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Revert "Revert "Merge branch 'pr/151'""
This reverts commit ce23369b0b.
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@@ -107,7 +107,7 @@ triforce_pieces_extra: # Set to how many extra triforces pieces are available to
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10: 50
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15: 0
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20: 0
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triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
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triforce_pieces_percentage: # Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world.
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# Format "pieces: chance"
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100: 0 #No extra
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150: 50 #Half the required will be added as extra
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@@ -165,7 +165,6 @@ item_pool:
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normal: 50 # Item availability remains unchanged from vanilla game
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hard: 0 # Reduced upgrade availability (max: 14 hearts, blue mail, tempered sword, fire shield, no silvers unless swordless)
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expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
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crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control
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item_functionality:
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easy: 0 # Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
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normal: 50 # Vanilla item functionality
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@@ -212,9 +211,15 @@ beemizer: # Remove items from the global item pool and replace them with single
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2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
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3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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### Item Shuffle (shop)
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shop_shuffle_slots: # Maximum amount of allowed shop slots to place item pool items
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0: 50
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5: 0
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15: 0
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999: 0
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shop_shuffle:
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none: 50
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i: 0 # Shuffle the inventories of the shops around
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i: 0 # Shuffle default inventories of the shops around
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p: 0 # Randomize the prices of the items in shop inventories
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u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
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ip: 0 # Shuffle inventories and randomize prices
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@@ -232,6 +237,22 @@ timer:
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ohko: 0 # Timer always at zero. Permanent OHKO.
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timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
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display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
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countdown_start_time: # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
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0: 0 # For timed_ohko, starts in OHKO mode when starting the game
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10: 50
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20: 0
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30: 0
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60: 0
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red_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
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-2: 50
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1: 0
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blue_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
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1: 0
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2: 50
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green_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
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4: 50
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10: 0
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15: 0
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# Can be uncommented to use it
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# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
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# - "Moon Pearl"
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@@ -289,8 +310,11 @@ intensity: # Only available if the host uses the doors branch, it is ignored oth
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2: 0 # And shuffles open edges and straight staircases
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3: 0 # And shuffles dungeon lobbies
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random: 0 # Picks one of those at random
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key_drop_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
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on: 0 # Enables the small keys dropped by enemies or under pots, and the big key dropped by the Ball & Chain guard to be shuffled into the pool. This extends the number of checks to 249.
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off: 50
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experimental: # Only available if the host uses the doors branch, it is ignored otherwise
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on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter.
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on: 0 # Enables experimental features.
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off: 50
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debug: # Only available if the host uses the doors branch, it is ignored otherwise
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on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
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@@ -367,8 +391,8 @@ rom:
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off: 0
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ow_palettes: # Change the colors of the overworld
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default: 50 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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random: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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classic: 0
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@@ -377,8 +401,8 @@ rom:
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puke: 0
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uw_palettes: # Change the colors of caves and dungeons
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default: 50 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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random: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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classic: 0
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@@ -387,8 +411,8 @@ rom:
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puke: 0
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hud_palettes: # Change the colors of the hud
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default: 50 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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random: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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classic: 0
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@@ -397,18 +421,18 @@ rom:
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puke: 0
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sword_palettes: # Change the colors of swords
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default: 50 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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random: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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classic: 0
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dizzy: 0
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sick: 0
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puke: 0
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uw_palettes: # Change the colors of shields
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shield_palettes: # Change the colors of shields
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default: 50 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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random: 0 # Shuffle the colors, with harmony in mind
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blackout: 0 # everything black / blind mode
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grayscale: 0
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negative: 0
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classic: 0
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