From 77827197f62a8c846c995640c978acd67d3199e7 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Mon, 15 Jul 2024 10:07:11 -0400 Subject: [PATCH] Remove test combat option --- worlds/tunic/er_scripts.py | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) diff --git a/worlds/tunic/er_scripts.py b/worlds/tunic/er_scripts.py index e6b87e4d4f..e9e982e9c9 100644 --- a/worlds/tunic/er_scripts.py +++ b/worlds/tunic/er_scripts.py @@ -36,7 +36,6 @@ def create_er_regions(world: "TunicWorld") -> Dict[Portal, Portal]: for portal1, portal2 in portal_pairs.items(): world.multiworld.spoiler.set_entrance(portal1.name, portal2.name, "both", world.player) else: - # todo: test this change for region_name, region_data in tunic_er_regions.items(): # filter out regions that are inaccessible in non-er if region_name not in ["Zig Skip Exit", "Purgatory"]: @@ -61,21 +60,7 @@ def create_er_regions(world: "TunicWorld") -> Dict[Portal, Portal]: victory_region = regions["Spirit Arena Victory"] victory_location = TunicERLocation(world.player, "The Heir", None, victory_region) victory_location.place_locked_item(TunicERItem("Victory", ItemClassification.progression, None, world.player)) - # todo: remove this later, just for testing - if not world.options.test_combat_option: - world.multiworld.completion_condition[world.player] = lambda state: state.has("Victory", world.player) - elif world.options.test_combat_option == 2: - world.multiworld.completion_condition[world.player] = lambda state: state.can_reach_location( - "Fortress Arena - Siege Engine/Vault Key Pickup", world.player) - elif world.options.test_combat_option == 3: - world.multiworld.completion_condition[world.player] = lambda state: state.can_reach_location( - "Librarian - Hexagon Green", world.player) - elif world.options.test_combat_option == 4: - world.multiworld.completion_condition[world.player] = lambda state: state.can_reach_location( - "Rooted Ziggurat Lower - Hexagon Blue", world.player) - elif world.options.test_combat_option == 5: - world.multiworld.completion_condition[world.player] = lambda state: state.can_reach_location( - "Cathedral Gauntlet - Gauntlet Reward", world.player) + world.multiworld.completion_condition[world.player] = lambda state: state.has("Victory", world.player) victory_region.locations.append(victory_location) return portal_pairs