From 8444ffa0c7cf8dbc404d7197204f4810d0a54214 Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Fri, 29 Nov 2024 15:34:14 -0500 Subject: [PATCH] id Tech: Standardizing and fixing display names (#4240) --- worlds/doom_1993/Options.py | 2 +- worlds/doom_ii/Options.py | 2 +- worlds/heretic/Options.py | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/worlds/doom_1993/Options.py b/worlds/doom_1993/Options.py index f65952d3eb..b4fc50aac6 100644 --- a/worlds/doom_1993/Options.py +++ b/worlds/doom_1993/Options.py @@ -112,7 +112,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_name="Reset Level on Death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/doom_ii/Options.py b/worlds/doom_ii/Options.py index cc39512a17..6ecfb1aecd 100644 --- a/worlds/doom_ii/Options.py +++ b/worlds/doom_ii/Options.py @@ -102,7 +102,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/heretic/Options.py b/worlds/heretic/Options.py index 75e2257a73..14f4198a55 100644 --- a/worlds/heretic/Options.py +++ b/worlds/heretic/Options.py @@ -104,7 +104,7 @@ class StartWithMapScrolls(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class CheckSanity(Toggle):