From 726144a5738b0115b612339d12cc3fd908726f98 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Sun, 16 Jun 2024 16:48:46 +0200 Subject: [PATCH] Update world api.md --- docs/world api.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/world api.md b/docs/world api.md index e20a1f98d7..631ef63fc9 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -310,7 +310,7 @@ An access rule can be assigned through `set_rule(location, rule)`. Access rules usually check for one of two things. - Items that have been collected (e.g. `state.has("Sword", player)`) -- Locations, Regions or Entrances that have been reached (e.g. `state.can_reach_region("Boss Room")) +- Locations, Regions or Entrances that have been reached (e.g. `state.can_reach_region("Boss Room")`) Keep in mind that entrances and locations implicitly check for the accessibility of their parent region, so you do not need to check explicitly for it.