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https://github.com/ArchipelagoMW/Archipelago.git
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Merge branch 'main' into rework_accessibility
# Conflicts: # worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py # worlds/alttp/test/inverted_owg/TestInvertedOWG.py
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@@ -1,28 +1,50 @@
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from argparse import Namespace
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from typing import Type, Tuple
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from typing import List, Optional, Tuple, Type, Union
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from BaseClasses import MultiWorld, CollectionState
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from worlds.AutoWorld import call_all, World
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from BaseClasses import CollectionState, MultiWorld
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from worlds.AutoWorld import World, call_all
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_steps) -> MultiWorld:
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def setup_solo_multiworld(
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world_type: Type[World], steps: Tuple[str, ...] = gen_steps, seed: Optional[int] = None
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) -> MultiWorld:
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"""
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Creates a multiworld with a single player of `world_type`, sets default options, and calls provided gen steps.
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:param world_type: Type of the world to generate a multiworld for
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:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
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steps through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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multiworld = MultiWorld(1)
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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multiworld.set_seed()
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return setup_multiworld(world_type, steps, seed)
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def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
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seed: Optional[int] = None) -> MultiWorld:
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"""
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Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
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calling the provided gen steps.
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:param worlds: type/s of worlds to generate a multiworld for
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:param steps: gen steps that should be called before returning. Default calls through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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if not isinstance(worlds, list):
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worlds = [worlds]
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players = len(worlds)
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multiworld = MultiWorld(players)
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for name, option in world_type.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default)})
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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updated_options = getattr(args, key, {})
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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multiworld.set_options(args)
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for step in steps:
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call_all(multiworld, step)
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@@ -13,6 +13,7 @@ from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules,
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def generate_multiworld(players: int = 1) -> MultiWorld:
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multiworld = MultiWorld(players)
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multiworld.set_seed(0)
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multiworld.player_name = {}
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multiworld.state = CollectionState(multiworld)
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for i in range(players):
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@@ -32,8 +33,6 @@ def generate_multiworld(players: int = 1) -> MultiWorld:
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world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
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for option_key in world.options_dataclass.type_hints})
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multiworld.set_seed(0)
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return multiworld
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@@ -8,7 +8,7 @@ class TestBase(unittest.TestCase):
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def test_create_item(self):
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"""Test that a world can successfully create all items in its datapackage"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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proxy_world = world_type(None, 0) # this is identical to MultiServer.py creating worlds
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proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
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for item_name in world_type.item_name_to_id:
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with self.subTest("Create Item", item_name=item_name, game_name=game_name):
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item = proxy_world.create_item(item_name)
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@@ -23,8 +23,8 @@ class TestBase(unittest.TestCase):
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{"Pendants", "Crystals"},
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"Ocarina of Time":
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{"medallions", "stones", "rewards", "logic_bottles"},
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"Starcraft 2 Wings of Liberty":
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{"Missions"},
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"Starcraft 2":
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{"Missions", "WoL Missions"},
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}
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game_name, game_name=game_name):
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39
test/general/test_player_options.py
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39
test/general/test_player_options.py
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@@ -0,0 +1,39 @@
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import unittest
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import Generate
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class TestPlayerOptions(unittest.TestCase):
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def test_update_weights(self):
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original_weights = {
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"scalar_1": 50,
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"scalar_2": 25,
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"list_1": ["string"],
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"dict_1": {"option_a": 50, "option_b": 50},
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"dict_2": {"option_f": 50},
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"set_1": {"option_c"}
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}
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# test that we don't allow +merge syntax on scalar variables
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with self.assertRaises(BaseException):
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Generate.update_weights(original_weights, {"+scalar_1": 0}, "Tested", "")
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new_weights = Generate.update_weights(original_weights, {"scalar_2": 0,
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"+list_1": ["string_2"],
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"+dict_1": {"option_b": 0, "option_c": 50},
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"+set_1": {"option_c", "option_d"},
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"dict_2": {"option_g": 50},
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"+list_2": ["string_3"]},
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"Tested", "")
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self.assertEqual(new_weights["scalar_1"], 50)
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self.assertEqual(new_weights["scalar_2"], 0)
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self.assertEqual(new_weights["list_2"], ["string_3"])
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self.assertEqual(new_weights["list_1"], ["string", "string_2"])
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self.assertEqual(new_weights["dict_1"]["option_a"], 50)
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self.assertEqual(new_weights["dict_1"]["option_b"], 0)
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self.assertEqual(new_weights["dict_1"]["option_c"], 50)
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self.assertNotIn("option_f", new_weights["dict_2"])
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self.assertEqual(new_weights["dict_2"]["option_g"], 50)
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self.assertEqual(len(new_weights["set_1"]), 2)
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self.assertIn("option_d", new_weights["set_1"])
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