core: rip out RegionType and rework Region class (#814)

This commit is contained in:
alwaysintreble
2023-02-14 01:06:43 +01:00
committed by GitHub
parent f7a0542898
commit 7cbeb8438b
48 changed files with 1324 additions and 937 deletions
+3 -3
View File
@@ -2,7 +2,7 @@ import json
from pathlib import Path
from typing import Dict, NamedTuple, List, Optional
from BaseClasses import Region, RegionType, Location
from BaseClasses import Region, Location, MultiWorld
EventId: Optional[int] = None
CHAOS_TERMINATED_EVENT = 'Terminated Chaos'
@@ -43,8 +43,8 @@ class FF1Locations:
@staticmethod
def create_menu_region(player: int, locations: Dict[str, int],
rules: Dict[str, List[List[str]]]) -> Region:
menu_region = Region("Menu", RegionType.Generic, "Menu", player)
rules: Dict[str, List[List[str]]], world: MultiWorld) -> Region:
menu_region = Region("Menu", player, world)
for name, address in locations.items():
location = Location(player, name, address, menu_region)
## TODO REMOVE WHEN LOGIC FOR TOFR IS CORRECT
+1 -2
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@@ -51,8 +51,7 @@ class FF1World(World):
def create_regions(self):
locations = get_options(self.multiworld, 'locations', self.player)
rules = get_options(self.multiworld, 'rules', self.player)
menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules)
menu_region.multiworld = self.multiworld
menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules, self.multiworld)
terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
terminated_event.place_locked_item(terminated_item)