Clique: use options.name instead of multiworld.name

This commit is contained in:
CaitSith2
2023-12-24 13:34:25 -08:00
parent 7b486b3380
commit 7e70b16656
4 changed files with 20 additions and 16 deletions

View File

@@ -1,6 +1,7 @@
from typing import Callable, Dict, NamedTuple, Optional
from BaseClasses import Item, ItemClassification, MultiWorld
from BaseClasses import Item, ItemClassification
from Options import PerGameCommonOptions
class CliqueItem(Item):
@@ -10,7 +11,7 @@ class CliqueItem(Item):
class CliqueItemData(NamedTuple):
code: Optional[int] = None
type: ItemClassification = ItemClassification.filler
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
can_create: Callable[[PerGameCommonOptions], bool] = lambda options: True
item_data_table: Dict[str, CliqueItemData] = {
@@ -21,11 +22,11 @@ item_data_table: Dict[str, CliqueItemData] = {
"Button Activation": CliqueItemData(
code=69696968,
type=ItemClassification.progression,
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
can_create=lambda options: bool(getattr(options, "hard_mode")),
),
"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
code=69696967,
can_create=lambda multiworld, player: False # Only created from `get_filler_item_name`.
can_create=lambda options: False # Only created from `get_filler_item_name`.
),
"The Urge to Push": CliqueItemData(
type=ItemClassification.progression,

View File

@@ -1,6 +1,8 @@
from typing import Callable, Dict, NamedTuple, Optional
from BaseClasses import Location, MultiWorld
from BaseClasses import Location
from Options import PerGameCommonOptions
class CliqueLocation(Location):
@@ -10,7 +12,7 @@ class CliqueLocation(Location):
class CliqueLocationData(NamedTuple):
region: str
address: Optional[int] = None
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
can_create: Callable[[PerGameCommonOptions], bool] = lambda options: True
locked_item: Optional[str] = None
@@ -22,7 +24,7 @@ location_data_table: Dict[str, CliqueLocationData] = {
"The Item on the Desk": CliqueLocationData(
region="The Button Realm",
address=69696968,
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
can_create=lambda options: bool(getattr(options, "hard_mode")),
),
"In the Player's Mind": CliqueLocationData(
region="The Button Realm",

View File

@@ -1,10 +1,11 @@
from typing import Callable
from BaseClasses import CollectionState, MultiWorld
from BaseClasses import CollectionState
from Options import PerGameCommonOptions
def get_button_rule(multiworld: MultiWorld, player: int) -> Callable[[CollectionState], bool]:
if getattr(multiworld, "hard_mode")[player]:
def get_button_rule(options: PerGameCommonOptions, player: int) -> Callable[[CollectionState], bool]:
if getattr(options, "hard_mode"):
return lambda state: state.has("Button Activation", player)
return lambda state: True

View File

@@ -39,7 +39,7 @@ class CliqueWorld(World):
def create_items(self) -> None:
item_pool: List[CliqueItem] = []
for name, item in item_data_table.items():
if item.code and item.can_create(self.multiworld, self.player):
if item.code and item.can_create(self.options):
item_pool.append(self.create_item(name))
self.multiworld.itempool += item_pool
@@ -55,27 +55,27 @@ class CliqueWorld(World):
region = self.multiworld.get_region(region_name, self.player)
region.add_locations({
location_name: location_data.address for location_name, location_data in location_data_table.items()
if location_data.region == region_name and location_data.can_create(self.multiworld, self.player)
if location_data.region == region_name and location_data.can_create(self.options)
}, CliqueLocation)
region.add_exits(region_data_table[region_name].connecting_regions)
# Place locked locations.
for location_name, location_data in locked_locations.items():
# Ignore locations we never created.
if not location_data.can_create(self.multiworld, self.player):
if not location_data.can_create(self.options):
continue
locked_item = self.create_item(location_data_table[location_name].locked_item)
self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
# Set priority location for the Big Red Button!
self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
self.options.priority_locations.value.add("The Big Red Button")
def get_filler_item_name(self) -> str:
return "A Cool Filler Item (No Satisfaction Guaranteed)"
def set_rules(self) -> None:
button_rule = get_button_rule(self.multiworld, self.player)
button_rule = get_button_rule(self.options, self.player)
self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
@@ -88,5 +88,5 @@ class CliqueWorld(World):
def fill_slot_data(self):
return {
"color": getattr(self.multiworld, "color")[self.player].current_key
"color": getattr(self.options, "color").current_key
}