Revert "Revert "Merge branch 'pr/151'""

This reverts commit ce23369b0b.
This commit is contained in:
Edos512
2020-12-04 23:52:03 +01:00
parent ce23369b0b
commit 76cdabd2cb
315 changed files with 398 additions and 70 deletions

View File

@@ -107,7 +107,7 @@ triforce_pieces_extra: # Set to how many extra triforces pieces are available to
10: 50
15: 0
20: 0
triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
triforce_pieces_percentage: # Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world.
# Format "pieces: chance"
100: 0 #No extra
150: 50 #Half the required will be added as extra
@@ -165,7 +165,6 @@ item_pool:
normal: 50 # Item availability remains unchanged from vanilla game
hard: 0 # Reduced upgrade availability (max: 14 hearts, blue mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control
item_functionality:
easy: 0 # Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
normal: 50 # Vanilla item functionality
@@ -212,9 +211,15 @@ beemizer: # Remove items from the global item pool and replace them with single
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4: 0 # 100% of the non-essential item pool is replaced with bee traps
### Item Shuffle (shop)
shop_shuffle_slots: # Maximum amount of allowed shop slots to place item pool items
0: 50
5: 0
15: 0
999: 0
shop_shuffle:
none: 50
i: 0 # Shuffle the inventories of the shops around
i: 0 # Shuffle default inventories of the shops around
p: 0 # Randomize the prices of the items in shop inventories
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip: 0 # Shuffle inventories and randomize prices
@@ -232,6 +237,22 @@ timer:
ohko: 0 # Timer always at zero. Permanent OHKO.
timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
countdown_start_time: # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
0: 0 # For timed_ohko, starts in OHKO mode when starting the game
10: 50
20: 0
30: 0
60: 0
red_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
-2: 50
1: 0
blue_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
1: 0
2: 50
green_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
4: 50
10: 0
15: 0
# Can be uncommented to use it
# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
# - "Moon Pearl"
@@ -289,8 +310,11 @@ intensity: # Only available if the host uses the doors branch, it is ignored oth
2: 0 # And shuffles open edges and straight staircases
3: 0 # And shuffles dungeon lobbies
random: 0 # Picks one of those at random
key_drop_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables the small keys dropped by enemies or under pots, and the big key dropped by the Ball & Chain guard to be shuffled into the pool. This extends the number of checks to 249.
off: 50
experimental: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter.
on: 0 # Enables experimental features.
off: 50
debug: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
@@ -367,8 +391,8 @@ rom:
off: 0
ow_palettes: # Change the colors of the overworld
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
random: 0 # Shuffle the colors, with harmony in mind
blackout: 0 # everything black / blind mode
grayscale: 0
negative: 0
classic: 0
@@ -377,8 +401,8 @@ rom:
puke: 0
uw_palettes: # Change the colors of caves and dungeons
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
random: 0 # Shuffle the colors, with harmony in mind
blackout: 0 # everything black / blind mode
grayscale: 0
negative: 0
classic: 0
@@ -387,8 +411,8 @@ rom:
puke: 0
hud_palettes: # Change the colors of the hud
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
random: 0 # Shuffle the colors, with harmony in mind
blackout: 0 # everything black / blind mode
grayscale: 0
negative: 0
classic: 0
@@ -397,18 +421,18 @@ rom:
puke: 0
sword_palettes: # Change the colors of swords
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
random: 0 # Shuffle the colors, with harmony in mind
blackout: 0 # everything black / blind mode
grayscale: 0
negative: 0
classic: 0
dizzy: 0
sick: 0
puke: 0
uw_palettes: # Change the colors of shields
shield_palettes: # Change the colors of shields
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
random: 0 # Shuffle the colors, with harmony in mind
blackout: 0 # everything black / blind mode
grayscale: 0
negative: 0
classic: 0