mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-09 07:08:15 -07:00
Merge branch 'ArchipelagoMW:main' into Satisfactory
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@@ -159,7 +159,6 @@ class WorldTestBase(unittest.TestCase):
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self.multiworld.game[self.player] = self.game
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self.multiworld.player_name = {self.player: "Tester"}
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self.multiworld.set_seed(seed)
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self.multiworld.state = CollectionState(self.multiworld)
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random.seed(self.multiworld.seed)
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self.multiworld.seed_name = get_seed_name(random) # only called to get same RNG progression as Generate.py
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args = Namespace()
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@@ -168,6 +167,7 @@ class WorldTestBase(unittest.TestCase):
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1: option.from_any(self.options.get(name, option.default))
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})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.world = self.multiworld.worlds[self.player]
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for step in gen_steps:
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call_all(self.multiworld, step)
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@@ -59,13 +59,13 @@ def run_locations_benchmark():
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multiworld.game[1] = game
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multiworld.player_name = {1: "Tester"}
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multiworld.set_seed(0)
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multiworld.state = CollectionState(multiworld)
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args = argparse.Namespace()
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for name, option in AutoWorld.AutoWorldRegister.world_types[game].options_dataclass.type_hints.items():
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setattr(args, name, {
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1: option.from_any(getattr(option, "default"))
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})
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multiworld.set_options(args)
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multiworld.state = CollectionState(multiworld)
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gc.collect()
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for step in self.gen_steps:
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@@ -49,7 +49,6 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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@@ -57,6 +56,7 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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multiworld.set_options(args)
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multiworld.state = CollectionState(multiworld)
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for step in steps:
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call_all(multiworld, step)
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return multiworld
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@@ -1,3 +1,4 @@
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from typing import Callable
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import unittest
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from enum import IntEnum
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@@ -34,7 +35,7 @@ def generate_entrance_pair(region: Region, name_suffix: str, group: int):
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def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length: int, region_size: int = 0,
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region_type: type[Region] = Region):
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region_creator: Callable[[str, int, MultiWorld], Region] = Region):
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"""
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Generates a grid-like region structure for ER testing, where menu is connected to the top-left region, and each
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region "in vanilla" has 2 2-way exits going either down or to the right, until reaching the goal region in the
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@@ -44,7 +45,7 @@ def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length:
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for col in range(grid_side_length):
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index = row * grid_side_length + col
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name = f"region{index}"
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region = region_type(name, 1, multiworld)
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region = region_creator(name, 1, multiworld)
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multiworld.regions.append(region)
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generate_locations(region_size, 1, region=region, tag=f"_{name}")
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@@ -465,7 +466,7 @@ class TestRandomizeEntrances(unittest.TestCase):
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entrance_type = CustomEntrance
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multiworld = generate_test_multiworld()
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generate_disconnected_region_grid(multiworld, 5, region_type=CustomRegion)
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generate_disconnected_region_grid(multiworld, 5, region_creator=CustomRegion)
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self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
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directionally_matched_group_lookup)
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@@ -47,7 +47,20 @@ class TestIDs(unittest.TestCase):
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"""Test that a game doesn't have item id overlap within its own datapackage"""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
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len_item_id_to_name = len(world_type.item_id_to_name)
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len_item_name_to_id = len(world_type.item_name_to_id)
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if len_item_id_to_name != len_item_name_to_id:
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self.assertCountEqual(
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world_type.item_id_to_name.values(),
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world_type.item_name_to_id.keys(),
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"\nThese items have overlapping ids with other items in its own world")
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self.assertCountEqual(
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world_type.item_id_to_name.keys(),
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world_type.item_name_to_id.values(),
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"\nThese items have overlapping names with other items in its own world")
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self.assertEqual(len_item_id_to_name, len_item_name_to_id)
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def test_duplicate_location_ids(self):
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"""Test that a game doesn't have location id overlap within its own datapackage"""
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@@ -53,6 +53,22 @@ class TestImplemented(unittest.TestCase):
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if failed_world_loads:
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self.fail(f"The following worlds failed to load: {failed_world_loads}")
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def test_prefill_items(self):
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"""Test that every world can reach every location from allstate before pre_fill."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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if gamename not in ("Archipelago", "Sudoku", "Final Fantasy", "Test Game"):
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with self.subTest(gamename):
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multiworld = setup_solo_multiworld(world_type, ("generate_early", "create_regions", "create_items",
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"set_rules", "connect_entrances", "generate_basic"))
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allstate = multiworld.get_all_state(False)
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locations = multiworld.get_locations()
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reachable = multiworld.get_reachable_locations(allstate)
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unreachable = [location for location in locations if location not in reachable]
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self.assertTrue(not unreachable,
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f"Locations were not reachable with all state before prefill: "
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f"{unreachable}. Seed: {multiworld.seed}")
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def test_explicit_indirect_conditions_spheres(self):
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"""Tests that worlds using explicit indirect conditions produce identical spheres as when using implicit
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indirect conditions"""
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@@ -1,7 +1,11 @@
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import unittest
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from argparse import Namespace
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from typing import Type
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from BaseClasses import CollectionState
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from worlds.AutoWorld import AutoWorldRegister, call_all
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from BaseClasses import CollectionState, MultiWorld
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from Fill import distribute_items_restrictive
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from Options import ItemLinks
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from worlds.AutoWorld import AutoWorldRegister, World, call_all
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from . import setup_solo_multiworld
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@@ -83,6 +87,47 @@ class TestBase(unittest.TestCase):
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multiworld = setup_solo_multiworld(world_type)
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for item in multiworld.itempool:
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self.assertIn(item.name, world_type.item_name_to_id)
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def test_item_links(self) -> None:
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"""
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Tests item link creation by creating a multiworld of 2 worlds for every game and linking their items together.
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"""
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def setup_link_multiworld(world: Type[World], link_replace: bool) -> None:
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multiworld = MultiWorld(2)
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multiworld.game = {1: world.game, 2: world.game}
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multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
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multiworld.set_seed()
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item_link_group = [{
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"name": "ItemLinkTest",
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"item_pool": ["Everything"],
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"link_replacement": link_replace,
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"replacement_item": None,
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}]
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args = Namespace()
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for name, option in world.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default), 2: option.from_any(option.default)})
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setattr(args, "item_links",
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{1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)})
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multiworld.set_options(args)
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multiworld.set_item_links()
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# groups get added to state during its constructor so this has to be after item links are set
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multiworld.state = CollectionState(multiworld)
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic")
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for step in gen_steps:
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call_all(multiworld, step)
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# link the items together and attempt to fill
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multiworld.link_items()
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multiworld._all_state = None
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call_all(multiworld, "pre_fill")
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distribute_items_restrictive(multiworld)
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call_all(multiworld, "post_fill")
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self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest("Can generate with link replacement", game=game_name):
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setup_link_multiworld(world_type, True)
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with self.subTest("Can generate without link replacement", game=game_name):
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setup_link_multiworld(world_type, False)
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def test_itempool_not_modified(self):
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"""Test that worlds don't modify the itempool after `create_items`"""
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@@ -26,4 +26,4 @@ class TestBase(unittest.TestCase):
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for step in self.test_steps:
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with self.subTest("Step", step=step):
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call_all(multiworld, step)
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self.assertTrue(multiworld.get_all_state(False, True))
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self.assertTrue(multiworld.get_all_state(False, allow_partial_entrances=True))
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@@ -80,8 +80,8 @@ class Client:
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"version": {
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"class": "Version",
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"major": 0,
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"minor": 4,
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"build": 6,
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"minor": 6,
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"build": 0,
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},
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"items_handling": 0,
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"tags": [],
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@@ -1,13 +1,12 @@
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import re
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import shutil
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from pathlib import Path
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from typing import Dict
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__all__ = ["copy", "delete"]
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_new_worlds: Dict[str, str] = {}
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_new_worlds: dict[str, str] = {}
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def copy(src: str, dst: str) -> None:
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@@ -47,17 +47,6 @@ class TestCommonContext(unittest.IsolatedAsyncioTestCase):
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assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
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assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
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async def test_implicit_name_lookups(self):
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# Items
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assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
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assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
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assert self.ctx.item_names[-1] == "Nothing"
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# Locations
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assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
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assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
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assert self.ctx.location_names[-1] == "Cheat Console"
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async def test_explicit_name_lookups(self):
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# Items
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assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
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@@ -35,6 +35,19 @@ class TestCacheSelf1(unittest.TestCase):
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self.assertFalse(o1.func(1) is o1.func(2))
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self.assertFalse(o1.func(1) is o2.func(1))
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def test_cache_default(self) -> None:
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class Cls:
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@cache_self1
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def func(self, _: Any = 1) -> object:
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return object()
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o1 = Cls()
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o2 = Cls()
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self.assertIs(o1.func(), o1.func())
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self.assertIs(o1.func(1), o1.func())
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self.assertIsNot(o1.func(2), o1.func())
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self.assertIsNot(o1.func(), o2.func())
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def test_gc(self) -> None:
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# verify that we don't keep a global reference
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import gc
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@@ -2,7 +2,7 @@ import unittest
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from BaseClasses import PlandoOptions
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from worlds import AutoWorldRegister
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from Options import ItemDict, NamedRange, NumericOption, OptionList, OptionSet
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from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet
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class TestOptionPresets(unittest.TestCase):
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@@ -19,7 +19,7 @@ class TestOptionPresets(unittest.TestCase):
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# pass in all plando options in case a preset wants to require certain plando options
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# for some reason
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option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
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supported_types = [NumericOption, OptionSet, OptionList, ItemDict]
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supported_types = [NumericOption, OptionSet, OptionList, OptionCounter]
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if not any([issubclass(option.__class__, t) for t in supported_types]):
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self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
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f"is not a supported type for webhost. "
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@@ -12,7 +12,7 @@ def load_tests(loader, standard_tests, pattern):
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all_tests = [
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test_case for folder in folders if os.path.exists(folder)
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for test_collection in loader.discover(folder, top_level_dir=file_path)
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for test_suite in test_collection
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for test_suite in test_collection if isinstance(test_suite, unittest.suite.TestSuite)
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for test_case in test_suite
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]
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