mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-13 18:43:32 -07:00
Clique: use options.name instead of multiworld.name
This commit is contained in:
@@ -1,6 +1,7 @@
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from typing import Callable, Dict, NamedTuple, Optional
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from typing import Callable, Dict, NamedTuple, Optional
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from BaseClasses import Item, ItemClassification, MultiWorld
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from BaseClasses import Item, ItemClassification
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from Options import PerGameCommonOptions
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class CliqueItem(Item):
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class CliqueItem(Item):
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@@ -10,7 +11,7 @@ class CliqueItem(Item):
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class CliqueItemData(NamedTuple):
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class CliqueItemData(NamedTuple):
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code: Optional[int] = None
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code: Optional[int] = None
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type: ItemClassification = ItemClassification.filler
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type: ItemClassification = ItemClassification.filler
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can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
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can_create: Callable[[PerGameCommonOptions], bool] = lambda options: True
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item_data_table: Dict[str, CliqueItemData] = {
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item_data_table: Dict[str, CliqueItemData] = {
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@@ -21,11 +22,11 @@ item_data_table: Dict[str, CliqueItemData] = {
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"Button Activation": CliqueItemData(
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"Button Activation": CliqueItemData(
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code=69696968,
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code=69696968,
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type=ItemClassification.progression,
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type=ItemClassification.progression,
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can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
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can_create=lambda options: bool(getattr(options, "hard_mode")),
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),
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),
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"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
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"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
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code=69696967,
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code=69696967,
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can_create=lambda multiworld, player: False # Only created from `get_filler_item_name`.
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can_create=lambda options: False # Only created from `get_filler_item_name`.
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),
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),
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"The Urge to Push": CliqueItemData(
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"The Urge to Push": CliqueItemData(
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type=ItemClassification.progression,
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type=ItemClassification.progression,
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@@ -1,6 +1,8 @@
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from typing import Callable, Dict, NamedTuple, Optional
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from typing import Callable, Dict, NamedTuple, Optional
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from BaseClasses import Location, MultiWorld
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from BaseClasses import Location
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from Options import PerGameCommonOptions
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class CliqueLocation(Location):
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class CliqueLocation(Location):
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@@ -10,7 +12,7 @@ class CliqueLocation(Location):
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class CliqueLocationData(NamedTuple):
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class CliqueLocationData(NamedTuple):
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region: str
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region: str
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address: Optional[int] = None
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address: Optional[int] = None
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can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
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can_create: Callable[[PerGameCommonOptions], bool] = lambda options: True
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locked_item: Optional[str] = None
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locked_item: Optional[str] = None
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@@ -22,7 +24,7 @@ location_data_table: Dict[str, CliqueLocationData] = {
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"The Item on the Desk": CliqueLocationData(
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"The Item on the Desk": CliqueLocationData(
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region="The Button Realm",
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region="The Button Realm",
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address=69696968,
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address=69696968,
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can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
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can_create=lambda options: bool(getattr(options, "hard_mode")),
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),
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),
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"In the Player's Mind": CliqueLocationData(
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"In the Player's Mind": CliqueLocationData(
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region="The Button Realm",
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region="The Button Realm",
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@@ -1,10 +1,11 @@
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from typing import Callable
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from typing import Callable
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from BaseClasses import CollectionState, MultiWorld
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from BaseClasses import CollectionState
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from Options import PerGameCommonOptions
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def get_button_rule(multiworld: MultiWorld, player: int) -> Callable[[CollectionState], bool]:
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def get_button_rule(options: PerGameCommonOptions, player: int) -> Callable[[CollectionState], bool]:
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if getattr(multiworld, "hard_mode")[player]:
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if getattr(options, "hard_mode"):
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return lambda state: state.has("Button Activation", player)
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return lambda state: state.has("Button Activation", player)
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return lambda state: True
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return lambda state: True
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@@ -39,7 +39,7 @@ class CliqueWorld(World):
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def create_items(self) -> None:
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def create_items(self) -> None:
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item_pool: List[CliqueItem] = []
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item_pool: List[CliqueItem] = []
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for name, item in item_data_table.items():
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for name, item in item_data_table.items():
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if item.code and item.can_create(self.multiworld, self.player):
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if item.code and item.can_create(self.options):
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item_pool.append(self.create_item(name))
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item_pool.append(self.create_item(name))
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self.multiworld.itempool += item_pool
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self.multiworld.itempool += item_pool
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@@ -55,27 +55,27 @@ class CliqueWorld(World):
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region = self.multiworld.get_region(region_name, self.player)
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region = self.multiworld.get_region(region_name, self.player)
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region.add_locations({
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region.add_locations({
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location_name: location_data.address for location_name, location_data in location_data_table.items()
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location_name: location_data.address for location_name, location_data in location_data_table.items()
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if location_data.region == region_name and location_data.can_create(self.multiworld, self.player)
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if location_data.region == region_name and location_data.can_create(self.options)
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}, CliqueLocation)
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}, CliqueLocation)
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region.add_exits(region_data_table[region_name].connecting_regions)
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region.add_exits(region_data_table[region_name].connecting_regions)
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# Place locked locations.
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# Place locked locations.
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for location_name, location_data in locked_locations.items():
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for location_name, location_data in locked_locations.items():
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# Ignore locations we never created.
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# Ignore locations we never created.
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if not location_data.can_create(self.multiworld, self.player):
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if not location_data.can_create(self.options):
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continue
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continue
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locked_item = self.create_item(location_data_table[location_name].locked_item)
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locked_item = self.create_item(location_data_table[location_name].locked_item)
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self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
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self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
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# Set priority location for the Big Red Button!
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# Set priority location for the Big Red Button!
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self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
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self.options.priority_locations.value.add("The Big Red Button")
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def get_filler_item_name(self) -> str:
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def get_filler_item_name(self) -> str:
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return "A Cool Filler Item (No Satisfaction Guaranteed)"
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return "A Cool Filler Item (No Satisfaction Guaranteed)"
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def set_rules(self) -> None:
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def set_rules(self) -> None:
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button_rule = get_button_rule(self.multiworld, self.player)
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button_rule = get_button_rule(self.options, self.player)
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self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
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self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
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self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
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self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
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@@ -88,5 +88,5 @@ class CliqueWorld(World):
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def fill_slot_data(self):
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def fill_slot_data(self):
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return {
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return {
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"color": getattr(self.multiworld, "color")[self.player].current_key
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"color": getattr(self.options, "color").current_key
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}
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}
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