Merge branch 'ArchipelagoMW:main' into Satisfactory

This commit is contained in:
Jarno
2025-07-14 19:51:27 +02:00
committed by GitHub
45 changed files with 621 additions and 1715 deletions

66
test/benchmark/match.py Normal file
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@@ -0,0 +1,66 @@
"""Micro benchmark comparing match as "switch" with if-elif and dict access"""
from timeit import timeit
def make_match(count: int) -> str:
code = f"for val in range({count}):\n match val:\n"
for n in range(count):
m = n + 1
code += f" case {n}:\n"
code += f" res = {m}\n"
return code
def make_elif(count: int) -> str:
code = f"for val in range({count}):\n"
for n in range(count):
m = n + 1
code += f" {'' if n == 0 else 'el'}if val == {n}:\n"
code += f" res = {m}\n"
return code
def make_dict(count: int, mode: str) -> str:
if mode == "value":
code = "dct = {\n"
for n in range(count):
m = n + 1
code += f" {n}: {m},\n"
code += "}\n"
code += f"for val in range({count}):\n res = dct[val]"
return code
elif mode == "call":
code = ""
for n in range(count):
m = n + 1
code += f"def func{n}():\n val = {m}\n\n"
code += "dct = {\n"
for n in range(count):
code += f" {n}: func{n},\n"
code += "}\n"
code += f"for val in range({count}):\n dct[val]()"
return code
return ""
def timeit_best_of_5(stmt: str, setup: str = "pass") -> float:
"""
Benchmark some code, returning the best of 5 runs.
:param stmt: Code to benchmark
:param setup: Optional code to set up environment
:return: Time taken in microseconds
"""
return min(timeit(stmt, setup, number=10000, globals={}) for _ in range(5)) * 100
def main() -> None:
for count in (3, 5, 8, 10, 20, 30):
print(f"value of {count:-2} with match: {timeit_best_of_5(make_match(count)) / count:.3f} us")
print(f"value of {count:-2} with elif: {timeit_best_of_5(make_elif(count)) / count:.3f} us")
print(f"value of {count:-2} with dict: {timeit_best_of_5(make_dict(count, 'value')) / count:.3f} us")
print(f"call of {count:-2} with dict: {timeit_best_of_5(make_dict(count, 'call')) / count:.3f} us")
if __name__ == "__main__":
main()

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@@ -1,7 +1,7 @@
import unittest
from Fill import distribute_items_restrictive
from NetUtils import encode
from NetUtils import convert_to_base_types
from worlds.AutoWorld import AutoWorldRegister, call_all
from worlds import failed_world_loads
from . import setup_solo_multiworld
@@ -47,7 +47,7 @@ class TestImplemented(unittest.TestCase):
call_all(multiworld, "post_fill")
for key, data in multiworld.worlds[1].fill_slot_data().items():
self.assertIsInstance(key, str, "keys in slot data must be a string")
self.assertIsInstance(encode(data), str, f"object {type(data).__name__} not serializable.")
convert_to_base_types(data) # only put base data types into slot data
def test_no_failed_world_loads(self):
if failed_world_loads:

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@@ -63,12 +63,12 @@ if __name__ == "__main__":
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
multis = [["Clique"], ["Temp World"], ["Clique", "Temp World"]]
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
copy_world("Clique", "Temp World")
copy_world("VVVVVV", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
@@ -101,7 +101,7 @@ if __name__ == "__main__":
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
# TODO: Ctrl+C test here as well
@@ -125,7 +125,7 @@ if __name__ == "__main__":
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
web_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
if collected_items == 1:
sleep(1) # wait for the server to collect the item

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@@ -34,7 +34,7 @@ def _generate_local_inner(games: Iterable[str],
f.write(json.dumps({
"name": f"Player{n}",
"game": game,
game: {"hard_mode": "true"},
game: {},
"description": f"generate_local slot {n} ('Player{n}'): {game}",
}))

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@@ -30,7 +30,7 @@ def copy(src: str, dst: str) -> None:
_new_worlds[dst] = str(dst_folder)
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
contents = f.read()
contents = re.sub(r'game\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
f.write(contents)