diff --git a/docs/world api.md b/docs/world api.md index bf09d965f1..5e2a6a8c8a 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -328,6 +328,9 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance. You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case. +Alternatively, you can set [world.explicit_indirect_conditions = False]([https://github.com/ArchipelagoMW/Archipelago/pull/3682](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301)), +in which case your world takes a flat performance hit to not have to worry about indirect conditions. + ### Item Rules An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to