diff --git a/.gitattributes b/.gitattributes index 537a05f68b..5ab5379334 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1 +1,2 @@ worlds/blasphemous/region_data.py linguist-generated=true +worlds/yachtdice/YachtWeights.py linguist-generated=true diff --git a/.github/pyright-config.json b/.github/pyright-config.json index 6ad7fa5f19..7d98177890 100644 --- a/.github/pyright-config.json +++ b/.github/pyright-config.json @@ -16,7 +16,7 @@ "reportMissingImports": true, "reportMissingTypeStubs": true, - "pythonVersion": "3.8", + "pythonVersion": "3.10", "pythonPlatform": "Windows", "executionEnvironments": [ diff --git a/.github/workflows/analyze-modified-files.yml b/.github/workflows/analyze-modified-files.yml index c9995fa2d0..b59336fafe 100644 --- a/.github/workflows/analyze-modified-files.yml +++ b/.github/workflows/analyze-modified-files.yml @@ -53,7 +53,7 @@ jobs: - uses: actions/setup-python@v5 if: env.diff != '' with: - python-version: 3.8 + python-version: '3.10' - name: "Install dependencies" if: env.diff != '' diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 23c463fb94..27ca76e41f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -24,14 +24,15 @@ env: jobs: # build-release-macos: # LF volunteer - build-win-py38: # RCs will still be built and signed by hand + build-win: # RCs will still be built and signed by hand runs-on: windows-latest steps: - uses: actions/checkout@v4 - name: Install python uses: actions/setup-python@v5 with: - python-version: '3.8' + python-version: '~3.12.7' + check-latest: true - name: Download run-time dependencies run: | Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip @@ -111,10 +112,11 @@ jobs: - name: Get a recent python uses: actions/setup-python@v5 with: - python-version: '3.11' + python-version: '~3.12.7' + check-latest: true - name: Install build-time dependencies run: | - echo "PYTHON=python3.11" >> $GITHUB_ENV + echo "PYTHON=python3.12" >> $GITHUB_ENV wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage chmod a+rx appimagetool-x86_64.AppImage ./appimagetool-x86_64.AppImage --appimage-extract diff --git a/.github/workflows/codeql-analysis.yml b/.github/workflows/codeql-analysis.yml index b0cfe35d2b..3abbb5f644 100644 --- a/.github/workflows/codeql-analysis.yml +++ b/.github/workflows/codeql-analysis.yml @@ -47,7 +47,7 @@ jobs: # Initializes the CodeQL tools for scanning. - name: Initialize CodeQL - uses: github/codeql-action/init@v2 + uses: github/codeql-action/init@v3 with: languages: ${{ matrix.language }} # If you wish to specify custom queries, you can do so here or in a config file. @@ -58,7 +58,7 @@ jobs: # Autobuild attempts to build any compiled languages (C/C++, C#, or Java). # If this step fails, then you should remove it and run the build manually (see below) - name: Autobuild - uses: github/codeql-action/autobuild@v2 + uses: github/codeql-action/autobuild@v3 # â„šī¸ Command-line programs to run using the OS shell. # 📚 https://git.io/JvXDl @@ -72,4 +72,4 @@ jobs: # make release - name: Perform CodeQL Analysis - uses: github/codeql-action/analyze@v2 + uses: github/codeql-action/analyze@v3 diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 3f8651d408..aec4f90998 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -44,10 +44,11 @@ jobs: - name: Get a recent python uses: actions/setup-python@v5 with: - python-version: '3.11' + python-version: '~3.12.7' + check-latest: true - name: Install build-time dependencies run: | - echo "PYTHON=python3.11" >> $GITHUB_ENV + echo "PYTHON=python3.12" >> $GITHUB_ENV wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage chmod a+rx appimagetool-x86_64.AppImage ./appimagetool-x86_64.AppImage --appimage-extract diff --git a/.github/workflows/unittests.yml b/.github/workflows/unittests.yml index 9a3a6d1121..88b5d12987 100644 --- a/.github/workflows/unittests.yml +++ b/.github/workflows/unittests.yml @@ -33,13 +33,11 @@ jobs: matrix: os: [ubuntu-latest] python: - - {version: '3.8'} - - {version: '3.9'} - {version: '3.10'} - {version: '3.11'} - {version: '3.12'} include: - - python: {version: '3.8'} # win7 compat + - python: {version: '3.10'} # old compat os: windows-latest - python: {version: '3.12'} # current os: windows-latest @@ -89,4 +87,4 @@ jobs: run: | source venv/bin/activate export PYTHONPATH=$(pwd) - python test/hosting/__main__.py + timeout 600 python test/hosting/__main__.py diff --git a/BaseClasses.py b/BaseClasses.py index b40b872f0c..98ada4f861 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1,18 +1,16 @@ from __future__ import annotations import collections -import itertools import functools import logging import random import secrets -import typing # this can go away when Python 3.8 support is dropped from argparse import Namespace from collections import Counter, deque from collections.abc import Collection, MutableSequence from enum import IntEnum, IntFlag from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple, - Optional, Protocol, Set, Tuple, Union, Type) + Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING) from typing_extensions import NotRequired, TypedDict @@ -20,7 +18,7 @@ import NetUtils import Options import Utils -if typing.TYPE_CHECKING: +if TYPE_CHECKING: from worlds import AutoWorld @@ -194,7 +192,9 @@ class MultiWorld(): self.player_types[new_id] = NetUtils.SlotType.group world_type = AutoWorld.AutoWorldRegister.world_types[game] self.worlds[new_id] = world_type.create_group(self, new_id, players) - self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id]) + self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id]) + self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id]) + self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id]) self.player_name[new_id] = name new_group = self.groups[new_id] = Group(name=name, game=game, players=players, @@ -229,7 +229,7 @@ class MultiWorld(): for player in self.player_ids: world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]] self.worlds[player] = world_type(self, player) - options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass + options_dataclass: type[Options.PerGameCommonOptions] = world_type.options_dataclass self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player] for option_key in options_dataclass.type_hints}) @@ -339,9 +339,11 @@ class MultiWorld(): new_item.classification |= classifications[item_name] new_itempool.append(new_item) - region = Region("Menu", group_id, self, "ItemLink") + region = Region(group["world"].origin_region_name, group_id, self, "ItemLink") self.regions.append(region) locations = region.locations + # ensure that progression items are linked first, then non-progression + self.itempool.sort(key=lambda item: item.advancement) for item in self.itempool: count = common_item_count.get(item.player, {}).get(item.name, 0) if count: @@ -602,6 +604,49 @@ class MultiWorld(): state.collect(location.item, True, location) locations -= sphere + def get_sendable_spheres(self) -> Iterator[Set[Location]]: + """ + yields a set of multiserver sendable locations (location.item.code: int) for each logical sphere + + If there are unreachable locations, the last sphere of reachable locations is followed by an empty set, + and then a set of all of the unreachable locations. + """ + state = CollectionState(self) + locations: Set[Location] = set() + events: Set[Location] = set() + for location in self.get_filled_locations(): + if type(location.item.code) is int: + locations.add(location) + else: + events.add(location) + + while locations: + sphere: Set[Location] = set() + + # cull events out + done_events: Set[Union[Location, None]] = {None} + while done_events: + done_events = set() + for event in events: + if event.can_reach(state): + state.collect(event.item, True, event) + done_events.add(event) + events -= done_events + + for location in locations: + if location.can_reach(state): + sphere.add(location) + + yield sphere + if not sphere: + if locations: + yield locations # unreachable locations + break + + for location in sphere: + state.collect(location.item, True, location) + locations -= sphere + def fulfills_accessibility(self, state: Optional[CollectionState] = None): """Check if accessibility rules are fulfilled with current or supplied state.""" if not state: @@ -718,7 +763,7 @@ class CollectionState(): if new_region in reachable_regions: blocked_connections.remove(connection) elif connection.can_reach(self): - assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region" + assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region" reachable_regions.add(new_region) blocked_connections.remove(connection) blocked_connections.update(new_region.exits) @@ -944,6 +989,7 @@ class Entrance: self.player = player def can_reach(self, state: CollectionState) -> bool: + assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region" if self.parent_region.can_reach(state) and self.access_rule(state): if not self.hide_path and not self in state.path: state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None))) @@ -970,7 +1016,7 @@ class Region: entrances: List[Entrance] exits: List[Entrance] locations: List[Location] - entrance_type: ClassVar[Type[Entrance]] = Entrance + entrance_type: ClassVar[type[Entrance]] = Entrance class Register(MutableSequence): region_manager: MultiWorld.RegionManager @@ -1070,7 +1116,7 @@ class Region: return entrance.parent_region.get_connecting_entrance(is_main_entrance) def add_locations(self, locations: Dict[str, Optional[int]], - location_type: Optional[Type[Location]] = None) -> None: + location_type: Optional[type[Location]] = None) -> None: """ Adds locations to the Region object, where location_type is your Location class and locations is a dict of location names to address. @@ -1107,7 +1153,7 @@ class Region: return exit_ def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]], - rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None: + rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]: """ Connects current region to regions in exit dictionary. Passed region names must exist first. @@ -1117,10 +1163,14 @@ class Region: """ if not isinstance(exits, Dict): exits = dict.fromkeys(exits) - for connecting_region, name in exits.items(): - self.connect(self.multiworld.get_region(connecting_region, self.player), - name, - rules[connecting_region] if rules and connecting_region in rules else None) + return [ + self.connect( + self.multiworld.get_region(connecting_region, self.player), + name, + rules[connecting_region] if rules and connecting_region in rules else None, + ) + for connecting_region, name in exits.items() + ] def __repr__(self): return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})' @@ -1164,7 +1214,7 @@ class Location: def can_reach(self, state: CollectionState) -> bool: # Region.can_reach is just a cache lookup, so placing it first for faster abort on average - assert self.parent_region, "Can't reach location without region" + assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region" return self.parent_region.can_reach(state) and self.access_rule(state) def place_locked_item(self, item: Item): @@ -1259,6 +1309,14 @@ class Item: def trap(self) -> bool: return ItemClassification.trap in self.classification + @property + def filler(self) -> bool: + return not (self.advancement or self.useful or self.trap) + + @property + def excludable(self) -> bool: + return not (self.advancement or self.useful) + @property def flags(self) -> int: return self.classification.as_flag() @@ -1377,14 +1435,21 @@ class Spoiler: # second phase, sphere 0 removed_precollected: List[Item] = [] - for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement): - logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player) - multiworld.precollected_items[item.player].remove(item) - multiworld.state.remove(item) - if not multiworld.can_beat_game(): - multiworld.push_precollected(item) - else: - removed_precollected.append(item) + + for precollected_items in multiworld.precollected_items.values(): + # The list of items is mutated by removing one item at a time to determine if each item is required to beat + # the game, and re-adding that item if it was required, so a copy needs to be made before iterating. + for item in precollected_items.copy(): + if not item.advancement: + continue + logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player) + precollected_items.remove(item) + multiworld.state.remove(item) + if not multiworld.can_beat_game(): + # Add the item back into `precollected_items` and collect it into `multiworld.state`. + multiworld.push_precollected(item) + else: + removed_precollected.append(item) # we are now down to just the required progress items in collection_spheres. Unfortunately # the previous pruning stage could potentially have made certain items dependant on others @@ -1523,7 +1588,7 @@ class Spoiler: [f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else [f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()])) if self.unreachables: - outfile.write('\n\nUnreachable Items:\n\n') + outfile.write('\n\nUnreachable Progression Items:\n\n') outfile.write( '\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables])) diff --git a/BizHawkClient.py b/BizHawkClient.py index 86c8e5197e..743785b25f 100644 --- a/BizHawkClient.py +++ b/BizHawkClient.py @@ -1,9 +1,10 @@ from __future__ import annotations +import sys import ModuleUpdate ModuleUpdate.update() from worlds._bizhawk.context import launch if __name__ == "__main__": - launch() + launch(*sys.argv[1:]) diff --git a/CommonClient.py b/CommonClient.py index 6bdd8fc819..fc6ae6d9a5 100644 --- a/CommonClient.py +++ b/CommonClient.py @@ -23,7 +23,7 @@ if __name__ == "__main__": from MultiServer import CommandProcessor from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, - RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType) + RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType) from Utils import Version, stream_input, async_start from worlds import network_data_package, AutoWorldRegister import os @@ -45,10 +45,21 @@ def get_ssl_context(): class ClientCommandProcessor(CommandProcessor): + """ + The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called + when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit". + + The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first + space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw + and method("one", "two", "three") without. + + In addition all docstrings for command methods will be displayed to the user on launch and when using "/help" + """ def __init__(self, ctx: CommonContext): self.ctx = ctx def output(self, text: str): + """Helper function to abstract logging to the CommonClient UI""" logger.info(text) def _cmd_exit(self) -> bool: @@ -164,13 +175,14 @@ class ClientCommandProcessor(CommandProcessor): async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate") def default(self, raw: str): + """The default message parser to be used when parsing any messages that do not match a command""" raw = self.ctx.on_user_say(raw) if raw: async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say") class CommonContext: - # Should be adjusted as needed in subclasses + # The following attributes are used to Connect and should be adjusted as needed in subclasses tags: typing.Set[str] = {"AP"} game: typing.Optional[str] = None items_handling: typing.Optional[int] = None @@ -343,6 +355,8 @@ class CommonContext: self.item_names = self.NameLookupDict(self, "item") self.location_names = self.NameLookupDict(self, "location") + self.versions = {} + self.checksums = {} self.jsontotextparser = JSONtoTextParser(self) self.rawjsontotextparser = RawJSONtoTextParser(self) @@ -398,6 +412,7 @@ class CommonContext: await self.server.socket.close() if self.server_task is not None: await self.server_task + self.ui.update_hints() async def send_msgs(self, msgs: typing.List[typing.Any]) -> None: """ `msgs` JSON serializable """ @@ -429,7 +444,10 @@ class CommonContext: self.auth = await self.console_input() async def send_connect(self, **kwargs: typing.Any) -> None: - """ send `Connect` packet to log in to server """ + """ + Send a `Connect` packet to log in to the server, + additional keyword args can override any value in the connection packet + """ payload = { 'cmd': 'Connect', 'password': self.password, 'name': self.auth, 'version': Utils.version_tuple, @@ -439,6 +457,7 @@ class CommonContext: if kwargs: payload.update(kwargs) await self.send_msgs([payload]) + await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}]) async def console_input(self) -> str: if self.ui: @@ -459,6 +478,7 @@ class CommonContext: return False def slot_concerns_self(self, slot) -> bool: + """Helper function to abstract player groups, should be used instead of checking slot == self.slot directly.""" if slot == self.slot: return True if slot in self.slot_info: @@ -466,6 +486,7 @@ class CommonContext: return False def is_echoed_chat(self, print_json_packet: dict) -> bool: + """Helper function for filtering out messages sent by self.""" return print_json_packet.get("type", "") == "Chat" \ and print_json_packet.get("team", None) == self.team \ and print_json_packet.get("slot", None) == self.slot @@ -497,13 +518,14 @@ class CommonContext: """Gets called before sending a Say to the server from the user. Returned text is sent, or sending is aborted if None is returned.""" return text - + def on_ui_command(self, text: str) -> None: """Gets called by kivy when the user executes a command starting with `/` or `!`. The command processor is still called; this is just intended for command echoing.""" self.ui.print_json([{"text": text, "type": "color", "color": "orange"}]) def update_permissions(self, permissions: typing.Dict[str, int]): + """Internal method to parse and save server permissions from RoomInfo""" for permission_name, permission_flag in permissions.items(): try: flag = Permission(permission_flag) @@ -530,7 +552,14 @@ class CommonContext: await self.ui_task if self.input_task: self.input_task.cancel() - + + # Hints + def update_hint(self, location: int, finding_player: int, status: typing.Optional[HintStatus]) -> None: + msg = {"cmd": "UpdateHint", "location": location, "player": finding_player} + if status is not None: + msg["status"] = status + async_start(self.send_msgs([msg]), name="update_hint") + # DataPackage async def prepare_data_package(self, relevant_games: typing.Set[str], remote_date_package_versions: typing.Dict[str, int], @@ -552,26 +581,34 @@ class CommonContext: needed_updates.add(game) continue - local_version: int = network_data_package["games"].get(game, {}).get("version", 0) - local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") - # no action required if local version is new enough - if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \ - or remote_checksum != local_checksum: - cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) - cache_version: int = cached_game.get("version", 0) - cache_checksum: typing.Optional[str] = cached_game.get("checksum") - # download remote version if cache is not new enough - if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ - or remote_checksum != cache_checksum: - needed_updates.add(game) + cached_version: int = self.versions.get(game, 0) + cached_checksum: typing.Optional[str] = self.checksums.get(game) + # no action required if cached version is new enough + if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \ + or remote_checksum != cached_checksum: + local_version: int = network_data_package["games"].get(game, {}).get("version", 0) + local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") + if ((remote_checksum or remote_version <= local_version and remote_version != 0) + and remote_checksum == local_checksum): + self.update_game(network_data_package["games"][game], game) else: - self.update_game(cached_game, game) + cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) + cache_version: int = cached_game.get("version", 0) + cache_checksum: typing.Optional[str] = cached_game.get("checksum") + # download remote version if cache is not new enough + if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ + or remote_checksum != cache_checksum: + needed_updates.add(game) + else: + self.update_game(cached_game, game) if needed_updates: await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates]) def update_game(self, game_package: dict, game: str): self.item_names.update_game(game, game_package["item_name_to_id"]) self.location_names.update_game(game, game_package["location_name_to_id"]) + self.versions[game] = game_package.get("version", 0) + self.checksums[game] = game_package.get("checksum") def update_data_package(self, data_package: dict): for game, game_data in data_package["games"].items(): @@ -613,6 +650,7 @@ class CommonContext: logger.info(f"DeathLink: Received from {data['source']}") async def send_death(self, death_text: str = ""): + """Helper function to send a deathlink using death_text as the unique death cause string.""" if self.server and self.server.socket: logger.info("DeathLink: Sending death to your friends...") self.last_death_link = time.time() @@ -626,6 +664,7 @@ class CommonContext: }]) async def update_death_link(self, death_link: bool): + """Helper function to set Death Link connection tag on/off and update the connection if already connected.""" old_tags = self.tags.copy() if death_link: self.tags.add("DeathLink") @@ -635,7 +674,7 @@ class CommonContext: await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]) def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]: - """Displays an error messagebox""" + """Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework""" if not self.ui: return None title = title or "Error" @@ -679,6 +718,11 @@ class CommonContext: def run_cli(self): if sys.stdin: + if sys.stdin.fileno() != 0: + from multiprocessing import parent_process + if parent_process(): + return # ignore MultiProcessing pipe + # steam overlay breaks when starting console_loop if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''): logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.") @@ -987,6 +1031,7 @@ async def console_loop(ctx: CommonContext): def get_base_parser(description: typing.Optional[str] = None): + """Base argument parser to be reused for components subclassing off of CommonClient""" import argparse parser = argparse.ArgumentParser(description=description) parser.add_argument('--connect', default=None, help='Address of the multiworld host.') @@ -1037,6 +1082,7 @@ def run_as_textclient(*args): parser.add_argument("url", nargs="?", help="Archipelago connection url") args = parser.parse_args(args) + # handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost if args.url: url = urllib.parse.urlparse(args.url) if url.scheme == "archipelago": @@ -1048,6 +1094,7 @@ def run_as_textclient(*args): else: parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281") + # use colorama to display colored text highlighting on windows colorama.init() asyncio.run(main(args)) diff --git a/Fill.py b/Fill.py index e2fcff0035..86a4639c51 100644 --- a/Fill.py +++ b/Fill.py @@ -36,7 +36,8 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location], item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False, swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None, - allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None: + allow_partial: bool = False, allow_excluded: bool = False, one_item_per_player: bool = True, + name: str = "Unknown") -> None: """ :param multiworld: Multiworld to be filled. :param base_state: State assumed before fill. @@ -63,14 +64,22 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati placed = 0 while any(reachable_items.values()) and locations: - # grab one item per player - items_to_place = [items.pop() - for items in reachable_items.values() if items] + if one_item_per_player: + # grab one item per player + items_to_place = [items.pop() + for items in reachable_items.values() if items] + else: + next_player = multiworld.random.choice([player for player, items in reachable_items.items() if items]) + items_to_place = [] + if item_pool: + items_to_place.append(reachable_items[next_player].pop()) + for item in items_to_place: for p, pool_item in enumerate(item_pool): if pool_item is item: item_pool.pop(p) break + maximum_exploration_state = sweep_from_pool( base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player) if single_player_placement else None) @@ -475,28 +484,27 @@ def distribute_items_restrictive(multiworld: MultiWorld, nonlocal lock_later lock_later.append(location) + single_player = multiworld.players == 1 and not multiworld.groups + if prioritylocations: # "priority fill" fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, - single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking, - name="Priority") + single_player_placement=single_player, swap=False, on_place=mark_for_locking, + name="Priority", one_item_per_player=False) accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) defaultlocations = prioritylocations + defaultlocations if progitempool: # "advancement/progression fill" if panic_method == "swap": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True, + name="Progression", single_player_placement=single_player) elif panic_method == "raise": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + name="Progression", single_player_placement=single_player) elif panic_method == "start_inventory": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, allow_partial=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + allow_partial=True, name="Progression", single_player_placement=single_player) if progitempool: for item in progitempool: logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") @@ -980,15 +988,32 @@ def distribute_planned(multiworld: MultiWorld) -> None: multiworld.random.shuffle(items) count = 0 err: typing.List[str] = [] - successful_pairs: typing.List[typing.Tuple[Item, Location]] = [] + successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = [] + claimed_indices: typing.Set[typing.Optional[int]] = set() for item_name in items: - item = multiworld.worlds[player].create_item(item_name) + index_to_delete: typing.Optional[int] = None + if from_pool: + try: + # If from_pool, try to find an existing item with this name & player in the itempool and use it + index_to_delete, item = next( + (i, item) for i, item in enumerate(multiworld.itempool) + if item.player == player and item.name == item_name and i not in claimed_indices + ) + except StopIteration: + warn( + f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.", + placement['force']) + item = multiworld.worlds[player].create_item(item_name) + else: + item = multiworld.worlds[player].create_item(item_name) + for location in reversed(candidates): if (location.address is None) == (item.code is None): # either both None or both not None if not location.item: if location.item_rule(item): if location.can_fill(multiworld.state, item, False): - successful_pairs.append((item, location)) + successful_pairs.append((index_to_delete, item, location)) + claimed_indices.add(index_to_delete) candidates.remove(location) count = count + 1 break @@ -1000,6 +1025,7 @@ def distribute_planned(multiworld: MultiWorld) -> None: err.append(f"Cannot place {item_name} into already filled location {location}.") else: err.append(f"Mismatch between {item_name} and {location}, only one is an event.") + if count == maxcount: break if count < placement['count']['min']: @@ -1007,17 +1033,16 @@ def distribute_planned(multiworld: MultiWorld) -> None: failed( f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}", placement['force']) - for (item, location) in successful_pairs: + + # Sort indices in reverse so we can remove them one by one + successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True) + + for (index, item, location) in successful_pairs: multiworld.push_item(location, item, collect=False) location.locked = True logging.debug(f"Plando placed {item} at {location}") - if from_pool: - try: - multiworld.itempool.remove(item) - except ValueError: - warn( - f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.", - placement['force']) + if index is not None: # If this item is from_pool and was found in the pool, remove it. + multiworld.itempool.pop(index) except Exception as e: raise Exception( diff --git a/Generate.py b/Generate.py index 4eba05cc52..35c39627b1 100644 --- a/Generate.py +++ b/Generate.py @@ -43,10 +43,10 @@ def mystery_argparse(): parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--log_level', default='info', help='Sets log level') - parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0), - help='Output rolled mystery results to yaml up to specified number (made for async multiworld)') - parser.add_argument('--plando', default=defaults.plando_options, - help='List of options that can be set manually. Can be combined, for example "bosses, items"') + parser.add_argument("--csv_output", action="store_true", + help="Output rolled player options to csv (made for async multiworld).") + parser.add_argument("--plando", default=defaults.plando_options, + help="List of options that can be set manually. Can be combined, for example \"bosses, items\"") parser.add_argument("--skip_prog_balancing", action="store_true", help="Skip progression balancing step during generation.") parser.add_argument("--skip_output", action="store_true", @@ -110,11 +110,18 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: player_files = {} for file in os.scandir(args.player_files_path): fname = file.name - if file.is_file() and not fname.startswith(".") and \ + if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \ os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}: path = os.path.join(args.player_files_path, fname) try: - weights_cache[fname] = read_weights_yamls(path) + weights_for_file = [] + for doc_idx, yaml in enumerate(read_weights_yamls(path)): + if yaml is None: + logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}") + else: + weights_for_file.append(yaml) + weights_cache[fname] = tuple(weights_for_file) + except Exception as e: raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e @@ -156,6 +163,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: erargs.skip_prog_balancing = args.skip_prog_balancing erargs.skip_output = args.skip_output erargs.name = {} + erargs.csv_output = args.csv_output settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \ {fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None) @@ -216,28 +224,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name): raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}") - if args.yaml_output: - import yaml - important = {} - for option, player_settings in vars(erargs).items(): - if type(player_settings) == dict: - if all(type(value) != list for value in player_settings.values()): - if len(player_settings.values()) > 1: - important[option] = {player: value for player, value in player_settings.items() if - player <= args.yaml_output} - else: - logging.debug(f"No player settings defined for option '{option}'") - - else: - if player_settings != "": # is not empty name - important[option] = player_settings - else: - logging.debug(f"No player settings defined for option '{option}'") - if args.outputpath: - os.makedirs(args.outputpath, exist_ok=True) - with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: - yaml.dump(important, f) - return erargs, seed @@ -474,6 +460,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b raise Exception(f"Option {option_key} has to be in a game's section, not on its own.") ret.game = get_choice("game", weights) + if not isinstance(ret.game, str): + if ret.game is None: + raise Exception('"game" not specified') + raise Exception(f"Invalid game: {ret.game}") if ret.game not in AutoWorldRegister.world_types: from worlds import failed_world_loads picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0] diff --git a/Launcher.py b/Launcher.py index 42f93547cc..22c0944ab1 100644 --- a/Launcher.py +++ b/Launcher.py @@ -22,20 +22,21 @@ from os.path import isfile from shutil import which from typing import Callable, Optional, Sequence, Tuple, Union -import Utils -import settings -from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths - if __name__ == "__main__": import ModuleUpdate ModuleUpdate.update() -from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \ - is_windows, is_macos, is_linux +import settings +import Utils +from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename, + user_path) +from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type def open_host_yaml(): - file = settings.get_settings().filename + s = settings.get_settings() + file = s.filename + s.save() assert file, "host.yaml missing" if is_linux: exe = which('sensible-editor') or which('gedit') or \ @@ -102,6 +103,7 @@ components.extend([ Component("Open host.yaml", func=open_host_yaml), Component("Open Patch", func=open_patch), Component("Generate Template Options", func=generate_yamls), + Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")), Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")), Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")), Component("Browse Files", func=browse_files), @@ -124,12 +126,13 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None: elif component.display_name == "Text Client": text_client_component = component - from kvui import App, Button, BoxLayout, Label, Clock, Window + if client_component is None: + run_component(text_client_component, *launch_args) + return + + from kvui import App, Button, BoxLayout, Label, Window class Popup(App): - timer_label: Label - remaining_time: Optional[int] - def __init__(self): self.title = "Connect to Multiworld" self.icon = r"data/icon.png" @@ -137,47 +140,29 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None: def build(self): layout = BoxLayout(orientation="vertical") + layout.add_widget(Label(text="Select client to open and connect with.")) + button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4)) - if client_component is None: - self.remaining_time = 7 - label_text = (f"A game client able to parse URIs was not detected for {game}.\n" - f"Launching Text Client in 7 seconds...") - self.timer_label = Label(text=label_text) - layout.add_widget(self.timer_label) - Clock.schedule_interval(self.update_label, 1) - else: - layout.add_widget(Label(text="Select client to open and connect with.")) - button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4)) + text_client_button = Button( + text=text_client_component.display_name, + on_release=lambda *args: run_component(text_client_component, *launch_args) + ) + button_row.add_widget(text_client_button) - text_client_button = Button( - text=text_client_component.display_name, - on_release=lambda *args: run_component(text_client_component, *launch_args) - ) - button_row.add_widget(text_client_button) + game_client_button = Button( + text=client_component.display_name, + on_release=lambda *args: run_component(client_component, *launch_args) + ) + button_row.add_widget(game_client_button) - game_client_button = Button( - text=client_component.display_name, - on_release=lambda *args: run_component(client_component, *launch_args) - ) - button_row.add_widget(game_client_button) - - layout.add_widget(button_row) + layout.add_widget(button_row) return layout - def update_label(self, dt): - if self.remaining_time > 1: - # countdown the timer and string replace the number - self.remaining_time -= 1 - self.timer_label.text = self.timer_label.text.replace( - str(self.remaining_time + 1), str(self.remaining_time) - ) - else: - # our timer is finished so launch text client and close down - run_component(text_client_component, *launch_args) - Clock.unschedule(self.update_label) - App.get_running_app().stop() - Window.close() + def _stop(self, *largs): + # see run_gui Launcher _stop comment for details + self.root_window.close() + super()._stop(*largs) Popup().run() @@ -239,9 +224,8 @@ refresh_components: Optional[Callable[[], None]] = None def run_gui(): - from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget + from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage from kivy.core.window import Window - from kivy.uix.image import AsyncImage from kivy.uix.relativelayout import RelativeLayout class Launcher(App): @@ -252,7 +236,7 @@ def run_gui(): _client_layout: Optional[ScrollBox] = None def __init__(self, ctx=None): - self.title = self.base_title + self.title = self.base_title + " " + Utils.__version__ self.ctx = ctx self.icon = r"data/icon.png" super().__init__() @@ -274,8 +258,8 @@ def run_gui(): button.component = component button.bind(on_release=self.component_action) if component.icon != "icon": - image = AsyncImage(source=icon_paths[component.icon], - size=(38, 38), size_hint=(None, 1), pos=(5, 0)) + image = ApAsyncImage(source=icon_paths[component.icon], + size=(38, 38), size_hint=(None, 1), pos=(5, 0)) box_layout = RelativeLayout(size_hint_y=None, height=40) box_layout.add_widget(button) box_layout.add_widget(image) diff --git a/LinksAwakeningClient.py b/LinksAwakeningClient.py index a51645feac..298788098d 100644 --- a/LinksAwakeningClient.py +++ b/LinksAwakeningClient.py @@ -467,6 +467,8 @@ class LinksAwakeningContext(CommonContext): def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None: self.client = LinksAwakeningClient() + self.slot_data = {} + if magpie: self.magpie_enabled = True self.magpie = MagpieBridge() @@ -564,6 +566,8 @@ class LinksAwakeningContext(CommonContext): def on_package(self, cmd: str, args: dict): if cmd == "Connected": self.game = self.slot_info[self.slot].game + self.slot_data = args.get("slot_data", {}) + # TODO - use watcher_event if cmd == "ReceivedItems": for index, item in enumerate(args["items"], start=args["index"]): @@ -628,6 +632,7 @@ class LinksAwakeningContext(CommonContext): self.magpie.set_checks(self.client.tracker.all_checks) await self.magpie.set_item_tracker(self.client.item_tracker) await self.magpie.send_gps(self.client.gps_tracker) + self.magpie.slot_data = self.slot_data except Exception: # Don't let magpie errors take out the client pass diff --git a/Main.py b/Main.py index c931e22145..d105bd4ad0 100644 --- a/Main.py +++ b/Main.py @@ -46,6 +46,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No multiworld.sprite_pool = args.sprite_pool.copy() multiworld.set_options(args) + if args.csv_output: + from Options import dump_player_options + dump_player_options(multiworld) multiworld.set_item_links() multiworld.state = CollectionState(multiworld) logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed) @@ -150,45 +153,38 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No # remove starting inventory from pool items. # Because some worlds don't actually create items during create_items this has to be as late as possible. - if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids): - new_items: List[Item] = [] - old_items: List[Item] = [] - depletion_pool: Dict[int, Dict[str, int]] = { - player: getattr(multiworld.worlds[player].options, - "start_inventory_from_pool", - StartInventoryPool({})).value.copy() - for player in multiworld.player_ids - } - for player, items in depletion_pool.items(): - player_world: AutoWorld.World = multiworld.worlds[player] - for count in items.values(): - for _ in range(count): - new_items.append(player_world.create_filler()) - target: int = sum(sum(items.values()) for items in depletion_pool.values()) - for i, item in enumerate(multiworld.itempool): - if depletion_pool[item.player].get(item.name, 0): - target -= 1 - depletion_pool[item.player][item.name] -= 1 - # quick abort if we have found all items - if not target: - old_items.extend(multiworld.itempool[i+1:]) - break - else: - old_items.append(item) + fallback_inventory = StartInventoryPool({}) + depletion_pool: Dict[int, Dict[str, int]] = { + player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy() + for player in multiworld.player_ids + } + target_per_player = { + player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items + } - # leftovers? - if target: - for player, remaining_items in depletion_pool.items(): - remaining_items = {name: count for name, count in remaining_items.items() if count} - if remaining_items: - logger.warning(f"{multiworld.get_player_name(player)}" - f" is trying to remove items from their pool that don't exist: {remaining_items}") - # find all filler we generated for the current player and remove until it matches - removables = [item for item in new_items if item.player == player] - for _ in range(sum(remaining_items.values())): - new_items.remove(removables.pop()) - assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change." - multiworld.itempool[:] = new_items + old_items + if target_per_player: + new_itempool: List[Item] = [] + + # Make new itempool with start_inventory_from_pool items removed + for item in multiworld.itempool: + if depletion_pool[item.player].get(item.name, 0): + depletion_pool[item.player][item.name] -= 1 + else: + new_itempool.append(item) + + # Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool + for player, target in target_per_player.items(): + unfound_items = {item: count for item, count in depletion_pool[player].items() if count} + + if unfound_items: + player_name = multiworld.get_player_name(player) + logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}") + + needed_items = target_per_player[player] - sum(unfound_items.values()) + new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)] + + assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change." + multiworld.itempool[:] = new_itempool multiworld.link_items() @@ -246,6 +242,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No def write_multidata(): import NetUtils + from NetUtils import HintStatus slot_data = {} client_versions = {} games = {} @@ -270,10 +267,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No for slot in multiworld.player_ids: slot_data[slot] = multiworld.worlds[slot].fill_slot_data() - def precollect_hint(location): + def precollect_hint(location: Location, auto_status: HintStatus): entrance = er_hint_data.get(location.player, {}).get(location.address, "") hint = NetUtils.Hint(location.item.player, location.player, location.address, - location.item.code, False, entrance, location.item.flags) + location.item.code, False, entrance, location.item.flags, auto_status) precollected_hints[location.player].add(hint) if location.item.player not in multiworld.groups: precollected_hints[location.item.player].add(hint) @@ -286,19 +283,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No if type(location.address) == int: assert location.item.code is not None, "item code None should be event, " \ "location.address should then also be None. Location: " \ - f" {location}" + f" {location}, Item: {location.item}" assert location.address not in locations_data[location.player], ( f"Locations with duplicate address. {location} and " f"{locations_data[location.player][location.address]}") locations_data[location.player][location.address] = \ location.item.code, location.item.player, location.item.flags + auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY if location.name in multiworld.worlds[location.player].options.start_location_hints: - precollect_hint(location) + if not location.item.trap: # Unspecified status for location hints, except traps + auto_status = HintStatus.HINT_UNSPECIFIED + precollect_hint(location, auto_status) elif location.item.name in multiworld.worlds[location.item.player].options.start_hints: - precollect_hint(location) + precollect_hint(location, auto_status) elif any([location.item.name in multiworld.worlds[player].options.start_hints for player in multiworld.groups.get(location.item.player, {}).get("players", [])]): - precollect_hint(location) + precollect_hint(location, auto_status) # embedded data package data_package = { @@ -310,11 +310,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No # get spheres -> filter address==None -> skip empty spheres: List[Dict[int, Set[int]]] = [] - for sphere in multiworld.get_spheres(): + for sphere in multiworld.get_sendable_spheres(): current_sphere: Dict[int, Set[int]] = collections.defaultdict(set) for sphere_location in sphere: - if type(sphere_location.address) is int: - current_sphere[sphere_location.player].add(sphere_location.address) + current_sphere[sphere_location.player].add(sphere_location.address) if current_sphere: spheres.append(dict(current_sphere)) @@ -335,6 +334,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No "seed_name": multiworld.seed_name, "spheres": spheres, "datapackage": data_package, + "race_mode": int(multiworld.is_race), } AutoWorld.call_all(multiworld, "modify_multidata", multidata) diff --git a/ModuleUpdate.py b/ModuleUpdate.py index f49182bb78..04cf25ea55 100644 --- a/ModuleUpdate.py +++ b/ModuleUpdate.py @@ -5,8 +5,15 @@ import multiprocessing import warnings -if sys.version_info < (3, 8, 6): - raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.") +if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11): + # Official micro version updates. This should match the number in docs/running from source.md. + raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.") +elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15): + # There are known security issues, but no easy way to install fixed versions on Windows for testing. + warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.") +elif sys.version_info < (3, 10, 1): + # Other platforms may get security backports instead of micro updates, so the number is unreliable. + raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.") # don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess) _skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process()) diff --git a/MultiServer.py b/MultiServer.py index e0b137fd68..2561b0692a 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -15,6 +15,7 @@ import math import operator import pickle import random +import shlex import threading import time import typing @@ -40,7 +41,8 @@ import NetUtils import Utils from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \ - SlotType, LocationStore + SlotType, LocationStore, Hint, HintStatus +from BaseClasses import ItemClassification min_client_version = Version(0, 1, 6) colorama.init() @@ -184,11 +186,9 @@ class Context: slot_info: typing.Dict[int, NetworkSlot] generator_version = Version(0, 0, 0) checksums: typing.Dict[str, str] - item_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))) + item_names: typing.Dict[str, typing.Dict[int, str]] item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] - location_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))) + location_names: typing.Dict[str, typing.Dict[int, str]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]] @@ -197,7 +197,6 @@ class Context: """ each sphere is { player: { location_id, ... } } """ logger: logging.Logger - def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, @@ -230,7 +229,7 @@ class Context: self.hint_cost = hint_cost self.location_check_points = location_check_points self.hints_used = collections.defaultdict(int) - self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set) + self.hints: typing.Dict[team_slot, typing.Set[Hint]] = collections.defaultdict(set) self.release_mode: str = release_mode self.remaining_mode: str = remaining_mode self.collect_mode: str = collect_mode @@ -268,6 +267,10 @@ class Context: self.location_name_groups = {} self.all_item_and_group_names = {} self.all_location_and_group_names = {} + self.item_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')) + self.location_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')) self.non_hintable_names = collections.defaultdict(frozenset) self._load_game_data() @@ -427,6 +430,8 @@ class Context: use_embedded_server_options: bool): self.read_data = {} + # there might be a better place to put this. + self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0) mdata_ver = decoded_obj["minimum_versions"]["server"] if mdata_ver > version_tuple: raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}," @@ -652,13 +657,29 @@ class Context: return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot]))) return 0 - def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None): + def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None, + changed: typing.Optional[typing.Set[team_slot]] = None) -> None: + """Refreshes the hints for the specified team/slot. Providing 'None' for either team or slot + will refresh all teams or all slots respectively. If a set is passed for 'changed', each (team,slot) + pair that has at least one hint modified will be added to the set. + """ for hint_team, hint_slot in self.hints: - if (team is None or team == hint_team) and (slot is None or slot == hint_slot): - self.hints[hint_team, hint_slot] = { - hint.re_check(self, hint_team) for hint in - self.hints[hint_team, hint_slot] - } + if team != hint_team and team is not None: + continue # Check specified team only, all if team is None + if slot != hint_slot and slot is not None: + continue # Check specified slot only, all if slot is None + new_hints: typing.Set[Hint] = set() + for hint in self.hints[hint_team, hint_slot]: + new_hint = hint.re_check(self, hint_team) + new_hints.add(new_hint) + if hint == new_hint: + continue + for player in self.slot_set(hint.receiving_player) | {hint.finding_player}: + if changed is not None: + changed.add((hint_team,player)) + if slot is not None and slot != player: + self.replace_hint(hint_team, player, hint, new_hint) + self.hints[hint_team, hint_slot] = new_hints def get_rechecked_hints(self, team: int, slot: int): self.recheck_hints(team, slot) @@ -707,7 +728,7 @@ class Context: else: return self.player_names[team, slot] - def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False, + def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False, recipients: typing.Sequence[int] = None): """Send and remember hints.""" if only_new: @@ -723,15 +744,15 @@ class Context: if not hint.local and data not in concerns[hint.finding_player]: concerns[hint.finding_player].append(data) # remember hints in all cases - if not hint.found: - # since hints are bidirectional, finding player and receiving player, - # we can check once if hint already exists - if hint not in self.hints[team, hint.finding_player]: - self.hints[team, hint.finding_player].add(hint) - new_hint_events.add(hint.finding_player) - for player in self.slot_set(hint.receiving_player): - self.hints[team, player].add(hint) - new_hint_events.add(player) + + # since hints are bidirectional, finding player and receiving player, + # we can check once if hint already exists + if hint not in self.hints[team, hint.finding_player]: + self.hints[team, hint.finding_player].add(hint) + new_hint_events.add(hint.finding_player) + for player in self.slot_set(hint.receiving_player): + self.hints[team, player].add(hint) + new_hint_events.add(player) self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) for slot in new_hint_events: @@ -745,6 +766,17 @@ class Context: for client in clients: async_start(self.send_msgs(client, client_hints)) + def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]: + for hint in self.hints[team, finding_player]: + if hint.location == seeked_location: + return hint + return None + + def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None: + if old_hint in self.hints[team, slot]: + self.hints[team, slot].remove(old_hint) + self.hints[team, slot].add(new_hint) + # "events" def on_goal_achieved(self, client: Client): @@ -943,9 +975,13 @@ def get_status_string(ctx: Context, team: int, tag: str): tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags]) completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})" tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else "" - goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "." + status_text = ( + " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else + " and is ready." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_READY else + "." + ) text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \ - f"{tag_text}{goal_text} {completion_text}" + f"{tag_text}{status_text} {completion_text}" return text @@ -1046,14 +1082,15 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi "hint_points": get_slot_points(ctx, team, slot), "checked_locations": new_locations, # send back new checks only }]) - old_hints = ctx.hints[team, slot].copy() - ctx.recheck_hints(team, slot) - if old_hints != ctx.hints[team, slot]: - ctx.on_changed_hints(team, slot) + updated_slots: typing.Set[tuple[int, int]] = set() + ctx.recheck_hints(team, slot, updated_slots) + for hint_team, hint_slot in updated_slots: + ctx.on_changed_hints(hint_team, hint_slot) ctx.save() -def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str]) -> typing.List[NetUtils.Hint]: +def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \ + -> typing.List[Hint]: hints = [] slots: typing.Set[int] = {slot} for group_id, group in ctx.groups.items(): @@ -1063,31 +1100,58 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item] for finding_player, location_id, item_id, receiving_player, item_flags \ in ctx.locations.find_item(slots, seeked_item_id): - found = location_id in ctx.location_checks[team, finding_player] - entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "") - hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance, - item_flags)) + prev_hint = ctx.get_hint(team, slot, location_id) + if prev_hint: + hints.append(prev_hint) + else: + found = location_id in ctx.location_checks[team, finding_player] + entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "") + new_status = auto_status + if found: + new_status = HintStatus.HINT_FOUND + elif item_flags & ItemClassification.trap: + new_status = HintStatus.HINT_AVOID + hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance, + item_flags, new_status)) return hints -def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]: +def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \ + -> typing.List[Hint]: seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location] - return collect_hint_location_id(ctx, team, slot, seeked_location) + return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status) -def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int) -> typing.List[NetUtils.Hint]: +def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \ + -> typing.List[Hint]: + prev_hint = ctx.get_hint(team, slot, seeked_location) + if prev_hint: + return [prev_hint] result = ctx.locations[slot].get(seeked_location, (None, None, None)) if any(result): item_id, receiving_player, item_flags = result found = seeked_location in ctx.location_checks[team, slot] entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "") - return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags)] + new_status = auto_status + if found: + new_status = HintStatus.HINT_FOUND + elif item_flags & ItemClassification.trap: + new_status = HintStatus.HINT_AVOID + return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags, + new_status)] return [] -def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str: +status_names: typing.Dict[HintStatus, str] = { + HintStatus.HINT_FOUND: "(found)", + HintStatus.HINT_UNSPECIFIED: "(unspecified)", + HintStatus.HINT_NO_PRIORITY: "(no priority)", + HintStatus.HINT_AVOID: "(avoid)", + HintStatus.HINT_PRIORITY: "(priority)", +} +def format_hint(ctx: Context, team: int, hint: Hint) -> str: text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \ f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \ f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \ @@ -1095,7 +1159,8 @@ def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str: if hint.entrance: text += f" at {hint.entrance}" - return text + (". (found)" if hint.found else ".") + + return text + ". " + status_names.get(hint.status, "(unknown)") def json_format_send_event(net_item: NetworkItem, receiving_player: int): @@ -1150,7 +1215,10 @@ class CommandProcessor(metaclass=CommandMeta): if not raw: return try: - command = raw.split() + try: + command = shlex.split(raw, comments=False) + except ValueError: # most likely: "ValueError: No closing quotation" + command = raw.split() basecommand = command[0] if basecommand[0] == self.marker: method = self.commands.get(basecommand[1:].lower(), None) @@ -1496,7 +1564,7 @@ class ClientMessageProcessor(CommonCommandProcessor): def get_hints(self, input_text: str, for_location: bool = False) -> bool: points_available = get_client_points(self.ctx, self.client) cost = self.ctx.get_hint_cost(self.client.slot) - + auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY if not input_text: hints = {hint.re_check(self.ctx, self.client.team) for hint in self.ctx.hints[self.client.team, self.client.slot]} @@ -1522,9 +1590,9 @@ class ClientMessageProcessor(CommonCommandProcessor): self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.") hints = [] elif not for_location: - hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id) + hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status) else: - hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id) + hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status) else: game = self.ctx.games[self.client.slot] @@ -1544,16 +1612,16 @@ class ClientMessageProcessor(CommonCommandProcessor): hints = [] for item_name in self.ctx.item_name_groups[game][hint_name]: if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID - hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name)) + hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status)) elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name - hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name) + hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status) elif hint_name in self.ctx.location_name_groups[game]: # location group name hints = [] for loc_name in self.ctx.location_name_groups[game][hint_name]: if loc_name in self.ctx.location_names_for_game(game): - hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name)) + hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status)) else: # location name - hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name) + hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status) else: self.output(response) @@ -1825,13 +1893,56 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): target_item, target_player, flags = ctx.locations[client.slot][location] if create_as_hint: - hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location)) + hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location, + HintStatus.HINT_UNSPECIFIED)) locs.append(NetworkItem(target_item, location, target_player, flags)) ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2) if locs and create_as_hint: ctx.save() await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}]) - + + elif cmd == 'UpdateHint': + location = args["location"] + player = args["player"] + status = args["status"] + if not isinstance(player, int) or not isinstance(location, int) \ + or (status is not None and not isinstance(status, int)): + await ctx.send_msgs(client, + [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint', + "original_cmd": cmd}]) + return + hint = ctx.get_hint(client.team, player, location) + if not hint: + return # Ignored safely + if hint.receiving_player != client.slot: + await ctx.send_msgs(client, + [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint: No Permission', + "original_cmd": cmd}]) + return + new_hint = hint + if status is None: + return + try: + status = HintStatus(status) + except ValueError: + await ctx.send_msgs(client, + [{'cmd': 'InvalidPacket', "type": "arguments", + "text": 'UpdateHint: Invalid Status', "original_cmd": cmd}]) + return + if status == HintStatus.HINT_FOUND: + await ctx.send_msgs(client, + [{'cmd': 'InvalidPacket', "type": "arguments", + "text": 'UpdateHint: Cannot manually update status to "HINT_FOUND"', "original_cmd": cmd}]) + return + new_hint = new_hint.re_prioritize(ctx, status) + if hint == new_hint: + return + ctx.replace_hint(client.team, hint.finding_player, hint, new_hint) + ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint) + ctx.save() + ctx.on_changed_hints(client.team, hint.finding_player) + ctx.on_changed_hints(client.team, hint.receiving_player) + elif cmd == 'StatusUpdate': update_client_status(ctx, client, args["status"]) @@ -1953,8 +2064,10 @@ class ServerCommandProcessor(CommonCommandProcessor): def _cmd_exit(self) -> bool: """Shutdown the server""" - self.ctx.server.ws_server.close() - self.ctx.exit_event.set() + try: + self.ctx.server.ws_server.close() + finally: + self.ctx.exit_event.set() return True @mark_raw @@ -2134,9 +2247,9 @@ class ServerCommandProcessor(CommonCommandProcessor): hints = [] for item_name_from_group in self.ctx.item_name_groups[game][item]: if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID - hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group)) + hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY)) else: # item name or id - hints = collect_hints(self.ctx, team, slot, item) + hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY) if hints: self.ctx.notify_hints(team, hints) @@ -2170,14 +2283,17 @@ class ServerCommandProcessor(CommonCommandProcessor): if usable: if isinstance(location, int): - hints = collect_hint_location_id(self.ctx, team, slot, location) + hints = collect_hint_location_id(self.ctx, team, slot, location, + HintStatus.HINT_UNSPECIFIED) elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]: hints = [] for loc_name_from_group in self.ctx.location_name_groups[game][location]: if loc_name_from_group in self.ctx.location_names_for_game(game): - hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group)) + hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group, + HintStatus.HINT_UNSPECIFIED)) else: - hints = collect_hint_location_name(self.ctx, team, slot, location) + hints = collect_hint_location_name(self.ctx, team, slot, location, + HintStatus.HINT_UNSPECIFIED) if hints: self.ctx.notify_hints(team, hints) else: @@ -2267,6 +2383,8 @@ def parse_args() -> argparse.Namespace: parser.add_argument('--cert_key', help="Path to SSL Certificate Key file") parser.add_argument('--loglevel', default=defaults["loglevel"], choices=['debug', 'info', 'warning', 'error', 'critical']) + parser.add_argument('--logtime', help="Add timestamps to STDOUT", + default=defaults["logtime"], action='store_true') parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int) parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int) parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true') @@ -2347,7 +2465,9 @@ def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLConte async def main(args: argparse.Namespace): - Utils.init_logging("Server", loglevel=args.loglevel.lower()) + Utils.init_logging(name="Server", + loglevel=args.loglevel.lower(), + add_timestamp=args.logtime) ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points, args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode, diff --git a/NetUtils.py b/NetUtils.py index c451fa3f84..ec6ff3eb1d 100644 --- a/NetUtils.py +++ b/NetUtils.py @@ -29,6 +29,14 @@ class ClientStatus(ByValue, enum.IntEnum): CLIENT_GOAL = 30 +class HintStatus(enum.IntEnum): + HINT_FOUND = 0 + HINT_UNSPECIFIED = 1 + HINT_NO_PRIORITY = 10 + HINT_AVOID = 20 + HINT_PRIORITY = 30 + + class SlotType(ByValue, enum.IntFlag): spectator = 0b00 player = 0b01 @@ -273,7 +281,8 @@ class RawJSONtoTextParser(JSONtoTextParser): color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, 'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43, - 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47} + 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47, + 'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors def color_code(*args): @@ -296,6 +305,20 @@ def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs}) +status_names: typing.Dict[HintStatus, str] = { + HintStatus.HINT_FOUND: "(found)", + HintStatus.HINT_UNSPECIFIED: "(unspecified)", + HintStatus.HINT_NO_PRIORITY: "(no priority)", + HintStatus.HINT_AVOID: "(avoid)", + HintStatus.HINT_PRIORITY: "(priority)", +} +status_colors: typing.Dict[HintStatus, str] = { + HintStatus.HINT_FOUND: "green", + HintStatus.HINT_UNSPECIFIED: "white", + HintStatus.HINT_NO_PRIORITY: "slateblue", + HintStatus.HINT_AVOID: "salmon", + HintStatus.HINT_PRIORITY: "plum", +} class Hint(typing.NamedTuple): receiving_player: int finding_player: int @@ -304,14 +327,21 @@ class Hint(typing.NamedTuple): found: bool entrance: str = "" item_flags: int = 0 + status: HintStatus = HintStatus.HINT_UNSPECIFIED def re_check(self, ctx, team) -> Hint: - if self.found: + if self.found and self.status == HintStatus.HINT_FOUND: return self found = self.location in ctx.location_checks[team, self.finding_player] if found: - return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance, - self.item_flags) + return self._replace(found=found, status=HintStatus.HINT_FOUND) + return self + + def re_prioritize(self, ctx, status: HintStatus) -> Hint: + if self.found and status != HintStatus.HINT_FOUND: + status = HintStatus.HINT_FOUND + if status != self.status: + return self._replace(status=status) return self def __hash__(self): @@ -333,10 +363,8 @@ class Hint(typing.NamedTuple): else: add_json_text(parts, "'s World") add_json_text(parts, ". ") - if self.found: - add_json_text(parts, "(found)", type="color", color="green") - else: - add_json_text(parts, "(not found)", type="color", color="red") + add_json_text(parts, status_names.get(self.status, "(unknown)"), type="color", + color=status_colors.get(self.status, "red")) return {"cmd": "PrintJSON", "data": parts, "type": "Hint", "receiving": self.receiving_player, diff --git a/Options.py b/Options.py index b79714635d..d3b2e6c1ba 100644 --- a/Options.py +++ b/Options.py @@ -8,16 +8,17 @@ import numbers import random import typing import enum +from collections import defaultdict from copy import deepcopy from dataclasses import dataclass from schema import And, Optional, Or, Schema from typing_extensions import Self -from Utils import get_fuzzy_results, is_iterable_except_str +from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path if typing.TYPE_CHECKING: - from BaseClasses import PlandoOptions + from BaseClasses import MultiWorld, PlandoOptions from worlds.AutoWorld import World import pathlib @@ -827,7 +828,10 @@ class VerifyKeys(metaclass=FreezeValidKeys): f"is not a valid location name from {world.game}. " f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)") + def __iter__(self) -> typing.Iterator[typing.Any]: + return self.value.__iter__() + class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]): default = {} supports_weighting = False @@ -859,6 +863,8 @@ class ItemDict(OptionDict): verify_item_name = True def __init__(self, value: typing.Dict[str, int]): + if any(item_count is None for item_count in value.values()): + raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .") if any(item_count < 1 for item_count in value.values()): raise Exception("Cannot have non-positive item counts.") super(ItemDict, self).__init__(value) @@ -1335,7 +1341,7 @@ class PriorityLocations(LocationSet): class DeathLink(Toggle): - """When you die, everyone dies. Of course the reverse is true too.""" + """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" display_name = "Death Link" rich_text_doc = True @@ -1459,22 +1465,26 @@ it. def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[ str, typing.Dict[str, typing.Type[Option[typing.Any]]]]: """Generates and returns a dictionary for the option groups of a specified world.""" - option_groups = {option: option_group.name - for option_group in world.web.option_groups - for option in option_group.options} + option_to_name = {option: option_name for option_name, option in world.options_dataclass.type_hints.items()} + + ordered_groups = {group.name: group.options for group in world.web.option_groups} + # add a default option group for uncategorized options to get thrown into - ordered_groups = ["Game Options"] - [ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups] - grouped_options = {group: {} for group in ordered_groups} - for option_name, option in world.options_dataclass.type_hints.items(): - if visibility_level & option.visibility: - grouped_options[option_groups.get(option, "Game Options")][option_name] = option + if "Game Options" not in ordered_groups: + grouped_options = set(option for group in ordered_groups.values() for option in group) + ungrouped_options = [option for option in option_to_name if option not in grouped_options] + # only add the game options group if we have ungrouped options + if ungrouped_options: + ordered_groups = {**{"Game Options": ungrouped_options}, **ordered_groups} - # if the world doesn't have any ungrouped options, this group will be empty so just remove it - if not grouped_options["Game Options"]: - del grouped_options["Game Options"] - - return grouped_options + return { + group: { + option_to_name[option]: option + for option in group_options + if (visibility_level in option.visibility and option in option_to_name) + } + for group, group_options in ordered_groups.items() + } def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None: @@ -1530,5 +1540,44 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge del file_data - with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f: + with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f: f.write(res) + + +def dump_player_options(multiworld: MultiWorld) -> None: + from csv import DictWriter + + game_players = defaultdict(list) + for player, game in multiworld.game.items(): + game_players[game].append(player) + game_players = dict(sorted(game_players.items())) + + output = [] + per_game_option_names = [ + getattr(option, "display_name", option_key) + for option_key, option in PerGameCommonOptions.type_hints.items() + ] + all_option_names = per_game_option_names.copy() + for game, players in game_players.items(): + game_option_names = per_game_option_names.copy() + for player in players: + world = multiworld.worlds[player] + player_output = { + "Game": multiworld.game[player], + "Name": multiworld.get_player_name(player), + } + output.append(player_output) + for option_key, option in world.options_dataclass.type_hints.items(): + if issubclass(Removed, option): + continue + display_name = getattr(option, "display_name", option_key) + player_output[display_name] = getattr(world.options, option_key).current_option_name + if display_name not in game_option_names: + all_option_names.append(display_name) + game_option_names.append(display_name) + + with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file: + fields = ["Game", "Name", *all_option_names] + writer = DictWriter(file, fields) + writer.writeheader() + writer.writerows(output) diff --git a/README.md b/README.md index 0e57bce53b..2cc3c18aa0 100644 --- a/README.md +++ b/README.md @@ -76,6 +76,7 @@ Currently, the following games are supported: * Kingdom Hearts 1 * Mega Man 2 * Yacht Dice +* Faxanadu For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/SNIClient.py b/SNIClient.py index 222ed54f5c..19440e1dc5 100644 --- a/SNIClient.py +++ b/SNIClient.py @@ -633,7 +633,13 @@ async def game_watcher(ctx: SNIContext) -> None: if not ctx.client_handler: continue - rom_validated = await ctx.client_handler.validate_rom(ctx) + try: + rom_validated = await ctx.client_handler.validate_rom(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + rom_validated = False if not rom_validated or (ctx.auth and ctx.auth != ctx.rom): snes_logger.warning("ROM change detected, please reconnect to the multiworld server") @@ -649,7 +655,13 @@ async def game_watcher(ctx: SNIContext) -> None: perf_counter = time.perf_counter() - await ctx.client_handler.game_watcher(ctx) + try: + await ctx.client_handler.game_watcher(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + await snes_disconnect(ctx) async def run_game(romfile: str) -> None: diff --git a/Utils.py b/Utils.py index d6709431d3..50adb18f42 100644 --- a/Utils.py +++ b/Utils.py @@ -18,8 +18,8 @@ import warnings from argparse import Namespace from settings import Settings, get_settings -from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union -from typing_extensions import TypeGuard +from time import sleep +from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard from yaml import load, load_all, dump try: @@ -31,6 +31,7 @@ if typing.TYPE_CHECKING: import tkinter import pathlib from BaseClasses import Region + import multiprocessing def tuplize_version(version: str) -> Version: @@ -46,7 +47,7 @@ class Version(typing.NamedTuple): return ".".join(str(item) for item in self) -__version__ = "0.5.1" +__version__ = "0.6.0" version_tuple = tuplize_version(__version__) is_linux = sys.platform.startswith("linux") @@ -420,10 +421,11 @@ class RestrictedUnpickler(pickle.Unpickler): if module == "builtins" and name in safe_builtins: return getattr(builtins, name) # used by MultiServer -> savegame/multidata - if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}: + if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", + "SlotType", "NetworkSlot", "HintStatus"}: return getattr(self.net_utils_module, name) # Options and Plando are unpickled by WebHost -> Generate - if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}: + if module == "worlds.generic" and name == "PlandoItem": if not self.generic_properties_module: self.generic_properties_module = importlib.import_module("worlds.generic") return getattr(self.generic_properties_module, name) @@ -434,7 +436,7 @@ class RestrictedUnpickler(pickle.Unpickler): else: mod = importlib.import_module(module) obj = getattr(mod, name) - if issubclass(obj, self.options_module.Option): + if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)): return obj # Forbid everything else. raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") @@ -483,9 +485,9 @@ def get_text_after(text: str, start: str) -> str: loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG} -def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w", - log_format: str = "[%(name)s at %(asctime)s]: %(message)s", - exception_logger: typing.Optional[str] = None): +def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, + write_mode: str = "w", log_format: str = "[%(name)s at %(asctime)s]: %(message)s", + add_timestamp: bool = False, exception_logger: typing.Optional[str] = None): import datetime loglevel: int = loglevel_mapping.get(loglevel, loglevel) log_folder = user_path("logs") @@ -513,10 +515,14 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri return self.condition(record) file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False))) + file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg)) root_logger.addHandler(file_handler) if sys.stdout: + formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S') stream_handler = logging.StreamHandler(sys.stdout) stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False))) + if add_timestamp: + stream_handler.setFormatter(formatter) root_logger.addHandler(stream_handler) # Relay unhandled exceptions to logger. @@ -551,7 +557,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri import platform logging.info( f"Archipelago ({__version__}) logging initialized" - f" on {platform.platform()}" + f" on {platform.platform()} process {os.getpid()}" f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}" f"{' (frozen)' if is_frozen() else ''}" ) @@ -567,6 +573,8 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"): else: if text: queue.put_nowait(text) + else: + sleep(0.01) # non-blocking stream from threading import Thread thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True) @@ -664,6 +672,19 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str return None +def is_kivy_running() -> bool: + if "kivy" in sys.modules: + from kivy.app import App + return App.get_running_app() is not None + return False + + +def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_filename(*args)) + + def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \ -> typing.Optional[str]: logging.info(f"Opening file input dialog for {title}.") @@ -693,6 +714,13 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin f'This attempt was made because open_filename was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -702,6 +730,12 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin initialfile=suggest or None) +def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_directory(*args)) + + def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None @@ -725,9 +759,16 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: import tkinter.filedialog except Exception as e: logging.error('Could not load tkinter, which is likely not installed. ' - f'This attempt was made because open_filename was used for "{title}".') + f'This attempt was made because open_directory was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_directory, args=(res, title, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -740,12 +781,6 @@ def messagebox(title: str, text: str, error: bool = False) -> None: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None - def is_kivy_running(): - if "kivy" in sys.modules: - from kivy.app import App - return App.get_running_app() is not None - return False - if is_kivy_running(): from kvui import MessageBox MessageBox(title, text, error).open() @@ -824,11 +859,10 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non task.add_done_callback(_faf_tasks.discard) -def deprecate(message: str): +def deprecate(message: str, add_stacklevels: int = 0): if __debug__: raise Exception(message) - import warnings - warnings.warn(message) + warnings.warn(message, stacklevel=2 + add_stacklevels) class DeprecateDict(dict): @@ -842,10 +876,9 @@ class DeprecateDict(dict): def __getitem__(self, item: Any) -> Any: if self.should_error: - deprecate(self.log_message) + deprecate(self.log_message, add_stacklevels=1) elif __debug__: - import warnings - warnings.warn(self.log_message) + warnings.warn(self.log_message, stacklevel=2) return super().__getitem__(item) diff --git a/WargrooveClient.py b/WargrooveClient.py index 39da044d65..f9971f7a6c 100644 --- a/WargrooveClient.py +++ b/WargrooveClient.py @@ -267,9 +267,7 @@ class WargrooveContext(CommonContext): def build(self): container = super().build() - panel = TabbedPanelItem(text="Wargroove") - panel.content = self.build_tracker() - self.tabs.add_widget(panel) + self.add_client_tab("Wargroove", self.build_tracker()) return container def build_tracker(self) -> TrackerLayout: diff --git a/WebHost.py b/WebHost.py index e597de2476..3790a5f6f4 100644 --- a/WebHost.py +++ b/WebHost.py @@ -12,11 +12,12 @@ ModuleUpdate.update() # in case app gets imported by something like gunicorn import Utils import settings +from Utils import get_file_safe_name if typing.TYPE_CHECKING: from flask import Flask -Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8 +Utils.local_path.cached_path = os.path.dirname(__file__) settings.no_gui = True configpath = os.path.abspath("config.yaml") if not os.path.exists(configpath): # fall back to config.yaml in home @@ -71,7 +72,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]] shutil.rmtree(base_target_path, ignore_errors=True) for game, world in worlds.items(): # copy files from world's docs folder to the generated folder - target_path = os.path.join(base_target_path, game) + target_path = os.path.join(base_target_path, get_file_safe_name(game)) os.makedirs(target_path, exist_ok=True) if world.zip_path: diff --git a/WebHostLib/__init__.py b/WebHostLib/__init__.py index fdf3037fe0..9b2b6736f1 100644 --- a/WebHostLib/__init__.py +++ b/WebHostLib/__init__.py @@ -9,7 +9,7 @@ from flask_compress import Compress from pony.flask import Pony from werkzeug.routing import BaseConverter -from Utils import title_sorted +from Utils import title_sorted, get_file_safe_name UPLOAD_FOLDER = os.path.relpath('uploads') LOGS_FOLDER = os.path.relpath('logs') @@ -20,6 +20,7 @@ Pony(app) app.jinja_env.filters['any'] = any app.jinja_env.filters['all'] = all +app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name app.config["SELFHOST"] = True # application process is in charge of running the websites app.config["GENERATORS"] = 8 # maximum concurrent world gens @@ -84,6 +85,6 @@ def register(): from WebHostLib.customserver import run_server_process # to trigger app routing picking up on it - from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options + from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session app.register_blueprint(api.api_endpoints) diff --git a/WebHostLib/api/__init__.py b/WebHostLib/api/__init__.py index 4003243a28..cf05e87374 100644 --- a/WebHostLib/api/__init__.py +++ b/WebHostLib/api/__init__.py @@ -1,51 +1,15 @@ """API endpoints package.""" from typing import List, Tuple -from uuid import UUID -from flask import Blueprint, abort, url_for +from flask import Blueprint -import worlds.Files -from ..models import Room, Seed +from ..models import Seed api_endpoints = Blueprint('api', __name__, url_prefix="/api") -# unsorted/misc endpoints - def get_players(seed: Seed) -> List[Tuple[str, str]]: return [(slot.player_name, slot.game) for slot in seed.slots] -@api_endpoints.route('/room_status/') -def room_info(room: UUID): - room = Room.get(id=room) - if room is None: - return abort(404) - - def supports_apdeltapatch(game: str): - return game in worlds.Files.AutoPatchRegister.patch_types - downloads = [] - for slot in sorted(room.seed.slots): - if slot.data and not supports_apdeltapatch(slot.game): - slot_download = { - "slot": slot.player_id, - "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) - } - downloads.append(slot_download) - elif slot.data: - slot_download = { - "slot": slot.player_id, - "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) - } - downloads.append(slot_download) - return { - "tracker": room.tracker, - "players": get_players(room.seed), - "last_port": room.last_port, - "last_activity": room.last_activity, - "timeout": room.timeout, - "downloads": downloads, - } - - -from . import generate, user, datapackage # trigger registration +from . import datapackage, generate, room, user # trigger registration diff --git a/WebHostLib/api/room.py b/WebHostLib/api/room.py new file mode 100644 index 0000000000..9337975695 --- /dev/null +++ b/WebHostLib/api/room.py @@ -0,0 +1,42 @@ +from typing import Any, Dict +from uuid import UUID + +from flask import abort, url_for + +import worlds.Files +from . import api_endpoints, get_players +from ..models import Room + + +@api_endpoints.route('/room_status/') +def room_info(room_id: UUID) -> Dict[str, Any]: + room = Room.get(id=room_id) + if room is None: + return abort(404) + + def supports_apdeltapatch(game: str) -> bool: + return game in worlds.Files.AutoPatchRegister.patch_types + + downloads = [] + for slot in sorted(room.seed.slots): + if slot.data and not supports_apdeltapatch(slot.game): + slot_download = { + "slot": slot.player_id, + "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) + } + downloads.append(slot_download) + elif slot.data: + slot_download = { + "slot": slot.player_id, + "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) + } + downloads.append(slot_download) + + return { + "tracker": room.tracker, + "players": get_players(room.seed), + "last_port": room.last_port, + "last_activity": room.last_activity, + "timeout": room.timeout, + "downloads": downloads, + } diff --git a/WebHostLib/check.py b/WebHostLib/check.py index 97cb797f7a..4e0cf1178f 100644 --- a/WebHostLib/check.py +++ b/WebHostLib/check.py @@ -105,8 +105,9 @@ def roll_options(options: Dict[str, Union[dict, str]], plando_options=plando_options) else: for i, yaml_data in enumerate(yaml_datas): - rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data, - plando_options=plando_options) + if yaml_data is not None: + rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data, + plando_options=plando_options) except Exception as e: if e.__cause__: results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}" diff --git a/WebHostLib/generate.py b/WebHostLib/generate.py index a12dc0f4ae..b19f3d4835 100644 --- a/WebHostLib/generate.py +++ b/WebHostLib/generate.py @@ -81,6 +81,7 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]) elif len(gen_options) > app.config["MAX_ROLL"]: flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " f"If you have a larger group, please generate it yourself and upload it.") + return redirect(url_for(request.endpoint, **(request.view_args or {}))) elif len(gen_options) >= app.config["JOB_THRESHOLD"]: gen = Generation( options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), @@ -134,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non {"bosses", "items", "connections", "texts"})) erargs.skip_prog_balancing = False erargs.skip_output = False + erargs.csv_output = False name_counter = Counter() for player, (playerfile, settings) in enumerate(gen_options.items(), 1): diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index 01c1ad84a7..6be0e470b3 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -5,6 +5,7 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union import jinja2.exceptions from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from pony.orm import count, commit, db_session +from werkzeug.utils import secure_filename from worlds.AutoWorld import AutoWorldRegister from . import app, cache @@ -17,13 +18,6 @@ def get_world_theme(game_name: str): return 'grass' -@app.before_request -def register_session(): - session.permanent = True # technically 31 days after the last visit - if not session.get("_id", None): - session["_id"] = uuid4() # uniquely identify each session without needing a login - - @app.errorhandler(404) @app.errorhandler(jinja2.exceptions.TemplateNotFound) def page_not_found(err): @@ -69,14 +63,40 @@ def tutorial_landing(): @app.route('/faq//') @cache.cached() -def faq(lang): - return render_template("faq.html", lang=lang) +def faq(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Frequently Asked Questions", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/glossary//') @cache.cached() -def terms(lang): - return render_template("glossary.html", lang=lang) +def glossary(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Glossary", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/seed/') @@ -132,26 +152,41 @@ def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: return "Access Denied", 403 -@app.route('/room/', methods=['GET', 'POST']) +@app.post("/room/") +def host_room_command(room: UUID): + room: Room = Room.get(id=room) + if room is None: + return abort(404) + + if room.owner == session["_id"]: + cmd = request.form["cmd"] + if cmd: + Command(room=room, commandtext=cmd) + commit() + return redirect(url_for("host_room", room=room.id)) + + +@app.get("/room/") def host_room(room: UUID): room: Room = Room.get(id=room) if room is None: return abort(404) - if request.method == "POST": - if room.owner == session["_id"]: - cmd = request.form["cmd"] - if cmd: - Command(room=room, commandtext=cmd) - commit() - return redirect(url_for("host_room", room=room.id)) now = datetime.datetime.utcnow() # indicate that the page should reload to get the assigned port - should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3) + should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)) + or room.last_activity < now - datetime.timedelta(seconds=room.timeout)) with db_session: room.last_activity = now # will trigger a spinup, if it's not already running - def get_log(max_size: int = 1024000) -> str: + browser_tokens = "Mozilla", "Chrome", "Safari" + automated = ("update" in request.args + or "Discordbot" in request.user_agent.string + or not any(browser_token in request.user_agent.string for browser_token in browser_tokens)) + + def get_log(max_size: int = 0 if automated else 1024000) -> str: + if max_size == 0: + return "â€Ļ" try: with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log: raw_size = 0 diff --git a/WebHostLib/requirements.txt b/WebHostLib/requirements.txt index c593cd63df..b7b14dea1e 100644 --- a/WebHostLib/requirements.txt +++ b/WebHostLib/requirements.txt @@ -1,11 +1,11 @@ flask>=3.0.3 -werkzeug>=3.0.4 +werkzeug>=3.0.6 pony>=0.7.19 waitress>=3.0.0 Flask-Caching>=2.3.0 Flask-Compress>=1.15 Flask-Limiter>=3.8.0 -bokeh>=3.1.1; python_version <= '3.8' -bokeh>=3.4.3; python_version == '3.9' -bokeh>=3.5.2; python_version >= '3.10' +bokeh>=3.5.2 markupsafe>=2.1.5 +Markdown>=3.7 +mdx-breakless-lists>=1.0.1 diff --git a/WebHostLib/session.py b/WebHostLib/session.py new file mode 100644 index 0000000000..d5dab7d6e6 --- /dev/null +++ b/WebHostLib/session.py @@ -0,0 +1,31 @@ +from uuid import uuid4, UUID + +from flask import session, render_template + +from WebHostLib import app + + +@app.before_request +def register_session(): + session.permanent = True # technically 31 days after the last visit + if not session.get("_id", None): + session["_id"] = uuid4() # uniquely identify each session without needing a login + + +@app.route('/session') +def show_session(): + return render_template( + "session.html", + ) + + +@app.route('/session/') +def set_session(_id: str): + new_id: UUID = UUID(_id, version=4) + old_id: UUID = session["_id"] + if old_id != new_id: + session["_id"] = new_id + return render_template( + "session.html", + old_id=old_id, + ) diff --git a/WebHostLib/static/assets/faq.js b/WebHostLib/static/assets/faq.js deleted file mode 100644 index 1bf5e5a659..0000000000 --- a/WebHostLib/static/assets/faq.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('faq-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the tutorial is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the tutorial."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/faq_en.md b/WebHostLib/static/assets/faq/en.md similarity index 100% rename from WebHostLib/static/assets/faq/faq_en.md rename to WebHostLib/static/assets/faq/en.md diff --git a/WebHostLib/static/assets/glossary.js b/WebHostLib/static/assets/glossary.js deleted file mode 100644 index 04a2920086..0000000000 --- a/WebHostLib/static/assets/glossary.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('glossary-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the glossary page is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the glossary."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/glossary_en.md b/WebHostLib/static/assets/glossary/en.md similarity index 100% rename from WebHostLib/static/assets/faq/glossary_en.md rename to WebHostLib/static/assets/glossary/en.md diff --git a/WebHostLib/static/assets/playerOptions.js b/WebHostLib/static/assets/playerOptions.js index d0f2e388c2..fbf96a3a71 100644 --- a/WebHostLib/static/assets/playerOptions.js +++ b/WebHostLib/static/assets/playerOptions.js @@ -288,6 +288,11 @@ const applyPresets = (presetName) => { } }); namedRangeSelect.value = trueValue; + // It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom" + if (namedRangeSelect.selectedIndex == -1) + { + namedRangeSelect.value = "custom"; + } } // Handle options whose presets are "random" diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png new file mode 100644 index 0000000000..537e279791 Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png differ diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp new file mode 100644 index 0000000000..f34cd5ff2e Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp differ diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-bottom-left-corner.png b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-bottom-left-corner.png index 326670b7eb..a0b41b0f8c 100644 Binary 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+ + + + + + + + + + + + + + diff --git a/WebHostLib/static/static/branding/header-logo.png b/WebHostLib/static/static/branding/header-logo.png index e5d7f9b4a0..5a3dbe7daf 100644 Binary files a/WebHostLib/static/static/branding/header-logo.png and b/WebHostLib/static/static/branding/header-logo.png differ diff --git a/WebHostLib/static/static/branding/header-logo.svg b/WebHostLib/static/static/branding/header-logo.svg index 3e22500905..ceedba4338 100644 --- a/WebHostLib/static/static/branding/header-logo.svg +++ b/WebHostLib/static/static/branding/header-logo.svg @@ -1,66 +1 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - + \ No newline at end of file diff --git a/WebHostLib/static/static/branding/header-logo.webp b/WebHostLib/static/static/branding/header-logo.webp new file mode 100644 index 0000000000..c8088e8262 Binary files /dev/null and b/WebHostLib/static/static/branding/header-logo.webp differ diff --git a/WebHostLib/static/static/branding/landing-logo.png 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--git a/WebHostLib/static/static/decorations/rock-single.webp b/WebHostLib/static/static/decorations/rock-single.webp new file mode 100644 index 0000000000..e53a2fb5c4 Binary files /dev/null and b/WebHostLib/static/static/decorations/rock-single.webp differ diff --git a/WebHostLib/static/styles/hostRoom.css b/WebHostLib/static/styles/hostRoom.css index 827f74c04d..625b78cc5d 100644 --- a/WebHostLib/static/styles/hostRoom.css +++ b/WebHostLib/static/styles/hostRoom.css @@ -58,3 +58,28 @@ overflow-y: auto; max-height: 400px; } + +.loader{ + display: inline-block; + visibility: hidden; + margin-left: 5px; + width: 40px; + aspect-ratio: 4; + --_g: no-repeat radial-gradient(circle closest-side,#fff 90%,#fff0); + background: + var(--_g) 0 50%, + var(--_g) 50% 50%, + var(--_g) 100% 50%; + background-size: calc(100%/3) 100%; + animation: l7 1s infinite linear; +} + +.loader.loading{ + visibility: visible; +} + +@keyframes l7{ + 33%{background-size:calc(100%/3) 0% ,calc(100%/3) 100%,calc(100%/3) 100%} + 50%{background-size:calc(100%/3) 100%,calc(100%/3) 0 ,calc(100%/3) 100%} + 66%{background-size:calc(100%/3) 100%,calc(100%/3) 100%,calc(100%/3) 0 } +} diff --git a/WebHostLib/static/styles/markdown.css b/WebHostLib/static/styles/markdown.css index e0165b7489..5ead2c60f7 100644 --- a/WebHostLib/static/styles/markdown.css +++ b/WebHostLib/static/styles/markdown.css @@ -28,7 +28,7 @@ font-weight: normal; font-family: LondrinaSolid-Regular, sans-serif; text-transform: uppercase; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; text-shadow: 1px 1px 4px #000000; } @@ -37,7 +37,7 @@ font-size: 38px; font-weight: normal; font-family: LondrinaSolid-Light, sans-serif; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-top: 20px; margin-bottom: 0.5rem; @@ -50,7 +50,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; text-align: left; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-bottom: 0.5rem; } @@ -59,7 +59,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 24px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ margin-bottom: 24px; } @@ -67,20 +67,29 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 22px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h6, .markdown details summary.h6{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 20px; - cursor: pointer;; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h4, .markdown h5, .markdown h6{ margin-bottom: 0.5rem; } +.markdown h1 > a, +.markdown h2 > a, +.markdown h3 > a, +.markdown h4 > a, +.markdown h5 > a, +.markdown h6 > a { + color: inherit; +} + .markdown ul{ margin-top: 0.5rem; margin-bottom: 0.5rem; diff --git a/WebHostLib/templates/faq.html b/WebHostLib/templates/faq.html deleted file mode 100644 index 76bdb96d2e..0000000000 --- a/WebHostLib/templates/faq.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Frequently Asked Questions - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/gameInfo.html b/WebHostLib/templates/gameInfo.html index c5ebba8284..3b908004b1 100644 --- a/WebHostLib/templates/gameInfo.html +++ b/WebHostLib/templates/gameInfo.html @@ -11,7 +11,7 @@ {% block body %} {% include 'header/'+theme+'Header.html' %} -
+
{% endblock %} diff --git a/WebHostLib/templates/genericTracker.html b/WebHostLib/templates/genericTracker.html index 5a53320408..b92097ceea 100644 --- a/WebHostLib/templates/genericTracker.html +++ b/WebHostLib/templates/genericTracker.html @@ -98,15 +98,23 @@ {% if hint.finding_player == player %} {{ player_names_with_alias[(team, hint.finding_player)] }} + {% elif get_slot_info(team, hint.finding_player).type == 2 %} + {{ player_names_with_alias[(team, hint.finding_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.finding_player)] }} + + {{ player_names_with_alias[(team, hint.finding_player)] }} + {% endif %} {% if hint.receiving_player == player %} {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% elif get_slot_info(team, hint.receiving_player).type == 2 %} + {{ player_names_with_alias[(team, hint.receiving_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.receiving_player)] }} + + {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% endif %} {{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }} diff --git a/WebHostLib/templates/glossary.html b/WebHostLib/templates/glossary.html deleted file mode 100644 index 921f678157..0000000000 --- a/WebHostLib/templates/glossary.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Glossary - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/hostRoom.html b/WebHostLib/templates/hostRoom.html index fa8e26c2cb..8e76dafc12 100644 --- a/WebHostLib/templates/hostRoom.html +++ b/WebHostLib/templates/hostRoom.html @@ -19,28 +19,30 @@ {% block body %} {% include 'header/grassHeader.html' %}
- {% if room.owner == session["_id"] %} - Room created from Seed #{{ room.seed.id|suuid }} -
- {% endif %} - {% if room.tracker %} - This room has a Multiworld Tracker - and a Sphere Tracker enabled. -
- {% endif %} - The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. - Should you wish to continue later, - anyone can simply refresh this page and the server will resume.
- {% if room.last_port == -1 %} - There was an error hosting this Room. Another attempt will be made on refreshing this page. - The most likely failure reason is that the multiworld is too old to be loaded now. - {% elif room.last_port %} - You can connect to this room by using - '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' - - in the client.
- {% endif %} + + {% if room.owner == session["_id"] %} + Room created from Seed #{{ room.seed.id|suuid }} +
+ {% endif %} + {% if room.tracker %} + This room has a Multiworld Tracker + and a Sphere Tracker enabled. +
+ {% endif %} + The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. + Should you wish to continue later, + anyone can simply refresh this page and the server will resume.
+ {% if room.last_port == -1 %} + There was an error hosting this Room. Another attempt will be made on refreshing this page. + The most likely failure reason is that the multiworld is too old to be loaded now. + {% elif room.last_port %} + You can connect to this room by using + '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' + + in the client.
+ {% endif %} +
{{ macros.list_patches_room(room) }} {% if room.owner == session["_id"] %}
@@ -49,6 +51,7 @@ +
@@ -62,6 +65,7 @@ let url = '{{ url_for('display_log', room = room.id) }}'; let bytesReceived = {{ log_len }}; let updateLogTimeout; + let updateLogImmediately = false; let awaitingCommandResponse = false; let logger = document.getElementById("logger"); @@ -78,29 +82,36 @@ async function updateLog() { try { - let res = await fetch(url, { - headers: { - 'Range': `bytes=${bytesReceived}-`, - } - }); - if (res.ok) { - let text = await res.text(); - if (text.length > 0) { - awaitingCommandResponse = false; - if (bytesReceived === 0 || res.status !== 206) { - logger.innerHTML = ''; - } - if (res.status !== 206) { - bytesReceived = 0; - } else { - bytesReceived += new Blob([text]).size; - } - if (logger.innerHTML.endsWith('â€Ļ')) { - logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1); - } - logger.appendChild(document.createTextNode(text)); - scrollToBottom(logger); + if (!document.hidden) { + updateLogImmediately = false; + let res = await fetch(url, { + headers: { + 'Range': `bytes=${bytesReceived}-`, + } + }); + if (res.ok) { + let text = await res.text(); + if (text.length > 0) { + awaitingCommandResponse = false; + if (bytesReceived === 0 || res.status !== 206) { + logger.innerHTML = ''; + } + if (res.status !== 206) { + bytesReceived = 0; + } else { + bytesReceived += new Blob([text]).size; + } + if (logger.innerHTML.endsWith('â€Ļ')) { + logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1); + } + logger.appendChild(document.createTextNode(text)); + scrollToBottom(logger); + let loader = document.getElementById("command-form").getElementsByClassName("loader")[0]; + loader.classList.remove("loading"); + } } + } else { + updateLogImmediately = true; } } finally { @@ -125,20 +136,62 @@ }); ev.preventDefault(); // has to happen before first await form.reset(); - let res = await req; - if (res.ok || res.type === 'opaqueredirect') { - awaitingCommandResponse = true; - window.clearTimeout(updateLogTimeout); - updateLogTimeout = window.setTimeout(updateLog, 100); - } else { - window.alert(res.statusText); + let loader = form.getElementsByClassName("loader")[0]; + loader.classList.add("loading"); + try { + let res = await req; + if (res.ok || res.type === 'opaqueredirect') { + awaitingCommandResponse = true; + window.clearTimeout(updateLogTimeout); + updateLogTimeout = window.setTimeout(updateLog, 100); + } else { + loader.classList.remove("loading"); + window.alert(res.statusText); + } + } catch (e) { + console.error(e); + loader.classList.remove("loading"); + window.alert(e.message); } } document.getElementById("command-form").addEventListener("submit", postForm); updateLogTimeout = window.setTimeout(updateLog, 1000); logger.scrollTop = logger.scrollHeight; + document.addEventListener("visibilitychange", () => { + if (!document.hidden && updateLogImmediately) { + updateLog(); + } + }) {% endif %} +
{% endblock %} diff --git a/WebHostLib/templates/markdown_document.html b/WebHostLib/templates/markdown_document.html new file mode 100644 index 0000000000..07b3c8354d --- /dev/null +++ b/WebHostLib/templates/markdown_document.html @@ -0,0 +1,13 @@ +{% extends 'pageWrapper.html' %} + +{% block head %} + {% include 'header/grassHeader.html' %} + {{ title }} + +{% endblock %} + +{% block body %} +
+ {{ html_from_markdown | safe}} +
+{% endblock %} diff --git a/WebHostLib/templates/multitrackerHintTable.html b/WebHostLib/templates/multitrackerHintTable.html index a931e9b048..fcc15fb37a 100644 --- a/WebHostLib/templates/multitrackerHintTable.html +++ b/WebHostLib/templates/multitrackerHintTable.html @@ -21,8 +21,20 @@ ) -%} - {{ player_names_with_alias[(team, hint.finding_player)] }} - {{ player_names_with_alias[(team, hint.receiving_player)] }} + + {% if get_slot_info(team, hint.finding_player).type == 2 %} + {{ player_names_with_alias[(team, hint.finding_player)] }} + {% else %} + {{ player_names_with_alias[(team, hint.finding_player)] }} + {% endif %} + + + {% if get_slot_info(team, hint.receiving_player).type == 2 %} + {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% else %} + {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% endif %} + {{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }} {{ location_id_to_name[games[(team, hint.finding_player)]][hint.location] }} {{ games[(team, hint.finding_player)] }} diff --git a/WebHostLib/templates/playerOptions/macros.html b/WebHostLib/templates/playerOptions/macros.html index 30a4fc78df..64f0f140de 100644 --- a/WebHostLib/templates/playerOptions/macros.html +++ b/WebHostLib/templates/playerOptions/macros.html @@ -196,13 +196,14 @@ {% macro OptionTitle(option_name, option) %}
User Content Page.
You may also download the - template file for this game. + template file for this game.

diff --git a/WebHostLib/templates/session.html b/WebHostLib/templates/session.html new file mode 100644 index 0000000000..b75474483a --- /dev/null +++ b/WebHostLib/templates/session.html @@ -0,0 +1,30 @@ +{% extends 'pageWrapper.html' %} + +{% block head %} + {% include 'header/stoneHeader.html' %} + Session + +{% endblock %} + +{% block body %} +
+ {% if old_id is defined %} +

Your old code was:

+ {{ old_id }} +
+ {% endif %} +

The following code is your unique identifier, it binds your uploaded content, such as rooms and seeds to you. + Treat it like a combined login name and password. + You should save this securely if you ever need to restore access. + You can also paste it into another device to access your content from multiple devices / browsers. + Some browsers, such as Brave, will delete your identifier cookie on a timer.

+ {{ session["_id"] }} +
+

+ The following link can be used to set the identifier. Do not share the code or link with others.
+ + {{ url_for('set_session', _id=session['_id'], _external=True) }} + +

+
+{% endblock %} diff --git a/WebHostLib/templates/siteMap.html b/WebHostLib/templates/siteMap.html index cdd6ad45eb..b7db8227dc 100644 --- a/WebHostLib/templates/siteMap.html +++ b/WebHostLib/templates/siteMap.html @@ -26,6 +26,7 @@
  • User Content
  • Game Statistics
  • Glossary
  • +
  • Session / Login
  • Tutorials

    diff --git a/WebHostLib/templates/templates.html b/WebHostLib/templates/templates.html index fb6ea7e9ea..3b2418ae15 100644 --- a/WebHostLib/templates/templates.html +++ b/WebHostLib/templates/templates.html @@ -4,9 +4,6 @@ {% include 'header/grassHeader.html' %} Option Templates (YAML) - {% endblock %} {% block body %} diff --git a/WebHostLib/templates/tutorial.html b/WebHostLib/templates/tutorial.html index d3a7e0a05e..4b6622c313 100644 --- a/WebHostLib/templates/tutorial.html +++ b/WebHostLib/templates/tutorial.html @@ -11,7 +11,7 @@ {% endblock %} {% block body %} -
    +
    {% endblock %} diff --git a/WebHostLib/templates/userContent.html b/WebHostLib/templates/userContent.html index 71a0f6747b..4e3747f4f9 100644 --- a/WebHostLib/templates/userContent.html +++ b/WebHostLib/templates/userContent.html @@ -1,5 +1,21 @@ {% extends 'tablepage.html' %} +{%- macro games(slots) -%} + {%- set gameList = [] -%} + {%- set maxGamesToShow = 10 -%} + + {%- for slot in (slots|list|sort(attribute="player_id"))[:maxGamesToShow] -%} + {% set player = "#" + slot["player_id"]|string + " " + slot["player_name"] + " : " + slot["game"] -%} + {% set _ = gameList.append(player) -%} + {%- endfor -%} + + {%- if slots|length > maxGamesToShow -%} + {% set _ = gameList.append("... and " + (slots|length - maxGamesToShow)|string + " more") -%} + {%- endif -%} + + {{ gameList|join('\n') }} +{%- endmacro -%} + {% block head %} {{ super() }} User Content @@ -33,10 +49,12 @@ {{ room.seed.id|suuid }} {{ room.id|suuid }} - {{ room.seed.slots|length }} + + {{ room.seed.slots|length }} + {{ room.creation_time.strftime("%Y-%m-%d %H:%M") }} {{ room.last_activity.strftime("%Y-%m-%d %H:%M") }} - Delete next maintenance. + Delete next maintenance. {% endfor %} @@ -60,10 +78,15 @@ {% for seed in seeds %} {{ seed.id|suuid }} - {% if seed.multidata %}{{ seed.slots|length }}{% else %}1{% endif %} + + {% if seed.multidata %} + {{ seed.slots|length }} + {% else %} + 1 + {% endif %} {{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }} - Delete next maintenance. + Delete next maintenance. {% endfor %} diff --git a/WebHostLib/templates/weightedOptions/macros.html b/WebHostLib/templates/weightedOptions/macros.html index 68d3968a17..d18d0f0b89 100644 --- a/WebHostLib/templates/weightedOptions/macros.html +++ b/WebHostLib/templates/weightedOptions/macros.html @@ -53,7 +53,7 @@ {{ RangeRow(option_name, option, option.range_start, option.range_start, True) }} - {% if option.range_start < option.default < option.range_end %} + {% if option.default is number and option.range_start < option.default < option.range_end %} {{ RangeRow(option_name, option, option.default, option.default, True) }} {% endif %} {{ RangeRow(option_name, option, option.range_end, option.range_end, True) }} diff --git a/WebHostLib/tracker.py b/WebHostLib/tracker.py index 75b5fb0202..043764a53b 100644 --- a/WebHostLib/tracker.py +++ b/WebHostLib/tracker.py @@ -5,7 +5,7 @@ from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple, from uuid import UUID from email.utils import parsedate_to_datetime -from flask import render_template, make_response, Response, request +from flask import make_response, render_template, request, Request, Response from werkzeug.exceptions import abort from MultiServer import Context, get_saving_second @@ -298,17 +298,25 @@ class TrackerData: return self._multidata.get("spheres", []) -def _process_if_request_valid(incoming_request, room: Optional[Room]) -> Optional[Response]: +def _process_if_request_valid(incoming_request: Request, room: Optional[Room]) -> Optional[Response]: if not room: abort(404) - if_modified = incoming_request.headers.get("If-Modified-Since", None) - if if_modified: - if_modified = parsedate_to_datetime(if_modified) + if_modified_str: Optional[str] = incoming_request.headers.get("If-Modified-Since", None) + if if_modified_str: + if_modified = parsedate_to_datetime(if_modified_str) + if if_modified.tzinfo is None: + abort(400) # standard requires "GMT" timezone + # database may use datetime.utcnow(), which is timezone-naive. convert to timezone-aware. + last_activity = room.last_activity + if last_activity.tzinfo is None: + last_activity = room.last_activity.replace(tzinfo=datetime.timezone.utc) # if_modified has less precision than last_activity, so we bring them to same precision - if if_modified >= room.last_activity.replace(microsecond=0): + if if_modified >= last_activity.replace(microsecond=0): return make_response("", 304) + return None + @app.route("/tracker///") def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool = False) -> Response: @@ -415,6 +423,7 @@ def render_generic_tracker(tracker_data: TrackerData, team: int, player: int) -> template_name_or_list="genericTracker.html", game_specific_tracker=game in _player_trackers, room=tracker_data.room, + get_slot_info=tracker_data.get_slot_info, team=team, player=player, player_name=tracker_data.get_room_long_player_names()[team, player], @@ -438,6 +447,7 @@ def render_generic_multiworld_tracker(tracker_data: TrackerData, enabled_tracker enabled_trackers=enabled_trackers, current_tracker="Generic", room=tracker_data.room, + get_slot_info=tracker_data.get_slot_info, all_slots=tracker_data.get_all_slots(), room_players=tracker_data.get_all_players(), locations=tracker_data.get_room_locations(), @@ -489,7 +499,7 @@ if "Factorio" in network_data_package["games"]: (team, player): collections.Counter({ tracker_data.item_id_to_name["Factorio"][item_id]: count for item_id, count in tracker_data.get_player_inventory_counts(team, player).items() - }) for team, players in tracker_data.get_all_slots().items() for player in players + }) for team, players in tracker_data.get_all_players().items() for player in players if tracker_data.get_player_game(team, player) == "Factorio" } @@ -498,6 +508,7 @@ if "Factorio" in network_data_package["games"]: enabled_trackers=enabled_trackers, current_tracker="Factorio", room=tracker_data.room, + get_slot_info=tracker_data.get_slot_info, all_slots=tracker_data.get_all_slots(), room_players=tracker_data.get_all_players(), locations=tracker_data.get_room_locations(), @@ -630,6 +641,7 @@ if "A Link to the Past" in network_data_package["games"]: enabled_trackers=enabled_trackers, current_tracker="A Link to the Past", room=tracker_data.room, + get_slot_info=tracker_data.get_slot_info, all_slots=tracker_data.get_all_slots(), room_players=tracker_data.get_all_players(), locations=tracker_data.get_room_locations(), diff --git a/data/client.kv b/data/client.kv index dc8a5c9c9d..3455f2a236 100644 --- a/data/client.kv +++ b/data/client.kv @@ -59,7 +59,7 @@ finding_text: "Finding Player" location_text: "Location" entrance_text: "Entrance" - found_text: "Found?" + status_text: "Status" TooltipLabel: id: receiving sort_key: 'receiving' @@ -96,9 +96,9 @@ valign: 'center' pos_hint: {"center_y": 0.5} TooltipLabel: - id: found - sort_key: 'found' - text: root.found_text + id: status + sort_key: 'status' + text: root.status_text halign: 'center' valign: 'center' pos_hint: {"center_y": 0.5} diff --git a/data/options.yaml b/data/options.yaml index ee8866627d..09bfcdcec1 100644 --- a/data/options.yaml +++ b/data/options.yaml @@ -28,9 +28,9 @@ name: Player{number} # Used to describe your yaml. Useful if you have multiple files. -description: Default {{ game }} Template +description: {{ yaml_dump("Default %s Template" % game) }} -game: {{ game }} +game: {{ yaml_dump(game) }} requires: version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected. @@ -44,7 +44,7 @@ requires: {%- endfor -%} {% endmacro %} -{{ game }}: +{{ yaml_dump(game) }}: {%- for group_name, group_options in option_groups.items() %} # {{ group_name }} diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index ee7fd7ed86..64a1362bf3 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -55,19 +55,22 @@ /worlds/dlcquest/ @axe-y @agilbert1412 # DOOM 1993 -/worlds/doom_1993/ @Daivuk +/worlds/doom_1993/ @Daivuk @KScl # DOOM II -/worlds/doom_ii/ @Daivuk +/worlds/doom_ii/ @Daivuk @KScl # Factorio /worlds/factorio/ @Berserker66 +# Faxanadu +/worlds/faxanadu/ @Daivuk + # Final Fantasy Mystic Quest /worlds/ffmq/ @Alchav @wildham0 # Heretic -/worlds/heretic/ @Daivuk +/worlds/heretic/ @Daivuk @KScl # Hollow Knight /worlds/hk/ @BadMagic100 @qwint @@ -143,7 +146,7 @@ /worlds/shivers/ @GodlFire # A Short Hike -/worlds/shorthike/ @chandler05 +/worlds/shorthike/ @chandler05 @BrandenEK # Sonic Adventure 2 Battle /worlds/sa2b/ @PoryGone @RaspberrySpace diff --git a/docs/contributing.md b/docs/contributing.md index 9fd21408eb..96fc316be8 100644 --- a/docs/contributing.md +++ b/docs/contributing.md @@ -16,7 +16,7 @@ game contributions: * **Do not introduce unit test failures/regressions.** Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test your changes. Currently, the oldest supported version - is [Python 3.8](https://www.python.org/downloads/release/python-380/). + is [Python 3.10](https://www.python.org/downloads/release/python-31015/). It is recommended that automated github actions are turned on in your fork to have github run unit tests after pushing. You can turn them on here: diff --git a/docs/network protocol.md b/docs/network protocol.md index f8080fecc8..4331cf9710 100644 --- a/docs/network protocol.md +++ b/docs/network protocol.md @@ -268,9 +268,11 @@ Additional arguments added to the [Set](#Set) package that triggered this [SetRe These packets are sent purely from client to server. They are not accepted by clients. * [Connect](#Connect) +* [ConnectUpdate](#ConnectUpdate) * [Sync](#Sync) * [LocationChecks](#LocationChecks) * [LocationScouts](#LocationScouts) +* [UpdateHint](#UpdateHint) * [StatusUpdate](#StatusUpdate) * [Say](#Say) * [GetDataPackage](#GetDataPackage) @@ -341,6 +343,33 @@ This is useful in cases where an item appears in the game world, such as 'ledge | locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. | | create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint.
    If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. | +### UpdateHint +Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails. + +### Arguments +| Name | Type | Notes | +| ---- | ---- | ----- | +| player | int | The ID of the player whose location is being hinted for. | +| location | int | The ID of the location to update the hint for. If no hint exists for this location, the packet is ignored. | +| status | [HintStatus](#HintStatus) | Optional. If included, sets the status of the hint to this status. Cannot set `HINT_FOUND`, or change the status from `HINT_FOUND`. | + +#### HintStatus +An enumeration containing the possible hint states. + +```python +import enum +class HintStatus(enum.IntEnum): + HINT_FOUND = 0 # The location has been collected. Status cannot be changed once found. + HINT_UNSPECIFIED = 1 # The receiving player has not specified any status + HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded + HINT_AVOID = 20 # The receiving player has specified that the item is detrimental + HINT_PRIORITY = 30 # The receiving player has specified that the item is needed +``` +- Hints for items with `ItemClassification.trap` default to `HINT_AVOID`. +- Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`. +- Hints created with `!hint` or similar (hinting an item for yourself) default to `HINT_PRIORITY`. +- Once a hint is collected, its' status is updated to `HINT_FOUND` automatically, and can no longer be changed. + ### StatusUpdate Sent to the server to update on the sender's status. Examples include readiness or goal completion. (Example: defeated Ganon in A Link to the Past) @@ -395,6 +424,7 @@ Some special keys exist with specific return data, all of them have the prefix ` | item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. | | location_name_groups_{game_name} | dict\[str, list\[str\]\] | location_name_groups belonging to the requested game. | | client_status_{team}_{slot} | [ClientStatus](#ClientStatus) | The current game status of the requested player. | +| race_mode | int | 0 if race mode is disabled, and 1 if it's enabled. | ### Set Used to write data to the server's data storage, that data can then be shared across worlds or just saved for later. Values for keys in the data storage can be retrieved with a [Get](#Get) package, or monitored with a [SetNotify](#SetNotify) package. @@ -642,6 +672,7 @@ class Hint(typing.NamedTuple): found: bool entrance: str = "" item_flags: int = 0 + status: HintStatus = HintStatus.HINT_UNSPECIFIED ``` ### Data Package Contents diff --git a/docs/running from source.md b/docs/running from source.md index a161265fcb..33d6b3928e 100644 --- a/docs/running from source.md +++ b/docs/running from source.md @@ -7,7 +7,9 @@ use that version. These steps are for developers or platforms without compiled r ## General What you'll need: - * [Python 3.8.7 or newer](https://www.python.org/downloads/), not the Windows Store version + * [Python 3.10.11 or newer](https://www.python.org/downloads/), not the Windows Store version + * On Windows, please consider only using the latest supported version in production environments since security + updates for older versions are not easily available. * Python 3.12.x is currently the newest supported version * pip: included in downloads from python.org, separate in many Linux distributions * Matching C compiler @@ -85,4 +87,4 @@ PyCharm has a built-in version control integration that supports Git. ## Running tests -Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. +Information about running tests can be found in [tests.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/tests.md#running-tests) diff --git a/docs/tests.md b/docs/tests.md index 7a3531f0f8..c8655ccf3f 100644 --- a/docs/tests.md +++ b/docs/tests.md @@ -84,7 +84,19 @@ testing portions of your code that can be tested without relying on a multiworld ## Running Tests -In PyCharm, running all tests can be done by right-clicking the root `test` directory and selecting `run Python tests`. -If you do not have pytest installed, you may get import failures. To solve this, edit the run configuration, and set the -working directory of the run to the Archipelago directory. If you only want to run your world's defined tests, repeat -the steps for the test directory within your world. +#### Using Pycharm + +In PyCharm, running all tests can be done by right-clicking the root test directory and selecting Run 'Archipelago Unittests'. +Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this, edit the run configuration, +and set the working directory to the Archipelago directory which contains all the project files. + +If you only want to run your world's defined tests, repeat the steps for the test directory within your world. +Your working directory should be the directory of your world in the worlds directory and the script should be the +tests folder within your world. + +You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window +next to the run and debug buttons. + +#### Running Tests without Pycharm + +Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. diff --git a/docs/world api.md b/docs/world api.md index bf09d965f1..20669d7ae7 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -288,8 +288,8 @@ like entrance randomization in logic. Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions. -There must be one special region, "Menu", from which the logic unfolds. AP assumes that a player will always be able to -return to the "Menu" region by resetting the game ("Save and quit"). +There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)), +from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit"). ### Entrances @@ -328,6 +328,9 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance. You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case. +Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301), +avoiding the need for indirect conditions at the expense of performance. + ### Item Rules An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to @@ -463,7 +466,7 @@ The world has to provide the following things for generation: * the properties mentioned above * additions to the item pool -* additions to the regions list: at least one called "Menu" +* additions to the regions list: at least one named after the world class's origin_region_name ("Menu" by default) * locations placed inside those regions * a `def create_item(self, item: str) -> MyGameItem` to create any item on demand * applying `self.multiworld.push_precollected` for world-defined start inventory @@ -516,7 +519,7 @@ def generate_early(self) -> None: ```python def create_regions(self) -> None: - # Add regions to the multiworld. "Menu" is the required starting point. + # Add regions to the multiworld. One of them must use the origin_region_name as its name ("Menu" by default). # Arguments to Region() are name, player, multiworld, and optionally hint_text menu_region = Region("Menu", self.player, self.multiworld) self.multiworld.regions.append(menu_region) # or use += [menu_region...] diff --git a/kvui.py b/kvui.py index 65cf52c7a4..d98fc7ed9a 100644 --- a/kvui.py +++ b/kvui.py @@ -3,6 +3,8 @@ import logging import sys import typing import re +import io +import pkgutil from collections import deque assert "kivy" not in sys.modules, "kvui should be imported before kivy for frozen compatibility" @@ -12,10 +14,7 @@ if sys.platform == "win32": # kivy 2.2.0 introduced DPI awareness on Windows, but it makes the UI enter an infinitely recursive re-layout # by setting the application to not DPI Aware, Windows handles scaling the entire window on its own, ignoring kivy's - try: - ctypes.windll.shcore.SetProcessDpiAwareness(0) - except FileNotFoundError: # shcore may not be found on <= Windows 7 - pass # TODO: remove silent except when Python 3.8 is phased out. + ctypes.windll.shcore.SetProcessDpiAwareness(0) os.environ["KIVY_NO_CONSOLELOG"] = "1" os.environ["KIVY_NO_FILELOG"] = "1" @@ -37,6 +36,7 @@ from kivy.app import App from kivy.core.window import Window from kivy.core.clipboard import Clipboard from kivy.core.text.markup import MarkupLabel +from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData from kivy.base import ExceptionHandler, ExceptionManager from kivy.clock import Clock from kivy.factory import Factory @@ -55,6 +55,7 @@ from kivy.uix.boxlayout import BoxLayout from kivy.uix.floatlayout import FloatLayout from kivy.uix.label import Label from kivy.uix.progressbar import ProgressBar +from kivy.uix.dropdown import DropDown from kivy.utils import escape_markup from kivy.lang import Builder from kivy.uix.recycleview.views import RecycleDataViewBehavior @@ -63,10 +64,11 @@ from kivy.uix.recycleboxlayout import RecycleBoxLayout from kivy.uix.recycleview.layout import LayoutSelectionBehavior from kivy.animation import Animation from kivy.uix.popup import Popup +from kivy.uix.image import AsyncImage fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25) -from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType +from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType, HintStatus from Utils import async_start, get_input_text_from_response if typing.TYPE_CHECKING: @@ -243,6 +245,9 @@ class ServerLabel(HovererableLabel): f"\nYou currently have {ctx.hint_points} points." elif ctx.hint_cost == 0: text += "\n!hint is free to use." + if ctx.stored_data and "_read_race_mode" in ctx.stored_data: + text += "\nRace mode is enabled." \ + if ctx.stored_data["_read_race_mode"] else "\nRace mode is disabled." else: text += f"\nYou are not authenticated yet." @@ -300,11 +305,11 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel): """ Respond to the selection of items in the view. """ self.selected = is_selected - class HintLabel(RecycleDataViewBehavior, BoxLayout): selected = BooleanProperty(False) striped = BooleanProperty(False) index = None + dropdown: DropDown def __init__(self): super(HintLabel, self).__init__() @@ -313,10 +318,32 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout): self.finding_text = "" self.location_text = "" self.entrance_text = "" - self.found_text = "" + self.status_text = "" + self.hint = {} for child in self.children: child.bind(texture_size=self.set_height) + + ctx = App.get_running_app().ctx + self.dropdown = DropDown() + + def set_value(button): + self.dropdown.select(button.status) + + def select(instance, data): + ctx.update_hint(self.hint["location"], + self.hint["finding_player"], + data) + + for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID): + name = status_names[status] + status_button = Button(text=name, size_hint_y=None, height=dp(50)) + status_button.status = status + status_button.bind(on_release=set_value) + self.dropdown.add_widget(status_button) + + self.dropdown.bind(on_select=select) + def set_height(self, instance, value): self.height = max([child.texture_size[1] for child in self.children]) @@ -328,7 +355,8 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout): self.finding_text = data["finding"]["text"] self.location_text = data["location"]["text"] self.entrance_text = data["entrance"]["text"] - self.found_text = data["found"]["text"] + self.status_text = data["status"]["text"] + self.hint = data["status"]["hint"] self.height = self.minimum_height return super(HintLabel, self).refresh_view_attrs(rv, index, data) @@ -338,13 +366,21 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout): return True if self.index: # skip header if self.collide_point(*touch.pos): - if self.selected: + status_label = self.ids["status"] + if status_label.collide_point(*touch.pos): + if self.hint["status"] == HintStatus.HINT_FOUND: + return + ctx = App.get_running_app().ctx + if ctx.slot == self.hint["receiving_player"]: # If this player owns this hint + # open a dropdown + self.dropdown.open(self.ids["status"]) + elif self.selected: self.parent.clear_selection() else: text = "".join((self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ", self.finding_text, "\'s World", (" at " + self.entrance_text) if self.entrance_text != "Vanilla" - else "", ". (", self.found_text.lower(), ")")) + else "", ". (", self.status_text.lower(), ")")) temp = MarkupLabel(text).markup text = "".join( part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]"))) @@ -358,18 +394,16 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout): for child in self.children: if child.collide_point(*touch.pos): key = child.sort_key - parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower() + if key == "status": + parent.hint_sorter = lambda element: element["status"]["hint"]["status"] + else: parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower() if key == parent.sort_key: # second click reverses order parent.reversed = not parent.reversed else: parent.sort_key = key parent.reversed = False - break - else: - logging.warning("Did not find clicked header for sorting.") - - App.get_running_app().update_hints() + App.get_running_app().update_hints() def apply_selection(self, rv, index, is_selected): """ Respond to the selection of items in the view. """ @@ -536,9 +570,8 @@ class GameManager(App): # show Archipelago tab if other logging is present self.tabs.add_widget(panel) - hint_panel = TabbedPanelItem(text="Hints") - self.log_panels["Hints"] = hint_panel.content = HintLog(self.json_to_kivy_parser) - self.tabs.add_widget(hint_panel) + hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser)) + self.log_panels["Hints"] = hint_panel.content if len(self.logging_pairs) == 1: self.tabs.default_tab_text = "Archipelago" @@ -572,6 +605,14 @@ class GameManager(App): return self.container + def add_client_tab(self, title: str, content: Widget) -> Widget: + """Adds a new tab to the client window with a given title, and provides a given Widget as its content. + Returns the new tab widget, with the provided content being placed on the tab as content.""" + new_tab = TabbedPanelItem(text=title) + new_tab.content = content + self.tabs.add_widget(new_tab) + return new_tab + def update_texts(self, dt): if hasattr(self.tabs.content.children[0], "fix_heights"): self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream @@ -656,7 +697,7 @@ class GameManager(App): self.energy_link_label.text = f"EL: {Utils.format_SI_prefix(self.ctx.current_energy_link_value)}J" def update_hints(self): - hints = self.ctx.stored_data[f"_read_hints_{self.ctx.team}_{self.ctx.slot}"] + hints = self.ctx.stored_data.get(f"_read_hints_{self.ctx.team}_{self.ctx.slot}", []) self.log_panels["Hints"].refresh_hints(hints) # default F1 keybind, opens a settings menu, that seems to break the layout engine once closed @@ -712,6 +753,22 @@ class UILog(RecycleView): element.height = element.texture_size[1] +status_names: typing.Dict[HintStatus, str] = { + HintStatus.HINT_FOUND: "Found", + HintStatus.HINT_UNSPECIFIED: "Unspecified", + HintStatus.HINT_NO_PRIORITY: "No Priority", + HintStatus.HINT_AVOID: "Avoid", + HintStatus.HINT_PRIORITY: "Priority", +} +status_colors: typing.Dict[HintStatus, str] = { + HintStatus.HINT_FOUND: "green", + HintStatus.HINT_UNSPECIFIED: "white", + HintStatus.HINT_NO_PRIORITY: "cyan", + HintStatus.HINT_AVOID: "salmon", + HintStatus.HINT_PRIORITY: "plum", +} + + class HintLog(RecycleView): header = { "receiving": {"text": "[u]Receiving Player[/u]"}, @@ -719,12 +776,13 @@ class HintLog(RecycleView): "finding": {"text": "[u]Finding Player[/u]"}, "location": {"text": "[u]Location[/u]"}, "entrance": {"text": "[u]Entrance[/u]"}, - "found": {"text": "[u]Status[/u]"}, + "status": {"text": "[u]Status[/u]", + "hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}}, "striped": True, } sort_key: str = "" - reversed: bool = False + reversed: bool = True def __init__(self, parser): super(HintLog, self).__init__() @@ -732,8 +790,18 @@ class HintLog(RecycleView): self.parser = parser def refresh_hints(self, hints): + if not hints: # Fix the scrolling looking visually wrong in some edge cases + self.scroll_y = 1.0 data = [] + ctx = App.get_running_app().ctx for hint in hints: + if not hint.get("status"): # Allows connecting to old servers + hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED + hint_status_node = self.parser.handle_node({"type": "color", + "color": status_colors.get(hint["status"], "red"), + "text": status_names.get(hint["status"], "Unknown")}) + if hint["status"] != HintStatus.HINT_FOUND and hint["receiving_player"] == ctx.slot: + hint_status_node = f"[u]{hint_status_node}[/u]" data.append({ "receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})}, "item": {"text": self.parser.handle_node({ @@ -751,9 +819,10 @@ class HintLog(RecycleView): "entrance": {"text": self.parser.handle_node({"type": "color" if hint["entrance"] else "text", "color": "blue", "text": hint["entrance"] if hint["entrance"] else "Vanilla"})}, - "found": { - "text": self.parser.handle_node({"type": "color", "color": "green" if hint["found"] else "red", - "text": "Found" if hint["found"] else "Not Found"})}, + "status": { + "text": hint_status_node, + "hint": hint, + }, }) data.sort(key=self.hint_sorter, reverse=self.reversed) @@ -764,7 +833,7 @@ class HintLog(RecycleView): @staticmethod def hint_sorter(element: dict) -> str: - return "" + return element["status"]["hint"]["status"] # By status by default def fix_heights(self): """Workaround fix for divergent texture and layout heights""" @@ -773,6 +842,40 @@ class HintLog(RecycleView): element.height = max_height +class ApAsyncImage(AsyncImage): + def is_uri(self, filename: str) -> bool: + if filename.startswith("ap:"): + return True + else: + return super().is_uri(filename) + + +class ImageLoaderPkgutil(ImageLoaderBase): + def load(self, filename: str) -> typing.List[ImageData]: + # take off the "ap:" prefix + module, path = filename[3:].split("/", 1) + data = pkgutil.get_data(module, path) + return self._bytes_to_data(data) + + def _bytes_to_data(self, data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]: + loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory()) + return loader.load(loader, io.BytesIO(data)) + + +# grab the default loader method so we can override it but use it as a fallback +_original_image_loader_load = ImageLoader.load + + +def load_override(filename: str, default_load=_original_image_loader_load, **kwargs): + if filename.startswith("ap:"): + return ImageLoaderPkgutil(filename) + else: + return default_load(filename, **kwargs) + + +ImageLoader.load = load_override + + class E(ExceptionHandler): logger = logging.getLogger("Client") diff --git a/requirements.txt b/requirements.txt index 6fe14c9f32..946546cb69 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,5 +1,5 @@ colorama>=0.4.6 -websockets>=13.0.1 +websockets>=13.0.1,<14 PyYAML>=6.0.2 jellyfish>=1.1.0 jinja2>=3.1.4 diff --git a/settings.py b/settings.py index 7927705214..04d8760c3c 100644 --- a/settings.py +++ b/settings.py @@ -7,6 +7,7 @@ import os import os.path import shutil import sys +import types import typing import warnings from enum import IntEnum @@ -162,8 +163,13 @@ class Group: else: # assign value, try to upcast to type hint annotation = self.get_type_hints().get(k, None) - candidates = [] if annotation is None else \ - typing.get_args(annotation) if typing.get_origin(annotation) is Union else [annotation] + candidates = ( + [] if annotation is None else ( + typing.get_args(annotation) + if typing.get_origin(annotation) in (Union, types.UnionType) + else [annotation] + ) + ) none_type = type(None) for cls in candidates: assert isinstance(cls, type), f"{self.__class__.__name__}.{k}: type {cls} not supported in settings" @@ -593,6 +599,7 @@ class ServerOptions(Group): savefile: Optional[str] = None disable_save: bool = False loglevel: str = "info" + logtime: bool = False server_password: Optional[ServerPassword] = None disable_item_cheat: Union[DisableItemCheat, bool] = False location_check_points: LocationCheckPoints = LocationCheckPoints(1) diff --git a/setup.py b/setup.py index 0c9ee2c293..59c2d698d3 100644 --- a/setup.py +++ b/setup.py @@ -5,7 +5,6 @@ import platform import shutil import sys import sysconfig -import typing import warnings import zipfile import urllib.request @@ -14,14 +13,14 @@ import json import threading import subprocess -from collections.abc import Iterable from hashlib import sha3_512 from pathlib import Path +from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union # This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it +requirement = 'cx-Freeze==7.2.0' try: - requirement = 'cx-Freeze==7.2.0' import pkg_resources try: pkg_resources.require(requirement) @@ -30,7 +29,7 @@ try: install_cx_freeze = True except ImportError: install_cx_freeze = True - pkg_resources = None # type: ignore [assignment] + pkg_resources = None # type: ignore[assignment] if install_cx_freeze: # check if pip is available @@ -61,7 +60,7 @@ from Cython.Build import cythonize # On Python < 3.10 LogicMixin is not currently supported. -non_apworlds: set = { +non_apworlds: Set[str] = { "A Link to the Past", "Adventure", "ArchipIDLE", @@ -84,7 +83,7 @@ non_apworlds: set = { if sys.version_info < (3,10): non_apworlds.add("Hollow Knight") -def download_SNI(): +def download_SNI() -> None: print("Updating SNI") machine_to_go = { "x86_64": "amd64", @@ -94,7 +93,7 @@ def download_SNI(): platform_name = platform.system().lower() machine_name = platform.machine().lower() # force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH - machine_name = "amd64" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name) + machine_name = "universal" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name) with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request: data = json.load(request) files = data["assets"] @@ -105,17 +104,19 @@ def download_SNI(): download_url: str = file["browser_download_url"] machine_match = download_url.rsplit("-", 1)[1].split(".", 1)[0] == machine_name if platform_name in download_url and machine_match: + source_url = download_url # prefer "many" builds if "many" in download_url: - source_url = download_url break - source_url = download_url + # prefer the correct windows or windows7 build + if platform_name == "windows" and ("windows7" in download_url) == (sys.version_info < (3, 9)): + break if source_url and source_url.endswith(".zip"): with urllib.request.urlopen(source_url) as download: with zipfile.ZipFile(io.BytesIO(download.read()), "r") as zf: - for member in zf.infolist(): - zf.extract(member, path="SNI") + for zf_member in zf.infolist(): + zf.extract(zf_member, path="SNI") print(f"Downloaded SNI from {source_url}") elif source_url and (source_url.endswith(".tar.xz") or source_url.endswith(".tar.gz")): @@ -129,11 +130,13 @@ def download_SNI(): raise ValueError(f"Unexpected file '{member.name}' in {source_url}") elif member.isdir() and not sni_dir: sni_dir = member.name - elif member.isfile() and not sni_dir or not member.name.startswith(sni_dir): + elif member.isfile() and not sni_dir or sni_dir and not member.name.startswith(sni_dir): raise ValueError(f"Expected folder before '{member.name}' in {source_url}") elif member.isfile() and sni_dir: tf.extract(member) # sadly SNI is in its own folder on non-windows, so we need to rename + if not sni_dir: + raise ValueError("Did not find SNI in archive") shutil.rmtree("SNI", True) os.rename(sni_dir, "SNI") print(f"Downloaded SNI from {source_url}") @@ -145,7 +148,7 @@ def download_SNI(): print(f"No SNI found for system spec {platform_name} {machine_name}") -signtool: typing.Optional[str] +signtool: Optional[str] if os.path.exists("X:/pw.txt"): print("Using signtool") with open("X:/pw.txt", encoding="utf-8-sig") as f: @@ -197,13 +200,13 @@ extra_data = ["LICENSE", "data", "EnemizerCLI", "SNI"] extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else [] -def remove_sprites_from_folder(folder): +def remove_sprites_from_folder(folder: Path) -> None: for file in os.listdir(folder): if file != ".gitignore": os.remove(folder / file) -def _threaded_hash(filepath): +def _threaded_hash(filepath: Union[str, Path]) -> str: hasher = sha3_512() hasher.update(open(filepath, "rb").read()) return base64.b85encode(hasher.digest()).decode() @@ -217,11 +220,11 @@ class BuildCommand(setuptools.command.build.build): yes: bool last_yes: bool = False # used by sub commands of build - def initialize_options(self): + def initialize_options(self) -> None: super().initialize_options() type(self).last_yes = self.yes = False - def finalize_options(self): + def finalize_options(self) -> None: super().finalize_options() type(self).last_yes = self.yes @@ -233,27 +236,27 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): ('extra-data=', None, 'Additional files to add.'), ] yes: bool - extra_data: Iterable # [any] not available in 3.8 - extra_libs: Iterable # work around broken include_files + extra_data: Iterable[str] + extra_libs: Iterable[str] # work around broken include_files buildfolder: Path libfolder: Path library: Path buildtime: datetime.datetime - def initialize_options(self): + def initialize_options(self) -> None: super().initialize_options() self.yes = BuildCommand.last_yes self.extra_data = [] self.extra_libs = [] - def finalize_options(self): + def finalize_options(self) -> None: super().finalize_options() self.buildfolder = self.build_exe self.libfolder = Path(self.buildfolder, "lib") self.library = Path(self.libfolder, "library.zip") - def installfile(self, path, subpath=None, keep_content: bool = False): + def installfile(self, path: Path, subpath: Optional[Union[str, Path]] = None, keep_content: bool = False) -> None: folder = self.buildfolder if subpath: folder /= subpath @@ -268,7 +271,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): else: print('Warning,', path, 'not found') - def create_manifest(self, create_hashes=False): + def create_manifest(self, create_hashes: bool = False) -> None: # Since the setup is now split into components and the manifest is not, # it makes most sense to just remove the hashes for now. Not aware of anyone using them. hashes = {} @@ -290,7 +293,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): json.dump(manifest, open(manifestpath, "wt"), indent=4) print("Created Manifest") - def run(self): + def run(self) -> None: # start downloading sni asap sni_thread = threading.Thread(target=download_SNI, name="SNI Downloader") sni_thread.start() @@ -318,7 +321,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): f"{ex}\nPlease close all AP instances and delete manually.") # regular cx build - self.buildtime = datetime.datetime.utcnow() + self.buildtime = datetime.datetime.now(datetime.timezone.utc) super().run() # manually copy built modules to lib folder. cx_Freeze does not know they exist. @@ -341,7 +344,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): # post build steps if is_windows: # kivy_deps is win32 only, linux picks them up automatically - from kivy_deps import sdl2, glew + from kivy_deps import sdl2, glew # type: ignore for folder in sdl2.dep_bins + glew.dep_bins: shutil.copytree(folder, self.libfolder, dirs_exist_ok=True) print(f"copying {folder} -> {self.libfolder}") @@ -362,7 +365,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): self.installfile(Path(data)) # kivi data files - import kivy + import kivy # type: ignore[import-untyped] shutil.copytree(os.path.join(os.path.dirname(kivy.__file__), "data"), self.buildfolder / "data", dirs_exist_ok=True) @@ -372,7 +375,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): from worlds.AutoWorld import AutoWorldRegister assert not non_apworlds - set(AutoWorldRegister.world_types), \ f"Unknown world {non_apworlds - set(AutoWorldRegister.world_types)} designated for .apworld" - folders_to_remove: typing.List[str] = [] + folders_to_remove: List[str] = [] disabled_worlds_folder = "worlds_disabled" for entry in os.listdir(disabled_worlds_folder): if os.path.isdir(os.path.join(disabled_worlds_folder, entry)): @@ -393,7 +396,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): shutil.rmtree(world_directory) shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml") try: - from maseya import z3pr + from maseya import z3pr # type: ignore[import-untyped] except ImportError: print("Maseya Palette Shuffle not found, skipping data files.") else: @@ -444,16 +447,16 @@ class AppImageCommand(setuptools.Command): ("app-exec=", None, "The application to run inside the image."), ("yes", "y", 'Answer "yes" to all questions.'), ] - build_folder: typing.Optional[Path] - dist_file: typing.Optional[Path] - app_dir: typing.Optional[Path] + build_folder: Optional[Path] + dist_file: Optional[Path] + app_dir: Optional[Path] app_name: str - app_exec: typing.Optional[Path] - app_icon: typing.Optional[Path] # source file + app_exec: Optional[Path] + app_icon: Optional[Path] # source file app_id: str # lower case name, used for icon and .desktop yes: bool - def write_desktop(self): + def write_desktop(self) -> None: assert self.app_dir, "Invalid app_dir" desktop_filename = self.app_dir / f"{self.app_id}.desktop" with open(desktop_filename, 'w', encoding="utf-8") as f: @@ -468,7 +471,7 @@ class AppImageCommand(setuptools.Command): ))) desktop_filename.chmod(0o755) - def write_launcher(self, default_exe: Path): + def write_launcher(self, default_exe: Path) -> None: assert self.app_dir, "Invalid app_dir" launcher_filename = self.app_dir / "AppRun" with open(launcher_filename, 'w', encoding="utf-8") as f: @@ -491,7 +494,7 @@ $APPDIR/$exe "$@" """) launcher_filename.chmod(0o755) - def install_icon(self, src: Path, name: typing.Optional[str] = None, symlink: typing.Optional[Path] = None): + def install_icon(self, src: Path, name: Optional[str] = None, symlink: Optional[Path] = None) -> None: assert self.app_dir, "Invalid app_dir" try: from PIL import Image @@ -513,7 +516,8 @@ $APPDIR/$exe "$@" if symlink: symlink.symlink_to(dest_file.relative_to(symlink.parent)) - def initialize_options(self): + def initialize_options(self) -> None: + assert self.distribution.metadata.name self.build_folder = None self.app_dir = None self.app_name = self.distribution.metadata.name @@ -527,17 +531,22 @@ $APPDIR/$exe "$@" )) self.yes = False - def finalize_options(self): + def finalize_options(self) -> None: + assert self.build_folder if not self.app_dir: self.app_dir = self.build_folder.parent / "AppDir" self.app_id = self.app_name.lower() - def run(self): + def run(self) -> None: + assert self.build_folder and self.dist_file, "Command not properly set up" + assert ( + self.app_icon and self.app_id and self.app_dir and self.app_exec and self.app_name + ), "AppImageCommand not properly set up" self.dist_file.parent.mkdir(parents=True, exist_ok=True) if self.app_dir.is_dir(): shutil.rmtree(self.app_dir) self.app_dir.mkdir(parents=True) - opt_dir = self.app_dir / "opt" / self.distribution.metadata.name + opt_dir = self.app_dir / "opt" / self.app_name shutil.copytree(self.build_folder, opt_dir) root_icon = self.app_dir / f'{self.app_id}{self.app_icon.suffix}' self.install_icon(self.app_icon, self.app_id, symlink=root_icon) @@ -548,7 +557,7 @@ $APPDIR/$exe "$@" subprocess.call(f'ARCH={build_arch} ./appimagetool -n "{self.app_dir}" "{self.dist_file}"', shell=True) -def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: +def find_libs(*args: str) -> Sequence[Tuple[str, str]]: """Try to find system libraries to be included.""" if not args: return [] @@ -556,7 +565,7 @@ def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: arch = build_arch.replace('_', '-') libc = 'libc6' # we currently don't support musl - def parse(line): + def parse(line: str) -> Tuple[Tuple[str, str, str], str]: lib, path = line.strip().split(' => ') lib, typ = lib.split(' ', 1) for test_arch in ('x86-64', 'i386', 'aarch64'): @@ -577,26 +586,29 @@ def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: ldconfig = shutil.which("ldconfig") assert ldconfig, "Make sure ldconfig is in PATH" data = subprocess.run([ldconfig, "-p"], capture_output=True, text=True).stdout.split("\n")[1:] - find_libs.cache = { # type: ignore [attr-defined] + find_libs.cache = { # type: ignore[attr-defined] k: v for k, v in (parse(line) for line in data if "=>" in line) } - def find_lib(lib, arch, libc): - for k, v in find_libs.cache.items(): + def find_lib(lib: str, arch: str, libc: str) -> Optional[str]: + cache: Dict[Tuple[str, str, str], str] = getattr(find_libs, "cache") + for k, v in cache.items(): if k == (lib, arch, libc): return v - for k, v, in find_libs.cache.items(): + for k, v, in cache.items(): if k[0].startswith(lib) and k[1] == arch and k[2] == libc: return v return None - res = [] + res: List[Tuple[str, str]] = [] for arg in args: # try exact match, empty libc, empty arch, empty arch and libc file = find_lib(arg, arch, libc) file = file or find_lib(arg, arch, '') file = file or find_lib(arg, '', libc) file = file or find_lib(arg, '', '') + if not file: + raise ValueError(f"Could not find lib {arg}") # resolve symlinks for n in range(0, 5): res.append((file, os.path.join('lib', os.path.basename(file)))) @@ -620,9 +632,9 @@ cx_Freeze.setup( "packages": ["worlds", "kivy", "cymem", "websockets"], "includes": [], "excludes": ["numpy", "Cython", "PySide2", "PIL", - "pandas"], + "pandas", "zstandard"], "zip_include_packages": ["*"], - "zip_exclude_packages": ["worlds", "sc2", "orjson"], # TODO: remove orjson here once we drop py3.8 support + "zip_exclude_packages": ["worlds", "sc2"], "include_files": [], # broken in cx 6.14.0, we use more special sauce now "include_msvcr": False, "replace_paths": ["*."], diff --git a/test/__init__.py b/test/__init__.py index 37ebe3f627..ab9383b3cd 100644 --- a/test/__init__.py +++ b/test/__init__.py @@ -4,6 +4,7 @@ import warnings import settings warnings.simplefilter("always") +warnings.filterwarnings(action="ignore", category=DeprecationWarning, module="s2clientprotocol") settings.no_gui = True settings.skip_autosave = True diff --git a/test/general/test_fill.py b/test/general/test_fill.py index 2dba147aca..c8bcec9581 100644 --- a/test/general/test_fill.py +++ b/test/general/test_fill.py @@ -688,8 +688,8 @@ class TestDistributeItemsRestrictive(unittest.TestCase): for item in multiworld.get_items(): item.classification = ItemClassification.useful - multiworld.local_items[player1.id].value = set(names(player1.basic_items)) - multiworld.local_items[player2.id].value = set(names(player2.basic_items)) + multiworld.worlds[player1.id].options.local_items.value = set(names(player1.basic_items)) + multiworld.worlds[player2.id].options.local_items.value = set(names(player2.basic_items)) locality_rules(multiworld) distribute_items_restrictive(multiworld) @@ -795,8 +795,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression(self) -> None: """Tests that progression balancing moves progression items earlier""" - self.multiworld.progression_balancing[self.player1.id].value = 50 - self.multiworld.progression_balancing[self.player2.id].value = 50 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -808,8 +808,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression_light(self) -> None: """Test that progression balancing still moves items earlier on minimum value""" - self.multiworld.progression_balancing[self.player1.id].value = 1 - self.multiworld.progression_balancing[self.player2.id].value = 1 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 1 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 1 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -822,8 +822,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression_heavy(self) -> None: """Test that progression balancing moves items earlier on maximum value""" - self.multiworld.progression_balancing[self.player1.id].value = 99 - self.multiworld.progression_balancing[self.player2.id].value = 99 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 99 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 99 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -836,8 +836,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_skips_balancing_progression(self) -> None: """Test that progression balancing is skipped when players have it disabled""" - self.multiworld.progression_balancing[self.player1.id].value = 0 - self.multiworld.progression_balancing[self.player2.id].value = 0 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 0 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 0 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -849,8 +849,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_ignores_priority_locations(self) -> None: """Test that progression items on priority locations don't get moved by balancing""" - self.multiworld.progression_balancing[self.player1.id].value = 50 - self.multiworld.progression_balancing[self.player2.id].value = 50 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50 self.player2.prog_items[0].location.progress_type = LocationProgressType.PRIORITY diff --git a/test/general/test_items.py b/test/general/test_items.py index 9cc91a1b00..64ce1b6997 100644 --- a/test/general/test_items.py +++ b/test/general/test_items.py @@ -80,3 +80,21 @@ class TestBase(unittest.TestCase): call_all(multiworld, step) self.assertEqual(created_items, multiworld.itempool, f"{game_name} modified the itempool during {step}") + + def test_locality_not_modified(self): + """Test that worlds don't modify the locality of items after duplicates are resolved""" + gen_steps = ("generate_early", "create_regions", "create_items") + additional_steps = ("set_rules", "generate_basic", "pre_fill") + worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()} + for game_name, world_type in worlds_to_test.items(): + with self.subTest("Game", game=game_name): + multiworld = setup_solo_multiworld(world_type, gen_steps) + local_items = multiworld.worlds[1].options.local_items.value.copy() + non_local_items = multiworld.worlds[1].options.non_local_items.value.copy() + for step in additional_steps: + with self.subTest("step", step=step): + call_all(multiworld, step) + self.assertEqual(local_items, multiworld.worlds[1].options.local_items.value, + f"{game_name} modified local_items during {step}") + self.assertEqual(non_local_items, multiworld.worlds[1].options.non_local_items.value, + f"{game_name} modified non_local_items during {step}") diff --git a/test/general/test_options.py b/test/general/test_options.py index 2229b7ea7e..7a3743e5a4 100644 --- a/test/general/test_options.py +++ b/test/general/test_options.py @@ -21,6 +21,17 @@ class TestOptions(unittest.TestCase): self.assertFalse(hasattr(world_type, "options"), f"Unexpected assignment to {world_type.__name__}.options!") + def test_duplicate_options(self) -> None: + """Tests that a world doesn't reuse the same option class.""" + for game_name, world_type in AutoWorldRegister.world_types.items(): + with self.subTest(game=game_name): + seen_options = set() + for option in world_type.options_dataclass.type_hints.values(): + if not option.visibility: + continue + self.assertFalse(option in seen_options, f"{option} found in assigned options multiple times.") + seen_options.add(option) + def test_item_links_name_groups(self): """Tests that item links successfully unfold item_name_groups""" item_link_groups = [ @@ -59,3 +70,12 @@ class TestOptions(unittest.TestCase): item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)} for link in item_links.values(): self.assertEqual(link.value[0], item_link_group[0]) + + def test_pickle_dumps(self): + """Test options can be pickled into database for WebHost generation""" + import pickle + for gamename, world_type in AutoWorldRegister.world_types.items(): + if not world_type.hidden: + for option_key, option in world_type.options_dataclass.type_hints.items(): + with self.subTest(game=gamename, option=option_key): + pickle.dumps(option.from_any(option.default)) diff --git a/test/general/test_settings.py b/test/general/test_settings.py new file mode 100644 index 0000000000..165d7982b5 --- /dev/null +++ b/test/general/test_settings.py @@ -0,0 +1,16 @@ +from unittest import TestCase + +from settings import Group +from worlds.AutoWorld import AutoWorldRegister + + +class TestSettings(TestCase): + def test_settings_can_update(self) -> None: + """ + Test that world settings can update. + """ + for game_name, world_type in AutoWorldRegister.world_types.items(): + with self.subTest(game=game_name): + if world_type.settings is not None: + assert isinstance(world_type.settings, Group) + world_type.settings.update({}) # a previous bug had a crash in this call to update diff --git a/test/multiworld/test_multiworlds.py b/test/multiworld/test_multiworlds.py index 8415ac4c84..3c1d0e4544 100644 --- a/test/multiworld/test_multiworlds.py +++ b/test/multiworld/test_multiworlds.py @@ -71,7 +71,7 @@ class TestTwoPlayerMulti(MultiworldTestBase): for world in self.multiworld.worlds.values(): world.options.accessibility.value = Accessibility.option_full self.assertSteps(gen_steps) - with self.subTest("filling multiworld", seed=self.multiworld.seed): - distribute_items_restrictive(self.multiworld) - call_all(self.multiworld, "post_fill") - self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") + with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed): + distribute_items_restrictive(self.multiworld) + call_all(self.multiworld, "post_fill") + self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") diff --git a/test/options/test_generate_templates.py b/test/options/test_generate_templates.py new file mode 100644 index 0000000000..cab97c54b1 --- /dev/null +++ b/test/options/test_generate_templates.py @@ -0,0 +1,55 @@ +import unittest + +from pathlib import Path +from tempfile import TemporaryDirectory +from typing import TYPE_CHECKING, Dict, Type +from Utils import parse_yaml + +if TYPE_CHECKING: + from worlds.AutoWorld import World + + +class TestGenerateYamlTemplates(unittest.TestCase): + old_world_types: Dict[str, Type["World"]] + + def setUp(self) -> None: + import worlds.AutoWorld + + self.old_world_types = worlds.AutoWorld.AutoWorldRegister.world_types + + def tearDown(self) -> None: + import worlds.AutoWorld + + worlds.AutoWorld.AutoWorldRegister.world_types = self.old_world_types + + if "World: with colon" in worlds.AutoWorld.AutoWorldRegister.world_types: + del worlds.AutoWorld.AutoWorldRegister.world_types["World: with colon"] + + def test_name_with_colon(self) -> None: + from Options import generate_yaml_templates + from worlds.AutoWorld import AutoWorldRegister + from worlds.AutoWorld import World + + class WorldWithColon(World): + game = "World: with colon" + item_name_to_id = {} + location_name_to_id = {} + + AutoWorldRegister.world_types = {WorldWithColon.game: WorldWithColon} + with TemporaryDirectory(f"archipelago_{__name__}") as temp_dir: + generate_yaml_templates(temp_dir) + path: Path + for path in Path(temp_dir).iterdir(): + self.assertTrue(path.is_file()) + self.assertTrue(path.suffix == ".yaml") + with path.open(encoding="utf-8") as f: + try: + data = parse_yaml(f) + except: + f.seek(0) + print(f"Error in {path.name}:\n{f.read()}") + raise + self.assertIn("game", data) + self.assertIn(":", data["game"]) + self.assertIn(data["game"], data) + self.assertIsInstance(data[data["game"]], dict) diff --git a/test/programs/data/weights/weights.yaml b/test/programs/data/weights/weights.yaml new file mode 100644 index 0000000000..1e3c65d8f9 --- /dev/null +++ b/test/programs/data/weights/weights.yaml @@ -0,0 +1,10 @@ +name: Player{number} +game: Archipelago # we only need to test options work and this "supports" all the base options +Archipelago: + progression_balancing: + 0: 50 + 50: 50 + 99: 50 + accessibility: + 0: 50 + 2: 50 diff --git a/test/programs/test_generate.py b/test/programs/test_generate.py index 9281c9c753..51800a0ec5 100644 --- a/test/programs/test_generate.py +++ b/test/programs/test_generate.py @@ -92,3 +92,48 @@ class TestGenerateMain(unittest.TestCase): user_path.cached_path = user_path_backup self.assertOutput(self.output_tempdir.name) + + +class TestGenerateWeights(TestGenerateMain): + """Tests Generate.py using a weighted file to generate for multiple players.""" + + # this test will probably break if something in generation is changed that affects the seed before the weights get processed + # can be fixed by changing the expected_results dict + generate_dir = TestGenerateMain.generate_dir + run_dir = TestGenerateMain.run_dir + abs_input_dir = Path(__file__).parent / "data" / "weights" + rel_input_dir = abs_input_dir.relative_to(run_dir) # directly supplied relative paths are relative to cwd + yaml_input_dir = abs_input_dir.relative_to(generate_dir) # yaml paths are relative to user_path + + # don't need to run these tests + test_generate_absolute = None + test_generate_relative = None + + def test_generate_yaml(self): + from settings import get_settings + from Utils import user_path, local_path + settings = get_settings() + settings.generator.player_files_path = settings.generator.PlayerFilesPath(self.yaml_input_dir) + settings.generator.players = 5 # arbitrary number, should be enough + settings._filename = None + user_path_backup = user_path.cached_path + user_path.cached_path = local_path() + try: + sys.argv = [sys.argv[0], "--seed", "1"] + namespace, seed = Generate.main() + finally: + user_path.cached_path = user_path_backup + + # there's likely a better way to do this, but hardcode the results from seed 1 to ensure they're always this + expected_results = { + "accessibility": [0, 2, 0, 2, 2], + "progression_balancing": [0, 50, 99, 0, 50], + } + + self.assertEqual(seed, 1) + for option_name, results in expected_results.items(): + for player, result in enumerate(results, 1): + self.assertEqual( + result, getattr(namespace, option_name)[player].value, + "Generated results from weights file did not match expected value." + ) diff --git a/test/webhost/data/One_Archipelago.archipelago b/test/webhost/data/One_Archipelago.archipelago new file mode 100644 index 0000000000..8b7a8ce0a8 Binary files /dev/null and b/test/webhost/data/One_Archipelago.archipelago differ diff --git a/test/webhost/test_docs.py b/test/webhost/test_docs.py index 68aba05f9d..1e6c1b88f4 100644 --- a/test/webhost/test_docs.py +++ b/test/webhost/test_docs.py @@ -30,10 +30,16 @@ class TestDocs(unittest.TestCase): def test_has_game_info(self): for game_name, world_type in AutoWorldRegister.world_types.items(): if not world_type.hidden: - target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game_name) + safe_name = Utils.get_file_safe_name(game_name) + target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", safe_name) for game_info_lang in world_type.web.game_info_languages: with self.subTest(game_name): self.assertTrue( - os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')), + safe_name == game_name or + not os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')), + f'Info docs have be named _{safe_name}.md for {game_name}.' + ) + self.assertTrue( + os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{safe_name}.md')), f'{game_name} missing game info file for "{game_info_lang}" language.' ) diff --git a/test/webhost/test_generate.py b/test/webhost/test_generate.py new file mode 100644 index 0000000000..5440f6e02b --- /dev/null +++ b/test/webhost/test_generate.py @@ -0,0 +1,73 @@ +import zipfile +from io import BytesIO + +from flask import url_for + +from . import TestBase + + +class TestGenerate(TestBase): + def test_valid_yaml(self) -> None: + """ + Verify that posting a valid yaml will start generating a game. + """ + with self.app.app_context(), self.app.test_request_context(): + yaml_data = """ + name: Player1 + game: Archipelago + Archipelago: {} + """ + response = self.client.post(url_for("generate"), + data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")}, + follow_redirects=True) + self.assertEqual(response.status_code, 200) + self.assertTrue("/seed/" in response.request.path or + "/wait/" in response.request.path, + f"Response did not properly redirect ({response.request.path})") + + def test_empty_zip(self) -> None: + """ + Verify that posting an empty zip will give an error. + """ + with self.app.app_context(), self.app.test_request_context(): + zip_data = BytesIO() + zipfile.ZipFile(zip_data, "w").close() + zip_data.seek(0) + self.assertGreater(len(zip_data.read()), 0) + zip_data.seek(0) + response = self.client.post(url_for("generate"), + data={"file": (zip_data, "test.zip")}, + follow_redirects=True) + self.assertIn("user-message", response.text, + "Request did not call flash()") + self.assertIn("not find any valid files", response.text, + "Response shows unexpected error") + self.assertIn("generate-game-form", response.text, + "Response did not get user back to the form") + + def test_too_many_players(self) -> None: + """ + Verify that posting too many players will give an error. + """ + max_roll = self.app.config["MAX_ROLL"] + # validate that max roll has a sensible value, otherwise we probably changed how it works + self.assertIsInstance(max_roll, int) + self.assertGreater(max_roll, 1) + self.assertLess(max_roll, 100) + # create a yaml with max_roll+1 players and watch it fail + with self.app.app_context(), self.app.test_request_context(): + yaml_data = "---\n".join([ + f"name: Player{n}\n" + "game: Archipelago\n" + "Archipelago: {}\n" + for n in range(1, max_roll + 2) + ]) + response = self.client.post(url_for("generate"), + data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")}, + follow_redirects=True) + self.assertIn("user-message", response.text, + "Request did not call flash()") + self.assertIn("limited to", response.text, + "Response shows unexpected error") + self.assertIn("generate-game-form", response.text, + "Response did not get user back to the form") diff --git a/test/webhost/test_host_room.py b/test/webhost/test_host_room.py index e9dae41dd0..4aa83e3b1c 100644 --- a/test/webhost/test_host_room.py +++ b/test/webhost/test_host_room.py @@ -131,7 +131,8 @@ class TestHostFakeRoom(TestBase): f.write(text) with self.app.app_context(), self.app.test_request_context(): - response = self.client.get(url_for("host_room", room=self.room_id)) + response = self.client.get(url_for("host_room", room=self.room_id), + headers={"User-Agent": "Mozilla/5.0"}) response_text = response.get_data(True) self.assertEqual(response.status_code, 200) self.assertIn("href=\"/seed/", response_text) diff --git a/test/webhost/test_option_presets.py b/test/webhost/test_option_presets.py index b0af8a8711..7105c7f805 100644 --- a/test/webhost/test_option_presets.py +++ b/test/webhost/test_option_presets.py @@ -1,5 +1,6 @@ import unittest +from BaseClasses import PlandoOptions from worlds import AutoWorldRegister from Options import ItemDict, NamedRange, NumericOption, OptionList, OptionSet @@ -14,6 +15,10 @@ class TestOptionPresets(unittest.TestCase): with self.subTest(game=game_name, preset=preset_name, option=option_name): try: option = world_type.options_dataclass.type_hints[option_name].from_any(option_value) + # some options may need verification to ensure the provided option is actually valid + # pass in all plando options in case a preset wants to require certain plando options + # for some reason + option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions))) supported_types = [NumericOption, OptionSet, OptionList, ItemDict] if not any([issubclass(option.__class__, t) for t in supported_types]): self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' " diff --git a/test/webhost/test_tracker.py b/test/webhost/test_tracker.py new file mode 100644 index 0000000000..58145d77f3 --- /dev/null +++ b/test/webhost/test_tracker.py @@ -0,0 +1,95 @@ +import os +import pickle +from pathlib import Path +from typing import ClassVar +from uuid import UUID, uuid4 + +from flask import url_for + +from . import TestBase + + +class TestTracker(TestBase): + room_id: UUID + tracker_uuid: UUID + log_filename: str + data: ClassVar[bytes] + + @classmethod + def setUpClass(cls) -> None: + super().setUpClass() + with (Path(__file__).parent / "data" / "One_Archipelago.archipelago").open("rb") as f: + cls.data = f.read() + + def setUp(self) -> None: + from pony.orm import db_session + from MultiServer import Context as MultiServerContext + from Utils import user_path + from WebHostLib.models import GameDataPackage, Room, Seed + + super().setUp() + + multidata = MultiServerContext.decompress(self.data) + + with self.client.session_transaction() as session: + session["_id"] = uuid4() + self.tracker_uuid = uuid4() + with db_session: + # store game datapackage(s) + for game, game_data in multidata["datapackage"].items(): + if not GameDataPackage.get(checksum=game_data["checksum"]): + GameDataPackage(checksum=game_data["checksum"], + data=pickle.dumps(game_data)) + # create an empty seed and a room from it + seed = Seed(multidata=self.data, owner=session["_id"]) + room = Room(seed=seed, owner=session["_id"], tracker=self.tracker_uuid) + self.room_id = room.id + self.log_filename = user_path("logs", f"{self.room_id}.txt") + + def tearDown(self) -> None: + from pony.orm import db_session, select + from WebHostLib.models import Command, Room + + with db_session: + for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore + command.delete() + room: Room = Room.get(id=self.room_id) + room.seed.delete() + room.delete() + + try: + os.unlink(self.log_filename) + except FileNotFoundError: + pass + + def test_valid_if_modified_since(self) -> None: + """ + Verify that we get a 200 response for valid If-Modified-Since + """ + with self.app.app_context(), self.app.test_request_context(): + response = self.client.get( + url_for( + "get_player_tracker", + tracker=self.tracker_uuid, + tracked_team=0, + tracked_player=1, + ), + headers={"If-Modified-Since": "Wed, 21 Oct 2015 07:28:00 GMT"}, + ) + self.assertEqual(response.status_code, 200) + + def test_invalid_if_modified_since(self) -> None: + """ + Verify that we get a 400 response for invalid If-Modified-Since + """ + with self.app.app_context(), self.app.test_request_context(): + response = self.client.get( + url_for( + "get_player_tracker", + tracker=self.tracker_uuid, + tracked_team=1, + tracked_player=0, + ), + headers={"If-Modified-Since": "Wed, 21 Oct 2015 07:28:00"}, # missing timezone + ) + self.assertEqual(response.status_code, 400) diff --git a/worlds/AutoSNIClient.py b/worlds/AutoSNIClient.py index 2b984d9c88..f9444eee73 100644 --- a/worlds/AutoSNIClient.py +++ b/worlds/AutoSNIClient.py @@ -1,9 +1,8 @@ from __future__ import annotations import abc -from typing import TYPE_CHECKING, ClassVar, Dict, Iterable, Tuple, Any, Optional, Union - -from typing_extensions import TypeGuard +import logging +from typing import TYPE_CHECKING, ClassVar, Dict, Iterable, Tuple, Any, Optional, Union, TypeGuard from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components @@ -60,8 +59,12 @@ class AutoSNIClientRegister(abc.ABCMeta): @staticmethod async def get_handler(ctx: SNIContext) -> Optional[SNIClient]: for _game, handler in AutoSNIClientRegister.game_handlers.items(): - if await handler.validate_rom(ctx): - return handler + try: + if await handler.validate_rom(ctx): + return handler + except Exception as e: + text_file_logger = logging.getLogger() + text_file_logger.exception(e) return None diff --git a/worlds/AutoWorld.py b/worlds/AutoWorld.py index 19ec9a14a8..ded8701d3b 100644 --- a/worlds/AutoWorld.py +++ b/worlds/AutoWorld.py @@ -10,7 +10,7 @@ from dataclasses import make_dataclass from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union) -from Options import item_and_loc_options, OptionGroup, PerGameCommonOptions +from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions from BaseClasses import CollectionState if TYPE_CHECKING: @@ -33,7 +33,10 @@ class AutoWorldRegister(type): # lazy loading + caching to minimize runtime cost if cls.__settings is None: from settings import get_settings - cls.__settings = get_settings()[cls.settings_key] + try: + cls.__settings = get_settings()[cls.settings_key] + except AttributeError: + return None return cls.__settings def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoWorldRegister: @@ -342,7 +345,7 @@ class World(metaclass=AutoWorldRegister): # overridable methods that get called by Main.py, sorted by execution order # can also be implemented as a classmethod and called "stage_", - # in that case the MultiWorld object is passed as an argument, and it gets called once for the entire multiworld. + # in that case the MultiWorld object is passed as the first argument, and it gets called once for the entire multiworld. # An example of this can be found in alttp as stage_pre_fill @classmethod @@ -480,6 +483,7 @@ class World(metaclass=AutoWorldRegister): group = cls(multiworld, new_player_id) group.options = cls.options_dataclass(**{option_key: option.from_any(option.default) for option_key, option in cls.options_dataclass.type_hints.items()}) + group.options.accessibility = ItemsAccessibility(ItemsAccessibility.option_items) return group diff --git a/worlds/LauncherComponents.py b/worlds/LauncherComponents.py index fe6e44bb30..7f178f1739 100644 --- a/worlds/LauncherComponents.py +++ b/worlds/LauncherComponents.py @@ -100,10 +100,16 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path apworld_path = pathlib.Path(apworld_src) - module_name = pathlib.Path(apworld_path.name).stem try: import zipfile - zipfile.ZipFile(apworld_path).open(module_name + "/__init__.py") + zip = zipfile.ZipFile(apworld_path) + directories = [f.name for f in zipfile.Path(zip).iterdir() if f.is_dir()] + if len(directories) == 1 and directories[0] in apworld_path.stem: + module_name = directories[0] + apworld_name = module_name + ".apworld" + else: + raise Exception("APWorld appears to be invalid or damaged. (expected a single directory)") + zip.open(module_name + "/__init__.py") except ValueError as e: raise Exception("Archive appears invalid or damaged.") from e except KeyError as e: @@ -122,7 +128,7 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path # TODO: run generic test suite over the apworld. # TODO: have some kind of version system to tell from metadata if the apworld should be compatible. - target = pathlib.Path(worlds.user_folder) / apworld_path.name + target = pathlib.Path(worlds.user_folder) / apworld_name import shutil shutil.copyfile(apworld_path, target) @@ -201,6 +207,7 @@ components: List[Component] = [ ] +# if registering an icon from within an apworld, the format "ap:module.name/path/to/file.png" can be used icon_paths = { 'icon': local_path('data', 'icon.png'), 'mcicon': local_path('data', 'mcicon.png'), diff --git a/worlds/__init__.py b/worlds/__init__.py index c277ac9ca1..7db651bdd9 100644 --- a/worlds/__init__.py +++ b/worlds/__init__.py @@ -66,19 +66,12 @@ class WorldSource: start = time.perf_counter() if self.is_zip: importer = zipimport.zipimporter(self.resolved_path) - if hasattr(importer, "find_spec"): # new in Python 3.10 - spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0]) - assert spec, f"{self.path} is not a loadable module" - mod = importlib.util.module_from_spec(spec) - else: # TODO: remove with 3.8 support - mod = importer.load_module(os.path.basename(self.path).rsplit(".", 1)[0]) + spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0]) + assert spec, f"{self.path} is not a loadable module" + mod = importlib.util.module_from_spec(spec) + + mod.__package__ = f"worlds.{mod.__package__}" - if mod.__package__ is not None: - mod.__package__ = f"worlds.{mod.__package__}" - else: - # load_module does not populate package, we'll have to assume mod.__name__ is correct here - # probably safe to remove with 3.8 support - mod.__package__ = f"worlds.{mod.__name__}" mod.__name__ = f"worlds.{mod.__name__}" sys.modules[mod.__name__] = mod with warnings.catch_warnings(): diff --git a/worlds/_bizhawk/__init__.py b/worlds/_bizhawk/__init__.py index 74f2954b98..3627f385c2 100644 --- a/worlds/_bizhawk/__init__.py +++ b/worlds/_bizhawk/__init__.py @@ -223,8 +223,8 @@ async def set_message_interval(ctx: BizHawkContext, value: float) -> None: raise SyncError(f"Expected response of type SET_MESSAGE_INTERVAL_RESPONSE but got {res['type']}") -async def guarded_read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int, str]], - guard_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> typing.Optional[typing.List[bytes]]: +async def guarded_read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]], + guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> typing.Optional[typing.List[bytes]]: """Reads an array of bytes at 1 or more addresses if and only if every byte in guard_list matches its expected value. @@ -266,7 +266,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[ return ret -async def read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int, str]]) -> typing.List[bytes]: +async def read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]]) -> typing.List[bytes]: """Reads data at 1 or more addresses. Items in `read_list` should be organized `(address, size, domain)` where @@ -278,8 +278,8 @@ async def read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int return await guarded_read(ctx, read_list, []) -async def guarded_write(ctx: BizHawkContext, write_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]], - guard_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> bool: +async def guarded_write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]], + guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> bool: """Writes data to 1 or more addresses if and only if every byte in guard_list matches its expected value. Items in `write_list` should be organized `(address, value, domain)` where @@ -316,7 +316,7 @@ async def guarded_write(ctx: BizHawkContext, write_list: typing.List[typing.Tupl return True -async def write(ctx: BizHawkContext, write_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> None: +async def write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> None: """Writes data to 1 or more addresses. Items in write_list should be organized `(address, value, domain)` where diff --git a/worlds/_bizhawk/client.py b/worlds/_bizhawk/client.py index 00370c277a..415b663e60 100644 --- a/worlds/_bizhawk/client.py +++ b/worlds/_bizhawk/client.py @@ -15,7 +15,7 @@ if TYPE_CHECKING: def launch_client(*args) -> None: from .context import launch - launch_subprocess(launch, name="BizHawkClient") + launch_subprocess(launch, name="BizHawkClient", args=args) component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client, diff --git a/worlds/_bizhawk/context.py b/worlds/_bizhawk/context.py index 896c8fb7b5..2a3965a54f 100644 --- a/worlds/_bizhawk/context.py +++ b/worlds/_bizhawk/context.py @@ -239,11 +239,11 @@ async def _patch_and_run_game(patch_file: str): logger.exception(exc) -def launch() -> None: +def launch(*launch_args) -> None: async def main(): parser = get_base_parser() parser.add_argument("patch_file", default="", type=str, nargs="?", help="Path to an Archipelago patch file") - args = parser.parse_args() + args = parser.parse_args(launch_args) ctx = BizHawkClientContext(args.connect, args.password) ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop") diff --git a/worlds/adventure/__init__.py b/worlds/adventure/__init__.py index ed5ebbd3dc..4fde1482cf 100644 --- a/worlds/adventure/__init__.py +++ b/worlds/adventure/__init__.py @@ -446,7 +446,7 @@ class AdventureWorld(World): # end of ordered Main.py calls def create_item(self, name: str) -> Item: - item_data: ItemData = item_table.get(name) + item_data: ItemData = item_table[name] return AdventureItem(name, item_data.classification, item_data.id, self.player) def create_event(self, name: str, classification: ItemClassification) -> Item: diff --git a/worlds/ahit/Client.py b/worlds/ahit/Client.py index 2cd67e4682..cbb5f2a13d 100644 --- a/worlds/ahit/Client.py +++ b/worlds/ahit/Client.py @@ -4,7 +4,7 @@ import websockets import functools from copy import deepcopy from typing import List, Any, Iterable -from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem +from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem, NetworkPlayer from MultiServer import Endpoint from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser @@ -101,12 +101,35 @@ class AHITContext(CommonContext): def on_package(self, cmd: str, args: dict): if cmd == "Connected": - self.connected_msg = encode([args]) + json = args + # This data is not needed and causes the game to freeze for long periods of time in large asyncs. + if "slot_info" in json.keys(): + json["slot_info"] = {} + if "players" in json.keys(): + me: NetworkPlayer + for n in json["players"]: + if n.slot == json["slot"] and n.team == json["team"]: + me = n + break + + # Only put our player info in there as we actually need it + json["players"] = [me] + if DEBUG: + print(json) + self.connected_msg = encode([json]) if self.awaiting_info: self.server_msgs.append(self.room_info) self.update_items() self.awaiting_info = False + elif cmd == "RoomUpdate": + # Same story as above + json = args + if "players" in json.keys(): + json["players"] = [] + + self.server_msgs.append(encode(json)) + elif cmd == "ReceivedItems": if args["index"] == 0: self.full_inventory.clear() @@ -166,6 +189,17 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None): await ctx.disconnect_proxy() break + if ctx.auth: + name = msg.get("name", "") + if name != "" and name != ctx.auth: + logger.info("Aborting proxy connection: player name mismatch from save file") + logger.info(f"Expected: {ctx.auth}, got: {name}") + text = encode([{"cmd": "PrintJSON", + "data": [{"text": "Connection aborted - player name mismatch"}]}]) + await ctx.send_msgs_proxy(text) + await ctx.disconnect_proxy() + break + if ctx.connected_msg and ctx.is_connected(): await ctx.send_msgs_proxy(ctx.connected_msg) ctx.update_items() diff --git a/worlds/ahit/DeathWishLocations.py b/worlds/ahit/DeathWishLocations.py index ef74cadcaa..ce339c7c19 100644 --- a/worlds/ahit/DeathWishLocations.py +++ b/worlds/ahit/DeathWishLocations.py @@ -152,10 +152,10 @@ def create_dw_regions(world: "HatInTimeWorld"): for name in annoying_dws: world.excluded_dws.append(name) - if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses: + if not world.options.DWEnableBonus and world.options.DWAutoCompleteBonuses: for name in death_wishes: world.excluded_bonuses.append(name) - elif world.options.DWExcludeAnnoyingBonuses: + if world.options.DWExcludeAnnoyingBonuses and not world.options.DWAutoCompleteBonuses: for name in annoying_bonuses: world.excluded_bonuses.append(name) diff --git a/worlds/ahit/Regions.py b/worlds/ahit/Regions.py index c70f08b475..31edf1d0b0 100644 --- a/worlds/ahit/Regions.py +++ b/worlds/ahit/Regions.py @@ -740,17 +740,20 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool: def connect_time_rift(world: "HatInTimeWorld", time_rift: Region, exit_region: Region): - i = 1 - while i <= len(rift_access_regions[time_rift.name]): + for i, access_region in enumerate(rift_access_regions[time_rift.name], start=1): + # Matches the naming convention and iteration order in `create_rift_connections()`. name = f"{time_rift.name} Portal - Entrance {i}" entrance: Entrance try: - entrance = world.multiworld.get_entrance(name, world.player) + entrance = world.get_entrance(name) + # Reconnect the rift access region to the new exit region. reconnect_regions(entrance, entrance.parent_region, exit_region) except KeyError: - time_rift.connect(exit_region, name) - - i += 1 + # The original entrance to the time rift has been deleted by already reconnecting a telescope act to the + # time rift, so create a new entrance from the original rift access region to the new exit region. + # Normally, acts and time rifts are sorted such that time rifts are reconnected to acts/rifts first, but + # starting acts/rifts and act-plando can reconnect acts to time rifts before this happens. + world.get_region(access_region).connect(exit_region, name) def get_shuffleable_act_regions(world: "HatInTimeWorld") -> List[Region]: diff --git a/worlds/ahit/__init__.py b/worlds/ahit/__init__.py index dd5e88abbc..14cf13ec34 100644 --- a/worlds/ahit/__init__.py +++ b/worlds/ahit/__init__.py @@ -253,7 +253,8 @@ class HatInTimeWorld(World): else: item_name = loc.item.name - shop_item_names.setdefault(str(loc.address), item_name) + shop_item_names.setdefault(str(loc.address), + f"{item_name} ({self.multiworld.get_player_name(loc.item.player)})") slot_data["ShopItemNames"] = shop_item_names diff --git a/worlds/alttp/EntranceShuffle.py b/worlds/alttp/EntranceShuffle.py index f759b6309a..d0487494aa 100644 --- a/worlds/alttp/EntranceShuffle.py +++ b/worlds/alttp/EntranceShuffle.py @@ -3338,25 +3338,6 @@ inverted_default_dungeon_connections = [('Desert Palace Entrance (South)', 'Dese ('Turtle Rock Exit (Front)', 'Dark Death Mountain'), ('Ice Palace Exit', 'Dark Lake Hylia')] -# Regions that can be required to access entrances through rules, not paths -indirect_connections = { - "Turtle Rock (Top)": "Turtle Rock", - "East Dark World": "Pyramid Fairy", - "Dark Desert": "Pyramid Fairy", - "West Dark World": "Pyramid Fairy", - "South Dark World": "Pyramid Fairy", - "Light World": "Pyramid Fairy", - "Old Man Cave": "Old Man S&Q" -} - -indirect_connections_inverted = { - "Inverted Big Bomb Shop": "Pyramid Fairy", -} - -indirect_connections_not_inverted = { - "Big Bomb Shop": "Pyramid Fairy", -} - # format: # Key=Name # addr = (door_index, exitdata) # multiexit diff --git a/worlds/alttp/Options.py b/worlds/alttp/Options.py index bd87cbf2c3..0974586117 100644 --- a/worlds/alttp/Options.py +++ b/worlds/alttp/Options.py @@ -1,7 +1,7 @@ -import typing +from dataclasses import dataclass from BaseClasses import MultiWorld -from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, Option, \ +from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, PerGameCommonOptions, \ PlandoBosses, PlandoConnections, PlandoTexts, Removed, StartInventoryPool, Toggle from .EntranceShuffle import default_connections, default_dungeon_connections, \ inverted_default_connections, inverted_default_dungeon_connections @@ -742,86 +742,86 @@ class ALttPPlandoTexts(PlandoTexts): valid_keys = TextTable.valid_keys -alttp_options: typing.Dict[str, type(Option)] = { - "accessibility": ItemsAccessibility, - "plando_connections": ALttPPlandoConnections, - "plando_texts": ALttPPlandoTexts, - "start_inventory_from_pool": StartInventoryPool, - "goal": Goal, - "mode": Mode, - "glitches_required": GlitchesRequired, - "dark_room_logic": DarkRoomLogic, - "open_pyramid": OpenPyramid, - "crystals_needed_for_gt": CrystalsTower, - "crystals_needed_for_ganon": CrystalsGanon, - "triforce_pieces_mode": TriforcePiecesMode, - "triforce_pieces_percentage": TriforcePiecesPercentage, - "triforce_pieces_required": TriforcePiecesRequired, - "triforce_pieces_available": TriforcePiecesAvailable, - "triforce_pieces_extra": TriforcePiecesExtra, - "entrance_shuffle": EntranceShuffle, - "entrance_shuffle_seed": EntranceShuffleSeed, - "big_key_shuffle": big_key_shuffle, - "small_key_shuffle": small_key_shuffle, - "key_drop_shuffle": key_drop_shuffle, - "compass_shuffle": compass_shuffle, - "map_shuffle": map_shuffle, - "restrict_dungeon_item_on_boss": RestrictBossItem, - "item_pool": ItemPool, - "item_functionality": ItemFunctionality, - "enemy_health": EnemyHealth, - "enemy_damage": EnemyDamage, - "progressive": Progressive, - "swordless": Swordless, - "dungeon_counters": DungeonCounters, - "retro_bow": RetroBow, - "retro_caves": RetroCaves, - "hints": Hints, - "scams": Scams, - "boss_shuffle": LTTPBosses, - "pot_shuffle": PotShuffle, - "enemy_shuffle": EnemyShuffle, - "killable_thieves": KillableThieves, - "bush_shuffle": BushShuffle, - "shop_item_slots": ShopItemSlots, - "randomize_shop_inventories": RandomizeShopInventories, - "shuffle_shop_inventories": ShuffleShopInventories, - "include_witch_hut": IncludeWitchHut, - "randomize_shop_prices": RandomizeShopPrices, - "randomize_cost_types": RandomizeCostTypes, - "shop_price_modifier": ShopPriceModifier, - "shuffle_capacity_upgrades": ShuffleCapacityUpgrades, - "bombless_start": BomblessStart, - "shuffle_prizes": ShufflePrizes, - "tile_shuffle": TileShuffle, - "misery_mire_medallion": MiseryMireMedallion, - "turtle_rock_medallion": TurtleRockMedallion, - "glitch_boots": GlitchBoots, - "beemizer_total_chance": BeemizerTotalChance, - "beemizer_trap_chance": BeemizerTrapChance, - "timer": Timer, - "countdown_start_time": CountdownStartTime, - "red_clock_time": RedClockTime, - "blue_clock_time": BlueClockTime, - "green_clock_time": GreenClockTime, - "death_link": DeathLink, - "allow_collect": AllowCollect, - "ow_palettes": OWPalette, - "uw_palettes": UWPalette, - "hud_palettes": HUDPalette, - "sword_palettes": SwordPalette, - "shield_palettes": ShieldPalette, - # "link_palettes": LinkPalette, - "heartbeep": HeartBeep, - "heartcolor": HeartColor, - "quickswap": QuickSwap, - "menuspeed": MenuSpeed, - "music": Music, - "reduceflashing": ReduceFlashing, - "triforcehud": TriforceHud, +@dataclass +class ALTTPOptions(PerGameCommonOptions): + accessibility: ItemsAccessibility + plando_connections: ALttPPlandoConnections + plando_texts: ALttPPlandoTexts + start_inventory_from_pool: StartInventoryPool + goal: Goal + mode: Mode + glitches_required: GlitchesRequired + dark_room_logic: DarkRoomLogic + open_pyramid: OpenPyramid + crystals_needed_for_gt: CrystalsTower + crystals_needed_for_ganon: CrystalsGanon + triforce_pieces_mode: TriforcePiecesMode + triforce_pieces_percentage: TriforcePiecesPercentage + triforce_pieces_required: TriforcePiecesRequired + triforce_pieces_available: TriforcePiecesAvailable + triforce_pieces_extra: TriforcePiecesExtra + entrance_shuffle: EntranceShuffle + entrance_shuffle_seed: EntranceShuffleSeed + big_key_shuffle: big_key_shuffle + small_key_shuffle: small_key_shuffle + key_drop_shuffle: key_drop_shuffle + compass_shuffle: compass_shuffle + map_shuffle: map_shuffle + restrict_dungeon_item_on_boss: RestrictBossItem + item_pool: ItemPool + item_functionality: ItemFunctionality + enemy_health: EnemyHealth + enemy_damage: EnemyDamage + progressive: Progressive + swordless: Swordless + dungeon_counters: DungeonCounters + retro_bow: RetroBow + retro_caves: RetroCaves + hints: Hints + scams: Scams + boss_shuffle: LTTPBosses + pot_shuffle: PotShuffle + enemy_shuffle: EnemyShuffle + killable_thieves: KillableThieves + bush_shuffle: BushShuffle + shop_item_slots: ShopItemSlots + randomize_shop_inventories: RandomizeShopInventories + shuffle_shop_inventories: ShuffleShopInventories + include_witch_hut: IncludeWitchHut + randomize_shop_prices: RandomizeShopPrices + randomize_cost_types: RandomizeCostTypes + shop_price_modifier: ShopPriceModifier + shuffle_capacity_upgrades: ShuffleCapacityUpgrades + bombless_start: BomblessStart + shuffle_prizes: ShufflePrizes + tile_shuffle: TileShuffle + misery_mire_medallion: MiseryMireMedallion + turtle_rock_medallion: TurtleRockMedallion + glitch_boots: GlitchBoots + beemizer_total_chance: BeemizerTotalChance + beemizer_trap_chance: BeemizerTrapChance + timer: Timer + countdown_start_time: CountdownStartTime + red_clock_time: RedClockTime + blue_clock_time: BlueClockTime + green_clock_time: GreenClockTime + death_link: DeathLink + allow_collect: AllowCollect + ow_palettes: OWPalette + uw_palettes: UWPalette + hud_palettes: HUDPalette + sword_palettes: SwordPalette + shield_palettes: ShieldPalette + # link_palettes: LinkPalette + heartbeep: HeartBeep + heartcolor: HeartColor + quickswap: QuickSwap + menuspeed: MenuSpeed + music: Music + reduceflashing: ReduceFlashing + triforcehud: TriforceHud # removed: - "goals": Removed, - "smallkey_shuffle": Removed, - "bigkey_shuffle": Removed, -} + goals: Removed + smallkey_shuffle: Removed + bigkey_shuffle: Removed diff --git a/worlds/alttp/Rom.py b/worlds/alttp/Rom.py index 224de6aaf7..73a77b03f5 100644 --- a/worlds/alttp/Rom.py +++ b/worlds/alttp/Rom.py @@ -782,8 +782,8 @@ def get_nonnative_item_sprite(code: int) -> int: def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): - local_random = world.per_slot_randoms[player] local_world = world.worlds[player] + local_random = local_world.random # patch items @@ -1867,7 +1867,7 @@ def apply_oof_sfx(rom, oof: str): def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, sprite: str, oof: str, palettes_options, world=None, player=1, allow_random_on_event=False, reduceflashing=False, triforcehud: str = None, deathlink: bool = False, allowcollect: bool = False): - local_random = random if not world else world.per_slot_randoms[player] + local_random = random if not world else world.worlds[player].random disable_music: bool = not music # enable instant item menu if menuspeed == 'instant': @@ -2197,8 +2197,9 @@ def write_string_to_rom(rom, target, string): def write_strings(rom, world, player): from . import ALTTPWorld - local_random = world.per_slot_randoms[player] + w: ALTTPWorld = world.worlds[player] + local_random = w.random tt = TextTable() tt.removeUnwantedText() @@ -2425,7 +2426,7 @@ def write_strings(rom, world, player): if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or ( world.swordless[player] or world.glitches_required[player] == 'no_glitches')): prog_bow_locs = world.find_item_locations('Progressive Bow', player, True) - world.per_slot_randoms[player].shuffle(prog_bow_locs) + local_random.shuffle(prog_bow_locs) found_bow = False found_bow_alt = False while prog_bow_locs and not (found_bow and found_bow_alt): diff --git a/worlds/alttp/__init__.py b/worlds/alttp/__init__.py index 3cdbb1cb45..b548990688 100644 --- a/worlds/alttp/__init__.py +++ b/worlds/alttp/__init__.py @@ -1,29 +1,27 @@ import logging import os import random -import settings import threading import typing -import Utils +import settings from BaseClasses import Item, CollectionState, Tutorial, MultiWorld +from worlds.AutoWorld import World, WebWorld, LogicMixin +from .Client import ALTTPSNIClient from .Dungeons import create_dungeons, Dungeon -from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \ - indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted +from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect from .InvertedRegions import create_inverted_regions, mark_dark_world_regions from .ItemPool import generate_itempool, difficulties from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem -from .Options import alttp_options, small_key_shuffle +from .Options import ALTTPOptions, small_key_shuffle from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \ is_main_entrance, key_drop_data -from .Client import ALTTPSNIClient from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \ get_hash_string, get_base_rom_path, LttPDeltaPatch from .Rules import set_rules from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name -from .SubClasses import ALttPItem, LTTPRegionType -from worlds.AutoWorld import World, WebWorld, LogicMixin from .StateHelpers import can_buy_unlimited +from .SubClasses import ALttPItem, LTTPRegionType lttp_logger = logging.getLogger("A Link to the Past") @@ -133,10 +131,12 @@ class ALTTPWorld(World): Ganon! """ game = "A Link to the Past" - option_definitions = alttp_options + options_dataclass = ALTTPOptions + options: ALTTPOptions settings_key = "lttp_options" settings: typing.ClassVar[ALTTPSettings] topology_present = True + explicit_indirect_conditions = False item_name_groups = item_name_groups location_name_groups = { "Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right", @@ -286,13 +286,22 @@ class ALTTPWorld(World): if not os.path.exists(rom_file): raise FileNotFoundError(rom_file) if multiworld.is_race: - import xxtea + import xxtea # noqa for player in multiworld.get_game_players(cls.game): if multiworld.worlds[player].use_enemizer: check_enemizer(multiworld.worlds[player].enemizer_path) break def generate_early(self): + # write old options + import dataclasses + is_first = self.player == min(self.multiworld.get_game_players(self.game)) + + for field in dataclasses.fields(self.options_dataclass): + if is_first: + setattr(self.multiworld, field.name, {}) + getattr(self.multiworld, field.name)[self.player] = getattr(self.options, field.name) + # end of old options re-establisher player = self.player multiworld = self.multiworld @@ -394,23 +403,13 @@ class ALTTPWorld(World): if multiworld.mode[player] != 'inverted': link_entrances(multiworld, player) mark_light_world_regions(multiworld, player) - for region_name, entrance_name in indirect_connections_not_inverted.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) else: link_inverted_entrances(multiworld, player) mark_dark_world_regions(multiworld, player) - for region_name, entrance_name in indirect_connections_inverted.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) multiworld.random = old_random plando_connect(multiworld, player) - for region_name, entrance_name in indirect_connections.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) - def collect_item(self, state: CollectionState, item: Item, remove=False): item_name = item.name if item_name.startswith('Progressive '): @@ -546,12 +545,10 @@ class ALTTPWorld(World): @property def use_enemizer(self) -> bool: - world = self.multiworld - player = self.player - return bool(world.boss_shuffle[player] or world.enemy_shuffle[player] - or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' - or world.pot_shuffle[player] or world.bush_shuffle[player] - or world.killable_thieves[player]) + return bool(self.options.boss_shuffle or self.options.enemy_shuffle + or self.options.enemy_health != 'default' or self.options.enemy_damage != 'default' + or self.options.pot_shuffle or self.options.bush_shuffle + or self.options.killable_thieves) def generate_output(self, output_directory: str): multiworld = self.multiworld diff --git a/worlds/alttp/docs/fr_A Link to the Past.md b/worlds/alttp/docs/fr_A Link to the Past.md new file mode 100644 index 0000000000..a9ff8646b3 --- /dev/null +++ b/worlds/alttp/docs/fr_A Link to the Past.md @@ -0,0 +1,32 @@ +# A Link to the Past + +## OÚ se trouve la page des paramètres ? + +La [page des paramètres du joueur pour ce jeu](../player-options) contient tous les paramètres dont vous avez besoin +pour configurer et exporter le fichier. + +## Quel est l'effet de la randomisation sur ce jeu ? + +Les objets que le joueur devrait normalement obtenir au cours du jeu ont ÊtÊ dÊplacÊs. Il y a tout de mÃĒme une logique +pour que le jeu puisse ÃĒtre terminÊ, mais dÃģ au mÊlange des objets, le joueur peut avoir besoin d'accÊder à certaines +zones plus tôt que dans le jeu original. + +## Quels sont les objets et endroits mÊlangÊs ? + +Tous les objets principaux, les collectibles et munitions peuvent ÃĒtre mÊlangÊs, et tous les endroits qui +pourraient contenir un de ces objets peuvent avoir leur contenu modifiÊ. + +## Quels objets peuvent ÃĒtre dans le monde d'un autre joueur ? + +Un objet pouvant ÃĒtre mÊlangÊ peut ÃĒtre aussi placÊ dans le monde d'un autre joueur. Il est possible de limiter certains +objets à votre propre monde. + +## À quoi ressemble un objet d'un autre monde dans LttP ? + +Les objets appartenant à d'autres mondes sont reprÊsentÊs par une Étoile de Super Mario World. + +## Quand le joueur reçoit un objet, que ce passe-t-il ? + +Quand le joueur reçoit un objet, Link montrera l'objet au monde en le mettant au-dessus de sa tÃĒte. C'est bon pour +les affaires ! + diff --git a/worlds/alttp/docs/multiworld_fr.md b/worlds/alttp/docs/multiworld_fr.md index 310f3a4f96..0638d843e8 100644 --- a/worlds/alttp/docs/multiworld_fr.md +++ b/worlds/alttp/docs/multiworld_fr.md @@ -1,41 +1,28 @@ # Guide d'installation du MultiWorld de A Link to the Past Randomizer -
    - -
    - ## Logiciels requis -- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) -- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires prÊcÊdents) +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). +- [SNI](https://github.com/alttpo/sni/releases). Inclus avec l'installation d'Archipelago ci-dessus. + - SNI n'est pas compatible avec (Q)Usb2Snes. - Une solution logicielle ou matÊrielle capable de charger et de lancer des fichiers ROM de SNES - - Un Êmulateur capable d'ÊxÊcuter des scripts Lua - ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](https://tasvideos.org/BizHawk)) - - Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matÊrielle - compatible -- Le fichier ROM de la v1.0 japonaise, sÃģrement nommÊ `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` + - Un Êmulateur capable de se connecter à SNI + [snes9x-nwa](https://github.com/Skarsnik/snes9x-emunwa/releases), ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), + [BSNES-plus](https://github.com/black-sliver/bsnes-plus), + [BizHawk](https://tasvideos.org/BizHawk), ou + [RetroArch](https://retroarch.com?page=platforms) 1.10.1 ou plus rÊcent). Ou, + - Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matÊrielle compatible. **À noter: + les SNES minis ne sont pas encore supportÊs par SNI. Certains utilisateurs rapportent avoir du succès avec QUsb2Snes pour ce système, + mais ce n'est pas supportÊ.** +- Le fichier ROM de la v1.0 japonaise, habituellement nommÊ `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` ## ProcÊdure d'installation -### Installation sur Windows +1. TÊlÊchargez et installez [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). **L'installateur se situe dans la section "assets" en bas des informations de version**. + +2. Si c'est la première fois que vous faites une gÊnÊration locale ou un patch, il vous sera demandÊ votre fichier ROM de base. Il s'agit de votre fichier ROM Link to the Past japonais. Cet Êtape n'a besoin d'ÃĒtre faite qu'une seule fois. -1. TÊlÊchargez et installez les utilitaires du MultiWorld à l'aide du lien au-dessus, faites attention à bien installer - la version la plus rÊcente. - **Le fichier se situe dans la section "assets" en bas des informations de version**. Si vous voulez jouer des parties - classiques de multiworld, tÊlÊchargez `Setup.BerserkerMultiWorld.exe` - - Si vous voulez jouer à la version alternative avec le mÊlangeur de portes dans les donjons, vous tÊlÊchargez le - fichier - `Setup.BerserkerMultiWorld.Doors.exe`. - - Durant le processus d'installation, il vous sera demandÊ de localiser votre ROM v1.0 japonaise. Si vous avez dÊjà - installÊ le logiciel auparavant et qu'il s'agit simplement d'une mise à jour, la localisation de la ROM originale - ne sera pas requise. - - Il vous sera peut-ÃĒtre Êgalement demandÊ d'installer Microsoft Visual C++. Si vous le possÊdez dÊjà (possiblement - parce qu'un jeu Steam l'a dÊjà installÊ), l'installateur ne reproposera pas de l'installer. - -2. Si vous utilisez un Êmulateur, il est recommandÊ d'assigner votre Êmulateur capable d'ÊxÊcuter des scripts Lua comme +3. Si vous utilisez un Êmulateur, il est recommandÊ d'assigner votre Êmulateur capable d'ÊxÊcuter des scripts Lua comme programme par dÊfaut pour ouvrir vos ROMs. 1. Extrayez votre dossier d'Êmulateur sur votre Bureau, ou à un endroit dont vous vous souviendrez. 2. Faites un clic droit sur un fichier ROM et sÊlectionnez **Ouvrir avec...** @@ -44,58 +31,6 @@ 5. Naviguez dans les dossiers jusqu'au fichier `.exe` de votre Êmulateur et choisissez **Ouvrir**. Ce fichier devrait se trouver dans le dossier que vous avez extrait à la première Êtape. -### Installation sur Mac - -- Des volontaires sont recherchÊs pour remplir cette section ! Contactez **Farrak Kilhn** sur Discord si vous voulez - aider. - -## Configurer son fichier YAML - -### Qu'est-ce qu'un fichier YAML et pourquoi en ai-je besoin ? - -Votre fichier YAML contient un ensemble d'options de configuration qui fournissent au gÊnÊrateur des informations sur -comment il devrait gÊnÊrer votre seed. Chaque joueur d'un multiwolrd devra fournir son propre fichier YAML. Cela permet -à chaque joueur d'apprÊcier une expÊrience customisÊe selon ses goÃģts, et les diffÊrents joueurs d'un mÃĒme multiworld -peuvent avoir diffÊrentes options. - -### OÚ est-ce que j'obtiens un fichier YAML ? - -La page [GÊnÊration de partie](/games/A%20Link%20to%20the%20Past/player-options) vous permet de configurer vos -paramètres personnels et de les exporter vers un fichier YAML. - -### Configuration avancÊe du fichier YAML - -Une version plus avancÊe du fichier YAML peut ÃĒtre crÊÊe en utilisant la page -des [paramètres de pondÊration](/games/A Link to the Past/weighted-options), qui vous permet de configurer jusqu'à -trois prÊrÊglages. Cette page a de nombreuses options qui sont essentiellement reprÊsentÊes avec des curseurs -glissants. Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux -autres disponibles dans une mÃĒme catÊgorie. - -Par exemple, imaginez que le gÊnÊrateur crÊe un seau ÊtiquetÊ "MÊlange des cartes", et qu'il place un morceau de papier -pour chaque sous-option. Imaginez Êgalement que la valeur pour "On" est 20 et la valeur pour "Off" est 40. - -Dans cet exemple, il y a soixante morceaux de papier dans le seau : vingt pour "On" et quarante pour "Off". Quand le -gÊnÊrateur dÊcide s'il doit oui ou non activer le mÊlange des cartes pour votre partie, , il tire alÊatoirement un -papier dans le seau. Dans cet exemple, il y a de plus grandes chances d'avoir le mÊlange de cartes dÊsactivÊ. - -S'il y a une option dont vous ne voulez jamais, mettez simplement sa valeur à zÊro. N'oubliez pas qu'il faut que pour -chaque paramètre il faut au moins une option qui soit paramÊtrÊe sur un nombre strictement positif. - -### VÊrifier son fichier YAML - -Si vous voulez valider votre fichier YAML pour ÃĒtre sÃģr qu'il fonctionne, vous pouvez le vÊrifier sur la page du -[Validateur de YAML](/check). - -## GÊnÊrer une partie pour un joueur - -1. Aller sur la page [GÊnÊration de partie](/games/A%20Link%20to%20the%20Past/player-options), configurez vos options, - et cliquez sur le bouton "Generate Game". -2. Il vous sera alors prÊsentÊ une page d'informations sur la seed, oÚ vous pourrez tÊlÊcharger votre patch. -3. Double-cliquez sur le patch et l'Êmulateur devrait se lancer automatiquement avec la seed. Etant donnÊ que le client - n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI). - -## Rejoindre un MultiWorld - ### Obtenir son patch et crÊer sa ROM Quand vous rejoignez un multiworld, il vous sera demandÊ de fournir votre fichier YAML à celui qui hÊberge la partie ou @@ -109,35 +44,58 @@ automatiquement le client, et devrait crÊer la ROM dans le mÃĒme dossier que vo #### Avec un Êmulateur -Quand le client se lance automatiquement, QUsb2Snes devrait se lancer automatiquement Êgalement en arrière-plan. Si +Quand le client se lance automatiquement, SNI devrait se lancer automatiquement Êgalement en arrière-plan. Si c'est la première fois qu'il dÊmarre, il vous sera peut-ÃĒtre demandÊ de l'autoriser à communiquer à travers le pare-feu Windows. +#### snes9x-nwa + +1. Cliquez sur 'Network Menu' et cochez **Enable Emu Network Control** +2. Chargez votre ROM si ce n'est pas dÊjà fait. + ##### snes9x-rr 1. Chargez votre ROM si ce n'est pas dÊjà fait. 2. Cliquez sur le menu "File" et survolez l'option **Lua Scripting** 3. Cliquez alors sur **New Lua Script Window...** 4. Dans la nouvelle fenÃĒtre, sÊlectionnez **Browse...** -5. Dirigez vous vers le dossier oÚ vous avez extrait snes9x-rr, allez dans le dossier `lua`, puis - choisissez `multibridge.lua` -6. Remarquez qu'un nom vous a ÊtÊ assignÊ, et que l'interface Web affiche "SNES Device: Connected", avec ce mÃĒme nom - dans le coin en haut à gauche. +5. SÊlectionnez le fichier lua connecteur inclus avec votre client + - Recherchez `/SNI/lua/` dans votre fichier Archipelago. +6. Si vous avez une erreur en chargeant le script indiquant `socket.dll missing` ou similaire, naviguez vers le fichier du +lua que vous utilisez dans votre explorateur de fichiers et copiez le `socket.dll` à la base de votre installation snes9x. + +#### BSNES-Plus + +1. Chargez votre ROM si ce n'est pas dÊjà fait. +2. L'Êmulateur devrait automatiquement se connecter lorsque SNI se lancera. ##### BizHawk -1. Assurez vous d'avoir le coeur BSNES chargÊ. Cela est possible en cliquant sur le menu "Tools" de BizHawk et suivant +1. Assurez vous d'avoir le cœur BSNES chargÊ. Cela est possible en cliquant sur le menu "Tools" de BizHawk et suivant ces options de menu : - `Config --> Cores --> SNES --> BSNES` - Une fois le coeur changÊ, vous devez redÊmarrer BizHawk. + - (≤ 2.8) `Config` âŒĒ `Cores` âŒĒ `SNES` âŒĒ `BSNES` + - (â‰Ĩ 2.9) `Config` âŒĒ `Preferred Cores` âŒĒ `SNES` âŒĒ `BSNESv115+` + Une fois le cœur changÊ, rechargez le avec Ctrl+R (par dÊfaut). 2. Chargez votre ROM si ce n'est pas dÊjà fait. -3. Cliquez sur le menu "Tools" et cliquez sur **Lua Console** -4. Cliquez sur le bouton pour ouvrir un nouveau script Lua. -5. Dirigez vous vers le dossier d'installation des utilitaires du MultiWorld, puis dans les dossiers suivants : - `QUsb2Snes/Qusb2Snes/LuaBridge` -6. SÊlectionnez `luabridge.lua` et cliquez sur "Open". -7. Remarquez qu'un nom vous a ÊtÊ assignÊ, et que l'interface Web affiche "SNES Device: Connected", avec ce mÃĒme nom - dans le coin en haut à gauche. +3. Glissez et dÊposez le fichier `Connector.lua` que vous avez tÊlÊchargÊ ci-dessus sur la fenÃĒtre principale EmuHawk. + - Recherchez `/SNI/lua/` dans votre fichier Archipelago. + - Vous pouvez aussi ouvrir la console Lua manuellement, cliquez sur `Script` âŒĒ `Open Script`, et naviguez sur `Connecteur.lua` + avec le sÊlecteur de fichiers. + +##### RetroArch 1.10.1 ou plus rÊcent + +Vous n'avez qu'à faire ces Êtapes qu'une fois. + +1. Entrez dans le menu principal RetroArch +2. Allez dans RÊglages --> Interface utilisateur. Mettez "Afficher les rÊglages avancÊs" sur ON. +3. Allez dans RÊglages --> RÊseau. Mettez "Commandes RÊseau" sur ON. (trouvÊ sous Request Device 16.) Laissez le +Port des commandes rÊseau à 555355. + +![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-fr.png) +4. Allez dans Menu Principal --> Mise à jour en ligne --> TÊlÊchargement de cœurs. Descendez jusqu'a"Nintendo - SNES / SFC (bsnes-mercury Performance)" et + sÊlectionnez le. + +Quand vous chargez une ROM, veillez a sÊlectionner un cœur **bsnes-mercury**. Ce sont les seuls cœurs qui autorisent les outils externs à lire les donnÊes d'une ROM. #### Avec une solution matÊrielle @@ -147,10 +105,7 @@ le maintenant. Les utilisateurs de SD2SNES et de FXPak Pro peuvent tÊlÊcharger [sur cette page](http://usb2snes.com/#supported-platforms). 1. Fermez votre Êmulateur, qui s'est potentiellement lancÊ automatiquement. -2. Fermez QUsb2Snes, qui s'est lancÊ automatiquement avec le client. -3. Lancez la version appropriÊe de QUsb2Snes (v0.7.16). -4. Lancer votre console et chargez la ROM. -5. Remarquez que l'interface Web affiche "SNES Device: Connected", avec le nom de votre appareil. +2. Lancez votre console et chargez la ROM. ### Se connecter au MultiServer @@ -165,47 +120,6 @@ l'interface Web. ### Jouer au jeu -Une fois que l'interface Web affiche que la SNES et le serveur sont connectÊs, vous ÃĒtes prÃĒt à jouer. FÊlicitations -pour avoir rejoint un multiworld ! - -## HÊberger un MultiWorld - -La mÊthode recommandÊe pour hÊberger une partie est d'utiliser le service d'hÊbergement fourni par -[le site](https://berserkermulti.world/generate). Le processus est relativement simple : - -1. RÊcupÊrez les fichiers YAML des joueurs. -2. CrÊez une archive zip contenant ces fichiers YAML. -3. TÊlÊversez l'archive zip sur le lien ci-dessus. -4. Attendez un moment que les seed soient gÊnÊrÊes. -5. Lorsque les seeds sont gÊnÊrÊes, vous serez redirigÊ vers une page d'informations "Seed Info". -6. Cliquez sur "Create New Room". Cela vous amènera à la page du serveur. Fournissez le lien de cette page aux autres - joueurs afin qu'ils puissent rÊcupÊrer leurs patchs. - **Note:** Les patchs fournis sur cette page permettront aux joueurs de se connecteur automatiquement au serveur, - tandis que ceux de la page "Seed Info" non. -7. Remarquez qu'un lien vers le traqueur du MultiWorld est en haut de la page de la salle. Vous devriez Êgalement - fournir ce lien aux joueurs pour qu'ils puissent suivre la progression de la partie. N'importe quel personne voulant - observer devrait avoir accès à ce lien. -8. Une fois que tous les joueurs ont rejoint, vous pouvez commencer à jouer. - -## Auto-tracking - -Si vous voulez utiliser l'auto-tracking, plusieurs logiciels offrent cette possibilitÊ. -Le logiciel recommandÊ pour l'auto-tracking actuellement est -[OpenTracker](https://github.com/trippsc2/OpenTracker/releases). - -### Installation - -1. TÊlÊchargez le fichier d'installation appropriÊ pour votre ordinateur (Les utilisateurs Windows voudront le - fichier `.msi`). -2. Durant le processus d'installation, il vous sera peut-ÃĒtre demandÊ d'installer les outils "Microsoft Visual Studio - Build Tools". Un lien est fourni durant l'installation d'OpenTracker, et celle des outils doit se faire manuellement. - -### Activer l'auto-tracking - -1. Une fois OpenTracker dÊmarrÊ, cliquez sur le menu "Tracking" en haut de la fenÃĒtre, puis choisissez ** - AutoTracker...** -2. Appuyez sur le bouton **Get Devices** -3. SÊlectionnez votre appareil SNES dans la liste dÊroulante. -4. Si vous voulez tracquer les petites clÊs ainsi que les objets des donjons, cochez la case **Race Illegal Tracking** -5. Cliquez sur le bouton **Start Autotracking** -6. Fermez la fenÃĒtre "AutoTracker" maintenant, elle n'est plus nÊcessaire +Une fois que l'interface Web affiche que la SNES et le serveur sont connectÊs, vous ÃĒtes prÃĒt à jouer. FÊlicitations, +vous venez de rejoindre un multiworld ! Vous pouvez exÊcuter diffÊrentes commandes dans votre client. Pour plus d'informations +sur ces commandes, vous pouvez utiliser `/help` pour les commandes locales et `!help` pour les commandes serveur. diff --git a/worlds/alttp/docs/retroarch-network-commands-fr.png b/worlds/alttp/docs/retroarch-network-commands-fr.png new file mode 100644 index 0000000000..60eba5b1b0 Binary files /dev/null and b/worlds/alttp/docs/retroarch-network-commands-fr.png differ diff --git a/worlds/alttp/test/items/TestDifficulty.py b/worlds/alttp/test/items/TestDifficulty.py index 8fee56f393..69dd8a4dc6 100644 --- a/worlds/alttp/test/items/TestDifficulty.py +++ b/worlds/alttp/test/items/TestDifficulty.py @@ -1,5 +1,5 @@ from worlds.alttp.ItemPool import difficulties -from test.TestBase import TestBase +from test.bases import TestBase base_items = 41 extra_counts = (15, 15, 10, 5, 25) diff --git a/worlds/alttp/test/items/TestPrizes.py b/worlds/alttp/test/items/TestPrizes.py index 5e729093f9..5a9f6aa9c9 100644 --- a/worlds/alttp/test/items/TestPrizes.py +++ b/worlds/alttp/test/items/TestPrizes.py @@ -1,7 +1,7 @@ from typing import List from BaseClasses import Item, Location -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class TestPrizes(WorldTestBase): diff --git a/worlds/alttp/test/minor_glitches/TestMinor.py b/worlds/alttp/test/minor_glitches/TestMinor.py index 8432028bf0..7663c20a29 100644 --- a/worlds/alttp/test/minor_glitches/TestMinor.py +++ b/worlds/alttp/test/minor_glitches/TestMinor.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/alttp/test/owg/TestVanillaOWG.py b/worlds/alttp/test/owg/TestVanillaOWG.py index 67156eb972..e51970bc50 100644 --- a/worlds/alttp/test/owg/TestVanillaOWG.py +++ b/worlds/alttp/test/owg/TestVanillaOWG.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/alttp/test/shops/TestSram.py b/worlds/alttp/test/shops/TestSram.py index f5feedfb37..74a41a6289 100644 --- a/worlds/alttp/test/shops/TestSram.py +++ b/worlds/alttp/test/shops/TestSram.py @@ -1,5 +1,5 @@ from worlds.alttp.Shops import shop_table -from test.TestBase import TestBase +from test.bases import TestBase class TestSram(TestBase): diff --git a/worlds/alttp/test/vanilla/TestVanilla.py b/worlds/alttp/test/vanilla/TestVanilla.py index 7eebc349d4..9b5db7b122 100644 --- a/worlds/alttp/test/vanilla/TestVanilla.py +++ b/worlds/alttp/test/vanilla/TestVanilla.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/aquaria/Regions.py b/worlds/aquaria/Regions.py index 3ec1fb880e..7a41e0d0c8 100755 --- a/worlds/aquaria/Regions.py +++ b/worlds/aquaria/Regions.py @@ -738,9 +738,7 @@ class AquariaRegions: self.__connect_regions("Sun Temple left area", "Veil left of sun temple", self.sun_temple_l, self.veil_tr_l) self.__connect_regions("Sun Temple left area", "Sun Temple before boss area", - self.sun_temple_l, self.sun_temple_boss_path, - lambda state: _has_light(state, self.player) or - _has_sun_crystal(state, self.player)) + self.sun_temple_l, self.sun_temple_boss_path) self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area", self.sun_temple_boss_path, self.sun_temple_boss, lambda state: _has_energy_attack_item(state, self.player)) @@ -775,14 +773,11 @@ class AquariaRegions: self.abyss_l, self.king_jellyfish_cave, lambda state: (_has_energy_form(state, self.player) and _has_beast_form(state, self.player)) or - _has_dual_form(state, self.player)) + _has_dual_form(state, self.player)) self.__connect_regions("Abyss left area", "Abyss right area", self.abyss_l, self.abyss_r) - self.__connect_one_way_regions("Abyss right area", "Abyss right area, transturtle", + self.__connect_regions("Abyss right area", "Abyss right area, transturtle", self.abyss_r, self.abyss_r_transturtle) - self.__connect_one_way_regions("Abyss right area, transturtle", "Abyss right area", - self.abyss_r_transturtle, self.abyss_r, - lambda state: _has_light(state, self.player)) self.__connect_regions("Abyss right area", "Inside the whale", self.abyss_r, self.whale, lambda state: _has_spirit_form(state, self.player) and @@ -1092,12 +1087,10 @@ class AquariaRegions: lambda state: _has_light(state, self.player)) add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player), lambda state: _has_light(state, self.player)) - add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player), - lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) - add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player), - lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player), lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Abyss right area, transturtle to Abyss right area", self.player), + lambda state: _has_light(state, self.player)) def __adjusting_manual_rules(self) -> None: add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player), @@ -1151,83 +1144,87 @@ class AquariaRegions: lambda state: state.has("Sun God beated", self.player)) add_rule(self.multiworld.get_location("The Body center area, breaking Li's cage", self.player), lambda state: _has_tongue_cleared(state, self.player)) + add_rule(self.multiworld.get_location( + "Open Water top right area, bulb in the small path before Mithalas", + self.player), lambda state: _has_bind_song(state, self.player) + ) def __no_progression_hard_or_hidden_location(self) -> None: self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Mithalas boss area, beating Mithalan God", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Kelp Forest boss area, beating Drunian God", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sun Temple boss area, beating Sun God", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sunken City, bulb on top of the boss area", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Home Water, Nautilus Egg", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Energy Temple blaster room, Blaster Egg", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Mithalas City Castle, beating the Priests", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Mermog cave, Piranha Egg", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Octopus Cave, Dumbo Egg", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("King Jellyfish Cave, bulb in the right path from King Jelly", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("King Jellyfish Cave, Jellyfish Costume", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Final Boss area, bulb in the boss third form room", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Bubble Cave, bulb in the left cave wall", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Bubble Cave, bulb in the right cave wall (behind the ice crystal)", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Bubble Cave, Verse Egg", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sun Temple, Sun Key", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("The Body bottom area, Mutant Costume", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Sun Temple, bulb in the hidden room of the right part", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement self.multiworld.get_location("Arnassi Ruins, Arnassi Armor", self.player).item_rule = \ - lambda item: item.classification != ItemClassification.progression + lambda item: not item.advancement def adjusting_rules(self, options: AquariaOptions) -> None: """ diff --git a/worlds/aquaria/__init__.py b/worlds/aquaria/__init__.py index 1fb04036d8..f620bf6d73 100644 --- a/worlds/aquaria/__init__.py +++ b/worlds/aquaria/__init__.py @@ -117,25 +117,23 @@ class AquariaWorld(World): Create an AquariaItem using 'name' as item name. """ result: AquariaItem - try: - data = item_table[name] - classification: ItemClassification = ItemClassification.useful - if data.type == ItemType.JUNK: - classification = ItemClassification.filler - elif data.type == ItemType.PROGRESSION: - classification = ItemClassification.progression - result = AquariaItem(name, classification, data.id, self.player) - except BaseException: - raise Exception('The item ' + name + ' is not valid.') + data = item_table[name] + classification: ItemClassification = ItemClassification.useful + if data.type == ItemType.JUNK: + classification = ItemClassification.filler + elif data.type == ItemType.PROGRESSION: + classification = ItemClassification.progression + result = AquariaItem(name, classification, data.id, self.player) return result - def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None: + def __pre_fill_item(self, item_name: str, location_name: str, precollected, + itemClassification: ItemClassification = ItemClassification.useful) -> None: """Pre-assign an item to a location""" if item_name not in precollected: self.exclude.append(item_name) data = item_table[item_name] - item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player) + item = AquariaItem(item_name, itemClassification, data.id, self.player) self.multiworld.get_location(location_name, self.player).place_locked_item(item) def get_filler_item_name(self): @@ -164,7 +162,8 @@ class AquariaWorld(World): self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected) self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected) # The last two are inverted because in the original game, they are special turtle that communicate directly - self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected) + self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected, + ItemClassification.progression) self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected) for name, data in item_table.items(): if name not in self.exclude: @@ -212,4 +211,8 @@ class AquariaWorld(World): "skip_first_vision": bool(self.options.skip_first_vision.value), "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3], "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3], + "bind_song_needed_to_get_under_rock_bulb": bool(self.options.bind_song_needed_to_get_under_rock_bulb), + "no_progression_hard_or_hidden_locations": bool(self.options.no_progression_hard_or_hidden_locations), + "light_needed_to_get_to_dark_places": bool(self.options.light_needed_to_get_to_dark_places), + "turtle_randomizer": self.options.turtle_randomizer.value, } diff --git a/worlds/aquaria/docs/setup_en.md b/worlds/aquaria/docs/setup_en.md index 34196757a3..8177725ded 100644 --- a/worlds/aquaria/docs/setup_en.md +++ b/worlds/aquaria/docs/setup_en.md @@ -8,6 +8,8 @@ ## Optional Software - For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) +- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), for use with +[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest) ## Installation and execution Procedures @@ -113,3 +115,16 @@ sure that your executable has executable permission: ```bash chmod +x aquaria_randomizer ``` + +## Auto-Tracking + +Aquaria has a fully functional map tracker that supports auto-tracking. + +1. Download [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) and +[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest). +2. Put the tracker pack into /packs/ in your PopTracker install. +3. Open PopTracker, and load the Aquaria pack. +4. For autotracking, click on the "AP" symbol at the top. +5. Enter the Archipelago server address (the one you connected your client to), slot name, and password. + +This pack will automatically prompt you to update if one is available. diff --git a/worlds/aquaria/docs/setup_fr.md b/worlds/aquaria/docs/setup_fr.md index 2c34f1e6a5..66b6d61197 100644 --- a/worlds/aquaria/docs/setup_fr.md +++ b/worlds/aquaria/docs/setup_fr.md @@ -2,9 +2,14 @@ ## Logiciels nÊcessaires -- Le jeu Aquaria original (trouvable sur la majoritÊ des sites de ventes de jeux vidÊo en ligne) -- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- Une copie du jeu Aquaria non-modifiÊe (disponible sur la majoritÊ des sites de ventes de jeux vidÊos en ligne) +- Le client du Randomizer d'Aquaria [Aquaria randomizer] +(https://github.com/tioui/Aquaria_Randomizer/releases) + +## Logiciels optionnels + - De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus rÊcente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) +- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), pour utiliser avec [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest) ## ProcÊdures d'installation et d'exÊcution @@ -116,3 +121,15 @@ pour vous assurer que votre fichier est exÊcutable: ```bash chmod +x aquaria_randomizer ``` + +## Tracking automatique + +Aquaria a un tracker complet qui supporte le tracking automatique. + +1. TÊlÊchargez [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) et [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest). +2. Mettre le fichier compressÊ du tracker dans le sous-rÊpertoire /packs/ du rÊpertoire d'installation de PopTracker. +3. Lancez PopTracker, et ouvrez le pack d'Aquaria. +4. Pour activer le tracking automatique, cliquez sur le symbole "AP" dans le haut de la fenÃĒtre. +5. Entrez l'adresse du serveur Archipelago (le serveur auquel vous avez connectÊ le client), le nom de votre slot, et le mot de passe (si un mot de passe est nÊcessaire). + +Le logiciel vous indiquera si une mise à jour du pack est disponible. diff --git a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py index f015b26de1..517af3028d 100644 --- a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py +++ b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py @@ -49,7 +49,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase): for location in self.unfillable_locations: for item_name in self.world.item_names: item = self.get_item_by_name(item_name) - if item.classification == ItemClassification.progression: + if item.advancement: self.assertFalse( self.world.get_location(location).can_fill(self.multiworld.state, item, False), "The location \"" + location + "\" can be filled with \"" + item_name + "\"") diff --git a/worlds/blasphemous/Options.py b/worlds/blasphemous/Options.py index 0bd08b13b2..e0bbcd7707 100644 --- a/worlds/blasphemous/Options.py +++ b/worlds/blasphemous/Options.py @@ -1,5 +1,5 @@ from dataclasses import dataclass -from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, OptionGroup +from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, StartInventoryPool, OptionGroup import random @@ -213,6 +213,7 @@ class BlasphemousDeathLink(DeathLink): @dataclass class BlasphemousOptions(PerGameCommonOptions): + start_inventory_from_pool: StartInventoryPool prie_dieu_warp: PrieDieuWarp skip_cutscenes: SkipCutscenes corpse_hints: CorpseHints diff --git a/worlds/blasphemous/__init__.py b/worlds/blasphemous/__init__.py index b110c316da..a967fbac92 100644 --- a/worlds/blasphemous/__init__.py +++ b/worlds/blasphemous/__init__.py @@ -137,12 +137,6 @@ class BlasphemousWorld(World): ] skipped_items = [] - junk: int = 0 - - for item, count in self.options.start_inventory.value.items(): - for _ in range(count): - skipped_items.append(item) - junk += 1 skipped_items.extend(unrandomized_dict.values()) @@ -194,13 +188,8 @@ class BlasphemousWorld(World): for _ in range(count): pool.append(self.create_item(item["name"])) - for _ in range(junk): - pool.append(self.create_item(self.get_filler_item_name())) - self.multiworld.itempool += pool - - def pre_fill(self): self.place_items_from_dict(unrandomized_dict) if self.options.thorn_shuffle == "vanilla": @@ -335,4 +324,4 @@ class BlasphemousItem(Item): class BlasphemousLocation(Location): - game: str = "Blasphemous" \ No newline at end of file + game: str = "Blasphemous" diff --git a/worlds/bumpstik/__init__.py b/worlds/bumpstik/__init__.py index fe261dc94d..ffe9efd2de 100644 --- a/worlds/bumpstik/__init__.py +++ b/worlds/bumpstik/__init__.py @@ -125,6 +125,6 @@ class BumpStikWorld(World): lambda state: state.has("Hazard Bumper", self.player, 25) self.multiworld.completion_condition[self.player] = \ - lambda state: state.has("Booster Bumper", self.player, 5) and \ - state.has("Treasure Bumper", self.player, 32) + lambda state: state.has_all_counts({"Booster Bumper": 5, "Treasure Bumper": 32, "Hazard Bumper": 25}, \ + self.player) diff --git a/worlds/bumpstik/test/__init__.py b/worlds/bumpstik/test/__init__.py index 1199d7b8e5..5f40426e5b 100644 --- a/worlds/bumpstik/test/__init__.py +++ b/worlds/bumpstik/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class BumpStikTestBase(WorldTestBase): diff --git a/worlds/checksfinder/__init__.py b/worlds/checksfinder/__init__.py index 9ba57b0591..0b9b7105bf 100644 --- a/worlds/checksfinder/__init__.py +++ b/worlds/checksfinder/__init__.py @@ -11,19 +11,18 @@ client_version = 7 class ChecksFinderWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", - "A guide to setting up the Archipelago ChecksFinder software on your computer. This guide covers " - "single-player, multiworld, and related software.", + "A guide to playing Archipelago ChecksFinder.", "English", "setup_en.md", "setup/en", - ["Mewlif"] + ["SunCat"] )] class ChecksFinderWorld(World): """ - ChecksFinder is a game where you avoid mines and find checks inside the board - with the mines! You win when you get all your items and beat the board! + ChecksFinder is a game where you avoid mines and collect checks by beating boards! + You win when you get all your items and beat the last board! """ game = "ChecksFinder" options_dataclass = PerGameCommonOptions diff --git a/worlds/cv64/__init__.py b/worlds/cv64/__init__.py index 0d384acc8f..1bd069a2ce 100644 --- a/worlds/cv64/__init__.py +++ b/worlds/cv64/__init__.py @@ -89,7 +89,7 @@ class CV64World(World): def generate_early(self) -> None: # Generate the player's unique authentication - self.auth = bytearray(self.multiworld.random.getrandbits(8) for _ in range(16)) + self.auth = bytearray(self.random.getrandbits(8) for _ in range(16)) self.total_s1s = self.options.total_special1s.value self.s1s_per_warp = self.options.special1s_per_warp.value diff --git a/worlds/cv64/client.py b/worlds/cv64/client.py index 2430cc5ffc..cec5f551b9 100644 --- a/worlds/cv64/client.py +++ b/worlds/cv64/client.py @@ -66,8 +66,9 @@ class Castlevania64Client(BizHawkClient): self.received_deathlinks += 1 if "cause" in args["data"]: cause = args["data"]["cause"] - if len(cause) > 88: - cause = cause[0x00:0x89] + # Truncate the death cause message at 120 characters. + if len(cause) > 120: + cause = cause[0:120] else: cause = f"{args['data']['source']} killed you!" self.death_causes.append(cause) @@ -146,8 +147,18 @@ class Castlevania64Client(BizHawkClient): text_color = bytearray([0xA2, 0x0B]) else: text_color = bytearray([0xA2, 0x02]) + + # Get the item's player's name. If it's longer than 40 characters, truncate it at 40. + # 35 should be the max number of characters in a server player name right now (16 for the original + # name + 16 for the alias + 3 for the added parenthesis and space), but if it ever goes higher it + # should be future-proofed now. No need to truncate CV64 items names because its longest item name + # gets nowhere near the limit. + player_name = ctx.player_names[next_item.player] + if len(player_name) > 40: + player_name = player_name[0:40] + received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n" - f"from {ctx.player_names[next_item.player]}", 96) + f"from {player_name}", 96) await bizhawk.guarded_write(ctx.bizhawk_ctx, [(0x389BE1, [next_item.item & 0xFF], "RDRAM"), (0x18C0A8, text_color + cv64_string_to_bytearray(received_text, False), diff --git a/worlds/cv64/data/patches.py b/worlds/cv64/data/patches.py index 938b615b32..6ef4eafb67 100644 --- a/worlds/cv64/data/patches.py +++ b/worlds/cv64/data/patches.py @@ -197,6 +197,23 @@ deathlink_nitro_edition = [ 0xA168FFFD, # SB T0, 0xFFFD (T3) ] +deathlink_nitro_state_checker = [ + # Checks to see if the player is in an alright state before exploding them. If not, then the Nitro explosion spawn + # code will be aborted, and they should eventually explode after getting out of that state. + # + # Invalid states so far include: interacting/going through a door, being grabbed by a vampire. + 0x90880009, # LBU T0, 0x0009 (A0) + 0x24090005, # ADDIU T1, R0, 0x0005 + 0x11090005, # BEQ T0, T1, [forward 0x05] + 0x24090002, # ADDIU T1, R0, 0x0002 + 0x11090003, # BEQ T0, T1, [forward 0x03] + 0x00000000, # NOP + 0x08000660, # J 0x80001980 + 0x00000000, # NOP + 0x03E00008, # JR RA + 0xAC400048 # SW R0, 0x0048 (V0) +] + launch_fall_killer = [ # Custom code to force the instant fall death if at a high enough falling speed after getting killed by something # that launches you (whether it be the Nitro explosion or a Big Toss hit). The game doesn't normally run the check diff --git a/worlds/cv64/rom.py b/worlds/cv64/rom.py index ab4371b0ac..7af4e3807a 100644 --- a/worlds/cv64/rom.py +++ b/worlds/cv64/rom.py @@ -357,8 +357,12 @@ class CV64PatchExtensions(APPatchExtension): # Make received DeathLinks blow you to smithereens instead of kill you normally. if options["death_link"] == DeathLink.option_explosive: - rom_data.write_int32(0x27A70, 0x10000008) # B [forward 0x08] rom_data.write_int32s(0xBFC0D0, patches.deathlink_nitro_edition) + rom_data.write_int32(0x27A70, 0x10000008) # B [forward 0x08] + rom_data.write_int32(0x27AA0, 0x0C0FFA78) # JAL 0x803FE9E0 + rom_data.write_int32s(0xBFE9E0, patches.deathlink_nitro_state_checker) + # NOP the function call to subtract Nitro from the inventory after exploding, just in case. + rom_data.write_int32(0x32DBC, 0x00000000) # Set the DeathLink ROM flag if it's on at all. if options["death_link"] != DeathLink.option_off: @@ -680,38 +684,37 @@ class CV64PatchExtensions(APPatchExtension): # Disable the 3HBs checking and setting flags when breaking them and enable their individual items checking and # setting flags instead. - if options["multi_hit_breakables"]: - rom_data.write_int32(0xE87F8, 0x00000000) # NOP - rom_data.write_int16(0xE836C, 0x1000) - rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34 - rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter) - # Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one) - rom_data.write_int32(0xE7D54, 0x00000000) # NOP - rom_data.write_int16(0xE7908, 0x1000) - rom_data.write_byte(0xE7A5C, 0x10) - rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C - rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter) + rom_data.write_int32(0xE87F8, 0x00000000) # NOP + rom_data.write_int16(0xE836C, 0x1000) + rom_data.write_int32(0xE8B40, 0x0C0FF3CD) # JAL 0x803FCF34 + rom_data.write_int32s(0xBFCF34, patches.three_hit_item_flags_setter) + # Villa foyer chandelier-specific functions (yeah, IDK why KCEK made different functions for this one) + rom_data.write_int32(0xE7D54, 0x00000000) # NOP + rom_data.write_int16(0xE7908, 0x1000) + rom_data.write_byte(0xE7A5C, 0x10) + rom_data.write_int32(0xE7F08, 0x0C0FF3DF) # JAL 0x803FCF7C + rom_data.write_int32s(0xBFCF7C, patches.chandelier_item_flags_setter) - # New flag values to put in each 3HB vanilla flag's spot - rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock - rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock - rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub - rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab - rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab - rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock - rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge - rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge - rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate - rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal - rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab - rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge - rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate - rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab - rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab - rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab - rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab - rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier - rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data + # New flag values to put in each 3HB vanilla flag's spot + rom_data.write_int32(0x10C7C8, 0x8000FF48) # FoS dirge maiden rock + rom_data.write_int32(0x10C7B0, 0x0200FF48) # FoS S1 bridge rock + rom_data.write_int32(0x10C86C, 0x0010FF48) # CW upper rampart save nub + rom_data.write_int32(0x10C878, 0x4000FF49) # CW Dracula switch slab + rom_data.write_int32(0x10CAD8, 0x0100FF49) # Tunnel twin arrows slab + rom_data.write_int32(0x10CAE4, 0x0004FF49) # Tunnel lonesome bucket pit rock + rom_data.write_int32(0x10CB54, 0x4000FF4A) # UW poison parkour ledge + rom_data.write_int32(0x10CB60, 0x0080FF4A) # UW skeleton crusher ledge + rom_data.write_int32(0x10CBF0, 0x0008FF4A) # CC Behemoth crate + rom_data.write_int32(0x10CC2C, 0x2000FF4B) # CC elevator pedestal + rom_data.write_int32(0x10CC70, 0x0200FF4B) # CC lizard locker slab + rom_data.write_int32(0x10CD88, 0x0010FF4B) # ToE pre-midsavepoint platforms ledge + rom_data.write_int32(0x10CE6C, 0x4000FF4C) # ToSci invisible bridge crate + rom_data.write_int32(0x10CF20, 0x0080FF4C) # CT inverted battery slab + rom_data.write_int32(0x10CF2C, 0x0008FF4C) # CT inverted door slab + rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab + rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab + rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier + rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data # Once-per-frame gameplay checks rom_data.write_int32(0x6C848, 0x080FF40D) # J 0x803FD034 @@ -944,13 +947,19 @@ def write_patch(world: "CV64World", patch: CV64ProcedurePatch, offset_data: Dict for loc in active_locations: if loc.address is None or get_location_info(loc.name, "type") == "shop" or loc.item.player == world.player: continue - if len(loc.item.name) > 67: - item_name = loc.item.name[0x00:0x68] + # If the Item's name is longer than 104 characters, truncate the name to inject at 104. + if len(loc.item.name) > 104: + item_name = loc.item.name[0:104] else: item_name = loc.item.name + # Get the item's player's name. If it's longer than 16 characters (which can happen if it's an ItemLinked item), + # truncate it at 16. + player_name = world.multiworld.get_player_name(loc.item.player) + if len(player_name) > 16: + player_name = player_name[0:16] + inject_address = 0xBB7164 + (256 * (loc.address & 0xFFF)) - wrapped_name, num_lines = cv64_text_wrap(item_name + "\nfor " + - world.multiworld.get_player_name(loc.item.player), 96) + wrapped_name, num_lines = cv64_text_wrap(item_name + "\nfor " + player_name, 96) patch.write_token(APTokenTypes.WRITE, inject_address, bytes(get_item_text_color(loc) + cv64_string_to_bytearray(wrapped_name))) patch.write_token(APTokenTypes.WRITE, inject_address + 255, bytes([num_lines])) diff --git a/worlds/dark_souls_3/Bosses.py b/worlds/dark_souls_3/Bosses.py index 008a297132..ce2ba5d170 100644 --- a/worlds/dark_souls_3/Bosses.py +++ b/worlds/dark_souls_3/Bosses.py @@ -63,6 +63,9 @@ all_bosses = [ DS3BossInfo("Deacons of the Deep", 3500800, locations = { "CD: Soul of the Deacons of the Deep", "CD: Small Doll - boss drop", + "CD: Archdeacon White Crown - boss room after killing boss", + "CD: Archdeacon Holy Garb - boss room after killing boss", + "CD: Archdeacon Skirt - boss room after killing boss", "FS: Hawkwood's Shield - gravestone after Hawkwood leaves", }), DS3BossInfo("Abyss Watchers", 3300801, before_storm_ruler = True, locations = { @@ -250,10 +253,10 @@ all_bosses = [ }), DS3BossInfo("Lords of Cinder", 4100800, locations = { "KFF: Soul of the Lords", - "FS: Billed Mask - Yuria after killing KFF boss", - "FS: Black Dress - Yuria after killing KFF boss", - "FS: Black Gauntlets - Yuria after killing KFF boss", - "FS: Black Leggings - Yuria after killing KFF boss" + "FS: Billed Mask - shop after killing Yuria", + "FS: Black Dress - shop after killing Yuria", + "FS: Black Gauntlets - shop after killing Yuria", + "FS: Black Leggings - shop after killing Yuria" }), ] diff --git a/worlds/dark_souls_3/Locations.py b/worlds/dark_souls_3/Locations.py index 08f4b7cd1a..cc202c76e8 100644 --- a/worlds/dark_souls_3/Locations.py +++ b/worlds/dark_souls_3/Locations.py @@ -764,29 +764,29 @@ location_tables: Dict[str, List[DS3LocationData]] = { DS3LocationData("US -> RS", None), # Yoel/Yuria of Londor - DS3LocationData("FS: Soul Arrow - Yoel/Yuria", "Soul Arrow", + DS3LocationData("FS: Soul Arrow - Yoel/Yuria shop", "Soul Arrow", static='99,0:-1:50000,110000,70000116:', missable=True, npc=True, shop=True), - DS3LocationData("FS: Heavy Soul Arrow - Yoel/Yuria", "Heavy Soul Arrow", + DS3LocationData("FS: Heavy Soul Arrow - Yoel/Yuria shop", "Heavy Soul Arrow", static='99,0:-1:50000,110000,70000116:', missable=True, npc=True, shop=True), - DS3LocationData("FS: Magic Weapon - Yoel/Yuria", "Magic Weapon", + DS3LocationData("FS: Magic Weapon - Yoel/Yuria shop", "Magic Weapon", static='99,0:-1:50000,110000,70000116:', missable=True, npc=True, shop=True), - DS3LocationData("FS: Magic Shield - Yoel/Yuria", "Magic Shield", + DS3LocationData("FS: Magic Shield - Yoel/Yuria shop", "Magic Shield", static='99,0:-1:50000,110000,70000116:', missable=True, npc=True, shop=True), - DS3LocationData("FS: Soul Greatsword - Yoel/Yuria", "Soul Greatsword", + DS3LocationData("FS: Soul Greatsword - Yoel/Yuria shop", "Soul Greatsword", static='99,0:-1:50000,110000,70000450,70000475:', missable=True, npc=True, shop=True), - DS3LocationData("FS: Dark Hand - Yoel/Yuria", "Dark Hand", missable=True, npc=True), - DS3LocationData("FS: Untrue White Ring - Yoel/Yuria", "Untrue White Ring", missable=True, + DS3LocationData("FS: Dark Hand - Yuria shop", "Dark Hand", missable=True, npc=True), + DS3LocationData("FS: Untrue White Ring - Yuria shop", "Untrue White Ring", missable=True, npc=True), - DS3LocationData("FS: Untrue Dark Ring - Yoel/Yuria", "Untrue Dark Ring", missable=True, + DS3LocationData("FS: Untrue Dark Ring - Yuria shop", "Untrue Dark Ring", missable=True, npc=True), - DS3LocationData("FS: Londor Braille Divine Tome - Yoel/Yuria", "Londor Braille Divine Tome", + DS3LocationData("FS: Londor Braille Divine Tome - Yuria shop", "Londor Braille Divine Tome", static='99,0:-1:40000,110000,70000116:', missable=True, npc=True), - DS3LocationData("FS: Darkdrift - Yoel/Yuria", "Darkdrift", missable=True, drop=True, + DS3LocationData("FS: Darkdrift - kill Yuria", "Darkdrift", missable=True, drop=True, npc=True), # kill her or kill Soul of Cinder # Cornyx of the Great Swamp @@ -2476,13 +2476,13 @@ location_tables: Dict[str, List[DS3LocationData]] = { "Firelink Leggings", boss=True, shop=True), # Yuria (quest, after Soul of Cinder) - DS3LocationData("FS: Billed Mask - Yuria after killing KFF boss", "Billed Mask", + DS3LocationData("FS: Billed Mask - shop after killing Yuria", "Billed Mask", missable=True, npc=True), - DS3LocationData("FS: Black Dress - Yuria after killing KFF boss", "Black Dress", + DS3LocationData("FS: Black Dress - shop after killing Yuria", "Black Dress", missable=True, npc=True), - DS3LocationData("FS: Black Gauntlets - Yuria after killing KFF boss", "Black Gauntlets", + DS3LocationData("FS: Black Gauntlets - shop after killing Yuria", "Black Gauntlets", missable=True, npc=True), - DS3LocationData("FS: Black Leggings - Yuria after killing KFF boss", "Black Leggings", + DS3LocationData("FS: Black Leggings - shop after killing Yuria", "Black Leggings", missable=True, npc=True), ], diff --git a/worlds/dark_souls_3/__init__.py b/worlds/dark_souls_3/__init__.py index 46c7ef1336..765ffb1fc5 100644 --- a/worlds/dark_souls_3/__init__.py +++ b/worlds/dark_souls_3/__init__.py @@ -89,6 +89,7 @@ class DarkSouls3World(World): self.all_excluded_locations = set() def generate_early(self) -> None: + self.created_regions = set() self.all_excluded_locations.update(self.options.exclude_locations.value) # Inform Universal Tracker where Yhorm is being randomized to. @@ -294,6 +295,7 @@ class DarkSouls3World(World): new_region.locations.append(new_location) self.multiworld.regions.append(new_region) + self.created_regions.add(region_name) return new_region def create_items(self) -> None: @@ -612,9 +614,7 @@ class DarkSouls3World(World): self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows") # Define the access rules to some specific locations - if self._is_location_available("FS: Lift Chamber Key - Leonhard"): - self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", - "Lift Chamber Key") + self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", "Lift Chamber Key") self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit", "Jailbreaker's Key") self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key") @@ -1307,7 +1307,7 @@ class DarkSouls3World(World): def _add_entrance_rule(self, region: str, rule: Union[CollectionRule, str]) -> None: """Sets a rule for the entrance to the given region.""" assert region in location_tables - if not any(region == reg for reg in self.multiworld.regions.region_cache[self.player]): return + if region not in self.created_regions: return if isinstance(rule, str): if " -> " not in rule: assert item_dictionary[rule].classification == ItemClassification.progression @@ -1568,6 +1568,16 @@ class DarkSouls3World(World): "apIdsToItemIds": ap_ids_to_ds3_ids, "itemCounts": item_counts, "locationIdsToKeys": location_ids_to_keys, + # The range of versions of the static randomizer that are compatible + # with this slot data. Incompatible versions should have at least a + # minor version bump. Pre-release versions should generally only be + # compatible with a single version, except very close to a stable + # release when no changes are expected. + # + # This is checked by the static randomizer, which will surface an + # error to the user if its version doesn't fall into the allowed + # range. + "versions": ">=3.0.0-beta.24 <3.1.0", } return slot_data diff --git a/worlds/dark_souls_3/detailed_location_descriptions.py b/worlds/dark_souls_3/detailed_location_descriptions.py index e20c700ab1..6e6cf1eb0b 100644 --- a/worlds/dark_souls_3/detailed_location_descriptions.py +++ b/worlds/dark_souls_3/detailed_location_descriptions.py @@ -84,7 +84,11 @@ if __name__ == '__main__': table += f"
    \n" table += "
    {html.escape(name)}{html.escape(description)}
    \n" - with open(os.path.join(os.path.dirname(__file__), 'docs/locations_en.md'), 'r+') as f: + with open( + os.path.join(os.path.dirname(__file__), 'docs/locations_en.md'), + 'r+', + encoding='utf-8' + ) as f: original = f.read() start_flag = "\n" start = original.index(start_flag) + len(start_flag) diff --git a/worlds/dark_souls_3/docs/locations_en.md b/worlds/dark_souls_3/docs/locations_en.md index ef07b84b2b..8411b8c42a 100644 --- a/worlds/dark_souls_3/docs/locations_en.md +++ b/worlds/dark_souls_3/docs/locations_en.md @@ -1020,7 +1020,7 @@ static _Dark Souls III_ randomizer]. CKG: Drakeblood Helm - tomb, after killing AP mausoleum NPCOn the Drakeblood Knight after Oceiros fight, after defeating the Drakeblood Knight from the Serpent-Man Summoner CKG: Drakeblood Leggings - tomb, after killing AP mausoleum NPCOn the Drakeblood Knight after Oceiros fight, after defeating the Drakeblood Knight from the Serpent-Man Summoner CKG: Estus Shard - balconyFrom the middle level of the first Consumed King's Gardens elevator, out the balcony and to the right -CKG: Human Pine Resin - by lone stairway bottomOn the right side of the garden, following the wall past the entrance to the shortcut elevator building, in a toxic pool +CKG: Human Pine Resin - pool by liftOn the right side of the garden, following the wall past the entrance to the shortcut elevator building, in a toxic pool CKG: Human Pine Resin - toxic pool, past rotundaIn between two platforms near the middle of the garden, by a tree in a toxic pool CKG: Magic Stoneplate Ring - mob drop before bossDropped by the Cathedral Knight closest to the Oceiros fog gate CKG: Ring of Sacrifice - under balconyAlong the right wall of the garden, next to the first elevator building @@ -1181,16 +1181,18 @@ static _Dark Souls III_ randomizer]. FS: Alluring Skull - Mortician's AshesSold by Handmaid after giving Mortician's Ashes FS: Arstor's Spear - Ludleth for GreatwoodBoss weapon for Curse-Rotted Greatwood FS: Aural Decoy - OrbeckSold by Orbeck -FS: Billed Mask - Yuria after killing KFF bossDropped by Yuria upon death or quest completion. -FS: Black Dress - Yuria after killing KFF bossDropped by Yuria upon death or quest completion. +FS: Billed Mask - shop after killing YuriaDropped by Yuria upon death or quest completion. +FS: Black Dress - shop after killing YuriaDropped by Yuria upon death or quest completion. FS: Black Fire Orb - Karla for Grave Warden TomeSold by Karla after giving her the Grave Warden Pyromancy Tome FS: Black Flame - Karla for Grave Warden TomeSold by Karla after giving her the Grave Warden Pyromancy Tome -FS: Black Gauntlets - Yuria after killing KFF bossDropped by Yuria upon death or quest completion. +FS: Black Gauntlets - shop after killing YuriaDropped by Yuria upon death or quest completion. +FS: Black Hand Armor - shop after killing GA NPCSold by Handmaid after killing Black Hand Kumai +FS: Black Hand Hat - shop after killing GA NPCSold by Handmaid after killing Black Hand Kumai FS: Black Iron Armor - shop after killing TsorigSold by Handmaid after killing Knight Slayer Tsorig in Smouldering Lake FS: Black Iron Gauntlets - shop after killing TsorigSold by Handmaid after killing Knight Slayer Tsorig in Smouldering Lake FS: Black Iron Helm - shop after killing TsorigSold by Handmaid after killing Knight Slayer Tsorig in Smouldering Lake FS: Black Iron Leggings - shop after killing TsorigSold by Handmaid after killing Knight Slayer Tsorig in Smouldering Lake -FS: Black Leggings - Yuria after killing KFF bossDropped by Yuria upon death or quest completion. +FS: Black Leggings - shop after killing YuriaDropped by Yuria upon death or quest completion. FS: Black Serpent - Ludleth for WolnirBoss weapon for High Lord Wolnir FS: Blessed Weapon - Irina for Tome of LothricSold by Irina after giving her the Braille Divine Tome of Lothric FS: Blue Tearstone Ring - GreiratGiven by Greirat upon rescuing him from the High Wall cell @@ -1220,8 +1222,8 @@ static _Dark Souls III_ randomizer]. FS: Dancer's Leggings - shop after killing LC entry bossSold by Handmaid after defeating Dancer of the Boreal Valley FS: Dark Blade - Karla for Londor TomeSold by Irina or Karla after giving one the Londor Braille Divine Tome FS: Dark Edge - KarlaSold by Karla after recruiting her, or in her ashes -FS: Dark Hand - Yoel/YuriaSold by Yuria -FS: Darkdrift - Yoel/YuriaDropped by Yuria upon death or quest completion. +FS: Dark Hand - Yuria shopSold by Yuria +FS: Darkdrift - kill YuriaDropped by Yuria upon death or quest completion. FS: Darkmoon Longbow - Ludleth for AldrichBoss weapon for Aldrich FS: Dead Again - Karla for Londor TomeSold by Irina or Karla after giving one the Londor Braille Divine Tome FS: Deep Protection - Karla for Deep Braille TomeSold by Irina or Karla after giving one the Deep Braille Divine Tome @@ -1264,6 +1266,9 @@ static _Dark Souls III_ randomizer]. FS: Exile Gauntlets - shop after killing NPCs in RSSold by Handmaid after killing the exiles just before Farron Keep FS: Exile Leggings - shop after killing NPCs in RSSold by Handmaid after killing the exiles just before Farron Keep FS: Exile Mask - shop after killing NPCs in RSSold by Handmaid after killing the exiles just before Farron Keep +FS: Faraam Armor - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert +FS: Faraam Boots - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert +FS: Faraam Gauntlets - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert FS: Faraam Helm - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert FS: Farron Dart - OrbeckSold by Orbeck FS: Farron Dart - shopSold by Handmaid @@ -1308,7 +1313,7 @@ static _Dark Souls III_ randomizer]. FS: Heal - IrinaSold by Irina after recruiting her, or in her ashes FS: Heal Aid - shopSold by Handmaid FS: Heavy Soul Arrow - OrbeckSold by Orbeck -FS: Heavy Soul Arrow - Yoel/YuriaSold by Yoel/Yuria +FS: Heavy Soul Arrow - Yoel/Yuria shopSold by Yoel/Yuria FS: Helm of Favor - shop after killing water reserve minibossesSold by Handmaid after killing Sulyvahn's Beasts in Water Reserve FS: Hidden Blessing - Dreamchaser's AshesSold by Greirat after pillaging Irithyll FS: Hidden Blessing - Greirat from IBVSold by Greirat after pillaging Irithyll @@ -1338,7 +1343,7 @@ static _Dark Souls III_ randomizer]. FS: Lift Chamber Key - LeonhardGiven by Ringfinger Leonhard after acquiring a Pale Tongue. FS: Lightning Storm - Ludleth for NamelessBoss weapon for Nameless King FS: Lloyd's Shield Ring - Paladin's AshesSold by Handmaid after giving Paladin's Ashes -FS: Londor Braille Divine Tome - Yoel/YuriaSold by Yuria +FS: Londor Braille Divine Tome - Yuria shopSold by Yuria FS: Lorian's Armor - shop after killing GA bossSold by Handmaid after defeating Lothric, Younger Prince FS: Lorian's Gauntlets - shop after killing GA bossSold by Handmaid after defeating Lothric, Younger Prince FS: Lorian's Greatsword - Ludleth for PrincesBoss weapon for Twin Princes @@ -1347,9 +1352,9 @@ static _Dark Souls III_ randomizer]. FS: Lothric's Holy Sword - Ludleth for PrincesBoss weapon for Twin Princes FS: Magic Barrier - Irina for Tome of LothricSold by Irina after giving her the Braille Divine Tome of Lothric FS: Magic Shield - OrbeckSold by Orbeck -FS: Magic Shield - Yoel/YuriaSold by Yoel/Yuria +FS: Magic Shield - Yoel/Yuria shopSold by Yoel/Yuria FS: Magic Weapon - OrbeckSold by Orbeck -FS: Magic Weapon - Yoel/YuriaSold by Yoel/Yuria +FS: Magic Weapon - Yoel/Yuria shopSold by Yoel/Yuria FS: Mail Breaker - Sirris for killing CreightonGiven by Sirris talking to her in Firelink Shrine after invading and vanquishing Creighton. FS: Master's Attire - NPC dropDropped by Sword Master FS: Master's Gloves - NPC dropDropped by Sword Master @@ -1401,10 +1406,10 @@ static _Dark Souls III_ randomizer]. FS: Sneering Mask - Yoel's room, kill Londor Pale Shade twiceIn Yoel/Yuria's area after defeating both Londor Pale Shade invasions FS: Soothing Sunlight - Ludleth for DancerBoss weapon for Dancer of the Boreal Valley FS: Soul Arrow - OrbeckSold by Orbeck -FS: Soul Arrow - Yoel/YuriaSold by Yoel/Yuria +FS: Soul Arrow - Yoel/Yuria shopSold by Yoel/Yuria FS: Soul Arrow - shopSold by Handmaid FS: Soul Greatsword - OrbeckSold by Orbeck -FS: Soul Greatsword - Yoel/YuriaSold by Yoel/Yuria after using Draw Out True Strength +FS: Soul Greatsword - Yoel/Yuria shopSold by Yoel/Yuria after using Draw Out True Strength FS: Soul Spear - Orbeck for Logan's ScrollSold by Orbeck after giving him Logan's Scroll FS: Soul of a Deserted Corpse - bell tower doorNext to the door requiring the Tower Key FS: Spook - OrbeckSold by Orbeck @@ -1427,8 +1432,8 @@ static _Dark Souls III_ randomizer]. FS: Undead Legion Gauntlet - shop after killing FK bossSold by Handmaid after defeating Abyss Watchers FS: Undead Legion Helm - shop after killing FK bossSold by Handmaid after defeating Abyss Watchers FS: Undead Legion Leggings - shop after killing FK bossSold by Handmaid after defeating Abyss Watchers -FS: Untrue Dark Ring - Yoel/YuriaSold by Yuria -FS: Untrue White Ring - Yoel/YuriaSold by Yuria +FS: Untrue Dark Ring - Yuria shopSold by Yuria +FS: Untrue White Ring - Yuria shopSold by Yuria FS: Vordt's Great Hammer - Ludleth for VordtBoss weapon for Vordt of the Boreal Valley FS: Vow of Silence - Karla for Londor TomeSold by Irina or Karla after giving one the Londor Braille Divine Tome FS: Washing Pole - Easterner's AshesSold by Handmaid after giving Easterner's Ashes @@ -1477,8 +1482,6 @@ static _Dark Souls III_ randomizer]. FSBT: Twinkling Titanite - lizard behind FirelinkDropped by the Crystal Lizard behind Firelink Shrine. Can be accessed with tree jump by going all the way around the roof, left of the entrance to the rafters, or alternatively dropping down from the Bell Tower. FSBT: Very good! Carving - crow for Divine BlessingTrade Divine Blessing with crow GA: Avelyn - 1F, drop from 3F onto bookshelvesOn top of a bookshelf on the Archive first floor, accessible by going halfway up the stairs to the third floor, dropping down past the Grand Archives Scholar, and then dropping down again -GA: Black Hand Armor - shop after killing GA NPCSold by Handmaid after killing Black Hand Kumai -GA: Black Hand Hat - shop after killing GA NPCSold by Handmaid after killing Black Hand Kumai GA: Blessed Gem - raftersOn the rafters high above the Archives, can be accessed by dropping down from the Winged Knight roof area GA: Chaos Gem - dark room, lizardDropped by a Crystal Lizard on the Archives first floor in the dark room past the large wax pool GA: Cinders of a Lord - Lothric PrinceDropped by Twin Princes @@ -1489,9 +1492,6 @@ static _Dark Souls III_ randomizer]. GA: Divine Pillars of Light - cage above raftersIn a cage above the rafters high above the Archives, can be accessed by dropping down from the Winged Knight roof area GA: Ember - 5F, by entranceOn a balcony high in the Archives overlooking the area with the Grand Archives Scholars with a shortcut ladder, on the opposite side from the wax pool GA: Estus Shard - dome, far balconyOn the Archives roof near the three Winged Knights, in a side area overlooking the ocean. -GA: Faraam Armor - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert -GA: Faraam Boots - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert -GA: Faraam Gauntlets - shop after killing GA NPCSold by Handmaid after killing Lion Knight Albert GA: Fleshbite Ring - up stairs from 4FFrom the first shortcut elevator with the movable bookshelf, past the Scholars right before going outside onto the roof, in an alcove to the right with many Clawed Curse bookshelves GA: Golden Wing Crest Shield - outside 5F, NPC dropDropped by Lion Knight Albert before the stairs leading up to Twin Princes GA: Heavy Gem - rooftops, lizardDropped by one of the pair of Crystal Lizards, on the right side, found going up a slope past the gargoyle on the Archives roof @@ -1525,15 +1525,15 @@ static _Dark Souls III_ randomizer]. GA: Titanite Chunk - 2F, by wax poolUp the stairs from the Archives second floor on the right side from the entrance, in a corner near the small wax pool GA: Titanite Chunk - 2F, right after dark roomExiting from the dark room with the Crystal Lizards on the first floor onto the second floor main room, then taking an immediate right GA: Titanite Chunk - 5F, far balconyOn a balcony outside where Lothric Knight stands on the top floor of the Archives, accessing by going right from the final wax pool or by dropping down from the gargoyle area -GA: Titanite Chunk - rooftops, balconyGoing onto the roof and down the first ladder, all the way down the ledge facing the ocean to the right GA: Titanite Chunk - rooftops lower, ledge by buttressGoing onto the roof and down the first ladder, dropping down on either side from the ledge facing the ocean, on a roof ledge to the right +GA: Titanite Chunk - rooftops, balconyGoing onto the roof and down the first ladder, all the way down the ledge facing the ocean to the right GA: Titanite Chunk - rooftops, just before 5FOn the Archives roof, after a short dropdown, in the small area where the two Gargoyles attack you GA: Titanite Scale - 1F, drop from 2F late onto bookshelves, lizardDropped by a Crystal Lizard on first floor bookshelves. Can be accessed by dropping down to the left at the end of the bridge which is the Crystal Sage's final location GA: Titanite Scale - 1F, up stairs on bookshelfOn the Archives first floor, up a movable set of stairs near the large wax pool, on top of a bookshelf GA: Titanite Scale - 2F, titanite scale atop bookshelfOn top of a bookshelf on the Archive second floor, accessible by going halfway up the stairs to the third floor and dropping down near a Grand Archives Scholar GA: Titanite Scale - 3F, by ladder to 2F lateGoing from the Crystal Sage's location on the third floor to its location on the bridge, on the left side of the ladder you descend, behind a table GA: Titanite Scale - 3F, corner up stairsFrom the Grand Archives third floor up past the thralls, in a corner with bookshelves to the left -GA: Titanite Scale - 5F, chest by exitIn a chest after the first elevator shortcut with the movable bookshelf, in the area with the Grand Archives Scholars, to the left of the stairwell leading up to the roof +GA: Titanite Scale - 4F, chest by exitIn a chest after the first elevator shortcut with the movable bookshelf, in the area with the Grand Archives Scholars, to the left of the stairwell leading up to the roof GA: Titanite Scale - dark room, upstairsRight after going up the stairs to the Archives second floor, on the left guarded by a Grand Archives Scholar and a sequence of Clawed Curse bookshelves GA: Titanite Scale - rooftops lower, path to 2FGoing onto the roof and down the first ladder, dropping down on either side from the ledge facing the ocean, then going past the corvians all the way to the left and making a jump GA: Titanite Slab - 1F, after pulling 2F switchIn a chest on the Archives first floor, behind a bookshelf moved by pulling a lever in the middle of the second floor between two cursed bookshelves @@ -1633,7 +1633,7 @@ static _Dark Souls III_ randomizer]. IBV: Large Soul of a Nameless Soldier - central, by bonfireBy the Central Irithyll bonfire IBV: Large Soul of a Nameless Soldier - central, by second fountainNext to the fountain up the stairs from the Central Irithyll bonfire IBV: Large Soul of a Nameless Soldier - lake islandOn an island in the lake leading to the Distant Manor bonfire -IBV: Large Soul of a Nameless Soldier - stairs to plazaOn the path from Central Irithyll bonfire, before making the left toward Church of Yorshka +IBV: Large Soul of a Nameless Soldier - path to plazaOn the path from Central Irithyll bonfire, before making the left toward Church of Yorshka IBV: Large Titanite Shard - Distant Manor, under overhangUnder overhang next to second set of stairs leading from Distant Manor bonfire IBV: Large Titanite Shard - ascent, by elevator doorOn the path from the sewer leading up to Pontiff's cathedral, to the right of the statue surrounded by dogs IBV: Large Titanite Shard - ascent, down ladder in last buildingOutside the final building before Pontiff's cathedral, coming from the sewer, dropping down to the left before the entrance @@ -1701,7 +1701,7 @@ static _Dark Souls III_ randomizer]. ID: Large Titanite Shard - B1 far, rightmost cellIn a cell on the far end of the top corridor opposite to the bonfire in Irithyll Dungeon, nearby the Jailer ID: Large Titanite Shard - B1 near, by doorAt the end of the top corridor on the bonfire side in Irithyll Dungeon, before the Jailbreaker's Key door ID: Large Titanite Shard - B3 near, right cornerIn the main Jailer cell block, to the left of the hallway leading to the Path of the Dragon area -ID: Large Titanite Shard - after bonfire, second cell on rightIn the second cell on the right after Irithyll Dungeon bonfire +ID: Large Titanite Shard - after bonfire, second cell on leftIn the second cell on the right after Irithyll Dungeon bonfire ID: Large Titanite Shard - pit #1On the floor where the Giant Slave is standing ID: Large Titanite Shard - pit #2On the floor where the Giant Slave is standing ID: Lightning Blade - B3 lift, middle platformOn the middle platform riding the elevator up from the Path of the Dragon area diff --git a/worlds/dark_souls_3/docs/setup_en.md b/worlds/dark_souls_3/docs/setup_en.md index ed90289a8b..484afdce3f 100644 --- a/worlds/dark_souls_3/docs/setup_en.md +++ b/worlds/dark_souls_3/docs/setup_en.md @@ -3,7 +3,7 @@ ## Required Software - [Dark Souls III](https://store.steampowered.com/app/374320/DARK_SOULS_III/) -- [Dark Souls III AP Client](https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/releases) +- [Dark Souls III AP Client](https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest) ## Optional Software @@ -11,13 +11,15 @@ ## Setting Up -First, download the client from the link above. It doesn't need to go into any particular directory; -it'll automatically locate _Dark Souls III_ in your Steam installation folder. +First, download the client from the link above (`DS3.Archipelago.*.zip`). It doesn't need to go +into any particular directory; it'll automatically locate _Dark Souls III_ in your Steam +installation folder. Version 3.0.0 of the randomizer _only_ supports the latest version of _Dark Souls III_, 1.15.2. This is the latest version, so you don't need to do any downpatching! However, if you've already downpatched your game to use an older version of the randomizer, you'll need to reinstall the latest -version before using this version. +version before using this version. You should also delete the `dinput8.dll` file if you still have +one from an older randomizer version. ### One-Time Setup @@ -35,8 +37,9 @@ randomized item and (optionally) enemy locations. You only need to do this once To run _Dark Souls III_ in Archipelago mode: -1. Start Steam. **Do not run in offline mode.** The mod will make sure you don't connect to the - DS3 servers, and running Steam in offline mode will make certain scripted invaders fail to spawn. +1. Start Steam. **Do not run in offline mode.** Running Steam in offline mode will make certain + scripted invaders fail to spawn. Instead, change the game itself to offline mode on the menu + screen. 2. Run `launchmod_darksouls3.bat`. This will start _Dark Souls III_ as well as a command prompt that you can use to interact with the Archipelago server. @@ -52,4 +55,21 @@ To run _Dark Souls III_ in Archipelago mode: ### Where do I get a config file? The [Player Options](/games/Dark%20Souls%20III/player-options) page on the website allows you to -configure your personal options and export them into a config file. +configure your personal options and export them into a config file. The [AP client archive] also +includes an options template. + +[AP client archive]: https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest + +### Does this work with Proton? + +The *Dark Souls III* Archipelago randomizer supports running on Linux under Proton. There are a few +things to keep in mind: + +* Because `DS3Randomizer.exe` relies on the .NET runtime, you'll need to install + the [.NET Runtime] under **plain [WINE]**, then run `DS3Randomizer.exe` under + plain WINE as well. It won't work as a Proton app! + +* To run the game itself, just run `launchmod_darksouls3.bat` under Proton. + +[.NET Runtime]: https://dotnet.microsoft.com/en-us/download/dotnet/8.0 +[WINE]: https://www.winehq.org/ diff --git a/worlds/dark_souls_3/test/TestDarkSouls3.py b/worlds/dark_souls_3/test/TestDarkSouls3.py index e590cd732b..7acdad465d 100644 --- a/worlds/dark_souls_3/test/TestDarkSouls3.py +++ b/worlds/dark_souls_3/test/TestDarkSouls3.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from worlds.dark_souls_3.Items import item_dictionary from worlds.dark_souls_3.Locations import location_tables diff --git a/worlds/dlcquest/__init__.py b/worlds/dlcquest/__init__.py index b8f2aad6ff..37eae9b447 100644 --- a/worlds/dlcquest/__init__.py +++ b/worlds/dlcquest/__init__.py @@ -72,8 +72,16 @@ class DLCqworld(World): self.multiworld.itempool += created_items - if self.options.campaign == Options.Campaign.option_basic or self.options.campaign == Options.Campaign.option_both: - self.multiworld.early_items[self.player]["Movement Pack"] = 1 + campaign = self.options.campaign + has_both = campaign == Options.Campaign.option_both + has_base = campaign == Options.Campaign.option_basic or has_both + has_big_bundles = self.options.coinsanity and self.options.coinbundlequantity > 50 + early_items = self.multiworld.early_items + if has_base: + if has_both and has_big_bundles: + early_items[self.player]["Incredibly Important Pack"] = 1 + else: + early_items[self.player]["Movement Pack"] = 1 for item in items_to_exclude: if item in self.multiworld.itempool: @@ -82,7 +90,7 @@ class DLCqworld(World): def precollect_coinsanity(self): if self.options.campaign == Options.Campaign.option_basic: if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5: - self.multiworld.push_precollected(self.create_item("Movement Pack")) + self.multiworld.push_precollected(self.create_item("DLC Quest: Coin Bundle")) def create_item(self, item: Union[str, ItemData], classification: ItemClassification = None) -> DLCQuestItem: if isinstance(item, str): diff --git a/worlds/dlcquest/test/TestOptionsLong.py b/worlds/dlcquest/test/TestOptionsLong.py index 3e9acac7e7..c6c594b6a0 100644 --- a/worlds/dlcquest/test/TestOptionsLong.py +++ b/worlds/dlcquest/test/TestOptionsLong.py @@ -5,7 +5,6 @@ from Options import NamedRange from .option_names import options_to_include from .checks.world_checks import assert_can_win, assert_same_number_items_locations from . import DLCQuestTestBase, setup_dlc_quest_solo_multiworld -from ... import AutoWorldRegister def basic_checks(tester: DLCQuestTestBase, multiworld: MultiWorld): diff --git a/worlds/dlcquest/test/__init__.py b/worlds/dlcquest/test/__init__.py index 8a39b43a2c..0432ae8b60 100644 --- a/worlds/dlcquest/test/__init__.py +++ b/worlds/dlcquest/test/__init__.py @@ -4,7 +4,7 @@ from typing import Dict, FrozenSet, Tuple, Any from argparse import Namespace from BaseClasses import MultiWorld -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from .. import DLCqworld from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld from worlds.AutoWorld import call_all diff --git a/worlds/dlcquest/test/checks/world_checks.py b/worlds/dlcquest/test/checks/world_checks.py index cc2fa7f51a..48c919c0f6 100644 --- a/worlds/dlcquest/test/checks/world_checks.py +++ b/worlds/dlcquest/test/checks/world_checks.py @@ -1,6 +1,6 @@ from typing import List -from BaseClasses import MultiWorld, ItemClassification +from BaseClasses import MultiWorld from .. import DLCQuestTestBase from ... import Options @@ -14,7 +14,7 @@ def get_all_location_names(multiworld: MultiWorld) -> List[str]: def assert_victory_exists(tester: DLCQuestTestBase, multiworld: MultiWorld): - campaign = multiworld.campaign[1] + campaign = multiworld.worlds[1].options.campaign all_items = [item.name for item in multiworld.get_items()] if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both: tester.assertIn("Victory Basic", all_items) @@ -25,7 +25,7 @@ def assert_victory_exists(tester: DLCQuestTestBase, multiworld: MultiWorld): def collect_all_then_assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld): for item in multiworld.get_items(): multiworld.state.collect(item) - campaign = multiworld.campaign[1] + campaign = multiworld.worlds[1].options.campaign if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both: tester.assertTrue(multiworld.find_item("Victory Basic", 1).can_reach(multiworld.state)) if campaign == Options.Campaign.option_live_freemium_or_die or campaign == Options.Campaign.option_both: @@ -39,4 +39,4 @@ def assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld): def assert_same_number_items_locations(tester: DLCQuestTestBase, multiworld: MultiWorld): non_event_locations = [location for location in multiworld.get_locations() if not location.advancement] - tester.assertEqual(len(multiworld.itempool), len(non_event_locations)) \ No newline at end of file + tester.assertEqual(len(multiworld.itempool), len(non_event_locations)) diff --git a/worlds/doom_1993/Locations.py b/worlds/doom_1993/Locations.py index 2cbb9b9d15..90a6916cd7 100644 --- a/worlds/doom_1993/Locations.py +++ b/worlds/doom_1993/Locations.py @@ -2214,13 +2214,13 @@ location_table: Dict[int, LocationDict] = { 'map': 2, 'index': 217, 'doom_type': 2006, - 'region': "Perfect Hatred (E4M2) Blue"}, + 'region': "Perfect Hatred (E4M2) Upper"}, 351367: {'name': 'Perfect Hatred (E4M2) - Exit', 'episode': 4, 'map': 2, 'index': -1, 'doom_type': -1, - 'region': "Perfect Hatred (E4M2) Blue"}, + 'region': "Perfect Hatred (E4M2) Upper"}, 351368: {'name': 'Sever the Wicked (E4M3) - Invulnerability', 'episode': 4, 'map': 3, diff --git a/worlds/doom_1993/Options.py b/worlds/doom_1993/Options.py index f65952d3eb..c9c6111032 100644 --- a/worlds/doom_1993/Options.py +++ b/worlds/doom_1993/Options.py @@ -16,9 +16,9 @@ class Goal(Choice): class Difficulty(Choice): """ - Choose the difficulty option. Those match DOOM's difficulty options. - baby (I'm too young to die.) double ammos, half damage, less monsters or strength. - easy (Hey, not too rough.) less monsters or strength. + Choose the game difficulty. These options match DOOM's skill levels. + baby (I'm too young to die.) Same as easy, with double ammo pickups and half damage taken. + easy (Hey, not too rough.) Less monsters or strength. medium (Hurt me plenty.) Default. hard (Ultra-Violence.) More monsters or strength. nightmare (Nightmare!) Monsters attack more rapidly and respawn. @@ -29,6 +29,11 @@ class Difficulty(Choice): option_medium = 2 option_hard = 3 option_nightmare = 4 + alias_itytd = 0 + alias_hntr = 1 + alias_hmp = 2 + alias_uv = 3 + alias_nm = 4 default = 2 @@ -112,7 +117,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_name="Reset Level on Death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/doom_1993/Regions.py b/worlds/doom_1993/Regions.py index f013bdceaf..c32f7b4701 100644 --- a/worlds/doom_1993/Regions.py +++ b/worlds/doom_1993/Regions.py @@ -502,13 +502,12 @@ regions:List[RegionDict] = [ "episode":4, "connections":[ {"target":"Perfect Hatred (E4M2) Blue","pro":False}, - {"target":"Perfect Hatred (E4M2) Yellow","pro":False}]}, + {"target":"Perfect Hatred (E4M2) Yellow","pro":False}, + {"target":"Perfect Hatred (E4M2) Upper","pro":True}]}, {"name":"Perfect Hatred (E4M2) Blue", "connects_to_hub":False, "episode":4, - "connections":[ - {"target":"Perfect Hatred (E4M2) Main","pro":False}, - {"target":"Perfect Hatred (E4M2) Cave","pro":False}]}, + "connections":[{"target":"Perfect Hatred (E4M2) Upper","pro":False}]}, {"name":"Perfect Hatred (E4M2) Yellow", "connects_to_hub":False, "episode":4, @@ -518,7 +517,13 @@ regions:List[RegionDict] = [ {"name":"Perfect Hatred (E4M2) Cave", "connects_to_hub":False, "episode":4, - "connections":[]}, + "connections":[{"target":"Perfect Hatred (E4M2) Main","pro":False}]}, + {"name":"Perfect Hatred (E4M2) Upper", + "connects_to_hub":False, + "episode":4, + "connections":[ + {"target":"Perfect Hatred (E4M2) Cave","pro":False}, + {"target":"Perfect Hatred (E4M2) Main","pro":False}]}, # Sever the Wicked (E4M3) {"name":"Sever the Wicked (E4M3) Main", diff --git a/worlds/doom_1993/Rules.py b/worlds/doom_1993/Rules.py index 4faeb4a27d..89b09ff9f2 100644 --- a/worlds/doom_1993/Rules.py +++ b/worlds/doom_1993/Rules.py @@ -403,9 +403,8 @@ def set_episode4_rules(player, multiworld, pro): state.has("Chaingun", player, 1)) and (state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) set_rule(multiworld.get_entrance("Hell Beneath (E4M1) Main -> Hell Beneath (E4M1) Blue", player), lambda state: - state.has("Shotgun", player, 1) or - state.has("Chaingun", player, 1) or - state.has("Hell Beneath (E4M1) - Blue skull key", player, 1)) + (state.has("Hell Beneath (E4M1) - Blue skull key", player, 1)) and (state.has("Shotgun", player, 1) or + state.has("Chaingun", player, 1))) # Perfect Hatred (E4M2) set_rule(multiworld.get_entrance("Hub -> Perfect Hatred (E4M2) Main", player), lambda state: diff --git a/worlds/doom_1993/docs/setup_en.md b/worlds/doom_1993/docs/setup_en.md index 5d96e6a805..85061609ab 100644 --- a/worlds/doom_1993/docs/setup_en.md +++ b/worlds/doom_1993/docs/setup_en.md @@ -17,7 +17,7 @@ You can find the folder in steam by finding the game in your library, right-clicking it and choosing **Manage -> Browse Local Files**. The WAD file is in the `/base/` folder. -## Joining a MultiWorld Game +## Joining a MultiWorld Game (via Launcher) 1. Launch apdoom-launcher.exe 2. Select `Ultimate DOOM` from the drop-down @@ -28,6 +28,24 @@ To continue a game, follow the same connection steps. Connecting with a different seed won't erase your progress in other seeds. +## Joining a MultiWorld Game (via command line) + +1. In your command line, navigate to the directory where APDOOM is installed. +2. Run `crispy-apdoom -game doom -apserver -applayer `, where: + - `` is the Archipelago server address, e.g. "`archipelago.gg:38281`" + - `` is your slot name; if it contains spaces, surround it with double quotes + - If the server has a password, add `-password`, followed by the server password +3. Enjoy! + +Optionally, you can override some randomization settings from the command line: +- `-apmonsterrando 0` will disable monster rando. +- `-apitemrando 0` will disable item rando. +- `-apmusicrando 0` will disable music rando. +- `-apfliplevels 0` will disable flipping levels. +- `-apresetlevelondeath 0` will disable resetting the level on death. +- `-apdeathlinkoff` will force DeathLink off if it's enabled. +- `-skill <1-5>` changes the game difficulty, from 1 (I'm too young to die) to 5 (Nightmare!) + ## Archipelago Text Client We recommend having Archipelago's Text Client open on the side to keep track of what items you receive and send. diff --git a/worlds/doom_ii/Locations.py b/worlds/doom_ii/Locations.py index 3ce87b8a66..376f19446f 100644 --- a/worlds/doom_ii/Locations.py +++ b/worlds/doom_ii/Locations.py @@ -1470,7 +1470,7 @@ location_table: Dict[int, LocationDict] = { 'map': 6, 'index': 102, 'doom_type': 2006, - 'region': "Tenements (MAP17) Main"}, + 'region': "Tenements (MAP17) Yellow"}, 361243: {'name': 'Tenements (MAP17) - Plasma gun', 'episode': 2, 'map': 6, diff --git a/worlds/doom_ii/Options.py b/worlds/doom_ii/Options.py index cc39512a17..98c8ebc56e 100644 --- a/worlds/doom_ii/Options.py +++ b/worlds/doom_ii/Options.py @@ -6,9 +6,9 @@ from dataclasses import dataclass class Difficulty(Choice): """ - Choose the difficulty option. Those match DOOM's difficulty options. - baby (I'm too young to die.) double ammos, half damage, less monsters or strength. - easy (Hey, not too rough.) less monsters or strength. + Choose the game difficulty. These options match DOOM's skill levels. + baby (I'm too young to die.) Same as easy, with double ammo pickups and half damage taken. + easy (Hey, not too rough.) Less monsters or strength. medium (Hurt me plenty.) Default. hard (Ultra-Violence.) More monsters or strength. nightmare (Nightmare!) Monsters attack more rapidly and respawn. @@ -19,6 +19,11 @@ class Difficulty(Choice): option_medium = 2 option_hard = 3 option_nightmare = 4 + alias_itytd = 0 + alias_hntr = 1 + alias_hmp = 2 + alias_uv = 3 + alias_nm = 4 default = 2 @@ -102,7 +107,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/doom_ii/docs/setup_en.md b/worlds/doom_ii/docs/setup_en.md index ec6697c76d..e444f85bd7 100644 --- a/worlds/doom_ii/docs/setup_en.md +++ b/worlds/doom_ii/docs/setup_en.md @@ -15,7 +15,7 @@ You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. The WAD file is in the `/base/` folder. -## Joining a MultiWorld Game +## Joining a MultiWorld Game (via Launcher) 1. Launch apdoom-launcher.exe 2. Select `DOOM II` from the drop-down @@ -26,6 +26,24 @@ To continue a game, follow the same connection steps. Connecting with a different seed won't erase your progress in other seeds. +## Joining a MultiWorld Game (via command line) + +1. In your command line, navigate to the directory where APDOOM is installed. +2. Run `crispy-apdoom -game doom2 -apserver -applayer `, where: + - `` is the Archipelago server address, e.g. "`archipelago.gg:38281`" + - `` is your slot name; if it contains spaces, surround it with double quotes + - If the server has a password, add `-password`, followed by the server password +3. Enjoy! + +Optionally, you can override some randomization settings from the command line: +- `-apmonsterrando 0` will disable monster rando. +- `-apitemrando 0` will disable item rando. +- `-apmusicrando 0` will disable music rando. +- `-apfliplevels 0` will disable flipping levels. +- `-apresetlevelondeath 0` will disable resetting the level on death. +- `-apdeathlinkoff` will force DeathLink off if it's enabled. +- `-skill <1-5>` changes the game difficulty, from 1 (I'm too young to die) to 5 (Nightmare!) + ## Archipelago Text Client We recommend having Archipelago's Text Client open on the side to keep track of what items you receive and send. diff --git a/worlds/factorio/Client.py b/worlds/factorio/Client.py index 23dfa0633e..3c35c4cb09 100644 --- a/worlds/factorio/Client.py +++ b/worlds/factorio/Client.py @@ -304,13 +304,13 @@ def stream_factorio_output(pipe, queue, process): async def factorio_server_watcher(ctx: FactorioContext): - savegame_name = os.path.abspath(ctx.savegame_name) + savegame_name = os.path.abspath(os.path.join(ctx.write_data_path, "saves", "Archipelago", ctx.savegame_name)) if not os.path.exists(savegame_name): logger.info(f"Creating savegame {savegame_name}") subprocess.run(( executable, "--create", savegame_name, "--preset", "archipelago" )) - factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name, + factorio_process = subprocess.Popen((executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)), stderr=subprocess.PIPE, stdout=subprocess.PIPE, @@ -331,7 +331,8 @@ async def factorio_server_watcher(ctx: FactorioContext): factorio_queue.task_done() if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg: - ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password) + ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password, + timeout=5) if not ctx.server: logger.info("Established bridge to Factorio Server. " "Ready to connect to Archipelago via /connect") @@ -405,8 +406,7 @@ async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient): info = json.loads(rcon_client.send_command("/ap-rcon-info")) ctx.auth = info["slot_name"] ctx.seed_name = info["seed_name"] - # 0.2.0 addition, not present earlier - death_link = bool(info.get("death_link", False)) + death_link = info["death_link"] ctx.energy_link_increment = info.get("energy_link", 0) logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}") if ctx.energy_link_increment and ctx.ui: diff --git a/worlds/factorio/Mod.py b/worlds/factorio/Mod.py index d7b3d4b1eb..7dee04afbe 100644 --- a/worlds/factorio/Mod.py +++ b/worlds/factorio/Mod.py @@ -1,5 +1,6 @@ """Outputs a Factorio Mod to facilitate integration with Archipelago""" +import dataclasses import json import os import shutil @@ -34,9 +35,11 @@ base_info = { "author": "Berserker", "homepage": "https://archipelago.gg", "description": "Integration client for the Archipelago Randomizer", - "factorio_version": "1.1", + "factorio_version": "2.0", "dependencies": [ - "base >= 1.1.0", + "base >= 2.0.15", + "? quality >= 2.0.15", + "! space-age", "? science-not-invited", "? factory-levels" ] @@ -88,6 +91,8 @@ class FactorioModFile(worlds.Files.APContainer): def generate_mod(world: "Factorio", output_directory: str): player = world.player multiworld = world.multiworld + random = world.random + global data_final_template, locale_template, control_template, data_template, settings_template with template_load_lock: if not data_final_template: @@ -110,8 +115,6 @@ def generate_mod(world: "Factorio", output_directory: str): mod_name = f"AP-{multiworld.seed_name}-P{player}-{multiworld.get_file_safe_player_name(player)}" versioned_mod_name = mod_name + "_" + Utils.__version__ - random = multiworld.per_slot_randoms[player] - def flop_random(low, high, base=None): """Guarantees 50% below base and 50% above base, uniform distribution in each direction.""" if base: @@ -129,43 +132,43 @@ def generate_mod(world: "Factorio", output_directory: str): "base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup, "mod_name": mod_name, - "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(), - "custom_technologies": multiworld.worlds[player].custom_technologies, + "allowed_science_packs": world.options.max_science_pack.get_allowed_packs(), + "custom_technologies": world.custom_technologies, "tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites, - "slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name, + "slot_name": world.player_name, + "seed_name": multiworld.seed_name, "slot_player": player, - "starting_items": multiworld.starting_items[player], "recipes": recipes, - "random": random, "flop_random": flop_random, - "recipe_time_scale": recipe_time_scales.get(multiworld.recipe_time[player].value, None), - "recipe_time_range": recipe_time_ranges.get(multiworld.recipe_time[player].value, None), + "recipes": recipes, + "random": random, + "flop_random": flop_random, + "recipe_time_scale": recipe_time_scales.get(world.options.recipe_time.value, None), + "recipe_time_range": recipe_time_ranges.get(world.options.recipe_time.value, None), "free_sample_blacklist": {item: 1 for item in free_sample_exclusions}, + "free_sample_quality_name": world.options.free_samples_quality.current_key, "progressive_technology_table": {tech.name: tech.progressive for tech in progressive_technology_table.values()}, "custom_recipes": world.custom_recipes, - "max_science_pack": multiworld.max_science_pack[player].value, "liquids": fluids, - "goal": multiworld.goal[player].value, - "energy_link": multiworld.energy_link[player].value, - "useless_technologies": useless_technologies, - "chunk_shuffle": multiworld.chunk_shuffle[player].value if hasattr(multiworld, "chunk_shuffle") else 0, + "removed_technologies": world.removed_technologies, + "chunk_shuffle": 0, } - for factorio_option in Options.factorio_options: + for factorio_option, factorio_option_instance in dataclasses.asdict(world.options).items(): if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]: continue - template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value + template_data[factorio_option] = factorio_option_instance.value - if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe: + if world.options.silo == Options.Silo.option_randomize_recipe: template_data["free_sample_blacklist"]["rocket-silo"] = 1 - if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe: + if world.options.satellite == Options.Satellite.option_randomize_recipe: template_data["free_sample_blacklist"]["satellite"] = 1 - template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value}) - template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value}) + template_data["free_sample_blacklist"].update({item: 1 for item in world.options.free_sample_blacklist.value}) + template_data["free_sample_blacklist"].update({item: 0 for item in world.options.free_sample_whitelist.value}) zf_path = os.path.join(output_directory, versioned_mod_name + ".zip") - mod = FactorioModFile(zf_path, player=player, player_name=multiworld.player_name[player]) + mod = FactorioModFile(zf_path, player=player, player_name=world.player_name) if world.zip_path: with zipfile.ZipFile(world.zip_path) as zf: diff --git a/worlds/factorio/Options.py b/worlds/factorio/Options.py index 3429ebbd42..72f438778b 100644 --- a/worlds/factorio/Options.py +++ b/worlds/factorio/Options.py @@ -1,11 +1,13 @@ from __future__ import annotations -import typing -import datetime -from Options import Choice, OptionDict, OptionSet, Option, DefaultOnToggle, Range, DeathLink, Toggle, \ - StartInventoryPool +from dataclasses import dataclass +import typing + from schema import Schema, Optional, And, Or +from Options import Choice, OptionDict, OptionSet, DefaultOnToggle, Range, DeathLink, Toggle, \ + StartInventoryPool, PerGameCommonOptions, OptionGroup + # schema helpers FloatRange = lambda low, high: And(Or(int, float), lambda f: low <= f <= high) LuaBool = Or(bool, And(int, lambda n: n in (0, 1))) @@ -119,6 +121,18 @@ class FreeSamples(Choice): default = 3 +class FreeSamplesQuality(Choice): + """If free samples are on, determine the quality of the granted items. + Requires the quality mod, which is part of the Space Age DLC. Without it, normal quality is given.""" + display_name = "Free Samples Quality" + option_normal = 0 + option_uncommon = 1 + option_rare = 2 + option_epic = 3 + option_legendary = 4 + default = 0 + + class TechTreeLayout(Choice): """Selects how the tech tree nodes are interwoven. Single: No dependencies @@ -258,6 +272,12 @@ class AtomicRocketTrapCount(TrapCount): display_name = "Atomic Rocket Traps" +class AtomicCliffRemoverTrapCount(TrapCount): + """Trap items that when received trigger an atomic rocket explosion on a random cliff. + Warning: there is no warning. The launch is instantaneous.""" + display_name = "Atomic Cliff Remover Traps" + + class EvolutionTrapCount(TrapCount): """Trap items that when received increase the enemy evolution.""" display_name = "Evolution Traps" @@ -279,19 +299,23 @@ class FactorioWorldGen(OptionDict): with in-depth documentation at https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings""" display_name = "World Generation" # FIXME: do we want default be a rando-optimized default or in-game DS? - value: typing.Dict[str, typing.Dict[str, typing.Any]] + value: dict[str, dict[str, typing.Any]] default = { - "terrain_segmentation": 0.5, - "water": 1.5, "autoplace_controls": { + # terrain + "water": {"frequency": 1, "size": 1, "richness": 1}, + "nauvis_cliff": {"frequency": 1, "size": 1, "richness": 1}, + "starting_area_moisture": {"frequency": 1, "size": 1, "richness": 1}, + # resources "coal": {"frequency": 1, "size": 3, "richness": 6}, "copper-ore": {"frequency": 1, "size": 3, "richness": 6}, "crude-oil": {"frequency": 1, "size": 3, "richness": 6}, - "enemy-base": {"frequency": 1, "size": 1, "richness": 1}, "iron-ore": {"frequency": 1, "size": 3, "richness": 6}, "stone": {"frequency": 1, "size": 3, "richness": 6}, + "uranium-ore": {"frequency": 1, "size": 3, "richness": 6}, + # misc "trees": {"frequency": 1, "size": 1, "richness": 1}, - "uranium-ore": {"frequency": 1, "size": 3, "richness": 6} + "enemy-base": {"frequency": 1, "size": 1, "richness": 1}, }, "seed": None, "starting_area": 1, @@ -333,8 +357,6 @@ class FactorioWorldGen(OptionDict): } schema = Schema({ "basic": { - Optional("terrain_segmentation"): FloatRange(0.166, 6), - Optional("water"): FloatRange(0.166, 6), Optional("autoplace_controls"): { str: { "frequency": FloatRange(0, 6), @@ -386,7 +408,7 @@ class FactorioWorldGen(OptionDict): } }) - def __init__(self, value: typing.Dict[str, typing.Any]): + def __init__(self, value: dict[str, typing.Any]): advanced = {"pollution", "enemy_evolution", "enemy_expansion"} self.value = { "basic": {k: v for k, v in value.items() if k not in advanced}, @@ -405,7 +427,7 @@ class FactorioWorldGen(OptionDict): optional_min_lte_max(enemy_expansion, "min_expansion_cooldown", "max_expansion_cooldown") @classmethod - def from_any(cls, data: typing.Dict[str, typing.Any]) -> FactorioWorldGen: + def from_any(cls, data: dict[str, typing.Any]) -> FactorioWorldGen: if type(data) == dict: return cls(data) else: @@ -419,53 +441,74 @@ class ImportedBlueprint(DefaultOnToggle): class EnergyLink(Toggle): """Allow sending energy to other worlds. 25% of the energy is lost in the transfer.""" - display_name = "EnergyLink" + display_name = "Energy Link" -factorio_options: typing.Dict[str, type(Option)] = { - "max_science_pack": MaxSciencePack, - "goal": Goal, - "tech_tree_layout": TechTreeLayout, - "min_tech_cost": MinTechCost, - "max_tech_cost": MaxTechCost, - "tech_cost_distribution": TechCostDistribution, - "tech_cost_mix": TechCostMix, - "ramping_tech_costs": RampingTechCosts, - "silo": Silo, - "satellite": Satellite, - "free_samples": FreeSamples, - "tech_tree_information": TechTreeInformation, - "starting_items": FactorioStartItems, - "free_sample_blacklist": FactorioFreeSampleBlacklist, - "free_sample_whitelist": FactorioFreeSampleWhitelist, - "recipe_time": RecipeTime, - "recipe_ingredients": RecipeIngredients, - "recipe_ingredients_offset": RecipeIngredientsOffset, - "imported_blueprints": ImportedBlueprint, - "world_gen": FactorioWorldGen, - "progressive": Progressive, - "teleport_traps": TeleportTrapCount, - "grenade_traps": GrenadeTrapCount, - "cluster_grenade_traps": ClusterGrenadeTrapCount, - "artillery_traps": ArtilleryTrapCount, - "atomic_rocket_traps": AtomicRocketTrapCount, - "attack_traps": AttackTrapCount, - "evolution_traps": EvolutionTrapCount, - "evolution_trap_increase": EvolutionTrapIncrease, - "death_link": DeathLink, - "energy_link": EnergyLink, - "start_inventory_from_pool": StartInventoryPool, -} - -# spoilers below. If you spoil it for yourself, please at least don't spoil it for anyone else. -if datetime.datetime.today().month == 4: - - class ChunkShuffle(Toggle): - """Entrance Randomizer.""" - display_name = "Chunk Shuffle" +@dataclass +class FactorioOptions(PerGameCommonOptions): + max_science_pack: MaxSciencePack + goal: Goal + tech_tree_layout: TechTreeLayout + min_tech_cost: MinTechCost + max_tech_cost: MaxTechCost + tech_cost_distribution: TechCostDistribution + tech_cost_mix: TechCostMix + ramping_tech_costs: RampingTechCosts + silo: Silo + satellite: Satellite + free_samples: FreeSamples + free_samples_quality: FreeSamplesQuality + tech_tree_information: TechTreeInformation + starting_items: FactorioStartItems + free_sample_blacklist: FactorioFreeSampleBlacklist + free_sample_whitelist: FactorioFreeSampleWhitelist + recipe_time: RecipeTime + recipe_ingredients: RecipeIngredients + recipe_ingredients_offset: RecipeIngredientsOffset + imported_blueprints: ImportedBlueprint + world_gen: FactorioWorldGen + progressive: Progressive + teleport_traps: TeleportTrapCount + grenade_traps: GrenadeTrapCount + cluster_grenade_traps: ClusterGrenadeTrapCount + artillery_traps: ArtilleryTrapCount + atomic_rocket_traps: AtomicRocketTrapCount + atomic_cliff_remover_traps: AtomicCliffRemoverTrapCount + attack_traps: AttackTrapCount + evolution_traps: EvolutionTrapCount + evolution_trap_increase: EvolutionTrapIncrease + death_link: DeathLink + energy_link: EnergyLink + start_inventory_from_pool: StartInventoryPool - if datetime.datetime.today().day > 1: - ChunkShuffle.__doc__ += """ - 2023 April Fool's option. Shuffles chunk border transitions.""" - factorio_options["chunk_shuffle"] = ChunkShuffle +option_groups: list[OptionGroup] = [ + OptionGroup( + "Technologies", + [ + TechTreeLayout, + Progressive, + MinTechCost, + MaxTechCost, + TechCostDistribution, + TechCostMix, + RampingTechCosts, + TechTreeInformation, + ] + ), + OptionGroup( + "Traps", + [ + AttackTrapCount, + EvolutionTrapCount, + EvolutionTrapIncrease, + TeleportTrapCount, + GrenadeTrapCount, + ClusterGrenadeTrapCount, + ArtilleryTrapCount, + AtomicRocketTrapCount, + AtomicCliffRemoverTrapCount, + ], + start_collapsed=True + ), +] diff --git a/worlds/factorio/Shapes.py b/worlds/factorio/Shapes.py index d40871f7fa..2a81cc3fb0 100644 --- a/worlds/factorio/Shapes.py +++ b/worlds/factorio/Shapes.py @@ -19,12 +19,10 @@ def _sorter(location: "FactorioScienceLocation"): return location.complexity, location.rel_cost -def get_shapes(factorio_world: "Factorio") -> Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]]: - world = factorio_world.multiworld - player = factorio_world.player +def get_shapes(world: "Factorio") -> Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]]: prerequisites: Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]] = {} - layout = world.tech_tree_layout[player].value - locations: List["FactorioScienceLocation"] = sorted(factorio_world.science_locations, key=lambda loc: loc.name) + layout = world.options.tech_tree_layout.value + locations: List["FactorioScienceLocation"] = sorted(world.science_locations, key=lambda loc: loc.name) world.random.shuffle(locations) if layout == TechTreeLayout.option_single: @@ -247,5 +245,5 @@ def get_shapes(factorio_world: "Factorio") -> Dict["FactorioScienceLocation", Se else: raise NotImplementedError(f"Layout {layout} is not implemented.") - factorio_world.tech_tree_layout_prerequisites = prerequisites + world.tech_tree_layout_prerequisites = prerequisites return prerequisites diff --git a/worlds/factorio/Technologies.py b/worlds/factorio/Technologies.py index 096396c0e7..6111462e8c 100644 --- a/worlds/factorio/Technologies.py +++ b/worlds/factorio/Technologies.py @@ -1,24 +1,23 @@ from __future__ import annotations -import orjson -import logging -import os -import string +import functools import pkgutil +import string from collections import Counter from concurrent.futures import ThreadPoolExecutor -from typing import Dict, Set, FrozenSet, Tuple, Union, List, Any +from typing import Dict, Set, FrozenSet, Tuple, Union, List, Any, Optional + +import orjson import Utils from . import Options factorio_tech_id = factorio_base_id = 2 ** 17 -# Factorio technologies are imported from a .json document in /data -source_folder = os.path.join(os.path.dirname(__file__), "data") pool = ThreadPoolExecutor(1) +# Factorio technologies are imported from a .json document in /data def load_json_data(data_name: str) -> Union[List[str], Dict[str, Any]]: return orjson.loads(pkgutil.get_data(__name__, "data/" + data_name + ".json")) @@ -33,8 +32,23 @@ items_future = pool.submit(load_json_data, "items") tech_table: Dict[str, int] = {} technology_table: Dict[str, Technology] = {} +start_unlocked_recipes = { + "offshore-pump", + "boiler", + "steam-engine", + "automation-science-pack", + "inserter", + "small-electric-pole", + "copper-cable", + "lab", + "electronic-circuit", + "electric-mining-drill", + "pipe", + "pipe-to-ground", +} -def always(state): + +def always(state) -> bool: return True @@ -51,15 +65,13 @@ class FactorioElement: class Technology(FactorioElement): # maybe make subclass of Location? has_modifier: bool factorio_id: int - ingredients: Set[str] progressive: Tuple[str] unlocks: Union[Set[str], bool] # bool case is for progressive technologies - def __init__(self, name: str, ingredients: Set[str], factorio_id: int, progressive: Tuple[str] = (), + def __init__(self, technology_name: str, factorio_id: int, progressive: Tuple[str] = (), has_modifier: bool = False, unlocks: Union[Set[str], bool] = None): - self.name = name + self.name = technology_name self.factorio_id = factorio_id - self.ingredients = ingredients self.progressive = progressive self.has_modifier = has_modifier if unlocks: @@ -67,19 +79,6 @@ class Technology(FactorioElement): # maybe make subclass of Location? else: self.unlocks = set() - def build_rule(self, player: int): - logging.debug(f"Building rules for {self.name}") - - return lambda state: all(state.has(f"Automated {ingredient}", player) - for ingredient in self.ingredients) - - def get_prior_technologies(self) -> Set[Technology]: - """Get Technologies that have to precede this one to resolve tree connections.""" - technologies = set() - for ingredient in self.ingredients: - technologies |= required_technologies[ingredient] # technologies that unlock the recipes - return technologies - def __hash__(self): return self.factorio_id @@ -92,22 +91,22 @@ class Technology(FactorioElement): # maybe make subclass of Location? class CustomTechnology(Technology): """A particularly configured Technology for a world.""" + ingredients: Set[str] def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int): - ingredients = origin.ingredients & allowed_packs - military_allowed = "military-science-pack" in allowed_packs \ - and ((ingredients & {"chemical-science-pack", "production-science-pack", "utility-science-pack"}) - or origin.name == "rocket-silo") + ingredients = allowed_packs self.player = player - if origin.name not in world.worlds[player].special_nodes: - if military_allowed: - ingredients.add("military-science-pack") - ingredients = list(ingredients) - ingredients.sort() # deterministic sample - ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients))) - elif origin.name == "rocket-silo" and military_allowed: - ingredients.add("military-science-pack") - super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id) + if origin.name not in world.special_nodes: + ingredients = set(world.random.sample(list(ingredients), world.random.randint(1, len(ingredients)))) + self.ingredients = ingredients + super(CustomTechnology, self).__init__(origin.name, origin.factorio_id) + + def get_prior_technologies(self) -> Set[Technology]: + """Get Technologies that have to precede this one to resolve tree connections.""" + technologies = set() + for ingredient in self.ingredients: + technologies |= required_technologies[ingredient] # technologies that unlock the recipes + return technologies class Recipe(FactorioElement): @@ -150,19 +149,22 @@ class Recipe(FactorioElement): ingredients = sum(self.ingredients.values()) return min(ingredients / amount for product, amount in self.products.items()) - @property + @functools.cached_property def base_cost(self) -> Dict[str, int]: ingredients = Counter() - for ingredient, cost in self.ingredients.items(): - if ingredient in all_product_sources: - for recipe in all_product_sources[ingredient]: - if recipe.ingredients: - ingredients.update({name: amount * cost / recipe.products[ingredient] for name, amount in - recipe.base_cost.items()}) - else: - ingredients[ingredient] += recipe.energy * cost / recipe.products[ingredient] - else: - ingredients[ingredient] += cost + try: + for ingredient, cost in self.ingredients.items(): + if ingredient in all_product_sources: + for recipe in all_product_sources[ingredient]: + if recipe.ingredients: + ingredients.update({name: amount * cost / recipe.products[ingredient] for name, amount in + recipe.base_cost.items()}) + else: + ingredients[ingredient] += recipe.energy * cost / recipe.products[ingredient] + else: + ingredients[ingredient] += cost + except RecursionError as e: + raise Exception(f"Infinite recursion in ingredients of {self}.") from e return ingredients @property @@ -192,9 +194,12 @@ recipe_sources: Dict[str, Set[str]] = {} # recipe_name -> technology source # recipes and technologies can share names in Factorio for technology_name, data in sorted(techs_future.result().items()): - current_ingredients = set(data["ingredients"]) - technology = Technology(technology_name, current_ingredients, factorio_tech_id, - has_modifier=data["has_modifier"], unlocks=set(data["unlocks"])) + technology = Technology( + technology_name, + factorio_tech_id, + has_modifier=data["has_modifier"], + unlocks=set(data["unlocks"]) - start_unlocked_recipes, + ) factorio_tech_id += 1 tech_table[technology_name] = technology.factorio_id technology_table[technology_name] = technology @@ -227,11 +232,12 @@ for recipe_name, recipe_data in raw_recipes.items(): recipes[recipe_name] = recipe if set(recipe.products).isdisjoint( # prevents loop recipes like uranium centrifuging - set(recipe.ingredients)) and ("empty-barrel" not in recipe.products or recipe.name == "empty-barrel") and \ + set(recipe.ingredients)) and ("barrel" not in recipe.products or recipe.name == "barrel") and \ not recipe_name.endswith("-reprocessing"): for product_name in recipe.products: all_product_sources.setdefault(product_name, set()).add(recipe) +assert all(recipe_name in raw_recipes for recipe_name in start_unlocked_recipes), "Unknown Recipe defined." machines: Dict[str, Machine] = {} @@ -249,9 +255,7 @@ del machines_future # build requirements graph for all technology ingredients -all_ingredient_names: Set[str] = set() -for technology in technology_table.values(): - all_ingredient_names |= technology.ingredients +all_ingredient_names: Set[str] = set(Options.MaxSciencePack.get_ordered_science_packs()) def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]: @@ -320,13 +324,17 @@ required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))) -def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]: +def get_rocket_requirements(silo_recipe: Optional[Recipe], part_recipe: Recipe, + satellite_recipe: Optional[Recipe], cargo_landing_pad_recipe: Optional[Recipe]) -> Set[str]: techs = set() if silo_recipe: for ingredient in silo_recipe.ingredients: techs |= recursively_get_unlocking_technologies(ingredient) for ingredient in part_recipe.ingredients: techs |= recursively_get_unlocking_technologies(ingredient) + if cargo_landing_pad_recipe: + for ingredient in cargo_landing_pad_recipe.ingredients: + techs |= recursively_get_unlocking_technologies(ingredient) if satellite_recipe: techs |= satellite_recipe.unlocking_technologies for ingredient in satellite_recipe.ingredients: @@ -383,15 +391,15 @@ progressive_rows["progressive-processing"] = ( "uranium-processing", "kovarex-enrichment-process", "nuclear-fuel-reprocessing") progressive_rows["progressive-rocketry"] = ("rocketry", "explosive-rocketry", "atomic-bomb") progressive_rows["progressive-vehicle"] = ("automobilism", "tank", "spidertron") -progressive_rows["progressive-train-network"] = ("railway", "fluid-wagon", - "automated-rail-transportation", "rail-signals") +progressive_rows["progressive-fluid-handling"] = ("fluid-handling", "fluid-wagon") +progressive_rows["progressive-train-network"] = ("railway", "automated-rail-transportation") progressive_rows["progressive-engine"] = ("engine", "electric-engine") progressive_rows["progressive-armor"] = ("heavy-armor", "modular-armor", "power-armor", "power-armor-mk2") progressive_rows["progressive-personal-battery"] = ("battery-equipment", "battery-mk2-equipment") progressive_rows["progressive-energy-shield"] = ("energy-shield-equipment", "energy-shield-mk2-equipment") progressive_rows["progressive-wall"] = ("stone-wall", "gate") progressive_rows["progressive-follower"] = ("defender", "distractor", "destroyer") -progressive_rows["progressive-inserter"] = ("fast-inserter", "stack-inserter") +progressive_rows["progressive-inserter"] = ("fast-inserter", "bulk-inserter") progressive_rows["progressive-turret"] = ("gun-turret", "laser-turret") progressive_rows["progressive-flamethrower"] = ("flamethrower",) # leaving out flammables, as they do nothing progressive_rows["progressive-personal-roboport-equipment"] = ("personal-roboport-equipment", @@ -403,7 +411,7 @@ sorted_rows = sorted(progressive_rows) source_target_mapping: Dict[str, str] = { "progressive-braking-force": "progressive-train-network", "progressive-inserter-capacity-bonus": "progressive-inserter", - "progressive-refined-flammables": "progressive-flamethrower" + "progressive-refined-flammables": "progressive-flamethrower", } for source, target in source_target_mapping.items(): @@ -417,12 +425,14 @@ progressive_technology_table: Dict[str, Technology] = {} for root in sorted_rows: progressive = progressive_rows[root] - assert all(tech in tech_table for tech in progressive), "declared a progressive technology without base technology" + assert all(tech in tech_table for tech in progressive), \ + (f"Declared a progressive technology ({root}) without base technology. " + f"Missing: f{tuple(tech for tech in progressive if tech not in tech_table)}") factorio_tech_id += 1 - progressive_technology = Technology(root, technology_table[progressive[0]].ingredients, factorio_tech_id, - progressive, + progressive_technology = Technology(root, factorio_tech_id, + tuple(progressive), has_modifier=any(technology_table[tech].has_modifier for tech in progressive), - unlocks=any(technology_table[tech].unlocks for tech in progressive)) + unlocks=any(technology_table[tech].unlocks for tech in progressive),) progressive_tech_table[root] = progressive_technology.factorio_id progressive_technology_table[root] = progressive_technology diff --git a/worlds/factorio/__init__.py b/worlds/factorio/__init__.py index 753c567286..8f8abeb292 100644 --- a/worlds/factorio/__init__.py +++ b/worlds/factorio/__init__.py @@ -2,19 +2,21 @@ from __future__ import annotations import collections import logging -import settings import typing -from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification +import Utils +import settings +from BaseClasses import Region, Location, Item, Tutorial, ItemClassification from worlds.AutoWorld import World, WebWorld from worlds.LauncherComponents import Component, components, Type, launch_subprocess from worlds.generic import Rules from .Locations import location_pools, location_table from .Mod import generate_mod -from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution +from .Options import (FactorioOptions, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, + TechCostDistribution, option_groups) from .Shapes import get_shapes from .Technologies import base_tech_table, recipe_sources, base_technology_table, \ - all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \ + all_product_sources, required_technologies, get_rocket_requirements, \ progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \ get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \ fluids, stacking_items, valid_ingredients, progressive_rows @@ -60,6 +62,7 @@ class FactorioWeb(WebWorld): "setup/en", ["Berserker, Farrak Kilhn"] )] + option_groups = option_groups class FactorioItem(Item): @@ -74,6 +77,7 @@ all_items["Grenade Trap"] = factorio_base_id - 4 all_items["Cluster Grenade Trap"] = factorio_base_id - 5 all_items["Artillery Trap"] = factorio_base_id - 6 all_items["Atomic Rocket Trap"] = factorio_base_id - 7 +all_items["Atomic Cliff Remover Trap"] = factorio_base_id - 8 class Factorio(World): @@ -89,25 +93,29 @@ class Factorio(World): advancement_technologies: typing.Set[str] web = FactorioWeb() + options_dataclass = FactorioOptions + options: FactorioOptions item_name_to_id = all_items location_name_to_id = location_table item_name_groups = { "Progressive": set(progressive_tech_table.keys()), } - required_client_version = (0, 4, 2) - + required_client_version = (0, 5, 1) + if Utils.version_tuple < required_client_version: + raise Exception(f"Update Archipelago to use this world ({game}).") ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs() tech_tree_layout_prerequisites: typing.Dict[FactorioScienceLocation, typing.Set[FactorioScienceLocation]] tech_mix: int = 0 skip_silo: bool = False origin_region_name = "Nauvis" science_locations: typing.List[FactorioScienceLocation] - + removed_technologies: typing.Set[str] settings: typing.ClassVar[FactorioSettings] def __init__(self, world, player: int): super(Factorio, self).__init__(world, player) + self.removed_technologies = useless_technologies.copy() self.advancement_technologies = set() self.custom_recipes = {} self.science_locations = [] @@ -117,32 +125,33 @@ class Factorio(World): def generate_early(self) -> None: # if max < min, then swap max and min - if self.multiworld.max_tech_cost[self.player] < self.multiworld.min_tech_cost[self.player]: - self.multiworld.min_tech_cost[self.player].value, self.multiworld.max_tech_cost[self.player].value = \ - self.multiworld.max_tech_cost[self.player].value, self.multiworld.min_tech_cost[self.player].value - self.tech_mix = self.multiworld.tech_cost_mix[self.player] - self.skip_silo = self.multiworld.silo[self.player].value == Silo.option_spawn + if self.options.max_tech_cost < self.options.min_tech_cost: + self.options.min_tech_cost.value, self.options.max_tech_cost.value = \ + self.options.max_tech_cost.value, self.options.min_tech_cost.value + self.tech_mix = self.options.tech_cost_mix.value + self.skip_silo = self.options.silo.value == Silo.option_spawn def create_regions(self): player = self.player - random = self.multiworld.random + random = self.random nauvis = Region("Nauvis", player, self.multiworld) location_count = len(base_tech_table) - len(useless_technologies) - self.skip_silo + \ - self.multiworld.evolution_traps[player] + \ - self.multiworld.attack_traps[player] + \ - self.multiworld.teleport_traps[player] + \ - self.multiworld.grenade_traps[player] + \ - self.multiworld.cluster_grenade_traps[player] + \ - self.multiworld.atomic_rocket_traps[player] + \ - self.multiworld.artillery_traps[player] + self.options.evolution_traps + \ + self.options.attack_traps + \ + self.options.teleport_traps + \ + self.options.grenade_traps + \ + self.options.cluster_grenade_traps + \ + self.options.atomic_rocket_traps + \ + self.options.atomic_cliff_remover_traps + \ + self.options.artillery_traps location_pool = [] - for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for pack in sorted(self.options.max_science_pack.get_allowed_packs()): location_pool.extend(location_pools[pack]) try: - location_names = self.multiworld.random.sample(location_pool, location_count) + location_names = random.sample(location_pool, location_count) except ValueError as e: # should be "ValueError: Sample larger than population or is negative" raise Exception("Too many traps for too few locations. Either decrease the trap count, " @@ -150,9 +159,9 @@ class Factorio(World): self.science_locations = [FactorioScienceLocation(player, loc_name, self.location_name_to_id[loc_name], nauvis) for loc_name in location_names] - distribution: TechCostDistribution = self.multiworld.tech_cost_distribution[self.player] - min_cost = self.multiworld.min_tech_cost[self.player] - max_cost = self.multiworld.max_tech_cost[self.player] + distribution: TechCostDistribution = self.options.tech_cost_distribution + min_cost = self.options.min_tech_cost.value + max_cost = self.options.max_tech_cost.value if distribution == distribution.option_even: rand_values = (random.randint(min_cost, max_cost) for _ in self.science_locations) else: @@ -161,7 +170,7 @@ class Factorio(World): distribution.option_high: max_cost}[distribution.value] rand_values = (random.triangular(min_cost, max_cost, mode) for _ in self.science_locations) rand_values = sorted(rand_values) - if self.multiworld.ramping_tech_costs[self.player]: + if self.options.ramping_tech_costs: def sorter(loc: FactorioScienceLocation): return loc.complexity, loc.rel_cost else: @@ -176,7 +185,7 @@ class Factorio(World): event = FactorioItem("Victory", ItemClassification.progression, None, player) location.place_locked_item(event) - for ingredient in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for ingredient in sorted(self.options.max_science_pack.get_allowed_packs()): location = FactorioLocation(player, f"Automate {ingredient}", None, nauvis) nauvis.locations.append(location) event = FactorioItem(f"Automated {ingredient}", ItemClassification.progression, None, player) @@ -185,33 +194,31 @@ class Factorio(World): self.multiworld.regions.append(nauvis) def create_items(self) -> None: - player = self.player self.custom_technologies = self.set_custom_technologies() self.set_custom_recipes() - traps = ("Evolution", "Attack", "Teleport", "Grenade", "Cluster Grenade", "Artillery", "Atomic Rocket") + traps = ("Evolution", "Attack", "Teleport", "Grenade", "Cluster Grenade", "Artillery", "Atomic Rocket", + "Atomic Cliff Remover") for trap_name in traps: self.multiworld.itempool.extend(self.create_item(f"{trap_name} Trap") for _ in - range(getattr(self.multiworld, - f"{trap_name.lower().replace(' ', '_')}_traps")[player])) + range(getattr(self.options, + f"{trap_name.lower().replace(' ', '_')}_traps"))) - want_progressives = collections.defaultdict(lambda: self.multiworld.progressive[player]. - want_progressives(self.multiworld.random)) + want_progressives = collections.defaultdict(lambda: self.options.progressive. + want_progressives(self.random)) cost_sorted_locations = sorted(self.science_locations, key=lambda location: location.name) special_index = {"automation": 0, "logistics": 1, "rocket-silo": -1} loc: FactorioScienceLocation - if self.multiworld.tech_tree_information[player] == TechTreeInformation.option_full: + if self.options.tech_tree_information == TechTreeInformation.option_full: # mark all locations as pre-hinted for loc in self.science_locations: loc.revealed = True if self.skip_silo: - removed = useless_technologies | {"rocket-silo"} - else: - removed = useless_technologies + self.removed_technologies |= {"rocket-silo"} for tech_name in base_tech_table: - if tech_name not in removed: + if tech_name not in self.removed_technologies: progressive_item_name = tech_to_progressive_lookup.get(tech_name, tech_name) want_progressive = want_progressives[progressive_item_name] item_name = progressive_item_name if want_progressive else tech_name @@ -229,58 +236,66 @@ class Factorio(World): loc.revealed = True def set_rules(self): - world = self.multiworld player = self.player shapes = get_shapes(self) - for ingredient in self.multiworld.max_science_pack[self.player].get_allowed_packs(): - location = world.get_location(f"Automate {ingredient}", player) + for ingredient in self.options.max_science_pack.get_allowed_packs(): + location = self.get_location(f"Automate {ingredient}") - if self.multiworld.recipe_ingredients[self.player]: + if self.options.recipe_ingredients: custom_recipe = self.custom_recipes[ingredient] location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \ - (ingredient not in technology_table or state.has(ingredient, player)) and \ + (not technology_table[ingredient].unlocks or state.has(ingredient, player)) and \ all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients for technology in required_technologies[sub_ingredient]) and \ all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine]) + else: location.access_rule = lambda state, ingredient=ingredient: \ all(state.has(technology.name, player) for technology in required_technologies[ingredient]) for location in self.science_locations: - Rules.set_rule(location, lambda state, ingredients=location.ingredients: + Rules.set_rule(location, lambda state, ingredients=frozenset(location.ingredients): all(state.has(f"Automated {ingredient}", player) for ingredient in ingredients)) prerequisites = shapes.get(location) if prerequisites: - Rules.add_rule(location, lambda state, locations= - prerequisites: all(state.can_reach(loc) for loc in locations)) + Rules.add_rule(location, lambda state, locations=frozenset(prerequisites): + all(state.can_reach(loc) for loc in locations)) silo_recipe = None - if self.multiworld.silo[self.player] == Silo.option_spawn: - silo_recipe = self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \ - else next(iter(all_product_sources.get("rocket-silo"))) + cargo_pad_recipe = None + if self.options.silo == Silo.option_spawn: + silo_recipe = self.get_recipe("rocket-silo") + cargo_pad_recipe = self.get_recipe("cargo-landing-pad") part_recipe = self.custom_recipes["rocket-part"] satellite_recipe = None - if self.multiworld.goal[self.player] == Goal.option_satellite: - satellite_recipe = self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \ - else next(iter(all_product_sources.get("satellite"))) - victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe) - if self.multiworld.silo[self.player] != Silo.option_spawn: - victory_tech_names.add("rocket-silo") - world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player) - for technology in - victory_tech_names) + if self.options.goal == Goal.option_satellite: + satellite_recipe = self.get_recipe("satellite") + victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe, cargo_pad_recipe) + if self.options.silo == Silo.option_spawn: + victory_tech_names -= {"rocket-silo"} + else: + victory_tech_names |= {"rocket-silo"} + self.get_location("Rocket Launch").access_rule = lambda state: all(state.has(technology, player) + for technology in + victory_tech_names) + for tech_name in victory_tech_names: + if not self.multiworld.get_all_state(True).has(tech_name, player): + print(tech_name) + self.multiworld.completion_condition[player] = lambda state: state.has('Victory', player) - world.completion_condition[player] = lambda state: state.has('Victory', player) + def get_recipe(self, name: str) -> Recipe: + return self.custom_recipes[name] if name in self.custom_recipes \ + else next(iter(all_product_sources.get(name))) def generate_basic(self): - map_basic_settings = self.multiworld.world_gen[self.player].value["basic"] + map_basic_settings = self.options.world_gen.value["basic"] if map_basic_settings.get("seed", None) is None: # allow seed 0 # 32 bit uint - map_basic_settings["seed"] = self.multiworld.per_slot_randoms[self.player].randint(0, 2 ** 32 - 1) + map_basic_settings["seed"] = self.random.randint(0, 2 ** 32 - 1) - start_location_hints: typing.Set[str] = self.multiworld.start_location_hints[self.player].value + start_location_hints: typing.Set[str] = self.options.start_location_hints.value for loc in self.science_locations: # show start_location_hints ingame @@ -304,8 +319,6 @@ class Factorio(World): return super(Factorio, self).collect_item(state, item, remove) - option_definitions = factorio_options - @classmethod def stage_write_spoiler(cls, world, spoiler_handle): factorio_players = world.get_game_players(cls.game) @@ -323,9 +336,11 @@ class Factorio(World): def make_quick_recipe(self, original: Recipe, pool: list, allow_liquids: int = 2, ingredients_offset: int = 0) -> Recipe: + count: int = len(original.ingredients) + ingredients_offset + assert len(pool) >= count, f"Can't pick {count} many items from pool {pool}." new_ingredients = {} liquids_used = 0 - for _ in range(len(original.ingredients) + ingredients_offset): + for _ in range(count): new_ingredient = pool.pop() if new_ingredient in fluids: while liquids_used == allow_liquids and new_ingredient in fluids: @@ -345,7 +360,7 @@ class Factorio(World): # have to first sort for determinism, while filtering out non-stacking items pool: typing.List[str] = sorted(pool & valid_ingredients) # then sort with random data to shuffle - self.multiworld.random.shuffle(pool) + self.random.shuffle(pool) target_raw = int(sum((count for ingredient, count in original.base_cost.items())) * factor) target_energy = original.total_energy * factor target_num_ingredients = len(original.ingredients) + ingredients_offset @@ -389,7 +404,7 @@ class Factorio(World): if min_num > max_num: fallback_pool.append(ingredient) continue # can't use that ingredient - num = self.multiworld.random.randint(min_num, max_num) + num = self.random.randint(min_num, max_num) new_ingredients[ingredient] = num remaining_raw -= num * ingredient_raw remaining_energy -= num * ingredient_energy @@ -433,66 +448,67 @@ class Factorio(World): def set_custom_technologies(self): custom_technologies = {} - allowed_packs = self.multiworld.max_science_pack[self.player].get_allowed_packs() + allowed_packs = self.options.max_science_pack.get_allowed_packs() for technology_name, technology in base_technology_table.items(): - custom_technologies[technology_name] = technology.get_custom(self.multiworld, allowed_packs, self.player) + custom_technologies[technology_name] = technology.get_custom(self, allowed_packs, self.player) return custom_technologies def set_custom_recipes(self): - ingredients_offset = self.multiworld.recipe_ingredients_offset[self.player] + ingredients_offset = self.options.recipe_ingredients_offset original_rocket_part = recipes["rocket-part"] science_pack_pools = get_science_pack_pools() - valid_pool = sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_max_pack()] & valid_ingredients) - self.multiworld.random.shuffle(valid_pool) + valid_pool = sorted(science_pack_pools[self.options.max_science_pack.get_max_pack()] + & valid_ingredients) + self.random.shuffle(valid_pool) self.custom_recipes = {"rocket-part": Recipe("rocket-part", original_rocket_part.category, {valid_pool[x]: 10 for x in range(3 + ingredients_offset)}, original_rocket_part.products, original_rocket_part.energy)} - if self.multiworld.recipe_ingredients[self.player]: + if self.options.recipe_ingredients: valid_pool = [] - for pack in self.multiworld.max_science_pack[self.player].get_ordered_science_packs(): + for pack in self.options.max_science_pack.get_ordered_science_packs(): valid_pool += sorted(science_pack_pools[pack]) - self.multiworld.random.shuffle(valid_pool) + self.random.shuffle(valid_pool) if pack in recipes: # skips over space science pack new_recipe = self.make_quick_recipe(recipes[pack], valid_pool, ingredients_offset= - ingredients_offset) + ingredients_offset.value) self.custom_recipes[pack] = new_recipe - if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe \ - or self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe: + if self.options.silo.value == Silo.option_randomize_recipe \ + or self.options.satellite.value == Satellite.option_randomize_recipe: valid_pool = set() - for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for pack in sorted(self.options.max_science_pack.get_allowed_packs()): valid_pool |= science_pack_pools[pack] - if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe: + if self.options.silo.value == Silo.option_randomize_recipe: new_recipe = self.make_balanced_recipe( recipes["rocket-silo"], valid_pool, - factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7, - ingredients_offset=ingredients_offset) + factor=(self.options.max_science_pack.value + 1) / 7, + ingredients_offset=ingredients_offset.value) self.custom_recipes["rocket-silo"] = new_recipe - if self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe: + if self.options.satellite.value == Satellite.option_randomize_recipe: new_recipe = self.make_balanced_recipe( recipes["satellite"], valid_pool, - factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7, - ingredients_offset=ingredients_offset) + factor=(self.options.max_science_pack.value + 1) / 7, + ingredients_offset=ingredients_offset.value) self.custom_recipes["satellite"] = new_recipe bridge = "ap-energy-bridge" new_recipe = self.make_quick_recipe( Recipe(bridge, "crafting", {"replace_1": 1, "replace_2": 1, "replace_3": 1, "replace_4": 1, "replace_5": 1, "replace_6": 1}, {bridge: 1}, 10), - sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_ordered_science_packs()[0]]), - ingredients_offset=ingredients_offset) + sorted(science_pack_pools[self.options.max_science_pack.get_ordered_science_packs()[0]]), + ingredients_offset=ingredients_offset.value) for ingredient_name in new_recipe.ingredients: - new_recipe.ingredients[ingredient_name] = self.multiworld.random.randint(50, 500) + new_recipe.ingredients[ingredient_name] = self.random.randint(50, 500) self.custom_recipes[bridge] = new_recipe - needed_recipes = self.multiworld.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"} - if self.multiworld.silo[self.player] != Silo.option_spawn: - needed_recipes |= {"rocket-silo"} - if self.multiworld.goal[self.player].value == Goal.option_satellite: + needed_recipes = self.options.max_science_pack.get_allowed_packs() | {"rocket-part"} + if self.options.silo != Silo.option_spawn: + needed_recipes |= {"rocket-silo", "cargo-landing-pad"} + if self.options.goal.value == Goal.option_satellite: needed_recipes |= {"satellite"} for recipe in needed_recipes: @@ -542,7 +558,8 @@ class FactorioScienceLocation(FactorioLocation): self.ingredients = {Factorio.ordered_science_packs[self.complexity]: 1} for complexity in range(self.complexity): - if parent.multiworld.tech_cost_mix[self.player] > parent.multiworld.random.randint(0, 99): + if (parent.multiworld.worlds[self.player].options.tech_cost_mix > + parent.multiworld.worlds[self.player].random.randint(0, 99)): self.ingredients[Factorio.ordered_science_packs[complexity]] = 1 @property diff --git a/worlds/factorio/data/fluids.json b/worlds/factorio/data/fluids.json index 448ccf4e49..6972690f53 100644 --- a/worlds/factorio/data/fluids.json +++ b/worlds/factorio/data/fluids.json @@ -1 +1 @@ -["fluid-unknown","water","crude-oil","steam","heavy-oil","light-oil","petroleum-gas","sulfuric-acid","lubricant"] \ No newline at end of file +["water","steam","crude-oil","petroleum-gas","light-oil","heavy-oil","lubricant","sulfuric-acid","parameter-0","parameter-1","parameter-2","parameter-3","parameter-4","parameter-5","parameter-6","parameter-7","parameter-8","parameter-9","fluid-unknown"] \ No newline at end of file diff --git a/worlds/factorio/data/items.json b/worlds/factorio/data/items.json index fa34430f40..d9ec7befba 100644 --- a/worlds/factorio/data/items.json +++ b/worlds/factorio/data/items.json @@ -1 +1 @@ -{"wooden-chest":50,"iron-chest":50,"steel-chest":50,"storage-tank":50,"transport-belt":100,"fast-transport-belt":100,"express-transport-belt":100,"underground-belt":50,"fast-underground-belt":50,"express-underground-belt":50,"splitter":50,"fast-splitter":50,"express-splitter":50,"loader":50,"fast-loader":50,"express-loader":50,"burner-inserter":50,"inserter":50,"long-handed-inserter":50,"fast-inserter":50,"filter-inserter":50,"stack-inserter":50,"stack-filter-inserter":50,"small-electric-pole":50,"medium-electric-pole":50,"big-electric-pole":50,"substation":50,"pipe":100,"pipe-to-ground":50,"pump":50,"rail":100,"train-stop":10,"rail-signal":50,"rail-chain-signal":50,"locomotive":5,"cargo-wagon":5,"fluid-wagon":5,"artillery-wagon":5,"car":1,"tank":1,"spidertron":1,"spidertron-remote":1,"logistic-robot":50,"construction-robot":50,"logistic-chest-active-provider":50,"logistic-chest-passive-provider":50,"logistic-chest-storage":50,"logistic-chest-buffer":50,"logistic-chest-requester":50,"roboport":10,"small-lamp":50,"red-wire":200,"green-wire":200,"arithmetic-combinator":50,"decider-combinator":50,"constant-combinator":50,"power-switch":50,"programmable-speaker":50,"stone-brick":100,"concrete":100,"hazard-concrete":100,"refined-concrete":100,"refined-hazard-concrete":100,"landfill":100,"cliff-explosives":20,"dummy-steel-axe":1,"repair-pack":100,"blueprint":1,"deconstruction-planner":1,"upgrade-planner":1,"blueprint-book":1,"copy-paste-tool":1,"cut-paste-tool":1,"boiler":50,"steam-engine":10,"solar-panel":50,"accumulator":50,"nuclear-reactor":10,"heat-pipe":50,"heat-exchanger":50,"steam-turbine":10,"burner-mining-drill":50,"electric-mining-drill":50,"offshore-pump":20,"pumpjack":20,"stone-furnace":50,"steel-furnace":50,"electric-furnace":50,"assembling-machine-1":50,"assembling-machine-2":50,"assembling-machine-3":50,"oil-refinery":10,"chemical-plant":10,"centrifuge":50,"lab":10,"beacon":10,"speed-module":50,"speed-module-2":50,"speed-module-3":50,"effectivity-module":50,"effectivity-module-2":50,"effectivity-module-3":50,"productivity-module":50,"productivity-module-2":50,"productivity-module-3":50,"rocket-silo":1,"satellite":1,"wood":100,"coal":50,"stone":50,"iron-ore":50,"copper-ore":50,"uranium-ore":50,"raw-fish":100,"iron-plate":100,"copper-plate":100,"solid-fuel":50,"steel-plate":100,"plastic-bar":100,"sulfur":50,"battery":200,"explosives":50,"crude-oil-barrel":10,"heavy-oil-barrel":10,"light-oil-barrel":10,"lubricant-barrel":10,"petroleum-gas-barrel":10,"sulfuric-acid-barrel":10,"water-barrel":10,"copper-cable":200,"iron-stick":100,"iron-gear-wheel":100,"empty-barrel":10,"electronic-circuit":200,"advanced-circuit":200,"processing-unit":100,"engine-unit":50,"electric-engine-unit":50,"flying-robot-frame":50,"rocket-control-unit":10,"low-density-structure":10,"rocket-fuel":10,"rocket-part":5,"nuclear-fuel":1,"uranium-235":100,"uranium-238":100,"uranium-fuel-cell":50,"used-up-uranium-fuel-cell":50,"automation-science-pack":200,"logistic-science-pack":200,"military-science-pack":200,"chemical-science-pack":200,"production-science-pack":200,"utility-science-pack":200,"space-science-pack":2000,"coin":100000,"pistol":5,"submachine-gun":5,"tank-machine-gun":1,"vehicle-machine-gun":1,"tank-flamethrower":1,"shotgun":5,"combat-shotgun":5,"rocket-launcher":5,"flamethrower":5,"land-mine":100,"artillery-wagon-cannon":1,"spidertron-rocket-launcher-1":1,"spidertron-rocket-launcher-2":1,"spidertron-rocket-launcher-3":1,"spidertron-rocket-launcher-4":1,"tank-cannon":1,"firearm-magazine":200,"piercing-rounds-magazine":200,"uranium-rounds-magazine":200,"shotgun-shell":200,"piercing-shotgun-shell":200,"cannon-shell":200,"explosive-cannon-shell":200,"uranium-cannon-shell":200,"explosive-uranium-cannon-shell":200,"artillery-shell":1,"rocket":200,"explosive-rocket":200,"atomic-bomb":10,"flamethrower-ammo":100,"grenade":100,"cluster-grenade":100,"poison-capsule":100,"slowdown-capsule":100,"defender-capsule":100,"distractor-capsule":100,"destroyer-capsule":100,"light-armor":1,"heavy-armor":1,"modular-armor":1,"power-armor":1,"power-armor-mk2":1,"solar-panel-equipment":20,"fusion-reactor-equipment":20,"battery-equipment":20,"battery-mk2-equipment":20,"belt-immunity-equipment":20,"exoskeleton-equipment":20,"personal-roboport-equipment":20,"personal-roboport-mk2-equipment":20,"night-vision-equipment":20,"energy-shield-equipment":20,"energy-shield-mk2-equipment":20,"personal-laser-defense-equipment":20,"discharge-defense-equipment":20,"discharge-defense-remote":1,"stone-wall":100,"gate":50,"gun-turret":50,"laser-turret":50,"flamethrower-turret":50,"artillery-turret":10,"artillery-targeting-remote":1,"radar":50,"player-port":50,"item-unknown":1,"electric-energy-interface":50,"linked-chest":10,"heat-interface":20,"linked-belt":10,"infinity-chest":10,"infinity-pipe":10,"selection-tool":1,"item-with-inventory":1,"item-with-label":1,"item-with-tags":1,"simple-entity-with-force":50,"simple-entity-with-owner":50,"burner-generator":10} \ No newline at end of file +{"wooden-chest":50,"iron-chest":50,"steel-chest":50,"storage-tank":50,"transport-belt":100,"fast-transport-belt":100,"express-transport-belt":100,"underground-belt":50,"fast-underground-belt":50,"express-underground-belt":50,"splitter":50,"fast-splitter":50,"express-splitter":50,"loader":50,"fast-loader":50,"express-loader":50,"burner-inserter":50,"inserter":50,"long-handed-inserter":50,"fast-inserter":50,"bulk-inserter":50,"small-electric-pole":50,"medium-electric-pole":50,"big-electric-pole":50,"substation":50,"pipe":100,"pipe-to-ground":50,"pump":50,"rail":100,"train-stop":10,"rail-signal":50,"rail-chain-signal":50,"locomotive":5,"cargo-wagon":5,"fluid-wagon":5,"artillery-wagon":5,"car":1,"tank":1,"spidertron":1,"logistic-robot":50,"construction-robot":50,"active-provider-chest":50,"passive-provider-chest":50,"storage-chest":50,"buffer-chest":50,"requester-chest":50,"roboport":10,"small-lamp":50,"arithmetic-combinator":50,"decider-combinator":50,"selector-combinator":50,"constant-combinator":50,"power-switch":10,"programmable-speaker":10,"display-panel":10,"stone-brick":100,"concrete":100,"hazard-concrete":100,"refined-concrete":100,"refined-hazard-concrete":100,"landfill":100,"cliff-explosives":20,"repair-pack":100,"blueprint":1,"deconstruction-planner":1,"upgrade-planner":1,"blueprint-book":1,"copy-paste-tool":1,"cut-paste-tool":1,"boiler":50,"steam-engine":10,"solar-panel":50,"accumulator":50,"nuclear-reactor":10,"heat-pipe":50,"heat-exchanger":50,"steam-turbine":10,"burner-mining-drill":50,"electric-mining-drill":50,"offshore-pump":20,"pumpjack":20,"stone-furnace":50,"steel-furnace":50,"electric-furnace":50,"assembling-machine-1":50,"assembling-machine-2":50,"assembling-machine-3":50,"oil-refinery":10,"chemical-plant":10,"centrifuge":50,"lab":10,"beacon":20,"speed-module":50,"speed-module-2":50,"speed-module-3":50,"efficiency-module":50,"efficiency-module-2":50,"efficiency-module-3":50,"productivity-module":50,"productivity-module-2":50,"productivity-module-3":50,"empty-module-slot":1,"rocket-silo":1,"cargo-landing-pad":1,"satellite":1,"wood":100,"coal":50,"stone":50,"iron-ore":50,"copper-ore":50,"uranium-ore":50,"raw-fish":100,"iron-plate":100,"copper-plate":100,"steel-plate":100,"solid-fuel":50,"plastic-bar":100,"sulfur":50,"battery":200,"explosives":50,"water-barrel":10,"crude-oil-barrel":10,"petroleum-gas-barrel":10,"light-oil-barrel":10,"heavy-oil-barrel":10,"lubricant-barrel":10,"sulfuric-acid-barrel":10,"iron-gear-wheel":100,"iron-stick":100,"copper-cable":200,"barrel":10,"electronic-circuit":200,"advanced-circuit":200,"processing-unit":100,"engine-unit":50,"electric-engine-unit":50,"flying-robot-frame":50,"low-density-structure":50,"rocket-fuel":20,"rocket-part":5,"uranium-235":100,"uranium-238":100,"uranium-fuel-cell":50,"depleted-uranium-fuel-cell":50,"nuclear-fuel":1,"automation-science-pack":200,"logistic-science-pack":200,"military-science-pack":200,"chemical-science-pack":200,"production-science-pack":200,"utility-science-pack":200,"space-science-pack":2000,"coin":100000,"science":1,"pistol":5,"submachine-gun":5,"tank-machine-gun":1,"vehicle-machine-gun":1,"tank-flamethrower":1,"shotgun":5,"combat-shotgun":5,"rocket-launcher":5,"flamethrower":5,"artillery-wagon-cannon":1,"spidertron-rocket-launcher-1":1,"spidertron-rocket-launcher-2":1,"spidertron-rocket-launcher-3":1,"spidertron-rocket-launcher-4":1,"tank-cannon":1,"firearm-magazine":100,"piercing-rounds-magazine":100,"uranium-rounds-magazine":100,"shotgun-shell":100,"piercing-shotgun-shell":100,"cannon-shell":100,"explosive-cannon-shell":100,"uranium-cannon-shell":100,"explosive-uranium-cannon-shell":100,"artillery-shell":1,"rocket":100,"explosive-rocket":100,"atomic-bomb":10,"flamethrower-ammo":100,"grenade":100,"cluster-grenade":100,"poison-capsule":100,"slowdown-capsule":100,"defender-capsule":100,"distractor-capsule":100,"destroyer-capsule":100,"light-armor":1,"heavy-armor":1,"modular-armor":1,"power-armor":1,"power-armor-mk2":1,"solar-panel-equipment":20,"fission-reactor-equipment":20,"battery-equipment":20,"battery-mk2-equipment":20,"belt-immunity-equipment":20,"exoskeleton-equipment":20,"personal-roboport-equipment":20,"personal-roboport-mk2-equipment":20,"night-vision-equipment":20,"energy-shield-equipment":20,"energy-shield-mk2-equipment":20,"personal-laser-defense-equipment":20,"discharge-defense-equipment":20,"stone-wall":100,"gate":50,"radar":50,"land-mine":100,"gun-turret":50,"laser-turret":50,"flamethrower-turret":50,"artillery-turret":10,"parameter-0":1,"parameter-1":1,"parameter-2":1,"parameter-3":1,"parameter-4":1,"parameter-5":1,"parameter-6":1,"parameter-7":1,"parameter-8":1,"parameter-9":1,"copper-wire":1,"green-wire":1,"red-wire":1,"spidertron-remote":1,"discharge-defense-remote":1,"artillery-targeting-remote":1,"item-unknown":1,"electric-energy-interface":50,"linked-chest":10,"heat-interface":20,"lane-splitter":50,"linked-belt":10,"infinity-chest":10,"infinity-pipe":10,"selection-tool":1,"simple-entity-with-force":50,"simple-entity-with-owner":50,"burner-generator":10} \ No newline at end of file diff --git a/worlds/factorio/data/machines.json b/worlds/factorio/data/machines.json index 15a79580d0..c8629ab8be 100644 --- a/worlds/factorio/data/machines.json +++ b/worlds/factorio/data/machines.json @@ -1 +1 @@ -{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"oil-refinery":{"oil-processing":true},"chemical-plant":{"chemistry":true},"centrifuge":{"centrifuging":true},"rocket-silo":{"rocket-building":true},"character":{"crafting":true}} \ No newline at end of file +{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true,"parameters":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true,"parameters":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true,"parameters":true},"oil-refinery":{"oil-processing":true,"parameters":true},"chemical-plant":{"chemistry":true,"parameters":true},"centrifuge":{"centrifuging":true,"parameters":true},"rocket-silo":{"rocket-building":true,"parameters":true},"character":{"crafting":true}} \ No newline at end of file diff --git a/worlds/factorio/data/mod/lib.lua b/worlds/factorio/data/mod/lib.lua index 2b18f119a4..517a54e3d6 100644 --- a/worlds/factorio/data/mod/lib.lua +++ b/worlds/factorio/data/mod/lib.lua @@ -1,9 +1,9 @@ function get_any_stack_size(name) - local item = game.item_prototypes[name] + local item = prototypes.item[name] if item ~= nil then return item.stack_size end - item = game.equipment_prototypes[name] + item = prototypes.equipment[name] if item ~= nil then return item.stack_size end @@ -24,16 +24,27 @@ function split(s, sep) end function random_offset_position(position, offset) - return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-1024, 1024)} + return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-offset, offset)} end function fire_entity_at_players(entity_name, speed) + local entities = {} for _, player in ipairs(game.forces["player"].players) do - current_character = player.character - if current_character ~= nil then - current_character.surface.create_entity{name=entity_name, - position=random_offset_position(current_character.position, 128), - target=current_character, speed=speed} + if player.character ~= nil then + table.insert(entities, player.character) end end -end \ No newline at end of file + return fire_entity_at_entities(entity_name, entities, speed) +end + +function fire_entity_at_entities(entity_name, entities, speed) + for _, current_entity in ipairs(entities) do + local target = current_entity + if target.health == nil then + target = target.position + end + current_entity.surface.create_entity{name=entity_name, + position=random_offset_position(current_entity.position, 128), + target=target, speed=speed} + end +end diff --git a/worlds/factorio/data/mod_template/control.lua b/worlds/factorio/data/mod_template/control.lua index ace231e12b..e486c74330 100644 --- a/worlds/factorio/data/mod_template/control.lua +++ b/worlds/factorio/data/mod_template/control.lua @@ -105,8 +105,8 @@ function on_player_changed_position(event) end local target_direction = exit_table[outbound_direction] - local target_position = {(CHUNK_OFFSET[target_direction][1] + last_x_chunk) * 32 + 16, - (CHUNK_OFFSET[target_direction][2] + last_y_chunk) * 32 + 16} + local target_position = {(CHUNK_OFFSET[target_direction][1] + last_x_chunk) * 32 + 16, + (CHUNK_OFFSET[target_direction][2] + last_y_chunk) * 32 + 16} target_position = character.surface.find_non_colliding_position(character.prototype.name, target_position, 32, 0.5) if target_position ~= nil then @@ -134,40 +134,96 @@ end script.on_event(defines.events.on_player_changed_position, on_player_changed_position) {% endif %} - +function count_energy_bridges() + local count = 0 + for i, bridge in pairs(storage.energy_link_bridges) do + if validate_energy_link_bridge(i, bridge) then + count = count + 1 + (bridge.quality.level * 0.3) + end + end + return count +end +function get_energy_increment(bridge) + return ENERGY_INCREMENT + (ENERGY_INCREMENT * 0.3 * bridge.quality.level) +end function on_check_energy_link(event) --- assuming 1 MJ increment and 5MJ battery: --- first 2 MJ request fill, last 2 MJ push energy, middle 1 MJ does nothing if event.tick % 60 == 30 then - local surface = game.get_surface(1) local force = "player" - local bridges = surface.find_entities_filtered({name="ap-energy-bridge", force=force}) - local bridgecount = table_size(bridges) - global.forcedata[force].energy_bridges = bridgecount - if global.forcedata[force].energy == nil then - global.forcedata[force].energy = 0 + local bridges = storage.energy_link_bridges + local bridgecount = count_energy_bridges() + storage.forcedata[force].energy_bridges = bridgecount + if storage.forcedata[force].energy == nil then + storage.forcedata[force].energy = 0 end - if global.forcedata[force].energy < ENERGY_INCREMENT * bridgecount * 5 then - for i, bridge in ipairs(bridges) do - if bridge.energy > ENERGY_INCREMENT*3 then - global.forcedata[force].energy = global.forcedata[force].energy + (ENERGY_INCREMENT * ENERGY_LINK_EFFICIENCY) - bridge.energy = bridge.energy - ENERGY_INCREMENT + if storage.forcedata[force].energy < ENERGY_INCREMENT * bridgecount * 5 then + for i, bridge in pairs(bridges) do + if validate_energy_link_bridge(i, bridge) then + energy_increment = get_energy_increment(bridge) + if bridge.energy > energy_increment*3 then + storage.forcedata[force].energy = storage.forcedata[force].energy + (energy_increment * ENERGY_LINK_EFFICIENCY) + bridge.energy = bridge.energy - energy_increment + end end end end - for i, bridge in ipairs(bridges) do - if global.forcedata[force].energy < ENERGY_INCREMENT then - break - end - if bridge.energy < ENERGY_INCREMENT*2 and global.forcedata[force].energy > ENERGY_INCREMENT then - global.forcedata[force].energy = global.forcedata[force].energy - ENERGY_INCREMENT - bridge.energy = bridge.energy + ENERGY_INCREMENT + for i, bridge in pairs(bridges) do + if validate_energy_link_bridge(i, bridge) then + energy_increment = get_energy_increment(bridge) + if storage.forcedata[force].energy < energy_increment and bridge.quality.level == 0 then + break + end + if bridge.energy < energy_increment*2 and storage.forcedata[force].energy > energy_increment then + storage.forcedata[force].energy = storage.forcedata[force].energy - energy_increment + bridge.energy = bridge.energy + energy_increment + end end end end end +function string_starts_with(str, start) + return str:sub(1, #start) == start +end +function validate_energy_link_bridge(unit_number, entity) + if not entity then + if storage.energy_link_bridges[unit_number] == nil then return false end + storage.energy_link_bridges[unit_number] = nil + return false + end + if not entity.valid then + if storage.energy_link_bridges[unit_number] == nil then return false end + storage.energy_link_bridges[unit_number] = nil + return false + end + return true +end +function on_energy_bridge_constructed(entity) + if entity and entity.valid then + if string_starts_with(entity.prototype.name, "ap-energy-bridge") then + storage.energy_link_bridges[entity.unit_number] = entity + end + end +end +function on_energy_bridge_removed(entity) + if string_starts_with(entity.prototype.name, "ap-energy-bridge") then + if storage.energy_link_bridges[entity.unit_number] == nil then return end + storage.energy_link_bridges[entity.unit_number] = nil + end +end if (ENERGY_INCREMENT) then script.on_event(defines.events.on_tick, on_check_energy_link) + + script.on_event({defines.events.on_built_entity}, function(event) on_energy_bridge_constructed(event.entity) end) + script.on_event({defines.events.on_robot_built_entity}, function(event) on_energy_bridge_constructed(event.entity) end) + script.on_event({defines.events.on_entity_cloned}, function(event) on_energy_bridge_constructed(event.destination) end) + + script.on_event({defines.events.script_raised_revive}, function(event) on_energy_bridge_constructed(event.entity) end) + script.on_event({defines.events.script_raised_built}, function(event) on_energy_bridge_constructed(event.entity) end) + + script.on_event({defines.events.on_entity_died}, function(event) on_energy_bridge_removed(event.entity) end) + script.on_event({defines.events.on_player_mined_entity}, function(event) on_energy_bridge_removed(event.entity) end) + script.on_event({defines.events.on_robot_mined_entity}, function(event) on_energy_bridge_removed(event.entity) end) end {% if not imported_blueprints -%} @@ -186,23 +242,41 @@ function check_spawn_silo(force) local surface = game.get_surface(1) local spawn_position = force.get_spawn_position(surface) spawn_entity(surface, force, "rocket-silo", spawn_position.x, spawn_position.y, 80, true, true) + spawn_entity(surface, force, "cargo-landing-pad", spawn_position.x, spawn_position.y, 80, true, true) end end function check_despawn_silo(force) - if not force.players or #force.players < 1 and force.get_entity_count("rocket-silo") > 0 then - local surface = game.get_surface(1) - local spawn_position = force.get_spawn_position(surface) - local x1 = spawn_position.x - 41 - local x2 = spawn_position.x + 41 - local y1 = spawn_position.y - 41 - local y2 = spawn_position.y + 41 - local silos = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, - name = "rocket-silo", - force = force} - for i,silo in ipairs(silos) do - silo.destructible = true - silo.destroy() + if not force.players or #force.players < 1 then + if force.get_entity_count("rocket-silo") > 0 then + local surface = game.get_surface(1) + local spawn_position = force.get_spawn_position(surface) + local x1 = spawn_position.x - 41 + local x2 = spawn_position.x + 41 + local y1 = spawn_position.y - 41 + local y2 = spawn_position.y + 41 + local silos = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, + name = "rocket-silo", + force = force} + for i, silo in ipairs(silos) do + silo.destructible = true + silo.destroy() + end + end + if force.get_entity_count("cargo-landing-pad") > 0 then + local surface = game.get_surface(1) + local spawn_position = force.get_spawn_position(surface) + local x1 = spawn_position.x - 41 + local x2 = spawn_position.x + 41 + local y1 = spawn_position.y - 41 + local y2 = spawn_position.y + 41 + local pads = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, + name = "cargo-landing-pad", + force = force} + for i, pad in ipairs(pads) do + pad.destructible = true + pad.destroy() + end end end end @@ -214,19 +288,18 @@ function on_force_created(event) if type(event.force) == "string" then -- should be of type LuaForce force = game.forces[force] end - force.research_queue_enabled = true local data = {} data['earned_samples'] = {{ dict_to_lua(starting_items) }} data["victory"] = 0 data["death_link_tick"] = 0 data["energy"] = 0 data["energy_bridges"] = 0 - global.forcedata[event.force] = data + storage.forcedata[event.force] = data {%- if silo == 2 %} check_spawn_silo(force) {%- endif %} -{%- for tech_name in useless_technologies %} - force.technologies.{{ tech_name }}.researched = true +{%- for tech_name in removed_technologies %} + force.technologies["{{ tech_name }}"].researched = true {%- endfor %} end script.on_event(defines.events.on_force_created, on_force_created) @@ -236,7 +309,7 @@ function on_force_destroyed(event) {%- if silo == 2 %} check_despawn_silo(event.force) {%- endif %} - global.forcedata[event.force.name] = nil + storage.forcedata[event.force.name] = nil end function on_runtime_mod_setting_changed(event) @@ -267,8 +340,8 @@ function on_player_created(event) -- FIXME: This (probably) fires before any other mod has a chance to change the player's force -- For now, they will (probably) always be on the 'player' force when this event fires. local data = {} - data['pending_samples'] = table.deepcopy(global.forcedata[player.force.name]['earned_samples']) - global.playerdata[player.index] = data + data['pending_samples'] = table.deepcopy(storage.forcedata[player.force.name]['earned_samples']) + storage.playerdata[player.index] = data update_player(player.index) -- Attempt to send pending free samples, if relevant. {%- if silo == 2 %} check_spawn_silo(game.players[event.player_index].force) @@ -287,14 +360,19 @@ end script.on_event(defines.events.on_player_changed_force, on_player_changed_force) function on_player_removed(event) - global.playerdata[event.player_index] = nil + storage.playerdata[event.player_index] = nil end script.on_event(defines.events.on_player_removed, on_player_removed) function on_rocket_launched(event) - if event.rocket and event.rocket.valid and global.forcedata[event.rocket.force.name]['victory'] == 0 then - if event.rocket.get_item_count("satellite") > 0 or GOAL == 0 then - global.forcedata[event.rocket.force.name]['victory'] = 1 + if event.rocket and event.rocket.valid and storage.forcedata[event.rocket.force.name]['victory'] == 0 then + satellite_count = 0 + cargo_pod = event.rocket.cargo_pod + if cargo_pod then + satellite_count = cargo_pod.get_item_count("satellite") + end + if satellite_count > 0 or GOAL == 0 then + storage.forcedata[event.rocket.force.name]['victory'] = 1 dumpInfo(event.rocket.force) game.set_game_state { @@ -318,7 +396,7 @@ function update_player(index) if not character or not character.valid then return end - local data = global.playerdata[index] + local data = storage.playerdata[index] local samples = data['pending_samples'] local sent --player.print(serpent.block(data['pending_samples'])) @@ -327,14 +405,17 @@ function update_player(index) for name, count in pairs(samples) do stack.name = name stack.count = count - if game.item_prototypes[name] then + if script.active_mods["quality"] then + stack.quality = "{{ free_sample_quality_name }}" + end + if prototypes.item[name] then if character.can_insert(stack) then sent = character.insert(stack) else sent = 0 end if sent > 0 then - player.print("Received " .. sent .. "x [item=" .. name .. "]") + player.print("Received " .. sent .. "x [item=" .. name .. ",quality={{ free_sample_quality_name }}]") data.suppress_full_inventory_message = false end if sent ~= count then -- Couldn't full send. @@ -372,19 +453,20 @@ function add_samples(force, name, count) end t[name] = (t[name] or 0) + count end - -- Add to global table of earned samples for future new players - add_to_table(global.forcedata[force.name]['earned_samples']) + -- Add to storage table of earned samples for future new players + add_to_table(storage.forcedata[force.name]['earned_samples']) -- Add to existing players for _, player in pairs(force.players) do - add_to_table(global.playerdata[player.index]['pending_samples']) + add_to_table(storage.playerdata[player.index]['pending_samples']) update_player(player.index) end end script.on_init(function() {% if not imported_blueprints %}set_permissions(){% endif %} - global.forcedata = {} - global.playerdata = {} + storage.forcedata = {} + storage.playerdata = {} + storage.energy_link_bridges = {} -- Fire dummy events for all currently existing forces. local e = {} for name, _ in pairs(game.forces) do @@ -420,12 +502,12 @@ script.on_event(defines.events.on_research_finished, function(event) if FREE_SAMPLES == 0 then return -- Nothing else to do end - if not technology.effects then + if not technology.prototype.effects then return -- No technology effects, so nothing to do. end - for _, effect in pairs(technology.effects) do + for _, effect in pairs(technology.prototype.effects) do if effect.type == "unlock-recipe" then - local recipe = game.recipe_prototypes[effect.recipe] + local recipe = prototypes.recipe[effect.recipe] for _, result in pairs(recipe.products) do if result.type == "item" and result.amount then local name = result.name @@ -477,7 +559,7 @@ function kill_players(force) end function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) - local prototype = game.entity_prototypes[name] + local prototype = prototypes.entity[name] local args = { -- For can_place_entity and place_entity name = prototype.name, position = {x = x, y = y}, @@ -537,7 +619,7 @@ function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) } local entities = surface.find_entities_filtered { area = collision_area, - collision_mask = prototype.collision_mask + collision_mask = prototype.collision_mask.layers } local can_place = true for _, entity in pairs(entities) do @@ -560,6 +642,9 @@ function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) end args.build_check_type = defines.build_check_type.script args.create_build_effect_smoke = false + if script.active_mods["quality"] then + args.quality = "{{ free_sample_quality_name }}" + end new_entity = surface.create_entity(args) if new_entity then new_entity.destructible = false @@ -585,7 +670,7 @@ script.on_event(defines.events.on_entity_died, function(event) end local force = event.entity.force - global.forcedata[force.name].death_link_tick = game.tick + storage.forcedata[force.name].death_link_tick = game.tick dumpInfo(force) kill_players(force) end, {LuaEntityDiedEventFilter = {["filter"] = "name", ["name"] = "character"}}) @@ -600,7 +685,7 @@ commands.add_command("ap-sync", "Used by the Archipelago client to get progress force = game.players[call.player_index].force end local research_done = {} - local forcedata = chain_lookup(global, "forcedata", force.name) + local forcedata = chain_lookup(storage, "forcedata", force.name) local data_collection = { ["research_done"] = research_done, ["victory"] = chain_lookup(forcedata, "victory"), @@ -616,7 +701,7 @@ commands.add_command("ap-sync", "Used by the Archipelago client to get progress research_done[tech_name] = tech.researched end end - rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection})) + rcon.print(helpers.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection})) end) commands.add_command("ap-print", "Used by the Archipelago client to print messages", function (call) @@ -652,11 +737,18 @@ end, ["Atomic Rocket Trap"] = function () fire_entity_at_players("atomic-rocket", 0.1) end, +["Atomic Cliff Remover Trap"] = function () + local cliffs = game.surfaces["nauvis"].find_entities_filtered{type = "cliff"} + + if #cliffs > 0 then + fire_entity_at_entities("atomic-rocket", {cliffs[math.random(#cliffs)]}, 0.1) + end +end, } commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call) - if global.index_sync == nil then - global.index_sync = {} + if storage.index_sync == nil then + storage.index_sync = {} end local tech local force = game.forces["player"] @@ -680,8 +772,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi end return elseif progressive_technologies[item_name] ~= nil then - if global.index_sync[index] ~= item_name then -- not yet received prog item - global.index_sync[index] = item_name + if storage.index_sync[index] ~= item_name then -- not yet received prog item + storage.index_sync[index] = item_name local tech_stack = progressive_technologies[item_name] for _, item_name in ipairs(tech_stack) do tech = force.technologies[item_name] @@ -696,7 +788,7 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi elseif force.technologies[item_name] ~= nil then tech = force.technologies[item_name] if tech ~= nil then - global.index_sync[index] = tech + storage.index_sync[index] = tech if tech.researched ~= true then game.print({"", "Received [technology=" .. tech.name .. "] from ", source}) game.play_sound({path="utility/research_completed"}) @@ -704,8 +796,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi end end elseif TRAP_TABLE[item_name] ~= nil then - if global.index_sync[index] ~= item_name then -- not yet received trap - global.index_sync[index] = item_name + if storage.index_sync[index] ~= item_name then -- not yet received trap + storage.index_sync[index] = item_name game.print({"", "Received ", item_name, " from ", source}) TRAP_TABLE[item_name]() end @@ -716,7 +808,7 @@ end) commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call) - rcon.print(game.table_to_json({ + rcon.print(helpers.table_to_json({ ["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["death_link"] = DEATH_LINK, @@ -726,7 +818,7 @@ end) {% if allow_cheats -%} -commands.add_command("ap-spawn-silo", "Attempts to spawn a silo around 0,0", function(call) +commands.add_command("ap-spawn-silo", "Attempts to spawn a silo and cargo landing pad around 0,0", function(call) spawn_entity(game.player.surface, game.player.force, "rocket-silo", 0, 0, 80, true, true) end) {% endif -%} @@ -742,7 +834,7 @@ end) commands.add_command("ap-energylink", "Used by the Archipelago client to manage Energy Link", function(call) local change = tonumber(call.parameter or "0") local force = "player" - global.forcedata[force].energy = global.forcedata[force].energy + change + storage.forcedata[force].energy = storage.forcedata[force].energy + change end) commands.add_command("energy-link", "Print the status of the Archipelago energy link.", function(call) diff --git a/worlds/factorio/data/mod_template/data-final-fixes.lua b/worlds/factorio/data/mod_template/data-final-fixes.lua index 3021fd5dad..dc068c4f62 100644 --- a/worlds/factorio/data/mod_template/data-final-fixes.lua +++ b/worlds/factorio/data/mod_template/data-final-fixes.lua @@ -6,43 +6,46 @@ data.raw["rocket-silo"]["rocket-silo"].fluid_boxes = { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { 0, 5 } }, - { type = "input", position = { 0, -5 } }, - { type = "input", position = { 5, 0 } }, - { type = "input", position = { -5, 0 } } + { flow_direction = "input", direction = defines.direction.south, position = { 0, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { 0, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, 0 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, 0 } } } }, { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { -3, 5 } }, - { type = "input", position = { -3, -5 } }, - { type = "input", position = { 5, -3 } }, - { type = "input", position = { -5, -3 } } + { flow_direction = "input", direction = defines.direction.south, position = { -3, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { -3, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, -3 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, -3 } } } }, { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { 3, 5 } }, - { type = "input", position = { 3, -5 } }, - { type = "input", position = { 5, 3 } }, - { type = "input", position = { -5, 3 } } + { flow_direction = "input", direction = defines.direction.south, position = { 3, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { 3, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, 3 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, 3 } } } - }, - off_when_no_fluid_recipe = true + } } +data.raw["rocket-silo"]["rocket-silo"].fluid_boxes_off_when_no_fluid_recipe = true {%- for recipe_name, recipe in custom_recipes.items() %} data.raw["recipe"]["{{recipe_name}}"].category = "{{recipe.category}}" diff --git a/worlds/factorio/data/mod_template/data.lua b/worlds/factorio/data/mod_template/data.lua index 82053453ea..43151ff008 100644 --- a/worlds/factorio/data/mod_template/data.lua +++ b/worlds/factorio/data/mod_template/data.lua @@ -18,12 +18,9 @@ energy_bridge.energy_source.buffer_capacity = "50MJ" energy_bridge.energy_source.input_flow_limit = "10MW" energy_bridge.energy_source.output_flow_limit = "10MW" tint_icon(energy_bridge, energy_bridge_tint()) -energy_bridge.picture.layers[1].tint = energy_bridge_tint() -energy_bridge.picture.layers[1].hr_version.tint = energy_bridge_tint() -energy_bridge.charge_animation.layers[1].layers[1].tint = energy_bridge_tint() -energy_bridge.charge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint() -energy_bridge.discharge_animation.layers[1].layers[1].tint = energy_bridge_tint() -energy_bridge.discharge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint() +energy_bridge.chargable_graphics.picture.layers[1].tint = energy_bridge_tint() +energy_bridge.chargable_graphics.charge_animation.layers[1].layers[1].tint = energy_bridge_tint() +energy_bridge.chargable_graphics.discharge_animation.layers[1].layers[1].tint = energy_bridge_tint() data.raw["accumulator"]["ap-energy-bridge"] = energy_bridge local energy_bridge_item = table.deepcopy(data.raw["item"]["accumulator"]) @@ -35,9 +32,9 @@ data.raw["item"]["ap-energy-bridge"] = energy_bridge_item local energy_bridge_recipe = table.deepcopy(data.raw["recipe"]["accumulator"]) energy_bridge_recipe.name = "ap-energy-bridge" -energy_bridge_recipe.result = energy_bridge_item.name +energy_bridge_recipe.results = { {type = "item", name = energy_bridge_item.name, amount = 1} } energy_bridge_recipe.energy_required = 1 -energy_bridge_recipe.enabled = {{ energy_link }} +energy_bridge_recipe.enabled = {% if energy_link %}true{% else %}false{% endif %} energy_bridge_recipe.localised_name = "Archipelago EnergyLink Bridge" data.raw["recipe"]["ap-energy-bridge"] = energy_bridge_recipe diff --git a/worlds/factorio/data/mod_template/macros.lua b/worlds/factorio/data/mod_template/macros.lua index 1b271031a3..f1530359c8 100644 --- a/worlds/factorio/data/mod_template/macros.lua +++ b/worlds/factorio/data/mod_template/macros.lua @@ -26,4 +26,4 @@ {type = {% if key in liquids %}"fluid"{% else %}"item"{% endif %}, name = "{{ key }}", amount = {{ value | safe }}}{% if not loop.last %},{% endif %} {% endfor -%} } -{%- endmacro %} \ No newline at end of file +{%- endmacro %} diff --git a/worlds/factorio/data/mod_template/settings.lua b/worlds/factorio/data/mod_template/settings.lua index 73e131a60e..41d30e58d5 100644 --- a/worlds/factorio/data/mod_template/settings.lua +++ b/worlds/factorio/data/mod_template/settings.lua @@ -27,4 +27,4 @@ data:extend({ default_value = false {% endif %} } -}) \ No newline at end of file +}) diff --git a/worlds/factorio/data/recipes.json b/worlds/factorio/data/recipes.json index 4c4ab81526..b0633b493d 100644 --- a/worlds/factorio/data/recipes.json +++ b/worlds/factorio/data/recipes.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/worlds/faxanadu/Items.py b/worlds/faxanadu/Items.py new file mode 100644 index 0000000000..4815fde9de --- /dev/null +++ b/worlds/faxanadu/Items.py @@ -0,0 +1,58 @@ +from BaseClasses import ItemClassification +from typing import List, Optional + + +class ItemDef: + def __init__(self, + id: Optional[int], + name: str, + classification: ItemClassification, + count: int, + progression_count: int, + prefill_location: Optional[str]): + self.id = id + self.name = name + self.classification = classification + self.count = count + self.progression_count = progression_count + self.prefill_location = prefill_location + + +items: List[ItemDef] = [ + ItemDef(400000, 'Progressive Sword', ItemClassification.progression, 4, 0, None), + ItemDef(400001, 'Progressive Armor', ItemClassification.progression, 3, 0, None), + ItemDef(400002, 'Progressive Shield', ItemClassification.useful, 4, 0, None), + ItemDef(400003, 'Spring Elixir', ItemClassification.progression, 1, 0, None), + ItemDef(400004, 'Mattock', ItemClassification.progression, 1, 0, None), + ItemDef(400005, 'Unlock Wingboots', ItemClassification.progression, 1, 0, None), + ItemDef(400006, 'Key Jack', ItemClassification.progression, 1, 0, None), + ItemDef(400007, 'Key Queen', ItemClassification.progression, 1, 0, None), + ItemDef(400008, 'Key King', ItemClassification.progression, 1, 0, None), + ItemDef(400009, 'Key Joker', ItemClassification.progression, 1, 0, None), + ItemDef(400010, 'Key Ace', ItemClassification.progression, 1, 0, None), + ItemDef(400011, 'Ring of Ruby', ItemClassification.progression, 1, 0, None), + ItemDef(400012, 'Ring of Dworf', ItemClassification.progression, 1, 0, None), + ItemDef(400013, 'Demons Ring', ItemClassification.progression, 1, 0, None), + ItemDef(400014, 'Black Onyx', ItemClassification.progression, 1, 0, None), + ItemDef(None, 'Sky Spring Flow', ItemClassification.progression, 1, 0, 'Sky Spring'), + ItemDef(None, 'Tower of Fortress Spring Flow', ItemClassification.progression, 1, 0, 'Tower of Fortress Spring'), + ItemDef(None, 'Joker Spring Flow', ItemClassification.progression, 1, 0, 'Joker Spring'), + ItemDef(400015, 'Deluge', ItemClassification.progression, 1, 0, None), + ItemDef(400016, 'Thunder', ItemClassification.useful, 1, 0, None), + ItemDef(400017, 'Fire', ItemClassification.useful, 1, 0, None), + ItemDef(400018, 'Death', ItemClassification.useful, 1, 0, None), + ItemDef(400019, 'Tilte', ItemClassification.useful, 1, 0, None), + ItemDef(400020, 'Ring of Elf', ItemClassification.useful, 1, 0, None), + ItemDef(400021, 'Magical Rod', ItemClassification.useful, 1, 0, None), + ItemDef(400022, 'Pendant', ItemClassification.useful, 1, 0, None), + ItemDef(400023, 'Hourglass', ItemClassification.filler, 6, 0, None), + # We need at least 4 red potions for the Tower of Red Potion. Up to the player to save them up! + ItemDef(400024, 'Red Potion', ItemClassification.filler, 15, 4, None), + ItemDef(400025, 'Elixir', ItemClassification.filler, 4, 0, None), + ItemDef(400026, 'Glove', ItemClassification.filler, 5, 0, None), + ItemDef(400027, 'Ointment', ItemClassification.filler, 8, 0, None), + ItemDef(400028, 'Poison', ItemClassification.trap, 13, 0, None), + ItemDef(None, 'Killed Evil One', ItemClassification.progression, 1, 0, 'Evil One'), + # Placeholder item so the game knows which shop slot to prefill wingboots + ItemDef(400029, 'Wingboots', ItemClassification.useful, 0, 0, None), +] diff --git a/worlds/faxanadu/Locations.py b/worlds/faxanadu/Locations.py new file mode 100644 index 0000000000..ebb785f939 --- /dev/null +++ b/worlds/faxanadu/Locations.py @@ -0,0 +1,199 @@ +from typing import List, Optional + + +class LocationType(): + world = 1 # Just standing there in the world + hidden = 2 # Kill all monsters in the room to reveal, each "item room" counter tick. + boss_reward = 3 # Kill a boss to reveal the item + shop = 4 # Buy at a shop + give = 5 # Given by an NPC + spring = 6 # Activatable spring + boss = 7 # Entity to kill to trigger the check + + +class ItemType(): + unknown = 0 # Or don't care + red_potion = 1 + + +class LocationDef: + def __init__(self, id: Optional[int], name: str, region: str, type: int, original_item: int): + self.id = id + self.name = name + self.region = region + self.type = type + self.original_item = original_item + + +locations: List[LocationDef] = [ + # Eolis + LocationDef(400100, 'Eolis Guru', 'Eolis', LocationType.give, ItemType.unknown), + LocationDef(400101, 'Eolis Key Jack', 'Eolis', LocationType.shop, ItemType.unknown), + LocationDef(400102, 'Eolis Hand Dagger', 'Eolis', LocationType.shop, ItemType.unknown), + LocationDef(400103, 'Eolis Red Potion', 'Eolis', LocationType.shop, ItemType.red_potion), + LocationDef(400104, 'Eolis Elixir', 'Eolis', LocationType.shop, ItemType.unknown), + LocationDef(400105, 'Eolis Deluge', 'Eolis', LocationType.shop, ItemType.unknown), + + # Path to Apolune + LocationDef(400106, 'Path to Apolune Magic Shield', 'Path to Apolune', LocationType.shop, ItemType.unknown), + LocationDef(400107, 'Path to Apolune Death', 'Path to Apolune', LocationType.shop, ItemType.unknown), + + # Apolune + LocationDef(400108, 'Apolune Small Shield', 'Apolune', LocationType.shop, ItemType.unknown), + LocationDef(400109, 'Apolune Hand Dagger', 'Apolune', LocationType.shop, ItemType.unknown), + LocationDef(400110, 'Apolune Deluge', 'Apolune', LocationType.shop, ItemType.unknown), + LocationDef(400111, 'Apolune Red Potion', 'Apolune', LocationType.shop, ItemType.red_potion), + LocationDef(400112, 'Apolune Key Jack', 'Apolune', LocationType.shop, ItemType.unknown), + + # Tower of Trunk + LocationDef(400113, 'Tower of Trunk Hidden Mattock', 'Tower of Trunk', LocationType.hidden, ItemType.unknown), + LocationDef(400114, 'Tower of Trunk Hidden Hourglass', 'Tower of Trunk', LocationType.hidden, ItemType.unknown), + LocationDef(400115, 'Tower of Trunk Boss Mattock', 'Tower of Trunk', LocationType.boss_reward, ItemType.unknown), + + # Path to Forepaw + LocationDef(400116, 'Path to Forepaw Hidden Red Potion', 'Path to Forepaw', LocationType.hidden, ItemType.red_potion), + LocationDef(400117, 'Path to Forepaw Glove', 'Path to Forepaw', LocationType.world, ItemType.unknown), + + # Forepaw + LocationDef(400118, 'Forepaw Long Sword', 'Forepaw', LocationType.shop, ItemType.unknown), + LocationDef(400119, 'Forepaw Studded Mail', 'Forepaw', LocationType.shop, ItemType.unknown), + LocationDef(400120, 'Forepaw Small Shield', 'Forepaw', LocationType.shop, ItemType.unknown), + LocationDef(400121, 'Forepaw Red Potion', 'Forepaw', LocationType.shop, ItemType.red_potion), + LocationDef(400122, 'Forepaw Wingboots', 'Forepaw', LocationType.shop, ItemType.unknown), + LocationDef(400123, 'Forepaw Key Jack', 'Forepaw', LocationType.shop, ItemType.unknown), + LocationDef(400124, 'Forepaw Key Queen', 'Forepaw', LocationType.shop, ItemType.unknown), + + # Trunk + LocationDef(400125, 'Trunk Hidden Ointment', 'Trunk', LocationType.hidden, ItemType.unknown), + LocationDef(400126, 'Trunk Hidden Red Potion', 'Trunk', LocationType.hidden, ItemType.red_potion), + LocationDef(400127, 'Trunk Red Potion', 'Trunk', LocationType.world, ItemType.red_potion), + LocationDef(None, 'Sky Spring', 'Trunk', LocationType.spring, ItemType.unknown), + + # Joker Spring + LocationDef(400128, 'Joker Spring Ruby Ring', 'Joker Spring', LocationType.give, ItemType.unknown), + LocationDef(None, 'Joker Spring', 'Joker Spring', LocationType.spring, ItemType.unknown), + + # Tower of Fortress + LocationDef(400129, 'Tower of Fortress Poison 1', 'Tower of Fortress', LocationType.world, ItemType.unknown), + LocationDef(400130, 'Tower of Fortress Poison 2', 'Tower of Fortress', LocationType.world, ItemType.unknown), + LocationDef(400131, 'Tower of Fortress Hidden Wingboots', 'Tower of Fortress', LocationType.world, ItemType.unknown), + LocationDef(400132, 'Tower of Fortress Ointment', 'Tower of Fortress', LocationType.world, ItemType.unknown), + LocationDef(400133, 'Tower of Fortress Boss Wingboots', 'Tower of Fortress', LocationType.boss_reward, ItemType.unknown), + LocationDef(400134, 'Tower of Fortress Elixir', 'Tower of Fortress', LocationType.world, ItemType.unknown), + LocationDef(400135, 'Tower of Fortress Guru', 'Tower of Fortress', LocationType.give, ItemType.unknown), + LocationDef(None, 'Tower of Fortress Spring', 'Tower of Fortress', LocationType.spring, ItemType.unknown), + + # Path to Mascon + LocationDef(400136, 'Path to Mascon Hidden Wingboots', 'Path to Mascon', LocationType.hidden, ItemType.unknown), + + # Tower of Red Potion + LocationDef(400137, 'Tower of Red Potion', 'Tower of Red Potion', LocationType.world, ItemType.red_potion), + + # Mascon + LocationDef(400138, 'Mascon Large Shield', 'Mascon', LocationType.shop, ItemType.unknown), + LocationDef(400139, 'Mascon Thunder', 'Mascon', LocationType.shop, ItemType.unknown), + LocationDef(400140, 'Mascon Mattock', 'Mascon', LocationType.shop, ItemType.unknown), + LocationDef(400141, 'Mascon Red Potion', 'Mascon', LocationType.shop, ItemType.red_potion), + LocationDef(400142, 'Mascon Key Jack', 'Mascon', LocationType.shop, ItemType.unknown), + LocationDef(400143, 'Mascon Key Queen', 'Mascon', LocationType.shop, ItemType.unknown), + + # Path to Victim + LocationDef(400144, 'Misty Shop Death', 'Path to Victim', LocationType.shop, ItemType.unknown), + LocationDef(400145, 'Misty Shop Hourglass', 'Path to Victim', LocationType.shop, ItemType.unknown), + LocationDef(400146, 'Misty Shop Elixir', 'Path to Victim', LocationType.shop, ItemType.unknown), + LocationDef(400147, 'Misty Shop Red Potion', 'Path to Victim', LocationType.shop, ItemType.red_potion), + LocationDef(400148, 'Misty Doctor Office', 'Path to Victim', LocationType.hidden, ItemType.unknown), + + # Tower of Suffer + LocationDef(400149, 'Tower of Suffer Hidden Wingboots', 'Tower of Suffer', LocationType.hidden, ItemType.unknown), + LocationDef(400150, 'Tower of Suffer Hidden Hourglass', 'Tower of Suffer', LocationType.hidden, ItemType.unknown), + LocationDef(400151, 'Tower of Suffer Pendant', 'Tower of Suffer', LocationType.boss_reward, ItemType.unknown), + + # Victim + LocationDef(400152, 'Victim Full Plate', 'Victim', LocationType.shop, ItemType.unknown), + LocationDef(400153, 'Victim Mattock', 'Victim', LocationType.shop, ItemType.unknown), + LocationDef(400154, 'Victim Red Potion', 'Victim', LocationType.shop, ItemType.red_potion), + LocationDef(400155, 'Victim Key King', 'Victim', LocationType.shop, ItemType.unknown), + LocationDef(400156, 'Victim Key Queen', 'Victim', LocationType.shop, ItemType.unknown), + LocationDef(400157, 'Victim Tavern', 'Mist', LocationType.give, ItemType.unknown), + + # Mist + LocationDef(400158, 'Mist Hidden Poison 1', 'Mist', LocationType.hidden, ItemType.unknown), + LocationDef(400159, 'Mist Hidden Poison 2', 'Mist', LocationType.hidden, ItemType.unknown), + LocationDef(400160, 'Mist Hidden Wingboots', 'Mist', LocationType.hidden, ItemType.unknown), + LocationDef(400161, 'Misty Magic Hall', 'Mist', LocationType.give, ItemType.unknown), + LocationDef(400162, 'Misty House', 'Mist', LocationType.give, ItemType.unknown), + + # Useless Tower + LocationDef(400163, 'Useless Tower', 'Useless Tower', LocationType.hidden, ItemType.unknown), + + # Tower of Mist + LocationDef(400164, 'Tower of Mist Hidden Ointment', 'Tower of Mist', LocationType.hidden, ItemType.unknown), + LocationDef(400165, 'Tower of Mist Elixir', 'Tower of Mist', LocationType.world, ItemType.unknown), + LocationDef(400166, 'Tower of Mist Black Onyx', 'Tower of Mist', LocationType.boss_reward, ItemType.unknown), + + # Path to Conflate + LocationDef(400167, 'Path to Conflate Hidden Ointment', 'Path to Conflate', LocationType.hidden, ItemType.unknown), + LocationDef(400168, 'Path to Conflate Poison', 'Path to Conflate', LocationType.hidden, ItemType.unknown), + + # Helm Branch + LocationDef(400169, 'Helm Branch Hidden Glove', 'Helm Branch', LocationType.hidden, ItemType.unknown), + LocationDef(400170, 'Helm Branch Battle Helmet', 'Helm Branch', LocationType.boss_reward, ItemType.unknown), + + # Conflate + LocationDef(400171, 'Conflate Giant Blade', 'Conflate', LocationType.shop, ItemType.unknown), + LocationDef(400172, 'Conflate Magic Shield', 'Conflate', LocationType.shop, ItemType.unknown), + LocationDef(400173, 'Conflate Wingboots', 'Conflate', LocationType.shop, ItemType.unknown), + LocationDef(400174, 'Conflate Red Potion', 'Conflate', LocationType.shop, ItemType.red_potion), + LocationDef(400175, 'Conflate Guru', 'Conflate', LocationType.give, ItemType.unknown), + + # Branches + LocationDef(400176, 'Branches Hidden Ointment', 'Branches', LocationType.hidden, ItemType.unknown), + LocationDef(400177, 'Branches Poison', 'Branches', LocationType.world, ItemType.unknown), + LocationDef(400178, 'Branches Hidden Mattock', 'Branches', LocationType.hidden, ItemType.unknown), + LocationDef(400179, 'Branches Hidden Hourglass', 'Branches', LocationType.hidden, ItemType.unknown), + + # Path to Daybreak + LocationDef(400180, 'Path to Daybreak Hidden Wingboots 1', 'Path to Daybreak', LocationType.hidden, ItemType.unknown), + LocationDef(400181, 'Path to Daybreak Magical Rod', 'Path to Daybreak', LocationType.world, ItemType.unknown), + LocationDef(400182, 'Path to Daybreak Hidden Wingboots 2', 'Path to Daybreak', LocationType.hidden, ItemType.unknown), + LocationDef(400183, 'Path to Daybreak Poison', 'Path to Daybreak', LocationType.world, ItemType.unknown), + LocationDef(400184, 'Path to Daybreak Glove', 'Path to Daybreak', LocationType.world, ItemType.unknown), + LocationDef(400185, 'Path to Daybreak Battle Suit', 'Path to Daybreak', LocationType.boss_reward, ItemType.unknown), + + # Daybreak + LocationDef(400186, 'Daybreak Tilte', 'Daybreak', LocationType.shop, ItemType.unknown), + LocationDef(400187, 'Daybreak Giant Blade', 'Daybreak', LocationType.shop, ItemType.unknown), + LocationDef(400188, 'Daybreak Red Potion', 'Daybreak', LocationType.shop, ItemType.red_potion), + LocationDef(400189, 'Daybreak Key King', 'Daybreak', LocationType.shop, ItemType.unknown), + LocationDef(400190, 'Daybreak Key Queen', 'Daybreak', LocationType.shop, ItemType.unknown), + + # Dartmoor Castle + LocationDef(400191, 'Dartmoor Castle Hidden Hourglass', 'Dartmoor Castle', LocationType.hidden, ItemType.unknown), + LocationDef(400192, 'Dartmoor Castle Hidden Red Potion', 'Dartmoor Castle', LocationType.hidden, ItemType.red_potion), + + # Dartmoor + LocationDef(400193, 'Dartmoor Giant Blade', 'Dartmoor', LocationType.shop, ItemType.unknown), + LocationDef(400194, 'Dartmoor Red Potion', 'Dartmoor', LocationType.shop, ItemType.red_potion), + LocationDef(400195, 'Dartmoor Key King', 'Dartmoor', LocationType.shop, ItemType.unknown), + + # Fraternal Castle + LocationDef(400196, 'Fraternal Castle Hidden Ointment', 'Fraternal Castle', LocationType.hidden, ItemType.unknown), + LocationDef(400197, 'Fraternal Castle Shop Hidden Ointment', 'Fraternal Castle', LocationType.hidden, ItemType.unknown), + LocationDef(400198, 'Fraternal Castle Poison 1', 'Fraternal Castle', LocationType.world, ItemType.unknown), + LocationDef(400199, 'Fraternal Castle Poison 2', 'Fraternal Castle', LocationType.world, ItemType.unknown), + LocationDef(400200, 'Fraternal Castle Poison 3', 'Fraternal Castle', LocationType.world, ItemType.unknown), + # LocationDef(400201, 'Fraternal Castle Red Potion', 'Fraternal Castle', LocationType.world, ItemType.red_potion), # This location is inaccessible. Keeping commented for context. + LocationDef(400202, 'Fraternal Castle Hidden Hourglass', 'Fraternal Castle', LocationType.hidden, ItemType.unknown), + LocationDef(400203, 'Fraternal Castle Dragon Slayer', 'Fraternal Castle', LocationType.boss_reward, ItemType.unknown), + LocationDef(400204, 'Fraternal Castle Guru', 'Fraternal Castle', LocationType.give, ItemType.unknown), + + # Evil Fortress + LocationDef(400205, 'Evil Fortress Ointment', 'Evil Fortress', LocationType.world, ItemType.unknown), + LocationDef(400206, 'Evil Fortress Poison 1', 'Evil Fortress', LocationType.world, ItemType.unknown), + LocationDef(400207, 'Evil Fortress Glove', 'Evil Fortress', LocationType.world, ItemType.unknown), + LocationDef(400208, 'Evil Fortress Poison 2', 'Evil Fortress', LocationType.world, ItemType.unknown), + LocationDef(400209, 'Evil Fortress Poison 3', 'Evil Fortress', LocationType.world, ItemType.unknown), + LocationDef(400210, 'Evil Fortress Hidden Glove', 'Evil Fortress', LocationType.hidden, ItemType.unknown), + LocationDef(None, 'Evil One', 'Evil Fortress', LocationType.boss, ItemType.unknown), +] diff --git a/worlds/faxanadu/Options.py b/worlds/faxanadu/Options.py new file mode 100644 index 0000000000..dbcb578994 --- /dev/null +++ b/worlds/faxanadu/Options.py @@ -0,0 +1,107 @@ +from Options import PerGameCommonOptions, Toggle, DefaultOnToggle, StartInventoryPool, Choice +from dataclasses import dataclass + + +class KeepShopRedPotions(Toggle): + """ + Prevents the Shop's Red Potions from being shuffled. Those locations + will have purchasable Red Potion as usual for their usual price. + """ + display_name = "Keep Shop Red Potions" + + +class IncludePendant(Toggle): + """ + Pendant is an item that boosts your attack power permanently when picked up. + However, due to a programming error in the original game, it has the reverse + effect. You start with the Pendant power, and lose it when picking + it up. So this item is essentially a trap. + There is a setting in the client to reverse the effect back to its original intend. + This could be used in conjunction with this option to increase or lower difficulty. + """ + display_name = "Include Pendant" + + +class IncludePoisons(DefaultOnToggle): + """ + Whether or not to include Poison Potions in the pool of items. Including them + effectively turn them into traps in multiplayer. + """ + display_name = "Include Poisons" + + +class RequireDragonSlayer(Toggle): + """ + Requires the Dragon Slayer to be available before fighting the final boss is required. + Turning this on will turn Progressive Shields into progression items. + + This setting does not force you to use Dragon Slayer to kill the final boss. + Instead, it ensures that you will have the Dragon Slayer and be able to equip + it before you are expected to beat the final boss. + """ + display_name = "Require Dragon Slayer" + + +class RandomMusic(Toggle): + """ + All levels' music is shuffled. Except the title screen because it's finite. + This is an aesthetic option and doesn't affect gameplay. + """ + display_name = "Random Musics" + + +class RandomSound(Toggle): + """ + All sounds are shuffled. + This is an aesthetic option and doesn't affect gameplay. + """ + display_name = "Random Sounds" + + +class RandomNPC(Toggle): + """ + NPCs and their portraits are shuffled. + This is an aesthetic option and doesn't affect gameplay. + """ + display_name = "Random NPCs" + + +class RandomMonsters(Choice): + """ + Choose how monsters are randomized. + "Vanilla": No randomization + "Level Shuffle": Monsters are shuffled within a level + "Level Random": Monsters are picked randomly, balanced based on the ratio of the current level + "World Shuffle": Monsters are shuffled across the entire world + "World Random": Monsters are picked randomly, balanced based on the ratio of the entire world + "Chaotic": Completely random, except big vs small ratio is kept. Big are mini-bosses. + """ + display_name = "Random Monsters" + option_vanilla = 0 + option_level_shuffle = 1 + option_level_random = 2 + option_world_shuffle = 3 + option_world_random = 4 + option_chaotic = 5 + default = 0 + + +class RandomRewards(Toggle): + """ + Monsters drops are shuffled. + """ + display_name = "Random Rewards" + + +@dataclass +class FaxanaduOptions(PerGameCommonOptions): + start_inventory_from_pool: StartInventoryPool + keep_shop_red_potions: KeepShopRedPotions + include_pendant: IncludePendant + include_poisons: IncludePoisons + require_dragon_slayer: RequireDragonSlayer + random_musics: RandomMusic + random_sounds: RandomSound + random_npcs: RandomNPC + random_monsters: RandomMonsters + random_rewards: RandomRewards diff --git a/worlds/faxanadu/Regions.py b/worlds/faxanadu/Regions.py new file mode 100644 index 0000000000..9db11d8ef1 --- /dev/null +++ b/worlds/faxanadu/Regions.py @@ -0,0 +1,66 @@ +from BaseClasses import Region +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from . import FaxanaduWorld + + +def create_region(name, player, multiworld): + region = Region(name, player, multiworld) + multiworld.regions.append(region) + return region + + +def create_regions(faxanadu_world: "FaxanaduWorld"): + player = faxanadu_world.player + multiworld = faxanadu_world.multiworld + + # Create regions + menu = create_region("Menu", player, multiworld) + eolis = create_region("Eolis", player, multiworld) + path_to_apolune = create_region("Path to Apolune", player, multiworld) + apolune = create_region("Apolune", player, multiworld) + create_region("Tower of Trunk", player, multiworld) + path_to_forepaw = create_region("Path to Forepaw", player, multiworld) + forepaw = create_region("Forepaw", player, multiworld) + trunk = create_region("Trunk", player, multiworld) + create_region("Joker Spring", player, multiworld) + create_region("Tower of Fortress", player, multiworld) + path_to_mascon = create_region("Path to Mascon", player, multiworld) + create_region("Tower of Red Potion", player, multiworld) + mascon = create_region("Mascon", player, multiworld) + path_to_victim = create_region("Path to Victim", player, multiworld) + create_region("Tower of Suffer", player, multiworld) + victim = create_region("Victim", player, multiworld) + mist = create_region("Mist", player, multiworld) + create_region("Useless Tower", player, multiworld) + create_region("Tower of Mist", player, multiworld) + path_to_conflate = create_region("Path to Conflate", player, multiworld) + create_region("Helm Branch", player, multiworld) + create_region("Conflate", player, multiworld) + branches = create_region("Branches", player, multiworld) + path_to_daybreak = create_region("Path to Daybreak", player, multiworld) + daybreak = create_region("Daybreak", player, multiworld) + dartmoor_castle = create_region("Dartmoor Castle", player, multiworld) + create_region("Dartmoor", player, multiworld) + create_region("Fraternal Castle", player, multiworld) + create_region("Evil Fortress", player, multiworld) + + # Create connections + menu.add_exits(["Eolis"]) + eolis.add_exits(["Path to Apolune"]) + path_to_apolune.add_exits(["Apolune"]) + apolune.add_exits(["Tower of Trunk", "Path to Forepaw"]) + path_to_forepaw.add_exits(["Forepaw"]) + forepaw.add_exits(["Trunk"]) + trunk.add_exits(["Joker Spring", "Tower of Fortress", "Path to Mascon"]) + path_to_mascon.add_exits(["Tower of Red Potion", "Mascon"]) + mascon.add_exits(["Path to Victim"]) + path_to_victim.add_exits(["Tower of Suffer", "Victim"]) + victim.add_exits(["Mist"]) + mist.add_exits(["Useless Tower", "Tower of Mist", "Path to Conflate"]) + path_to_conflate.add_exits(["Helm Branch", "Conflate", "Branches"]) + branches.add_exits(["Path to Daybreak"]) + path_to_daybreak.add_exits(["Daybreak"]) + daybreak.add_exits(["Dartmoor Castle"]) + dartmoor_castle.add_exits(["Dartmoor", "Fraternal Castle", "Evil Fortress"]) diff --git a/worlds/faxanadu/Rules.py b/worlds/faxanadu/Rules.py new file mode 100644 index 0000000000..a48b442c10 --- /dev/null +++ b/worlds/faxanadu/Rules.py @@ -0,0 +1,79 @@ +from typing import TYPE_CHECKING +from worlds.generic.Rules import set_rule + +if TYPE_CHECKING: + from . import FaxanaduWorld + + +def can_buy_in_eolis(state, player): + # Sword or Deluge so we can farm for gold. + # Ring of Elf so we can get 1500 from the King. + return state.has_any(["Progressive Sword", "Deluge", "Ring of Elf"], player) + + +def has_any_magic(state, player): + return state.has_any(["Deluge", "Thunder", "Fire", "Death", "Tilte"], player) + + +def set_rules(faxanadu_world: "FaxanaduWorld"): + player = faxanadu_world.player + multiworld = faxanadu_world.multiworld + + # Region rules + set_rule(multiworld.get_entrance("Eolis -> Path to Apolune", player), lambda state: + state.has_all(["Key Jack", "Progressive Sword"], player)) # You can't go far with magic only + set_rule(multiworld.get_entrance("Apolune -> Tower of Trunk", player), lambda state: state.has("Key Jack", player)) + set_rule(multiworld.get_entrance("Apolune -> Path to Forepaw", player), lambda state: state.has("Mattock", player)) + set_rule(multiworld.get_entrance("Trunk -> Joker Spring", player), lambda state: state.has("Key Joker", player)) + set_rule(multiworld.get_entrance("Trunk -> Tower of Fortress", player), lambda state: state.has("Key Jack", player)) + set_rule(multiworld.get_entrance("Trunk -> Path to Mascon", player), lambda state: + state.has_all(["Key Queen", "Ring of Ruby", "Sky Spring Flow", "Tower of Fortress Spring Flow", "Joker Spring Flow"], player) and + state.has("Progressive Sword", player, 2)) + set_rule(multiworld.get_entrance("Path to Mascon -> Tower of Red Potion", player), lambda state: + state.has("Key Queen", player) and + state.has("Red Potion", player, 4)) # It's impossible to go through the tower of Red Potion without at least 1-2 potions. Give them 4 for good measure. + set_rule(multiworld.get_entrance("Path to Victim -> Tower of Suffer", player), lambda state: state.has("Key Queen", player)) + set_rule(multiworld.get_entrance("Path to Victim -> Victim", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_entrance("Mist -> Useless Tower", player), lambda state: + state.has_all(["Key King", "Unlock Wingboots"], player)) + set_rule(multiworld.get_entrance("Mist -> Tower of Mist", player), lambda state: state.has("Key King", player)) + set_rule(multiworld.get_entrance("Mist -> Path to Conflate", player), lambda state: state.has("Key Ace", player)) + set_rule(multiworld.get_entrance("Path to Conflate -> Helm Branch", player), lambda state: state.has("Key King", player)) + set_rule(multiworld.get_entrance("Path to Conflate -> Branches", player), lambda state: state.has("Key King", player)) + set_rule(multiworld.get_entrance("Daybreak -> Dartmoor Castle", player), lambda state: state.has("Ring of Dworf", player)) + set_rule(multiworld.get_entrance("Dartmoor Castle -> Evil Fortress", player), lambda state: state.has("Demons Ring", player)) + + # Location rules + set_rule(multiworld.get_location("Eolis Key Jack", player), lambda state: can_buy_in_eolis(state, player)) + set_rule(multiworld.get_location("Eolis Hand Dagger", player), lambda state: can_buy_in_eolis(state, player)) + set_rule(multiworld.get_location("Eolis Elixir", player), lambda state: can_buy_in_eolis(state, player)) + set_rule(multiworld.get_location("Eolis Deluge", player), lambda state: can_buy_in_eolis(state, player)) + set_rule(multiworld.get_location("Eolis Red Potion", player), lambda state: can_buy_in_eolis(state, player)) + set_rule(multiworld.get_location("Path to Apolune Magic Shield", player), lambda state: state.has("Key King", player)) # Mid-late cost, make sure we've progressed + set_rule(multiworld.get_location("Path to Apolune Death", player), lambda state: state.has("Key Ace", player)) # Mid-late cost, make sure we've progressed + set_rule(multiworld.get_location("Tower of Trunk Hidden Mattock", player), lambda state: + # This is actually possible if the monster drop into the stairs and kill it with dagger. But it's a "pro move" + state.has("Deluge", player, 1) or + state.has("Progressive Sword", player, 2)) + set_rule(multiworld.get_location("Path to Forepaw Glove", player), lambda state: + state.has_all(["Deluge", "Unlock Wingboots"], player)) + set_rule(multiworld.get_location("Trunk Red Potion", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_location("Sky Spring", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_location("Tower of Fortress Spring", player), lambda state: state.has("Spring Elixir", player)) + set_rule(multiworld.get_location("Tower of Fortress Guru", player), lambda state: state.has("Sky Spring Flow", player)) + set_rule(multiworld.get_location("Tower of Suffer Hidden Wingboots", player), lambda state: + state.has("Deluge", player) or + state.has("Progressive Sword", player, 2)) + set_rule(multiworld.get_location("Misty House", player), lambda state: state.has("Black Onyx", player)) + set_rule(multiworld.get_location("Misty Doctor Office", player), lambda state: has_any_magic(state, player)) + set_rule(multiworld.get_location("Conflate Guru", player), lambda state: state.has("Progressive Armor", player, 3)) + set_rule(multiworld.get_location("Branches Hidden Mattock", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_location("Path to Daybreak Glove", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_location("Dartmoor Castle Hidden Hourglass", player), lambda state: state.has("Unlock Wingboots", player)) + set_rule(multiworld.get_location("Dartmoor Castle Hidden Red Potion", player), lambda state: has_any_magic(state, player)) + set_rule(multiworld.get_location("Fraternal Castle Guru", player), lambda state: state.has("Progressive Sword", player, 4)) + set_rule(multiworld.get_location("Fraternal Castle Shop Hidden Ointment", player), lambda state: has_any_magic(state, player)) + + if faxanadu_world.options.require_dragon_slayer.value: + set_rule(multiworld.get_location("Evil One", player), lambda state: + state.has_all_counts({"Progressive Sword": 4, "Progressive Armor": 3, "Progressive Shield": 4}, player)) diff --git a/worlds/faxanadu/__init__.py b/worlds/faxanadu/__init__.py new file mode 100644 index 0000000000..c4ae1ccaa1 --- /dev/null +++ b/worlds/faxanadu/__init__.py @@ -0,0 +1,190 @@ +from typing import Any, Dict, List + +from BaseClasses import Item, Location, Tutorial, ItemClassification, MultiWorld +from worlds.AutoWorld import WebWorld, World +from . import Items, Locations, Regions, Rules +from .Options import FaxanaduOptions +from worlds.generic.Rules import set_rule + + +DAXANADU_VERSION = "0.3.0" + + +class FaxanaduLocation(Location): + game: str = "Faxanadu" + + +class FaxanaduItem(Item): + game: str = "Faxanadu" + + +class FaxanaduWeb(WebWorld): + tutorials = [Tutorial( + "Multiworld Setup Guide", + "A guide to setting up the Faxanadu randomizer connected to an Archipelago Multiworld", + "English", + "setup_en.md", + "setup/en", + ["Daivuk"] + )] + theme = "dirt" + + +class FaxanaduWorld(World): + """ + Faxanadu is an action role-playing platform video game developed by Hudson Soft for the Nintendo Entertainment System + """ + options_dataclass = FaxanaduOptions + options: FaxanaduOptions + game = "Faxanadu" + web = FaxanaduWeb() + + item_name_to_id = {item.name: item.id for item in Items.items if item.id is not None} + item_name_to_item = {item.name: item for item in Items.items} + location_name_to_id = {loc.name: loc.id for loc in Locations.locations if loc.id is not None} + + def __init__(self, world: MultiWorld, player: int): + self.filler_ratios: Dict[str, int] = {} + + super().__init__(world, player) + + def create_regions(self): + Regions.create_regions(self) + + # Add locations into regions + for region in self.multiworld.get_regions(self.player): + for loc in [location for location in Locations.locations if location.region == region.name]: + location = FaxanaduLocation(self.player, loc.name, loc.id, region) + + # In Faxanadu, Poison hurts you when picked up. It makes no sense to sell them in shops + if loc.type == Locations.LocationType.shop: + location.item_rule = lambda item, player=self.player: not (player == item.player and item.name == "Poison") + + region.locations.append(location) + + def set_rules(self): + Rules.set_rules(self) + self.multiworld.completion_condition[self.player] = lambda state: state.has("Killed Evil One", self.player) + + def create_item(self, name: str) -> FaxanaduItem: + item: Items.ItemDef = self.item_name_to_item[name] + return FaxanaduItem(name, item.classification, item.id, self.player) + + # Returns how many red potions were prefilled into shops + def prefill_shop_red_potions(self) -> int: + red_potion_in_shop_count = 0 + if self.options.keep_shop_red_potions: + red_potion_item = self.item_name_to_item["Red Potion"] + red_potion_shop_locations = [ + loc + for loc in Locations.locations + if loc.type == Locations.LocationType.shop and loc.original_item == Locations.ItemType.red_potion + ] + for loc in red_potion_shop_locations: + location = self.get_location(loc.name) + location.place_locked_item(FaxanaduItem(red_potion_item.name, red_potion_item.classification, red_potion_item.id, self.player)) + red_potion_in_shop_count += 1 + return red_potion_in_shop_count + + def put_wingboot_in_shop(self, shops, region_name): + item = self.item_name_to_item["Wingboots"] + shop = shops.pop(region_name) + slot = self.random.randint(0, len(shop) - 1) + loc = shop[slot] + location = self.get_location(loc.name) + location.place_locked_item(FaxanaduItem(item.name, item.classification, item.id, self.player)) + + # Put a rule right away that we need to have to unlocked. + set_rule(location, lambda state: state.has("Unlock Wingboots", self.player)) + + # Returns how many wingboots were prefilled into shops + def prefill_shop_wingboots(self) -> int: + # Collect shops + shops: Dict[str, List[Locations.LocationDef]] = {} + for loc in Locations.locations: + if loc.type == Locations.LocationType.shop: + if self.options.keep_shop_red_potions and loc.original_item == Locations.ItemType.red_potion: + continue # Don't override our red potions + shops.setdefault(loc.region, []).append(loc) + + shop_count = len(shops) + wingboots_count = round(shop_count / 2.5) # On 10 shops, we should have about 4 shops with wingboots + + # At least one should be in the first 4 shops. Because we require wingboots to progress past that point. + must_have_regions = [region for i, region in enumerate(shops) if i < 4] + self.put_wingboot_in_shop(shops, self.random.choice(must_have_regions)) + + # Fill in the rest randomly in remaining shops + for i in range(wingboots_count - 1): # -1 because we added one already + region = self.random.choice(list(shops.keys())) + self.put_wingboot_in_shop(shops, region) + + return wingboots_count + + def create_items(self) -> None: + itempool: List[FaxanaduItem] = [] + + # Prefill red potions in shops if option is set + red_potion_in_shop_count = self.prefill_shop_red_potions() + + # Prefill wingboots in shops + wingboots_in_shop_count = self.prefill_shop_wingboots() + + # Create the item pool, excluding fillers. + prefilled_count = red_potion_in_shop_count + wingboots_in_shop_count + for item in Items.items: + # Ignore pendant if turned off + if item.name == "Pendant" and not self.options.include_pendant: + continue + + # ignore fillers for now, we will fill them later + if item.classification in [ItemClassification.filler, ItemClassification.trap] and \ + item.progression_count == 0: + continue + + prefill_loc = None + if item.prefill_location: + prefill_loc = self.get_location(item.prefill_location) + + # if require dragon slayer is turned on, we need progressive shields to be progression + item_classification = item.classification + if self.options.require_dragon_slayer and item.name == "Progressive Shield": + item_classification = ItemClassification.progression + + if prefill_loc: + prefill_loc.place_locked_item(FaxanaduItem(item.name, item_classification, item.id, self.player)) + prefilled_count += 1 + else: + for i in range(item.count - item.progression_count): + itempool.append(FaxanaduItem(item.name, item_classification, item.id, self.player)) + for i in range(item.progression_count): + itempool.append(FaxanaduItem(item.name, ItemClassification.progression, item.id, self.player)) + + # Set up filler ratios + self.filler_ratios = { + item.name: item.count + for item in Items.items + if item.classification in [ItemClassification.filler, ItemClassification.trap] + } + + # If red potions are locked in shops, remove the count from the ratio. + self.filler_ratios["Red Potion"] -= red_potion_in_shop_count + + # Remove poisons if not desired + if not self.options.include_poisons: + self.filler_ratios["Poison"] = 0 + + # Randomly add fillers to the pool with ratios based on og game occurrence counts. + filler_count = len(Locations.locations) - len(itempool) - prefilled_count + for i in range(filler_count): + itempool.append(self.create_item(self.get_filler_item_name())) + + self.multiworld.itempool += itempool + + def get_filler_item_name(self) -> str: + return self.random.choices(list(self.filler_ratios.keys()), weights=list(self.filler_ratios.values()))[0] + + def fill_slot_data(self) -> Dict[str, Any]: + slot_data = self.options.as_dict("keep_shop_red_potions", "random_musics", "random_sounds", "random_npcs", "random_monsters", "random_rewards") + slot_data["daxanadu_version"] = DAXANADU_VERSION + return slot_data diff --git a/worlds/faxanadu/docs/en_Faxanadu.md b/worlds/faxanadu/docs/en_Faxanadu.md new file mode 100644 index 0000000000..7f5c4ab293 --- /dev/null +++ b/worlds/faxanadu/docs/en_Faxanadu.md @@ -0,0 +1,27 @@ +# Faxanadu + +## Where is the settings page? + +The [player options page](../player-options) contains the options needed to configure your game session. + +## What does randomization do to this game? + +All game items collected in the map, shops, and boss drops are randomized. + +Keys are unique. Once you get the Jack Key, you can open all Jack doors; the key stays in your inventory. + +Wingboots are randomized across shops only. They are LOCKED and cannot be bought until you get the item that unlocks them. + +Normal Elixirs don't revive the tower spring. A new item, Spring Elixir, is necessary. This new item is unique. + +## What is the goal? + +The goal is to kill the Evil One. + +## What is a "check" in The Faxanadu? + +Shop items, item locations in the world, boss drops, and secret items. + +## What "items" can you unlock in Faxanadu? + +Keys, Armors, Weapons, Potions, Shields, Magics, Poisons, Gloves, etc. diff --git a/worlds/faxanadu/docs/setup_en.md b/worlds/faxanadu/docs/setup_en.md new file mode 100644 index 0000000000..4ff714c613 --- /dev/null +++ b/worlds/faxanadu/docs/setup_en.md @@ -0,0 +1,32 @@ +# Faxanadu Randomizer Setup + +## Required Software + +- [Daxanadu](https://github.com/Daivuk/Daxanadu/releases/) +- Faxanadu ROM, English version + +## Optional Software + +- [ArchipelagoTextClient](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Installing Daxanadu +1. Download [Daxanadu.zip](https://github.com/Daivuk/Daxanadu/releases/) and extract it. +2. Copy your rom `Faxanadu (U).nes` into the newly extracted folder. + +## Joining a MultiWorld Game + +1. Launch Daxanadu.exe +2. From the Main menu, go to the `ARCHIPELAGO` menu. Enter the server's address, slot name, and password. Then select `PLAY`. +3. Enjoy! + +To continue a game, follow the same connection steps. +Connecting with a different seed won't erase your progress in other seeds. + +## Archipelago Text Client + +We recommend having Archipelago's Text Client open on the side to keep track of what items you receive and send. +Daxanadu doesn't display messages. You'll only get popups when picking them up. + +## Auto-Tracking + +Daxanadu has an integrated tracker that can be toggled in the options. diff --git a/worlds/ffmq/Client.py b/worlds/ffmq/Client.py index 93688a6116..401c240a46 100644 --- a/worlds/ffmq/Client.py +++ b/worlds/ffmq/Client.py @@ -47,6 +47,17 @@ def get_flag(data, flag): bit = int(0x80 / (2 ** (flag % 8))) return (data[byte] & bit) > 0 +def validate_read_state(data1, data2): + validation_array = bytes([0x01, 0x46, 0x46, 0x4D, 0x51, 0x52]) + + if data1 is None or data2 is None: + return False + for i in range(6): + if data1[i] != validation_array[i] or data2[i] != validation_array[i]: + return False; + return True + + class FFMQClient(SNIClient): game = "Final Fantasy Mystic Quest" @@ -67,11 +78,11 @@ class FFMQClient(SNIClient): async def game_watcher(self, ctx): from SNIClient import snes_buffered_write, snes_flush_writes, snes_read - check_1 = await snes_read(ctx, 0xF53749, 1) + check_1 = await snes_read(ctx, 0xF53749, 6) received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1]) data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START) - check_2 = await snes_read(ctx, 0xF53749, 1) - if check_1 != b'\x01' or check_2 != b'\x01': + check_2 = await snes_read(ctx, 0xF53749, 6) + if not validate_read_state(check_1, check_2): return def get_range(data_range): diff --git a/worlds/ffmq/Regions.py b/worlds/ffmq/Regions.py index c1d3d619ff..4e26be1653 100644 --- a/worlds/ffmq/Regions.py +++ b/worlds/ffmq/Regions.py @@ -211,9 +211,12 @@ def stage_set_rules(multiworld): # If there's no enemies, there's no repeatable income sources no_enemies_players = [player for player in multiworld.get_game_players("Final Fantasy Mystic Quest") if multiworld.worlds[player].options.enemies_density == "none"] - if (len([item for item in multiworld.itempool if item.classification in (ItemClassification.filler, - ItemClassification.trap)]) > len([player for player in no_enemies_players if - multiworld.worlds[player].options.accessibility == "minimal"]) * 3): + if ( + len([item for item in multiworld.itempool if item.excludable]) > + len([player + for player in no_enemies_players + if multiworld.worlds[player].options.accessibility != "minimal"]) * 3 + ): for player in no_enemies_players: for location in vendor_locations: if multiworld.worlds[player].options.accessibility == "full": @@ -221,11 +224,8 @@ def stage_set_rules(multiworld): else: multiworld.get_location(location, player).access_rule = lambda state: False else: - # There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing - # advancement items so that useful items can be placed. - for player in no_enemies_players: - for location in vendor_locations: - multiworld.get_location(location, player).item_rule = lambda item: not item.advancement + raise Exception(f"Not enough filler/trap items for FFMQ players with full and items accessibility. " + f"Add more items or change the 'Enemies Density' option to something besides 'none'") class FFMQLocation(Location): diff --git a/worlds/generic/Rules.py b/worlds/generic/Rules.py index e930c4b8d6..31d725bff7 100644 --- a/worlds/generic/Rules.py +++ b/worlds/generic/Rules.py @@ -69,7 +69,7 @@ def locality_rules(multiworld: MultiWorld): if (location.player, location.item_rule) in func_cache: location.item_rule = func_cache[location.player, location.item_rule] # empty rule that just returns True, overwrite - elif location.item_rule is location.__class__.item_rule: + elif location.item_rule is Location.item_rule: func_cache[location.player, location.item_rule] = location.item_rule = \ lambda i, sending_blockers = forbid_data[location.player], \ old_rule = location.item_rule: \ @@ -103,7 +103,7 @@ def set_rule(spot: typing.Union["BaseClasses.Location", "BaseClasses.Entrance"], def add_rule(spot: typing.Union["BaseClasses.Location", "BaseClasses.Entrance"], rule: CollectionRule, combine="and"): old_rule = spot.access_rule # empty rule, replace instead of add - if old_rule is spot.__class__.access_rule: + if old_rule is Location.access_rule or old_rule is Entrance.access_rule: spot.access_rule = rule if combine == "and" else old_rule else: if combine == "and": @@ -115,7 +115,7 @@ def add_rule(spot: typing.Union["BaseClasses.Location", "BaseClasses.Entrance"], def forbid_item(location: "BaseClasses.Location", item: str, player: int): old_rule = location.item_rule # empty rule - if old_rule is location.__class__.item_rule: + if old_rule is Location.item_rule: location.item_rule = lambda i: i.name != item or i.player != player else: location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i) @@ -135,7 +135,7 @@ def forbid_items(location: "BaseClasses.Location", items: typing.Set[str]): def add_item_rule(location: "BaseClasses.Location", rule: ItemRule, combine: str = "and"): old_rule = location.item_rule # empty rule, replace instead of add - if old_rule is location.__class__.item_rule: + if old_rule is Location.item_rule: location.item_rule = rule if combine == "and" else old_rule else: if combine == "and": diff --git a/worlds/generic/docs/mac_en.md b/worlds/generic/docs/mac_en.md index 2904781862..76b1ee4a38 100644 --- a/worlds/generic/docs/mac_en.md +++ b/worlds/generic/docs/mac_en.md @@ -2,8 +2,8 @@ Archipelago does not have a compiled release on macOS. However, it is possible to run from source code on macOS. This guide expects you to have some experience with running software from the terminal. ## Prerequisite Software Here is a list of software to install and source code to download. -1. Python 3.9 "universal2" or newer from the [macOS Python downloads page](https://www.python.org/downloads/macos/). - **Python 3.11 is not supported yet.** +1. Python 3.10 "universal2" or newer from the [macOS Python downloads page](https://www.python.org/downloads/macos/). + **Python 3.13 is not supported yet.** 2. Xcode from the [macOS App Store](https://apps.apple.com/us/app/xcode/id497799835). 3. The source code from the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases). 4. The asset with darwin in the name from the [SNI Github releases page](https://github.com/alttpo/sni/releases). diff --git a/worlds/generic/docs/plando_en.md b/worlds/generic/docs/plando_en.md index 161b1e465b..1980e81cbc 100644 --- a/worlds/generic/docs/plando_en.md +++ b/worlds/generic/docs/plando_en.md @@ -22,9 +22,9 @@ enabled (opt-in). * You can add the necessary plando modules for your settings to the `requires` section of your YAML. Doing so will throw an error if the options that you need to generate properly are not enabled to ensure you will get the results you desire. Only enter in the plando modules that you are using here but it should look like: ```yaml - requires: - version: current.version.number - plando: bosses, items, texts, connections +requires: + version: current.version.number + plando: bosses, items, texts, connections ``` ## Item Plando @@ -74,77 +74,77 @@ A list of all available items and locations can be found in the [website's datap ### Examples ```yaml -plando_items: - # example block 1 - Timespinner - - item: - Empire Orb: 1 - Radiant Orb: 1 - location: Starter Chest 1 - from_pool: true - world: true - percentage: 50 - - # example block 2 - Ocarina of Time - - items: - Kokiri Sword: 1 - Biggoron Sword: 1 - Bow: 1 - Magic Meter: 1 - Progressive Strength Upgrade: 3 - Progressive Hookshot: 2 - locations: - - Deku Tree Slingshot Chest - - Dodongos Cavern Bomb Bag Chest - - Jabu Jabus Belly Boomerang Chest - - Bottom of the Well Lens of Truth Chest - - Forest Temple Bow Chest - - Fire Temple Megaton Hammer Chest - - Water Temple Longshot Chest - - Shadow Temple Hover Boots Chest - - Spirit Temple Silver Gauntlets Chest - world: false - - # example block 3 - Slay the Spire - - items: - Boss Relic: 3 - locations: - - Boss Relic 1 - - Boss Relic 2 - - Boss Relic 3 - - # example block 4 - Factorio - - items: - progressive-electric-energy-distribution: 2 - electric-energy-accumulators: 1 - progressive-turret: 2 - locations: - - military - - gun-turret - - logistic-science-pack - - steel-processing - percentage: 80 - force: true - -# example block 5 - Secret of Evermore - - items: - Levitate: 1 - Revealer: 1 - Energize: 1 - locations: - - Master Sword Pedestal - - Boss Relic 1 - world: true - count: 2 - -# example block 6 - A Link to the Past - - items: - Progressive Sword: 4 - world: - - BobsSlaytheSpire - - BobsRogueLegacy - count: - min: 1 - max: 4 + plando_items: + # example block 1 - Timespinner + - item: + Empire Orb: 1 + Radiant Orb: 1 + location: Starter Chest 1 + from_pool: true + world: true + percentage: 50 + + # example block 2 - Ocarina of Time + - items: + Kokiri Sword: 1 + Biggoron Sword: 1 + Bow: 1 + Magic Meter: 1 + Progressive Strength Upgrade: 3 + Progressive Hookshot: 2 + locations: + - Deku Tree Slingshot Chest + - Dodongos Cavern Bomb Bag Chest + - Jabu Jabus Belly Boomerang Chest + - Bottom of the Well Lens of Truth Chest + - Forest Temple Bow Chest + - Fire Temple Megaton Hammer Chest + - Water Temple Longshot Chest + - Shadow Temple Hover Boots Chest + - Spirit Temple Silver Gauntlets Chest + world: false + + # example block 3 - Slay the Spire + - items: + Boss Relic: 3 + locations: + - Boss Relic 1 + - Boss Relic 2 + - Boss Relic 3 + + # example block 4 - Factorio + - items: + progressive-electric-energy-distribution: 2 + electric-energy-accumulators: 1 + progressive-turret: 2 + locations: + - military + - gun-turret + - logistic-science-pack + - steel-processing + percentage: 80 + force: true + + # example block 5 - Secret of Evermore + - items: + Levitate: 1 + Revealer: 1 + Energize: 1 + locations: + - Master Sword Pedestal + - Boss Relic 1 + world: true + count: 2 + + # example block 6 - A Link to the Past + - items: + Progressive Sword: 4 + world: + - BobsSlaytheSpire + - BobsRogueLegacy + count: + min: 1 + max: 4 ``` 1. This block has a 50% chance to occur, and if it does, it will place either the Empire Orb or Radiant Orb on another player's Starter Chest 1 and removes the chosen item from the item pool. @@ -221,25 +221,25 @@ its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections). ### Examples ```yaml -plando_connections: - # example block 1 - A Link to the Past - - entrance: Cave Shop (Lake Hylia) - exit: Cave 45 - direction: entrance - - entrance: Cave 45 - exit: Cave Shop (Lake Hylia) - direction: entrance - - entrance: Agahnims Tower - exit: Old Man Cave Exit (West) - direction: exit - - # example block 2 - Minecraft - - entrance: Overworld Structure 1 - exit: Nether Fortress - direction: both - - entrance: Overworld Structure 2 - exit: Village - direction: both + plando_connections: + # example block 1 - A Link to the Past + - entrance: Cave Shop (Lake Hylia) + exit: Cave 45 + direction: entrance + - entrance: Cave 45 + exit: Cave Shop (Lake Hylia) + direction: entrance + - entrance: Agahnims Tower + exit: Old Man Cave Exit (West) + direction: exit + + # example block 2 - Minecraft + - entrance: Overworld Structure 1 + exit: Nether Fortress + direction: both + - entrance: Overworld Structure 2 + exit: Village + direction: both ``` 1. These connections are decoupled, so going into the Lake Hylia Cave Shop will take you to the inside of Cave 45, and diff --git a/worlds/heretic/Options.py b/worlds/heretic/Options.py index 75e2257a73..7d98207b0f 100644 --- a/worlds/heretic/Options.py +++ b/worlds/heretic/Options.py @@ -16,14 +16,8 @@ class Goal(Choice): class Difficulty(Choice): """ - Choose the difficulty option. Those match DOOM's difficulty options. - baby (I'm too young to die.) double ammos, half damage, less monsters or strength. - easy (Hey, not too rough.) less monsters or strength. - medium (Hurt me plenty.) Default. - hard (Ultra-Violence.) More monsters or strength. - nightmare (Nightmare!) Monsters attack more rapidly and respawn. - - wet nurse (hou needeth a wet-nurse) - Fewer monsters and more items than medium. Damage taken is halved, and ammo pickups carry twice as much ammo. Any Quartz Flasks and Mystic Urns are automatically used when the player nears death. + Choose the game difficulty. These options match Heretic's skill levels. + wet nurse (Thou needeth a wet-nurse) - Fewer monsters and more items than medium. Damage taken is halved, and ammo pickups carry twice as much ammo. Any Quartz Flasks and Mystic Urns are automatically used when the player nears death. easy (Yellowbellies-r-us) - Fewer monsters and more items than medium. medium (Bringest them oneth) - Completely balanced, this is the standard difficulty level. hard (Thou art a smite-meister) - More monsters and fewer items than medium. @@ -35,6 +29,11 @@ class Difficulty(Choice): option_medium = 2 option_hard = 3 option_black_plague = 4 + alias_wn = 0 + alias_yru = 1 + alias_bto = 2 + alias_sm = 3 + alias_bp = 4 default = 2 @@ -104,7 +103,7 @@ class StartWithMapScrolls(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class CheckSanity(Toggle): diff --git a/worlds/heretic/docs/setup_en.md b/worlds/heretic/docs/setup_en.md index 41b7fdab80..5985dbb099 100644 --- a/worlds/heretic/docs/setup_en.md +++ b/worlds/heretic/docs/setup_en.md @@ -15,7 +15,7 @@ You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. The WAD file is in the `/base/` folder. -## Joining a MultiWorld Game +## Joining a MultiWorld Game (via Launcher) 1. Launch apdoom-launcher.exe 2. Choose Heretic in the dropdown @@ -26,6 +26,23 @@ To continue a game, follow the same connection steps. Connecting with a different seed won't erase your progress in other seeds. +## Joining a MultiWorld Game (via command line) + +1. In your command line, navigate to the directory where APDOOM is installed. +2. Run `crispy-apheretic -apserver -applayer `, where: + - `` is the Archipelago server address, e.g. "`archipelago.gg:38281`" + - `` is your slot name; if it contains spaces, surround it with double quotes + - If the server has a password, add `-password`, followed by the server password +3. Enjoy! + +Optionally, you can override some randomization settings from the command line: +- `-apmonsterrando 0` will disable monster rando. +- `-apitemrando 0` will disable item rando. +- `-apmusicrando 0` will disable music rando. +- `-apresetlevelondeath 0` will disable resetting the level on death. +- `-apdeathlinkoff` will force DeathLink off if it's enabled. +- `-skill <1-5>` changes the game difficulty, from 1 (thou needeth a wet-nurse) to 5 (black plague possesses thee) + ## Archipelago Text Client We recommend having Archipelago's Text Client open on the side to keep track of what items you receive and send. diff --git a/worlds/hk/Extractor.py b/worlds/hk/Extractor.py index 61fabc4da0..866608489e 100644 --- a/worlds/hk/Extractor.py +++ b/worlds/hk/Extractor.py @@ -9,11 +9,7 @@ import ast import jinja2 -try: - from ast import unparse -except ImportError: - # Py 3.8 and earlier compatibility module - from astunparse import unparse +from ast import unparse from Utils import get_text_between diff --git a/worlds/hk/Items.py b/worlds/hk/Items.py index 8515465826..a2b7c06d62 100644 --- a/worlds/hk/Items.py +++ b/worlds/hk/Items.py @@ -61,6 +61,7 @@ item_name_groups = ({ "VesselFragments": lookup_type_to_names["Vessel"], "WhisperingRoots": lookup_type_to_names["Root"], "WhiteFragments": {"Queen_Fragment", "King_Fragment", "Void_Heart"}, + "DreamNails": {"Dream_Nail", "Dream_Gate", "Awoken_Dream_Nail"}, }) item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash'] item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'} diff --git a/worlds/hk/Options.py b/worlds/hk/Options.py index c1206d41ee..02f04ab18e 100644 --- a/worlds/hk/Options.py +++ b/worlds/hk/Options.py @@ -1,6 +1,6 @@ import typing import re -from dataclasses import dataclass, make_dataclass +from dataclasses import make_dataclass from .ExtractedData import logic_options, starts, pool_options from .Rules import cost_terms @@ -77,7 +77,7 @@ option_docstrings = { "RandomizeLoreTablets": "Randomize Lore items into the itempool, one per Lore Tablet, and place randomized item " "grants on the tablets themselves.\n You must still read the tablet to get the item.", "PreciseMovement": "Places skips into logic which require extremely precise player movement, possibly without " - "movement skills such as\n dash or hook.", + "movement skills such as\n dash or claw.", "ProficientCombat": "Places skips into logic which require proficient combat, possibly with limited items.", "BackgroundObjectPogos": "Places skips into logic for locations which are reachable via pogoing off of " "background objects.", @@ -300,7 +300,7 @@ class PlandoCharmCosts(OptionDict): display_name = "Charm Notch Cost Plando" valid_keys = frozenset(charm_names) schema = Schema({ - Optional(name): And(int, lambda n: 6 >= n >= 0) for name in charm_names + Optional(name): And(int, lambda n: 6 >= n >= 0, error="Charm costs must be integers in the range 0-6.") for name in charm_names }) def get_costs(self, charm_costs: typing.List[int]) -> typing.List[int]: diff --git a/worlds/hk/__init__.py b/worlds/hk/__init__.py index 860243ee95..81d939dcf1 100644 --- a/worlds/hk/__init__.py +++ b/worlds/hk/__init__.py @@ -21,6 +21,16 @@ from .Charms import names as charm_names from BaseClasses import Region, Location, MultiWorld, Item, LocationProgressType, Tutorial, ItemClassification, CollectionState from worlds.AutoWorld import World, LogicMixin, WebWorld +from settings import Group, Bool + + +class HollowKnightSettings(Group): + class DisableMapModSpoilers(Bool): + """Disallows the APMapMod from showing spoiler placements.""" + + disable_spoilers: typing.Union[DisableMapModSpoilers, bool] = False + + path_of_pain_locations = { "Soul_Totem-Path_of_Pain_Below_Thornskip", "Lore_Tablet-Path_of_Pain_Entrance", @@ -124,14 +134,25 @@ shop_cost_types: typing.Dict[str, typing.Tuple[str, ...]] = { class HKWeb(WebWorld): - tutorials = [Tutorial( + setup_en = Tutorial( "Mod Setup and Use Guide", "A guide to playing Hollow Knight with Archipelago.", "English", "setup_en.md", "setup/en", ["Ijwu"] - )] + ) + + setup_pt_br = Tutorial( + setup_en.tutorial_name, + setup_en.description, + "PortuguÃĒs Brasileiro", + "setup_pt_br.md", + "setup/pt_br", + ["JoaoVictor-FA"] + ) + + tutorials = [setup_en, setup_pt_br] bug_report_page = "https://github.com/Ijwu/Archipelago.HollowKnight/issues/new?assignees=&labels=bug%2C+needs+investigation&template=bug_report.md&title=" @@ -145,6 +166,7 @@ class HKWorld(World): game: str = "Hollow Knight" options_dataclass = HKOptions options: HKOptions + settings: typing.ClassVar[HollowKnightSettings] web = HKWeb() @@ -209,7 +231,7 @@ class HKWorld(World): all_event_names.update(set(godhome_event_names)) # Link regions - for event_name in all_event_names: + for event_name in sorted(all_event_names): #if event_name in wp_exclusions: # continue loc = HKLocation(self.player, event_name, None, menu_region) @@ -318,7 +340,7 @@ class HKWorld(World): for shop, locations in self.created_multi_locations.items(): for _ in range(len(locations), getattr(self.options, shop_to_option[shop]).value): - loc = self.create_location(shop) + self.create_location(shop) unfilled_locations += 1 # Balance the pool @@ -334,7 +356,7 @@ class HKWorld(World): if shops: for _ in range(additional_shop_items): shop = self.random.choice(shops) - loc = self.create_location(shop) + self.create_location(shop) unfilled_locations += 1 if len(self.created_multi_locations[shop]) >= 16: shops.remove(shop) @@ -487,9 +509,13 @@ class HKWorld(World): per_player_grubs_per_player[player][player] += 1 if grub.location and grub.location.player in group_lookup.keys(): - for real_player in group_lookup[grub.location.player]: + # will count the item linked grub instead + pass + elif player in group_lookup: + for real_player in group_lookup[player]: grub_count_per_player[real_player] += 1 else: + # for non-linked grubs grub_count_per_player[player] += 1 for player, count in grub_count_per_player.items(): @@ -512,26 +538,16 @@ class HKWorld(World): for option_name in hollow_knight_options: option = getattr(self.options, option_name) try: + # exclude more complex types - we only care about int, bool, enum for player options; the client + # can get them back to the necessary type. optionvalue = int(option.value) - except TypeError: - pass # C# side is currently typed as dict[str, int], drop what doesn't fit - else: options[option_name] = optionvalue + except TypeError: + pass # 32 bit int slot_data["seed"] = self.random.randint(-2147483647, 2147483646) - # Backwards compatibility for shop cost data (HKAP < 0.1.0) - if not self.options.CostSanity: - for shop, terms in shop_cost_types.items(): - unit = cost_terms[next(iter(terms))].option - if unit == "Geo": - continue - slot_data[f"{unit}_costs"] = { - loc.name: next(iter(loc.costs.values())) - for loc in self.created_multi_locations[shop] - } - # HKAP 0.1.0 and later cost data. location_costs = {} for region in self.multiworld.get_regions(self.player): @@ -544,6 +560,8 @@ class HKWorld(World): slot_data["grub_count"] = self.grub_count + slot_data["is_race"] = self.settings.disable_spoilers or self.multiworld.is_race + return slot_data def create_item(self, name: str) -> HKItem: diff --git a/worlds/hk/docs/setup_pt_br.md b/worlds/hk/docs/setup_pt_br.md new file mode 100644 index 0000000000..9ae1ea89d5 --- /dev/null +++ b/worlds/hk/docs/setup_pt_br.md @@ -0,0 +1,52 @@ +# Guia de configuraÃ§ÃŖo para Hollow Knight no Archipelago + +## Programas obrigatÃŗrios +* Baixe e extraia o Lumafly Mod Manager (gerenciador de mods Lumafly) do [Site Lumafly](https://themulhima.github.io/Lumafly/). +* Uma cÃŗpia legal de Hollow Knight. + * VersÃĩes Steam, Gog, e Xbox Game Pass do jogo sÃŖo suportadas. + * Windows, Mac, e Linux (incluindo Steam Deck) sÃŖo suportados. + +## Instalando o mod Archipelago Mod usando Lumafly +1. Abra o Lumafly e confirme que ele localizou sua pasta de instalaÃ§ÃŖo do Hollow Knight. +2. Clique em "Install (instalar)" perto da opÃ§ÃŖo "Archipelago" mod. + * Se quiser, instale tambÊm o "Archipelago Map Mod (mod do mapa do archipelago)" para usÃĄ-lo como rastreador dentro do jogo. +3. Abra o jogo, tudo preparado! + +### O que fazer se o Lumafly falha em encontrar a sua pasta de instalaÃ§ÃŖo +1. Encontre a pasta manualmente. + * Xbox Game Pass: + 1. Entre no seu aplicativo Xbox e mova seu mouse em cima de "Hollow Knight" na sua barra da esquerda. + 2. Clique nos 3 pontos depois clique gerenciar. + 3. VÃĄ nos arquivos e selecione procurar. + 4. Clique em "Hollow Knight", depois em "Content (ConteÃēdo)", depois clique na barra com o endereço e a copie. + * Steam: + 1. VocÃĒ provavelmente colocou sua biblioteca Steam num local nÃŖo padrÃŖo. Se esse for o caso vocÃĒ provavelmente sabe onde estÃĄ. + . Encontre sua biblioteca Steam, depois encontre a pasta do Hollow Knight e copie seu endereço. + * Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight` + * Linux/Steam Deck - `~/.local/share/Steam/steamapps/common/Hollow Knight` + * Mac - `~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app` +2. Rode o Lumafly como administrador e, quando ele perguntar pelo endereço do arquivo, cole o endereço do arquivo que vocÃĒ copiou. + +## Configurando seu arquivo YAML +### O que Ê um YAML e por que eu preciso de um? +Um arquivo YAML Ê a forma que vocÃĒ informa suas configuraçÃĩes do jogador para o Archipelago. +Olhe o [guia de configuraÃ§ÃŖo bÃĄsica de um multiworld](/tutorial/Archipelago/setup/en) aqui no site do Archipelago para aprender mais. + +### Onde eu consigo o YAML? +VocÃĒ pode usar a [pÃĄgina de configuraçÃĩes do jogador para Hollow Knight](/games/Hollow%20Knight/player-options) aqui no site do Archipelago +para gerar o YAML usando a interface grÃĄfica. + +### Entrando numa partida de Archipelago no Hollow Knight +1. Começe o jogo depois de instalar todos os mods necessÃĄrios. +2. Crie um **novo jogo salvo.** +3. Selecione o modo de jogo **Archipelago** do menu de seleÃ§ÃŖo. +4. Coloque as configuraçÃĩes corretas do seu servidor Archipelago. +5. Aperte em **Começar**. O jogo vai travar por uns segundos enquanto ele coloca todos itens. +6. O jogo vai te colocar imediatamente numa partida randomizada. + * Se vocÃĒ estÃĄ esperando uma contagem entÃŖo espere ele cair antes de apertar começar. + * Ou clique em começar e pause o jogo enquanto estiver nele. + +## Dicas e outros comandos +Enquanto jogar um multiworld, vocÃĒ pode interagir com o servidor usando vÃĄrios comandos listados no +[Guia de comandos](/tutorial/Archipelago/commands/en). VocÃĒ pode usar o cliente de texto do Archipelago para isso, +que estÃĄ incluido na ultima versÃŖo do [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/latest). diff --git a/worlds/hk/requirements.txt b/worlds/hk/requirements.txt deleted file mode 100644 index 1b410ffb2a..0000000000 --- a/worlds/hk/requirements.txt +++ /dev/null @@ -1 +0,0 @@ -astunparse>=1.6.3; python_version <= '3.8' \ No newline at end of file diff --git a/worlds/hk/test/__init__.py b/worlds/hk/test/__init__.py new file mode 100644 index 0000000000..c41d20127f --- /dev/null +++ b/worlds/hk/test/__init__.py @@ -0,0 +1,62 @@ +import typing +from argparse import Namespace +from BaseClasses import CollectionState, MultiWorld +from Options import ItemLinks +from test.bases import WorldTestBase +from worlds.AutoWorld import AutoWorldRegister, call_all +from .. import HKWorld + + +class linkedTestHK(): + run_default_tests = False + game = "Hollow Knight" + world: HKWorld + expected_grubs: int + item_link_group: typing.List[typing.Dict[str, typing.Any]] + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any(self.item_link_group), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": False, + "replacement_item": "One_Geo", + }]) + }) + return args + + def world_setup(self) -> None: + """ + Create a multiworld with two players that share an itemlink + """ + self.multiworld = MultiWorld(2) + self.multiworld.game = {1: self.game, 2: self.game} + self.multiworld.player_name = {1: "Linker 1", 2: "Linker 2"} + self.multiworld.set_seed() + args = Namespace() + options_dataclass = AutoWorldRegister.world_types[self.game].options_dataclass + for name, option in options_dataclass.type_hints.items(): + setattr(args, name, { + 1: option.from_any(self.options.get(name, option.default)), + 2: option.from_any(self.options.get(name, option.default)) + }) + args = self.setup_item_links(args) + self.multiworld.set_options(args) + self.multiworld.set_item_links() + # groups get added to state during its constructor so this has to be after item links are set + self.multiworld.state = CollectionState(self.multiworld) + gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic") + for step in gen_steps: + call_all(self.multiworld, step) + # link the items together and stop at prefill + self.multiworld.link_items() + self.multiworld._all_state = None + call_all(self.multiworld, "pre_fill") + + self.world = self.multiworld.worlds[self.player] + + def test_grub_count(self) -> None: + assert self.world.grub_count == self.expected_grubs, \ + f"Expected {self.expected_grubs} but found {self.world.grub_count}" diff --git a/worlds/hk/test/test_grub_count.py b/worlds/hk/test/test_grub_count.py new file mode 100644 index 0000000000..dba15b614d --- /dev/null +++ b/worlds/hk/test/test_grub_count.py @@ -0,0 +1,165 @@ +from . import linkedTestHK, WorldTestBase +from Options import ItemLinks + + +class test_grubcount_limited(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": 20, + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 20 + + +class test_grubcount_default(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 46 + + +class test_grubcount_all_unlinked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + item_link_group = [] + expected_grubs = 46 + + +class test_grubcount_all_linked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 46 + 23 + + +class test_replacement_only(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 18 # the count of grubs + skills removed from item links + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_replacement_only_unlinked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 9 # Player1s replacement Grubs + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_ignore_others(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + # player2 has more than 46 grubs but they are unlinked so player1s grubs are vanilla + expected_grubs = 46 + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "One_Geo", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_replacement_only_linked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 9 # Player2s linkreplacement grubs + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "One_Geo", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]) + }) + return args diff --git a/worlds/kdl3/__init__.py b/worlds/kdl3/__init__.py index f01c82dd16..1b5acbe97a 100644 --- a/worlds/kdl3/__init__.py +++ b/worlds/kdl3/__init__.py @@ -325,7 +325,7 @@ class KDL3World(World): def generate_output(self, output_directory: str) -> None: try: - patch = KDL3ProcedurePatch() + patch = KDL3ProcedurePatch(player=self.player, player_name=self.player_name) patch_rom(self, patch) self.rom_name = patch.name diff --git a/worlds/kh1/Client.py b/worlds/kh1/Client.py index acfd5dba38..33fba85f6c 100644 --- a/worlds/kh1/Client.py +++ b/worlds/kh1/Client.py @@ -31,6 +31,9 @@ def check_stdin() -> None: print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.") class KH1ClientCommandProcessor(ClientCommandProcessor): + def __init__(self, ctx): + super().__init__(ctx) + def _cmd_deathlink(self): """Toggles Deathlink""" global death_link @@ -40,6 +43,40 @@ class KH1ClientCommandProcessor(ClientCommandProcessor): else: death_link = True self.output(f"Death Link turned on") + + def _cmd_goal(self): + """Prints goal setting""" + if "goal" in self.ctx.slot_data.keys(): + self.output(str(self.ctx.slot_data["goal"])) + else: + self.output("Unknown") + + def _cmd_eotw_unlock(self): + """Prints End of the World Unlock setting""" + if "required_reports_door" in self.ctx.slot_data.keys(): + if self.ctx.slot_data["required_reports_door"] > 13: + self.output("Item") + else: + self.output(str(self.ctx.slot_data["required_reports_eotw"]) + " reports") + else: + self.output("Unknown") + + def _cmd_door_unlock(self): + """Prints Final Rest Door Unlock setting""" + if "door" in self.ctx.slot_data.keys(): + if self.ctx.slot_data["door"] == "reports": + self.output(str(self.ctx.slot_data["required_reports_door"]) + " reports") + else: + self.output(str(self.ctx.slot_data["door"])) + else: + self.output("Unknown") + + def _cmd_advanced_logic(self): + """Prints advanced logic setting""" + if "advanced_logic" in self.ctx.slot_data.keys(): + self.output(str(self.ctx.slot_data["advanced_logic"])) + else: + self.output("Unknown") class KH1Context(CommonContext): command_processor: int = KH1ClientCommandProcessor @@ -51,6 +88,8 @@ class KH1Context(CommonContext): self.send_index: int = 0 self.syncing = False self.awaiting_bridge = False + self.hinted_synth_location_ids = False + self.slot_data = {} # self.game_communication_path: files go in this path to pass data between us and the actual game if "localappdata" in os.environ: self.game_communication_path = os.path.expandvars(r"%localappdata%/KH1FM") @@ -104,6 +143,7 @@ class KH1Context(CommonContext): f.close() #Handle Slot Data + self.slot_data = args['slot_data'] for key in list(args['slot_data'].keys()): with open(os.path.join(self.game_communication_path, key + ".cfg"), 'w') as f: f.write(str(args['slot_data'][key])) @@ -217,11 +257,13 @@ async def game_watcher(ctx: KH1Context): if timegm(time.strptime(st, '%Y%m%d%H%M%S')) > ctx.last_death_link and int(time.time()) % int(timegm(time.strptime(st, '%Y%m%d%H%M%S'))) < 10: await ctx.send_death(death_text = "Sora was defeated!") if file.find("insynthshop") > -1: - await ctx.send_msgs([{ - "cmd": "LocationScouts", - "locations": [2656401,2656402,2656403,2656404,2656405,2656406], - "create_as_hint": 2 - }]) + if not ctx.hinted_synth_location_ids: + await ctx.send_msgs([{ + "cmd": "LocationScouts", + "locations": [2656401,2656402,2656403,2656404,2656405,2656406], + "create_as_hint": 2 + }]) + ctx.hinted_synth_location_ids = True ctx.locations_checked = sending message = [{"cmd": 'LocationChecks', "locations": sending}] await ctx.send_msgs(message) diff --git a/worlds/kh1/Rules.py b/worlds/kh1/Rules.py index e1f72f5b3e..130238e504 100644 --- a/worlds/kh1/Rules.py +++ b/worlds/kh1/Rules.py @@ -235,6 +235,11 @@ def set_rules(kh1world): lambda state: ( state.has("Progressive Glide", player) or + ( + state.has("High Jump", player, 2) + and state.has("Footprints", player) + ) + or ( options.advanced_logic and state.has_all({ @@ -246,6 +251,11 @@ def set_rules(kh1world): lambda state: ( state.has("Progressive Glide", player) or + ( + state.has("High Jump", player, 2) + and state.has("Footprints", player) + ) + or ( options.advanced_logic and state.has_all({ @@ -258,7 +268,6 @@ def set_rules(kh1world): state.has("Footprints", player) or (options.advanced_logic and state.has("Progressive Glide", player)) - or state.has("High Jump", player, 2) )) add_rule(kh1world.get_location("Wonderland Tea Party Garden Across From Bizarre Room Entrance Chest"), lambda state: ( @@ -376,7 +385,7 @@ def set_rules(kh1world): lambda state: state.has("White Trinity", player)) add_rule(kh1world.get_location("Monstro Chamber 6 Other Platform Chest"), lambda state: ( - state.has("High Jump", player) + state.has_all(("High Jump", "Progressive Glide"), player) or (options.advanced_logic and state.has("Combo Master", player)) )) add_rule(kh1world.get_location("Monstro Chamber 6 Platform Near Chamber 5 Entrance Chest"), @@ -386,7 +395,7 @@ def set_rules(kh1world): )) add_rule(kh1world.get_location("Monstro Chamber 6 Raised Area Near Chamber 1 Entrance Chest"), lambda state: ( - state.has("High Jump", player) + state.has_all(("High Jump", "Progressive Glide"), player) or (options.advanced_logic and state.has("Combo Master", player)) )) add_rule(kh1world.get_location("Halloween Town Moonlight Hill White Trinity Chest"), @@ -595,6 +604,7 @@ def set_rules(kh1world): lambda state: ( state.has("Green Trinity", player) and has_all_magic_lvx(state, player, 2) + and has_defensive_tools(state, player) )) add_rule(kh1world.get_location("Neverland Hold Flight 2nd Chest"), lambda state: ( @@ -710,8 +720,7 @@ def set_rules(kh1world): lambda state: state.has("White Trinity", player)) add_rule(kh1world.get_location("End of the World Giant Crevasse 5th Chest"), lambda state: ( - state.has("High Jump", player) - or state.has("Progressive Glide", player) + state.has("Progressive Glide", player) )) add_rule(kh1world.get_location("End of the World Giant Crevasse 1st Chest"), lambda state: ( @@ -1441,10 +1450,11 @@ def set_rules(kh1world): has_emblems(state, player, options.keyblades_unlock_chests) and has_x_worlds(state, player, 7, options.keyblades_unlock_chests) and has_defensive_tools(state, player) + and state.has("Progressive Blizzard", player, 3) )) add_rule(kh1world.get_location("Agrabah Defeat Kurt Zisa Zantetsuken Event"), lambda state: ( - has_emblems(state, player, options.keyblades_unlock_chests) and has_x_worlds(state, player, 7, options.keyblades_unlock_chests) and has_defensive_tools(state, player) + has_emblems(state, player, options.keyblades_unlock_chests) and has_x_worlds(state, player, 7, options.keyblades_unlock_chests) and has_defensive_tools(state, player) and state.has("Progressive Blizzard", player, 3) )) if options.super_bosses or options.goal.current_key == "sephiroth": add_rule(kh1world.get_location("Olympus Coliseum Defeat Sephiroth Ansem's Report 12"), diff --git a/worlds/kh2/Rules.py b/worlds/kh2/Rules.py index 4370ad36b5..0f26b56d0e 100644 --- a/worlds/kh2/Rules.py +++ b/worlds/kh2/Rules.py @@ -355,6 +355,16 @@ class KH2FormRules(KH2Rules): RegionName.Master: lambda state: self.multi_form_region_access(), RegionName.Final: lambda state: self.final_form_region_access(state) } + # Accessing Final requires being able to reach one of the locations in final_leveling_access, but reaching a + # location requires being able to reach the region the location is in, so an indirect condition is required. + # The access rules of each of the locations in final_leveling_access do not check for being able to reach other + # locations or other regions, so it is only the parent region of each location that needs to be added as an + # indirect condition. + self.form_region_indirect_condition_regions = { + RegionName.Final: { + self.world.get_location(location).parent_region for location in final_leveling_access + } + } def final_form_region_access(self, state: CollectionState) -> bool: """ @@ -388,12 +398,15 @@ class KH2FormRules(KH2Rules): for region_name in drive_form_list: if region_name == RegionName.Summon and not self.world.options.SummonLevelLocationToggle: continue + indirect_condition_regions = self.form_region_indirect_condition_regions.get(region_name, ()) # could get the location of each of these, but I feel like that would be less optimal region = self.multiworld.get_region(region_name, self.player) # if region_name in form_region_rules if region_name != RegionName.Summon: for entrance in region.entrances: entrance.access_rule = self.form_region_rules[region_name] + for indirect_condition_region in indirect_condition_regions: + self.multiworld.register_indirect_condition(indirect_condition_region, entrance) for loc in region.locations: loc.access_rule = self.form_rules[loc.name] diff --git a/worlds/kh2/__init__.py b/worlds/kh2/__init__.py index faf0bed885..2809460aed 100644 --- a/worlds/kh2/__init__.py +++ b/worlds/kh2/__init__.py @@ -101,7 +101,18 @@ class KH2World(World): if ability in self.goofy_ability_dict and self.goofy_ability_dict[ability] >= 1: self.goofy_ability_dict[ability] -= 1 - slot_data = self.options.as_dict("Goal", "FinalXemnas", "LuckyEmblemsRequired", "BountyRequired") + slot_data = self.options.as_dict( + "Goal", + "FinalXemnas", + "LuckyEmblemsRequired", + "BountyRequired", + "FightLogic", + "FinalFormLogic", + "AutoFormLogic", + "LevelDepth", + "DonaldGoofyStatsanity", + "CorSkipToggle" + ) slot_data.update({ "hitlist": [], # remove this after next update "PoptrackerVersionCheck": 4.3, diff --git a/worlds/kh2/docs/setup_en.md b/worlds/kh2/docs/setup_en.md index ed4d90bb54..9fe9b23a13 100644 --- a/worlds/kh2/docs/setup_en.md +++ b/worlds/kh2/docs/setup_en.md @@ -36,10 +36,16 @@ When you generate a game you will see a download link for a KH2 .zip seed on the Make sure the seed is on the top of the list (Highest Priority)
    After Installing the seed click `Mod Loader -> Build/Build and Run`. Every slot is a unique mod to install and will be needed be repatched for different slots/rooms. +

    Optional Software:

    + +- [Kingdom Hearts 2 AP Tracker](https://github.com/palex00/kh2-ap-tracker/releases/latest/), for use with +[PopTracker](https://github.com/black-sliver/PopTracker/releases) +

    What the Mod Manager Should Look Like.

    ![image](https://i.imgur.com/Si4oZ8w.png) +

    Using the KH2 Client

    Once you have started the game through OpenKH Mod Manager and are on the title screen run the [ArchipelagoKH2Client.exe](https://github.com/ArchipelagoMW/Archipelago/releases).
    @@ -73,10 +79,24 @@ Enter `The room's port number` into the top box where the x's are and pr - Run the game in windows/borderless windowed mode. Fullscreen is stable but the game can crash if you alt-tab out. - Make sure to save in a different save slot when playing in an async or disconnecting from the server to play a different seed -

    Logic Sheet

    +

    Logic Sheet & PopTracker Autotracking

    Have any questions on what's in logic? This spreadsheet made by Bulcon has the answer [Requirements/logic sheet](https://docs.google.com/spreadsheets/d/1nNi8ohEs1fv-sDQQRaP45o6NoRcMlLJsGckBonweDMY/edit?usp=sharing) +Alternatively you can use the Kingdom Hearts 2 PopTracker Pack that is based off of the logic sheet above and does all the work for you. + +

    PopTracker Pack

    + +1. Download [Kingdom Hearts 2 AP Tracker](https://github.com/palex00/kh2-ap-tracker/releases/latest/) and +[PopTracker](https://github.com/black-sliver/PopTracker/releases). +2. Put the tracker pack into packs/ in your PopTracker install. +3. Open PopTracker, and load the Kingdom Hearts 2 pack. +4. For autotracking, click on the "AP" symbol at the top. +5. Enter the Archipelago server address (the one you connected your client to), slot name, and password. + +This pack will handle logic, received items, checked locations and autotabbing for you! + +

    F.A.Q.

    - Why is my Client giving me a "Cannot Open Process: " error? diff --git a/worlds/ladx/Items.py b/worlds/ladx/Items.py index 9f4784f749..2a64c59394 100644 --- a/worlds/ladx/Items.py +++ b/worlds/ladx/Items.py @@ -26,7 +26,7 @@ class DungeonItemData(ItemData): @property def dungeon_index(self): return int(self.ladxr_id[-1]) - + @property def dungeon_item_type(self): s = self.ladxr_id[:-1] @@ -69,7 +69,6 @@ class ItemName: BOMB = "Bomb" SWORD = "Progressive Sword" FLIPPERS = "Flippers" - MAGNIFYING_LENS = "Magnifying Lens" MEDICINE = "Medicine" TAIL_KEY = "Tail Key" ANGLER_KEY = "Angler Key" @@ -83,8 +82,8 @@ class ItemName: RUPEES_200 = "200 Rupees" RUPEES_500 = "500 Rupees" SEASHELL = "Seashell" - MESSAGE = "Master Stalfos' Message" - GEL = "Gel" + MESSAGE = "Nothing" + GEL = "Zol Attack" BOOMERANG = "Boomerang" HEART_PIECE = "Heart Piece" BOWWOW = "BowWow" @@ -175,7 +174,7 @@ class ItemName: TRADING_ITEM_SCALE = "Scale" TRADING_ITEM_MAGNIFYING_GLASS = "Magnifying Glass" -trade_item_prog = ItemClassification.progression +trade_item_prog = ItemClassification.progression links_awakening_items = [ ItemData(ItemName.POWER_BRACELET, "POWER_BRACELET", ItemClassification.progression), @@ -191,7 +190,6 @@ links_awakening_items = [ ItemData(ItemName.BOMB, "BOMB", ItemClassification.progression), ItemData(ItemName.SWORD, "SWORD", ItemClassification.progression), ItemData(ItemName.FLIPPERS, "FLIPPERS", ItemClassification.progression), - ItemData(ItemName.MAGNIFYING_LENS, "MAGNIFYING_LENS", ItemClassification.progression), ItemData(ItemName.MEDICINE, "MEDICINE", ItemClassification.useful), ItemData(ItemName.TAIL_KEY, "TAIL_KEY", ItemClassification.progression), ItemData(ItemName.ANGLER_KEY, "ANGLER_KEY", ItemClassification.progression), @@ -305,3 +303,135 @@ ladxr_item_to_la_item_name = { links_awakening_items_by_name = { item.item_name : item for item in links_awakening_items } + +links_awakening_item_name_groups: typing.Dict[str, typing.Set[str]] = { + "Instruments": { + "Full Moon Cello", + "Conch Horn", + "Sea Lily's Bell", + "Surf Harp", + "Wind Marimba", + "Coral Triangle", + "Organ of Evening Calm", + "Thunder Drum", + }, + "Entrance Keys": { + "Tail Key", + "Angler Key", + "Face Key", + "Bird Key", + "Slime Key", + }, + "Nightmare Keys": { + "Nightmare Key (Angler's Tunnel)", + "Nightmare Key (Bottle Grotto)", + "Nightmare Key (Catfish's Maw)", + "Nightmare Key (Color Dungeon)", + "Nightmare Key (Eagle's Tower)", + "Nightmare Key (Face Shrine)", + "Nightmare Key (Key Cavern)", + "Nightmare Key (Tail Cave)", + "Nightmare Key (Turtle Rock)", + }, + "Small Keys": { + "Small Key (Angler's Tunnel)", + "Small Key (Bottle Grotto)", + "Small Key (Catfish's Maw)", + "Small Key (Color Dungeon)", + "Small Key (Eagle's Tower)", + "Small Key (Face Shrine)", + "Small Key (Key Cavern)", + "Small Key (Tail Cave)", + "Small Key (Turtle Rock)", + }, + "Compasses": { + "Compass (Angler's Tunnel)", + "Compass (Bottle Grotto)", + "Compass (Catfish's Maw)", + "Compass (Color Dungeon)", + "Compass (Eagle's Tower)", + "Compass (Face Shrine)", + "Compass (Key Cavern)", + "Compass (Tail Cave)", + "Compass (Turtle Rock)", + }, + "Maps": { + "Dungeon Map (Angler's Tunnel)", + "Dungeon Map (Bottle Grotto)", + "Dungeon Map (Catfish's Maw)", + "Dungeon Map (Color Dungeon)", + "Dungeon Map (Eagle's Tower)", + "Dungeon Map (Face Shrine)", + "Dungeon Map (Key Cavern)", + "Dungeon Map (Tail Cave)", + "Dungeon Map (Turtle Rock)", + }, + "Stone Beaks": { + "Stone Beak (Angler's Tunnel)", + "Stone Beak (Bottle Grotto)", + "Stone Beak (Catfish's Maw)", + "Stone Beak (Color Dungeon)", + "Stone Beak (Eagle's Tower)", + "Stone Beak (Face Shrine)", + "Stone Beak (Key Cavern)", + "Stone Beak (Tail Cave)", + "Stone Beak (Turtle Rock)", + }, + "Trading Items": { + "Yoshi Doll", + "Ribbon", + "Dog Food", + "Bananas", + "Stick", + "Honeycomb", + "Pineapple", + "Hibiscus", + "Letter", + "Broom", + "Fishing Hook", + "Necklace", + "Scale", + "Magnifying Glass", + }, + "Rupees": { + "20 Rupees", + "50 Rupees", + "100 Rupees", + "200 Rupees", + "500 Rupees", + }, + "Upgrades": { + "Max Powder Upgrade", + "Max Bombs Upgrade", + "Max Arrows Upgrade", + }, + "Songs": { + "Ballad of the Wind Fish", + "Manbo's Mambo", + "Frog's Song of Soul", + }, + "Tunics": { + "Red Tunic", + "Blue Tunic", + }, + "Bush Breakers": { + "Progressive Power Bracelet", + "Magic Rod", + "Magic Powder", + "Bomb", + "Progressive Sword", + "Boomerang", + }, + "Sword": { + "Progressive Sword", + }, + "Shield": { + "Progressive Shield", + }, + "Power Bracelet": { + "Progressive Power Bracelet", + }, + "Bracelet": { + "Progressive Power Bracelet", + }, +} diff --git a/worlds/ladx/LADXR/generator.py b/worlds/ladx/LADXR/generator.py index 32f735c4e4..f40e398608 100644 --- a/worlds/ladx/LADXR/generator.py +++ b/worlds/ladx/LADXR/generator.py @@ -58,7 +58,7 @@ from . import hints from .patches import bank34 from .utils import formatText -from ..Options import TrendyGame, Palette +from ..Options import TrendyGame, Palette, Warps from .roomEditor import RoomEditor, Object from .patches.aesthetics import rgb_to_bin, bin_to_rgb @@ -153,7 +153,9 @@ def generateRom(args, world: "LinksAwakeningWorld"): if world.ladxr_settings.witch: patches.witch.updateWitch(rom) patches.softlock.fixAll(rom) - patches.maptweaks.tweakMap(rom) + if not world.ladxr_settings.rooster: + patches.maptweaks.tweakMap(rom) + patches.maptweaks.tweakBirdKeyRoom(rom) patches.chest.fixChests(rom) patches.shop.fixShop(rom) patches.rooster.patchRooster(rom) @@ -176,11 +178,7 @@ def generateRom(args, world: "LinksAwakeningWorld"): patches.songs.upgradeMarin(rom) patches.songs.upgradeManbo(rom) patches.songs.upgradeMamu(rom) - if world.ladxr_settings.tradequest: - patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang) - else: - # Monkey bridge patch, always have the bridge there. - rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) + patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings) patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal') if world.ladxr_settings.bowwow != 'normal': patches.bowwow.bowwowMapPatches(rom) @@ -262,6 +260,8 @@ def generateRom(args, world: "LinksAwakeningWorld"): our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification] def gen_hint(): + if not world.options.in_game_hints: + return 'Hints are disabled!' chance = world.random.uniform(0, 1) if chance < JUNK_HINT: return None @@ -282,7 +282,7 @@ def generateRom(args, world: "LinksAwakeningWorld"): else: location_name = location.name - hint = f"{name} {location.item} is at {location_name}" + hint = f"{name} {location.item.name} is at {location_name}" if location.player != world.player: # filter out { and } since they cause issues with string.format later on player_name = world.multiworld.player_name[location.player].replace("{", "").replace("}", "") @@ -336,11 +336,53 @@ def generateRom(args, world: "LinksAwakeningWorld"): patches.enemies.doubleTrouble(rom) if world.options.text_shuffle: + excluded_ids = [ + # Overworld owl statues + 0x1B6, 0x1B7, 0x1B8, 0x1B9, 0x1BA, 0x1BB, 0x1BC, 0x1BD, 0x1BE, 0x22D, + + # Dungeon owls + 0x288, 0x280, # D1 + 0x28A, 0x289, 0x281, # D2 + 0x282, 0x28C, 0x28B, # D3 + 0x283, # D4 + 0x28D, 0x284, # D5 + 0x285, 0x28F, 0x28E, # D6 + 0x291, 0x290, 0x286, # D7 + 0x293, 0x287, 0x292, # D8 + 0x263, # D0 + + # Hint books + 0x267, # color dungeon + 0x200, 0x201, + 0x202, 0x203, + 0x204, 0x205, + 0x206, 0x207, + 0x208, 0x209, + 0x20A, 0x20B, + 0x20C, + 0x20D, 0x20E, + 0x217, 0x218, 0x219, 0x21A, + + # Goal sign + 0x1A3, + + # Signpost maze + 0x1A9, 0x1AA, 0x1AB, 0x1AC, 0x1AD, + + # Prices + 0x02C, 0x02D, 0x030, 0x031, 0x032, 0x033, # Shop items + 0x03B, # Trendy Game + 0x045, # Fisherman + 0x018, 0x019, # Crazy Tracy + 0x0DC, # Mamu + 0x0F0, # Raft ride + ] + excluded_texts = [ rom.texts[excluded_id] for excluded_id in excluded_ids] buckets = defaultdict(list) # For each ROM bank, shuffle text within the bank for n, data in enumerate(rom.texts._PointerTable__data): # Don't muck up which text boxes are questions and which are statements - if type(data) != int and data and data != b'\xFF': + if type(data) != int and data and data != b'\xFF' and data not in excluded_texts: buckets[(rom.texts._PointerTable__banks[n], data[len(data) - 1] == 0xfe)].append((n, data)) for bucket in buckets.values(): # For each bucket, make a copy and shuffle @@ -412,8 +454,8 @@ def generateRom(args, world: "LinksAwakeningWorld"): for channel in range(3): color[channel] = color[channel] * 31 // 0xbc - if world.options.warp_improvements: - patches.core.addWarpImprovements(rom, world.options.additional_warp_points) + if world.options.warps != Warps.option_vanilla: + patches.core.addWarpImprovements(rom, world.options.warps == Warps.option_improved_additional) palette = world.options.palette if palette != Palette.option_normal: diff --git a/worlds/ladx/LADXR/locations/birdKey.py b/worlds/ladx/LADXR/locations/birdKey.py index 12418c61aa..0dbdd8653f 100644 --- a/worlds/ladx/LADXR/locations/birdKey.py +++ b/worlds/ladx/LADXR/locations/birdKey.py @@ -1,23 +1,6 @@ from .droppedKey import DroppedKey -from ..roomEditor import RoomEditor -from ..assembler import ASM class BirdKey(DroppedKey): def __init__(self): super().__init__(0x27A) - - def patch(self, rom, option, *, multiworld=None): - super().patch(rom, option, multiworld=multiworld) - - re = RoomEditor(rom, self.room) - - # Make the bird key accessible without the rooster - re.removeObject(1, 6) - re.removeObject(2, 6) - re.removeObject(3, 5) - re.removeObject(3, 6) - re.moveObject(1, 5, 2, 6) - re.moveObject(2, 5, 3, 6) - re.addEntity(3, 5, 0x9D) - re.store(rom) diff --git a/worlds/ladx/LADXR/locations/boomerangGuy.py b/worlds/ladx/LADXR/locations/boomerangGuy.py index 92d76cebdf..23fcc86761 100644 --- a/worlds/ladx/LADXR/locations/boomerangGuy.py +++ b/worlds/ladx/LADXR/locations/boomerangGuy.py @@ -24,11 +24,6 @@ class BoomerangGuy(ItemInfo): # But SHIELD, BOMB and MAGIC_POWDER would most likely break things. # SWORD and POWER_BRACELET would most likely introduce the lv0 shield/bracelet issue def patch(self, rom, option, *, multiworld=None): - # Always have the boomerang trade guy enabled (normally you need the magnifier) - rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy - rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout - rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True) - if self.setting == 'trade': inv = INVENTORY_MAP[option] # Patch the check if you traded back the boomerang (so traded twice) diff --git a/worlds/ladx/LADXR/locations/constants.py b/worlds/ladx/LADXR/locations/constants.py index 7bb8df5b35..a0489febc3 100644 --- a/worlds/ladx/LADXR/locations/constants.py +++ b/worlds/ladx/LADXR/locations/constants.py @@ -25,7 +25,7 @@ CHEST_ITEMS = { PEGASUS_BOOTS: 0x05, OCARINA: 0x06, FEATHER: 0x07, SHOVEL: 0x08, MAGIC_POWDER: 0x09, BOMB: 0x0A, SWORD: 0x0B, FLIPPERS: 0x0C, - MAGNIFYING_LENS: 0x0D, MEDICINE: 0x10, + MEDICINE: 0x10, TAIL_KEY: 0x11, ANGLER_KEY: 0x12, FACE_KEY: 0x13, BIRD_KEY: 0x14, GOLD_LEAF: 0x15, RUPEES_50: 0x1B, RUPEES_20: 0x1C, RUPEES_100: 0x1D, RUPEES_200: 0x1E, RUPEES_500: 0x1F, SEASHELL: 0x20, MESSAGE: 0x21, GEL: 0x22, diff --git a/worlds/ladx/LADXR/locations/items.py b/worlds/ladx/LADXR/locations/items.py index 50186ef2a3..1ecc331f85 100644 --- a/worlds/ladx/LADXR/locations/items.py +++ b/worlds/ladx/LADXR/locations/items.py @@ -11,7 +11,6 @@ MAGIC_POWDER = "MAGIC_POWDER" BOMB = "BOMB" SWORD = "SWORD" FLIPPERS = "FLIPPERS" -MAGNIFYING_LENS = "MAGNIFYING_LENS" MEDICINE = "MEDICINE" TAIL_KEY = "TAIL_KEY" ANGLER_KEY = "ANGLER_KEY" diff --git a/worlds/ladx/LADXR/logic/overworld.py b/worlds/ladx/LADXR/logic/overworld.py index a18add56d7..6bce5143c5 100644 --- a/worlds/ladx/LADXR/logic/overworld.py +++ b/worlds/ladx/LADXR/logic/overworld.py @@ -65,9 +65,9 @@ class World: self._addEntrance("banana_seller", sword_beach, banana_seller, r.bush) boomerang_cave = Location("Boomerang Cave") if options.boomerang == 'trade': - Location().add(BoomerangGuy()).connect(boomerang_cave, OR(BOOMERANG, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, FEATHER, SHOVEL)) + Location().add(BoomerangGuy()).connect(boomerang_cave, AND(r.shuffled_magnifier, OR(BOOMERANG, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, FEATHER, SHOVEL))) elif options.boomerang == 'gift': - Location().add(BoomerangGuy()).connect(boomerang_cave, None) + Location().add(BoomerangGuy()).connect(boomerang_cave, r.shuffled_magnifier) self._addEntrance("boomerang_cave", sword_beach, boomerang_cave, BOMB) self._addEntranceRequirementExit("boomerang_cave", None) # if exiting, you do not need bombs @@ -171,7 +171,9 @@ class World: prairie_island_seashell = Location().add(Seashell(0x0A6)).connect(ukuku_prairie, AND(FLIPPERS, r.bush)) # next to lv3 Location().add(Seashell(0x08B)).connect(ukuku_prairie, r.bush) # next to seashell house Location().add(Seashell(0x0A4)).connect(ukuku_prairie, PEGASUS_BOOTS) # smash into tree next to phonehouse - self._addEntrance("castle_jump_cave", ukuku_prairie, Location().add(Chest(0x1FD)), OR(AND(FEATHER, PEGASUS_BOOTS), ROOSTER)) # left of the castle, 5 holes turned into 3 + self._addEntrance("castle_jump_cave", ukuku_prairie, Location().add(Chest(0x1FD)), ROOSTER) + if not options.rooster: + self._addEntranceRequirement("castle_jump_cave", AND(FEATHER, PEGASUS_BOOTS)) # left of the castle, 5 holes turned into 3 Location().add(Seashell(0x0B9)).connect(ukuku_prairie, POWER_BRACELET) # under the rock left_bay_area = Location() @@ -357,7 +359,7 @@ class World: self._addEntrance("d4", d4_entrance, None, ANGLER_KEY) self._addEntranceRequirementExit("d4", FLIPPERS) # if exiting, you can leave with flippers without opening the dungeon mambo = Location().connect(Location().add(Song(0x2FD)), AND(OCARINA, FLIPPERS)) # Manbo's Mambo - self._addEntrance("mambo", d4_entrance, mambo, FLIPPERS) + self._addEntrance("mambo", d4_entrance, mambo, FLIPPERS) # Raft game. raft_house = Location("Raft House") @@ -383,7 +385,9 @@ class World: self._addEntrance("rooster_house", outside_rooster_house, None, None) bird_cave = Location() bird_key = Location().add(BirdKey()) - bird_cave.connect(bird_key, OR(AND(FEATHER, COUNT(POWER_BRACELET, 2)), ROOSTER)) + bird_cave.connect(bird_key, ROOSTER) + if not options.rooster: + bird_cave.connect(bird_key, AND(FEATHER, COUNT(POWER_BRACELET, 2))) # elephant statue added if options.logic != "casual": bird_cave.connect(lower_right_taltal, None, one_way=True) # Drop in a hole at bird cave self._addEntrance("bird_cave", outside_rooster_house, bird_cave, None) @@ -472,7 +476,7 @@ class World: swamp.connect(writes_hut_outside, HOOKSHOT, one_way=True) # hookshot the sign in front of writes hut graveyard_heartpiece.connect(graveyard_cave_right, FEATHER) # jump to the bottom right tile around the blocks graveyard_heartpiece.connect(graveyard_cave_right, OR(HOOKSHOT, BOOMERANG)) # push bottom block, wall clip and hookshot/boomerang corner to grab item - + self._addEntranceRequirement("mamu", AND(FEATHER, POWER_BRACELET)) # can clear the gaps at the start with just feather, can reach bottom left sign with a well timed jump while wall clipped self._addEntranceRequirement("prairie_madbatter_connector_entrance", AND(OR(FEATHER, ROOSTER), OR(MAGIC_POWDER, BOMB))) # use bombs or powder to get rid of a bush on the other side by jumping across and placing the bomb/powder before you fall into the pit fisher_under_bridge.connect(bay_water, AND(TRADING_ITEM_FISHING_HOOK, FLIPPERS)) # can talk to the fisherman from the water when the boat is low (requires swimming up out of the water a bit) @@ -480,9 +484,10 @@ class World: castle_inside.connect(kanalet_chain_trooper, BOOMERANG, one_way=True) # kill the ball and chain trooper from the left side, then use boomerang to grab the dropped item animal_village_bombcave_heartpiece.connect(animal_village_bombcave, AND(PEGASUS_BOOTS, FEATHER)) # jump across horizontal 4 gap to heart piece desert_lanmola.connect(desert, BOMB) # use bombs to kill lanmola - + d6_connector_left.connect(d6_connector_right, AND(OR(FLIPPERS, PEGASUS_BOOTS), FEATHER)) # jump the gap in underground passage to d6 left side to skip hookshot - bird_key.connect(bird_cave, COUNT(POWER_BRACELET, 2)) # corner walk past the one pit on the left side to get to the elephant statue + if not options.rooster: + bird_key.connect(bird_cave, COUNT(POWER_BRACELET, 2)) # corner walk past the one pit on the left side to get to the elephant statue fire_cave_bottom.connect(fire_cave_top, PEGASUS_BOOTS, one_way=True) # flame skip if options.logic == 'glitched' or options.logic == 'hell': @@ -506,9 +511,9 @@ class World: tiny_island.connect(left_bay_area, AND(FEATHER, r.bush)) # jesus jump around bay_madbatter_connector_exit.connect(bay_madbatter_connector_entrance, FEATHER, one_way=True) # jesus jump (3 screen) through the underground passage leading to martha's bay mad batter self._addEntranceRequirement("prairie_madbatter_connector_entrance", AND(FEATHER, POWER_BRACELET)) # villa buffer into the top side of the bush, then pick it up - + ukuku_prairie.connect(richard_maze, OR(BOMB, BOOMERANG, MAGIC_POWDER, MAGIC_ROD, SWORD), one_way=True) # break bushes on north side of the maze, and 1 pit buffer into the maze - fisher_under_bridge.connect(bay_water, AND(BOMB, FLIPPERS)) # can bomb trigger the item without having the hook + fisher_under_bridge.connect(bay_water, AND(BOMB, FLIPPERS)) # can bomb trigger the item without having the hook animal_village.connect(ukuku_prairie, FEATHER) # jesus jump below_right_taltal.connect(next_to_castle, FEATHER) # jesus jump (north of kanalet castle phonebooth) animal_village_connector_right.connect(animal_village_connector_left, FEATHER) # text clip past the obstacles (can go both ways), feather to wall clip the obstacle without triggering text or shaq jump in bottom right corner if text is off @@ -523,12 +528,12 @@ class World: obstacle_cave_inside_chest.connect(obstacle_cave_inside, FEATHER) # jump to the rightmost pits + 1 pit buffer to jump across obstacle_cave_exit.connect(obstacle_cave_inside, FEATHER) # 1 pit buffer above boots crystals to get past lower_right_taltal.connect(hibiscus_item, AND(TRADING_ITEM_PINEAPPLE, BOMB), one_way=True) # bomb trigger papahl from below ledge, requires pineapple - + self._addEntranceRequirement("heartpiece_swim_cave", FEATHER) # jesus jump into the cave entrance after jumping down the ledge, can jesus jump back to the ladder 1 screen below self._addEntranceRequirement("mambo", FEATHER) # jesus jump from (unlocked) d4 entrance to mambo's cave entrance outside_raft_house.connect(below_right_taltal, FEATHER, one_way=True) # jesus jump from the ledge at raft to the staircase 1 screen south - self._addEntranceRequirement("multichest_left", FEATHER) # jesus jump past staircase leading up the mountain + self._addEntranceRequirement("multichest_left", FEATHER) # jesus jump past staircase leading up the mountain outside_rooster_house.connect(lower_right_taltal, FEATHER) # jesus jump (1 or 2 screen depending if angler key is used) to staircase leading up the mountain d7_platau.connect(water_cave_hole, None, one_way=True) # use save and quit menu to gain control while falling to dodge the water cave hole mountain_bridge_staircase.connect(outside_rooster_house, AND(PEGASUS_BOOTS, FEATHER)) # cross bridge to staircase with pit buffer to clip bottom wall and jump across @@ -551,7 +556,7 @@ class World: graveyard.connect(forest, OR(PEGASUS_BOOTS, HOOKSHOT)) # boots bonk witches hut, or hookshot spam across the pit graveyard_cave_left.connect(graveyard_cave_right, HOOKSHOT) # hookshot spam over the pit graveyard_cave_right.connect(graveyard_cave_left, PEGASUS_BOOTS, one_way=True) # boots bonk off the cracked block - + self._addEntranceRequirementEnter("mamu", AND(PEGASUS_BOOTS, POWER_BRACELET)) # can clear the gaps at the start with multiple pit buffers, can reach bottom left sign with bonking along the bottom wall self._addEntranceRequirement("castle_jump_cave", PEGASUS_BOOTS) # pit buffer to clip bottom wall and boots bonk across prairie_cave_secret_exit.connect(prairie_cave, AND(BOMB, OR(PEGASUS_BOOTS, HOOKSHOT))) # hookshot spam or boots bonk across pits can go from left to right by pit buffering on top of the bottom wall then boots bonk across @@ -567,15 +572,15 @@ class World: animal_village.connect(bay_water, FEATHER) # jesus jump (can always reach bay_water with jesus jumping from every way to enter bay_water, so no one_way) ukuku_prairie.connect(bay_water, FEATHER, one_way=True) # jesus jump bay_water.connect(d5_entrance, FEATHER) # jesus jump into d5 entrance (wall clip), wall clip + jesus jump to get out - + crow_gold_leaf.connect(castle_courtyard, BOMB) # bird on tree at left side kanalet, place a bomb against the tree and the crow flies off. With well placed second bomb the crow can be killed mermaid_statue.connect(animal_village, AND(TRADING_ITEM_SCALE, FEATHER)) # early mermaid statue by buffering on top of the right ledge, then superjumping to the left (horizontal pixel perfect) animal_village_bombcave_heartpiece.connect(animal_village_bombcave, PEGASUS_BOOTS) # boots bonk across bottom wall (both at entrance and in item room) d6_armos_island.connect(ukuku_prairie, FEATHER) # jesus jump (3 screen) from seashell mansion to armos island - armos_fairy_entrance.connect(d6_armos_island, PEGASUS_BOOTS, one_way=True) # jesus jump from top (fairy bomb cave) to armos island with fast falling + armos_fairy_entrance.connect(d6_armos_island, PEGASUS_BOOTS, one_way=True) # jesus jump from top (fairy bomb cave) to armos island with fast falling d6_connector_right.connect(d6_connector_left, PEGASUS_BOOTS) # boots bonk across bottom wall at water and pits (can do both ways) - + obstacle_cave_entrance.connect(obstacle_cave_inside, OR(HOOKSHOT, AND(FEATHER, PEGASUS_BOOTS, OR(SWORD, MAGIC_ROD, BOW)))) # get past crystal rocks by hookshotting into top pushable block, or boots dashing into top wall where the pushable block is to superjump down obstacle_cave_entrance.connect(obstacle_cave_inside, AND(PEGASUS_BOOTS, ROOSTER)) # get past crystal rocks pushing the top pushable block, then boots dashing up picking up the rooster before bonking. Pause buffer until rooster is fully picked up then throw it down before bonking into wall d4_entrance.connect(below_right_taltal, FEATHER) # jesus jump a long way @@ -587,7 +592,7 @@ class World: mountain_bridge_staircase.connect(outside_rooster_house, OR(PEGASUS_BOOTS, FEATHER)) # cross bridge to staircase with pit buffer to clip bottom wall and jump or boots bonk across left_right_connector_cave_entrance.connect(left_right_connector_cave_exit, AND(PEGASUS_BOOTS, FEATHER), one_way=True) # boots jump to bottom left corner of pits, pit buffer and jump to left left_right_connector_cave_exit.connect(left_right_connector_cave_entrance, AND(ROOSTER, OR(PEGASUS_BOOTS, SWORD, BOW, MAGIC_ROD)), one_way=True) # pass through the passage in reverse using a boots rooster hop or rooster superjump in the one way passage area - + self.start = start_house self.egg = windfish_egg self.nightmare = nightmare @@ -663,7 +668,7 @@ class EntranceExterior: self.requirement = requirement self.one_way_enter_requirement = one_way_enter_requirement self.one_way_exit_requirement = one_way_exit_requirement - + def addRequirement(self, new_requirement): self.requirement = OR(self.requirement, new_requirement) @@ -678,9 +683,9 @@ class EntranceExterior: self.one_way_enter_requirement = new_requirement else: self.one_way_enter_requirement = OR(self.one_way_enter_requirement, new_requirement) - + def enterIsSet(self): return self.one_way_enter_requirement != "UNSET" - + def exitIsSet(self): return self.one_way_exit_requirement != "UNSET" diff --git a/worlds/ladx/LADXR/logic/requirements.py b/worlds/ladx/LADXR/logic/requirements.py index acc969ba93..a8e57327e7 100644 --- a/worlds/ladx/LADXR/logic/requirements.py +++ b/worlds/ladx/LADXR/logic/requirements.py @@ -265,6 +265,7 @@ class RequirementsSettings: self.rear_attack_range = OR(MAGIC_ROD, BOW) # mimic self.fire = OR(MAGIC_POWDER, MAGIC_ROD) # torches self.push_hardhat = OR(SHIELD, SWORD, HOOKSHOT, BOOMERANG) + self.shuffled_magnifier = TRADING_ITEM_MAGNIFYING_GLASS self.boss_requirements = [ SWORD, # D1 boss @@ -293,6 +294,8 @@ class RequirementsSettings: } # Adjust for options + if not options.tradequest: + self.shuffled_magnifier = True if options.bowwow != 'normal': # We cheat in bowwow mode, we pretend we have the sword, as bowwow can pretty much do all what the sword ca$ # Except for taking out bushes (and crystal pillars are removed) self.bush.remove(SWORD) diff --git a/worlds/ladx/LADXR/patches/goldenLeaf.py b/worlds/ladx/LADXR/patches/goldenLeaf.py index 87cefae0f6..b35c722a43 100644 --- a/worlds/ladx/LADXR/patches/goldenLeaf.py +++ b/worlds/ladx/LADXR/patches/goldenLeaf.py @@ -29,6 +29,7 @@ def fixGoldenLeaf(rom): rom.patch(0x03, 0x0980, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # If leaves >= 6 move richard rom.patch(0x06, 0x0059, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # If leaves >= 6 move richard rom.patch(0x06, 0x007D, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # Richard message if no leaves - rom.patch(0x06, 0x00B8, ASM("ld [$DB15], a"), ASM("ld [wGoldenLeaves], a")) # Stores FF in the leaf counter if we opened the path + rom.patch(0x06, 0x00B6, ASM("ld a, $FF"), ASM("ld a, $06")) + rom.patch(0x06, 0x00B8, ASM("ld [$DB15], a"), ASM("ld [wGoldenLeaves], a")) # Stores 6 in the leaf counter if we opened the path (instead of FF, so that nothing breaks if we get more for some reason) # 6:40EE uses leaves == 6 to check if we have collected the key, but only to change the message. # rom.patch(0x06, 0x2AEF, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # Telephone message handler diff --git a/worlds/ladx/LADXR/patches/maptweaks.py b/worlds/ladx/LADXR/patches/maptweaks.py index c25dd83dca..8a5171b354 100644 --- a/worlds/ladx/LADXR/patches/maptweaks.py +++ b/worlds/ladx/LADXR/patches/maptweaks.py @@ -25,3 +25,16 @@ def addBetaRoom(rom): re.store(rom) rom.room_sprite_data_indoor[0x0FC] = rom.room_sprite_data_indoor[0x1A1] + + +def tweakBirdKeyRoom(rom): + # Make the bird key accessible without the rooster + re = RoomEditor(rom, 0x27A) + re.removeObject(1, 6) + re.removeObject(2, 6) + re.removeObject(3, 5) + re.removeObject(3, 6) + re.moveObject(1, 5, 2, 6) + re.moveObject(2, 5, 3, 6) + re.addEntity(3, 5, 0x9D) + re.store(rom) diff --git a/worlds/ladx/LADXR/patches/owl.py b/worlds/ladx/LADXR/patches/owl.py index 47e575191a..20b8221604 100644 --- a/worlds/ladx/LADXR/patches/owl.py +++ b/worlds/ladx/LADXR/patches/owl.py @@ -81,23 +81,23 @@ talking: ; Give powder ld a, [$DB4C] - cp $10 + cp $20 jr nc, doNotGivePowder - ld a, $10 + ld a, $20 ld [$DB4C], a doNotGivePowder: ld a, [$DB4D] - cp $10 + cp $30 jr nc, doNotGiveBombs - ld a, $10 + ld a, $30 ld [$DB4D], a doNotGiveBombs: ld a, [$DB45] - cp $10 + cp $30 jr nc, doNotGiveArrows - ld a, $10 + ld a, $30 ld [$DB45], a doNotGiveArrows: diff --git a/worlds/ladx/LADXR/patches/songs.py b/worlds/ladx/LADXR/patches/songs.py index 59ca01c4c8..b080cf06bc 100644 --- a/worlds/ladx/LADXR/patches/songs.py +++ b/worlds/ladx/LADXR/patches/songs.py @@ -72,6 +72,10 @@ def upgradeMarin(rom): rst 8 """), fill_nop=True) + # Load marin singing even if you have the marin date + rom.patch(0x03, 0x0A91, ASM("jp nz, $3F8D"), "", fill_nop=True) + rom.patch(0x05, 0x0E6E, ASM("jp nz, $7B4B"), "", fill_nop=True) + def upgradeManbo(rom): # Instead of checking if we have the song, check if we have a specific room flag set diff --git a/worlds/ladx/LADXR/patches/tradeSequence.py b/worlds/ladx/LADXR/patches/tradeSequence.py index 5b608977f2..0eb46ae23a 100644 --- a/worlds/ladx/LADXR/patches/tradeSequence.py +++ b/worlds/ladx/LADXR/patches/tradeSequence.py @@ -1,7 +1,7 @@ from ..assembler import ASM -def patchTradeSequence(rom, boomerang_option): +def patchTradeSequence(rom, settings): patchTrendy(rom) patchPapahlsWife(rom) patchYipYip(rom) @@ -16,7 +16,7 @@ def patchTradeSequence(rom, boomerang_option): patchMermaid(rom) patchMermaidStatue(rom) patchSharedCode(rom) - patchVarious(rom, boomerang_option) + patchVarious(rom, settings) patchInventoryMenu(rom) @@ -265,8 +265,11 @@ def patchMermaidStatue(rom): and $10 ; scale ret z ldh a, [$F8] - and $20 + and $20 ; ROOM_STATUS_EVENT_2 ret nz + + ld hl, wTradeSequenceItem2 + res 4, [hl] ; take the trade item """), fill_nop=True) @@ -317,7 +320,7 @@ notSideScroll: rom.patch(0x07, 0x3F7F, "00" * 7, ASM("ldh a, [$F8]\nor $20\nldh [$F8], a\nret")) -def patchVarious(rom, boomerang_option): +def patchVarious(rom, settings): # Make the zora photo work with the magnifier rom.patch(0x18, 0x09F3, 0x0A02, ASM(""" ld a, [wTradeSequenceItem2] @@ -330,22 +333,71 @@ def patchVarious(rom, boomerang_option): jp z, $3F8D ; UnloadEntity """), fill_nop=True) # Mimic invisibility - rom.patch(0x18, 0x2AC8, 0x2ACE, "", fill_nop=True) + rom.patch(0x19, 0x2AC0, ASM(""" + cp $97 + jr z, mermaidStatueCave + cp $98 + jr nz, visible + mermaidStatueCave: + ld a, [$DB7F] + and a + jr nz, 6 + visible: + """), ASM(""" + dec a ; save one byte by only doing one cp + or $01 + cp $97 + jr nz, visible + mermaidStatueCave: + ld a, [wTradeSequenceItem2] + and $20 ; MAGNIFYING_GLASS + jr z, 6 + visible: + """)) + # Zol invisibility + rom.patch(0x06, 0x3BE9, ASM(""" + cp $97 + jr z, mermaidStatueCave + cp $98 + ret nz ; visible + mermaidStatueCave: + ld a, [$DB7F] + and a + ret z + """), ASM(""" + dec a ; save one byte by only doing one cp + or $01 + cp $97 + ret nz ; visible + mermaidStatueCave: + ld a, [wTradeSequenceItem2] + and $20 ; MAGNIFYING_GLASS + ret nz + """)) # Ignore trade quest state for marin at beach rom.patch(0x18, 0x219E, 0x21A6, "", fill_nop=True) # Shift the magnifier 8 pixels rom.patch(0x03, 0x0F68, 0x0F6F, ASM(""" ldh a, [$F6] ; map room - cp $97 ; check if we are in the maginfier room + cp $97 ; check if we are in the magnifier room jp z, $4F83 """), fill_nop=True) # Something with the photographer rom.patch(0x36, 0x0948, 0x0950, "", fill_nop=True) - if boomerang_option not in {'trade', 'gift'}: # Boomerang cave is not patched, so adjust it + # Boomerang trade guy + # if settings.boomerang not in {'trade', 'gift'} or settings.overworld in {'normal', 'nodungeons'}: + if settings.tradequest: + # Update magnifier checks rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njp nz, $7E61"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njp z, $7E61")) # show the guy rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njr nz, $06"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njr z, $06")) # load the proper room layout - rom.patch(0x19, 0x05F4, 0x05FB, "", fill_nop=True) + else: + # Monkey bridge patch, always have the bridge there. + rom.patch(0x00, 0x333D, ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) + # Always have the boomerang trade guy enabled (magnifier not needed) + rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy + rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout + rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True) def patchInventoryMenu(rom): diff --git a/worlds/ladx/Locations.py b/worlds/ladx/Locations.py index f29355f2ba..8670738e08 100644 --- a/worlds/ladx/Locations.py +++ b/worlds/ladx/Locations.py @@ -1,5 +1,5 @@ from BaseClasses import Region, Entrance, Location, CollectionState - +import typing from .LADXR.checkMetadata import checkMetadataTable from .Common import * @@ -25,6 +25,39 @@ links_awakening_dungeon_names = [ def meta_to_name(meta): return f"{meta.name} ({meta.area})" +def get_location_name_groups() -> typing.Dict[str, typing.Set[str]]: + groups = { + "Instrument Pedestals": { + "Full Moon Cello (Tail Cave)", + "Conch Horn (Bottle Grotto)", + "Sea Lily's Bell (Key Cavern)", + "Surf Harp (Angler's Tunnel)", + "Wind Marimba (Catfish's Maw)", + "Coral Triangle (Face Shrine)", + "Organ of Evening Calm (Eagle's Tower)", + "Thunder Drum (Turtle Rock)", + }, + "Boss Rewards": { + "Moldorm Heart Container (Tail Cave)", + "Genie Heart Container (Bottle Grotto)", + "Slime Eye Heart Container (Key Cavern)", + "Angler Fish Heart Container (Angler's Tunnel)", + "Slime Eel Heart Container (Catfish's Maw)", + "Facade Heart Container (Face Shrine)", + "Evil Eagle Heart Container (Eagle's Tower)", + "Hot Head Heart Container (Turtle Rock)", + "Tunic Fairy Item 1 (Color Dungeon)", + "Tunic Fairy Item 2 (Color Dungeon)", + }, + } + # Add region groups + for s, v in checkMetadataTable.items(): + if s == "None": + continue + groups.setdefault(v.area, set()).add(meta_to_name(v)) + return groups + +links_awakening_location_name_groups = get_location_name_groups() def get_locations_to_id(): ret = { diff --git a/worlds/ladx/Options.py b/worlds/ladx/Options.py index 41571b9d01..6956200da7 100644 --- a/worlds/ladx/Options.py +++ b/worlds/ladx/Options.py @@ -3,7 +3,7 @@ from dataclasses import dataclass import os.path import typing import logging -from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup +from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup, Removed from collections import defaultdict import Utils @@ -57,8 +57,8 @@ class TextShuffle(DefaultOffToggle): class Rooster(DefaultOnToggle, LADXROption): """ - [On] Adds the rooster to the item pool. - [Off] The rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means. + [On] Adds the rooster to the item pool. + [Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means. """ display_name = "Rooster" ladxr_name = "rooster" @@ -70,7 +70,7 @@ class Boomerang(Choice): [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. """ display_name = "Boomerang" - + normal = 0 gift = 1 default = gift @@ -156,7 +156,7 @@ class ShuffleSmallKeys(DungeonItemShuffle): [Own Dungeons] The item will be within a dungeon in your world [Own World] The item will be somewhere in your world [Any World] The item could be anywhere - [Different World] The item will be somewhere in another world + [Different World] The item will be somewhere in another world """ display_name = "Shuffle Small Keys" ladxr_item = "KEY" @@ -223,7 +223,7 @@ class Goal(Choice, LADXROption): The Goal of the game [Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish. [Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed. - [Open] The Egg will start pre-opened. + [Open] The Egg will start pre-opened. """ display_name = "Goal" ladxr_name = "goal" @@ -450,7 +450,7 @@ class GfxMod(FreeText, LADXROption): class Palette(Choice): """ - Sets the palette for the game. + Sets the palette for the game. Note: A few places aren't patched, such as the menu and a few color dungeon tiles. [Normal] The vanilla palette [1-Bit] One bit of color per channel @@ -489,20 +489,24 @@ class Music(Choice, LADXROption): return self.ladxr_name, s -class WarpImprovements(DefaultOffToggle): +class Warps(Choice): """ - [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. - [Off] No change + [Improved] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. + [Improved Additional] Improved warps, and adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower. """ - display_name = "Warp Improvements" + display_name = "Warps" + option_vanilla = 0 + option_improved = 1 + option_improved_additional = 2 + default = option_vanilla -class AdditionalWarpPoints(DefaultOffToggle): +class InGameHints(DefaultOnToggle): """ - [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower - [Off] No change + When enabled, owl statues and library books may indicate the location of your items in the multiworld. """ - display_name = "Additional Warp Points" + display_name = "In-game Hints" + ladx_option_groups = [ OptionGroup("Goal Options", [ @@ -518,14 +522,14 @@ ladx_option_groups = [ ShuffleStoneBeaks ]), OptionGroup("Warp Points", [ - WarpImprovements, - AdditionalWarpPoints, + Warps, ]), OptionGroup("Miscellaneous", [ TradeQuest, Rooster, StealingInLogic, TrendyGame, + InGameHints, NagMessages, BootsControls ]), @@ -547,12 +551,12 @@ ladx_option_groups = [ @dataclass class LinksAwakeningOptions(PerGameCommonOptions): logic: Logic - # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), - # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), - # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), - # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), + # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), + # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), + # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), + # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), - # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), + # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), # 'boomerang': Boomerang, # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), @@ -566,8 +570,7 @@ class LinksAwakeningOptions(PerGameCommonOptions): # 'bowwow': Bowwow, # 'overworld': Overworld, link_palette: LinkPalette - warp_improvements: WarpImprovements - additional_warp_points: AdditionalWarpPoints + warps: Warps trendy_game: TrendyGame gfxmod: GfxMod palette: Palette @@ -584,3 +587,7 @@ class LinksAwakeningOptions(PerGameCommonOptions): ap_title_screen: APTitleScreen boots_controls: BootsControls stealing_in_logic: StealingInLogic + in_game_hints: InGameHints + + warp_improvements: Removed + additional_warp_points: Removed diff --git a/worlds/ladx/Tracker.py b/worlds/ladx/Tracker.py index 851fca1644..5f48b64c4f 100644 --- a/worlds/ladx/Tracker.py +++ b/worlds/ladx/Tracker.py @@ -149,6 +149,8 @@ class MagpieBridge: item_tracker = None ws = None features = [] + slot_data = {} + async def handler(self, websocket): self.ws = websocket while True: @@ -163,6 +165,9 @@ class MagpieBridge: await self.send_all_inventory() if "checks" in self.features: await self.send_all_checks() + if "slot_data" in self.features: + await self.send_slot_data(self.slot_data) + # Translate renamed IDs back to LADXR IDs @staticmethod def fixup_id(the_id): @@ -222,6 +227,18 @@ class MagpieBridge: return await gps.send_location(self.ws) + async def send_slot_data(self, slot_data): + if not self.ws: + return + + logger.debug("Sending slot_data to magpie.") + message = { + "type": "slot_data", + "slot_data": slot_data + } + + await self.ws.send(json.dumps(message)) + async def serve(self): async with websockets.serve(lambda w: self.handler(w), "", 17026, logger=logger): await asyncio.Future() # run forever @@ -237,4 +254,3 @@ class MagpieBridge: await self.send_all_inventory() else: await self.send_inventory_diffs() - diff --git a/worlds/ladx/__init__.py b/worlds/ladx/__init__.py index c958ef212f..7499aca8c4 100644 --- a/worlds/ladx/__init__.py +++ b/worlds/ladx/__init__.py @@ -13,7 +13,8 @@ from Fill import fill_restrictive from worlds.AutoWorld import WebWorld, World from .Common import * from .Items import (DungeonItemData, DungeonItemType, ItemName, LinksAwakeningItem, TradeItemData, - ladxr_item_to_la_item_name, links_awakening_items, links_awakening_items_by_name) + ladxr_item_to_la_item_name, links_awakening_items, links_awakening_items_by_name, + links_awakening_item_name_groups) from .LADXR import generator from .LADXR.itempool import ItemPool as LADXRItemPool from .LADXR.locations.constants import CHEST_ITEMS @@ -23,7 +24,8 @@ from .LADXR.main import get_parser from .LADXR.settings import Settings as LADXRSettings from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion, - create_regions_from_ladxr, get_locations_to_id) + create_regions_from_ladxr, get_locations_to_id, + links_awakening_location_name_groups) from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups from .Rom import LADXDeltaPatch, get_base_rom_path @@ -66,6 +68,15 @@ class LinksAwakeningWebWorld(WebWorld): )] theme = "dirt" option_groups = ladx_option_groups + options_presets: typing.Dict[str, typing.Dict[str, typing.Any]] = { + "Keysanity": { + "shuffle_nightmare_keys": "any_world", + "shuffle_small_keys": "any_world", + "shuffle_maps": "any_world", + "shuffle_compasses": "any_world", + "shuffle_stone_beaks": "any_world", + } + } class LinksAwakeningWorld(World): """ @@ -98,12 +109,9 @@ class LinksAwakeningWorld(World): # Items can be grouped using their names to allow easy checking if any item # from that group has been collected. Group names can also be used for !hint - item_name_groups = { - "Instruments": { - "Full Moon Cello", "Conch Horn", "Sea Lily's Bell", "Surf Harp", - "Wind Marimba", "Coral Triangle", "Organ of Evening Calm", "Thunder Drum" - }, - } + item_name_groups = links_awakening_item_name_groups + + location_name_groups = links_awakening_location_name_groups prefill_dungeon_items = None @@ -216,7 +224,7 @@ class LinksAwakeningWorld(World): for _ in range(count): if item_name in exclude: exclude.remove(item_name) # this is destructive. create unique list above - self.multiworld.itempool.append(self.create_item("Master Stalfos' Message")) + self.multiworld.itempool.append(self.create_item("Nothing")) else: item = self.create_item(item_name) @@ -512,3 +520,34 @@ class LinksAwakeningWorld(World): if change and item.name in self.rupees: state.prog_items[self.player]["RUPEES"] -= self.rupees[item.name] return change + + def get_filler_item_name(self) -> str: + return "Nothing" + + def fill_slot_data(self): + slot_data = {} + + if not self.multiworld.is_race: + # all of these option are NOT used by the LADX- or Text-Client. + # they are used by Magpie tracker (https://github.com/kbranch/Magpie/wiki/Autotracker-API) + # for convenient auto-tracking of the generated settings and adjusting the tracker accordingly + + slot_options = ["instrument_count"] + + slot_options_display_name = [ + "goal", "logic", "tradequest", "rooster", + "experimental_dungeon_shuffle", "experimental_entrance_shuffle", "trendy_game", "gfxmod", + "shuffle_nightmare_keys", "shuffle_small_keys", "shuffle_maps", + "shuffle_compasses", "shuffle_stone_beaks", "shuffle_instruments", "nag_messages" + ] + + # use the default behaviour to grab options + slot_data = self.options.as_dict(*slot_options) + + # for options which should not get the internal int value but the display name use the extra handling + slot_data.update({ + option: value.current_key + for option, value in dataclasses.asdict(self.options).items() if option in slot_options_display_name + }) + + return slot_data diff --git a/worlds/ladx/test/__init__.py b/worlds/ladx/test/__init__.py index 0e616ac557..059a09b072 100644 --- a/worlds/ladx/test/__init__.py +++ b/worlds/ladx/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from ..Common import LINKS_AWAKENING class LADXTestBase(WorldTestBase): game = LINKS_AWAKENING diff --git a/worlds/landstalker/Locations.py b/worlds/landstalker/Locations.py index b0148269ea..0fe63526c6 100644 --- a/worlds/landstalker/Locations.py +++ b/worlds/landstalker/Locations.py @@ -34,7 +34,7 @@ def create_locations(player: int, regions_table: Dict[str, LandstalkerRegion], n for data in WORLD_PATHS_JSON: if "requiredNodes" in data: regions_with_entrance_checks.extend([region_id for region_id in data["requiredNodes"]]) - regions_with_entrance_checks = list(set(regions_with_entrance_checks)) + regions_with_entrance_checks = sorted(set(regions_with_entrance_checks)) for region_id in regions_with_entrance_checks: region = regions_table[region_id] location = LandstalkerLocation(player, 'event_visited_' + region_id, None, region, "event") diff --git a/worlds/landstalker/__init__.py b/worlds/landstalker/__init__.py index 2b3dc41239..8463e56e54 100644 --- a/worlds/landstalker/__init__.py +++ b/worlds/landstalker/__init__.py @@ -38,7 +38,7 @@ class LandstalkerWorld(World): item_name_to_id = build_item_name_to_id_table() location_name_to_id = build_location_name_to_id_table() - cached_spheres: ClassVar[List[Set[Location]]] + cached_spheres: List[Set[Location]] def __init__(self, multiworld, player): super().__init__(multiworld, player) @@ -47,6 +47,7 @@ class LandstalkerWorld(World): self.dark_region_ids = [] self.teleport_tree_pairs = [] self.jewel_items = [] + self.cached_spheres = [] def fill_slot_data(self) -> dict: # Generate hints. @@ -220,14 +221,17 @@ class LandstalkerWorld(World): return 4 @classmethod - def stage_post_fill(cls, multiworld): + def stage_post_fill(cls, multiworld: MultiWorld): # Cache spheres for hint calculation after fill completes. - cls.cached_spheres = list(multiworld.get_spheres()) + cached_spheres = list(multiworld.get_spheres()) + for world in multiworld.get_game_worlds(cls.game): + world.cached_spheres = cached_spheres @classmethod - def stage_modify_multidata(cls, *_): + def stage_modify_multidata(cls, multiworld: MultiWorld, *_): # Clean up all references in cached spheres after generation completes. - del cls.cached_spheres + for world in multiworld.get_game_worlds(cls.game): + world.cached_spheres = [] def adjust_shop_prices(self): # Calculate prices for items in shops once all items have their final position diff --git a/worlds/lingo/data/LL1.yaml b/worlds/lingo/data/LL1.yaml index bbed146453..3783b68af9 100644 --- a/worlds/lingo/data/LL1.yaml +++ b/worlds/lingo/data/LL1.yaml @@ -1966,7 +1966,10 @@ entrances: The Observant: warp: True - Eight Room: True + Eight Room: + # It is possible to get to the second floor warpless, but there are no warpless exits from the second floor, + # meaning that this connection is essentially always a warp for the purposes of Pilgrimage. + warp: True Eight Alcove: door: Eight Door Orange Tower Sixth Floor: diff --git a/worlds/lingo/data/generated.dat b/worlds/lingo/data/generated.dat index 789fc0856d..9abb0276c8 100644 Binary files a/worlds/lingo/data/generated.dat and b/worlds/lingo/data/generated.dat differ diff --git a/worlds/lingo/options.py b/worlds/lingo/options.py index 2fd57ff5ed..2d6e9967df 100644 --- a/worlds/lingo/options.py +++ b/worlds/lingo/options.py @@ -80,10 +80,15 @@ class ShuffleColors(DefaultOnToggle): class ShufflePanels(Choice): - """If on, the puzzles on each panel are randomized. + """Determines how panel puzzles are randomized. - On "rearrange", the puzzles are the same as the ones in the base game, but - are placed in different areas. + - **None:** Most panels remain the same as in the base game. Note that there are + some panels (in particular, in Starting Room and Second Room) that are changed + by the randomizer even when panel shuffle is disabled. + - **Rearrange:** The puzzles are the same as the ones in the base game, but are + placed in different areas. + + More options for puzzle randomization are planned in the future. """ display_name = "Shuffle Panels" option_none = 0 diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index b21735c1f5..83217d7311 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -412,7 +412,7 @@ class LingoPlayerLogic: required_painting_rooms += REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS req_exits = [painting_id for painting_id, painting in PAINTINGS.items() if painting.required_when_no_doors] - def is_req_enterable(painting_id: str, painting: Painting) -> bool: + def is_req_enterable(painting: Painting) -> bool: if painting.exit_only or painting.disable or painting.req_blocked\ or painting.room in required_painting_rooms: return False @@ -433,7 +433,7 @@ class LingoPlayerLogic: return True req_enterable = [painting_id for painting_id, painting in PAINTINGS.items() - if is_req_enterable(painting_id, painting)] + if is_req_enterable(painting)] req_exits += [painting_id for painting_id, painting in PAINTINGS.items() if painting.exit_only and painting.required] req_entrances = world.random.sample(req_enterable, len(req_exits)) diff --git a/worlds/lingo/utils/pickle_static_data.py b/worlds/lingo/utils/pickle_static_data.py index 92bcb7a859..cd5c4b41df 100644 --- a/worlds/lingo/utils/pickle_static_data.py +++ b/worlds/lingo/utils/pickle_static_data.py @@ -11,7 +11,6 @@ from datatypes import Door, DoorType, EntranceType, Painting, Panel, PanelDoor, import hashlib import pickle -import sys import Utils diff --git a/worlds/lufia2ac/__init__.py b/worlds/lufia2ac/__init__.py index 6433452cef..96de24a4b6 100644 --- a/worlds/lufia2ac/__init__.py +++ b/worlds/lufia2ac/__init__.py @@ -118,7 +118,7 @@ class L2ACWorld(World): L2ACItem("Progressive chest access", ItemClassification.progression, None, self.player)) chest_access.show_in_spoiler = False ancient_dungeon.locations.append(chest_access) - for iris in self.item_name_groups["Iris treasures"]: + for iris in sorted(self.item_name_groups["Iris treasures"]): treasure_name: str = f"Iris treasure {self.item_name_to_id[iris] - self.item_name_to_id['Iris sword'] + 1}" iris_treasure: Location = \ L2ACLocation(self.player, treasure_name, self.location_name_to_id[treasure_name], ancient_dungeon) diff --git a/worlds/lufia2ac/test/__init__.py b/worlds/lufia2ac/test/__init__.py index 24925675e3..306ffa7716 100644 --- a/worlds/lufia2ac/test/__init__.py +++ b/worlds/lufia2ac/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class L2ACTestBase(WorldTestBase): diff --git a/worlds/messenger/__init__.py b/worlds/messenger/__init__.py index 9a38953ffb..59e724d3fb 100644 --- a/worlds/messenger/__init__.py +++ b/worlds/messenger/__init__.py @@ -1,5 +1,5 @@ import logging -from typing import Any, ClassVar, Dict, List, Optional, Set, TextIO +from typing import Any, ClassVar, TextIO from BaseClasses import CollectionState, Entrance, Item, ItemClassification, MultiWorld, Tutorial from Options import Accessibility @@ -120,16 +120,16 @@ class MessengerWorld(World): required_seals: int = 0 created_seals: int = 0 total_shards: int = 0 - shop_prices: Dict[str, int] - figurine_prices: Dict[str, int] - _filler_items: List[str] - starting_portals: List[str] - plando_portals: List[str] - spoiler_portal_mapping: Dict[str, str] - portal_mapping: List[int] - transitions: List[Entrance] + shop_prices: dict[str, int] + figurine_prices: dict[str, int] + _filler_items: list[str] + starting_portals: list[str] + plando_portals: list[str] + spoiler_portal_mapping: dict[str, str] + portal_mapping: list[int] + transitions: list[Entrance] reachable_locs: int = 0 - filler: Dict[str, int] + filler: dict[str, int] def generate_early(self) -> None: if self.options.goal == Goal.option_power_seal_hunt: @@ -178,7 +178,7 @@ class MessengerWorld(World): for reg_name in sub_region] for region in complex_regions: - region_name = region.name.replace(f"{region.parent} - ", "") + region_name = region.name.removeprefix(f"{region.parent} - ") connection_data = CONNECTIONS[region.parent][region_name] for exit_region in connection_data: region.connect(self.multiworld.get_region(exit_region, self.player)) @@ -191,7 +191,7 @@ class MessengerWorld(World): # create items that are always in the item pool main_movement_items = ["Rope Dart", "Wingsuit"] precollected_names = [item.name for item in self.multiworld.precollected_items[self.player]] - itempool: List[MessengerItem] = [ + itempool: list[MessengerItem] = [ self.create_item(item) for item in self.item_name_to_id if item not in { @@ -290,7 +290,7 @@ class MessengerWorld(World): for portal, output in portal_info: spoiler.set_entrance(f"{portal} Portal", output, "I can write anything I want here lmao", self.player) - def fill_slot_data(self) -> Dict[str, Any]: + def fill_slot_data(self) -> dict[str, Any]: slot_data = { "shop": {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()}, "figures": {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()}, @@ -316,7 +316,7 @@ class MessengerWorld(World): return self._filler_items.pop(0) def create_item(self, name: str) -> MessengerItem: - item_id: Optional[int] = self.item_name_to_id.get(name, None) + item_id: int | None = self.item_name_to_id.get(name, None) return MessengerItem( name, ItemClassification.progression if item_id is None else self.get_item_classification(name), @@ -351,7 +351,7 @@ class MessengerWorld(World): return ItemClassification.filler @classmethod - def create_group(cls, multiworld: "MultiWorld", new_player_id: int, players: Set[int]) -> World: + def create_group(cls, multiworld: "MultiWorld", new_player_id: int, players: set[int]) -> World: group = super().create_group(multiworld, new_player_id, players) assert isinstance(group, MessengerWorld) diff --git a/worlds/messenger/client_setup.py b/worlds/messenger/client_setup.py index 77a0f63432..6b98a1b440 100644 --- a/worlds/messenger/client_setup.py +++ b/worlds/messenger/client_setup.py @@ -5,7 +5,7 @@ import os.path import subprocess import urllib.request from shutil import which -from typing import Any, Optional +from typing import Any from zipfile import ZipFile from Utils import open_file @@ -17,7 +17,7 @@ from Utils import is_windows, messagebox, tuplize_version MOD_URL = "https://api.github.com/repos/alwaysintreble/TheMessengerRandomizerModAP/releases/latest" -def ask_yes_no_cancel(title: str, text: str) -> Optional[bool]: +def ask_yes_no_cancel(title: str, text: str) -> bool | None: """ Wrapper for tkinter.messagebox.askyesnocancel, that creates a popup dialog box with yes, no, and cancel buttons. @@ -33,7 +33,6 @@ def ask_yes_no_cancel(title: str, text: str) -> Optional[bool]: return ret - def launch_game(*args) -> None: """Check the game installation, then launch it""" def courier_installed() -> bool: diff --git a/worlds/messenger/connections.py b/worlds/messenger/connections.py index 69dd7aa7f2..79912a5688 100644 --- a/worlds/messenger/connections.py +++ b/worlds/messenger/connections.py @@ -1,6 +1,4 @@ -from typing import Dict, List - -CONNECTIONS: Dict[str, Dict[str, List[str]]] = { +CONNECTIONS: dict[str, dict[str, list[str]]] = { "Ninja Village": { "Right": [ "Autumn Hills - Left", @@ -640,7 +638,7 @@ CONNECTIONS: Dict[str, Dict[str, List[str]]] = { }, } -RANDOMIZED_CONNECTIONS: Dict[str, str] = { +RANDOMIZED_CONNECTIONS: dict[str, str] = { "Ninja Village - Right": "Autumn Hills - Left", "Autumn Hills - Left": "Ninja Village - Right", "Autumn Hills - Right": "Forlorn Temple - Left", @@ -680,7 +678,7 @@ RANDOMIZED_CONNECTIONS: Dict[str, str] = { "Sunken Shrine - Left": "Howling Grotto - Bottom", } -TRANSITIONS: List[str] = [ +TRANSITIONS: list[str] = [ "Ninja Village - Right", "Autumn Hills - Left", "Autumn Hills - Right", diff --git a/worlds/messenger/constants.py b/worlds/messenger/constants.py index ea15c71068..47b5a1a85c 100644 --- a/worlds/messenger/constants.py +++ b/worlds/messenger/constants.py @@ -2,7 +2,7 @@ from .shop import FIGURINES, SHOP_ITEMS # items # listing individual groups first for easy lookup -NOTES = [ +NOTES: list[str] = [ "Key of Hope", "Key of Chaos", "Key of Courage", @@ -11,7 +11,7 @@ NOTES = [ "Key of Symbiosis", ] -PROG_ITEMS = [ +PROG_ITEMS: list[str] = [ "Wingsuit", "Rope Dart", "Lightfoot Tabi", @@ -28,18 +28,18 @@ PROG_ITEMS = [ "Seashell", ] -PHOBEKINS = [ +PHOBEKINS: list[str] = [ "Necro", "Pyro", "Claustro", "Acro", ] -USEFUL_ITEMS = [ +USEFUL_ITEMS: list[str] = [ "Windmill Shuriken", ] -FILLER = { +FILLER: dict[str, int] = { "Time Shard": 5, "Time Shard (10)": 10, "Time Shard (50)": 20, @@ -48,13 +48,13 @@ FILLER = { "Time Shard (500)": 5, } -TRAPS = { +TRAPS: dict[str, int] = { "Teleport Trap": 5, "Prophecy Trap": 10, } # item_name_to_id needs to be deterministic and match upstream -ALL_ITEMS = [ +ALL_ITEMS: list[str] = [ *NOTES, "Windmill Shuriken", "Wingsuit", @@ -83,7 +83,7 @@ ALL_ITEMS = [ # locations # the names of these don't actually matter, but using the upstream's names for now # order must be exactly the same as upstream -ALWAYS_LOCATIONS = [ +ALWAYS_LOCATIONS: list[str] = [ # notes "Sunken Shrine - Key of Love", "Corrupted Future - Key of Courage", @@ -160,7 +160,7 @@ ALWAYS_LOCATIONS = [ "Elemental Skylands Seal - Fire", ] -BOSS_LOCATIONS = [ +BOSS_LOCATIONS: list[str] = [ "Autumn Hills - Leaf Golem", "Catacombs - Ruxxtin", "Howling Grotto - Emerald Golem", diff --git a/worlds/messenger/docs/en_The Messenger.md b/worlds/messenger/docs/en_The Messenger.md index 8248a4755d..a68ee5ba4c 100644 --- a/worlds/messenger/docs/en_The Messenger.md +++ b/worlds/messenger/docs/en_The Messenger.md @@ -39,7 +39,9 @@ You can find items wherever items can be picked up in the original game. This in When you attempt to hint for items in Archipelago you can use either the name for the specific item, or the name of a group of items. Hinting for a group will choose a random item from the group that you do not currently have and hint -for it. The groups you can use for The Messenger are: +for it. + +The groups you can use for The Messenger are: * Notes - This covers the music notes * Keys - An alternative name for the music notes * Crest - The Sun and Moon Crests @@ -50,26 +52,26 @@ for it. The groups you can use for The Messenger are: * The player can return to the Tower of Time HQ at any point by selecting the button from the options menu * This can cause issues if used at specific times. If used in any of these known problematic areas, immediately -quit to title and reload the save. The currently known areas include: + quit to title and reload the save. The currently known areas include: * During Boss fights * After Courage Note collection (Corrupted Future chase) * After reaching ninja village a teleport option is added to the menu to reach it quickly * Toggle Windmill Shuriken button is added to option menu once the item is received * The mod option menu will also have a hint item button, as well as a release and collect button that are all placed -when the player fulfills the necessary conditions. + when the player fulfills the necessary conditions. * After running the game with the mod, a config file (APConfig.toml) will be generated in your game folder that can be -used to modify certain settings such as text size and color. This can also be used to specify a player name that can't -be entered in game. + used to modify certain settings such as text size and color. This can also be used to specify a player name that can't + be entered in game. ## Known issues * Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item * If you receive the Magic Firefly while in Quillshroom Marsh, The De-curse Queen cutscene will not play. You can exit -to Searing Crags and re-enter to get it to play correctly. + to Searing Crags and re-enter to get it to play correctly. * Teleporting back to HQ, then returning to the same level you just left through a Portal can cause Ninja to run left -and enter a different portal than the one entered by the player or lead to other incorrect inputs, causing a soft lock + and enter a different portal than the one entered by the player or lead to other incorrect inputs, causing a soft lock * Text entry menus don't accept controller input * In power seal hunt mode, the chest must be opened by entering the shop from a level. Teleporting to HQ and opening the -chest will not work. + chest will not work. ## What do I do if I have a problem? diff --git a/worlds/messenger/docs/setup_en.md b/worlds/messenger/docs/setup_en.md index c1770e7474..64b706c264 100644 --- a/worlds/messenger/docs/setup_en.md +++ b/worlds/messenger/docs/setup_en.md @@ -41,14 +41,27 @@ These steps can also be followed to launch the game and check for mod updates af ## Joining a MultiWorld Game +### Automatic Connection on archipelago.gg + +1. Go to the room page of the MultiWorld you are going to join. +2. Click on your slot name on the left side. +3. Click the "The Messenger" button in the prompt. +4. Follow the remaining prompts. This process will check that you have the mod installed and will also check for updates + before launching The Messenger. If you are using the Steam version of The Messenger you may also get a prompt from + Steam asking if the game should be launched with arguments. These arguments are the URI which the mod uses to + connect. +5. Start a new save. You will already be connected in The Messenger and do not need to go through the menus. + +### Manual Connection + 1. Launch the game 2. Navigate to `Options > Archipelago Options` 3. Enter connection info using the relevant option buttons * **The game is limited to alphanumerical characters, `.`, and `-`.** * This defaults to `archipelago.gg` and does not need to be manually changed if connecting to a game hosted on the -website. + website. * If using a name that cannot be entered in the in game menus, there is a config file (APConfig.toml) in the game -directory. When using this, all connection information must be entered in the file. + directory. When using this, all connection information must be entered in the file. 4. Select the `Connect to Archipelago` button 5. Navigate to save file selection 6. Start a new game diff --git a/worlds/messenger/options.py b/worlds/messenger/options.py index 59e694cd39..8b61a94354 100644 --- a/worlds/messenger/options.py +++ b/worlds/messenger/options.py @@ -1,5 +1,4 @@ from dataclasses import dataclass -from typing import Dict from schema import And, Optional, Or, Schema @@ -167,7 +166,7 @@ class ShopPrices(Range): default = 100 -def planned_price(location: str) -> Dict[Optional, Or]: +def planned_price(location: str) -> dict[Optional, Or]: return { Optional(location): Or( And(int, lambda n: n >= 0), diff --git a/worlds/messenger/portals.py b/worlds/messenger/portals.py index 1da210cb23..896fefa686 100644 --- a/worlds/messenger/portals.py +++ b/worlds/messenger/portals.py @@ -1,5 +1,5 @@ from copy import deepcopy -from typing import List, TYPE_CHECKING +from typing import TYPE_CHECKING from BaseClasses import CollectionState, PlandoOptions from Options import PlandoConnection @@ -8,7 +8,7 @@ if TYPE_CHECKING: from . import MessengerWorld -PORTALS = [ +PORTALS: list[str] = [ "Autumn Hills", "Riviere Turquoise", "Howling Grotto", @@ -18,7 +18,7 @@ PORTALS = [ ] -SHOP_POINTS = { +SHOP_POINTS: dict[str, list[str]] = { "Autumn Hills": [ "Climbing Claws", "Hope Path", @@ -113,7 +113,7 @@ SHOP_POINTS = { } -CHECKPOINTS = { +CHECKPOINTS: dict[str, list[str]] = { "Autumn Hills": [ "Hope Latch", "Key of Hope", @@ -186,7 +186,7 @@ CHECKPOINTS = { } -REGION_ORDER = [ +REGION_ORDER: list[str] = [ "Autumn Hills", "Forlorn Temple", "Catacombs", @@ -215,27 +215,30 @@ def shuffle_portals(world: "MessengerWorld") -> None: if "Portal" in warp: exit_string += "Portal" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}00")) elif warp in SHOP_POINTS[parent]: exit_string += f"{warp} Shop" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) else: exit_string += f"{warp} Checkpoint" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) world.spoiler_portal_mapping[in_portal] = exit_string connect_portal(world, in_portal, exit_string) return parent - def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None: + def handle_planned_portals(plando_connections: list[PlandoConnection]) -> None: """checks the provided plando connections for portals and connects them""" + nonlocal available_portals + for connection in plando_connections: - if connection.entrance not in PORTALS: - continue # let it crash here if input is invalid - create_mapping(connection.entrance, connection.exit) + available_portals.remove(connection.exit) + parent = create_mapping(connection.entrance, connection.exit) world.plando_portals.append(connection.entrance) + if shuffle_type < ShufflePortals.option_anywhere: + available_portals = [port for port in available_portals if port not in shop_points[parent]] shuffle_type = world.options.shuffle_portals shop_points = deepcopy(SHOP_POINTS) @@ -251,8 +254,13 @@ def shuffle_portals(world: "MessengerWorld") -> None: plando = world.options.portal_plando.value if not plando: plando = world.options.plando_connections.value - if plando and world.multiworld.plando_options & PlandoOptions.connections: - handle_planned_portals(plando) + if plando and world.multiworld.plando_options & PlandoOptions.connections and not world.plando_portals: + try: + handle_planned_portals(plando) + # any failure i expect will trigger on available_portals.remove + except ValueError: + raise ValueError(f"Unable to complete portal plando for Player {world.player_name}. " + f"If you attempted to plando a checkpoint, checkpoints must be shuffled.") for portal in PORTALS: if portal in world.plando_portals: @@ -276,8 +284,13 @@ def disconnect_portals(world: "MessengerWorld") -> None: entrance.connected_region = None if portal in world.spoiler_portal_mapping: del world.spoiler_portal_mapping[portal] - if len(world.portal_mapping) > len(world.spoiler_portal_mapping): - world.portal_mapping = world.portal_mapping[:len(world.spoiler_portal_mapping)] + if world.plando_portals: + indexes = [PORTALS.index(portal) for portal in world.plando_portals] + planned_portals = [] + for index, portal_coord in enumerate(world.portal_mapping): + if index in indexes: + planned_portals.append(portal_coord) + world.portal_mapping = planned_portals def validate_portals(world: "MessengerWorld") -> bool: diff --git a/worlds/messenger/regions.py b/worlds/messenger/regions.py index 153f8510f1..d53b84fe34 100644 --- a/worlds/messenger/regions.py +++ b/worlds/messenger/regions.py @@ -1,7 +1,4 @@ -from typing import Dict, List - - -LOCATIONS: Dict[str, List[str]] = { +LOCATIONS: dict[str, list[str]] = { "Ninja Village - Nest": [ "Ninja Village - Candle", "Ninja Village - Astral Seed", @@ -201,7 +198,7 @@ LOCATIONS: Dict[str, List[str]] = { } -SUB_REGIONS: Dict[str, List[str]] = { +SUB_REGIONS: dict[str, list[str]] = { "Ninja Village": [ "Right", ], @@ -385,7 +382,7 @@ SUB_REGIONS: Dict[str, List[str]] = { # order is slightly funky here for back compat -MEGA_SHARDS: Dict[str, List[str]] = { +MEGA_SHARDS: dict[str, list[str]] = { "Autumn Hills - Lakeside Checkpoint": ["Autumn Hills Mega Shard"], "Forlorn Temple - Outside Shop": ["Hidden Entrance Mega Shard"], "Catacombs - Top Left": ["Catacombs Mega Shard"], @@ -414,7 +411,7 @@ MEGA_SHARDS: Dict[str, List[str]] = { } -REGION_CONNECTIONS: Dict[str, Dict[str, str]] = { +REGION_CONNECTIONS: dict[str, dict[str, str]] = { "Menu": {"Tower HQ": "Start Game"}, "Tower HQ": { "Autumn Hills - Portal": "ToTHQ Autumn Hills Portal", @@ -436,7 +433,7 @@ REGION_CONNECTIONS: Dict[str, Dict[str, str]] = { # regions that don't have sub-regions -LEVELS: List[str] = [ +LEVELS: list[str] = [ "Menu", "Tower HQ", "The Shop", diff --git a/worlds/messenger/rules.py b/worlds/messenger/rules.py index 85b73dec41..f09025c7ed 100644 --- a/worlds/messenger/rules.py +++ b/worlds/messenger/rules.py @@ -1,4 +1,4 @@ -from typing import Dict, TYPE_CHECKING +from typing import TYPE_CHECKING from BaseClasses import CollectionState from worlds.generic.Rules import CollectionRule, add_rule, allow_self_locking_items @@ -12,9 +12,9 @@ if TYPE_CHECKING: class MessengerRules: player: int world: "MessengerWorld" - connection_rules: Dict[str, CollectionRule] - region_rules: Dict[str, CollectionRule] - location_rules: Dict[str, CollectionRule] + connection_rules: dict[str, CollectionRule] + region_rules: dict[str, CollectionRule] + location_rules: dict[str, CollectionRule] maximum_price: int required_seals: int @@ -220,6 +220,8 @@ class MessengerRules: } self.location_rules = { + # hq + "Money Wrench": self.can_shop, # ninja village "Ninja Village Seal - Tree House": self.has_dart, diff --git a/worlds/messenger/shop.py b/worlds/messenger/shop.py index 3c8c7bf6f2..6ab72f9765 100644 --- a/worlds/messenger/shop.py +++ b/worlds/messenger/shop.py @@ -1,11 +1,11 @@ -from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union +from typing import NamedTuple, TYPE_CHECKING if TYPE_CHECKING: from . import MessengerWorld else: MessengerWorld = object -PROG_SHOP_ITEMS: List[str] = [ +PROG_SHOP_ITEMS: list[str] = [ "Path of Resilience", "Meditation", "Strike of the Ninja", @@ -14,7 +14,7 @@ PROG_SHOP_ITEMS: List[str] = [ "Aerobatics Warrior", ] -USEFUL_SHOP_ITEMS: List[str] = [ +USEFUL_SHOP_ITEMS: list[str] = [ "Karuta Plates", "Serendipitous Bodies", "Kusari Jacket", @@ -29,10 +29,10 @@ class ShopData(NamedTuple): internal_name: str min_price: int max_price: int - prerequisite: Optional[Union[str, Set[str]]] = None + prerequisite: str | set[str] | None = None -SHOP_ITEMS: Dict[str, ShopData] = { +SHOP_ITEMS: dict[str, ShopData] = { "Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200), "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"), "Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"), @@ -56,7 +56,7 @@ SHOP_ITEMS: Dict[str, ShopData] = { "Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"), } -FIGURINES: Dict[str, ShopData] = { +FIGURINES: dict[str, ShopData] = { "Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500), "Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500), "Ountarde Figurine": ShopData("OUNTARDE", 100, 500), @@ -73,12 +73,12 @@ FIGURINES: Dict[str, ShopData] = { } -def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]: +def shuffle_shop_prices(world: MessengerWorld) -> tuple[dict[str, int], dict[str, int]]: shop_price_mod = world.options.shop_price.value shop_price_planned = world.options.shop_price_plan - shop_prices: Dict[str, int] = {} - figurine_prices: Dict[str, int] = {} + shop_prices: dict[str, int] = {} + figurine_prices: dict[str, int] = {} for item, price in shop_price_planned.value.items(): if not isinstance(price, int): price = world.random.choices(list(price.keys()), weights=list(price.values()))[0] diff --git a/worlds/messenger/subclasses.py b/worlds/messenger/subclasses.py index b60aeb179f..29e3ea8953 100644 --- a/worlds/messenger/subclasses.py +++ b/worlds/messenger/subclasses.py @@ -1,5 +1,5 @@ from functools import cached_property -from typing import Optional, TYPE_CHECKING +from typing import TYPE_CHECKING from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Region from .regions import LOCATIONS, MEGA_SHARDS @@ -10,14 +10,14 @@ if TYPE_CHECKING: class MessengerEntrance(Entrance): - world: Optional["MessengerWorld"] = None + world: "MessengerWorld | None" = None class MessengerRegion(Region): parent: str entrance_type = MessengerEntrance - def __init__(self, name: str, world: "MessengerWorld", parent: Optional[str] = None) -> None: + def __init__(self, name: str, world: "MessengerWorld", parent: str | None = None) -> None: super().__init__(name, world.player, world.multiworld) self.parent = parent locations = [] @@ -48,7 +48,7 @@ class MessengerRegion(Region): class MessengerLocation(Location): game = "The Messenger" - def __init__(self, player: int, name: str, loc_id: Optional[int], parent: MessengerRegion) -> None: + def __init__(self, player: int, name: str, loc_id: int | None, parent: MessengerRegion) -> None: super().__init__(player, name, loc_id, parent) if loc_id is None: if name == "Rescue Phantom": @@ -59,7 +59,7 @@ class MessengerLocation(Location): class MessengerShopLocation(MessengerLocation): @cached_property def cost(self) -> int: - name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped + name = self.name.removeprefix("The Shop - ") world = self.parent_region.multiworld.worlds[self.player] shop_data = SHOP_ITEMS[name] if shop_data.prerequisite: diff --git a/worlds/messenger/test/test_shop.py b/worlds/messenger/test/test_shop.py index 971ff1763b..21a0c352bf 100644 --- a/worlds/messenger/test/test_shop.py +++ b/worlds/messenger/test/test_shop.py @@ -1,5 +1,6 @@ from typing import Dict +from BaseClasses import CollectionState from . import MessengerTestBase from ..shop import SHOP_ITEMS, FIGURINES @@ -76,7 +77,7 @@ class PlandoTest(MessengerTestBase): loc = f"The Shop - {loc}" self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost) - self.assertTrue(loc.replace("The Shop - ", "") in SHOP_ITEMS) + self.assertTrue(loc.removeprefix("The Shop - ") in SHOP_ITEMS) self.assertEqual(len(prices), len(SHOP_ITEMS)) figures = self.world.figurine_prices @@ -89,3 +90,15 @@ class PlandoTest(MessengerTestBase): self.assertTrue(loc in FIGURINES) self.assertEqual(len(figures), len(FIGURINES)) + + max_cost_state = CollectionState(self.multiworld) + self.assertFalse(self.world.get_location("Money Wrench").can_reach(max_cost_state)) + prog_shards = [] + for item in self.multiworld.itempool: + if "Time Shard " in item.name: + value = int(item.name.strip("Time Shard ()")) + if value >= 100: + prog_shards.append(item) + for shard in prog_shards: + max_cost_state.collect(shard, True) + self.assertTrue(self.world.get_location("Money Wrench").can_reach(max_cost_state)) diff --git a/worlds/minecraft/Structures.py b/worlds/minecraft/Structures.py index df3d944a6c..d4f62f3498 100644 --- a/worlds/minecraft/Structures.py +++ b/worlds/minecraft/Structures.py @@ -29,7 +29,7 @@ def shuffle_structures(self: "MinecraftWorld") -> None: # Connect plando structures first if self.options.plando_connections: - for conn in self.plando_connections: + for conn in self.options.plando_connections: set_pair(conn.entrance, conn.exit) # The algorithm tries to place the most restrictive structures first. This algorithm always works on the diff --git a/worlds/mlss/Client.py b/worlds/mlss/Client.py index 1f08b85610..75f6ac6530 100644 --- a/worlds/mlss/Client.py +++ b/worlds/mlss/Client.py @@ -85,7 +85,7 @@ class MLSSClient(BizHawkClient): if not self.seed_verify: seed = await bizhawk.read(ctx.bizhawk_ctx, [(0xDF00A0, len(ctx.seed_name), "ROM")]) seed = seed[0].decode("UTF-8") - if seed != ctx.seed_name: + if seed not in ctx.seed_name: logger.info( "ERROR: The ROM you loaded is for a different game of AP. " "Please make sure the host has sent you the correct patch file," @@ -143,17 +143,30 @@ class MLSSClient(BizHawkClient): # If RAM address isn't 0x0 yet break out and try again later to give the rest of the items for i in range(len(ctx.items_received) - received_index): item_data = items_by_id[ctx.items_received[received_index + i].item] - b = await bizhawk.guarded_read(ctx.bizhawk_ctx, [(0x3057, 1, "EWRAM")], [(0x3057, [0x0], "EWRAM")]) - if b is None: + result = False + total = 0 + while not result: + await asyncio.sleep(0.05) + total += 0.05 + result = await bizhawk.guarded_write( + ctx.bizhawk_ctx, + [ + (0x3057, [id_to_RAM(item_data.itemID)], "EWRAM") + ], + [(0x3057, [0x0], "EWRAM")] + ) + if result: + total = 0 + if total >= 1: + break + if not result: break await bizhawk.write( ctx.bizhawk_ctx, [ - (0x3057, [id_to_RAM(item_data.itemID)], "EWRAM"), (0x4808, [(received_index + i + 1) // 0x100, (received_index + i + 1) % 0x100], "EWRAM"), - ], + ] ) - await asyncio.sleep(0.1) # Early return and location send if you are currently in a shop, # since other flags aren't going to change diff --git a/worlds/mlss/Data.py b/worlds/mlss/Data.py index 749e63bcf2..add14aa008 100644 --- a/worlds/mlss/Data.py +++ b/worlds/mlss/Data.py @@ -1,6 +1,9 @@ flying = [ 0x14, 0x1D, + 0x32, + 0x33, + 0x40, 0x4C ] @@ -23,7 +26,6 @@ enemies = [ 0x5032AC, 0x5032CC, 0x5032EC, - 0x50330C, 0x50332C, 0x50334C, 0x50336C, @@ -151,7 +153,7 @@ enemies = [ 0x50458C, 0x5045AC, 0x50468C, - 0x5046CC, + # 0x5046CC, 6 enemy formation 0x5046EC, 0x50470C ] diff --git a/worlds/mlss/Items.py b/worlds/mlss/Items.py index b95f1a0bc0..717443ddfc 100644 --- a/worlds/mlss/Items.py +++ b/worlds/mlss/Items.py @@ -78,21 +78,21 @@ itemList: typing.List[ItemData] = [ ItemData(77771060, "Beanstar Piece 3", ItemClassification.progression, 0x67), ItemData(77771061, "Beanstar Piece 4", ItemClassification.progression, 0x70), ItemData(77771062, "Spangle", ItemClassification.progression, 0x72), - ItemData(77771063, "Beanlet 1", ItemClassification.filler, 0x73), - ItemData(77771064, "Beanlet 2", ItemClassification.filler, 0x74), - ItemData(77771065, "Beanlet 3", ItemClassification.filler, 0x75), - ItemData(77771066, "Beanlet 4", ItemClassification.filler, 0x76), - ItemData(77771067, "Beanlet 5", ItemClassification.filler, 0x77), - ItemData(77771068, "Beanstone 1", ItemClassification.filler, 0x80), - ItemData(77771069, "Beanstone 2", ItemClassification.filler, 0x81), - ItemData(77771070, "Beanstone 3", ItemClassification.filler, 0x82), - ItemData(77771071, "Beanstone 4", ItemClassification.filler, 0x83), - ItemData(77771072, "Beanstone 5", ItemClassification.filler, 0x84), - ItemData(77771073, "Beanstone 6", ItemClassification.filler, 0x85), - ItemData(77771074, "Beanstone 7", ItemClassification.filler, 0x86), - ItemData(77771075, "Beanstone 8", ItemClassification.filler, 0x87), - ItemData(77771076, "Beanstone 9", ItemClassification.filler, 0x90), - ItemData(77771077, "Beanstone 10", ItemClassification.filler, 0x91), + ItemData(77771063, "Beanlet 1", ItemClassification.useful, 0x73), + ItemData(77771064, "Beanlet 2", ItemClassification.useful, 0x74), + ItemData(77771065, "Beanlet 3", ItemClassification.useful, 0x75), + ItemData(77771066, "Beanlet 4", ItemClassification.useful, 0x76), + ItemData(77771067, "Beanlet 5", ItemClassification.useful, 0x77), + ItemData(77771068, "Beanstone 1", ItemClassification.useful, 0x80), + ItemData(77771069, "Beanstone 2", ItemClassification.useful, 0x81), + ItemData(77771070, "Beanstone 3", ItemClassification.useful, 0x82), + ItemData(77771071, "Beanstone 4", ItemClassification.useful, 0x83), + ItemData(77771072, "Beanstone 5", ItemClassification.useful, 0x84), + ItemData(77771073, "Beanstone 6", ItemClassification.useful, 0x85), + ItemData(77771074, "Beanstone 7", ItemClassification.useful, 0x86), + ItemData(77771075, "Beanstone 8", ItemClassification.useful, 0x87), + ItemData(77771076, "Beanstone 9", ItemClassification.useful, 0x90), + ItemData(77771077, "Beanstone 10", ItemClassification.useful, 0x91), ItemData(77771078, "Secret Scroll 1", ItemClassification.useful, 0x92), ItemData(77771079, "Secret Scroll 2", ItemClassification.useful, 0x93), ItemData(77771080, "Castle Badge", ItemClassification.useful, 0x9F), diff --git a/worlds/mlss/Locations.py b/worlds/mlss/Locations.py index 8c00432a8f..a2787ef9b1 100644 --- a/worlds/mlss/Locations.py +++ b/worlds/mlss/Locations.py @@ -4,9 +4,6 @@ from BaseClasses import Location class LocationData: - name: str = "" - id: int = 0x00 - def __init__(self, name, id_, itemType): self.name = name self.itemType = itemType @@ -93,8 +90,8 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Below Summit Block 1", 0x39D873, 0), LocationData("Hoohoo Mountain Below Summit Block 2", 0x39D87B, 0), LocationData("Hoohoo Mountain Below Summit Block 3", 0x39D883, 0), - LocationData("Hoohoo Mountain After Hoohooros Block 1", 0x39D890, 0), - LocationData("Hoohoo Mountain After Hoohooros Block 2", 0x39D8A0, 0), + LocationData("Hoohoo Mountain Past Hoohooros Block 1", 0x39D890, 0), + LocationData("Hoohoo Mountain Past Hoohooros Block 2", 0x39D8A0, 0), LocationData("Hoohoo Mountain Hoohooros Room Block 1", 0x39D8AD, 0), LocationData("Hoohoo Mountain Hoohooros Room Block 2", 0x39D8B5, 0), LocationData("Hoohoo Mountain Before Hoohooros Block", 0x39D8D2, 0), @@ -104,7 +101,7 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Room 1 Block 2", 0x39D924, 0), LocationData("Hoohoo Mountain Room 1 Block 3", 0x39D92C, 0), LocationData("Hoohoo Mountain Base Room 1 Block", 0x39D939, 0), - LocationData("Hoohoo Village Right Side Block", 0x39D957, 0), + LocationData("Hoohoo Village Eastside Block", 0x39D957, 0), LocationData("Hoohoo Village Bridge Room Block 1", 0x39D96F, 0), LocationData("Hoohoo Village Bridge Room Block 2", 0x39D97F, 0), LocationData("Hoohoo Village Bridge Room Block 3", 0x39D98F, 0), @@ -119,8 +116,8 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Base Boostatue Room Digspot 2", 0x39D9E1, 0), LocationData("Hoohoo Mountain Base Grassy Area Block 1", 0x39D9FE, 0), LocationData("Hoohoo Mountain Base Grassy Area Block 2", 0x39D9F6, 0), - LocationData("Hoohoo Mountain Base After Minecart Minigame Block 1", 0x39DA35, 0), - LocationData("Hoohoo Mountain Base After Minecart Minigame Block 2", 0x39DA2D, 0), + LocationData("Hoohoo Mountain Base Past Minecart Minigame Block 1", 0x39DA35, 0), + LocationData("Hoohoo Mountain Base Past Minecart Minigame Block 2", 0x39DA2D, 0), LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 1", 0x39DA77, 0), LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 2", 0x39DA7F, 0), LocationData("Hoohoo Village South Cave Block", 0x39DACD, 0), @@ -143,14 +140,14 @@ mainArea: typing.List[LocationData] = [ LocationData("Shop Starting Flag 3", 0x3C05F4, 3), LocationData("Hoohoo Mountain Summit Digspot", 0x39D85E, 0), LocationData("Hoohoo Mountain Below Summit Digspot", 0x39D86B, 0), - LocationData("Hoohoo Mountain After Hoohooros Digspot", 0x39D898, 0), + LocationData("Hoohoo Mountain Past Hoohooros Digspot", 0x39D898, 0), LocationData("Hoohoo Mountain Hoohooros Room Digspot 1", 0x39D8BD, 0), LocationData("Hoohoo Mountain Hoohooros Room Digspot 2", 0x39D8C5, 0), LocationData("Hoohoo Mountain Before Hoohooros Digspot", 0x39D8E2, 0), LocationData("Hoohoo Mountain Room 2 Digspot 1", 0x39D907, 0), LocationData("Hoohoo Mountain Room 2 Digspot 2", 0x39D90F, 0), LocationData("Hoohoo Mountain Base Room 1 Digspot", 0x39D941, 0), - LocationData("Hoohoo Village Right Side Digspot", 0x39D95F, 0), + LocationData("Hoohoo Village Eastside Digspot", 0x39D95F, 0), LocationData("Hoohoo Village Super Hammer Cave Digspot", 0x39DB02, 0), LocationData("Hoohoo Village Super Hammer Cave Block", 0x39DAEA, 0), LocationData("Hoohoo Village North Cave Room 2 Digspot", 0x39DAB5, 0), @@ -267,7 +264,7 @@ coins: typing.List[LocationData] = [ LocationData("Chucklehuck Woods Cave Room 3 Coin Block", 0x39DDB4, 0), LocationData("Chucklehuck Woods Pipe 5 Room Coin Block", 0x39DDE6, 0), LocationData("Chucklehuck Woods Room 7 Coin Block", 0x39DE31, 0), - LocationData("Chucklehuck Woods After Chuckleroot Coin Block", 0x39DF14, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Coin Block", 0x39DF14, 0), LocationData("Chucklehuck Woods Koopa Room Coin Block", 0x39DF53, 0), LocationData("Chucklehuck Woods Winkle Area Cave Coin Block", 0x39DF80, 0), LocationData("Sewers Prison Room Coin Block", 0x39E01E, 0), @@ -286,11 +283,12 @@ baseUltraRocks: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1", 0x39DA42, 0), LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2", 0x39DA4A, 0), LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3", 0x39DA52, 0), - LocationData("Hoohoo Mountain Base Boostatue Room Digspot 3 (Rightside)", 0x39D9E9, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Digspot 3 (Right Side)", 0x39D9E9, 0), LocationData("Hoohoo Mountain Base Mole Near Teehee Valley", 0x277A45, 1), LocationData("Teehee Valley Entrance To Hoohoo Mountain Digspot", 0x39E5B5, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 1", 0x39E5C8, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 2", 0x39E5D0, 0), + LocationData("Teehee Valley Upper Maze Room 1 Block", 0x39E5E0, 0), + LocationData("Teehee Valley Upper Maze Room 2 Digspot 1", 0x39E5C8, 0), + LocationData("Teehee Valley Upper Maze Room 2 Digspot 2", 0x39E5D0, 0), LocationData("Hoohoo Mountain Base Guffawha Ruins Entrance Digspot", 0x39DA0B, 0), LocationData("Hoohoo Mountain Base Teehee Valley Entrance Digspot", 0x39DA20, 0), LocationData("Hoohoo Mountain Base Teehee Valley Entrance Block", 0x39DA18, 0), @@ -345,12 +343,12 @@ chucklehuck: typing.List[LocationData] = [ LocationData("Chucklehuck Woods Southwest of Chuckleroot Block", 0x39DEC2, 0), LocationData("Chucklehuck Woods Wiggler room Digspot 1", 0x39DECF, 0), LocationData("Chucklehuck Woods Wiggler room Digspot 2", 0x39DED7, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 1", 0x39DEE4, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 2", 0x39DEEC, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 3", 0x39DEF4, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 4", 0x39DEFC, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 5", 0x39DF04, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 6", 0x39DF0C, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 1", 0x39DEE4, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 2", 0x39DEEC, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 3", 0x39DEF4, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 4", 0x39DEFC, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 5", 0x39DF04, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 6", 0x39DF0C, 0), LocationData("Chucklehuck Woods Koopa Room Block 1", 0x39DF4B, 0), LocationData("Chucklehuck Woods Koopa Room Block 2", 0x39DF5B, 0), LocationData("Chucklehuck Woods Koopa Room Digspot", 0x39DF63, 0), @@ -367,14 +365,14 @@ chucklehuck: typing.List[LocationData] = [ ] castleTown: typing.List[LocationData] = [ - LocationData("Beanbean Castle Town Left Side House Block 1", 0x39D7A4, 0), - LocationData("Beanbean Castle Town Left Side House Block 2", 0x39D7AC, 0), - LocationData("Beanbean Castle Town Left Side House Block 3", 0x39D7B4, 0), - LocationData("Beanbean Castle Town Left Side House Block 4", 0x39D7BC, 0), - LocationData("Beanbean Castle Town Right Side House Block 1", 0x39D7D8, 0), - LocationData("Beanbean Castle Town Right Side House Block 2", 0x39D7E0, 0), - LocationData("Beanbean Castle Town Right Side House Block 3", 0x39D7E8, 0), - LocationData("Beanbean Castle Town Right Side House Block 4", 0x39D7F0, 0), + LocationData("Beanbean Castle Town West Side House Block 1", 0x39D7A4, 0), + LocationData("Beanbean Castle Town West Side House Block 2", 0x39D7AC, 0), + LocationData("Beanbean Castle Town West Side House Block 3", 0x39D7B4, 0), + LocationData("Beanbean Castle Town West Side House Block 4", 0x39D7BC, 0), + LocationData("Beanbean Castle Town East Side House Block 1", 0x39D7D8, 0), + LocationData("Beanbean Castle Town East Side House Block 2", 0x39D7E0, 0), + LocationData("Beanbean Castle Town East Side House Block 3", 0x39D7E8, 0), + LocationData("Beanbean Castle Town East Side House Block 4", 0x39D7F0, 0), LocationData("Beanbean Castle Peach's Extra Dress", 0x1E9433, 2), LocationData("Beanbean Castle Fake Beanstar", 0x1E9432, 2), LocationData("Beanbean Castle Town Beanlet 1", 0x251347, 1), @@ -444,14 +442,14 @@ piranhaFlag: typing.List[LocationData] = [ ] kidnappedFlag: typing.List[LocationData] = [ - LocationData("Badge Shop Enter Fungitown Flag 1", 0x3C0640, 2), - LocationData("Badge Shop Enter Fungitown Flag 2", 0x3C0642, 2), - LocationData("Badge Shop Enter Fungitown Flag 3", 0x3C0644, 2), - LocationData("Pants Shop Enter Fungitown Flag 1", 0x3C0646, 2), - LocationData("Pants Shop Enter Fungitown Flag 2", 0x3C0648, 2), - LocationData("Pants Shop Enter Fungitown Flag 3", 0x3C064A, 2), - LocationData("Shop Enter Fungitown Flag 1", 0x3C0606, 3), - LocationData("Shop Enter Fungitown Flag 2", 0x3C0608, 3), + LocationData("Badge Shop Trunkle Flag 1", 0x3C0640, 2), + LocationData("Badge Shop Trunkle Flag 2", 0x3C0642, 2), + LocationData("Badge Shop Trunkle Flag 3", 0x3C0644, 2), + LocationData("Pants Shop Trunkle Flag 1", 0x3C0646, 2), + LocationData("Pants Shop Trunkle Flag 2", 0x3C0648, 2), + LocationData("Pants Shop Trunkle Flag 3", 0x3C064A, 2), + LocationData("Shop Trunkle Flag 1", 0x3C0606, 3), + LocationData("Shop Trunkle Flag 2", 0x3C0608, 3), ] beanstarFlag: typing.List[LocationData] = [ @@ -553,21 +551,21 @@ surfable: typing.List[LocationData] = [ airport: typing.List[LocationData] = [ LocationData("Airport Entrance Digspot", 0x39E2DC, 0), LocationData("Airport Lobby Digspot", 0x39E2E9, 0), - LocationData("Airport Leftside Digspot 1", 0x39E2F6, 0), - LocationData("Airport Leftside Digspot 2", 0x39E2FE, 0), - LocationData("Airport Leftside Digspot 3", 0x39E306, 0), - LocationData("Airport Leftside Digspot 4", 0x39E30E, 0), - LocationData("Airport Leftside Digspot 5", 0x39E316, 0), + LocationData("Airport Westside Digspot 1", 0x39E2F6, 0), + LocationData("Airport Westside Digspot 2", 0x39E2FE, 0), + LocationData("Airport Westside Digspot 3", 0x39E306, 0), + LocationData("Airport Westside Digspot 4", 0x39E30E, 0), + LocationData("Airport Westside Digspot 5", 0x39E316, 0), LocationData("Airport Center Digspot 1", 0x39E323, 0), LocationData("Airport Center Digspot 2", 0x39E32B, 0), LocationData("Airport Center Digspot 3", 0x39E333, 0), LocationData("Airport Center Digspot 4", 0x39E33B, 0), LocationData("Airport Center Digspot 5", 0x39E343, 0), - LocationData("Airport Rightside Digspot 1", 0x39E350, 0), - LocationData("Airport Rightside Digspot 2", 0x39E358, 0), - LocationData("Airport Rightside Digspot 3", 0x39E360, 0), - LocationData("Airport Rightside Digspot 4", 0x39E368, 0), - LocationData("Airport Rightside Digspot 5", 0x39E370, 0), + LocationData("Airport Eastside Digspot 1", 0x39E350, 0), + LocationData("Airport Eastside Digspot 2", 0x39E358, 0), + LocationData("Airport Eastside Digspot 3", 0x39E360, 0), + LocationData("Airport Eastside Digspot 4", 0x39E368, 0), + LocationData("Airport Eastside Digspot 5", 0x39E370, 0), ] gwarharEntrance: typing.List[LocationData] = [ @@ -617,7 +615,6 @@ teeheeValley: typing.List[LocationData] = [ LocationData("Teehee Valley Past Ultra Hammer Rock Block 2", 0x39E590, 0), LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 1", 0x39E598, 0), LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 3", 0x39E5A8, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 1 Block", 0x39E5E0, 0), LocationData("Teehee Valley Before Trunkle Digspot", 0x39E5F0, 0), LocationData("S.S. Chuckola Storage Room Block 1", 0x39E610, 0), LocationData("S.S. Chuckola Storage Room Block 2", 0x39E628, 0), @@ -667,7 +664,7 @@ bowsers: typing.List[LocationData] = [ LocationData("Bowser's Castle Iggy & Morton Hallway Block 1", 0x39E9EF, 0), LocationData("Bowser's Castle Iggy & Morton Hallway Block 2", 0x39E9F7, 0), LocationData("Bowser's Castle Iggy & Morton Hallway Digspot", 0x39E9FF, 0), - LocationData("Bowser's Castle After Morton Block", 0x39EA0C, 0), + LocationData("Bowser's Castle Past Morton Block", 0x39EA0C, 0), LocationData("Bowser's Castle Morton Room 1 Digspot", 0x39EA89, 0), LocationData("Bowser's Castle Lemmy Room 1 Block", 0x39EA9C, 0), LocationData("Bowser's Castle Lemmy Room 1 Digspot", 0x39EAA4, 0), @@ -705,16 +702,16 @@ jokesEntrance: typing.List[LocationData] = [ LocationData("Joke's End Second Floor West Room Block 4", 0x39E781, 0), LocationData("Joke's End Mole Reward 1", 0x27788E, 1), LocationData("Joke's End Mole Reward 2", 0x2778D2, 1), -] - -jokesMain: typing.List[LocationData] = [ LocationData("Joke's End Furnace Room 1 Block 1", 0x39E70F, 0), LocationData("Joke's End Furnace Room 1 Block 2", 0x39E717, 0), LocationData("Joke's End Furnace Room 1 Block 3", 0x39E71F, 0), LocationData("Joke's End Northeast of Boiler Room 1 Block", 0x39E732, 0), - LocationData("Joke's End Northeast of Boiler Room 3 Digspot", 0x39E73F, 0), LocationData("Joke's End Northeast of Boiler Room 2 Block", 0x39E74C, 0), LocationData("Joke's End Northeast of Boiler Room 2 Digspot", 0x39E754, 0), + LocationData("Joke's End Northeast of Boiler Room 3 Digspot", 0x39E73F, 0), +] + +jokesMain: typing.List[LocationData] = [ LocationData("Joke's End Second Floor East Room Digspot", 0x39E794, 0), LocationData("Joke's End Final Split up Room Digspot", 0x39E7A7, 0), LocationData("Joke's End South of Bridge Room Block", 0x39E7B4, 0), @@ -740,10 +737,10 @@ jokesMain: typing.List[LocationData] = [ postJokes: typing.List[LocationData] = [ LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)", 0x39E5A0, 0), - LocationData("Teehee Valley Before Popple Digspot 1", 0x39E55B, 0), - LocationData("Teehee Valley Before Popple Digspot 2", 0x39E563, 0), - LocationData("Teehee Valley Before Popple Digspot 3", 0x39E56B, 0), - LocationData("Teehee Valley Before Popple Digspot 4", 0x39E573, 0), + LocationData("Teehee Valley Before Birdo Digspot 1", 0x39E55B, 0), + LocationData("Teehee Valley Before Birdo Digspot 2", 0x39E563, 0), + LocationData("Teehee Valley Before Birdo Digspot 3", 0x39E56B, 0), + LocationData("Teehee Valley Before Birdo Digspot 4", 0x39E573, 0), ] theater: typing.List[LocationData] = [ @@ -766,6 +763,10 @@ oasis: typing.List[LocationData] = [ LocationData("Oho Oasis Thunderhand", 0x1E9409, 2), ] +cacklettas_soul: typing.List[LocationData] = [ + LocationData("Cackletta's Soul", None, 0), +] + nonBlock = [ (0x434B, 0x1, 0x243844), # Farm Mole 1 (0x434B, 0x1, 0x24387D), # Farm Mole 2 @@ -1171,15 +1172,15 @@ all_locations: typing.List[LocationData] = ( + fungitownBeanstar + fungitownBirdo + bowsers + + bowsersMini + jokesEntrance + jokesMain + postJokes + theater + oasis + gwarharMain - + bowsersMini + baseUltraRocks + coins ) -location_table: typing.Dict[str, int] = {locData.name: locData.id for locData in all_locations} +location_table: typing.Dict[str, int] = {location.name: location.id for location in all_locations} diff --git a/worlds/mlss/Names/LocationName.py b/worlds/mlss/Names/LocationName.py index 7cbc2e4f31..5b38b2a10f 100644 --- a/worlds/mlss/Names/LocationName.py +++ b/worlds/mlss/Names/LocationName.py @@ -8,14 +8,14 @@ class LocationName: StardustFields4Block3 = "Stardust Fields Room 4 Block 3" StardustFields5Block = "Stardust Fields Room 5 Block" HoohooVillageHammerHouseBlock = "Hoohoo Village Hammer House Block" - BeanbeanCastleTownLeftSideHouseBlock1 = "Beanbean Castle Town Left Side House Block 1" - BeanbeanCastleTownLeftSideHouseBlock2 = "Beanbean Castle Town Left Side House Block 2" - BeanbeanCastleTownLeftSideHouseBlock3 = "Beanbean Castle Town Left Side House Block 3" - BeanbeanCastleTownLeftSideHouseBlock4 = "Beanbean Castle Town Left Side House Block 4" - BeanbeanCastleTownRightSideHouseBlock1 = "Beanbean Castle Town Right Side House Block 1" - BeanbeanCastleTownRightSideHouseBlock2 = "Beanbean Castle Town Right Side House Block 2" - BeanbeanCastleTownRightSideHouseBlock3 = "Beanbean Castle Town Right Side House Block 3" - BeanbeanCastleTownRightSideHouseBlock4 = "Beanbean Castle Town Right Side House Block 4" + BeanbeanCastleTownWestsideHouseBlock1 = "Beanbean Castle Town Westside House Block 1" + BeanbeanCastleTownWestsideHouseBlock2 = "Beanbean Castle Town Westside House Block 2" + BeanbeanCastleTownWestsideHouseBlock3 = "Beanbean Castle Town Westside House Block 3" + BeanbeanCastleTownWestsideHouseBlock4 = "Beanbean Castle Town Westside House Block 4" + BeanbeanCastleTownEastsideHouseBlock1 = "Beanbean Castle Town Eastside House Block 1" + BeanbeanCastleTownEastsideHouseBlock2 = "Beanbean Castle Town Eastside House Block 2" + BeanbeanCastleTownEastsideHouseBlock3 = "Beanbean Castle Town Eastside House Block 3" + BeanbeanCastleTownEastsideHouseBlock4 = "Beanbean Castle Town Eastside House Block 4" BeanbeanCastleTownMiniMarioBlock1 = "Beanbean Castle Town Mini Mario Block 1" BeanbeanCastleTownMiniMarioBlock2 = "Beanbean Castle Town Mini Mario Block 2" BeanbeanCastleTownMiniMarioBlock3 = "Beanbean Castle Town Mini Mario Block 3" @@ -26,9 +26,9 @@ class LocationName: HoohooMountainBelowSummitBlock1 = "Hoohoo Mountain Below Summit Block 1" HoohooMountainBelowSummitBlock2 = "Hoohoo Mountain Below Summit Block 2" HoohooMountainBelowSummitBlock3 = "Hoohoo Mountain Below Summit Block 3" - HoohooMountainAfterHoohoorosBlock1 = "Hoohoo Mountain After Hoohooros Block 1" - HoohooMountainAfterHoohoorosDigspot = "Hoohoo Mountain After Hoohooros Digspot" - HoohooMountainAfterHoohoorosBlock2 = "Hoohoo Mountain After Hoohooros Block 2" + HoohooMountainPastHoohoorosBlock1 = "Hoohoo Mountain Past Hoohooros Block 1" + HoohooMountainPastHoohoorosDigspot = "Hoohoo Mountain Past Hoohooros Digspot" + HoohooMountainPastHoohoorosBlock2 = "Hoohoo Mountain Past Hoohooros Block 2" HoohooMountainHoohoorosRoomBlock1 = "Hoohoo Mountain Hoohooros Room Block 1" HoohooMountainHoohoorosRoomBlock2 = "Hoohoo Mountain Hoohooros Room Block 2" HoohooMountainHoohoorosRoomDigspot1 = "Hoohoo Mountain Hoohooros Room Digspot 1" @@ -44,8 +44,8 @@ class LocationName: HoohooMountainRoom1Block3 = "Hoohoo Mountain Room 1 Block 3" HoohooMountainBaseRoom1Block = "Hoohoo Mountain Base Room 1 Block" HoohooMountainBaseRoom1Digspot = "Hoohoo Mountain Base Room 1 Digspot" - HoohooVillageRightSideBlock = "Hoohoo Village Right Side Block" - HoohooVillageRightSideDigspot = "Hoohoo Village Right Side Digspot" + HoohooVillageEastsideBlock = "Hoohoo Village Eastside Block" + HoohooVillageEastsideDigspot = "Hoohoo Village Eastside Digspot" HoohooVillageBridgeRoomBlock1 = "Hoohoo Village Bridge Room Block 1" HoohooVillageBridgeRoomBlock2 = "Hoohoo Village Bridge Room Block 2" HoohooVillageBridgeRoomBlock3 = "Hoohoo Village Bridge Room Block 3" @@ -65,8 +65,8 @@ class LocationName: HoohooMountainBaseGuffawhaRuinsEntranceDigspot = "Hoohoo Mountain Base Guffawha Ruins Entrance Digspot" HoohooMountainBaseTeeheeValleyEntranceDigspot = "Hoohoo Mountain Base Teehee Valley Entrance Digspot" HoohooMountainBaseTeeheeValleyEntranceBlock = "Hoohoo Mountain Base Teehee Valley Entrance Block" - HoohooMountainBaseAfterMinecartMinigameBlock1 = "Hoohoo Mountain Base After Minecart Minigame Block 1" - HoohooMountainBaseAfterMinecartMinigameBlock2 = "Hoohoo Mountain Base After Minecart Minigame Block 2" + HoohooMountainBasePastMinecartMinigameBlock1 = "Hoohoo Mountain Base Past Minecart Minigame Block 1" + HoohooMountainBasePastMinecartMinigameBlock2 = "Hoohoo Mountain Base Past Minecart Minigame Block 2" HoohooMountainBasePastUltraHammerRocksBlock1 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1" HoohooMountainBasePastUltraHammerRocksBlock2 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2" HoohooMountainBasePastUltraHammerRocksBlock3 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3" @@ -148,12 +148,12 @@ class LocationName: ChucklehuckWoodsSouthwestOfChucklerootBlock = "Chucklehuck Woods Southwest of Chuckleroot Block" ChucklehuckWoodsWigglerRoomDigspot1 = "Chucklehuck Woods Wiggler Room Digspot 1" ChucklehuckWoodsWigglerRoomDigspot2 = "Chucklehuck Woods Wiggler Room Digspot 2" - ChucklehuckWoodsAfterChucklerootBlock1 = "Chucklehuck Woods After Chuckleroot Block 1" - ChucklehuckWoodsAfterChucklerootBlock2 = "Chucklehuck Woods After Chuckleroot Block 2" - ChucklehuckWoodsAfterChucklerootBlock3 = "Chucklehuck Woods After Chuckleroot Block 3" - ChucklehuckWoodsAfterChucklerootBlock4 = "Chucklehuck Woods After Chuckleroot Block 4" - ChucklehuckWoodsAfterChucklerootBlock5 = "Chucklehuck Woods After Chuckleroot Block 5" - ChucklehuckWoodsAfterChucklerootBlock6 = "Chucklehuck Woods After Chuckleroot Block 6" + ChucklehuckWoodsPastChucklerootBlock1 = "Chucklehuck Woods Past Chuckleroot Block 1" + ChucklehuckWoodsPastChucklerootBlock2 = "Chucklehuck Woods Past Chuckleroot Block 2" + ChucklehuckWoodsPastChucklerootBlock3 = "Chucklehuck Woods Past Chuckleroot Block 3" + ChucklehuckWoodsPastChucklerootBlock4 = "Chucklehuck Woods Past Chuckleroot Block 4" + ChucklehuckWoodsPastChucklerootBlock5 = "Chucklehuck Woods Past Chuckleroot Block 5" + ChucklehuckWoodsPastChucklerootBlock6 = "Chucklehuck Woods Past Chuckleroot Block 6" WinkleAreaBeanstarRoomBlock = "Winkle Area Beanstar Room Block" WinkleAreaDigspot = "Winkle Area Digspot" WinkleAreaOutsideColosseumBlock = "Winkle Area Outside Colosseum Block" @@ -232,21 +232,21 @@ class LocationName: WoohooHooniversityPastCacklettaRoom2Digspot = "Woohoo Hooniversity Past Cackletta Room 2 Digspot" AirportEntranceDigspot = "Airport Entrance Digspot" AirportLobbyDigspot = "Airport Lobby Digspot" - AirportLeftsideDigspot1 = "Airport Leftside Digspot 1" - AirportLeftsideDigspot2 = "Airport Leftside Digspot 2" - AirportLeftsideDigspot3 = "Airport Leftside Digspot 3" - AirportLeftsideDigspot4 = "Airport Leftside Digspot 4" - AirportLeftsideDigspot5 = "Airport Leftside Digspot 5" + AirportWestsideDigspot1 = "Airport Westside Digspot 1" + AirportWestsideDigspot2 = "Airport Westside Digspot 2" + AirportWestsideDigspot3 = "Airport Westside Digspot 3" + AirportWestsideDigspot4 = "Airport Westside Digspot 4" + AirportWestsideDigspot5 = "Airport Westside Digspot 5" AirportCenterDigspot1 = "Airport Center Digspot 1" AirportCenterDigspot2 = "Airport Center Digspot 2" AirportCenterDigspot3 = "Airport Center Digspot 3" AirportCenterDigspot4 = "Airport Center Digspot 4" AirportCenterDigspot5 = "Airport Center Digspot 5" - AirportRightsideDigspot1 = "Airport Rightside Digspot 1" - AirportRightsideDigspot2 = "Airport Rightside Digspot 2" - AirportRightsideDigspot3 = "Airport Rightside Digspot 3" - AirportRightsideDigspot4 = "Airport Rightside Digspot 4" - AirportRightsideDigspot5 = "Airport Rightside Digspot 5" + AirportEastsideDigspot1 = "Airport Eastside Digspot 1" + AirportEastsideDigspot2 = "Airport Eastside Digspot 2" + AirportEastsideDigspot3 = "Airport Eastside Digspot 3" + AirportEastsideDigspot4 = "Airport Eastside Digspot 4" + AirportEastsideDigspot5 = "Airport Eastside Digspot 5" GwarharLagoonPipeRoomDigspot = "Gwarhar Lagoon Pipe Room Digspot" GwarharLagoonMassageParlorEntranceDigspot = "Gwarhar Lagoon Massage Parlor Entrance Digspot" GwarharLagoonPastHermieDigspot = "Gwarhar Lagoon Past Hermie Digspot" @@ -276,10 +276,10 @@ class LocationName: WoohooHooniversityBasementRoom4Block = "Woohoo Hooniversity Basement Room 4 Block" WoohooHooniversityPoppleRoomDigspot1 = "Woohoo Hooniversity Popple Room Digspot 1" WoohooHooniversityPoppleRoomDigspot2 = "Woohoo Hooniversity Popple Room Digspot 2" - TeeheeValleyBeforePoppleDigspot1 = "Teehee Valley Before Popple Digspot 1" - TeeheeValleyBeforePoppleDigspot2 = "Teehee Valley Before Popple Digspot 2" - TeeheeValleyBeforePoppleDigspot3 = "Teehee Valley Before Popple Digspot 3" - TeeheeValleyBeforePoppleDigspot4 = "Teehee Valley Before Popple Digspot 4" + TeeheeValleyBeforeBirdoDigspot1 = "Teehee Valley Before Birdo Digspot 1" + TeeheeValleyBeforeBirdoDigspot2 = "Teehee Valley Before Birdo Digspot 2" + TeeheeValleyBeforeBirdoDigspot3 = "Teehee Valley Before Birdo Digspot 3" + TeeheeValleyBeforeBirdoDigspot4 = "Teehee Valley Before Birdo Digspot 4" TeeheeValleyRoom1Digspot1 = "Teehee Valley Room 1 Digspot 1" TeeheeValleyRoom1Digspot2 = "Teehee Valley Room 1 Digspot 2" TeeheeValleyRoom1Digspot3 = "Teehee Valley Room 1 Digspot 3" @@ -296,9 +296,9 @@ class LocationName: TeeheeValleyPastUltraHammersDigspot2 = "Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)" TeeheeValleyPastUltraHammersDigspot3 = "Teehee Valley Past Ultra Hammer Rock Digspot 3" TeeheeValleyEntranceToHoohooMountainDigspot = "Teehee Valley Entrance To Hoohoo Mountain Digspot" - TeeheeValleySoloLuigiMazeRoom2Digspot1 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 1" - TeeheeValleySoloLuigiMazeRoom2Digspot2 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 2" - TeeheeValleySoloLuigiMazeRoom1Block = "Teehee Valley Solo Luigi Maze Room 1 Block" + TeeheeValleyUpperMazeRoom2Digspot1 = "Teehee Valley Upper Maze Room 2 Digspot 1" + TeeheeValleyUpperMazeRoom2Digspot2 = "Teehee Valley Upper Maze Room 2 Digspot 2" + TeeheeValleyUpperMazeRoom1Block = "Teehee Valley Upper Maze Room 1 Block" TeeheeValleyBeforeTrunkleDigspot = "Teehee Valley Before Trunkle Digspot" TeeheeValleyTrunkleRoomDigspot = "Teehee Valley Trunkle Room Digspot" SSChuckolaStorageRoomBlock1 = "S.S. Chuckola Storage Room Block 1" @@ -314,10 +314,10 @@ class LocationName: JokesEndFurnaceRoom1Block1 = "Joke's End Furnace Room 1 Block 1" JokesEndFurnaceRoom1Block2 = "Joke's End Furnace Room 1 Block 2" JokesEndFurnaceRoom1Block3 = "Joke's End Furnace Room 1 Block 3" - JokesEndNortheastOfBoilerRoom1Block = "Joke's End Northeast Of Boiler Room 1 Block" - JokesEndNortheastOfBoilerRoom3Digspot = "Joke's End Northeast Of Boiler Room 3 Digspot" - JokesEndNortheastOfBoilerRoom2Block1 = "Joke's End Northeast Of Boiler Room 2 Block" - JokesEndNortheastOfBoilerRoom2Block2 = "Joke's End Northeast Of Boiler Room 2 Digspot" + JokesEndNortheastOfBoilerRoom1Block = "Joke's End Northeast of Boiler Room 1 Block" + JokesEndNortheastOfBoilerRoom3Digspot = "Joke's End Northeast of Boiler Room 3 Digspot" + JokesEndNortheastOfBoilerRoom2Block1 = "Joke's End Northeast of Boiler Room 2 Block" + JokesEndNortheastOfBoilerRoom2Digspot = "Joke's End Northeast of Boiler Room 2 Digspot" JokesEndSecondFloorWestRoomBlock1 = "Joke's End Second Floor West Room Block 1" JokesEndSecondFloorWestRoomBlock2 = "Joke's End Second Floor West Room Block 2" JokesEndSecondFloorWestRoomBlock3 = "Joke's End Second Floor West Room Block 3" @@ -505,7 +505,7 @@ class LocationName: BowsersCastleIggyMortonHallwayBlock1 = "Bowser's Castle Iggy & Morton Hallway Block 1" BowsersCastleIggyMortonHallwayBlock2 = "Bowser's Castle Iggy & Morton Hallway Block 2" BowsersCastleIggyMortonHallwayDigspot = "Bowser's Castle Iggy & Morton Hallway Digspot" - BowsersCastleAfterMortonBlock = "Bowser's Castle After Morton Block" + BowsersCastlePastMortonBlock = "Bowser's Castle Past Morton Block" BowsersCastleLudwigRoyHallwayBlock1 = "Bowser's Castle Ludwig & Roy Hallway Block 1" BowsersCastleLudwigRoyHallwayBlock2 = "Bowser's Castle Ludwig & Roy Hallway Block 2" BowsersCastleRoyCorridorBlock1 = "Bowser's Castle Roy Corridor Block 1" @@ -546,7 +546,7 @@ class LocationName: ChucklehuckWoodsCaveRoom3CoinBlock = "Chucklehuck Woods Cave Room 3 Coin Block" ChucklehuckWoodsPipe5RoomCoinBlock = "Chucklehuck Woods Pipe 5 Room Coin Block" ChucklehuckWoodsRoom7CoinBlock = "Chucklehuck Woods Room 7 Coin Block" - ChucklehuckWoodsAfterChucklerootCoinBlock = "Chucklehuck Woods After Chuckleroot Coin Block" + ChucklehuckWoodsPastChucklerootCoinBlock = "Chucklehuck Woods Past Chuckleroot Coin Block" ChucklehuckWoodsKoopaRoomCoinBlock = "Chucklehuck Woods Koopa Room Coin Block" ChucklehuckWoodsWinkleAreaCaveCoinBlock = "Chucklehuck Woods Winkle Area Cave Coin Block" SewersPrisonRoomCoinBlock = "Sewers Prison Room Coin Block" diff --git a/worlds/mlss/Options.py b/worlds/mlss/Options.py index 14c1ef3a7d..73e8ebd401 100644 --- a/worlds/mlss/Options.py +++ b/worlds/mlss/Options.py @@ -1,4 +1,4 @@ -from Options import Choice, Toggle, StartInventoryPool, PerGameCommonOptions, Range +from Options import Choice, Toggle, StartInventoryPool, PerGameCommonOptions, Range, Removed from dataclasses import dataclass @@ -282,7 +282,8 @@ class MLSSOptions(PerGameCommonOptions): extra_pipes: ExtraPipes skip_minecart: SkipMinecart disable_surf: DisableSurf - harhalls_pants: HarhallsPants + disable_harhalls_pants: HarhallsPants + harhalls_pants: Removed block_visibility: HiddenVisible chuckle_beans: ChuckleBeans music_options: MusicOptions diff --git a/worlds/mlss/Regions.py b/worlds/mlss/Regions.py index 992e99e2c7..7dd5e94511 100644 --- a/worlds/mlss/Regions.py +++ b/worlds/mlss/Regions.py @@ -33,6 +33,7 @@ from .Locations import ( postJokes, baseUltraRocks, coins, + cacklettas_soul, ) from . import StateLogic @@ -40,44 +41,45 @@ if typing.TYPE_CHECKING: from . import MLSSWorld -def create_regions(world: "MLSSWorld", excluded: typing.List[str]): +def create_regions(world: "MLSSWorld"): menu_region = Region("Menu", world.player, world.multiworld) world.multiworld.regions.append(menu_region) - create_region(world, "Main Area", mainArea, excluded) - create_region(world, "Chucklehuck Woods", chucklehuck, excluded) - create_region(world, "Beanbean Castle Town", castleTown, excluded) - create_region(world, "Shop Starting Flag", startingFlag, excluded) - create_region(world, "Shop Chuckolator Flag", chuckolatorFlag, excluded) - create_region(world, "Shop Mom Piranha Flag", piranhaFlag, excluded) - create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag, excluded) - create_region(world, "Shop Beanstar Complete Flag", beanstarFlag, excluded) - create_region(world, "Shop Birdo Flag", birdoFlag, excluded) - create_region(world, "Surfable", surfable, excluded) - create_region(world, "Hooniversity", hooniversity, excluded) - create_region(world, "GwarharEntrance", gwarharEntrance, excluded) - create_region(world, "GwarharMain", gwarharMain, excluded) - create_region(world, "TeeheeValley", teeheeValley, excluded) - create_region(world, "Winkle", winkle, excluded) - create_region(world, "Sewers", sewers, excluded) - create_region(world, "Airport", airport, excluded) - create_region(world, "JokesEntrance", jokesEntrance, excluded) - create_region(world, "JokesMain", jokesMain, excluded) - create_region(world, "PostJokes", postJokes, excluded) - create_region(world, "Theater", theater, excluded) - create_region(world, "Fungitown", fungitown, excluded) - create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar, excluded) - create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo, excluded) - create_region(world, "BooStatue", booStatue, excluded) - create_region(world, "Oasis", oasis, excluded) - create_region(world, "BaseUltraRocks", baseUltraRocks, excluded) + create_region(world, "Main Area", mainArea) + create_region(world, "Chucklehuck Woods", chucklehuck) + create_region(world, "Beanbean Castle Town", castleTown) + create_region(world, "Shop Starting Flag", startingFlag) + create_region(world, "Shop Chuckolator Flag", chuckolatorFlag) + create_region(world, "Shop Mom Piranha Flag", piranhaFlag) + create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag) + create_region(world, "Shop Beanstar Complete Flag", beanstarFlag) + create_region(world, "Shop Birdo Flag", birdoFlag) + create_region(world, "Surfable", surfable) + create_region(world, "Hooniversity", hooniversity) + create_region(world, "GwarharEntrance", gwarharEntrance) + create_region(world, "GwarharMain", gwarharMain) + create_region(world, "TeeheeValley", teeheeValley) + create_region(world, "Winkle", winkle) + create_region(world, "Sewers", sewers) + create_region(world, "Airport", airport) + create_region(world, "JokesEntrance", jokesEntrance) + create_region(world, "JokesMain", jokesMain) + create_region(world, "PostJokes", postJokes) + create_region(world, "Theater", theater) + create_region(world, "Fungitown", fungitown) + create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar) + create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo) + create_region(world, "BooStatue", booStatue) + create_region(world, "Oasis", oasis) + create_region(world, "BaseUltraRocks", baseUltraRocks) + create_region(world, "Cackletta's Soul", cacklettas_soul) if world.options.coins: - create_region(world, "Coins", coins, excluded) + create_region(world, "Coins", coins) if not world.options.castle_skip: - create_region(world, "Bowser's Castle", bowsers, excluded) - create_region(world, "Bowser's Castle Mini", bowsersMini, excluded) + create_region(world, "Bowser's Castle", bowsers) + create_region(world, "Bowser's Castle Mini", bowsersMini) def connect_regions(world: "MLSSWorld"): @@ -221,6 +223,9 @@ def connect_regions(world: "MLSSWorld"): "Bowser's Castle Mini", lambda state: StateLogic.canMini(state, world.player) and StateLogic.thunder(state, world.player), ) + connect(world, names, "Bowser's Castle Mini", "Cackletta's Soul") + else: + connect(world, names, "PostJokes", "Cackletta's Soul") connect(world, names, "Chucklehuck Woods", "Winkle", lambda state: StateLogic.canDash(state, world.player)) connect( world, @@ -282,11 +287,11 @@ def connect_regions(world: "MLSSWorld"): ) -def create_region(world: "MLSSWorld", name, locations, excluded): +def create_region(world: "MLSSWorld", name, locations): ret = Region(name, world.player, world.multiworld) for location in locations: loc = MLSSLocation(world.player, location.name, location.id, ret) - if location.name in excluded: + if location.name in world.disabled_locations: continue ret.locations.append(loc) world.multiworld.regions.append(ret) diff --git a/worlds/mlss/Rom.py b/worlds/mlss/Rom.py index 7cbbe88751..03eac040ef 100644 --- a/worlds/mlss/Rom.py +++ b/worlds/mlss/Rom.py @@ -8,7 +8,7 @@ from BaseClasses import Item, Location from settings import get_settings from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension from .Items import item_table -from .Locations import shop, badge, pants, location_table, hidden, all_locations +from .Locations import shop, badge, pants, location_table, all_locations if TYPE_CHECKING: from . import MLSSWorld @@ -88,7 +88,7 @@ class MLSSPatchExtension(APPatchExtension): return rom stream = io.BytesIO(rom) - for location in all_locations: + for location in [location for location in all_locations if location.itemType == 0]: stream.seek(location.id - 6) b = stream.read(1) if b[0] == 0x10 and options["block_visibility"] == 1: @@ -133,7 +133,7 @@ class MLSSPatchExtension(APPatchExtension): stream = io.BytesIO(rom) random.seed(options["seed"] + options["player"]) - if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2) and options["randomize_enemies"] == 0: + if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2 and options["randomize_enemies"] == 0): raw = [] for pos in bosses: stream.seek(pos + 1) @@ -164,6 +164,7 @@ class MLSSPatchExtension(APPatchExtension): enemies_raw = [] groups = [] + boss_groups = [] if options["randomize_enemies"] == 0: return stream.getvalue() @@ -171,7 +172,7 @@ class MLSSPatchExtension(APPatchExtension): if options["randomize_bosses"] == 2: for pos in bosses: stream.seek(pos + 1) - groups += [stream.read(0x1F)] + boss_groups += [stream.read(0x1F)] for pos in enemies: stream.seek(pos + 8) @@ -221,12 +222,19 @@ class MLSSPatchExtension(APPatchExtension): groups += [raw] chomp = False - random.shuffle(groups) arr = enemies if options["randomize_bosses"] == 2: arr += bosses + groups += boss_groups + + random.shuffle(groups) for pos in arr: + if arr[-1] in boss_groups: + stream.seek(pos) + temp = stream.read(1) + stream.seek(pos) + stream.write(bytes([temp[0] | 0x8])) stream.seek(pos + 1) stream.write(groups.pop()) @@ -320,20 +328,9 @@ def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None: patch.write_token(APTokenTypes.WRITE, address + 3, bytes([world.random.randint(0x0, 0x26)])) for location_name in location_table.keys(): - if ( - (world.options.skip_minecart and "Minecart" in location_name and "After" not in location_name) - or (world.options.castle_skip and "Bowser" in location_name) - or (world.options.disable_surf and "Surf Minigame" in location_name) - or (world.options.harhalls_pants and "Harhall's" in location_name) - ): + if location_name in world.disabled_locations: continue - if (world.options.chuckle_beans == 0 and "Digspot" in location_name) or ( - world.options.chuckle_beans == 1 and location_table[location_name] in hidden - ): - continue - if not world.options.coins and "Coin" in location_name: - continue - location = world.multiworld.get_location(location_name, world.player) + location = world.get_location(location_name) item = location.item address = [address for address in all_locations if address.name == location.name] item_inject(world, patch, location.address, address[0].itemType, item) diff --git a/worlds/mlss/Rules.py b/worlds/mlss/Rules.py index 13627eafc4..b0b5a36465 100644 --- a/worlds/mlss/Rules.py +++ b/worlds/mlss/Rules.py @@ -13,7 +13,7 @@ def set_rules(world: "MLSSWorld", excluded): for location in all_locations: if "Digspot" in location.name: if (world.options.skip_minecart and "Minecart" in location.name) or ( - world.options.castle_skip and "Bowser" in location.name + world.options.castle_skip and "Bowser" in location.name ): continue if world.options.chuckle_beans == 0 or world.options.chuckle_beans == 1 and location.id in hidden: @@ -218,9 +218,9 @@ def set_rules(world: "MLSSWorld", excluded): add_rule( world.get_location(LocationName.BeanbeanOutskirtsUltraHammerUpgrade), lambda state: StateLogic.thunder(state, world.player) - and StateLogic.pieces(state, world.player) - and StateLogic.castleTown(state, world.player) - and StateLogic.rose(state, world.player), + and StateLogic.pieces(state, world.player) + and StateLogic.castleTown(state, world.player) + and StateLogic.rose(state, world.player), ) add_rule( world.get_location(LocationName.BeanbeanOutskirtsSoloLuigiCaveMole), @@ -235,27 +235,27 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock1), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock1), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock2), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock2), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock3), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock3), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock4), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock4), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock5), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock5), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock6), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock6), lambda state: StateLogic.fruits(state, world.player), ) add_rule( @@ -350,10 +350,6 @@ def set_rules(world: "MLSSWorld", excluded): world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock2), lambda state: StateLogic.ultra(state, world.player), ) - add_rule( - world.get_location(LocationName.TeeheeValleySoloLuigiMazeRoom1Block), - lambda state: StateLogic.ultra(state, world.player), - ) add_rule( world.get_location(LocationName.OhoOasisFirebrand), lambda state: StateLogic.canMini(state, world.player), @@ -462,6 +458,143 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.canCrash(state, world.player), ) + if world.options.randomize_bosses.value != 0: + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainSummitDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + if world.options.chuckle_beans == 2: + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooVillageHammers), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPeasleysRose), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock3), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomBlock), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + + if not world.options.difficult_logic: + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Digspot), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom3Digspot), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom1Block), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Block1), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block1), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block2), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block3), + lambda state: StateLogic.canCrash(state, world.player), + ) + if world.options.coins: add_rule( world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock1), @@ -516,7 +649,7 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootCoinBlock), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootCoinBlock), lambda state: StateLogic.brooch(state, world.player) and StateLogic.fruits(state, world.player), ) add_rule( @@ -546,23 +679,23 @@ def set_rules(world: "MLSSWorld", excluded): add_rule( world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2CoinBlock), lambda state: StateLogic.canDash(state, world.player) - and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)), + and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)), ) add_rule( world.get_location(LocationName.JokesEndSecondFloorWestRoomCoinBlock), lambda state: StateLogic.ultra(state, world.player) - and StateLogic.fire(state, world.player) - and ( - StateLogic.membership(state, world.player) - or (StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player)) - ), + and StateLogic.fire(state, world.player) + and (StateLogic.membership(state, world.player) + or (StateLogic.canDig(state, world.player) + and StateLogic.canMini(state, world.player))), ) add_rule( world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock), lambda state: StateLogic.ultra(state, world.player) - and StateLogic.fire(state, world.player) - and StateLogic.canDig(state, world.player) - and (StateLogic.membership(state, world.player) or StateLogic.canMini(state, world.player)), + and StateLogic.fire(state, world.player) + and StateLogic.canDig(state, world.player) + and (StateLogic.membership(state, world.player) + or StateLogic.canMini(state, world.player)), ) if not world.options.difficult_logic: add_rule( diff --git a/worlds/mlss/__init__.py b/worlds/mlss/__init__.py index f44343c230..bb7ed05154 100644 --- a/worlds/mlss/__init__.py +++ b/worlds/mlss/__init__.py @@ -4,7 +4,7 @@ import typing import settings from BaseClasses import Tutorial, ItemClassification from worlds.AutoWorld import WebWorld, World -from typing import List, Dict, Any +from typing import Set, Dict, Any from .Locations import all_locations, location_table, bowsers, bowsersMini, hidden, coins from .Options import MLSSOptions from .Items import MLSSItem, itemList, item_frequencies, item_table @@ -55,29 +55,29 @@ class MLSSWorld(World): settings: typing.ClassVar[MLSSSettings] item_name_to_id = {name: data.code for name, data in item_table.items()} location_name_to_id = {loc_data.name: loc_data.id for loc_data in all_locations} - required_client_version = (0, 4, 5) + required_client_version = (0, 5, 0) - disabled_locations: List[str] + disabled_locations: Set[str] def generate_early(self) -> None: - self.disabled_locations = [] - if self.options.chuckle_beans == 0: - self.disabled_locations += [location.name for location in all_locations if "Digspot" in location.name] - if self.options.castle_skip: - self.disabled_locations += [location.name for location in all_locations if "Bowser" in location.name] - if self.options.chuckle_beans == 1: - self.disabled_locations = [location.name for location in all_locations if location.id in hidden] + self.disabled_locations = set() if self.options.skip_minecart: - self.disabled_locations += [LocationName.HoohooMountainBaseMinecartCaveDigspot] + self.disabled_locations.update([LocationName.HoohooMountainBaseMinecartCaveDigspot]) if self.options.disable_surf: - self.disabled_locations += [LocationName.SurfMinigame] - if self.options.harhalls_pants: - self.disabled_locations += [LocationName.HarhallsPants] + self.disabled_locations.update([LocationName.SurfMinigame]) + if self.options.disable_harhalls_pants: + self.disabled_locations.update([LocationName.HarhallsPants]) + if self.options.chuckle_beans == 0: + self.disabled_locations.update([location.name for location in all_locations if "Digspot" in location.name]) + if self.options.chuckle_beans == 1: + self.disabled_locations.update([location.name for location in all_locations if location.id in hidden]) + if self.options.castle_skip: + self.disabled_locations.update([location.name for location in bowsers + bowsersMini]) if not self.options.coins: - self.disabled_locations += [location.name for location in all_locations if location in coins] + self.disabled_locations.update([location.name for location in coins]) def create_regions(self) -> None: - create_regions(self, self.disabled_locations) + create_regions(self) connect_regions(self) item = self.create_item("Mushroom") @@ -90,13 +90,15 @@ class MLSSWorld(World): self.get_location(LocationName.PantsShopStartingFlag1).place_locked_item(item) item = self.create_item("Chuckle Bean") self.get_location(LocationName.PantsShopStartingFlag2).place_locked_item(item) + item = MLSSItem("Victory", ItemClassification.progression, None, self.player) + self.get_location("Cackletta's Soul").place_locked_item(item) def fill_slot_data(self) -> Dict[str, Any]: return { "CastleSkip": self.options.castle_skip.value, "SkipMinecart": self.options.skip_minecart.value, "DisableSurf": self.options.disable_surf.value, - "HarhallsPants": self.options.harhalls_pants.value, + "HarhallsPants": self.options.disable_harhalls_pants.value, "ChuckleBeans": self.options.chuckle_beans.value, "DifficultLogic": self.options.difficult_logic.value, "Coins": self.options.coins.value, @@ -111,7 +113,7 @@ class MLSSWorld(World): freq = item_frequencies.get(item.itemName, 1) if item in precollected: freq = max(freq - precollected.count(item), 0) - if self.options.harhalls_pants and "Harhall's" in item.itemName: + if self.options.disable_harhalls_pants and "Harhall's" in item.itemName: continue required_items += [item.itemName for _ in range(freq)] @@ -135,21 +137,7 @@ class MLSSWorld(World): filler_items += [item.itemName for _ in range(freq)] # And finally take as many fillers as we need to have the same amount of items and locations. - remaining = len(all_locations) - len(required_items) - 5 - if self.options.castle_skip: - remaining -= len(bowsers) + len(bowsersMini) - (5 if self.options.chuckle_beans == 0 else 0) - if self.options.skip_minecart and self.options.chuckle_beans == 2: - remaining -= 1 - if self.options.disable_surf: - remaining -= 1 - if self.options.harhalls_pants: - remaining -= 1 - if self.options.chuckle_beans == 0: - remaining -= 192 - if self.options.chuckle_beans == 1: - remaining -= 59 - if not self.options.coins: - remaining -= len(coins) + remaining = len(all_locations) - len(required_items) - len(self.disabled_locations) - 5 self.multiworld.itempool += [ self.create_item(filler_item_name) for filler_item_name in self.random.sample(filler_items, remaining) @@ -157,21 +145,14 @@ class MLSSWorld(World): def set_rules(self) -> None: set_rules(self, self.disabled_locations) - if self.options.castle_skip: - self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( - "PostJokes", "Region", self.player - ) - else: - self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( - "Bowser's Castle Mini", "Region", self.player - ) + self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) def create_item(self, name: str) -> MLSSItem: item = item_table[name] return MLSSItem(item.itemName, item.classification, item.code, self.player) def get_filler_item_name(self) -> str: - return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))) + return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))).itemName def generate_output(self, output_directory: str) -> None: patch = MLSSProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player]) diff --git a/worlds/mlss/data/basepatch.bsdiff b/worlds/mlss/data/basepatch.bsdiff index 8f9324995e..7ed6c38ea9 100644 Binary files a/worlds/mlss/data/basepatch.bsdiff and b/worlds/mlss/data/basepatch.bsdiff differ diff --git a/worlds/mm2/__init__.py b/worlds/mm2/__init__.py index 07e1823f93..4a43ee8df0 100644 --- a/worlds/mm2/__init__.py +++ b/worlds/mm2/__init__.py @@ -96,13 +96,13 @@ class MM2World(World): location_name_groups = location_groups web = MM2WebWorld() rom_name: bytearray - world_version: Tuple[int, int, int] = (0, 3, 1) + world_version: Tuple[int, int, int] = (0, 3, 2) wily_5_weapons: Dict[int, List[int]] - def __init__(self, world: MultiWorld, player: int): + def __init__(self, multiworld: MultiWorld, player: int): self.rom_name = bytearray() self.rom_name_available_event = threading.Event() - super().__init__(world, player) + super().__init__(multiworld, player) self.weapon_damage = deepcopy(weapon_damage) self.wily_5_weapons = {} diff --git a/worlds/mm2/rules.py b/worlds/mm2/rules.py index c30688f2ad..7e2ce1f3c7 100644 --- a/worlds/mm2/rules.py +++ b/worlds/mm2/rules.py @@ -37,7 +37,7 @@ weapons_to_name: Dict[int, str] = { minimum_weakness_requirement: Dict[int, int] = { 0: 1, # Mega Buster is free 1: 14, # 2 shots of Atomic Fire - 2: 1, # 14 shots of Air Shooter, although you likely hit more than one shot + 2: 2, # 14 shots of Air Shooter 3: 4, # 9 uses of Leaf Shield, 3 ends up 1 damage off 4: 1, # 56 uses of Bubble Lead 5: 1, # 224 uses of Quick Boomerang @@ -133,28 +133,6 @@ def set_rules(world: "MM2World") -> None: # Wily Machine needs all three weaknesses present, so allow elif 4 > world.weapon_damage[weapon][i] > 0: world.weapon_damage[weapon][i] = 0 - # handle special cases - for boss in range(14): - for weapon in (1, 3, 6, 8): - if (0 < world.weapon_damage[weapon][boss] < minimum_weakness_requirement[weapon] and - not any(world.weapon_damage[i][boss] > 0 for i in range(1, 8) if i != weapon)): - # Weapon does not have enough possible ammo to kill the boss, raise the damage - if boss == 9: - if weapon != 3: - # Atomic Fire and Crash Bomber cannot be Picopico-kun's only weakness - world.weapon_damage[weapon][boss] = 0 - weakness = world.random.choice((2, 3, 4, 5, 7, 8)) - world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] - elif boss == 11: - if weapon == 1: - # Atomic Fire cannot be Boobeam Trap's only weakness - world.weapon_damage[weapon][boss] = 0 - weakness = world.random.choice((2, 3, 4, 5, 6, 7, 8)) - world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] - else: - world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon] - starting = world.options.starting_robot_master.value - world.weapon_damage[0][starting] = 1 for p_boss in world.options.plando_weakness: for p_weapon in world.options.plando_weakness[p_boss]: @@ -168,6 +146,28 @@ def set_rules(world: "MM2World") -> None: world.weapon_damage[weapons_to_id[p_weapon]][bosses[p_boss]] \ = world.options.plando_weakness[p_boss][p_weapon] + # handle special cases + for boss in range(14): + for weapon in (1, 2, 3, 6, 8): + if (0 < world.weapon_damage[weapon][boss] < minimum_weakness_requirement[weapon] and + not any(world.weapon_damage[i][boss] >= minimum_weakness_requirement[weapon] + for i in range(9) if i != weapon)): + # Weapon does not have enough possible ammo to kill the boss, raise the damage + if boss == 9: + if weapon in (1, 6): + # Atomic Fire and Crash Bomber cannot be Picopico-kun's only weakness + world.weapon_damage[weapon][boss] = 0 + weakness = world.random.choice((2, 3, 4, 5, 7, 8)) + world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] + elif boss == 11: + if weapon == 1: + # Atomic Fire cannot be Boobeam Trap's only weakness + world.weapon_damage[weapon][boss] = 0 + weakness = world.random.choice((2, 3, 4, 5, 6, 7, 8)) + world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] + else: + world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon] + if world.weapon_damage[0][world.options.starting_robot_master.value] < 1: world.weapon_damage[0][world.options.starting_robot_master.value] = weapon_damage[0][world.options.starting_robot_master.value] @@ -209,11 +209,11 @@ def set_rules(world: "MM2World") -> None: continue highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys())) uses = weapon_energy[wp] // weapon_costs[wp] - used_weapons[boss].add(wp) if int(uses * boss_damage[wp]) > boss_health[boss]: used = ceil(boss_health[boss] / boss_damage[wp]) weapon_energy[wp] -= weapon_costs[wp] * used boss_health[boss] = 0 + used_weapons[boss].add(wp) elif highest <= 0: # we are out of weapons that can actually damage the boss # so find the weapon that has the most uses, and apply that as an additional weakness @@ -221,18 +221,21 @@ def set_rules(world: "MM2World") -> None: # Quick Boomerang and no other, it would only be 28 off from defeating all 9, which Metal Blade should # be able to cover wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon]) for weapon in weapon_weight - if weapon != 0) + if weapon != 0 and (weapon != 8 or boss != 12)) + # Wily Machine cannot under any circumstances take damage from Time Stopper, prevent this world.weapon_damage[wp][boss] = minimum_weakness_requirement[wp] used = min(int(weapon_energy[wp] // weapon_costs[wp]), - ceil(boss_health[boss] // minimum_weakness_requirement[wp])) + ceil(boss_health[boss] / minimum_weakness_requirement[wp])) weapon_energy[wp] -= weapon_costs[wp] * used boss_health[boss] -= int(used * minimum_weakness_requirement[wp]) weapon_weight.pop(wp) + used_weapons[boss].add(wp) else: # drain the weapon and continue boss_health[boss] -= int(uses * boss_damage[wp]) weapon_energy[wp] -= weapon_costs[wp] * uses weapon_weight.pop(wp) + used_weapons[boss].add(wp) world.wily_5_weapons = {boss: sorted(used_weapons[boss]) for boss in used_weapons} diff --git a/worlds/mm2/text.py b/worlds/mm2/text.py index 32d665bf6c..7dda12ac03 100644 --- a/worlds/mm2/text.py +++ b/worlds/mm2/text.py @@ -1,7 +1,7 @@ from typing import DefaultDict from collections import defaultdict -MM2_WEAPON_ENCODING: DefaultDict[str, int] = defaultdict(lambda x: 0x6F, { +MM2_WEAPON_ENCODING: DefaultDict[str, int] = defaultdict(lambda: 0x6F, { ' ': 0x40, 'A': 0x41, 'B': 0x42, diff --git a/worlds/mmbn3/Items.py b/worlds/mmbn3/Items.py index 2e249ce79e..30ec311ecb 100644 --- a/worlds/mmbn3/Items.py +++ b/worlds/mmbn3/Items.py @@ -171,7 +171,7 @@ chipList: typing.List[ItemData] = [ ItemData(0xB31063, ItemName.SandStage_C, ItemClassification.filler, ItemType.Chip, 182, chip_code('C')), ItemData(0xB31064, ItemName.SideGun_S, ItemClassification.filler, ItemType.Chip, 12, chip_code('S')), ItemData(0xB31065, ItemName.Slasher_B, ItemClassification.useful, ItemType.Chip, 43, chip_code('B')), - ItemData(0xB31066, ItemName.SloGuage_star, ItemClassification.filler, ItemType.Chip, 157, chip_code('*')), + ItemData(0xB31066, ItemName.SloGauge_star, ItemClassification.filler, ItemType.Chip, 157, chip_code('*')), ItemData(0xB31067, ItemName.Snake_D, ItemClassification.useful, ItemType.Chip, 131, chip_code('D')), ItemData(0xB31068, ItemName.Snctuary_C, ItemClassification.useful, ItemType.Chip, 184, chip_code('C')), ItemData(0xB31069, ItemName.Spreader_star, ItemClassification.useful, ItemType.Chip, 13, chip_code('*')), diff --git a/worlds/mmbn3/Names/ItemName.py b/worlds/mmbn3/Names/ItemName.py index 441bdc591c..677eff22b3 100644 --- a/worlds/mmbn3/Names/ItemName.py +++ b/worlds/mmbn3/Names/ItemName.py @@ -72,7 +72,7 @@ class ItemName(): SandStage_C = "SandStage C" SideGun_S = "SideGun S" Slasher_B = "Slasher B" - SloGuage_star = "SloGuage *" + SloGauge_star = "SloGauge *" Snake_D = "Snake D" Snctuary_C = "Snctuary C" Spreader_star = "Spreader *" @@ -235,4 +235,4 @@ class ItemName(): RegUP3 = "RegUP3" SubMem = "SubMem" - Victory = "Victory" \ No newline at end of file + Victory = "Victory" diff --git a/worlds/mmbn3/__init__.py b/worlds/mmbn3/__init__.py index 97725e728b..6d28b101c3 100644 --- a/worlds/mmbn3/__init__.py +++ b/worlds/mmbn3/__init__.py @@ -97,6 +97,28 @@ class MMBN3World(World): add_item_rule(loc, lambda item: not item.advancement) region.locations.append(loc) self.multiworld.regions.append(region) + + # Regions which contribute to explore score when accessible. + explore_score_region_names = ( + RegionName.WWW_Island, + RegionName.SciLab_Overworld, + RegionName.SciLab_Cyberworld, + RegionName.Yoka_Overworld, + RegionName.Yoka_Cyberworld, + RegionName.Beach_Overworld, + RegionName.Beach_Cyberworld, + RegionName.Undernet, + RegionName.Deep_Undernet, + RegionName.Secret_Area, + ) + explore_score_regions = [self.get_region(region_name) for region_name in explore_score_region_names] + + # Entrances which use explore score in their logic need to register all the explore score regions as indirect + # conditions. + def register_explore_score_indirect_conditions(entrance): + for explore_score_region in explore_score_regions: + self.multiworld.register_indirect_condition(explore_score_region, entrance) + for region_info in regions: region = name_to_region[region_info.name] for connection in region_info.connections: @@ -119,6 +141,7 @@ class MMBN3World(World): entrance.access_rule = lambda state: \ state.has(ItemName.CSciPas, self.player) or \ state.can_reach(RegionName.SciLab_Overworld, "Region", self.player) + self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance) if connection == RegionName.Yoka_Cyberworld: entrance.access_rule = lambda state: \ state.has(ItemName.CYokaPas, self.player) or \ @@ -126,16 +149,19 @@ class MMBN3World(World): state.can_reach(RegionName.SciLab_Overworld, "Region", self.player) and state.has(ItemName.Press, self.player) ) + self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance) if connection == RegionName.Beach_Cyberworld: entrance.access_rule = lambda state: state.has(ItemName.CBeacPas, self.player) and\ state.can_reach(RegionName.Yoka_Overworld, "Region", self.player) - + self.multiworld.register_indirect_condition(self.get_region(RegionName.Yoka_Overworld), entrance) if connection == RegionName.Undernet: entrance.access_rule = lambda state: self.explore_score(state) > 8 and\ state.has(ItemName.Press, self.player) + register_explore_score_indirect_conditions(entrance) if connection == RegionName.Secret_Area: entrance.access_rule = lambda state: self.explore_score(state) > 12 and\ state.has(ItemName.Hammer, self.player) + register_explore_score_indirect_conditions(entrance) if connection == RegionName.WWW_Island: entrance.access_rule = lambda state:\ state.has(ItemName.Progressive_Undernet_Rank, self.player, 8) diff --git a/worlds/musedash/MuseDashData.txt b/worlds/musedash/MuseDashData.txt index 1f1a2a011c..d913449ed5 100644 --- a/worlds/musedash/MuseDashData.txt +++ b/worlds/musedash/MuseDashData.txt @@ -31,7 +31,7 @@ Blackest Luxury Car|0-18|Default Music|True|3|6|8| Medicine of Sing|0-19|Default Music|False|3|6|8| irregulyze|0-20|Default Music|True|3|6|8| I don't care about Christmas though|0-47|Default Music|False|4|6|8| -Imaginary World|0-21|Default Music|True|4|6|8| +Imaginary World|0-21|Default Music|True|4|6|8|10 Dysthymia|0-22|Default Music|True|4|7|9| From the New World|0-42|Default Music|False|2|5|7| NISEGAO|0-33|Default Music|True|4|7|9| @@ -266,7 +266,7 @@ Medusa|31-1|Happy Otaku Pack Vol.11|False|4|6|8|10 Final Step!|31-2|Happy Otaku Pack Vol.11|False|5|7|10| MAGENTA POTION|31-3|Happy Otaku Pack Vol.11|False|4|7|9| Cross Ray|31-4|Happy Otaku Pack Vol.11|False|3|6|9| -Square Lake|31-5|Happy Otaku Pack Vol.11|True|6|8|9|11 +Square Lake|31-5|Happy Otaku Pack Vol.11|False|6|8|9|11 Girly Cupid|30-0|Cute Is Everything Vol.6|False|3|6|8| sheep in the light|30-1|Cute Is Everything Vol.6|False|2|5|8| Breaker city|30-2|Cute Is Everything Vol.6|False|4|6|9| @@ -353,7 +353,7 @@ Re End of a Dream|16-1|Give Up TREATMENT Vol.6|False|5|8|11| Etude -Storm-|16-2|Give Up TREATMENT Vol.6|True|6|8|10| Unlimited Katharsis|16-3|Give Up TREATMENT Vol.6|False|4|6|10| Magic Knight Girl|16-4|Give Up TREATMENT Vol.6|False|4|7|9| -Eeliaas|16-5|Give Up TREATMENT Vol.6|True|6|9|11| +Eeliaas|16-5|Give Up TREATMENT Vol.6|False|6|9|11| Magic Spell|15-0|Cute Is Everything Vol.3|True|2|5|7| Colorful Star, Colored Drawing, Travel Poem|15-1|Cute Is Everything Vol.3|False|3|4|6| Satell Knight|15-2|Cute Is Everything Vol.3|False|3|6|8| @@ -396,7 +396,7 @@ Chronomia|9-2|Happy Otaku Pack Vol.4|False|5|7|10| Dandelion's Daydream|9-3|Happy Otaku Pack Vol.4|True|5|7|8| Lorikeet Flat design|9-4|Happy Otaku Pack Vol.4|True|5|7|10| GOODRAGE|9-5|Happy Otaku Pack Vol.4|False|6|9|11| -Altale|8-0|Give Up TREATMENT Vol.3|False|3|5|7| +Altale|8-0|Give Up TREATMENT Vol.3|False|3|5|7|10 Brain Power|8-1|Give Up TREATMENT Vol.3|False|4|7|10| Berry Go!!|8-2|Give Up TREATMENT Vol.3|False|3|6|9| Sweet* Witch* Girl*|8-3|Give Up TREATMENT Vol.3|False|6|8|10|? @@ -579,4 +579,19 @@ The Whole Rest|77-1|Let's Rhythm Jam!|False|5|8|10|11 Hydra|77-2|Let's Rhythm Jam!|False|4|7|11| Pastel Lines|77-3|Let's Rhythm Jam!|False|3|6|9| LINK x LIN#S|77-4|Let's Rhythm Jam!|False|3|6|9| -Arcade ViruZ|77-5|Let's Rhythm Jam!|False|6|8|10| +Arcade ViruZ|77-5|Let's Rhythm Jam!|False|6|8|11| +Eve Avenir|78-0|Endless Pirouette|True|6|8|10| +Silverstring|78-1|Endless Pirouette|True|5|7|10| +Melusia|78-2|Endless Pirouette|False|5|7|10|11 +Devil's Castle|78-3|Endless Pirouette|True|4|7|10| +Abatement|78-4|Endless Pirouette|True|6|8|10|11 +Azalea|78-5|Endless Pirouette|False|4|8|10| +Brightly World|78-6|Endless Pirouette|True|6|8|10| +We'll meet in every world ***|78-7|Endless Pirouette|True|7|9|11| +Collapsar|78-8|Endless Pirouette|True|7|9|10|11 +Parousia|78-9|Endless Pirouette|False|6|8|10| +Gunners in the Rain|79-0|Ensemble Arcanum|False|5|8|10| +Halzion|79-1|Ensemble Arcanum|False|2|5|8| +SHOWTIME!!|79-2|Ensemble Arcanum|False|6|8|10| +Achromic Riddle|79-3|Ensemble Arcanum|False|6|8|10|11 +karanosu|79-4|Ensemble Arcanum|False|3|6|8| diff --git a/worlds/musedash/Options.py b/worlds/musedash/Options.py index 7164aa3e13..e647c18d70 100644 --- a/worlds/musedash/Options.py +++ b/worlds/musedash/Options.py @@ -39,7 +39,7 @@ class AdditionalSongs(Range): - The final song count may be lower due to other settings. """ range_start = 15 - range_end = 534 # Note will probably not reach this high if any other settings are done. + range_end = 600 # Note will probably not reach this high if any other settings are done. default = 40 display_name = "Additional Song Count" diff --git a/worlds/musedash/__init__.py b/worlds/musedash/__init__.py index ab3a4819fc..be2eec2f87 100644 --- a/worlds/musedash/__init__.py +++ b/worlds/musedash/__init__.py @@ -183,7 +183,7 @@ class MuseDashWorld(World): if album: return MuseDashSongItem(name, self.player, album) - song = self.md_collection.song_items.get(name) + song = self.md_collection.song_items[name] return MuseDashSongItem(name, self.player, song) def get_filler_item_name(self) -> str: diff --git a/worlds/noita/items.py b/worlds/noita/items.py index 6b662fbee6..1cb7d96013 100644 --- a/worlds/noita/items.py +++ b/worlds/noita/items.py @@ -100,13 +100,13 @@ item_table: Dict[str, ItemData] = { "Wand (Tier 5)": ItemData(110010, "Wands", ItemClassification.useful, 1), "Wand (Tier 6)": ItemData(110011, "Wands", ItemClassification.useful, 1), "Kantele": ItemData(110012, "Wands", ItemClassification.useful), - "Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression, 1), - "Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression, 1), - "Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression, 1), - "Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression, 1), - "Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression, 1), - "Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression, 1), - "All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression, 1), + "Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression | ItemClassification.useful, 1), "Spatial Awareness Perk": ItemData(110020, "Perks", ItemClassification.progression), "Extra Life Perk": ItemData(110021, "Repeatable Perks", ItemClassification.useful, 1), "Orb": ItemData(110022, "Orbs", ItemClassification.progression_skip_balancing), diff --git a/worlds/oot/Cosmetics.py b/worlds/oot/Cosmetics.py index f40f8a1ebb..4a748c60aa 100644 --- a/worlds/oot/Cosmetics.py +++ b/worlds/oot/Cosmetics.py @@ -1,9 +1,9 @@ from .Utils import data_path, __version__ from .Colors import * import logging -import worlds.oot.Music as music -import worlds.oot.Sounds as sfx -import worlds.oot.IconManip as icon +from . import Music as music +from . import Sounds as sfx +from . import IconManip as icon from .JSONDump import dump_obj, CollapseList, CollapseDict, AlignedDict, SortedDict import json @@ -105,7 +105,7 @@ def patch_tunic_colors(rom, ootworld, symbols): # handle random if tunic_option == 'Random Choice': - tunic_option = random.choice(tunic_color_list) + tunic_option = ootworld.random.choice(tunic_color_list) # handle completely random if tunic_option == 'Completely Random': color = generate_random_color() @@ -156,9 +156,9 @@ def patch_navi_colors(rom, ootworld, symbols): # choose a random choice for the whole group if navi_option_inner == 'Random Choice': - navi_option_inner = random.choice(navi_color_list) + navi_option_inner = ootworld.random.choice(navi_color_list) if navi_option_outer == 'Random Choice': - navi_option_outer = random.choice(navi_color_list) + navi_option_outer = ootworld.random.choice(navi_color_list) if navi_option_outer == 'Match Inner': navi_option_outer = navi_option_inner @@ -233,9 +233,9 @@ def patch_sword_trails(rom, ootworld, symbols): # handle random choice if option_inner == 'Random Choice': - option_inner = random.choice(sword_trail_color_list) + option_inner = ootworld.random.choice(sword_trail_color_list) if option_outer == 'Random Choice': - option_outer = random.choice(sword_trail_color_list) + option_outer = ootworld.random.choice(sword_trail_color_list) if option_outer == 'Match Inner': option_outer = option_inner @@ -326,9 +326,9 @@ def patch_trails(rom, ootworld, trails): # handle random choice if option_inner == 'Random Choice': - option_inner = random.choice(trail_color_list) + option_inner = ootworld.random.choice(trail_color_list) if option_outer == 'Random Choice': - option_outer = random.choice(trail_color_list) + option_outer = ootworld.random.choice(trail_color_list) if option_outer == 'Match Inner': option_outer = option_inner @@ -393,7 +393,7 @@ def patch_gauntlet_colors(rom, ootworld, symbols): # handle random if gauntlet_option == 'Random Choice': - gauntlet_option = random.choice(gauntlet_color_list) + gauntlet_option = ootworld.random.choice(gauntlet_color_list) # handle completely random if gauntlet_option == 'Completely Random': color = generate_random_color() @@ -424,10 +424,10 @@ def patch_shield_frame_colors(rom, ootworld, symbols): # handle random if shield_frame_option == 'Random Choice': - shield_frame_option = random.choice(shield_frame_color_list) + shield_frame_option = ootworld.random.choice(shield_frame_color_list) # handle completely random if shield_frame_option == 'Completely Random': - color = [random.getrandbits(8), random.getrandbits(8), random.getrandbits(8)] + color = [ootworld.random.getrandbits(8), ootworld.random.getrandbits(8), ootworld.random.getrandbits(8)] # grab the color from the list elif shield_frame_option in shield_frame_colors: color = list(shield_frame_colors[shield_frame_option]) @@ -458,7 +458,7 @@ def patch_heart_colors(rom, ootworld, symbols): # handle random if heart_option == 'Random Choice': - heart_option = random.choice(heart_color_list) + heart_option = ootworld.random.choice(heart_color_list) # handle completely random if heart_option == 'Completely Random': color = generate_random_color() @@ -495,7 +495,7 @@ def patch_magic_colors(rom, ootworld, symbols): magic_option = format_cosmetic_option_result(ootworld.__dict__[magic_setting]) if magic_option == 'Random Choice': - magic_option = random.choice(magic_color_list) + magic_option = ootworld.random.choice(magic_color_list) if magic_option == 'Completely Random': color = generate_random_color() @@ -559,7 +559,7 @@ def patch_button_colors(rom, ootworld, symbols): # handle random if button_option == 'Random Choice': - button_option = random.choice(list(button_colors.keys())) + button_option = ootworld.random.choice(list(button_colors.keys())) # handle completely random if button_option == 'Completely Random': fixed_font_color = [10, 10, 10] @@ -618,11 +618,11 @@ def patch_sfx(rom, ootworld, symbols): rom.write_int16(loc, sound_id) else: if selection == 'random-choice': - selection = random.choice(sfx.get_hook_pool(hook)).value.keyword + selection = ootworld.random.choice(sfx.get_hook_pool(hook)).value.keyword elif selection == 'random-ear-safe': - selection = random.choice(sfx.get_hook_pool(hook, "TRUE")).value.keyword + selection = ootworld.random.choice(sfx.get_hook_pool(hook, "TRUE")).value.keyword elif selection == 'completely-random': - selection = random.choice(sfx.standard).value.keyword + selection = ootworld.random.choice(sfx.standard).value.keyword sound_id = sound_dict[selection] for loc in hook.value.locations: rom.write_int16(loc, sound_id) @@ -644,7 +644,7 @@ def patch_instrument(rom, ootworld, symbols): choice = ootworld.sfx_ocarina if choice == 'random-choice': - choice = random.choice(list(instruments.keys())) + choice = ootworld.random.choice(list(instruments.keys())) rom.write_byte(0x00B53C7B, instruments[choice]) rom.write_byte(0x00B4BF6F, instruments[choice]) # For Lost Woods Skull Kids' minigame in Lost Woods @@ -769,7 +769,6 @@ patch_sets[0x1F073FD9] = { def patch_cosmetics(ootworld, rom): # Use the world's slot seed for cosmetics - random.seed(ootworld.multiworld.per_slot_randoms[ootworld.player].random()) # try to detect the cosmetic patch data format versioned_patch_set = None diff --git a/worlds/oot/Entrance.py b/worlds/oot/Entrance.py index 6c4b6428f5..8b041f045d 100644 --- a/worlds/oot/Entrance.py +++ b/worlds/oot/Entrance.py @@ -3,9 +3,9 @@ from BaseClasses import Entrance class OOTEntrance(Entrance): game: str = 'Ocarina of Time' - def __init__(self, player, world, name='', parent=None): + def __init__(self, player, multiworld, name='', parent=None): super(OOTEntrance, self).__init__(player, name, parent) - self.multiworld = world + self.multiworld = multiworld self.access_rules = [] self.reverse = None self.replaces = None diff --git a/worlds/oot/EntranceShuffle.py b/worlds/oot/EntranceShuffle.py index cda442ffb1..66c5df804c 100644 --- a/worlds/oot/EntranceShuffle.py +++ b/worlds/oot/EntranceShuffle.py @@ -440,16 +440,16 @@ class EntranceShuffleError(Exception): def shuffle_random_entrances(ootworld): - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player # Gather locations to keep reachable for validation all_state = ootworld.get_state_with_complete_itempool() all_state.sweep_for_advancements(locations=ootworld.get_locations()) - locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} + locations_to_ensure_reachable = {loc for loc in multiworld.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} # Set entrance data for all entrances - set_all_entrances_data(world, player) + set_all_entrances_data(multiworld, player) # Determine entrance pools based on settings one_way_entrance_pools = {} @@ -547,10 +547,10 @@ def shuffle_random_entrances(ootworld): none_state = CollectionState(ootworld.multiworld) # Plando entrances - if world.plando_connections[player]: + if ootworld.options.plando_connections: rollbacks = [] all_targets = {**one_way_target_entrance_pools, **target_entrance_pools} - for conn in world.plando_connections[player]: + for conn in ootworld.options.plando_connections: try: entrance = ootworld.get_entrance(conn.entrance) exit = ootworld.get_entrance(conn.exit) @@ -628,7 +628,7 @@ def shuffle_random_entrances(ootworld): logging.getLogger('').error(f'Root has too many entrances left after shuffling entrances') # Game is beatable new_all_state = ootworld.get_state_with_complete_itempool() - if not world.has_beaten_game(new_all_state, player): + if not multiworld.has_beaten_game(new_all_state, player): raise EntranceShuffleError('Cannot beat game') # Validate world validate_world(ootworld, None, locations_to_ensure_reachable, all_state, none_state) @@ -675,7 +675,7 @@ def place_one_way_priority_entrance(ootworld, priority_name, allowed_regions, al all_state, none_state, one_way_entrance_pools, one_way_target_entrance_pools): avail_pool = list(chain.from_iterable(one_way_entrance_pools[t] for t in allowed_types if t in one_way_entrance_pools)) - ootworld.multiworld.random.shuffle(avail_pool) + ootworld.random.shuffle(avail_pool) for entrance in avail_pool: if entrance.replaces: @@ -725,11 +725,11 @@ def shuffle_entrance_pool(ootworld, pool_type, entrance_pool, target_entrances, raise EntranceShuffleError(f'Entrance placement attempt count exceeded for world {ootworld.player}') def shuffle_entrances(ootworld, pool_type, entrances, target_entrances, rollbacks, locations_to_ensure_reachable, all_state, none_state): - ootworld.multiworld.random.shuffle(entrances) + ootworld.random.shuffle(entrances) for entrance in entrances: if entrance.connected_region != None: continue - ootworld.multiworld.random.shuffle(target_entrances) + ootworld.random.shuffle(target_entrances) # Here we deliberately introduce bias by prioritizing certain interiors, i.e. the ones most likely to cause problems. # success rate over randomization if pool_type in {'InteriorSoft', 'MixedSoft'}: @@ -785,7 +785,7 @@ def split_entrances_by_requirements(ootworld, entrances_to_split, assumed_entran # TODO: improve this function def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all_state_orig, none_state_orig): - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player all_state = all_state_orig.copy() @@ -828,8 +828,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all if ootworld.shuffle_interior_entrances and (ootworld.misc_hints or ootworld.hints != 'none') and \ (entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior']): # Ensure Kak Potion Shop entrances are in the same hint area so there is no ambiguity as to which entrance is used for hints - potion_front = get_entrance_replacing(world.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player) - potion_back = get_entrance_replacing(world.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player) + potion_front = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player) + potion_back = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player) if potion_front is not None and potion_back is not None and not same_hint_area(potion_front, potion_back): raise EntranceShuffleError('Kak Potion Shop entrances are not in the same hint area') elif (potion_front and not potion_back) or (not potion_front and potion_back): @@ -840,8 +840,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all # When cows are shuffled, ensure the same thing for Impa's House, since the cow is reachable from both sides if ootworld.shuffle_cows: - impas_front = get_entrance_replacing(world.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player) - impas_back = get_entrance_replacing(world.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player) + impas_front = get_entrance_replacing(multiworld.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player) + impas_back = get_entrance_replacing(multiworld.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player) if impas_front is not None and impas_back is not None and not same_hint_area(impas_front, impas_back): raise EntranceShuffleError('Kak Impas House entrances are not in the same hint area') elif (impas_front and not impas_back) or (not impas_front and impas_back): @@ -861,25 +861,25 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all any(region for region in time_travel_state.adult_reachable_regions[player] if region.time_passes)): raise EntranceShuffleError('Time passing is not guaranteed as both ages') - if ootworld.starting_age == 'child' and (world.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]): + if ootworld.starting_age == 'child' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]): raise EntranceShuffleError('Path to ToT as adult not guaranteed') - if ootworld.starting_age == 'adult' and (world.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]): + if ootworld.starting_age == 'adult' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]): raise EntranceShuffleError('Path to ToT as child not guaranteed') if (ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances) and \ (entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior', 'Overworld', 'Spawn', 'WarpSong', 'OwlDrop']): # Ensure big poe shop is always reachable as adult - if world.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]: + if multiworld.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]: raise EntranceShuffleError('Big Poe Shop access not guaranteed as adult') if ootworld.shopsanity == 'off': # Ensure that Goron and Zora shops are accessible as adult - if world.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]: + if multiworld.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]: raise EntranceShuffleError('Goron City Shop not accessible as adult') - if world.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]: + if multiworld.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]: raise EntranceShuffleError('Zora\'s Domain Shop not accessible as adult') if ootworld.open_forest == 'closed': # Ensure that Kokiri Shop is reachable as child with no items - if world.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]: + if multiworld.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]: raise EntranceShuffleError('Kokiri Forest Shop not accessible as child in closed forest') diff --git a/worlds/oot/HintList.py b/worlds/oot/HintList.py index b0f20858e7..28a5d37a51 100644 --- a/worlds/oot/HintList.py +++ b/worlds/oot/HintList.py @@ -1,5 +1,3 @@ -import random - from BaseClasses import LocationProgressType from .Items import OOTItem @@ -28,7 +26,7 @@ class Hint(object): text = "" type = [] - def __init__(self, name, text, type, choice=None): + def __init__(self, name, text, type, rand, choice=None): self.name = name self.type = [type] if not isinstance(type, list) else type @@ -36,31 +34,31 @@ class Hint(object): self.text = text else: if choice == None: - self.text = random.choice(text) + self.text = rand.choice(text) else: self.text = text[choice] -def getHint(item, clearer_hint=False): +def getHint(item, rand, clearer_hint=False): if item in hintTable: textOptions, clearText, hintType = hintTable[item] if clearer_hint: if clearText == None: - return Hint(item, textOptions, hintType, 0) - return Hint(item, clearText, hintType) + return Hint(item, textOptions, hintType, rand, 0) + return Hint(item, clearText, hintType, rand) else: - return Hint(item, textOptions, hintType) + return Hint(item, textOptions, hintType, rand) elif isinstance(item, str): - return Hint(item, item, 'generic') + return Hint(item, item, 'generic', rand) else: # is an Item - return Hint(item.name, item.hint_text, 'item') + return Hint(item.name, item.hint_text, 'item', rand) def getHintGroup(group, world): ret = [] for name in hintTable: - hint = getHint(name, world.clearer_hints) + hint = getHint(name, world.random, world.clearer_hints) if hint.name in world.always_hints and group == 'always': hint.type = 'always' @@ -95,7 +93,7 @@ def getHintGroup(group, world): def getRequiredHints(world): ret = [] for name in hintTable: - hint = getHint(name) + hint = getHint(name, world.random) if 'always' in hint.type or hint.name in conditional_always and conditional_always[hint.name](world): ret.append(hint) return ret @@ -1689,7 +1687,7 @@ def hintExclusions(world, clear_cache=False): location_hints = [] for name in hintTable: - hint = getHint(name, world.clearer_hints) + hint = getHint(name, world.random, world.clearer_hints) if any(item in hint.type for item in ['always', 'dual_always', diff --git a/worlds/oot/Hints.py b/worlds/oot/Hints.py index e63e135e50..c01241d048 100644 --- a/worlds/oot/Hints.py +++ b/worlds/oot/Hints.py @@ -136,13 +136,13 @@ def getItemGenericName(item): def isRestrictedDungeonItem(dungeon, item): if not isinstance(item, OOTItem): return False - if (item.map or item.compass) and dungeon.multiworld.shuffle_mapcompass == 'dungeon': + if (item.map or item.compass) and dungeon.world.options.shuffle_mapcompass == 'dungeon': return item in dungeon.dungeon_items - if item.type == 'SmallKey' and dungeon.multiworld.shuffle_smallkeys == 'dungeon': + if item.type == 'SmallKey' and dungeon.world.options.shuffle_smallkeys == 'dungeon': return item in dungeon.small_keys - if item.type == 'BossKey' and dungeon.multiworld.shuffle_bosskeys == 'dungeon': + if item.type == 'BossKey' and dungeon.world.options.shuffle_bosskeys == 'dungeon': return item in dungeon.boss_key - if item.type == 'GanonBossKey' and dungeon.multiworld.shuffle_ganon_bosskey == 'dungeon': + if item.type == 'GanonBossKey' and dungeon.world.options.shuffle_ganon_bosskey == 'dungeon': return item in dungeon.boss_key return False @@ -261,8 +261,8 @@ hintPrefixes = [ '', ] -def getSimpleHintNoPrefix(item): - hint = getHint(item.name, True).text +def getSimpleHintNoPrefix(item, rand): + hint = getHint(item.name, rand, True).text for prefix in hintPrefixes: if hint.startswith(prefix): @@ -417,9 +417,9 @@ class HintArea(Enum): # Formats the hint text for this area with proper grammar. # Dungeons are hinted differently depending on the clearer_hints setting. - def text(self, clearer_hints, preposition=False, world=None): + def text(self, rand, clearer_hints, preposition=False, world=None): if self.is_dungeon: - text = getHint(self.dungeon_name, clearer_hints).text + text = getHint(self.dungeon_name, rand, clearer_hints).text else: text = str(self) prefix, suffix = text.replace('#', '').split(' ', 1) @@ -489,7 +489,7 @@ def get_woth_hint(world, checked): if getattr(location.parent_region, "dungeon", None): world.woth_dungeon += 1 - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.random, world.clearer_hints).text else: location_text = get_hint_area(location) @@ -570,9 +570,9 @@ def get_good_item_hint(world, checked): location = world.hint_rng.choice(locations) checked[location.player].add(location.name) - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if getattr(location.parent_region, "dungeon", None): - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.hint_rng, world.clearer_hints).text return (GossipText('#%s# hoards #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) else: @@ -613,10 +613,10 @@ def get_specific_item_hint(world, checked): location = world.hint_rng.choice(locations) checked[location.player].add(location.name) - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if getattr(location.parent_region, "dungeon", None): - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.hint_rng, world.clearer_hints).text if world.hint_dist_user.get('vague_named_items', False): return (GossipText('#%s# may be on the hero\'s path.' % (location_text), ['Green']), location) else: @@ -648,9 +648,9 @@ def get_random_location_hint(world, checked): checked[location.player].add(location.name) dungeon = location.parent_region.dungeon - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if dungeon: - location_text = getHint(dungeon.name, world.clearer_hints).text + location_text = getHint(dungeon.name, world.hint_rng, world.clearer_hints).text return (GossipText('#%s# hoards #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) else: @@ -675,7 +675,7 @@ def get_specific_hint(world, checked, type): location_text = hint.text if '#' not in location_text: location_text = '#%s#' % location_text - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text return (GossipText('%s #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) @@ -724,9 +724,9 @@ def get_entrance_hint(world, checked): connected_region = entrance.connected_region if connected_region.dungeon: - region_text = getHint(connected_region.dungeon.name, world.clearer_hints).text + region_text = getHint(connected_region.dungeon.name, world.hint_rng, world.clearer_hints).text else: - region_text = getHint(connected_region.name, world.clearer_hints).text + region_text = getHint(connected_region.name, world.hint_rng, world.clearer_hints).text if '#' not in region_text: region_text = '#%s#' % region_text @@ -882,10 +882,10 @@ def buildWorldGossipHints(world, checkedLocations=None): if location.name in world.hint_text_overrides: location_text = world.hint_text_overrides[location.name] else: - location_text = getHint(location.name, world.clearer_hints).text + location_text = getHint(location.name, world.hint_rng, world.clearer_hints).text if '#' not in location_text: location_text = '#%s#' % location_text - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text add_hint(world, stoneGroups, GossipText('%s #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), hint_dist['always'][1], location, force_reachable=True) logging.getLogger('').debug('Placed always hint for %s.', location.name) @@ -1003,16 +1003,16 @@ def buildAltarHints(world, messages, include_rewards=True, include_wincons=True) ('Goron Ruby', 'Red'), ('Zora Sapphire', 'Blue'), ] - child_text += getHint('Spiritual Stone Text Start', world.clearer_hints).text + '\x04' + child_text += getHint('Spiritual Stone Text Start', world.hint_rng, world.clearer_hints).text + '\x04' for (reward, color) in bossRewardsSpiritualStones: child_text += buildBossString(reward, color, world) - child_text += getHint('Child Altar Text End', world.clearer_hints).text + child_text += getHint('Child Altar Text End', world.hint_rng, world.clearer_hints).text child_text += '\x0B' update_message_by_id(messages, 0x707A, get_raw_text(child_text), 0x20) # text that appears at altar as an adult. adult_text = '\x08' - adult_text += getHint('Adult Altar Text Start', world.clearer_hints).text + '\x04' + adult_text += getHint('Adult Altar Text Start', world.hint_rng, world.clearer_hints).text + '\x04' if include_rewards: bossRewardsMedallions = [ ('Light Medallion', 'Light Blue'), @@ -1029,7 +1029,7 @@ def buildAltarHints(world, messages, include_rewards=True, include_wincons=True) adult_text += '\x04' adult_text += buildGanonBossKeyString(world) else: - adult_text += getHint('Adult Altar Text End', world.clearer_hints).text + adult_text += getHint('Adult Altar Text End', world.hint_rng, world.clearer_hints).text adult_text += '\x0B' update_message_by_id(messages, 0x7057, get_raw_text(adult_text), 0x20) @@ -1044,7 +1044,7 @@ def buildBossString(reward, color, world): text = GossipText(f"\x08\x13{item_icon}One in #@'s pocket#...", [color], prefix='') else: location = world.hinted_dungeon_reward_locations[reward] - location_text = HintArea.at(location).text(world.clearer_hints, preposition=True) + location_text = HintArea.at(location).text(world.hint_rng, world.clearer_hints, preposition=True) text = GossipText(f"\x08\x13{item_icon}One {location_text}...", [color], prefix='') return str(text) + '\x04' @@ -1054,7 +1054,7 @@ def buildBridgeReqsString(world): if world.bridge == 'open': string += "The awakened ones will have #already created a bridge# to the castle where the evil dwells." else: - item_req_string = getHint('bridge_' + world.bridge, world.clearer_hints).text + item_req_string = getHint('bridge_' + world.bridge, world.hint_rng, world.clearer_hints).text if world.bridge == 'medallions': item_req_string = str(world.bridge_medallions) + ' ' + item_req_string elif world.bridge == 'stones': @@ -1077,7 +1077,7 @@ def buildGanonBossKeyString(world): string += "And the door to the \x05\x41evil one\x05\x40's chamber will be left #unlocked#." else: if world.shuffle_ganon_bosskey == 'on_lacs': - item_req_string = getHint('lacs_' + world.lacs_condition, world.clearer_hints).text + item_req_string = getHint('lacs_' + world.lacs_condition, world.hint_rng, world.clearer_hints).text if world.lacs_condition == 'medallions': item_req_string = str(world.lacs_medallions) + ' ' + item_req_string elif world.lacs_condition == 'stones': @@ -1092,7 +1092,7 @@ def buildGanonBossKeyString(world): item_req_string = '#%s#' % item_req_string bk_location_string = "provided by Zelda once %s are retrieved" % item_req_string elif world.shuffle_ganon_bosskey in ['stones', 'medallions', 'dungeons', 'tokens', 'hearts']: - item_req_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.clearer_hints).text + item_req_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.hint_rng, world.clearer_hints).text if world.shuffle_ganon_bosskey == 'medallions': item_req_string = str(world.ganon_bosskey_medallions) + ' ' + item_req_string elif world.shuffle_ganon_bosskey == 'stones': @@ -1107,7 +1107,7 @@ def buildGanonBossKeyString(world): item_req_string = '#%s#' % item_req_string bk_location_string = "automatically granted once %s are retrieved" % item_req_string else: - bk_location_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.clearer_hints).text + bk_location_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.hint_rng, world.clearer_hints).text string += "And the \x05\x41evil one\x05\x40's key will be %s." % bk_location_string return str(GossipText(string, ['Yellow'], prefix='')) @@ -1142,16 +1142,16 @@ def buildMiscItemHints(world, messages): if location.player != world.player: player_text = world.multiworld.get_player_name(location.player) + "'s " if location.game == 'Ocarina of Time': - area = HintArea.at(location, use_alt_hint=data['use_alt_hint']).text(world.clearer_hints, world=None) + area = HintArea.at(location, use_alt_hint=data['use_alt_hint']).text(world.hint_rng, world.clearer_hints, world=None) else: area = location.name text = data['default_item_text'].format(area=rom_safe_text(player_text + area)) elif 'default_item_fallback' in data: text = data['default_item_fallback'] else: - text = getHint('Validation Line', world.clearer_hints).text + text = getHint('Validation Line', world.hint_rng, world.clearer_hints).text location = world.get_location('Ganons Tower Boss Key Chest') - text += f"#{getHint(getItemGenericName(location.item), world.clearer_hints).text}#" + text += f"#{getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text}#" for find, replace in data.get('replace', {}).items(): text = text.replace(find, replace) @@ -1165,7 +1165,7 @@ def buildMiscLocationHints(world, messages): if hint_type in world.misc_hints: location = world.get_location(data['item_location']) item = location.item - item_text = getHint(getItemGenericName(item), world.clearer_hints).text + item_text = getHint(getItemGenericName(item), world.hint_rng, world.clearer_hints).text if item.player != world.player: item_text += f' for {world.multiworld.get_player_name(item.player)}' text = data['location_text'].format(item=rom_safe_text(item_text)) diff --git a/worlds/oot/ItemPool.py b/worlds/oot/ItemPool.py index 6ca6bc9268..805d1fc72d 100644 --- a/worlds/oot/ItemPool.py +++ b/worlds/oot/ItemPool.py @@ -295,16 +295,14 @@ random = None def get_junk_pool(ootworld): junk_pool[:] = list(junk_pool_base) - if ootworld.junk_ice_traps == 'on': + if ootworld.options.junk_ice_traps == 'on': junk_pool.append(('Ice Trap', 10)) - elif ootworld.junk_ice_traps in ['mayhem', 'onslaught']: + elif ootworld.options.junk_ice_traps in ['mayhem', 'onslaught']: junk_pool[:] = [('Ice Trap', 1)] return junk_pool -def get_junk_item(count=1, pool=None, plando_pool=None): - global random - +def get_junk_item(rand, count=1, pool=None, plando_pool=None): if count < 1: raise ValueError("get_junk_item argument 'count' must be greater than 0.") @@ -323,17 +321,17 @@ def get_junk_item(count=1, pool=None, plando_pool=None): raise RuntimeError("Not enough junk is available in the item pool to replace removed items.") else: junk_items, junk_weights = zip(*junk_pool) - return_pool.extend(random.choices(junk_items, weights=junk_weights, k=count)) + return_pool.extend(rand.choices(junk_items, weights=junk_weights, k=count)) return return_pool -def replace_max_item(items, item, max): +def replace_max_item(items, item, max, rand): count = 0 for i,val in enumerate(items): if val == item: if count >= max: - items[i] = get_junk_item()[0] + items[i] = get_junk_item(rand)[0] count += 1 @@ -375,7 +373,7 @@ def get_pool_core(world): pending_junk_pool.append('Kokiri Sword') if world.shuffle_ocarinas: pending_junk_pool.append('Ocarina') - if world.shuffle_beans and world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0): + if world.shuffle_beans and world.options.start_inventory.value.get('Magic Bean Pack', 0): pending_junk_pool.append('Magic Bean Pack') if (world.gerudo_fortress != "open" and world.shuffle_hideoutkeys in ['any_dungeon', 'overworld', 'keysanity', 'regional']): @@ -450,7 +448,7 @@ def get_pool_core(world): else: item = deku_scrubs_items[location.vanilla_item] if isinstance(item, list): - item = random.choices([i[0] for i in item], weights=[i[1] for i in item], k=1)[0] + item = world.random.choices([i[0] for i in item], weights=[i[1] for i in item], k=1)[0] shuffle_item = True # Kokiri Sword @@ -489,7 +487,7 @@ def get_pool_core(world): # Cows elif location.vanilla_item == 'Milk': if world.shuffle_cows: - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = world.shuffle_cows if not shuffle_item: location.show_in_spoiler = False @@ -508,13 +506,13 @@ def get_pool_core(world): item = 'Rutos Letter' ruto_bottles -= 1 else: - item = random.choice(normal_bottles) + item = world.random.choice(normal_bottles) shuffle_item = True # Magic Beans elif location.vanilla_item == 'Buy Magic Bean': if world.shuffle_beans: - item = 'Magic Bean Pack' if not world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0) else get_junk_item()[0] + item = 'Magic Bean Pack' if not world.options.start_inventory.value.get('Magic Bean Pack', 0) else get_junk_item(world.random)[0] shuffle_item = world.shuffle_beans if not shuffle_item: location.show_in_spoiler = False @@ -528,7 +526,7 @@ def get_pool_core(world): # Adult Trade Item elif location.vanilla_item == 'Pocket Egg': potential_trade_items = world.adult_trade_start if world.adult_trade_start else trade_items - item = random.choice(sorted(potential_trade_items)) + item = world.random.choice(sorted(potential_trade_items)) world.selected_adult_trade_item = item shuffle_item = True @@ -541,7 +539,7 @@ def get_pool_core(world): shuffle_item = False location.show_in_spoiler = False if shuffle_item and world.gerudo_fortress == 'normal' and 'Thieves Hideout' in world.key_rings: - item = get_junk_item()[0] if location.name != 'Hideout 1 Torch Jail Gerudo Key' else 'Small Key Ring (Thieves Hideout)' + item = get_junk_item(world.random)[0] if location.name != 'Hideout 1 Torch Jail Gerudo Key' else 'Small Key Ring (Thieves Hideout)' # Freestanding Rupees and Hearts elif location.type in ['ActorOverride', 'Freestanding', 'RupeeTower']: @@ -618,7 +616,7 @@ def get_pool_core(world): elif dungeon.name in world.key_rings and not dungeon.small_keys: item = dungeon.item_name("Small Key Ring") elif dungeon.name in world.key_rings: - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = True # Any other item in a dungeon. elif location.type in ["Chest", "NPC", "Song", "Collectable", "Cutscene", "BossHeart"]: @@ -630,7 +628,7 @@ def get_pool_core(world): if shuffle_setting in ['remove', 'startwith']: world.multiworld.push_precollected(dungeon_collection[-1]) world.remove_from_start_inventory.append(dungeon_collection[-1].name) - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = True elif shuffle_setting in ['any_dungeon', 'overworld', 'regional']: dungeon_collection[-1].priority = True @@ -658,9 +656,9 @@ def get_pool_core(world): shop_non_item_count = len(world.shop_prices) shop_item_count = shop_slots_count - shop_non_item_count - pool.extend(random.sample(remain_shop_items, shop_item_count)) + pool.extend(world.random.sample(remain_shop_items, shop_item_count)) if shop_non_item_count: - pool.extend(get_junk_item(shop_non_item_count)) + pool.extend(get_junk_item(world.random, shop_non_item_count)) # Extra rupees for shopsanity. if world.shopsanity not in ['off', '0']: @@ -706,19 +704,19 @@ def get_pool_core(world): if world.shuffle_ganon_bosskey in ['stones', 'medallions', 'dungeons', 'tokens', 'hearts', 'triforce']: placed_items['Gift from Sages'] = 'Boss Key (Ganons Castle)' - pool.extend(get_junk_item()) + pool.extend(get_junk_item(world.random)) else: placed_items['Gift from Sages'] = IGNORE_LOCATION world.get_location('Gift from Sages').show_in_spoiler = False if world.junk_ice_traps == 'off': - replace_max_item(pool, 'Ice Trap', 0) + replace_max_item(pool, 'Ice Trap', 0, world.random) elif world.junk_ice_traps == 'onslaught': for item in [item for item, weight in junk_pool_base] + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)']: - replace_max_item(pool, item, 0) + replace_max_item(pool, item, 0, world.random) for item, maximum in item_difficulty_max[world.item_pool_value].items(): - replace_max_item(pool, item, maximum) + replace_max_item(pool, item, maximum, world.random) # world.distribution.alter_pool(world, pool) @@ -748,7 +746,7 @@ def get_pool_core(world): pending_item = pending_junk_pool.pop() if not junk_candidates: raise RuntimeError("Not enough junk exists in item pool for %s (+%d others) to be added." % (pending_item, len(pending_junk_pool) - 1)) - junk_item = random.choice(junk_candidates) + junk_item = world.random.choice(junk_candidates) junk_candidates.remove(junk_item) pool.remove(junk_item) pool.append(pending_item) diff --git a/worlds/oot/Messages.py b/worlds/oot/Messages.py index 25c2a9934d..5059c01f3c 100644 --- a/worlds/oot/Messages.py +++ b/worlds/oot/Messages.py @@ -1,6 +1,5 @@ # text details: https://wiki.cloudmodding.com/oot/Text_Format -import random from .HintList import misc_item_hint_table, misc_location_hint_table from .TextBox import line_wrap from .Utils import find_last @@ -969,7 +968,7 @@ def repack_messages(rom, messages, permutation=None, always_allow_skip=True, spe rom.write_bytes(entry_offset, [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]) # shuffles the messages in the game, making sure to keep various message types in their own group -def shuffle_messages(messages, except_hints=True, always_allow_skip=True): +def shuffle_messages(messages, rand, except_hints=True, always_allow_skip=True): permutation = [i for i, _ in enumerate(messages)] @@ -1002,7 +1001,7 @@ def shuffle_messages(messages, except_hints=True, always_allow_skip=True): def shuffle_group(group): group_permutation = [i for i, _ in enumerate(group)] - random.shuffle(group_permutation) + rand.shuffle(group_permutation) for index_from, index_to in enumerate(group_permutation): permutation[group[index_to].index] = group[index_from].index diff --git a/worlds/oot/Music.py b/worlds/oot/Music.py index 6ed1ab54ae..1bb3b65aac 100644 --- a/worlds/oot/Music.py +++ b/worlds/oot/Music.py @@ -1,6 +1,5 @@ #Much of this is heavily inspired from and/or based on az64's / Deathbasket's MM randomizer -import random import os from .Utils import compare_version, data_path @@ -175,7 +174,7 @@ def process_sequences(rom, sequences, target_sequences, disabled_source_sequence return sequences, target_sequences -def shuffle_music(sequences, target_sequences, music_mapping, log): +def shuffle_music(sequences, target_sequences, music_mapping, log, rand): sequence_dict = {} sequence_ids = [] @@ -191,7 +190,7 @@ def shuffle_music(sequences, target_sequences, music_mapping, log): # Shuffle the sequences if len(sequences) < len(target_sequences): raise Exception(f"Not enough custom music/fanfares ({len(sequences)}) to omit base Ocarina of Time sequences ({len(target_sequences)}).") - random.shuffle(sequence_ids) + rand.shuffle(sequence_ids) sequences = [] for target_sequence in target_sequences: @@ -328,7 +327,7 @@ def rebuild_sequences(rom, sequences): rom.write_byte(base, j.instrument_set) -def shuffle_pointers_table(rom, ids, music_mapping, log): +def shuffle_pointers_table(rom, ids, music_mapping, log, rand): # Read in all the Music data bgm_data = {} bgm_ids = [] @@ -341,7 +340,7 @@ def shuffle_pointers_table(rom, ids, music_mapping, log): bgm_ids.append(bgm[0]) # shuffle data - random.shuffle(bgm_ids) + rand.shuffle(bgm_ids) # Write Music data back in random ordering for bgm in ids: @@ -424,13 +423,13 @@ def randomize_music(rom, ootworld, music_mapping): # process_sequences(rom, sequences, target_sequences, disabled_source_sequences, disabled_target_sequences, bgm_ids) # if ootworld.background_music == 'random_custom_only': # sequences = [seq for seq in sequences if seq.cosmetic_name not in [x[0] for x in bgm_ids] or seq.cosmetic_name in music_mapping.values()] - # sequences, log = shuffle_music(sequences, target_sequences, music_mapping, log) + # sequences, log = shuffle_music(sequences, target_sequences, music_mapping, log, ootworld.random) # if ootworld.fanfares in ['random', 'random_custom_only'] or ff_mapped or ocarina_mapped: # process_sequences(rom, fanfare_sequences, fanfare_target_sequences, disabled_source_sequences, disabled_target_sequences, ff_ids, 'fanfare') # if ootworld.fanfares == 'random_custom_only': # fanfare_sequences = [seq for seq in fanfare_sequences if seq.cosmetic_name not in [x[0] for x in fanfare_sequence_ids] or seq.cosmetic_name in music_mapping.values()] - # fanfare_sequences, log = shuffle_music(fanfare_sequences, fanfare_target_sequences, music_mapping, log) + # fanfare_sequences, log = shuffle_music(fanfare_sequences, fanfare_target_sequences, music_mapping, log, ootworld.random) # if disabled_source_sequences: # log = disable_music(rom, disabled_source_sequences.values(), log) @@ -438,10 +437,10 @@ def randomize_music(rom, ootworld, music_mapping): # rebuild_sequences(rom, sequences + fanfare_sequences) # else: if ootworld.background_music == 'randomized' or bgm_mapped: - log = shuffle_pointers_table(rom, bgm_ids, music_mapping, log) + log = shuffle_pointers_table(rom, bgm_ids, music_mapping, log, ootworld.random) if ootworld.fanfares == 'randomized' or ff_mapped or ocarina_mapped: - log = shuffle_pointers_table(rom, ff_ids, music_mapping, log) + log = shuffle_pointers_table(rom, ff_ids, music_mapping, log, ootworld.random) # end_else if disabled_target_sequences: log = disable_music(rom, disabled_target_sequences.values(), log) diff --git a/worlds/oot/N64Patch.py b/worlds/oot/N64Patch.py index 5af3279e80..3013a94a8e 100644 --- a/worlds/oot/N64Patch.py +++ b/worlds/oot/N64Patch.py @@ -1,5 +1,4 @@ import struct -import random import io import array import zlib @@ -88,7 +87,7 @@ def write_block_section(start, key_skip, in_data, patch_data, is_continue): # xor_range is the range the XOR key will read from. This range is not # too important, but I tried to choose from a section that didn't really # have big gaps of 0s which we want to avoid. -def create_patch_file(rom, xor_range=(0x00B8AD30, 0x00F029A0)): +def create_patch_file(rom, rand, xor_range=(0x00B8AD30, 0x00F029A0)): dma_start, dma_end = rom.get_dma_table_range() # add header @@ -100,7 +99,7 @@ def create_patch_file(rom, xor_range=(0x00B8AD30, 0x00F029A0)): # get random xor key. This range is chosen because it generally # doesn't have many sections of 0s - xor_address = random.Random().randint(*xor_range) + xor_address = rand.randint(*xor_range) patch_data.append_int32(xor_address) new_buffer = copy.copy(rom.original.buffer) diff --git a/worlds/oot/Options.py b/worlds/oot/Options.py index daf072adb5..797b276b76 100644 --- a/worlds/oot/Options.py +++ b/worlds/oot/Options.py @@ -1,6 +1,8 @@ import typing import random -from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, OptionSet, DeathLink, PlandoConnections +from dataclasses import dataclass +from Options import Option, DefaultOnToggle, Toggle, Range, OptionSet, DeathLink, PlandoConnections, \ + PerGameCommonOptions, OptionGroup from .EntranceShuffle import entrance_shuffle_table from .LogicTricks import normalized_name_tricks from .ColorSFXOptions import * @@ -1270,7 +1272,7 @@ sfx_options: typing.Dict[str, type(Option)] = { } -class LogicTricks(OptionList): +class LogicTricks(OptionSet): """Set various tricks for logic in Ocarina of Time. Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"]. A full list of supported tricks can be found at: @@ -1281,21 +1283,166 @@ class LogicTricks(OptionList): valid_keys_casefold = True -# All options assembled into a single dict -oot_options: typing.Dict[str, type(Option)] = { - "plando_connections": OoTPlandoConnections, - "logic_rules": Logic, - "logic_no_night_tokens_without_suns_song": NightTokens, - **open_options, - **world_options, - **bridge_options, - **dungeon_items_options, - **shuffle_options, - **timesavers_options, - **misc_options, - **itempool_options, - **cosmetic_options, - **sfx_options, - "logic_tricks": LogicTricks, - "death_link": DeathLink, -} +@dataclass +class OoTOptions(PerGameCommonOptions): + plando_connections: OoTPlandoConnections + death_link: DeathLink + logic_rules: Logic + logic_no_night_tokens_without_suns_song: NightTokens + logic_tricks: LogicTricks + open_forest: Forest + open_kakariko: Gate + open_door_of_time: DoorOfTime + zora_fountain: Fountain + gerudo_fortress: Fortress + bridge: Bridge + trials: Trials + starting_age: StartingAge + shuffle_interior_entrances: InteriorEntrances + shuffle_grotto_entrances: GrottoEntrances + shuffle_dungeon_entrances: DungeonEntrances + shuffle_overworld_entrances: OverworldEntrances + owl_drops: OwlDrops + warp_songs: WarpSongs + spawn_positions: SpawnPositions + shuffle_bosses: BossEntrances + # mix_entrance_pools: MixEntrancePools + # decouple_entrances: DecoupleEntrances + triforce_hunt: TriforceHunt + triforce_goal: TriforceGoal + extra_triforce_percentage: ExtraTriforces + bombchus_in_logic: LogicalChus + dungeon_shortcuts: DungeonShortcuts + dungeon_shortcuts_list: DungeonShortcutsList + mq_dungeons_mode: MQDungeons + mq_dungeons_list: MQDungeonList + mq_dungeons_count: MQDungeonCount + # empty_dungeons_mode: EmptyDungeons + # empty_dungeons_list: EmptyDungeonList + # empty_dungeon_count: EmptyDungeonCount + bridge_stones: BridgeStones + bridge_medallions: BridgeMedallions + bridge_rewards: BridgeRewards + bridge_tokens: BridgeTokens + bridge_hearts: BridgeHearts + shuffle_mapcompass: ShuffleMapCompass + shuffle_smallkeys: ShuffleKeys + shuffle_hideoutkeys: ShuffleGerudoKeys + shuffle_bosskeys: ShuffleBossKeys + enhance_map_compass: EnhanceMC + shuffle_ganon_bosskey: ShuffleGanonBK + ganon_bosskey_medallions: GanonBKMedallions + ganon_bosskey_stones: GanonBKStones + ganon_bosskey_rewards: GanonBKRewards + ganon_bosskey_tokens: GanonBKTokens + ganon_bosskey_hearts: GanonBKHearts + key_rings: KeyRings + key_rings_list: KeyRingList + shuffle_song_items: SongShuffle + shopsanity: ShopShuffle + shop_slots: ShopSlots + shopsanity_prices: ShopPrices + tokensanity: TokenShuffle + shuffle_scrubs: ScrubShuffle + shuffle_child_trade: ShuffleChildTrade + shuffle_freestanding_items: ShuffleFreestanding + shuffle_pots: ShufflePots + shuffle_crates: ShuffleCrates + shuffle_cows: ShuffleCows + shuffle_beehives: ShuffleBeehives + shuffle_kokiri_sword: ShuffleSword + shuffle_ocarinas: ShuffleOcarinas + shuffle_gerudo_card: ShuffleCard + shuffle_beans: ShuffleBeans + shuffle_medigoron_carpet_salesman: ShuffleMedigoronCarpet + shuffle_frog_song_rupees: ShuffleFrogRupees + no_escape_sequence: SkipEscape + no_guard_stealth: SkipStealth + no_epona_race: SkipEponaRace + skip_some_minigame_phases: SkipMinigamePhases + complete_mask_quest: CompleteMaskQuest + useful_cutscenes: UsefulCutscenes + fast_chests: FastChests + free_scarecrow: FreeScarecrow + fast_bunny_hood: FastBunny + plant_beans: PlantBeans + chicken_count: ChickenCount + big_poe_count: BigPoeCount + fae_torch_count: FAETorchCount + correct_chest_appearances: CorrectChestAppearance + minor_items_as_major_chest: MinorInMajor + invisible_chests: InvisibleChests + correct_potcrate_appearances: CorrectPotCrateAppearance + hints: Hints + misc_hints: MiscHints + hint_dist: HintDistribution + text_shuffle: TextShuffle + damage_multiplier: DamageMultiplier + deadly_bonks: DeadlyBonks + no_collectible_hearts: HeroMode + starting_tod: StartingToD + blue_fire_arrows: BlueFireArrows + fix_broken_drops: FixBrokenDrops + start_with_consumables: ConsumableStart + start_with_rupees: RupeeStart + item_pool_value: ItemPoolValue + junk_ice_traps: IceTraps + ice_trap_appearance: IceTrapVisual + adult_trade_start: AdultTradeStart + default_targeting: Targeting + display_dpad: DisplayDpad + dpad_dungeon_menu: DpadDungeonMenu + correct_model_colors: CorrectColors + background_music: BackgroundMusic + fanfares: Fanfares + ocarina_fanfares: OcarinaFanfares + kokiri_color: kokiri_color + goron_color: goron_color + zora_color: zora_color + silver_gauntlets_color: silver_gauntlets_color + golden_gauntlets_color: golden_gauntlets_color + mirror_shield_frame_color: mirror_shield_frame_color + navi_color_default_inner: navi_color_default_inner + navi_color_default_outer: navi_color_default_outer + navi_color_enemy_inner: navi_color_enemy_inner + navi_color_enemy_outer: navi_color_enemy_outer + navi_color_npc_inner: navi_color_npc_inner + navi_color_npc_outer: navi_color_npc_outer + navi_color_prop_inner: navi_color_prop_inner + navi_color_prop_outer: navi_color_prop_outer + sword_trail_duration: SwordTrailDuration + sword_trail_color_inner: sword_trail_color_inner + sword_trail_color_outer: sword_trail_color_outer + bombchu_trail_color_inner: bombchu_trail_color_inner + bombchu_trail_color_outer: bombchu_trail_color_outer + boomerang_trail_color_inner: boomerang_trail_color_inner + boomerang_trail_color_outer: boomerang_trail_color_outer + heart_color: heart_color + magic_color: magic_color + a_button_color: a_button_color + b_button_color: b_button_color + c_button_color: c_button_color + start_button_color: start_button_color + sfx_navi_overworld: sfx_navi_overworld + sfx_navi_enemy: sfx_navi_enemy + sfx_low_hp: sfx_low_hp + sfx_menu_cursor: sfx_menu_cursor + sfx_menu_select: sfx_menu_select + sfx_nightfall: sfx_nightfall + sfx_horse_neigh: sfx_horse_neigh + sfx_hover_boots: sfx_hover_boots + sfx_ocarina: SfxOcarina + + +oot_option_groups: typing.List[OptionGroup] = [ + OptionGroup("Open", [option for option in open_options.values()]), + OptionGroup("World", [*[option for option in world_options.values()], + *[option for option in bridge_options.values()]]), + OptionGroup("Shuffle", [option for option in shuffle_options.values()]), + OptionGroup("Dungeon Items", [option for option in dungeon_items_options.values()]), + OptionGroup("Timesavers", [option for option in timesavers_options.values()]), + OptionGroup("Misc", [option for option in misc_options.values()]), + OptionGroup("Item Pool", [option for option in itempool_options.values()]), + OptionGroup("Cosmetics", [option for option in cosmetic_options.values()]), + OptionGroup("SFX", [option for option in sfx_options.values()]) +] diff --git a/worlds/oot/Patches.py b/worlds/oot/Patches.py index 2219d7bb95..561d7c3f7b 100644 --- a/worlds/oot/Patches.py +++ b/worlds/oot/Patches.py @@ -208,8 +208,8 @@ def patch_rom(world, rom): # Fix Ice Cavern Alcove Camera if not world.dungeon_mq['Ice Cavern']: - rom.write_byte(0x2BECA25,0x01); - rom.write_byte(0x2BECA2D,0x01); + rom.write_byte(0x2BECA25,0x01) + rom.write_byte(0x2BECA2D,0x01) # Fix GS rewards to be static rom.write_int32(0xEA3934, 0) @@ -944,7 +944,7 @@ def patch_rom(world, rom): scene_table = 0x00B71440 for scene in range(0x00, 0x65): - scene_start = rom.read_int32(scene_table + (scene * 0x14)); + scene_start = rom.read_int32(scene_table + (scene * 0x14)) add_scene_exits(scene_start) return exit_table @@ -1632,10 +1632,10 @@ def patch_rom(world, rom): reward_text = None elif getattr(location.item, 'looks_like_item', None) is not None: jabu_item = location.item.looks_like_item - reward_text = create_fake_name(getHint(getItemGenericName(location.item.looks_like_item), True).text) + reward_text = create_fake_name(getHint(getItemGenericName(location.item.looks_like_item), world.hint_rng, True).text) else: jabu_item = location.item - reward_text = getHint(getItemGenericName(location.item), True).text + reward_text = getHint(getItemGenericName(location.item), world.hint_rng, True).text # Update "Princess Ruto got the Spiritual Stone!" text before the midboss in Jabu if reward_text is None: @@ -1687,7 +1687,7 @@ def patch_rom(world, rom): # Sets hooks for gossip stone changes - symbol = rom.sym("GOSSIP_HINT_CONDITION"); + symbol = rom.sym("GOSSIP_HINT_CONDITION") if world.hints == 'none': rom.write_int32(symbol, 0) @@ -2264,9 +2264,9 @@ def patch_rom(world, rom): # text shuffle if world.text_shuffle == 'except_hints': - permutation = shuffle_messages(messages, except_hints=True) + permutation = shuffle_messages(messages, world.random, except_hints=True) elif world.text_shuffle == 'complete': - permutation = shuffle_messages(messages, except_hints=False) + permutation = shuffle_messages(messages, world.random, except_hints=False) # update warp song preview text boxes update_warp_song_text(messages, world) @@ -2358,7 +2358,7 @@ def patch_rom(world, rom): # Write numeric seed truncated to 32 bits for rng seeding # Overwritten with new seed every time a new rng value is generated - rng_seed = world.multiworld.per_slot_randoms[world.player].getrandbits(32) + rng_seed = world.random.getrandbits(32) rom.write_int32(rom.sym('RNG_SEED_INT'), rng_seed) # Static initial seed value for one-time random actions like the Hylian Shield discount rom.write_int32(rom.sym('RANDOMIZER_RNG_SEED'), rng_seed) @@ -2560,7 +2560,7 @@ def scene_get_actors(rom, actor_func, scene_data, scene, alternate=None, process room_count = rom.read_byte(scene_data + 1) room_list = scene_start + (rom.read_int32(scene_data + 4) & 0x00FFFFFF) for _ in range(0, room_count): - room_data = rom.read_int32(room_list); + room_data = rom.read_int32(room_list) if not room_data in processed_rooms: actors.update(room_get_actors(rom, actor_func, room_data, scene)) @@ -2591,7 +2591,7 @@ def get_actor_list(rom, actor_func): actors = {} scene_table = 0x00B71440 for scene in range(0x00, 0x65): - scene_data = rom.read_int32(scene_table + (scene * 0x14)); + scene_data = rom.read_int32(scene_table + (scene * 0x14)) actors.update(scene_get_actors(rom, actor_func, scene_data, scene)) return actors @@ -2605,7 +2605,7 @@ def get_override_itemid(override_table, scene, type, flags): def remove_entrance_blockers(rom): def remove_entrance_blockers_do(rom, actor_id, actor, scene): if actor_id == 0x014E and scene == 97: - actor_var = rom.read_int16(actor + 14); + actor_var = rom.read_int16(actor + 14) if actor_var == 0xFF01: rom.write_int16(actor + 14, 0x0700) get_actor_list(rom, remove_entrance_blockers_do) @@ -2789,7 +2789,7 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F purchase_text = '\x08%s %d Rupees\x09\x01%s\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (split_item_name[0], location.price, split_item_name[1]) else: if item_display.game == "Ocarina of Time": - shop_item_name = getSimpleHintNoPrefix(item_display) + shop_item_name = getSimpleHintNoPrefix(item_display, world.random) else: shop_item_name = item_display.name diff --git a/worlds/oot/Regions.py b/worlds/oot/Regions.py index 5d5cc9b138..4a3d7e416a 100644 --- a/worlds/oot/Regions.py +++ b/worlds/oot/Regions.py @@ -64,7 +64,7 @@ class OOTRegion(Region): return None def can_reach(self, state): - if state.stale[self.player]: + if state._oot_stale[self.player]: stored_age = state.age[self.player] state._oot_update_age_reachable_regions(self.player) state.age[self.player] = stored_age diff --git a/worlds/oot/RuleParser.py b/worlds/oot/RuleParser.py index 0791ad5d1a..e5390474b7 100644 --- a/worlds/oot/RuleParser.py +++ b/worlds/oot/RuleParser.py @@ -53,7 +53,7 @@ def isliteral(expr): class Rule_AST_Transformer(ast.NodeTransformer): def __init__(self, world, player): - self.multiworld = world + self.world = world self.player = player self.events = set() # map Region -> rule ast string -> item name @@ -86,9 +86,9 @@ class Rule_AST_Transformer(ast.NodeTransformer): ctx=ast.Load()), args=[ast.Str(escaped_items[node.id]), ast.Constant(self.player)], keywords=[]) - elif node.id in self.multiworld.__dict__: + elif node.id in self.world.__dict__: # Settings are constant - return ast.parse('%r' % self.multiworld.__dict__[node.id], mode='eval').body + return ast.parse('%r' % self.world.__dict__[node.id], mode='eval').body elif node.id in State.__dict__: return self.make_call(node, node.id, [], []) elif node.id in self.kwarg_defaults or node.id in allowed_globals: @@ -137,7 +137,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): if isinstance(count, ast.Name): # Must be a settings constant - count = ast.parse('%r' % self.multiworld.__dict__[count.id], mode='eval').body + count = ast.parse('%r' % self.world.__dict__[count.id], mode='eval').body if iname in escaped_items: iname = escaped_items[iname] @@ -182,7 +182,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): new_args = [] for child in node.args: if isinstance(child, ast.Name): - if child.id in self.multiworld.__dict__: + if child.id in self.world.__dict__: # child = ast.Attribute( # value=ast.Attribute( # value=ast.Name(id='state', ctx=ast.Load()), @@ -190,7 +190,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # ctx=ast.Load()), # attr=child.id, # ctx=ast.Load()) - child = ast.Constant(getattr(self.multiworld, child.id)) + child = ast.Constant(getattr(self.world, child.id)) elif child.id in rule_aliases: child = self.visit(child) elif child.id in escaped_items: @@ -242,7 +242,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # Fast check for json can_use if (len(node.ops) == 1 and isinstance(node.ops[0], ast.Eq) and isinstance(node.left, ast.Name) and isinstance(node.comparators[0], ast.Name) - and node.left.id not in self.multiworld.__dict__ and node.comparators[0].id not in self.multiworld.__dict__): + and node.left.id not in self.world.__dict__ and node.comparators[0].id not in self.world.__dict__): return ast.NameConstant(node.left.id == node.comparators[0].id) node.left = escape_or_string(node.left) @@ -378,7 +378,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # Requires the target regions have been defined in the world. def create_delayed_rules(self): for region_name, node, subrule_name in self.delayed_rules: - region = self.multiworld.multiworld.get_region(region_name, self.player) + region = self.world.multiworld.get_region(region_name, self.player) event = OOTLocation(self.player, subrule_name, type='Event', parent=region, internal=True) event.show_in_spoiler = False @@ -395,7 +395,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): set_rule(event, access_rule) region.locations.append(event) - self.multiworld.make_event_item(subrule_name, event) + self.world.make_event_item(subrule_name, event) # Safeguard in case this is called multiple times per world self.delayed_rules.clear() @@ -448,7 +448,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): ## Handlers for compile-time optimizations (former State functions) def at_day(self, node): - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAY or (tod == NONE and (ss or find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -456,7 +456,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.NameConstant(True) def at_dampe_time(self, node): - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAMPE or (tod == NONE and (find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -464,10 +464,10 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.NameConstant(True) def at_night(self, node): - if self.current_spot.type == 'GS Token' and self.multiworld.logic_no_night_tokens_without_suns_song: + if self.current_spot.type == 'GS Token' and self.world.logic_no_night_tokens_without_suns_song: # Using visit here to resolve 'can_play' rule return self.visit(ast.parse('can_play(Suns_Song)', mode='eval').body) - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAMPE or (tod == NONE and (ss or find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -501,7 +501,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.parse(f"state._oot_reach_as_age('{r.name}', 'adult', {self.player})", mode='eval').body def current_spot_starting_age_access(self, node): - return self.current_spot_child_access(node) if self.multiworld.starting_age == 'child' else self.current_spot_adult_access(node) + return self.current_spot_child_access(node) if self.world.starting_age == 'child' else self.current_spot_adult_access(node) def has_bottle(self, node): return ast.parse(f"state._oot_has_bottle({self.player})", mode='eval').body diff --git a/worlds/oot/Rules.py b/worlds/oot/Rules.py index 4bbf15435c..00f4aeb4b7 100644 --- a/worlds/oot/Rules.py +++ b/worlds/oot/Rules.py @@ -8,12 +8,17 @@ from .Hints import HintArea from .Items import oot_is_item_of_type from .LocationList import dungeon_song_locations -from BaseClasses import CollectionState +from BaseClasses import CollectionState, MultiWorld from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item -from ..AutoWorld import LogicMixin +from worlds.AutoWorld import LogicMixin class OOTLogic(LogicMixin): + def init_mixin(self, parent: MultiWorld): + # Separate stale state for OOTRegion.can_reach() to use because CollectionState.update_reachable_regions() sets + # `self.state[player] = False` for all players without updating OOT's age region accessibility. + self._oot_stale = {player: True for player, world in parent.worlds.items() + if parent.worlds[player].game == "Ocarina of Time"} def _oot_has_stones(self, count, player): return self.has_group("stones", player, count) @@ -92,9 +97,9 @@ class OOTLogic(LogicMixin): return False # Store the age before calling this! - def _oot_update_age_reachable_regions(self, player): - self.stale[player] = False - for age in ['child', 'adult']: + def _oot_update_age_reachable_regions(self, player): + self._oot_stale[player] = False + for age in ['child', 'adult']: self.age[player] = age rrp = getattr(self, f'{age}_reachable_regions')[player] bc = getattr(self, f'{age}_blocked_connections')[player] @@ -127,17 +132,17 @@ class OOTLogic(LogicMixin): def set_rules(ootworld): logger = logging.getLogger('') - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player if ootworld.logic_rules != 'no_logic': if ootworld.triforce_hunt: - world.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal) + multiworld.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal) else: - world.completion_condition[player] = lambda state: state.has('Triforce', player) + multiworld.completion_condition[player] = lambda state: state.has('Triforce', player) # ganon can only carry triforce - world.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce' + multiworld.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce' # is_child = ootworld.parser.parse_rule('is_child') guarantee_hint = ootworld.parser.parse_rule('guarantee_hint') @@ -151,22 +156,22 @@ def set_rules(ootworld): if (ootworld.dungeon_mq['Forest Temple'] and ootworld.shuffle_bosskeys == 'dungeon' and ootworld.shuffle_smallkeys == 'dungeon' and ootworld.tokensanity == 'off'): # First room chest needs to be a small key. Make sure the boss key isn't placed here. - location = world.get_location('Forest Temple MQ First Room Chest', player) + location = multiworld.get_location('Forest Temple MQ First Room Chest', player) forbid_item(location, 'Boss Key (Forest Temple)', ootworld.player) if ootworld.shuffle_song_items in {'song', 'dungeon'} and not ootworld.songs_as_items: # Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else. # This is required if map/compass included, or any_dungeon shuffle. - location = world.get_location('Sheik in Ice Cavern', player) + location = multiworld.get_location('Sheik in Ice Cavern', player) add_item_rule(location, lambda item: oot_is_item_of_type(item, 'Song')) if ootworld.shuffle_child_trade == 'skip_child_zelda': # Song from Impa must be local - location = world.get_location('Song from Impa', player) + location = multiworld.get_location('Song from Impa', player) add_item_rule(location, lambda item: item.player == player) for name in ootworld.always_hints: - add_rule(world.get_location(name, player), guarantee_hint) + add_rule(multiworld.get_location(name, player), guarantee_hint) # TODO: re-add hints once they are working # if location.type == 'HintStone' and ootworld.hints == 'mask': diff --git a/worlds/oot/TextBox.py b/worlds/oot/TextBox.py index a9db479962..e502d73904 100644 --- a/worlds/oot/TextBox.py +++ b/worlds/oot/TextBox.py @@ -1,4 +1,4 @@ -import worlds.oot.Messages as Messages +from . import Messages # Least common multiple of all possible character widths. A line wrap must occur when the combined widths of all of the # characters on a line reach this value. diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index ee78958b2d..975902ae6e 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -20,7 +20,7 @@ from .ItemPool import generate_itempool, get_junk_item, get_junk_pool from .Regions import OOTRegion, TimeOfDay from .Rules import set_rules, set_shop_rules, set_entrances_based_rules from .RuleParser import Rule_AST_Transformer -from .Options import oot_options +from .Options import OoTOptions, oot_option_groups from .Utils import data_path, read_json from .LocationList import business_scrubs, set_drop_location_names, dungeon_song_locations from .DungeonList import dungeon_table, create_dungeons @@ -30,12 +30,12 @@ from .Patches import OoTContainer, patch_rom from .N64Patch import create_patch_file from .Cosmetics import patch_cosmetics -from Utils import get_options +from settings import get_settings from BaseClasses import MultiWorld, CollectionState, Tutorial, LocationProgressType from Options import Range, Toggle, VerifyKeys, Accessibility, PlandoConnections from Fill import fill_restrictive, fast_fill, FillError from worlds.generic.Rules import exclusion_rules, add_item_rule -from ..AutoWorld import World, AutoLogicRegister, WebWorld +from worlds.AutoWorld import World, AutoLogicRegister, WebWorld # OoT's generate_output doesn't benefit from more than 2 threads, instead it uses a lot of memory. i_o_limiter = threading.Semaphore(2) @@ -128,6 +128,7 @@ class OOTWeb(WebWorld): ) tutorials = [setup, setup_es, setup_fr, setup_de] + option_groups = oot_option_groups class OOTWorld(World): @@ -137,7 +138,8 @@ class OOTWorld(World): to rescue the Seven Sages, and then confront Ganondorf to save Hyrule! """ game: str = "Ocarina of Time" - option_definitions: dict = oot_options + options_dataclass = OoTOptions + options: OoTOptions settings: typing.ClassVar[OOTSettings] topology_present: bool = True item_name_to_id = {item_name: oot_data_to_ap_id(data, False) for item_name, data in item_table.items() if @@ -182,6 +184,10 @@ class OOTWorld(World): "Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)", "Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)", "Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"}, + + # aliases + "Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot + "Hookshot": {"Progressive Hookshot"}, # for consistency, mostly } location_name_groups = build_location_name_groups() @@ -195,15 +201,15 @@ class OOTWorld(World): @classmethod def stage_assert_generate(cls, multiworld: MultiWorld): - rom = Rom(file=get_options()['oot_options']['rom_file']) + rom = Rom(file=get_settings()['oot_options']['rom_file']) # Option parsing, handling incompatible options, building useful-item table def generate_early(self): self.parser = Rule_AST_Transformer(self, self.player) - for (option_name, option) in oot_options.items(): - result = getattr(self.multiworld, option_name)[self.player] + for option_name in self.options_dataclass.type_hints: + result = getattr(self.options, option_name) if isinstance(result, Range): option_value = int(result) elif isinstance(result, Toggle): @@ -223,8 +229,8 @@ class OOTWorld(World): self.remove_from_start_inventory = [] # some items will be precollected but not in the inventory self.starting_items = Counter() self.songs_as_items = False - self.file_hash = [self.multiworld.random.randint(0, 31) for i in range(5)] - self.connect_name = ''.join(self.multiworld.random.choices(printable, k=16)) + self.file_hash = [self.random.randint(0, 31) for i in range(5)] + self.connect_name = ''.join(self.random.choices(printable, k=16)) self.collectible_flag_addresses = {} # Incompatible option handling @@ -283,7 +289,7 @@ class OOTWorld(World): local_types.append('BossKey') if self.shuffle_ganon_bosskey != 'keysanity': local_types.append('GanonBossKey') - self.multiworld.local_items[self.player].value |= set(name for name, data in item_table.items() if data[0] in local_types) + self.options.local_items.value |= set(name for name, data in item_table.items() if data[0] in local_types) # If any songs are itemlinked, set songs_as_items for group in self.multiworld.groups.values(): @@ -297,7 +303,7 @@ class OOTWorld(World): # Determine skipped trials in GT # This needs to be done before the logic rules in GT are parsed trial_list = ['Forest', 'Fire', 'Water', 'Spirit', 'Shadow', 'Light'] - chosen_trials = self.multiworld.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip + chosen_trials = self.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip self.skipped_trials = {trial: (trial not in chosen_trials) for trial in trial_list} # Determine tricks in logic @@ -311,8 +317,8 @@ class OOTWorld(World): # No Logic forces all tricks on, prog balancing off and beatable-only elif self.logic_rules == 'no_logic': - self.multiworld.progression_balancing[self.player].value = False - self.multiworld.accessibility[self.player].value = Accessibility.option_minimal + self.options.progression_balancing.value = False + self.options.accessibility.value = Accessibility.option_minimal for trick in normalized_name_tricks.values(): setattr(self, trick['name'], True) @@ -333,8 +339,8 @@ class OOTWorld(World): # Set internal names used by the OoT generator self.keysanity = self.shuffle_smallkeys in ['keysanity', 'remove', 'any_dungeon', 'overworld'] - self.trials_random = self.multiworld.trials[self.player].randomized - self.mq_dungeons_random = self.multiworld.mq_dungeons_count[self.player].randomized + self.trials_random = self.options.trials.randomized + self.mq_dungeons_random = self.options.mq_dungeons_count.randomized self.easier_fire_arrow_entry = self.fae_torch_count < 24 if self.misc_hints: @@ -393,8 +399,8 @@ class OOTWorld(World): elif self.key_rings == 'choose': self.key_rings = self.key_rings_list elif self.key_rings == 'random_dungeons': - self.key_rings = self.multiworld.random.sample(keyring_dungeons, - self.multiworld.random.randint(0, len(keyring_dungeons))) + self.key_rings = self.random.sample(keyring_dungeons, + self.random.randint(0, len(keyring_dungeons))) # Determine which dungeons are MQ. Not compatible with glitched logic. mq_dungeons = set() @@ -405,7 +411,7 @@ class OOTWorld(World): elif self.mq_dungeons_mode == 'specific': mq_dungeons = self.mq_dungeons_specific elif self.mq_dungeons_mode == 'count': - mq_dungeons = self.multiworld.random.sample(all_dungeons, self.mq_dungeons_count) + mq_dungeons = self.random.sample(all_dungeons, self.mq_dungeons_count) else: self.mq_dungeons_mode = 'count' self.mq_dungeons_count = 0 @@ -425,8 +431,8 @@ class OOTWorld(World): elif self.dungeon_shortcuts_choice == 'all': self.dungeon_shortcuts = set(shortcut_dungeons) elif self.dungeon_shortcuts_choice == 'random': - self.dungeon_shortcuts = self.multiworld.random.sample(shortcut_dungeons, - self.multiworld.random.randint(0, len(shortcut_dungeons))) + self.dungeon_shortcuts = self.random.sample(shortcut_dungeons, + self.random.randint(0, len(shortcut_dungeons))) # == 'choice', leave as previous else: self.dungeon_shortcuts = set() @@ -576,7 +582,7 @@ class OOTWorld(World): new_exit = OOTEntrance(self.player, self.multiworld, '%s -> %s' % (new_region.name, exit), new_region) new_exit.vanilla_connected_region = exit new_exit.rule_string = rule - if self.multiworld.logic_rules != 'none': + if self.options.logic_rules != 'no_logic': self.parser.parse_spot_rule(new_exit) if new_exit.never: logger.debug('Dropping unreachable exit: %s', new_exit.name) @@ -607,7 +613,7 @@ class OOTWorld(World): elif self.shuffle_scrubs == 'random': # this is a random value between 0-99 # average value is ~33 rupees - price = int(self.multiworld.random.betavariate(1, 2) * 99) + price = int(self.random.betavariate(1, 2) * 99) # Set price in the dictionary as well as the location. self.scrub_prices[scrub_item] = price @@ -624,7 +630,7 @@ class OOTWorld(World): self.shop_prices = {} for region in self.regions: if self.shopsanity == 'random': - shop_item_count = self.multiworld.random.randint(0, 4) + shop_item_count = self.random.randint(0, 4) else: shop_item_count = int(self.shopsanity) @@ -632,17 +638,17 @@ class OOTWorld(World): if location.type == 'Shop': if location.name[-1:] in shop_item_indexes[:shop_item_count]: if self.shopsanity_prices == 'normal': - self.shop_prices[location.name] = int(self.multiworld.random.betavariate(1.5, 2) * 60) * 5 + self.shop_prices[location.name] = int(self.random.betavariate(1.5, 2) * 60) * 5 elif self.shopsanity_prices == 'affordable': self.shop_prices[location.name] = 10 elif self.shopsanity_prices == 'starting_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,100,5) + self.shop_prices[location.name] = self.random.randrange(0,100,5) elif self.shopsanity_prices == 'adults_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,201,5) + self.shop_prices[location.name] = self.random.randrange(0,201,5) elif self.shopsanity_prices == 'giants_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,501,5) + self.shop_prices[location.name] = self.random.randrange(0,501,5) elif self.shopsanity_prices == 'tycoons_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,1000,5) + self.shop_prices[location.name] = self.random.randrange(0,1000,5) # Fill boss prizes @@ -667,8 +673,8 @@ class OOTWorld(World): while bossCount: bossCount -= 1 - self.multiworld.random.shuffle(prizepool) - self.multiworld.random.shuffle(prize_locs) + self.random.shuffle(prizepool) + self.random.shuffle(prize_locs) item = prizepool.pop() loc = prize_locs.pop() loc.place_locked_item(item) @@ -778,7 +784,7 @@ class OOTWorld(World): # Call the junk fill and get a replacement if item in self.itempool: self.itempool.remove(item) - self.itempool.append(self.create_item(*get_junk_item(pool=junk_pool))) + self.itempool.append(self.create_item(*get_junk_item(self.random, pool=junk_pool))) if self.start_with_consumables: self.starting_items['Deku Sticks'] = 30 self.starting_items['Deku Nuts'] = 40 @@ -881,7 +887,7 @@ class OOTWorld(World): # Prefill shops, songs, and dungeon items items = self.get_pre_fill_items() locations = list(self.multiworld.get_unfilled_locations(self.player)) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) # Set up initial state state = CollectionState(self.multiworld) @@ -910,7 +916,7 @@ class OOTWorld(World): if isinstance(locations, list): for item in stage_items: self.pre_fill_items.remove(item) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) fill_restrictive(self.multiworld, prefill_state(state), locations, stage_items, single_player_placement=True, lock=True, allow_excluded=True) else: @@ -923,7 +929,7 @@ class OOTWorld(World): if isinstance(locations, list): for item in dungeon_items: self.pre_fill_items.remove(item) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) fill_restrictive(self.multiworld, prefill_state(state), locations, dungeon_items, single_player_placement=True, lock=True, allow_excluded=True) @@ -964,7 +970,7 @@ class OOTWorld(World): while tries: try: - self.multiworld.random.shuffle(song_locations) + self.random.shuffle(song_locations) fill_restrictive(self.multiworld, prefill_state(state), song_locations[:], songs[:], single_player_placement=True, lock=True, allow_excluded=True) logger.debug(f"Successfully placed songs for player {self.player} after {6 - tries} attempt(s)") @@ -996,7 +1002,7 @@ class OOTWorld(World): 'Buy Goron Tunic': 1, 'Buy Zora Tunic': 1, }.get(item.name, 0)) # place Deku Shields if needed, then tunics, then other advancement - self.multiworld.random.shuffle(shop_locations) + self.random.shuffle(shop_locations) self.pre_fill_items = [] # all prefill should be done fill_restrictive(self.multiworld, prefill_state(state), shop_locations, shop_prog, single_player_placement=True, lock=True, allow_excluded=True) @@ -1028,7 +1034,7 @@ class OOTWorld(World): ganon_junk_fill = min(1, ganon_junk_fill) gc = next(filter(lambda dungeon: dungeon.name == 'Ganons Castle', self.dungeons)) locations = [loc.name for region in gc.regions for loc in region.locations if loc.item is None] - junk_fill_locations = self.multiworld.random.sample(locations, round(len(locations) * ganon_junk_fill)) + junk_fill_locations = self.random.sample(locations, round(len(locations) * ganon_junk_fill)) exclusion_rules(self.multiworld, self.player, junk_fill_locations) # Locations which are not sendable must be converted to events @@ -1074,13 +1080,13 @@ class OOTWorld(World): trap_location_ids = [loc.address for loc in self.get_locations() if loc.item.trap] self.trap_appearances = {} for loc_id in trap_location_ids: - self.trap_appearances[loc_id] = self.create_item(self.multiworld.per_slot_randoms[self.player].choice(self.fake_items).name) + self.trap_appearances[loc_id] = self.create_item(self.random.choice(self.fake_items).name) # Seed hint RNG, used for ganon text lines also - self.hint_rng = self.multiworld.per_slot_randoms[self.player] + self.hint_rng = self.random outfile_name = self.multiworld.get_out_file_name_base(self.player) - rom = Rom(file=get_options()['oot_options']['rom_file']) + rom = Rom(file=get_settings()['oot_options']['rom_file']) try: if self.hints != 'none': buildWorldGossipHints(self) @@ -1092,7 +1098,7 @@ class OOTWorld(World): finally: self.collectible_flags_available.set() rom.update_header() - patch_data = create_patch_file(rom) + patch_data = create_patch_file(rom, self.random) rom.restore() apz5 = OoTContainer(patch_data, outfile_name, output_directory, @@ -1301,6 +1307,7 @@ class OOTWorld(World): # the appropriate number of keys in the collection state when they are # picked up. def collect(self, state: CollectionState, item: OOTItem) -> bool: + state._oot_stale[self.player] = True if item.advancement and item.special and item.special.get('alias', False): alt_item_name, count = item.special.get('alias') state.prog_items[self.player][alt_item_name] += count @@ -1313,8 +1320,12 @@ class OOTWorld(World): state.prog_items[self.player][alt_item_name] -= count if state.prog_items[self.player][alt_item_name] < 1: del (state.prog_items[self.player][alt_item_name]) + state._oot_stale[self.player] = True return True - return super().remove(state, item) + changed = super().remove(state, item) + if changed: + state._oot_stale[self.player] = True + return changed # Helper functions @@ -1337,23 +1348,9 @@ class OOTWorld(World): def get_locations(self): return self.multiworld.get_locations(self.player) - def get_location(self, location): - return self.multiworld.get_location(location, self.player) - - def get_region(self, region_name): - try: - return self._regions_cache[region_name] - except KeyError: - ret = self.multiworld.get_region(region_name, self.player) - self._regions_cache[region_name] = ret - return ret - def get_entrances(self): return self.multiworld.get_entrances(self.player) - def get_entrance(self, entrance): - return self.multiworld.get_entrance(entrance, self.player) - def is_major_item(self, item: OOTItem): if item.type == 'Token': return self.bridge == 'tokens' or self.lacs_condition == 'tokens' @@ -1389,12 +1386,12 @@ class OOTWorld(World): # If free_scarecrow give Scarecrow Song if self.free_scarecrow: all_state.collect(self.create_item("Scarecrow Song"), prevent_sweep=True) - all_state.stale[self.player] = True + all_state._oot_stale[self.player] = True return all_state def get_filler_item_name(self) -> str: - return get_junk_item(count=1, pool=get_junk_pool(self))[0] + return get_junk_item(self.random, count=1, pool=get_junk_pool(self))[0] def valid_dungeon_item_location(world: OOTWorld, option: str, dungeon: str, loc: OOTLocation) -> bool: diff --git a/worlds/osrs/LogicCSV/locations_generated.py b/worlds/osrs/LogicCSV/locations_generated.py index 073e505ad8..2d617a7038 100644 --- a/worlds/osrs/LogicCSV/locations_generated.py +++ b/worlds/osrs/LogicCSV/locations_generated.py @@ -57,11 +57,11 @@ location_rows = [ LocationRow('Catch a Swordfish', 'fishing', ['Lobster Spot', ], [SkillRequirement('Fishing', 50), ], [], 12), LocationRow('Bake a Redberry Pie', 'cooking', ['Redberry Bush', 'Wheat', 'Windmill', 'Pie Dish', ], [SkillRequirement('Cooking', 10), ], [], 0), LocationRow('Cook some Stew', 'cooking', ['Bowl', 'Meat', 'Potato', ], [SkillRequirement('Cooking', 25), ], [], 0), - LocationRow('Bake an Apple Pie', 'cooking', ['Cooking Apple', 'Wheat', 'Windmill', 'Pie Dish', ], [SkillRequirement('Cooking', 30), ], [], 2), + LocationRow('Bake an Apple Pie', 'cooking', ['Cooking Apple', 'Wheat', 'Windmill', 'Pie Dish', ], [SkillRequirement('Cooking', 32), ], [], 2), LocationRow('Bake a Cake', 'cooking', ['Wheat', 'Windmill', 'Egg', 'Milk', 'Cake Tin', ], [SkillRequirement('Cooking', 40), ], [], 6), LocationRow('Bake a Meat Pizza', 'cooking', ['Wheat', 'Windmill', 'Cheese', 'Tomato', 'Meat', ], [SkillRequirement('Cooking', 45), ], [], 8), - LocationRow('Burn some Oak Logs', 'firemaking', ['Oak Tree', ], [SkillRequirement('Firemaking', 15), ], [], 0), - LocationRow('Burn some Willow Logs', 'firemaking', ['Willow Tree', ], [SkillRequirement('Firemaking', 30), ], [], 0), + LocationRow('Burn some Oak Logs', 'firemaking', ['Oak Tree', ], [SkillRequirement('Firemaking', 15), SkillRequirement('Woodcutting', 15), ], [], 0), + LocationRow('Burn some Willow Logs', 'firemaking', ['Willow Tree', ], [SkillRequirement('Firemaking', 30), SkillRequirement('Woodcutting', 30), ], [], 0), LocationRow('Travel on a Canoe', 'woodcutting', ['Canoe Tree', ], [SkillRequirement('Woodcutting', 12), ], [], 0), LocationRow('Cut an Oak Log', 'woodcutting', ['Oak Tree', ], [SkillRequirement('Woodcutting', 15), ], [], 0), LocationRow('Cut a Willow Log', 'woodcutting', ['Willow Tree', ], [SkillRequirement('Woodcutting', 30), ], [], 0), diff --git a/worlds/osrs/Names.py b/worlds/osrs/Names.py index cc92439ef8..1a44aa389c 100644 --- a/worlds/osrs/Names.py +++ b/worlds/osrs/Names.py @@ -31,7 +31,7 @@ class RegionNames(str, Enum): Mudskipper_Point = "Mudskipper Point" Karamja = "Karamja" Corsair_Cove = "Corsair Cove" - Wilderness = "The Wilderness" + Wilderness = "Wilderness" Crandor = "Crandor" # Resource Regions Egg = "Egg" diff --git a/worlds/osrs/Options.py b/worlds/osrs/Options.py index 520cd8e8b0..81e017eddb 100644 --- a/worlds/osrs/Options.py +++ b/worlds/osrs/Options.py @@ -63,6 +63,7 @@ class MaxCombatLevel(Range): The highest combat level of monster to possibly be assigned as a task. If set to 0, no combat tasks will be generated. """ + display_name = "Max Required Enemy Combat Level" range_start = 0 range_end = 1520 default = 50 @@ -74,6 +75,7 @@ class MaxCombatTasks(Range): If set to 0, no combat tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Combat Task Count" range_start = 0 range_end = MAX_COMBAT_TASKS default = MAX_COMBAT_TASKS @@ -85,6 +87,7 @@ class CombatTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Combat Task Weight" range_start = 0 range_end = 99 default = 50 @@ -95,6 +98,7 @@ class MaxPrayerLevel(Range): The highest Prayer requirement of any task generated. If set to 0, no Prayer tasks will be generated. """ + display_name = "Max Required Prayer Level" range_start = 0 range_end = 99 default = 50 @@ -106,6 +110,7 @@ class MaxPrayerTasks(Range): If set to 0, no Prayer tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Prayer Task Count" range_start = 0 range_end = MAX_PRAYER_TASKS default = MAX_PRAYER_TASKS @@ -117,6 +122,7 @@ class PrayerTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Prayer Task Weight" range_start = 0 range_end = 99 default = 50 @@ -127,6 +133,7 @@ class MaxMagicLevel(Range): The highest Magic requirement of any task generated. If set to 0, no Magic tasks will be generated. """ + display_name = "Max Required Magic Level" range_start = 0 range_end = 99 default = 50 @@ -138,6 +145,7 @@ class MaxMagicTasks(Range): If set to 0, no Magic tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Magic Task Count" range_start = 0 range_end = MAX_MAGIC_TASKS default = MAX_MAGIC_TASKS @@ -149,6 +157,7 @@ class MagicTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Magic Task Weight" range_start = 0 range_end = 99 default = 50 @@ -159,6 +168,7 @@ class MaxRunecraftLevel(Range): The highest Runecraft requirement of any task generated. If set to 0, no Runecraft tasks will be generated. """ + display_name = "Max Required Runecraft Level" range_start = 0 range_end = 99 default = 50 @@ -170,6 +180,7 @@ class MaxRunecraftTasks(Range): If set to 0, no Runecraft tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Runecraft Task Count" range_start = 0 range_end = MAX_RUNECRAFT_TASKS default = MAX_RUNECRAFT_TASKS @@ -181,6 +192,7 @@ class RunecraftTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Runecraft Task Weight" range_start = 0 range_end = 99 default = 50 @@ -191,6 +203,7 @@ class MaxCraftingLevel(Range): The highest Crafting requirement of any task generated. If set to 0, no Crafting tasks will be generated. """ + display_name = "Max Required Crafting Level" range_start = 0 range_end = 99 default = 50 @@ -202,6 +215,7 @@ class MaxCraftingTasks(Range): If set to 0, no Crafting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Crafting Task Count" range_start = 0 range_end = MAX_CRAFTING_TASKS default = MAX_CRAFTING_TASKS @@ -213,6 +227,7 @@ class CraftingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Crafting Task Weight" range_start = 0 range_end = 99 default = 50 @@ -223,6 +238,7 @@ class MaxMiningLevel(Range): The highest Mining requirement of any task generated. If set to 0, no Mining tasks will be generated. """ + display_name = "Max Required Mining Level" range_start = 0 range_end = 99 default = 50 @@ -234,6 +250,7 @@ class MaxMiningTasks(Range): If set to 0, no Mining tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Mining Task Count" range_start = 0 range_end = MAX_MINING_TASKS default = MAX_MINING_TASKS @@ -245,6 +262,7 @@ class MiningTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Mining Task Weight" range_start = 0 range_end = 99 default = 50 @@ -255,6 +273,7 @@ class MaxSmithingLevel(Range): The highest Smithing requirement of any task generated. If set to 0, no Smithing tasks will be generated. """ + display_name = "Max Required Smithing Level" range_start = 0 range_end = 99 default = 50 @@ -266,6 +285,7 @@ class MaxSmithingTasks(Range): If set to 0, no Smithing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Smithing Task Count" range_start = 0 range_end = MAX_SMITHING_TASKS default = MAX_SMITHING_TASKS @@ -277,6 +297,7 @@ class SmithingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Smithing Task Weight" range_start = 0 range_end = 99 default = 50 @@ -287,6 +308,7 @@ class MaxFishingLevel(Range): The highest Fishing requirement of any task generated. If set to 0, no Fishing tasks will be generated. """ + display_name = "Max Required Fishing Level" range_start = 0 range_end = 99 default = 50 @@ -298,6 +320,7 @@ class MaxFishingTasks(Range): If set to 0, no Fishing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Fishing Task Count" range_start = 0 range_end = MAX_FISHING_TASKS default = MAX_FISHING_TASKS @@ -309,6 +332,7 @@ class FishingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Fishing Task Weight" range_start = 0 range_end = 99 default = 50 @@ -319,6 +343,7 @@ class MaxCookingLevel(Range): The highest Cooking requirement of any task generated. If set to 0, no Cooking tasks will be generated. """ + display_name = "Max Required Cooking Level" range_start = 0 range_end = 99 default = 50 @@ -330,6 +355,7 @@ class MaxCookingTasks(Range): If set to 0, no Cooking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Cooking Task Count" range_start = 0 range_end = MAX_COOKING_TASKS default = MAX_COOKING_TASKS @@ -341,6 +367,7 @@ class CookingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Cooking Task Weight" range_start = 0 range_end = 99 default = 50 @@ -351,6 +378,7 @@ class MaxFiremakingLevel(Range): The highest Firemaking requirement of any task generated. If set to 0, no Firemaking tasks will be generated. """ + display_name = "Max Required Firemaking Level" range_start = 0 range_end = 99 default = 50 @@ -362,6 +390,7 @@ class MaxFiremakingTasks(Range): If set to 0, no Firemaking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Firemaking Task Count" range_start = 0 range_end = MAX_FIREMAKING_TASKS default = MAX_FIREMAKING_TASKS @@ -373,6 +402,7 @@ class FiremakingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Firemaking Task Weight" range_start = 0 range_end = 99 default = 50 @@ -383,6 +413,7 @@ class MaxWoodcuttingLevel(Range): The highest Woodcutting requirement of any task generated. If set to 0, no Woodcutting tasks will be generated. """ + display_name = "Max Required Woodcutting Level" range_start = 0 range_end = 99 default = 50 @@ -394,6 +425,7 @@ class MaxWoodcuttingTasks(Range): If set to 0, no Woodcutting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Woodcutting Task Count" range_start = 0 range_end = MAX_WOODCUTTING_TASKS default = MAX_WOODCUTTING_TASKS @@ -405,6 +437,7 @@ class WoodcuttingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Woodcutting Task Weight" range_start = 0 range_end = 99 default = 50 @@ -416,6 +449,7 @@ class MinimumGeneralTasks(Range): General progression tasks will be used to fill out any holes caused by having fewer possible tasks than needed, so there is no maximum. """ + display_name = "Minimum General Task Count" range_start = 0 range_end = NON_QUEST_LOCATION_COUNT default = 10 @@ -427,6 +461,7 @@ class GeneralTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "General Task Weight" range_start = 0 range_end = 99 default = 50 diff --git a/worlds/osrs/Rules.py b/worlds/osrs/Rules.py new file mode 100644 index 0000000000..22a19934c8 --- /dev/null +++ b/worlds/osrs/Rules.py @@ -0,0 +1,337 @@ +""" + Ensures a target level can be reached with available resources + """ +from worlds.generic.Rules import CollectionRule, add_rule +from .Names import RegionNames, ItemNames + + +def get_fishing_skill_rule(level, player, options) -> CollectionRule: + if options.max_fishing_level < level: + return lambda state: False + + if options.brutal_grinds or level < 5: + return lambda state: state.can_reach_region(RegionNames.Shrimp, player) + if level < 20: + return lambda state: state.can_reach_region(RegionNames.Shrimp, player) and \ + state.can_reach_region(RegionNames.Port_Sarim, player) + else: + return lambda state: state.can_reach_region(RegionNames.Shrimp, player) and \ + state.can_reach_region(RegionNames.Port_Sarim, player) and \ + state.can_reach_region(RegionNames.Fly_Fish, player) + + +def get_mining_skill_rule(level, player, options) -> CollectionRule: + if options.max_mining_level < level: + return lambda state: False + + if options.brutal_grinds or level < 15: + return lambda state: state.can_reach_region(RegionNames.Bronze_Ores, player) or \ + state.can_reach_region(RegionNames.Clay_Rock, player) + else: + # Iron is the best way to train all the way to 99, so having access to iron is all you need to check for + return lambda state: (state.can_reach_region(RegionNames.Bronze_Ores, player) or + state.can_reach_region(RegionNames.Clay_Rock, player)) and \ + state.can_reach_region(RegionNames.Iron_Rock, player) + + +def get_woodcutting_skill_rule(level, player, options) -> CollectionRule: + if options.max_woodcutting_level < level: + return lambda state: False + + if options.brutal_grinds or level < 15: + # I've checked. There is not a single chunk in the f2p that does not have at least one normal tree. + # Even the desert. + return lambda state: True + if level < 30: + return lambda state: state.can_reach_region(RegionNames.Oak_Tree, player) + else: + return lambda state: state.can_reach_region(RegionNames.Oak_Tree, player) and \ + state.can_reach_region(RegionNames.Willow_Tree, player) + + +def get_smithing_skill_rule(level, player, options) -> CollectionRule: + if options.max_smithing_level < level: + return lambda state: False + + if options.brutal_grinds: + return lambda state: state.can_reach_region(RegionNames.Bronze_Ores, player) and \ + state.can_reach_region(RegionNames.Furnace, player) + if level < 15: + # Lumbridge has a special bronze-only anvil. This is the only anvil of its type so it's not included + # in the "Anvil" resource region. We still need to check for it though. + return lambda state: state.can_reach_region(RegionNames.Bronze_Ores, player) and \ + state.can_reach_region(RegionNames.Furnace, player) and \ + (state.can_reach_region(RegionNames.Anvil, player) or + state.can_reach_region(RegionNames.Lumbridge, player)) + if level < 30: + # For levels between 15 and 30, the lumbridge anvil won't cut it. Only a real one will do + return lambda state: state.can_reach_region(RegionNames.Bronze_Ores, player) and \ + state.can_reach_region(RegionNames.Iron_Rock, player) and \ + state.can_reach_region(RegionNames.Furnace, player) and \ + state.can_reach_region(RegionNames.Anvil, player) + else: + return lambda state: state.can_reach_region(RegionNames.Bronze_Ores, player) and \ + state.can_reach_region(RegionNames.Iron_Rock, player) and \ + state.can_reach_region(RegionNames.Coal_Rock, player) and \ + state.can_reach_region(RegionNames.Furnace, player) and \ + state.can_reach_region(RegionNames.Anvil, player) + + +def get_crafting_skill_rule(level, player, options): + if options.max_crafting_level < level: + return lambda state: False + + # Crafting is really complex. Need a lot of sub-rules to make this even remotely readable + def can_spin(state): + return state.can_reach_region(RegionNames.Sheep, player) and \ + state.can_reach_region(RegionNames.Spinning_Wheel, player) + + def can_pot(state): + return state.can_reach_region(RegionNames.Clay_Rock, player) and \ + state.can_reach_region(RegionNames.Barbarian_Village, player) + + def can_tan(state): + return state.can_reach_region(RegionNames.Milk, player) and \ + state.can_reach_region(RegionNames.Al_Kharid, player) + + def mould_access(state): + return state.can_reach_region(RegionNames.Al_Kharid, player) or \ + state.can_reach_region(RegionNames.Rimmington, player) + + def can_silver(state): + return state.can_reach_region(RegionNames.Silver_Rock, player) and \ + state.can_reach_region(RegionNames.Furnace, player) and mould_access(state) + + def can_gold(state): + return state.can_reach_region(RegionNames.Gold_Rock, player) and \ + state.can_reach_region(RegionNames.Furnace, player) and mould_access(state) + + if options.brutal_grinds or level < 5: + return lambda state: can_spin(state) or can_pot(state) or can_tan(state) + + can_smelt_gold = get_smithing_skill_rule(40, player, options) + can_smelt_silver = get_smithing_skill_rule(20, player, options) + if level < 16: + return lambda state: can_pot(state) or can_tan(state) or (can_gold(state) and can_smelt_gold(state)) + else: + return lambda state: can_tan(state) or (can_silver(state) and can_smelt_silver(state)) or \ + (can_gold(state) and can_smelt_gold(state)) + + +def get_cooking_skill_rule(level, player, options) -> CollectionRule: + if options.max_cooking_level < level: + return lambda state: False + + if options.brutal_grinds or level < 15: + return lambda state: state.can_reach_region(RegionNames.Milk, player) or \ + state.can_reach_region(RegionNames.Egg, player) or \ + state.can_reach_region(RegionNames.Shrimp, player) or \ + (state.can_reach_region(RegionNames.Wheat, player) and + state.can_reach_region(RegionNames.Windmill, player)) + else: + can_catch_fly_fish = get_fishing_skill_rule(20, player, options) + + return lambda state: ( + (state.can_reach_region(RegionNames.Fly_Fish, player) and can_catch_fly_fish(state)) or + (state.can_reach_region(RegionNames.Port_Sarim, player)) + ) and ( + state.can_reach_region(RegionNames.Milk, player) or + state.can_reach_region(RegionNames.Egg, player) or + state.can_reach_region(RegionNames.Shrimp, player) or + (state.can_reach_region(RegionNames.Wheat, player) and + state.can_reach_region(RegionNames.Windmill, player)) + ) + + +def get_runecraft_skill_rule(level, player, options) -> CollectionRule: + if options.max_runecraft_level < level: + return lambda state: False + if not options.brutal_grinds: + # Ensure access to the relevant altars + if level >= 5: + return lambda state: state.has(ItemNames.QP_Rune_Mysteries, player) and \ + state.can_reach_region(RegionNames.Falador_Farm, player) and \ + state.can_reach_region(RegionNames.Lumbridge_Swamp, player) + if level >= 9: + return lambda state: state.has(ItemNames.QP_Rune_Mysteries, player) and \ + state.can_reach_region(RegionNames.Falador_Farm, player) and \ + state.can_reach_region(RegionNames.Lumbridge_Swamp, player) and \ + state.can_reach_region(RegionNames.East_Of_Varrock, player) + if level >= 14: + return lambda state: state.has(ItemNames.QP_Rune_Mysteries, player) and \ + state.can_reach_region(RegionNames.Falador_Farm, player) and \ + state.can_reach_region(RegionNames.Lumbridge_Swamp, player) and \ + state.can_reach_region(RegionNames.East_Of_Varrock, player) and \ + state.can_reach_region(RegionNames.Al_Kharid, player) + + return lambda state: state.has(ItemNames.QP_Rune_Mysteries, player) and \ + state.can_reach_region(RegionNames.Falador_Farm, player) + + +def get_magic_skill_rule(level, player, options) -> CollectionRule: + if options.max_magic_level < level: + return lambda state: False + + return lambda state: state.can_reach_region(RegionNames.Mind_Runes, player) + + +def get_firemaking_skill_rule(level, player, options) -> CollectionRule: + if options.max_firemaking_level < level: + return lambda state: False + if not options.brutal_grinds: + if level >= 30: + can_chop_willows = get_woodcutting_skill_rule(30, player, options) + return lambda state: state.can_reach_region(RegionNames.Willow_Tree, player) and can_chop_willows(state) + if level >= 15: + can_chop_oaks = get_woodcutting_skill_rule(15, player, options) + return lambda state: state.can_reach_region(RegionNames.Oak_Tree, player) and can_chop_oaks(state) + # If brutal grinds are on, or if the level is less than 15, you can train it. + return lambda state: True + + +def get_skill_rule(skill, level, player, options) -> CollectionRule: + if skill.lower() == "fishing": + return get_fishing_skill_rule(level, player, options) + if skill.lower() == "mining": + return get_mining_skill_rule(level, player, options) + if skill.lower() == "woodcutting": + return get_woodcutting_skill_rule(level, player, options) + if skill.lower() == "smithing": + return get_smithing_skill_rule(level, player, options) + if skill.lower() == "crafting": + return get_crafting_skill_rule(level, player, options) + if skill.lower() == "cooking": + return get_cooking_skill_rule(level, player, options) + if skill.lower() == "runecraft": + return get_runecraft_skill_rule(level, player, options) + if skill.lower() == "magic": + return get_magic_skill_rule(level, player, options) + if skill.lower() == "firemaking": + return get_firemaking_skill_rule(level, player, options) + + return lambda state: True + + +def generate_special_rules_for(entrance, region_row, outbound_region_name, player, options): + if outbound_region_name == RegionNames.Cooks_Guild: + add_rule(entrance, get_cooking_skill_rule(32, player, options)) + elif outbound_region_name == RegionNames.Crafting_Guild: + add_rule(entrance, get_crafting_skill_rule(40, player, options)) + elif outbound_region_name == RegionNames.Corsair_Cove: + # Need to be able to start Corsair Curse in addition to having the item + add_rule(entrance, lambda state: state.can_reach(RegionNames.Falador_Farm, "Region", player)) + elif outbound_region_name == "Camdozaal*": + add_rule(entrance, lambda state: state.has(ItemNames.QP_Below_Ice_Mountain, player)) + elif region_row.name == "Dwarven Mountain Pass" and outbound_region_name == "Anvil*": + add_rule(entrance, lambda state: state.has(ItemNames.QP_Dorics_Quest, player)) + + # Special logic for canoes + canoe_regions = [RegionNames.Lumbridge, RegionNames.South_Of_Varrock, RegionNames.Barbarian_Village, + RegionNames.Edgeville, RegionNames.Wilderness] + if region_row.name in canoe_regions: + # Skill rules for greater distances + woodcutting_rule_d1 = get_woodcutting_skill_rule(12, player, options) + woodcutting_rule_d2 = get_woodcutting_skill_rule(27, player, options) + woodcutting_rule_d3 = get_woodcutting_skill_rule(42, player, options) + woodcutting_rule_all = get_woodcutting_skill_rule(57, player, options) + + if region_row.name == RegionNames.Lumbridge: + # Canoe Tree access for the Location + if outbound_region_name == RegionNames.Canoe_Tree: + add_rule(entrance, + lambda state: (state.can_reach_region(RegionNames.South_Of_Varrock, player) + and woodcutting_rule_d1(state)) or + (state.can_reach_region(RegionNames.Barbarian_Village, player) + and woodcutting_rule_d2(state)) or + (state.can_reach_region(RegionNames.Edgeville, player) + and woodcutting_rule_d3(state)) or + (state.can_reach_region(RegionNames.Wilderness, player) + and woodcutting_rule_all(state))) + + # Access to other chunks based on woodcutting settings + elif outbound_region_name == RegionNames.South_Of_Varrock: + add_rule(entrance, woodcutting_rule_d1) + elif outbound_region_name == RegionNames.Barbarian_Village: + add_rule(entrance, woodcutting_rule_d2) + elif outbound_region_name == RegionNames.Edgeville: + add_rule(entrance, woodcutting_rule_d3) + elif outbound_region_name == RegionNames.Wilderness: + add_rule(entrance, woodcutting_rule_all) + + elif region_row.name == RegionNames.South_Of_Varrock: + if outbound_region_name == RegionNames.Canoe_Tree: + add_rule(entrance, + lambda state: (state.can_reach_region(RegionNames.Lumbridge, player) + and woodcutting_rule_d1(state)) or + (state.can_reach_region(RegionNames.Barbarian_Village, player) + and woodcutting_rule_d1(state)) or + (state.can_reach_region(RegionNames.Edgeville, player) + and woodcutting_rule_d2(state)) or + (state.can_reach_region(RegionNames.Wilderness, player) + and woodcutting_rule_d3(state))) + + # Access to other chunks based on woodcutting settings + elif outbound_region_name == RegionNames.Lumbridge: + add_rule(entrance, woodcutting_rule_d1) + elif outbound_region_name == RegionNames.Barbarian_Village: + add_rule(entrance, woodcutting_rule_d1) + elif outbound_region_name == RegionNames.Edgeville: + add_rule(entrance, woodcutting_rule_d3) + elif outbound_region_name == RegionNames.Wilderness: + add_rule(entrance, woodcutting_rule_all) + elif region_row.name == RegionNames.Barbarian_Village: + if outbound_region_name == RegionNames.Canoe_Tree: + add_rule(entrance, + lambda state: (state.can_reach_region(RegionNames.Lumbridge, player) + and woodcutting_rule_d2(state)) or (state.can_reach_region(RegionNames.South_Of_Varrock, player) + and woodcutting_rule_d1(state)) or (state.can_reach_region(RegionNames.Edgeville, player) + and woodcutting_rule_d1(state)) or (state.can_reach_region(RegionNames.Wilderness, player) + and woodcutting_rule_d2(state))) + + # Access to other chunks based on woodcutting settings + elif outbound_region_name == RegionNames.Lumbridge: + add_rule(entrance, woodcutting_rule_d2) + elif outbound_region_name == RegionNames.South_Of_Varrock: + add_rule(entrance, woodcutting_rule_d1) + # Edgeville does not need to be checked, because it's already adjacent + elif outbound_region_name == RegionNames.Wilderness: + add_rule(entrance, woodcutting_rule_d3) + elif region_row.name == RegionNames.Edgeville: + if outbound_region_name == RegionNames.Canoe_Tree: + add_rule(entrance, + lambda state: (state.can_reach_region(RegionNames.Lumbridge, player) + and woodcutting_rule_d3(state)) or + (state.can_reach_region(RegionNames.South_Of_Varrock, player) + and woodcutting_rule_d2(state)) or + (state.can_reach_region(RegionNames.Barbarian_Village, player) + and woodcutting_rule_d1(state)) or + (state.can_reach_region(RegionNames.Wilderness, player) + and woodcutting_rule_d1(state))) + + # Access to other chunks based on woodcutting settings + elif outbound_region_name == RegionNames.Lumbridge: + add_rule(entrance, woodcutting_rule_d3) + elif outbound_region_name == RegionNames.South_Of_Varrock: + add_rule(entrance, woodcutting_rule_d2) + # Barbarian Village does not need to be checked, because it's already adjacent + # Wilderness does not need to be checked, because it's already adjacent + elif region_row.name == RegionNames.Wilderness: + if outbound_region_name == RegionNames.Canoe_Tree: + add_rule(entrance, + lambda state: (state.can_reach_region(RegionNames.Lumbridge, player) + and woodcutting_rule_all(state)) or + (state.can_reach_region(RegionNames.South_Of_Varrock, player) + and woodcutting_rule_d3(state)) or + (state.can_reach_region(RegionNames.Barbarian_Village, player) + and woodcutting_rule_d2(state)) or + (state.can_reach_region(RegionNames.Edgeville, player) + and woodcutting_rule_d1(state))) + + # Access to other chunks based on woodcutting settings + elif outbound_region_name == RegionNames.Lumbridge: + add_rule(entrance, woodcutting_rule_all) + elif outbound_region_name == RegionNames.South_Of_Varrock: + add_rule(entrance, woodcutting_rule_d3) + elif outbound_region_name == RegionNames.Barbarian_Village: + add_rule(entrance, woodcutting_rule_d2) + # Edgeville does not need to be checked, because it's already adjacent diff --git a/worlds/osrs/__init__.py b/worlds/osrs/__init__.py index 1b7ca9c1e0..d6ddd63875 100644 --- a/worlds/osrs/__init__.py +++ b/worlds/osrs/__init__.py @@ -1,12 +1,12 @@ import typing -from BaseClasses import Item, Tutorial, ItemClassification, Region, MultiWorld +from BaseClasses import Item, Tutorial, ItemClassification, Region, MultiWorld, CollectionState +from Fill import fill_restrictive, FillError from worlds.AutoWorld import WebWorld, World -from worlds.generic.Rules import add_rule, CollectionRule from .Items import OSRSItem, starting_area_dict, chunksanity_starting_chunks, QP_Items, ItemRow, \ chunksanity_special_region_names from .Locations import OSRSLocation, LocationRow - +from .Rules import * from .Options import OSRSOptions, StartingArea from .Names import LocationNames, ItemNames, RegionNames @@ -33,6 +33,12 @@ class OSRSWeb(WebWorld): class OSRSWorld(World): + """ + The best retro fantasy MMORPG on the planet. Old School is RuneScape butâ€Ļ older! This is the open world you know and love, but as it was in 2007. + The Randomizer takes the form of a Chunk-Restricted f2p Ironman that takes a brand new account up through defeating + the Green Dragon of Crandor and earning a spot in the fabled Champion's Guild! + """ + game = "Old School Runescape" options_dataclass = OSRSOptions options: OSRSOptions @@ -40,6 +46,7 @@ class OSRSWorld(World): web = OSRSWeb() base_id = 0x070000 data_version = 1 + explicit_indirect_conditions = False item_name_to_id = {item_rows[i].name: 0x070000 + i for i in range(len(item_rows))} location_name_to_id = {location_rows[i].name: 0x070000 + i for i in range(len(location_rows))} @@ -55,6 +62,7 @@ class OSRSWorld(World): starting_area_item: str locations_by_category: typing.Dict[str, typing.List[LocationRow]] + available_QP_locations: typing.List[str] def __init__(self, multiworld: MultiWorld, player: int): super().__init__(multiworld, player) @@ -69,6 +77,7 @@ class OSRSWorld(World): self.starting_area_item = "" self.locations_by_category = {} + self.available_QP_locations = [] def generate_early(self) -> None: location_categories = [location_row.category for location_row in location_rows] @@ -85,15 +94,17 @@ class OSRSWorld(World): rnd = self.random starting_area = self.options.starting_area - if starting_area.value == StartingArea.option_any_bank: - self.starting_area_item = rnd.choice(starting_area_dict) - elif starting_area.value < StartingArea.option_chunksanity: - self.starting_area_item = starting_area_dict[starting_area.value] - else: - self.starting_area_item = rnd.choice(chunksanity_starting_chunks) + #UT specific override, if we are in normal gen, resolve starting area, we will get it from slot_data in UT + if not hasattr(self.multiworld, "generation_is_fake"): + if starting_area.value == StartingArea.option_any_bank: + self.starting_area_item = rnd.choice(starting_area_dict) + elif starting_area.value < StartingArea.option_chunksanity: + self.starting_area_item = starting_area_dict[starting_area.value] + else: + self.starting_area_item = rnd.choice(chunksanity_starting_chunks) - # Set Starting Chunk - self.multiworld.push_precollected(self.create_item(self.starting_area_item)) + # Set Starting Chunk + self.multiworld.push_precollected(self.create_item(self.starting_area_item)) """ This function pulls from LogicCSVToPython so that it sends the correct tag of the repository to the client. @@ -103,8 +114,22 @@ class OSRSWorld(World): def fill_slot_data(self): data = self.options.as_dict("brutal_grinds") data["data_csv_tag"] = data_csv_tag + data["starting_area"] = str(self.starting_area_item) #these aren't actually strings, they just play them on tv return data + def interpret_slot_data(self, slot_data: typing.Dict[str, typing.Any]) -> None: + if "starting_area" in slot_data: + self.starting_area_item = slot_data["starting_area"] + menu_region = self.multiworld.get_region("Menu",self.player) + menu_region.exits.clear() #prevent making extra exits if players just reconnect to a differnet slot + if self.starting_area_item in chunksanity_special_region_names: + starting_area_region = chunksanity_special_region_names[self.starting_area_item] + else: + starting_area_region = self.starting_area_item[6:] # len("Area: ") + starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") + starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) + starting_entrance.connect(self.region_name_to_data[starting_area_region]) + def create_regions(self) -> None: """ called to place player's regions into the MultiWorld's regions list. If it's hard to separate, this can be done @@ -122,13 +147,15 @@ class OSRSWorld(World): # Removes the word "Area: " from the item name to get the region it applies to. # I figured tacking "Area: " at the beginning would make it _easier_ to tell apart. Turns out it made it worse - if self.starting_area_item in chunksanity_special_region_names: - starting_area_region = chunksanity_special_region_names[self.starting_area_item] - else: - starting_area_region = self.starting_area_item[6:] # len("Area: ") - starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") - starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) - starting_entrance.connect(self.region_name_to_data[starting_area_region]) + # if area hasn't been set, then we shouldn't connect it + if self.starting_area_item != "": + if self.starting_area_item in chunksanity_special_region_names: + starting_area_region = chunksanity_special_region_names[self.starting_area_item] + else: + starting_area_region = self.starting_area_item[6:] # len("Area: ") + starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") + starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) + starting_entrance.connect(self.region_name_to_data[starting_area_region]) # Create entrances between regions for region_row in region_rows: @@ -140,11 +167,8 @@ class OSRSWorld(World): entrance.connect(self.region_name_to_data[parsed_outbound]) item_name = self.region_rows_by_name[parsed_outbound].itemReq - if "*" not in outbound_region_name and "*" not in item_name: - entrance.access_rule = lambda state, item_name=item_name: state.has(item_name, self.player) - continue - - self.generate_special_rules_for(entrance, region_row, outbound_region_name) + entrance.access_rule = lambda state, item_name=item_name.replace("*",""): state.has(item_name, self.player) + generate_special_rules_for(entrance, region_row, outbound_region_name, self.player, self.options) for resource_region in region_row.resources: if not resource_region: @@ -154,217 +178,34 @@ class OSRSWorld(World): if "*" not in resource_region: entrance.connect(self.region_name_to_data[resource_region]) else: - self.generate_special_rules_for(entrance, region_row, resource_region) entrance.connect(self.region_name_to_data[resource_region.replace('*', '')]) + generate_special_rules_for(entrance, region_row, resource_region, self.player, self.options) self.roll_locations() - def generate_special_rules_for(self, entrance, region_row, outbound_region_name): - # print(f"Special rules required to access region {outbound_region_name} from {region_row.name}") - if outbound_region_name == RegionNames.Cooks_Guild: - item_name = self.region_rows_by_name[outbound_region_name].itemReq.replace('*', '') - cooking_level_rule = self.get_skill_rule("cooking", 32) - entrance.access_rule = lambda state: state.has(item_name, self.player) and \ - cooking_level_rule(state) - return - if outbound_region_name == RegionNames.Crafting_Guild: - item_name = self.region_rows_by_name[outbound_region_name].itemReq.replace('*', '') - crafting_level_rule = self.get_skill_rule("crafting", 40) - entrance.access_rule = lambda state: state.has(item_name, self.player) and \ - crafting_level_rule(state) - return - if outbound_region_name == RegionNames.Corsair_Cove: - item_name = self.region_rows_by_name[outbound_region_name].itemReq.replace('*', '') - # Need to be able to start Corsair Curse in addition to having the item - entrance.access_rule = lambda state: state.has(item_name, self.player) and \ - state.can_reach(RegionNames.Falador_Farm, "Region", self.player) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Falador_Farm, self.player), entrance) - - return - if outbound_region_name == "Camdozaal*": - item_name = self.region_rows_by_name[outbound_region_name.replace('*', '')].itemReq - entrance.access_rule = lambda state: state.has(item_name, self.player) and \ - state.has(ItemNames.QP_Below_Ice_Mountain, self.player) - return - if region_row.name == "Dwarven Mountain Pass" and outbound_region_name == "Anvil*": - entrance.access_rule = lambda state: state.has(ItemNames.QP_Dorics_Quest, self.player) - return - # Special logic for canoes - canoe_regions = [RegionNames.Lumbridge, RegionNames.South_Of_Varrock, RegionNames.Barbarian_Village, - RegionNames.Edgeville, RegionNames.Wilderness] - if region_row.name in canoe_regions: - # Skill rules for greater distances - woodcutting_rule_d1 = self.get_skill_rule("woodcutting", 12) - woodcutting_rule_d2 = self.get_skill_rule("woodcutting", 27) - woodcutting_rule_d3 = self.get_skill_rule("woodcutting", 42) - woodcutting_rule_all = self.get_skill_rule("woodcutting", 57) - - if region_row.name == RegionNames.Lumbridge: - # Canoe Tree access for the Location - if outbound_region_name == RegionNames.Canoe_Tree: - entrance.access_rule = \ - lambda state: (state.can_reach_region(RegionNames.South_Of_Varrock, self.player) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Barbarian_Village) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ - (state.can_reach_region(RegionNames.Edgeville) - and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) or \ - (state.can_reach_region(RegionNames.Wilderness) - and woodcutting_rule_all(state) and self.options.max_woodcutting_level >= 57) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.South_Of_Varrock, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Barbarian_Village, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Edgeville, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Wilderness, self.player), entrance) - # Access to other chunks based on woodcutting settings - # South of Varrock does not need to be checked, because it's already adjacent - if outbound_region_name == RegionNames.Barbarian_Village: - entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ - and self.options.max_woodcutting_level >= 27 - if outbound_region_name == RegionNames.Edgeville: - entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ - and self.options.max_woodcutting_level >= 42 - if outbound_region_name == RegionNames.Wilderness: - entrance.access_rule = lambda state: woodcutting_rule_all(state) \ - and self.options.max_woodcutting_level >= 57 - - if region_row.name == RegionNames.South_Of_Varrock: - if outbound_region_name == RegionNames.Canoe_Tree: - entrance.access_rule = \ - lambda state: (state.can_reach_region(RegionNames.Lumbridge, self.player) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Barbarian_Village) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Edgeville) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ - (state.can_reach_region(RegionNames.Wilderness) - and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Barbarian_Village, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Edgeville, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Wilderness, self.player), entrance) - # Access to other chunks based on woodcutting settings - # Lumbridge does not need to be checked, because it's already adjacent - if outbound_region_name == RegionNames.Barbarian_Village: - entrance.access_rule = lambda state: woodcutting_rule_d1(state) \ - and self.options.max_woodcutting_level >= 12 - if outbound_region_name == RegionNames.Edgeville: - entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ - and self.options.max_woodcutting_level >= 27 - if outbound_region_name == RegionNames.Wilderness: - entrance.access_rule = lambda state: woodcutting_rule_all(state) \ - and self.options.max_woodcutting_level >= 42 - if region_row.name == RegionNames.Barbarian_Village: - if outbound_region_name == RegionNames.Canoe_Tree: - entrance.access_rule = \ - lambda state: (state.can_reach_region(RegionNames.Lumbridge, self.player) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ - (state.can_reach_region(RegionNames.South_Of_Varrock) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Edgeville) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Wilderness) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.South_Of_Varrock, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Edgeville, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Wilderness, self.player), entrance) - # Access to other chunks based on woodcutting settings - if outbound_region_name == RegionNames.Lumbridge: - entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ - and self.options.max_woodcutting_level >= 27 - if outbound_region_name == RegionNames.South_Of_Varrock: - entrance.access_rule = lambda state: woodcutting_rule_d1(state) \ - and self.options.max_woodcutting_level >= 12 - # Edgeville does not need to be checked, because it's already adjacent - if outbound_region_name == RegionNames.Wilderness: - entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ - and self.options.max_woodcutting_level >= 42 - if region_row.name == RegionNames.Edgeville: - if outbound_region_name == RegionNames.Canoe_Tree: - entrance.access_rule = \ - lambda state: (state.can_reach_region(RegionNames.Lumbridge, self.player) - and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) or \ - (state.can_reach_region(RegionNames.South_Of_Varrock) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ - (state.can_reach_region(RegionNames.Barbarian_Village) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ - (state.can_reach_region(RegionNames.Wilderness) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.South_Of_Varrock, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Barbarian_Village, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Wilderness, self.player), entrance) - # Access to other chunks based on woodcutting settings - if outbound_region_name == RegionNames.Lumbridge: - entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ - and self.options.max_woodcutting_level >= 42 - if outbound_region_name == RegionNames.South_Of_Varrock: - entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ - and self.options.max_woodcutting_level >= 27 - # Barbarian Village does not need to be checked, because it's already adjacent - # Wilderness does not need to be checked, because it's already adjacent - if region_row.name == RegionNames.Wilderness: - if outbound_region_name == RegionNames.Canoe_Tree: - entrance.access_rule = \ - lambda state: (state.can_reach_region(RegionNames.Lumbridge, self.player) - and woodcutting_rule_all(state) and self.options.max_woodcutting_level >= 57) or \ - (state.can_reach_region(RegionNames.South_Of_Varrock) - and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) or \ - (state.can_reach_region(RegionNames.Barbarian_Village) - and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ - (state.can_reach_region(RegionNames.Edgeville) - and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.South_Of_Varrock, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Barbarian_Village, self.player), entrance) - self.multiworld.register_indirect_condition( - self.multiworld.get_region(RegionNames.Edgeville, self.player), entrance) - # Access to other chunks based on woodcutting settings - if outbound_region_name == RegionNames.Lumbridge: - entrance.access_rule = lambda state: woodcutting_rule_all(state) \ - and self.options.max_woodcutting_level >= 57 - if outbound_region_name == RegionNames.South_Of_Varrock: - entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ - and self.options.max_woodcutting_level >= 42 - if outbound_region_name == RegionNames.Barbarian_Village: - entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ - and self.options.max_woodcutting_level >= 27 - # Edgeville does not need to be checked, because it's already adjacent + def task_within_skill_levels(self, skills_required): + # Loop through each required skill. If any of its requirements are out of the defined limit, return false + for skill in skills_required: + max_level_for_skill = getattr(self.options, f"max_{skill.skill.lower()}_level") + if skill.level > max_level_for_skill: + return False + return True def roll_locations(self): - locations_required = 0 generation_is_fake = hasattr(self.multiworld, "generation_is_fake") # UT specific override + locations_required = 0 for item_row in item_rows: locations_required += item_row.amount locations_added = 1 # At this point we've already added the starting area, so we start at 1 instead of 0 - # Quests are always added + # Quests are always added first, before anything else is rolled for i, location_row in enumerate(location_rows): if location_row.category in {"quest", "points", "goal"}: - self.create_and_add_location(i) - if location_row.category == "quest": - locations_added += 1 + if self.task_within_skill_levels(location_row.skills): + self.create_and_add_location(i) + if location_row.category == "quest": + locations_added += 1 # Build up the weighted Task Pool rnd = self.random @@ -388,10 +229,9 @@ class OSRSWorld(World): task_types = ["prayer", "magic", "runecraft", "mining", "crafting", "smithing", "fishing", "cooking", "firemaking", "woodcutting", "combat"] for task_type in task_types: - max_level_for_task_type = getattr(self.options, f"max_{task_type}_level") max_amount_for_task_type = getattr(self.options, f"max_{task_type}_tasks") tasks_for_this_type = [task for task in self.locations_by_category[task_type] - if task.skills[0].level <= max_level_for_task_type] + if self.task_within_skill_levels(task.skills)] if not self.options.progressive_tasks: rnd.shuffle(tasks_for_this_type) else: @@ -440,6 +280,7 @@ class OSRSWorld(World): self.add_location(task) locations_added += 1 + def add_location(self, location): index = [i for i in range(len(location_rows)) if location_rows[i].name == location.name][0] self.create_and_add_location(index) @@ -458,11 +299,15 @@ class OSRSWorld(World): def create_and_add_location(self, row_index) -> None: location_row = location_rows[row_index] - # print(f"Adding task {location_row.name}") + + # Quest Points are handled differently now, but in case this gets fed an older version of the data sheet, + # the points might still be listed in a different row + if location_row.category == "points": + return # Create Location location_id = self.base_id + row_index - if location_row.category == "points" or location_row.category == "goal": + if location_row.category == "goal": location_id = None location = OSRSLocation(self.player, location_row.name, location_id) self.location_name_to_data[location_row.name] = location @@ -474,6 +319,14 @@ class OSRSWorld(World): location.parent_region = region region.locations.append(location) + # If it's a quest, generate a "Points" location we'll add an event to + if location_row.category == "quest": + points_name = location_row.name.replace("Quest:", "Points:") + points_location = OSRSLocation(self.player, points_name) + self.location_name_to_data[points_name] = points_location + points_location.parent_region = region + region.locations.append(points_location) + def set_rules(self) -> None: """ called to set access and item rules on locations and entrances. @@ -484,18 +337,26 @@ class OSRSWorld(World): "Witchs_Potion", "Knights_Sword", "Goblin_Diplomacy", "Pirates_Treasure", "Rune_Mysteries", "Misthalin_Mystery", "Corsair_Curse", "X_Marks_the_Spot", "Below_Ice_Mountain"] - for qp_attr_name in quest_attr_names: - loc_name = getattr(LocationNames, f"QP_{qp_attr_name}") - item_name = getattr(ItemNames, f"QP_{qp_attr_name}") - self.multiworld.get_location(loc_name, self.player) \ - .place_locked_item(self.create_event(item_name)) for quest_attr_name in quest_attr_names: qp_loc_name = getattr(LocationNames, f"QP_{quest_attr_name}") + qp_loc = self.location_name_to_data.get(qp_loc_name) + q_loc_name = getattr(LocationNames, f"Q_{quest_attr_name}") - add_rule(self.multiworld.get_location(qp_loc_name, self.player), lambda state, q_loc_name=q_loc_name: ( - self.multiworld.get_location(q_loc_name, self.player).can_reach(state) - )) + q_loc = self.location_name_to_data.get(q_loc_name) + + # Checks to make sure the task is actually in the list before trying to create its rules + if qp_loc and q_loc: + # Create the QP Event Item + item_name = getattr(ItemNames, f"QP_{quest_attr_name}") + qp_loc.place_locked_item(self.create_event(item_name)) + + # If a quest is excluded, don't actually consider it for quest point progression + if q_loc_name not in self.options.exclude_locations: + self.available_QP_locations.append(item_name) + + # Set the access rule for the QP Location + add_rule(qp_loc, lambda state, loc=q_loc: (loc.can_reach(state))) # place "Victory" at "Dragon Slayer" and set collection as win condition self.multiworld.get_location(LocationNames.Q_Dragon_Slayer, self.player) \ @@ -511,7 +372,7 @@ class OSRSWorld(World): lambda state, region_required=region_required: state.can_reach(region_required, "Region", self.player)) for skill_req in location_row.skills: - add_rule(location, self.get_skill_rule(skill_req.skill, skill_req.level)) + add_rule(location, get_skill_rule(skill_req.skill, skill_req.level, self.player, self.options)) for item_req in location_row.items: add_rule(location, lambda state, item_req=item_req: state.has(item_req, self.player)) if location_row.qp: @@ -536,124 +397,8 @@ class OSRSWorld(World): def quest_points(self, state): qp = 0 - for qp_event in QP_Items: + for qp_event in self.available_QP_locations: if state.has(qp_event, self.player): qp += int(qp_event[0]) return qp - """ - Ensures a target level can be reached with available resources - """ - - def get_skill_rule(self, skill, level) -> CollectionRule: - if skill.lower() == "fishing": - if self.options.brutal_grinds or level < 5: - return lambda state: state.can_reach(RegionNames.Shrimp, "Region", self.player) - if level < 20: - return lambda state: state.can_reach(RegionNames.Shrimp, "Region", self.player) and \ - state.can_reach(RegionNames.Port_Sarim, "Region", self.player) - else: - return lambda state: state.can_reach(RegionNames.Shrimp, "Region", self.player) and \ - state.can_reach(RegionNames.Port_Sarim, "Region", self.player) and \ - state.can_reach(RegionNames.Fly_Fish, "Region", self.player) - if skill.lower() == "mining": - if self.options.brutal_grinds or level < 15: - return lambda state: state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) or \ - state.can_reach(RegionNames.Clay_Rock, "Region", self.player) - else: - # Iron is the best way to train all the way to 99, so having access to iron is all you need to check for - return lambda state: (state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) or - state.can_reach(RegionNames.Clay_Rock, "Region", self.player)) and \ - state.can_reach(RegionNames.Iron_Rock, "Region", self.player) - if skill.lower() == "woodcutting": - if self.options.brutal_grinds or level < 15: - # I've checked. There is not a single chunk in the f2p that does not have at least one normal tree. - # Even the desert. - return lambda state: True - if level < 30: - return lambda state: state.can_reach(RegionNames.Oak_Tree, "Region", self.player) - else: - return lambda state: state.can_reach(RegionNames.Oak_Tree, "Region", self.player) and \ - state.can_reach(RegionNames.Willow_Tree, "Region", self.player) - if skill.lower() == "smithing": - if self.options.brutal_grinds: - return lambda state: state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) - if level < 15: - # Lumbridge has a special bronze-only anvil. This is the only anvil of its type so it's not included - # in the "Anvil" resource region. We still need to check for it though. - return lambda state: state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) and \ - (state.can_reach(RegionNames.Anvil, "Region", self.player) or - state.can_reach(RegionNames.Lumbridge, "Region", self.player)) - if level < 30: - # For levels between 15 and 30, the lumbridge anvil won't cut it. Only a real one will do - return lambda state: state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) and \ - state.can_reach(RegionNames.Iron_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) and \ - state.can_reach(RegionNames.Anvil, "Region", self.player) - else: - return lambda state: state.can_reach(RegionNames.Bronze_Ores, "Region", self.player) and \ - state.can_reach(RegionNames.Iron_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Coal_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) and \ - state.can_reach(RegionNames.Anvil, "Region", self.player) - if skill.lower() == "crafting": - # Crafting is really complex. Need a lot of sub-rules to make this even remotely readable - def can_spin(state): - return state.can_reach(RegionNames.Sheep, "Region", self.player) and \ - state.can_reach(RegionNames.Spinning_Wheel, "Region", self.player) - - def can_pot(state): - return state.can_reach(RegionNames.Clay_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Barbarian_Village, "Region", self.player) - - def can_tan(state): - return state.can_reach(RegionNames.Milk, "Region", self.player) and \ - state.can_reach(RegionNames.Al_Kharid, "Region", self.player) - - def mould_access(state): - return state.can_reach(RegionNames.Al_Kharid, "Region", self.player) or \ - state.can_reach(RegionNames.Rimmington, "Region", self.player) - - def can_silver(state): - - return state.can_reach(RegionNames.Silver_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) and mould_access(state) - - def can_gold(state): - return state.can_reach(RegionNames.Gold_Rock, "Region", self.player) and \ - state.can_reach(RegionNames.Furnace, "Region", self.player) and mould_access(state) - - if self.options.brutal_grinds or level < 5: - return lambda state: can_spin(state) or can_pot(state) or can_tan(state) - - can_smelt_gold = self.get_skill_rule("smithing", 40) - can_smelt_silver = self.get_skill_rule("smithing", 20) - if level < 16: - return lambda state: can_pot(state) or can_tan(state) or (can_gold(state) and can_smelt_gold(state)) - else: - return lambda state: can_tan(state) or (can_silver(state) and can_smelt_silver(state)) or \ - (can_gold(state) and can_smelt_gold(state)) - if skill.lower() == "Cooking": - if self.options.brutal_grinds or level < 15: - return lambda state: state.can_reach(RegionNames.Milk, "Region", self.player) or \ - state.can_reach(RegionNames.Egg, "Region", self.player) or \ - state.can_reach(RegionNames.Shrimp, "Region", self.player) or \ - (state.can_reach(RegionNames.Wheat, "Region", self.player) and - state.can_reach(RegionNames.Windmill, "Region", self.player)) - else: - can_catch_fly_fish = self.get_skill_rule("fishing", 20) - return lambda state: state.can_reach(RegionNames.Fly_Fish, "Region", self.player) and \ - can_catch_fly_fish(state) and \ - (state.can_reach(RegionNames.Milk, "Region", self.player) or - state.can_reach(RegionNames.Egg, "Region", self.player) or - state.can_reach(RegionNames.Shrimp, "Region", self.player) or - (state.can_reach(RegionNames.Wheat, "Region", self.player) and - state.can_reach(RegionNames.Windmill, "Region", self.player))) - if skill.lower() == "runecraft": - return lambda state: state.has(ItemNames.QP_Rune_Mysteries, self.player) - if skill.lower() == "magic": - return lambda state: state.can_reach(RegionNames.Mind_Runes, "Region", self.player) - - return lambda state: True diff --git a/worlds/overcooked2/Logic.py b/worlds/overcooked2/Logic.py index 20111aa01d..cf26850949 100644 --- a/worlds/overcooked2/Logic.py +++ b/worlds/overcooked2/Logic.py @@ -35,17 +35,13 @@ def has_requirements_for_level_star( state: CollectionState, level: Overcooked2GenericLevel, stars: int, player: int) -> bool: assert 0 <= stars <= 3 - # First ensure that previous stars are obtainable - if stars > 1: - if not has_requirements_for_level_star(state, level, stars-1, player): - return False - - # Second, ensure that global requirements are met + # First, ensure that global requirements for this many stars are met. + # Lower numbers of stars are implied meetable if this level is meetable. if not meets_requirements(state, "*", stars, player): return False - # Finally, return success only if this level's requirements are met - return meets_requirements(state, level.shortname, stars, player) + # Then return success only if this level's requirements are met at all stars up through this one + return all(meets_requirements(state, level.shortname, s, player) for s in range(1, stars + 1)) def meets_requirements(state: CollectionState, name: str, stars: int, player: int): @@ -421,6 +417,7 @@ level_logic = { }, ), ( # 3-star + # Necessarily implies 2-star [ # Exclusive "Progressive Dash", "Spare Plate", diff --git a/worlds/pokemon_emerald/CHANGELOG.md b/worlds/pokemon_emerald/CHANGELOG.md index 0437c0dae8..0dd874b250 100644 --- a/worlds/pokemon_emerald/CHANGELOG.md +++ b/worlds/pokemon_emerald/CHANGELOG.md @@ -1,3 +1,28 @@ +# 2.3.0 + +### Features + +- Added a Swedish translation of the setup guide. +- The client communicates map transitions to any trackers connected to the slot. +- Added the player's Normalize Encounter Rates option to slot data for trackers. + +### Fixes + +- Fixed a rare issue where receiving a wonder trade could partially corrupt the save data, preventing the player from +receiving new items. +- Fixed the client spamming the "goal complete" status update to the server instead of sending it once. +- Fixed the `trainer_party_blacklist` option checking for the existence of the "_Legendaries" shortcut in the +`starter_blacklist` option instead of itself. +- Fixed a logic issue where the "Mauville City - Coin Case from Lady in House" location only required a Harbor Mail if +the player randomized NPC gifts. +- The Dig tutor has its compatibility percentage raised to 50% if the player's TM/tutor compatibility is set lower. +- A Team Magma Grunt in the Space Center which could become unreachable while trainersanity is active by overlapping +with another NPC was moved to an unoccupied space. +- Fixed a problem where the client would crash on certain operating systems while using certain python versions if the +player tried to wonder trade. +- Prevent the poke flute sound from replacing the evolution fanfare, which would cause the game to wait in silence for +a long time during the evolution scene. + # 2.2.0 ### Features @@ -175,6 +200,7 @@ turn to face you when you run. species equally likely to appear, but makes rare encounters less rare. - Added `Trick House` location group. - Removed `Postgame Locations` location group. +- Added a Spanish translation of the setup guide. ### QoL diff --git a/worlds/pokemon_emerald/__init__.py b/worlds/pokemon_emerald/__init__.py index d281dde23c..040b89b1af 100644 --- a/worlds/pokemon_emerald/__init__.py +++ b/worlds/pokemon_emerald/__init__.py @@ -15,11 +15,11 @@ import settings from worlds.AutoWorld import WebWorld, World from .client import PokemonEmeraldClient # Unused, but required to register with BizHawkClient -from .data import LEGENDARY_POKEMON, MapData, SpeciesData, TrainerData, data as emerald_data -from .items import (ITEM_GROUPS, PokemonEmeraldItem, create_item_label_to_code_map, get_item_classification, - offset_item_value) -from .locations import (LOCATION_GROUPS, PokemonEmeraldLocation, create_location_label_to_id_map, - create_locations_with_tags, set_free_fly, set_legendary_cave_entrances) +from .data import LEGENDARY_POKEMON, MapData, SpeciesData, TrainerData, LocationCategory, data as emerald_data +from .groups import ITEM_GROUPS, LOCATION_GROUPS +from .items import PokemonEmeraldItem, create_item_label_to_code_map, get_item_classification, offset_item_value +from .locations import (PokemonEmeraldLocation, create_location_label_to_id_map, create_locations_by_category, + set_free_fly, set_legendary_cave_entrances) from .opponents import randomize_opponent_parties from .options import (Goal, DarkCavesRequireFlash, HmRequirements, ItemPoolType, PokemonEmeraldOptions, RandomizeWildPokemon, RandomizeBadges, RandomizeHms, NormanRequirement) @@ -133,9 +133,10 @@ class PokemonEmeraldWorld(World): @classmethod def stage_assert_generate(cls, multiworld: MultiWorld) -> None: - from .sanity_check import validate_regions + from .sanity_check import validate_regions, validate_group_maps assert validate_regions() + assert validate_group_maps() def get_filler_item_name(self) -> str: return "Great Ball" @@ -177,7 +178,7 @@ class PokemonEmeraldWorld(World): for species_name in self.options.trainer_party_blacklist.value if species_name != "_Legendaries" } - if "_Legendaries" in self.options.starter_blacklist.value: + if "_Legendaries" in self.options.trainer_party_blacklist.value: self.blacklisted_opponent_pokemon |= LEGENDARY_POKEMON # In race mode we don't patch any item location information into the ROM @@ -237,24 +238,32 @@ class PokemonEmeraldWorld(World): def create_regions(self) -> None: from .regions import create_regions - regions = create_regions(self) + all_regions = create_regions(self) - tags = {"Badge", "HM", "KeyItem", "Rod", "Bike", "EventTicket"} # Tags with progression items always included + # Categories with progression items always included + categories = { + LocationCategory.BADGE, + LocationCategory.HM, + LocationCategory.KEY, + LocationCategory.ROD, + LocationCategory.BIKE, + LocationCategory.TICKET + } if self.options.overworld_items: - tags.add("OverworldItem") + categories.add(LocationCategory.OVERWORLD_ITEM) if self.options.hidden_items: - tags.add("HiddenItem") + categories.add(LocationCategory.HIDDEN_ITEM) if self.options.npc_gifts: - tags.add("NpcGift") + categories.add(LocationCategory.GIFT) if self.options.berry_trees: - tags.add("BerryTree") + categories.add(LocationCategory.BERRY_TREE) if self.options.dexsanity: - tags.add("Pokedex") + categories.add(LocationCategory.POKEDEX) if self.options.trainersanity: - tags.add("Trainer") - create_locations_with_tags(self, regions, tags) + categories.add(LocationCategory.TRAINER) + create_locations_by_category(self, all_regions, categories) - self.multiworld.regions.extend(regions.values()) + self.multiworld.regions.extend(all_regions.values()) # Exclude locations which are always locked behind the player's goal def exclude_locations(location_names: List[str]): @@ -325,21 +334,21 @@ class PokemonEmeraldWorld(World): # Filter progression items which shouldn't be shuffled into the itempool. # Their locations will still exist, but event items will be placed and # locked at their vanilla locations instead. - filter_tags = set() + filter_categories = set() if not self.options.key_items: - filter_tags.add("KeyItem") + filter_categories.add(LocationCategory.KEY) if not self.options.rods: - filter_tags.add("Rod") + filter_categories.add(LocationCategory.ROD) if not self.options.bikes: - filter_tags.add("Bike") + filter_categories.add(LocationCategory.BIKE) if not self.options.event_tickets: - filter_tags.add("EventTicket") + filter_categories.add(LocationCategory.TICKET) if self.options.badges in {RandomizeBadges.option_vanilla, RandomizeBadges.option_shuffle}: - filter_tags.add("Badge") + filter_categories.add(LocationCategory.BADGE) if self.options.hms in {RandomizeHms.option_vanilla, RandomizeHms.option_shuffle}: - filter_tags.add("HM") + filter_categories.add(LocationCategory.HM) # If Badges and HMs are set to the `shuffle` option, don't add them to # the normal item pool, but do create their items and save them and @@ -347,17 +356,17 @@ class PokemonEmeraldWorld(World): if self.options.badges == RandomizeBadges.option_shuffle: self.badge_shuffle_info = [ (location, self.create_item_by_code(location.default_item_code)) - for location in [l for l in item_locations if "Badge" in l.tags] + for location in [l for l in item_locations if emerald_data.locations[l.key].category == LocationCategory.BADGE] ] if self.options.hms == RandomizeHms.option_shuffle: self.hm_shuffle_info = [ (location, self.create_item_by_code(location.default_item_code)) - for location in [l for l in item_locations if "HM" in l.tags] + for location in [l for l in item_locations if emerald_data.locations[l.key].category == LocationCategory.HM] ] # Filter down locations to actual items that will be filled and create # the itempool. - item_locations = [location for location in item_locations if len(filter_tags & location.tags) == 0] + item_locations = [location for location in item_locations if emerald_data.locations[location.key].category not in filter_categories] default_itempool = [self.create_item_by_code(location.default_item_code) for location in item_locations] # Take the itempool as-is @@ -366,7 +375,8 @@ class PokemonEmeraldWorld(World): # Recreate the itempool from random items elif self.options.item_pool_type in (ItemPoolType.option_diverse, ItemPoolType.option_diverse_balanced): - item_categories = ["Ball", "Heal", "Candy", "Vitamin", "EvoStone", "Money", "TM", "Held", "Misc", "Berry"] + item_categories = ["Ball", "Healing", "Rare Candy", "Vitamin", "Evolution Stone", + "Money", "TM", "Held", "Misc", "Berry"] # Count occurrences of types of vanilla items in pool item_category_counter = Counter() @@ -436,25 +446,26 @@ class PokemonEmeraldWorld(World): # Key items which are considered in access rules but not randomized are converted to events and placed # in their vanilla locations so that the player can have them in their inventory for logic. - def convert_unrandomized_items_to_events(tag: str) -> None: + def convert_unrandomized_items_to_events(category: LocationCategory) -> None: for location in self.multiworld.get_locations(self.player): - if location.tags is not None and tag in location.tags: + assert isinstance(location, PokemonEmeraldLocation) + if location.key is not None and emerald_data.locations[location.key].category == category: location.place_locked_item(self.create_event(self.item_id_to_name[location.default_item_code])) location.progress_type = LocationProgressType.DEFAULT location.address = None if self.options.badges == RandomizeBadges.option_vanilla: - convert_unrandomized_items_to_events("Badge") + convert_unrandomized_items_to_events(LocationCategory.BADGE) if self.options.hms == RandomizeHms.option_vanilla: - convert_unrandomized_items_to_events("HM") + convert_unrandomized_items_to_events(LocationCategory.HM) if not self.options.rods: - convert_unrandomized_items_to_events("Rod") + convert_unrandomized_items_to_events(LocationCategory.ROD) if not self.options.bikes: - convert_unrandomized_items_to_events("Bike") + convert_unrandomized_items_to_events(LocationCategory.BIKE) if not self.options.event_tickets: - convert_unrandomized_items_to_events("EventTicket") + convert_unrandomized_items_to_events(LocationCategory.TICKET) if not self.options.key_items: - convert_unrandomized_items_to_events("KeyItem") + convert_unrandomized_items_to_events(LocationCategory.KEY) def pre_fill(self) -> None: # Badges and HMs that are set to shuffle need to be placed at @@ -618,21 +629,34 @@ class PokemonEmeraldWorld(World): spoiler_handle.write(f"\n\nWild Pokemon ({self.player_name}):\n\n") + slot_to_rod_suffix = { + 0: " (Old Rod)", + 1: " (Old Rod)", + 2: " (Good Rod)", + 3: " (Good Rod)", + 4: " (Good Rod)", + 5: " (Super Rod)", + 6: " (Super Rod)", + 7: " (Super Rod)", + 8: " (Super Rod)", + 9: " (Super Rod)", + } + species_maps = defaultdict(set) for map in self.modified_maps.values(): if map.land_encounters is not None: for encounter in map.land_encounters.slots: - species_maps[encounter].add(map.name[4:]) + species_maps[encounter].add(map.label + " (Land)") if map.water_encounters is not None: for encounter in map.water_encounters.slots: - species_maps[encounter].add(map.name[4:]) + species_maps[encounter].add(map.label + " (Water)") if map.fishing_encounters is not None: - for encounter in map.fishing_encounters.slots: - species_maps[encounter].add(map.name[4:]) + for slot, encounter in enumerate(map.fishing_encounters.slots): + species_maps[encounter].add(map.label + slot_to_rod_suffix[slot]) - lines = [f"{emerald_data.species[species].label}: {', '.join(maps)}\n" + lines = [f"{emerald_data.species[species].label}: {', '.join(sorted(maps))}\n" for species, maps in species_maps.items()] lines.sort() for line in lines: @@ -644,35 +668,35 @@ class PokemonEmeraldWorld(World): if self.options.dexsanity: from collections import defaultdict - slot_to_rod = { - 0: "_OLD_ROD", - 1: "_OLD_ROD", - 2: "_GOOD_ROD", - 3: "_GOOD_ROD", - 4: "_GOOD_ROD", - 5: "_SUPER_ROD", - 6: "_SUPER_ROD", - 7: "_SUPER_ROD", - 8: "_SUPER_ROD", - 9: "_SUPER_ROD", + slot_to_rod_suffix = { + 0: " (Old Rod)", + 1: " (Old Rod)", + 2: " (Good Rod)", + 3: " (Good Rod)", + 4: " (Good Rod)", + 5: " (Super Rod)", + 6: " (Super Rod)", + 7: " (Super Rod)", + 8: " (Super Rod)", + 9: " (Super Rod)", } species_maps = defaultdict(set) for map in self.modified_maps.values(): if map.land_encounters is not None: for encounter in map.land_encounters.slots: - species_maps[encounter].add(map.name[4:] + "_GRASS") + species_maps[encounter].add(map.label + " (Land)") if map.water_encounters is not None: for encounter in map.water_encounters.slots: - species_maps[encounter].add(map.name[4:] + "_WATER") + species_maps[encounter].add(map.label + " (Water)") if map.fishing_encounters is not None: for slot, encounter in enumerate(map.fishing_encounters.slots): - species_maps[encounter].add(map.name[4:] + slot_to_rod[slot]) + species_maps[encounter].add(map.label + slot_to_rod_suffix[slot]) hint_data[self.player] = { - self.location_name_to_id[f"Pokedex - {emerald_data.species[species].label}"]: ", ".join(maps) + self.location_name_to_id[f"Pokedex - {emerald_data.species[species].label}"]: ", ".join(sorted(maps)) for species, maps in species_maps.items() } diff --git a/worlds/pokemon_emerald/client.py b/worlds/pokemon_emerald/client.py index cda829def9..5add7b3fca 100644 --- a/worlds/pokemon_emerald/client.py +++ b/worlds/pokemon_emerald/client.py @@ -117,6 +117,11 @@ LEGENDARY_NAMES = {k.lower(): v for k, v in { DEFEATED_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_DEFEATED_{name}"]: name for name in LEGENDARY_NAMES.values()} CAUGHT_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_CAUGHT_{name}"]: name for name in LEGENDARY_NAMES.values()} +SHOAL_CAVE_MAPS = tuple(data.constants[map_name] for map_name in [ + "MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM", +]) + class PokemonEmeraldClient(BizHawkClient): game = "Pokemon Emerald" @@ -133,6 +138,7 @@ class PokemonEmeraldClient(BizHawkClient): latest_wonder_trade_reply: dict wonder_trade_cooldown: int wonder_trade_cooldown_timer: int + queued_received_trade: Optional[str] death_counter: Optional[int] previous_death_link: float @@ -153,6 +159,7 @@ class PokemonEmeraldClient(BizHawkClient): self.previous_death_link = 0 self.ignore_next_death_link = False self.current_map = None + self.queued_received_trade = None async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: from CommonClient import logger @@ -350,6 +357,7 @@ class PokemonEmeraldClient(BizHawkClient): # Send game clear if not ctx.finished_game and game_clear: + ctx.finished_game = True await ctx.send_msgs([{ "cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL, @@ -411,13 +419,17 @@ class PokemonEmeraldClient(BizHawkClient): read_result = await bizhawk.guarded_read( ctx.bizhawk_ctx, - [(sb1_address + 0x4, 2, "System Bus")], - [guards["SAVE BLOCK 1"]] + [ + (sb1_address + 0x4, 2, "System Bus"), # Current map + (sb1_address + 0x1450 + (data.constants["FLAG_SYS_SHOAL_TIDE"] // 8), 1, "System Bus"), + ], + [guards["IN OVERWORLD"], guards["SAVE BLOCK 1"]] ) if read_result is None: # Save block moved return current_map = int.from_bytes(read_result[0], "big") + shoal_cave = int(read_result[1][0] & (1 << (data.constants["FLAG_SYS_SHOAL_TIDE"] % 8)) > 0) if current_map != self.current_map: self.current_map = current_map await ctx.send_msgs([{ @@ -426,6 +438,7 @@ class PokemonEmeraldClient(BizHawkClient): "data": { "type": "MapUpdate", "mapId": current_map, + **({"tide": shoal_cave} if current_map in SHOAL_CAVE_MAPS else {}), }, }]) @@ -542,28 +555,36 @@ class PokemonEmeraldClient(BizHawkClient): if trade_is_sent == 0 and wonder_trade_pokemon_data[19] == 2: # Game has wonder trade data to send. Send it to data storage, remove it from the game's memory, # and mark that the game is waiting on receiving a trade - Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data))) - await bizhawk.write(ctx.bizhawk_ctx, [ + success = await bizhawk.guarded_write(ctx.bizhawk_ctx, [ (sb1_address + 0x377C, bytes(0x50), "System Bus"), (sb1_address + 0x37CC, [1], "System Bus"), - ]) + ], [guards["SAVE BLOCK 1"]]) + if success: + Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data))) elif trade_is_sent != 0 and wonder_trade_pokemon_data[19] != 2: - # Game is waiting on receiving a trade. See if there are any available trades that were not - # sent by this player, and if so, try to receive one. - if self.wonder_trade_cooldown_timer <= 0 and f"pokemon_wonder_trades_{ctx.team}" in ctx.stored_data: + # Game is waiting on receiving a trade. + if self.queued_received_trade is not None: + # Client is holding a trade, ready to write it into the game + success = await bizhawk.guarded_write(ctx.bizhawk_ctx, [ + (sb1_address + 0x377C, json_to_pokemon_data(self.queued_received_trade), "System Bus"), + ], [guards["SAVE BLOCK 1"]]) + + # Notify the player if it was written, otherwise hold it for the next loop + if success: + logger.info("Wonder trade received!") + self.queued_received_trade = None + + elif self.wonder_trade_cooldown_timer <= 0 and f"pokemon_wonder_trades_{ctx.team}" in ctx.stored_data: + # See if there are any available trades that were not sent by this player. If so, try to receive one. if any(item[0] != ctx.slot for key, item in ctx.stored_data.get(f"pokemon_wonder_trades_{ctx.team}", {}).items() if key != "_lock" and orjson.loads(item[1])["species"] <= 386): - received_trade = await self.wonder_trade_receive(ctx) - if received_trade is None: + self.queued_received_trade = await self.wonder_trade_receive(ctx) + if self.queued_received_trade is None: self.wonder_trade_cooldown_timer = self.wonder_trade_cooldown self.wonder_trade_cooldown *= 2 self.wonder_trade_cooldown += random.randrange(0, 500) else: - await bizhawk.write(ctx.bizhawk_ctx, [ - (sb1_address + 0x377C, json_to_pokemon_data(received_trade), "System Bus"), - ]) - logger.info("Wonder trade received!") self.wonder_trade_cooldown = 5000 else: diff --git a/worlds/pokemon_emerald/data.py b/worlds/pokemon_emerald/data.py index 432d593873..d93ff92622 100644 --- a/worlds/pokemon_emerald/data.py +++ b/worlds/pokemon_emerald/data.py @@ -117,6 +117,21 @@ class ItemData(NamedTuple): tags: FrozenSet[str] +class LocationCategory(IntEnum): + BADGE = 0 + HM = 1 + KEY = 2 + ROD = 3 + BIKE = 4 + TICKET = 5 + OVERWORLD_ITEM = 6 + HIDDEN_ITEM = 7 + GIFT = 8 + BERRY_TREE = 9 + TRAINER = 10 + POKEDEX = 11 + + class LocationData(NamedTuple): name: str label: str @@ -124,6 +139,7 @@ class LocationData(NamedTuple): default_item: int address: Union[int, List[int]] flag: int + category: LocationCategory tags: FrozenSet[str] @@ -135,6 +151,7 @@ class EncounterTableData(NamedTuple): @dataclass class MapData: name: str + label: str header_address: int land_encounters: Optional[EncounterTableData] water_encounters: Optional[EncounterTableData] @@ -341,6 +358,8 @@ def load_json_data(data_name: str) -> Union[List[Any], Dict[str, Any]]: def _init() -> None: + import re + extracted_data: Dict[str, Any] = load_json_data("extracted_data.json") data.constants = extracted_data["constants"] data.ram_addresses = extracted_data["misc_ram_addresses"] @@ -350,6 +369,7 @@ def _init() -> None: # Create map data for map_name, map_json in extracted_data["maps"].items(): + assert isinstance(map_name, str) if map_name in IGNORABLE_MAPS: continue @@ -373,8 +393,35 @@ def _init() -> None: map_json["fishing_encounters"]["address"] ) + # Derive a user-facing label + label = [] + for word in map_name[4:].split("_"): + # 1F, B1F, 2R, etc. + re_match = re.match("^B?\d+[FRP]$", word) + if re_match: + label.append(word) + continue + + # Route 103, Hall 1, House 5, etc. + re_match = re.match("^([A-Z]+)(\d+)$", word) + if re_match: + label.append(re_match.group(1).capitalize()) + label.append(re_match.group(2).lstrip("0")) + continue + + if word == "OF": + label.append("of") + continue + + if word == "SS": + label.append("S.S.") + continue + + label.append(word.capitalize()) + data.maps[map_name] = MapData( map_name, + " ".join(label), map_json["header_address"], land_encounters, water_encounters, @@ -431,6 +478,7 @@ def _init() -> None: location_json["default_item"], [location_json["address"]] + [j["address"] for j in alternate_rival_jsons], location_json["flag"], + LocationCategory[location_attributes_json[location_name]["category"]], frozenset(location_attributes_json[location_name]["tags"]) ) else: @@ -441,6 +489,7 @@ def _init() -> None: location_json["default_item"], location_json["address"], location_json["flag"], + LocationCategory[location_attributes_json[location_name]["category"]], frozenset(location_attributes_json[location_name]["tags"]) ) new_region.locations.append(location_name) @@ -948,6 +997,7 @@ def _init() -> None: evo_stage_to_ball_map[evo_stage], data.locations[dex_location_name].address, data.locations[dex_location_name].flag, + data.locations[dex_location_name].category, data.locations[dex_location_name].tags ) diff --git a/worlds/pokemon_emerald/data/items.json b/worlds/pokemon_emerald/data/items.json index 139d75aad0..4c09d215cf 100644 --- a/worlds/pokemon_emerald/data/items.json +++ b/worlds/pokemon_emerald/data/items.json @@ -52,49 +52,49 @@ "ITEM_HM_CUT": { "label": "HM01 Cut", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM01", "Unique"], "modern_id": 420 }, "ITEM_HM_FLY": { "label": "HM02 Fly", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM02", "Unique"], "modern_id": 421 }, "ITEM_HM_SURF": { "label": "HM03 Surf", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM03", "Unique"], "modern_id": 422 }, "ITEM_HM_STRENGTH": { "label": "HM04 Strength", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM04", "Unique"], "modern_id": 423 }, "ITEM_HM_FLASH": { "label": "HM05 Flash", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM05", "Unique"], "modern_id": 424 }, "ITEM_HM_ROCK_SMASH": { "label": "HM06 Rock Smash", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM06", "Unique"], "modern_id": 425 }, "ITEM_HM_WATERFALL": { "label": "HM07 Waterfall", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM07", "Unique"], "modern_id": 737 }, "ITEM_HM_DIVE": { "label": "HM08 Dive", "classification": "PROGRESSION", - "tags": ["HM", "Unique"], + "tags": ["HM", "HM08", "Unique"], "modern_id": null }, @@ -375,169 +375,169 @@ "ITEM_POTION": { "label": "Potion", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 17 }, "ITEM_ANTIDOTE": { "label": "Antidote", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 18 }, "ITEM_BURN_HEAL": { "label": "Burn Heal", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 19 }, "ITEM_ICE_HEAL": { "label": "Ice Heal", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 20 }, "ITEM_AWAKENING": { "label": "Awakening", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 21 }, "ITEM_PARALYZE_HEAL": { "label": "Paralyze Heal", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 22 }, "ITEM_FULL_RESTORE": { "label": "Full Restore", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 23 }, "ITEM_MAX_POTION": { "label": "Max Potion", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 24 }, "ITEM_HYPER_POTION": { "label": "Hyper Potion", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 25 }, "ITEM_SUPER_POTION": { "label": "Super Potion", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 26 }, "ITEM_FULL_HEAL": { "label": "Full Heal", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 27 }, "ITEM_REVIVE": { "label": "Revive", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 28 }, "ITEM_MAX_REVIVE": { "label": "Max Revive", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 29 }, "ITEM_FRESH_WATER": { "label": "Fresh Water", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 30 }, "ITEM_SODA_POP": { "label": "Soda Pop", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 31 }, "ITEM_LEMONADE": { "label": "Lemonade", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 32 }, "ITEM_MOOMOO_MILK": { "label": "Moomoo Milk", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 33 }, "ITEM_ENERGY_POWDER": { "label": "Energy Powder", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 34 }, "ITEM_ENERGY_ROOT": { "label": "Energy Root", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 35 }, "ITEM_HEAL_POWDER": { "label": "Heal Powder", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 36 }, "ITEM_REVIVAL_HERB": { "label": "Revival Herb", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 37 }, "ITEM_ETHER": { "label": "Ether", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 38 }, "ITEM_MAX_ETHER": { "label": "Max Ether", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 39 }, "ITEM_ELIXIR": { "label": "Elixir", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 40 }, "ITEM_MAX_ELIXIR": { "label": "Max Elixir", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 41 }, "ITEM_LAVA_COOKIE": { "label": "Lava Cookie", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 42 }, "ITEM_BERRY_JUICE": { "label": "Berry Juice", "classification": "FILLER", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 43 }, "ITEM_SACRED_ASH": { "label": "Sacred Ash", "classification": "USEFUL", - "tags": ["Heal"], + "tags": ["Healing"], "modern_id": 44 }, @@ -736,19 +736,19 @@ }, "ITEM_BLACK_FLUTE": { "label": "Black Flute", - "classification": "FILLER", + "classification": "USEFUL", "tags": ["Misc"], "modern_id": 68 }, "ITEM_WHITE_FLUTE": { "label": "White Flute", - "classification": "FILLER", + "classification": "USEFUL", "tags": ["Misc"], "modern_id": 69 }, "ITEM_HEART_SCALE": { "label": "Heart Scale", - "classification": "FILLER", + "classification": "USEFUL", "tags": ["Misc"], "modern_id": 93 }, @@ -757,37 +757,37 @@ "ITEM_SUN_STONE": { "label": "Sun Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 80 }, "ITEM_MOON_STONE": { "label": "Moon Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 81 }, "ITEM_FIRE_STONE": { "label": "Fire Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 82 }, "ITEM_THUNDER_STONE": { "label": "Thunder Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 83 }, "ITEM_WATER_STONE": { "label": "Water Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 84 }, "ITEM_LEAF_STONE": { "label": "Leaf Stone", "classification": "USEFUL", - "tags": ["EvoStone"], + "tags": ["Evolution Stone"], "modern_id": 85 }, @@ -1215,7 +1215,7 @@ "ITEM_KINGS_ROCK": { "label": "King's Rock", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 221 }, "ITEM_SILVER_POWDER": { @@ -1245,13 +1245,13 @@ "ITEM_DEEP_SEA_TOOTH": { "label": "Deep Sea Tooth", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 226 }, "ITEM_DEEP_SEA_SCALE": { "label": "Deep Sea Scale", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 227 }, "ITEM_SMOKE_BALL": { @@ -1287,7 +1287,7 @@ "ITEM_METAL_COAT": { "label": "Metal Coat", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 233 }, "ITEM_LEFTOVERS": { @@ -1299,7 +1299,7 @@ "ITEM_DRAGON_SCALE": { "label": "Dragon Scale", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 235 }, "ITEM_LIGHT_BALL": { @@ -1401,7 +1401,7 @@ "ITEM_UP_GRADE": { "label": "Up-Grade", "classification": "USEFUL", - "tags": ["Held"], + "tags": ["Held", "Evolution Stone"], "modern_id": 252 }, "ITEM_SHELL_BELL": { diff --git a/worlds/pokemon_emerald/data/locations.json b/worlds/pokemon_emerald/data/locations.json index 55ef15d871..63f42340cc 100644 --- a/worlds/pokemon_emerald/data/locations.json +++ b/worlds/pokemon_emerald/data/locations.json @@ -1,5364 +1,6702 @@ { "BADGE_1": { "label": "Rustboro Gym - Stone Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_2": { "label": "Dewford Gym - Knuckle Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_3": { "label": "Mauville Gym - Dynamo Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_4": { "label": "Lavaridge Gym - Heat Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_5": { "label": "Petalburg Gym - Balance Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_6": { "label": "Fortree Gym - Feather Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_7": { "label": "Mossdeep Gym - Mind Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "BADGE_8": { "label": "Sootopolis Gym - Rain Badge", - "tags": ["Badge"] + "tags": [], + "category": "BADGE" }, "NPC_GIFT_RECEIVED_HM_CUT": { "label": "Rustboro City - HM01 from Cutter's House", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_FLY": { "label": "Route 119 - HM02 from Rival Battle", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_SURF": { "label": "Petalburg City - HM03 from Wally's Uncle", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_STRENGTH": { "label": "Rusturf Tunnel - HM04 from Tunneler", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_FLASH": { "label": "Granite Cave 1F - HM05 from Hiker", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_ROCK_SMASH": { "label": "Mauville City - HM06 from Rock Smash Guy", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_WATERFALL": { "label": "Sootopolis City - HM07 from Wallace", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_HM_DIVE": { "label": "Mossdeep City - HM08 from Steven's House", - "tags": ["HM"] + "tags": [], + "category": "HM" }, "NPC_GIFT_RECEIVED_ACRO_BIKE": { "label": "Mauville City - Acro Bike", - "tags": ["Bike"] + "tags": [], + "category": "BIKE" }, "NPC_GIFT_RECEIVED_MACH_BIKE": { "label": "Mauville City - Mach Bike", - "tags": ["Bike"] + "tags": [], + "category": "BIKE" }, "NPC_GIFT_RECEIVED_WAILMER_PAIL": { "label": "Route 104 - Wailmer Pail from Flower Shop Lady", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_DEVON_GOODS_RUSTURF_TUNNEL": { "label": "Rusturf Tunnel - Recover Devon Goods", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_LETTER": { "label": "Devon Corp 3F - Letter from Mr. Stone", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_COIN_CASE": { "label": "Mauville City - Coin Case from Lady in House", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_METEORITE": { "label": "Mt Chimney - Meteorite from Machine", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_GO_GOGGLES": { "label": "Lavaridge Town - Go Goggles from Rival", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_GOT_BASEMENT_KEY_FROM_WATTSON": { "label": "Mauville City - Basement Key from Wattson", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_ITEMFINDER": { "label": "Route 110 - Itemfinder from Rival", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_DEVON_SCOPE": { "label": "Route 120 - Devon Scope from Steven", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_MAGMA_EMBLEM": { "label": "Mt Pyre Summit - Magma Emblem from Old Lady", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY": { "label": "Abandoned Ship - Captain's Office Key", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY": { "label": "Abandoned Ship HF - Room 4 Key", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY": { "label": "Abandoned Ship HF - Room 1 Key", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY": { "label": "Abandoned Ship HF - Room 6 Key", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY": { "label": "Abandoned Ship HF - Room 2 Key", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_2_SCANNER": { "label": "Abandoned Ship HF - Scanner", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_POKEBLOCK_CASE": { "label": "Lilycove City - Pokeblock Case from Contest Hall", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_SS_TICKET": { "label": "Littleroot Town - S.S. Ticket from Norman", - "tags": ["KeyItem"] + "tags": [], + "category": "KEY" }, "NPC_GIFT_RECEIVED_AURORA_TICKET": { "label": "Littleroot Town - Aurora Ticket from Norman", - "tags": ["EventTicket"] + "tags": [], + "category": "TICKET" }, "NPC_GIFT_RECEIVED_EON_TICKET": { "label": "Littleroot Town - Eon Ticket from Norman", - "tags": ["EventTicket"] + "tags": [], + "category": "TICKET" }, "NPC_GIFT_RECEIVED_MYSTIC_TICKET": { "label": "Littleroot Town - Mystic Ticket from Norman", - "tags": ["EventTicket"] + "tags": [], + "category": "TICKET" }, "NPC_GIFT_RECEIVED_OLD_SEA_MAP": { "label": "Littleroot Town - Old Sea Map from Norman", - "tags": ["EventTicket"] + "tags": [], + "category": "TICKET" }, "NPC_GIFT_RECEIVED_OLD_ROD": { "label": "Dewford Town - Old Rod from Fisherman", - "tags": ["Rod"] + "tags": [], + "category": "ROD" }, "NPC_GIFT_RECEIVED_GOOD_ROD": { "label": "Route 118 - Good Rod from Fisherman", - "tags": ["Rod"] + "tags": [], + "category": "ROD" }, "NPC_GIFT_RECEIVED_SUPER_ROD": { "label": "Mossdeep City - Super Rod from Fisherman in House", - "tags": ["Rod"] + "tags": [], + "category": "ROD" }, "HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM": { "label": "Artisan Cave B1F - Hidden Item 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON": { "label": "Artisan Cave B1F - Hidden Item 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN": { "label": "Artisan Cave B1F - Hidden Item 3", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC": { "label": "Artisan Cave B1F - Hidden Item 4", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET": { "label": "Fallarbor Town - Hidden Item in Crater", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1": { "label": "Granite Cave B2F - Hidden Item After Crumbling Floor", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2": { "label": "Granite Cave B2F - Hidden Item on Platform", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL": { "label": "Jagged Pass - Hidden Item in Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL": { "label": "Jagged Pass - Hidden Item in Corner", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL": { "label": "Lavaridge Town - Hidden Item in Springs", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE": { "label": "Lilycove City - Hidden Item on Beach West", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL": { "label": "Lilycove City - Hidden Item on Beach East", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_LILYCOVE_CITY_PP_UP": { "label": "Lilycove City - Hidden Item on Beach North", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER": { "label": "Mt Pyre Exterior - Hidden Item First Grave", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL": { "label": "Mt Pyre Exterior - Hidden Item Second Grave", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY": { "label": "Mt Pyre Summit - Hidden Item in Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC": { "label": "Mt Pyre Summit - Hidden Item Grave", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY": { "label": "Petalburg City - Hidden Item Past Pond South", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL": { "label": "Petalburg Woods - Hidden Item After Grunt", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_PETALBURG_WOODS_POTION": { "label": "Petalburg Woods - Hidden Item Southeast", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1": { "label": "Petalburg Woods - Hidden Item Past Tree North", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2": { "label": "Petalburg Woods - Hidden Item Past Tree South", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_104_ANTIDOTE": { "label": "Route 104 - Hidden Item on Beach 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_104_HEART_SCALE": { "label": "Route 104 - Hidden Item on Beach 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_104_POTION": { "label": "Route 104 - Hidden Item on Beach 3", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_104_POKE_BALL": { "label": "Route 104 - Hidden Item Behind Flower Shop 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_104_SUPER_POTION": { "label": "Route 104 - Hidden Item Behind Flower Shop 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_105_BIG_PEARL": { "label": "Route 105 - Hidden Item Between Trainers", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_105_HEART_SCALE": { "label": "Route 105 - Hidden Item on Small Island", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_106_HEART_SCALE": { "label": "Route 106 - Hidden Item on Beach 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_106_STARDUST": { "label": "Route 106 - Hidden Item on Beach 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_106_POKE_BALL": { "label": "Route 106 - Hidden Item on Beach 3", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_108_RARE_CANDY": { "label": "Route 108 - Hidden Item on Rock", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_REVIVE": { "label": "Route 109 - Hidden Item on Beach Southwest", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_ETHER": { "label": "Route 109 - Hidden Item on Beach Southeast", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2": { "label": "Route 109 - Hidden Item on Beach Under Umbrella", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_GREAT_BALL": { "label": "Route 109 - Hidden Item on Beach West", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1": { "label": "Route 109 - Hidden Item on Beach Behind Old Man", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3": { "label": "Route 109 - Hidden Item in Front of Couple", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_110_FULL_HEAL": { "label": "Route 110 - Hidden Item South of Rival", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_110_GREAT_BALL": { "label": "Route 110 - Hidden Item North of Rival", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_110_REVIVE": { "label": "Route 110 - Hidden Item Behind Two Trainers", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_110_POKE_BALL": { "label": "Route 110 - Hidden Item South of Berries", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_111_PROTEIN": { "label": "Route 111 - Hidden Item Desert Behind Tower", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_111_RARE_CANDY": { "label": "Route 111 - Hidden Item Desert on Rock 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_111_STARDUST": { "label": "Route 111 - Hidden Item Desert on Rock 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_113_ETHER": { "label": "Route 113 - Hidden Item Mound West of Three Trainers", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_113_NUGGET": { "label": "Route 113 - Hidden Item Mound Between Trainers", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_113_TM_DOUBLE_TEAM": { "label": "Route 113 - Hidden Item Mound West of Workshop", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_114_CARBOS": { "label": "Route 114 - Hidden Item Rock in Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_114_REVIVE": { "label": "Route 114 - Hidden Item West of Bridge", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_115_HEART_SCALE": { "label": "Route 115 - Hidden Item Behind Trainer on Beach", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES": { "label": "Route 116 - Hidden Item in East", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_116_SUPER_POTION": { "label": "Route 116 - Hidden Item in Tree Maze", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_117_REPEL": { "label": "Route 117 - Hidden Item Behind Flower Patch", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_118_HEART_SCALE": { "label": "Route 118 - Hidden Item West on Rock", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_118_IRON": { "label": "Route 118 - Hidden Item East on Rock", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_119_FULL_HEAL": { "label": "Route 119 - Hidden Item in South Tall Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_119_CALCIUM": { "label": "Route 119 - Hidden Item Across South Rail", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_119_ULTRA_BALL": { "label": "Route 119 - Hidden Item in East Tall Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_119_MAX_ETHER": { "label": "Route 119 - Hidden Item Next to Waterfall", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1": { "label": "Route 120 - Hidden Item Behind Trees", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_120_REVIVE": { "label": "Route 120 - Hidden Item in North Tall Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_120_ZINC": { "label": "Route 120 - Hidden Item in Tall Grass Maze", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2": { "label": "Route 120 - Hidden Item Behind Southwest Pool", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_121_HP_UP": { "label": "Route 121 - Hidden Item West of Grunts", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_121_FULL_HEAL": { "label": "Route 121 - Hidden Item in Maze 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_121_MAX_REVIVE": { "label": "Route 121 - Hidden Item in Maze 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_121_NUGGET": { "label": "Route 121 - Hidden Item Behind Tree", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_123_PP_UP": { "label": "Route 123 - Hidden Item East Behind Tree 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_123_RARE_CANDY": { "label": "Route 123 - Hidden Item East Behind Tree 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_123_HYPER_POTION": { "label": "Route 123 - Hidden Item on Rock Before Ledges", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_123_SUPER_REPEL": { "label": "Route 123 - Hidden Item in North Path Grass", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_123_REVIVE": { "label": "Route 123 - Hidden Item Behind House", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1": { "label": "Route 128 - Hidden Item North Island", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2": { "label": "Route 128 - Hidden Item Center Island", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3": { "label": "Route 128 - Hidden Item Southwest Island", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC": { "label": "Safari Zone NE - Hidden Item North", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY": { "label": "Safari Zone NE - Hidden Item East", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE": { "label": "Safari Zone SE - Hidden Item in South Grass 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP": { "label": "Safari Zone SE - Hidden Item in South Grass 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS": { "label": "SS Tidal - Hidden Item in Lower Deck Trash Can", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_GREEN_SHARD": { "label": "Route 124 UW - Hidden Item in Big Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_CARBOS": { "label": "Route 124 UW - Hidden Item in Tunnel Alcove", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_CALCIUM": { "label": "Route 124 UW - Hidden Item in North Tunnel 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_2": { "label": "Route 124 UW - Hidden Item in North Tunnel 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_PEARL": { "label": "Route 124 UW - Hidden Item in Small Area North", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_BIG_PEARL": { "label": "Route 124 UW - Hidden Item in Small Area Middle", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_1": { "label": "Route 124 UW - Hidden Item in Small Area South", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_STARDUST": { "label": "Route 126 UW - Hidden Item Northeast", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_ULTRA_BALL": { "label": "Route 126 UW - Hidden Item in North Alcove", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_BIG_PEARL": { "label": "Route 126 UW - Hidden Item in Southeast", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_HEART_SCALE": { "label": "Route 126 UW - Hidden Item in Northwest Alcove", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_BLUE_SHARD": { "label": "Route 126 UW - Hidden Item in Southwest Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_IRON": { "label": "Route 126 UW - Hidden Item in West Area 1", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_PEARL": { "label": "Route 126 UW - Hidden Item in West Area 2", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_126_YELLOW_SHARD": { "label": "Route 126 UW - Hidden Item in West Area 3", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_127_STAR_PIECE": { "label": "Route 127 UW - Hidden Item in West Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_127_HEART_SCALE": { "label": "Route 127 UW - Hidden Item in Center Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_127_HP_UP": { "label": "Route 127 UW - Hidden Item in East Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_127_RED_SHARD": { "label": "Route 127 UW - Hidden Item in Northeast Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_128_PEARL": { "label": "Route 128 UW - Hidden Item in East Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_UNDERWATER_128_PROTEIN": { "label": "Route 128 UW - Hidden Item in Small Area", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL": { "label": "Victory Road 1F - Hidden Item on Southeast Ledge", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR": { "label": "Victory Road B2F - Hidden Item Above Waterfall", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL": { "label": "Victory Road B2F - Hidden Item in Northeast Corner", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH": { "label": "Navel Rock Top - Hidden Item Sacred Ash", - "tags": ["HiddenItem"] + "tags": [], + "category": "HIDDEN_ITEM" }, "ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_RAIN_DANCE": { "label": "Abandoned Ship HF - Item in Room 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE": { "label": "Abandoned Ship HF - Item in Room 3", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL": { "label": "Abandoned Ship HF - Item in Room 6", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL": { "label": "Abandoned Ship 1F - Item in East Side Northwest Room", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE": { "label": "Abandoned Ship 1F - Item in West Side North Room", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE": { "label": "Abandoned Ship B1F - Item in South Rooms", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_ICE_BEAM": { "label": "Abandoned Ship B1F - Item in Storage Room", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL": { "label": "Abandoned Ship B1F - Item in North Rooms", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL": { "label": "Aqua Hideout B1F - Item in Center Room 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_AQUA_HIDEOUT_B1F_NUGGET": { "label": "Aqua Hideout B1F - Item in Center Room 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR": { "label": "Aqua Hideout B1F - Item in East Room", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_AQUA_HIDEOUT_B2F_NEST_BALL": { "label": "Aqua Hideout B2F - Item in Long Hallway", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ARTISAN_CAVE_1F_CARBOS": { "label": "Artisan Cave 1F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ARTISAN_CAVE_B1F_HP_UP": { "label": "Artisan Cave B1F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_FIERY_PATH_FIRE_STONE": { "label": "Fiery Path - Item Behind Boulders 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_FIERY_PATH_TM_TOXIC": { "label": "Fiery Path - Item Behind Boulders 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_GRANITE_CAVE_1F_ESCAPE_ROPE": { "label": "Granite Cave 1F - Item Before Ladder", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_GRANITE_CAVE_B1F_POKE_BALL": { "label": "Granite Cave B1F - Item in Alcove", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_GRANITE_CAVE_B2F_RARE_CANDY": { "label": "Granite Cave B2F - Item After Crumbling Floor", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_GRANITE_CAVE_B2F_REPEL": { "label": "Granite Cave B2F - Item After Mud Slope", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_JAGGED_PASS_BURN_HEAL": { "label": "Jagged Pass - Item Below Hideout", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_LILYCOVE_CITY_MAX_REPEL": { "label": "Lilycove City - Item on Peninsula", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_1F_RARE_CANDY": { "label": "Magma Hideout 1F - Item on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_2F_2R_FULL_RESTORE": { "label": "Magma Hideout 2F - Item on West Platform", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_2F_2R_MAX_ELIXIR": { "label": "Magma Hideout 2F - Item on East Platform", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_3F_1R_NUGGET": { "label": "Magma Hideout 3F - Item Before Last Floor", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_3F_2R_PP_MAX": { "label": "Magma Hideout 3F - Item in Drill Room", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_3F_3R_ECAPE_ROPE": { "label": "Magma Hideout 3F - Item After Groudon", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAGMA_HIDEOUT_4F_MAX_REVIVE": { "label": "Magma Hideout 4F - Item Before Groudon", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MAUVILLE_CITY_X_SPEED": { "label": "Mauville City - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_METEOR_FALLS_1F_1R_FULL_HEAL": { "label": "Meteor Falls 1F - Item Northeast", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_METEOR_FALLS_1F_1R_MOON_STONE": { "label": "Meteor Falls 1F - Item West", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_METEOR_FALLS_1F_1R_PP_UP": { "label": "Meteor Falls 1F - Item Below Waterfall", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_METEOR_FALLS_1F_1R_TM_IRON_TAIL": { "label": "Meteor Falls 1F - Item Before Steven's Cave", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_METEOR_FALLS_B1F_2R_TM_DRAGON_CLAW": { "label": "Meteor Falls B1F - Item in North Cave", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MOSSDEEP_CITY_NET_BALL": { "label": "Mossdeep City - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_2F_ULTRA_BALL": { "label": "Mt Pyre 2F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_3F_SUPER_REPEL": { "label": "Mt Pyre 3F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_4F_SEA_INCENSE": { "label": "Mt Pyre 4F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_5F_LAX_INCENSE": { "label": "Mt Pyre 5F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_6F_TM_SHADOW_BALL": { "label": "Mt Pyre 6F - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_EXTERIOR_TM_SKILL_SWAP": { "label": "Mt Pyre Exterior - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_MT_PYRE_EXTERIOR_MAX_POTION": { "label": "Mt Pyre Exterior - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_NEW_MAUVILLE_ESCAPE_ROPE": { "label": "New Mauville - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_NEW_MAUVILLE_PARALYZE_HEAL": { "label": "New Mauville - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_NEW_MAUVILLE_FULL_HEAL": { "label": "New Mauville - Item 3", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_NEW_MAUVILLE_THUNDER_STONE": { "label": "New Mauville - Item 4", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_NEW_MAUVILLE_ULTRA_BALL": { "label": "New Mauville - Item 5", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_CITY_ETHER": { "label": "Petalburg City - Item Past Pond South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_CITY_MAX_REVIVE": { "label": "Petalburg City - Item Past Pond North", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_WOODS_ETHER": { "label": "Petalburg Woods - Item Northwest", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_WOODS_PARALYZE_HEAL": { "label": "Petalburg Woods - Item Southwest", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_WOODS_GREAT_BALL": { "label": "Petalburg Woods - Item Past Tree Northeast", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_PETALBURG_WOODS_X_ATTACK": { "label": "Petalburg Woods - Item Past Tree South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_102_POTION": { "label": "Route 102 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_103_GUARD_SPEC": { "label": "Route 103 - Item Near Berries", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_103_PP_UP": { "label": "Route 103 - Item in Tree Maze", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_104_POKE_BALL": { "label": "Route 104 - Item Near Briney on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_104_POTION": { "label": "Route 104 - Item Behind Flower Shop", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_104_X_ACCURACY": { "label": "Route 104 - Item Behind Tree", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_104_PP_UP": { "label": "Route 104 - Item East Past Pond", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_105_IRON": { "label": "Route 105 - Item on Island", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_106_PROTEIN": { "label": "Route 106 - Item on West Beach", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_108_STAR_PIECE": { "label": "Route 108 - Item Between Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_109_POTION": { "label": "Route 109 - Item on Beach", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_109_PP_UP": { "label": "Route 109 - Item on Island", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_110_DIRE_HIT": { "label": "Route 110 - Item South of Rival", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_110_ELIXIR": { "label": "Route 110 - Item South of Berries", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_110_RARE_CANDY": { "label": "Route 110 - Item on Island", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_111_ELIXIR": { "label": "Route 111 - Item Near Winstrates", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_111_HP_UP": { "label": "Route 111 - Item West of Pond Near Winstrates", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_111_STARDUST": { "label": "Route 111 - Item Desert Near Tower", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_111_TM_SANDSTORM": { "label": "Route 111 - Item Desert South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_112_NUGGET": { "label": "Route 112 - Item on Ledges", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_113_SUPER_REPEL": { "label": "Route 113 - Item Past Three Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_113_MAX_ETHER": { "label": "Route 113 - Item on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_113_HYPER_POTION": { "label": "Route 113 - Item Near Fallarbor South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_114_ENERGY_POWDER": { "label": "Route 114 - Item Between Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_114_PROTEIN": { "label": "Route 114 - Item Behind Smashable Rock", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_114_RARE_CANDY": { "label": "Route 114 - Item Above Waterfall", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_SUPER_POTION": { "label": "Route 115 - Item on Beach", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_PP_UP": { "label": "Route 115 - Item on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_GREAT_BALL": { "label": "Route 115 - Item Behind Smashable Rock", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_HEAL_POWDER": { "label": "Route 115 - Item North Near Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_TM_FOCUS_PUNCH": { "label": "Route 115 - Item Near Mud Slope", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_115_IRON": { "label": "Route 115 - Item Past Mud Slope", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_116_REPEL": { "label": "Route 116 - Item in Grass", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_116_X_SPECIAL": { "label": "Route 116 - Item Near Tunnel", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_116_POTION": { "label": "Route 116 - Item in Tree Maze 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_116_ETHER": { "label": "Route 116 - Item in Tree Maze 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_116_HP_UP": { "label": "Route 116 - Item in East", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_117_GREAT_BALL": { "label": "Route 117 - Item Behind Flower Patch", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_117_REVIVE": { "label": "Route 117 - Item Behind Tree", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_118_HYPER_POTION": { "label": "Route 118 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_SUPER_REPEL": { "label": "Route 119 - Item in South Tall Grass 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_HYPER_POTION_1": { "label": "Route 119 - Item in South Tall Grass 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_ZINC": { "label": "Route 119 - Item Across River South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_HYPER_POTION_2": { "label": "Route 119 - Item Near Mud Slope", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_ELIXIR_1": { "label": "Route 119 - Item East of Mud Slope", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_ELIXIR_2": { "label": "Route 119 - Item on River Bank", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_LEAF_STONE": { "label": "Route 119 - Item Near South Waterfall", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_NUGGET": { "label": "Route 119 - Item Above North Waterfall 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_119_RARE_CANDY": { "label": "Route 119 - Item Above North Waterfall 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_120_NEST_BALL": { "label": "Route 120 - Item Near North Pond", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_120_REVIVE": { "label": "Route 120 - Item in North Puddles", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_120_NUGGET": { "label": "Route 120 - Item in Tall Grass Maze", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_120_HYPER_POTION": { "label": "Route 120 - Item in Tall Grass South", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_120_FULL_HEAL": { "label": "Route 120 - Item Behind Southwest Pool", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_121_ZINC": { "label": "Route 121 - Item Near Safari Zone", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_121_REVIVE": { "label": "Route 121 - Item in Maze 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_121_CARBOS": { "label": "Route 121 - Item in Maze 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_123_ULTRA_BALL": { "label": "Route 123 - Item Below Ledges", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_123_ELIXIR": { "label": "Route 123 - Item on Ledges 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_123_REVIVAL_HERB": { "label": "Route 123 - Item on Ledges 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_123_PP_UP": { "label": "Route 123 - Item on Ledges 3", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_123_CALCIUM": { "label": "Route 123 - Item on Ledges 4", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_124_RED_SHARD": { "label": "Route 124 - Item in Northwest Area", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_124_YELLOW_SHARD": { "label": "Route 124 - Item in Northeast Area", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_124_BLUE_SHARD": { "label": "Route 124 - Item in Southwest Area", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_125_BIG_PEARL": { "label": "Route 125 - Item Between Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_126_GREEN_SHARD": { "label": "Route 126 - Item in Separated Area", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_127_ZINC": { "label": "Route 127 - Item North", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_127_CARBOS": { "label": "Route 127 - Item East", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_127_RARE_CANDY": { "label": "Route 127 - Item Between Trainers", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_132_PROTEIN": { "label": "Route 132 - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_132_RARE_CANDY": { "label": "Route 132 - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_133_BIG_PEARL": { "label": "Route 133 - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_133_MAX_REVIVE": { "label": "Route 133 - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_133_STAR_PIECE": { "label": "Route 133 - Item 3", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_134_CARBOS": { "label": "Route 134 - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_ROUTE_134_STAR_PIECE": { "label": "Route 134 - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_RUSTBORO_CITY_X_DEFEND": { "label": "Rustboro City - Item Behind Fences", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_RUSTURF_TUNNEL_POKE_BALL": { "label": "Rusturf Tunnel - Item West", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_RUSTURF_TUNNEL_MAX_ETHER": { "label": "Rusturf Tunnel - Item East", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SAFARI_ZONE_NORTH_CALCIUM": { "label": "Safari Zone N - Item in Grass", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SAFARI_ZONE_NORTH_EAST_NUGGET": { "label": "Safari Zone NE - Item on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SAFARI_ZONE_NORTH_WEST_TM_SOLAR_BEAM": { "label": "Safari Zone NW - Item Behind Pond", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SAFARI_ZONE_SOUTH_EAST_BIG_PEARL": { "label": "Safari Zone SE - Item in Grass", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE": { "label": "Safari Zone SW - Item Behind Pond", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SCORCHED_SLAB_TM_SUNNY_DAY": { "label": "Scorched Slab - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_EARTHQUAKE": { "label": "Seafloor Cavern Room 9 - Item Before Kyogre", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL": { "label": "Shoal Cave Entrance - Item on Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE": { "label": "Shoal Cave Ice Room - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SHOAL_CAVE_ICE_ROOM_TM_HAIL": { "label": "Shoal Cave Ice Room - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY": { "label": "Shoal Cave Inner Room - Item in Center", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL": { "label": "Shoal Cave Stairs Room - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_1_ORANGE_MAIL": { "label": "Trick House Puzzle 1 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_2_HARBOR_MAIL": { "label": "Trick House Puzzle 2 - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_2_WAVE_MAIL": { "label": "Trick House Puzzle 2 - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_3_SHADOW_MAIL": { "label": "Trick House Puzzle 3 - Item 1", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_3_WOOD_MAIL": { "label": "Trick House Puzzle 3 - Item 2", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_4_MECH_MAIL": { "label": "Trick House Puzzle 4 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_6_GLITTER_MAIL": { "label": "Trick House Puzzle 6 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL": { "label": "Trick House Puzzle 7 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_TRICK_HOUSE_PUZZLE_8_BEAD_MAIL": { "label": "Trick House Puzzle 8 - Item", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_VICTORY_ROAD_1F_MAX_ELIXIR": { "label": "Victory Road 1F - Item East", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_VICTORY_ROAD_1F_PP_UP": { "label": "Victory Road 1F - Item on Southeast Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_VICTORY_ROAD_B1F_FULL_RESTORE": { "label": "Victory Road B1F - Item Behind Boulders", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_VICTORY_ROAD_B1F_TM_PSYCHIC": { "label": "Victory Road B1F - Item on Northeast Ledge", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "ITEM_VICTORY_ROAD_B2F_FULL_HEAL": { "label": "Victory Road B2F - Item Above Waterfall", - "tags": ["OverworldItem"] + "tags": [], + "category": "OVERWORLD_ITEM" }, "NPC_GIFT_GOT_TM_THUNDERBOLT_FROM_WATTSON": { "label": "Mauville City - TM24 from Wattson", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_6_SODA_POP": { "label": "Route 109 - Seashore House Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_AMULET_COIN": { "label": "Littleroot Town - Amulet Coin from Mom", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_CHARCOAL": { "label": "Lavaridge Town Herb Shop - Charcoal from Man", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_CHESTO_BERRY_ROUTE_104": { "label": "Route 104 - Gift from Woman Near Berries", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_CLEANSE_TAG": { "label": "Mt Pyre 1F - Cleanse Tag from Woman in NE Corner", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_EXP_SHARE": { "label": "Devon Corp 3F - Exp. Share from Mr. Stone", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_FOCUS_BAND": { "label": "Shoal Cave Lower Room - Focus Band from Black Belt", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_GREAT_BALL_PETALBURG_WOODS": { "label": "Petalburg Woods - Gift from Devon Employee", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_GREAT_BALL_RUSTBORO_CITY": { "label": "Rustboro City - Gift from Devon Employee", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_KINGS_ROCK": { "label": "Mossdeep City - King's Rock from Boy", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_MACHO_BRACE": { "label": "Route 111 - Winstrate Family Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_MENTAL_HERB": { "label": "Fortree City - Wingull Delivery Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_MIRACLE_SEED": { "label": "Petalburg Woods - Miracle Seed from Lady", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_POTION_OLDALE": { "label": "Oldale Town - Gift from Shop Tutorial", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_POWDER_JAR": { "label": "Slateport City - Powder Jar from Lady in Market", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_PREMIER_BALL_RUSTBORO": { "label": "Rustboro City - Gift from Boy in Apartments", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_QUICK_CLAW": { "label": "Rustboro City - Quick Claw from School Teacher", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_REPEAT_BALL": { "label": "Route 116 - Gift from Devon Researcher", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SECRET_POWER": { "label": "Route 111 - Secret Power from Man Near Tree", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SILK_SCARF": { "label": "Dewford Town - Silk Scarf from Man in House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SOFT_SAND": { "label": "Route 109 - Soft Sand from Tuber", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SOOT_SACK": { "label": "Route 113 - Soot Sack from Glass Blower", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SOOTHE_BELL": { "label": "Slateport City - Soothe Bell from Woman in Fan Club", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_SUN_STONE_MOSSDEEP": { "label": "Space Center - Gift from Man", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_WATER_PULSE": { "label": "Sootopolis Gym - TM03 from Juan", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_CALM_MIND": { "label": "Mossdeep Gym - TM04 from Tate and Liza", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_ROAR": { "label": "Route 114 - TM05 from Roaring Man", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_BULK_UP": { "label": "Dewford Gym - TM08 from Brawly", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_BULLET_SEED": { "label": "Route 104 - TM09 from Boy", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_HIDDEN_POWER": { "label": "Fortree City - TM10 from Hidden Power Lady", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_GIGA_DRAIN": { "label": "Route 123 - TM19 from Girl near Berries", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_FRUSTRATION": { "label": "Pacifidlog Town - TM21 from Man in House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_RETURN": { "label": "Fallarbor Town - TM27 from Cozmo", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_RETURN_2": { "label": "Pacifidlog Town - TM27 from Man in House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_DIG": { "label": "Route 114 - TM28 from Fossil Maniac's Brother", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_BRICK_BREAK": { "label": "Sootopolis City - TM31 from Black Belt in House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_SHOCK_WAVE": { "label": "Mauville Gym - TM34 from Wattson", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_SLUDGE_BOMB": { "label": "Dewford Town - TM36 from Sludge Bomb Man", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_ROCK_TOMB": { "label": "Rustboro Gym - TM39 from Roxanne", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_AERIAL_ACE": { "label": "Fortree Gym - TM40 from Winona", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_TORMENT": { "label": "Slateport City - TM41 from Sailor in Battle Tent", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_FACADE": { "label": "Petalburg Gym - TM42 from Norman", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_REST": { "label": "Lilycove City - TM44 from Man in House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_ATTRACT": { "label": "Verdanturf Town - TM45 from Woman in Battle Tent", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_THIEF": { "label": "Oceanic Museum - TM46 from Aqua Grunt in Museum", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_STEEL_WING": { "label": "Granite Cave 1F - TM47 from Steven", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_SNATCH": { "label": "SS Tidal - TM49 from Thief", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TM_OVERHEAT": { "label": "Lavaridge Gym - TM50 from Flannery", - "tags": ["NpcGift"] + "tags": ["Gym TMs"], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_WHITE_HERB": { "label": "Route 104 - White Herb from Lady Near Flower Shop", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_FLOWER_SHOP_RECEIVED_BERRY": { "label": "Route 104 - Berry from Girl in Flower Shop", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_DEEP_SEA_SCALE": { "label": "Slateport City - Deep Sea Scale from Capt. Stern", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_DEEP_SEA_TOOTH": { "label": "Slateport City - Deep Sea Tooth from Capt. Stern", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_1": { "label": "Trick House Puzzle 1 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_2": { "label": "Trick House Puzzle 2 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_3": { "label": "Trick House Puzzle 3 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_4": { "label": "Trick House Puzzle 4 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_5": { "label": "Trick House Puzzle 5 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_6": { "label": "Trick House Puzzle 6 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_TRICK_HOUSE_REWARD_7": { "label": "Trick House Puzzle 7 - Reward", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_RECEIVED_FIRST_POKEBALLS": { "label": "Littleroot Town - Pokeballs from Rival", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_SOOTOPOLIS_RECEIVED_BERRY_1": { "label": "Sootopolis City - Berry from Girl on Grass 1", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_SOOTOPOLIS_RECEIVED_BERRY_2": { "label": "Sootopolis City - Berry from Girl on Grass 2", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_ROUTE_111_RECEIVED_BERRY": { "label": "Route 111 - Berry from Girl Near Berry Trees", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_ROUTE_114_RECEIVED_BERRY": { "label": "Route 114 - Berry from Man Near House", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_ROUTE_120_RECEIVED_BERRY": { "label": "Route 120 - Berry from Lady Near Berry Trees", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_BERRY_MASTER_RECEIVED_BERRY_1": { "label": "Route 123 - Berry from Berry Master 1", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_BERRY_MASTER_RECEIVED_BERRY_2": { "label": "Route 123 - Berry from Berry Master 2", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_BERRY_MASTERS_WIFE": { "label": "Route 123 - Berry from Berry Master's Wife", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "NPC_GIFT_LILYCOVE_RECEIVED_BERRY": { "label": "Lilycove City - Berry from Gentleman Above Ledges", - "tags": ["NpcGift"] + "tags": [], + "category": "GIFT" }, "BERRY_TREE_01": { "label": "Route 102 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_02": { "label": "Route 102 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_03": { "label": "Route 104 - Berry Tree Flower Shop 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_04": { "label": "Route 104 - Berry Tree Flower Shop 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_05": { "label": "Route 103 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_06": { "label": "Route 103 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_07": { "label": "Route 103 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_08": { "label": "Route 104 - Berry Tree North 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_09": { "label": "Route 104 - Berry Tree North 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_10": { "label": "Route 104 - Berry Tree North 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_11": { "label": "Route 104 - Berry Tree South 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_12": { "label": "Route 104 - Berry Tree South 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_13": { "label": "Route 104 - Berry Tree South 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_14": { "label": "Route 123 - Berry Tree Berry Master 6", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_15": { "label": "Route 123 - Berry Tree Berry Master 7", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_16": { "label": "Route 110 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_17": { "label": "Route 110 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_18": { "label": "Route 110 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_19": { "label": "Route 111 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_20": { "label": "Route 111 - Berry Tree 4", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_21": { "label": "Route 112 - Berry Tree 4", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_22": { "label": "Route 112 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_23": { "label": "Route 112 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_24": { "label": "Route 112 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_25": { "label": "Route 116 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_26": { "label": "Route 116 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_27": { "label": "Route 117 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_28": { "label": "Route 117 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_29": { "label": "Route 117 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_30": { "label": "Route 123 - Berry Tree Berry Master 8", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_31": { "label": "Route 118 - Berry Tree 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_32": { "label": "Route 118 - Berry Tree 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_33": { "label": "Route 118 - Berry Tree 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_34": { "label": "Route 119 - Berry Tree North 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_35": { "label": "Route 119 - Berry Tree North 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_36": { "label": "Route 119 - Berry Tree North 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_37": { "label": "Route 120 - Berry Tree in Side Area 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_38": { "label": "Route 120 - Berry Tree in Side Area 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_39": { "label": "Route 120 - Berry Tree in Side Area 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_40": { "label": "Route 120 - Berry Tree South 1", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_41": { "label": "Route 120 - Berry Tree South 2", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_42": { "label": "Route 120 - Berry Tree South 3", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_43": { "label": "Route 120 - Berry Tree Pond 4", - "tags": ["BerryTree"] + "tags": [], + "category": "BERRY_TREE" }, "BERRY_TREE_44": { "label": "Route 120 - 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"tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALBERTO_REWARD": { "label": "Route 123 - Bird Keeper Alberto", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALBERT_REWARD": { "label": "Victory Road 1F - Cooltrainer Albert", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALEXA_REWARD": { "label": "Route 128 - Cooltrainer Alexa", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALEXIA_REWARD": { "label": "Petalburg Gym - Cooltrainer Alexia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALEX_REWARD": { "label": "Route 134 - Bird Keeper Alex", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALICE_REWARD": { "label": "Route 109 - Swimmer Alice", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALIX_REWARD": { "label": "Route 115 - Psychic Alix", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALLEN_REWARD": { "label": "Route 102 - Youngster Allen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALLISON_REWARD": { "label": "Route 129 - Triathlete Allison", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ALYSSA_REWARD": { "label": "Route 110 - Triathlete Alyssa", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_AMY_AND_LIV_1_REWARD": { "label": "Route 103 - Twins Amy and Liv", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANNA_AND_MEG_1_REWARD": { "label": "Route 117 - Sr. and Jr. Anna and Meg", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANDREA_REWARD": { "label": "Sootopolis Gym - Lass Andrea", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANDRES_1_REWARD": { "label": "Route 105 - Ruin Maniac Andres", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANDREW_REWARD": { "label": "Route 103 - Fisherman Andrew", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANGELICA_REWARD": { "label": "Route 120 - Parasol Lady Angelica", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANGELINA_REWARD": { "label": "Route 114 - Picnicker Angelina", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANGELO_REWARD": { "label": "Mauville Gym - Bug Maniac Angelo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANNIKA_REWARD": { "label": "Sootopolis Gym - Pokefan Annika", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ANTHONY_REWARD": { "label": "Route 110 - Triathlete Anthony", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ARCHIE_REWARD": { "label": "Seafloor Cavern Room 9 - Aqua Leader Archie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ASHLEY_REWARD": { "label": "Fortree Gym - Picnicker Ashley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ATHENA_REWARD": { "label": "Route 127 - Cooltrainer Athena", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ATSUSHI_REWARD": { "label": "Mt Pyre 5F - Black Belt Atsushi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_AURON_REWARD": { "label": "Route 125 - Expert Auron", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_AUSTINA_REWARD": { "label": "Route 109 - Tuber Austina", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_AUTUMN_REWARD": { "label": "Jagged Pass - Picnicker Autumn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_AXLE_REWARD": { "label": "Lavaridge Gym - Kindler Axle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BARNY_REWARD": { "label": "Route 118 - Fisherman Barny", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BARRY_REWARD": { "label": "Route 126 - Swimmer Barry", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BEAU_REWARD": { "label": "Route 111 - Camper Beau", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BECKY_REWARD": { "label": "Route 111 - Picnicker Becky", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BECK_REWARD": { "label": "Route 133 - Bird Keeper Beck", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BENJAMIN_1_REWARD": { "label": "Route 110 - Triathlete Benjamin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BEN_REWARD": { "label": "Mauville Gym - Youngster Ben", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BERKE_REWARD": { "label": "Petalburg Gym - Cooltrainer Berke", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BERNIE_1_REWARD": { "label": "Route 114 - Kindler Bernie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BETHANY_REWARD": { "label": "Sootopolis Gym - Pokefan Bethany", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BETH_REWARD": { "label": "Route 107 - Swimmer Beth", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BEVERLY_REWARD": { "label": "Route 105 - Swimmer Beverly", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BIANCA_REWARD": { "label": "Route 111 - Picnicker Bianca", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BILLY_REWARD": { "label": "Route 104 - Youngster Billy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BLAKE_REWARD": { "label": "Mossdeep Gym - Psychic Blake", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRANDEN_REWARD": { "label": "Route 111 - Camper Branden", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRANDI_REWARD": { "label": "Route 117 - Psychic Brandi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRAWLY_1_REWARD": { "label": "Dewford Gym - Leader Brawly", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRAXTON_REWARD": { "label": "Route 123 - Cooltrainer Braxton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDAN_LILYCOVE_MUDKIP_REWARD": { "label": "Lilycove City - Rival Brendan/May", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDAN_ROUTE_103_MUDKIP_REWARD": { "label": "Route 103 - Rival Brendan/May", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDAN_ROUTE_110_MUDKIP_REWARD": { "label": "Route 110 - Rival Brendan/May", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDAN_ROUTE_119_MUDKIP_REWARD": { "label": "Route 119 - Rival Brendan/May", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDAN_RUSTBORO_MUDKIP_REWARD": { "label": "Rustboro City - Rival Brendan/May", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDA_REWARD": { "label": "Route 126 - Swimmer Brenda", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENDEN_REWARD": { "label": "Dewford Gym - Sailor Brenden", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRENT_REWARD": { "label": "Route 119 - Bug Maniac Brent", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRIANNA_REWARD": { "label": "Sootopolis Gym - Lady Brianna", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRICE_REWARD": { "label": "Route 112 - Hiker Brice", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRIDGET_REWARD": { "label": "Sootopolis Gym - Beauty Bridget", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BROOKE_1_REWARD": { "label": "Route 111 - Cooltrainer Brooke", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRYANT_REWARD": { "label": "Route 112 - Kindler Bryant", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_BRYAN_REWARD": { "label": "Route 111 - Ruin Maniac Bryan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CALE_REWARD": { "label": "Route 121 - Bug Maniac Cale", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CALLIE_REWARD": { "label": "Route 120 - Battle Girl Callie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CALVIN_1_REWARD": { "label": "Route 102 - Youngster Calvin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAMDEN_REWARD": { "label": "Route 127 - Triathlete Camden", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAMERON_1_REWARD": { "label": "Route 123 - Psychic Cameron", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAMRON_REWARD": { "label": "Route 107 - Triathlete Camron", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CARLEE_REWARD": { "label": "Route 128 - Swimmer Carlee", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAROLINA_REWARD": { "label": "Route 108 - Cooltrainer Carolina", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAROLINE_REWARD": { "label": "Victory Road B2F - Cooltrainer Caroline", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CAROL_REWARD": { "label": "Route 112 - Picnicker Carol", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CARTER_REWARD": { "label": "Route 109 - Fisherman Carter", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CATHERINE_1_REWARD": { "label": "Route 119 - Pokemon Ranger Catherine", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CEDRIC_REWARD": { "label": "Mt Pyre 6F - Psychic Cedric", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CELIA_REWARD": { "label": "Route 111 - Picnicker Celia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CELINA_REWARD": { "label": "Route 111 - Aroma Lady Celina", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHAD_REWARD": { "label": "Route 124 - Swimmer Chad", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHANDLER_REWARD": { "label": "Route 109 - Tuber Chandler", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHARLIE_REWARD": { "label": "Abandoned Ship 1F - Tuber Charlie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHARLOTTE_REWARD": { "label": "Route 114 - Picnicker Charlotte", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHASE_REWARD": { "label": "Route 129 - Triathlete Chase", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHESTER_REWARD": { "label": "Route 118 - Bird Keeper Chester", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHIP_REWARD": { "label": "Route 120 - Ruin Maniac Chip", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CHRIS_REWARD": { "label": "Route 119 - Fisherman Chris", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CINDY_1_REWARD": { "label": "Route 104 - Lady Cindy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CLARENCE_REWARD": { "label": "Route 129 - Swimmer Clarence", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CLARISSA_REWARD": { "label": "Route 120 - Parasol Lady Clarissa", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CLARK_REWARD": { "label": "Route 116 - Hiker Clark", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CLAUDE_REWARD": { "label": "Route 114 - Fisherman Claude", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CLIFFORD_REWARD": { "label": "Mossdeep Gym - Gentleman Clifford", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_COBY_REWARD": { "label": "Route 113 - Bird Keeper Coby", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_COLE_REWARD": { "label": "Lavaridge Gym - Kindler Cole", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_COLIN_REWARD": { "label": "Route 120 - Bird Keeper Colin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_COLTON_REWARD": { "label": "SS Tidal - Pokefan Colton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CONNIE_REWARD": { "label": "Sootopolis Gym - Beauty Connie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CONOR_REWARD": { "label": "Route 133 - Expert Conor", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CORY_1_REWARD": { "label": "Route 108 - Sailor Cory", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CRISSY_REWARD": { "label": "Sootopolis Gym - Lass Crissy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CRISTIAN_REWARD": { "label": "Dewford Gym - Black Belt Cristian", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CRISTIN_1_REWARD": { "label": "Route 121 - Cooltrainer Cristin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_CYNDY_1_REWARD": { "label": "Route 115 - Battle Girl Cyndy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAISUKE_REWARD": { "label": "Route 111 - Black Belt Daisuke", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAISY_REWARD": { "label": "Route 103 - Aroma Lady Daisy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DALE_REWARD": { "label": "Route 110 - Fisherman Dale", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DALTON_1_REWARD": { "label": "Route 118 - Guitarist Dalton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DANA_REWARD": { "label": "Route 132 - Swimmer Dana", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DANIELLE_REWARD": { "label": "Lavaridge Gym - Battle Girl Danielle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAPHNE_REWARD": { "label": "Sootopolis Gym - Lady Daphne", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DARCY_REWARD": { "label": "Route 132 - Cooltrainer Darcy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DARIAN_REWARD": { "label": "Route 104 - Fisherman Darian", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DARIUS_REWARD": { "label": "Fortree Gym - Bird Keeper Darius", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DARRIN_REWARD": { "label": "Route 107 - Swimmer Darrin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAVID_REWARD": { "label": "Route 109 - Swimmer David", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAVIS_REWARD": { "label": "Route 123 - Bug Catcher Davis", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAWSON_REWARD": { "label": "Route 116 - Rich Boy Dawson", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DAYTON_REWARD": { "label": "Route 119 - Kindler Dayton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEANDRE_REWARD": { "label": "Route 118 - Youngster Deandre", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEAN_REWARD": { "label": "Route 126 - Swimmer Dean", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEBRA_REWARD": { "label": "Route 133 - Swimmer Debra", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DECLAN_REWARD": { "label": "Route 124 - Swimmer Declan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEMETRIUS_REWARD": { "label": "Abandoned Ship 1F - Youngster Demetrius", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DENISE_REWARD": { "label": "Route 107 - Swimmer Denise", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEREK_REWARD": { "label": "Route 117 - Bug Maniac Derek", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEVAN_REWARD": { "label": "Route 116 - Hiker Devan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DIANA_1_REWARD": { "label": "Jagged Pass - Picnicker Diana", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DIANNE_REWARD": { "label": "Victory Road B2F - Cooltrainer Dianne", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DILLON_REWARD": { "label": "Route 113 - Youngster Dillon", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DOMINIK_REWARD": { "label": "Route 105 - Swimmer Dominik", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DONALD_REWARD": { "label": "Route 119 - Bug Maniac Donald", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DONNY_REWARD": { "label": "Route 127 - Triathlete Donny", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DOUGLAS_REWARD": { "label": "Route 106 - Swimmer Douglas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DOUG_REWARD": { "label": "Route 119 - Bug Catcher Doug", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DRAKE_REWARD": { "label": "Ever Grande City - Elite Four Drake", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DREW_REWARD": { "label": "Route 111 - Camper Drew", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DUNCAN_REWARD": { "label": "Abandoned Ship B1F - Sailor Duncan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DUSTY_1_REWARD": { "label": "Route 111 - Ruin Maniac Dusty", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DWAYNE_REWARD": { "label": "Route 109 - Sailor Dwayne", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DYLAN_1_REWARD": { "label": "Route 117 - Triathlete Dylan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_DEZ_AND_LUKE_REWARD": { "label": "Mt Pyre 2F - Young Couple Dez and Luke", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_EDGAR_REWARD": { "label": "Victory Road 1F - Cooltrainer Edgar", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_EDMOND_REWARD": { "label": "Route 109 - Sailor Edmond", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_EDWARDO_REWARD": { "label": "Fortree Gym - Bird Keeper Edwardo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_EDWARD_REWARD": { "label": "Route 110 - Psychic Edward", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_EDWIN_1_REWARD": { "label": "Route 110 - Collector Edwin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ED_REWARD": { "label": "Route 123 - Collector Ed", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ELIJAH_REWARD": { "label": "Route 109 - Bird Keeper Elijah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ELI_REWARD": { "label": "Lavaridge Gym - Hiker Eli", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ELLIOT_1_REWARD": { "label": "Route 106 - Fisherman Elliot", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ERIC_REWARD": { "label": "Jagged Pass - Hiker Eric", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ERNEST_1_REWARD": { "label": "Route 125 - Sailor Ernest", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ETHAN_1_REWARD": { "label": "Jagged Pass - Camper Ethan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FABIAN_REWARD": { "label": "Route 119 - Guitarist Fabian", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FELIX_REWARD": { "label": "Victory Road B2F - Cooltrainer Felix", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FERNANDO_1_REWARD": { "label": "Route 123 - Guitarist Fernando", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FLANNERY_1_REWARD": { "label": "Lavaridge Gym - Leader Flannery", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FLINT_REWARD": { "label": "Fortree Gym - Camper Flint", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FOSTER_REWARD": { "label": "Route 105 - Ruin Maniac Foster", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FRANKLIN_REWARD": { "label": "Route 133 - Swimmer Franklin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_FREDRICK_REWARD": { "label": "Route 123 - Expert Fredrick", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GABRIELLE_1_REWARD": { "label": "Mt Pyre 3F - Pokemon Breeder Gabrielle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GARRET_REWARD": { "label": "SS Tidal - Rich Boy Garret", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GARRISON_REWARD": { "label": "Abandoned Ship 1F - Ruin Maniac Garrison", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GEORGE_REWARD": { "label": "Petalburg Gym - Cooltrainer George", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GERALD_REWARD": { "label": "Lavaridge Gym - Cooltrainer Gerald", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GILBERT_REWARD": { "label": "Route 132 - Swimmer Gilbert", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GINA_AND_MIA_1_REWARD": { "label": "Route 104 - Twins Gina and Mia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GLACIA_REWARD": { "label": "Ever Grande City - Elite Four Glacia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRACE_REWARD": { "label": "Route 124 - Swimmer Grace", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GREG_REWARD": { "label": "Route 119 - Bug Catcher Greg", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_1_REWARD": { "label": "Aqua Hideout 1F - Team Aqua Grunt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_2_REWARD": { "label": "Aqua Hideout B1F - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_3_REWARD": { "label": "Aqua Hideout B1F - Team Aqua Grunt 4", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_4_REWARD": { "label": "Aqua Hideout B2F - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_5_REWARD": { "label": "Aqua Hideout B1F - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_6_REWARD": { "label": "Aqua Hideout B2F - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_7_REWARD": { "label": "Aqua Hideout B1F - Team Aqua Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_AQUA_HIDEOUT_8_REWARD": { "label": "Aqua Hideout B2F - Team Aqua Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_10_REWARD": { "label": "Magma Hideout 3F - Team Magma Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_11_REWARD": { "label": "Magma Hideout 4F - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_12_REWARD": { "label": "Magma Hideout 4F - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_13_REWARD": { "label": "Magma Hideout 4F - Team Magma Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_14_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_15_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 5", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_16_REWARD": { "label": "Magma Hideout 3F - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_1_REWARD": { "label": "Magma Hideout 1F - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_2_REWARD": { "label": "Magma Hideout 1F - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_3_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_4_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 4", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_5_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_6_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 6", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_7_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 7", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_8_REWARD": { "label": "Magma Hideout 2F - Team Magma Grunt 8", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MAGMA_HIDEOUT_9_REWARD": { "label": "Magma Hideout 3F - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_CHIMNEY_1_REWARD": { "label": "Mt Chimney - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_CHIMNEY_2_REWARD": { "label": "Mt Chimney - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_PYRE_1_REWARD": { "label": "Mt Pyre Summit - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_PYRE_2_REWARD": { "label": "Mt Pyre Summit - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_PYRE_3_REWARD": { "label": "Mt Pyre Summit - Team Aqua Grunt 4", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MT_PYRE_4_REWARD": { "label": "Mt Pyre Summit - Team Aqua Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MUSEUM_1_REWARD": { "label": "Oceanic Museum - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_MUSEUM_2_REWARD": { "label": "Oceanic Museum - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_PETALBURG_WOODS_REWARD": { "label": "Petalburg Woods - Team Aqua Grunt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_RUSTURF_TUNNEL_REWARD": { "label": "Rusturf Tunnel - Team Aqua Grunt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SEAFLOOR_CAVERN_1_REWARD": { "label": "Seafloor Cavern Room 1 - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SEAFLOOR_CAVERN_2_REWARD": { "label": "Seafloor Cavern Room 1 - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SEAFLOOR_CAVERN_3_REWARD": { "label": "Seafloor Cavern Room 4 - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SEAFLOOR_CAVERN_4_REWARD": { "label": "Seafloor Cavern Room 4 - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SEAFLOOR_CAVERN_5_REWARD": { "label": "Seafloor Cavern Room 3 - Team Aqua Grunt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_1_REWARD": { "label": "Space Center - Team Magma Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_2_REWARD": { "label": "Space Center - Team Magma Grunt 4", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_3_REWARD": { "label": "Space Center - Team Magma Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_4_REWARD": { "label": "Space Center - Team Magma Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_5_REWARD": { "label": "Space Center - Team Magma Grunt 5", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_6_REWARD": { "label": "Space Center - Team Magma Grunt 6", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_SPACE_CENTER_7_REWARD": { "label": "Space Center - Team Magma Grunt 7", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_WEATHER_INST_1_REWARD": { "label": "Weather Institute 1F - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_WEATHER_INST_2_REWARD": { "label": "Weather Institute 2F - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_WEATHER_INST_3_REWARD": { "label": "Weather Institute 2F - Team Aqua Grunt 3", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_WEATHER_INST_4_REWARD": { "label": "Weather Institute 1F - Team Aqua Grunt 1", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GRUNT_WEATHER_INST_5_REWARD": { "label": "Weather Institute 2F - Team Aqua Grunt 2", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_GWEN_REWARD": { "label": "Route 109 - Tuber Gwen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HAILEY_REWARD": { "label": "Route 109 - Tuber Hailey", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HALEY_1_REWARD": { "label": "Route 104 - Lass Haley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HALLE_REWARD": { "label": "Victory Road B1F - Cooltrainer Halle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HANNAH_REWARD": { "label": "Mossdeep Gym - Psychic Hannah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HARRISON_REWARD": { "label": "Route 128 - Swimmer Harrison", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HAYDEN_REWARD": { "label": "Route 111 - Kindler Hayden", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HECTOR_REWARD": { "label": "Route 115 - Collector Hector", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HEIDI_REWARD": { "label": "Route 111 - Picnicker Heidi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HELENE_REWARD": { "label": "Route 115 - Battle Girl Helene", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HENRY_REWARD": { "label": "Route 127 - Fisherman Henry", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HERMAN_REWARD": { "label": "Route 131 - Swimmer Herman", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HIDEO_REWARD": { "label": "Route 119 - Ninja Boy Hideo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HITOSHI_REWARD": { "label": "Route 134 - Black Belt Hitoshi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HOPE_REWARD": { "label": "Victory Road 1F - Cooltrainer Hope", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HUDSON_REWARD": { "label": "Route 134 - Sailor Hudson", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HUEY_REWARD": { "label": "Route 109 - Sailor Huey", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HUGH_REWARD": { "label": "Route 119 - Bird Keeper Hugh", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_HUMBERTO_REWARD": { "label": "Fortree Gym - Bird Keeper Humberto", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_IMANI_REWARD": { "label": "Route 105 - Swimmer Imani", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_IRENE_REWARD": { "label": "Route 111 - Picnicker Irene", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISAAC_1_REWARD": { "label": "Route 117 - Pokemon Breeder Isaac", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISABELLA_REWARD": { "label": "Route 124 - Triathlete Isabella", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISABELLE_REWARD": { "label": "Route 103 - Swimmer Isabelle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISABEL_1_REWARD": { "label": "Route 110 - Pokefan Isabel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISAIAH_1_REWARD": { "label": "Route 128 - Triathlete Isaiah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ISOBEL_REWARD": { "label": "Route 126 - Triathlete Isobel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_IVAN_REWARD": { "label": "Route 104 - Fisherman Ivan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACE_REWARD": { "label": "Lavaridge Gym - Kindler Jace", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACKI_1_REWARD": { "label": "Route 123 - Psychic Jacki", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACKSON_1_REWARD": { "label": "Route 119 - Pokemon Ranger Jackson", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACK_REWARD": { "label": "Route 134 - Swimmer Jack", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACLYN_REWARD": { "label": "Route 110 - Psychic Jaclyn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JACOB_REWARD": { "label": "Route 110 - Triathlete Jacob", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JAIDEN_REWARD": { "label": "Route 115 - Ninja Boy Jaiden", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JAMES_1_REWARD": { "label": "Petalburg Woods - Bug Catcher James", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JANICE_REWARD": { "label": "Route 116 - Lass Janice", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JANI_REWARD": { "label": "Abandoned Ship 1F - Tuber Jani", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JARED_REWARD": { "label": "Fortree Gym - Bird Keeper Jared", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JASMINE_REWARD": { "label": "Route 110 - Triathlete Jasmine", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JAYLEN_REWARD": { "label": "Route 113 - Youngster Jaylen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JAZMYN_REWARD": { "label": "Route 123 - Cooltrainer Jazmyn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JEFFREY_1_REWARD": { "label": "Route 120 - Bug Maniac Jeffrey", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JEFF_REWARD": { "label": "Lavaridge Gym - Kindler Jeff", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JENNA_REWARD": { "label": "Route 120 - Pokemon Ranger Jenna", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JENNIFER_REWARD": { "label": "Route 120 - Cooltrainer Jennifer", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JENNY_1_REWARD": { "label": "Route 124 - Swimmer Jenny", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JEROME_REWARD": { "label": "Route 108 - Swimmer Jerome", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JERRY_1_REWARD": { "label": "Route 116 - School Kid Jerry", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JESSICA_1_REWARD": { "label": "Route 121 - Beauty Jessica", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOCELYN_REWARD": { "label": "Dewford Gym - Battle Girl Jocelyn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JODY_REWARD": { "label": "Petalburg Gym - Cooltrainer Jody", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOEY_REWARD": { "label": "Route 116 - Youngster Joey", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOHANNA_REWARD": { "label": "Route 109 - Beauty Johanna", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOHN_AND_JAY_1_REWARD": { "label": "Meteor Falls 1F - Old Couple John and Jay", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOHNSON_REWARD": { "label": "Route 116 - Youngster Johnson", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JONAH_REWARD": { "label": "Route 127 - Fisherman Jonah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JONAS_REWARD": { "label": "Route 123 - Ninja Boy Jonas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JONATHAN_REWARD": { "label": "Route 132 - Cooltrainer Jonathan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOSEPH_REWARD": { "label": "Route 110 - Guitarist Joseph", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOSE_REWARD": { "label": "Route 116 - Bug Catcher Jose", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOSH_REWARD": { "label": "Rustboro Gym - Youngster Josh", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JOSUE_REWARD": { "label": "Route 105 - Bird Keeper Josue", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JUAN_1_REWARD": { "label": "Sootopolis Gym - Leader Juan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JULIE_REWARD": { "label": "Victory Road B2F - Cooltrainer Julie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_JULIO_REWARD": { "label": "Jagged Pass - Triathlete Julio", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KAI_REWARD": { "label": "Route 114 - Fisherman Kai", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KALEB_REWARD": { "label": "Route 110 - Pokefan Kaleb", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KARA_REWARD": { "label": "Route 131 - Swimmer Kara", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KAREN_1_REWARD": { "label": "Route 116 - School Kid Karen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KATE_AND_JOY_REWARD": { "label": "Route 121 - Sr. and Jr. Kate and Joy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KATELYNN_REWARD": { "label": "Victory Road 1F - Cooltrainer Katelynn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KATELYN_1_REWARD": { "label": "Route 128 - Triathlete Katelyn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KATHLEEN_REWARD": { "label": "Mossdeep Gym - Hex Maniac Kathleen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KATIE_REWARD": { "label": "Route 130 - Swimmer Katie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KAYLA_REWARD": { "label": "Mt Pyre 3F - Psychic Kayla", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KAYLEY_REWARD": { "label": "Route 123 - Parasol Lady Kayley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KEEGAN_REWARD": { "label": "Lavaridge Gym - Kindler Keegan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KEIGO_REWARD": { "label": "Route 120 - Ninja Boy Keigo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KELVIN_REWARD": { "label": "Route 134 - Sailor Kelvin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KENT_REWARD": { "label": "Route 119 - Bug Catcher Kent", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KEVIN_REWARD": { "label": "Route 131 - Swimmer Kevin", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KIM_AND_IRIS_REWARD": { "label": "Route 125 - Sr. and Jr. Kim and Iris", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KINDRA_REWARD": { "label": "Route 123 - Hex Maniac Kindra", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KIRA_AND_DAN_1_REWARD": { "label": "Abandoned Ship 1F - Young Couple Kira and Dan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KIRK_REWARD": { "label": "Mauville Gym - Guitarist Kirk", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KIYO_REWARD": { "label": "Route 132 - Black Belt Kiyo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KOICHI_REWARD": { "label": "Route 115 - Black Belt Koichi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KOJI_1_REWARD": { "label": "Route 127 - Black Belt Koji", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KYLA_REWARD": { "label": "Route 106 - Swimmer Kyla", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_KYRA_REWARD": { "label": "Route 115 - Triathlete Kyra", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LAO_1_REWARD": { "label": "Route 113 - Ninja Boy Lao", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LARRY_REWARD": { "label": "Route 112 - Camper Larry", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LAURA_REWARD": { "label": "Dewford Gym - Battle Girl Laura", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LAUREL_REWARD": { "label": "Route 134 - Swimmer Laurel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LAWRENCE_REWARD": { "label": "Route 113 - Camper Lawrence", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LEA_AND_JED_REWARD": { "label": "SS Tidal - Young Couple Lea and Jed", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LEAH_REWARD": { "label": "Mt Pyre 2F - Hex Maniac Leah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LENNY_REWARD": { "label": "Route 114 - Hiker Lenny", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LEONARDO_REWARD": { "label": "Route 126 - Swimmer Leonardo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LEONARD_REWARD": { "label": "SS Tidal - Sailor Leonard", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LEONEL_REWARD": { "label": "Route 120 - Cooltrainer Leonel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LILA_AND_ROY_1_REWARD": { "label": "Route 124 - Sis and Bro Lila and Roy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LILITH_REWARD": { "label": "Dewford Gym - Battle Girl Lilith", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LINDA_REWARD": { "label": "Route 133 - Swimmer Linda", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LISA_AND_RAY_REWARD": { "label": "Route 107 - Sis and Bro Lisa and Ray", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LOLA_1_REWARD": { "label": "Route 109 - Tuber Lola", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LORENZO_REWARD": { "label": "Route 120 - Pokemon Ranger Lorenzo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LUCAS_1_REWARD": { "label": "Route 114 - Hiker Lucas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LUIS_REWARD": { "label": "Route 105 - Swimmer Luis", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LUNG_REWARD": { "label": "Route 113 - Ninja Boy Lung", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LYDIA_1_REWARD": { "label": "Route 117 - Pokemon Breeder Lydia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_LYLE_REWARD": { "label": "Petalburg Woods - Bug Catcher Lyle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MACEY_REWARD": { "label": "Mossdeep Gym - Psychic Macey", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MADELINE_1_REWARD": { "label": "Route 113 - Parasol Lady Madeline", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MAKAYLA_REWARD": { "label": "Route 132 - Expert Makayla", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARCEL_REWARD": { "label": "Route 121 - Cooltrainer Marcel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARCOS_REWARD": { "label": "Route 103 - Guitarist Marcos", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARC_REWARD": { "label": "Rustboro Gym - Hiker Marc", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARIA_1_REWARD": { "label": "Route 117 - Triathlete Maria", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARK_REWARD": { "label": "Mt Pyre 2F - Pokemaniac Mark", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARLENE_REWARD": { "label": "Route 115 - Psychic Marlene", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARLEY_REWARD": { "label": "Route 134 - Cooltrainer Marley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MARY_REWARD": { "label": "Petalburg Gym - Cooltrainer Mary", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MATTHEW_REWARD": { "label": "Route 108 - Swimmer Matthew", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MATT_REWARD": { "label": "Aqua Hideout B2F - Aqua Admin Matt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MAURA_REWARD": { "label": "Mossdeep Gym - Psychic Maura", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MAXIE_MAGMA_HIDEOUT_REWARD": { "label": "Magma Hideout 4F - Magma Leader Maxie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MAXIE_MT_CHIMNEY_REWARD": { "label": "Mt Chimney - Magma Leader Maxie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MEL_AND_PAUL_REWARD": { "label": "Route 109 - Young Couple Mel and Paul", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MELINA_REWARD": { "label": "Route 117 - Triathlete Melina", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MELISSA_REWARD": { "label": "Mt Chimney - Beauty Melissa", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MICAH_REWARD": { "label": "SS Tidal - Gentleman Micah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MICHELLE_REWARD": { "label": "Victory Road B1F - Cooltrainer Michelle", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MIGUEL_1_REWARD": { "label": "Route 103 - Pokefan Miguel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MIKE_2_REWARD": { "label": "Rusturf Tunnel - Hiker Mike", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MISSY_REWARD": { "label": "Route 108 - Swimmer Missy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MITCHELL_REWARD": { "label": "Victory Road B1F - Cooltrainer Mitchell", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MIU_AND_YUKI_REWARD": { "label": "Route 123 - Twins Miu and Yuki", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MOLLIE_REWARD": { "label": "Route 133 - Expert Mollie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_MYLES_REWARD": { "label": "Route 121 - Pokemon Breeder Myles", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NANCY_REWARD": { "label": "Route 114 - Picnicker Nancy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NAOMI_REWARD": { "label": "SS Tidal - Lady Naomi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NATE_REWARD": { "label": "Mossdeep Gym - Gentleman Nate", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NED_REWARD": { "label": "Route 106 - Fisherman Ned", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NICHOLAS_REWARD": { "label": "Mossdeep Gym - Psychic Nicholas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NICOLAS_1_REWARD": { "label": "Meteor Falls 1F - Dragon Tamer Nicolas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NIKKI_REWARD": { "label": "Route 126 - Swimmer Nikki", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NOB_1_REWARD": { "label": "Route 115 - Black Belt Nob", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NOLAN_REWARD": { "label": "Route 114 - Fisherman Nolan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NOLEN_REWARD": { "label": "Route 125 - Swimmer Nolen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_NORMAN_1_REWARD": { "label": "Petalburg Gym - Leader Norman", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_OLIVIA_REWARD": { "label": "Sootopolis Gym - Beauty Olivia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_OWEN_REWARD": { "label": "Victory Road B2F - Cooltrainer Owen", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PABLO_1_REWARD": { "label": "Route 126 - Triathlete Pablo", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PARKER_REWARD": { "label": "Petalburg Gym - Cooltrainer Parker", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PAT_REWARD": { "label": "Route 121 - Pokemon Breeder Pat", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PAXTON_REWARD": { "label": "Route 132 - Expert Paxton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PERRY_REWARD": { "label": "Route 118 - Bird Keeper Perry", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PETE_REWARD": { "label": "Route 103 - Swimmer Pete", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PHILLIP_REWARD": { "label": "SS Tidal - Sailor Phillip", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PHIL_REWARD": { "label": "Route 119 - Bird Keeper Phil", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PHOEBE_REWARD": { "label": "Ever Grande City - Elite Four Phoebe", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PRESLEY_REWARD": { "label": "Route 125 - Bird Keeper Presley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_PRESTON_REWARD": { "label": "Mossdeep Gym - Psychic Preston", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_QUINCY_REWARD": { "label": "Victory Road 1F - Cooltrainer Quincy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RACHEL_REWARD": { "label": "Route 119 - Parasol Lady Rachel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RANDALL_REWARD": { "label": "Petalburg Gym - Cooltrainer Randall", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_REED_REWARD": { "label": "Route 129 - Swimmer Reed", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RELI_AND_IAN_REWARD": { "label": "Route 131 - Sis and Bro Reli and Ian", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_REYNA_REWARD": { "label": "Route 134 - Battle Girl Reyna", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RHETT_REWARD": { "label": "Route 103 - Black Belt Rhett", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RICHARD_REWARD": { "label": "Route 131 - Swimmer Richard", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RICKY_1_REWARD": { "label": "Route 109 - Tuber Ricky", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RICK_REWARD": { "label": "Route 102 - Bug Catcher Rick", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RILEY_REWARD": { "label": "Route 120 - Ninja Boy Riley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ROBERT_1_REWARD": { "label": "Route 120 - Bird Keeper Robert", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RODNEY_REWARD": { "label": "Route 130 - Swimmer Rodney", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ROGER_REWARD": { "label": "Route 127 - Fisherman Roger", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ROLAND_REWARD": { "label": "Route 124 - Swimmer Roland", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RONALD_REWARD": { "label": "Route 132 - Fisherman Ronald", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ROSE_1_REWARD": { "label": "Route 118 - Aroma Lady Rose", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ROXANNE_1_REWARD": { "label": "Rustboro Gym - Leader Roxanne", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_RUBEN_REWARD": { "label": "Route 128 - Cooltrainer Ruben", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SAMANTHA_REWARD": { "label": "Mossdeep Gym - Psychic Samantha", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SAMUEL_REWARD": { "label": "Victory Road B1F - Cooltrainer Samuel", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SANTIAGO_REWARD": { "label": "Route 130 - Swimmer Santiago", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SARAH_REWARD": { "label": "Route 116 - Lady Sarah", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SAWYER_1_REWARD": { "label": "Mt Chimney - Hiker Sawyer", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHANE_REWARD": { "label": "Route 114 - Camper Shane", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHANNON_REWARD": { "label": "Victory Road B1F - Cooltrainer Shannon", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHARON_REWARD": { "label": "Route 125 - Swimmer Sharon", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHAWN_REWARD": { "label": "Mauville Gym - Guitarist Shawn", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHAYLA_REWARD": { "label": "Route 112 - Aroma Lady Shayla", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHEILA_REWARD": { "label": "Mt Chimney - Beauty Sheila", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHELBY_1_REWARD": { "label": "Mt Chimney - Expert Shelby", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHELLY_SEAFLOOR_CAVERN_REWARD": { "label": "Seafloor Cavern Room 3 - Aqua Admin Shelly", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHELLY_WEATHER_INSTITUTE_REWARD": { "label": "Weather Institute 2F - Aqua Admin Shelly", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SHIRLEY_REWARD": { "label": "Mt Chimney - Beauty Shirley", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SIDNEY_REWARD": { "label": "Ever Grande City - Elite Four Sidney", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SIENNA_REWARD": { "label": "Route 126 - Swimmer Sienna", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SIMON_REWARD": { "label": "Route 109 - Tuber Simon", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SOPHIE_REWARD": { "label": "Route 113 - Picnicker Sophie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SPENCER_REWARD": { "label": "Route 124 - Swimmer Spencer", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_STAN_REWARD": { "label": "Route 125 - Swimmer Stan", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_STEVEN_REWARD": { "label": "Meteor Falls 1F - Rival Steven", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_STEVE_1_REWARD": { "label": "Route 114 - Pokemaniac Steve", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SUSIE_REWARD": { "label": "Route 131 - Swimmer Susie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_SYLVIA_REWARD": { "label": "Mossdeep Gym - Hex Maniac Sylvia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TABITHA_MAGMA_HIDEOUT_REWARD": { "label": "Magma Hideout 4F - Magma Admin Tabitha", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TABITHA_MT_CHIMNEY_REWARD": { "label": "Mt Chimney - Magma Admin Tabitha", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TAKAO_REWARD": { "label": "Dewford Gym - Black Belt Takao", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TAKASHI_REWARD": { "label": "Route 119 - Ninja Boy Takashi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TALIA_REWARD": { "label": "Route 131 - Triathlete Talia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TAMMY_REWARD": { "label": "Route 121 - Hex Maniac Tammy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TANYA_REWARD": { "label": "Route 125 - Swimmer Tanya", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TARA_REWARD": { "label": "Route 108 - Swimmer Tara", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TASHA_REWARD": { "label": "Mt Pyre 4F - Hex Maniac Tasha", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TATE_AND_LIZA_1_REWARD": { "label": "Mossdeep Gym - Leader Tate and Liza", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TAYLOR_REWARD": { "label": "Route 119 - Bug Maniac Taylor", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TYRA_AND_IVY_REWARD": { "label": "Route 114 - Sr. and Jr. Tyra and Ivy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_THALIA_1_REWARD": { "label": "Abandoned Ship 1F - Beauty Thalia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_THOMAS_REWARD": { "label": "SS Tidal - Gentleman Thomas", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TIANA_REWARD": { "label": "Route 102 - Lass Tiana", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TIFFANY_REWARD": { "label": "Sootopolis Gym - Beauty Tiffany", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TIMMY_REWARD": { "label": "Route 110 - Youngster Timmy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TIMOTHY_1_REWARD": { "label": "Route 115 - Expert Timothy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TISHA_REWARD": { "label": "Route 129 - Swimmer Tisha", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TOMMY_REWARD": { "label": "Rustboro Gym - Youngster Tommy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TONY_1_REWARD": { "label": "Route 107 - Swimmer Tony", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TORI_AND_TIA_REWARD": { "label": "Route 113 - Twins Tori and Tia", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TRAVIS_REWARD": { "label": "Route 111 - Camper Travis", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TRENT_1_REWARD": { "label": "Route 112 - Hiker Trent", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_TYRON_REWARD": { "label": "Route 111 - Camper Tyron", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VALERIE_1_REWARD": { "label": "Mt Pyre 6F - Hex Maniac Valerie", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VANESSA_REWARD": { "label": "Route 121 - Pokefan Vanessa", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VICKY_REWARD": { "label": "Route 111 - Winstrate Vicky", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VICTORIA_REWARD": { "label": "Route 111 - Winstrate Victoria", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VICTOR_REWARD": { "label": "Route 111 - Winstrate Victor", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VIOLET_REWARD": { "label": "Route 123 - Aroma Lady Violet", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VIRGIL_REWARD": { "label": "Mossdeep Gym - Psychic Virgil", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VITO_REWARD": { "label": "Victory Road B2F - Cooltrainer Vito", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VIVIAN_REWARD": { "label": "Mauville Gym - Battle Girl Vivian", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_VIVI_REWARD": { "label": "Route 111 - Winstrate Vivi", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WADE_REWARD": { "label": "Route 118 - Fisherman Wade", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WALLACE_REWARD": { "label": "Ever Grande City - Champion Wallace", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WALTER_1_REWARD": { "label": "Route 121 - Gentleman Walter", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WALLY_MAUVILLE_REWARD": { "label": "Mauville City - Rival Wally", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WALLY_VR_1_REWARD": { "label": "Victory Road 1F - Rival Wally", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WATTSON_1_REWARD": { "label": "Mauville Gym - Leader Wattson", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WARREN_REWARD": { "label": "Route 133 - Cooltrainer Warren", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WAYNE_REWARD": { "label": "Route 128 - Fisherman Wayne", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WENDY_REWARD": { "label": "Route 123 - Cooltrainer Wendy", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WILLIAM_REWARD": { "label": "Mt Pyre 3F - Psychic William", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WILTON_1_REWARD": { "label": "Route 111 - Cooltrainer Wilton", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WINONA_1_REWARD": { "label": "Fortree Gym - Leader Winona", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WINSTON_1_REWARD": { "label": "Route 104 - Rich Boy Winston", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_WYATT_REWARD": { "label": "Route 113 - Pokemaniac Wyatt", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_YASU_REWARD": { "label": "Route 119 - Ninja Boy Yasu", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" }, "TRAINER_ZANDER_REWARD": { "label": "Mt Pyre 2F - Black Belt Zander", - "tags": ["Trainer"] + "tags": [], + "category": "TRAINER" } } diff --git a/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md b/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md index 9a3991e97f..732b2092a2 100644 --- a/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md +++ b/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md @@ -30,7 +30,7 @@ randomizer. Here are some of the more important ones: - The Wally catching tutorial is skipped - All text is instant and, with an option, can be automatically progressed by holding A - When a Repel runs out, you will be prompted to use another -- Many more minor improvementsâ€Ļ +- [Many more minor improvementsâ€Ļ](/tutorial/Pokemon%20Emerald/rom_changes/en) ## Where is my starting inventory? diff --git a/worlds/pokemon_emerald/docs/rom changes.md b/worlds/pokemon_emerald/docs/rom_changes_en.md similarity index 100% rename from worlds/pokemon_emerald/docs/rom changes.md rename to worlds/pokemon_emerald/docs/rom_changes_en.md diff --git a/worlds/pokemon_emerald/groups.py b/worlds/pokemon_emerald/groups.py new file mode 100644 index 0000000000..d358da1835 --- /dev/null +++ b/worlds/pokemon_emerald/groups.py @@ -0,0 +1,721 @@ +from typing import Dict, Set + +from .data import LocationCategory, data + + +# Item Groups +ITEM_GROUPS: Dict[str, Set[str]] = {} + +for item in data.items.values(): + for tag in item.tags: + if tag not in ITEM_GROUPS: + ITEM_GROUPS[tag] = set() + ITEM_GROUPS[tag].add(item.label) + +# Location Groups +_LOCATION_GROUP_MAPS = { + "Abandoned Ship": { + "MAP_ABANDONED_SHIP_CAPTAINS_OFFICE", + "MAP_ABANDONED_SHIP_CORRIDORS_1F", + "MAP_ABANDONED_SHIP_CORRIDORS_B1F", + "MAP_ABANDONED_SHIP_DECK", + "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS", + "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS", + "MAP_ABANDONED_SHIP_ROOMS2_1F", + "MAP_ABANDONED_SHIP_ROOMS2_B1F", + "MAP_ABANDONED_SHIP_ROOMS_1F", + "MAP_ABANDONED_SHIP_ROOMS_B1F", + "MAP_ABANDONED_SHIP_ROOM_B1F", + "MAP_ABANDONED_SHIP_UNDERWATER1", + "MAP_ABANDONED_SHIP_UNDERWATER2", + }, + "Aqua Hideout": { + "MAP_AQUA_HIDEOUT_1F", + "MAP_AQUA_HIDEOUT_B1F", + "MAP_AQUA_HIDEOUT_B2F", + }, + "Battle Frontier": { + "MAP_ARTISAN_CAVE_1F", + "MAP_ARTISAN_CAVE_B1F", + "MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS", + "MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR", + "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR", + "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM", + "MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER", + "MAP_BATTLE_FRONTIER_LOUNGE1", + "MAP_BATTLE_FRONTIER_LOUNGE2", + "MAP_BATTLE_FRONTIER_LOUNGE3", + "MAP_BATTLE_FRONTIER_LOUNGE4", + "MAP_BATTLE_FRONTIER_LOUNGE5", + "MAP_BATTLE_FRONTIER_LOUNGE6", + "MAP_BATTLE_FRONTIER_LOUNGE7", + "MAP_BATTLE_FRONTIER_LOUNGE8", + "MAP_BATTLE_FRONTIER_LOUNGE9", + "MAP_BATTLE_FRONTIER_MART", + "MAP_BATTLE_FRONTIER_OUTSIDE_EAST", + "MAP_BATTLE_FRONTIER_OUTSIDE_WEST", + "MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F", + "MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F", + "MAP_BATTLE_FRONTIER_RANKING_HALL", + "MAP_BATTLE_FRONTIER_RECEPTION_GATE", + "MAP_BATTLE_FRONTIER_SCOTTS_HOUSE", + "MAP_BATTLE_PYRAMID_SQUARE01", + "MAP_BATTLE_PYRAMID_SQUARE02", + "MAP_BATTLE_PYRAMID_SQUARE03", + "MAP_BATTLE_PYRAMID_SQUARE04", + "MAP_BATTLE_PYRAMID_SQUARE05", + "MAP_BATTLE_PYRAMID_SQUARE06", + "MAP_BATTLE_PYRAMID_SQUARE07", + "MAP_BATTLE_PYRAMID_SQUARE08", + "MAP_BATTLE_PYRAMID_SQUARE09", + "MAP_BATTLE_PYRAMID_SQUARE10", + "MAP_BATTLE_PYRAMID_SQUARE11", + "MAP_BATTLE_PYRAMID_SQUARE12", + "MAP_BATTLE_PYRAMID_SQUARE13", + "MAP_BATTLE_PYRAMID_SQUARE14", + "MAP_BATTLE_PYRAMID_SQUARE15", + "MAP_BATTLE_PYRAMID_SQUARE16", + }, + "Birth Island": { + "MAP_BIRTH_ISLAND_EXTERIOR", + "MAP_BIRTH_ISLAND_HARBOR", + }, + "Contest Hall": { + "MAP_CONTEST_HALL", + "MAP_CONTEST_HALL_BEAUTY", + "MAP_CONTEST_HALL_COOL", + "MAP_CONTEST_HALL_CUTE", + "MAP_CONTEST_HALL_SMART", + "MAP_CONTEST_HALL_TOUGH", + }, + "Dewford Town": { + "MAP_DEWFORD_TOWN", + "MAP_DEWFORD_TOWN_GYM", + "MAP_DEWFORD_TOWN_HALL", + "MAP_DEWFORD_TOWN_HOUSE1", + "MAP_DEWFORD_TOWN_HOUSE2", + "MAP_DEWFORD_TOWN_POKEMON_CENTER_1F", + "MAP_DEWFORD_TOWN_POKEMON_CENTER_2F", + }, + "Ever Grande City": { + "MAP_EVER_GRANDE_CITY", + "MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM", + "MAP_EVER_GRANDE_CITY_DRAKES_ROOM", + "MAP_EVER_GRANDE_CITY_GLACIAS_ROOM", + "MAP_EVER_GRANDE_CITY_HALL1", + "MAP_EVER_GRANDE_CITY_HALL2", + "MAP_EVER_GRANDE_CITY_HALL3", + "MAP_EVER_GRANDE_CITY_HALL4", + "MAP_EVER_GRANDE_CITY_HALL5", + "MAP_EVER_GRANDE_CITY_HALL_OF_FAME", + "MAP_EVER_GRANDE_CITY_PHOEBES_ROOM", + "MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F", + "MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F", + "MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F", + "MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F", + "MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM", + }, + "Fallarbor Town": { + "MAP_FALLARBOR_TOWN", + "MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM", + "MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR", + "MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY", + "MAP_FALLARBOR_TOWN_COZMOS_HOUSE", + "MAP_FALLARBOR_TOWN_MART", + "MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE", + "MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F", + "MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F", + }, + "Faraway Island": { + "MAP_FARAWAY_ISLAND_ENTRANCE", + "MAP_FARAWAY_ISLAND_INTERIOR", + }, + "Fiery Path": {"MAP_FIERY_PATH"}, + "Fortree City": { + "MAP_FORTREE_CITY", + "MAP_FORTREE_CITY_DECORATION_SHOP", + "MAP_FORTREE_CITY_GYM", + "MAP_FORTREE_CITY_HOUSE1", + "MAP_FORTREE_CITY_HOUSE2", + "MAP_FORTREE_CITY_HOUSE3", + "MAP_FORTREE_CITY_HOUSE4", + "MAP_FORTREE_CITY_HOUSE5", + "MAP_FORTREE_CITY_MART", + "MAP_FORTREE_CITY_POKEMON_CENTER_1F", + "MAP_FORTREE_CITY_POKEMON_CENTER_2F", + }, + "Granite Cave": { + "MAP_GRANITE_CAVE_1F", + "MAP_GRANITE_CAVE_B1F", + "MAP_GRANITE_CAVE_B2F", + "MAP_GRANITE_CAVE_STEVENS_ROOM", + }, + "Jagged Pass": {"MAP_JAGGED_PASS"}, + "Lavaridge Town": { + "MAP_LAVARIDGE_TOWN", + "MAP_LAVARIDGE_TOWN_GYM_1F", + "MAP_LAVARIDGE_TOWN_GYM_B1F", + "MAP_LAVARIDGE_TOWN_HERB_SHOP", + "MAP_LAVARIDGE_TOWN_HOUSE", + "MAP_LAVARIDGE_TOWN_MART", + "MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F", + "MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F", + }, + "Lilycove City": { + "MAP_LILYCOVE_CITY", + "MAP_LILYCOVE_CITY_CONTEST_HALL", + "MAP_LILYCOVE_CITY_CONTEST_LOBBY", + "MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F", + "MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR", + "MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP", + "MAP_LILYCOVE_CITY_HARBOR", + "MAP_LILYCOVE_CITY_HOUSE1", + "MAP_LILYCOVE_CITY_HOUSE2", + "MAP_LILYCOVE_CITY_HOUSE3", + "MAP_LILYCOVE_CITY_HOUSE4", + "MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F", + "MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F", + "MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE", + "MAP_LILYCOVE_CITY_POKEMON_CENTER_1F", + "MAP_LILYCOVE_CITY_POKEMON_CENTER_2F", + "MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB", + }, + "Littleroot Town": { + "MAP_INSIDE_OF_TRUCK", + "MAP_LITTLEROOT_TOWN", + "MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F", + "MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F", + "MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F", + "MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F", + "MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB", + }, + "Magma Hideout": { + "MAP_MAGMA_HIDEOUT_1F", + "MAP_MAGMA_HIDEOUT_2F_1R", + "MAP_MAGMA_HIDEOUT_2F_2R", + "MAP_MAGMA_HIDEOUT_2F_3R", + "MAP_MAGMA_HIDEOUT_3F_1R", + "MAP_MAGMA_HIDEOUT_3F_2R", + "MAP_MAGMA_HIDEOUT_3F_3R", + "MAP_MAGMA_HIDEOUT_4F", + }, + "Marine Cave": { + "MAP_MARINE_CAVE_END", + "MAP_MARINE_CAVE_ENTRANCE", + "MAP_UNDERWATER_MARINE_CAVE", + }, + "Mauville City": { + "MAP_MAUVILLE_CITY", + "MAP_MAUVILLE_CITY_BIKE_SHOP", + "MAP_MAUVILLE_CITY_GAME_CORNER", + "MAP_MAUVILLE_CITY_GYM", + "MAP_MAUVILLE_CITY_HOUSE1", + "MAP_MAUVILLE_CITY_HOUSE2", + "MAP_MAUVILLE_CITY_MART", + "MAP_MAUVILLE_CITY_POKEMON_CENTER_1F", + "MAP_MAUVILLE_CITY_POKEMON_CENTER_2F", + }, + "Meteor Falls": { + "MAP_METEOR_FALLS_1F_1R", + "MAP_METEOR_FALLS_1F_2R", + "MAP_METEOR_FALLS_B1F_1R", + "MAP_METEOR_FALLS_B1F_2R", + "MAP_METEOR_FALLS_STEVENS_CAVE", + }, + "Mirage Tower": { + "MAP_MIRAGE_TOWER_1F", + "MAP_MIRAGE_TOWER_2F", + "MAP_MIRAGE_TOWER_3F", + "MAP_MIRAGE_TOWER_4F", + }, + "Mossdeep City": { + "MAP_MOSSDEEP_CITY", + "MAP_MOSSDEEP_CITY_GAME_CORNER_1F", + "MAP_MOSSDEEP_CITY_GAME_CORNER_B1F", + "MAP_MOSSDEEP_CITY_GYM", + "MAP_MOSSDEEP_CITY_HOUSE1", + "MAP_MOSSDEEP_CITY_HOUSE2", + "MAP_MOSSDEEP_CITY_HOUSE3", + "MAP_MOSSDEEP_CITY_HOUSE4", + "MAP_MOSSDEEP_CITY_MART", + "MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F", + "MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F", + "MAP_MOSSDEEP_CITY_SPACE_CENTER_1F", + "MAP_MOSSDEEP_CITY_SPACE_CENTER_2F", + "MAP_MOSSDEEP_CITY_STEVENS_HOUSE", + }, + "Mt. Chimney": { + "MAP_MT_CHIMNEY", + "MAP_MT_CHIMNEY_CABLE_CAR_STATION", + }, + "Mt. Pyre": { + "MAP_MT_PYRE_1F", + "MAP_MT_PYRE_2F", + "MAP_MT_PYRE_3F", + "MAP_MT_PYRE_4F", + "MAP_MT_PYRE_5F", + "MAP_MT_PYRE_6F", + "MAP_MT_PYRE_EXTERIOR", + "MAP_MT_PYRE_SUMMIT", + }, + "Navel Rock": { + "MAP_NAVEL_ROCK_B1F", + "MAP_NAVEL_ROCK_BOTTOM", + "MAP_NAVEL_ROCK_DOWN01", + "MAP_NAVEL_ROCK_DOWN02", + "MAP_NAVEL_ROCK_DOWN03", + "MAP_NAVEL_ROCK_DOWN04", + "MAP_NAVEL_ROCK_DOWN05", + "MAP_NAVEL_ROCK_DOWN06", + "MAP_NAVEL_ROCK_DOWN07", + "MAP_NAVEL_ROCK_DOWN08", + "MAP_NAVEL_ROCK_DOWN09", + "MAP_NAVEL_ROCK_DOWN10", + "MAP_NAVEL_ROCK_DOWN11", + "MAP_NAVEL_ROCK_ENTRANCE", + "MAP_NAVEL_ROCK_EXTERIOR", + "MAP_NAVEL_ROCK_FORK", + "MAP_NAVEL_ROCK_HARBOR", + "MAP_NAVEL_ROCK_TOP", + "MAP_NAVEL_ROCK_UP1", + "MAP_NAVEL_ROCK_UP2", + "MAP_NAVEL_ROCK_UP3", + "MAP_NAVEL_ROCK_UP4", + }, + "New Mauville": { + "MAP_NEW_MAUVILLE_ENTRANCE", + "MAP_NEW_MAUVILLE_INSIDE", + }, + "Oldale Town": { + "MAP_OLDALE_TOWN", + "MAP_OLDALE_TOWN_HOUSE1", + "MAP_OLDALE_TOWN_HOUSE2", + "MAP_OLDALE_TOWN_MART", + "MAP_OLDALE_TOWN_POKEMON_CENTER_1F", + "MAP_OLDALE_TOWN_POKEMON_CENTER_2F", + }, + "Pacifidlog Town": { + "MAP_PACIFIDLOG_TOWN", + "MAP_PACIFIDLOG_TOWN_HOUSE1", + "MAP_PACIFIDLOG_TOWN_HOUSE2", + "MAP_PACIFIDLOG_TOWN_HOUSE3", + "MAP_PACIFIDLOG_TOWN_HOUSE4", + "MAP_PACIFIDLOG_TOWN_HOUSE5", + "MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F", + "MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F", + }, + "Petalburg City": { + "MAP_PETALBURG_CITY", + "MAP_PETALBURG_CITY_GYM", + "MAP_PETALBURG_CITY_HOUSE1", + "MAP_PETALBURG_CITY_HOUSE2", + "MAP_PETALBURG_CITY_MART", + "MAP_PETALBURG_CITY_POKEMON_CENTER_1F", + "MAP_PETALBURG_CITY_POKEMON_CENTER_2F", + "MAP_PETALBURG_CITY_WALLYS_HOUSE", + }, + "Petalburg Woods": {"MAP_PETALBURG_WOODS"}, + "Route 101": {"MAP_ROUTE101"}, + "Route 102": {"MAP_ROUTE102"}, + "Route 103": {"MAP_ROUTE103"}, + "Route 104": { + "MAP_ROUTE104", + "MAP_ROUTE104_MR_BRINEYS_HOUSE", + "MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP", + }, + "Route 105": { + "MAP_ISLAND_CAVE", + "MAP_ROUTE105", + "MAP_UNDERWATER_ROUTE105", + }, + "Route 106": {"MAP_ROUTE106"}, + "Route 107": {"MAP_ROUTE107"}, + "Route 108": {"MAP_ROUTE108"}, + "Route 109": { + "MAP_ROUTE109", + "MAP_ROUTE109_SEASHORE_HOUSE", + }, + "Route 110": { + "MAP_ROUTE110", + "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE", + "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE", + }, + "Trick House": { + "MAP_ROUTE110_TRICK_HOUSE_CORRIDOR", + "MAP_ROUTE110_TRICK_HOUSE_END", + "MAP_ROUTE110_TRICK_HOUSE_ENTRANCE", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE1", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE2", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE3", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE4", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE5", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE6", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7", + "MAP_ROUTE110_TRICK_HOUSE_PUZZLE8", + }, + "Route 111": { + "MAP_DESERT_RUINS", + "MAP_ROUTE111", + "MAP_ROUTE111_OLD_LADYS_REST_STOP", + "MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE", + }, + "Route 112": { + "MAP_ROUTE112", + "MAP_ROUTE112_CABLE_CAR_STATION", + }, + "Route 113": { + "MAP_ROUTE113", + "MAP_ROUTE113_GLASS_WORKSHOP", + }, + "Route 114": { + "MAP_DESERT_UNDERPASS", + "MAP_ROUTE114", + "MAP_ROUTE114_FOSSIL_MANIACS_HOUSE", + "MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL", + "MAP_ROUTE114_LANETTES_HOUSE", + }, + "Route 115": {"MAP_ROUTE115"}, + "Route 116": { + "MAP_ROUTE116", + "MAP_ROUTE116_TUNNELERS_REST_HOUSE", + }, + "Route 117": { + "MAP_ROUTE117", + "MAP_ROUTE117_POKEMON_DAY_CARE", + }, + "Route 118": {"MAP_ROUTE118"}, + "Route 119": { + "MAP_ROUTE119", + "MAP_ROUTE119_HOUSE", + "MAP_ROUTE119_WEATHER_INSTITUTE_1F", + "MAP_ROUTE119_WEATHER_INSTITUTE_2F", + }, + "Route 120": { + "MAP_ANCIENT_TOMB", + "MAP_ROUTE120", + "MAP_SCORCHED_SLAB", + }, + "Route 121": { + "MAP_ROUTE121", + }, + "Route 122": {"MAP_ROUTE122"}, + "Route 123": { + "MAP_ROUTE123", + "MAP_ROUTE123_BERRY_MASTERS_HOUSE", + }, + "Route 124": { + "MAP_ROUTE124", + "MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE", + "MAP_UNDERWATER_ROUTE124", + }, + "Route 125": { + "MAP_ROUTE125", + "MAP_UNDERWATER_ROUTE125", + }, + "Route 126": { + "MAP_ROUTE126", + "MAP_UNDERWATER_ROUTE126", + }, + "Route 127": { + "MAP_ROUTE127", + "MAP_UNDERWATER_ROUTE127", + }, + "Route 128": { + "MAP_ROUTE128", + "MAP_UNDERWATER_ROUTE128", + }, + "Route 129": { + "MAP_ROUTE129", + "MAP_UNDERWATER_ROUTE129", + }, + "Route 130": {"MAP_ROUTE130"}, + "Route 131": {"MAP_ROUTE131"}, + "Route 132": {"MAP_ROUTE132"}, + "Route 133": {"MAP_ROUTE133"}, + "Route 134": { + "MAP_ROUTE134", + "MAP_UNDERWATER_ROUTE134", + "MAP_SEALED_CHAMBER_INNER_ROOM", + "MAP_SEALED_CHAMBER_OUTER_ROOM", + "MAP_UNDERWATER_SEALED_CHAMBER", + }, + "Rustboro City": { + "MAP_RUSTBORO_CITY", + "MAP_RUSTBORO_CITY_CUTTERS_HOUSE", + "MAP_RUSTBORO_CITY_DEVON_CORP_1F", + "MAP_RUSTBORO_CITY_DEVON_CORP_2F", + "MAP_RUSTBORO_CITY_DEVON_CORP_3F", + "MAP_RUSTBORO_CITY_FLAT1_1F", + "MAP_RUSTBORO_CITY_FLAT1_2F", + "MAP_RUSTBORO_CITY_FLAT2_1F", + "MAP_RUSTBORO_CITY_FLAT2_2F", + "MAP_RUSTBORO_CITY_FLAT2_3F", + "MAP_RUSTBORO_CITY_GYM", + "MAP_RUSTBORO_CITY_HOUSE1", + "MAP_RUSTBORO_CITY_HOUSE2", + "MAP_RUSTBORO_CITY_HOUSE3", + "MAP_RUSTBORO_CITY_MART", + "MAP_RUSTBORO_CITY_POKEMON_CENTER_1F", + "MAP_RUSTBORO_CITY_POKEMON_CENTER_2F", + "MAP_RUSTBORO_CITY_POKEMON_SCHOOL", + }, + "Rusturf Tunnel": {"MAP_RUSTURF_TUNNEL"}, + "Safari Zone": { + "MAP_ROUTE121_SAFARI_ZONE_ENTRANCE", + "MAP_SAFARI_ZONE_NORTH", + "MAP_SAFARI_ZONE_NORTHEAST", + "MAP_SAFARI_ZONE_NORTHWEST", + "MAP_SAFARI_ZONE_REST_HOUSE", + "MAP_SAFARI_ZONE_SOUTH", + "MAP_SAFARI_ZONE_SOUTHEAST", + "MAP_SAFARI_ZONE_SOUTHWEST", + }, + "Seafloor Cavern": { + "MAP_SEAFLOOR_CAVERN_ENTRANCE", + "MAP_SEAFLOOR_CAVERN_ROOM1", + "MAP_SEAFLOOR_CAVERN_ROOM2", + "MAP_SEAFLOOR_CAVERN_ROOM3", + "MAP_SEAFLOOR_CAVERN_ROOM4", + "MAP_SEAFLOOR_CAVERN_ROOM5", + "MAP_SEAFLOOR_CAVERN_ROOM6", + "MAP_SEAFLOOR_CAVERN_ROOM7", + "MAP_SEAFLOOR_CAVERN_ROOM8", + "MAP_SEAFLOOR_CAVERN_ROOM9", + "MAP_UNDERWATER_SEAFLOOR_CAVERN", + }, + "Shoal Cave": { + "MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM", + "MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM", + }, + "Sky Pillar": { + "MAP_SKY_PILLAR_1F", + "MAP_SKY_PILLAR_2F", + "MAP_SKY_PILLAR_3F", + "MAP_SKY_PILLAR_4F", + "MAP_SKY_PILLAR_5F", + "MAP_SKY_PILLAR_ENTRANCE", + "MAP_SKY_PILLAR_OUTSIDE", + "MAP_SKY_PILLAR_TOP", + }, + "Slateport City": { + "MAP_SLATEPORT_CITY", + "MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM", + "MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR", + "MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY", + "MAP_SLATEPORT_CITY_HARBOR", + "MAP_SLATEPORT_CITY_HOUSE", + "MAP_SLATEPORT_CITY_MART", + "MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE", + "MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F", + "MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F", + "MAP_SLATEPORT_CITY_POKEMON_CENTER_1F", + "MAP_SLATEPORT_CITY_POKEMON_CENTER_2F", + "MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB", + "MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F", + "MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F", + }, + "Sootopolis City": { + "MAP_CAVE_OF_ORIGIN_1F", + "MAP_CAVE_OF_ORIGIN_B1F", + "MAP_CAVE_OF_ORIGIN_ENTRANCE", + "MAP_SOOTOPOLIS_CITY", + "MAP_SOOTOPOLIS_CITY_GYM_1F", + "MAP_SOOTOPOLIS_CITY_GYM_B1F", + "MAP_SOOTOPOLIS_CITY_HOUSE1", + "MAP_SOOTOPOLIS_CITY_HOUSE2", + "MAP_SOOTOPOLIS_CITY_HOUSE3", + "MAP_SOOTOPOLIS_CITY_HOUSE4", + "MAP_SOOTOPOLIS_CITY_HOUSE5", + "MAP_SOOTOPOLIS_CITY_HOUSE6", + "MAP_SOOTOPOLIS_CITY_HOUSE7", + "MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE", + "MAP_SOOTOPOLIS_CITY_MART", + "MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F", + "MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F", + "MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F", + "MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F", + "MAP_UNDERWATER_SOOTOPOLIS_CITY", + }, + "Southern Island": { + "MAP_SOUTHERN_ISLAND_EXTERIOR", + "MAP_SOUTHERN_ISLAND_INTERIOR", + }, + "S.S. Tidal": { + "MAP_SS_TIDAL_CORRIDOR", + "MAP_SS_TIDAL_LOWER_DECK", + "MAP_SS_TIDAL_ROOMS", + }, + "Terra Cave": { + "MAP_TERRA_CAVE_END", + "MAP_TERRA_CAVE_ENTRANCE", + }, + "Trainer Hill": { + "MAP_TRAINER_HILL_2F", + "MAP_TRAINER_HILL_3F", + "MAP_TRAINER_HILL_4F", + "MAP_TRAINER_HILL_ELEVATOR", + "MAP_TRAINER_HILL_ENTRANCE", + "MAP_TRAINER_HILL_ROOF", + }, + "Verdanturf Town": { + "MAP_VERDANTURF_TOWN", + "MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM", + "MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR", + "MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY", + "MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE", + "MAP_VERDANTURF_TOWN_HOUSE", + "MAP_VERDANTURF_TOWN_MART", + "MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F", + "MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F", + "MAP_VERDANTURF_TOWN_WANDAS_HOUSE", + }, + "Victory Road": { + "MAP_VICTORY_ROAD_1F", + "MAP_VICTORY_ROAD_B1F", + "MAP_VICTORY_ROAD_B2F", + }, +} + +_LOCATION_CATEGORY_TO_GROUP_NAME = { + LocationCategory.BADGE: "Badges", + LocationCategory.HM: "HMs", + LocationCategory.KEY: "Key Items", + LocationCategory.ROD: "Fishing Rods", + LocationCategory.BIKE: "Bikes", + LocationCategory.TICKET: "Tickets", + LocationCategory.OVERWORLD_ITEM: "Overworld Items", + LocationCategory.HIDDEN_ITEM: "Hidden Items", + LocationCategory.GIFT: "NPC Gifts", + LocationCategory.BERRY_TREE: "Berry Trees", + LocationCategory.TRAINER: "Trainers", + LocationCategory.POKEDEX: "Pokedex", +} + +LOCATION_GROUPS: Dict[str, Set[str]] = {group_name: set() for group_name in _LOCATION_CATEGORY_TO_GROUP_NAME.values()} +for location in data.locations.values(): + # Category groups + LOCATION_GROUPS[_LOCATION_CATEGORY_TO_GROUP_NAME[location.category]].add(location.label) + + # Tag groups + for tag in location.tags: + if tag not in LOCATION_GROUPS: + LOCATION_GROUPS[tag] = set() + LOCATION_GROUPS[tag].add(location.label) + + # Geographic groups + if location.parent_region != "REGION_POKEDEX": + map_name = data.regions[location.parent_region].parent_map.name + for group, maps in _LOCATION_GROUP_MAPS.items(): + if map_name in maps: + if group not in LOCATION_GROUPS: + LOCATION_GROUPS[group] = set() + LOCATION_GROUPS[group].add(location.label) + break + +# Meta-groups +LOCATION_GROUPS["Cities"] = { + *LOCATION_GROUPS.get("Littleroot Town", set()), + *LOCATION_GROUPS.get("Oldale Town", set()), + *LOCATION_GROUPS.get("Petalburg City", set()), + *LOCATION_GROUPS.get("Rustboro City", set()), + *LOCATION_GROUPS.get("Dewford Town", set()), + *LOCATION_GROUPS.get("Slateport City", set()), + *LOCATION_GROUPS.get("Mauville City", set()), + *LOCATION_GROUPS.get("Verdanturf Town", set()), + *LOCATION_GROUPS.get("Fallarbor Town", set()), + *LOCATION_GROUPS.get("Lavaridge Town", set()), + *LOCATION_GROUPS.get("Fortree City", set()), + *LOCATION_GROUPS.get("Mossdeep City", set()), + *LOCATION_GROUPS.get("Sootopolis City", set()), + *LOCATION_GROUPS.get("Pacifidlog Town", set()), + *LOCATION_GROUPS.get("Ever Grande City", set()), +} + +LOCATION_GROUPS["Dungeons"] = { + *LOCATION_GROUPS.get("Petalburg Woods", set()), + *LOCATION_GROUPS.get("Rusturf Tunnel", set()), + *LOCATION_GROUPS.get("Granite Cave", set()), + *LOCATION_GROUPS.get("Fiery Path", set()), + *LOCATION_GROUPS.get("Meteor Falls", set()), + *LOCATION_GROUPS.get("Jagged Pass", set()), + *LOCATION_GROUPS.get("Mt. Chimney", set()), + *LOCATION_GROUPS.get("Abandoned Ship", set()), + *LOCATION_GROUPS.get("New Mauville", set()), + *LOCATION_GROUPS.get("Mt. Pyre", set()), + *LOCATION_GROUPS.get("Seafloor Cavern", set()), + *LOCATION_GROUPS.get("Sky Pillar", set()), + *LOCATION_GROUPS.get("Victory Road", set()), +} + +LOCATION_GROUPS["Routes"] = { + *LOCATION_GROUPS.get("Route 101", set()), + *LOCATION_GROUPS.get("Route 102", set()), + *LOCATION_GROUPS.get("Route 103", set()), + *LOCATION_GROUPS.get("Route 104", set()), + *LOCATION_GROUPS.get("Route 105", set()), + *LOCATION_GROUPS.get("Route 106", set()), + *LOCATION_GROUPS.get("Route 107", set()), + *LOCATION_GROUPS.get("Route 108", set()), + *LOCATION_GROUPS.get("Route 109", set()), + *LOCATION_GROUPS.get("Route 110", set()), + *LOCATION_GROUPS.get("Route 111", set()), + *LOCATION_GROUPS.get("Route 112", set()), + *LOCATION_GROUPS.get("Route 113", set()), + *LOCATION_GROUPS.get("Route 114", set()), + *LOCATION_GROUPS.get("Route 115", set()), + *LOCATION_GROUPS.get("Route 116", set()), + *LOCATION_GROUPS.get("Route 117", set()), + *LOCATION_GROUPS.get("Route 118", set()), + *LOCATION_GROUPS.get("Route 119", set()), + *LOCATION_GROUPS.get("Route 120", set()), + *LOCATION_GROUPS.get("Route 121", set()), + *LOCATION_GROUPS.get("Route 122", set()), + *LOCATION_GROUPS.get("Route 123", set()), + *LOCATION_GROUPS.get("Route 124", set()), + *LOCATION_GROUPS.get("Route 125", set()), + *LOCATION_GROUPS.get("Route 126", set()), + *LOCATION_GROUPS.get("Route 127", set()), + *LOCATION_GROUPS.get("Route 128", set()), + *LOCATION_GROUPS.get("Route 129", set()), + *LOCATION_GROUPS.get("Route 130", set()), + *LOCATION_GROUPS.get("Route 131", set()), + *LOCATION_GROUPS.get("Route 132", set()), + *LOCATION_GROUPS.get("Route 133", set()), + *LOCATION_GROUPS.get("Route 134", set()), +} diff --git a/worlds/pokemon_emerald/items.py b/worlds/pokemon_emerald/items.py index 436db771d3..922bbbc0db 100644 --- a/worlds/pokemon_emerald/items.py +++ b/worlds/pokemon_emerald/items.py @@ -1,7 +1,7 @@ """ Classes and functions related to AP items for Pokemon Emerald """ -from typing import Dict, FrozenSet, Optional +from typing import Dict, FrozenSet, Set, Optional from BaseClasses import Item, ItemClassification @@ -46,30 +46,6 @@ def create_item_label_to_code_map() -> Dict[str, int]: return label_to_code_map -ITEM_GROUPS = { - "Badges": { - "Stone Badge", "Knuckle Badge", - "Dynamo Badge", "Heat Badge", - "Balance Badge", "Feather Badge", - "Mind Badge", "Rain Badge", - }, - "HMs": { - "HM01 Cut", "HM02 Fly", - "HM03 Surf", "HM04 Strength", - "HM05 Flash", "HM06 Rock Smash", - "HM07 Waterfall", "HM08 Dive", - }, - "HM01": {"HM01 Cut"}, - "HM02": {"HM02 Fly"}, - "HM03": {"HM03 Surf"}, - "HM04": {"HM04 Strength"}, - "HM05": {"HM05 Flash"}, - "HM06": {"HM06 Rock Smash"}, - "HM07": {"HM07 Waterfall"}, - "HM08": {"HM08 Dive"}, -} - - def get_item_classification(item_code: int) -> ItemClassification: """ Returns the item classification for a given AP item id (code) diff --git a/worlds/pokemon_emerald/locations.py b/worlds/pokemon_emerald/locations.py index 9123690bea..473c189166 100644 --- a/worlds/pokemon_emerald/locations.py +++ b/worlds/pokemon_emerald/locations.py @@ -1,59 +1,17 @@ """ Classes and functions related to AP locations for Pokemon Emerald """ -from typing import TYPE_CHECKING, Dict, Optional, FrozenSet, Iterable +from typing import TYPE_CHECKING, Dict, Optional, Set from BaseClasses import Location, Region -from .data import BASE_OFFSET, NATIONAL_ID_TO_SPECIES_ID, POKEDEX_OFFSET, data +from .data import BASE_OFFSET, NATIONAL_ID_TO_SPECIES_ID, POKEDEX_OFFSET, LocationCategory, data from .items import offset_item_value if TYPE_CHECKING: from . import PokemonEmeraldWorld -LOCATION_GROUPS = { - "Badges": { - "Rustboro Gym - Stone Badge", - "Dewford Gym - Knuckle Badge", - "Mauville Gym - Dynamo Badge", - "Lavaridge Gym - Heat Badge", - "Petalburg Gym - Balance Badge", - "Fortree Gym - Feather Badge", - "Mossdeep Gym - Mind Badge", - "Sootopolis Gym - Rain Badge", - }, - "Gym TMs": { - "Rustboro Gym - TM39 from Roxanne", - "Dewford Gym - TM08 from Brawly", - "Mauville Gym - TM34 from Wattson", - "Lavaridge Gym - TM50 from Flannery", - "Petalburg Gym - TM42 from Norman", - "Fortree Gym - TM40 from Winona", - "Mossdeep Gym - TM04 from Tate and Liza", - "Sootopolis Gym - TM03 from Juan", - }, - "Trick House": { - "Trick House Puzzle 1 - Item", - "Trick House Puzzle 2 - Item 1", - "Trick House Puzzle 2 - Item 2", - "Trick House Puzzle 3 - Item 1", - "Trick House Puzzle 3 - Item 2", - "Trick House Puzzle 4 - Item", - "Trick House Puzzle 6 - Item", - "Trick House Puzzle 7 - Item", - "Trick House Puzzle 8 - Item", - "Trick House Puzzle 1 - Reward", - "Trick House Puzzle 2 - Reward", - "Trick House Puzzle 3 - Reward", - "Trick House Puzzle 4 - Reward", - "Trick House Puzzle 5 - Reward", - "Trick House Puzzle 6 - Reward", - "Trick House Puzzle 7 - Reward", - } -} - - VISITED_EVENT_NAME_TO_ID = { "EVENT_VISITED_LITTLEROOT_TOWN": 0, "EVENT_VISITED_OLDALE_TOWN": 1, @@ -80,7 +38,7 @@ class PokemonEmeraldLocation(Location): game: str = "Pokemon Emerald" item_address: Optional[int] default_item_code: Optional[int] - tags: FrozenSet[str] + key: Optional[str] def __init__( self, @@ -88,13 +46,13 @@ class PokemonEmeraldLocation(Location): name: str, address: Optional[int], parent: Optional[Region] = None, + key: Optional[str] = None, item_address: Optional[int] = None, - default_item_value: Optional[int] = None, - tags: FrozenSet[str] = frozenset()) -> None: + default_item_value: Optional[int] = None) -> None: super().__init__(player, name, address, parent) self.default_item_code = None if default_item_value is None else offset_item_value(default_item_value) self.item_address = item_address - self.tags = tags + self.key = key def offset_flag(flag: int) -> int: @@ -115,16 +73,14 @@ def reverse_offset_flag(location_id: int) -> int: return location_id - BASE_OFFSET -def create_locations_with_tags(world: "PokemonEmeraldWorld", regions: Dict[str, Region], tags: Iterable[str]) -> None: +def create_locations_by_category(world: "PokemonEmeraldWorld", regions: Dict[str, Region], categories: Set[LocationCategory]) -> None: """ Iterates through region data and adds locations to the multiworld if those locations include any of the provided tags. """ - tags = set(tags) - for region_name, region_data in data.regions.items(): region = regions[region_name] - filtered_locations = [loc for loc in region_data.locations if len(tags & data.locations[loc].tags) > 0] + filtered_locations = [loc for loc in region_data.locations if data.locations[loc].category in categories] for location_name in filtered_locations: location_data = data.locations[location_name] @@ -144,9 +100,9 @@ def create_locations_with_tags(world: "PokemonEmeraldWorld", regions: Dict[str, location_data.label, location_id, region, + location_name, location_data.address, - location_data.default_item, - location_data.tags + location_data.default_item ) region.locations.append(location) diff --git a/worlds/pokemon_emerald/options.py b/worlds/pokemon_emerald/options.py index e05b5d96ac..8fcc74d1c3 100644 --- a/worlds/pokemon_emerald/options.py +++ b/worlds/pokemon_emerald/options.py @@ -123,6 +123,8 @@ class Dexsanity(Toggle): Defeating gym leaders provides dex info, allowing you to see where on the map you can catch species you need. Each pokedex entry adds a Poke Ball, Great Ball, or Ultra Ball to the pool. + + Warning: This adds a lot of locations and will slow you down significantly. """ display_name = "Dexsanity" @@ -132,6 +134,8 @@ class Trainersanity(Toggle): Defeating a trainer gives you an item. Trainers are no longer missable. Trainers no longer give you money for winning. Each trainer adds a valuable item (Nugget, Stardust, etc.) to the pool. + + Warning: This adds a lot of locations and will slow you down significantly. """ display_name = "Trainersanity" @@ -265,6 +269,8 @@ class RandomizeWildPokemon(Choice): """ Randomizes wild pokemon encounters (grass, caves, water, fishing). + Warning: Matching both base stats and type may severely limit the variety for certain pokemon. + - Vanilla: Wild encounters are unchanged - Match Base Stats: Wild pokemon are replaced with species with approximately the same bst - Match Type: Wild pokemon are replaced with species that share a type with the original @@ -327,6 +333,8 @@ class RandomizeTrainerParties(Choice): """ Randomizes the parties of all trainers. + Warning: Matching both base stats and type may severely limit the variety for certain pokemon. + - Vanilla: Parties are unchanged - Match Base Stats: Trainer pokemon are replaced with species with approximately the same bst - Match Type: Trainer pokemon are replaced with species that share a type with the original @@ -357,6 +365,10 @@ class TrainerPartyBlacklist(OptionSet): class ForceFullyEvolved(Range): """ When an opponent uses a pokemon of the specified level or higher, restricts the species to only fully evolved pokemon. + + Only applies when trainer parties are randomized. + + Warning: Combining a low value with matched base stats may severely limit the variety for certain pokemon. """ display_name = "Force Fully Evolved" range_start = 1 diff --git a/worlds/pokemon_emerald/rom.py b/worlds/pokemon_emerald/rom.py index 2c0b5021d0..e2a7a4800b 100644 --- a/worlds/pokemon_emerald/rom.py +++ b/worlds/pokemon_emerald/rom.py @@ -73,6 +73,7 @@ _FANFARES: Dict[str, int] = { "MUS_OBTAIN_SYMBOL": 318, "MUS_REGISTER_MATCH_CALL": 135, } +_EVOLUTION_FANFARE_INDEX = list(_FANFARES.keys()).index("MUS_EVOLVED") CAVE_EVENT_NAME_TO_ID = { "TERRA_CAVE_ROUTE_114_1": 1, @@ -661,6 +662,15 @@ def write_tokens(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePat # Shuffle the lists, pair new tracks with original tracks, set the new track ids, and set new fanfare durations randomized_fanfares = [fanfare_name for fanfare_name in _FANFARES] world.random.shuffle(randomized_fanfares) + + # Prevent the evolution fanfare from receiving the poke flute by swapping it with something else. + # The poke flute sound causes the evolution scene to get stuck for like 40 seconds + if randomized_fanfares[_EVOLUTION_FANFARE_INDEX] == "MUS_RG_POKE_FLUTE": + swap_index = (_EVOLUTION_FANFARE_INDEX + 1) % len(_FANFARES) + temp = randomized_fanfares[_EVOLUTION_FANFARE_INDEX] + randomized_fanfares[_EVOLUTION_FANFARE_INDEX] = randomized_fanfares[swap_index] + randomized_fanfares[swap_index] = temp + for i, fanfare_pair in enumerate(zip(_FANFARES.keys(), randomized_fanfares)): patch.write_token( APTokenTypes.WRITE, diff --git a/worlds/pokemon_emerald/rules.py b/worlds/pokemon_emerald/rules.py index 5f83686ebe..b8d1efb1a9 100644 --- a/worlds/pokemon_emerald/rules.py +++ b/worlds/pokemon_emerald/rules.py @@ -6,7 +6,8 @@ from typing import TYPE_CHECKING, Callable, Dict from BaseClasses import CollectionState from worlds.generic.Rules import add_rule, set_rule -from .data import NATIONAL_ID_TO_SPECIES_ID, NUM_REAL_SPECIES, data +from .data import LocationCategory, NATIONAL_ID_TO_SPECIES_ID, NUM_REAL_SPECIES, data +from .locations import PokemonEmeraldLocation from .options import DarkCavesRequireFlash, EliteFourRequirement, NormanRequirement, Goal if TYPE_CHECKING: @@ -23,7 +24,7 @@ def set_rules(world: "PokemonEmeraldWorld") -> None: state.has(hm, world.player) and state.has_all(badges, world.player) else: hm_rules[hm] = lambda state, hm=hm, badges=badges: \ - state.has(hm, world.player) and state.has_group_unique("Badges", world.player, badges) + state.has(hm, world.player) and state.has_group_unique("Badge", world.player, badges) def has_acro_bike(state: CollectionState): return state.has("Acro Bike", world.player) @@ -236,11 +237,11 @@ def set_rules(world: "PokemonEmeraldWorld") -> None: if world.options.norman_requirement == NormanRequirement.option_badges: set_rule( get_entrance("MAP_PETALBURG_CITY_GYM:2/MAP_PETALBURG_CITY_GYM:3"), - lambda state: state.has_group_unique("Badges", world.player, world.options.norman_count.value) + lambda state: state.has_group_unique("Badge", world.player, world.options.norman_count.value) ) set_rule( get_entrance("MAP_PETALBURG_CITY_GYM:5/MAP_PETALBURG_CITY_GYM:6"), - lambda state: state.has_group_unique("Badges", world.player, world.options.norman_count.value) + lambda state: state.has_group_unique("Badge", world.player, world.options.norman_count.value) ) else: set_rule( @@ -1506,7 +1507,7 @@ def set_rules(world: "PokemonEmeraldWorld") -> None: if world.options.elite_four_requirement == EliteFourRequirement.option_badges: set_rule( get_entrance("REGION_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F/MAIN -> REGION_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F/BEHIND_BADGE_CHECKERS"), - lambda state: state.has_group_unique("Badges", world.player, world.options.elite_four_count.value) + lambda state: state.has_group_unique("Badge", world.player, world.options.elite_four_count.value) ) else: set_rule( @@ -1659,7 +1660,8 @@ def set_rules(world: "PokemonEmeraldWorld") -> None: # Add Itemfinder requirement to hidden items if world.options.require_itemfinder: for location in world.multiworld.get_locations(world.player): - if location.tags is not None and "HiddenItem" in location.tags: + assert isinstance(location, PokemonEmeraldLocation) + if location.key is not None and data.locations[location.key].category == LocationCategory.HIDDEN_ITEM: add_rule( location, lambda state: state.has("Itemfinder", world.player) diff --git a/worlds/pokemon_emerald/sanity_check.py b/worlds/pokemon_emerald/sanity_check.py index 24eb768bfb..048b19b469 100644 --- a/worlds/pokemon_emerald/sanity_check.py +++ b/worlds/pokemon_emerald/sanity_check.py @@ -5,8 +5,6 @@ duplicate claims and give warnings for unused and unignored locations or warps. import logging from typing import List -from .data import load_json_data, data - _IGNORABLE_LOCATIONS = frozenset({ "HIDDEN_ITEM_TRICK_HOUSE_NUGGET", # Is permanently mssiable and has special behavior that sets the flag early @@ -247,12 +245,29 @@ _IGNORABLE_WARPS = frozenset({ }) +def validate_group_maps() -> bool: + from .data import data + from .groups import _LOCATION_GROUP_MAPS + + failed = False + + for group_name, map_set in _LOCATION_GROUP_MAPS.items(): + for map_name in map_set: + if map_name not in data.maps: + failed = True + logging.error("Pokemon Emerald: Map named %s in location group %s does not exist", map_name, group_name) + + return not failed + + def validate_regions() -> bool: """ Verifies that Emerald's data doesn't have duplicate or missing regions/warps/locations. Meant to catch problems during development like forgetting to add a new location or incorrectly splitting a region. """ + from .data import load_json_data, data + extracted_data_json = load_json_data("extracted_data.json") error_messages: List[str] = [] warn_messages: List[str] = [] diff --git a/worlds/pokemon_emerald/test/__init__.py b/worlds/pokemon_emerald/test/__init__.py index 84ce64003d..bf2a8da5b0 100644 --- a/worlds/pokemon_emerald/test/__init__.py +++ b/worlds/pokemon_emerald/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class PokemonEmeraldTestBase(WorldTestBase): diff --git a/worlds/pokemon_emerald/test/test_warps.py b/worlds/pokemon_emerald/test/test_warps.py index 75a2417dfb..d1b5b01dcf 100644 --- a/worlds/pokemon_emerald/test/test_warps.py +++ b/worlds/pokemon_emerald/test/test_warps.py @@ -1,4 +1,4 @@ -from test.TestBase import TestBase +from test.bases import TestBase from ..data import Warp diff --git a/worlds/pokemon_rb/__init__.py b/worlds/pokemon_rb/__init__.py index c1d8431898..809179cbef 100644 --- a/worlds/pokemon_rb/__init__.py +++ b/worlds/pokemon_rb/__init__.py @@ -3,6 +3,7 @@ import settings import typing import threading import base64 +import random from copy import deepcopy from typing import TextIO @@ -14,7 +15,7 @@ from worlds.generic.Rules import add_item_rule from .items import item_table, item_groups from .locations import location_data, PokemonRBLocation from .regions import create_regions -from .options import pokemon_rb_options +from .options import PokemonRBOptions from .rom_addresses import rom_addresses from .text import encode_text from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, RedDeltaPatch, BlueDeltaPatch @@ -71,7 +72,10 @@ class PokemonRedBlueWorld(World): Elite Four to become the champion!""" # -MuffinJets#4559 game = "Pokemon Red and Blue" - option_definitions = pokemon_rb_options + + options_dataclass = PokemonRBOptions + options: PokemonRBOptions + settings: typing.ClassVar[PokemonSettings] required_client_version = (0, 4, 2) @@ -85,8 +89,8 @@ class PokemonRedBlueWorld(World): web = PokemonWebWorld() - def __init__(self, world: MultiWorld, player: int): - super().__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super().__init__(multiworld, player) self.item_pool = [] self.total_key_items = None self.fly_map = None @@ -101,11 +105,11 @@ class PokemonRedBlueWorld(World): self.learnsets = None self.trainer_name = None self.rival_name = None - self.type_chart = None self.traps = None self.trade_mons = {} self.finished_level_scaling = threading.Event() self.dexsanity_table = [] + self.trainersanity_table = [] self.local_locs = [] @classmethod @@ -113,11 +117,109 @@ class PokemonRedBlueWorld(World): versions = set() for player in multiworld.player_ids: if multiworld.worlds[player].game == "Pokemon Red and Blue": - versions.add(multiworld.game_version[player].current_key) + versions.add(multiworld.worlds[player].options.game_version.current_key) for version in versions: if not os.path.exists(get_base_rom_path(version)): raise FileNotFoundError(get_base_rom_path(version)) + @classmethod + def stage_generate_early(cls, multiworld: MultiWorld): + + seed_groups = {} + pokemon_rb_worlds = multiworld.get_game_worlds("Pokemon Red and Blue") + + for world in pokemon_rb_worlds: + if not (world.options.type_chart_seed.value.isdigit() or world.options.type_chart_seed.value == "random"): + seed_groups[world.options.type_chart_seed.value] = seed_groups.get(world.options.type_chart_seed.value, + []) + [world] + + copy_chart_worlds = {} + + for worlds in seed_groups.values(): + chosen_world = multiworld.random.choice(worlds) + for world in worlds: + if world is not chosen_world: + copy_chart_worlds[world.player] = chosen_world + + for world in pokemon_rb_worlds: + if world.player in copy_chart_worlds: + continue + tc_random = world.random + if world.options.type_chart_seed.value.isdigit(): + tc_random = random.Random() + tc_random.seed(int(world.options.type_chart_seed.value)) + + if world.options.randomize_type_chart == "vanilla": + chart = deepcopy(poke_data.type_chart) + elif world.options.randomize_type_chart == "randomize": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + tc_random.shuffle(matchups) + immunities = world.options.immunity_matchups.value + super_effectives = world.options.super_effective_matchups.value + not_very_effectives = world.options.not_very_effective_matchups.value + normals = world.options.normal_matchups.value + while super_effectives + not_very_effectives + normals < 225 - immunities: + if super_effectives == not_very_effectives == normals == 0: + super_effectives = 225 + not_very_effectives = 225 + normals = 225 + else: + super_effectives += world.options.super_effective_matchups.value + not_very_effectives += world.options.not_very_effective_matchups.value + normals += world.options.normal_matchups.value + if super_effectives + not_very_effectives + normals > 225 - immunities: + total = super_effectives + not_very_effectives + normals + excess = total - (225 - immunities) + subtract_amounts = ( + int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * normals)) + super_effectives -= subtract_amounts[0] + not_very_effectives -= subtract_amounts[1] + normals -= subtract_amounts[2] + while super_effectives + not_very_effectives + normals > 225 - immunities: + r = tc_random.randint(0, 2) + if r == 0 and super_effectives: + super_effectives -= 1 + elif r == 1 and not_very_effectives: + not_very_effectives -= 1 + elif normals: + normals -= 1 + chart = [] + for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], + [0, 10, 20, 5]): + for _ in range(matchup_list): + matchup = matchups.pop() + matchup.append(matchup_value) + chart.append(matchup) + elif world.options.randomize_type_chart == "chaos": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + chart = [] + values = list(range(21)) + tc_random.shuffle(matchups) + tc_random.shuffle(values) + for matchup in matchups: + value = values.pop(0) + values.append(value) + matchup.append(value) + chart.append(matchup) + # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" + # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to + # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes + # to the way effectiveness messages are generated. + world.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) + + for player in copy_chart_worlds: + multiworld.worlds[player].type_chart = copy_chart_worlds[player].type_chart + def generate_early(self): def encode_name(name, t): try: @@ -126,33 +228,33 @@ class PokemonRedBlueWorld(World): return encode_text(name, length=8, whitespace="@", safety=True) except KeyError as e: raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e - if self.multiworld.trainer_name[self.player] == "choose_in_game": + if self.options.trainer_name == "choose_in_game": self.trainer_name = "choose_in_game" else: - self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player") - if self.multiworld.rival_name[self.player] == "choose_in_game": + self.trainer_name = encode_name(self.options.trainer_name.value, "Player") + if self.options.rival_name == "choose_in_game": self.rival_name = "choose_in_game" else: - self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival") + self.rival_name = encode_name(self.options.rival_name.value, "Rival") - if not self.multiworld.badgesanity[self.player]: - self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"] + if not self.options.badgesanity: + self.options.non_local_items.value -= self.item_name_groups["Badges"] - if self.multiworld.key_items_only[self.player]: - self.multiworld.trainersanity[self.player] = self.multiworld.trainersanity[self.player].from_text("off") - self.multiworld.dexsanity[self.player].value = 0 - self.multiworld.randomize_hidden_items[self.player] = \ - self.multiworld.randomize_hidden_items[self.player].from_text("off") + if self.options.key_items_only: + self.options.trainersanity.value = 0 + self.options.dexsanity.value = 0 + self.options.randomize_hidden_items = \ + self.options.randomize_hidden_items.from_text("off") - if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2: + if self.options.badges_needed_for_hm_moves.value >= 2: badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"] - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3: + if self.options.badges_needed_for_hm_moves.value == 3: badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"] - self.multiworld.random.shuffle(badges) + self.random.shuffle(badges) badges_to_add += [badges.pop(), badges.pop()] hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"] - self.multiworld.random.shuffle(hm_moves) + self.random.shuffle(hm_moves) self.extra_badges = {} for badge in badges_to_add: self.extra_badges[hm_moves.pop()] = badge @@ -160,79 +262,17 @@ class PokemonRedBlueWorld(World): process_move_data(self) process_pokemon_data(self) - if self.multiworld.randomize_type_chart[self.player] == "vanilla": - chart = deepcopy(poke_data.type_chart) - elif self.multiworld.randomize_type_chart[self.player] == "randomize": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - self.multiworld.random.shuffle(matchups) - immunities = self.multiworld.immunity_matchups[self.player].value - super_effectives = self.multiworld.super_effective_matchups[self.player].value - not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value - normals = self.multiworld.normal_matchups[self.player].value - while super_effectives + not_very_effectives + normals < 225 - immunities: - if super_effectives == not_very_effectives == normals == 0: - super_effectives = 225 - not_very_effectives = 225 - normals = 225 - else: - super_effectives += self.multiworld.super_effective_matchups[self.player].value - not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value - normals += self.multiworld.normal_matchups[self.player].value - if super_effectives + not_very_effectives + normals > 225 - immunities: - total = super_effectives + not_very_effectives + normals - excess = total - (225 - immunities) - subtract_amounts = ( - int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * normals)) - super_effectives -= subtract_amounts[0] - not_very_effectives -= subtract_amounts[1] - normals -= subtract_amounts[2] - while super_effectives + not_very_effectives + normals > 225 - immunities: - r = self.multiworld.random.randint(0, 2) - if r == 0 and super_effectives: - super_effectives -= 1 - elif r == 1 and not_very_effectives: - not_very_effectives -= 1 - elif normals: - normals -= 1 - chart = [] - for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], - [0, 10, 20, 5]): - for _ in range(matchup_list): - matchup = matchups.pop() - matchup.append(matchup_value) - chart.append(matchup) - elif self.multiworld.randomize_type_chart[self.player] == "chaos": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - chart = [] - values = list(range(21)) - self.multiworld.random.shuffle(matchups) - self.multiworld.random.shuffle(values) - for matchup in matchups: - value = values.pop(0) - values.append(value) - matchup.append(value) - chart.append(matchup) - # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" - # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to - # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes - # to the way effectiveness messages are generated. - self.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) - self.dexsanity_table = [ - *(True for _ in range(round(self.multiworld.dexsanity[self.player].value * 1.51))), - *(False for _ in range(151 - round(self.multiworld.dexsanity[self.player].value * 1.51))) + *(True for _ in range(round(self.options.dexsanity.value))), + *(False for _ in range(151 - round(self.options.dexsanity.value))) ] - self.multiworld.random.shuffle(self.dexsanity_table) + self.random.shuffle(self.dexsanity_table) + + self.trainersanity_table = [ + *(True for _ in range(self.options.trainersanity.value)), + *(False for _ in range(317 - self.options.trainersanity.value)) + ] + self.random.shuffle(self.trainersanity_table) def create_items(self): self.multiworld.itempool += self.item_pool @@ -275,9 +315,9 @@ class PokemonRedBlueWorld(World): filleritempool += [item for item in unplaced_items if (not item.advancement) and (not item.useful)] def fill_hook(self, progitempool, usefulitempool, filleritempool, fill_locations): - if not self.multiworld.badgesanity[self.player]: + if not self.options.badgesanity: # Door Shuffle options besides Simple place badges during door shuffling - if self.multiworld.door_shuffle[self.player] in ("off", "simple"): + if self.options.door_shuffle in ("off", "simple"): badges = [item for item in progitempool if "Badge" in item.name and item.player == self.player] for badge in badges: self.multiworld.itempool.remove(badge) @@ -297,8 +337,8 @@ class PokemonRedBlueWorld(World): for mon in poke_data.pokemon_data.keys(): state.collect(self.create_item(mon), True) state.sweep_for_advancements() - self.multiworld.random.shuffle(badges) - self.multiworld.random.shuffle(badgelocs) + self.random.shuffle(badges) + self.random.shuffle(badgelocs) badgelocs_copy = badgelocs.copy() # allow_partial so that unplaced badges aren't lost, for debugging purposes fill_restrictive(self.multiworld, state, badgelocs_copy, badges, True, True, allow_partial=True) @@ -318,7 +358,7 @@ class PokemonRedBlueWorld(World): raise FillError(f"Failed to place badges for player {self.player}") verify_hm_moves(self.multiworld, self, self.player) - if self.multiworld.key_items_only[self.player]: + if self.options.key_items_only: return tms = [item for item in usefulitempool + filleritempool if item.name.startswith("TM") and (item.player == @@ -340,7 +380,7 @@ class PokemonRedBlueWorld(World): int((int(tm.name[2:4]) - 1) / 8)] & 1 << ((int(tm.name[2:4]) - 1) % 8)] if not learnable_tms: learnable_tms = tms - tm = self.multiworld.random.choice(learnable_tms) + tm = self.random.choice(learnable_tms) loc.place_locked_item(tm) fill_locations.remove(loc) @@ -370,9 +410,9 @@ class PokemonRedBlueWorld(World): if not all_state.can_reach(location, player=self.player): evolutions_region.locations.remove(location) - if self.multiworld.old_man[self.player] == "early_parcel": + if self.options.old_man == "early_parcel": self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1 - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: for i, mon in enumerate(poke_data.pokemon_data): if self.dexsanity_table[i]: location = self.multiworld.get_location(f"Pokedex - {mon}", self.player) @@ -384,13 +424,13 @@ class PokemonRedBlueWorld(World): locs = {self.multiworld.get_location("Fossil - Choice A", self.player), self.multiworld.get_location("Fossil - Choice B", self.player)} - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: rule = None - if self.multiworld.fossil_check_item_types[self.player] == "key_items": + if self.options.fossil_check_item_types == "key_items": rule = lambda i: i.advancement - elif self.multiworld.fossil_check_item_types[self.player] == "unique_items": + elif self.options.fossil_check_item_types == "unique_items": rule = lambda i: i.name in item_groups["Unique"] - elif self.multiworld.fossil_check_item_types[self.player] == "no_key_items": + elif self.options.fossil_check_item_types == "no_key_items": rule = lambda i: not i.advancement if rule: for loc in locs: @@ -406,16 +446,16 @@ class PokemonRedBlueWorld(World): if loc.item is None: locs.add(loc) - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: loc = self.multiworld.get_location("Player's House 2F - Player's PC", self.player) if loc.item is None: locs.add(loc) for loc in sorted(locs): - if loc.name in self.multiworld.priority_locations[self.player].value: + if loc.name in self.options.priority_locations.value: add_item_rule(loc, lambda i: i.advancement) add_item_rule(loc, lambda i: i.player == self.player) - if self.multiworld.old_man[self.player] == "early_parcel" and loc.name != "Player's House 2F - Player's PC": + if self.options.old_man == "early_parcel" and loc.name != "Player's House 2F - Player's PC": add_item_rule(loc, lambda i: i.name != "Oak's Parcel") self.local_locs = locs @@ -440,10 +480,10 @@ class PokemonRedBlueWorld(World): else: region_mons.add(location.item.name) - self.multiworld.elite_four_pokedex_condition[self.player].total = \ - int((len(reachable_mons) / 100) * self.multiworld.elite_four_pokedex_condition[self.player].value) + self.options.elite_four_pokedex_condition.total = \ + int((len(reachable_mons) / 100) * self.options.elite_four_pokedex_condition.value) - if self.multiworld.accessibility[self.player] == "full": + if self.options.accessibility == "full": balls = [self.create_item(ball) for ball in ["Poke Ball", "Great Ball", "Ultra Ball"]] traps = [self.create_item(trap) for trap in item_groups["Traps"]] locations = [location for location in self.multiworld.get_locations(self.player) if "Pokedex - " in @@ -469,7 +509,7 @@ class PokemonRedBlueWorld(World): else: break else: - self.multiworld.random.shuffle(traps) + self.random.shuffle(traps) for trap in traps: try: self.multiworld.itempool.remove(trap) @@ -486,33 +526,42 @@ class PokemonRedBlueWorld(World): # This cuts down on time spent calculating the spoiler playthrough. found_mons = set() for sphere in multiworld.get_spheres(): + mon_locations_in_sphere = {} for location in sphere: - if (location.game == "Pokemon Red and Blue" and (location.item.name in poke_data.pokemon_data.keys() - or "Static " in location.item.name) + if (location.game == location.item.game == "Pokemon Red and Blue" + and (location.item.name in poke_data.pokemon_data.keys() or "Static " in location.item.name) and location.item.advancement): key = (location.player, location.item.name) if key in found_mons: location.item.classification = ItemClassification.useful else: - found_mons.add(key) + mon_locations_in_sphere.setdefault(key, []).append(location) + for key, mon_locations in mon_locations_in_sphere.items(): + found_mons.add(key) + if len(mon_locations) > 1: + # Sort for deterministic results. + mon_locations.sort() + # Convert all but the first to useful classification. + for location in mon_locations[1:]: + location.item.classification = ItemClassification.useful def create_regions(self): - if (self.multiworld.old_man[self.player] == "vanilla" or - self.multiworld.door_shuffle[self.player] in ("full", "insanity")): - fly_map_codes = self.multiworld.random.sample(range(2, 11), 2) - elif (self.multiworld.door_shuffle[self.player] == "simple" or - self.multiworld.route_3_condition[self.player] == "boulder_badge" or - (self.multiworld.route_3_condition[self.player] == "any_badge" and - self.multiworld.badgesanity[self.player])): - fly_map_codes = self.multiworld.random.sample(range(3, 11), 2) + if (self.options.old_man == "vanilla" or + self.options.door_shuffle in ("full", "insanity")): + fly_map_codes = self.random.sample(range(2, 11), 2) + elif (self.options.door_shuffle == "simple" or + self.options.route_3_condition == "boulder_badge" or + (self.options.route_3_condition == "any_badge" and + self.options.badgesanity)): + fly_map_codes = self.random.sample(range(3, 11), 2) else: - fly_map_codes = self.multiworld.random.sample([4, 6, 7, 8, 9, 10], 2) - if self.multiworld.free_fly_location[self.player]: + fly_map_codes = self.random.sample([4, 6, 7, 8, 9, 10], 2) + if self.options.free_fly_location: fly_map_code = fly_map_codes[0] else: fly_map_code = 0 - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: town_map_fly_map_code = fly_map_codes[1] else: town_map_fly_map_code = 0 @@ -528,7 +577,7 @@ class PokemonRedBlueWorld(World): self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player) def set_rules(self): - set_rules(self.multiworld, self.player) + set_rules(self.multiworld, self, self.player) def create_item(self, name: str) -> Item: return PokemonRBItem(name, self.player) @@ -548,19 +597,19 @@ class PokemonRedBlueWorld(World): multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]] def write_spoiler_header(self, spoiler_handle: TextIO): - spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.multiworld.cerulean_cave_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Key Items: {self.multiworld.elite_four_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Pokemon: {self.multiworld.elite_four_pokedex_condition[self.player].total}\n") - if self.multiworld.free_fly_location[self.player]: + spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.options.cerulean_cave_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Key Items: {self.options.elite_four_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Pokemon: {self.options.elite_four_pokedex_condition.total}\n") + if self.options.free_fly_location: spoiler_handle.write(f"Free Fly Location: {self.fly_map}\n") - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: spoiler_handle.write(f"Town Map Fly Location: {self.town_map_fly_map}\n") if self.extra_badges: for hm_move, badge in self.extra_badges.items(): spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n") def write_spoiler(self, spoiler_handle): - if self.multiworld.randomize_type_chart[self.player].value: + if self.options.randomize_type_chart: spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n") for matchup in self.type_chart: spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n") @@ -571,39 +620,39 @@ class PokemonRedBlueWorld(World): spoiler_handle.write(location.name + ": " + location.item.name + "\n") def get_filler_item_name(self) -> str: - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value - + self.multiworld.sleep_trap_weight[self.player].value) + combined_traps = (self.options.poison_trap_weight.value + + self.options.fire_trap_weight.value + + self.options.paralyze_trap_weight.value + + self.options.ice_trap_weight.value + + self.options.sleep_trap_weight.value) if (combined_traps > 0 and - self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value): + self.random.randint(1, 100) <= self.options.trap_percentage.value): return self.select_trap() banned_items = item_groups["Unique"] - if (((not self.multiworld.tea[self.player]) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) - and (not self.multiworld.door_shuffle[self.player])): + if (((not self.options.tea) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) + and (not self.options.door_shuffle)): # under these conditions, you should never be able to reach the Copycat or PokÊmon Tower without being # able to reach the Celadon Department Store, so PokÊ Dolls would not allow early access to anything banned_items.append("Poke Doll") - if not self.multiworld.tea[self.player]: + if not self.options.tea: banned_items += item_groups["Vending Machine Drinks"] - return self.multiworld.random.choice([item for item in item_table if item_table[item].id and item_table[ + return self.random.choice([item for item in item_table if item_table[item].id and item_table[ item].classification == ItemClassification.filler and item not in banned_items]) def select_trap(self): if self.traps is None: self.traps = [] - self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value - self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value - self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value - self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value - self.traps += ["Sleep Trap"] * self.multiworld.sleep_trap_weight[self.player].value - return self.multiworld.random.choice(self.traps) + self.traps += ["Poison Trap"] * self.options.poison_trap_weight.value + self.traps += ["Fire Trap"] * self.options.fire_trap_weight.value + self.traps += ["Paralyze Trap"] * self.options.paralyze_trap_weight.value + self.traps += ["Ice Trap"] * self.options.ice_trap_weight.value + self.traps += ["Sleep Trap"] * self.options.sleep_trap_weight.value + return self.random.choice(self.traps) def extend_hint_information(self, hint_data): - if self.multiworld.dexsanity[self.player] or self.multiworld.door_shuffle[self.player]: + if self.options.dexsanity or self.options.door_shuffle: hint_data[self.player] = {} - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: mon_locations = {mon: set() for mon in poke_data.pokemon_data.keys()} for loc in location_data: if loc.type in ["Wild Encounter", "Static Pokemon", "Legendary Pokemon", "Missable Pokemon"]: @@ -616,57 +665,60 @@ class PokemonRedBlueWorld(World): hint_data[self.player][self.multiworld.get_location(f"Pokedex - {mon}", self.player).address] =\ ", ".join(mon_locations[mon]) - if self.multiworld.door_shuffle[self.player]: + if self.options.door_shuffle: for location in self.multiworld.get_locations(self.player): if location.parent_region.entrance_hint and location.address: hint_data[self.player][location.address] = location.parent_region.entrance_hint def fill_slot_data(self) -> dict: - return { - "second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value, - "require_item_finder": self.multiworld.require_item_finder[self.player].value, - "randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value, - "badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value, - "oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value, - "oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value, - "oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value, - "extra_key_items": self.multiworld.extra_key_items[self.player].value, - "extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value, - "tea": self.multiworld.tea[self.player].value, - "old_man": self.multiworld.old_man[self.player].value, - "elite_four_badges_condition": self.multiworld.elite_four_badges_condition[self.player].value, - "elite_four_key_items_condition": self.multiworld.elite_four_key_items_condition[self.player].total, - "elite_four_pokedex_condition": self.multiworld.elite_four_pokedex_condition[self.player].total, - "victory_road_condition": self.multiworld.victory_road_condition[self.player].value, - "route_22_gate_condition": self.multiworld.route_22_gate_condition[self.player].value, - "route_3_condition": self.multiworld.route_3_condition[self.player].value, - "robbed_house_officer": self.multiworld.robbed_house_officer[self.player].value, - "viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value, - "cerulean_cave_badges_condition": self.multiworld.cerulean_cave_badges_condition[self.player].value, - "cerulean_cave_key_items_condition": self.multiworld.cerulean_cave_key_items_condition[self.player].total, + ret = { + "second_fossil_check_condition": self.options.second_fossil_check_condition.value, + "require_item_finder": self.options.require_item_finder.value, + "randomize_hidden_items": self.options.randomize_hidden_items.value, + "badges_needed_for_hm_moves": self.options.badges_needed_for_hm_moves.value, + "oaks_aide_rt_2": self.options.oaks_aide_rt_2.value, + "oaks_aide_rt_11": self.options.oaks_aide_rt_11.value, + "oaks_aide_rt_15": self.options.oaks_aide_rt_15.value, + "extra_key_items": self.options.extra_key_items.value, + "extra_strength_boulders": self.options.extra_strength_boulders.value, + "tea": self.options.tea.value, + "old_man": self.options.old_man.value, + "elite_four_badges_condition": self.options.elite_four_badges_condition.value, + "elite_four_key_items_condition": self.options.elite_four_key_items_condition.total, + "elite_four_pokedex_condition": self.options.elite_four_pokedex_condition.total, + "victory_road_condition": self.options.victory_road_condition.value, + "route_22_gate_condition": self.options.route_22_gate_condition.value, + "route_3_condition": self.options.route_3_condition.value, + "robbed_house_officer": self.options.robbed_house_officer.value, + "viridian_gym_condition": self.options.viridian_gym_condition.value, + "cerulean_cave_badges_condition": self.options.cerulean_cave_badges_condition.value, + "cerulean_cave_key_items_condition": self.options.cerulean_cave_key_items_condition.total, "free_fly_map": self.fly_map_code, "town_map_fly_map": self.town_map_fly_map_code, "extra_badges": self.extra_badges, - "type_chart": self.type_chart, - "randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value, - "trainersanity": self.multiworld.trainersanity[self.player].value, - "death_link": self.multiworld.death_link[self.player].value, - "prizesanity": self.multiworld.prizesanity[self.player].value, - "key_items_only": self.multiworld.key_items_only[self.player].value, - "poke_doll_skip": self.multiworld.poke_doll_skip[self.player].value, - "bicycle_gate_skips": self.multiworld.bicycle_gate_skips[self.player].value, - "stonesanity": self.multiworld.stonesanity[self.player].value, - "door_shuffle": self.multiworld.door_shuffle[self.player].value, - "warp_tile_shuffle": self.multiworld.warp_tile_shuffle[self.player].value, - "dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value, - "split_card_key": self.multiworld.split_card_key[self.player].value, - "all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value, - "require_pokedex": self.multiworld.require_pokedex[self.player].value, - "area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value, - "blind_trainers": self.multiworld.blind_trainers[self.player].value, + "randomize_pokedex": self.options.randomize_pokedex.value, + "trainersanity": self.options.trainersanity.value, + "death_link": self.options.death_link.value, + "prizesanity": self.options.prizesanity.value, + "key_items_only": self.options.key_items_only.value, + "poke_doll_skip": self.options.poke_doll_skip.value, + "bicycle_gate_skips": self.options.bicycle_gate_skips.value, + "stonesanity": self.options.stonesanity.value, + "door_shuffle": self.options.door_shuffle.value, + "warp_tile_shuffle": self.options.warp_tile_shuffle.value, + "dark_rock_tunnel_logic": self.options.dark_rock_tunnel_logic.value, + "split_card_key": self.options.split_card_key.value, + "all_elevators_locked": self.options.all_elevators_locked.value, + "require_pokedex": self.options.require_pokedex.value, + "area_1_to_1_mapping": self.options.area_1_to_1_mapping.value, + "blind_trainers": self.options.blind_trainers.value, + "v5_update": True, } + if self.options.type_chart_seed == "random" or self.options.type_chart_seed.value.isdigit(): + ret["type_chart"] = self.type_chart + return ret class PokemonRBItem(Item): game = "Pokemon Red and Blue" diff --git a/worlds/pokemon_rb/basepatch_blue.bsdiff4 b/worlds/pokemon_rb/basepatch_blue.bsdiff4 index 0f65564a73..bcd94c632d 100644 Binary files a/worlds/pokemon_rb/basepatch_blue.bsdiff4 and b/worlds/pokemon_rb/basepatch_blue.bsdiff4 differ diff --git a/worlds/pokemon_rb/basepatch_red.bsdiff4 b/worlds/pokemon_rb/basepatch_red.bsdiff4 index 826b7bf8b4..4b207108cf 100644 Binary files a/worlds/pokemon_rb/basepatch_red.bsdiff4 and b/worlds/pokemon_rb/basepatch_red.bsdiff4 differ diff --git a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md index 1e5c14eb99..6811b59260 100644 --- a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md +++ b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md @@ -60,11 +60,12 @@ and Safari Zone. Adds 4 extra item locations to Rock Tunnel B1F * Split Card Key: Splits the Card Key into 10 different Card Keys, one for each floor of Silph Co that has locked doors. Adds 9 location checks to friendly NPCs in Silph Co. You can also choose Progressive Card Keys to always obtain the keys in order from Card Key 2F to Card Key 11F. -* Trainersanity: Adds location checks to 317 trainers. Does not include scripted trainers, most of which disappear +* Trainersanity: Adds location checks to trainers. You may choose between 0 and 317 trainersanity checks. Trainers +will be randomly selected to be given checks. Does not include scripted trainers, most of which disappear after battling them, but also includes Gym Leaders. You must talk to the trainer after defeating them to receive -your prize. Adds 317 random filler items to the item pool -* Dexsanity: Location checks occur when registering PokÊmon as owned in the PokÊdex. You can choose a percentage -of PokÊmon to have checks added to, chosen randomly. You can identify which PokÊmon have location checks by an empty +your prize. Adds random filler items to the item pool. +* Dexsanity: Location checks occur when registering PokÊmon as owned in the PokÊdex. You can choose between 0 and 151 +PokÊmon to have checks added to, chosen randomly. You can identify which PokÊmon have location checks by an empty PokÊ Ball icon shown in battle or in the PokÊdex menu. ## Which items can be in another player's world? diff --git a/worlds/pokemon_rb/docs/setup_es.md b/worlds/pokemon_rb/docs/setup_es.md index 6499c95012..67024c5b52 100644 --- a/worlds/pokemon_rb/docs/setup_es.md +++ b/worlds/pokemon_rb/docs/setup_es.md @@ -11,8 +11,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux - Instrucciones de instalaciÃŗn detalladas para BizHawk se pueden encontrar en el enlace de arriba. - Los usuarios de Windows deben ejecutar el instalador de prerrequisitos (prereq installer) primero, que tambiÊn se encuentra en el enlace de arriba. -- El cliente incorporado de Archipelago, que se puede encontrar [aquí](https://github.com/ArchipelagoMW/Archipelago/releases) - (selecciona `Pokemon Client` durante la instalaciÃŗn). +- El cliente incorporado de Archipelago, que se puede encontrar [aquí](https://github.com/ArchipelagoMW/Archipelago/releases). - Los ROMs originales de PokÊmon Red y/o Blue. La comunidad de Archipelago no puede proveerlos. ## Software Opcional @@ -75,27 +74,41 @@ Y los siguientes caracteres especiales (cada uno ocupa un carÃĄcter): ## Unirse a un juego MultiWorld -### Obtener tu parche de PokÊmon +### Generar y parchar un juego -Cuando te unes a un juego multiworld, se te pedirÃĄ que entregues tu archivo YAML a quien lo estÊ organizando. -Una vez que la generaciÃŗn acabe, el anfitriÃŗn te darÃĄ un enlace a tu archivo, o un .zip con los archivos de -todos. Tu archivo tiene una extensiÃŗn `.apred` o `.apblue`. +1. Crea tu archivo de opciones (YAML). +2. Sigue las instrucciones generales de Archipelago para [generar un juego](../../Archipelago/setup/en#generating-a-game). +Haciendo esto se generarÃĄ un archivo de salida. Tu parche tendrÃĄ la extensiÃŗn de archivo `.apred` o `.apblue`. +3. Abre `ArchipelagoLauncher.exe` +4. Selecciona "Open Patch" en el lado izquierdo y selecciona tu parche. +5. Si es tu primera vez parchando, se te pedirÃĄ que selecciones tu ROM original. +6. Un archivo `.gb` parchado serÃĄ creado en el mismo lugar donde estÃĄ el parche. +7. La primera vez que abras un parche con BizHawk Client, tambiÊn se te pedira ubicar `EmuHawk.exe` en tu +instalaciÃŗn de BizHawk. -Haz doble clic en tu archivo `.apred` o `.apblue` para que se ejecute el cliente y realice el parcheado del ROM. -Una vez acabe ese proceso (esto puede tardar un poco), el cliente y el emulador se abrirÃĄn automÃĄticamente (si es que se -ha asociado la extensiÃŗn al emulador tal como fue recomendado) +Si estÃĄs jugando una semilla single-player y no te importa tener seguimiento ni pistas, puedes terminar aqui, cerrar el +cliente, y cargar el ROM parchado en cualquier emulador. Sin embargo, para multiworlds y otras funciones de Archipelago, +continÃēa con los pasos abajo, usando el emulador BizHawk. ### Conectarse al multiserver -Una vez ejecutado tanto el cliente como el emulador, hay que conectarlos. Abre la carpeta de instalaciÃŗn de Archipelago, -luego abre `data/lua`, y simplemente arrastra el archivo `connector_pkmn_rb.lua` a la ventana principal de Emuhawk. -(Alternativamente, puedes abrir la consola de Lua manualmente. En Emuhawk ir a Tools > Lua Console, luego ir al menÃē -`Script` âŒĒ `Open Script`, navegar a la ubicaciÃŗn de `connector_pkmn_rb.lua` y seleccionarlo.) +Por defecto, abrir un parche harÃĄ los pasos del 1 al 5 automÃĄticamente. Incluso asi, es bueno memorizarlos en caso de +que tengas que cerrar y volver a abrir el juego por alguna razÃŗn. -Para conectar el cliente con el servidor, simplemente pon `:` en la caja de texto superior y presiona -enter (si el servidor tiene contraseÃąa, en la caja de texto inferior escribir `/connect : [contraseÃąa]`) +1. PokÊmon Red/Blue usa el BizHawk Client de Archipelago. Si el cliente no estÃĄ abierto desde cuando parchaste tu juego, +puedes volverlo a abrir desde el Launcher. +2. AsegÃērate que EmuHawk esta cargando el ROM parchado. +3. En EmuHawk, ir a `Tools > Lua Console`. Esta ventana debe quedarse abierta mientras se juega. +4. En la ventana de Lua Console, ir a `Script > Open Scriptâ€Ļ`. +5. Navegar a tu carpeta de instalaciÃŗn de Archipelago y abrir `data/lua/connector_bizhawk_generic.lua`. +6. El emulador se puede congelar por unos segundos hasta que logre conectarse al cliente. Esto es normal. La ventana del +BizHawk Client debería indicar que se logro conectar y reconocer PokÊmon Red/Blue. +7. Para conectar el cliente al servidor, ingresa la direcciÃŗn y el puerto (por ejemplo, `archipelago.gg:38281`) en el +campo de texto superior del cliente y y haz clic en Connect. -Ahora ya estÃĄs listo para tu aventura en Kanto. +Para conectar el cliente al multiserver simplemente escribe `:` en el campo de texto superior y +presiona enter (si el servidor usa contraseÃąa, escribe en el campo de texto inferior +`/connect :[contraseÃąa]`) ## Auto-Tracking diff --git a/worlds/pokemon_rb/encounters.py b/worlds/pokemon_rb/encounters.py index 6d1762b0ca..aa20114787 100644 --- a/worlds/pokemon_rb/encounters.py +++ b/worlds/pokemon_rb/encounters.py @@ -8,7 +8,7 @@ def get_encounter_slots(self): for location in encounter_slots: if isinstance(location.original_item, list): - location.original_item = location.original_item[not self.multiworld.game_version[self.player].value] + location.original_item = location.original_item[not self.options.game_version.value] return encounter_slots @@ -39,16 +39,16 @@ def randomize_pokemon(self, mon, mons_list, randomize_type, random): return mon -def process_trainer_data(self): +def process_trainer_data(world): mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.trainer_legendaries[self.player].value] + or world.options.trainer_legendaries.value] unevolved_mons = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] + or world.options.randomize_legendary_pokemon.value == 3] evolved_mons = [mon for mon in mons_list if mon not in unevolved_mons] rival_map = { - "Charmander": self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name[9:], # strip the - "Squirtle": self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name[9:], # 'Missable' - "Bulbasaur": self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name[9:], # from the name + "Charmander": world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name[9:], # strip the + "Squirtle": world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name[9:], # 'Missable' + "Bulbasaur": world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name[9:], # from the name } def add_evolutions(): @@ -60,7 +60,7 @@ def process_trainer_data(self): rival_map[poke_data.evolves_to[a]] = b add_evolutions() add_evolutions() - parties_objs = [location for location in self.multiworld.get_locations(self.player) + parties_objs = [location for location in world.multiworld.get_locations(world.player) if location.type == "Trainer Parties"] # Process Rival parties in order "Route 22 " is not a typo parties_objs.sort(key=lambda i: 0 if "Oak's Lab" in i.name else 1 if "Route 22 " in i.name else 2 if "Cerulean City" @@ -75,25 +75,25 @@ def process_trainer_data(self): for i, mon in enumerate(rival_party): if mon in ("Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise"): - if self.multiworld.randomize_starter_pokemon[self.player]: + if world.options.randomize_starter_pokemon: rival_party[i] = rival_map[mon] - elif self.multiworld.randomize_trainer_parties[self.player]: + elif world.options.randomize_trainer_parties: if mon in rival_map: rival_party[i] = rival_map[mon] else: - new_mon = randomize_pokemon(self, mon, + new_mon = randomize_pokemon(world, mon, unevolved_mons if mon in unevolved_mons else evolved_mons, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + world.options.randomize_trainer_parties.value, + world.random) rival_map[mon] = new_mon rival_party[i] = new_mon add_evolutions() else: - if self.multiworld.randomize_trainer_parties[self.player]: + if world.options.randomize_trainer_parties: for i, mon in enumerate(party["party"]): - party["party"][i] = randomize_pokemon(self, mon, mons_list, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + party["party"][i] = randomize_pokemon(world, mon, mons_list, + world.options.randomize_trainer_parties.value, + world.random) def process_pokemon_locations(self): @@ -106,21 +106,21 @@ def process_pokemon_locations(self): placed_mons = {pokemon: 0 for pokemon in poke_data.pokemon_data.keys()} mons_list = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - if self.multiworld.randomize_legendary_pokemon[self.player] == "vanilla": + or self.options.randomize_legendary_pokemon.value == 3] + if self.options.randomize_legendary_pokemon == "vanilla": for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item("Static " + slot.original_item)) - elif self.multiworld.randomize_legendary_pokemon[self.player] == "shuffle": - self.multiworld.random.shuffle(legendary_mons) + elif self.options.randomize_legendary_pokemon == "shuffle": + self.random.shuffle(legendary_mons) for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) mon = legendary_mons.pop() location.place_locked_item(self.create_item("Static " + mon)) placed_mons[mon] += 1 - elif self.multiworld.randomize_legendary_pokemon[self.player] == "static": + elif self.options.randomize_legendary_pokemon == "static": static_slots = static_slots + legendary_slots - self.multiworld.random.shuffle(static_slots) + self.random.shuffle(static_slots) static_slots.sort(key=lambda s: s.name != "Pokemon Tower 6F - Restless Soul") while legendary_slots: swap_slot = legendary_slots.pop() @@ -131,12 +131,12 @@ def process_pokemon_locations(self): location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item(slot_type + " " + swap_slot.original_item)) swap_slot.original_item = slot.original_item - elif self.multiworld.randomize_legendary_pokemon[self.player] == "any": + elif self.options.randomize_legendary_pokemon == "any": static_slots = static_slots + legendary_slots for slot in static_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_static_pokemon[self.player].value + randomize_type = self.options.randomize_static_pokemon.value slot_type = slot.type.split()[0] if slot_type == "Legendary": slot_type = "Static" @@ -145,7 +145,7 @@ def process_pokemon_locations(self): else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, randomize_type, - self.multiworld.random)) + self.random)) location.place_locked_item(mon) if slot_type != "Missable": placed_mons[mon.name.replace("Static ", "")] += 1 @@ -153,16 +153,16 @@ def process_pokemon_locations(self): chosen_mons = set() for slot in starter_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_starter_pokemon[self.player].value + randomize_type = self.options.randomize_starter_pokemon.value slot_type = "Missable" if not randomize_type: location.place_locked_item(self.create_item(slot_type + " " + slot.original_item)) else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) while mon.name in chosen_mons: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) chosen_mons.add(mon.name) location.place_locked_item(mon) @@ -170,22 +170,26 @@ def process_pokemon_locations(self): encounter_slots = encounter_slots_master.copy() zone_mapping = {} - if self.multiworld.randomize_wild_pokemon[self.player]: + zone_placed_mons = {} + + if self.options.randomize_wild_pokemon: mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - self.multiworld.random.shuffle(encounter_slots) + or self.options.randomize_legendary_pokemon.value == 3] + self.random.shuffle(encounter_slots) locations = [] for slot in encounter_slots: location = self.multiworld.get_location(slot.name, self.player) zone = " - ".join(location.name.split(" - ")[:-1]) if zone not in zone_mapping: zone_mapping[zone] = {} + if zone not in zone_placed_mons: + zone_placed_mons[zone] = [] original_mon = slot.original_item - if self.multiworld.area_1_to_1_mapping[self.player] and original_mon in zone_mapping[zone]: + if self.options.area_1_to_1_mapping and original_mon in zone_mapping[zone]: mon = zone_mapping[zone][original_mon] else: - mon = randomize_pokemon(self, original_mon, mons_list, - self.multiworld.randomize_wild_pokemon[self.player].value, self.multiworld.random) + mon = randomize_pokemon(self, original_mon, [m for m in mons_list if m not in zone_placed_mons[zone]], + self.options.randomize_wild_pokemon.value, self.random) # while ("Pokemon Tower 6F" in slot.name and self.multiworld.get_location("Pokemon Tower 6F - Restless Soul", self.player).item.name @@ -194,38 +198,39 @@ def process_pokemon_locations(self): # the battle is treates as the Restless Soul battle and you cannot catch it. So, prevent any wild mons # from being the same species as the Restless Soul. # to account for the possibility that only one ground type Pokemon exists, match only stats for this fix - mon = randomize_pokemon(self, original_mon, mons_list, 2, self.multiworld.random) + mon = randomize_pokemon(self, original_mon, mons_list, 2, self.random) placed_mons[mon] += 1 location.item = self.create_item(mon) location.locked = True location.item.location = location locations.append(location) zone_mapping[zone][original_mon] = mon + zone_placed_mons[zone].append(mon) mons_to_add = [] remaining_pokemon = [pokemon for pokemon in poke_data.pokemon_data.keys() if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - if self.multiworld.catch_em_all[self.player] == "first_stage": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + if self.options.catch_em_all == "first_stage": mons_to_add = [pokemon for pokemon in poke_data.first_stage_pokemon if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - elif self.multiworld.catch_em_all[self.player] == "all_pokemon": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + elif self.options.catch_em_all == "all_pokemon": mons_to_add = remaining_pokemon.copy() - logic_needed_mons = max(self.multiworld.oaks_aide_rt_2[self.player].value, - self.multiworld.oaks_aide_rt_11[self.player].value, - self.multiworld.oaks_aide_rt_15[self.player].value) - if self.multiworld.accessibility[self.player] == "minimal": + logic_needed_mons = max(self.options.oaks_aide_rt_2.value, + self.options.oaks_aide_rt_11.value, + self.options.oaks_aide_rt_15.value) + if self.options.accessibility == "minimal": logic_needed_mons = 0 - self.multiworld.random.shuffle(remaining_pokemon) + self.random.shuffle(remaining_pokemon) while (len([pokemon for pokemon in placed_mons if placed_mons[pokemon] > 0]) + len(mons_to_add) < logic_needed_mons): mons_to_add.append(remaining_pokemon.pop()) for mon in mons_to_add: stat_base = get_base_stat_total(mon) candidate_locations = encounter_slots_master.copy() - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_base_stats", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_base_stats", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: abs(get_base_stat_total(slot.original_item) - stat_base)) - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_types", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_types", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: not any([poke_data.pokemon_data[slot.original_item]["type1"] in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]], poke_data.pokemon_data[slot.original_item]["type2"] in @@ -233,12 +238,12 @@ def process_pokemon_locations(self): candidate_locations = [self.multiworld.get_location(location.name, self.player) for location in candidate_locations] for location in candidate_locations: zone = " - ".join(location.name.split(" - ")[:-1]) - if self.multiworld.catch_em_all[self.player] == "all_pokemon" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "all_pokemon" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name]: continue - if self.multiworld.catch_em_all[self.player] == "first_stage" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "first_stage" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name and l.name @@ -246,10 +251,10 @@ def process_pokemon_locations(self): continue if placed_mons[location.item.name] < 2 and (location.item.name in poke_data.first_stage_pokemon - or self.multiworld.catch_em_all[self.player]): + or self.options.catch_em_all): continue - if self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.area_1_to_1_mapping: place_locations = [place_location for place_location in candidate_locations if place_location.name.startswith(zone) and place_location.item.name == location.item.name] @@ -270,4 +275,4 @@ def process_pokemon_locations(self): location.item = self.create_item(slot.original_item) location.locked = True location.item.location = location - placed_mons[location.item.name] += 1 \ No newline at end of file + placed_mons[location.item.name] += 1 diff --git a/worlds/pokemon_rb/items.py b/worlds/pokemon_rb/items.py index de29f341c6..fb439c4f80 100644 --- a/worlds/pokemon_rb/items.py +++ b/worlds/pokemon_rb/items.py @@ -194,6 +194,8 @@ item_table = { "Fuji Saved": ItemData(None, ItemClassification.progression, []), "Silph Co Liberated": ItemData(None, ItemClassification.progression, []), "Become Champion": ItemData(None, ItemClassification.progression, []), + "Mt Moon Fossils": ItemData(None, ItemClassification.progression, []), + "Cinnabar Lab": ItemData(None, ItemClassification.progression, []), "Trainer Parties": ItemData(None, ItemClassification.filler, []) } diff --git a/worlds/pokemon_rb/level_scaling.py b/worlds/pokemon_rb/level_scaling.py index 79cda39472..76e00d9847 100644 --- a/worlds/pokemon_rb/level_scaling.py +++ b/worlds/pokemon_rb/level_scaling.py @@ -10,9 +10,9 @@ def level_scaling(multiworld): while locations: sphere = set() for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if (multiworld.level_scaling[world.player] != "by_spheres_and_distance" - and (multiworld.level_scaling[world.player] != "auto" or multiworld.door_shuffle[world.player] - in ("off", "simple"))): + if (world.options.level_scaling != "by_spheres_and_distance" + and (world.options.level_scaling != "auto" + or world.options.door_shuffle in ("off", "simple"))): continue regions = {multiworld.get_region("Menu", world.player)} checked_regions = set() @@ -41,7 +41,8 @@ def level_scaling(multiworld): # reach them earlier. We treat them both as reachable right away for this purpose return True if (location.name == "Route 25 - Item" and state.can_reach("Route 25", "Region", location.player) - and multiworld.blind_trainers[location.player].value < 100): + and multiworld.worlds[location.player].options.blind_trainers.value < 100 + and "Route 25 - Jr. Trainer M" not in multiworld.regions.location_cache[location.player]): # Assume they will take their one chance to get the trainer to walk out of the way to reach # the item behind them return True @@ -95,9 +96,9 @@ def level_scaling(multiworld): if (location.item.game == "Pokemon Red and Blue" and (location.item.name.startswith("Missable ") or location.item.name.startswith("Static ")) and location.name != "Pokemon Tower 6F - Restless Soul"): - # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic static Pokemon - # are not considered for moves or evolutions, as you could release them and potentially soft lock - # the game. However, for level scaling purposes, we will treat them as not missable or static. + # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic, and static + # Pokemon are not considered for moves or evolutions, as you could release them and potentially soft + # lock the game. However, for level scaling purposes, we will treat them as not missable or static. # We would not want someone playing a minimal accessibility Dexsanity game to get what would be # technically an "out of logic" Mansion Key from selecting Bulbasaur at the beginning of the game # and end up in the Mansion early and encountering level 67 PokÊmon @@ -106,7 +107,7 @@ def level_scaling(multiworld): else: state.collect(location.item, True, location) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if multiworld.level_scaling[world.player] == "off": + if world.options.level_scaling == "off": continue level_list_copy = level_list.copy() for sphere in spheres: @@ -136,4 +137,4 @@ def level_scaling(multiworld): else: sphere_objects[object].level = level_list_copy.pop(0) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - world.finished_level_scaling.set() + world.finished_level_scaling.set() \ No newline at end of file diff --git a/worlds/pokemon_rb/locations.py b/worlds/pokemon_rb/locations.py index 6aee25df26..467139c39e 100644 --- a/worlds/pokemon_rb/locations.py +++ b/worlds/pokemon_rb/locations.py @@ -5,46 +5,48 @@ from . import poke_data loc_id_start = 172000000 -def trainersanity(multiworld, player): - return multiworld.trainersanity[player] - - -def dexsanity(multiworld, player): - include = multiworld.worlds[player].dexsanity_table.pop(0) - multiworld.worlds[player].dexsanity_table.append(include) +def trainersanity(world, player): + include = world.trainersanity_table.pop(0) + world.trainersanity_table.append(include) return include -def hidden_items(multiworld, player): - return multiworld.randomize_hidden_items[player] +def dexsanity(world, player): + include = world.dexsanity_table.pop(0) + world.dexsanity_table.append(include) + return include -def hidden_moon_stones(multiworld, player): - return multiworld.randomize_hidden_items[player] or multiworld.stonesanity[player] +def hidden_items(world, player): + return world.options.randomize_hidden_items -def tea(multiworld, player): - return multiworld.tea[player] +def hidden_moon_stones(world, player): + return world.options.randomize_hidden_items or world.options.stonesanity -def extra_key_items(multiworld, player): - return multiworld.extra_key_items[player] +def tea(world, player): + return world.options.tea -def always_on(multiworld, player): +def extra_key_items(world, player): + return world.options.extra_key_items + + +def always_on(world, player): return True -def prizesanity(multiworld, player): - return multiworld.prizesanity[player] +def prizesanity(world, player): + return world.options.prizesanity -def split_card_key(multiworld, player): - return multiworld.split_card_key[player].value > 0 +def split_card_key(world, player): + return world.options.split_card_key.value > 0 -def not_stonesanity(multiworld, player): - return not multiworld.stonesanity[player] +def not_stonesanity(world, player): + return not world.options.stonesanity class LocationData: @@ -221,7 +223,7 @@ location_data = [ Missable(92)), LocationData("Victory Road 2F-C", "East Item", "Full Heal", rom_addresses["Missable_Victory_Road_2F_Item_2"], Missable(93)), - LocationData("Victory Road 2F-W", "West Item", "TM05 Mega Kick", rom_addresses["Missable_Victory_Road_2F_Item_3"], + LocationData("Victory Road 2F-C", "West Item", "TM05 Mega Kick", rom_addresses["Missable_Victory_Road_2F_Item_3"], Missable(94)), LocationData("Victory Road 2F-NW", "North Item Near Moltres", "Guard Spec", rom_addresses["Missable_Victory_Road_2F_Item_4"], Missable(95)), @@ -395,11 +397,11 @@ location_data = [ LocationData("Silph Co 5F", "Hidden Item Pot Plant", "Elixir", rom_addresses['Hidden_Item_Silph_Co_5F'], Hidden(18), inclusion=hidden_items), LocationData("Silph Co 9F-SW", "Hidden Item Nurse Bed", "Max Potion", rom_addresses['Hidden_Item_Silph_Co_9F'], Hidden(19), inclusion=hidden_items), LocationData("Saffron Copycat's House 2F", "Hidden Item Desk", "Nugget", rom_addresses['Hidden_Item_Copycats_House'], Hidden(20), inclusion=hidden_items), - LocationData("Cerulean Cave 1F-NW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), + LocationData("Cerulean Cave 1F-SW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), LocationData("Cerulean Cave B1F-E", "Hidden Item Northeast Rocks", "Ultra Ball", rom_addresses['Hidden_Item_Cerulean_Cave_B1F'], Hidden(22), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Central Dead End", "Max Elixir", rom_addresses['Hidden_Item_Power_Plant_1'], Hidden(23), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Before Zapdos", "PP Up", rom_addresses['Hidden_Item_Power_Plant_2'], Hidden(24), inclusion=hidden_items), - LocationData("Seafoam Islands B2F-NW", "Hidden Item Rock", "Nugget", rom_addresses['Hidden_Item_Seafoam_Islands_B2F'], Hidden(25), inclusion=hidden_items), + LocationData("Seafoam Islands B2F-SW", "Hidden Item Rock", "Nugget", rom_addresses['Hidden_Item_Seafoam_Islands_B2F'], Hidden(25), inclusion=hidden_items), LocationData("Seafoam Islands B4F-W", "Hidden Item Corner Island", "Ultra Ball", rom_addresses['Hidden_Item_Seafoam_Islands_B4F'], Hidden(26), inclusion=hidden_items), LocationData("Pokemon Mansion 1F", "Hidden Item Block Near Entrance Carpet", "Moon Stone", rom_addresses['Hidden_Item_Pokemon_Mansion_1F'], Hidden(27), inclusion=hidden_moon_stones), LocationData("Pokemon Mansion 3F-SW", "Hidden Item Behind Burglar", "Max Revive", rom_addresses['Hidden_Item_Pokemon_Mansion_3F'], Hidden(28), inclusion=hidden_items), @@ -786,6 +788,8 @@ location_data = [ LocationData("Celadon Game Corner", "", "Game Corner", event=True), LocationData("Cinnabar Island", "", "Cinnabar Island", event=True), + LocationData("Cinnabar Lab", "", "Cinnabar Lab", event=True), + LocationData("Mt Moon B2F", "Mt Moon Fossils", "Mt Moon Fossils", event=True), LocationData("Celadon Department Store 4F", "Buy Poke Doll", "Buy Poke Doll", event=True), LocationData("Celadon Department Store 4F", "Buy Fire Stone", "Fire Stone", event=True, inclusion=not_stonesanity), LocationData("Celadon Department Store 4F", "Buy Water Stone", "Water Stone", event=True, inclusion=not_stonesanity), diff --git a/worlds/pokemon_rb/logic.py b/worlds/pokemon_rb/logic.py index cbe28e0ddb..03e3fa3dfa 100644 --- a/worlds/pokemon_rb/logic.py +++ b/worlds/pokemon_rb/logic.py @@ -1,49 +1,47 @@ from . import poke_data -def can_surf(state, player): - return (((state.has("HM03 Surf", player) and can_learn_hm(state, "Surf", player)) - or state.has("Flippers", player)) and (state.has("Soul Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Surf"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_surf(state, world, player): + return (((state.has("HM03 Surf", player) and can_learn_hm(state, world, "Surf", player))) and (state.has("Soul Badge", player) or + state.has(world.extra_badges.get("Surf"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_cut(state, player): - return ((state.has("HM01 Cut", player) and can_learn_hm(state, "Cut", player) or state.has("Master Sword", player)) - and (state.has("Cascade Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Cut"), player) or - state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_cut(state, world, player): + return ((state.has("HM01 Cut", player) and can_learn_hm(state, world, "Cut", player)) + and (state.has("Cascade Badge", player) or state.has(world.extra_badges.get("Cut"), player) or + world.options.badges_needed_for_hm_moves.value == 0)) -def can_fly(state, player): - return (((state.has("HM02 Fly", player) and can_learn_hm(state, "Fly", player)) or state.has("Flute", player)) and - (state.has("Thunder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Fly"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_fly(state, world, player): + return (((state.has("HM02 Fly", player) and can_learn_hm(state, world, "Fly", player)) or state.has("Flute", player)) and + (state.has("Thunder Badge", player) or state.has(world.extra_badges.get("Fly"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_strength(state, player): - return ((state.has("HM04 Strength", player) and can_learn_hm(state, "Strength", player)) or +def can_strength(state, world, player): + return ((state.has("HM04 Strength", player) and can_learn_hm(state, world, "Strength", player)) or state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Strength"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0) + state.has(world.extra_badges.get("Strength"), player) + or world.options.badges_needed_for_hm_moves.value == 0) -def can_flash(state, player): - return (((state.has("HM05 Flash", player) and can_learn_hm(state, "Flash", player)) or state.has("Lamp", player)) - and (state.has("Boulder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Flash"), - player) or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_flash(state, world, player): + return (((state.has("HM05 Flash", player) and can_learn_hm(state, world, "Flash", player)) or state.has("Lamp", player)) + and (state.has("Boulder Badge", player) or state.has(world.extra_badges.get("Flash"), + player) or world.options.badges_needed_for_hm_moves.value == 0)) -def can_learn_hm(state, move, player): - for pokemon, data in state.multiworld.worlds[player].local_poke_data.items(): +def can_learn_hm(state, world, move, player): + for pokemon, data in world.local_poke_data.items(): if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength", "Flash"].index(move) + 2): return True return False -def can_get_hidden_items(state, player): - return state.has("Item Finder", player) or not state.multiworld.require_item_finder[player].value +def can_get_hidden_items(state, world, player): + return state.has("Item Finder", player) or not world.options.require_item_finder.value def has_key_items(state, count, player): @@ -53,13 +51,14 @@ def has_key_items(state, count, player): "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", "Card Key 11F", "Exp. All", "Fire Stone", "Thunder Stone", "Water Stone", - "Leaf Stone", "Moon Stone"] if state.has(item, player)]) + "Leaf Stone", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if state.has(item, player)]) + min(state.count("Progressive Card Key", player), 10)) return key_items >= count -def can_pass_guards(state, player): - if state.multiworld.tea[player]: +def can_pass_guards(state, world, player): + if world.options.tea: return state.has("Tea", player) else: return state.has("Vending Machine Drinks", player) @@ -70,8 +69,8 @@ def has_badges(state, count, player): "Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count -def oaks_aide(state, count, player): - return ((not state.multiworld.require_pokedex[player] or state.has("Pokedex", player)) +def oaks_aide(state, world, count, player): + return ((not world.options.require_pokedex or state.has("Pokedex", player)) and has_pokemon(state, count, player)) @@ -85,9 +84,7 @@ def has_pokemon(state, count, player): def fossil_checks(state, count, player): - return (state.can_reach('Mt Moon B2F', 'Region', player) and - state.can_reach('Cinnabar Lab Fossil Room', 'Region', player) and - state.can_reach('Cinnabar Island', 'Region', player) and len( + return (state.has_all(["Mt Moon Fossils", "Cinnabar Lab", "Cinnabar Island"], player) and len( [item for item in ["Dome Fossil", "Helix Fossil", "Old Amber"] if state.has(item, player)]) >= count) @@ -96,19 +93,19 @@ def card_key(state, floor, player): state.has("Progressive Card Key", player, floor - 1) -def rock_tunnel(state, player): - return can_flash(state, player) or not state.multiworld.dark_rock_tunnel_logic[player] +def rock_tunnel(state, world, player): + return can_flash(state, world, player) or not world.options.dark_rock_tunnel_logic -def route_3(state, player): - if state.multiworld.route_3_condition[player] == "defeat_brock": +def route(state, world, player): + if world.options.route_3_condition == "defeat_brock": return state.has("Defeat Brock", player) - elif state.multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player) - elif state.multiworld.route_3_condition[player] == "boulder_badge": + elif world.options.route_3_condition == "boulder_badge": return state.has("Boulder Badge", player) - elif state.multiworld.route_3_condition[player] == "any_badge": + elif world.options.route_3_condition == "any_badge": return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"], player) # open diff --git a/worlds/pokemon_rb/options.py b/worlds/pokemon_rb/options.py index 9f217e82e6..21679bec00 100644 --- a/worlds/pokemon_rb/options.py +++ b/worlds/pokemon_rb/options.py @@ -1,4 +1,6 @@ -from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility +from dataclasses import dataclass +from Options import (PerGameCommonOptions, Toggle, Choice, Range, NamedRange, FreeText, TextChoice, DeathLink, + ItemsAccessibility) class GameVersion(Choice): @@ -263,12 +265,18 @@ class PrizeSanity(Toggle): default = 0 -class TrainerSanity(Toggle): - """Add a location check to every trainer in the game, which can be obtained by talking to a trainer after defeating - them. Does not affect gym leaders and some scripted event battles (including all Rival, Giovanni, and - Cinnabar Gym battles).""" +class TrainerSanity(NamedRange): + """Add location checks to trainers, which can be obtained by talking to a trainer after defeating them. Does not + affect gym leaders and some scripted event battles. You may specify a number of trainers to have checks, and in + this case they will be randomly selected. There is no in-game indication as to which trainers have checks.""" display_name = "Trainersanity" default = 0 + range_start = 0 + range_end = 317 + special_range_names = { + "disabled": 0, + "full": 317 + } class RequirePokedex(Toggle): @@ -286,19 +294,19 @@ class AllPokemonSeen(Toggle): class DexSanity(NamedRange): - """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to - have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable - Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage - of all 151 Pokemon. - If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to - Professor Oak or evaluating the Pokedex via Oak's PC.""" + """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify the exact number of Dexsanity + checks to add, and they will be distributed to Pokemon randomly. + If Accessibility is set to Full, Dexsanity checks for Pokemon that are not logically reachable will be removed, + so the number could be lower than you specified. + If Pokedex is required, the Dexsanity checks for Pokemon you acquired before acquiring the Pokedex can be found by + talking to Professor Oak or evaluating the Pokedex via Oak's PC.""" display_name = "Dexsanity" default = 0 range_start = 0 - range_end = 100 + range_end = 151 special_range_names = { "disabled": 0, - "full": 100 + "full": 151 } @@ -519,7 +527,8 @@ class TrainerLegendaries(Toggle): class BlindTrainers(Range): """Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a - battle. If you move into and out of their line of sight without stopping, this chance will only trigger once.""" + battle. If you move into and out of their line of sight without stopping, this chance will only trigger once. + Trainers which have Trainersanity location checks ignore the Blind Trainers setting.""" display_name = "Blind Trainers" range_start = 0 range_end = 100 @@ -704,6 +713,15 @@ class RandomizeTypeChart(Choice): default = 0 +class TypeChartSeed(FreeText): + """You can enter a number to use as a seed for the type chart. If you enter anything besides a number or "random", + it will be used as a type chart group name, and everyone using the same group name will get the same type chart, + made using the type chart options of one random player within the group. If a group name is used, the type matchup + information will not be made available for trackers.""" + display_name = "Type Chart Seed" + default = "random" + + class NormalMatchups(Range): """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups. No effect if 'chaos' is chosen""" @@ -850,8 +868,8 @@ class BicycleGateSkips(Choice): class RandomizePokemonPalettes(Choice): - """Modify palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow - Evolutions will randomize palettes but palettes will remain the same through evolutions (except Eeveelutions), + """Modify Super Gameboy palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, + Follow Evolutions will randomize palettes but they will remain the same through evolutions (except Eeveelutions), Completely Random will randomize all Pokemons' palettes individually""" display_name = "Randomize Pokemon Palettes" option_vanilla = 0 @@ -860,104 +878,105 @@ class RandomizePokemonPalettes(Choice): option_completely_random = 3 -pokemon_rb_options = { - "accessibility": ItemsAccessibility, - "game_version": GameVersion, - "trainer_name": TrainerName, - "rival_name": RivalName, - #"goal": Goal, - "elite_four_badges_condition": EliteFourBadgesCondition, - "elite_four_key_items_condition": EliteFourKeyItemsCondition, - "elite_four_pokedex_condition": EliteFourPokedexCondition, - "victory_road_condition": VictoryRoadCondition, - "route_22_gate_condition": Route22GateCondition, - "viridian_gym_condition": ViridianGymCondition, - "cerulean_cave_badges_condition": CeruleanCaveBadgesCondition, - "cerulean_cave_key_items_condition": CeruleanCaveKeyItemsCondition, - "route_3_condition": Route3Condition, - "robbed_house_officer": RobbedHouseOfficer, - "second_fossil_check_condition": SecondFossilCheckCondition, - "fossil_check_item_types": FossilCheckItemTypes, - "exp_all": ExpAll, - "old_man": OldMan, - "badgesanity": BadgeSanity, - "badges_needed_for_hm_moves": BadgesNeededForHMMoves, - "key_items_only": KeyItemsOnly, - "tea": Tea, - "extra_key_items": ExtraKeyItems, - "split_card_key": SplitCardKey, - "all_elevators_locked": AllElevatorsLocked, - "extra_strength_boulders": ExtraStrengthBoulders, - "require_item_finder": RequireItemFinder, - "randomize_hidden_items": RandomizeHiddenItems, - "prizesanity": PrizeSanity, - "trainersanity": TrainerSanity, - "dexsanity": DexSanity, - "randomize_pokedex": RandomizePokedex, - "require_pokedex": RequirePokedex, - "all_pokemon_seen": AllPokemonSeen, - "oaks_aide_rt_2": OaksAidRt2, - "oaks_aide_rt_11": OaksAidRt11, - "oaks_aide_rt_15": OaksAidRt15, - "stonesanity": Stonesanity, - "door_shuffle": DoorShuffle, - "warp_tile_shuffle": WarpTileShuffle, - "randomize_rock_tunnel": RandomizeRockTunnel, - "dark_rock_tunnel_logic": DarkRockTunnelLogic, - "free_fly_location": FreeFlyLocation, - "town_map_fly_location": TownMapFlyLocation, - "blind_trainers": BlindTrainers, - "minimum_steps_between_encounters": MinimumStepsBetweenEncounters, - "level_scaling": LevelScaling, - "exp_modifier": ExpModifier, - "randomize_wild_pokemon": RandomizeWildPokemon, - "area_1_to_1_mapping": Area1To1Mapping, - "randomize_starter_pokemon": RandomizeStarterPokemon, - "randomize_static_pokemon": RandomizeStaticPokemon, - "randomize_legendary_pokemon": RandomizeLegendaryPokemon, - "catch_em_all": CatchEmAll, - "randomize_pokemon_stats": RandomizePokemonStats, - "randomize_pokemon_catch_rates": RandomizePokemonCatchRates, - "minimum_catch_rate": MinimumCatchRate, - "randomize_trainer_parties": RandomizeTrainerParties, - "trainer_legendaries": TrainerLegendaries, - "move_balancing": MoveBalancing, - "fix_combat_bugs": FixCombatBugs, - "randomize_pokemon_movesets": RandomizePokemonMovesets, - "confine_transform_to_ditto": ConfineTranstormToDitto, - "start_with_four_moves": StartWithFourMoves, - "same_type_attack_bonus": SameTypeAttackBonus, - "randomize_tm_moves": RandomizeTMMoves, - "tm_same_type_compatibility": TMSameTypeCompatibility, - "tm_normal_type_compatibility": TMNormalTypeCompatibility, - "tm_other_type_compatibility": TMOtherTypeCompatibility, - "hm_same_type_compatibility": HMSameTypeCompatibility, - "hm_normal_type_compatibility": HMNormalTypeCompatibility, - "hm_other_type_compatibility": HMOtherTypeCompatibility, - "inherit_tm_hm_compatibility": InheritTMHMCompatibility, - "randomize_move_types": RandomizeMoveTypes, - "randomize_pokemon_types": RandomizePokemonTypes, - "secondary_type_chance": SecondaryTypeChance, - "randomize_type_chart": RandomizeTypeChart, - "normal_matchups": NormalMatchups, - "super_effective_matchups": SuperEffectiveMatchups, - "not_very_effective_matchups": NotVeryEffectiveMatchups, - "immunity_matchups": ImmunityMatchups, - "safari_zone_normal_battles": SafariZoneNormalBattles, - "normalize_encounter_chances": NormalizeEncounterChances, - "reusable_tms": ReusableTMs, - "better_shops": BetterShops, - "master_ball_price": MasterBallPrice, - "starting_money": StartingMoney, - "lose_money_on_blackout": LoseMoneyOnBlackout, - "poke_doll_skip": PokeDollSkip, - "bicycle_gate_skips": BicycleGateSkips, - "trap_percentage": TrapPercentage, - "poison_trap_weight": PoisonTrapWeight, - "fire_trap_weight": FireTrapWeight, - "paralyze_trap_weight": ParalyzeTrapWeight, - "sleep_trap_weight": SleepTrapWeight, - "ice_trap_weight": IceTrapWeight, - "randomize_pokemon_palettes": RandomizePokemonPalettes, - "death_link": DeathLink -} +@dataclass +class PokemonRBOptions(PerGameCommonOptions): + accessibility: ItemsAccessibility + game_version: GameVersion + trainer_name: TrainerName + rival_name: RivalName + # goal: Goal + elite_four_badges_condition: EliteFourBadgesCondition + elite_four_key_items_condition: EliteFourKeyItemsCondition + elite_four_pokedex_condition: EliteFourPokedexCondition + victory_road_condition: VictoryRoadCondition + route_22_gate_condition: Route22GateCondition + viridian_gym_condition: ViridianGymCondition + cerulean_cave_badges_condition: CeruleanCaveBadgesCondition + cerulean_cave_key_items_condition: CeruleanCaveKeyItemsCondition + route_3_condition: Route3Condition + robbed_house_officer: RobbedHouseOfficer + second_fossil_check_condition: SecondFossilCheckCondition + fossil_check_item_types: FossilCheckItemTypes + exp_all: ExpAll + old_man: OldMan + badgesanity: BadgeSanity + badges_needed_for_hm_moves: BadgesNeededForHMMoves + key_items_only: KeyItemsOnly + tea: Tea + extra_key_items: ExtraKeyItems + split_card_key: SplitCardKey + all_elevators_locked: AllElevatorsLocked + extra_strength_boulders: ExtraStrengthBoulders + require_item_finder: RequireItemFinder + randomize_hidden_items: RandomizeHiddenItems + prizesanity: PrizeSanity + trainersanity: TrainerSanity + dexsanity: DexSanity + randomize_pokedex: RandomizePokedex + require_pokedex: RequirePokedex + all_pokemon_seen: AllPokemonSeen + oaks_aide_rt_2: OaksAidRt2 + oaks_aide_rt_11: OaksAidRt11 + oaks_aide_rt_15: OaksAidRt15 + stonesanity: Stonesanity + door_shuffle: DoorShuffle + warp_tile_shuffle: WarpTileShuffle + randomize_rock_tunnel: RandomizeRockTunnel + dark_rock_tunnel_logic: DarkRockTunnelLogic + free_fly_location: FreeFlyLocation + town_map_fly_location: TownMapFlyLocation + blind_trainers: BlindTrainers + minimum_steps_between_encounters: MinimumStepsBetweenEncounters + level_scaling: LevelScaling + exp_modifier: ExpModifier + randomize_wild_pokemon: RandomizeWildPokemon + area_1_to_1_mapping: Area1To1Mapping + randomize_starter_pokemon: RandomizeStarterPokemon + randomize_static_pokemon: RandomizeStaticPokemon + randomize_legendary_pokemon: RandomizeLegendaryPokemon + catch_em_all: CatchEmAll + randomize_pokemon_stats: RandomizePokemonStats + randomize_pokemon_catch_rates: RandomizePokemonCatchRates + minimum_catch_rate: MinimumCatchRate + randomize_trainer_parties: RandomizeTrainerParties + trainer_legendaries: TrainerLegendaries + move_balancing: MoveBalancing + fix_combat_bugs: FixCombatBugs + randomize_pokemon_movesets: RandomizePokemonMovesets + confine_transform_to_ditto: ConfineTranstormToDitto + start_with_four_moves: StartWithFourMoves + same_type_attack_bonus: SameTypeAttackBonus + randomize_tm_moves: RandomizeTMMoves + tm_same_type_compatibility: TMSameTypeCompatibility + tm_normal_type_compatibility: TMNormalTypeCompatibility + tm_other_type_compatibility: TMOtherTypeCompatibility + hm_same_type_compatibility: HMSameTypeCompatibility + hm_normal_type_compatibility: HMNormalTypeCompatibility + hm_other_type_compatibility: HMOtherTypeCompatibility + inherit_tm_hm_compatibility: InheritTMHMCompatibility + randomize_move_types: RandomizeMoveTypes + randomize_pokemon_types: RandomizePokemonTypes + secondary_type_chance: SecondaryTypeChance + randomize_type_chart: RandomizeTypeChart + normal_matchups: NormalMatchups + super_effective_matchups: SuperEffectiveMatchups + not_very_effective_matchups: NotVeryEffectiveMatchups + immunity_matchups: ImmunityMatchups + type_chart_seed: TypeChartSeed + safari_zone_normal_battles: SafariZoneNormalBattles + normalize_encounter_chances: NormalizeEncounterChances + reusable_tms: ReusableTMs + better_shops: BetterShops + master_ball_price: MasterBallPrice + starting_money: StartingMoney + lose_money_on_blackout: LoseMoneyOnBlackout + poke_doll_skip: PokeDollSkip + bicycle_gate_skips: BicycleGateSkips + trap_percentage: TrapPercentage + poison_trap_weight: PoisonTrapWeight + fire_trap_weight: FireTrapWeight + paralyze_trap_weight: ParalyzeTrapWeight + sleep_trap_weight: SleepTrapWeight + ice_trap_weight: IceTrapWeight + randomize_pokemon_palettes: RandomizePokemonPalettes + death_link: DeathLink diff --git a/worlds/pokemon_rb/pokemon.py b/worlds/pokemon_rb/pokemon.py index 28098a2c53..32c0e36869 100644 --- a/worlds/pokemon_rb/pokemon.py +++ b/worlds/pokemon_rb/pokemon.py @@ -3,8 +3,8 @@ from . import poke_data, logic from .rom_addresses import rom_addresses -def set_mon_palettes(self, random, data): - if self.multiworld.randomize_pokemon_palettes[self.player] == "vanilla": +def set_mon_palettes(world, random, data): + if world.options.randomize_pokemon_palettes == "vanilla": return pallet_map = { "Poison": 0x0F, @@ -25,9 +25,9 @@ def set_mon_palettes(self, random, data): } palettes = [] for mon in poke_data.pokemon_data: - if self.multiworld.randomize_pokemon_palettes[self.player] == "primary_type": - pallet = pallet_map[self.local_poke_data[mon]["type1"]] - elif (self.multiworld.randomize_pokemon_palettes[self.player] == "follow_evolutions" and mon in + if world.options.randomize_pokemon_palettes == "primary_type": + pallet = pallet_map[world.local_poke_data[mon]["type1"]] + elif (world.options.randomize_pokemon_palettes == "follow_evolutions" and mon in poke_data.evolves_from and poke_data.evolves_from[mon] != "Eevee"): pallet = palettes[-1] else: # completely_random or follow_evolutions and it is not an evolved form (except eeveelutions) @@ -93,40 +93,41 @@ def move_power(move_data): return power -def process_move_data(self): - self.local_move_data = deepcopy(poke_data.moves) +def process_move_data(world): + world.local_move_data = deepcopy(poke_data.moves) - if self.multiworld.randomize_move_types[self.player]: - for move, data in self.local_move_data.items(): + if world.options.randomize_move_types: + for move, data in world.local_move_data.items(): if move == "No Move": continue # The chance of randomized moves choosing a normal type move is high, so we want to retain having a higher # rate of normal type moves - data["type"] = self.multiworld.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) + data["type"] = world.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) - if self.multiworld.move_balancing[self.player]: - self.local_move_data["Sing"]["accuracy"] = 30 - self.local_move_data["Sleep Powder"]["accuracy"] = 40 - self.local_move_data["Spore"]["accuracy"] = 50 - self.local_move_data["Sonicboom"]["effect"] = 0 - self.local_move_data["Sonicboom"]["power"] = 50 - self.local_move_data["Dragon Rage"]["effect"] = 0 - self.local_move_data["Dragon Rage"]["power"] = 80 - self.local_move_data["Horn Drill"]["effect"] = 0 - self.local_move_data["Horn Drill"]["power"] = 70 - self.local_move_data["Horn Drill"]["accuracy"] = 90 - self.local_move_data["Guillotine"]["effect"] = 0 - self.local_move_data["Guillotine"]["power"] = 70 - self.local_move_data["Guillotine"]["accuracy"] = 90 - self.local_move_data["Fissure"]["effect"] = 0 - self.local_move_data["Fissure"]["power"] = 70 - self.local_move_data["Fissure"]["accuracy"] = 90 - self.local_move_data["Blizzard"]["accuracy"] = 70 - if self.multiworld.randomize_tm_moves[self.player]: - self.local_tms = self.multiworld.random.sample([move for move in poke_data.moves.keys() if move not in - ["No Move"] + poke_data.hm_moves], 50) + if world.options.move_balancing: + world.local_move_data["Sing"]["accuracy"] = 30 + world.local_move_data["Sleep Powder"]["accuracy"] = 40 + world.local_move_data["Spore"]["accuracy"] = 50 + world.local_move_data["Sonicboom"]["effect"] = 0 + world.local_move_data["Sonicboom"]["power"] = 50 + world.local_move_data["Dragon Rage"]["effect"] = 0 + world.local_move_data["Dragon Rage"]["power"] = 80 + world.local_move_data["Horn Drill"]["effect"] = 0 + world.local_move_data["Horn Drill"]["power"] = 70 + world.local_move_data["Horn Drill"]["accuracy"] = 90 + world.local_move_data["Guillotine"]["effect"] = 0 + world.local_move_data["Guillotine"]["power"] = 70 + world.local_move_data["Guillotine"]["accuracy"] = 90 + world.local_move_data["Fissure"]["effect"] = 0 + world.local_move_data["Fissure"]["power"] = 70 + world.local_move_data["Fissure"]["accuracy"] = 90 + world.local_move_data["Blizzard"]["accuracy"] = 70 + + if world.options.randomize_tm_moves: + world.local_tms = world.random.sample([move for move in poke_data.moves.keys() if move not in + ["No Move"] + poke_data.hm_moves], 50) else: - self.local_tms = poke_data.tm_moves.copy() + world.local_tms = poke_data.tm_moves.copy() def process_pokemon_data(self): @@ -138,12 +139,12 @@ def process_pokemon_data(self): compat_hms = set() for mon, mon_data in local_poke_data.items(): - if self.multiworld.randomize_pokemon_stats[self.player] == "shuffle": + if self.options.randomize_pokemon_stats == "shuffle": stats = [mon_data["hp"], mon_data["atk"], mon_data["def"], mon_data["spd"], mon_data["spc"]] if mon in poke_data.evolves_from: stat_shuffle_map = local_poke_data[poke_data.evolves_from[mon]]["stat_shuffle_map"] else: - stat_shuffle_map = self.multiworld.random.sample(range(0, 5), 5) + stat_shuffle_map = self.random.sample(range(0, 5), 5) mon_data["stat_shuffle_map"] = stat_shuffle_map mon_data["hp"] = stats[stat_shuffle_map[0]] @@ -151,7 +152,7 @@ def process_pokemon_data(self): mon_data["def"] = stats[stat_shuffle_map[2]] mon_data["spd"] = stats[stat_shuffle_map[3]] mon_data["spc"] = stats[stat_shuffle_map[4]] - elif self.multiworld.randomize_pokemon_stats[self.player] == "randomize": + elif self.options.randomize_pokemon_stats == "randomize": first_run = True while (mon_data["hp"] > 255 or mon_data["atk"] > 255 or mon_data["def"] > 255 or mon_data["spd"] > 255 or mon_data["spc"] > 255 or first_run): @@ -168,9 +169,9 @@ def process_pokemon_data(self): mon_data[stat] = 10 total_stats -= 10 assert total_stats >= 0, f"Error distributing stats for {mon} for player {self.player}" - dist = [self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100] + dist = [self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100] total_dist = sum(dist) mon_data["hp"] += int(round(dist[0] / total_dist * total_stats)) @@ -178,30 +179,30 @@ def process_pokemon_data(self): mon_data["def"] += int(round(dist[2] / total_dist * total_stats)) mon_data["spd"] += int(round(dist[3] / total_dist * total_stats)) mon_data["spc"] += int(round(dist[4] / total_dist * total_stats)) - if self.multiworld.randomize_pokemon_types[self.player]: - if self.multiworld.randomize_pokemon_types[self.player].value == 1 and mon in poke_data.evolves_from: + if self.options.randomize_pokemon_types: + if self.options.randomize_pokemon_types.value == 1 and mon in poke_data.evolves_from: type1 = local_poke_data[poke_data.evolves_from[mon]]["type1"] type2 = local_poke_data[poke_data.evolves_from[mon]]["type2"] if type1 == type2: - if self.multiworld.secondary_type_chance[self.player].value == -1: + if self.options.secondary_type_chance.value == -1: if mon_data["type1"] != mon_data["type2"]: while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) - elif self.multiworld.random.randint(1, 100) <= self.multiworld.secondary_type_chance[self.player].value: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) + elif self.random.randint(1, 100) <= self.options.secondary_type_chance.value: + type2 = self.random.choice(list(poke_data.type_names.values())) else: - type1 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type1 = self.random.choice(list(poke_data.type_names.values())) type2 = type1 - if ((self.multiworld.secondary_type_chance[self.player].value == -1 and mon_data["type1"] - != mon_data["type2"]) or self.multiworld.random.randint(1, 100) - <= self.multiworld.secondary_type_chance[self.player].value): + if ((self.options.secondary_type_chance.value == -1 and mon_data["type1"] + != mon_data["type2"]) or self.random.randint(1, 100) + <= self.options.secondary_type_chance.value): while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) mon_data["type1"] = type1 mon_data["type2"] = type2 - if self.multiworld.randomize_pokemon_movesets[self.player]: - if self.multiworld.randomize_pokemon_movesets[self.player] == "prefer_types": + if self.options.randomize_pokemon_movesets: + if self.options.randomize_pokemon_movesets == "prefer_types": if mon_data["type1"] == "Normal" and mon_data["type2"] == "Normal": chances = [[75, "Normal"]] elif mon_data["type1"] == "Normal" or mon_data["type2"] == "Normal": @@ -219,9 +220,9 @@ def process_pokemon_data(self): moves = list(poke_data.moves.keys()) for move in ["No Move"] + poke_data.hm_moves: moves.remove(move) - if self.multiworld.confine_transform_to_ditto[self.player]: + if self.options.confine_transform_to_ditto: moves.remove("Transform") - if self.multiworld.start_with_four_moves[self.player]: + if self.options.start_with_four_moves: num_moves = 4 else: num_moves = len([i for i in [mon_data["start move 1"], mon_data["start move 2"], @@ -231,12 +232,12 @@ def process_pokemon_data(self): non_power_moves = [] learnsets[mon] = [] for i in range(num_moves): - if i == 0 and mon == "Ditto" and self.multiworld.confine_transform_to_ditto[self.player]: + if i == 0 and mon == "Ditto" and self.options.confine_transform_to_ditto: move = "Transform" else: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) - while move == "Transform" and self.multiworld.confine_transform_to_ditto[self.player]: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) + move = get_move(self.local_move_data, moves, chances, self.random) + while move == "Transform" and self.options.confine_transform_to_ditto: + move = get_move(self.local_move_data, moves, chances, self.random) if self.local_move_data[move]["power"] < 5: non_power_moves.append(move) else: @@ -244,59 +245,58 @@ def process_pokemon_data(self): learnsets[mon].sort(key=lambda move: move_power(self.local_move_data[move])) if learnsets[mon]: for move in non_power_moves: - learnsets[mon].insert(self.multiworld.random.randint(1, len(learnsets[mon])), move) + learnsets[mon].insert(self.random.randint(1, len(learnsets[mon])), move) else: learnsets[mon] = non_power_moves for i in range(1, 5): - if mon_data[f"start move {i}"] != "No Move" or self.multiworld.start_with_four_moves[self.player]: + if mon_data[f"start move {i}"] != "No Move" or self.options.start_with_four_moves: mon_data[f"start move {i}"] = learnsets[mon].pop(0) - if self.multiworld.randomize_pokemon_catch_rates[self.player]: - mon_data["catch rate"] = self.multiworld.random.randint(self.multiworld.minimum_catch_rate[self.player], - 255) + if self.options.randomize_pokemon_catch_rates: + mon_data["catch rate"] = self.random.randint(self.options.minimum_catch_rate, 255) else: - mon_data["catch rate"] = max(self.multiworld.minimum_catch_rate[self.player], mon_data["catch rate"]) + mon_data["catch rate"] = max(self.options.minimum_catch_rate, mon_data["catch rate"]) def roll_tm_compat(roll_move): if self.local_move_data[roll_move]["type"] in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_same_type_compatibility[self.player].value == -1: + if self.options.hm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_same_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_same_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_same_type_compatibility[self.player].value == -1: + if self.options.tm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_same_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_same_type_compatibility.value elif self.local_move_data[roll_move]["type"] == "Normal" and "Normal" not in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_normal_type_compatibility[self.player].value == -1: + if self.options.hm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_normal_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_normal_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_normal_type_compatibility[self.player].value == -1: + if self.options.tm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_normal_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_normal_type_compatibility.value else: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_other_type_compatibility[self.player].value == -1: + if self.options.hm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_other_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_other_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_other_type_compatibility[self.player].value == -1: + if self.options.tm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_other_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_other_type_compatibility.value for flag, tm_move in enumerate(tms_hms): - if mon in poke_data.evolves_from and self.multiworld.inherit_tm_hm_compatibility[self.player]: + if mon in poke_data.evolves_from and self.options.inherit_tm_hm_compatibility: if local_poke_data[poke_data.evolves_from[mon]]["tms"][int(flag / 8)] & 1 << (flag % 8): # always inherit learnable tms/hms @@ -310,7 +310,7 @@ def process_pokemon_data(self): # so this gets full chance roll bit = roll_tm_compat(tm_move) # otherwise 50% reduced chance to add compatibility over pre-evolved form - elif self.multiworld.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): + elif self.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): bit = 1 else: bit = 0 @@ -322,15 +322,13 @@ def process_pokemon_data(self): mon_data["tms"][int(flag / 8)] &= ~(1 << (flag % 8)) hm_verify = ["Surf", "Strength"] - if self.multiworld.accessibility[self.player] != "minimal" or ((not - self.multiworld.badgesanity[self.player]) and max(self.multiworld.elite_four_badges_condition[self.player], - self.multiworld.route_22_gate_condition[self.player], self.multiworld.victory_road_condition[self.player]) - > 7) or (self.multiworld.door_shuffle[self.player] not in ("off", "simple")): + if self.options.accessibility != "minimal" or ((not + self.options.badgesanity) and max(self.options.elite_four_badges_condition, + self.options.route_22_gate_condition, self.options.victory_road_condition) + > 7) or (self.options.door_shuffle not in ("off", "simple")): hm_verify += ["Cut"] - if self.multiworld.accessibility[self.player] != "minimal" or (not - self.multiworld.dark_rock_tunnel_logic[self.player]) and ((self.multiworld.trainersanity[self.player] or - self.multiworld.extra_key_items[self.player]) - or self.multiworld.door_shuffle[self.player]): + if (self.options.accessibility != "minimal" or (not self.options.dark_rock_tunnel_logic) and + ((self.options.trainersanity or self.options.extra_key_items) or self.options.door_shuffle)): hm_verify += ["Flash"] # Fly does not need to be verified. Full/Insanity/Decoupled door shuffle connects reachable regions to unreachable # regions, so if Fly is available and can be learned, the towns you can fly to would be considered reachable for @@ -339,8 +337,7 @@ def process_pokemon_data(self): for hm_move in hm_verify: if hm_move not in compat_hms: - mon = self.multiworld.random.choice([mon for mon in poke_data.pokemon_data if mon not in - poke_data.legendary_pokemon]) + mon = self.random.choice([mon for mon in poke_data.pokemon_data if mon not in poke_data.legendary_pokemon]) flag = tms_hms.index(hm_move) local_poke_data[mon]["tms"][int(flag / 8)] |= 1 << (flag % 8) @@ -352,7 +349,7 @@ def verify_hm_moves(multiworld, world, player): def intervene(move, test_state): move_bit = pow(2, poke_data.hm_moves.index(move) + 2) viable_mons = [mon for mon in world.local_poke_data if world.local_poke_data[mon]["tms"][6] & move_bit] - if multiworld.randomize_wild_pokemon[player] and viable_mons: + if world.options.randomize_wild_pokemon and viable_mons: accessible_slots = [loc for loc in multiworld.get_reachable_locations(test_state, player) if loc.type == "Wild Encounter"] @@ -364,7 +361,7 @@ def verify_hm_moves(multiworld, world, player): placed_mons = [slot.item.name for slot in accessible_slots] - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: placed_mons.sort(key=lambda i: number_of_zones(i)) else: # this sort method doesn't work if you reference the same list being sorted in the lambda @@ -372,10 +369,10 @@ def verify_hm_moves(multiworld, world, player): placed_mons.sort(key=lambda i: placed_mons_copy.count(i)) placed_mon = placed_mons.pop() - replace_mon = multiworld.random.choice(viable_mons) - replace_slot = multiworld.random.choice([slot for slot in accessible_slots if slot.item.name + replace_mon = world.random.choice(viable_mons) + replace_slot = world.random.choice([slot for slot in accessible_slots if slot.item.name == placed_mon]) - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: zone = " - ".join(replace_slot.name.split(" - ")[:-1]) replace_slots = [slot for slot in accessible_slots if slot.name.startswith(zone) and slot.item.name == placed_mon] @@ -387,7 +384,7 @@ def verify_hm_moves(multiworld, world, player): tms_hms = world.local_tms + poke_data.hm_moves flag = tms_hms.index(move) mon_list = [mon for mon in poke_data.pokemon_data.keys() if test_state.has(mon, player)] - multiworld.random.shuffle(mon_list) + world.random.shuffle(mon_list) mon_list.sort(key=lambda mon: world.local_move_data[move]["type"] not in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]]) for mon in mon_list: @@ -399,31 +396,31 @@ def verify_hm_moves(multiworld, world, player): while True: intervene_move = None test_state = multiworld.get_all_state(False) - if not logic.can_learn_hm(test_state, "Surf", player): + if not logic.can_learn_hm(test_state, world, "Surf", player): intervene_move = "Surf" - elif not logic.can_learn_hm(test_state, "Strength", player): + elif not logic.can_learn_hm(test_state, world, "Strength", player): intervene_move = "Strength" # cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off, # as you will require cut to access celadon gyn - elif ((not logic.can_learn_hm(test_state, "Cut", player)) and - (multiworld.accessibility[player] != "minimal" or ((not - multiworld.badgesanity[player]) and max( - multiworld.elite_four_badges_condition[player], - multiworld.route_22_gate_condition[player], - multiworld.victory_road_condition[player]) - > 7) or (multiworld.door_shuffle[player] not in ("off", "simple")))): + elif ((not logic.can_learn_hm(test_state, world, "Cut", player)) and + (world.options.accessibility != "minimal" or ((not + world.options.badgesanity) and max( + world.options.elite_four_badges_condition, + world.options.route_22_gate_condition, + world.options.victory_road_condition) + > 7) or (world.options.door_shuffle not in ("off", "simple")))): intervene_move = "Cut" - elif ((not logic.can_learn_hm(test_state, "Flash", player)) - and multiworld.dark_rock_tunnel_logic[player] - and (multiworld.accessibility[player] != "minimal" - or multiworld.door_shuffle[player])): + elif ((not logic.can_learn_hm(test_state, world, "Flash", player)) + and world.options.dark_rock_tunnel_logic + and (world.options.accessibility != "minimal" + or world.options.door_shuffle)): intervene_move = "Flash" # If no PokÊmon can learn Fly, then during door shuffle it would simply not treat the free fly maps # as reachable, and if on no door shuffle or simple, fly is simply never necessary. # We only intervene if a PokÊmon is able to learn fly but none are reachable, as that would have been # considered in door shuffle. - elif ((not logic.can_learn_hm(test_state, "Fly", player)) - and multiworld.door_shuffle[player] not in + elif ((not logic.can_learn_hm(test_state, world, "Fly", player)) + and world.options.door_shuffle not in ("off", "simple") and [world.fly_map, world.town_map_fly_map] != ["Pallet Town", "Pallet Town"]): intervene_move = "Fly" if intervene_move: @@ -432,4 +429,4 @@ def verify_hm_moves(multiworld, world, player): intervene(intervene_move, test_state) last_intervene = intervene_move else: - break \ No newline at end of file + break diff --git a/worlds/pokemon_rb/regions.py b/worlds/pokemon_rb/regions.py index 938c39b320..575f4a61ca 100644 --- a/worlds/pokemon_rb/regions.py +++ b/worlds/pokemon_rb/regions.py @@ -1409,21 +1409,20 @@ connecting_interior_entrances = [ ['Route 2-E to Route 2 Gate', 'Route 2-SE to Route 2 Gate'], ['Cerulean City-Badge House Backyard to Cerulean Badge House', 'Cerulean City to Cerulean Badge House'], - ['Cerulean City-T to Cerulean Trashed House', - 'Cerulean City-Outskirts to Cerulean Trashed House'], - ['Fuchsia City to Fuchsia Good Rod House', - 'Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House'], - ['Route 11-E to Route 11 Gate 1F', 'Route 11-C to Route 11 Gate 1F'], - ['Route 12-N to Route 12 Gate 1F', 'Route 12-L to Route 12 Gate 1F'], - ['Route 15 to Route 15 Gate 1F', 'Route 15-W to Route 15 Gate 1F'], - ['Route 16-NE to Route 16 Gate 1F-N', 'Route 16-NW to Route 16 Gate 1F-N'], + ['Cerulean City-Outskirts to Cerulean Trashed House', + 'Cerulean City-T to Cerulean Trashed House',], + ['Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House', 'Fuchsia City to Fuchsia Good Rod House'], + ['Route 11-C to Route 11 Gate 1F', 'Route 11-E to Route 11 Gate 1F'], + ['Route 12-L to Route 12 Gate 1F', 'Route 12-N to Route 12 Gate 1F'], + ['Route 15-W to Route 15 Gate 1F', 'Route 15 to Route 15 Gate 1F'], + ['Route 16-NW to Route 16 Gate 1F-N', 'Route 16-NE to Route 16 Gate 1F-N'], ['Route 16-SW to Route 16 Gate 1F-W', 'Route 16-C to Route 16 Gate 1F-E'], ['Route 18-W to Route 18 Gate 1F-W', 'Route 18-E to Route 18 Gate 1F-E'], ['Route 5 to Route 5 Gate-N', 'Route 5-S to Route 5 Gate-S'], - ['Route 6 to Route 6 Gate-S', 'Route 6-N to Route 6 Gate-N'], + ['Route 6-N to Route 6 Gate-N', 'Route 6 to Route 6 Gate-S'], ['Route 7 to Route 7 Gate-W', 'Route 7-E to Route 7 Gate-E'], - ['Route 8 to Route 8 Gate-E', 'Route 8-W to Route 8 Gate-W'], - ['Route 22 to Route 22 Gate-S', 'Route 23-S to Route 22 Gate-N'] + ['Route 8-W to Route 8 Gate-W', 'Route 8 to Route 8 Gate-E',], + ['Route 23-S to Route 22 Gate-N', 'Route 22 to Route 22 Gate-S'] ] dungeons = [ @@ -1484,7 +1483,7 @@ def create_region(multiworld: MultiWorld, player: int, name: str, locations_per_ for location in locations_per_region.get(name, []): location.parent_region = ret ret.locations.append(location) - if multiworld.randomize_hidden_items[player] == "exclude" and "Hidden" in location.name: + if multiworld.worlds[player].options.randomize_hidden_items == "exclude" and "Hidden" in location.name: location.progress_type = LocationProgressType.EXCLUDED if exits: for exit in exits: @@ -1500,32 +1499,34 @@ def outdoor_map(name): return False -def create_regions(self): - multiworld = self.multiworld - player = self.player +def create_regions(world): + multiworld = world.multiworld + player = world.player locations_per_region = {} - start_inventory = self.multiworld.start_inventory[self.player].value.copy() - if self.multiworld.randomize_pokedex[self.player] == "start_with": + start_inventory = world.options.start_inventory.value.copy() + if world.options.randomize_pokedex == "start_with": start_inventory["Pokedex"] = 1 - self.multiworld.push_precollected(self.create_item("Pokedex")) - if self.multiworld.exp_all[self.player] == "start_with": + world.multiworld.push_precollected(world.create_item("Pokedex")) + if world.options.exp_all == "start_with": start_inventory["Exp. All"] = 1 - self.multiworld.push_precollected(self.create_item("Exp. All")) + world.multiworld.push_precollected(world.create_item("Exp. All")) + + world.item_pool = [] + combined_traps = (world.options.poison_trap_weight.value + + world.options.fire_trap_weight.value + + world.options.paralyze_trap_weight.value + + world.options.ice_trap_weight.value + + world.options.sleep_trap_weight.value) - self.item_pool = [] - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value) stones = ["Moon Stone", "Fire Stone", "Water Stone", "Thunder Stone", "Leaf Stone"] for location in location_data: locations_per_region.setdefault(location.region, []) # The check for list is so that we don't try to check the item table with a list as a key - if location.inclusion(multiworld, player) and (isinstance(location.original_item, list) or - not (self.multiworld.key_items_only[self.player] and item_table[location.original_item].classification - not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not + if location.inclusion(world, player) and (isinstance(location.original_item, list) or + not (world.options.key_items_only and item_table[location.original_item].classification + not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not location.event)): location_object = PokemonRBLocation(player, location.name, location.address, location.rom_address, location.type, location.level, location.level_address) @@ -1535,51 +1536,53 @@ def create_regions(self): event = location.event if location.original_item is None: - item = self.create_filler() - elif location.original_item == "Exp. All" and self.multiworld.exp_all[self.player] == "remove": - item = self.create_filler() + item = world.create_filler() + elif location.original_item == "Exp. All" and world.options.exp_all == "remove": + item = world.create_filler() elif location.original_item == "Pokedex": - if self.multiworld.randomize_pokedex[self.player] == "vanilla": + if world.options.randomize_pokedex == "vanilla": + location_object.event = True event = True - item = self.create_item("Pokedex") - elif location.original_item == "Moon Stone" and self.multiworld.stonesanity[self.player]: + item = world.create_item("Pokedex") + elif location.original_item == "Moon Stone" and world.options.stonesanity: stone = stones.pop() - item = self.create_item(stone) + item = world.create_item(stone) elif location.original_item.startswith("TM"): - if self.multiworld.randomize_tm_moves[self.player]: - item = self.create_item(location.original_item.split(" ")[0]) + if world.options.randomize_tm_moves: + item = world.create_item(location.original_item.split(" ")[0]) else: - item = self.create_item(location.original_item) - elif location.original_item == "Card Key" and self.multiworld.split_card_key[self.player] == "on": - item = self.create_item("Card Key 3F") - elif "Card Key" in location.original_item and self.multiworld.split_card_key[self.player] == "progressive": - item = self.create_item("Progressive Card Key") + item = world.create_item(location.original_item) + elif location.original_item == "Card Key" and world.options.split_card_key == "on": + item = world.create_item("Card Key 3F") + elif "Card Key" in location.original_item and world.options.split_card_key == "progressive": + item = world.create_item("Progressive Card Key") else: - item = self.create_item(location.original_item) - if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100) - <= self.multiworld.trap_percentage[self.player].value and combined_traps != 0): - item = self.create_item(self.select_trap()) + item = world.create_item(location.original_item) + if (item.classification == ItemClassification.filler and world.random.randint(1, 100) + <= world.options.trap_percentage.value and combined_traps != 0): + item = world.create_item(world.select_trap()) - if self.multiworld.key_items_only[self.player] and (not location.event) and (not item.advancement) and location.original_item != "Exp. All": + if (world.options.key_items_only and (location.original_item != "Exp. All") + and not (location.event or item.advancement)): continue if item.name in start_inventory and start_inventory[item.name] > 0 and \ location.original_item in item_groups["Unique"]: start_inventory[location.original_item] -= 1 - item = self.create_filler() + item = world.create_filler() if event: location_object.place_locked_item(item) if location.type == "Trainer Parties": location_object.party_data = deepcopy(location.party_data) else: - self.item_pool.append(item) + world.item_pool.append(item) - self.multiworld.random.shuffle(self.item_pool) - advancement_items = [item.name for item in self.item_pool if item.advancement] \ - + [item.name for item in self.multiworld.precollected_items[self.player] if + world.random.shuffle(world.item_pool) + advancement_items = [item.name for item in world.item_pool if item.advancement] \ + + [item.name for item in world.multiworld.precollected_items[world.player] if item.advancement] - self.total_key_items = len( + world.total_key_items = len( # The stonesanity items are not checked for here and instead just always added as the `+ 4` # They will always exist, but if stonesanity is off, then only as events. # We don't want to just add 4 if stonesanity is off while still putting them in this list in case @@ -1589,15 +1592,16 @@ def create_regions(self): "Secret Key", "Poke Flute", "Mansion Key", "Safari Pass", "Plant Key", "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", - "Card Key 11F", "Exp. All", "Moon Stone"] if item in advancement_items]) + 4 + "Card Key 11F", "Exp. All", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if item in advancement_items]) + 4 if "Progressive Card Key" in advancement_items: - self.total_key_items += 10 + world.total_key_items += 10 - self.multiworld.cerulean_cave_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.cerulean_cave_key_items_condition[self.player].value) + world.options.cerulean_cave_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.cerulean_cave_key_items_condition.value) - self.multiworld.elite_four_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.elite_four_key_items_condition[self.player].value) + world.options.elite_four_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.elite_four_key_items_condition.value) regions = [create_region(multiworld, player, region, locations_per_region) for region in warp_data] multiworld.regions += regions @@ -1609,7 +1613,7 @@ def create_regions(self): connect(multiworld, player, "Menu", "Pokedex", one_way=True) connect(multiworld, player, "Menu", "Evolution", one_way=True) connect(multiworld, player, "Menu", "Fossil", lambda state: logic.fossil_checks(state, - state.multiworld.second_fossil_check_condition[player].value, player), one_way=True) + world.options.second_fossil_check_condition.value, player), one_way=True) connect(multiworld, player, "Pallet Town", "Route 1") connect(multiworld, player, "Route 1", "Viridian City") connect(multiworld, player, "Viridian City", "Route 22") @@ -1617,24 +1621,24 @@ def create_regions(self): connect(multiworld, player, "Route 2-SW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 2-NW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 22 Gate-S", "Route 22 Gate-N", - lambda state: logic.has_badges(state, state.multiworld.route_22_gate_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, state.multiworld.victory_road_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, player)) + lambda state: logic.has_badges(state, world.options.route_22_gate_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, world.options.victory_road_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Viridian City-N", "Viridian City-G", lambda state: - logic.has_badges(state, state.multiworld.viridian_gym_condition[player].value, player)) - connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, player)) + logic.has_badges(state, world.options.viridian_gym_condition.value, player)) + connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 2-SW", "Viridian City-N") connect(multiworld, player, "Route 2-NW", "Pewter City") connect(multiworld, player, "Pewter City", "Pewter City-E") connect(multiworld, player, "Pewter City-M", "Pewter City", one_way=True) - connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route_3(state, player), one_way=True) + connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route(state, world, player), one_way=True) connect(multiworld, player, "Route 3", "Pewter City-E", one_way=True) connect(multiworld, player, "Route 4-W", "Route 3") - connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Mt Moon B2F", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-NE", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-C", "Mt Moon B2F-Wild", one_way=True) @@ -1644,14 +1648,14 @@ def create_regions(self): connect(multiworld, player, "Cerulean City", "Route 24") connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player)) connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True) - connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Cerulean City-Outskirts", "Route 5") - connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Route 24", "Route 25") connect(multiworld, player, "Route 9", "Route 10-N") - connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not state.multiworld.extra_key_items[player].value) + connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not world.options.extra_key_items.value) connect(multiworld, player, "Pallet Town", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Viridian City", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Route 22", "Route 22 Fishing", lambda state: state.has("Super Rod", player), one_way=True) @@ -1697,10 +1701,10 @@ def create_regions(self): connect(multiworld, player, "Pallet Town", "Old Rod Fishing", lambda state: state.has("Old Rod", player), one_way=True) connect(multiworld, player, "Pallet Town", "Good Rod Fishing", lambda state: state.has("Good Rod", player), one_way=True) connect(multiworld, player, "Cinnabar Lab Fossil Room", "Fossil Level", lambda state: logic.fossil_checks(state, 1, player), one_way=True) - connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, player)) + connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) connect(multiworld, player, "Saffron City", "Route 5-S") connect(multiworld, player, "Saffron City", "Route 6-N") connect(multiworld, player, "Saffron City", "Route 7-E") @@ -1710,59 +1714,59 @@ def create_regions(self): connect(multiworld, player, "Saffron City", "Saffron City-G", lambda state: state.has("Silph Co Liberated", player)) connect(multiworld, player, "Saffron City", "Saffron City-Silph", lambda state: state.has("Fuji Saved", player)) connect(multiworld, player, "Route 6", "Vermilion City") - connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, player) or logic.can_cut(state, player)) + connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, world, player) or logic.can_cut(state, world, player)) connect(multiworld, player, "Vermilion City", "Vermilion City-Dock", lambda state: state.has("S.S. Ticket", player)) connect(multiworld, player, "Vermilion City", "Route 11") - connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 12-W", "Route 11-E", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-N", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-S", lambda state: state.has("Poke Flute", player)) - connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 12-L", "Lavender Town") connect(multiworld, player, "Route 10-S", "Lavender Town") connect(multiworld, player, "Route 8", "Lavender Town") - connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and state.multiworld.poke_doll_skip[player])) - connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and world.options.poke_doll_skip)) + connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 7", "Celadon City") - connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Celadon City", "Route 16-E") - connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 16-E", "Route 16-C", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 17", "Route 16-SW") connect(multiworld, player, "Route 17", "Route 18-W") # connect(multiworld, player, "Pokemon Mansion 2F", "Pokemon Mansion 2F-NW", one_way=True) - connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not state.multiworld.extra_key_items[player].value, one_way=True) + connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not world.options.extra_key_items.value, one_way=True) connect(multiworld, player, "Fuchsia City", "Route 15-W") connect(multiworld, player, "Fuchsia City", "Route 18-E") connect(multiworld, player, "Route 15", "Route 14") - connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 14", "Route 13") - connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, player) or logic.can_surf(state, player) or not state.multiworld.extra_strength_boulders[player].value) + connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, world, player) or logic.can_surf(state, world, player) or not world.options.extra_strength_boulders.value) connect(multiworld, player, "Route 12-S", "Route 13-E") connect(multiworld, player, "Fuchsia City", "Route 19-N") - connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19-S") - connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 20-W", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 19-S", "Route 19/20-Water", one_way=True) - connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone West", "Safari Zone West-Wild", one_way=True) connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West-Wild", one_way=True) - connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-Wild", one_way=True) - connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, player)) - connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, player), one_way=True) + connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, world, player)) + connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, world, player), one_way=True) connect(multiworld, player, "Victory Road 3F", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F-Wild", one_way=True) @@ -1771,10 +1775,10 @@ def create_regions(self): connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-E", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-SE", "Victory Road 2F-Wild", one_way=True) - connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, player) and state.has("Victory Road Boulder", player), one_way=True) - connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, player)) + connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Victory Road Boulder", player), one_way=True) + connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, world, player)) connect(multiworld, player, "Victory Road 1F", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B1F-W", "Mt Moon B1F-Wild", one_way=True) @@ -1796,50 +1800,50 @@ def create_regions(self): connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-NE", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-SE", "Seafoam Islands B3F-Wild", one_way=True) - connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Seafoam Islands B4F-W", "Seafoam Islands B4F", one_way=True) - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, player) and logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6)) - connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or state.multiworld.old_man[player].value == 2 or logic.can_cut(state, player)) - connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, player) or not state.multiworld.extra_strength_boulders[player]) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, world, player) and logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6)) + connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or world.options.old_man.value == 2 or logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, world, player) or not world.options.extra_strength_boulders) connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-G", lambda state: state.has("Secret Key", player)) - connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not state.multiworld.extra_key_items[player].value) - connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not state.multiworld.extra_key_items[player]) or state.has("Hideout Key", player), one_way=True) + connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not world.options.extra_key_items.value) + connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not world.options.extra_key_items) or state.has("Hideout Key", player), one_way=True) connect(multiworld, player, "Celadon Game Corner-Hidden Stairs", "Celadon Game Corner", one_way=True) connect(multiworld, player, "Rocket Hideout B1F-SE", "Rocket Hideout B1F", one_way=True) - connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, state.multiworld.elite_four_badges_condition[player].value, player) and logic.has_pokemon(state, state.multiworld.elite_four_pokedex_condition[player].total, player) and logic.has_key_items(state, state.multiworld.elite_four_key_items_condition[player].total, player) and (state.has("Pokedex", player, int(state.multiworld.elite_four_pokedex_condition[player].total > 1) * state.multiworld.require_pokedex[player].value))) + connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, world.options.elite_four_badges_condition.value, player) and logic.has_pokemon(state, world.options.elite_four_pokedex_condition.total, player) and logic.has_key_items(state, world.options.elite_four_key_items_condition.total, player) and (state.has("Pokedex", player, int(world.options.elite_four_pokedex_condition.total > 1) * world.options.require_pokedex.value))) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SW", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 2F-E", "Pokemon Mansion 2F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F-SE", "Pokemon Mansion 1F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F", "Pokemon Mansion 1F-Wild", one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NW", "Cerulean Cave 1F-Wild", one_way=True) - connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-SE", one_way=True) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-NW", lambda state: logic.card_key(state, 2, player)) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-SW", lambda state: logic.card_key(state, 2, player)) @@ -1858,80 +1862,80 @@ def create_regions(self): connect(multiworld, player, "Silph Co 9F-NW", "Silph Co 9F-SW", lambda state: logic.card_key(state, 9, player)) connect(multiworld, player, "Silph Co 10F", "Silph Co 10F-SE", lambda state: logic.card_key(state, 10, player)) connect(multiworld, player, "Silph Co 11F-W", "Silph Co 11F-C", lambda state: logic.card_key(state, 11, player)) - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B1F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B2F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B4F", lambda state: state.has("Lift Key", player)) - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Route 23-N", "Indigo Plateau") connect(multiworld, player, "Cerulean City-Water", "Cerulean City-Cave", lambda state: - logic.has_badges(state, self.multiworld.cerulean_cave_badges_condition[player].value, player) and - logic.has_key_items(state, self.multiworld.cerulean_cave_key_items_condition[player].total, player) and logic.can_surf(state, player)) + logic.has_badges(state, world.options.cerulean_cave_badges_condition.value, player) and + logic.has_key_items(state, world.options.cerulean_cave_key_items_condition.total, player) and logic.can_surf(state, world, player)) # access to any part of a city will enable flying to the Pokemon Center - connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") - connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") - connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") - connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") - connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") - connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") - connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") + connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") + connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") + connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") + connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") + connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") + connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") + connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") # drops connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)") connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)") connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop)") connect(multiworld, player, "Seafoam Islands B1F-NE", "Seafoam Islands B2F-NE", one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) # If you haven't dropped the boulders, you'll go straight to B4F connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True, name="Seafoam Islands B1F to Seafoam Islands B4F (Drop)") - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 2F", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 1F-SE", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 2F-C", one_way=True) - if multiworld.worlds[player].fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].fly_map, - lambda state: logic.can_fly(state, player), one_way=True, name="Free Fly Location") + if world.fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.fly_map, + lambda state: logic.can_fly(state, world, player), one_way=True, name="Free Fly Location") - if multiworld.worlds[player].town_map_fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].town_map_fly_map, - lambda state: logic.can_fly(state, player) and state.has("Town Map", player), one_way=True, + if world.town_map_fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.town_map_fly_map, + lambda state: logic.can_fly(state, world, player) and state.has("Town Map", player), one_way=True, name="Town Map Fly Location") - cache = multiworld.regions.entrance_cache[self.player].copy() - if multiworld.badgesanity[player] or multiworld.door_shuffle[player] in ("off", "simple"): + cache = multiworld.regions.entrance_cache[world.player].copy() + if world.options.badgesanity or world.options.door_shuffle in ("off", "simple"): badges = None badge_locs = None else: - badges = [item for item in self.item_pool if "Badge" in item.name] + badges = [item for item in world.item_pool if "Badge" in item.name] for badge in badges: - self.item_pool.remove(badge) + world.item_pool.remove(badge) badge_locs = [multiworld.get_location(loc, player) for loc in [ "Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize", "Vermilion Gym - Lt. Surge Prize", "Celadon Gym - Erika Prize", "Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize", @@ -1939,15 +1943,18 @@ def create_regions(self): ]] for attempt in range(10): try: - door_shuffle(self, multiworld, player, badges, badge_locs) + door_shuffle(world, multiworld, player, badges, badge_locs) except DoorShuffleException as e: if attempt == 9: raise e - for region in self.multiworld.get_regions(player): + for region in world.multiworld.get_regions(player): for entrance in reversed(region.exits): if isinstance(entrance, PokemonRBWarp): region.exits.remove(entrance) - multiworld.regions.entrance_cache[self.player] = cache.copy() + for entrance in reversed(region.entrances): + if isinstance(entrance, PokemonRBWarp): + region.entrances.remove(entrance) + multiworld.regions.entrance_cache[world.player] = cache.copy() if badge_locs: for loc in badge_locs: loc.item = None @@ -1965,36 +1972,36 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): shuffle = True interior = False if not outdoor_map(region.name) and not outdoor_map(entrance_data['to']['map']): - if multiworld.door_shuffle[player] not in ("full", "insanity", "decoupled"): + if world.options.door_shuffle not in ("full", "insanity", "decoupled"): shuffle = False interior = True - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": if sorted([entrance_data['to']['map'], region.name]) == ["Celadon Game Corner-Hidden Stairs", "Rocket Hideout B1F"]: shuffle = True elif sorted([entrance_data['to']['map'], region.name]) == ["Celadon City", "Celadon Game Corner"]: shuffle = False - if (multiworld.randomize_rock_tunnel[player] and "Rock Tunnel" in region.name and "Rock Tunnel" in + if (world.options.randomize_rock_tunnel and "Rock Tunnel" in region.name and "Rock Tunnel" in entrance_data['to']['map']): shuffle = False elif (f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"]) in silph_co_warps + saffron_gym_warps: - if multiworld.warp_tile_shuffle[player]: + if world.options.warp_tile_shuffle: shuffle = True - if multiworld.warp_tile_shuffle[player] == "mixed" and multiworld.door_shuffle[player] == "full": + if world.options.warp_tile_shuffle == "mixed" and world.options.door_shuffle == "full": interior = True else: interior = False else: shuffle = False - elif not multiworld.door_shuffle[player]: + elif not world.options.door_shuffle: shuffle = False if shuffle: entrance = PokemonRBWarp(player, f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"], region, entrance_data["id"], entrance_data["address"], entrance_data["flags"] if "flags" in entrance_data else "") - if interior and multiworld.door_shuffle[player] == "full": + if interior and world.options.door_shuffle == "full": full_interiors.append(entrance) else: entrances.append(entrance) @@ -2006,22 +2013,22 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections = set() one_way_forced_connections = set() - if multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle: + if world.options.door_shuffle in ("full", "insanity", "decoupled"): safari_zone_doors = [door for pair in safari_zone_connections for door in pair] safari_zone_doors.sort() order = ["Center", "East", "North", "West"] - multiworld.random.shuffle(order) + world.random.shuffle(order) usable_doors = ["Safari Zone Gate-N to Safari Zone Center-S"] for section in order: section_doors = [door for door in safari_zone_doors if door.startswith(f"Safari Zone {section}")] - connect_door_a = multiworld.random.choice(usable_doors) - connect_door_b = multiworld.random.choice(section_doors) + connect_door_a = world.random.choice(usable_doors) + connect_door_b = world.random.choice(section_doors) usable_doors.remove(connect_door_a) section_doors.remove(connect_door_b) forced_connections.add((connect_door_a, connect_door_b)) usable_doors += section_doors - multiworld.random.shuffle(usable_doors) + world.random.shuffle(usable_doors) while usable_doors: forced_connections.add((usable_doors.pop(), usable_doors.pop())) else: @@ -2029,32 +2036,32 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): usable_safe_rooms = safe_rooms.copy() - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": forced_connections.update(simple_mandatory_connections) else: usable_safe_rooms += pokemarts - if multiworld.key_items_only[player]: + if world.options.key_items_only: usable_safe_rooms.remove("Viridian Pokemart to Viridian City") - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle in ("full", "insanity", "decoupled"): forced_connections.update(full_mandatory_connections) - r = multiworld.random.randint(0, 3) + r = world.random.randint(0, 3) if r == 2: forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + mansion_dead_ends + world.random.choice(mansion_stair_destinations + mansion_dead_ends + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] == "full": + if world.options.door_shuffle == "full": forced_connections.add(("Pokemon Mansion 1F to Pokemon Mansion 2F", "Pokemon Mansion 3F to Pokemon Mansion 2F")) elif r == 3: - dead_end = multiworld.random.randint(0, 1) + dead_end = world.random.randint(0, 1) forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", mansion_dead_ends[dead_end])) forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion B1F to Pokemon Mansion 1F-SE")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + [mansion_dead_ends[dead_end ^ 1]]))) else: forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", @@ -2062,40 +2069,40 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", mansion_dead_ends[r ^ 1])) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] in ("insanity", "decoupled"): + if world.options.door_shuffle in ("insanity", "decoupled"): usable_safe_rooms += insanity_safe_rooms - safe_rooms_sample = multiworld.random.sample(usable_safe_rooms, 6) + safe_rooms_sample = world.random.sample(usable_safe_rooms, 6) pallet_safe_room = safe_rooms_sample[-1] - for a, b in zip(multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + for a, b in zip(world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3), ["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room]): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": for a, b in zip(["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room], - multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3)): one_way_forced_connections.add((a, b)) for a, b in zip(safari_zone_houses, safe_rooms_sample): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": - for a, b in zip(multiworld.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), + if world.options.door_shuffle == "decoupled": + for a, b in zip(world.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), safari_zone_houses): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": # force Indigo Plateau Lobby to vanilla location on simple, otherwise shuffle with Pokemon Centers. - for a, b in zip(multiworld.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): + for a, b in zip(world.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): forced_connections.add((a, b)) forced_connections.add((pokemon_center_entrances[-1], pokemon_centers[-1])) - forced_pokemarts = multiworld.random.sample(pokemart_entrances, 8) - if multiworld.key_items_only[player]: + forced_pokemarts = world.random.sample(pokemart_entrances, 8) + if world.options.key_items_only: forced_pokemarts.sort(key=lambda i: i[0] != "Viridian Pokemart to Viridian City") for a, b in zip(forced_pokemarts, pokemarts): forced_connections.add((a, b)) @@ -2104,21 +2111,21 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # fly / blackout warps. Rather than mess with those coordinates (besides in Pallet Town) or have players # warping outside an entrance that isn't the Pokemon Center, just always put Pokemon Centers at Pokemon # Center entrances - for a, b in zip(multiworld.random.sample(pokemon_center_entrances, 12), pokemon_centers): + for a, b in zip(world.random.sample(pokemon_center_entrances, 12), pokemon_centers): one_way_forced_connections.add((a, b)) # Ensure a Pokemart is available at the beginning of the game - if multiworld.key_items_only[player]: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), + if world.options.key_items_only: + one_way_forced_connections.add((world.random.choice(initial_doors), "Viridian Pokemart to Viridian City")) elif "Pokemart" not in pallet_safe_room: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), multiworld.random.choice( + one_way_forced_connections.add((world.random.choice(initial_doors), world.random.choice( [mart for mart in pokemarts if mart not in safe_rooms_sample]))) - if multiworld.warp_tile_shuffle[player] == "shuffle" or (multiworld.warp_tile_shuffle[player] == "mixed" - and multiworld.door_shuffle[player] - in ("off", "simple", "interiors")): - warps = multiworld.random.sample(silph_co_warps, len(silph_co_warps)) + if world.options.warp_tile_shuffle == "shuffle" or (world.options.warp_tile_shuffle == "mixed" + and world.options.door_shuffle + in ("off", "simple", "interiors")): + warps = world.random.sample(silph_co_warps, len(silph_co_warps)) # The only warp tiles never reachable from the stairs/elevators are the two 7F-NW warps (where the rival is) # and the final 11F-W warp. As long as the two 7F-NW warps aren't connected to each other, everything should # always be reachable. @@ -2129,9 +2136,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # Shuffle Saffron Gym sections, then connect one warp from each section to the next. # Then connect the rest at random. - warps = multiworld.random.sample(saffron_gym_warps, len(saffron_gym_warps)) + warps = world.random.sample(saffron_gym_warps, len(saffron_gym_warps)) solution = ["SW", "W", "NW", "N", "NE", "E", "SE"] - multiworld.random.shuffle(solution) + world.random.shuffle(solution) solution = ["S"] + solution + ["C"] for i in range(len(solution) - 1): f, t = solution[i], solution[i + 1] @@ -2151,7 +2158,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add((warps.pop(), warps.pop(),)) dc_destinations = None - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations = entrances.copy() for pair in one_way_forced_connections: entrance_a = multiworld.get_entrance(pair[0], player) @@ -2179,11 +2186,11 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): full_interiors.remove(entrance_b) else: raise DoorShuffleException("Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice.") - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations.remove(entrance_a) dc_destinations.remove(entrance_b) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": def connect_connecting_interiors(interior_exits, exterior_entrances): for interior, exterior in zip(interior_exits, exterior_entrances): for a, b in zip(interior, exterior): @@ -2222,68 +2229,68 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): single_entrance_dungeon_entrances = dungeon_entrances.copy() for i in range(2): - if not multiworld.random.randint(0, 2): + if not world.random.randint(0, 2): placed_connecting_interior_dungeons.append(multi_purpose_dungeons[i]) interior_dungeon_entrances.append([multi_purpose_dungeon_entrances[i], None]) else: placed_single_entrance_dungeons.append(multi_purpose_dungeons[i]) single_entrance_dungeon_entrances.append(multi_purpose_dungeon_entrances[i]) - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) while placed_connecting_interior_dungeons[0] in unsafe_connecting_interior_dungeons: - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) connect_connecting_interiors(placed_connecting_interior_dungeons, interior_dungeon_entrances) interiors = connecting_interiors.copy() - multiworld.random.shuffle(interiors) + world.random.shuffle(interiors) while ((connecting_interiors[2] in (interiors[2], interiors[10], interiors[11]) # Dept Store at Dept Store # or Rt 16 Gate S or N and (interiors[11] in connecting_interiors[13:17] # Saffron Gate at Rt 16 Gate S or interiors[12] in connecting_interiors[13:17])) # Saffron Gate at Rt 18 Gate and interiors[15] in connecting_interiors[13:17] # Saffron Gate at Rt 7 Gate and interiors[1] in connecting_interiors[13:17] # Saffron Gate at Rt 7-8 Underground Path - and (not multiworld.tea[player]) and multiworld.worlds[player].fly_map != "Celadon City" - and multiworld.worlds[player].town_map_fly_map != "Celadon City"): - multiworld.random.shuffle(interiors) + and (not world.options.tea) and world.fly_map != "Celadon City" + and world.town_map_fly_map != "Celadon City"): + world.random.shuffle(interiors) connect_connecting_interiors(interiors, connecting_interior_entrances) placed_gyms = gyms.copy() - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) # Celadon Gym requires Cut access to reach the Gym Leader. There are some scenarios where its placement # could make badge placement impossible def celadon_gym_problem(): # Badgesanity or no badges needed for HM moves means gyms can go anywhere - if multiworld.badgesanity[player] or not multiworld.badges_needed_for_hm_moves[player]: + if world.options.badgesanity or not world.options.badges_needed_for_hm_moves: return False # Celadon Gym in Pewter City and need one or more badges for Viridian City gym. # No gym leaders would be reachable. - if gyms[3] == placed_gyms[0] and multiworld.viridian_gym_condition[player] > 0: + if gyms[3] == placed_gyms[0] and world.options.viridian_gym_condition > 0: return True # Celadon Gym not on Cinnabar Island or can access Viridian City gym with one badge - if not gyms[3] == placed_gyms[6] and multiworld.viridian_gym_condition[player] > 1: + if not gyms[3] == placed_gyms[6] and world.options.viridian_gym_condition > 1: return False # At this point we need to see if we can get beyond Pewter/Cinnabar with just one badge # Can get Fly access from Pewter City gym and fly beyond Pewter/Cinnabar - if multiworld.worlds[player].fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", - "Indigo Plateau") and multiworld.worlds[player].town_map_fly_map not in ("Pallet Town", + if world.fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", + "Indigo Plateau") and world.town_map_fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", "Indigo Plateau"): return False # Route 3 condition is boulder badge but Mt Moon entrance leads to safe dungeons or Rock Tunnel - if multiworld.route_3_condition[player] == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ + if world.options.route_3_condition == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ in (unsafe_connecting_interior_dungeons[0], unsafe_connecting_interior_dungeons[2]): return False # Route 3 condition is Defeat Brock and he is in Pewter City, or any other condition besides Boulder Badge. # Any badge can land in Pewter City, so the only problematic dungeon at Mt Moon is Seafoam Islands since # it requires two badges - if (((multiworld.route_3_condition[player] == "defeat_brock" and gyms[0] == placed_gyms[0]) - or multiworld.route_3_condition[player] not in ("defeat_brock", "boulder_badge")) + if (((world.options.route_3_condition == "defeat_brock" and gyms[0] == placed_gyms[0]) + or world.options.route_3_condition not in ("defeat_brock", "boulder_badge")) and placed_connecting_interior_dungeons[2] != unsafe_connecting_interior_dungeons[0]): return False @@ -2305,31 +2312,31 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): and interiors[0] in connecting_interiors[13:17] # Saffron Gate at Underground Path North South and interiors[13] in connecting_interiors[13:17] # Saffron Gate at Route 5 Saffron Gate and multi_purpose_dungeons[0] == placed_connecting_interior_dungeons[4] # PokÊmon Mansion at Rock Tunnel, which is - and (not multiworld.tea[player]) # not traversable backwards - and multiworld.route_3_condition[player] == "defeat_brock" - and multiworld.worlds[player].fly_map != "Cerulean City" - and multiworld.worlds[player].town_map_fly_map != "Cerulean City"): + and (not world.options.tea) # not traversable backwards + and world.options.route_3_condition == "defeat_brock" + and world.fly_map != "Cerulean City" + and world.town_map_fly_map != "Cerulean City"): return True while celadon_gym_problem() or cerulean_city_problem(): - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) connect_interiors(placed_gyms, gym_entrances) - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) while dungeons[4] == placed_single_entrance_dungeons[0]: # PokÊmon Tower at Silph Co - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) connect_interiors(placed_single_entrance_dungeons, single_entrance_dungeon_entrances) remaining_entrances = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name)] - multiworld.random.shuffle(remaining_entrances) + world.random.shuffle(remaining_entrances) remaining_interiors = [entrance for entrance in entrances if entrance not in remaining_entrances] for entrance_a, entrance_b in zip(remaining_entrances, remaining_interiors): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] == "full": - multiworld.random.shuffle(full_interiors) + elif world.options.door_shuffle: + if world.options.door_shuffle == "full": + world.random.shuffle(full_interiors) def search_for_exit(entrance, region, checked_regions): checked_regions.add(region) @@ -2344,6 +2351,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): return found_exit return None + e = multiworld.get_entrance("Underground Path Route 5 to Underground Path North South", player) while True: for entrance_a in full_interiors: if search_for_exit(entrance_a, entrance_a.parent_region, set()) is None: @@ -2363,7 +2371,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): break loop_out_interiors = [] - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) for entrance in reversed(entrances): if not outdoor_map(entrance.parent_region.name): found_exit = search_for_exit(entrance, entrance.parent_region, set()) @@ -2380,26 +2388,26 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player] == "interiors": + elif world.options.door_shuffle == "interiors": loop_out_interiors = [[multiworld.get_entrance(e[0], player), multiworld.get_entrance(e[1], player)] for e - in multiworld.random.sample(unsafe_connecting_interior_dungeons - + safe_connecting_interior_dungeons, 2)] + in world.random.sample(unsafe_connecting_interior_dungeons + + safe_connecting_interior_dungeons, 2)] entrances.remove(loop_out_interiors[0][1]) entrances.remove(loop_out_interiors[1][1]) - if not multiworld.badgesanity[player]: - multiworld.random.shuffle(badges) - while badges[3].name == "Cascade Badge" and multiworld.badges_needed_for_hm_moves[player]: - multiworld.random.shuffle(badges) + if not world.options.badgesanity: + world.random.shuffle(badges) + while badges[3].name == "Cascade Badge" and world.options.badges_needed_for_hm_moves: + world.random.shuffle(badges) for badge, loc in zip(badges, badge_locs): loc.place_locked_item(badge) state = multiworld.state.copy() for item, data in item_table.items(): if (data.id or item in poke_data.pokemon_data) and data.classification == ItemClassification.progression \ - and ("Badge" not in item or multiworld.badgesanity[player]): + and ("Badge" not in item or world.options.badgesanity): state.collect(world.create_item(item)) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) reachable_entrances = [] relevant_events = [ @@ -2415,13 +2423,13 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): "Victory Road Boulder", "Silph Co Liberated", ] - if multiworld.robbed_house_officer[player]: + if world.options.robbed_house_officer: relevant_events.append("Help Bill") - if multiworld.tea[player]: + if world.options.tea: relevant_events.append("Vending Machine Drinks") - if multiworld.route_3_condition[player] == "defeat_brock": + if world.options.route_3_condition == "defeat_brock": relevant_events.append("Defeat Brock") - elif multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": relevant_events += [ "Defeat Brock", "Defeat Misty", @@ -2447,7 +2455,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): def dead_end(e): if e.can_reach(state): return True - elif multiworld.door_shuffle[player] == "decoupled": + elif world.options.door_shuffle == "decoupled": # Any unreachable exit in decoupled is not a dead end return False region = e.parent_region @@ -2482,10 +2490,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): state.update_reachable_regions(player) state.sweep_for_advancements(locations=event_locations) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) - if multiworld.door_shuffle[player] == "decoupled": - multiworld.random.shuffle(dc_destinations) + if world.options.door_shuffle == "decoupled": + world.random.shuffle(dc_destinations) else: entrances.sort(key=lambda e: e.name not in entrance_only) @@ -2502,15 +2510,15 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): is_outdoor_map = outdoor_map(entrance_a.parent_region.name) - if multiworld.door_shuffle[player] in ("interiors", "full") or len(entrances) != len(reachable_entrances): + if world.options.door_shuffle in ("interiors", "full") or len(entrances) != len(reachable_entrances): find_dead_end = False if (len(reachable_entrances) > - (1 if multiworld.door_shuffle[player] in ("insanity", "decoupled") else 8) and len(entrances) + (1 if world.options.door_shuffle in ("insanity", "decoupled") else 8) and len(entrances) <= (starting_entrances - 3)): find_dead_end = True - if (multiworld.door_shuffle[player] in ("interiors", "full") and len(entrances) < 48 + if (world.options.door_shuffle in ("interiors", "full") and len(entrances) < 48 and not is_outdoor_map): # Try to prevent a situation where the only remaining outdoor entrances are ones that cannot be # reached except by connecting directly to it. @@ -2519,9 +2527,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): in reachable_entrances if not outdoor_map(entrance.parent_region.name)]) > 1: find_dead_end = True - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": destinations = dc_destinations - elif multiworld.door_shuffle[player] in ("interiors", "full"): + elif world.options.door_shuffle in ("interiors", "full"): destinations = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name) is not is_outdoor_map] if not destinations: @@ -2531,7 +2539,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): destinations.sort(key=lambda e: e == entrance_a) for entrance in destinations: - if (dead_end(entrance) is find_dead_end and (multiworld.door_shuffle[player] != "decoupled" + if (dead_end(entrance) is find_dead_end and (world.options.door_shuffle != "decoupled" or entrance.parent_region.name.split("-")[0] != entrance_a.parent_region.name.split("-")[0])): entrance_b = entrance @@ -2540,28 +2548,28 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): else: entrance_b = destinations.pop(0) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): # on Interiors/Full, the destinations variable does not point to the entrances list, so we need to # remove from that list here. entrances.remove(entrance_b) else: # Everything is reachable. Just start connecting the rest of the doors at random. - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": entrance_b = dc_destinations.pop(0) else: entrance_b = entrances.pop(0) entrance_a.connect(entrance_b) - if multiworld.door_shuffle[player] != "decoupled": + if world.options.door_shuffle != "decoupled": entrance_b.connect(entrance_a) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): for pair in loop_out_interiors: pair[1].connected_region = pair[0].connected_region pair[1].parent_region.entrances.append(pair[0]) pair[1].target = pair[0].target - if multiworld.door_shuffle[player]: + if world.options.door_shuffle: for region in multiworld.get_regions(player): checked_regions = {region} @@ -2585,10 +2593,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): region.entrance_hint = check_region(region) -def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, +def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, one_way=False, name=None): - source_region = world.get_region(source, player) - target_region = world.get_region(target, player) + source_region = multiworld.get_region(source, player) + target_region = multiworld.get_region(target, player) if name is None: name = source + " to " + target @@ -2604,7 +2612,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call source_region.exits.append(connection) connection.connect(target_region) if not one_way: - connect(world, player, target, source, rule, True) + connect(multiworld, player, target, source, rule, True) class PokemonRBWarp(Entrance): @@ -2621,7 +2629,7 @@ class PokemonRBWarp(Entrance): if self.connected_region is None: return False if "Elevator" in self.parent_region.name and ( - (state.multiworld.all_elevators_locked[self.player] + (state.multiworld.worlds[self.player].options.all_elevators_locked or "Rocket Hideout" in self.parent_region.name) and not state.has("Lift Key", self.player)): return False diff --git a/worlds/pokemon_rb/rom.py b/worlds/pokemon_rb/rom.py index b6c1221a29..5ebd204c9a 100644 --- a/worlds/pokemon_rb/rom.py +++ b/worlds/pokemon_rb/rom.py @@ -13,22 +13,22 @@ from .regions import PokemonRBWarp, map_ids, town_map_coords from . import poke_data -def write_quizzes(self, data, random): +def write_quizzes(world, data, random): def get_quiz(q, a): if q == 0: r = random.randint(0, 3) if r == 0: - mon = self.trade_mons["Trade_Dux"] + mon = world.trade_mons["Trade_Dux"] text = "A woman inVermilion City" elif r == 1: - mon = self.trade_mons["Trade_Lola"] + mon = world.trade_mons["Trade_Lola"] text = "A man inCerulean City" elif r == 2: - mon = self.trade_mons["Trade_Marcel"] + mon = world.trade_mons["Trade_Marcel"] text = "Someone on Route 2" elif r == 3: - mon = self.trade_mons["Trade_Spot"] + mon = world.trade_mons["Trade_Spot"] text = "Someone on Route 5" if not a: answers.append(0) @@ -38,21 +38,30 @@ def write_quizzes(self, data, random): return encode_text(f"{text}was looking for{mon}?") elif q == 1: - for location in self.multiworld.get_filled_locations(): - if location.item.name == "Secret Key" and location.item.player == self.player: + for location in world.multiworld.get_filled_locations(): + if location.item.name == "Secret Key" and location.item.player == world.player: break - player_name = self.multiworld.player_name[location.player] + player_name = world.multiworld.player_name[location.player] if not a: - if len(self.multiworld.player_name) > 1: + if len(world.multiworld.player_name) > 1: old_name = player_name while old_name == player_name: - player_name = random.choice(list(self.multiworld.player_name.values())) + player_name = random.choice(list(world.multiworld.player_name.values())) else: return encode_text("You're playingin a multiworldwith otherplayers?") - if player_name == self.multiworld.player_name[self.player]: - player_name = "yourself" - player_name = encode_text(player_name, force=True, safety=True) - return encode_text(f"The Secret Key wasfound by") + player_name + encode_text("") + if world.multiworld.get_entrance( + "Cinnabar Island-G to Cinnabar Gym", world.player).connected_region.name == "Cinnabar Gym": + if player_name == world.multiworld.player_name[world.player]: + player_name = "yourself" + player_name = encode_text(player_name, force=True, safety=True) + return encode_text(f"The Secret Key wasfound by") + player_name + encode_text("?") + else: + # Might not have found it yet + if player_name == world.multiworld.player_name[world.player]: + return encode_text(f"The Secret Key wasplaced inyour own world?") + player_name = encode_text(player_name, force=True, safety=True) + return (encode_text(f"The Secret Key wasplaced in") + player_name + + encode_text("'sworld?")) elif q == 2: if a: return encode_text(f"#mon ispronouncedPo-kay-mon?") @@ -62,8 +71,8 @@ def write_quizzes(self, data, random): else: return encode_text(f"#mon ispronouncedPo-kuh-mon?") elif q == 3: - starters = [" ".join(self.multiworld.get_location( - f"Oak's Lab - Starter {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 4)] + starters = [" ".join(world.multiworld.get_location( + f"Oak's Lab - Starter {i}", world.player).item.name.split(" ")[1:]) for i in range(1, 4)] mon = random.choice(starters) nots = random.choice(range(8, 16, 2)) if random.randint(0, 1): @@ -82,10 +91,10 @@ def write_quizzes(self, data, random): return encode_text(text) elif q == 4: if a: - tm_text = self.local_tms[27] + tm_text = world.local_tms[27] else: - if self.multiworld.randomize_tm_moves[self.player]: - wrong_tms = self.local_tms.copy() + if world.options.randomize_tm_moves: + wrong_tms = world.local_tms.copy() wrong_tms.pop(27) tm_text = random.choice(wrong_tms) else: @@ -102,12 +111,36 @@ def write_quizzes(self, data, random): i = random.randint(0, random.choice([9, 99])) return encode_text(f"POLIWAG evolves {i}times?") elif q == 7: - entity = "Motor Carrier" - if not a: - entity = random.choice(["Driver", "Shipper"]) - return encode_text("Title 49 of theU.S. Code ofFederalRegulations part397.67 states" - f"that the{entity}is responsiblefor planningroutes when" - "hazardousmaterials aretransported?") + q2 = random.randint(0, 2) + if q2 == 0: + entity = "Motor Carrier" + if not a: + entity = random.choice(["Driver", "Shipper"]) + return encode_text("Title 49 of theU.S. Code ofFederalRegulations part397.67 " + f"statesthat the{entity}is responsiblefor planning" + "routes whenhazardousmaterials aretransported?") + elif q2 == 1: + if a: + state = random.choice( + ['Alabama', 'Alaska', 'Arizona', 'Arkansas', 'California', 'Colorado', 'Connecticut', + 'Delaware', 'Florida', 'Georgia', 'Hawaii', 'Idaho', 'Illinois', 'Indiana', 'Iowa', 'Kansas', + 'Kentucky', 'Louisiana', 'Maine', 'Maryland', 'Massachusetts', 'Michigan', 'Minnesota', + 'Mississippi', 'Missouri', 'Montana', 'Nebraska', 'Nevada', 'New Jersey', 'New Mexico', + 'New York', 'North Carolina', 'North Dakota', 'Ohio', 'Oklahoma', 'Oregon', 'Pennsylvania', + 'Rhode Island', 'South Carolina', 'South Dakota', 'Tennessee', 'Texas', 'Utah', 'Vermont', + 'Virginia', 'Washington', 'West Virginia', 'Wisconsin', 'Wyoming']) + else: + state = "New Hampshire" + return encode_text( + f"As of 2024,{state}has a lawrequiring allfront seat vehicleoccupants to useseatbelts?") + elif q2 == 2: + if a: + country = random.choice(["The United States", "Mexico", "Canada", "Germany", "France", "China", + "Russia", "Spain", "Brazil", "Ukraine", "Saudi Arabia", "Egypt"]) + else: + country = random.choice(["The U.K.", "Pakistan", "India", "Japan", "Australia", + "New Zealand", "Thailand"]) + return encode_text(f"As of 2020,drivers in{country}drive on theright side ofthe road?") elif q == 8: mon = random.choice(list(poke_data.evolution_levels.keys())) level = poke_data.evolution_levels[mon] @@ -115,17 +148,17 @@ def write_quizzes(self, data, random): level += random.choice(range(1, 6)) * random.choice((-1, 1)) return encode_text(f"{mon} evolvesat level {level}?") elif q == 9: - move = random.choice(list(self.local_move_data.keys())) - actual_type = self.local_move_data[move]["type"] + move = random.choice(list(world.local_move_data.keys())) + actual_type = world.local_move_data[move]["type"] question_type = actual_type while question_type == actual_type and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{move} is{question_type} type?") elif q == 10: mon = random.choice(list(poke_data.pokemon_data.keys())) - actual_type = self.local_poke_data[mon][random.choice(("type1", "type2"))] + actual_type = world.local_poke_data[mon][random.choice(("type1", "type2"))] question_type = actual_type - while question_type in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]] and not a: + while question_type in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]] and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{mon} is{question_type} type?") elif q == 11: @@ -147,8 +180,8 @@ def write_quizzes(self, data, random): return encode_text(f"{equation}= {question_result}?") elif q == 12: route = random.choice((12, 16)) - actual_mon = self.multiworld.get_location(f"Route {route} - Sleeping Pokemon", - self.player).item.name.split("Static ")[1] + actual_mon = world.multiworld.get_location(f"Route {route} - Sleeping Pokemon", + world.player).item.name.split("Static ")[1] question_mon = actual_mon while question_mon == actual_mon and not a: question_mon = random.choice(list(poke_data.pokemon_data.keys())) @@ -157,7 +190,7 @@ def write_quizzes(self, data, random): type1 = random.choice(list(poke_data.type_ids.keys())) type2 = random.choice(list(poke_data.type_ids.keys())) eff_msgs = ["super effective", "no ", "not veryeffective", "normal "] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[0] == type1 and matchup[1] == type2: if matchup[2] > 10: eff = eff_msgs[0] @@ -175,15 +208,25 @@ def write_quizzes(self, data, random): eff = random.choice(eff_msgs) return encode_text(f"{type1} deals{eff}damage to{type2} type?") elif q == 14: - fossil_level = self.multiworld.get_location("Fossil Level - Trainer Parties", - self.player).party_data[0]['level'] + fossil_level = world.multiworld.get_location("Fossil Level - Trainer Parties", + world.player).party_data[0]['level'] if not a: fossil_level += random.choice((-5, 5)) return encode_text(f"Fossil #MONrevive at level{fossil_level}?") + elif q == 15: + if a: + fodmap = random.choice(["garlic", "onion", "milk", "watermelon", "cherries", "wheat", "barley", + "pistachios", "cashews", "kidney beans", "apples", "honey"]) + else: + fodmap = random.choice(["carrots", "potatoes", "oranges", "pineapple", "blueberries", "parmesan", + "eggs", "beef", "chicken", "oat", "rice", "maple syrup", "peanuts"]) + are_is = "are" if fodmap[-1] == "s" else "is" + return encode_text(f"According toMonash Uni.,{fodmap} {are_is}considered highin FODMAPs?") answers = [random.randint(0, 1) for _ in range(6)] - questions = random.sample((range(0, 15)), 6) + questions = random.sample((range(0, 16)), 6) + question_texts = [] for i, question in enumerate(questions): question_texts.append(get_quiz(question, answers[i])) @@ -193,9 +236,9 @@ def write_quizzes(self, data, random): write_bytes(data, question_texts[i], rom_addresses[f"Text_Quiz_{quiz}"]) -def generate_output(self, output_directory: str): - random = self.multiworld.per_slot_randoms[self.player] - game_version = self.multiworld.game_version[self.player].current_key +def generate_output(world, output_directory: str): + random = world.random + game_version = world.options.game_version.current_key data = bytes(get_base_rom_bytes(game_version)) base_patch = pkgutil.get_data(__name__, f'basepatch_{game_version}.bsdiff4') @@ -205,8 +248,8 @@ def generate_output(self, output_directory: str): basemd5 = hashlib.md5() basemd5.update(data) - pallet_connections = {entrance: self.multiworld.get_entrance(f"Pallet Town to {entrance}", - self.player).connected_region.name for + pallet_connections = {entrance: world.multiworld.get_entrance(f"Pallet Town to {entrance}", + world.player).connected_region.name for entrance in ["Player's House 1F", "Oak's Lab", "Rival's House"]} paths = None @@ -222,11 +265,11 @@ def generate_output(self, output_directory: str): elif pallet_connections["Oak's Lab"] == "Player's House 1F": write_bytes(data, [0x5F, 0xC7, 0x0C, 0x0C, 0x00, 0x00], rom_addresses["Pallet_Fly_Coords"]) - for region in self.multiworld.get_regions(self.player): + for region in world.multiworld.get_regions(world.player): for entrance in region.exits: if isinstance(entrance, PokemonRBWarp): - self.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", - self.player) + world.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", + world.player) warp_ids = (entrance.warp_id,) if isinstance(entrance.warp_id, int) else entrance.warp_id warp_to_ids = (entrance.target,) if isinstance(entrance.target, int) else entrance.target for i, warp_id in enumerate(warp_ids): @@ -241,32 +284,32 @@ def generate_output(self, output_directory: str): data[address] = 0 if "Elevator" in connected_map_name else warp_to_ids[i] data[address + 1] = map_ids[connected_map_name] - if self.multiworld.door_shuffle[self.player] == "simple": + if world.options.door_shuffle == "simple": for (entrance, _, _, map_coords_entries, map_name, _) in town_map_coords.values(): - destination = self.multiworld.get_entrance(entrance, self.player).connected_region.name + destination = world.multiworld.get_entrance(entrance, world.player).connected_region.name (_, x, y, _, _, map_order_entry) = town_map_coords[destination] for map_coord_entry in map_coords_entries: data[rom_addresses["Town_Map_Coords"] + (map_coord_entry * 4) + 1] = (y << 4) | x data[rom_addresses["Town_Map_Order"] + map_order_entry] = map_ids[map_name] - if not self.multiworld.key_items_only[self.player]: + if not world.options.key_items_only: for i, gym_leader in enumerate(("Pewter Gym - Brock TM", "Cerulean Gym - Misty TM", "Vermilion Gym - Lt. Surge TM", "Celadon Gym - Erika TM", "Fuchsia Gym - Koga TM", "Saffron Gym - Sabrina TM", "Cinnabar Gym - Blaine TM", "Viridian Gym - Giovanni TM")): - item_name = self.multiworld.get_location(gym_leader, self.player).item.name + item_name = world.multiworld.get_location(gym_leader, world.player).item.name if item_name.startswith("TM"): try: tm = int(item_name[2:4]) - move = poke_data.moves[self.local_tms[tm - 1]]["id"] + move = poke_data.moves[world.local_tms[tm - 1]]["id"] data[rom_addresses["Gym_Leader_Moves"] + (2 * i)] = move except KeyError: pass def set_trade_mon(address, loc): - mon = self.multiworld.get_location(loc, self.player).item.name + mon = world.multiworld.get_location(loc, world.player).item.name data[rom_addresses[address]] = poke_data.pokemon_data[mon]["id"] - self.trade_mons[address] = mon + world.trade_mons[address] = mon if game_version == "red": set_trade_mon("Trade_Terry", "Safari Zone Center - Wild Pokemon - 5") @@ -282,10 +325,10 @@ def generate_output(self, output_directory: str): set_trade_mon("Trade_Doris", "Cerulean Cave 1F - Wild Pokemon - 9") set_trade_mon("Trade_Crinkles", "Route 12 - Wild Pokemon - 4") - data[rom_addresses['Fly_Location']] = self.fly_map_code - data[rom_addresses['Map_Fly_Location']] = self.town_map_fly_map_code + data[rom_addresses['Fly_Location']] = world.fly_map_code + data[rom_addresses['Map_Fly_Location']] = world.town_map_fly_map_code - if self.multiworld.fix_combat_bugs[self.player]: + if world.options.fix_combat_bugs: data[rom_addresses["Option_Fix_Combat_Bugs"]] = 1 data[rom_addresses["Option_Fix_Combat_Bugs_Focus_Energy"]] = 0x28 # jr z data[rom_addresses["Option_Fix_Combat_Bugs_HP_Drain_Dream_Eater"]] = 0x1A # ld a, (de) @@ -298,25 +341,25 @@ def generate_output(self, output_directory: str): data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Effect"] + 1] = 5 # 5 bytes ahead data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Stat_Modifiers"]] = 1 - if self.multiworld.poke_doll_skip[self.player] == "in_logic": + if world.options.poke_doll_skip == "in_logic": data[rom_addresses["Option_Silph_Scope_Skip"]] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 1] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 2] = 0x00 # nop - if self.multiworld.bicycle_gate_skips[self.player] == "patched": + if world.options.bicycle_gate_skips == "patched": data[rom_addresses["Option_Route_16_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_16_Gate_Fix"] + 1] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"] + 1] = 0x00 # nop - if self.multiworld.door_shuffle[self.player]: + if world.options.door_shuffle: data[rom_addresses["Entrance_Shuffle_Fuji_Warp"]] = 1 # prevent warping to Fuji's House from Pokemon Tower 7F - if self.multiworld.all_elevators_locked[self.player]: + if world.options.all_elevators_locked: data[rom_addresses["Option_Locked_Elevator_Celadon"]] = 0x20 # jr nz data[rom_addresses["Option_Locked_Elevator_Silph"]] = 0x20 # jr nz - if self.multiworld.tea[self.player].value: + if world.options.tea: data[rom_addresses["Option_Tea"]] = 1 data[rom_addresses["Guard_Drink_List"]] = 0x54 data[rom_addresses["Guard_Drink_List"] + 1] = 0 @@ -325,90 +368,94 @@ def generate_output(self, output_directory: str): "Oh wait there,the road's closed."), rom_addresses["Text_Saffron_Gate"]) + data[rom_addresses["Tea_Key_Item_A"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_B"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_C"]] = 0x28 # jr .z + data[rom_addresses["Fossils_Needed_For_Second_Item"]] = ( - self.multiworld.second_fossil_check_condition[self.player].value) + world.options.second_fossil_check_condition.value) - data[rom_addresses["Option_Lose_Money"]] = int(not self.multiworld.lose_money_on_blackout[self.player].value) + data[rom_addresses["Option_Lose_Money"]] = int(not world.options.lose_money_on_blackout.value) - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: data[rom_addresses['Option_Extra_Key_Items_A']] = 1 data[rom_addresses['Option_Extra_Key_Items_B']] = 1 data[rom_addresses['Option_Extra_Key_Items_C']] = 1 data[rom_addresses['Option_Extra_Key_Items_D']] = 1 - data[rom_addresses["Option_Split_Card_Key"]] = self.multiworld.split_card_key[self.player].value - data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55) - data[rom_addresses["Option_Cerulean_Cave_Badges"]] = self.multiworld.cerulean_cave_badges_condition[self.player].value - data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = self.multiworld.cerulean_cave_key_items_condition[self.player].total - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_badges_condition[self.player].value)), rom_addresses["Text_Cerulean_Cave_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_key_items_condition[self.player].total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) - data[rom_addresses['Option_Encounter_Minimum_Steps']] = self.multiworld.minimum_steps_between_encounters[self.player].value - data[rom_addresses['Option_Route23_Badges']] = self.multiworld.victory_road_condition[self.player].value - data[rom_addresses['Option_Victory_Road_Badges']] = self.multiworld.route_22_gate_condition[self.player].value - data[rom_addresses['Option_Elite_Four_Pokedex']] = self.multiworld.elite_four_pokedex_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Key_Items']] = self.multiworld.elite_four_key_items_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Badges']] = self.multiworld.elite_four_badges_condition[self.player].value - write_bytes(data, encode_text(str(self.multiworld.elite_four_badges_condition[self.player].value)), rom_addresses["Text_Elite_Four_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_key_items_condition[self.player].total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_pokedex_condition[self.player].total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) - write_bytes(data, encode_text(str(self.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) + data[rom_addresses["Option_Split_Card_Key"]] = world.options.split_card_key.value + data[rom_addresses["Option_Blind_Trainers"]] = round(world.options.blind_trainers.value * 2.55) + data[rom_addresses["Option_Cerulean_Cave_Badges"]] = world.options.cerulean_cave_badges_condition.value + data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = world.options.cerulean_cave_key_items_condition.total + write_bytes(data, encode_text(str(world.options.cerulean_cave_badges_condition.value)), rom_addresses["Text_Cerulean_Cave_Badges"]) + write_bytes(data, encode_text(str(world.options.cerulean_cave_key_items_condition.total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) + data[rom_addresses['Option_Encounter_Minimum_Steps']] = world.options.minimum_steps_between_encounters.value + data[rom_addresses['Option_Route23_Badges']] = world.options.victory_road_condition.value + data[rom_addresses['Option_Victory_Road_Badges']] = world.options.route_22_gate_condition.value + data[rom_addresses['Option_Elite_Four_Pokedex']] = world.options.elite_four_pokedex_condition.total + data[rom_addresses['Option_Elite_Four_Key_Items']] = world.options.elite_four_key_items_condition.total + data[rom_addresses['Option_Elite_Four_Badges']] = world.options.elite_four_badges_condition.value + write_bytes(data, encode_text(str(world.options.elite_four_badges_condition.value)), rom_addresses["Text_Elite_Four_Badges"]) + write_bytes(data, encode_text(str(world.options.elite_four_key_items_condition.total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) + write_bytes(data, encode_text(str(world.options.elite_four_pokedex_condition.total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) + write_bytes(data, encode_text(str(world.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) - data[rom_addresses['Option_Viridian_Gym_Badges']] = self.multiworld.viridian_gym_condition[self.player].value - data[rom_addresses['Option_EXP_Modifier']] = self.multiworld.exp_modifier[self.player].value - if not self.multiworld.require_item_finder[self.player]: + data[rom_addresses['Option_Viridian_Gym_Badges']] = world.options.viridian_gym_condition.value + data[rom_addresses['Option_EXP_Modifier']] = world.options.exp_modifier.value + if not world.options.require_item_finder: data[rom_addresses['Option_Itemfinder']] = 0 # nop - if self.multiworld.extra_strength_boulders[self.player]: + if world.options.extra_strength_boulders: for i in range(0, 3): data[rom_addresses['Option_Boulders'] + (i * 3)] = 0x15 - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: for i in range(0, 4): data[rom_addresses['Option_Rock_Tunnel_Extra_Items'] + (i * 3)] = 0x15 - if self.multiworld.old_man[self.player] == "open_viridian_city": + if world.options.old_man == "open_viridian_city": data[rom_addresses['Option_Old_Man']] = 0x11 data[rom_addresses['Option_Old_Man_Lying']] = 0x15 - data[rom_addresses['Option_Route3_Guard_B']] = self.multiworld.route_3_condition[self.player].value - if self.multiworld.route_3_condition[self.player] == "open": + data[rom_addresses['Option_Route3_Guard_B']] = world.options.route_3_condition.value + if world.options.route_3_condition == "open": data[rom_addresses['Option_Route3_Guard_A']] = 0x11 - if not self.multiworld.robbed_house_officer[self.player]: + if not world.options.robbed_house_officer: data[rom_addresses['Option_Trashed_House_Guard_A']] = 0x15 data[rom_addresses['Option_Trashed_House_Guard_B']] = 0x11 - if self.multiworld.require_pokedex[self.player]: + if world.options.require_pokedex: data[rom_addresses["Require_Pokedex_A"]] = 1 data[rom_addresses["Require_Pokedex_B"]] = 1 data[rom_addresses["Require_Pokedex_C"]] = 1 else: data[rom_addresses["Require_Pokedex_D"]] = 0x18 # jr - if self.multiworld.dexsanity[self.player]: + if world.options.dexsanity: data[rom_addresses["Option_Dexsanity_A"]] = 1 data[rom_addresses["Option_Dexsanity_B"]] = 1 - if self.multiworld.all_pokemon_seen[self.player]: + if world.options.all_pokemon_seen: data[rom_addresses["Option_Pokedex_Seen"]] = 1 - money = str(self.multiworld.starting_money[self.player].value).zfill(6) + money = str(world.options.starting_money.value).zfill(6) data[rom_addresses["Starting_Money_High"]] = int(money[:2], 16) data[rom_addresses["Starting_Money_Middle"]] = int(money[2:4], 16) data[rom_addresses["Starting_Money_Low"]] = int(money[4:], 16) data[rom_addresses["Text_Badges_Needed_Viridian_Gym"]] = encode_text( - str(self.multiworld.viridian_gym_condition[self.player].value))[0] + str(world.options.viridian_gym_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_A"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_B"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_C"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_D"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Badges_Needed"]] = encode_text( - str(self.multiworld.elite_four_badges_condition[self.player].value))[0] + str(world.options.elite_four_badges_condition.value))[0] write_bytes(data, encode_text( - " ".join(self.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", self.player).item.name.upper().split()[1:])), + " ".join(world.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", world.player).item.name.upper().split()[1:])), rom_addresses["Text_Magikarp_Salesman"]) - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 0: + if world.options.badges_needed_for_hm_moves.value == 0: for hm_move in poke_data.hm_moves: write_bytes(data, bytearray([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]), rom_addresses["HM_" + hm_move + "_Badge_a"]) - elif self.extra_badges: + elif world.extra_badges: written_badges = {} - for hm_move, badge in self.extra_badges.items(): + for hm_move, badge in world.extra_badges.items(): data[rom_addresses["HM_" + hm_move + "_Badge_b"]] = {"Boulder Badge": 0x47, "Cascade Badge": 0x4F, "Thunder Badge": 0x57, "Rainbow Badge": 0x5F, "Soul Badge": 0x67, "Marsh Badge": 0x6F, @@ -427,7 +474,7 @@ def generate_output(self, output_directory: str): write_bytes(data, encode_text("Nothing"), rom_addresses["Badge_Text_" + badge.replace(" ", "_")]) type_loc = rom_addresses["Type_Chart"] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[2] != 10: # don't needlessly divide damage by 10 and multiply by 10 data[type_loc] = poke_data.type_ids[matchup[0]] data[type_loc + 1] = poke_data.type_ids[matchup[1]] @@ -437,52 +484,49 @@ def generate_output(self, output_directory: str): data[type_loc + 1] = 0xFF data[type_loc + 2] = 0xFF - if self.multiworld.normalize_encounter_chances[self.player].value: + if world.options.normalize_encounter_chances.value: chances = [25, 51, 77, 103, 129, 155, 180, 205, 230, 255] for i, chance in enumerate(chances): data[rom_addresses['Encounter_Chances'] + (i * 2)] = chance - for mon, mon_data in self.local_poke_data.items(): + for mon, mon_data in world.local_poke_data.items(): if mon == "Mew": address = rom_addresses["Base_Stats_Mew"] else: address = rom_addresses["Base_Stats"] + (28 * (mon_data["dex"] - 1)) - data[address + 1] = self.local_poke_data[mon]["hp"] - data[address + 2] = self.local_poke_data[mon]["atk"] - data[address + 3] = self.local_poke_data[mon]["def"] - data[address + 4] = self.local_poke_data[mon]["spd"] - data[address + 5] = self.local_poke_data[mon]["spc"] - data[address + 6] = poke_data.type_ids[self.local_poke_data[mon]["type1"]] - data[address + 7] = poke_data.type_ids[self.local_poke_data[mon]["type2"]] - data[address + 8] = self.local_poke_data[mon]["catch rate"] - data[address + 15] = poke_data.moves[self.local_poke_data[mon]["start move 1"]]["id"] - data[address + 16] = poke_data.moves[self.local_poke_data[mon]["start move 2"]]["id"] - data[address + 17] = poke_data.moves[self.local_poke_data[mon]["start move 3"]]["id"] - data[address + 18] = poke_data.moves[self.local_poke_data[mon]["start move 4"]]["id"] - write_bytes(data, self.local_poke_data[mon]["tms"], address + 20) - if mon in self.learnsets and self.learnsets[mon]: + data[address + 1] = world.local_poke_data[mon]["hp"] + data[address + 2] = world.local_poke_data[mon]["atk"] + data[address + 3] = world.local_poke_data[mon]["def"] + data[address + 4] = world.local_poke_data[mon]["spd"] + data[address + 5] = world.local_poke_data[mon]["spc"] + data[address + 6] = poke_data.type_ids[world.local_poke_data[mon]["type1"]] + data[address + 7] = poke_data.type_ids[world.local_poke_data[mon]["type2"]] + data[address + 8] = world.local_poke_data[mon]["catch rate"] + data[address + 15] = poke_data.moves[world.local_poke_data[mon]["start move 1"]]["id"] + data[address + 16] = poke_data.moves[world.local_poke_data[mon]["start move 2"]]["id"] + data[address + 17] = poke_data.moves[world.local_poke_data[mon]["start move 3"]]["id"] + data[address + 18] = poke_data.moves[world.local_poke_data[mon]["start move 4"]]["id"] + write_bytes(data, world.local_poke_data[mon]["tms"], address + 20) + if mon in world.learnsets and world.learnsets[mon]: address = rom_addresses["Learnset_" + mon.replace(" ", "")] - for i, move in enumerate(self.learnsets[mon]): + for i, move in enumerate(world.learnsets[mon]): data[(address + 1) + i * 2] = poke_data.moves[move]["id"] - data[rom_addresses["Option_Aide_Rt2"]] = self.multiworld.oaks_aide_rt_2[self.player].value - data[rom_addresses["Option_Aide_Rt11"]] = self.multiworld.oaks_aide_rt_11[self.player].value - data[rom_addresses["Option_Aide_Rt15"]] = self.multiworld.oaks_aide_rt_15[self.player].value + data[rom_addresses["Option_Aide_Rt2"]] = world.options.oaks_aide_rt_2.value + data[rom_addresses["Option_Aide_Rt11"]] = world.options.oaks_aide_rt_11.value + data[rom_addresses["Option_Aide_Rt15"]] = world.options.oaks_aide_rt_15.value - if self.multiworld.safari_zone_normal_battles[self.player].value == 1: + if world.options.safari_zone_normal_battles.value == 1: data[rom_addresses["Option_Safari_Zone_Battle_Type"]] = 255 - if self.multiworld.reusable_tms[self.player].value: + if world.options.reusable_tms.value: data[rom_addresses["Option_Reusable_TMs"]] = 0xC9 - for i in range(1, 10): - data[rom_addresses[f"Option_Trainersanity{i}"]] = self.multiworld.trainersanity[self.player].value + data[rom_addresses["Option_Always_Half_STAB"]] = int(not world.options.same_type_attack_bonus.value) - data[rom_addresses["Option_Always_Half_STAB"]] = int(not self.multiworld.same_type_attack_bonus[self.player].value) - - if self.multiworld.better_shops[self.player]: + if world.options.better_shops: inventory = ["Poke Ball", "Great Ball", "Ultra Ball"] - if self.multiworld.better_shops[self.player].value == 2: + if world.options.better_shops.value == 2: inventory.append("Master Ball") inventory += ["Potion", "Super Potion", "Hyper Potion", "Max Potion", "Full Restore", "Revive", "Antidote", "Awakening", "Burn Heal", "Ice Heal", "Paralyze Heal", "Full Heal", "Repel", "Super Repel", @@ -492,30 +536,30 @@ def generate_output(self, output_directory: str): shop_data.append(0xFF) for shop in range(1, 11): write_bytes(data, shop_data, rom_addresses[f"Shop{shop}"]) - if self.multiworld.stonesanity[self.player]: + if world.options.stonesanity: write_bytes(data, bytearray([0xFE, 1, item_table["Poke Doll"].id - 172000000, 0xFF]), rom_addresses[f"Shop_Stones"]) - price = str(self.multiworld.master_ball_price[self.player].value).zfill(6) + price = str(world.options.master_ball_price.value).zfill(6) price = bytearray([int(price[:2], 16), int(price[2:4], 16), int(price[4:], 16)]) write_bytes(data, price, rom_addresses["Price_Master_Ball"]) # Money values in Red and Blue are weird - for item in reversed(self.multiworld.precollected_items[self.player]): + for item in reversed(world.multiworld.precollected_items[world.player]): if data[rom_addresses["Start_Inventory"] + item.code - 172000000] < 255: data[rom_addresses["Start_Inventory"] + item.code - 172000000] += 1 - set_mon_palettes(self, random, data) + set_mon_palettes(world, random, data) - for move_data in self.local_move_data.values(): + for move_data in world.local_move_data.values(): if move_data["id"] == 0: continue address = rom_addresses["Move_Data"] + ((move_data["id"] - 1) * 6) write_bytes(data, bytearray([move_data["id"], move_data["effect"], move_data["power"], poke_data.type_ids[move_data["type"]], round(move_data["accuracy"] * 2.55), move_data["pp"]]), address) - TM_IDs = bytearray([poke_data.moves[move]["id"] for move in self.local_tms]) + TM_IDs = bytearray([poke_data.moves[move]["id"] for move in world.local_tms]) write_bytes(data, TM_IDs, rom_addresses["TM_Moves"]) - if self.multiworld.randomize_rock_tunnel[self.player]: + if world.options.randomize_rock_tunnel: seed = randomize_rock_tunnel(data, random) write_bytes(data, encode_text(f"SEED: {seed}"), rom_addresses["Text_Rock_Tunnel_Sign"]) @@ -524,44 +568,44 @@ def generate_output(self, output_directory: str): data[rom_addresses['Title_Mon_First']] = mons.pop() for mon in range(0, 16): data[rom_addresses['Title_Mons'] + mon] = mons.pop() - if self.multiworld.game_version[self.player].value: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) + if world.options.game_version.value: + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) else: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) - write_bytes(data, encode_text(self.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) + write_bytes(data, encode_text(world.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) - slot_name = self.multiworld.player_name[self.player] + slot_name = world.multiworld.player_name[world.player] slot_name.replace("@", " ") slot_name.replace("<", " ") slot_name.replace(">", " ") write_bytes(data, encode_text(slot_name, 16, True, True), rom_addresses['Title_Slot_Name']) - if self.trainer_name == "choose_in_game": + if world.trainer_name == "choose_in_game": data[rom_addresses["Skip_Player_Name"]] = 0 else: - write_bytes(data, self.trainer_name, rom_addresses['Player_Name']) - if self.rival_name == "choose_in_game": + write_bytes(data, world.trainer_name, rom_addresses['Player_Name']) + if world.rival_name == "choose_in_game": data[rom_addresses["Skip_Rival_Name"]] = 0 else: - write_bytes(data, self.rival_name, rom_addresses['Rival_Name']) + write_bytes(data, world.rival_name, rom_addresses['Rival_Name']) data[0xFF00] = 2 # client compatibility version - rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0', + rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21] rom_name.extend([0] * (21 - len(rom_name))) write_bytes(data, rom_name, 0xFFC6) - write_bytes(data, self.multiworld.seed_name.encode(), 0xFFDB) - write_bytes(data, self.multiworld.player_name[self.player].encode(), 0xFFF0) + write_bytes(data, world.multiworld.seed_name.encode(), 0xFFDB) + write_bytes(data, world.multiworld.player_name[world.player].encode(), 0xFFF0) - self.finished_level_scaling.wait() + world.finished_level_scaling.wait() - write_quizzes(self, data, random) + write_quizzes(world, data, random) - for location in self.multiworld.get_locations(self.player): + for location in world.multiworld.get_locations(world.player): if location.party_data: for party in location.party_data: if not isinstance(party["party_address"], list): @@ -588,7 +632,7 @@ def generate_output(self, output_directory: str): continue elif location.rom_address is None: continue - if location.item and location.item.player == self.player: + if location.item and location.item.player == world.player: if location.rom_address: rom_address = location.rom_address if not isinstance(rom_address, list): @@ -599,7 +643,7 @@ def generate_output(self, output_directory: str): elif " ".join(location.item.name.split()[1:]) in poke_data.pokemon_data.keys(): data[address] = poke_data.pokemon_data[" ".join(location.item.name.split()[1:])]["id"] else: - item_id = self.item_name_to_id[location.item.name] - 172000000 + item_id = world.item_name_to_id[location.item.name] - 172000000 if item_id > 255: item_id -= 256 data[address] = item_id @@ -613,18 +657,18 @@ def generate_output(self, output_directory: str): for address in rom_address: data[address] = 0x2C # AP Item - outfilepname = f'_P{self.player}' - outfilepname += f"_{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}" \ - if self.multiworld.player_name[self.player] != 'Player%d' % self.player else '' - rompath = os.path.join(output_directory, f'AP_{self.multiworld.seed_name}{outfilepname}.gb') + outfilepname = f'_P{world.player}' + outfilepname += f"_{world.multiworld.get_file_safe_player_name(world.player).replace(' ', '_')}" \ + if world.multiworld.player_name[world.player] != 'Player%d' % world.player else '' + rompath = os.path.join(output_directory, f'AP_{world.multiworld.seed_name}{outfilepname}.gb') with open(rompath, 'wb') as outfile: outfile.write(data) - if self.multiworld.game_version[self.player].current_key == "red": - patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + if world.options.game_version.current_key == "red": + patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) else: - patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) patch.write() os.unlink(rompath) diff --git a/worlds/pokemon_rb/rom_addresses.py b/worlds/pokemon_rb/rom_addresses.py index e5c073971d..ec233d94d4 100644 --- a/worlds/pokemon_rb/rom_addresses.py +++ b/worlds/pokemon_rb/rom_addresses.py @@ -1,10 +1,9 @@ rom_addresses = { "Option_Encounter_Minimum_Steps": 0x3c1, "Option_Pitch_Black_Rock_Tunnel": 0x76a, - "Option_Blind_Trainers": 0x30d5, - "Option_Trainersanity1": 0x3165, - "Option_Split_Card_Key": 0x3e1e, - "Option_Fix_Combat_Bugs": 0x3e1f, + "Option_Blind_Trainers": 0x32f0, + "Option_Split_Card_Key": 0x3e19, + "Option_Fix_Combat_Bugs": 0x3e1a, "Option_Lose_Money": 0x40d4, "Base_Stats_Mew": 0x4260, "Title_Mon_First": 0x4373, @@ -115,9 +114,10 @@ rom_addresses = { "HM_Strength_Badge_b": 0x131ed, "HM_Flash_Badge_a": 0x131fc, "HM_Flash_Badge_b": 0x13201, - "Trainer_Screen_Total_Key_Items": 0x135dc, - "TM_Moves": 0x137b1, - "Encounter_Chances": 0x13950, + "Tea_Key_Item_A": 0x135ac, + "Trainer_Screen_Total_Key_Items": 0x1361b, + "TM_Moves": 0x137f0, + "Encounter_Chances": 0x1398f, "Warps_CeladonCity": 0x18026, "Warps_PalletTown": 0x182c7, "Warps_ViridianCity": 0x18388, @@ -128,52 +128,54 @@ rom_addresses = { "Option_Viridian_Gym_Badges": 0x1901d, "Event_Sleepy_Guy": 0x191d1, "Option_Route3_Guard_B": 0x1928a, - "Starter2_K": 0x19611, - "Starter3_K": 0x19619, - "Event_Rocket_Thief": 0x19733, - "Option_Cerulean_Cave_Badges": 0x19861, - "Option_Cerulean_Cave_Key_Items": 0x19868, - "Text_Cerulean_Cave_Badges": 0x198d7, - "Text_Cerulean_Cave_Key_Items": 0x198e5, - "Event_Stranded_Man": 0x19b3c, - "Event_Rivals_Sister": 0x19d0f, - "Warps_BluesHouse": 0x19d65, - "Warps_VermilionTradeHouse": 0x19dbc, - "Require_Pokedex_D": 0x19e53, - "Option_Elite_Four_Key_Items": 0x19e9d, - "Option_Elite_Four_Pokedex": 0x19ea4, - "Option_Elite_Four_Badges": 0x19eab, - "Text_Elite_Four_Badges": 0x19f47, - "Text_Elite_Four_Key_Items": 0x19f51, - "Text_Elite_Four_Pokedex": 0x19f64, - "Shop10": 0x1a018, - "Warps_IndigoPlateauLobby": 0x1a044, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a16c, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a17a, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a188, - "Event_SKC4F": 0x1a19b, - "Warps_SilphCo4F": 0x1a21d, - "Missable_Silph_Co_4F_Item_1": 0x1a25d, - "Missable_Silph_Co_4F_Item_2": 0x1a264, - "Missable_Silph_Co_4F_Item_3": 0x1a26b, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a3c3, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a3d1, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a3df, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a3ed, - "Event_SKC5F": 0x1a400, - "Warps_SilphCo5F": 0x1a4aa, - "Missable_Silph_Co_5F_Item_1": 0x1a4f2, - "Missable_Silph_Co_5F_Item_2": 0x1a4f9, - "Missable_Silph_Co_5F_Item_3": 0x1a500, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a630, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a63e, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a64c, - "Event_SKC6F": 0x1a66d, - "Warps_SilphCo6F": 0x1a74b, - "Missable_Silph_Co_6F_Item_1": 0x1a79b, - "Missable_Silph_Co_6F_Item_2": 0x1a7a2, - "Path_Pallet_Oak": 0x1a928, - "Path_Pallet_Player": 0x1a935, + "Starter2_K": 0x19618, + "Starter3_K": 0x19620, + "Event_Rocket_Thief": 0x1973a, + "Tea_Key_Item_C": 0x1988f, + "Option_Cerulean_Cave_Badges": 0x198a0, + "Option_Cerulean_Cave_Key_Items": 0x198a7, + "Text_Cerulean_Cave_Badges": 0x19916, + "Text_Cerulean_Cave_Key_Items": 0x19924, + "Event_Stranded_Man": 0x19b7b, + "Event_Rivals_Sister": 0x19d4e, + "Warps_BluesHouse": 0x19da4, + "Warps_VermilionTradeHouse": 0x19dfb, + "Require_Pokedex_D": 0x19e99, + "Tea_Key_Item_B": 0x19f13, + "Option_Elite_Four_Key_Items": 0x19f1b, + "Option_Elite_Four_Pokedex": 0x19f22, + "Option_Elite_Four_Badges": 0x19f29, + "Text_Elite_Four_Badges": 0x19fc5, + "Text_Elite_Four_Key_Items": 0x19fcf, + "Text_Elite_Four_Pokedex": 0x19fe2, + "Shop10": 0x1a096, + "Warps_IndigoPlateauLobby": 0x1a0c2, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a1ea, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a1f8, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a206, + "Event_SKC4F": 0x1a219, + "Warps_SilphCo4F": 0x1a29b, + "Missable_Silph_Co_4F_Item_1": 0x1a2db, + "Missable_Silph_Co_4F_Item_2": 0x1a2e2, + "Missable_Silph_Co_4F_Item_3": 0x1a2e9, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a441, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a44f, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a45d, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a46b, + "Event_SKC5F": 0x1a47e, + "Warps_SilphCo5F": 0x1a528, + "Missable_Silph_Co_5F_Item_1": 0x1a570, + "Missable_Silph_Co_5F_Item_2": 0x1a577, + "Missable_Silph_Co_5F_Item_3": 0x1a57e, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a6ae, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a6bc, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a6ca, + "Event_SKC6F": 0x1a6eb, + "Warps_SilphCo6F": 0x1a7c9, + "Missable_Silph_Co_6F_Item_1": 0x1a819, + "Missable_Silph_Co_6F_Item_2": 0x1a820, + "Path_Pallet_Oak": 0x1a9a6, + "Path_Pallet_Player": 0x1a9b3, "Warps_CinnabarIsland": 0x1c026, "Warps_Route1": 0x1c0e9, "Option_Extra_Key_Items_B": 0x1ca46, @@ -191,75 +193,75 @@ rom_addresses = { "Starter2_E": 0x1d2f7, "Starter3_E": 0x1d2ff, "Event_Pokedex": 0x1d363, - "Event_Oaks_Gift": 0x1d393, - "Starter2_P": 0x1d481, - "Starter3_P": 0x1d489, - "Warps_OaksLab": 0x1d6af, - "Event_Pokemart_Quest": 0x1d76b, - "Shop1": 0x1d795, - "Warps_ViridianMart": 0x1d7d8, - "Warps_ViridianSchoolHouse": 0x1d82b, - "Warps_ViridianNicknameHouse": 0x1d889, - "Warps_PewterNidoranHouse": 0x1d8e4, - "Warps_PewterSpeechHouse": 0x1d927, - "Warps_CeruleanTrashedHouse": 0x1d98d, - "Warps_CeruleanTradeHouse": 0x1d9de, - "Event_Bicycle_Shop": 0x1da2f, - "Bike_Shop_Item_Display": 0x1da8a, - "Warps_BikeShop": 0x1db45, - "Event_Fuji": 0x1dbfd, - "Warps_MrFujisHouse": 0x1dc44, - "Warps_LavenderCuboneHouse": 0x1dcc0, - "Warps_NameRatersHouse": 0x1ddae, - "Warps_VermilionPidgeyHouse": 0x1ddf8, - "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de4e, - "Warps_VermilionDock": 0x1de70, - "Static_Encounter_Mew": 0x1de7e, - "Gift_Eevee": 0x1def7, - "Warps_CeladonMansionRoofHouse": 0x1df0e, - "Shop7": 0x1df49, - "Warps_FuchsiaMart": 0x1df74, - "Warps_SaffronPidgeyHouse": 0x1dfdd, - "Event_Mr_Psychic": 0x1e020, - "Warps_MrPsychicsHouse": 0x1e05d, - "Warps_DiglettsCaveRoute2": 0x1e092, - "Warps_Route2TradeHouse": 0x1e0da, - "Warps_Route5Gate": 0x1e1db, - "Warps_Route6Gate": 0x1e2ad, - "Warps_Route7Gate": 0x1e383, - "Warps_Route8Gate": 0x1e454, - "Warps_UndergroundPathRoute8": 0x1e4a5, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e511, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e51f, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e52d, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e53b, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e549, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e557, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e565, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e573, - "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e581, - "Warps_PowerPlant": 0x1e5de, - "Static_Encounter_Voltorb_A": 0x1e5f0, - "Static_Encounter_Voltorb_B": 0x1e5f8, - "Static_Encounter_Voltorb_C": 0x1e600, - "Static_Encounter_Electrode_A": 0x1e608, - "Static_Encounter_Voltorb_D": 0x1e610, - "Static_Encounter_Voltorb_E": 0x1e618, - "Static_Encounter_Electrode_B": 0x1e620, - "Static_Encounter_Voltorb_F": 0x1e628, - "Static_Encounter_Zapdos": 0x1e630, - "Missable_Power_Plant_Item_1": 0x1e638, - "Missable_Power_Plant_Item_2": 0x1e63f, - "Missable_Power_Plant_Item_3": 0x1e646, - "Missable_Power_Plant_Item_4": 0x1e64d, - "Missable_Power_Plant_Item_5": 0x1e654, - "Warps_DiglettsCaveRoute11": 0x1e7e9, - "Event_Rt16_House_Woman": 0x1e827, - "Warps_Route16FlyHouse": 0x1e870, - "Option_Victory_Road_Badges": 0x1e8f3, - "Warps_Route22Gate": 0x1e9e3, - "Event_Bill": 0x1eb24, - "Warps_BillsHouse": 0x1eb83, + "Event_Oaks_Gift": 0x1d398, + "Starter2_P": 0x1d486, + "Starter3_P": 0x1d48e, + "Warps_OaksLab": 0x1d6b4, + "Event_Pokemart_Quest": 0x1d770, + "Shop1": 0x1d79a, + "Warps_ViridianMart": 0x1d7dd, + "Warps_ViridianSchoolHouse": 0x1d830, + "Warps_ViridianNicknameHouse": 0x1d88e, + "Warps_PewterNidoranHouse": 0x1d8e9, + "Warps_PewterSpeechHouse": 0x1d92c, + "Warps_CeruleanTrashedHouse": 0x1d992, + "Warps_CeruleanTradeHouse": 0x1d9e3, + "Event_Bicycle_Shop": 0x1da34, + "Bike_Shop_Item_Display": 0x1da8f, + "Warps_BikeShop": 0x1db4a, + "Event_Fuji": 0x1dc02, + "Warps_MrFujisHouse": 0x1dc49, + "Warps_LavenderCuboneHouse": 0x1dcc5, + "Warps_NameRatersHouse": 0x1ddb3, + "Warps_VermilionPidgeyHouse": 0x1ddfd, + "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de53, + "Warps_VermilionDock": 0x1de75, + "Static_Encounter_Mew": 0x1de83, + "Gift_Eevee": 0x1defc, + "Warps_CeladonMansionRoofHouse": 0x1df13, + "Shop7": 0x1df4e, + "Warps_FuchsiaMart": 0x1df79, + "Warps_SaffronPidgeyHouse": 0x1dfe2, + "Event_Mr_Psychic": 0x1e025, + "Warps_MrPsychicsHouse": 0x1e062, + "Warps_DiglettsCaveRoute2": 0x1e097, + "Warps_Route2TradeHouse": 0x1e0df, + "Warps_Route5Gate": 0x1e1e0, + "Warps_Route6Gate": 0x1e2b2, + "Warps_Route7Gate": 0x1e388, + "Warps_Route8Gate": 0x1e459, + "Warps_UndergroundPathRoute8": 0x1e4aa, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e516, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e524, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e532, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e540, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e54e, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e55c, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e56a, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e578, + "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e586, + "Warps_PowerPlant": 0x1e5e3, + "Static_Encounter_Voltorb_A": 0x1e5f5, + "Static_Encounter_Voltorb_B": 0x1e5fd, + "Static_Encounter_Voltorb_C": 0x1e605, + "Static_Encounter_Electrode_A": 0x1e60d, + "Static_Encounter_Voltorb_D": 0x1e615, + "Static_Encounter_Voltorb_E": 0x1e61d, + "Static_Encounter_Electrode_B": 0x1e625, + "Static_Encounter_Voltorb_F": 0x1e62d, + "Static_Encounter_Zapdos": 0x1e635, + "Missable_Power_Plant_Item_1": 0x1e63d, + "Missable_Power_Plant_Item_2": 0x1e644, + "Missable_Power_Plant_Item_3": 0x1e64b, + "Missable_Power_Plant_Item_4": 0x1e652, + "Missable_Power_Plant_Item_5": 0x1e659, + "Warps_DiglettsCaveRoute11": 0x1e7ee, + "Event_Rt16_House_Woman": 0x1e82c, + "Warps_Route16FlyHouse": 0x1e875, + "Option_Victory_Road_Badges": 0x1e8f8, + "Warps_Route22Gate": 0x1e9e8, + "Event_Bill": 0x1eb29, + "Warps_BillsHouse": 0x1eb88, "Starter1_O": 0x372b0, "Starter2_O": 0x372b4, "Starter3_O": 0x372b8, @@ -1470,74 +1472,73 @@ rom_addresses = { "Trainersanity_EVENT_BEAT_POKEMONTOWER_5_TRAINER_3_ITEM": 0x609ea, "Warps_PokemonTower5F": 0x60a5e, "Missable_Pokemon_Tower_5F_Item": 0x60a92, - "Option_Trainersanity2": 0x60b2a, - "Ghost_Battle1": 0x60b83, - "Ghost_Battle_Level": 0x60b88, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c25, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c33, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c41, - "Ghost_Battle2": 0x60c69, - "Warps_PokemonTower6F": 0x60cbe, - "Missable_Pokemon_Tower_6F_Item_1": 0x60ce4, - "Missable_Pokemon_Tower_6F_Item_2": 0x60ceb, - "Entrance_Shuffle_Fuji_Warp": 0x60deb, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60edf, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60eed, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60efb, - "Warps_PokemonTower7F": 0x60f8b, - "Warps_CeladonMart1F": 0x61033, - "Gift_Aerodactyl": 0x610f5, - "Gift_Omanyte": 0x610f9, - "Gift_Kabuto": 0x610fd, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x611de, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x611ec, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x611fa, - "Warps_ViridianForest": 0x61273, - "Missable_Viridian_Forest_Item_1": 0x612c1, - "Missable_Viridian_Forest_Item_2": 0x612c8, - "Missable_Viridian_Forest_Item_3": 0x612cf, - "Warps_SSAnne1F": 0x61310, - "Starter2_M": 0x614e5, - "Starter3_M": 0x614ed, - "Warps_SSAnne2F": 0x615ab, - "Warps_SSAnneB1F": 0x616c9, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x61771, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x6177f, - "Warps_SSAnneBow": 0x617c6, - "Warps_SSAnneKitchen": 0x618b6, - "Event_SS_Anne_Captain": 0x6194e, - "Warps_SSAnneCaptainsRoom": 0x619d5, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a3d, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a4b, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a59, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a67, - "Warps_SSAnne1FRooms": 0x61af7, - "Missable_SS_Anne_1F_Item": 0x61b53, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c24, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c32, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c40, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c4e, - "Warps_SSAnne2FRooms": 0x61d2c, - "Missable_SS_Anne_2F_Item_1": 0x61d88, - "Missable_SS_Anne_2F_Item_2": 0x61d9b, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e2c, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e3a, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e48, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e56, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e64, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e72, - "Warps_SSAnneB1FRooms": 0x61f20, - "Missable_SS_Anne_B1F_Item_1": 0x61f8a, - "Missable_SS_Anne_B1F_Item_2": 0x61f91, - "Missable_SS_Anne_B1F_Item_3": 0x61f98, - "Warps_UndergroundPathNorthSouth": 0x61fd5, - "Warps_UndergroundPathWestEast": 0x61ff9, - "Warps_DiglettsCave": 0x6201d, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62358, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62366, - "Event_Silph_Co_President": 0x62373, - "Event_SKC11F": 0x623bd, - "Warps_SilphCo11F": 0x62446, + "Ghost_Battle1": 0x60b93, + "Ghost_Battle_Level": 0x60b98, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c35, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c43, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c51, + "Ghost_Battle2": 0x60c79, + "Warps_PokemonTower6F": 0x60cce, + "Missable_Pokemon_Tower_6F_Item_1": 0x60cf4, + "Missable_Pokemon_Tower_6F_Item_2": 0x60cfb, + "Entrance_Shuffle_Fuji_Warp": 0x60dfb, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60eef, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60efd, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60f0b, + "Warps_PokemonTower7F": 0x60f9b, + "Warps_CeladonMart1F": 0x61043, + "Gift_Aerodactyl": 0x61105, + "Gift_Omanyte": 0x61109, + "Gift_Kabuto": 0x6110d, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x61209, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x61217, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x61225, + "Warps_ViridianForest": 0x6129e, + "Missable_Viridian_Forest_Item_1": 0x612ec, + "Missable_Viridian_Forest_Item_2": 0x612f3, + "Missable_Viridian_Forest_Item_3": 0x612fa, + "Warps_SSAnne1F": 0x6133b, + "Starter2_M": 0x61510, + "Starter3_M": 0x61518, + "Warps_SSAnne2F": 0x615d6, + "Warps_SSAnneB1F": 0x616f4, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x6179c, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x617aa, + "Warps_SSAnneBow": 0x617f1, + "Warps_SSAnneKitchen": 0x618e1, + "Event_SS_Anne_Captain": 0x61979, + "Warps_SSAnneCaptainsRoom": 0x61a00, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a68, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a76, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a84, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a92, + "Warps_SSAnne1FRooms": 0x61b22, + "Missable_SS_Anne_1F_Item": 0x61b7e, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c4f, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c5d, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c6b, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c79, + "Warps_SSAnne2FRooms": 0x61d57, + "Missable_SS_Anne_2F_Item_1": 0x61db3, + "Missable_SS_Anne_2F_Item_2": 0x61dc6, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e57, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e65, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e73, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e81, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e8f, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e9d, + "Warps_SSAnneB1FRooms": 0x61f4b, + "Missable_SS_Anne_B1F_Item_1": 0x61fb5, + "Missable_SS_Anne_B1F_Item_2": 0x61fbc, + "Missable_SS_Anne_B1F_Item_3": 0x61fc3, + "Warps_UndergroundPathNorthSouth": 0x62000, + "Warps_UndergroundPathWestEast": 0x62024, + "Warps_DiglettsCave": 0x62048, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62383, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62391, + "Event_Silph_Co_President": 0x6239e, + "Event_SKC11F": 0x623e8, + "Warps_SilphCo11F": 0x62471, "Ghost_Battle4": 0x708e1, "Town_Map_Order": 0x70f0f, "Town_Map_Coords": 0x71381, @@ -1589,44 +1590,37 @@ rom_addresses = { "Warps_FuchsiaMeetingRoom": 0x75879, "Badge_Cinnabar_Gym": 0x759de, "Event_Cinnabar_Gym": 0x759f2, - "Option_Trainersanity4": 0x75ace, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75ada, - "Option_Trainersanity3": 0x75b1e, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2a, - "Option_Trainersanity5": 0x75b85, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b91, - "Option_Trainersanity6": 0x75bd5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be1, - "Option_Trainersanity7": 0x75c25, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c31, - "Option_Trainersanity8": 0x75c75, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c81, - "Option_Trainersanity9": 0x75cc5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cd1, - "Warps_CinnabarGym": 0x75d1b, - "Warps_CinnabarLab": 0x75e02, - "Warps_CinnabarLabTradeRoom": 0x75e94, - "Event_Lab_Scientist": 0x75ee9, - "Warps_CinnabarLabMetronomeRoom": 0x75f35, - "Fossils_Needed_For_Second_Item": 0x75fb6, - "Fossil_Level": 0x76017, - "Event_Dome_Fossil_B": 0x76031, - "Event_Helix_Fossil_B": 0x76051, - "Warps_CinnabarLabFossilRoom": 0x760d2, - "Warps_CinnabarPokecenter": 0x76128, - "Shop8": 0x7616f, - "Warps_CinnabarMart": 0x7619b, - "Warps_CopycatsHouse1F": 0x761ed, - "Starter2_N": 0x762a2, - "Starter3_N": 0x762aa, - "Warps_ChampionsRoom": 0x764d5, - "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76604, - "Warps_LoreleisRoom": 0x76628, - "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7675d, - "Warps_BrunosRoom": 0x76781, - "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768bc, - "Warps_AgathasRoom": 0x768e0, - "Option_Itemfinder": 0x76a33, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75adc, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2e, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b97, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be9, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c3b, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c8d, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cdf, + "Warps_CinnabarGym": 0x75d29, + "Warps_CinnabarLab": 0x75e10, + "Warps_CinnabarLabTradeRoom": 0x75ea2, + "Event_Lab_Scientist": 0x75ef7, + "Warps_CinnabarLabMetronomeRoom": 0x75f43, + "Fossils_Needed_For_Second_Item": 0x75fc4, + "Fossil_Level": 0x76025, + "Event_Dome_Fossil_B": 0x7603f, + "Event_Helix_Fossil_B": 0x7605f, + "Warps_CinnabarLabFossilRoom": 0x760e0, + "Warps_CinnabarPokecenter": 0x76136, + "Shop8": 0x7617d, + "Warps_CinnabarMart": 0x761a9, + "Warps_CopycatsHouse1F": 0x761fb, + "Starter2_N": 0x762b0, + "Starter3_N": 0x762b8, + "Warps_ChampionsRoom": 0x764e3, + "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76612, + "Warps_LoreleisRoom": 0x76636, + "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7676b, + "Warps_BrunosRoom": 0x7678f, + "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768ca, + "Warps_AgathasRoom": 0x768ee, + "Option_Itemfinder": 0x76a41, "Text_Quiz_A": 0x88806, "Text_Quiz_B": 0x8893a, "Text_Quiz_C": 0x88a6e, diff --git a/worlds/pokemon_rb/rules.py b/worlds/pokemon_rb/rules.py index 1d68f31489..3c1cdc57e9 100644 --- a/worlds/pokemon_rb/rules.py +++ b/worlds/pokemon_rb/rules.py @@ -3,7 +3,7 @@ from .items import item_groups from . import logic -def set_rules(multiworld, player): +def set_rules(multiworld, world, player): item_rules = { # Some items do special things when they are passed into the GiveItem function in the game, but @@ -15,54 +15,46 @@ def set_rules(multiworld, player): not in i.name) } - if multiworld.prizesanity[player]: + if world.options.prizesanity: def prize_rule(i): return i.player != player or i.name in item_groups["Unique"] item_rules["Celadon Prize Corner - Item Prize 1"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 2"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 3"] = prize_rule - if multiworld.accessibility[player] != "full": - multiworld.get_location("Cerulean Bicycle Shop", player).always_allow = (lambda state, item: - item.name == "Bike Voucher" - and item.player == player) - multiworld.get_location("Fuchsia Warden's House - Safari Zone Warden", player).always_allow = (lambda state, item: - item.name == "Gold Teeth" and - item.player == player) - access_rules = { "Rival's House - Rival's Sister": lambda state: state.has("Oak's Parcel", player), "Oak's Lab - Oak's Post-Route-22-Rival Gift": lambda state: state.has("Oak's Parcel", player), - "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, player) or logic.can_surf(state, player), - "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_2[player].value + 5, player), + "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, world, player) or logic.can_surf(state, world, player), + "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_2.value + 5, player), "Cerulean Bicycle Shop": lambda state: state.has("Bike Voucher", player) or location_item_name(state, "Cerulean Bicycle Shop", player) == ("Bike Voucher", player), "Lavender Mr. Fuji's House - Mr. Fuji": lambda state: state.has("Fuji Saved", player), - "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_11[player].value + 5, player), - "Celadon City - Stranded Man": lambda state: logic.can_surf(state, player), + "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_11.value + 5, player), + "Celadon City - Stranded Man": lambda state: logic.can_surf(state, world, player), "Fuchsia Warden's House - Safari Zone Warden": lambda state: state.has("Gold Teeth", player) or location_item_name(state, "Fuchsia Warden's House - Safari Zone Warden", player) == ("Gold Teeth", player), - "Route 12 - Island Item": lambda state: logic.can_surf(state, player), - "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_15[player].value + 5, player), - "Route 25 - Item": lambda state: logic.can_cut(state, player), - "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, player), - "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, player), + "Route 12 - Island Item": lambda state: logic.can_surf(state, world, player), + "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_15.value + 5, player), + "Route 25 - Item": lambda state: logic.can_cut(state, world, player), + "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, world, player), + "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, world, player), "Saffron Copycat's House 2F - Copycat": lambda state: state.has("Buy Poke Doll", player), "Celadon Game Corner - West Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - Center Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - East Gambler's Gift": lambda state: state.has("Coin Case", player), - "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), + "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), "Celadon Prize Corner - Item Prize 1": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), "Celadon Prize Corner - Item Prize 2": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), @@ -79,9 +71,9 @@ def set_rules(multiworld, player): "Cinnabar Lab Fossil Room - Dome Fossil Pokemon": lambda state: state.has("Dome Fossil", player) and state.has("Cinnabar Island", player), "Route 12 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), "Route 16 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), - "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, player) and state.has("Seafoam Boss Boulders", player), - "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, player), - "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, player), + "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Boss Boulders", player), + "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), + "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), **{f"Pokemon Tower {floor}F - Wild Pokemon - {slot}": lambda state: state.has("Silph Scope", player) for floor in range(3, 8) for slot in range(1, 11)}, "Pokemon Tower 6F - Restless Soul": lambda state: state.has("Silph Scope", player), # just for level scaling @@ -102,102 +94,105 @@ def set_rules(multiworld, player): "Route 22 - Trainer Parties": lambda state: state.has("Oak's Parcel", player), + "Victory Road 1F - Top Item": lambda state: logic.can_strength(state, world, player), + "Victory Road 1F - Left Item": lambda state: logic.can_strength(state, world, player), + # # Rock Tunnel - "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, player), + "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, world, player), # PokÊdex check "Oak's Lab - Oak's Parcel Reward": lambda state: state.has("Oak's Parcel", player), # Hidden items - "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, world, player), - "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, player), + "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, world, player), "Route 10 - Hidden Item Behind Rock Tunnel Entrance Cuttable Tree": lambda - state: logic.can_get_hidden_items(state, player) and logic.can_cut(state, player), - "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player) and logic.can_cut(state, world, player), + "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, world, player), "Rocket Hideout B4F - Hidden Item Behind Giovanni": lambda state: - logic.can_get_hidden_items(state, player), - "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, + logic.can_get_hidden_items(state, world, player), + "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, player), - "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, + "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, world, player), - "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, + "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, world, player), - "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, player), - "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), + "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, world, player), + "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), # if you can reach any exit boulders, that means you can drop into the water tunnel and auto-surf - "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, player), + "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, world, player), "Pokemon Mansion 1F - Hidden Item Block Near Entrance Carpet": lambda - state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, player), - "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, world, player), - "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, player), - "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, player), - "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, player), + "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, world, player), + "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Northern Stairs": lambda - state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Southern Stairs": lambda - state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, player), - "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, world, player), + "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, player), - "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, player), + "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, world, player), # Evolutions "Evolution - Ivysaur": lambda state: state.has("Bulbasaur", player) and logic.evolve_level(state, 16, player), @@ -281,5 +276,4 @@ def set_rules(multiworld, player): if loc.name.startswith("Pokedex"): mon = loc.name.split(" - ")[1] add_rule(loc, lambda state, i=mon: (state.has("Pokedex", player) or not - state.multiworld.require_pokedex[player]) and (state.has(i, player) - or state.has(f"Static {i}", player))) + world.options.require_pokedex) and (state.has(i, player) or state.has(f"Static {i}", player))) diff --git a/worlds/rogue_legacy/__init__.py b/worlds/rogue_legacy/__init__.py index 290f4a60ac..7ffdd459db 100644 --- a/worlds/rogue_legacy/__init__.py +++ b/worlds/rogue_legacy/__init__.py @@ -46,30 +46,6 @@ class RLWorld(World): return self.options.as_dict(*[name for name in self.options_dataclass.type_hints.keys()]) def generate_early(self): - location_ids_used_per_game = { - world.game: set(world.location_id_to_name) for world in self.multiworld.worlds.values() - } - item_ids_used_per_game = { - world.game: set(world.item_id_to_name) for world in self.multiworld.worlds.values() - } - overlapping_games = set() - - for id_lookup in (location_ids_used_per_game, item_ids_used_per_game): - for game_1, ids_1 in id_lookup.items(): - for game_2, ids_2 in id_lookup.items(): - if game_1 == game_2: - continue - - if ids_1 & ids_2: - overlapping_games.add(tuple(sorted([game_1, game_2]))) - - if overlapping_games: - raise RuntimeError( - "In this multiworld, there are games with overlapping item/location IDs.\n" - "The current Rogue Legacy does not support these and a fix is not currently planned.\n" - f"The overlapping games are: {overlapping_games}" - ) - # Check validation of names. additional_lady_names = len(self.options.additional_lady_names.value) additional_sir_names = len(self.options.additional_sir_names.value) diff --git a/worlds/sc2/Client.py b/worlds/sc2/Client.py index bb325ba1da..813cf28845 100644 --- a/worlds/sc2/Client.py +++ b/worlds/sc2/Client.py @@ -97,12 +97,12 @@ class ConfigurableOptionInfo(typing.NamedTuple): class ColouredMessage: - def __init__(self, text: str = '') -> None: + def __init__(self, text: str = '', *, keep_markup: bool = False) -> None: self.parts: typing.List[dict] = [] if text: - self(text) - def __call__(self, text: str) -> 'ColouredMessage': - add_json_text(self.parts, text) + self(text, keep_markup=keep_markup) + def __call__(self, text: str, *, keep_markup: bool = False) -> 'ColouredMessage': + add_json_text(self.parts, text, keep_markup=keep_markup) return self def coloured(self, text: str, colour: str) -> 'ColouredMessage': add_json_text(self.parts, text, type="color", color=colour) @@ -128,7 +128,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): # Note(mm): Bold/underline can help readability, but unfortunately the CommonClient does not filter bold tags from command-line output. # Regardless, using `on_print_json` to get formatted text in the GUI and output in the command-line and in the logs, # without having to branch code from CommonClient - self.ctx.on_print_json({"data": [{"text": text}]}) + self.ctx.on_print_json({"data": [{"text": text, "keep_markup": True}]}) def _cmd_difficulty(self, difficulty: str = "") -> bool: """Overrides the current difficulty set for the world. Takes the argument casual, normal, hard, or brutal""" @@ -257,7 +257,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): print_faction_title() has_printed_faction_title = True (ColouredMessage('* ').item(item.item, self.ctx.slot, flags=item.flags) - (" from ").location(item.location, self.ctx.slot) + (" from ").location(item.location, item.player) (" by ").player(item.player) ).send(self.ctx) @@ -278,7 +278,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): for item in received_items_of_this_type: filter_match_count += len(received_items_of_this_type) (ColouredMessage(' * ').item(item.item, self.ctx.slot, flags=item.flags) - (" from ").location(item.location, self.ctx.slot) + (" from ").location(item.location, item.player) (" by ").player(item.player) ).send(self.ctx) diff --git a/worlds/sc2/ClientGui.py b/worlds/sc2/ClientGui.py index 22e444efe7..51c55b437d 100644 --- a/worlds/sc2/ClientGui.py +++ b/worlds/sc2/ClientGui.py @@ -1,7 +1,8 @@ from typing import * import asyncio -from kvui import GameManager, HoverBehavior, ServerToolTip +from NetUtils import JSONMessagePart +from kvui import GameManager, HoverBehavior, ServerToolTip, KivyJSONtoTextParser from kivy.app import App from kivy.clock import Clock from kivy.uix.tabbedpanel import TabbedPanelItem @@ -69,6 +70,18 @@ class MissionLayout(GridLayout): class MissionCategory(GridLayout): pass + +class SC2JSONtoKivyParser(KivyJSONtoTextParser): + def _handle_text(self, node: JSONMessagePart): + if node.get("keep_markup", False): + for ref in node.get("refs", []): + node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]" + self.ref_count += 1 + return super(KivyJSONtoTextParser, self)._handle_text(node) + else: + return super()._handle_text(node) + + class SC2Manager(GameManager): logging_pairs = [ ("Client", "Archipelago"), @@ -87,6 +100,7 @@ class SC2Manager(GameManager): def __init__(self, ctx) -> None: super().__init__(ctx) + self.json_to_kivy_parser = SC2JSONtoKivyParser(ctx) def clear_tooltip(self) -> None: if self.ctx.current_tooltip: @@ -97,13 +111,10 @@ class SC2Manager(GameManager): def build(self): container = super().build() - panel = TabbedPanelItem(text="Starcraft 2 Launcher") - panel.content = CampaignScroll() + panel = self.add_client_tab("Starcraft 2 Launcher", CampaignScroll()) self.campaign_panel = MultiCampaignLayout() panel.content.add_widget(self.campaign_panel) - self.tabs.add_widget(panel) - Clock.schedule_interval(self.build_mission_table, 0.5) return container diff --git a/worlds/sc2/Items.py b/worlds/sc2/Items.py index 8277d0e7e1..ee1f34d75b 100644 --- a/worlds/sc2/Items.py +++ b/worlds/sc2/Items.py @@ -1274,16 +1274,16 @@ item_table = { description="Defensive structure. Slows the attack and movement speeds of all nearby Zerg units."), ItemNames.STRUCTURE_ARMOR: ItemData(620 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 9, SC2Race.TERRAN, - description="Increases armor of all Terran structures by 2."), + description="Increases armor of all Terran structures by 2.", origin={"ext"}), ItemNames.HI_SEC_AUTO_TRACKING: ItemData(621 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 10, SC2Race.TERRAN, - description="Increases attack range of all Terran structures by 1."), + description="Increases attack range of all Terran structures by 1.", origin={"ext"}), ItemNames.ADVANCED_OPTICS: ItemData(622 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 11, SC2Race.TERRAN, - description="Increases attack range of all Terran mechanical units by 1."), + description="Increases attack range of all Terran mechanical units by 1.", origin={"ext"}), ItemNames.ROGUE_FORCES: ItemData(623 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 12, SC2Race.TERRAN, - description="Mercenary calldowns are no longer limited by charges."), + description="Mercenary calldowns are no longer limited by charges.", origin={"ext"}), ItemNames.ZEALOT: ItemData(700 + SC2WOL_ITEM_ID_OFFSET, "Unit", 0, SC2Race.PROTOSS, @@ -2369,7 +2369,8 @@ progressive_if_ext = { ItemNames.BATTLECRUISER_PROGRESSIVE_MISSILE_PODS, ItemNames.THOR_PROGRESSIVE_IMMORTALITY_PROTOCOL, ItemNames.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM, - ItemNames.DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL + ItemNames.DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL, + ItemNames.PROGRESSIVE_ORBITAL_COMMAND } kerrigan_actives: typing.List[typing.Set[str]] = [ diff --git a/worlds/sc2/Locations.py b/worlds/sc2/Locations.py index bf9c06fa3f..b9c30bb701 100644 --- a/worlds/sc2/Locations.py +++ b/worlds/sc2/Locations.py @@ -1387,7 +1387,7 @@ def get_locations(world: Optional[World]) -> Tuple[LocationData, ...]: lambda state: logic.templars_return_requirement(state)), LocationData("The Host", "The Host: Victory", SC2LOTV_LOC_ID_OFFSET + 2100, LocationType.VICTORY, lambda state: logic.the_host_requirement(state)), - LocationData("The Host", "The Host: Southeast Void Shard", SC2LOTV_LOC_ID_OFFSET + 2101, LocationType.VICTORY, + LocationData("The Host", "The Host: Southeast Void Shard", SC2LOTV_LOC_ID_OFFSET + 2101, LocationType.EXTRA, lambda state: logic.the_host_requirement(state)), LocationData("The Host", "The Host: South Void Shard", SC2LOTV_LOC_ID_OFFSET + 2102, LocationType.EXTRA, lambda state: logic.the_host_requirement(state)), @@ -1445,11 +1445,11 @@ def get_locations(world: Optional[World]) -> Tuple[LocationData, ...]: LocationData("The Escape", "The Escape: Agent Stone", SC2NCO_LOC_ID_OFFSET + 105, LocationType.VANILLA, lambda state: logic.the_escape_requirement(state)), LocationData("Sudden Strike", "Sudden Strike: Victory", SC2NCO_LOC_ID_OFFSET + 200, LocationType.VICTORY, - lambda state: logic.sudden_strike_can_reach_objectives(state)), + lambda state: logic.sudden_strike_requirement(state)), LocationData("Sudden Strike", "Sudden Strike: Research Center", SC2NCO_LOC_ID_OFFSET + 201, LocationType.VANILLA, lambda state: logic.sudden_strike_can_reach_objectives(state)), LocationData("Sudden Strike", "Sudden Strike: Weaponry Labs", SC2NCO_LOC_ID_OFFSET + 202, LocationType.VANILLA, - lambda state: logic.sudden_strike_requirement(state)), + lambda state: logic.sudden_strike_can_reach_objectives(state)), LocationData("Sudden Strike", "Sudden Strike: Brutalisk", SC2NCO_LOC_ID_OFFSET + 203, LocationType.EXTRA, lambda state: logic.sudden_strike_requirement(state)), LocationData("Enemy Intelligence", "Enemy Intelligence: Victory", SC2NCO_LOC_ID_OFFSET + 300, LocationType.VICTORY, diff --git a/worlds/sc2/MissionTables.py b/worlds/sc2/MissionTables.py index 4dece46411..08e1f133de 100644 --- a/worlds/sc2/MissionTables.py +++ b/worlds/sc2/MissionTables.py @@ -43,6 +43,9 @@ class SC2Campaign(Enum): self.goal_priority = goal_priority self.race = race + def __lt__(self, other: "SC2Campaign"): + return self.id < other.id + GLOBAL = 0, "Global", SC2CampaignGoalPriority.NONE, SC2Race.ANY WOL = 1, "Wings of Liberty", SC2CampaignGoalPriority.VERY_HARD, SC2Race.TERRAN PROPHECY = 2, "Prophecy", SC2CampaignGoalPriority.MINI_CAMPAIGN, SC2Race.PROTOSS diff --git a/worlds/sc2/Regions.py b/worlds/sc2/Regions.py index 84830a9a32..273bc4a5e8 100644 --- a/worlds/sc2/Regions.py +++ b/worlds/sc2/Regions.py @@ -50,7 +50,7 @@ def create_vanilla_regions( names: Dict[str, int] = {} # Generating all regions and locations for each enabled campaign - for campaign in enabled_campaigns: + for campaign in sorted(enabled_campaigns): for region_name in vanilla_mission_req_table[campaign].keys(): regions.append(create_region(world, locations_per_region, location_cache, region_name)) world.multiworld.regions += regions diff --git a/worlds/sm/__init__.py b/worlds/sm/__init__.py index bf9d6d087e..160b7e4ec7 100644 --- a/worlds/sm/__init__.py +++ b/worlds/sm/__init__.py @@ -313,9 +313,11 @@ class SMWorld(World): return super(SMWorld, self).remove(state, item) def create_item(self, name: str) -> Item: - item = next(x for x in ItemManager.Items.values() if x.Name == name) - return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name], + item = next((x for x in ItemManager.Items.values() if x.Name == name), None) + if item: + return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name], player=self.player) + raise KeyError(f"Item {name} for {self.player_name} is invalid.") def get_filler_item_name(self) -> str: if self.multiworld.random.randint(0, 100) < self.options.minor_qty.value: diff --git a/worlds/sm64ex/Options.py b/worlds/sm64ex/Options.py index 60ec4bbe13..6cf233558c 100644 --- a/worlds/sm64ex/Options.py +++ b/worlds/sm64ex/Options.py @@ -1,6 +1,6 @@ import typing from dataclasses import dataclass -from Options import DefaultOnToggle, Range, Toggle, DeathLink, Choice, PerGameCommonOptions, OptionSet +from Options import DefaultOnToggle, Range, Toggle, DeathLink, Choice, PerGameCommonOptions, OptionSet, OptionGroup from .Items import action_item_table class EnableCoinStars(DefaultOnToggle): @@ -91,12 +91,11 @@ class BuddyChecks(Toggle): display_name = "Bob-omb Buddy Checks" -class ExclamationBoxes(Choice): +class ExclamationBoxes(Toggle): """Include 1Up Exclamation Boxes during randomization. Adds 29 locations to the pool.""" display_name = "Randomize 1Up !-Blocks" - option_Off = 0 - option_1Ups_Only = 1 + alias_1Ups_Only = 1 class CompletionType(Choice): @@ -128,6 +127,32 @@ class MoveRandomizerActions(OptionSet): valid_keys = [action for action in action_item_table if action != 'Double Jump'] default = valid_keys +sm64_options_groups = [ + OptionGroup("Logic Options", [ + AreaRandomizer, + BuddyChecks, + ExclamationBoxes, + ProgressiveKeys, + EnableCoinStars, + StrictCapRequirements, + StrictCannonRequirements, + ]), + OptionGroup("Ability Options", [ + EnableMoveRandomizer, + MoveRandomizerActions, + StrictMoveRequirements, + ]), + OptionGroup("Star Options", [ + AmountOfStars, + FirstBowserStarDoorCost, + BasementStarDoorCost, + SecondFloorStarDoorCost, + MIPS1Cost, + MIPS2Cost, + StarsToFinish, + ]), +] + @dataclass class SM64Options(PerGameCommonOptions): area_rando: AreaRandomizer diff --git a/worlds/sm64ex/__init__.py b/worlds/sm64ex/__init__.py index 833ae56ca3..40c778ebe6 100644 --- a/worlds/sm64ex/__init__.py +++ b/worlds/sm64ex/__init__.py @@ -3,7 +3,7 @@ import os import json from .Items import item_table, action_item_table, cannon_item_table, SM64Item from .Locations import location_table, SM64Location -from .Options import SM64Options +from .Options import sm64_options_groups, SM64Options from .Rules import set_rules from .Regions import create_regions, sm64_level_to_entrances, SM64Levels from BaseClasses import Item, Tutorial, ItemClassification, Region @@ -20,6 +20,8 @@ class SM64Web(WebWorld): ["N00byKing"] )] + option_groups = sm64_options_groups + class SM64World(World): """ @@ -55,7 +57,7 @@ class SM64World(World): for action in self.options.move_rando_actions.value: max_stars -= 1 self.move_rando_bitvec |= (1 << (action_item_table[action] - action_item_table['Double Jump'])) - if (self.options.exclamation_boxes > 0): + if self.options.exclamation_boxes: max_stars += 29 self.number_of_stars = min(self.options.amount_of_stars, max_stars) self.filler_count = max_stars - self.number_of_stars @@ -133,7 +135,7 @@ class SM64World(World): self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI")) self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR")) - if (self.options.exclamation_boxes == 0): + if not self.options.exclamation_boxes: self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom")) self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom")) self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom")) diff --git a/worlds/sm64ex/docs/setup_en.md b/worlds/sm64ex/docs/setup_en.md index 5983057f7d..9963d3945a 100644 --- a/worlds/sm64ex/docs/setup_en.md +++ b/worlds/sm64ex/docs/setup_en.md @@ -29,13 +29,25 @@ Then continue to `Using the Launcher` *Using the Launcher* -1. Go to the page linked for SM64AP-Launcher, and press on the topmost entry +1. Go to the page linked for SM64AP-Launcher, and press on the topmost entry. 2. Scroll down, and download the zip file for your OS. -3. Unpack the zip file in an empty folder +3. Unpack the zip file in an empty folder. 4. Run the Launcher. On first start, press `Check Requirements`, which will guide you through the rest of the needed steps. - Windows: If you did not use the default install directory for MSYS, close this window, check `Show advanced options` and reopen using `Re-check Requirements`. You can then set the path manually. -5. When finished, use `Compile default SM64AP build` to continue - - Advanced user can use `Show advanced options` to build with custom makeflags (`BETTERCAMERA`, `NODRAWINGDISTANCE`, ...), different repos and branches, and game patches such as 60FPS, Enhanced Moveset and others. +5. When finished, use `Compile default SM64AP build` to continue. + - **Advanced configuration:** If you want to use additional build options such as Better Camera, No Drawing Distance, etc or apply game patches such as 60FPS, Enhanced Moveset, etc, then use the `Compile custom build` option: + - Set a name for your build, e.g. "archipelago" or whatever you like. + - Press the `Download Files` button. + - Set Make Flags, e.g. `-j8 BETTERCAMERA=1 NODRAWINGDISTANCE=1` to enable Better Camera and No Drawing Distance. + - Press `Apply Patches` to select patches to apply. Example patches include: + - 60FPS: Improves frame rate. + - Enhanced Moveset: Gives Mario new abilities. [Details here](https://github.com/TheGag96/sm64-port). + - Nonstop Mode: Makes it possible to fetch multiple stars in a level without exiting the level first. + - Press `Create Build`. This will take several minutes. + - You can also use the Repository and Branch fields to build with different repos or branches if you want to build using a fork or development version of SM64AP. + - For more details, see: + - [Available Makeflags](https://github.com/sm64pc/sm64ex/wiki/Build-options) + - [Included Game Patches](https://github.com/N00byKing/sm64ex/blob/archipelago/enhancements/README.md) 6. Press `Download Files` to prepare the build, afterwards `Create Build`. 7. SM64EX will now be compiled. This can take a while. @@ -77,9 +89,6 @@ Should your name or password have spaces, enclose it in quotes: `"YourPassword"` Should the connection fail (for example when using the wrong name or IP/Port combination) the game will inform you of that. Additionally, any time the game is not connected (for example when the connection is unstable) it will attempt to reconnect and display a status text. -**Important:** You must start a new file for every new seed you play. Using `⭐x0` files is **not** sufficient. -Failing to use a new file may make some locations unavailable. However, this can be fixed without losing any progress by exiting and starting a new file. - ### Playing offline To play offline, first generate a seed on the game's options page. @@ -129,18 +138,6 @@ To use this batch file, double-click it. A window will open. Type the five-digi Once you provide those two bits of information, the game will open. - If the game only says `Connecting`, try again. Double-check the port number and slot name; even a single typo will cause your connection to fail. -### Addendum - Deleting old saves - -Loading an old Mario save alongside a new seed is a bad idea, as it can cause locked doors and castle secret stars to already be unlocked / obtained. You should avoid opening a save that says "Stars x 0" as opposed to one that simply says "New". - -You can manually delete these old saves in-game before starting a new game, but that can be tedious. With a small edit to the batch files, you can delete these old saves automatically. Just add the line `del %AppData%\sm64ex\*.bin` to the batch file, above the `start` command. For example, here is `offline.bat` with the additional line: - -`del %AppData%\sm64ex\*.bin` - -`start sm64.us.f3dex2e.exe --sm64ap_file %1` - -This extra line deletes any previous save data before opening the game. Don't worry about lost stars or checks - the AP server (or in the case of offline, the `.save` file) keeps track of your star count, unlocked keys/caps/cannons, and which locations have already been checked, so you won't have to redo them. At worst you'll have to rewatch the door unlocking animations, and catch the rabbit Mips twice for his first star again if you haven't yet collected the second one. - ## Installation Troubleshooting Start the game from the command line to view helpful messages regarding SM64EX. @@ -166,8 +163,9 @@ The Japanese Version should have no problem displaying these. ### Toad does not have an item for me. -This happens when you load an existing file that had already received an item from that toad. +This happens on older builds when you load an existing file that had already received an item from that toad. To resolve this, exit and start from a `NEW` file. The server will automatically restore your progress. +Alternatively, updating your build will prevent this issue in the future. ### What happens if I lose connection? diff --git a/worlds/smz3/Options.py b/worlds/smz3/Options.py index 7df01f8710..02521d695a 100644 --- a/worlds/smz3/Options.py +++ b/worlds/smz3/Options.py @@ -1,5 +1,6 @@ import typing -from Options import Choice, Option, PerGameCommonOptions, Toggle, DefaultOnToggle, Range, ItemsAccessibility + +from Options import Choice, Option, PerGameCommonOptions, Toggle, DefaultOnToggle, Range, ItemsAccessibility, StartInventoryPool from dataclasses import dataclass class SMLogic(Choice): @@ -129,6 +130,7 @@ class EnergyBeep(DefaultOnToggle): @dataclass class SMZ3Options(PerGameCommonOptions): + start_inventory_from_pool: StartInventoryPool accessibility: ItemsAccessibility sm_logic: SMLogic sword_location: SwordLocation diff --git a/worlds/smz3/Rom.py b/worlds/smz3/Rom.py index 3fec151dc6..d66d923979 100644 --- a/worlds/smz3/Rom.py +++ b/worlds/smz3/Rom.py @@ -3,18 +3,38 @@ import os import Utils from Utils import read_snes_rom -from worlds.Files import APDeltaPatch +from worlds.Files import APProcedurePatch, APPatchExtension, APTokenMixin, APTokenTypes +from worlds.smz3.ips import IPS_Patch SMJUHASH = '21f3e98df4780ee1c667b84e57d88675' LTTPJPN10HASH = '03a63945398191337e896e5771f77173' ROM_PLAYER_LIMIT = 256 +world_folder = os.path.dirname(__file__) -class SMZ3DeltaPatch(APDeltaPatch): +class SMZ3PatchExtensions(APPatchExtension): + game = "SMZ3" + + @staticmethod + def apply_basepatch(caller: APProcedurePatch, rom: bytes) -> bytes: + basepatch = IPS_Patch.load(world_folder + "/data/zsm.ips") + return basepatch.apply(rom) + +class SMZ3ProcedurePatch(APProcedurePatch, APTokenMixin): hash = "3a177ba9879e3dd04fb623a219d175b2" game = "SMZ3" patch_file_ending = ".apsmz3" + procedure = [ + ("apply_basepatch", []), + ("apply_tokens", ["token_data.bin"]), + ] + + def write_tokens(self, patches): + for addr, data in patches.items(): + self.write_token(APTokenTypes.WRITE, addr, bytes(data)) + self.write_file("token_data.bin", self.get_token_binary()) + @classmethod def get_source_data(cls) -> bytes: return get_base_rom_bytes() diff --git a/worlds/smz3/__init__.py b/worlds/smz3/__init__.py index 5e6a6ac609..838db1f7e7 100644 --- a/worlds/smz3/__init__.py +++ b/worlds/smz3/__init__.py @@ -19,11 +19,10 @@ from .TotalSMZ3.WorldState import WorldState from .TotalSMZ3.Region import IReward, IMedallionAccess from .TotalSMZ3.Text.Texts import openFile from worlds.AutoWorld import World, AutoLogicRegister, WebWorld -from .Client import SMZ3SNIClient -from .Rom import get_base_rom_bytes, SMZ3DeltaPatch -from .ips import IPS_Patch +from .Rom import SMZ3ProcedurePatch from .Options import SMZ3Options -from Options import Accessibility, ItemsAccessibility +from Options import ItemsAccessibility +from .Client import SMZ3SNIClient world_folder = os.path.dirname(__file__) logger = logging.getLogger("SMZ3") @@ -183,10 +182,6 @@ class SMZ3World(World): } return itemType in progressionTypes - @classmethod - def stage_assert_generate(cls, multiworld: MultiWorld): - base_combined_rom = get_base_rom_bytes() - def generate_early(self): self.config = Config() self.config.GameMode = GameMode.Multiworld @@ -444,10 +439,6 @@ class SMZ3World(World): def generate_output(self, output_directory: str): try: - base_combined_rom = get_base_rom_bytes() - basepatch = IPS_Patch.load(world_folder + "/data/zsm.ips") - base_combined_rom = basepatch.apply(base_combined_rom) - patcher = TotalSMZ3Patch(self.smz3World, [world.smz3World for key, world in self.multiworld.worlds.items() if isinstance(world, SMZ3World) and hasattr(world, "smz3World")], self.multiworld.seed_name, @@ -459,21 +450,13 @@ class SMZ3World(World): patches.update(self.apply_sm_custom_sprite()) patches.update(self.apply_item_names()) patches.update(self.apply_customization()) - for addr, bytes in patches.items(): - offset = 0 - for byte in bytes: - base_combined_rom[addr + offset] = byte - offset += 1 - outfilebase = self.multiworld.get_out_file_name_base(self.player) + patch = SMZ3ProcedurePatch(player=self.player, player_name=self.player_name) + patch.write_tokens(patches) + rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}" + f"{patch.patch_file_ending}") + patch.write(rom_path) - filename = os.path.join(output_directory, f"{outfilebase}.sfc") - with open(filename, "wb") as binary_file: - binary_file.write(base_combined_rom) - patch = SMZ3DeltaPatch(os.path.splitext(filename)[0] + SMZ3DeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=filename) - patch.write() - os.remove(filename) self.rom_name = bytearray(patcher.title, 'utf8') except: raise diff --git a/worlds/stardew_valley/__init__.py b/worlds/stardew_valley/__init__.py index f9df8c292e..34c617f501 100644 --- a/worlds/stardew_valley/__init__.py +++ b/worlds/stardew_valley/__init__.py @@ -3,7 +3,7 @@ from random import Random from typing import Dict, Any, Iterable, Optional, Union, List, TextIO from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, MultiWorld, CollectionState -from Options import PerGameCommonOptions +from Options import PerGameCommonOptions, Accessibility from worlds.AutoWorld import World, WebWorld from . import rules from .bundles.bundle_room import BundleRoom @@ -91,15 +91,14 @@ class StardewValleyWorld(World): web = StardewWebWorld() modified_bundles: List[BundleRoom] randomized_entrances: Dict[str, str] - total_progression_items: int - # all_progression_items: Dict[str, int] # If you need to debug total_progression_items, uncommenting this will help tremendously + total_progression_items: int + excluded_from_total_progression_items: List[str] = [Event.received_walnuts] def __init__(self, multiworld: MultiWorld, player: int): super().__init__(multiworld, player) self.filler_item_pool_names = [] self.total_progression_items = 0 - # self.all_progression_items = dict() # Taking the seed specified in slot data for UT, otherwise just generating the seed. self.seed = getattr(multiworld, "re_gen_passthrough", {}).get(STARDEW_VALLEY, self.random.getrandbits(64)) @@ -121,17 +120,27 @@ class StardewValleyWorld(World): goal_is_perfection = self.options.goal == Goal.option_perfection goal_is_island_related = goal_is_walnut_hunter or goal_is_perfection exclude_ginger_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true + if goal_is_island_related and exclude_ginger_island: self.options.exclude_ginger_island.value = ExcludeGingerIsland.option_false goal_name = self.options.goal.current_key - player_name = self.multiworld.player_name[self.player] logger.warning( - f"Goal '{goal_name}' requires Ginger Island. Exclude Ginger Island setting forced to 'False' for player {self.player} ({player_name})") + f"Goal '{goal_name}' requires Ginger Island. Exclude Ginger Island setting forced to 'False' for player {self.player} ({self.player_name})") + if exclude_ginger_island and self.options.walnutsanity != Walnutsanity.preset_none: self.options.walnutsanity.value = Walnutsanity.preset_none - player_name = self.multiworld.player_name[self.player] logger.warning( - f"Walnutsanity requires Ginger Island. Ginger Island was excluded from {self.player} ({player_name})'s world, so walnutsanity was force disabled") + f"Walnutsanity requires Ginger Island. Ginger Island was excluded from {self.player} ({self.player_name})'s world, so walnutsanity was force disabled") + + if goal_is_perfection and self.options.accessibility == Accessibility.option_minimal: + self.options.accessibility.value = Accessibility.option_full + logger.warning( + f"Goal 'Perfection' requires full accessibility. Accessibility setting forced to 'Full' for player {self.player} ({self.player_name})") + + elif self.options.goal == Goal.option_allsanity and self.options.accessibility == Accessibility.option_minimal: + self.options.accessibility.value = Accessibility.option_full + logger.warning( + f"Goal 'Allsanity' requires full accessibility. Accessibility setting forced to 'Full' for player {self.player} ({self.player_name})") def create_regions(self): def create_region(name: str, exits: Iterable[str]) -> Region: @@ -139,7 +148,7 @@ class StardewValleyWorld(World): region.exits = [Entrance(self.player, exit_name, region) for exit_name in exits] return region - world_regions, world_entrances, self.randomized_entrances = create_regions(create_region, self.random, self.options) + world_regions, world_entrances, self.randomized_entrances = create_regions(create_region, self.random, self.options, self.content) self.logic = StardewLogic(self.player, self.options, self.content, world_regions.keys()) self.modified_bundles = get_all_bundles(self.random, @@ -171,15 +180,26 @@ class StardewValleyWorld(World): for location in self.multiworld.get_locations(self.player) if location.address is not None]) - created_items = create_items(self.create_item, self.delete_item, locations_count, items_to_exclude, self.options, self.content, - self.random) + created_items = create_items(self.create_item, locations_count, items_to_exclude, self.options, self.content, self.random) self.multiworld.itempool += created_items - setup_early_items(self.multiworld, self.options, self.player, self.random) + setup_early_items(self.multiworld, self.options, self.content, self.player, self.random) self.setup_player_events() self.setup_victory() + # This is really a best-effort to get the total progression items count. It is mostly used to spread grinds across spheres are push back locations that + # only become available after months or years in game. In most cases, not having the exact count will not impact the logic. + # + # The actual total can be impacted by the start_inventory_from_pool, when items are removed from the pool but not from the total. The is also a bug + # with plando where additional progression items can be created without being accounted for, which impact the real amount of progression items. This can + # ultimately create unwinnable seeds where some items (like Blueberry seeds) are locked in Shipsanity: Blueberry, but world is deemed winnable as the + # winning rule only check the count of collected progression items. + self.total_progression_items += sum(1 for i in self.multiworld.precollected_items[self.player] if i.advancement) + self.total_progression_items += sum(1 for i in self.multiworld.get_filled_locations(self.player) if i.advancement) + self.total_progression_items += sum(1 for i in created_items if i.advancement) + self.total_progression_items -= 1 # -1 for the victory event + def precollect_starting_season(self): if self.options.season_randomization == SeasonRandomization.option_progressive: return @@ -206,25 +226,10 @@ class StardewValleyWorld(World): self.multiworld.push_precollected(self.create_starting_item("Progressive Coop")) def setup_player_events(self): - self.setup_construction_events() - self.setup_quest_events() self.setup_action_events() self.setup_logic_events() - def setup_construction_events(self): - can_construct_buildings = LocationData(None, RegionName.carpenter, Event.can_construct_buildings) - self.create_event_location(can_construct_buildings, True_(), Event.can_construct_buildings) - - def setup_quest_events(self): - start_dark_talisman_quest = LocationData(None, RegionName.railroad, Event.start_dark_talisman_quest) - self.create_event_location(start_dark_talisman_quest, self.logic.wallet.has_rusty_key(), Event.start_dark_talisman_quest) - def setup_action_events(self): - can_ship_event = LocationData(None, LogicRegion.shipping, Event.can_ship_items) - self.create_event_location(can_ship_event, true_, Event.can_ship_items) - can_shop_pierre_event = LocationData(None, RegionName.pierre_store, Event.can_shop_at_pierre) - self.create_event_location(can_shop_pierre_event, true_, Event.can_shop_at_pierre) - spring_farming = LocationData(None, LogicRegion.spring_farming, Event.spring_farming) self.create_event_location(spring_farming, true_, Event.spring_farming) summer_farming = LocationData(None, LogicRegion.summer_farming, Event.summer_farming) @@ -319,14 +324,8 @@ class StardewValleyWorld(World): if override_classification is None: override_classification = item.classification - if override_classification == ItemClassification.progression: - self.total_progression_items += 1 return StardewItem(item.name, override_classification, item.code, self.player) - def delete_item(self, item: Item): - if item.classification & ItemClassification.progression: - self.total_progression_items -= 1 - def create_starting_item(self, item: Union[str, ItemData]) -> StardewItem: if isinstance(item, str): item = item_table[item] @@ -345,10 +344,6 @@ class StardewValleyWorld(World): region.locations.append(location) location.place_locked_item(StardewItem(item, ItemClassification.progression, None, self.player)) - # This is not ideal, but the rule count them so... - if item != Event.victory: - self.total_progression_items += 1 - def set_rules(self): set_rules(self) @@ -441,15 +436,25 @@ class StardewValleyWorld(World): def collect(self, state: CollectionState, item: StardewItem) -> bool: change = super().collect(state, item) - if change: - state.prog_items[self.player][Event.received_walnuts] += self.get_walnut_amount(item.name) - return change + if not change: + return False + + walnut_amount = self.get_walnut_amount(item.name) + if walnut_amount: + state.prog_items[self.player][Event.received_walnuts] += walnut_amount + + return True def remove(self, state: CollectionState, item: StardewItem) -> bool: change = super().remove(state, item) - if change: - state.prog_items[self.player][Event.received_walnuts] -= self.get_walnut_amount(item.name) - return change + if not change: + return False + + walnut_amount = self.get_walnut_amount(item.name) + if walnut_amount: + state.prog_items[self.player][Event.received_walnuts] -= walnut_amount + + return True @staticmethod def get_walnut_amount(item_name: str) -> int: diff --git a/worlds/stardew_valley/bundles/bundle_item.py b/worlds/stardew_valley/bundles/bundle_item.py index 7dc9c0e1a3..91e279d2a6 100644 --- a/worlds/stardew_valley/bundles/bundle_item.py +++ b/worlds/stardew_valley/bundles/bundle_item.py @@ -3,8 +3,8 @@ from __future__ import annotations from abc import ABC, abstractmethod from dataclasses import dataclass -from ..content import StardewContent -from ..options import StardewValleyOptions, ExcludeGingerIsland, FestivalLocations, SkillProgression +from ..content import StardewContent, content_packs +from ..options import StardewValleyOptions, FestivalLocations from ..strings.crop_names import Fruit from ..strings.currency_names import Currency from ..strings.quality_names import CropQuality, FishQuality, ForageQuality @@ -12,34 +12,35 @@ from ..strings.quality_names import CropQuality, FishQuality, ForageQuality class BundleItemSource(ABC): @abstractmethod - def can_appear(self, options: StardewValleyOptions) -> bool: + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: ... class VanillaItemSource(BundleItemSource): - def can_appear(self, options: StardewValleyOptions) -> bool: + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: return True class IslandItemSource(BundleItemSource): - def can_appear(self, options: StardewValleyOptions) -> bool: - return options.exclude_ginger_island == ExcludeGingerIsland.option_false + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: + return content_packs.ginger_island_content_pack.name in content.registered_packs class FestivalItemSource(BundleItemSource): - def can_appear(self, options: StardewValleyOptions) -> bool: + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: return options.festival_locations != FestivalLocations.option_disabled +# FIXME remove this once recipes are in content packs class MasteryItemSource(BundleItemSource): - def can_appear(self, options: StardewValleyOptions) -> bool: - return options.skill_progression == SkillProgression.option_progressive_with_masteries + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: + return content.features.skill_progression.are_masteries_shuffled class ContentItemSource(BundleItemSource): """This is meant to be used for items that are managed by the content packs.""" - def can_appear(self, options: StardewValleyOptions) -> bool: + def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool: raise ValueError("This should not be called, check if the item is in the content instead.") @@ -97,5 +98,4 @@ class BundleItem: if isinstance(self.source, ContentItemSource): return self.get_item() in content.game_items - return self.source.can_appear(options) - + return self.source.can_appear(content, options) diff --git a/worlds/stardew_valley/content/__init__.py b/worlds/stardew_valley/content/__init__.py index 9130873fa4..54b4d75d5e 100644 --- a/worlds/stardew_valley/content/__init__.py +++ b/worlds/stardew_valley/content/__init__.py @@ -1,5 +1,5 @@ from . import content_packs -from .feature import cropsanity, friendsanity, fishsanity, booksanity +from .feature import cropsanity, friendsanity, fishsanity, booksanity, skill_progression from .game_content import ContentPack, StardewContent, StardewFeatures from .unpacking import unpack_content from .. import options @@ -31,7 +31,8 @@ def choose_features(player_options: options.StardewValleyOptions) -> StardewFeat choose_booksanity(player_options.booksanity), choose_cropsanity(player_options.cropsanity), choose_fishsanity(player_options.fishsanity), - choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size) + choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size), + choose_skill_progression(player_options.skill_progression), ) @@ -105,3 +106,19 @@ def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: o return friendsanity.FriendsanityAllWithMarriage(heart_size.value) raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}") + + +skill_progression_by_option = { + options.SkillProgression.option_vanilla: skill_progression.SkillProgressionVanilla(), + options.SkillProgression.option_progressive: skill_progression.SkillProgressionProgressive(), + options.SkillProgression.option_progressive_with_masteries: skill_progression.SkillProgressionProgressiveWithMasteries(), +} + + +def choose_skill_progression(skill_progression_option: options.SkillProgression) -> skill_progression.SkillProgressionFeature: + skill_progression_feature = skill_progression_by_option.get(skill_progression_option) + + if skill_progression_feature is None: + raise ValueError(f"No skill progression feature mapped to {str(skill_progression_option.value)}") + + return skill_progression_feature diff --git a/worlds/stardew_valley/content/feature/__init__.py b/worlds/stardew_valley/content/feature/__init__.py index 74249c8082..f3e5c6732e 100644 --- a/worlds/stardew_valley/content/feature/__init__.py +++ b/worlds/stardew_valley/content/feature/__init__.py @@ -2,3 +2,4 @@ from . import booksanity from . import cropsanity from . import fishsanity from . import friendsanity +from . import skill_progression diff --git a/worlds/stardew_valley/content/feature/skill_progression.py b/worlds/stardew_valley/content/feature/skill_progression.py new file mode 100644 index 0000000000..1325d4b35f --- /dev/null +++ b/worlds/stardew_valley/content/feature/skill_progression.py @@ -0,0 +1,46 @@ +from abc import ABC, abstractmethod +from typing import ClassVar, Iterable, Tuple + +from ...data.skill import Skill + + +class SkillProgressionFeature(ABC): + is_progressive: ClassVar[bool] + are_masteries_shuffled: ClassVar[bool] + + @abstractmethod + def get_randomized_level_names_by_level(self, skill: Skill) -> Iterable[Tuple[int, str]]: + ... + + @abstractmethod + def is_mastery_randomized(self, skill: Skill) -> bool: + ... + + +class SkillProgressionVanilla(SkillProgressionFeature): + is_progressive = False + are_masteries_shuffled = False + + def get_randomized_level_names_by_level(self, skill: Skill) -> Iterable[Tuple[int, str]]: + return () + + def is_mastery_randomized(self, skill: Skill) -> bool: + return False + + +class SkillProgressionProgressive(SkillProgressionFeature): + is_progressive = True + are_masteries_shuffled = False + + def get_randomized_level_names_by_level(self, skill: Skill) -> Iterable[Tuple[int, str]]: + return skill.level_names_by_level + + def is_mastery_randomized(self, skill: Skill) -> bool: + return False + + +class SkillProgressionProgressiveWithMasteries(SkillProgressionProgressive): + are_masteries_shuffled = True + + def is_mastery_randomized(self, skill: Skill) -> bool: + return skill.has_mastery diff --git a/worlds/stardew_valley/content/game_content.py b/worlds/stardew_valley/content/game_content.py index 8dcf933145..7ff3217b04 100644 --- a/worlds/stardew_valley/content/game_content.py +++ b/worlds/stardew_valley/content/game_content.py @@ -3,7 +3,7 @@ from __future__ import annotations from dataclasses import dataclass, field from typing import Dict, Iterable, Set, Any, Mapping, Type, Tuple, Union -from .feature import booksanity, cropsanity, fishsanity, friendsanity +from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression from ..data.fish_data import FishItem from ..data.game_item import GameItem, ItemSource, ItemTag from ..data.skill import Skill @@ -53,6 +53,7 @@ class StardewFeatures: cropsanity: cropsanity.CropsanityFeature fishsanity: fishsanity.FishsanityFeature friendsanity: friendsanity.FriendsanityFeature + skill_progression: skill_progression.SkillProgressionFeature @dataclass(frozen=True) diff --git a/worlds/stardew_valley/content/unpacking.py b/worlds/stardew_valley/content/unpacking.py index f069866d56..3c57f91afe 100644 --- a/worlds/stardew_valley/content/unpacking.py +++ b/worlds/stardew_valley/content/unpacking.py @@ -1,16 +1,12 @@ from __future__ import annotations +from graphlib import TopologicalSorter from typing import Iterable, Mapping, Callable from .game_content import StardewContent, ContentPack, StardewFeatures from .vanilla.base import base_game as base_game_content_pack from ..data.game_item import GameItem, ItemSource -try: - from graphlib import TopologicalSorter -except ImportError: - from graphlib_backport import TopologicalSorter # noqa - def unpack_content(features: StardewFeatures, packs: Iterable[ContentPack]) -> StardewContent: # Base game is always registered first. diff --git a/worlds/stardew_valley/content/vanilla/pelican_town.py b/worlds/stardew_valley/content/vanilla/pelican_town.py index 220b46eae2..913fe4b8ad 100644 --- a/worlds/stardew_valley/content/vanilla/pelican_town.py +++ b/worlds/stardew_valley/content/vanilla/pelican_town.py @@ -1,8 +1,8 @@ from ..game_content import ContentPack from ...data import villagers_data, fish_data -from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource +from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource, CompoundSource from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource -from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement +from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource from ...strings.book_names import Book from ...strings.crop_names import Fruit @@ -229,8 +229,10 @@ pelican_town = ContentPack( ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.mapping_cave_systems: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), - GenericSource(regions=(Region.adventurer_guild_bedroom,)), - ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), + CompoundSource(sources=( + GenericSource(regions=(Region.adventurer_guild_bedroom,)), + ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3), + ))), Book.monster_compendium: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), CustomRuleSource(create_rule=lambda logic: logic.monster.can_kill_many(Generic.any)), @@ -248,10 +250,7 @@ pelican_town = ContentPack( ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.the_art_o_crabbing: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), - GenericSource(regions=(Region.beach,), - other_requirements=(ToolRequirement(Tool.fishing_rod, ToolMaterial.iridium), - SkillRequirement(Skill.fishing, 6), - SeasonRequirement(Season.winter))), + CustomRuleSource(create_rule=lambda logic: logic.festival.has_squidfest_day_1_iridium_reward()), ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.treasure_appraisal_guide: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), diff --git a/worlds/stardew_valley/data/artisan.py b/worlds/stardew_valley/data/artisan.py index 593ab6a3dd..90be5b1684 100644 --- a/worlds/stardew_valley/data/artisan.py +++ b/worlds/stardew_valley/data/artisan.py @@ -1,9 +1,9 @@ from dataclasses import dataclass -from .game_item import kw_only, ItemSource +from .game_item import ItemSource -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class MachineSource(ItemSource): item: str # this should be optional (worm bin) machine: str diff --git a/worlds/stardew_valley/data/craftable_data.py b/worlds/stardew_valley/data/craftable_data.py index d83478a620..713db47320 100644 --- a/worlds/stardew_valley/data/craftable_data.py +++ b/worlds/stardew_valley/data/craftable_data.py @@ -1,7 +1,7 @@ from typing import Dict, List, Optional from .recipe_source import RecipeSource, StarterSource, QueenOfSauceSource, ShopSource, SkillSource, FriendshipSource, ShopTradeSource, CutsceneSource, \ - ArchipelagoSource, LogicSource, SpecialOrderSource, FestivalShopSource, QuestSource, MasterySource + ArchipelagoSource, LogicSource, SpecialOrderSource, FestivalShopSource, QuestSource, MasterySource, SkillCraftsanitySource from ..mods.mod_data import ModNames from ..strings.animal_product_names import AnimalProduct from ..strings.artisan_good_names import ArtisanGood @@ -64,6 +64,11 @@ def skill_recipe(name: str, skill: str, level: int, ingredients: Dict[str, int], return create_recipe(name, ingredients, source, mod_name) +def skill_craftsanity_recipe(name: str, skill: str, level: int, ingredients: Dict[str, int], mod_name: Optional[str] = None) -> CraftingRecipe: + source = SkillCraftsanitySource(skill, level) + return create_recipe(name, ingredients, source, mod_name) + + def mastery_recipe(name: str, skill: str, ingredients: Dict[str, int], mod_name: Optional[str] = None) -> CraftingRecipe: source = MasterySource(skill) return create_recipe(name, ingredients, source, mod_name) @@ -249,7 +254,9 @@ bait_maker = skill_recipe(Machine.bait_maker, Skill.fishing, 6, {MetalBar.iron: charcoal_kiln = skill_recipe(Machine.charcoal_kiln, Skill.foraging, 2, {Material.wood: 20, MetalBar.copper: 2}) crystalarium = skill_recipe(Machine.crystalarium, Skill.mining, 9, {Material.stone: 99, MetalBar.gold: 5, MetalBar.iridium: 2, ArtisanGood.battery_pack: 1}) -furnace = skill_recipe(Machine.furnace, Skill.mining, 1, {Ore.copper: 20, Material.stone: 25}) +# In-Game, the Furnace recipe is completely unique. It is the only recipe that is obtained in a cutscene after doing a skill-related action. +# So it has a custom source that needs both the craftsanity item from AP and the skill, if craftsanity is enabled. +furnace = skill_craftsanity_recipe(Machine.furnace, Skill.mining, 1, {Ore.copper: 20, Material.stone: 25}) geode_crusher = special_order_recipe(Machine.geode_crusher, SpecialOrder.cave_patrol, {MetalBar.gold: 2, Material.stone: 50, Mineral.diamond: 1}) mushroom_log = skill_recipe(Machine.mushroom_log, Skill.foraging, 4, {Material.hardwood: 10, Material.moss: 10}) heavy_tapper = ap_recipe(Machine.heavy_tapper, {Material.hardwood: 30, MetalBar.radioactive: 1}) diff --git a/worlds/stardew_valley/data/game_item.py b/worlds/stardew_valley/data/game_item.py index 2107ca30d3..c6e4717cd1 100644 --- a/worlds/stardew_valley/data/game_item.py +++ b/worlds/stardew_valley/data/game_item.py @@ -1,5 +1,4 @@ import enum -import sys from abc import ABC from dataclasses import dataclass, field from types import MappingProxyType @@ -7,11 +6,6 @@ from typing import List, Iterable, Set, ClassVar, Tuple, Mapping, Callable, Any from ..stardew_rule.protocol import StardewRule -if sys.version_info >= (3, 10): - kw_only = {"kw_only": True} -else: - kw_only = {} - DEFAULT_REQUIREMENT_TAGS = MappingProxyType({}) @@ -36,21 +30,17 @@ class ItemTag(enum.Enum): class ItemSource(ABC): add_tags: ClassVar[Tuple[ItemTag]] = () + other_requirements: Tuple[Requirement, ...] = field(kw_only=True, default_factory=tuple) + @property def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]: return DEFAULT_REQUIREMENT_TAGS - # FIXME this should just be an optional field, but kw_only requires python 3.10... - @property - def other_requirements(self) -> Iterable[Requirement]: - return () - -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class GenericSource(ItemSource): regions: Tuple[str, ...] = () """No region means it's available everywhere.""" - other_requirements: Tuple[Requirement, ...] = () @dataclass(frozen=True) @@ -59,6 +49,11 @@ class CustomRuleSource(ItemSource): create_rule: Callable[[Any], StardewRule] +@dataclass(frozen=True, kw_only=True) +class CompoundSource(ItemSource): + sources: Tuple[ItemSource, ...] = () + + class Tag(ItemSource): """Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking.""" tag: Tuple[ItemTag, ...] diff --git a/worlds/stardew_valley/data/harvest.py b/worlds/stardew_valley/data/harvest.py index 087d7c3fa8..0fdae95495 100644 --- a/worlds/stardew_valley/data/harvest.py +++ b/worlds/stardew_valley/data/harvest.py @@ -1,18 +1,17 @@ from dataclasses import dataclass from typing import Tuple, Sequence, Mapping -from .game_item import ItemSource, kw_only, ItemTag, Requirement +from .game_item import ItemSource, ItemTag from ..strings.season_names import Season -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class ForagingSource(ItemSource): regions: Tuple[str, ...] seasons: Tuple[str, ...] = Season.all - other_requirements: Tuple[Requirement, ...] = () -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class SeasonalForagingSource(ItemSource): season: str days: Sequence[int] @@ -22,17 +21,17 @@ class SeasonalForagingSource(ItemSource): return ForagingSource(seasons=(self.season,), regions=self.regions) -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class FruitBatsSource(ItemSource): ... -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class MushroomCaveSource(ItemSource): ... -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class HarvestFruitTreeSource(ItemSource): add_tags = (ItemTag.CROPSANITY,) @@ -46,7 +45,7 @@ class HarvestFruitTreeSource(ItemSource): } -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class HarvestCropSource(ItemSource): add_tags = (ItemTag.CROPSANITY,) @@ -61,6 +60,6 @@ class HarvestCropSource(ItemSource): } -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class ArtifactSpotSource(ItemSource): amount: int diff --git a/worlds/stardew_valley/data/items.csv b/worlds/stardew_valley/data/items.csv index e026090f86..05af275ba4 100644 --- a/worlds/stardew_valley/data/items.csv +++ b/worlds/stardew_valley/data/items.csv @@ -7,7 +7,7 @@ id,name,classification,groups,mod_name 19,Glittering Boulder Removed,progression,COMMUNITY_REWARD, 20,Minecarts Repair,useful,COMMUNITY_REWARD, 21,Bus Repair,progression,COMMUNITY_REWARD, -22,Progressive Movie Theater,progression,COMMUNITY_REWARD, +22,Progressive Movie Theater,"progression,trap",COMMUNITY_REWARD, 23,Stardrop,progression,, 24,Progressive Backpack,progression,, 25,Rusty Sword,filler,"WEAPON,DEPRECATED", @@ -474,7 +474,7 @@ id,name,classification,groups,mod_name 507,Resource Pack: 40 Calico Egg,useful,"FESTIVAL", 508,Resource Pack: 35 Calico Egg,useful,"FESTIVAL", 509,Resource Pack: 30 Calico Egg,useful,"FESTIVAL", -510,Book: The Art O' Crabbing,useful,"FESTIVAL", +510,Book: The Art O' Crabbing,progression,"FESTIVAL", 511,Mr Qi's Plane Ride,progression,, 521,Power: Price Catalogue,useful,"BOOK_POWER", 522,Power: Mapping Cave Systems,useful,"BOOK_POWER", @@ -819,6 +819,7 @@ id,name,classification,groups,mod_name 5289,Prismatic Shard,filler,"RESOURCE_PACK", 5290,Stardrop Tea,filler,"RESOURCE_PACK", 5291,Resource Pack: 2 Artifact Trove,filler,"RESOURCE_PACK", +5292,Resource Pack: 20 Cinder Shard,filler,"GINGER_ISLAND,RESOURCE_PACK", 10001,Luck Level,progression,SKILL_LEVEL_UP,Luck Skill 10002,Magic Level,progression,SKILL_LEVEL_UP,Magic 10003,Socializing Level,progression,SKILL_LEVEL_UP,Socializing Skill diff --git a/worlds/stardew_valley/data/locations.csv b/worlds/stardew_valley/data/locations.csv index 608b6a5f57..680ddfcbac 100644 --- a/worlds/stardew_valley/data/locations.csv +++ b/worlds/stardew_valley/data/locations.csv @@ -313,14 +313,14 @@ id,region,name,tags,mod_name 611,JotPK World 2,JotPK: Cowboy 2,"ARCADE_MACHINE,JOTPK", 612,Junimo Kart 1,Junimo Kart: Crumble Cavern,"ARCADE_MACHINE,JUNIMO_KART", 613,Junimo Kart 1,Junimo Kart: Slippery Slopes,"ARCADE_MACHINE,JUNIMO_KART", -614,Junimo Kart 2,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART", +614,Junimo Kart 4,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART", 615,Junimo Kart 2,Junimo Kart: The Gem Sea Giant,"ARCADE_MACHINE,JUNIMO_KART", 616,Junimo Kart 2,Junimo Kart: Slomp's Stomp,"ARCADE_MACHINE,JUNIMO_KART", 617,Junimo Kart 2,Junimo Kart: Ghastly Galleon,"ARCADE_MACHINE,JUNIMO_KART", 618,Junimo Kart 3,Junimo Kart: Glowshroom Grotto,"ARCADE_MACHINE,JUNIMO_KART", 619,Junimo Kart 3,Junimo Kart: Red Hot Rollercoaster,"ARCADE_MACHINE,JUNIMO_KART", 620,JotPK World 3,Journey of the Prairie King Victory,"ARCADE_MACHINE_VICTORY,JOTPK", -621,Junimo Kart 3,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART", +621,Junimo Kart 4,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART", 701,Secret Woods,Old Master Cannoli,MANDATORY, 702,Beach,Beach Bridge Repair,MANDATORY, 703,Desert,Galaxy Sword Shrine,MANDATORY, diff --git a/worlds/stardew_valley/data/recipe_source.py b/worlds/stardew_valley/data/recipe_source.py index 24b03bf77b..ead4d62f16 100644 --- a/worlds/stardew_valley/data/recipe_source.py +++ b/worlds/stardew_valley/data/recipe_source.py @@ -94,6 +94,11 @@ class SkillSource(RecipeSource): return f"SkillSource at level {self.level} {self.skill}" +class SkillCraftsanitySource(SkillSource): + def __repr__(self): + return f"SkillCraftsanitySource at level {self.level} {self.skill}" + + class MasterySource(RecipeSource): skill: str diff --git a/worlds/stardew_valley/data/shop.py b/worlds/stardew_valley/data/shop.py index f14dbac821..cc9506023f 100644 --- a/worlds/stardew_valley/data/shop.py +++ b/worlds/stardew_valley/data/shop.py @@ -1,40 +1,39 @@ from dataclasses import dataclass from typing import Tuple, Optional -from .game_item import ItemSource, kw_only, Requirement +from .game_item import ItemSource from ..strings.season_names import Season ItemPrice = Tuple[int, str] -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class ShopSource(ItemSource): shop_region: str money_price: Optional[int] = None items_price: Optional[Tuple[ItemPrice, ...]] = None seasons: Tuple[str, ...] = Season.all - other_requirements: Tuple[Requirement, ...] = () def __post_init__(self): assert self.money_price is not None or self.items_price is not None, "At least money price or items price need to be defined." assert self.items_price is None or all(isinstance(p, tuple) for p in self.items_price), "Items price should be a tuple." -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class MysteryBoxSource(ItemSource): amount: int -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class ArtifactTroveSource(ItemSource): amount: int -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class PrizeMachineSource(ItemSource): amount: int -@dataclass(frozen=True, **kw_only) +@dataclass(frozen=True, kw_only=True) class FishingTreasureChestSource(ItemSource): amount: int diff --git a/worlds/stardew_valley/data/skill.py b/worlds/stardew_valley/data/skill.py index d0674f34c0..df4ff9feed 100644 --- a/worlds/stardew_valley/data/skill.py +++ b/worlds/stardew_valley/data/skill.py @@ -1,9 +1,21 @@ from dataclasses import dataclass, field - -from ..data.game_item import kw_only +from functools import cached_property +from typing import Iterable, Tuple @dataclass(frozen=True) class Skill: name: str - has_mastery: bool = field(**kw_only) + has_mastery: bool = field(kw_only=True) + + @cached_property + def mastery_name(self) -> str: + return f"{self.name} Mastery" + + @cached_property + def level_name(self) -> str: + return f"{self.name} Level" + + @cached_property + def level_names_by_level(self) -> Iterable[Tuple[int, str]]: + return tuple((level, f"Level {level} {self.name}") for level in range(1, 11)) diff --git a/worlds/stardew_valley/docs/en_Stardew Valley.md b/worlds/stardew_valley/docs/en_Stardew Valley.md index 0ed693031b..62755dad79 100644 --- a/worlds/stardew_valley/docs/en_Stardew Valley.md +++ b/worlds/stardew_valley/docs/en_Stardew Valley.md @@ -138,7 +138,7 @@ This means that, for these specific mods, if you decide to include them in your with the assumption that you will install and play with these mods. The multiworld will contain related items and locations for these mods, the specifics will vary from mod to mod -[Supported Mods Documentation](https://github.com/agilbert1412/StardewArchipelago/blob/5.x.x/Documentation/Supported%20Mods.md) +[Supported Mods Documentation](https://github.com/agilbert1412/StardewArchipelago/blob/6.x.x/Documentation/Supported%20Mods.md) List of supported mods: diff --git a/worlds/stardew_valley/docs/setup_en.md b/worlds/stardew_valley/docs/setup_en.md index c672152543..801bf345e9 100644 --- a/worlds/stardew_valley/docs/setup_en.md +++ b/worlds/stardew_valley/docs/setup_en.md @@ -12,7 +12,7 @@ - Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) * (Only for the TextClient) - Other Stardew Valley Mods [Nexus Mods](https://www.nexusmods.com/stardewvalley) - * There are [supported mods](https://github.com/agilbert1412/StardewArchipelago/blob/5.x.x/Documentation/Supported%20Mods.md) + * There are [supported mods](https://github.com/agilbert1412/StardewArchipelago/blob/6.x.x/Documentation/Supported%20Mods.md) that you can add to your yaml to include them with the Archipelago randomization * It is **not** recommended to further mod Stardew Valley with unsupported mods, although it is possible to do so. diff --git a/worlds/stardew_valley/early_items.py b/worlds/stardew_valley/early_items.py index e1ad8cebfd..81e28956b3 100644 --- a/worlds/stardew_valley/early_items.py +++ b/worlds/stardew_valley/early_items.py @@ -1,11 +1,13 @@ from random import Random from . import options as stardew_options +from .content import StardewContent from .strings.ap_names.ap_weapon_names import APWeapon from .strings.ap_names.transport_names import Transportation from .strings.building_names import Building from .strings.region_names import Region from .strings.season_names import Season +from .strings.skill_names import Skill from .strings.tv_channel_names import Channel from .strings.wallet_item_names import Wallet @@ -14,7 +16,7 @@ always_early_candidates = [Region.greenhouse, Transportation.desert_obelisk, Wal seasons = [Season.spring, Season.summer, Season.fall, Season.winter] -def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, player: int, random: Random): +def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, content: StardewContent, player: int, random: Random): early_forced = [] early_candidates = [] early_candidates.extend(always_early_candidates) @@ -31,12 +33,13 @@ def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, early_forced.append("Progressive Backpack") if options.tool_progression & stardew_options.ToolProgression.option_progressive: - if options.fishsanity != stardew_options.Fishsanity.option_none: + if content.features.fishsanity.is_enabled: early_candidates.append("Progressive Fishing Rod") early_forced.append("Progressive Pickaxe") - if options.skill_progression == stardew_options.SkillProgression.option_progressive: - early_forced.append("Fishing Level") + fishing = content.skills.get(Skill.fishing) + if fishing is not None and content.features.skill_progression.is_progressive: + early_forced.append(fishing.level_name) if options.quest_locations >= 0: early_candidates.append(Wallet.magnifying_glass) diff --git a/worlds/stardew_valley/items.py b/worlds/stardew_valley/items.py index 31c7da5e3a..3d852a37f4 100644 --- a/worlds/stardew_valley/items.py +++ b/worlds/stardew_valley/items.py @@ -2,6 +2,7 @@ import csv import enum import logging from dataclasses import dataclass, field +from functools import reduce from pathlib import Path from random import Random from typing import Dict, List, Protocol, Union, Set, Optional @@ -14,7 +15,7 @@ from .data.game_item import ItemTag from .logic.logic_event import all_events from .mods.mod_data import ModNames from .options import StardewValleyOptions, TrapItems, FestivalLocations, ExcludeGingerIsland, SpecialOrderLocations, SeasonRandomization, Museumsanity, \ - BuildingProgression, SkillProgression, ToolProgression, ElevatorProgression, BackpackProgression, ArcadeMachineLocations, Monstersanity, Goal, \ + BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, ArcadeMachineLocations, Monstersanity, Goal, \ Chefsanity, Craftsanity, BundleRandomization, EntranceRandomization, Shipsanity, Walnutsanity, EnabledFillerBuffs from .strings.ap_names.ap_option_names import OptionName from .strings.ap_names.ap_weapon_names import APWeapon @@ -124,17 +125,14 @@ class StardewItemDeleter(Protocol): def load_item_csv(): - try: - from importlib.resources import files - except ImportError: - from importlib_resources import files # noqa + from importlib.resources import files items = [] with files(data).joinpath("items.csv").open() as file: item_reader = csv.DictReader(file) for item in item_reader: id = int(item["id"]) if item["id"] else None - classification = ItemClassification[item["classification"]] + classification = reduce((lambda a, b: a | b), {ItemClassification[str_classification] for str_classification in item["classification"].split(",")}) groups = {Group[group] for group in item["groups"].split(",") if group} mod_name = str(item["mod_name"]) if item["mod_name"] else None items.append(ItemData(id, item["name"], classification, mod_name, groups)) @@ -171,14 +169,14 @@ def get_too_many_items_error_message(locations_count: int, items_count: int) -> return f"There should be at least as many locations [{locations_count}] as there are mandatory items [{items_count}]" -def create_items(item_factory: StardewItemFactory, item_deleter: StardewItemDeleter, locations_count: int, items_to_exclude: List[Item], +def create_items(item_factory: StardewItemFactory, locations_count: int, items_to_exclude: List[Item], options: StardewValleyOptions, content: StardewContent, random: Random) -> List[Item]: items = [] unique_items = create_unique_items(item_factory, options, content, random) - remove_items(item_deleter, items_to_exclude, unique_items) + remove_items(items_to_exclude, unique_items) - remove_items_if_no_room_for_them(item_deleter, unique_items, locations_count, random) + remove_items_if_no_room_for_them(unique_items, locations_count, random) items += unique_items logger.debug(f"Created {len(unique_items)} unique items") @@ -194,14 +192,13 @@ def create_items(item_factory: StardewItemFactory, item_deleter: StardewItemDele return items -def remove_items(item_deleter: StardewItemDeleter, items_to_remove, items): +def remove_items(items_to_remove, items): for item in items_to_remove: if item in items: items.remove(item) - item_deleter(item) -def remove_items_if_no_room_for_them(item_deleter: StardewItemDeleter, unique_items: List[Item], locations_count: int, random: Random): +def remove_items_if_no_room_for_them(unique_items: List[Item], locations_count: int, random: Random): if len(unique_items) <= locations_count: return @@ -214,7 +211,7 @@ def remove_items_if_no_room_for_them(item_deleter: StardewItemDeleter, unique_it logger.debug(f"Player has more items than locations, trying to remove {number_of_items_to_remove} random filler items") assert len(removable_items) >= number_of_items_to_remove, get_too_many_items_error_message(locations_count, len(unique_items)) items_to_remove = random.sample(removable_items, number_of_items_to_remove) - remove_items(item_deleter, items_to_remove, unique_items) + remove_items(items_to_remove, unique_items) def create_unique_items(item_factory: StardewItemFactory, options: StardewValleyOptions, content: StardewContent, random: Random) -> List[Item]: @@ -229,8 +226,8 @@ def create_unique_items(item_factory: StardewItemFactory, options: StardewValley create_weapons(item_factory, options, items) items.append(item_factory("Skull Key")) create_elevators(item_factory, options, items) - create_tools(item_factory, options, items) - create_skills(item_factory, options, items) + create_tools(item_factory, options, content, items) + create_skills(item_factory, content, items) create_wizard_buildings(item_factory, options, items) create_carpenter_buildings(item_factory, options, items) items.append(item_factory("Railroad Boulder Removed")) @@ -319,7 +316,7 @@ def create_elevators(item_factory: StardewItemFactory, options: StardewValleyOpt items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8]) -def create_tools(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]): +def create_tools(item_factory: StardewItemFactory, options: StardewValleyOptions, content: StardewContent, items: List[Item]): if options.tool_progression & ToolProgression.option_progressive: for item_data in items_by_group[Group.PROGRESSIVE_TOOLS]: name = item_data.name @@ -328,28 +325,29 @@ def create_tools(item_factory: StardewItemFactory, options: StardewValleyOptions items.append(item_factory(item_data, ItemClassification.useful)) else: items.extend([item_factory(item) for item in [item_data] * 4]) - if options.skill_progression == SkillProgression.option_progressive_with_masteries: + + if content.features.skill_progression.are_masteries_shuffled: + # Masteries add another tier to the scythe and the fishing rod items.append(item_factory("Progressive Scythe")) items.append(item_factory("Progressive Fishing Rod")) + + # The golden scythe is always randomized items.append(item_factory("Progressive Scythe")) -def create_skills(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]): - if options.skill_progression == SkillProgression.option_vanilla: +def create_skills(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]): + skill_progression = content.features.skill_progression + if not skill_progression.is_progressive: return - for item in items_by_group[Group.SKILL_LEVEL_UP]: - if item.mod_name not in options.mods and item.mod_name is not None: - continue - items.extend(item_factory(item) for item in [item.name] * 10) + for skill in content.skills.values(): + items.extend(item_factory(skill.level_name) for _ in skill_progression.get_randomized_level_names_by_level(skill)) - if options.skill_progression != SkillProgression.option_progressive_with_masteries: - return + if skill_progression.is_mastery_randomized(skill): + items.append(item_factory(skill.mastery_name)) - for item in items_by_group[Group.SKILL_MASTERY]: - if item.mod_name not in options.mods and item.mod_name is not None: - continue - items.append(item_factory(item)) + if skill_progression.are_masteries_shuffled: + items.append(item_factory(Wallet.mastery_of_the_five_ways)) def create_wizard_buildings(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]): diff --git a/worlds/stardew_valley/locations.py b/worlds/stardew_valley/locations.py index 43246a94a3..b3a8db6f03 100644 --- a/worlds/stardew_valley/locations.py +++ b/worlds/stardew_valley/locations.py @@ -11,7 +11,7 @@ from .data.game_item import ItemTag from .data.museum_data import all_museum_items from .mods.mod_data import ModNames from .options import ExcludeGingerIsland, ArcadeMachineLocations, SpecialOrderLocations, Museumsanity, \ - FestivalLocations, SkillProgression, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType + FestivalLocations, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType from .options import StardewValleyOptions, Craftsanity, Chefsanity, Cooksanity, Shipsanity, Monstersanity from .strings.goal_names import Goal from .strings.quest_names import ModQuest, Quest @@ -130,10 +130,7 @@ class StardewLocationCollector(Protocol): def load_location_csv() -> List[LocationData]: - try: - from importlib.resources import files - except ImportError: - from importlib_resources import files + from importlib.resources import files with files(data).joinpath("locations.csv").open() as file: reader = csv.DictReader(file) @@ -191,12 +188,12 @@ def extend_cropsanity_locations(randomized_locations: List[LocationData], conten for item in content.find_tagged_items(ItemTag.CROPSANITY)) -def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): if options.quest_locations < 0: return story_quest_locations = locations_by_tag[LocationTags.STORY_QUEST] - story_quest_locations = filter_disabled_locations(options, story_quest_locations) + story_quest_locations = filter_disabled_locations(options, content, story_quest_locations) randomized_locations.extend(story_quest_locations) for i in range(0, options.quest_locations.value): @@ -287,9 +284,9 @@ def extend_desert_festival_chef_locations(randomized_locations: List[LocationDat randomized_locations.extend(locations_to_add) -def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): if options.special_order_locations & SpecialOrderLocations.option_board: - board_locations = filter_disabled_locations(options, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]) + board_locations = filter_disabled_locations(options, content, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]) randomized_locations.extend(board_locations) include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false @@ -311,9 +308,9 @@ def extend_walnut_purchase_locations(randomized_locations: List[LocationData], o randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE]) -def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]] - filtered_mandatory_locations = filter_disabled_locations(options, mandatory_locations) + filtered_mandatory_locations = filter_disabled_locations(options, content, mandatory_locations) randomized_locations.extend(filtered_mandatory_locations) @@ -352,32 +349,32 @@ def extend_elevator_locations(randomized_locations: List[LocationData], options: randomized_locations.extend(filtered_elevator_locations) -def extend_monstersanity_locations(randomized_locations: List[LocationData], options): +def extend_monstersanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): monstersanity = options.monstersanity if monstersanity == Monstersanity.option_none: return if monstersanity == Monstersanity.option_one_per_monster or monstersanity == Monstersanity.option_split_goals: monster_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_MONSTER]] - filtered_monster_locations = filter_disabled_locations(options, monster_locations) + filtered_monster_locations = filter_disabled_locations(options, content, monster_locations) randomized_locations.extend(filtered_monster_locations) return goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_GOALS]] - filtered_goal_locations = filter_disabled_locations(options, goal_locations) + filtered_goal_locations = filter_disabled_locations(options, content, goal_locations) randomized_locations.extend(filtered_goal_locations) if monstersanity != Monstersanity.option_progressive_goals: return progressive_goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_PROGRESSIVE_GOALS]] - filtered_progressive_goal_locations = filter_disabled_locations(options, progressive_goal_locations) + filtered_progressive_goal_locations = filter_disabled_locations(options, content, progressive_goal_locations) randomized_locations.extend(filtered_progressive_goal_locations) -def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): shipsanity = options.shipsanity if shipsanity == Shipsanity.option_none: return if shipsanity == Shipsanity.option_everything: ship_locations = [location for location in locations_by_tag[LocationTags.SHIPSANITY]] - filtered_ship_locations = filter_disabled_locations(options, ship_locations) + filtered_ship_locations = filter_disabled_locations(options, content, ship_locations) randomized_locations.extend(filtered_ship_locations) return shipsanity_locations = set() @@ -388,11 +385,11 @@ def extend_shipsanity_locations(randomized_locations: List[LocationData], option if shipsanity == Shipsanity.option_full_shipment or shipsanity == Shipsanity.option_full_shipment_with_fish: shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]}) - filtered_shipsanity_locations = filter_disabled_locations(options, list(shipsanity_locations)) + filtered_shipsanity_locations = filter_disabled_locations(options, content, list(shipsanity_locations)) randomized_locations.extend(filtered_shipsanity_locations) -def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): cooksanity = options.cooksanity if cooksanity == Cooksanity.option_none: return @@ -401,11 +398,11 @@ def extend_cooksanity_locations(randomized_locations: List[LocationData], option else: cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY]) - filtered_cooksanity_locations = filter_disabled_locations(options, cooksanity_locations) + filtered_cooksanity_locations = filter_disabled_locations(options, content, cooksanity_locations) randomized_locations.extend(filtered_cooksanity_locations) -def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): chefsanity = options.chefsanity if chefsanity == Chefsanity.option_none: return @@ -421,16 +418,16 @@ def extend_chefsanity_locations(randomized_locations: List[LocationData], option if chefsanity & Chefsanity.option_skills: chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_SKILL]}) - filtered_chefsanity_locations = filter_disabled_locations(options, list(chefsanity_locations_by_name.values())) + filtered_chefsanity_locations = filter_disabled_locations(options, content, list(chefsanity_locations_by_name.values())) randomized_locations.extend(filtered_chefsanity_locations) -def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions): +def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent): if options.craftsanity == Craftsanity.option_none: return craftsanity_locations = [craft for craft in locations_by_tag[LocationTags.CRAFTSANITY]] - filtered_craftsanity_locations = filter_disabled_locations(options, craftsanity_locations) + filtered_craftsanity_locations = filter_disabled_locations(options, content, craftsanity_locations) randomized_locations.extend(filtered_craftsanity_locations) @@ -470,7 +467,7 @@ def create_locations(location_collector: StardewLocationCollector, random: Random): randomized_locations = [] - extend_mandatory_locations(randomized_locations, options) + extend_mandatory_locations(randomized_locations, options, content) extend_bundle_locations(randomized_locations, bundle_rooms) extend_backpack_locations(randomized_locations, options) @@ -479,13 +476,12 @@ def create_locations(location_collector: StardewLocationCollector, extend_elevator_locations(randomized_locations, options) - if not options.skill_progression == SkillProgression.option_vanilla: - for location in locations_by_tag[LocationTags.SKILL_LEVEL]: - if location.mod_name is not None and location.mod_name not in options.mods: - continue - if LocationTags.MASTERY_LEVEL in location.tags and options.skill_progression != SkillProgression.option_progressive_with_masteries: - continue - randomized_locations.append(location_table[location.name]) + skill_progression = content.features.skill_progression + if skill_progression.is_progressive: + for skill in content.skills.values(): + randomized_locations.extend([location_table[location_name] for _, location_name in skill_progression.get_randomized_level_names_by_level(skill)]) + if skill_progression.is_mastery_randomized(skill): + randomized_locations.append(location_table[skill.mastery_name]) if options.building_progression & BuildingProgression.option_progressive: for location in locations_by_tag[LocationTags.BUILDING_BLUEPRINT]: @@ -504,15 +500,15 @@ def create_locations(location_collector: StardewLocationCollector, extend_friendsanity_locations(randomized_locations, content) extend_festival_locations(randomized_locations, options, random) - extend_special_order_locations(randomized_locations, options) + extend_special_order_locations(randomized_locations, options, content) extend_walnut_purchase_locations(randomized_locations, options) - extend_monstersanity_locations(randomized_locations, options) - extend_shipsanity_locations(randomized_locations, options) - extend_cooksanity_locations(randomized_locations, options) - extend_chefsanity_locations(randomized_locations, options) - extend_craftsanity_locations(randomized_locations, options) - extend_quests_locations(randomized_locations, options) + extend_monstersanity_locations(randomized_locations, options, content) + extend_shipsanity_locations(randomized_locations, options, content) + extend_cooksanity_locations(randomized_locations, options, content) + extend_chefsanity_locations(randomized_locations, options, content) + extend_craftsanity_locations(randomized_locations, options, content) + extend_quests_locations(randomized_locations, options, content) extend_book_locations(randomized_locations, content) extend_walnutsanity_locations(randomized_locations, options) @@ -541,19 +537,21 @@ def filter_qi_order_locations(options: StardewValleyOptions, locations: Iterable return (location for location in locations if include_qi_orders or LocationTags.REQUIRES_QI_ORDERS not in location.tags) -def filter_masteries_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]: - include_masteries = options.skill_progression == SkillProgression.option_progressive_with_masteries - return (location for location in locations if include_masteries or LocationTags.REQUIRES_MASTERIES not in location.tags) +def filter_masteries_locations(content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]: + # FIXME Remove once recipes are handled by the content packs + if content.features.skill_progression.are_masteries_shuffled: + return locations + return (location for location in locations if LocationTags.REQUIRES_MASTERIES not in location.tags) def filter_modded_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]: return (location for location in locations if location.mod_name is None or location.mod_name in options.mods) -def filter_disabled_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]: +def filter_disabled_locations(options: StardewValleyOptions, content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]: locations_farm_filter = filter_farm_type(options, locations) locations_island_filter = filter_ginger_island(options, locations_farm_filter) locations_qi_filter = filter_qi_order_locations(options, locations_island_filter) - locations_masteries_filter = filter_masteries_locations(options, locations_qi_filter) + locations_masteries_filter = filter_masteries_locations(content, locations_qi_filter) locations_mod_filter = filter_modded_locations(options, locations_masteries_filter) return locations_mod_filter diff --git a/worlds/stardew_valley/logic/building_logic.py b/worlds/stardew_valley/logic/building_logic.py index 4611eba37d..b4eff43993 100644 --- a/worlds/stardew_valley/logic/building_logic.py +++ b/worlds/stardew_valley/logic/building_logic.py @@ -1,3 +1,4 @@ +from functools import cached_property from typing import Dict, Union from Utils import cache_self1 @@ -8,12 +9,12 @@ from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from ..options import BuildingProgression from ..stardew_rule import StardewRule, True_, False_, Has -from ..strings.ap_names.event_names import Event from ..strings.artisan_good_names import ArtisanGood from ..strings.building_names import Building from ..strings.fish_names import WaterItem from ..strings.material_names import Material from ..strings.metal_names import MetalBar +from ..strings.region_names import Region has_group = "building" @@ -60,7 +61,7 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL return True_() return self.logic.received(building) - carpenter_rule = self.logic.received(Event.can_construct_buildings) + carpenter_rule = self.logic.building.can_construct_buildings if not self.options.building_progression & BuildingProgression.option_progressive: return Has(building, self.registry.building_rules, has_group) & carpenter_rule @@ -75,6 +76,10 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL building = " ".join(["Progressive", *building.split(" ")[1:]]) return self.logic.received(building, count) & carpenter_rule + @cached_property + def can_construct_buildings(self) -> StardewRule: + return self.logic.region.can_reach(Region.carpenter) + @cache_self1 def has_house(self, upgrade_level: int) -> StardewRule: if upgrade_level < 1: @@ -83,7 +88,7 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL if upgrade_level > 3: return False_() - carpenter_rule = self.logic.received(Event.can_construct_buildings) + carpenter_rule = self.logic.building.can_construct_buildings if self.options.building_progression & BuildingProgression.option_progressive: return carpenter_rule & self.logic.received(f"Progressive House", upgrade_level) diff --git a/worlds/stardew_valley/logic/crafting_logic.py b/worlds/stardew_valley/logic/crafting_logic.py index e346e4ba23..28bf0d2af2 100644 --- a/worlds/stardew_valley/logic/crafting_logic.py +++ b/worlds/stardew_valley/logic/crafting_logic.py @@ -14,9 +14,9 @@ from .special_order_logic import SpecialOrderLogicMixin from .. import options from ..data.craftable_data import CraftingRecipe, all_crafting_recipes_by_name from ..data.recipe_source import CutsceneSource, ShopTradeSource, ArchipelagoSource, LogicSource, SpecialOrderSource, \ - FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource + FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource, SkillCraftsanitySource from ..locations import locations_by_tag, LocationTags -from ..options import Craftsanity, SpecialOrderLocations, ExcludeGingerIsland, SkillProgression +from ..options import Craftsanity, SpecialOrderLocations, ExcludeGingerIsland from ..stardew_rule import StardewRule, True_, False_ from ..strings.region_names import Region @@ -54,8 +54,7 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]): return self.logic.crafting.received_recipe(recipe.item) if self.options.craftsanity == Craftsanity.option_none: return self.logic.crafting.can_learn_recipe(recipe) - if isinstance(recipe.source, StarterSource) or isinstance(recipe.source, ShopTradeSource) or isinstance( - recipe.source, ShopSource): + if isinstance(recipe.source, (StarterSource, ShopTradeSource, ShopSource, SkillCraftsanitySource)): return self.logic.crafting.received_recipe(recipe.item) if isinstance(recipe.source, SpecialOrderSource) and self.options.special_order_locations & SpecialOrderLocations.option_board: return self.logic.crafting.received_recipe(recipe.item) @@ -71,6 +70,8 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]): return self.logic.money.can_trade_at(recipe.source.region, recipe.source.currency, recipe.source.price) if isinstance(recipe.source, ShopSource): return self.logic.money.can_spend_at(recipe.source.region, recipe.source.price) + if isinstance(recipe.source, SkillCraftsanitySource): + return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) & self.logic.skill.can_earn_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, SkillSource): return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, MasterySource): @@ -100,12 +101,13 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]): craftsanity_prefix = "Craft " all_recipes_names = [] exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true - exclude_masteries = self.options.skill_progression != SkillProgression.option_progressive_with_masteries + exclude_masteries = not self.content.features.skill_progression.are_masteries_shuffled for location in locations_by_tag[LocationTags.CRAFTSANITY]: if not location.name.startswith(craftsanity_prefix): continue if exclude_island and LocationTags.GINGER_ISLAND in location.tags: continue + # FIXME Remove when recipes are in content packs if exclude_masteries and LocationTags.REQUIRES_MASTERIES in location.tags: continue if location.mod_name and location.mod_name not in self.options.mods: diff --git a/worlds/stardew_valley/logic/festival_logic.py b/worlds/stardew_valley/logic/festival_logic.py new file mode 100644 index 0000000000..2b22617202 --- /dev/null +++ b/worlds/stardew_valley/logic/festival_logic.py @@ -0,0 +1,186 @@ +from typing import Union + +from .action_logic import ActionLogicMixin +from .animal_logic import AnimalLogicMixin +from .artisan_logic import ArtisanLogicMixin +from .base_logic import BaseLogicMixin, BaseLogic +from .fishing_logic import FishingLogicMixin +from .gift_logic import GiftLogicMixin +from .has_logic import HasLogicMixin +from .money_logic import MoneyLogicMixin +from .monster_logic import MonsterLogicMixin +from .museum_logic import MuseumLogicMixin +from .received_logic import ReceivedLogicMixin +from .region_logic import RegionLogicMixin +from .relationship_logic import RelationshipLogicMixin +from .skill_logic import SkillLogicMixin +from .time_logic import TimeLogicMixin +from ..options import FestivalLocations +from ..stardew_rule import StardewRule +from ..strings.book_names import Book +from ..strings.craftable_names import Fishing +from ..strings.crop_names import Fruit, Vegetable +from ..strings.festival_check_names import FestivalCheck +from ..strings.fish_names import Fish +from ..strings.forageable_names import Forageable +from ..strings.generic_names import Generic +from ..strings.machine_names import Machine +from ..strings.monster_names import Monster +from ..strings.region_names import Region + + +class FestivalLogicMixin(BaseLogicMixin): + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.festival = FestivalLogic(*args, **kwargs) + + +class FestivalLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, FestivalLogicMixin, ArtisanLogicMixin, AnimalLogicMixin, MoneyLogicMixin, TimeLogicMixin, +SkillLogicMixin, RegionLogicMixin, ActionLogicMixin, MonsterLogicMixin, RelationshipLogicMixin, FishingLogicMixin, MuseumLogicMixin, GiftLogicMixin]]): + + def initialize_rules(self): + self.registry.festival_rules.update({ + FestivalCheck.egg_hunt: self.logic.festival.can_win_egg_hunt(), + FestivalCheck.strawberry_seeds: self.logic.money.can_spend(1000), + FestivalCheck.dance: self.logic.relationship.has_hearts_with_any_bachelor(4), + FestivalCheck.tub_o_flowers: self.logic.money.can_spend(2000), + FestivalCheck.rarecrow_5: self.logic.money.can_spend(2500), + FestivalCheck.luau_soup: self.logic.festival.can_succeed_luau_soup(), + FestivalCheck.moonlight_jellies: self.logic.true_, + FestivalCheck.moonlight_jellies_banner: self.logic.money.can_spend(800), + FestivalCheck.starport_decal: self.logic.money.can_spend(1000), + FestivalCheck.smashing_stone: self.logic.true_, + FestivalCheck.grange_display: self.logic.festival.can_succeed_grange_display(), + FestivalCheck.rarecrow_1: self.logic.true_, # only cost star tokens + FestivalCheck.fair_stardrop: self.logic.true_, # only cost star tokens + FestivalCheck.spirit_eve_maze: self.logic.true_, + FestivalCheck.jack_o_lantern: self.logic.money.can_spend(2000), + FestivalCheck.rarecrow_2: self.logic.money.can_spend(5000), + FestivalCheck.fishing_competition: self.logic.festival.can_win_fishing_competition(), + FestivalCheck.rarecrow_4: self.logic.money.can_spend(5000), + FestivalCheck.mermaid_pearl: self.logic.has(Forageable.secret_note), + FestivalCheck.cone_hat: self.logic.money.can_spend(2500), + FestivalCheck.iridium_fireplace: self.logic.money.can_spend(15000), + FestivalCheck.rarecrow_7: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_artifacts(20), + FestivalCheck.rarecrow_8: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_items(40), + FestivalCheck.lupini_red_eagle: self.logic.money.can_spend(1200), + FestivalCheck.lupini_portrait_mermaid: self.logic.money.can_spend(1200), + FestivalCheck.lupini_solar_kingdom: self.logic.money.can_spend(1200), + FestivalCheck.lupini_clouds: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_1000_years: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_three_trees: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_the_serpent: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.lupini_tropical_fish: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.lupini_land_of_clay: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.secret_santa: self.logic.gifts.has_any_universal_love, + FestivalCheck.legend_of_the_winter_star: self.logic.true_, + FestivalCheck.rarecrow_3: self.logic.true_, + FestivalCheck.all_rarecrows: self.logic.region.can_reach(Region.farm) & self.logic.festival.has_all_rarecrows(), + FestivalCheck.calico_race: self.logic.true_, + FestivalCheck.mummy_mask: self.logic.true_, + FestivalCheck.calico_statue: self.logic.true_, + FestivalCheck.emily_outfit_service: self.logic.true_, + FestivalCheck.earthy_mousse: self.logic.true_, + FestivalCheck.sweet_bean_cake: self.logic.true_, + FestivalCheck.skull_cave_casserole: self.logic.true_, + FestivalCheck.spicy_tacos: self.logic.true_, + FestivalCheck.mountain_chili: self.logic.true_, + FestivalCheck.crystal_cake: self.logic.true_, + FestivalCheck.cave_kebab: self.logic.true_, + FestivalCheck.hot_log: self.logic.true_, + FestivalCheck.sour_salad: self.logic.true_, + FestivalCheck.superfood_cake: self.logic.true_, + FestivalCheck.warrior_smoothie: self.logic.true_, + FestivalCheck.rumpled_fruit_skin: self.logic.true_, + FestivalCheck.calico_pizza: self.logic.true_, + FestivalCheck.stuffed_mushrooms: self.logic.true_, + FestivalCheck.elf_quesadilla: self.logic.true_, + FestivalCheck.nachos_of_the_desert: self.logic.true_, + FestivalCheck.cloppino: self.logic.true_, + FestivalCheck.rainforest_shrimp: self.logic.true_, + FestivalCheck.shrimp_donut: self.logic.true_, + FestivalCheck.smell_of_the_sea: self.logic.true_, + FestivalCheck.desert_gumbo: self.logic.true_, + FestivalCheck.free_cactis: self.logic.true_, + FestivalCheck.monster_hunt: self.logic.monster.can_kill(Monster.serpent), + FestivalCheck.deep_dive: self.logic.region.can_reach(Region.skull_cavern_50), + FestivalCheck.treasure_hunt: self.logic.region.can_reach(Region.skull_cavern_25), + FestivalCheck.touch_calico_statue: self.logic.region.can_reach(Region.skull_cavern_25), + FestivalCheck.real_calico_egg_hunter: self.logic.region.can_reach(Region.skull_cavern_100), + FestivalCheck.willy_challenge: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.scorpion_carp]), + FestivalCheck.desert_scholar: self.logic.true_, + FestivalCheck.squidfest_day_1_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), + FestivalCheck.squidfest_day_1_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), + FestivalCheck.squidfest_day_1_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), + FestivalCheck.squidfest_day_1_iridium: self.logic.festival.can_squidfest_day_1_iridium_reward(), + FestivalCheck.squidfest_day_2_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), + FestivalCheck.squidfest_day_2_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), + FestivalCheck.squidfest_day_2_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), + FestivalCheck.squidfest_day_2_iridium: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & + self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]), + }) + for i in range(1, 11): + check_name = f"{FestivalCheck.trout_derby_reward_pattern}{i}" + self.registry.festival_rules[check_name] = self.logic.fishing.can_catch_fish(self.content.fishes[Fish.rainbow_trout]) + + def can_squidfest_day_1_iridium_reward(self) -> StardewRule: + return self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]) + + def has_squidfest_day_1_iridium_reward(self) -> StardewRule: + if self.options.festival_locations == FestivalLocations.option_disabled: + return self.logic.festival.can_squidfest_day_1_iridium_reward() + else: + return self.logic.received(f"Book: {Book.the_art_o_crabbing}") + + def can_win_egg_hunt(self) -> StardewRule: + return self.logic.true_ + + def can_succeed_luau_soup(self) -> StardewRule: + if self.options.festival_locations != FestivalLocations.option_hard: + return self.logic.true_ + eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish, + Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber) + fish_rule = self.logic.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray + eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon, + Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry, + Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, + Vegetable.hops, Vegetable.wheat) + keg_rules = [self.logic.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items] + aged_rule = self.logic.has(Machine.cask) & self.logic.or_(*keg_rules) + # There are a few other valid items, but I don't feel like coding them all + return fish_rule | aged_rule + + def can_succeed_grange_display(self) -> StardewRule: + if self.options.festival_locations != FestivalLocations.option_hard: + return self.logic.true_ + + animal_rule = self.logic.animal.has_animal(Generic.any) + artisan_rule = self.logic.artisan.can_keg(Generic.any) | self.logic.artisan.can_preserves_jar(Generic.any) + cooking_rule = self.logic.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough + fish_rule = self.logic.skill.can_fish(difficulty=50) + forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall + mineral_rule = self.logic.action.can_open_geode(Generic.any) # More than half the minerals are good enough + good_fruits = (fruit + for fruit in + (Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate, + Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit) + if fruit in self.content.game_items) + fruit_rule = self.logic.has_any(*good_fruits) + good_vegetables = (vegeteable + for vegeteable in + (Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale, + Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin) + if vegeteable in self.content.game_items) + vegetable_rule = self.logic.has_any(*good_vegetables) + + return animal_rule & artisan_rule & cooking_rule & fish_rule & \ + forage_rule & fruit_rule & mineral_rule & vegetable_rule + + def can_win_fishing_competition(self) -> StardewRule: + return self.logic.skill.can_fish(difficulty=60) + + def has_all_rarecrows(self) -> StardewRule: + rules = [] + for rarecrow_number in range(1, 9): + rules.append(self.logic.received(f"Rarecrow #{rarecrow_number}")) + return self.logic.and_(*rules) diff --git a/worlds/stardew_valley/logic/grind_logic.py b/worlds/stardew_valley/logic/grind_logic.py index e0ac84639d..997300ae7a 100644 --- a/worlds/stardew_valley/logic/grind_logic.py +++ b/worlds/stardew_valley/logic/grind_logic.py @@ -7,7 +7,6 @@ from .has_logic import HasLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .time_logic import TimeLogicMixin -from ..options import Booksanity from ..stardew_rule import StardewRule, HasProgressionPercent from ..strings.book_names import Book from ..strings.craftable_names import Consumable @@ -39,7 +38,7 @@ class GrindLogic(BaseLogic[Union[GrindLogicMixin, HasLogicMixin, ReceivedLogicMi opening_rule = self.logic.region.can_reach(Region.blacksmith) mystery_box_rule = self.logic.has(Consumable.mystery_box) book_of_mysteries_rule = self.logic.true_ \ - if self.options.booksanity == Booksanity.option_none \ + if not self.content.features.booksanity.is_enabled \ else self.logic.book.has_book_power(Book.book_of_mysteries) # Assuming one box per day, but halved because we don't know how many months have passed before Mr. Qi's Plane Ride. time_rule = self.logic.time.has_lived_months(quantity // 14) diff --git a/worlds/stardew_valley/logic/logic.py b/worlds/stardew_valley/logic/logic.py index fb0d938fbb..9d4447439f 100644 --- a/worlds/stardew_valley/logic/logic.py +++ b/worlds/stardew_valley/logic/logic.py @@ -16,6 +16,7 @@ from .combat_logic import CombatLogicMixin from .cooking_logic import CookingLogicMixin from .crafting_logic import CraftingLogicMixin from .farming_logic import FarmingLogicMixin +from .festival_logic import FestivalLogicMixin from .fishing_logic import FishingLogicMixin from .gift_logic import GiftLogicMixin from .grind_logic import GrindLogicMixin @@ -62,7 +63,6 @@ from ..strings.crop_names import Fruit, Vegetable from ..strings.currency_names import Currency from ..strings.decoration_names import Decoration from ..strings.fertilizer_names import Fertilizer, SpeedGro, RetainingSoil -from ..strings.festival_check_names import FestivalCheck from ..strings.fish_names import Fish, Trash, WaterItem, WaterChest from ..strings.flower_names import Flower from ..strings.food_names import Meal, Beverage @@ -94,7 +94,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin CombatLogicMixin, MagicLogicMixin, MonsterLogicMixin, ToolLogicMixin, PetLogicMixin, QualityLogicMixin, SkillLogicMixin, FarmingLogicMixin, BundleLogicMixin, FishingLogicMixin, MineLogicMixin, CookingLogicMixin, AbilityLogicMixin, SpecialOrderLogicMixin, QuestLogicMixin, CraftingLogicMixin, ModLogicMixin, HarvestingLogicMixin, SourceLogicMixin, - RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, WalnutLogicMixin): + RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin): player: int options: StardewValleyOptions content: StardewContent @@ -363,89 +363,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin self.quest.initialize_rules() self.quest.update_rules(self.mod.quest.get_modded_quest_rules()) - self.registry.festival_rules.update({ - FestivalCheck.egg_hunt: self.can_win_egg_hunt(), - FestivalCheck.strawberry_seeds: self.money.can_spend(1000), - FestivalCheck.dance: self.relationship.has_hearts_with_any_bachelor(4), - FestivalCheck.tub_o_flowers: self.money.can_spend(2000), - FestivalCheck.rarecrow_5: self.money.can_spend(2500), - FestivalCheck.luau_soup: self.can_succeed_luau_soup(), - FestivalCheck.moonlight_jellies: True_(), - FestivalCheck.moonlight_jellies_banner: self.money.can_spend(800), - FestivalCheck.starport_decal: self.money.can_spend(1000), - FestivalCheck.smashing_stone: True_(), - FestivalCheck.grange_display: self.can_succeed_grange_display(), - FestivalCheck.rarecrow_1: True_(), # only cost star tokens - FestivalCheck.fair_stardrop: True_(), # only cost star tokens - FestivalCheck.spirit_eve_maze: True_(), - FestivalCheck.jack_o_lantern: self.money.can_spend(2000), - FestivalCheck.rarecrow_2: self.money.can_spend(5000), - FestivalCheck.fishing_competition: self.can_win_fishing_competition(), - FestivalCheck.rarecrow_4: self.money.can_spend(5000), - FestivalCheck.mermaid_pearl: self.has(Forageable.secret_note), - FestivalCheck.cone_hat: self.money.can_spend(2500), - FestivalCheck.iridium_fireplace: self.money.can_spend(15000), - FestivalCheck.rarecrow_7: self.money.can_spend(5000) & self.museum.can_donate_museum_artifacts(20), - FestivalCheck.rarecrow_8: self.money.can_spend(5000) & self.museum.can_donate_museum_items(40), - FestivalCheck.lupini_red_eagle: self.money.can_spend(1200), - FestivalCheck.lupini_portrait_mermaid: self.money.can_spend(1200), - FestivalCheck.lupini_solar_kingdom: self.money.can_spend(1200), - FestivalCheck.lupini_clouds: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_1000_years: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_three_trees: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_the_serpent: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.lupini_tropical_fish: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.lupini_land_of_clay: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.secret_santa: self.gifts.has_any_universal_love, - FestivalCheck.legend_of_the_winter_star: True_(), - FestivalCheck.rarecrow_3: True_(), - FestivalCheck.all_rarecrows: self.region.can_reach(Region.farm) & self.has_all_rarecrows(), - FestivalCheck.calico_race: True_(), - FestivalCheck.mummy_mask: True_(), - FestivalCheck.calico_statue: True_(), - FestivalCheck.emily_outfit_service: True_(), - FestivalCheck.earthy_mousse: True_(), - FestivalCheck.sweet_bean_cake: True_(), - FestivalCheck.skull_cave_casserole: True_(), - FestivalCheck.spicy_tacos: True_(), - FestivalCheck.mountain_chili: True_(), - FestivalCheck.crystal_cake: True_(), - FestivalCheck.cave_kebab: True_(), - FestivalCheck.hot_log: True_(), - FestivalCheck.sour_salad: True_(), - FestivalCheck.superfood_cake: True_(), - FestivalCheck.warrior_smoothie: True_(), - FestivalCheck.rumpled_fruit_skin: True_(), - FestivalCheck.calico_pizza: True_(), - FestivalCheck.stuffed_mushrooms: True_(), - FestivalCheck.elf_quesadilla: True_(), - FestivalCheck.nachos_of_the_desert: True_(), - FestivalCheck.cloppino: True_(), - FestivalCheck.rainforest_shrimp: True_(), - FestivalCheck.shrimp_donut: True_(), - FestivalCheck.smell_of_the_sea: True_(), - FestivalCheck.desert_gumbo: True_(), - FestivalCheck.free_cactis: True_(), - FestivalCheck.monster_hunt: self.monster.can_kill(Monster.serpent), - FestivalCheck.deep_dive: self.region.can_reach(Region.skull_cavern_50), - FestivalCheck.treasure_hunt: self.region.can_reach(Region.skull_cavern_25), - FestivalCheck.touch_calico_statue: self.region.can_reach(Region.skull_cavern_25), - FestivalCheck.real_calico_egg_hunter: self.region.can_reach(Region.skull_cavern_100), - FestivalCheck.willy_challenge: self.fishing.can_catch_fish(content.fishes[Fish.scorpion_carp]), - FestivalCheck.desert_scholar: True_(), - FestivalCheck.squidfest_day_1_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_1_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait), - FestivalCheck.squidfest_day_1_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait), - FestivalCheck.squidfest_day_1_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & - self.fishing.has_specific_bait(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_2_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_2_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait), - FestivalCheck.squidfest_day_2_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait), - FestivalCheck.squidfest_day_2_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & - self.fishing.has_specific_bait(content.fishes[Fish.squid]), - }) - for i in range(1, 11): - self.registry.festival_rules[f"{FestivalCheck.trout_derby_reward_pattern}{i}"] = self.fishing.can_catch_fish(content.fishes[Fish.rainbow_trout]) + self.festival.initialize_rules() self.special_order.initialize_rules() self.special_order.update_rules(self.mod.special_order.get_modded_special_orders_rules()) @@ -486,53 +404,6 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin ] return self.count(12, *rules_worth_a_point) - def can_win_egg_hunt(self) -> StardewRule: - return True_() - - def can_succeed_luau_soup(self) -> StardewRule: - if self.options.festival_locations != FestivalLocations.option_hard: - return True_() - eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish, - Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber) - fish_rule = self.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray - eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon, - Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry, - Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, - Vegetable.hops, Vegetable.wheat) - keg_rules = [self.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items] - aged_rule = self.has(Machine.cask) & self.logic.or_(*keg_rules) - # There are a few other valid items, but I don't feel like coding them all - return fish_rule | aged_rule - - def can_succeed_grange_display(self) -> StardewRule: - if self.options.festival_locations != FestivalLocations.option_hard: - return True_() - - animal_rule = self.animal.has_animal(Generic.any) - artisan_rule = self.artisan.can_keg(Generic.any) | self.artisan.can_preserves_jar(Generic.any) - cooking_rule = self.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough - fish_rule = self.skill.can_fish(difficulty=50) - forage_rule = self.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall - mineral_rule = self.action.can_open_geode(Generic.any) # More than half the minerals are good enough - good_fruits = (fruit - for fruit in - (Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate, - Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit) - if fruit in self.content.game_items) - fruit_rule = self.has_any(*good_fruits) - good_vegetables = (vegeteable - for vegeteable in - (Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale, - Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin) - if vegeteable in self.content.game_items) - vegetable_rule = self.has_any(*good_vegetables) - - return animal_rule & artisan_rule & cooking_rule & fish_rule & \ - forage_rule & fruit_rule & mineral_rule & vegetable_rule - - def can_win_fishing_competition(self) -> StardewRule: - return self.skill.can_fish(difficulty=60) - def has_island_trader(self) -> StardewRule: if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true: return False_() @@ -571,12 +442,6 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin return self.received("Stardrop", number_of_stardrops_to_receive) & self.logic.and_(*other_rules) - def has_all_rarecrows(self) -> StardewRule: - rules = [] - for rarecrow_number in range(1, 9): - rules.append(self.received(f"Rarecrow #{rarecrow_number}")) - return self.logic.and_(*rules) - def has_abandoned_jojamart(self) -> StardewRule: return self.received(CommunityUpgrade.movie_theater, 1) diff --git a/worlds/stardew_valley/logic/mine_logic.py b/worlds/stardew_valley/logic/mine_logic.py index 61eba41ffe..350582ae0d 100644 --- a/worlds/stardew_valley/logic/mine_logic.py +++ b/worlds/stardew_valley/logic/mine_logic.py @@ -58,14 +58,19 @@ SkillLogicMixin, CookingLogicMixin]]): rules = [] weapon_rule = self.logic.mine.get_weapon_rule_for_floor_tier(tier) rules.append(weapon_rule) + if self.options.tool_progression & ToolProgression.option_progressive: rules.append(self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.tiers[tier])) - if self.options.skill_progression >= options.SkillProgression.option_progressive: - skill_tier = min(10, max(0, tier * 2)) - rules.append(self.logic.skill.has_level(Skill.combat, skill_tier)) - rules.append(self.logic.skill.has_level(Skill.mining, skill_tier)) + + # No alternative for vanilla because we assume that you will grind the levels in the mines. + if self.content.features.skill_progression.is_progressive: + skill_level = min(10, max(0, tier * 2)) + rules.append(self.logic.skill.has_level(Skill.combat, skill_level)) + rules.append(self.logic.skill.has_level(Skill.mining, skill_level)) + if tier >= 4: rules.append(self.logic.cooking.can_cook()) + return self.logic.and_(*rules) @cache_self1 @@ -82,10 +87,14 @@ SkillLogicMixin, CookingLogicMixin]]): rules = [] weapon_rule = self.logic.combat.has_great_weapon rules.append(weapon_rule) + if self.options.tool_progression & ToolProgression.option_progressive: rules.append(self.logic.received("Progressive Pickaxe", min(4, max(0, tier + 2)))) - if self.options.skill_progression >= options.SkillProgression.option_progressive: - skill_tier = min(10, max(0, tier * 2 + 6)) - rules.extend({self.logic.skill.has_level(Skill.combat, skill_tier), - self.logic.skill.has_level(Skill.mining, skill_tier)}) + + # No alternative for vanilla because we assume that you will grind the levels in the mines. + if self.content.features.skill_progression.is_progressive: + skill_level = min(10, max(0, tier * 2 + 6)) + rules.extend((self.logic.skill.has_level(Skill.combat, skill_level), + self.logic.skill.has_level(Skill.mining, skill_level))) + return self.logic.and_(*rules) diff --git a/worlds/stardew_valley/logic/money_logic.py b/worlds/stardew_valley/logic/money_logic.py index 73c5291af0..85370273c9 100644 --- a/worlds/stardew_valley/logic/money_logic.py +++ b/worlds/stardew_valley/logic/money_logic.py @@ -1,3 +1,4 @@ +import typing from typing import Union from Utils import cache_self1 @@ -11,10 +12,14 @@ from .time_logic import TimeLogicMixin from ..data.shop import ShopSource from ..options import SpecialOrderLocations from ..stardew_rule import StardewRule, True_, HasProgressionPercent, False_, true_ -from ..strings.ap_names.event_names import Event from ..strings.currency_names import Currency from ..strings.region_names import Region, LogicRegion +if typing.TYPE_CHECKING: + from .shipping_logic import ShippingLogicMixin + + assert ShippingLogicMixin + qi_gem_rewards = ("100 Qi Gems", "50 Qi Gems", "40 Qi Gems", "35 Qi Gems", "25 Qi Gems", "20 Qi Gems", "15 Qi Gems", "10 Qi Gems") @@ -26,7 +31,7 @@ class MoneyLogicMixin(BaseLogicMixin): class MoneyLogic(BaseLogic[Union[RegionLogicMixin, MoneyLogicMixin, TimeLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin, SeasonLogicMixin, -GrindLogicMixin]]): +GrindLogicMixin, 'ShippingLogicMixin']]): @cache_self1 def can_have_earned_total(self, amount: int) -> StardewRule: @@ -37,7 +42,7 @@ GrindLogicMixin]]): willy_rule = self.logic.region.can_reach_all((Region.fish_shop, LogicRegion.fishing)) clint_rule = self.logic.region.can_reach_all((Region.blacksmith, Region.mines_floor_5)) robin_rule = self.logic.region.can_reach_all((Region.carpenter, Region.secret_woods)) - shipping_rule = self.logic.received(Event.can_ship_items) + shipping_rule = self.logic.shipping.can_use_shipping_bin if amount < 2000: selling_any_rule = pierre_rule | willy_rule | clint_rule | robin_rule | shipping_rule @@ -50,7 +55,7 @@ GrindLogicMixin]]): if amount < 10000: return shipping_rule - seed_rules = self.logic.received(Event.can_shop_at_pierre) + seed_rules = self.logic.region.can_reach(Region.pierre_store) if amount < 40000: return shipping_rule & seed_rules diff --git a/worlds/stardew_valley/logic/shipping_logic.py b/worlds/stardew_valley/logic/shipping_logic.py index 8d545e2196..e9f2258172 100644 --- a/worlds/stardew_valley/logic/shipping_logic.py +++ b/worlds/stardew_valley/logic/shipping_logic.py @@ -11,7 +11,6 @@ from ..locations import LocationTags, locations_by_tag from ..options import ExcludeGingerIsland, Shipsanity from ..options import SpecialOrderLocations from ..stardew_rule import StardewRule -from ..strings.ap_names.event_names import Event from ..strings.building_names import Building @@ -29,7 +28,7 @@ class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, Buil @cache_self1 def can_ship(self, item: str) -> StardewRule: - return self.logic.received(Event.can_ship_items) & self.logic.has(item) + return self.logic.shipping.can_use_shipping_bin & self.logic.has(item) def can_ship_everything(self) -> StardewRule: shipsanity_prefix = "Shipsanity: " @@ -49,7 +48,7 @@ class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, Buil def can_ship_everything_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule: if self.options.shipsanity == Shipsanity.option_none: - return self.can_ship_everything() + return self.logic.shipping.can_ship_everything() rules = [self.logic.building.has_building(Building.shipping_bin)] diff --git a/worlds/stardew_valley/logic/skill_logic.py b/worlds/stardew_valley/logic/skill_logic.py index 17fabca28d..bc2f6cb126 100644 --- a/worlds/stardew_valley/logic/skill_logic.py +++ b/worlds/stardew_valley/logic/skill_logic.py @@ -11,7 +11,6 @@ from .region_logic import RegionLogicMixin from .season_logic import SeasonLogicMixin from .time_logic import TimeLogicMixin from .tool_logic import ToolLogicMixin -from .. import options from ..data.harvest import HarvestCropSource from ..mods.logic.magic_logic import MagicLogicMixin from ..mods.logic.mod_skills_levels import get_mod_skill_levels @@ -77,21 +76,21 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]): if level == 0: return true_ - if self.options.skill_progression == options.SkillProgression.option_vanilla: - return self.logic.skill.can_earn_level(skill, level) + if self.content.features.skill_progression.is_progressive: + return self.logic.received(f"{skill} Level", level) - return self.logic.received(f"{skill} Level", level) + return self.logic.skill.can_earn_level(skill, level) def has_previous_level(self, skill: str, level: int) -> StardewRule: assert level > 0, f"There is no level before level 0." if level == 1: return true_ - if self.options.skill_progression == options.SkillProgression.option_vanilla: - months = max(1, level - 1) - return self.logic.time.has_lived_months(months) + if self.content.features.skill_progression.is_progressive: + return self.logic.received(f"{skill} Level", level - 1) - return self.logic.received(f"{skill} Level", level - 1) + months = max(1, level - 1) + return self.logic.time.has_lived_months(months) @cache_self1 def has_farming_level(self, level: int) -> StardewRule: @@ -102,7 +101,7 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]): if level <= 0: return True_() - if self.options.skill_progression >= options.SkillProgression.option_progressive: + if self.content.features.skill_progression.is_progressive: skills_items = vanilla_skill_items if allow_modded_skills: skills_items += get_mod_skill_levels(self.options.mods) @@ -148,7 +147,7 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]): @cached_property def can_get_fishing_xp(self) -> StardewRule: - if self.options.skill_progression >= options.SkillProgression.option_progressive: + if self.content.features.skill_progression.is_progressive: return self.logic.skill.can_fish() | self.logic.skill.can_crab_pot return self.logic.skill.can_fish() @@ -178,7 +177,9 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]): @cached_property def can_crab_pot(self) -> StardewRule: crab_pot_rule = self.logic.has(Fishing.bait) - if self.options.skill_progression >= options.SkillProgression.option_progressive: + + # We can't use the same rule if skills are vanilla, because fishing levels are required to crab pot, which is required to get fishing levels... + if self.content.features.skill_progression.is_progressive: crab_pot_rule = crab_pot_rule & self.logic.has(Machine.crab_pot) else: crab_pot_rule = crab_pot_rule & self.logic.skill.can_get_fishing_xp @@ -200,14 +201,14 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]): return self.logic.skill.can_earn_level(skill, 11) & self.logic.region.can_reach(Region.mastery_cave) def has_mastery(self, skill: str) -> StardewRule: - if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries: + if self.content.features.skill_progression.are_masteries_shuffled: return self.logic.received(f"{skill} Mastery") return self.logic.skill.can_earn_mastery(skill) @cached_property def can_enter_mastery_cave(self) -> StardewRule: - if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries: + if self.content.features.skill_progression.are_masteries_shuffled: return self.logic.received(Wallet.mastery_of_the_five_ways) return self.has_any_skills_maxed(included_modded_skills=False) diff --git a/worlds/stardew_valley/logic/source_logic.py b/worlds/stardew_valley/logic/source_logic.py index 0e9b8e976f..9ef68a020e 100644 --- a/worlds/stardew_valley/logic/source_logic.py +++ b/worlds/stardew_valley/logic/source_logic.py @@ -12,7 +12,7 @@ from .region_logic import RegionLogicMixin from .requirement_logic import RequirementLogicMixin from .tool_logic import ToolLogicMixin from ..data.artisan import MachineSource -from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource +from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource, CompoundSource from ..data.harvest import ForagingSource, FruitBatsSource, MushroomCaveSource, SeasonalForagingSource, \ HarvestCropSource, HarvestFruitTreeSource, ArtifactSpotSource from ..data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource @@ -25,7 +25,7 @@ class SourceLogicMixin(BaseLogicMixin): class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin, -ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): + ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): def has_access_to_item(self, item: GameItem): rules = [] @@ -40,6 +40,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): return self.logic.or_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements) for source in sources)) + def has_access_to_all(self, sources: Iterable[ItemSource]): + return self.logic.and_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements) + for source in sources)) + @functools.singledispatchmethod def has_access_to(self, source: Any): raise ValueError(f"Sources of type{type(source)} have no rule registered.") @@ -52,6 +56,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): def _(self, source: CustomRuleSource): return source.create_rule(self.logic) + @has_access_to.register + def _(self, source: CompoundSource): + return self.logic.source.has_access_to_all(source.sources) + @has_access_to.register def _(self, source: ForagingSource): return self.logic.harvesting.can_forage_from(source) diff --git a/worlds/stardew_valley/logic/special_order_logic.py b/worlds/stardew_valley/logic/special_order_logic.py index 65497df477..8bcd78d7d2 100644 --- a/worlds/stardew_valley/logic/special_order_logic.py +++ b/worlds/stardew_valley/logic/special_order_logic.py @@ -21,7 +21,6 @@ from ..content.vanilla.ginger_island import ginger_island_content_pack from ..content.vanilla.qi_board import qi_board_content_pack from ..stardew_rule import StardewRule, Has, false_ from ..strings.animal_product_names import AnimalProduct -from ..strings.ap_names.event_names import Event from ..strings.ap_names.transport_names import Transportation from ..strings.artisan_good_names import ArtisanGood from ..strings.crop_names import Vegetable, Fruit @@ -61,7 +60,7 @@ AbilityLogicMixin, SpecialOrderLogicMixin, MonsterLogicMixin]]): SpecialOrder.gifts_for_george: self.logic.season.has(Season.spring) & self.logic.has(Forageable.leek), SpecialOrder.fragments_of_the_past: self.logic.monster.can_kill(Monster.skeleton), SpecialOrder.gus_famous_omelet: self.logic.has(AnimalProduct.any_egg), - SpecialOrder.crop_order: self.logic.ability.can_farm_perfectly() & self.logic.received(Event.can_ship_items), + SpecialOrder.crop_order: self.logic.ability.can_farm_perfectly() & self.logic.shipping.can_use_shipping_bin, SpecialOrder.community_cleanup: self.logic.skill.can_crab_pot, SpecialOrder.the_strong_stuff: self.logic.has(ArtisanGood.specific_juice(Vegetable.potato)), SpecialOrder.pierres_prime_produce: self.logic.ability.can_farm_perfectly(), @@ -94,12 +93,12 @@ AbilityLogicMixin, SpecialOrderLogicMixin, MonsterLogicMixin]]): self.update_rules({ SpecialOrder.qis_crop: self.logic.ability.can_farm_perfectly() & self.logic.region.can_reach(Region.greenhouse) & self.logic.region.can_reach(Region.island_west) & self.logic.skill.has_total_level(50) & - self.logic.has(Machine.seed_maker) & self.logic.received(Event.can_ship_items), + self.logic.has(Machine.seed_maker) & self.logic.shipping.can_use_shipping_bin, SpecialOrder.lets_play_a_game: self.logic.arcade.has_junimo_kart_max_level(), SpecialOrder.four_precious_stones: self.logic.time.has_lived_max_months & self.logic.has("Prismatic Shard") & self.logic.ability.can_mine_perfectly_in_the_skull_cavern(), SpecialOrder.qis_hungry_challenge: self.logic.ability.can_mine_perfectly_in_the_skull_cavern(), - SpecialOrder.qis_cuisine: self.logic.cooking.can_cook() & self.logic.received(Event.can_ship_items) & + SpecialOrder.qis_cuisine: self.logic.cooking.can_cook() & self.logic.shipping.can_use_shipping_bin & (self.logic.money.can_spend_at(Region.saloon, 205000) | self.logic.money.can_spend_at(Region.pierre_store, 170000)), SpecialOrder.qis_kindness: self.logic.relationship.can_give_loved_gifts_to_everyone(), SpecialOrder.extended_family: self.logic.ability.can_fish_perfectly() & self.logic.has(Fish.angler) & self.logic.has(Fish.glacierfish) & diff --git a/worlds/stardew_valley/mods/logic/deepwoods_logic.py b/worlds/stardew_valley/mods/logic/deepwoods_logic.py index 26704eb7d1..6e0eadfd54 100644 --- a/worlds/stardew_valley/mods/logic/deepwoods_logic.py +++ b/worlds/stardew_valley/mods/logic/deepwoods_logic.py @@ -1,6 +1,5 @@ from typing import Union -from ... import options from ...logic.base_logic import BaseLogicMixin, BaseLogic from ...logic.combat_logic import CombatLogicMixin from ...logic.cooking_logic import CookingLogicMixin @@ -45,9 +44,9 @@ CookingLogicMixin]]): self.logic.received(ModTransportation.woods_obelisk)) tier = int(depth / 25) + 1 - if self.options.skill_progression >= options.SkillProgression.option_progressive: - combat_tier = min(10, max(0, tier + 5)) - rules.append(self.logic.skill.has_level(Skill.combat, combat_tier)) + if self.content.features.skill_progression.is_progressive: + combat_level = min(10, max(0, tier + 5)) + rules.append(self.logic.skill.has_level(Skill.combat, combat_level)) return self.logic.and_(*rules) diff --git a/worlds/stardew_valley/mods/logic/skills_logic.py b/worlds/stardew_valley/mods/logic/skills_logic.py index cb12274dc6..ba9d277418 100644 --- a/worlds/stardew_valley/mods/logic/skills_logic.py +++ b/worlds/stardew_valley/mods/logic/skills_logic.py @@ -13,7 +13,6 @@ from ...logic.region_logic import RegionLogicMixin from ...logic.relationship_logic import RelationshipLogicMixin from ...logic.tool_logic import ToolLogicMixin from ...mods.mod_data import ModNames -from ...options import SkillProgression from ...stardew_rule import StardewRule, False_, True_, And from ...strings.building_names import Building from ...strings.craftable_names import ModCraftable, ModMachine @@ -37,7 +36,7 @@ ToolLogicMixin, FishingLogicMixin, CookingLogicMixin, CraftingLogicMixin, MagicL if level <= 0: return True_() - if self.options.skill_progression == SkillProgression.option_progressive: + if self.content.features.skill_progression.is_progressive: return self.logic.received(f"{skill} Level", level) return self.can_earn_mod_skill_level(skill, level) @@ -85,13 +84,15 @@ ToolLogicMixin, FishingLogicMixin, CookingLogicMixin, CraftingLogicMixin, MagicL def can_earn_archaeology_skill_level(self, level: int) -> StardewRule: shifter_rule = True_() preservation_rule = True_() - if self.options.skill_progression == self.options.skill_progression.option_progressive: + if self.content.features.skill_progression.is_progressive: shifter_rule = self.logic.has(ModCraftable.water_shifter) preservation_rule = self.logic.has(ModMachine.hardwood_preservation_chamber) if level >= 8: - return (self.logic.tool.has_tool(Tool.pan, ToolMaterial.iridium) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.gold)) & shifter_rule & preservation_rule + tool_rule = self.logic.tool.has_tool(Tool.pan, ToolMaterial.iridium) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.gold) + return tool_rule & shifter_rule & preservation_rule if level >= 5: - return (self.logic.tool.has_tool(Tool.pan, ToolMaterial.gold) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iron)) & shifter_rule + tool_rule = self.logic.tool.has_tool(Tool.pan, ToolMaterial.gold) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iron) + return tool_rule & shifter_rule if level >= 3: return self.logic.tool.has_tool(Tool.pan, ToolMaterial.iron) | self.logic.tool.has_tool(Tool.hoe, ToolMaterial.copper) return self.logic.tool.has_tool(Tool.pan, ToolMaterial.copper) | self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic) diff --git a/worlds/stardew_valley/presets.py b/worlds/stardew_valley/presets.py index cf6f87a150..62672f29e4 100644 --- a/worlds/stardew_valley/presets.py +++ b/worlds/stardew_valley/presets.py @@ -41,9 +41,7 @@ all_random_settings = { Friendsanity.internal_name: "random", FriendsanityHeartSize.internal_name: "random", Booksanity.internal_name: "random", - Walnutsanity.internal_name: "random", NumberOfMovementBuffs.internal_name: "random", - EnabledFillerBuffs.internal_name: "random", ExcludeGingerIsland.internal_name: "random", TrapItems.internal_name: "random", MultipleDaySleepEnabled.internal_name: "random", @@ -57,8 +55,6 @@ all_random_settings = { } easy_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "very rich", @@ -103,8 +99,6 @@ easy_settings = { } medium_settings = { - "progression_balancing": 25, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "rich", @@ -149,8 +143,6 @@ medium_settings = { } hard_settings = { - "progression_balancing": 0, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_grandpa_evaluation, FarmType.internal_name: "random", StartingMoney.internal_name: "extra", @@ -195,8 +187,6 @@ hard_settings = { } nightmare_settings = { - "progression_balancing": 0, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "vanilla", @@ -241,8 +231,6 @@ nightmare_settings = { } short_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_bottom_of_the_mines, FarmType.internal_name: "random", StartingMoney.internal_name: "filthy rich", @@ -287,8 +275,6 @@ short_settings = { } minsanity_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_minimal, Goal.internal_name: Goal.default, FarmType.internal_name: "random", StartingMoney.internal_name: StartingMoney.default, @@ -333,8 +319,6 @@ minsanity_settings = { } allsanity_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.default, FarmType.internal_name: "random", StartingMoney.internal_name: StartingMoney.default, diff --git a/worlds/stardew_valley/regions.py b/worlds/stardew_valley/regions.py index b0fc7fa0ea..d59439a487 100644 --- a/worlds/stardew_valley/regions.py +++ b/worlds/stardew_valley/regions.py @@ -2,8 +2,9 @@ from random import Random from typing import Iterable, Dict, Protocol, List, Tuple, Set from BaseClasses import Region, Entrance +from .content import content_packs, StardewContent from .mods.mod_regions import ModDataList, vanilla_connections_to_remove_by_mod -from .options import EntranceRandomization, ExcludeGingerIsland, StardewValleyOptions, SkillProgression +from .options import EntranceRandomization, ExcludeGingerIsland, StardewValleyOptions from .region_classes import RegionData, ConnectionData, RandomizationFlag, ModificationFlag from .strings.entrance_names import Entrance, LogicEntrance from .strings.region_names import Region, LogicRegion @@ -87,7 +88,8 @@ vanilla_regions = [ RegionData(Region.jotpk_world_3), RegionData(Region.junimo_kart_1, [Entrance.reach_junimo_kart_2]), RegionData(Region.junimo_kart_2, [Entrance.reach_junimo_kart_3]), - RegionData(Region.junimo_kart_3), + RegionData(Region.junimo_kart_3, [Entrance.reach_junimo_kart_4]), + RegionData(Region.junimo_kart_4), RegionData(Region.alex_house), RegionData(Region.trailer), RegionData(Region.mayor_house), @@ -330,6 +332,7 @@ vanilla_connections = [ ConnectionData(Entrance.play_junimo_kart, Region.junimo_kart_1), ConnectionData(Entrance.reach_junimo_kart_2, Region.junimo_kart_2), ConnectionData(Entrance.reach_junimo_kart_3, Region.junimo_kart_3), + ConnectionData(Entrance.reach_junimo_kart_4, Region.junimo_kart_4), ConnectionData(Entrance.town_to_sam_house, Region.sam_house, flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(Entrance.town_to_haley_house, Region.haley_house, @@ -585,7 +588,7 @@ def modify_vanilla_regions(existing_region: RegionData, modified_region: RegionD return updated_region -def create_regions(region_factory: RegionFactory, random: Random, world_options: StardewValleyOptions) \ +def create_regions(region_factory: RegionFactory, random: Random, world_options: StardewValleyOptions, content: StardewContent) \ -> Tuple[Dict[str, Region], Dict[str, Entrance], Dict[str, str]]: entrances_data, regions_data = create_final_connections_and_regions(world_options) regions_by_name: Dict[str: Region] = {region_name: region_factory(region_name, regions_data[region_name].exits) for region_name in regions_data} @@ -596,7 +599,7 @@ def create_regions(region_factory: RegionFactory, random: Random, world_options: if entrance.name in entrances_data } - connections, randomized_data = randomize_connections(random, world_options, regions_data, entrances_data) + connections, randomized_data = randomize_connections(random, world_options, content, regions_data, entrances_data) for connection in connections: if connection.name in entrances_by_name: @@ -604,7 +607,7 @@ def create_regions(region_factory: RegionFactory, random: Random, world_options: return regions_by_name, entrances_by_name, randomized_data -def randomize_connections(random: Random, world_options: StardewValleyOptions, regions_by_name: Dict[str, RegionData], +def randomize_connections(random: Random, world_options: StardewValleyOptions, content: StardewContent, regions_by_name: Dict[str, RegionData], connections_by_name: Dict[str, ConnectionData]) -> Tuple[List[ConnectionData], Dict[str, str]]: connections_to_randomize: List[ConnectionData] = [] if world_options.entrance_randomization == EntranceRandomization.option_pelican_town: @@ -619,7 +622,7 @@ def randomize_connections(random: Random, world_options: StardewValleyOptions, r elif world_options.entrance_randomization == EntranceRandomization.option_chaos: connections_to_randomize = [connections_by_name[connection] for connection in connections_by_name if RandomizationFlag.BUILDINGS in connections_by_name[connection].flag] - connections_to_randomize = remove_excluded_entrances(connections_to_randomize, world_options) + connections_to_randomize = remove_excluded_entrances(connections_to_randomize, content) # On Chaos, we just add the connections to randomize, unshuffled, and the client does it every day randomized_data_for_mod = {} @@ -628,7 +631,7 @@ def randomize_connections(random: Random, world_options: StardewValleyOptions, r randomized_data_for_mod[connection.reverse] = connection.reverse return list(connections_by_name.values()), randomized_data_for_mod - connections_to_randomize = remove_excluded_entrances(connections_to_randomize, world_options) + connections_to_randomize = remove_excluded_entrances(connections_to_randomize, content) random.shuffle(connections_to_randomize) destination_pool = list(connections_to_randomize) random.shuffle(destination_pool) @@ -643,12 +646,11 @@ def randomize_connections(random: Random, world_options: StardewValleyOptions, r return randomized_connections_for_generation, randomized_data_for_mod -def remove_excluded_entrances(connections_to_randomize: List[ConnectionData], world_options: StardewValleyOptions) -> List[ConnectionData]: - exclude_island = world_options.exclude_ginger_island == ExcludeGingerIsland.option_true - if exclude_island: +def remove_excluded_entrances(connections_to_randomize: List[ConnectionData], content: StardewContent) -> List[ConnectionData]: + # FIXME remove when regions are handled in content packs + if content_packs.ginger_island_content_pack.name not in content.registered_packs: connections_to_randomize = [connection for connection in connections_to_randomize if RandomizationFlag.GINGER_ISLAND not in connection.flag] - exclude_masteries = world_options.skill_progression != SkillProgression.option_progressive_with_masteries - if exclude_masteries: + if not content.features.skill_progression.are_masteries_shuffled: connections_to_randomize = [connection for connection in connections_to_randomize if RandomizationFlag.MASTERIES not in connection.flag] return connections_to_randomize diff --git a/worlds/stardew_valley/requirements.txt b/worlds/stardew_valley/requirements.txt deleted file mode 100644 index 65e922a644..0000000000 --- a/worlds/stardew_valley/requirements.txt +++ /dev/null @@ -1,2 +0,0 @@ -importlib_resources; python_version <= '3.8' -graphlib_backport; python_version <= '3.8' diff --git a/worlds/stardew_valley/rules.py b/worlds/stardew_valley/rules.py index e9bdd8c25b..96f0817880 100644 --- a/worlds/stardew_valley/rules.py +++ b/worlds/stardew_valley/rules.py @@ -21,13 +21,12 @@ from .logic.tool_logic import tool_upgrade_prices from .mods.mod_data import ModNames from .options import StardewValleyOptions, Walnutsanity from .options import ToolProgression, BuildingProgression, ExcludeGingerIsland, SpecialOrderLocations, Museumsanity, BackpackProgression, Shipsanity, \ - Monstersanity, Chefsanity, Craftsanity, ArcadeMachineLocations, Cooksanity, SkillProgression + Monstersanity, Chefsanity, Craftsanity, ArcadeMachineLocations, Cooksanity from .stardew_rule import And, StardewRule, true_ from .stardew_rule.indirect_connection import look_for_indirect_connection from .stardew_rule.rule_explain import explain from .strings.ap_names.ap_option_names import OptionName from .strings.ap_names.community_upgrade_names import CommunityUpgrade -from .strings.ap_names.event_names import Event from .strings.ap_names.mods.mod_items import SVEQuestItem, SVERunes from .strings.ap_names.transport_names import Transportation from .strings.artisan_good_names import ArtisanGood @@ -39,6 +38,7 @@ from .strings.crop_names import Fruit, Vegetable from .strings.entrance_names import dig_to_mines_floor, dig_to_skull_floor, Entrance, move_to_woods_depth, DeepWoodsEntrance, AlecEntrance, \ SVEEntrance, LaceyEntrance, BoardingHouseEntrance, LogicEntrance from .strings.forageable_names import Forageable +from .strings.generic_names import Generic from .strings.geode_names import Geode from .strings.material_names import Material from .strings.metal_names import MetalBar, Mineral @@ -47,7 +47,7 @@ from .strings.performance_names import Performance from .strings.quest_names import Quest from .strings.region_names import Region from .strings.season_names import Season -from .strings.skill_names import ModSkill, Skill +from .strings.skill_names import Skill from .strings.tool_names import Tool, ToolMaterial from .strings.tv_channel_names import Channel from .strings.villager_names import NPC, ModNPC @@ -70,7 +70,7 @@ def set_rules(world): set_ginger_island_rules(logic, multiworld, player, world_options) set_tool_rules(logic, multiworld, player, world_options) - set_skills_rules(logic, multiworld, player, world_options) + set_skills_rules(logic, multiworld, player, world_content) set_bundle_rules(bundle_rooms, logic, multiworld, player, world_options) set_building_rules(logic, multiworld, player, world_options) set_cropsanity_rules(logic, multiworld, player, world_content) @@ -164,58 +164,21 @@ def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiw MultiWorldRules.add_rule(multiworld.get_location(room_location, player), And(*room_rules)) -def set_skills_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions): - mods = world_options.mods - if world_options.skill_progression == SkillProgression.option_vanilla: +def set_skills_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, content: StardewContent): + skill_progression = content.features.skill_progression + if not skill_progression.is_progressive: return - for i in range(1, 11): - set_vanilla_skill_rule_for_level(logic, multiworld, player, i) - set_modded_skill_rule_for_level(logic, multiworld, player, mods, i) + for skill in content.skills.values(): + for level, level_name in skill_progression.get_randomized_level_names_by_level(skill): + rule = logic.skill.can_earn_level(skill.name, level) + location = multiworld.get_location(level_name, player) + MultiWorldRules.set_rule(location, rule) - if world_options.skill_progression == SkillProgression.option_progressive: - return - - for skill in [Skill.farming, Skill.fishing, Skill.foraging, Skill.mining, Skill.combat]: - MultiWorldRules.set_rule(multiworld.get_location(f"{skill} Mastery", player), logic.skill.can_earn_mastery(skill)) - - -def set_vanilla_skill_rule_for_level(logic: StardewLogic, multiworld, player, level: int): - set_vanilla_skill_rule(logic, multiworld, player, Skill.farming, level) - set_vanilla_skill_rule(logic, multiworld, player, Skill.fishing, level) - set_vanilla_skill_rule(logic, multiworld, player, Skill.foraging, level) - set_vanilla_skill_rule(logic, multiworld, player, Skill.mining, level) - set_vanilla_skill_rule(logic, multiworld, player, Skill.combat, level) - - -def set_modded_skill_rule_for_level(logic: StardewLogic, multiworld, player, mods, level: int): - if ModNames.luck_skill in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.luck, level) - if ModNames.magic in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.magic, level) - if ModNames.binning_skill in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.binning, level) - if ModNames.cooking_skill in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.cooking, level) - if ModNames.socializing_skill in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.socializing, level) - if ModNames.archaeology in mods: - set_modded_skill_rule(logic, multiworld, player, ModSkill.archaeology, level) - - -def get_skill_level_location(multiworld, player, skill: str, level: int): - location_name = f"Level {level} {skill}" - return multiworld.get_location(location_name, player) - - -def set_vanilla_skill_rule(logic: StardewLogic, multiworld, player, skill: str, level: int): - rule = logic.skill.can_earn_level(skill, level) - MultiWorldRules.set_rule(get_skill_level_location(multiworld, player, skill, level), rule) - - -def set_modded_skill_rule(logic: StardewLogic, multiworld, player, skill: str, level: int): - rule = logic.skill.can_earn_level(skill, level) - MultiWorldRules.set_rule(get_skill_level_location(multiworld, player, skill, level), rule) + if skill_progression.is_mastery_randomized(skill): + rule = logic.skill.can_earn_mastery(skill.name) + location = multiworld.get_location(skill.mastery_name, player) + MultiWorldRules.set_rule(location, rule) def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions): @@ -250,7 +213,8 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S set_entrance_rule(multiworld, player, Entrance.enter_witch_warp_cave, logic.quest.has_dark_talisman() | (logic.mod.magic.can_blink())) set_entrance_rule(multiworld, player, Entrance.enter_witch_hut, (logic.has(ArtisanGood.void_mayonnaise) | logic.mod.magic.can_blink())) set_entrance_rule(multiworld, player, Entrance.enter_mutant_bug_lair, - (logic.received(Event.start_dark_talisman_quest) & logic.relationship.can_meet(NPC.krobus)) | logic.mod.magic.can_blink()) + (logic.wallet.has_rusty_key() & logic.region.can_reach(Region.railroad) & logic.relationship.can_meet( + NPC.krobus)) | logic.mod.magic.can_blink()) set_entrance_rule(multiworld, player, Entrance.enter_casino, logic.quest.has_club_card()) set_bedroom_entrance_rules(logic, multiworld, player, world_options) @@ -263,6 +227,7 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S set_entrance_rule(multiworld, player, LogicEntrance.buy_experience_books, logic.time.has_lived_months(2)) set_entrance_rule(multiworld, player, LogicEntrance.buy_year1_books, logic.time.has_year_two) set_entrance_rule(multiworld, player, LogicEntrance.buy_year3_books, logic.time.has_year_three) + set_entrance_rule(multiworld, player, Entrance.adventurer_guild_to_bedroom, logic.monster.can_kill_max(Generic.any)) def set_dangerous_mine_rules(logic, multiworld, player, world_options: StardewValleyOptions): @@ -305,8 +270,7 @@ def set_mines_floor_entrance_rules(logic, multiworld, player): rule = logic.mine.has_mine_elevator_to_floor(floor - 10) if floor == 5 or floor == 45 or floor == 85: rule = rule & logic.mine.can_progress_in_the_mines_from_floor(floor) - entrance = multiworld.get_entrance(dig_to_mines_floor(floor), player) - MultiWorldRules.set_rule(entrance, rule) + set_entrance_rule(multiworld, player, dig_to_mines_floor(floor), rule) def set_skull_cavern_floor_entrance_rules(logic, multiworld, player): @@ -314,8 +278,7 @@ def set_skull_cavern_floor_entrance_rules(logic, multiworld, player): rule = logic.mod.elevator.has_skull_cavern_elevator_to_floor(floor - 25) if floor == 25 or floor == 75 or floor == 125: rule = rule & logic.mine.can_progress_in_the_skull_cavern_from_floor(floor) - entrance = multiworld.get_entrance(dig_to_skull_floor(floor), player) - MultiWorldRules.set_rule(entrance, rule) + set_entrance_rule(multiworld, player, dig_to_skull_floor(floor), rule) def set_blacksmith_entrance_rules(logic, multiworld, player): @@ -344,9 +307,8 @@ def set_skill_entrance_rules(logic, multiworld, player, world_options: StardewVa def set_blacksmith_upgrade_rule(logic, multiworld, player, entrance_name: str, item_name: str, tool_material: str): - material_entrance = multiworld.get_entrance(entrance_name, player) upgrade_rule = logic.has(item_name) & logic.money.can_spend(tool_upgrade_prices[tool_material]) - MultiWorldRules.set_rule(material_entrance, upgrade_rule) + set_entrance_rule(multiworld, player, entrance_name, upgrade_rule) def set_festival_entrance_rules(logic, multiworld, player): @@ -878,25 +840,19 @@ def set_traveling_merchant_day_rules(logic: StardewLogic, multiworld: MultiWorld def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions): - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_junimo_kart, player), - logic.received(Wallet.skull_key)) + play_junimo_kart_rule = logic.received(Wallet.skull_key) + if world_options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling: + set_entrance_rule(multiworld, player, Entrance.play_junimo_kart, play_junimo_kart_rule) return - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_junimo_kart, player), - logic.has("Junimo Kart Small Buff")) - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_2, player), - logic.has("Junimo Kart Medium Buff")) - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_3, player), - logic.has("Junimo Kart Big Buff")) - MultiWorldRules.add_rule(multiworld.get_location("Junimo Kart: Sunset Speedway (Victory)", player), - logic.has("Junimo Kart Max Buff")) - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_journey_of_the_prairie_king, player), - logic.has("JotPK Small Buff")) - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_jotpk_world_2, player), - logic.has("JotPK Medium Buff")) - MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_jotpk_world_3, player), - logic.has("JotPK Big Buff")) + set_entrance_rule(multiworld, player, Entrance.play_junimo_kart, play_junimo_kart_rule & logic.has("Junimo Kart Small Buff")) + set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_2, logic.has("Junimo Kart Medium Buff")) + set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_3, logic.has("Junimo Kart Big Buff")) + set_entrance_rule(multiworld, player, Entrance.reach_junimo_kart_4, logic.has("Junimo Kart Max Buff")) + set_entrance_rule(multiworld, player, Entrance.play_journey_of_the_prairie_king, logic.has("JotPK Small Buff")) + set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_2, logic.has("JotPK Medium Buff")) + set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_3, logic.has("JotPK Big Buff")) MultiWorldRules.add_rule(multiworld.get_location("Journey of the Prairie King Victory", player), logic.has("JotPK Max Buff")) @@ -1047,6 +1003,7 @@ def set_entrance_rule(multiworld, player, entrance: str, rule: StardewRule): potentially_required_regions = look_for_indirect_connection(rule) if potentially_required_regions: for region in potentially_required_regions: + logger.debug(f"Registering indirect condition for {region} -> {entrance}") multiworld.register_indirect_condition(multiworld.get_region(region, player), multiworld.get_entrance(entrance, player)) MultiWorldRules.set_rule(multiworld.get_entrance(entrance, player), rule) diff --git a/worlds/stardew_valley/stardew_rule/base.py b/worlds/stardew_valley/stardew_rule/base.py index 3e6eb327ea..af4c3c3533 100644 --- a/worlds/stardew_valley/stardew_rule/base.py +++ b/worlds/stardew_valley/stardew_rule/base.py @@ -293,7 +293,7 @@ class AggregatingStardewRule(BaseStardewRule, ABC): def __eq__(self, other): return (isinstance(other, type(self)) and self.combinable_rules == other.combinable_rules and - self.simplification_state.original_simplifiable_rules == self.simplification_state.original_simplifiable_rules) + self.simplification_state.original_simplifiable_rules == other.simplification_state.original_simplifiable_rules) def __hash__(self): if len(self.combinable_rules) + len(self.simplification_state.original_simplifiable_rules) > 5: diff --git a/worlds/stardew_valley/stardew_rule/rule_explain.py b/worlds/stardew_valley/stardew_rule/rule_explain.py index a9767c7b72..2e2b9c959d 100644 --- a/worlds/stardew_valley/stardew_rule/rule_explain.py +++ b/worlds/stardew_valley/stardew_rule/rule_explain.py @@ -4,7 +4,7 @@ from dataclasses import dataclass, field from functools import cached_property, singledispatch from typing import Iterable, Set, Tuple, List, Optional -from BaseClasses import CollectionState +from BaseClasses import CollectionState, Location, Entrance from worlds.generic.Rules import CollectionRule from . import StardewRule, AggregatingStardewRule, Count, Has, TotalReceived, Received, Reach, true_ @@ -12,10 +12,10 @@ from . import StardewRule, AggregatingStardewRule, Count, Has, TotalReceived, Re @dataclass class RuleExplanation: rule: StardewRule - state: CollectionState + state: CollectionState = field(repr=False, hash=False) expected: bool sub_rules: Iterable[StardewRule] = field(default_factory=list) - explored_rules_key: Set[Tuple[str, str]] = field(default_factory=set) + explored_rules_key: Set[Tuple[str, str]] = field(default_factory=set, repr=False, hash=False) current_rule_explored: bool = False def __post_init__(self): @@ -38,13 +38,6 @@ class RuleExplanation: if i.result is not self.expected else i.summary(depth + 1) for i in sorted(self.explained_sub_rules, key=lambda x: x.result)) - def __repr__(self, depth=0): - if not self.sub_rules: - return self.summary(depth) - - return self.summary(depth) + "\n" + "\n".join(i.__repr__(depth + 1) - for i in sorted(self.explained_sub_rules, key=lambda x: x.result)) - @cached_property def result(self) -> bool: try: @@ -134,6 +127,10 @@ def _(rule: Reach, state: CollectionState, expected: bool, explored_spots: Set[T access_rules = [Reach(spot.parent_region.name, "Region", rule.player)] else: access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)] + elif spot.access_rule == Location.access_rule: + # Sometime locations just don't have an access rule and all the relevant logic is in the parent region. + access_rules = [Reach(spot.parent_region.name, "Region", rule.player)] + elif rule.resolution_hint == 'Entrance': spot = state.multiworld.get_entrance(rule.spot, rule.player) @@ -143,6 +140,9 @@ def _(rule: Reach, state: CollectionState, expected: bool, explored_spots: Set[T access_rules = [Reach(spot.parent_region.name, "Region", rule.player)] else: access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)] + elif spot.access_rule == Entrance.access_rule: + # Sometime entrances just don't have an access rule and all the relevant logic is in the parent region. + access_rules = [Reach(spot.parent_region.name, "Region", rule.player)] else: spot = state.multiworld.get_region(rule.spot, rule.player) diff --git a/worlds/stardew_valley/stardew_rule/state.py b/worlds/stardew_valley/stardew_rule/state.py index 5f5e61b3d4..6fc349a627 100644 --- a/worlds/stardew_valley/stardew_rule/state.py +++ b/worlds/stardew_valley/stardew_rule/state.py @@ -1,10 +1,13 @@ from dataclasses import dataclass -from typing import Iterable, Union, List, Tuple, Hashable +from typing import Iterable, Union, List, Tuple, Hashable, TYPE_CHECKING from BaseClasses import CollectionState from .base import BaseStardewRule, CombinableStardewRule from .protocol import StardewRule +if TYPE_CHECKING: + from .. import StardewValleyWorld + class TotalReceived(BaseStardewRule): count: int @@ -102,16 +105,19 @@ class HasProgressionPercent(CombinableStardewRule): return self.percent def __call__(self, state: CollectionState) -> bool: - stardew_world = state.multiworld.worlds[self.player] + stardew_world: "StardewValleyWorld" = state.multiworld.worlds[self.player] total_count = stardew_world.total_progression_items needed_count = (total_count * self.percent) // 100 player_state = state.prog_items[self.player] - if needed_count <= len(player_state): + if needed_count <= len(player_state) - len(stardew_world.excluded_from_total_progression_items): return True total_count = 0 for item, item_count in player_state.items(): + if item in stardew_world.excluded_from_total_progression_items: + continue + total_count += item_count if total_count >= needed_count: return True diff --git a/worlds/stardew_valley/strings/ap_names/event_names.py b/worlds/stardew_valley/strings/ap_names/event_names.py index 88f9715abc..449bb67209 100644 --- a/worlds/stardew_valley/strings/ap_names/event_names.py +++ b/worlds/stardew_valley/strings/ap_names/event_names.py @@ -8,10 +8,6 @@ def event(name: str): class Event: victory = event("Victory") - can_construct_buildings = event("Can Construct Buildings") - start_dark_talisman_quest = event("Start Dark Talisman Quest") - can_ship_items = event("Can Ship Items") - can_shop_at_pierre = event("Can Shop At Pierre's") spring_farming = event("Spring Farming") summer_farming = event("Summer Farming") fall_farming = event("Fall Farming") diff --git a/worlds/stardew_valley/strings/entrance_names.py b/worlds/stardew_valley/strings/entrance_names.py index 58a919f2a8..b1c84004eb 100644 --- a/worlds/stardew_valley/strings/entrance_names.py +++ b/worlds/stardew_valley/strings/entrance_names.py @@ -94,6 +94,7 @@ class Entrance: play_junimo_kart = "Play Junimo Kart" reach_junimo_kart_2 = "Reach Junimo Kart 2" reach_junimo_kart_3 = "Reach Junimo Kart 3" + reach_junimo_kart_4 = "Reach Junimo Kart 4" enter_locker_room = "Bathhouse Entrance to Locker Room" enter_public_bath = "Locker Room to Public Bath" enter_witch_swamp = "Witch Warp Cave to Witch's Swamp" diff --git a/worlds/stardew_valley/strings/region_names.py b/worlds/stardew_valley/strings/region_names.py index 58763b6fcb..2bbc6228ab 100644 --- a/worlds/stardew_valley/strings/region_names.py +++ b/worlds/stardew_valley/strings/region_names.py @@ -114,6 +114,7 @@ class Region: junimo_kart_1 = "Junimo Kart 1" junimo_kart_2 = "Junimo Kart 2" junimo_kart_3 = "Junimo Kart 3" + junimo_kart_4 = "Junimo Kart 4" mines_floor_5 = "The Mines - Floor 5" mines_floor_10 = "The Mines - Floor 10" mines_floor_15 = "The Mines - Floor 15" diff --git a/worlds/stardew_valley/test/TestCrops.py b/worlds/stardew_valley/test/TestCrops.py index 362e6bf27e..4fa836a97d 100644 --- a/worlds/stardew_valley/test/TestCrops.py +++ b/worlds/stardew_valley/test/TestCrops.py @@ -11,10 +11,10 @@ class TestCropsanityRules(SVTestBase): harvest_cactus = self.world.logic.region.can_reach_location("Harvest Cactus Fruit") self.assert_rule_false(harvest_cactus, self.multiworld.state) - self.multiworld.state.collect(self.world.create_item("Cactus Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.world.create_item("Shipping Bin"), prevent_sweep=False) - self.multiworld.state.collect(self.world.create_item("Desert Obelisk"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Cactus Seeds")) + self.multiworld.state.collect(self.create_item("Shipping Bin")) + self.multiworld.state.collect(self.create_item("Desert Obelisk")) self.assert_rule_false(harvest_cactus, self.multiworld.state) - self.multiworld.state.collect(self.world.create_item("Greenhouse"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Greenhouse")) self.assert_rule_true(harvest_cactus, self.multiworld.state) diff --git a/worlds/stardew_valley/test/TestGeneration.py b/worlds/stardew_valley/test/TestGeneration.py index 8431e6857e..56f338fe8e 100644 --- a/worlds/stardew_valley/test/TestGeneration.py +++ b/worlds/stardew_valley/test/TestGeneration.py @@ -35,7 +35,7 @@ class TestBaseItemGeneration(SVTestBase): items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) items_to_ignore.append("The Gateway Gazette") - progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] + progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): self.assertIn(progression_item.name, all_created_items) @@ -86,7 +86,7 @@ class TestNoGingerIslandItemGeneration(SVTestBase): items_to_ignore.extend(season.name for season in items.items_by_group[Group.WEAPON]) items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.append("The Gateway Gazette") - progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] + progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): if Group.GINGER_ISLAND in progression_item.groups: diff --git a/worlds/stardew_valley/test/TestOptions.py b/worlds/stardew_valley/test/TestOptions.py index 2824a10c38..9db7f06ff5 100644 --- a/worlds/stardew_valley/test/TestOptions.py +++ b/worlds/stardew_valley/test/TestOptions.py @@ -1,6 +1,6 @@ import itertools -from Options import NamedRange +from Options import NamedRange, Accessibility from . import SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, solo_multiworld from .assertion import WorldAssertMixin from .long.option_names import all_option_choices @@ -54,6 +54,23 @@ class TestGoal(SVTestCase): victory = multi_world.find_item("Victory", 1) self.assertEqual(victory.name, location) + def test_given_perfection_goal_when_generate_then_accessibility_is_forced_to_full(self): + """There is a bug with the current victory condition of the perfection goal that can create unwinnable seeds if the accessibility is set to minimal and + the world gets flooded with progression items through plando. This will increase the amount of collected progression items pass the total amount + calculated for the world when creating the item pool. This will cause the victory condition to be met before all locations are collected, so some could + be left inaccessible, which in practice will make the seed unwinnable. + """ + for accessibility in Accessibility.options.keys(): + world_options = {Goal.internal_name: Goal.option_perfection, "accessibility": accessibility} + with self.solo_world_sub_test(f"Accessibility: {accessibility}", world_options) as (_, world): + self.assertEqual(world.options.accessibility, Accessibility.option_full) + + def test_given_allsanity_goal_when_generate_then_accessibility_is_forced_to_full(self): + for accessibility in Accessibility.options.keys(): + world_options = {Goal.internal_name: Goal.option_allsanity, "accessibility": accessibility} + with self.solo_world_sub_test(f"Accessibility: {accessibility}", world_options) as (_, world): + self.assertEqual(world.options.accessibility, Accessibility.option_full) + class TestSeasonRandomization(SVTestCase): def test_given_disabled_when_generate_then_all_seasons_are_precollected(self): diff --git a/worlds/stardew_valley/test/TestRegions.py b/worlds/stardew_valley/test/TestRegions.py index a25feea220..c2e962d88a 100644 --- a/worlds/stardew_valley/test/TestRegions.py +++ b/worlds/stardew_valley/test/TestRegions.py @@ -4,6 +4,7 @@ from typing import Set from BaseClasses import get_seed from . import SVTestCase, complete_options_with_default +from .. import create_content from ..options import EntranceRandomization, ExcludeGingerIsland, SkillProgression from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag, create_final_connections_and_regions from ..strings.entrance_names import Entrance as EntranceName @@ -63,11 +64,12 @@ class TestEntranceRando(SVTestCase): ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) + content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(flag=flag, msg=f"Seed: {seed}"): entrances, regions = create_final_connections_and_regions(sv_options) - _, randomized_connections = randomize_connections(rand, sv_options, regions, entrances) + _, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances) for connection in vanilla_connections: if flag in connection.flag: @@ -90,11 +92,12 @@ class TestEntranceRando(SVTestCase): ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) + content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(option=option, flag=flag, seed=seed): entrances, regions = create_final_connections_and_regions(sv_options) - _, randomized_connections = randomize_connections(rand, sv_options, regions, entrances) + _, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances) for connection in vanilla_connections: if flag in connection.flag: @@ -118,13 +121,14 @@ class TestEntranceRando(SVTestCase): ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) + content = create_content(sv_options) for i in range(0, 100 if self.skip_long_tests else 10000): seed = get_seed() rand = random.Random(seed) with self.subTest(msg=f"Seed: {seed}"): entrances, regions = create_final_connections_and_regions(sv_options) - randomized_connections, randomized_data = randomize_connections(rand, sv_options, regions, entrances) + randomized_connections, randomized_data = randomize_connections(rand, sv_options, content, regions, entrances) connections_by_name = {connection.name: connection for connection in randomized_connections} blocked_entrances = {EntranceName.use_island_obelisk, EntranceName.boat_to_ginger_island} diff --git a/worlds/stardew_valley/test/__init__.py b/worlds/stardew_valley/test/__init__.py index e7278cba28..1a312e569d 100644 --- a/worlds/stardew_valley/test/__init__.py +++ b/worlds/stardew_valley/test/__init__.py @@ -6,7 +6,7 @@ from argparse import Namespace from contextlib import contextmanager from typing import Dict, ClassVar, Iterable, Tuple, Optional, List, Union, Any -from BaseClasses import MultiWorld, CollectionState, PlandoOptions, get_seed, Location, Item, ItemClassification +from BaseClasses import MultiWorld, CollectionState, PlandoOptions, get_seed, Location, Item from Options import VerifyKeys from test.bases import WorldTestBase from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld @@ -236,7 +236,6 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): self.original_state = self.multiworld.state.copy() self.original_itempool = self.multiworld.itempool.copy() - self.original_prog_item_count = world.total_progression_items self.unfilled_locations = self.multiworld.get_unfilled_locations(1) if self.constructed: self.world = world # noqa @@ -246,7 +245,6 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): self.multiworld.itempool = self.original_itempool for location in self.unfilled_locations: location.item = None - self.world.total_progression_items = self.original_prog_item_count self.multiworld.lock.release() @@ -256,21 +254,14 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): return False return super().run_default_tests - def collect_lots_of_money(self): - self.multiworld.state.collect(self.world.create_item("Shipping Bin"), prevent_sweep=False) - real_total_prog_items = self.multiworld.worlds[self.player].total_progression_items - required_prog_items = int(round(real_total_prog_items * 0.25)) - for i in range(required_prog_items): - self.multiworld.state.collect(self.world.create_item("Stardrop"), prevent_sweep=False) - self.multiworld.worlds[self.player].total_progression_items = real_total_prog_items + def collect_lots_of_money(self, percent: float = 0.25): + self.collect("Shipping Bin") + real_total_prog_items = self.world.total_progression_items + required_prog_items = int(round(real_total_prog_items * percent)) + self.collect("Stardrop", required_prog_items) def collect_all_the_money(self): - self.multiworld.state.collect(self.world.create_item("Shipping Bin"), prevent_sweep=False) - real_total_prog_items = self.multiworld.worlds[self.player].total_progression_items - required_prog_items = int(round(real_total_prog_items * 0.95)) - for i in range(required_prog_items): - self.multiworld.state.collect(self.world.create_item("Stardrop"), prevent_sweep=False) - self.multiworld.worlds[self.player].total_progression_items = real_total_prog_items + self.collect_lots_of_money(0.95) def collect_everything(self): non_event_items = [item for item in self.multiworld.get_items() if item.code] @@ -278,7 +269,8 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): self.multiworld.state.collect(item) def collect_all_except(self, item_to_not_collect: str): - for item in self.multiworld.get_items(): + non_event_items = [item for item in self.multiworld.get_items() if item.code] + for item in non_event_items: if item.name != item_to_not_collect: self.multiworld.state.collect(item) @@ -290,25 +282,26 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): def collect(self, item: Union[str, Item, Iterable[Item]], count: int = 1) -> Union[None, Item, List[Item]]: assert count > 0 + if not isinstance(item, str): super().collect(item) return + if count == 1: item = self.create_item(item) self.multiworld.state.collect(item) return item + items = [] for i in range(count): item = self.create_item(item) self.multiworld.state.collect(item) items.append(item) + return items def create_item(self, item: str) -> StardewItem: - created_item = self.world.create_item(item) - if created_item.classification == ItemClassification.progression: - self.multiworld.worlds[self.player].total_progression_items -= 1 - return created_item + return self.world.create_item(item) def remove_one_by_name(self, item: str) -> None: self.remove(self.create_item(item)) @@ -336,7 +329,6 @@ def solo_multiworld(world_options: Optional[Dict[Union[str, StardewValleyOption] original_state = multiworld.state.copy() original_itempool = multiworld.itempool.copy() unfilled_locations = multiworld.get_unfilled_locations(1) - original_prog_item_count = world.total_progression_items yield multiworld, world @@ -344,7 +336,6 @@ def solo_multiworld(world_options: Optional[Dict[Union[str, StardewValleyOption] multiworld.itempool = original_itempool for location in unfilled_locations: location.item = None - multiworld.total_progression_items = original_prog_item_count multiworld.lock.release() diff --git a/worlds/stardew_valley/test/assertion/rule_assert.py b/worlds/stardew_valley/test/assertion/rule_assert.py index 5a1dad2925..1031a18e11 100644 --- a/worlds/stardew_valley/test/assertion/rule_assert.py +++ b/worlds/stardew_valley/test/assertion/rule_assert.py @@ -1,3 +1,4 @@ +from typing import List from unittest import TestCase from BaseClasses import CollectionState, Location @@ -14,6 +15,10 @@ class RuleAssertMixin(TestCase): raise AssertionError(f"Error while checking rule {rule}: {e}" f"\nExplanation: {expl}") + def assert_rules_true(self, rules: List[StardewRule], state: CollectionState): + for rule in rules: + self.assert_rule_true(rule, state) + def assert_rule_false(self, rule: StardewRule, state: CollectionState): expl = explain(rule, state, expected=False) try: @@ -22,6 +27,10 @@ class RuleAssertMixin(TestCase): raise AssertionError(f"Error while checking rule {rule}: {e}" f"\nExplanation: {expl}") + def assert_rules_false(self, rules: List[StardewRule], state: CollectionState): + for rule in rules: + self.assert_rule_false(rule, state) + def assert_rule_can_be_resolved(self, rule: StardewRule, complete_state: CollectionState): expl = explain(rule, complete_state) try: diff --git a/worlds/stardew_valley/test/content/__init__.py b/worlds/stardew_valley/test/content/__init__.py index 4130dae90d..c666a3aae1 100644 --- a/worlds/stardew_valley/test/content/__init__.py +++ b/worlds/stardew_valley/test/content/__init__.py @@ -7,7 +7,8 @@ default_features = StardewFeatures( feature.booksanity.BooksanityDisabled(), feature.cropsanity.CropsanityDisabled(), feature.fishsanity.FishsanityNone(), - feature.friendsanity.FriendsanityNone() + feature.friendsanity.FriendsanityNone(), + feature.skill_progression.SkillProgressionVanilla(), ) diff --git a/worlds/stardew_valley/test/mods/TestMods.py b/worlds/stardew_valley/test/mods/TestMods.py index 97184b1338..56138cf582 100644 --- a/worlds/stardew_valley/test/mods/TestMods.py +++ b/worlds/stardew_valley/test/mods/TestMods.py @@ -3,7 +3,7 @@ import random from BaseClasses import get_seed from .. import SVTestBase, SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, complete_options_with_default, solo_multiworld from ..assertion import ModAssertMixin, WorldAssertMixin -from ... import items, Group, ItemClassification +from ... import items, Group, ItemClassification, create_content from ... import options from ...items import items_by_group from ...options import SkillProgression, Walnutsanity @@ -75,7 +75,7 @@ class TestBaseItemGeneration(SVTestBase): items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) items_to_ignore.append("The Gateway Gazette") - progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression + progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): @@ -105,7 +105,7 @@ class TestNoGingerIslandModItemGeneration(SVTestBase): items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) items_to_ignore.append("The Gateway Gazette") - progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression + progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): @@ -128,12 +128,13 @@ class TestModEntranceRando(SVTestCase): SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, options.Mods.internal_name: frozenset(options.Mods.valid_keys) }) + content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(option=option, flag=flag, seed=seed): final_connections, final_regions = create_final_connections_and_regions(sv_options) - _, randomized_connections = randomize_connections(rand, sv_options, final_regions, final_connections) + _, randomized_connections = randomize_connections(rand, sv_options, content, final_regions, final_connections) for connection_name in final_connections: connection = final_connections[connection_name] diff --git a/worlds/stardew_valley/test/rules/TestArcades.py b/worlds/stardew_valley/test/rules/TestArcades.py index 2922ecfb5d..69e5b22cc0 100644 --- a/worlds/stardew_valley/test/rules/TestArcades.py +++ b/worlds/stardew_valley/test/rules/TestArcades.py @@ -19,8 +19,8 @@ class TestArcadeMachinesLogic(SVTestBase): life = self.create_item("JotPK: Extra Life") drop = self.create_item("JotPK: Increased Drop Rate") - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(gun) self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state)) self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state)) self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state)) @@ -28,8 +28,8 @@ class TestArcadeMachinesLogic(SVTestBase): self.remove(boots) self.remove(gun) - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(boots, prevent_sweep=True) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(boots) self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state)) self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state)) self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state)) @@ -37,10 +37,10 @@ class TestArcadeMachinesLogic(SVTestBase): self.remove(boots) self.remove(boots) - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(life, prevent_sweep=True) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(life) self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state)) self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state)) self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state)) @@ -50,13 +50,13 @@ class TestArcadeMachinesLogic(SVTestBase): self.remove(ammo) self.remove(life) - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(life, prevent_sweep=True) - self.multiworld.state.collect(drop, prevent_sweep=True) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(life) + self.multiworld.state.collect(drop) self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state)) self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state)) self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state)) @@ -69,17 +69,17 @@ class TestArcadeMachinesLogic(SVTestBase): self.remove(life) self.remove(drop) - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(boots, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(gun, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(ammo, prevent_sweep=True) - self.multiworld.state.collect(life, prevent_sweep=True) - self.multiworld.state.collect(drop, prevent_sweep=True) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(boots) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(gun) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(ammo) + self.multiworld.state.collect(life) + self.multiworld.state.collect(drop) self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state)) self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state)) self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state)) diff --git a/worlds/stardew_valley/test/rules/TestBooks.py b/worlds/stardew_valley/test/rules/TestBooks.py new file mode 100644 index 0000000000..6605e7e645 --- /dev/null +++ b/worlds/stardew_valley/test/rules/TestBooks.py @@ -0,0 +1,26 @@ +from ... import options +from ...test import SVTestBase + + +class TestBooksLogic(SVTestBase): + options = { + options.Booksanity.internal_name: options.Booksanity.option_all, + } + + def test_need_weapon_for_mapping_cave_systems(self): + self.collect_lots_of_money(0.5) + + location = self.multiworld.get_location("Read Mapping Cave Systems", self.player) + + self.assert_reach_location_false(location, self.multiworld.state) + + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.assert_reach_location_false(location, self.multiworld.state) + + self.collect("Progressive Weapon") + self.assert_reach_location_true(location, self.multiworld.state) + + diff --git a/worlds/stardew_valley/test/rules/TestBuildings.py b/worlds/stardew_valley/test/rules/TestBuildings.py index 2c276d8b5c..d1f60b20e0 100644 --- a/worlds/stardew_valley/test/rules/TestBuildings.py +++ b/worlds/stardew_valley/test/rules/TestBuildings.py @@ -23,11 +23,7 @@ class TestBuildingLogic(SVTestBase): self.assertFalse(big_coop_blueprint_rule(self.multiworld.state), f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}") - self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True) - self.assertFalse(big_coop_blueprint_rule(self.multiworld.state), - f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}") - - self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Progressive Coop")) self.assertTrue(big_coop_blueprint_rule(self.multiworld.state), f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}") @@ -35,13 +31,12 @@ class TestBuildingLogic(SVTestBase): self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state)) self.collect_lots_of_money() - self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True) self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state)) - self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=True) + self.multiworld.state.collect(self.create_item("Progressive Coop")) self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state)) - self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=True) + self.multiworld.state.collect(self.create_item("Progressive Coop")) self.assertTrue(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state)) def test_big_shed_blueprint(self): @@ -53,10 +48,6 @@ class TestBuildingLogic(SVTestBase): self.assertFalse(big_shed_rule(self.multiworld.state), f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}") - self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True) - self.assertFalse(big_shed_rule(self.multiworld.state), - f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}") - - self.multiworld.state.collect(self.create_item("Progressive Shed"), prevent_sweep=True) + self.multiworld.state.collect(self.create_item("Progressive Shed")) self.assertTrue(big_shed_rule(self.multiworld.state), f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}") diff --git a/worlds/stardew_valley/test/rules/TestBundles.py b/worlds/stardew_valley/test/rules/TestBundles.py index ab376c90d4..0bc7f9bfdf 100644 --- a/worlds/stardew_valley/test/rules/TestBundles.py +++ b/worlds/stardew_valley/test/rules/TestBundles.py @@ -56,6 +56,7 @@ class TestRaccoonBundlesLogic(SVTestBase): self.collect("Mushroom Boxes") self.collect("Progressive Fishing Rod", 4) self.collect("Fishing Level", 10) + self.collect("Furnace Recipe") self.assertFalse(raccoon_rule_1(self.multiworld.state)) self.assertFalse(raccoon_rule_3(self.multiworld.state)) diff --git a/worlds/stardew_valley/test/rules/TestCookingRecipes.py b/worlds/stardew_valley/test/rules/TestCookingRecipes.py index 7ab9d61cb9..d5f9da73c9 100644 --- a/worlds/stardew_valley/test/rules/TestCookingRecipes.py +++ b/worlds/stardew_valley/test/rules/TestCookingRecipes.py @@ -17,14 +17,14 @@ class TestRecipeLearnLogic(SVTestBase): rule = self.world.logic.region.can_reach_location(location) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Radish Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Spring"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Summer"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Progressive House")) + self.multiworld.state.collect(self.create_item("Radish Seeds")) + self.multiworld.state.collect(self.create_item("Spring")) + self.multiworld.state.collect(self.create_item("Summer")) self.collect_lots_of_money() self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("The Queen of Sauce"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("The Queen of Sauce")) self.assert_rule_true(rule, self.multiworld.state) @@ -42,21 +42,21 @@ class TestRecipeReceiveLogic(SVTestBase): rule = self.world.logic.region.can_reach_location(location) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Radish Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Summer"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Progressive House")) + self.multiworld.state.collect(self.create_item("Radish Seeds")) + self.multiworld.state.collect(self.create_item("Summer")) self.collect_lots_of_money() self.assert_rule_false(rule, self.multiworld.state) spring = self.create_item("Spring") qos = self.create_item("The Queen of Sauce") - self.multiworld.state.collect(spring, prevent_sweep=False) - self.multiworld.state.collect(qos, prevent_sweep=False) + self.multiworld.state.collect(spring) + self.multiworld.state.collect(qos) self.assert_rule_false(rule, self.multiworld.state) self.multiworld.state.remove(spring) self.multiworld.state.remove(qos) - self.multiworld.state.collect(self.create_item("Radish Salad Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Radish Salad Recipe")) self.assert_rule_true(rule, self.multiworld.state) def test_get_chefsanity_check_recipe(self): @@ -64,20 +64,20 @@ class TestRecipeReceiveLogic(SVTestBase): rule = self.world.logic.region.can_reach_location(location) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Spring"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Spring")) self.collect_lots_of_money() self.assert_rule_false(rule, self.multiworld.state) seeds = self.create_item("Radish Seeds") summer = self.create_item("Summer") house = self.create_item("Progressive House") - self.multiworld.state.collect(seeds, prevent_sweep=False) - self.multiworld.state.collect(summer, prevent_sweep=False) - self.multiworld.state.collect(house, prevent_sweep=False) + self.multiworld.state.collect(seeds) + self.multiworld.state.collect(summer) + self.multiworld.state.collect(house) self.assert_rule_false(rule, self.multiworld.state) self.multiworld.state.remove(seeds) self.multiworld.state.remove(summer) self.multiworld.state.remove(house) - self.multiworld.state.collect(self.create_item("The Queen of Sauce"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("The Queen of Sauce")) self.assert_rule_true(rule, self.multiworld.state) diff --git a/worlds/stardew_valley/test/rules/TestCraftingRecipes.py b/worlds/stardew_valley/test/rules/TestCraftingRecipes.py index 93c325ae5c..46a1b73d0b 100644 --- a/worlds/stardew_valley/test/rules/TestCraftingRecipes.py +++ b/worlds/stardew_valley/test/rules/TestCraftingRecipes.py @@ -25,7 +25,7 @@ class TestCraftsanityLogic(SVTestBase): self.collect_all_the_money() self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Marble Brazier Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Marble Brazier Recipe")) self.assert_rule_true(rule, self.multiworld.state) def test_can_learn_crafting_recipe(self): @@ -38,18 +38,35 @@ class TestCraftsanityLogic(SVTestBase): def test_can_craft_festival_recipe(self): recipe = all_crafting_recipes_by_name["Jack-O-Lantern"] - self.multiworld.state.collect(self.create_item("Pumpkin Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Torch Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Pumpkin Seeds")) + self.multiworld.state.collect(self.create_item("Torch Recipe")) self.collect_lots_of_money() rule = self.world.logic.crafting.can_craft(recipe) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Fall")) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe")) self.assert_rule_true(rule, self.multiworld.state) + def test_require_furnace_recipe_for_smelting_checks(self): + locations = ["Craft Furnace", "Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"] + rules = [self.world.logic.region.can_reach_location(location) for location in locations] + self.collect([self.create_item("Progressive Pickaxe")] * 4) + self.collect([self.create_item("Progressive Fishing Rod")] * 4) + self.collect([self.create_item("Progressive Sword")] * 4) + self.collect([self.create_item("Progressive Mine Elevator")] * 24) + self.collect([self.create_item("Progressive Trash Can")] * 2) + self.collect([self.create_item("Mining Level")] * 10) + self.collect([self.create_item("Combat Level")] * 10) + self.collect([self.create_item("Fishing Level")] * 10) + self.collect_all_the_money() + self.assert_rules_false(rules, self.multiworld.state) + + self.multiworld.state.collect(self.create_item("Furnace Recipe")) + self.assert_rules_true(rules, self.multiworld.state) + class TestCraftsanityWithFestivalsLogic(SVTestBase): options = { @@ -62,16 +79,16 @@ class TestCraftsanityWithFestivalsLogic(SVTestBase): def test_can_craft_festival_recipe(self): recipe = all_crafting_recipes_by_name["Jack-O-Lantern"] - self.multiworld.state.collect(self.create_item("Pumpkin Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Pumpkin Seeds")) + self.multiworld.state.collect(self.create_item("Fall")) self.collect_lots_of_money() rule = self.world.logic.crafting.can_craft(recipe) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe")) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Torch Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Torch Recipe")) self.assert_rule_true(rule, self.multiworld.state) @@ -92,7 +109,7 @@ class TestNoCraftsanityLogic(SVTestBase): def test_can_craft_festival_recipe(self): recipe = all_crafting_recipes_by_name["Jack-O-Lantern"] - self.multiworld.state.collect(self.create_item("Pumpkin Seeds"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Pumpkin Seeds")) self.collect_lots_of_money() rule = self.world.logic.crafting.can_craft(recipe) result = rule(self.multiworld.state) @@ -101,6 +118,23 @@ class TestNoCraftsanityLogic(SVTestBase): self.collect([self.create_item("Progressive Season")] * 2) self.assert_rule_true(rule, self.multiworld.state) + def test_requires_mining_levels_for_smelting_checks(self): + locations = ["Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"] + rules = [self.world.logic.region.can_reach_location(location) for location in locations] + self.collect([self.create_item("Progressive Pickaxe")] * 4) + self.collect([self.create_item("Progressive Fishing Rod")] * 4) + self.collect([self.create_item("Progressive Sword")] * 4) + self.collect([self.create_item("Progressive Mine Elevator")] * 24) + self.collect([self.create_item("Progressive Trash Can")] * 2) + self.multiworld.state.collect(self.create_item("Furnace Recipe")) + self.collect([self.create_item("Combat Level")] * 10) + self.collect([self.create_item("Fishing Level")] * 10) + self.collect_all_the_money() + self.assert_rules_false(rules, self.multiworld.state) + + self.collect([self.create_item("Mining Level")] * 10) + self.assert_rules_true(rules, self.multiworld.state) + class TestNoCraftsanityWithFestivalsLogic(SVTestBase): options = { @@ -113,11 +147,11 @@ class TestNoCraftsanityWithFestivalsLogic(SVTestBase): def test_can_craft_festival_recipe(self): recipe = all_crafting_recipes_by_name["Jack-O-Lantern"] - self.multiworld.state.collect(self.create_item("Pumpkin Seeds"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Pumpkin Seeds")) + self.multiworld.state.collect(self.create_item("Fall")) self.collect_lots_of_money() rule = self.world.logic.crafting.can_craft(recipe) self.assert_rule_false(rule, self.multiworld.state) - self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe")) self.assert_rule_true(rule, self.multiworld.state) diff --git a/worlds/stardew_valley/test/rules/TestDonations.py b/worlds/stardew_valley/test/rules/TestDonations.py index 984a3ebc38..3927bd09a4 100644 --- a/worlds/stardew_valley/test/rules/TestDonations.py +++ b/worlds/stardew_valley/test/rules/TestDonations.py @@ -18,7 +18,7 @@ class TestDonationLogicAll(SVTestBase): for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) - self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(railroad_item)) for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) @@ -39,7 +39,7 @@ class TestDonationLogicRandomized(SVTestBase): for donation in donation_locations: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) - self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(railroad_item)) for donation in donation_locations: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) @@ -58,7 +58,7 @@ class TestDonationLogicMilestones(SVTestBase): for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) - self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(railroad_item)) for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) diff --git a/worlds/stardew_valley/test/rules/TestFriendship.py b/worlds/stardew_valley/test/rules/TestFriendship.py index fb186ca994..3e9109ed50 100644 --- a/worlds/stardew_valley/test/rules/TestFriendship.py +++ b/worlds/stardew_valley/test/rules/TestFriendship.py @@ -11,34 +11,34 @@ class TestFriendsanityDatingRules(SVTestBase): def test_earning_dating_heart_requires_dating(self): self.collect_all_the_money() - self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Beach Bridge"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Fall")) + self.multiworld.state.collect(self.create_item("Beach Bridge")) + self.multiworld.state.collect(self.create_item("Progressive House")) for i in range(3): - self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Weapon"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Barn"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Progressive Pickaxe")) + self.multiworld.state.collect(self.create_item("Progressive Weapon")) + self.multiworld.state.collect(self.create_item("Progressive Axe")) + self.multiworld.state.collect(self.create_item("Progressive Barn")) for i in range(10): - self.multiworld.state.collect(self.create_item("Foraging Level"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Farming Level"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Mining Level"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Combat Level"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Foraging Level")) + self.multiworld.state.collect(self.create_item("Farming Level")) + self.multiworld.state.collect(self.create_item("Mining Level")) + self.multiworld.state.collect(self.create_item("Combat Level")) + self.multiworld.state.collect(self.create_item("Progressive Mine Elevator")) + self.multiworld.state.collect(self.create_item("Progressive Mine Elevator")) npc = "Abigail" heart_name = f"{npc} <3" step = 3 self.assert_can_reach_heart_up_to(npc, 3, step) - self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(heart_name)) self.assert_can_reach_heart_up_to(npc, 6, step) - self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(heart_name)) self.assert_can_reach_heart_up_to(npc, 8, step) - self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(heart_name)) self.assert_can_reach_heart_up_to(npc, 10, step) - self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(heart_name)) self.assert_can_reach_heart_up_to(npc, 14, step) def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int): diff --git a/worlds/stardew_valley/test/rules/TestShipping.py b/worlds/stardew_valley/test/rules/TestShipping.py index 973d8d3ada..b26d1e94ee 100644 --- a/worlds/stardew_valley/test/rules/TestShipping.py +++ b/worlds/stardew_valley/test/rules/TestShipping.py @@ -76,7 +76,7 @@ class TestShipsanityEverything(SVTestBase): with self.subTest(location.name): self.remove(bin_item) self.assertFalse(self.world.logic.region.can_reach_location(location.name)(self.multiworld.state)) - self.multiworld.state.collect(bin_item, prevent_sweep=False) + self.multiworld.state.collect(bin_item) shipsanity_rule = self.world.logic.region.can_reach_location(location.name) self.assert_rule_true(shipsanity_rule, self.multiworld.state) self.remove(bin_item) diff --git a/worlds/stardew_valley/test/rules/TestStateRules.py b/worlds/stardew_valley/test/rules/TestStateRules.py index 4f53b9a7f5..49577d2223 100644 --- a/worlds/stardew_valley/test/rules/TestStateRules.py +++ b/worlds/stardew_valley/test/rules/TestStateRules.py @@ -1,12 +1,22 @@ -import unittest - -from BaseClasses import ItemClassification -from ...test import solo_multiworld +from .. import SVTestBase, allsanity_mods_6_x_x +from ...stardew_rule import HasProgressionPercent -class TestHasProgressionPercent(unittest.TestCase): - def test_max_item_amount_is_full_collection(self): - # Not caching because it fails too often for some reason - with solo_multiworld(world_caching=False) as (multiworld, world): - progression_item_count = sum(1 for i in multiworld.get_items() if ItemClassification.progression in i.classification) - self.assertEqual(world.total_progression_items, progression_item_count - 1) # -1 to skip Victory +class TestHasProgressionPercentWithVictory(SVTestBase): + options = allsanity_mods_6_x_x() + + def test_has_100_progression_percent_is_false_while_items_are_missing(self): + has_100_progression_percent = HasProgressionPercent(1, 100) + + for i, item in enumerate([i for i in self.multiworld.get_items() if i.advancement and i.code][1:]): + if item.name != "Victory": + self.collect(item) + self.assertFalse(has_100_progression_percent(self.multiworld.state), + f"Rule became true after {i} items, total_progression_items is {self.world.total_progression_items}") + + def test_has_100_progression_percent_account_for_victory_not_being_collected(self): + has_100_progression_percent = HasProgressionPercent(1, 100) + + self.collect_all_except("Victory") + + self.assert_rule_true(has_100_progression_percent, self.multiworld.state) diff --git a/worlds/stardew_valley/test/rules/TestTools.py b/worlds/stardew_valley/test/rules/TestTools.py index 5f0fe8ef3f..5b8975f4e7 100644 --- a/worlds/stardew_valley/test/rules/TestTools.py +++ b/worlds/stardew_valley/test/rules/TestTools.py @@ -21,30 +21,30 @@ class TestProgressiveToolsLogic(SVTestBase): self.assert_rule_false(sturgeon_rule, self.multiworld.state) summer = self.create_item("Summer") - self.multiworld.state.collect(summer, prevent_sweep=False) + self.multiworld.state.collect(summer) self.assert_rule_false(sturgeon_rule, self.multiworld.state) fishing_rod = self.create_item("Progressive Fishing Rod") - self.multiworld.state.collect(fishing_rod, prevent_sweep=False) - self.multiworld.state.collect(fishing_rod, prevent_sweep=False) + self.multiworld.state.collect(fishing_rod) + self.multiworld.state.collect(fishing_rod) self.assert_rule_false(sturgeon_rule, self.multiworld.state) fishing_level = self.create_item("Fishing Level") - self.multiworld.state.collect(fishing_level, prevent_sweep=False) + self.multiworld.state.collect(fishing_level) self.assert_rule_false(sturgeon_rule, self.multiworld.state) - self.multiworld.state.collect(fishing_level, prevent_sweep=False) - self.multiworld.state.collect(fishing_level, prevent_sweep=False) - self.multiworld.state.collect(fishing_level, prevent_sweep=False) - self.multiworld.state.collect(fishing_level, prevent_sweep=False) - self.multiworld.state.collect(fishing_level, prevent_sweep=False) + self.multiworld.state.collect(fishing_level) + self.multiworld.state.collect(fishing_level) + self.multiworld.state.collect(fishing_level) + self.multiworld.state.collect(fishing_level) + self.multiworld.state.collect(fishing_level) self.assert_rule_true(sturgeon_rule, self.multiworld.state) self.remove(summer) self.assert_rule_false(sturgeon_rule, self.multiworld.state) winter = self.create_item("Winter") - self.multiworld.state.collect(winter, prevent_sweep=False) + self.multiworld.state.collect(winter) self.assert_rule_true(sturgeon_rule, self.multiworld.state) self.remove(fishing_rod) @@ -53,24 +53,24 @@ class TestProgressiveToolsLogic(SVTestBase): def test_old_master_cannoli(self): self.multiworld.state.prog_items = {1: Counter()} - self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False) - self.multiworld.state.collect(self.create_item("Summer"), prevent_sweep=False) + self.multiworld.state.collect(self.create_item("Progressive Axe")) + self.multiworld.state.collect(self.create_item("Progressive Axe")) + self.multiworld.state.collect(self.create_item("Summer")) self.collect_lots_of_money() rule = self.world.logic.region.can_reach_location("Old Master Cannoli") self.assert_rule_false(rule, self.multiworld.state) fall = self.create_item("Fall") - self.multiworld.state.collect(fall, prevent_sweep=False) + self.multiworld.state.collect(fall) self.assert_rule_false(rule, self.multiworld.state) tuesday = self.create_item("Traveling Merchant: Tuesday") - self.multiworld.state.collect(tuesday, prevent_sweep=False) + self.multiworld.state.collect(tuesday) self.assert_rule_false(rule, self.multiworld.state) rare_seed = self.create_item("Rare Seed") - self.multiworld.state.collect(rare_seed, prevent_sweep=False) + self.multiworld.state.collect(rare_seed) self.assert_rule_true(rule, self.multiworld.state) self.remove(fall) @@ -80,11 +80,11 @@ class TestProgressiveToolsLogic(SVTestBase): green_house = self.create_item("Greenhouse") self.collect(self.create_item(Event.fall_farming)) - self.multiworld.state.collect(green_house, prevent_sweep=False) + self.multiworld.state.collect(green_house) self.assert_rule_false(rule, self.multiworld.state) friday = self.create_item("Traveling Merchant: Friday") - self.multiworld.state.collect(friday, prevent_sweep=False) + self.multiworld.state.collect(friday) self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state)) self.remove(green_house) @@ -111,7 +111,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase): for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]: self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state) - self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(railroad_item)) for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]: for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]: @@ -125,7 +125,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase): for fishing_rod_level in [3, 4]: self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state) - self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False) + self.multiworld.state.collect(self.create_item(railroad_item)) for fishing_rod_level in [3, 4]: self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state) diff --git a/worlds/stardew_valley/test/rules/TestWeapons.py b/worlds/stardew_valley/test/rules/TestWeapons.py index 972170b93c..383f26e841 100644 --- a/worlds/stardew_valley/test/rules/TestWeapons.py +++ b/worlds/stardew_valley/test/rules/TestWeapons.py @@ -10,40 +10,40 @@ class TestWeaponsLogic(SVTestBase): } def test_mine(self): - self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=True) - self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=True) - self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=True) - self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=True) - self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=True) + self.multiworld.state.collect(self.create_item("Progressive Pickaxe")) + self.multiworld.state.collect(self.create_item("Progressive Pickaxe")) + self.multiworld.state.collect(self.create_item("Progressive Pickaxe")) + self.multiworld.state.collect(self.create_item("Progressive Pickaxe")) + self.multiworld.state.collect(self.create_item("Progressive House")) self.collect([self.create_item("Combat Level")] * 10) self.collect([self.create_item("Mining Level")] * 10) self.collect([self.create_item("Progressive Mine Elevator")] * 24) - self.multiworld.state.collect(self.create_item("Bus Repair"), prevent_sweep=True) - self.multiworld.state.collect(self.create_item("Skull Key"), prevent_sweep=True) + self.multiworld.state.collect(self.create_item("Bus Repair")) + self.multiworld.state.collect(self.create_item("Skull Key")) - self.GiveItemAndCheckReachableMine("Progressive Sword", 1) - self.GiveItemAndCheckReachableMine("Progressive Dagger", 1) - self.GiveItemAndCheckReachableMine("Progressive Club", 1) + self.give_item_and_check_reachable_mine("Progressive Sword", 1) + self.give_item_and_check_reachable_mine("Progressive Dagger", 1) + self.give_item_and_check_reachable_mine("Progressive Club", 1) - self.GiveItemAndCheckReachableMine("Progressive Sword", 2) - self.GiveItemAndCheckReachableMine("Progressive Dagger", 2) - self.GiveItemAndCheckReachableMine("Progressive Club", 2) + self.give_item_and_check_reachable_mine("Progressive Sword", 2) + self.give_item_and_check_reachable_mine("Progressive Dagger", 2) + self.give_item_and_check_reachable_mine("Progressive Club", 2) - self.GiveItemAndCheckReachableMine("Progressive Sword", 3) - self.GiveItemAndCheckReachableMine("Progressive Dagger", 3) - self.GiveItemAndCheckReachableMine("Progressive Club", 3) + self.give_item_and_check_reachable_mine("Progressive Sword", 3) + self.give_item_and_check_reachable_mine("Progressive Dagger", 3) + self.give_item_and_check_reachable_mine("Progressive Club", 3) - self.GiveItemAndCheckReachableMine("Progressive Sword", 4) - self.GiveItemAndCheckReachableMine("Progressive Dagger", 4) - self.GiveItemAndCheckReachableMine("Progressive Club", 4) + self.give_item_and_check_reachable_mine("Progressive Sword", 4) + self.give_item_and_check_reachable_mine("Progressive Dagger", 4) + self.give_item_and_check_reachable_mine("Progressive Club", 4) - self.GiveItemAndCheckReachableMine("Progressive Sword", 5) - self.GiveItemAndCheckReachableMine("Progressive Dagger", 5) - self.GiveItemAndCheckReachableMine("Progressive Club", 5) + self.give_item_and_check_reachable_mine("Progressive Sword", 5) + self.give_item_and_check_reachable_mine("Progressive Dagger", 5) + self.give_item_and_check_reachable_mine("Progressive Club", 5) - def GiveItemAndCheckReachableMine(self, item_name: str, reachable_level: int): + def give_item_and_check_reachable_mine(self, item_name: str, reachable_level: int): item = self.multiworld.create_item(item_name, self.player) - self.multiworld.state.collect(item, prevent_sweep=True) + self.multiworld.state.collect(item) rule = self.world.logic.mine.can_mine_in_the_mines_floor_1_40() if reachable_level > 0: self.assert_rule_true(rule, self.multiworld.state) diff --git a/worlds/stardew_valley/test/stability/TestStability.py b/worlds/stardew_valley/test/stability/TestStability.py index 8bb904a56e..b4d0f30ea5 100644 --- a/worlds/stardew_valley/test/stability/TestStability.py +++ b/worlds/stardew_valley/test/stability/TestStability.py @@ -7,13 +7,8 @@ import unittest from BaseClasses import get_seed from .. import SVTestCase -# There seems to be 4 bytes that appear at random at the end of the output, breaking the json... I don't know where they came from. -BYTES_TO_REMOVE = 4 - # at 0x102ca98a0> lambda_regex = re.compile(r"^ at (.*)>$") -# Python 3.10.2\r\n -python_version_regex = re.compile(r"^Python (\d+)\.(\d+)\.(\d+)\s*$") class TestGenerationIsStable(SVTestCase): @@ -29,8 +24,8 @@ class TestGenerationIsStable(SVTestCase): output_a = subprocess.check_output([sys.executable, '-m', 'worlds.stardew_valley.test.stability.StabilityOutputScript', '--seed', str(seed)]) output_b = subprocess.check_output([sys.executable, '-m', 'worlds.stardew_valley.test.stability.StabilityOutputScript', '--seed', str(seed)]) - result_a = json.loads(output_a[:-BYTES_TO_REMOVE]) - result_b = json.loads(output_b[:-BYTES_TO_REMOVE]) + result_a = json.loads(output_a) + result_b = json.loads(output_b) for i, ((room_a, bundles_a), (room_b, bundles_b)) in enumerate(zip(result_a["bundles"].items(), result_b["bundles"].items())): self.assertEqual(room_a, room_b, f"Bundle rooms at index {i} is different between both executions. Seed={seed}") diff --git a/worlds/subnautica/options.py b/worlds/subnautica/options.py index 4bdd9aafa5..6cdcb33d89 100644 --- a/worlds/subnautica/options.py +++ b/worlds/subnautica/options.py @@ -112,8 +112,7 @@ class AggressiveScanLogic(Choice): class SubnauticaDeathLink(DeathLink): - """When you die, everyone dies. Of course the reverse is true too. - Note: can be toggled via in-game console command "deathlink".""" + __doc__ = DeathLink.__doc__ + "\n\n Note: can be toggled via in-game console command \"deathlink\"." class FillerItemsDistribution(ItemDict): diff --git a/worlds/timespinner/Items.py b/worlds/timespinner/Items.py index 45c67c2547..3beead9515 100644 --- a/worlds/timespinner/Items.py +++ b/worlds/timespinner/Items.py @@ -138,7 +138,7 @@ item_table: Dict[str, ItemData] = { 'Elevator Keycard': ItemData('Relic', 1337125, progression=True), 'Jewelry Box': ItemData('Relic', 1337126, useful=True), 'Goddess Brooch': ItemData('Relic', 1337127), - 'Wyrm Brooch': ItemData('Relic', 1337128), + 'Wyrm Brooch': ItemData('Relic', 1337128), 'Greed Brooch': ItemData('Relic', 1337129), 'Eternal Brooch': ItemData('Relic', 1337130), 'Blue Orb': ItemData('Orb Melee', 1337131), @@ -199,7 +199,11 @@ item_table: Dict[str, ItemData] = { 'Chaos Trap': ItemData('Trap', 1337186, 0, trap=True), 'Neurotoxin Trap': ItemData('Trap', 1337187, 0, trap=True), 'Bee Trap': ItemData('Trap', 1337188, 0, trap=True), - # 1337189 - 1337248 Reserved + 'Laser Access A': ItemData('Relic', 1337189, progression=True), + 'Laser Access I': ItemData('Relic', 1337191, progression=True), + 'Laser Access M': ItemData('Relic', 1337192, progression=True), + 'Throw Stun Trap': ItemData('Trap', 1337193, 0, trap=True), + # 1337194 - 1337248 Reserved 'Max Sand': ItemData('Stat', 1337249, 14) } diff --git a/worlds/timespinner/Locations.py b/worlds/timespinner/Locations.py index f99dd76155..93ac6ccb98 100644 --- a/worlds/timespinner/Locations.py +++ b/worlds/timespinner/Locations.py @@ -71,8 +71,8 @@ def get_location_datas(player: Optional[int], options: Optional[TimespinnerOptio LocationData('Skeleton Shaft', 'Sealed Caves (Xarion): Skeleton', 1337044), LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Shroom jump room', 1337045, logic.has_timestop), LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Double shroom room', 1337046), - LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Mini jackpot room', 1337047, logic.has_forwarddash_doublejump), - LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Below mini jackpot room', 1337048), + LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Jacksquat room', 1337047, logic.has_forwarddash_doublejump), + LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Below Jacksquat room', 1337048), LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Secret room', 1337049, logic.can_break_walls), LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Bottom left room', 1337050), LocationData('Sealed Caves (Xarion)', 'Sealed Caves (Xarion): Last chance before Xarion', 1337051, logic.has_doublejump), @@ -207,7 +207,7 @@ def get_location_datas(player: Optional[int], options: Optional[TimespinnerOptio LocationData('Library', 'Library: Terminal 2 (Lachiem)', 1337156, lambda state: state.has('Tablet', player)), LocationData('Library', 'Library: Terminal 1 (Windaria)', 1337157, lambda state: state.has('Tablet', player)), # 1337158 Is lost in time - LocationData('Library', 'Library: Terminal 3 (Emporer Nuvius)', 1337159, lambda state: state.has('Tablet', player)), + LocationData('Library', 'Library: Terminal 3 (Emperor Nuvius)', 1337159, lambda state: state.has('Tablet', player)), LocationData('Library', 'Library: V terminal 1 (War of the Sisters)', 1337160, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), LocationData('Library', 'Library: V terminal 2 (Lake Desolation Map)', 1337161, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), LocationData('Library', 'Library: V terminal 3 (Vilete)', 1337162, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), diff --git a/worlds/timespinner/LogicExtensions.py b/worlds/timespinner/LogicExtensions.py index 6c9cb3f684..2a0a358737 100644 --- a/worlds/timespinner/LogicExtensions.py +++ b/worlds/timespinner/LogicExtensions.py @@ -22,6 +22,7 @@ class TimespinnerLogic: self.flag_specific_keycards = bool(options and options.specific_keycards) self.flag_eye_spy = bool(options and options.eye_spy) self.flag_unchained_keys = bool(options and options.unchained_keys) + self.flag_prism_break = bool(options and options.prism_break) if precalculated_weights: if self.flag_unchained_keys: @@ -92,6 +93,8 @@ class TimespinnerLogic: return True def can_kill_all_3_bosses(self, state: CollectionState) -> bool: + if self.flag_prism_break: + return state.has_all({'Laser Access M', 'Laser Access I', 'Laser Access A'}, self.player) return state.has_all({'Killed Maw', 'Killed Twins', 'Killed Aelana'}, self.player) def has_teleport(self, state: CollectionState) -> bool: diff --git a/worlds/timespinner/Options.py b/worlds/timespinner/Options.py index 20ad8132c4..72f2d8b35a 100644 --- a/worlds/timespinner/Options.py +++ b/worlds/timespinner/Options.py @@ -180,12 +180,19 @@ class DamageRandoOverrides(OptionDict): } class HpCap(Range): - "Sets the number that Lunais's HP maxes out at." + """Sets the number that Lunais's HP maxes out at.""" display_name = "HP Cap" range_start = 1 range_end = 999 default = 999 +class AuraCap(Range): + """Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45.""" + display_name = "Aura Cap" + range_start = 45 + range_end = 999 + default = 999 + class LevelCap(Range): """Sets the max level Lunais can achieve.""" display_name = "Level Cap" @@ -359,13 +366,18 @@ class TrapChance(Range): class Traps(OptionList): """List of traps that may be in the item pool to find""" display_name = "Traps Types" - valid_keys = { "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" } - default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" ] + valid_keys = { "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap" } + default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap" ] class PresentAccessWithWheelAndSpindle(Toggle): """When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.""" display_name = "Back to the future" +class PrismBreak(Toggle): + """Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area + instead of needing to beat the Golden Idol, Aelana, and The Maw.""" + display_name = "Prism Break" + @dataclass class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin): start_with_jewelry_box: StartWithJewelryBox @@ -379,9 +391,11 @@ class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin): cantoran: Cantoran lore_checks: LoreChecks boss_rando: BossRando + enemy_rando: EnemyRando damage_rando: DamageRando damage_rando_overrides: DamageRandoOverrides hp_cap: HpCap + aura_cap: AuraCap level_cap: LevelCap extra_earrings_xp: ExtraEarringsXP boss_healing: BossHealing @@ -400,6 +414,7 @@ class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin): rising_tides_overrides: RisingTidesOverrides unchained_keys: UnchainedKeys back_to_the_future: PresentAccessWithWheelAndSpindle + prism_break: PrismBreak trap_chance: TrapChance traps: Traps @@ -417,13 +432,16 @@ class HiddenTraps(Traps): """List of traps that may be in the item pool to find""" visibility = Visibility.none -class OptionsHider: - @classmethod - def hidden(cls, option: Type[Option[Any]]) -> Type[Option]: - new_option = AssembleOptions(f"{option}Hidden", option.__bases__, vars(option).copy()) - new_option.visibility = Visibility.none - new_option.__doc__ = option.__doc__ - return new_option +class HiddenDeathLink(DeathLink): + """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" + visibility = Visibility.none + +def hidden(option: Type[Option[Any]]) -> Type[Option]: + new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy()) + new_option.visibility = Visibility.none + new_option.__doc__ = option.__doc__ + globals()[f"{option.__name__}Hidden"] = new_option + return new_option class HasReplacedCamelCase(Toggle): """For internal use will display a warning message if true""" @@ -431,41 +449,42 @@ class HasReplacedCamelCase(Toggle): @dataclass class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions): - StartWithJewelryBox: OptionsHider.hidden(StartWithJewelryBox) # type: ignore - DownloadableItems: OptionsHider.hidden(DownloadableItems) # type: ignore - EyeSpy: OptionsHider.hidden(EyeSpy) # type: ignore - StartWithMeyef: OptionsHider.hidden(StartWithMeyef) # type: ignore - QuickSeed: OptionsHider.hidden(QuickSeed) # type: ignore - SpecificKeycards: OptionsHider.hidden(SpecificKeycards) # type: ignore - Inverted: OptionsHider.hidden(Inverted) # type: ignore - GyreArchives: OptionsHider.hidden(GyreArchives) # type: ignore - Cantoran: OptionsHider.hidden(Cantoran) # type: ignore - LoreChecks: OptionsHider.hidden(LoreChecks) # type: ignore - BossRando: OptionsHider.hidden(BossRando) # type: ignore - DamageRando: OptionsHider.hidden(DamageRando) # type: ignore + StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore + DownloadableItems: hidden(DownloadableItems) # type: ignore + EyeSpy: hidden(EyeSpy) # type: ignore + StartWithMeyef: hidden(StartWithMeyef) # type: ignore + QuickSeed: hidden(QuickSeed) # type: ignore + SpecificKeycards: hidden(SpecificKeycards) # type: ignore + Inverted: hidden(Inverted) # type: ignore + GyreArchives: hidden(GyreArchives) # type: ignore + Cantoran: hidden(Cantoran) # type: ignore + LoreChecks: hidden(LoreChecks) # type: ignore + BossRando: hidden(BossRando) # type: ignore + EnemyRando: hidden(EnemyRando) # type: ignore + DamageRando: hidden(DamageRando) # type: ignore DamageRandoOverrides: HiddenDamageRandoOverrides - HpCap: OptionsHider.hidden(HpCap) # type: ignore - LevelCap: OptionsHider.hidden(LevelCap) # type: ignore - ExtraEarringsXP: OptionsHider.hidden(ExtraEarringsXP) # type: ignore - BossHealing: OptionsHider.hidden(BossHealing) # type: ignore - ShopFill: OptionsHider.hidden(ShopFill) # type: ignore - ShopWarpShards: OptionsHider.hidden(ShopWarpShards) # type: ignore - ShopMultiplier: OptionsHider.hidden(ShopMultiplier) # type: ignore - LootPool: OptionsHider.hidden(LootPool) # type: ignore - DropRateCategory: OptionsHider.hidden(DropRateCategory) # type: ignore - FixedDropRate: OptionsHider.hidden(FixedDropRate) # type: ignore - LootTierDistro: OptionsHider.hidden(LootTierDistro) # type: ignore - ShowBestiary: OptionsHider.hidden(ShowBestiary) # type: ignore - ShowDrops: OptionsHider.hidden(ShowDrops) # type: ignore - EnterSandman: OptionsHider.hidden(EnterSandman) # type: ignore - DadPercent: OptionsHider.hidden(DadPercent) # type: ignore - RisingTides: OptionsHider.hidden(RisingTides) # type: ignore + HpCap: hidden(HpCap) # type: ignore + LevelCap: hidden(LevelCap) # type: ignore + ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore + BossHealing: hidden(BossHealing) # type: ignore + ShopFill: hidden(ShopFill) # type: ignore + ShopWarpShards: hidden(ShopWarpShards) # type: ignore + ShopMultiplier: hidden(ShopMultiplier) # type: ignore + LootPool: hidden(LootPool) # type: ignore + DropRateCategory: hidden(DropRateCategory) # type: ignore + FixedDropRate: hidden(FixedDropRate) # type: ignore + LootTierDistro: hidden(LootTierDistro) # type: ignore + ShowBestiary: hidden(ShowBestiary) # type: ignore + ShowDrops: hidden(ShowDrops) # type: ignore + EnterSandman: hidden(EnterSandman) # type: ignore + DadPercent: hidden(DadPercent) # type: ignore + RisingTides: hidden(RisingTides) # type: ignore RisingTidesOverrides: HiddenRisingTidesOverrides - UnchainedKeys: OptionsHider.hidden(UnchainedKeys) # type: ignore - PresentAccessWithWheelAndSpindle: OptionsHider.hidden(PresentAccessWithWheelAndSpindle) # type: ignore - TrapChance: OptionsHider.hidden(TrapChance) # type: ignore + UnchainedKeys: hidden(UnchainedKeys) # type: ignore + PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore + TrapChance: hidden(TrapChance) # type: ignore Traps: HiddenTraps # type: ignore - DeathLink: OptionsHider.hidden(DeathLink) # type: ignore + DeathLink: HiddenDeathLink # type: ignore has_replaced_options: HasReplacedCamelCase def handle_backward_compatibility(self) -> None: @@ -513,6 +532,10 @@ class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions): self.boss_rando == BossRando.default: self.boss_rando.value = self.BossRando.value self.has_replaced_options.value = Toggle.option_true + if self.EnemyRando != EnemyRando.default and \ + self.enemy_rando == EnemyRando.default: + self.enemy_rando.value = self.EnemyRando.value + self.has_replaced_options.value = Toggle.option_true if self.DamageRando != DamageRando.default and \ self.damage_rando == DamageRando.default: self.damage_rando.value = self.DamageRando.value diff --git a/worlds/timespinner/__init__.py b/worlds/timespinner/__init__.py index 66744cffdf..ca31d08326 100644 --- a/worlds/timespinner/__init__.py +++ b/worlds/timespinner/__init__.py @@ -1,4 +1,4 @@ -from typing import Dict, List, Set, Tuple, TextIO +from typing import Dict, List, Set, Tuple, TextIO, Any, Optional from BaseClasses import Item, Tutorial, ItemClassification from .Items import get_item_names_per_category from .Items import item_table, starter_melee_weapons, starter_spells, filler_items, starter_progression_items @@ -55,13 +55,18 @@ class TimespinnerWorld(World): self.precalculated_weights = PreCalculatedWeights(self.options, self.random) # in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly - if self.options.start_inventory.value.pop('Meyef', 0) > 0: + if self.options.start_inventory.value.pop("Meyef", 0) > 0: self.options.start_with_meyef.value = Toggle.option_true - if self.options.start_inventory.value.pop('Talaria Attachment', 0) > 0: + if self.options.start_inventory.value.pop("Talaria Attachment", 0) > 0: self.options.quick_seed.value = Toggle.option_true - if self.options.start_inventory.value.pop('Jewelry Box', 0) > 0: + if self.options.start_inventory.value.pop("Jewelry Box", 0) > 0: self.options.start_with_jewelry_box.value = Toggle.option_true + self.interpret_slot_data(None) + + if self.options.quick_seed: + self.multiworld.push_precollected(self.create_item("Talaria Attachment")) + def create_regions(self) -> None: create_regions_and_locations(self.multiworld, self.player, self.options, self.precalculated_weights) @@ -98,9 +103,11 @@ class TimespinnerWorld(World): "Cantoran": self.options.cantoran.value, "LoreChecks": self.options.lore_checks.value, "BossRando": self.options.boss_rando.value, + "EnemyRando": self.options.enemy_rando.value, "DamageRando": self.options.damage_rando.value, "DamageRandoOverrides": self.options.damage_rando_overrides.value, "HpCap": self.options.hp_cap.value, + "AuraCap": self.options.aura_cap.value, "LevelCap": self.options.level_cap.value, "ExtraEarringsXP": self.options.extra_earrings_xp.value, "BossHealing": self.options.boss_healing.value, @@ -118,6 +125,7 @@ class TimespinnerWorld(World): "RisingTides": self.options.rising_tides.value, "UnchainedKeys": self.options.unchained_keys.value, "PresentAccessWithWheelAndSpindle": self.options.back_to_the_future.value, + "PrismBreak": self.options.prism_break.value, "Traps": self.options.traps.value, "DeathLink": self.options.death_link.value, "StinkyMaw": True, @@ -141,6 +149,76 @@ class TimespinnerWorld(World): "LakeSereneBridge": self.precalculated_weights.flood_lake_serene_bridge, "Lab": self.precalculated_weights.flood_lab } + + def interpret_slot_data(self, slot_data: Optional[Dict[str, Any]]) -> Optional[Dict[str, Any]]: + """Used by Universal Tracker to correctly rebuild state""" + + if not slot_data \ + and hasattr(self.multiworld, "re_gen_passthrough") \ + and isinstance(self.multiworld.re_gen_passthrough, dict) \ + and "Timespinner" in self.multiworld.re_gen_passthrough: + slot_data = self.multiworld.re_gen_passthrough["Timespinner"] + + if not slot_data: + return None + + self.options.start_with_jewelry_box.value = slot_data["StartWithJewelryBox"] + self.options.downloadable_items.value = slot_data["DownloadableItems"] + self.options.eye_spy.value = slot_data["EyeSpy"] + self.options.start_with_meyef.value = slot_data["StartWithMeyef"] + self.options.quick_seed.value = slot_data["QuickSeed"] + self.options.specific_keycards.value = slot_data["SpecificKeycards"] + self.options.inverted.value = slot_data["Inverted"] + self.options.gyre_archives.value = slot_data["GyreArchives"] + self.options.cantoran.value = slot_data["Cantoran"] + self.options.lore_checks.value = slot_data["LoreChecks"] + self.options.boss_rando.value = slot_data["BossRando"] + self.options.damage_rando.value = slot_data["DamageRando"] + self.options.damage_rando_overrides.value = slot_data["DamageRandoOverrides"] + self.options.hp_cap.value = slot_data["HpCap"] + self.options.level_cap.value = slot_data["LevelCap"] + self.options.extra_earrings_xp.value = slot_data["ExtraEarringsXP"] + self.options.boss_healing.value = slot_data["BossHealing"] + self.options.shop_fill.value = slot_data["ShopFill"] + self.options.shop_warp_shards.value = slot_data["ShopWarpShards"] + self.options.shop_multiplier.value = slot_data["ShopMultiplier"] + self.options.loot_pool.value = slot_data["LootPool"] + self.options.drop_rate_category.value = slot_data["DropRateCategory"] + self.options.fixed_drop_rate.value = slot_data["FixedDropRate"] + self.options.loot_tier_distro.value = slot_data["LootTierDistro"] + self.options.show_bestiary.value = slot_data["ShowBestiary"] + self.options.show_drops.value = slot_data["ShowDrops"] + self.options.enter_sandman.value = slot_data["EnterSandman"] + self.options.dad_percent.value = slot_data["DadPercent"] + self.options.rising_tides.value = slot_data["RisingTides"] + self.options.unchained_keys.value = slot_data["UnchainedKeys"] + self.options.back_to_the_future.value = slot_data["PresentAccessWithWheelAndSpindle"] + self.options.traps.value = slot_data["Traps"] + self.options.death_link.value = slot_data["DeathLink"] + # Readonly slot_data["StinkyMaw"] + # data + # Readonly slot_data["PersonalItems"] + self.precalculated_weights.pyramid_keys_unlock = slot_data["PyramidKeysGate"] + self.precalculated_weights.present_key_unlock = slot_data["PresentGate"] + self.precalculated_weights.past_key_unlock = slot_data["PastGate"] + self.precalculated_weights.time_key_unlock = slot_data["TimeGate"] + # rising tides + if (slot_data["Basement"] > 1): + self.precalculated_weights.flood_basement = True + if (slot_data["Basement"] == 2): + self.precalculated_weights.flood_basement_high = True + self.precalculated_weights.flood_xarion = slot_data["Xarion"] + self.precalculated_weights.flood_maw = slot_data["Maw"] + self.precalculated_weights.flood_pyramid_shaft = slot_data["PyramidShaft"] + self.precalculated_weights.flood_pyramid_back = slot_data["BackPyramid"] + self.precalculated_weights.flood_moat = slot_data["CastleMoat"] + self.precalculated_weights.flood_courtyard = slot_data["CastleCourtyard"] + self.precalculated_weights.flood_lake_desolation = slot_data["LakeDesolation"] + self.precalculated_weights.flood_lake_serene = not slot_data["DryLakeSerene"] + self.precalculated_weights.flood_lake_serene_bridge = slot_data["LakeSereneBridge"] + self.precalculated_weights.flood_lab = slot_data["Lab"] + + return slot_data def write_spoiler_header(self, spoiler_handle: TextIO) -> None: if self.options.unchained_keys: @@ -190,7 +268,7 @@ class TimespinnerWorld(World): if self.options.has_replaced_options: warning = \ - f"NOTICE: Timespinner options for player '{self.player_name}' where renamed from PasCalCase to snake_case, " \ + f"NOTICE: Timespinner options for player '{self.player_name}' were renamed from PascalCase to snake_case, " \ "please update your yaml" spoiler_handle.write("\n") @@ -223,6 +301,9 @@ class TimespinnerWorld(World): elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \ and not self.options.unchained_keys: item.classification = ItemClassification.filler + elif name in {"Laser Access A", "Laser Access I", "Laser Access M"} \ + and not self.options.prism_break: + item.classification = ItemClassification.filler return item @@ -255,6 +336,11 @@ class TimespinnerWorld(World): excluded_items.add('Modern Warp Beacon') excluded_items.add('Mysterious Warp Beacon') + if not self.options.prism_break: + excluded_items.add('Laser Access A') + excluded_items.add('Laser Access I') + excluded_items.add('Laser Access M') + for item in self.multiworld.precollected_items[self.player]: if item.name not in self.item_name_groups['UseItem']: excluded_items.add(item.name) diff --git a/worlds/tloz/Locations.py b/worlds/tloz/Locations.py index 9715cc6842..f95e5d8044 100644 --- a/worlds/tloz/Locations.py +++ b/worlds/tloz/Locations.py @@ -108,11 +108,15 @@ sword_cave_locations = [ ] food_locations = [ - "Level 7 Map", "Level 7 Boss", "Level 7 Triforce", "Level 7 Key Drop (Goriyas)", + "Level 7 Item (Red Candle)", "Level 7 Map", "Level 7 Boss", "Level 7 Triforce", "Level 7 Key Drop (Goriyas)", "Level 7 Bomb Drop (Moldorms North)", "Level 7 Bomb Drop (Goriyas North)", "Level 7 Bomb Drop (Dodongos)", "Level 7 Rupee Drop (Goriyas North)" ] +gohma_locations = [ + "Level 6 Boss", "Level 6 Triforce", "Level 8 Item (Magical Key)", "Level 8 Bomb Drop (Darknuts North)" +] + gleeok_locations = [ "Level 4 Boss", "Level 4 Triforce", "Level 8 Boss", "Level 8 Triforce" ] diff --git a/worlds/tloz/Rules.py b/worlds/tloz/Rules.py index 39c3b954f0..de627a533b 100644 --- a/worlds/tloz/Rules.py +++ b/worlds/tloz/Rules.py @@ -1,7 +1,7 @@ from typing import TYPE_CHECKING from worlds.generic.Rules import add_rule -from .Locations import food_locations, shop_locations, gleeok_locations +from .Locations import food_locations, shop_locations, gleeok_locations, gohma_locations from .ItemPool import dangerous_weapon_locations from .Options import StartingPosition @@ -10,13 +10,12 @@ if TYPE_CHECKING: def set_rules(tloz_world: "TLoZWorld"): player = tloz_world.player - world = tloz_world.multiworld options = tloz_world.options # Boss events for a nicer spoiler log play through for level in range(1, 9): - boss = world.get_location(f"Level {level} Boss", player) - boss_event = world.get_location(f"Level {level} Boss Status", player) + boss = tloz_world.get_location(f"Level {level} Boss") + boss_event = tloz_world.get_location(f"Level {level} Boss Status") status = tloz_world.create_event(f"Boss {level} Defeated") boss_event.place_locked_item(status) add_rule(boss_event, lambda state, b=boss: state.can_reach(b, "Location", player)) @@ -26,136 +25,131 @@ def set_rules(tloz_world: "TLoZWorld"): for location in level.locations: if options.StartingPosition < StartingPosition.option_dangerous \ or location.name not in dangerous_weapon_locations: - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state: state.has_group("weapons", player)) # This part of the loop sets up an expected amount of defense needed for each dungeon if i > 0: # Don't need an extra heart for Level 1 - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state, hearts=i: state.has("Heart Container", player, hearts) or (state.has("Blue Ring", player) and state.has("Heart Container", player, int(hearts / 2))) or (state.has("Red Ring", player) and state.has("Heart Container", player, int(hearts / 4)))) if "Pols Voice" in location.name: # This enemy needs specific weapons - add_rule(world.get_location(location.name, player), - lambda state: state.has_group("swords", player) or state.has("Bow", player)) + add_rule(tloz_world.get_location(location.name), + lambda state: state.has_group("swords", player) or + (state.has("Bow", player) and state.has_group("arrows", player))) # No requiring anything in a shop until we can farm for money for location in shop_locations: - add_rule(world.get_location(location, player), + add_rule(tloz_world.get_location(location), lambda state: state.has_group("weapons", player)) # Everything from 4 on up has dark rooms for level in tloz_world.levels[4:]: for location in level.locations: - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state: state.has_group("candles", player) or (state.has("Magical Rod", player) and state.has("Book of Magic", player))) # Everything from 5 on up has gaps for level in tloz_world.levels[5:]: for location in level.locations: - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state: state.has("Stepladder", player)) - add_rule(world.get_location("Level 5 Boss", player), + # Level 4 Access + for location in tloz_world.levels[4].locations: + add_rule(tloz_world.get_location(location.name), + lambda state: state.has_any(("Raft", "Recorder"), player)) + + # Digdogger boss. Rework this once ER happens + add_rule(tloz_world.get_location("Level 5 Boss"), + lambda state: state.has("Recorder", player)) + add_rule(tloz_world.get_location("Level 5 Triforce"), lambda state: state.has("Recorder", player)) - add_rule(world.get_location("Level 6 Boss", player), - lambda state: state.has("Bow", player) and state.has_group("arrows", player)) + for location in gohma_locations: + if options.ExpandedPool or "Drop" not in location: + add_rule(tloz_world.get_location(location), + lambda state: state.has("Bow", player) and state.has_group("arrows", player)) - add_rule(world.get_location("Level 7 Item (Red Candle)", player), - lambda state: state.has("Recorder", player)) - add_rule(world.get_location("Level 7 Boss", player), - lambda state: state.has("Recorder", player)) - if options.ExpandedPool: - add_rule(world.get_location("Level 7 Key Drop (Stalfos)", player), - lambda state: state.has("Recorder", player)) - add_rule(world.get_location("Level 7 Bomb Drop (Digdogger)", player), - lambda state: state.has("Recorder", player)) - add_rule(world.get_location("Level 7 Rupee Drop (Dodongos)", player), + # Recorder Access for Level 7 + for location in tloz_world.levels[7].locations: + add_rule(tloz_world.get_location(location.name), lambda state: state.has("Recorder", player)) for location in food_locations: if options.ExpandedPool or "Drop" not in location: - add_rule(world.get_location(location, player), + add_rule(tloz_world.get_location(location), lambda state: state.has("Food", player)) for location in gleeok_locations: - add_rule(world.get_location(location, player), + add_rule(tloz_world.get_location(location), lambda state: state.has_group("swords", player) or state.has("Magical Rod", player)) # Candle access for Level 8 for location in tloz_world.levels[8].locations: - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state: state.has_group("candles", player)) - add_rule(world.get_location("Level 8 Item (Magical Key)", player), + add_rule(tloz_world.get_location("Level 8 Item (Magical Key)"), lambda state: state.has("Bow", player) and state.has_group("arrows", player)) if options.ExpandedPool: - add_rule(world.get_location("Level 8 Bomb Drop (Darknuts North)", player), + add_rule(tloz_world.get_location("Level 8 Bomb Drop (Darknuts North)"), lambda state: state.has("Bow", player) and state.has_group("arrows", player)) for location in tloz_world.levels[9].locations: - add_rule(world.get_location(location.name, player), + add_rule(tloz_world.get_location(location.name), lambda state: state.has("Triforce Fragment", player, 8) and state.has_group("swords", player)) # Yes we are looping this range again for Triforce locations. No I can't add it to the boss event loop for level in range(1, 9): - add_rule(world.get_location(f"Level {level} Triforce", player), + add_rule(tloz_world.get_location(f"Level {level} Triforce"), lambda state, l=level: state.has(f"Boss {l} Defeated", player)) # Sword, raft, and ladder spots - add_rule(world.get_location("White Sword Pond", player), + add_rule(tloz_world.get_location("White Sword Pond"), lambda state: state.has("Heart Container", player, 2)) - add_rule(world.get_location("Magical Sword Grave", player), + add_rule(tloz_world.get_location("Magical Sword Grave"), lambda state: state.has("Heart Container", player, 9)) stepladder_locations = ["Ocean Heart Container", "Level 4 Triforce", "Level 4 Boss", "Level 4 Map"] stepladder_locations_expanded = ["Level 4 Key Drop (Keese North)"] for location in stepladder_locations: - add_rule(world.get_location(location, player), + add_rule(tloz_world.get_location(location), lambda state: state.has("Stepladder", player)) if options.ExpandedPool: for location in stepladder_locations_expanded: - add_rule(world.get_location(location, player), + add_rule(tloz_world.get_location(location), lambda state: state.has("Stepladder", player)) # Don't allow Take Any Items until we can actually get in one if options.ExpandedPool: - add_rule(world.get_location("Take Any Item Left", player), + add_rule(tloz_world.get_location("Take Any Item Left"), lambda state: state.has_group("candles", player) or state.has("Raft", player)) - add_rule(world.get_location("Take Any Item Middle", player), + add_rule(tloz_world.get_location("Take Any Item Middle"), lambda state: state.has_group("candles", player) or state.has("Raft", player)) - add_rule(world.get_location("Take Any Item Right", player), + add_rule(tloz_world.get_location("Take Any Item Right"), lambda state: state.has_group("candles", player) or state.has("Raft", player)) - for location in tloz_world.levels[4].locations: - add_rule(world.get_location(location.name, player), - lambda state: state.has("Raft", player) or state.has("Recorder", player)) - for location in tloz_world.levels[7].locations: - add_rule(world.get_location(location.name, player), - lambda state: state.has("Recorder", player)) - for location in tloz_world.levels[8].locations: - add_rule(world.get_location(location.name, player), - lambda state: state.has("Bow", player)) - add_rule(world.get_location("Potion Shop Item Left", player), + add_rule(tloz_world.get_location("Potion Shop Item Left"), lambda state: state.has("Letter", player)) - add_rule(world.get_location("Potion Shop Item Middle", player), + add_rule(tloz_world.get_location("Potion Shop Item Middle"), lambda state: state.has("Letter", player)) - add_rule(world.get_location("Potion Shop Item Right", player), + add_rule(tloz_world.get_location("Potion Shop Item Right"), lambda state: state.has("Letter", player)) - add_rule(world.get_location("Shield Shop Item Left", player), + add_rule(tloz_world.get_location("Shield Shop Item Left"), lambda state: state.has_group("candles", player) or state.has("Bomb", player)) - add_rule(world.get_location("Shield Shop Item Middle", player), + add_rule(tloz_world.get_location("Shield Shop Item Middle"), lambda state: state.has_group("candles", player) or state.has("Bomb", player)) - add_rule(world.get_location("Shield Shop Item Right", player), + add_rule(tloz_world.get_location("Shield Shop Item Right"), lambda state: state.has_group("candles", player) or - state.has("Bomb", player)) \ No newline at end of file + state.has("Bomb", player)) diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index cdd968acce..d1430aac18 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -83,6 +83,11 @@ class TunicWorld(World): shop_num: int = 1 # need to make it so that you can walk out of shops, but also that they aren't all connected er_regions: Dict[str, RegionInfo] # absolutely needed so outlet regions work + # so we only loop the multiworld locations once + # if these are locations instead of their info, it gives a memory leak error + item_link_locations: Dict[int, Dict[str, List[Tuple[int, str]]]] = {} + player_item_link_locations: Dict[str, List[Location]] + def generate_early(self) -> None: if self.options.logic_rules >= LogicRules.option_no_major_glitches: self.options.laurels_zips.value = LaurelsZips.option_true @@ -274,6 +279,12 @@ class TunicWorld(World): if items_to_create[page] > 0: tunic_items.append(self.create_item(page, ItemClassification.useful)) items_to_create[page] = 0 + # if ice grapple logic is on, probably really want icebolt + elif self.options.ice_grappling: + page = "Pages 52-53 (Icebolt)" + if items_to_create[page] > 0: + tunic_items.append(self.create_item(page, ItemClassification.progression | ItemClassification.useful)) + items_to_create[page] = 0 if self.options.maskless: tunic_items.append(self.create_item("Scavenger Mask", ItemClassification.useful)) @@ -381,6 +392,18 @@ class TunicWorld(World): if hint_text: hint_data[self.player][location.address] = hint_text + def get_real_location(self, location: Location) -> Tuple[str, int]: + # if it's not in a group, it's not in an item link + if location.player not in self.multiworld.groups or not location.item: + return location.name, location.player + try: + loc = self.player_item_link_locations[location.item.name].pop() + return loc.name, loc.player + except IndexError: + warning(f"TUNIC: Failed to parse item location for in-game hints for {self.player_name}. " + f"Using a potentially incorrect location name instead.") + return location.name, location.player + def fill_slot_data(self) -> Dict[str, Any]: slot_data: Dict[str, Any] = { "seed": self.random.randint(0, 2147483647), @@ -406,12 +429,35 @@ class TunicWorld(World): "disable_local_spoiler": int(self.settings.disable_local_spoiler or self.multiworld.is_race), } + # this would be in a stage if there was an appropriate stage for it + self.player_item_link_locations = {} + groups = self.multiworld.get_player_groups(self.player) + # checking if groups so that this doesn't run if the player isn't in a group + if groups: + if not self.item_link_locations: + tunic_worlds: Tuple[TunicWorld] = self.multiworld.get_game_worlds("TUNIC") + # figure out our groups and the items in them + for tunic in tunic_worlds: + for group in self.multiworld.get_player_groups(tunic.player): + self.item_link_locations.setdefault(group, {}) + for location in self.multiworld.get_locations(): + if location.item and location.item.player in self.item_link_locations.keys(): + (self.item_link_locations[location.item.player].setdefault(location.item.name, []) + .append((location.player, location.name))) + + # if item links are on, set up the player's personal item link locations, so we can pop them as needed + for group, item_links in self.item_link_locations.items(): + if group in groups: + for item_name, locs in item_links.items(): + self.player_item_link_locations[item_name] = \ + [self.multiworld.get_location(location_name, player) for player, location_name in locs] + for tunic_item in filter(lambda item: item.location is not None and item.code is not None, self.slot_data_items): if tunic_item.name not in slot_data: slot_data[tunic_item.name] = [] if tunic_item.name == gold_hexagon and len(slot_data[gold_hexagon]) >= 6: continue - slot_data[tunic_item.name].extend([tunic_item.location.name, tunic_item.location.player]) + slot_data[tunic_item.name].extend(self.get_real_location(tunic_item.location)) for start_item in self.options.start_inventory_from_pool: if start_item in slot_data_item_names: @@ -430,7 +476,7 @@ class TunicWorld(World): if item in slot_data_item_names: slot_data[item] = [] for item_location in self.multiworld.find_item_locations(item, self.player): - slot_data[item].extend([item_location.name, item_location.player]) + slot_data[item].extend(self.get_real_location(item_location)) return slot_data diff --git a/worlds/tunic/docs/en_TUNIC.md b/worlds/tunic/docs/en_TUNIC.md index b2e1a71897..ab751d8e66 100644 --- a/worlds/tunic/docs/en_TUNIC.md +++ b/worlds/tunic/docs/en_TUNIC.md @@ -56,6 +56,7 @@ In general: - Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes. - The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance. - The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside. +- For the Ice Grappling, Ladder Storage, and Laurels Zips options, there is [this document](https://docs.google.com/document/d/1SFZBfsqZWH1_EAV9zyZobvrBcvCd3_54JP3iVnJ8rUg/edit?usp=sharing) that shows the individual applications of these tricks in logic. For the Entrance Randomizer: - Activating a fuse to turn on a yellow teleporter pad also activates its counterpart in the Far Shore. diff --git a/worlds/tunic/er_data.py b/worlds/tunic/er_data.py index 343bf30553..1269f3b85e 100644 --- a/worlds/tunic/er_data.py +++ b/worlds/tunic/er_data.py @@ -807,7 +807,7 @@ traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = { [], # drop a rudeling, icebolt or ice bomb "Overworld to West Garden from Furnace": - [["IG3"]], + [["IG3"], ["LS1"]], }, "East Overworld": { "Above Ruined Passage": diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index 65175e41ca..d5d6f16c57 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -344,9 +344,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ connecting_region=regions["Overworld"], rule=lambda state: state.has_any({grapple, laurels}, player)) - regions["Overworld"].connect( + cube_entrance = regions["Overworld"].connect( connecting_region=regions["Cube Cave Entrance Region"], rule=lambda state: state.has(gun, player) or can_shop(state, world)) + world.multiworld.register_indirect_condition(regions["Shop"], cube_entrance) regions["Cube Cave Entrance Region"].connect( connecting_region=regions["Overworld"]) @@ -500,9 +501,11 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Dark Tomb Upper"].connect( connecting_region=regions["Dark Tomb Entry Point"]) + # ice grapple through the wall, get the little secret sound to trigger regions["Dark Tomb Upper"].connect( connecting_region=regions["Dark Tomb Main"], - rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world)) + rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world) + or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) regions["Dark Tomb Main"].connect( connecting_region=regions["Dark Tomb Upper"], rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world)) @@ -762,7 +765,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Beneath the Vault Ladder Exit"].connect( connecting_region=regions["Beneath the Vault Main"], rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world) - and has_lantern(state, world)) + and has_lantern(state, world) + # there's some boxes in the way + and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player))) + # on the reverse trip, you can lure an enemy over to break the boxes if needed regions["Beneath the Vault Main"].connect( connecting_region=regions["Beneath the Vault Ladder Exit"], rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)) @@ -775,12 +781,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Fortress East Shortcut Upper"].connect( connecting_region=regions["Fortress East Shortcut Lower"]) - # nmg: can ice grapple upwards regions["Fortress East Shortcut Lower"].connect( connecting_region=regions["Fortress East Shortcut Upper"], rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) - # nmg: ice grapple through the big gold door, can do it both ways regions["Eastern Vault Fortress"].connect( connecting_region=regions["Eastern Vault Fortress Gold Door"], rule=lambda state: state.has_all({"Activate Eastern Vault West Fuses", @@ -803,7 +807,6 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Fortress Hero's Grave Region"].connect( connecting_region=regions["Fortress Grave Path"]) - # nmg: ice grapple from upper grave path to lower regions["Fortress Grave Path Upper"].connect( connecting_region=regions["Fortress Grave Path"], rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) @@ -1135,6 +1138,9 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ for portal_dest in region_info.portals: ls_connect(ladder_region, "Overworld Redux, " + portal_dest) + # convenient staircase means this one is easy difficulty, even though there's an elevation change + ls_connect("LS Elev 0", "Overworld Redux, Furnace_gyro_west") + # connect ls elevation regions to regions where you can get an enemy to knock you down, also well rail if options.ladder_storage >= LadderStorage.option_medium: for ladder_region, region_info in ow_ladder_groups.items(): @@ -1150,6 +1156,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ if options.ladder_storage >= LadderStorage.option_hard: ls_connect("LS Elev 1", "Overworld Redux, EastFiligreeCache_") ls_connect("LS Elev 2", "Overworld Redux, Town_FiligreeRoom_") + ls_connect("LS Elev 2", "Overworld Redux, Ruins Passage_west") ls_connect("LS Elev 3", "Overworld Redux, Overworld Interiors_house") ls_connect("LS Elev 5", "Overworld Redux, Temple_main") @@ -1339,13 +1346,26 @@ def set_er_location_rules(world: "TunicWorld") -> None: set_rule(world.get_location("Frog's Domain - Escape Chest"), lambda state: state.has_any({grapple, laurels}, player)) + # Library Lab + set_rule(world.get_location("Library Lab - Page 1"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 2"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 3"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + # Eastern Vault Fortress set_rule(world.get_location("Fortress Arena - Hexagon Red"), lambda state: state.has(vault_key, player)) + # yes, you can clear the leaves with dagger + # gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have + # but really, I expect the player to just throw a bomb at them if they don't have melee + set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"), + lambda state: has_stick(state, player) or state.has(ice_dagger, player)) # Beneath the Vault set_rule(world.get_location("Beneath the Fortress - Bridge"), - lambda state: state.has_group("Melee Weapons", player, 1) or state.has_any({laurels, fire_wand}, player)) + lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player)) # Quarry set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"), @@ -1426,7 +1446,7 @@ def set_er_location_rules(world: "TunicWorld") -> None: set_rule(world.get_location("West Garden Fuse"), lambda state: has_ability(prayer, state, world)) set_rule(world.get_location("Library Fuse"), - lambda state: has_ability(prayer, state, world)) + lambda state: has_ability(prayer, state, world) and has_ladder("Ladders in Library", state, world)) # Bombable Walls for location_name in bomb_walls: diff --git a/worlds/tunic/items.py b/worlds/tunic/items.py index 55aa3468fc..b6ce5d8995 100644 --- a/worlds/tunic/items.py +++ b/worlds/tunic/items.py @@ -1,10 +1,10 @@ from itertools import groupby from typing import Dict, List, Set, NamedTuple -from BaseClasses import ItemClassification +from BaseClasses import ItemClassification as IC class TunicItemData(NamedTuple): - classification: ItemClassification + classification: IC quantity_in_item_pool: int item_id_offset: int item_group: str = "" @@ -13,157 +13,157 @@ class TunicItemData(NamedTuple): item_base_id = 509342400 item_table: Dict[str, TunicItemData] = { - "Firecracker x2": TunicItemData(ItemClassification.filler, 3, 0, "Bombs"), - "Firecracker x3": TunicItemData(ItemClassification.filler, 3, 1, "Bombs"), - "Firecracker x4": TunicItemData(ItemClassification.filler, 3, 2, "Bombs"), - "Firecracker x5": TunicItemData(ItemClassification.filler, 1, 3, "Bombs"), - "Firecracker x6": TunicItemData(ItemClassification.filler, 2, 4, "Bombs"), - "Fire Bomb x2": TunicItemData(ItemClassification.filler, 2, 5, "Bombs"), - "Fire Bomb x3": TunicItemData(ItemClassification.filler, 1, 6, "Bombs"), - "Ice Bomb x2": TunicItemData(ItemClassification.filler, 2, 7, "Bombs"), - "Ice Bomb x3": TunicItemData(ItemClassification.filler, 2, 8, "Bombs"), - "Ice Bomb x5": TunicItemData(ItemClassification.filler, 1, 9, "Bombs"), - "Lure": TunicItemData(ItemClassification.filler, 4, 10, "Consumables"), - "Lure x2": TunicItemData(ItemClassification.filler, 1, 11, "Consumables"), - "Pepper x2": TunicItemData(ItemClassification.filler, 4, 12, "Consumables"), - "Ivy x3": TunicItemData(ItemClassification.filler, 2, 13, "Consumables"), - "Effigy": TunicItemData(ItemClassification.useful, 12, 14, "Money"), - "HP Berry": TunicItemData(ItemClassification.filler, 2, 15, "Consumables"), - "HP Berry x2": TunicItemData(ItemClassification.filler, 4, 16, "Consumables"), - "HP Berry x3": TunicItemData(ItemClassification.filler, 2, 17, "Consumables"), - "MP Berry": TunicItemData(ItemClassification.filler, 4, 18, "Consumables"), - "MP Berry x2": TunicItemData(ItemClassification.filler, 2, 19, "Consumables"), - "MP Berry x3": TunicItemData(ItemClassification.filler, 7, 20, "Consumables"), - "Fairy": TunicItemData(ItemClassification.progression, 20, 21), - "Stick": TunicItemData(ItemClassification.progression, 1, 22, "Weapons"), - "Sword": TunicItemData(ItemClassification.progression, 3, 23, "Weapons"), - "Sword Upgrade": TunicItemData(ItemClassification.progression, 4, 24, "Weapons"), - "Magic Wand": TunicItemData(ItemClassification.progression, 1, 25, "Weapons"), - "Magic Dagger": TunicItemData(ItemClassification.progression, 1, 26), - "Magic Orb": TunicItemData(ItemClassification.progression, 1, 27), - "Hero's Laurels": TunicItemData(ItemClassification.progression, 1, 28), - "Lantern": TunicItemData(ItemClassification.progression, 1, 29), - "Gun": TunicItemData(ItemClassification.progression, 1, 30, "Weapons"), - "Shield": TunicItemData(ItemClassification.useful, 1, 31), - "Dath Stone": TunicItemData(ItemClassification.useful, 1, 32), - "Hourglass": TunicItemData(ItemClassification.useful, 1, 33), - "Old House Key": TunicItemData(ItemClassification.progression, 1, 34, "Keys"), - "Key": TunicItemData(ItemClassification.progression, 2, 35, "Keys"), - "Fortress Vault Key": TunicItemData(ItemClassification.progression, 1, 36, "Keys"), - "Flask Shard": TunicItemData(ItemClassification.useful, 12, 37), - "Potion Flask": TunicItemData(ItemClassification.useful, 5, 38, "Flask"), - "Golden Coin": TunicItemData(ItemClassification.progression, 17, 39), - "Card Slot": TunicItemData(ItemClassification.useful, 4, 40), - "Red Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 41, "Hexagons"), - "Green Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 42, "Hexagons"), - "Blue Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 43, "Hexagons"), - "Gold Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 0, 44, "Hexagons"), - "ATT Offering": TunicItemData(ItemClassification.useful, 4, 45, "Offerings"), - "DEF Offering": TunicItemData(ItemClassification.useful, 4, 46, "Offerings"), - "Potion Offering": TunicItemData(ItemClassification.useful, 3, 47, "Offerings"), - "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), - "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), - "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), - "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"), - "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"), - "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"), - "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"), - "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"), - "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"), - "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), - "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), - "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), - "Cyan Peril Ring": TunicItemData(ItemClassification.useful, 1, 60, "Cards"), - "Bracer": TunicItemData(ItemClassification.useful, 1, 61, "Cards"), - "Dagger Strap": TunicItemData(ItemClassification.useful, 1, 62, "Cards"), - "Inverted Ash": TunicItemData(ItemClassification.useful, 1, 63, "Cards"), - "Lucky Cup": TunicItemData(ItemClassification.useful, 1, 64, "Cards"), - "Magic Echo": TunicItemData(ItemClassification.useful, 1, 65, "Cards"), - "Anklet": TunicItemData(ItemClassification.useful, 1, 66, "Cards"), - "Muffling Bell": TunicItemData(ItemClassification.useful, 1, 67, "Cards"), - "Glass Cannon": TunicItemData(ItemClassification.useful, 1, 68, "Cards"), - "Perfume": TunicItemData(ItemClassification.useful, 1, 69, "Cards"), - "Louder Echo": TunicItemData(ItemClassification.useful, 1, 70, "Cards"), - "Aura's Gem": TunicItemData(ItemClassification.useful, 1, 71, "Cards"), - "Bone Card": TunicItemData(ItemClassification.useful, 1, 72, "Cards"), - "Mr Mayor": TunicItemData(ItemClassification.useful, 1, 73, "Golden Treasures"), - "Secret Legend": TunicItemData(ItemClassification.useful, 1, 74, "Golden Treasures"), - "Sacred Geometry": TunicItemData(ItemClassification.useful, 1, 75, "Golden Treasures"), - "Vintage": TunicItemData(ItemClassification.useful, 1, 76, "Golden Treasures"), - "Just Some Pals": TunicItemData(ItemClassification.useful, 1, 77, "Golden Treasures"), - "Regal Weasel": TunicItemData(ItemClassification.useful, 1, 78, "Golden Treasures"), - "Spring Falls": TunicItemData(ItemClassification.useful, 1, 79, "Golden Treasures"), - "Power Up": TunicItemData(ItemClassification.useful, 1, 80, "Golden Treasures"), - "Back To Work": TunicItemData(ItemClassification.useful, 1, 81, "Golden Treasures"), - "Phonomath": TunicItemData(ItemClassification.useful, 1, 82, "Golden Treasures"), - "Dusty": TunicItemData(ItemClassification.useful, 1, 83, "Golden Treasures"), - "Forever Friend": TunicItemData(ItemClassification.useful, 1, 84, "Golden Treasures"), - "Fool Trap": TunicItemData(ItemClassification.trap, 0, 85), - "Money x1": TunicItemData(ItemClassification.filler, 3, 86, "Money"), - "Money x10": TunicItemData(ItemClassification.filler, 1, 87, "Money"), - "Money x15": TunicItemData(ItemClassification.filler, 10, 88, "Money"), - "Money x16": TunicItemData(ItemClassification.filler, 1, 89, "Money"), - "Money x20": TunicItemData(ItemClassification.filler, 17, 90, "Money"), - "Money x25": TunicItemData(ItemClassification.filler, 14, 91, "Money"), - "Money x30": TunicItemData(ItemClassification.filler, 4, 92, "Money"), - "Money x32": TunicItemData(ItemClassification.filler, 4, 93, "Money"), - "Money x40": TunicItemData(ItemClassification.filler, 3, 94, "Money"), - "Money x48": TunicItemData(ItemClassification.filler, 1, 95, "Money"), - "Money x50": TunicItemData(ItemClassification.filler, 7, 96, "Money"), - "Money x64": TunicItemData(ItemClassification.filler, 1, 97, "Money"), - "Money x100": TunicItemData(ItemClassification.filler, 5, 98, "Money"), - "Money x128": TunicItemData(ItemClassification.useful, 3, 99, "Money"), - "Money x200": TunicItemData(ItemClassification.useful, 1, 100, "Money"), - "Money x255": TunicItemData(ItemClassification.useful, 1, 101, "Money"), - "Pages 0-1": TunicItemData(ItemClassification.useful, 1, 102, "Pages"), - "Pages 2-3": TunicItemData(ItemClassification.useful, 1, 103, "Pages"), - "Pages 4-5": TunicItemData(ItemClassification.useful, 1, 104, "Pages"), - "Pages 6-7": TunicItemData(ItemClassification.useful, 1, 105, "Pages"), - "Pages 8-9": TunicItemData(ItemClassification.useful, 1, 106, "Pages"), - "Pages 10-11": TunicItemData(ItemClassification.useful, 1, 107, "Pages"), - "Pages 12-13": TunicItemData(ItemClassification.useful, 1, 108, "Pages"), - "Pages 14-15": TunicItemData(ItemClassification.useful, 1, 109, "Pages"), - "Pages 16-17": TunicItemData(ItemClassification.useful, 1, 110, "Pages"), - "Pages 18-19": TunicItemData(ItemClassification.useful, 1, 111, "Pages"), - "Pages 20-21": TunicItemData(ItemClassification.useful, 1, 112, "Pages"), - "Pages 22-23": TunicItemData(ItemClassification.useful, 1, 113, "Pages"), - "Pages 24-25 (Prayer)": TunicItemData(ItemClassification.progression, 1, 114, "Pages"), - "Pages 26-27": TunicItemData(ItemClassification.useful, 1, 115, "Pages"), - "Pages 28-29": TunicItemData(ItemClassification.useful, 1, 116, "Pages"), - "Pages 30-31": TunicItemData(ItemClassification.useful, 1, 117, "Pages"), - "Pages 32-33": TunicItemData(ItemClassification.useful, 1, 118, "Pages"), - "Pages 34-35": TunicItemData(ItemClassification.useful, 1, 119, "Pages"), - "Pages 36-37": TunicItemData(ItemClassification.useful, 1, 120, "Pages"), - "Pages 38-39": TunicItemData(ItemClassification.useful, 1, 121, "Pages"), - "Pages 40-41": TunicItemData(ItemClassification.useful, 1, 122, "Pages"), - "Pages 42-43 (Holy Cross)": TunicItemData(ItemClassification.progression, 1, 123, "Pages"), - "Pages 44-45": TunicItemData(ItemClassification.useful, 1, 124, "Pages"), - "Pages 46-47": TunicItemData(ItemClassification.useful, 1, 125, "Pages"), - "Pages 48-49": TunicItemData(ItemClassification.useful, 1, 126, "Pages"), - "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), - "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), - "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), - "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), - "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), - "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), - "Ladder near Temple Rafters": TunicItemData(ItemClassification.progression, 0, 133, "Ladders"), - "Ladders near Dark Tomb": TunicItemData(ItemClassification.progression, 0, 134, "Ladders"), - "Ladder to Quarry": TunicItemData(ItemClassification.progression, 0, 135, "Ladders"), - "Ladders to West Bell": TunicItemData(ItemClassification.progression, 0, 136, "Ladders"), - "Ladders in Overworld Town": TunicItemData(ItemClassification.progression, 0, 137, "Ladders"), - "Ladder to Ruined Atoll": TunicItemData(ItemClassification.progression, 0, 138, "Ladders"), - "Ladder to Swamp": TunicItemData(ItemClassification.progression, 0, 139, "Ladders"), - "Ladders in Well": TunicItemData(ItemClassification.progression, 0, 140, "Ladders"), - "Ladder in Dark Tomb": TunicItemData(ItemClassification.progression, 0, 141, "Ladders"), - "Ladder to East Forest": TunicItemData(ItemClassification.progression, 0, 142, "Ladders"), - "Ladders to Lower Forest": TunicItemData(ItemClassification.progression, 0, 143, "Ladders"), - "Ladder to Beneath the Vault": TunicItemData(ItemClassification.progression, 0, 144, "Ladders"), - "Ladders in Hourglass Cave": TunicItemData(ItemClassification.progression, 0, 145, "Ladders"), - "Ladders in South Atoll": TunicItemData(ItemClassification.progression, 0, 146, "Ladders"), - "Ladders to Frog's Domain": TunicItemData(ItemClassification.progression, 0, 147, "Ladders"), - "Ladders in Library": TunicItemData(ItemClassification.progression, 0, 148, "Ladders"), - "Ladders in Lower Quarry": TunicItemData(ItemClassification.progression, 0, 149, "Ladders"), - "Ladders in Swamp": TunicItemData(ItemClassification.progression, 0, 150, "Ladders"), + "Firecracker x2": TunicItemData(IC.filler, 3, 0, "Bombs"), + "Firecracker x3": TunicItemData(IC.filler, 3, 1, "Bombs"), + "Firecracker x4": TunicItemData(IC.filler, 3, 2, "Bombs"), + "Firecracker x5": TunicItemData(IC.filler, 1, 3, "Bombs"), + "Firecracker x6": TunicItemData(IC.filler, 2, 4, "Bombs"), + "Fire Bomb x2": TunicItemData(IC.filler, 2, 5, "Bombs"), + "Fire Bomb x3": TunicItemData(IC.filler, 1, 6, "Bombs"), + "Ice Bomb x2": TunicItemData(IC.filler, 2, 7, "Bombs"), + "Ice Bomb x3": TunicItemData(IC.filler, 2, 8, "Bombs"), + "Ice Bomb x5": TunicItemData(IC.filler, 1, 9, "Bombs"), + "Lure": TunicItemData(IC.filler, 4, 10, "Consumables"), + "Lure x2": TunicItemData(IC.filler, 1, 11, "Consumables"), + "Pepper x2": TunicItemData(IC.filler, 4, 12, "Consumables"), + "Ivy x3": TunicItemData(IC.filler, 2, 13, "Consumables"), + "Effigy": TunicItemData(IC.useful, 12, 14, "Money"), + "HP Berry": TunicItemData(IC.filler, 2, 15, "Consumables"), + "HP Berry x2": TunicItemData(IC.filler, 4, 16, "Consumables"), + "HP Berry x3": TunicItemData(IC.filler, 2, 17, "Consumables"), + "MP Berry": TunicItemData(IC.filler, 4, 18, "Consumables"), + "MP Berry x2": TunicItemData(IC.filler, 2, 19, "Consumables"), + "MP Berry x3": TunicItemData(IC.filler, 7, 20, "Consumables"), + "Fairy": TunicItemData(IC.progression, 20, 21), + "Stick": TunicItemData(IC.progression | IC.useful, 1, 22, "Weapons"), + "Sword": TunicItemData(IC.progression | IC.useful, 3, 23, "Weapons"), + "Sword Upgrade": TunicItemData(IC.progression | IC.useful, 4, 24, "Weapons"), + "Magic Wand": TunicItemData(IC.progression | IC.useful, 1, 25, "Weapons"), + "Magic Dagger": TunicItemData(IC.progression | IC.useful, 1, 26), + "Magic Orb": TunicItemData(IC.progression | IC.useful, 1, 27), + "Hero's Laurels": TunicItemData(IC.progression | IC.useful, 1, 28), + "Lantern": TunicItemData(IC.progression, 1, 29), + "Gun": TunicItemData(IC.progression | IC.useful, 1, 30, "Weapons"), + "Shield": TunicItemData(IC.useful, 1, 31), + "Dath Stone": TunicItemData(IC.useful, 1, 32), + "Hourglass": TunicItemData(IC.useful, 1, 33), + "Old House Key": TunicItemData(IC.progression, 1, 34, "Keys"), + "Key": TunicItemData(IC.progression, 2, 35, "Keys"), + "Fortress Vault Key": TunicItemData(IC.progression, 1, 36, "Keys"), + "Flask Shard": TunicItemData(IC.useful, 12, 37), + "Potion Flask": TunicItemData(IC.useful, 5, 38, "Flask"), + "Golden Coin": TunicItemData(IC.progression, 17, 39), + "Card Slot": TunicItemData(IC.useful, 4, 40), + "Red Questagon": TunicItemData(IC.progression_skip_balancing, 1, 41, "Hexagons"), + "Green Questagon": TunicItemData(IC.progression_skip_balancing, 1, 42, "Hexagons"), + "Blue Questagon": TunicItemData(IC.progression_skip_balancing, 1, 43, "Hexagons"), + "Gold Questagon": TunicItemData(IC.progression_skip_balancing, 0, 44, "Hexagons"), + "ATT Offering": TunicItemData(IC.useful, 4, 45, "Offerings"), + "DEF Offering": TunicItemData(IC.useful, 4, 46, "Offerings"), + "Potion Offering": TunicItemData(IC.useful, 3, 47, "Offerings"), + "HP Offering": TunicItemData(IC.useful, 6, 48, "Offerings"), + "MP Offering": TunicItemData(IC.useful, 3, 49, "Offerings"), + "SP Offering": TunicItemData(IC.useful, 2, 50, "Offerings"), + "Hero Relic - ATT": TunicItemData(IC.progression_skip_balancing, 1, 51, "Hero Relics"), + "Hero Relic - DEF": TunicItemData(IC.progression_skip_balancing, 1, 52, "Hero Relics"), + "Hero Relic - HP": TunicItemData(IC.progression_skip_balancing, 1, 53, "Hero Relics"), + "Hero Relic - MP": TunicItemData(IC.progression_skip_balancing, 1, 54, "Hero Relics"), + "Hero Relic - POTION": TunicItemData(IC.progression_skip_balancing, 1, 55, "Hero Relics"), + "Hero Relic - SP": TunicItemData(IC.progression_skip_balancing, 1, 56, "Hero Relics"), + "Orange Peril Ring": TunicItemData(IC.useful, 1, 57, "Cards"), + "Tincture": TunicItemData(IC.useful, 1, 58, "Cards"), + "Scavenger Mask": TunicItemData(IC.progression, 1, 59, "Cards"), + "Cyan Peril Ring": TunicItemData(IC.useful, 1, 60, "Cards"), + "Bracer": TunicItemData(IC.useful, 1, 61, "Cards"), + "Dagger Strap": TunicItemData(IC.useful, 1, 62, "Cards"), + "Inverted Ash": TunicItemData(IC.useful, 1, 63, "Cards"), + "Lucky Cup": TunicItemData(IC.useful, 1, 64, "Cards"), + "Magic Echo": TunicItemData(IC.useful, 1, 65, "Cards"), + "Anklet": TunicItemData(IC.useful, 1, 66, "Cards"), + "Muffling Bell": TunicItemData(IC.useful, 1, 67, "Cards"), + "Glass Cannon": TunicItemData(IC.useful, 1, 68, "Cards"), + "Perfume": TunicItemData(IC.useful, 1, 69, "Cards"), + "Louder Echo": TunicItemData(IC.useful, 1, 70, "Cards"), + "Aura's Gem": TunicItemData(IC.useful, 1, 71, "Cards"), + "Bone Card": TunicItemData(IC.useful, 1, 72, "Cards"), + "Mr Mayor": TunicItemData(IC.useful, 1, 73, "Golden Treasures"), + "Secret Legend": TunicItemData(IC.useful, 1, 74, "Golden Treasures"), + "Sacred Geometry": TunicItemData(IC.useful, 1, 75, "Golden Treasures"), + "Vintage": TunicItemData(IC.useful, 1, 76, "Golden Treasures"), + "Just Some Pals": TunicItemData(IC.useful, 1, 77, "Golden Treasures"), + "Regal Weasel": TunicItemData(IC.useful, 1, 78, "Golden Treasures"), + "Spring Falls": TunicItemData(IC.useful, 1, 79, "Golden Treasures"), + "Power Up": TunicItemData(IC.useful, 1, 80, "Golden Treasures"), + "Back To Work": TunicItemData(IC.useful, 1, 81, "Golden Treasures"), + "Phonomath": TunicItemData(IC.useful, 1, 82, "Golden Treasures"), + "Dusty": TunicItemData(IC.useful, 1, 83, "Golden Treasures"), + "Forever Friend": TunicItemData(IC.useful, 1, 84, "Golden Treasures"), + "Fool Trap": TunicItemData(IC.trap, 0, 85), + "Money x1": TunicItemData(IC.filler, 3, 86, "Money"), + "Money x10": TunicItemData(IC.filler, 1, 87, "Money"), + "Money x15": TunicItemData(IC.filler, 10, 88, "Money"), + "Money x16": TunicItemData(IC.filler, 1, 89, "Money"), + "Money x20": TunicItemData(IC.filler, 17, 90, "Money"), + "Money x25": TunicItemData(IC.filler, 14, 91, "Money"), + "Money x30": TunicItemData(IC.filler, 4, 92, "Money"), + "Money x32": TunicItemData(IC.filler, 4, 93, "Money"), + "Money x40": TunicItemData(IC.filler, 3, 94, "Money"), + "Money x48": TunicItemData(IC.filler, 1, 95, "Money"), + "Money x50": TunicItemData(IC.filler, 7, 96, "Money"), + "Money x64": TunicItemData(IC.filler, 1, 97, "Money"), + "Money x100": TunicItemData(IC.filler, 5, 98, "Money"), + "Money x128": TunicItemData(IC.useful, 3, 99, "Money"), + "Money x200": TunicItemData(IC.useful, 1, 100, "Money"), + "Money x255": TunicItemData(IC.useful, 1, 101, "Money"), + "Pages 0-1": TunicItemData(IC.useful, 1, 102, "Pages"), + "Pages 2-3": TunicItemData(IC.useful, 1, 103, "Pages"), + "Pages 4-5": TunicItemData(IC.useful, 1, 104, "Pages"), + "Pages 6-7": TunicItemData(IC.useful, 1, 105, "Pages"), + "Pages 8-9": TunicItemData(IC.useful, 1, 106, "Pages"), + "Pages 10-11": TunicItemData(IC.useful, 1, 107, "Pages"), + "Pages 12-13": TunicItemData(IC.useful, 1, 108, "Pages"), + "Pages 14-15": TunicItemData(IC.useful, 1, 109, "Pages"), + "Pages 16-17": TunicItemData(IC.useful, 1, 110, "Pages"), + "Pages 18-19": TunicItemData(IC.useful, 1, 111, "Pages"), + "Pages 20-21": TunicItemData(IC.useful, 1, 112, "Pages"), + "Pages 22-23": TunicItemData(IC.useful, 1, 113, "Pages"), + "Pages 24-25 (Prayer)": TunicItemData(IC.progression | IC.useful, 1, 114, "Pages"), + "Pages 26-27": TunicItemData(IC.useful, 1, 115, "Pages"), + "Pages 28-29": TunicItemData(IC.useful, 1, 116, "Pages"), + "Pages 30-31": TunicItemData(IC.useful, 1, 117, "Pages"), + "Pages 32-33": TunicItemData(IC.useful, 1, 118, "Pages"), + "Pages 34-35": TunicItemData(IC.useful, 1, 119, "Pages"), + "Pages 36-37": TunicItemData(IC.useful, 1, 120, "Pages"), + "Pages 38-39": TunicItemData(IC.useful, 1, 121, "Pages"), + "Pages 40-41": TunicItemData(IC.useful, 1, 122, "Pages"), + "Pages 42-43 (Holy Cross)": TunicItemData(IC.progression | IC.useful, 1, 123, "Pages"), + "Pages 44-45": TunicItemData(IC.useful, 1, 124, "Pages"), + "Pages 46-47": TunicItemData(IC.useful, 1, 125, "Pages"), + "Pages 48-49": TunicItemData(IC.useful, 1, 126, "Pages"), + "Pages 50-51": TunicItemData(IC.useful, 1, 127, "Pages"), + "Pages 52-53 (Icebolt)": TunicItemData(IC.progression, 1, 128, "Pages"), + "Pages 54-55": TunicItemData(IC.useful, 1, 129, "Pages"), + "Ladders near Weathervane": TunicItemData(IC.progression, 0, 130, "Ladders"), + "Ladders near Overworld Checkpoint": TunicItemData(IC.progression, 0, 131, "Ladders"), + "Ladders near Patrol Cave": TunicItemData(IC.progression, 0, 132, "Ladders"), + "Ladder near Temple Rafters": TunicItemData(IC.progression, 0, 133, "Ladders"), + "Ladders near Dark Tomb": TunicItemData(IC.progression, 0, 134, "Ladders"), + "Ladder to Quarry": TunicItemData(IC.progression, 0, 135, "Ladders"), + "Ladders to West Bell": TunicItemData(IC.progression, 0, 136, "Ladders"), + "Ladders in Overworld Town": TunicItemData(IC.progression, 0, 137, "Ladders"), + "Ladder to Ruined Atoll": TunicItemData(IC.progression, 0, 138, "Ladders"), + "Ladder to Swamp": TunicItemData(IC.progression, 0, 139, "Ladders"), + "Ladders in Well": TunicItemData(IC.progression, 0, 140, "Ladders"), + "Ladder in Dark Tomb": TunicItemData(IC.progression, 0, 141, "Ladders"), + "Ladder to East Forest": TunicItemData(IC.progression, 0, 142, "Ladders"), + "Ladders to Lower Forest": TunicItemData(IC.progression, 0, 143, "Ladders"), + "Ladder to Beneath the Vault": TunicItemData(IC.progression, 0, 144, "Ladders"), + "Ladders in Hourglass Cave": TunicItemData(IC.progression, 0, 145, "Ladders"), + "Ladders in South Atoll": TunicItemData(IC.progression, 0, 146, "Ladders"), + "Ladders to Frog's Domain": TunicItemData(IC.progression, 0, 147, "Ladders"), + "Ladders in Library": TunicItemData(IC.progression, 0, 148, "Ladders"), + "Ladders in Lower Quarry": TunicItemData(IC.progression, 0, 149, "Ladders"), + "Ladders in Swamp": TunicItemData(IC.progression, 0, 150, "Ladders"), } # items to be replaced by fool traps @@ -208,7 +208,7 @@ slot_data_item_names = [ item_name_to_id: Dict[str, int] = {name: item_base_id + data.item_id_offset for name, data in item_table.items()} -filler_items: List[str] = [name for name, data in item_table.items() if data.classification == ItemClassification.filler] +filler_items: List[str] = [name for name, data in item_table.items() if data.classification == IC.filler] def get_item_group(item_name: str) -> str: diff --git a/worlds/tunic/ladder_storage_data.py b/worlds/tunic/ladder_storage_data.py index a29d50b4f4..c6dda42bca 100644 --- a/worlds/tunic/ladder_storage_data.py +++ b/worlds/tunic/ladder_storage_data.py @@ -17,7 +17,7 @@ ow_ladder_groups: Dict[str, OWLadderInfo] = { ["Overworld Beach"]), # also the east filigree room "LS Elev 1": OWLadderInfo({"Ladders near Weathervane", "Ladders in Overworld Town", "Ladder to Swamp"}, - ["Furnace_gyro_lower", "Swamp Redux 2_wall"], + ["Furnace_gyro_lower", "Furnace_gyro_west", "Swamp Redux 2_wall"], ["Overworld Tunnel Turret"]), # also the fountain filigree room and ruined passage door "LS Elev 2": OWLadderInfo({"Ladders near Weathervane", "Ladders to West Bell"}, diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index 1683b3ca5a..cdd37a8894 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -183,7 +183,7 @@ class IceGrappling(Choice): Easy includes ice grappling enemies that are in range without luring them. May include clips through terrain. Medium includes using ice grapples to push enemies through doors or off ledges without luring them. Also includes bringing an enemy over to the Temple Door to grapple through it. Hard includes luring or grappling enemies to get to where you want to go. - The Medium and Hard options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. + Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Note: You will still be expected to ice grapple to the slime in East Forest from below with this option off. """ internal_name = "ice_grappling" @@ -201,7 +201,7 @@ class LadderStorage(Choice): Easy includes uses of Ladder Storage to get to open doors over a long distance without too much difficulty. May include convenient elevation changes (going up Mountain stairs, stairs in front of Special Shop, etc.). Medium includes the above as well as changing your elevation using the environment and getting knocked down by melee enemies mid-LS. Hard includes the above as well as going behind the map to enter closed doors from behind, shooting a fuse with the magic wand to knock yourself down at close range, and getting into the Cathedral Secret Legend room mid-LS. - Enabling any of these difficulty options will give the player the Torch item to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. + Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Opening individual chests while doing ladder storage is excluded due to tedium. Knocking yourself out of LS with a bomb is excluded due to the problematic nature of consumables in logic. """ diff --git a/worlds/tunic/rules.py b/worlds/tunic/rules.py index 942bbc773a..aa69666dae 100644 --- a/worlds/tunic/rules.py +++ b/worlds/tunic/rules.py @@ -114,7 +114,9 @@ def set_region_rules(world: "TunicWorld") -> None: or can_ladder_storage(state, world) # using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules world.get_entrance("Overworld -> Beneath the Vault").access_rule = \ - lambda state: has_lantern(state, world) and has_ability(prayer, state, world) + lambda state: (has_lantern(state, world) and has_ability(prayer, state, world) + # there's some boxes in the way + and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand), player))) world.get_entrance("Ruined Atoll -> Library").access_rule = \ lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world) world.get_entrance("Overworld -> Quarry").access_rule = \ @@ -296,9 +298,20 @@ def set_location_rules(world: "TunicWorld") -> None: set_rule(world.get_location("Frog's Domain - Escape Chest"), lambda state: state.has_any({grapple, laurels}, player)) + # Library Lab + set_rule(world.get_location("Library Lab - Page 1"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 2"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 3"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + # Eastern Vault Fortress + # yes, you can clear the leaves with dagger + # gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have + # but really, I expect the player to just throw a bomb at them if they don't have melee set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"), - lambda state: state.has(laurels, player)) + lambda state: state.has(laurels, player) and (has_stick(state, player) or state.has(ice_dagger, player))) set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"), lambda state: has_sword(state, player) and (has_ability(prayer, state, world) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index b4b38c883e..ac9197bd92 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -14,7 +14,7 @@ from .data import static_items as static_witness_items from .data import static_locations as static_witness_locations from .data import static_logic as static_witness_logic from .data.item_definition_classes import DoorItemDefinition, ItemData -from .data.utils import get_audio_logs +from .data.utils import cast_not_none, get_audio_logs from .hints import CompactHintData, create_all_hints, make_compact_hint_data, make_laser_hints from .locations import WitnessPlayerLocations from .options import TheWitnessOptions, witness_option_groups @@ -50,12 +50,14 @@ class WitnessWorld(World): topology_present = False web = WitnessWebWorld() + origin_region_name = "Entry" + options_dataclass = TheWitnessOptions options: TheWitnessOptions item_name_to_id = { # ITEM_DATA doesn't have any event items in it - name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() + name: cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() } location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID item_name_groups = static_witness_items.ITEM_GROUPS @@ -78,7 +80,7 @@ class WitnessWorld(World): def _get_slot_data(self) -> Dict[str, Any]: return { - "seed": self.random.randrange(0, 1000000), + "seed": self.options.puzzle_randomization_seed.value, "victory_location": int(self.player_logic.VICTORY_LOCATION, 16), "panelhex_to_id": self.player_locations.CHECK_PANELHEX_TO_ID, "item_id_to_door_hexes": static_witness_items.get_item_to_door_mappings(), @@ -336,7 +338,7 @@ class WitnessWorld(World): for item_name, hint in laser_hints.items(): item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]) self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player) - already_hinted_locations.add(cast(Location, hint.location)) + already_hinted_locations.add(cast_not_none(hint.location)) # Audio Log Hints diff --git a/worlds/witness/data/WitnessLogic.txt b/worlds/witness/data/WitnessLogic.txt index fabd142881..0dbb88a107 100644 --- a/worlds/witness/data/WitnessLogic.txt +++ b/worlds/witness/data/WitnessLogic.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: @@ -754,12 +752,12 @@ Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: 158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Shapers -Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: +Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Platform - 0x00609: 158302 - 0x00609 (Sliding Bridge) - True - Shapers 159342 - 0x0105D (Sliding Bridge Left EP) - 0x00609 - True 159343 - 0x0A304 (Sliding Bridge Right EP) - 0x00609 - True -Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: +Swamp Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: 158313 - 0x00982 (Platform Row 1) - True - Shapers 158314 - 0x0097F (Platform Row 2) - 0x00982 - Shapers 158315 - 0x0098F (Platform Row 3) - 0x0097F - Shapers diff --git a/worlds/witness/data/WitnessLogicExpert.txt b/worlds/witness/data/WitnessLogicExpert.txt index 200138dee1..0f601724ac 100644 --- a/worlds/witness/data/WitnessLogicExpert.txt +++ b/worlds/witness/data/WitnessLogicExpert.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: @@ -754,12 +752,12 @@ Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: 158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers & Rotated Shapers & Triangles & Black/White Squares 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Rotated Shapers & Triangles & Black/White Squares -Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: +Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Platform - 0x00609: 158302 - 0x00609 (Sliding Bridge) - True - Shapers & Black/White Squares 159342 - 0x0105D (Sliding Bridge Left EP) - 0x00609 - True 159343 - 0x0A304 (Sliding Bridge Right EP) - 0x00609 - True -Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: +Swamp Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: 158313 - 0x00982 (Platform Row 1) - True - Rotated Shapers 158314 - 0x0097F (Platform Row 2) - 0x00982 - Rotated Shapers 158315 - 0x0098F (Platform Row 3) - 0x0097F - Rotated Shapers diff --git a/worlds/witness/data/WitnessLogicVanilla.txt b/worlds/witness/data/WitnessLogicVanilla.txt index 67a42ba7e4..f0c6a8690e 100644 --- a/worlds/witness/data/WitnessLogicVanilla.txt +++ b/worlds/witness/data/WitnessLogicVanilla.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: @@ -754,12 +752,12 @@ Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: 158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Shapers -Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: +Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Platform - 0x00609: 158302 - 0x00609 (Sliding Bridge) - True - Shapers 159342 - 0x0105D (Sliding Bridge Left EP) - 0x00609 - True 159343 - 0x0A304 (Sliding Bridge Right EP) - 0x00609 - True -Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: +Swamp Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: 158313 - 0x00982 (Platform Row 1) - True - Shapers 158314 - 0x0097F (Platform Row 2) - 0x00982 - Shapers 158315 - 0x0098F (Platform Row 3) - 0x0097F - Shapers diff --git a/worlds/witness/data/WitnessLogicVariety.txt b/worlds/witness/data/WitnessLogicVariety.txt index a3c388dfb1..b7b705a6db 100644 --- a/worlds/witness/data/WitnessLogicVariety.txt +++ b/worlds/witness/data/WitnessLogicVariety.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: @@ -754,12 +752,12 @@ Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: 158300 - 0x00987 (Intro Back 7) - 0x00985 - Rotated Shapers & Triangles 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Shapers & Triangles -Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: +Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Platform - 0x00609: 158302 - 0x00609 (Sliding Bridge) - True - Shapers 159342 - 0x0105D (Sliding Bridge Left EP) - 0x00609 - True 159343 - 0x0A304 (Sliding Bridge Right EP) - 0x00609 - True -Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: +Swamp Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: 158313 - 0x00982 (Platform Row 1) - True - Shapers 158314 - 0x0097F (Platform Row 2) - 0x00982 - Shapers 158315 - 0x0098F (Platform Row 3) - 0x0097F - Shapers diff --git a/worlds/witness/data/settings/Door_Shuffle/Elevators_Come_To_You.txt b/worlds/witness/data/settings/Door_Shuffle/Elevators_Come_To_You.txt deleted file mode 100644 index 78d245f9f0..0000000000 --- a/worlds/witness/data/settings/Door_Shuffle/Elevators_Come_To_You.txt +++ /dev/null @@ -1,11 +0,0 @@ -New Connections: -Quarry - Quarry Elevator - TrueOneWay -Outside Quarry - Quarry Elevator - TrueOneWay -Outside Bunker - Bunker Elevator - TrueOneWay -Outside Swamp - Swamp Long Bridge - TrueOneWay -Swamp Near Boat - Swamp Long Bridge - TrueOneWay -Town Red Rooftop - Town Maze Rooftop - TrueOneWay - - -Requirement Changes: -0x035DE - 0x17E2B - True \ No newline at end of file diff --git a/worlds/witness/data/static_items.py b/worlds/witness/data/static_items.py index e5103ef380..c64df74198 100644 --- a/worlds/witness/data/static_items.py +++ b/worlds/witness/data/static_items.py @@ -1,4 +1,4 @@ -from typing import Dict, List, Set +from typing import Dict, List, Set, cast from BaseClasses import ItemClassification @@ -41,7 +41,19 @@ def populate_items() -> None: ITEM_GROUPS.setdefault("Symbols", set()).add(item_name) elif definition.category is ItemCategory.DOOR: classification = ItemClassification.progression - ITEM_GROUPS.setdefault("Doors", set()).add(item_name) + + first_entity_hex = cast(DoorItemDefinition, definition).panel_id_hexes[0] + entity_type = static_witness_logic.ENTITIES_BY_HEX[first_entity_hex]["entityType"] + + if entity_type == "Door": + ITEM_GROUPS.setdefault("Doors", set()).add(item_name) + elif entity_type == "Panel": + ITEM_GROUPS.setdefault("Panel Keys", set()).add(item_name) + elif entity_type in {"EP", "Obelisk Side", "Obelisk"}: + ITEM_GROUPS.setdefault("Obelisk Keys", set()).add(item_name) + else: + raise ValueError(f"Couldn't figure out what type of door item {definition} is.") + elif definition.category is ItemCategory.LASER: classification = ItemClassification.progression_skip_balancing ITEM_GROUPS.setdefault("Lasers", set()).add(item_name) diff --git a/worlds/witness/data/utils.py b/worlds/witness/data/utils.py index 84eca5afc4..190c00dc28 100644 --- a/worlds/witness/data/utils.py +++ b/worlds/witness/data/utils.py @@ -1,7 +1,7 @@ from math import floor from pkgutil import get_data from random import Random -from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar +from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Optional, Set, Tuple, TypeVar T = TypeVar("T") @@ -13,6 +13,11 @@ T = TypeVar("T") WitnessRule = FrozenSet[FrozenSet[str]] +def cast_not_none(value: Optional[T]) -> T: + assert value is not None + return value + + def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]: positions = range(len(population)) indices: List[int] = [] @@ -199,10 +204,6 @@ def get_caves_except_path_to_challenge_exclusion_list() -> List[str]: return get_adjustment_file("settings/Exclusions/Caves_Except_Path_To_Challenge.txt") -def get_elevators_come_to_you() -> List[str]: - return get_adjustment_file("settings/Door_Shuffle/Elevators_Come_To_You.txt") - - def get_entity_hunt() -> List[str]: return get_adjustment_file("settings/Entity_Hunt.txt") diff --git a/worlds/witness/hints.py b/worlds/witness/hints.py index 99e8eea2eb..82837aed06 100644 --- a/worlds/witness/hints.py +++ b/worlds/witness/hints.py @@ -250,8 +250,11 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes elif group_type == "Group": location_name = f"a \"{chosen_group}\" location in {player_name}'s world" elif group_type == "Region": - if chosen_group == "Menu": - location_name = f"a location near the start of {player_name}'s game (\"Menu\" region)" + origin_region_name = world.multiworld.worlds[hint.location.player].origin_region_name + if chosen_group == origin_region_name: + location_name = ( + f"a location in the origin region of {player_name}'s world (\"{origin_region_name}\" region)" + ) else: location_name = f"a location in {player_name}'s \"{chosen_group}\" region" @@ -298,11 +301,11 @@ def hint_from_location(world: "WitnessWorld", location: str) -> Optional[Witness def get_item_and_location_names_in_random_order(world: "WitnessWorld", own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]: - prog_item_names_in_this_world = [ + progression_item_names_in_this_world = [ item.name for item in own_itempool if item.advancement and item.code and item.location ] - world.random.shuffle(prog_item_names_in_this_world) + world.random.shuffle(progression_item_names_in_this_world) locations_in_this_world = [ location for location in world.multiworld.get_locations(world.player) @@ -315,22 +318,24 @@ def get_item_and_location_names_in_random_order(world: "WitnessWorld", location_names_in_this_world = [location.name for location in locations_in_this_world] - return prog_item_names_in_this_world, location_names_in_this_world + return progression_item_names_in_this_world, location_names_in_this_world def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location] ) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]: - prog_items_in_this_world, loc_in_this_world = get_item_and_location_names_in_random_order(world, own_itempool) + progression_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order( + world, own_itempool + ) always_items = [ item for item in get_always_hint_items(world) - if item in prog_items_in_this_world + if item in progression_items_in_this_world ] priority_items = [ item for item in get_priority_hint_items(world) - if item in prog_items_in_this_world + if item in progression_items_in_this_world ] if world.options.vague_hints: @@ -338,11 +343,11 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["Wi else: always_locations = [ location for location in get_always_hint_locations(world) - if location in loc_in_this_world + if location in locations_in_this_world ] priority_locations = [ location for location in get_priority_hint_locations(world) - if location in loc_in_this_world + if location in locations_in_this_world ] # Get always and priority location/item hints @@ -373,7 +378,9 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["Wi def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint], unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]: - prog_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order(world, own_itempool) + progression_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order( + world, own_itempool + ) next_random_hint_is_location = world.random.randrange(0, 2) @@ -387,7 +394,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp } while len(hints) < hint_amount: - if not prog_items_in_this_world and not locations_in_this_world and not hints_to_use_first: + if not progression_items_in_this_world and not locations_in_this_world and not hints_to_use_first: logging.warning(f"Ran out of items/locations to hint for player {world.player_name}.") break @@ -396,8 +403,8 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp location_hint = hints_to_use_first.pop() elif next_random_hint_is_location and locations_in_this_world: location_hint = hint_from_location(world, locations_in_this_world.pop()) - elif not next_random_hint_is_location and prog_items_in_this_world: - location_hint = hint_from_item(world, prog_items_in_this_world.pop(), own_itempool) + elif not next_random_hint_is_location and progression_items_in_this_world: + location_hint = hint_from_item(world, progression_items_in_this_world.pop(), own_itempool) # The list that the hint was supposed to be taken from was empty. # Try the other list, which has to still have something, as otherwise, all lists would be empty, # which would have triggered the guard condition above. @@ -584,9 +591,11 @@ def make_area_hints(world: "WitnessWorld", amount: int, already_hinted_locations hints = [] for hinted_area in hinted_areas: - hint_string, prog_amount, hunt_panels = word_area_hint(world, hinted_area, items_per_area[hinted_area]) + hint_string, progression_amount, hunt_panels = word_area_hint(world, hinted_area, items_per_area[hinted_area]) - hints.append(WitnessWordedHint(hint_string, None, f"hinted_area:{hinted_area}", prog_amount, hunt_panels)) + hints.append( + WitnessWordedHint(hint_string, None, f"hinted_area:{hinted_area}", progression_amount, hunt_panels) + ) if len(hinted_areas) < amount: logging.warning(f"Was not able to make {amount} area hints for player {world.player_name}. " diff --git a/worlds/witness/options.py b/worlds/witness/options.py index 4de966abe9..b5c15e242f 100644 --- a/worlds/witness/options.py +++ b/worlds/witness/options.py @@ -2,7 +2,18 @@ from dataclasses import dataclass from schema import And, Schema -from Options import Choice, DefaultOnToggle, OptionDict, OptionGroup, PerGameCommonOptions, Range, Toggle, Visibility +from Options import ( + Choice, + DefaultOnToggle, + OptionDict, + OptionError, + OptionGroup, + OptionSet, + PerGameCommonOptions, + Range, + Toggle, + Visibility, +) from .data import static_logic as static_witness_logic from .data.item_definition_classes import ItemCategory, WeightedItemDefinition @@ -164,6 +175,16 @@ class ObeliskKeys(DefaultOnToggle): display_name = "Obelisk Keys" +class UnlockableWarps(Toggle): + """ + Adds unlockable fast travel points to the game. + These warp points are represented by spheres in game. You walk up to one, you unlock it for warping. + + The warp points are: Entry, Symmetry Island, Desert, Quarry, Keep, Shipwreck, Town, Jungle, Bunker, Treehouse, Mountaintop, Caves. + """ + display_name = "Unlockable Fast Travel Points" + + class ShufflePostgame(Toggle): """ Adds locations into the pool that are guaranteed to become accessible after or at the same time as your goal. @@ -284,12 +305,33 @@ class ChallengeLasers(Range): default = 11 -class ElevatorsComeToYou(Toggle): +class ElevatorsComeToYou(OptionSet): """ - If on, the Quarry Elevator, Bunker Elevator and Swamp Long Bridge will "come to you" if you approach them. - This does actually affect logic as it allows unintended backwards / early access into these areas. + In vanilla, some bridges/elevators come to you if you walk up to them when they are not currently there. + However, there are some that don't. Notably, this prevents Quarry Elevator from being a logical access method into Quarry, because you can send it away without riding ot and then permanently be locked out of using it. + + This option allows you to change specific elevators/bridges to "come to you" as well. + + - Quarry Elevator: Makes the Quarry Elevator come down when you approach it from lower Quarry and back up when you approach it from above + - Swamp Long Bridge: Rotates the side you approach it from towards you, but also rotates the other side away + - Bunker Elevator: Makes the Bunker Elevator come to any floor that you approach it from, meaning it can be accessed from the roof immediately """ - display_name = "All Bridges & Elevators come to you" + + # Used to be a toggle + @classmethod + def from_text(cls, text: str): + if text.lower() in {"off", "0", "false", "none", "null", "no"}: + raise OptionError('elevators_come_to_you is an OptionSet now. The equivalent of "false" is {}') + if text.lower() in {"on", "1", "true", "yes"}: + raise OptionError( + f'elevators_come_to_you is an OptionSet now. The equivalent of "true" is {set(cls.valid_keys)}' + ) + return super().from_text(text) + + display_name = "Elevators come to you" + + valid_keys = frozenset({"Quarry Elevator", "Swamp Long Bridge", "Bunker Elevator"}) + default = frozenset({"Quarry Elevator"}) class TrapPercentage(Range): @@ -401,6 +443,17 @@ class DeathLinkAmnesty(Range): default = 1 +class PuzzleRandomizationSeed(Range): + """ + Sigma Rando, which is the basis for all puzzle randomization in this randomizer, uses a seed from 1 to 9999999 for the puzzle randomization. + This option lets you set this seed yourself. + """ + display_name = "Puzzle Randomization Seed" + range_start = 1 + range_end = 9999999 + default = "random" + + @dataclass class TheWitnessOptions(PerGameCommonOptions): puzzle_randomization: PuzzleRandomization @@ -413,6 +466,7 @@ class TheWitnessOptions(PerGameCommonOptions): shuffle_discarded_panels: ShuffleDiscardedPanels shuffle_vault_boxes: ShuffleVaultBoxes obelisk_keys: ObeliskKeys + unlockable_warps: UnlockableWarps shuffle_EPs: ShuffleEnvironmentalPuzzles # noqa: N815 EP_difficulty: EnvironmentalPuzzlesDifficulty shuffle_postgame: ShufflePostgame @@ -435,6 +489,7 @@ class TheWitnessOptions(PerGameCommonOptions): laser_hints: LaserHints death_link: DeathLink death_link_amnesty: DeathLinkAmnesty + puzzle_randomization_seed: PuzzleRandomizationSeed shuffle_dog: ShuffleDog @@ -445,7 +500,7 @@ witness_option_groups = [ MountainLasers, ChallengeLasers, ]), - OptionGroup("Panel Hunt Settings", [ + OptionGroup("Panel Hunt Options", [ PanelHuntRequiredPercentage, PanelHuntTotal, PanelHuntPostgame, @@ -467,6 +522,9 @@ witness_option_groups = [ ShuffleBoat, ObeliskKeys, ]), + OptionGroup("Warps", [ + UnlockableWarps, + ]), OptionGroup("Filler Items", [ PuzzleSkipAmount, TrapPercentage, @@ -483,6 +541,7 @@ witness_option_groups = [ ElevatorsComeToYou, DeathLink, DeathLinkAmnesty, + PuzzleRandomizationSeed, ]), OptionGroup("Silly Options", [ ShuffleDog, diff --git a/worlds/witness/player_items.py b/worlds/witness/player_items.py index 72dfc2b7ee..831e614f21 100644 --- a/worlds/witness/player_items.py +++ b/worlds/witness/player_items.py @@ -2,7 +2,7 @@ Defines progression, junk and event items for The Witness """ import copy -from typing import TYPE_CHECKING, Dict, List, Set, cast +from typing import TYPE_CHECKING, Dict, List, Set from BaseClasses import Item, ItemClassification, MultiWorld @@ -15,7 +15,7 @@ from .data.item_definition_classes import ( ProgressiveItemDefinition, WeightedItemDefinition, ) -from .data.utils import build_weighted_int_list +from .data.utils import build_weighted_int_list, cast_not_none from .locations import WitnessPlayerLocations from .player_logic import WitnessPlayerLogic @@ -55,7 +55,7 @@ class WitnessPlayerItems: name: data for (name, data) in self.item_data.items() if data.classification not in {ItemClassification.progression, ItemClassification.progression_skip_balancing} - or name in player_logic.PROG_ITEMS_ACTUALLY_IN_THE_GAME + or name in player_logic.PROGRESSION_ITEMS_ACTUALLY_IN_THE_GAME } # Downgrade door items @@ -76,7 +76,7 @@ class WitnessPlayerItems: } for item_name, item_data in progression_dict.items(): if isinstance(item_data.definition, ProgressiveItemDefinition): - num_progression = len(self._logic.MULTI_LISTS[item_name]) + num_progression = len(self._logic.PROGRESSIVE_LISTS[item_name]) self._mandatory_items[item_name] = num_progression else: self._mandatory_items[item_name] = 1 @@ -200,7 +200,7 @@ class WitnessPlayerItems: """ return [ # data.ap_code is guaranteed for a symbol definition - cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() + cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL ] @@ -211,8 +211,8 @@ class WitnessPlayerItems: if isinstance(item.definition, ProgressiveItemDefinition): # Note: we need to reference the static table here rather than the player-specific one because the child # items were removed from the pool when we pruned out all progression items not in the options. - output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code) - for child_item in item.definition.child_item_names] + output[cast_not_none(item.ap_code)] = [cast_not_none(static_witness_items.ITEM_DATA[child_item].ap_code) + for child_item in item.definition.child_item_names] return output diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index f8b7db3570..58f15532f5 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -34,7 +34,6 @@ from .data.utils import ( get_discard_exclusion_list, get_early_caves_list, get_early_caves_start_list, - get_elevators_come_to_you, get_entity_hunt, get_ep_all_individual, get_ep_easy, @@ -75,13 +74,15 @@ class WitnessPlayerLogic: self.UNREACHABLE_REGIONS: Set[str] = set() + self.THEORETICAL_BASE_ITEMS: Set[str] = set() self.THEORETICAL_ITEMS: Set[str] = set() - self.THEORETICAL_ITEMS_NO_MULTI: Set[str] = set() - self.MULTI_AMOUNTS: Dict[str, int] = defaultdict(lambda: 1) - self.MULTI_LISTS: Dict[str, List[str]] = {} - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: Set[str] = set() - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set() + self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set() + self.PROGRESSION_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set() + + self.PARENT_ITEM_COUNT_PER_BASE_ITEM: Dict[str, int] = defaultdict(lambda: 1) + self.PROGRESSIVE_LISTS: Dict[str, List[str]] = {} self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {} + self.STARTING_INVENTORY: Set[str] = set() self.DIFFICULTY = world.options.puzzle_randomization @@ -183,13 +184,13 @@ class WitnessPlayerLogic: # Remove any items that don't actually exist in the settings (e.g. Symbol Shuffle turned off) these_items = frozenset({ - subset.intersection(self.THEORETICAL_ITEMS_NO_MULTI) + subset.intersection(self.THEORETICAL_BASE_ITEMS) for subset in these_items }) # Update the list of "items that are actually being used by any entity" for subset in these_items: - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset) + self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME.update(subset) # Handle door entities (door shuffle) if entity_hex in self.DOOR_ITEMS_BY_ID: @@ -197,7 +198,7 @@ class WitnessPlayerLogic: door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[entity_hex]}) for dependent_item in door_items: - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependent_item) + self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME.update(dependent_item) these_items = logical_and_witness_rules([door_items, these_items]) @@ -299,10 +300,10 @@ class WitnessPlayerLogic: self.THEORETICAL_ITEMS.add(item_name) if isinstance(static_witness_logic.ALL_ITEMS[item_name], ProgressiveItemDefinition): - self.THEORETICAL_ITEMS_NO_MULTI.update(cast(ProgressiveItemDefinition, - static_witness_logic.ALL_ITEMS[item_name]).child_item_names) + self.THEORETICAL_BASE_ITEMS.update(cast(ProgressiveItemDefinition, + static_witness_logic.ALL_ITEMS[item_name]).child_item_names) else: - self.THEORETICAL_ITEMS_NO_MULTI.add(item_name) + self.THEORETICAL_BASE_ITEMS.add(item_name) if static_witness_logic.ALL_ITEMS[item_name].category in [ItemCategory.DOOR, ItemCategory.LASER]: entity_hexes = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]).panel_id_hexes @@ -316,11 +317,11 @@ class WitnessPlayerLogic: self.THEORETICAL_ITEMS.discard(item_name) if isinstance(static_witness_logic.ALL_ITEMS[item_name], ProgressiveItemDefinition): - self.THEORETICAL_ITEMS_NO_MULTI.difference_update( + self.THEORETICAL_BASE_ITEMS.difference_update( cast(ProgressiveItemDefinition, static_witness_logic.ALL_ITEMS[item_name]).child_item_names ) else: - self.THEORETICAL_ITEMS_NO_MULTI.discard(item_name) + self.THEORETICAL_BASE_ITEMS.discard(item_name) if static_witness_logic.ALL_ITEMS[item_name].category in [ItemCategory.DOOR, ItemCategory.LASER]: entity_hexes = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]).panel_id_hexes @@ -624,8 +625,29 @@ class WitnessPlayerLogic: if world.options.early_caves == "add_to_pool" and not remote_doors: adjustment_linesets_in_order.append(get_early_caves_list()) - if world.options.elevators_come_to_you: - adjustment_linesets_in_order.append(get_elevators_come_to_you()) + if "Quarry Elevator" in world.options.elevators_come_to_you: + adjustment_linesets_in_order.append([ + "New Connections:", + "Quarry - Quarry Elevator - TrueOneWay", + "Outside Quarry - Quarry Elevator - TrueOneWay", + ]) + if "Bunker Elevator" in world.options.elevators_come_to_you: + adjustment_linesets_in_order.append([ + "New Connections:", + "Outside Bunker - Bunker Elevator - TrueOneWay", + ]) + if "Swamp Long Bridge" in world.options.elevators_come_to_you: + adjustment_linesets_in_order.append([ + "New Connections:", + "Outside Swamp - Swamp Long Bridge - TrueOneWay", + "Swamp Near Boat - Swamp Long Bridge - TrueOneWay", + "Requirement Changes:", + "0x035DE - 0x17E2B - True", # Swamp Purple Sand Bottom EP + ]) + # if "Town Maze Rooftop Bridge" in world.options.elevators_come_to_you: + # adjustment_linesets_in_order.append([ + # "New Connections:" + # "Town Red Rooftop - Town Maze Rooftop - TrueOneWay" if world.options.victory_condition == "panel_hunt": adjustment_linesets_in_order.append(get_entity_hunt()) @@ -843,7 +865,7 @@ class WitnessPlayerLogic: self.REQUIREMENTS_BY_HEX = {} self.USED_EVENT_NAMES_BY_HEX = defaultdict(list) self.CONNECTIONS_BY_REGION_NAME = {} - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() + self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME = set() # Make independent requirements for entities for entity_hex in self.DEPENDENT_REQUIREMENTS_BY_HEX.keys(): @@ -868,18 +890,18 @@ class WitnessPlayerLogic: """ Finalise which items are used in the world, and handle their progressive versions. """ - for item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: + for item in self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME: if item not in self.THEORETICAL_ITEMS: progressive_item_name = static_witness_logic.get_parent_progressive_item(item) - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(progressive_item_name) + self.PROGRESSION_ITEMS_ACTUALLY_IN_THE_GAME.add(progressive_item_name) child_items = cast(ProgressiveItemDefinition, static_witness_logic.ALL_ITEMS[progressive_item_name]).child_item_names - multi_list = [child_item for child_item in child_items - if child_item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI] - self.MULTI_AMOUNTS[item] = multi_list.index(item) + 1 - self.MULTI_LISTS[progressive_item_name] = multi_list + progressive_list = [child_item for child_item in child_items + if child_item in self.BASE_PROGESSION_ITEMS_ACTUALLY_IN_THE_GAME] + self.PARENT_ITEM_COUNT_PER_BASE_ITEM[item] = progressive_list.index(item) + 1 + self.PROGRESSIVE_LISTS[progressive_item_name] = progressive_list else: - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(item) + self.PROGRESSION_ITEMS_ACTUALLY_IN_THE_GAME.add(item) def solvability_guaranteed(self, entity_hex: str) -> bool: return not ( @@ -962,7 +984,7 @@ class WitnessPlayerLogic: Makes event-item pairs for entities with associated events, unless these entities are disabled. """ - self.ALWAYS_EVENT_NAMES_BY_HEX[self.VICTORY_LOCATION] = "Victory" + self.USED_EVENT_NAMES_BY_HEX[self.VICTORY_LOCATION].append("Victory") for event_hex, event_name in self.ALWAYS_EVENT_NAMES_BY_HEX.items(): self.USED_EVENT_NAMES_BY_HEX[event_hex].append(event_name) diff --git a/worlds/witness/presets.py b/worlds/witness/presets.py index 8993048065..687d74f771 100644 --- a/worlds/witness/presets.py +++ b/worlds/witness/presets.py @@ -35,7 +35,8 @@ witness_option_presets: Dict[str, Dict[str, Any]] = { "challenge_lasers": 11, "early_caves": EarlyCaves.option_off, - "elevators_come_to_you": False, + + "elevators_come_to_you": ElevatorsComeToYou.default, "trap_percentage": TrapPercentage.default, "puzzle_skip_amount": PuzzleSkipAmount.default, @@ -73,7 +74,8 @@ witness_option_presets: Dict[str, Dict[str, Any]] = { "challenge_lasers": 9, "early_caves": EarlyCaves.option_off, - "elevators_come_to_you": False, + + "elevators_come_to_you": ElevatorsComeToYou.default, "trap_percentage": TrapPercentage.default, "puzzle_skip_amount": 15, @@ -111,7 +113,8 @@ witness_option_presets: Dict[str, Dict[str, Any]] = { "challenge_lasers": 9, "early_caves": EarlyCaves.option_off, - "elevators_come_to_you": True, + + "elevators_come_to_you": ElevatorsComeToYou.valid_keys, "trap_percentage": TrapPercentage.default, "puzzle_skip_amount": 15, diff --git a/worlds/witness/rules.py b/worlds/witness/rules.py index 2f3210a214..dac1556e46 100644 --- a/worlds/witness/rules.py +++ b/worlds/witness/rules.py @@ -201,10 +201,10 @@ def _has_item(item: str, world: "WitnessWorld", if item == "Theater to Tunnels": return lambda state: _can_do_theater_to_tunnels(state, world) - prog_item = static_witness_logic.get_parent_progressive_item(item) - needed_amount = player_logic.MULTI_AMOUNTS[item] + actual_item = static_witness_logic.get_parent_progressive_item(item) + needed_amount = player_logic.PARENT_ITEM_COUNT_PER_BASE_ITEM[item] - simple_rule: SimpleItemRepresentation = SimpleItemRepresentation(prog_item, needed_amount) + simple_rule: SimpleItemRepresentation = SimpleItemRepresentation(actual_item, needed_amount) return simple_rule @@ -214,7 +214,7 @@ def optimize_requirement_option(requirement_option: List[Union[CollectionRule, S This optimises out a requirement like [("Progressive Dots": 1), ("Progressive Dots": 2)] to only the "2" version. """ - direct_items = [rule for rule in requirement_option if isinstance(rule, tuple)] + direct_items = [rule for rule in requirement_option if isinstance(rule, SimpleItemRepresentation)] if not direct_items: return requirement_option @@ -224,7 +224,7 @@ def optimize_requirement_option(requirement_option: List[Union[CollectionRule, S return [ rule for rule in requirement_option - if not (isinstance(rule, tuple) and rule[1] < max_per_item[rule[0]]) + if not (isinstance(rule, SimpleItemRepresentation) and rule[1] < max_per_item[rule[0]]) ] @@ -234,12 +234,6 @@ def convert_requirement_option(requirement: List[Union[CollectionRule, SimpleIte Converts a list of CollectionRules and SimpleItemRepresentations to just a list of CollectionRules. If the list is ONLY SimpleItemRepresentations, we can just return a CollectionRule based on state.has_all_counts() """ - converted_sublist = [] - - for rule in requirement: - if not isinstance(rule, tuple): - converted_sublist.append(rule) - continue collection_rules = [rule for rule in requirement if not isinstance(rule, SimpleItemRepresentation)] item_rules = [rule for rule in requirement if isinstance(rule, SimpleItemRepresentation)] @@ -252,7 +246,22 @@ def convert_requirement_option(requirement: List[Union[CollectionRule, SimpleIte item_rules_converted = [lambda state: state.has(item, player, count)] else: item_counts = {item_rule.item_name: item_rule.item_count for item_rule in item_rules} - item_rules_converted = [lambda state: state.has_all_counts(item_counts, player)] + # Sort the list by which item you are least likely to have (E.g. last stage of progressive item chains) + sorted_item_list = sorted( + item_counts.keys(), + key=lambda item_name: item_counts[item_name] if ("Progressive" in item_name) else 1.5, + reverse=True + # 1.5 because you are less likely to have a single stage item than one copy of a 2-stage chain + # I did some testing and every part of this genuinely gives a tiiiiny performance boost over not having it! + ) + + if all(item_count == 1 for item_count in item_counts.values()): + # If all counts are one, just use state.has_all + item_rules_converted = [lambda state: state.has_all(sorted_item_list, player)] + else: + # If any count is higher than 1, use state.has_all_counts + sorted_item_counts = {item_name: item_counts[item_name] for item_name in sorted_item_list} + item_rules_converted = [lambda state: state.has_all_counts(sorted_item_counts, player)] return collection_rules + item_rules_converted diff --git a/worlds/witness/test/__init__.py b/worlds/witness/test/__init__.py index 4453609ddc..c3b427851a 100644 --- a/worlds/witness/test/__init__.py +++ b/worlds/witness/test/__init__.py @@ -1,4 +1,4 @@ -from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union, cast +from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union from BaseClasses import CollectionState, Entrance, Item, Location, Region @@ -7,6 +7,7 @@ from test.general import gen_steps, setup_multiworld from test.multiworld.test_multiworlds import MultiworldTestBase from .. import WitnessWorld +from ..data.utils import cast_not_none class WitnessTestBase(WorldTestBase): @@ -32,7 +33,7 @@ class WitnessTestBase(WorldTestBase): event_items = [item for item in self.multiworld.get_items() if item.name == item_name] self.assertTrue(event_items, f"Event item {item_name} does not exist.") - event_locations = [cast(Location, event_item.location) for event_item in event_items] + event_locations = [cast_not_none(event_item.location) for event_item in event_items] # Checking for an access dependency on an event item requires a bit of extra work, # as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it. diff --git a/worlds/witness/test/test_auto_elevators.py b/worlds/witness/test/test_auto_elevators.py index 16b1b5a56d..f91943e855 100644 --- a/worlds/witness/test/test_auto_elevators.py +++ b/worlds/witness/test/test_auto_elevators.py @@ -1,49 +1,25 @@ -from ..test import WitnessMultiworldTestBase, WitnessTestBase - - -class TestElevatorsComeToYou(WitnessTestBase): - options = { - "elevators_come_to_you": True, - "shuffle_doors": "mixed", - "shuffle_symbols": False, - } - - def test_bunker_laser(self) -> None: - """ - In elevators_come_to_you, Bunker can be entered from the back. - This means that you can access the laser with just Bunker Elevator Control (Panel). - It also means that you can, for example, access UV Room with the Control and the Elevator Room Entry Door. - """ - - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player)) - - self.collect_by_name("Bunker Elevator Control (Panel)") - - self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player)) - self.assertFalse(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player)) - - self.collect_by_name("Bunker Elevator Room Entry (Door)") - self.collect_by_name("Bunker Drop-Down Door Controls (Panel)") - - self.assertTrue(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player)) +from ..test import WitnessMultiworldTestBase class TestElevatorsComeToYouBleed(WitnessMultiworldTestBase): options_per_world = [ { - "elevators_come_to_you": False, + "elevators_come_to_you": {}, }, { - "elevators_come_to_you": True, + "elevators_come_to_you": {"Quarry Elevator", "Swamp Long Bridge", "Bunker Elevator"}, }, { - "elevators_come_to_you": False, + "elevators_come_to_you": {} }, ] common_options = { "shuffle_symbols": False, "shuffle_doors": "panels", + "shuffle_boat": True, + "shuffle_EPs": "individual", + "obelisk_keys": False, } def test_correct_access_per_player(self) -> None: @@ -53,14 +29,22 @@ class TestElevatorsComeToYouBleed(WitnessMultiworldTestBase): (This is essentially a "does connection info bleed over" test). """ - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1)) - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2)) - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3)) + combinations = [ + ("Quarry Elevator Control (Panel)", "Quarry Boathouse Intro Left"), + ("Swamp Long Bridge (Panel)", "Swamp Long Bridge Side EP"), + ("Bunker Elevator Control (Panel)", "Bunker Laser Panel"), + ] - self.collect_by_name(["Bunker Elevator Control (Panel)"], 1) - self.collect_by_name(["Bunker Elevator Control (Panel)"], 2) - self.collect_by_name(["Bunker Elevator Control (Panel)"], 3) + for item, location in combinations: + with self.subTest(f"Test that {item} only locks {location} for player 2"): + self.assertFalse(self.multiworld.state.can_reach_location(location, 1)) + self.assertFalse(self.multiworld.state.can_reach_location(location, 2)) + self.assertFalse(self.multiworld.state.can_reach_location(location, 3)) - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1)) - self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2)) - self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3)) + self.collect_by_name(item, 1) + self.collect_by_name(item, 2) + self.collect_by_name(item, 3) + + self.assertFalse(self.multiworld.state.can_reach_location(location, 1)) + self.assertTrue(self.multiworld.state.can_reach_location(location, 2)) + self.assertFalse(self.multiworld.state.can_reach_location(location, 3)) diff --git a/worlds/witness/test/test_disable_non_randomized.py b/worlds/witness/test/test_disable_non_randomized.py index e7cb1597b2..bf285f035d 100644 --- a/worlds/witness/test/test_disable_non_randomized.py +++ b/worlds/witness/test/test_disable_non_randomized.py @@ -3,6 +3,8 @@ from ..test import WitnessTestBase class TestDisableNonRandomized(WitnessTestBase): + run_default_tests = False + options = { "disable_non_randomized_puzzles": True, "shuffle_doors": "panels", diff --git a/worlds/witness/test/test_roll_other_options.py b/worlds/witness/test/test_roll_other_options.py index 7473716e06..05f3235a1f 100644 --- a/worlds/witness/test/test_roll_other_options.py +++ b/worlds/witness/test/test_roll_other_options.py @@ -1,3 +1,4 @@ +from ..options import ElevatorsComeToYou from ..test import WitnessTestBase # These are just some random options combinations, just to catch whether I broke anything obvious @@ -19,7 +20,7 @@ class TestExpertNonRandomizedEPs(WitnessTestBase): class TestVanillaAutoElevatorsPanels(WitnessTestBase): options = { "puzzle_randomization": "none", - "elevators_come_to_you": True, + "elevators_come_to_you": ElevatorsComeToYou.valid_keys - ElevatorsComeToYou.default, # Opposite of default "shuffle_doors": "panels", "victory_condition": "mountain_box_short", "early_caves": True, @@ -61,3 +62,10 @@ class TestPostgameGroupedDoors(WitnessTestBase): "door_groupings": "regional", "victory_condition": "elevator", } + + +class TestPostgamePanels(WitnessTestBase): + options = { + "victory_condition": "mountain_box_long", + "shuffle_postgame": True + } diff --git a/worlds/yachtdice/Items.py b/worlds/yachtdice/Items.py index fa52c93ad6..d6488498f5 100644 --- a/worlds/yachtdice/Items.py +++ b/worlds/yachtdice/Items.py @@ -16,9 +16,7 @@ class YachtDiceItem(Item): item_table = { - # victory item, always placed manually at goal location - "Victory": ItemData(16871244000 - 1, ItemClassification.progression), - "Dice": ItemData(16871244000, ItemClassification.progression), + "Dice": ItemData(16871244000, ItemClassification.progression | ItemClassification.useful), "Dice Fragment": ItemData(16871244001, ItemClassification.progression), "Roll": ItemData(16871244002, ItemClassification.progression), "Roll Fragment": ItemData(16871244003, ItemClassification.progression), @@ -66,7 +64,7 @@ item_table = { # These points are included in the logic and might be necessary to progress. "1 Point": ItemData(16871244301, ItemClassification.progression_skip_balancing), "10 Points": ItemData(16871244302, ItemClassification.progression), - "100 Points": ItemData(16871244303, ItemClassification.progression), + "100 Points": ItemData(16871244303, ItemClassification.progression | ItemClassification.useful), } # item groups for better hinting diff --git a/worlds/yachtdice/Options.py b/worlds/yachtdice/Options.py index e687936224..f311caa5a9 100644 --- a/worlds/yachtdice/Options.py +++ b/worlds/yachtdice/Options.py @@ -80,7 +80,7 @@ class NumberRollFragmentsPerRoll(Range): """ Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. - The other three rolls are split into fragments, according to this option. + The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool. """ diff --git a/worlds/yachtdice/Rules.py b/worlds/yachtdice/Rules.py index d99f5b1474..3fb712fdca 100644 --- a/worlds/yachtdice/Rules.py +++ b/worlds/yachtdice/Rules.py @@ -101,14 +101,15 @@ def dice_simulation_strings(categories, num_dice, num_rolls, fixed_mult, step_mu return yachtdice_cache[player][tup] # sort categories because for the step multiplier, you will want low-scoring categories first - categories.sort(key=lambda category: category.mean_score(num_dice, num_rolls)) + # to avoid errors with order changing when obtaining rolls, we order assuming 4 rolls + categories.sort(key=lambda category: category.mean_score(num_dice, 4)) # function to add two discrete distribution. # defaultdict is a dict where you don't need to check if an id is present, you can just use += (lot faster) def add_distributions(dist1, dist2): combined_dist = defaultdict(float) - for val1, prob1 in dist1.items(): - for val2, prob2 in dist2.items(): + for val2, prob2 in dist2.items(): + for val1, prob1 in dist1.items(): combined_dist[val1 + val2] += prob1 * prob2 return dict(combined_dist) diff --git a/worlds/yachtdice/YachtWeights.py b/worlds/yachtdice/YachtWeights.py index 5f647f3420..f18766d949 100644 --- a/worlds/yachtdice/YachtWeights.py +++ b/worlds/yachtdice/YachtWeights.py @@ -1,11 +1,3 @@ -# A file containing the results of our simulations. -# Every entry consists of a key. This key has input category, number of dice, and number of rolls. -# The value then shows a list of all possible scores to get, and how many times of 100000 it achieved. - -# example: ("Category Choice", 2, 2): -# {8: 13639, 9: 12220, 10: 13755, 5: 4889, 6: 9840, 7: 14772, 12: 7780, 11: 15622, 2: 1269, 3: 2445, 4: 3769} -# this example shows the outcomes for the category "Category Choice", with 2 dice and 2 rolls. -# 13639 out of 100000 times, a score of 8 was achieved for example. yacht_weights = { ("Category Ones", 0, 0): {0: 100000}, ("Category Ones", 0, 1): {0: 100000}, @@ -30,64 +22,64 @@ yacht_weights = { ("Category Ones", 2, 2): {0: 100000}, ("Category Ones", 2, 3): {0: 33544, 1: 66456}, ("Category Ones", 2, 4): {0: 23342, 1: 76658}, - ("Category Ones", 2, 5): {0: 16036, 2: 83964}, - ("Category Ones", 2, 6): {0: 11355, 2: 88645}, - ("Category Ones", 2, 7): {0: 7812, 2: 92188}, - ("Category Ones", 2, 8): {0: 5395, 2: 94605}, + ("Category Ones", 2, 5): {0: 16036, 1: 83964}, + ("Category Ones", 2, 6): {0: 11355, 1: 88645}, + ("Category Ones", 2, 7): {0: 7812, 1: 92188}, + ("Category Ones", 2, 8): {0: 5395, 1: 94605}, ("Category Ones", 3, 0): {0: 100000}, ("Category Ones", 3, 1): {0: 100000}, ("Category Ones", 3, 2): {0: 33327, 1: 66673}, - ("Category Ones", 3, 3): {0: 19432, 2: 80568}, - ("Category Ones", 3, 4): {0: 11191, 2: 88809}, - ("Category Ones", 3, 5): {0: 35427, 2: 64573}, - ("Category Ones", 3, 6): {0: 26198, 2: 73802}, - ("Category Ones", 3, 7): {0: 18851, 3: 81149}, - ("Category Ones", 3, 8): {0: 13847, 3: 86153}, + ("Category Ones", 3, 3): {0: 19432, 1: 80568}, + ("Category Ones", 3, 4): {0: 11191, 1: 88809}, + ("Category Ones", 3, 5): {0: 3963, 2: 64583, 1: 31454}, + ("Category Ones", 3, 6): {0: 3286, 2: 96714}, + ("Category Ones", 3, 7): {0: 57, 2: 99943}, + ("Category Ones", 3, 8): {2: 100000}, ("Category Ones", 4, 0): {0: 100000}, ("Category Ones", 4, 1): {0: 100000}, - ("Category Ones", 4, 2): {0: 23349, 2: 76651}, - ("Category Ones", 4, 3): {0: 11366, 2: 88634}, - ("Category Ones", 4, 4): {0: 28572, 3: 71428}, - ("Category Ones", 4, 5): {0: 17976, 3: 82024}, - ("Category Ones", 4, 6): {0: 1253, 3: 98747}, - ("Category Ones", 4, 7): {0: 31228, 3: 68772}, - ("Category Ones", 4, 8): {0: 23273, 4: 76727}, + ("Category Ones", 4, 2): {0: 23349, 1: 76651}, + ("Category Ones", 4, 3): {0: 11366, 1: 88634}, + ("Category Ones", 4, 4): {0: 3246, 2: 71438, 1: 25316}, + ("Category Ones", 4, 5): {0: 1466, 2: 98534}, + ("Category Ones", 4, 6): {0: 7, 2: 99993}, + ("Category Ones", 4, 7): {0: 2, 2: 31222, 3: 68776}, + ("Category Ones", 4, 8): {3: 99999, 2: 1}, ("Category Ones", 5, 0): {0: 100000}, ("Category Ones", 5, 1): {0: 100000}, - ("Category Ones", 5, 2): {0: 16212, 2: 83788}, - ("Category Ones", 5, 3): {0: 30104, 3: 69896}, - ("Category Ones", 5, 4): {0: 2552, 3: 97448}, - ("Category Ones", 5, 5): {0: 32028, 4: 67972}, - ("Category Ones", 5, 6): {0: 21215, 4: 78785}, - ("Category Ones", 5, 7): {0: 2295, 4: 97705}, - ("Category Ones", 5, 8): {0: 1167, 4: 98833}, + ("Category Ones", 5, 2): {0: 16212, 1: 83788}, + ("Category Ones", 5, 3): {0: 4879, 2: 69906, 1: 25215}, + ("Category Ones", 5, 4): {0: 1513, 2: 98487}, + ("Category Ones", 5, 5): {0: 484, 2: 31541, 3: 67975}, + ("Category Ones", 5, 6): {3: 99785, 2: 215}, + ("Category Ones", 5, 7): {3: 100000}, + ("Category Ones", 5, 8): {4: 66815, 3: 33185}, ("Category Ones", 6, 0): {0: 100000}, ("Category Ones", 6, 1): {0: 33501, 1: 66499}, - ("Category Ones", 6, 2): {0: 40705, 2: 59295}, - ("Category Ones", 6, 3): {0: 3764, 3: 96236}, - ("Category Ones", 6, 4): {0: 9324, 4: 90676}, - ("Category Ones", 6, 5): {0: 4208, 4: 95792}, - ("Category Ones", 6, 6): {0: 158, 5: 99842}, - ("Category Ones", 6, 7): {0: 5503, 5: 94497}, - ("Category Ones", 6, 8): {0: 2896, 5: 97104}, + ("Category Ones", 6, 2): {0: 11326, 1: 88674}, + ("Category Ones", 6, 3): {0: 2289, 2: 79783, 1: 17928}, + ("Category Ones", 6, 4): {0: 10, 3: 68933, 2: 30973, 1: 84}, + ("Category Ones", 6, 5): {0: 4, 3: 99996}, + ("Category Ones", 6, 6): {2: 1, 4: 67785, 3: 32214}, + ("Category Ones", 6, 7): {4: 100000}, + ("Category Ones", 6, 8): {4: 100000}, ("Category Ones", 7, 0): {0: 100000}, - ("Category Ones", 7, 1): {0: 27838, 2: 72162}, - ("Category Ones", 7, 2): {0: 7796, 3: 92204}, - ("Category Ones", 7, 3): {0: 13389, 4: 86611}, - ("Category Ones", 7, 4): {0: 5252, 4: 94748}, - ("Category Ones", 7, 5): {0: 9854, 5: 90146}, - ("Category Ones", 7, 6): {0: 4625, 5: 95375}, - ("Category Ones", 7, 7): {0: 30339, 6: 69661}, - ("Category Ones", 7, 8): {0: 5519, 6: 94481}, + ("Category Ones", 7, 1): {0: 27838, 1: 72162}, + ("Category Ones", 7, 2): {0: 8807, 2: 68364, 1: 22829}, + ("Category Ones", 7, 3): {0: 75, 3: 62348, 2: 35246, 1: 2331}, + ("Category Ones", 7, 4): {0: 6, 3: 99994}, + ("Category Ones", 7, 5): {3: 29500, 4: 70500}, + ("Category Ones", 7, 6): {4: 100000}, + ("Category Ones", 7, 7): {4: 30322, 5: 69678}, + ("Category Ones", 7, 8): {5: 100000}, ("Category Ones", 8, 0): {0: 100000}, - ("Category Ones", 8, 1): {0: 23156, 2: 76844}, - ("Category Ones", 8, 2): {0: 5472, 3: 94528}, - ("Category Ones", 8, 3): {0: 8661, 4: 91339}, - ("Category Ones", 8, 4): {0: 12125, 5: 87875}, - ("Category Ones", 8, 5): {0: 5173, 5: 94827}, - ("Category Ones", 8, 6): {0: 8872, 6: 91128}, - ("Category Ones", 8, 7): {0: 4236, 6: 95764}, - ("Category Ones", 8, 8): {0: 9107, 7: 90893}, + ("Category Ones", 8, 1): {0: 23156, 1: 76844}, + ("Category Ones", 8, 2): {0: 5678, 2: 75480, 1: 18842}, + ("Category Ones", 8, 3): {0: 28, 3: 99972}, + ("Category Ones", 8, 4): {3: 32486, 4: 67514}, + ("Category Ones", 8, 5): {4: 100000}, + ("Category Ones", 8, 6): {5: 74125, 4: 25875}, + ("Category Ones", 8, 7): {6: 60476, 5: 29297, 4: 10227}, + ("Category Ones", 8, 8): {6: 99999, 5: 1}, ("Category Twos", 0, 0): {0: 100000}, ("Category Twos", 0, 1): {0: 100000}, ("Category Twos", 0, 2): {0: 100000}, @@ -99,7 +91,7 @@ yacht_weights = { ("Category Twos", 0, 8): {0: 100000}, ("Category Twos", 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28: 15670}, ("Category Fours", 8, 0): {0: 100000}, - ("Category Fours", 8, 1): {0: 23275, 8: 76725}, - ("Category Fours", 8, 2): {0: 5421, 8: 48273, 16: 46306}, - ("Category Fours", 8, 3): {0: 8626, 12: 45516, 20: 45858}, - ("Category Fours", 8, 4): {0: 2852, 16: 56608, 24: 40540}, - ("Category Fours", 8, 5): {0: 5049, 20: 63834, 28: 31117}, - ("Category Fours", 8, 6): {0: 269, 20: 53357, 28: 46374}, - ("Category Fours", 8, 7): {0: 4394, 24: 65785, 28: 29821}, - ("Category Fours", 8, 8): {0: 266, 24: 58443, 32: 41291}, + ("Category Fours", 8, 1): {0: 23275, 4: 37161, 8: 39564}, + ("Category Fours", 8, 2): {0: 5421, 4: 19014, 8: 29259, 12: 25812, 16: 20494}, + ("Category Fours", 8, 3): {0: 649, 16: 78572, 20: 20779}, + ("Category Fours", 8, 4): {0: 15, 20: 80772, 24: 17355, 16: 1858}, + ("Category Fours", 8, 5): {20: 15615, 24: 84385}, + ("Category Fours", 8, 6): {24: 80655, 28: 19345}, + ("Category Fours", 8, 7): {24: 23969, 28: 76031}, + ("Category Fours", 8, 8): {28: 100000}, ("Category Fives", 0, 0): {0: 100000}, ("Category Fives", 0, 1): {0: 100000}, ("Category Fives", 0, 2): {0: 100000}, @@ -363,55 +355,55 @@ yacht_weights = { ("Category Fives", 3, 2): {0: 33466, 5: 44227, 10: 22307}, ("Category Fives", 3, 3): {0: 19231, 5: 42483, 10: 38286}, ("Category Fives", 3, 4): {0: 11196, 5: 36192, 10: 38673, 15: 13939}, - ("Category Fives", 3, 5): {0: 6561, 10: 72177, 15: 21262}, - ("Category Fives", 3, 6): {0: 3719, 10: 66792, 15: 29489}, - ("Category Fives", 3, 7): {0: 2099, 10: 60283, 15: 37618}, - ("Category Fives", 3, 8): {0: 1281, 10: 53409, 15: 45310}, + ("Category Fives", 3, 5): {0: 6561, 5: 29163, 10: 43014, 15: 21262}, + ("Category Fives", 3, 6): {0: 3719, 5: 22181, 10: 44611, 15: 29489}, + ("Category Fives", 3, 7): {0: 2099, 5: 16817, 10: 43466, 15: 37618}, + ("Category Fives", 3, 8): {0: 1281, 5: 12473, 10: 40936, 15: 45310}, ("Category Fives", 4, 0): {0: 100000}, ("Category Fives", 4, 1): {0: 48377, 5: 38345, 10: 13278}, - ("Category Fives", 4, 2): {0: 23126, 5: 40940, 15: 35934}, + ("Category Fives", 4, 2): {0: 23126, 5: 40940, 10: 35934}, ("Category Fives", 4, 3): {0: 11192, 5: 32597, 10: 35753, 15: 20458}, - ("Category Fives", 4, 4): {0: 5362, 10: 60452, 20: 34186}, - ("Category Fives", 4, 5): {0: 2655, 10: 50264, 15: 34186, 20: 12895}, - ("Category Fives", 4, 6): {0: 1291, 10: 39792, 15: 39417, 20: 19500}, - ("Category Fives", 4, 7): {0: 6854, 15: 66139, 20: 27007}, - ("Category Fives", 4, 8): {0: 4150, 15: 61121, 20: 34729}, + ("Category Fives", 4, 4): {0: 5362, 5: 23073, 10: 37379, 15: 34186}, + ("Category Fives", 4, 5): {0: 2655, 5: 15662, 10: 34602, 15: 34186, 20: 12895}, + ("Category Fives", 4, 6): {0: 2059, 10: 19678, 15: 48376, 20: 29887}, + ("Category Fives", 4, 7): {0: 1473, 15: 34402, 20: 64125}, + ("Category Fives", 4, 8): {0: 551, 20: 99449}, ("Category Fives", 5, 0): {0: 100000}, ("Category Fives", 5, 1): {0: 39911, 5: 40561, 10: 19528}, ("Category Fives", 5, 2): {0: 16178, 5: 35517, 10: 31246, 15: 17059}, - ("Category Fives", 5, 3): {0: 6526, 10: 58146, 20: 35328}, - ("Category Fives", 5, 4): {0: 2615, 10: 44108, 15: 32247, 20: 21030}, - ("Category Fives", 5, 5): {0: 1063, 10: 31079, 15: 34489, 25: 33369}, - ("Category Fives", 5, 6): {0: 4520, 15: 49551, 20: 32891, 25: 13038}, - ("Category Fives", 5, 7): {0: 2370, 15: 40714, 20: 37778, 25: 19138}, - ("Category Fives", 5, 8): {0: 1179, 15: 31909, 20: 40615, 25: 26297}, + ("Category Fives", 5, 3): {0: 6526, 5: 23716, 10: 34430, 15: 35328}, + ("Category Fives", 5, 4): {0: 2615, 5: 13975, 10: 30133, 15: 32247, 20: 21030}, + ("Category Fives", 5, 5): {0: 1482, 10: 13532, 15: 37597, 20: 47389}, + ("Category Fives", 5, 6): {0: 477, 15: 14484, 20: 71985, 25: 13054}, + ("Category Fives", 5, 7): {0: 273, 20: 52865, 25: 46862}, + ("Category Fives", 5, 8): {20: 16822, 25: 83178}, ("Category Fives", 6, 0): {0: 100000}, ("Category Fives", 6, 1): {0: 33476, 5: 40167, 10: 26357}, - ("Category Fives", 6, 2): {0: 11322, 10: 62277, 20: 26401}, - ("Category 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{0: 7609, 10: 55915, 20: 36476}, - ("Category Fives", 7, 3): {0: 2262, 10: 35456, 20: 62282}, - ("Category Fives", 7, 4): {0: 5201, 15: 40920, 25: 53879}, - ("Category Fives", 7, 5): {0: 1890, 20: 56509, 30: 41601}, - ("Category Fives", 7, 6): {0: 4506, 20: 38614, 25: 30456, 30: 26424}, - ("Category Fives", 7, 7): {0: 2107, 25: 60445, 35: 37448}, - ("Category Fives", 7, 8): {0: 5627, 25: 45590, 30: 33015, 35: 15768}, + ("Category Fives", 7, 1): {0: 27826, 5: 39154, 10: 33020}, + ("Category Fives", 7, 2): {0: 7609, 5: 24193, 10: 31722, 15: 23214, 20: 13262}, + ("Category Fives", 7, 3): {0: 1879, 15: 23021, 20: 75100}, + ("Category Fives", 7, 4): {0: 345, 20: 64636, 25: 35019}, + ("Category Fives", 7, 5): {0: 40, 20: 7522, 25: 76792, 30: 15646}, + ("Category Fives", 7, 6): {0: 8, 25: 26517, 30: 73475}, + ("Category Fives", 7, 7): {0: 2, 30: 99998}, + ("Category Fives", 7, 8): {30: 84211, 35: 15789}, ("Category Fives", 8, 0): {0: 100000}, - ("Category Fives", 8, 1): {0: 23333, 5: 37259, 15: 39408}, - ("Category Fives", 8, 2): {0: 5425, 10: 48295, 20: 46280}, - ("Category Fives", 8, 3): {0: 1258, 15: 53475, 25: 45267}, - ("Category Fives", 8, 4): {0: 2752, 20: 56808, 30: 40440}, - ("Category Fives", 8, 5): {0: 5203, 20: 35571, 30: 59226}, - ("Category Fives", 8, 6): {0: 1970, 25: 51621, 35: 46409}, - ("Category Fives", 8, 7): {0: 4281, 25: 35146, 30: 30426, 40: 30147}, - ("Category Fives", 8, 8): {0: 2040, 30: 56946, 40: 41014}, + ("Category Fives", 8, 1): {0: 23333, 5: 37259, 10: 25947, 15: 13461}, + ("Category Fives", 8, 2): {0: 5425, 5: 18915, 10: 29380, 15: 25994, 20: 20286}, + ("Category Fives", 8, 3): {0: 495, 20: 78726, 25: 20779}, + ("Category Fives", 8, 4): {20: 12998, 25: 70085, 30: 16917}, + ("Category Fives", 8, 5): {25: 15859, 30: 84141}, + ("Category Fives", 8, 6): {30: 80722, 35: 19278}, + ("Category Fives", 8, 7): {30: 23955, 35: 76045}, + ("Category Fives", 8, 8): {35: 100000}, ("Category Sixes", 0, 0): {0: 100000}, ("Category Sixes", 0, 1): {0: 100000}, ("Category Sixes", 0, 2): {0: 100000}, @@ -445,54 +437,54 @@ yacht_weights = { ("Category Sixes", 3, 3): {0: 19366, 6: 42246, 12: 38388}, ("Category Sixes", 3, 4): {0: 11144, 6: 36281, 12: 38817, 18: 13758}, ("Category Sixes", 3, 5): {0: 6414, 6: 28891, 12: 43114, 18: 21581}, - ("Category Sixes", 3, 6): {0: 3870, 12: 66712, 18: 29418}, - ("Category Sixes", 3, 7): {0: 2188, 12: 60290, 18: 37522}, - ("Category Sixes", 3, 8): {0: 1289, 12: 53503, 18: 45208}, + ("Category Sixes", 3, 6): {0: 3870, 6: 22394, 12: 44318, 18: 29418}, + ("Category Sixes", 3, 7): {0: 2188, 6: 16803, 12: 43487, 18: 37522}, + ("Category Sixes", 3, 8): {0: 1289, 6: 12421, 12: 41082, 18: 45208}, ("Category Sixes", 4, 0): {0: 100000}, ("Category Sixes", 4, 1): {0: 48197, 6: 38521, 12: 13282}, ("Category Sixes", 4, 2): {0: 23155, 6: 41179, 12: 35666}, ("Category Sixes", 4, 3): {0: 11256, 6: 32609, 12: 35588, 18: 20547}, - ("Category Sixes", 4, 4): {0: 5324, 12: 60474, 18: 34202}, - ("Category Sixes", 4, 5): {0: 2658, 12: 50173, 18: 34476, 24: 12693}, - ("Category Sixes", 4, 6): {0: 1282, 12: 39852, 18: 39379, 24: 19487}, - ("Category Sixes", 4, 7): {0: 588, 12: 30598, 18: 41935, 24: 26879}, - ("Category Sixes", 4, 8): {0: 4180, 18: 61222, 24: 34598}, + ("Category Sixes", 4, 4): {0: 5324, 6: 23265, 12: 37209, 18: 34202}, + ("Category Sixes", 4, 5): {0: 2658, 6: 15488, 12: 34685, 18: 34476, 24: 12693}, + ("Category Sixes", 4, 6): {0: 2045, 12: 19683, 18: 48559, 24: 29713}, + ("Category Sixes", 4, 7): {0: 1470, 18: 34646, 24: 63884}, + ("Category Sixes", 4, 8): {0: 22, 18: 12111, 24: 87867}, ("Category Sixes", 5, 0): {0: 100000}, ("Category Sixes", 5, 1): {0: 40393, 6: 39904, 12: 19703}, ("Category Sixes", 5, 2): {0: 16202, 6: 35664, 12: 31241, 18: 16893}, - ("Category Sixes", 5, 3): {0: 6456, 12: 58124, 18: 25020, 24: 10400}, - ("Category Sixes", 5, 4): {0: 2581, 12: 44335, 18: 32198, 24: 20886}, - ("Category Sixes", 5, 5): {0: 1119, 12: 30838, 18: 34716, 24: 33327}, - ("Category Sixes", 5, 6): {0: 4563, 18: 49516, 24: 32829, 30: 13092}, - ("Category Sixes", 5, 7): {0: 2315, 18: 40699, 24: 37560, 30: 19426}, - ("Category Sixes", 5, 8): {0: 1246, 18: 31964, 24: 40134, 30: 26656}, + ("Category Sixes", 5, 3): {0: 6456, 6: 23539, 12: 34585, 18: 25020, 24: 10400}, + ("Category Sixes", 5, 4): {0: 2581, 6: 13980, 12: 30355, 18: 32198, 24: 20886}, + ("Category Sixes", 5, 5): {0: 1472, 12: 13518, 18: 37752, 24: 47258}, + ("Category Sixes", 5, 6): {0: 476, 18: 14559, 24: 71856, 30: 13109}, + ("Category Sixes", 5, 7): {0: 275, 24: 52573, 30: 47152}, + ("Category Sixes", 5, 8): {24: 16500, 30: 83500}, ("Category Sixes", 6, 0): {0: 100000}, - ("Category Sixes", 6, 1): {0: 33316, 6: 40218, 18: 26466}, - ("Category Sixes", 6, 2): {0: 11256, 6: 29444, 12: 32590, 24: 26710}, - ("Category Sixes", 6, 3): {0: 3787, 12: 46139, 18: 29107, 24: 20967}, - ("Category Sixes", 6, 4): {0: 1286, 12: 29719, 18: 31264, 24: 25039, 30: 12692}, - ("Category Sixes", 6, 5): {0: 4190, 18: 41667, 24: 30919, 30: 23224}, - ("Category Sixes", 6, 6): {0: 1804, 18: 30702, 24: 32923, 30: 34571}, - ("Category Sixes", 6, 7): {0: 51, 24: 53324, 30: 32487, 36: 14138}, - ("Category Sixes", 6, 8): {0: 2886, 24: 39510, 30: 37212, 36: 20392}, + ("Category Sixes", 6, 1): {0: 33316, 6: 40218, 12: 26466}, + ("Category Sixes", 6, 2): {0: 11256, 6: 29444, 12: 32590, 18: 26710}, + ("Category Sixes", 6, 3): {0: 3787, 6: 16266, 12: 29873, 18: 29107, 24: 20967}, + ("Category Sixes", 6, 4): {0: 1875, 12: 13602, 18: 33731, 24: 38090, 30: 12702}, + ("Category Sixes", 6, 5): {0: 433, 18: 10665, 24: 47398, 30: 41504}, + ("Category Sixes", 6, 6): {0: 89, 24: 14905, 30: 85006}, + ("Category Sixes", 6, 7): {0: 19, 30: 85816, 36: 14165}, + ("Category Sixes", 6, 8): {30: 43219, 36: 56781}, ("Category Sixes", 7, 0): {0: 100000}, - ("Category Sixes", 7, 1): {0: 27852, 6: 38984, 18: 33164}, - ("Category Sixes", 7, 2): {0: 7883, 12: 55404, 24: 36713}, - ("Category Sixes", 7, 3): {0: 2186, 12: 35249, 18: 29650, 30: 32915}, - ("Category Sixes", 7, 4): {0: 5062, 18: 40976, 24: 28335, 36: 25627}, - ("Category Sixes", 7, 5): {0: 1947, 18: 27260, 24: 29254, 30: 25790, 36: 15749}, - ("Category Sixes", 7, 6): {0: 4568, 24: 38799, 30: 30698, 42: 25935}, - ("Category Sixes", 7, 7): {0: 2081, 24: 28590, 30: 31709, 36: 37620}, - ("Category Sixes", 7, 8): {0: 73, 30: 51135, 36: 33183, 42: 15609}, + ("Category Sixes", 7, 1): {0: 27852, 6: 38984, 12: 33164}, + ("Category Sixes", 7, 2): {0: 7883, 6: 23846, 12: 31558, 18: 23295, 24: 13418}, + ("Category Sixes", 7, 3): {0: 2186, 6: 10928, 12: 24321, 18: 29650, 24: 21177, 30: 11738}, + ("Category Sixes", 7, 4): {0: 1034, 18: 12857, 24: 37227, 30: 48882}, + ("Category Sixes", 7, 5): {0: 300, 30: 83887, 36: 15813}, + ("Category Sixes", 7, 6): {30: 31359, 36: 68641}, + ("Category Sixes", 7, 7): {36: 89879, 42: 10121}, + ("Category Sixes", 7, 8): {36: 49549, 42: 50451}, ("Category Sixes", 8, 0): {0: 100000}, ("Category Sixes", 8, 1): {0: 23220, 6: 37213, 12: 25961, 18: 13606}, - ("Category Sixes", 8, 2): {0: 5280, 12: 48607, 18: 25777, 30: 20336}, - ("Category Sixes", 8, 3): {0: 1246, 12: 25869, 18: 27277, 30: 45608}, - ("Category Sixes", 8, 4): {0: 2761, 18: 29831, 24: 27146, 36: 40262}, - ("Category Sixes", 8, 5): {0: 5100, 24: 35948, 30: 27655, 42: 31297}, - ("Category Sixes", 8, 6): {0: 2067, 30: 51586, 36: 27024, 42: 19323}, - ("Category Sixes", 8, 7): {0: 4269, 30: 35032, 36: 30772, 48: 29927}, - ("Category Sixes", 8, 8): {6: 2012, 30: 25871, 36: 31116, 42: 28870, 48: 12131}, + ("Category Sixes", 8, 2): {0: 5280, 6: 18943, 12: 29664, 18: 25777, 24: 20336}, + ("Category Sixes", 8, 3): {0: 2024, 12: 12586, 18: 28717, 24: 35860, 30: 20813}, + ("Category Sixes", 8, 4): {0: 175, 24: 10907, 30: 72017, 36: 16901}, + ("Category Sixes", 8, 5): {0: 1, 30: 23224, 36: 66215, 42: 10560}, + ("Category Sixes", 8, 6): {36: 29563, 42: 70437}, + ("Category Sixes", 8, 7): {42: 99990, 36: 10}, + ("Category Sixes", 8, 8): {42: 87843, 48: 12157}, ("Category Choice", 0, 0): {0: 100000}, ("Category Choice", 0, 1): {0: 100000}, ("Category Choice", 0, 2): {0: 100000}, @@ -503,77 +495,77 @@ yacht_weights = { ("Category Choice", 0, 7): {0: 100000}, ("Category Choice", 0, 8): {0: 100000}, ("Category Choice", 1, 0): {0: 100000}, - ("Category Choice", 1, 1): {1: 33315, 5: 66685}, - ("Category Choice", 1, 2): {1: 10921, 5: 89079}, - ("Category Choice", 1, 3): {1: 27995, 6: 72005}, - ("Category Choice", 1, 4): {1: 15490, 6: 84510}, - ("Category Choice", 1, 5): {1: 6390, 6: 93610}, - ("Category Choice", 1, 6): {1: 34656, 6: 65344}, - ("Category Choice", 1, 7): {1: 28829, 6: 71171}, - ("Category Choice", 1, 8): {1: 23996, 6: 76004}, + ("Category Choice", 1, 1): {1: 33315, 3: 66685}, + ("Category Choice", 1, 2): {1: 32981, 4: 67019}, + ("Category Choice", 1, 3): {1: 12312, 4: 25020, 5: 62668}, + ("Category Choice", 1, 4): {1: 11564, 5: 88436}, + ("Category Choice", 1, 5): {1: 2956, 5: 97044}, + ("Category Choice", 1, 6): {4: 1024, 6: 65357, 5: 33619}, + ("Category Choice", 1, 7): {6: 100000}, + ("Category Choice", 1, 8): {6: 100000}, ("Category Choice", 2, 0): {0: 100000}, - ("Category Choice", 2, 1): {2: 16796, 8: 83204}, - ("Category Choice", 2, 2): {2: 22212, 10: 77788}, - ("Category Choice", 2, 3): {2: 29002, 11: 70998}, - ("Category Choice", 2, 4): {2: 22485, 11: 77515}, - ("Category Choice", 2, 5): {2: 28019, 12: 71981}, - ("Category Choice", 2, 6): {2: 23193, 12: 76807}, - ("Category Choice", 2, 7): {2: 11255, 8: 38369, 12: 50376}, - ("Category Choice", 2, 8): {2: 9297, 12: 90703}, + ("Category Choice", 2, 1): {2: 27810, 6: 72190}, + ("Category Choice", 2, 2): {2: 10285, 6: 26698, 8: 63017}, + ("Category Choice", 2, 3): {2: 3965, 8: 96035}, + ("Category Choice", 2, 4): {2: 143, 8: 33731, 9: 66126}, + ("Category Choice", 2, 5): {8: 12687, 10: 62544, 9: 24769}, + ("Category Choice", 2, 6): {10: 100000}, + ("Category Choice", 2, 7): {11: 66194, 10: 33806}, + ("Category Choice", 2, 8): {11: 100000}, ("Category Choice", 3, 0): {0: 100000}, - ("Category Choice", 3, 1): {3: 25983, 12: 74017}, - ("Category Choice", 3, 2): {3: 24419, 14: 75581}, - ("Category Choice", 3, 3): {3: 24466, 15: 75534}, - ("Category Choice", 3, 4): {3: 25866, 16: 74134}, - ("Category Choice", 3, 5): {3: 30994, 17: 69006}, - ("Category Choice", 3, 6): {3: 13523, 13: 41606, 17: 44871}, - ("Category Choice", 3, 7): {3: 28667, 18: 71333}, - ("Category Choice", 3, 8): {3: 23852, 18: 76148}, + ("Category Choice", 3, 1): {3: 10461, 6: 27156, 10: 62383}, + ("Category Choice", 3, 2): {3: 3586, 6: 31281, 12: 65133}, + ("Category Choice", 3, 3): {3: 1491, 12: 33737, 13: 64772}, + ("Category Choice", 3, 4): {12: 13802, 14: 60820, 13: 25378}, + ("Category Choice", 3, 5): {14: 99999, 13: 1}, + ("Category Choice", 3, 6): {15: 64851, 14: 35149}, + ("Category Choice", 3, 7): {16: 62341, 15: 24422, 14: 13237}, + ("Category Choice", 3, 8): {16: 100000}, ("Category Choice", 4, 0): {0: 100000}, - ("Category Choice", 4, 1): {4: 1125, 7: 32443, 16: 66432}, - ("Category Choice", 4, 2): {4: 18156, 14: 39494, 18: 42350}, - ("Category Choice", 4, 3): {4: 538, 9: 32084, 20: 67378}, - ("Category Choice", 4, 4): {4: 30873, 21: 69127}, - ("Category Choice", 4, 5): {4: 31056, 22: 68944}, - ("Category Choice", 4, 6): {4: 22939, 19: 43956, 23: 33105}, - ("Category Choice", 4, 7): {5: 16935, 19: 41836, 23: 41229}, - ("Category Choice", 4, 8): {5: 31948, 24: 68052}, + ("Category Choice", 4, 1): {4: 4748, 10: 28815, 13: 66437}, + ("Category Choice", 4, 2): {12: 12006, 16: 64226, 13: 23768}, + ("Category Choice", 4, 3): {16: 32567, 17: 67433}, + ("Category Choice", 4, 4): {16: 30845, 18: 69155}, + ("Category Choice", 4, 5): {16: 9568, 19: 68981, 18: 21451}, + ("Category Choice", 4, 6): {18: 10841, 20: 65051, 19: 24108}, + ("Category Choice", 4, 7): {18: 4198, 21: 61270, 20: 25195, 19: 9337}, + ("Category Choice", 4, 8): {21: 99999, 20: 1}, ("Category Choice", 5, 0): {0: 100000}, - ("Category Choice", 5, 1): {5: 21998, 15: 38001, 19: 40001}, - ("Category Choice", 5, 2): {5: 26627, 19: 38217, 23: 35156}, - ("Category Choice", 5, 3): {6: 22251, 24: 77749}, - ("Category Choice", 5, 4): {5: 27098, 22: 39632, 26: 33270}, - ("Category Choice", 5, 5): {6: 1166, 16: 32131, 27: 66703}, - ("Category Choice", 5, 6): {7: 1177, 17: 32221, 28: 66602}, - ("Category Choice", 5, 7): {8: 25048, 25: 42590, 29: 32362}, - ("Category Choice", 5, 8): {9: 18270, 25: 41089, 29: 40641}, + ("Category Choice", 5, 1): {5: 4485, 13: 35340, 17: 60175}, + ("Category Choice", 5, 2): {16: 35286, 20: 64714}, + ("Category Choice", 5, 3): {20: 39254, 22: 60746}, + ("Category Choice", 5, 4): {20: 35320, 23: 64680}, + ("Category Choice", 5, 5): {22: 33253, 24: 66747}, + ("Category Choice", 5, 6): {22: 11089, 25: 66653, 24: 22258}, + ("Category Choice", 5, 7): {24: 12216, 26: 63214, 22: 50, 25: 24520}, + ("Category Choice", 5, 8): {24: 4866, 27: 60314, 26: 25089, 25: 9731}, ("Category Choice", 6, 0): {0: 100000}, - ("Category Choice", 6, 1): {6: 27848, 23: 72152}, - ("Category Choice", 6, 2): {8: 27078, 27: 72922}, - ("Category Choice", 6, 3): {6: 27876, 29: 72124}, - ("Category Choice", 6, 4): {9: 30912, 31: 69088}, - ("Category Choice", 6, 5): {10: 27761, 28: 38016, 32: 34223}, - ("Category Choice", 6, 6): {13: 25547, 29: 39452, 33: 35001}, - ("Category Choice", 6, 7): {12: 767, 22: 32355, 34: 66878}, - ("Category Choice", 6, 8): {12: 25224, 31: 41692, 35: 33084}, + ("Category Choice", 6, 1): {6: 2276, 17: 33774, 20: 63950}, + ("Category Choice", 6, 2): {20: 34853, 24: 65147}, + ("Category Choice", 6, 3): {22: 12477, 26: 64201, 24: 23322}, + ("Category Choice", 6, 4): {24: 14073, 28: 60688, 26: 25239}, + ("Category Choice", 6, 5): {26: 35591, 29: 64409}, + ("Category Choice", 6, 6): {26: 33229, 30: 66771}, + ("Category Choice", 6, 7): {28: 33078, 31: 66922}, + ("Category Choice", 6, 8): {28: 12143, 31: 24567, 32: 63290}, ("Category Choice", 7, 0): {0: 100000}, - ("Category Choice", 7, 1): {7: 1237, 15: 32047, 27: 66716}, - ("Category Choice", 7, 2): {10: 27324, 31: 72676}, - ("Category Choice", 7, 3): {10: 759, 20: 32233, 34: 67008}, - ("Category Choice", 7, 4): {13: 26663, 35: 73337}, - ("Category Choice", 7, 5): {12: 29276, 37: 70724}, - ("Category Choice", 7, 6): {14: 26539, 38: 73461}, - ("Category Choice", 7, 7): {16: 24675, 35: 38365, 39: 36960}, - ("Category Choice", 7, 8): {14: 2, 19: 31688, 40: 68310}, + ("Category Choice", 7, 1): {7: 1558, 20: 31716, 23: 66726}, + ("Category Choice", 7, 2): {23: 34663, 28: 65337}, + ("Category Choice", 7, 3): {28: 32932, 30: 67062, 23: 6}, + ("Category Choice", 7, 4): {28: 11163, 32: 66108, 30: 22729}, + ("Category Choice", 7, 5): {30: 12528, 34: 63034, 32: 24438}, + ("Category Choice", 7, 6): {30: 4270, 35: 65916, 34: 21485, 32: 8329}, + ("Category Choice", 7, 7): {32: 4014, 36: 68134, 35: 21006, 34: 6846}, + ("Category Choice", 7, 8): {34: 3434, 37: 68373, 36: 21550, 35: 6643}, ("Category Choice", 8, 0): {0: 100000}, - ("Category Choice", 8, 1): {10: 23768, 25: 38280, 30: 37952}, - ("Category Choice", 8, 2): {11: 27666, 31: 38472, 36: 33862}, - ("Category Choice", 8, 3): {12: 24387, 33: 37477, 38: 38136}, - ("Category Choice", 8, 4): {16: 23316, 35: 38117, 40: 38567}, - ("Category Choice", 8, 5): {16: 30949, 42: 69051}, - ("Category Choice", 8, 6): {16: 26968, 43: 73032}, - ("Category Choice", 8, 7): {20: 24559, 44: 75441}, - ("Category Choice", 8, 8): {20: 1, 23: 22731, 41: 37835, 45: 39433}, + ("Category Choice", 8, 1): {10: 1400, 23: 36664, 27: 61936}, + ("Category Choice", 8, 2): {27: 34595, 32: 65405}, + ("Category Choice", 8, 3): {30: 13097, 35: 62142, 32: 24761}, + ("Category Choice", 8, 4): {35: 36672, 37: 63328}, + ("Category Choice", 8, 5): {39: 61292, 35: 14195, 37: 24513}, + ("Category Choice", 8, 6): {40: 65672, 39: 21040, 35: 4873, 37: 8415}, + ("Category Choice", 8, 7): {39: 13561, 42: 60493, 40: 25946}, + ("Category Choice", 8, 8): {39: 5250, 43: 61284, 42: 23421, 40: 10045}, ("Category Inverse Choice", 0, 0): {0: 100000}, ("Category Inverse Choice", 0, 1): {0: 100000}, ("Category Inverse Choice", 0, 2): {0: 100000}, @@ -584,77 +576,77 @@ yacht_weights = { ("Category Inverse Choice", 0, 7): {0: 100000}, ("Category Inverse Choice", 0, 8): {0: 100000}, ("Category Inverse Choice", 1, 0): {0: 100000}, - ("Category Inverse Choice", 1, 1): {1: 33315, 5: 66685}, - ("Category Inverse Choice", 1, 2): {1: 10921, 5: 89079}, - ("Category Inverse Choice", 1, 3): {1: 27995, 6: 72005}, - ("Category Inverse Choice", 1, 4): {1: 15490, 6: 84510}, - ("Category Inverse Choice", 1, 5): {1: 6390, 6: 93610}, - ("Category Inverse Choice", 1, 6): {1: 34656, 6: 65344}, - ("Category Inverse Choice", 1, 7): {1: 28829, 6: 71171}, - ("Category Inverse Choice", 1, 8): {1: 23996, 6: 76004}, + ("Category Inverse Choice", 1, 1): {1: 33315, 3: 66685}, + ("Category Inverse Choice", 1, 2): {1: 32981, 4: 67019}, + ("Category Inverse Choice", 1, 3): {1: 12312, 4: 25020, 5: 62668}, + ("Category Inverse Choice", 1, 4): {1: 11564, 5: 88436}, + ("Category Inverse Choice", 1, 5): {1: 2956, 5: 97044}, + ("Category Inverse Choice", 1, 6): {4: 1024, 6: 65357, 5: 33619}, + ("Category Inverse Choice", 1, 7): {6: 100000}, + ("Category Inverse Choice", 1, 8): {6: 100000}, ("Category Inverse Choice", 2, 0): {0: 100000}, - ("Category Inverse Choice", 2, 1): {2: 16796, 8: 83204}, - ("Category Inverse Choice", 2, 2): {2: 22212, 10: 77788}, - ("Category Inverse Choice", 2, 3): {2: 29002, 11: 70998}, - ("Category Inverse Choice", 2, 4): {2: 22485, 11: 77515}, - ("Category Inverse Choice", 2, 5): {2: 28019, 12: 71981}, - ("Category Inverse Choice", 2, 6): {2: 23193, 12: 76807}, - ("Category Inverse Choice", 2, 7): {2: 11255, 8: 38369, 12: 50376}, - ("Category Inverse Choice", 2, 8): {2: 9297, 12: 90703}, + ("Category Inverse Choice", 2, 1): {2: 27810, 6: 72190}, + ("Category Inverse Choice", 2, 2): {2: 10285, 6: 26698, 8: 63017}, + ("Category Inverse Choice", 2, 3): {2: 3965, 8: 96035}, + ("Category Inverse Choice", 2, 4): {2: 143, 8: 33731, 9: 66126}, + ("Category Inverse Choice", 2, 5): {8: 12687, 10: 62544, 9: 24769}, + ("Category Inverse Choice", 2, 6): {10: 100000}, + ("Category Inverse Choice", 2, 7): {11: 66194, 10: 33806}, + ("Category Inverse Choice", 2, 8): {11: 100000}, ("Category Inverse Choice", 3, 0): {0: 100000}, - ("Category Inverse Choice", 3, 1): {3: 25983, 12: 74017}, - ("Category Inverse Choice", 3, 2): {3: 24419, 14: 75581}, - ("Category Inverse Choice", 3, 3): {3: 24466, 15: 75534}, - ("Category Inverse Choice", 3, 4): {3: 25866, 16: 74134}, - ("Category Inverse Choice", 3, 5): {3: 30994, 17: 69006}, - ("Category Inverse Choice", 3, 6): {3: 13523, 13: 41606, 17: 44871}, - ("Category Inverse Choice", 3, 7): {3: 28667, 18: 71333}, - ("Category Inverse Choice", 3, 8): {3: 23852, 18: 76148}, + ("Category Inverse Choice", 3, 1): {3: 10461, 6: 27156, 10: 62383}, + ("Category Inverse Choice", 3, 2): {3: 3586, 6: 31281, 12: 65133}, + ("Category Inverse Choice", 3, 3): {3: 1491, 12: 33737, 13: 64772}, + ("Category Inverse Choice", 3, 4): {12: 13802, 14: 60820, 13: 25378}, + ("Category Inverse Choice", 3, 5): {14: 99999, 13: 1}, + ("Category Inverse Choice", 3, 6): {15: 64851, 14: 35149}, + ("Category Inverse Choice", 3, 7): {16: 62341, 15: 24422, 14: 13237}, + ("Category Inverse Choice", 3, 8): {16: 100000}, ("Category Inverse Choice", 4, 0): {0: 100000}, - ("Category Inverse Choice", 4, 1): {4: 1125, 7: 32443, 16: 66432}, - ("Category Inverse Choice", 4, 2): {4: 18156, 14: 39494, 18: 42350}, - ("Category Inverse Choice", 4, 3): {4: 538, 9: 32084, 20: 67378}, - ("Category Inverse Choice", 4, 4): {4: 30873, 21: 69127}, - ("Category Inverse Choice", 4, 5): {4: 31056, 22: 68944}, - ("Category Inverse Choice", 4, 6): {4: 22939, 19: 43956, 23: 33105}, - ("Category Inverse Choice", 4, 7): {5: 16935, 19: 41836, 23: 41229}, - ("Category Inverse Choice", 4, 8): {5: 31948, 24: 68052}, + ("Category Inverse Choice", 4, 1): {4: 4748, 10: 28815, 13: 66437}, + ("Category Inverse Choice", 4, 2): {12: 12006, 16: 64226, 13: 23768}, + ("Category Inverse Choice", 4, 3): {16: 32567, 17: 67433}, + ("Category Inverse Choice", 4, 4): {16: 30845, 18: 69155}, + ("Category Inverse Choice", 4, 5): {16: 9568, 19: 68981, 18: 21451}, + ("Category Inverse Choice", 4, 6): {18: 10841, 20: 65051, 19: 24108}, + ("Category Inverse Choice", 4, 7): {18: 4198, 21: 61270, 20: 25195, 19: 9337}, + ("Category Inverse Choice", 4, 8): {21: 99999, 20: 1}, ("Category Inverse Choice", 5, 0): {0: 100000}, - ("Category Inverse Choice", 5, 1): {5: 21998, 15: 38001, 19: 40001}, - ("Category Inverse Choice", 5, 2): {5: 26627, 19: 38217, 23: 35156}, - ("Category Inverse Choice", 5, 3): {6: 22251, 24: 77749}, - ("Category Inverse Choice", 5, 4): {5: 27098, 22: 39632, 26: 33270}, - ("Category Inverse Choice", 5, 5): {6: 1166, 16: 32131, 27: 66703}, - ("Category Inverse Choice", 5, 6): {7: 1177, 17: 32221, 28: 66602}, - ("Category Inverse Choice", 5, 7): {8: 25048, 25: 42590, 29: 32362}, - ("Category Inverse Choice", 5, 8): {9: 18270, 25: 41089, 29: 40641}, + ("Category Inverse Choice", 5, 1): {5: 4485, 13: 35340, 17: 60175}, + ("Category Inverse Choice", 5, 2): {16: 35286, 20: 64714}, + ("Category Inverse Choice", 5, 3): {20: 39254, 22: 60746}, + ("Category Inverse Choice", 5, 4): {20: 35320, 23: 64680}, + ("Category Inverse Choice", 5, 5): {22: 33253, 24: 66747}, + ("Category Inverse Choice", 5, 6): {22: 11089, 25: 66653, 24: 22258}, + ("Category Inverse Choice", 5, 7): {24: 12216, 26: 63214, 22: 50, 25: 24520}, + ("Category Inverse Choice", 5, 8): {24: 4866, 27: 60314, 26: 25089, 25: 9731}, ("Category Inverse Choice", 6, 0): {0: 100000}, - ("Category Inverse Choice", 6, 1): {6: 27848, 23: 72152}, - ("Category Inverse Choice", 6, 2): {8: 27078, 27: 72922}, - ("Category Inverse Choice", 6, 3): {6: 27876, 29: 72124}, - ("Category Inverse Choice", 6, 4): {9: 30912, 31: 69088}, - ("Category Inverse Choice", 6, 5): {10: 27761, 28: 38016, 32: 34223}, - ("Category Inverse Choice", 6, 6): {13: 25547, 29: 39452, 33: 35001}, - ("Category Inverse Choice", 6, 7): {12: 767, 22: 32355, 34: 66878}, - ("Category Inverse Choice", 6, 8): {12: 25224, 31: 41692, 35: 33084}, + ("Category Inverse Choice", 6, 1): {6: 2276, 17: 33774, 20: 63950}, + ("Category Inverse Choice", 6, 2): {20: 34853, 24: 65147}, + ("Category Inverse Choice", 6, 3): {22: 12477, 26: 64201, 24: 23322}, + ("Category Inverse Choice", 6, 4): {24: 14073, 28: 60688, 26: 25239}, + ("Category Inverse Choice", 6, 5): {26: 35591, 29: 64409}, + ("Category Inverse Choice", 6, 6): {26: 33229, 30: 66771}, + ("Category Inverse Choice", 6, 7): {28: 33078, 31: 66922}, + ("Category Inverse Choice", 6, 8): {28: 12143, 31: 24567, 32: 63290}, ("Category Inverse Choice", 7, 0): {0: 100000}, - ("Category Inverse Choice", 7, 1): {7: 1237, 15: 32047, 27: 66716}, - ("Category Inverse Choice", 7, 2): {10: 27324, 31: 72676}, - ("Category Inverse Choice", 7, 3): {10: 759, 20: 32233, 34: 67008}, - ("Category Inverse Choice", 7, 4): {13: 26663, 35: 73337}, - ("Category Inverse Choice", 7, 5): {12: 29276, 37: 70724}, - ("Category Inverse Choice", 7, 6): {14: 26539, 38: 73461}, - ("Category Inverse Choice", 7, 7): {16: 24675, 35: 38365, 39: 36960}, - ("Category Inverse Choice", 7, 8): {14: 2, 19: 31688, 40: 68310}, + ("Category Inverse Choice", 7, 1): {7: 1558, 20: 31716, 23: 66726}, + ("Category Inverse Choice", 7, 2): {23: 34663, 28: 65337}, + ("Category Inverse Choice", 7, 3): {28: 32932, 30: 67062, 23: 6}, + ("Category Inverse Choice", 7, 4): {28: 11163, 32: 66108, 30: 22729}, + ("Category Inverse Choice", 7, 5): {30: 12528, 34: 63034, 32: 24438}, + ("Category Inverse Choice", 7, 6): {30: 4270, 35: 65916, 34: 21485, 32: 8329}, + ("Category Inverse Choice", 7, 7): {32: 4014, 36: 68134, 35: 21006, 34: 6846}, + ("Category Inverse Choice", 7, 8): {34: 3434, 37: 68373, 36: 21550, 35: 6643}, ("Category Inverse Choice", 8, 0): {0: 100000}, - ("Category Inverse Choice", 8, 1): {10: 23768, 25: 38280, 30: 37952}, - ("Category Inverse Choice", 8, 2): {11: 27666, 31: 38472, 36: 33862}, - ("Category Inverse Choice", 8, 3): {12: 24387, 33: 37477, 38: 38136}, - ("Category Inverse Choice", 8, 4): {16: 23316, 35: 38117, 40: 38567}, - ("Category Inverse Choice", 8, 5): {16: 30949, 42: 69051}, - ("Category Inverse Choice", 8, 6): {16: 26968, 43: 73032}, - ("Category Inverse Choice", 8, 7): {20: 24559, 44: 75441}, - ("Category Inverse Choice", 8, 8): {20: 1, 23: 22731, 41: 37835, 45: 39433}, + ("Category Inverse Choice", 8, 1): {10: 1400, 23: 36664, 27: 61936}, + ("Category Inverse Choice", 8, 2): {27: 34595, 32: 65405}, + ("Category Inverse Choice", 8, 3): {30: 13097, 35: 62142, 32: 24761}, + ("Category Inverse Choice", 8, 4): {35: 36672, 37: 63328}, + ("Category Inverse Choice", 8, 5): {39: 61292, 35: 14195, 37: 24513}, + ("Category Inverse Choice", 8, 6): {40: 65672, 39: 21040, 35: 4873, 37: 8415}, + ("Category Inverse Choice", 8, 7): {39: 13561, 42: 60493, 40: 25946}, + ("Category Inverse Choice", 8, 8): {39: 5250, 43: 61284, 42: 23421, 40: 10045}, ("Category Pair", 0, 0): {0: 100000}, ("Category Pair", 0, 1): {0: 100000}, ("Category Pair", 0, 2): {0: 100000}, @@ -1319,54 +1311,54 @@ yacht_weights = { ("Category Distincts", 2, 6): {1: 1, 2: 99999}, ("Category Distincts", 2, 7): {2: 100000}, ("Category Distincts", 2, 8): {2: 100000}, - ("Category Distincts", 3, 1): {1: 2760, 3: 97240}, - ("Category Distincts", 3, 2): {1: 15014, 3: 84986}, - ("Category Distincts", 3, 3): {1: 4866, 3: 95134}, - ("Category Distincts", 3, 4): {2: 1659, 3: 98341}, - ("Category Distincts", 3, 5): {2: 575, 3: 99425}, - ("Category Distincts", 3, 6): {2: 200, 3: 99800}, - ("Category Distincts", 3, 7): {2: 69, 3: 99931}, - ("Category Distincts", 3, 8): {2: 22, 3: 99978}, - ("Category Distincts", 4, 1): {1: 16634, 3: 83366}, - ("Category Distincts", 4, 2): {1: 1893, 4: 98107}, - ("Category Distincts", 4, 3): {2: 19861, 4: 80139}, - ("Category Distincts", 4, 4): {2: 9879, 4: 90121}, - ("Category Distincts", 4, 5): {2: 4906, 4: 95094}, - ("Category Distincts", 4, 6): {3: 2494, 4: 97506}, - ("Category Distincts", 4, 7): {3: 1297, 4: 98703}, - ("Category Distincts", 4, 8): {3: 611, 4: 99389}, - ("Category Distincts", 5, 1): {1: 5798, 4: 94202}, - ("Category Distincts", 5, 2): {2: 11843, 4: 88157}, - ("Category Distincts", 5, 3): {2: 3022, 5: 96978}, - ("Category Distincts", 5, 4): {3: 32354, 5: 67646}, - ("Category Distincts", 5, 5): {3: 21606, 5: 78394}, - ("Category Distincts", 5, 6): {3: 14525, 5: 85475}, - ("Category Distincts", 5, 7): {3: 9660, 5: 90340}, - ("Category Distincts", 5, 8): {3: 6463, 5: 93537}, - ("Category Distincts", 6, 1): {1: 25012, 4: 74988}, - ("Category Distincts", 6, 2): {2: 3299, 5: 96701}, - ("Category Distincts", 6, 3): {3: 17793, 5: 82207}, - ("Category Distincts", 6, 4): {3: 7831, 5: 92169}, - ("Category Distincts", 6, 5): {3: 3699, 6: 96301}, - ("Category Distincts", 6, 6): {4: 1557, 6: 98443}, - ("Category Distincts", 6, 7): {4: 728, 6: 99272}, - ("Category Distincts", 6, 8): {4: 321, 6: 99679}, - ("Category Distincts", 7, 1): {1: 13671, 5: 86329}, - ("Category Distincts", 7, 2): {2: 19686, 5: 80314}, - ("Category Distincts", 7, 3): {3: 6051, 6: 93949}, - ("Category Distincts", 7, 4): {3: 1796, 6: 98204}, - ("Category Distincts", 7, 5): {4: 28257, 6: 71743}, - ("Category Distincts", 7, 6): {4: 19581, 6: 80419}, - ("Category Distincts", 7, 7): {4: 13618, 6: 86382}, - ("Category Distincts", 7, 8): {4: 9545, 6: 90455}, - ("Category Distincts", 8, 1): {1: 7137, 5: 92863}, - ("Category Distincts", 8, 2): {2: 9414, 6: 90586}, - ("Category Distincts", 8, 3): {3: 1976, 6: 98024}, - ("Category Distincts", 8, 4): {4: 21397, 6: 78603}, - ("Category Distincts", 8, 5): {4: 12592, 6: 87408}, - ("Category Distincts", 8, 6): {4: 7177, 6: 92823}, - ("Category Distincts", 8, 7): {4: 4179, 6: 95821}, - ("Category Distincts", 8, 8): {5: 2440, 6: 97560}, + ("Category Distincts", 3, 1): {1: 2760, 2: 97240}, + ("Category Distincts", 3, 2): {1: 414, 3: 84996, 2: 14590}, + ("Category Distincts", 3, 3): {1: 109, 3: 99891}, + ("Category Distincts", 3, 4): {2: 11, 3: 99989}, + ("Category Distincts", 3, 5): {3: 100000}, + ("Category Distincts", 3, 6): {3: 100000}, + ("Category Distincts", 3, 7): {3: 100000}, + ("Category Distincts", 3, 8): {3: 100000}, + ("Category Distincts", 4, 1): {1: 458, 3: 83376, 2: 16166}, + ("Category Distincts", 4, 2): {1: 26, 4: 61232, 3: 37802, 2: 940}, + ("Category Distincts", 4, 3): {2: 3, 4: 97020, 3: 2977}, + ("Category Distincts", 4, 4): {4: 100000}, + ("Category Distincts", 4, 5): {4: 100000}, + ("Category Distincts", 4, 6): {4: 100000}, + ("Category Distincts", 4, 7): {4: 100000}, + ("Category Distincts", 4, 8): {4: 100000}, + ("Category Distincts", 5, 1): {1: 159, 3: 99841}, + ("Category Distincts", 5, 2): {2: 18, 4: 88167, 3: 11815}, + ("Category Distincts", 5, 3): {4: 100000}, + ("Category Distincts", 5, 4): {5: 67650, 4: 32350}, + ("Category Distincts", 5, 5): {5: 100000}, + ("Category Distincts", 5, 6): {5: 100000}, + ("Category Distincts", 5, 7): {5: 100000}, + ("Category Distincts", 5, 8): {5: 100000}, + ("Category Distincts", 6, 1): {1: 39, 4: 74998, 3: 24963}, + ("Category Distincts", 6, 2): {2: 1, 5: 61568, 4: 37296, 3: 1135}, + ("Category Distincts", 6, 3): {5: 93157, 4: 6843}, + ("Category Distincts", 6, 4): {5: 100000}, + ("Category Distincts", 6, 5): {5: 100000}, + ("Category Distincts", 6, 6): {5: 100000}, + ("Category Distincts", 6, 7): {5: 100000}, + ("Category Distincts", 6, 8): {6: 65828, 5: 34172}, + ("Category Distincts", 7, 1): {1: 13, 4: 99987}, + ("Category Distincts", 7, 2): {5: 99580, 4: 420}, + ("Category Distincts", 7, 3): {5: 100000}, + ("Category Distincts", 7, 4): {5: 100000}, + ("Category Distincts", 7, 5): {6: 71744, 5: 28256}, + ("Category Distincts", 7, 6): {6: 100000}, + ("Category Distincts", 7, 7): {6: 100000}, + ("Category Distincts", 7, 8): {6: 100000}, + ("Category Distincts", 8, 1): {4: 100000}, + ("Category Distincts", 8, 2): {5: 99981, 4: 19}, + ("Category Distincts", 8, 3): {6: 63291, 5: 36709}, + ("Category Distincts", 8, 4): {6: 99994, 5: 6}, + ("Category Distincts", 8, 5): {6: 100000}, + ("Category Distincts", 8, 6): {6: 100000}, + ("Category Distincts", 8, 7): {6: 100000}, + ("Category Distincts", 8, 8): {6: 100000}, ("Category Two times Ones", 0, 0): {0: 100000}, ("Category Two times Ones", 0, 1): {0: 100000}, ("Category Two times Ones", 0, 2): {0: 100000}, @@ -1378,7 +1370,7 @@ yacht_weights = { ("Category Two times Ones", 0, 8): {0: 100000}, ("Category Two times Ones", 1, 0): {0: 100000}, ("Category Two times Ones", 1, 1): {0: 100000}, - ("Category Two times Ones", 1, 2): {0: 100000}, + ("Category Two times Ones", 1, 2): {0: 69690, 2: 30310}, ("Category Two times Ones", 1, 3): {0: 57818, 2: 42182}, ("Category Two times Ones", 1, 4): {0: 48418, 2: 51582}, ("Category Two times Ones", 1, 5): {0: 40301, 2: 59699}, @@ -1386,68 +1378,68 @@ yacht_weights = { ("Category Two times Ones", 1, 7): {0: 28182, 2: 71818}, ("Category Two times Ones", 1, 8): {0: 23406, 2: 76594}, ("Category Two times Ones", 2, 0): {0: 100000}, - ("Category Two times Ones", 2, 1): {0: 100000}, + ("Category Two times Ones", 2, 1): {0: 69724, 2: 30276}, ("Category Two times Ones", 2, 2): {0: 48238, 2: 51762}, - ("Category Two times Ones", 2, 3): {0: 33290, 4: 66710}, - ("Category Two times Ones", 2, 4): {0: 23136, 4: 76864}, - ("Category Two times Ones", 2, 5): {0: 16146, 4: 83854}, - ("Category Two times Ones", 2, 6): {0: 11083, 4: 88917}, - ("Category Two times Ones", 2, 7): {0: 7662, 4: 92338}, - ("Category Two times Ones", 2, 8): {0: 5354, 4: 94646}, + ("Category Two times Ones", 2, 3): {0: 33290, 2: 66710}, + ("Category Two times Ones", 2, 4): {0: 23136, 2: 76864}, + ("Category Two times Ones", 2, 5): {0: 16146, 2: 48200, 4: 35654}, + ("Category Two times Ones", 2, 6): {0: 11083, 2: 44497, 4: 44420}, + ("Category Two times Ones", 2, 7): {0: 7662, 2: 40343, 4: 51995}, + ("Category Two times Ones", 2, 8): {0: 5354, 2: 35526, 4: 59120}, ("Category Two times Ones", 3, 0): {0: 100000}, ("Category Two times Ones", 3, 1): {0: 58021, 2: 41979}, - ("Category Two times Ones", 3, 2): {0: 33548, 4: 66452}, - ("Category Two times Ones", 3, 3): {0: 19375, 4: 80625}, - ("Category Two times Ones", 3, 4): {0: 10998, 4: 89002}, - ("Category Two times Ones", 3, 5): {0: 6519, 6: 93481}, - ("Category Two times Ones", 3, 6): {0: 3619, 6: 96381}, - ("Category Two times Ones", 3, 7): {0: 2195, 6: 97805}, - ("Category Two times Ones", 3, 8): {0: 13675, 6: 86325}, + ("Category Two times Ones", 3, 2): {0: 33548, 2: 66452}, + ("Category Two times Ones", 3, 3): {0: 19375, 2: 42372, 4: 38253}, + ("Category Two times Ones", 3, 4): {0: 10998, 2: 36435, 4: 52567}, + ("Category Two times Ones", 3, 5): {0: 7954, 4: 92046}, + ("Category Two times Ones", 3, 6): {0: 347, 4: 99653}, + ("Category Two times Ones", 3, 7): {0: 2, 4: 62851, 6: 37147}, + ("Category Two times Ones", 3, 8): {6: 99476, 4: 524}, ("Category Two times Ones", 4, 0): {0: 100000}, ("Category Two times Ones", 4, 1): {0: 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{0: 16009, 6: 83991}, - ("Category Two times Ones", 5, 3): {0: 6489, 6: 93511}, - ("Category Two times Ones", 5, 4): {0: 16690, 8: 83310}, - ("Category Two times Ones", 5, 5): {0: 9016, 8: 90984}, - ("Category Two times Ones", 5, 6): {0: 4602, 8: 95398}, - ("Category Two times Ones", 5, 7): {0: 13627, 10: 86373}, - ("Category Two times Ones", 5, 8): {0: 8742, 10: 91258}, + ("Category Two times Ones", 5, 1): {0: 40028, 2: 59972}, + ("Category Two times Ones", 5, 2): {0: 16009, 2: 35901, 4: 48090}, + ("Category Two times Ones", 5, 3): {0: 6820, 4: 57489, 6: 35691}, + ("Category Two times Ones", 5, 4): {0: 5285, 6: 94715}, + ("Category Two times Ones", 5, 5): {0: 18, 6: 66613, 8: 33369}, + ("Category Two times Ones", 5, 6): {8: 99073, 6: 927}, + ("Category Two times Ones", 5, 7): {8: 100000}, + ("Category Two times Ones", 5, 8): {8: 100000}, ("Category Two times Ones", 6, 0): {0: 100000}, - ("Category Two times Ones", 6, 1): {0: 33502, 4: 66498}, - ("Category Two times Ones", 6, 2): {0: 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Ones", 8, 2): {0: 5420, 8: 94580}, - ("Category Two times Ones", 8, 3): {0: 8560, 10: 91440}, - ("Category Two times Ones", 8, 4): {0: 12199, 12: 87801}, - ("Category Two times Ones", 8, 5): {0: 879, 12: 99121}, - ("Category Two times Ones", 8, 6): {0: 9033, 14: 90967}, - ("Category Two times Ones", 8, 7): {0: 15767, 14: 84233}, - ("Category Two times Ones", 8, 8): {2: 9033, 14: 90967}, + ("Category Two times Ones", 8, 1): {0: 23378, 2: 37157, 4: 39465}, + ("Category Two times Ones", 8, 2): {0: 5602, 6: 94398}, + ("Category Two times Ones", 8, 3): {0: 8, 6: 10911, 8: 89081}, + ("Category Two times Ones", 8, 4): {8: 59809, 10: 40191}, + ("Category Two times Ones", 8, 5): {10: 68808, 12: 31114, 8: 78}, + ("Category Two times Ones", 8, 6): {12: 98712, 10: 1287, 8: 1}, + ("Category Two times Ones", 8, 7): {12: 100000}, + ("Category Two times Ones", 8, 8): {12: 59018, 14: 40982}, ("Category Half of Sixes", 0, 0): {0: 100000}, ("Category Half of Sixes", 0, 1): {0: 100000}, ("Category Half of Sixes", 0, 2): {0: 100000}, @@ -1469,386 +1461,386 @@ yacht_weights = { ("Category Half of Sixes", 2, 0): {0: 100000}, ("Category Half of Sixes", 2, 1): {0: 69419, 3: 30581}, ("Category Half of Sixes", 2, 2): {0: 48202, 3: 51798}, - ("Category Half of Sixes", 2, 3): {0: 33376, 6: 66624}, - ("Category Half of Sixes", 2, 4): {0: 23276, 6: 76724}, - ("Category Half of Sixes", 2, 5): {0: 16092, 6: 83908}, - ("Category Half of Sixes", 2, 6): {0: 11232, 6: 88768}, - ("Category Half of Sixes", 2, 7): {0: 7589, 6: 92411}, - ("Category Half of Sixes", 2, 8): {0: 5447, 6: 94553}, + ("Category Half of Sixes", 2, 3): {0: 33376, 3: 66624}, + ("Category Half of Sixes", 2, 4): {0: 23276, 3: 49810, 6: 26914}, + ("Category Half of Sixes", 2, 5): {0: 16092, 3: 47718, 6: 36190}, + ("Category Half of Sixes", 2, 6): {0: 11232, 3: 44515, 6: 44253}, + ("Category Half of Sixes", 2, 7): {0: 7589, 3: 40459, 6: 51952}, + ("Category Half of Sixes", 2, 8): {0: 5447, 3: 35804, 6: 58749}, ("Category Half of Sixes", 3, 0): {0: 100000}, ("Category Half of Sixes", 3, 1): {0: 57964, 3: 42036}, - ("Category Half of Sixes", 3, 2): {0: 33637, 6: 66363}, - ("Category Half of Sixes", 3, 3): {0: 19520, 6: 80480}, - ("Category Half of Sixes", 3, 4): {0: 11265, 6: 88735}, - ("Category Half of Sixes", 3, 5): {0: 6419, 6: 72177, 9: 21404}, - ("Category Half of Sixes", 3, 6): {0: 3810, 6: 66884, 9: 29306}, - ("Category Half of Sixes", 3, 7): {0: 2174, 6: 60595, 9: 37231}, - ("Category Half of Sixes", 3, 8): {0: 1237, 6: 53693, 9: 45070}, + ("Category Half of Sixes", 3, 2): {0: 33637, 3: 44263, 6: 22100}, + ("Category Half of Sixes", 3, 3): {0: 19520, 3: 42382, 6: 38098}, + ("Category Half of Sixes", 3, 4): {0: 11265, 3: 35772, 6: 52963}, + ("Category Half of Sixes", 3, 5): {0: 6419, 3: 28916, 6: 43261, 9: 21404}, + ("Category Half of Sixes", 3, 6): {0: 3810, 3: 22496, 6: 44388, 9: 29306}, + ("Category Half of Sixes", 3, 7): {0: 1317, 6: 30047, 9: 68636}, + ("Category Half of Sixes", 3, 8): {0: 750, 9: 99250}, ("Category Half of Sixes", 4, 0): {0: 100000}, - ("Category Half of Sixes", 4, 1): {0: 48121, 6: 51879}, - ("Category Half of Sixes", 4, 2): {0: 23296, 6: 76704}, - ("Category Half of Sixes", 4, 3): {0: 11233, 6: 68363, 9: 20404}, - ("Category Half of Sixes", 4, 4): {0: 5463, 6: 60738, 9: 33799}, - ("Category Half of Sixes", 4, 5): {0: 2691, 6: 50035, 12: 47274}, - ("Category Half of Sixes", 4, 6): {0: 11267, 9: 88733}, - ("Category Half of Sixes", 4, 7): {0: 6921, 9: 66034, 12: 27045}, - ("Category Half of Sixes", 4, 8): {0: 4185, 9: 61079, 12: 34736}, + ("Category Half of Sixes", 4, 1): {0: 48121, 3: 51879}, + ("Category Half of Sixes", 4, 2): {0: 23296, 3: 40989, 6: 35715}, + ("Category Half of Sixes", 4, 3): {0: 11233, 3: 32653, 6: 35710, 9: 20404}, + ("Category Half of Sixes", 4, 4): {0: 5463, 3: 23270, 6: 37468, 9: 33799}, + ("Category Half of Sixes", 4, 5): {0: 5225, 6: 29678, 9: 65097}, + ("Category Half of Sixes", 4, 6): {0: 3535, 9: 96465}, + ("Category Half of Sixes", 4, 7): {0: 6, 9: 72939, 12: 27055}, + ("Category Half of Sixes", 4, 8): {9: 25326, 12: 74674}, ("Category Half of Sixes", 5, 0): {0: 100000}, - ("Category Half of Sixes", 5, 1): {0: 40183, 6: 59817}, - ("Category Half of Sixes", 5, 2): {0: 16197, 6: 83803}, - ("Category Half of Sixes", 5, 3): {0: 6583, 6: 57826, 9: 35591}, - ("Category Half of Sixes", 5, 4): {0: 2636, 9: 76577, 12: 20787}, - ("Category Half of Sixes", 5, 5): {0: 8879, 9: 57821, 12: 33300}, - ("Category Half of Sixes", 5, 6): {0: 4652, 12: 95348}, - ("Category Half of Sixes", 5, 7): {0: 2365, 12: 97635}, - ("Category Half of Sixes", 5, 8): {0: 8671, 12: 64865, 15: 26464}, + ("Category Half of Sixes", 5, 1): {0: 40183, 3: 59817}, + ("Category Half of Sixes", 5, 2): {0: 16197, 3: 35494, 6: 48309}, + ("Category Half of Sixes", 5, 3): {0: 6583, 3: 23394, 6: 34432, 9: 35591}, + ("Category Half of Sixes", 5, 4): {0: 5007, 6: 25159, 9: 49038, 12: 20796}, + ("Category Half of Sixes", 5, 5): {0: 2900, 9: 38935, 12: 58165}, + ("Category 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8, 2): {0: 4652, 6: 29310, 9: 45517, 12: 20521}, + ("Category Half of Sixes", 8, 3): {0: 1300, 12: 77919, 15: 20781}, + ("Category Half of Sixes", 8, 4): {0: 21, 15: 98678, 12: 1301}, + ("Category Half of Sixes", 8, 5): {15: 68893, 18: 31107}, + ("Category Half of Sixes", 8, 6): {18: 100000}, + ("Category Half of Sixes", 8, 7): {18: 69986, 21: 30014}, + ("Category Half of Sixes", 8, 8): {21: 98839, 18: 1161}, ("Category Twos and Threes", 1, 1): {0: 66466, 2: 33534}, ("Category Twos and Threes", 1, 2): {0: 55640, 2: 44360}, - ("Category Twos and Threes", 1, 3): {0: 57822, 3: 42178}, - ("Category Twos and Threes", 1, 4): {0: 48170, 3: 51830}, - ("Category Twos and Threes", 1, 5): {0: 40294, 3: 59706}, - ("Category Twos and Threes", 1, 6): {0: 33417, 3: 66583}, - ("Category Twos and Threes", 1, 7): {0: 27852, 3: 72148}, - ("Category Twos and Threes", 1, 8): {0: 23364, 3: 76636}, - ("Category Twos and Threes", 2, 1): {0: 44565, 3: 55435}, - ("Category Twos and Threes", 2, 2): {0: 46335, 3: 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("Category Double Threes and Fours", 3, 2): {0: 5, 6: 24942, 12: 27065, 14: 47988}, + ("Category Double Threes and Fours", 3, 3): {6: 12743, 14: 56776, 20: 30481}, + ("Category Double Threes and Fours", 3, 4): {14: 9753, 20: 90247}, + ("Category Double Threes and Fours", 3, 5): {20: 61293, 22: 38707}, + ("Category Double Threes and Fours", 3, 6): {22: 99615, 20: 385}, + ("Category Double Threes and Fours", 3, 7): {22: 67267, 24: 32733}, + ("Category Double Threes and Fours", 3, 8): {24: 100000}, + ("Category Double Threes and Fours", 4, 1): {6: 26819, 12: 39789, 14: 33392}, + ("Category Double Threes and Fours", 4, 2): {14: 63726, 20: 36011, 6: 106, 12: 157}, + ("Category Double Threes and Fours", 4, 3): {20: 69628, 24: 30158, 14: 214}, + ("Category Double Threes and Fours", 4, 4): {20: 11409, 24: 57067, 26: 31524}, + ("Category Double Threes and Fours", 4, 5): {20: 6566, 26: 57047, 28: 36387}, + ("Category Double Threes and Fours", 4, 6): {28: 63694, 30: 35203, 20: 113, 26: 990}, + ("Category Double Threes and Fours", 4, 7): {30: 98893, 28: 1092, 26: 15}, + ("Category Double Threes and Fours", 4, 8): {30: 100000}, + ("Category Double Threes and Fours", 5, 1): {6: 16042, 14: 83958}, + ("Category Double Threes and Fours", 5, 2): {14: 44329, 20: 24912, 24: 30759}, + ("Category Double Threes and Fours", 5, 3): {24: 57603, 28: 42155, 20: 242}, + ("Category Double Threes and Fours", 5, 4): {26: 32446, 30: 43875, 24: 21, 28: 23658}, + ("Category Double Threes and Fours", 5, 5): {30: 69209, 34: 30672, 26: 69, 28: 50}, + ("Category Double Threes and Fours", 5, 6): {34: 63882, 36: 35323, 30: 795}, + ("Category Double Threes and Fours", 5, 7): {36: 65178, 38: 34598, 34: 222, 30: 2}, + ("Category Double Threes and Fours", 5, 8): {38: 99654, 36: 345, 34: 1}, + ("Category Double Threes and Fours", 6, 1): {14: 68079, 18: 31921}, + ("Category Double Threes and Fours", 6, 2): {14: 14542, 24: 48679, 28: 36779}, + ("Category Double Threes and Fours", 6, 3): {28: 62757, 34: 36962, 24: 281}, + ("Category Double Threes and Fours", 6, 4): {34: 68150, 38: 30771, 28: 604, 26: 1, 30: 474}, + ("Category Double Threes and Fours", 6, 5): {38: 68332, 40: 30833, 34: 823, 28: 12}, + ("Category Double Threes and Fours", 6, 6): {40: 67631, 42: 31174, 38: 1181, 34: 14}, + ("Category Double Threes and Fours", 6, 7): {42: 63245, 44: 35699, 40: 1038, 38: 18}, + ("Category Double Threes and Fours", 6, 8): {44: 64056, 46: 35162, 42: 770, 40: 12}, + ("Category Double Threes and Fours", 7, 1): {14: 14976, 18: 54685, 22: 30339}, + ("Category Double Threes and Fours", 7, 2): {14: 10532, 28: 55372, 32: 34096}, + ("Category Double Threes and Fours", 7, 3): {32: 42786, 40: 32123, 28: 2, 34: 25089}, + ("Category Double Threes and Fours", 7, 4): {38: 46172, 44: 31648, 32: 226, 40: 21954}, + ("Category Double Threes and Fours", 7, 5): {44: 64883, 46: 34437, 38: 460, 32: 2, 40: 218}, + ("Category Double Threes and Fours", 7, 6): {44: 43458, 48: 33715, 46: 22827}, + ("Category Double Threes and Fours", 7, 7): {46: 44472, 50: 32885, 44: 15, 48: 22628}, + ("Category Double Threes and Fours", 7, 8): {48: 41682, 52: 37868, 46: 18, 50: 20432}, + ("Category Double Threes and Fours", 8, 1): {14: 14227, 22: 85773}, + ("Category Double Threes and Fours", 8, 2): {22: 7990, 32: 56319, 36: 35691}, + ("Category Double Threes and Fours", 8, 3): {32: 19914, 40: 43585, 44: 36501}, + ("Category Double Threes and Fours", 8, 4): {44: 63232, 48: 36613, 32: 48, 40: 107}, + ("Category Double Threes and Fours", 8, 5): {48: 62939, 52: 36798, 44: 263}, + ("Category Double Threes and Fours", 8, 6): {52: 60756, 54: 38851, 48: 392, 44: 1}, + ("Category Double Threes and Fours", 8, 7): {54: 62281, 56: 37262, 52: 455, 48: 2}, + ("Category Double Threes and Fours", 8, 8): {56: 67295, 60: 32064, 54: 637, 52: 4}, + ("Category Quadruple Ones and Twos", 1, 1): {0: 66567, 4: 16803, 8: 16630}, + ("Category Quadruple Ones and Twos", 1, 2): {0: 44809, 4: 27448, 8: 27743}, + ("Category Quadruple Ones and Twos", 1, 3): {0: 37100, 4: 23184, 8: 39716}, + ("Category Quadruple Ones and Twos", 1, 4): {0: 30963, 4: 19221, 8: 49816}, + ("Category Quadruple Ones and Twos", 1, 5): {0: 25316, 4: 16079, 8: 58605}, + ("Category Quadruple Ones and Twos", 1, 6): {0: 14381, 8: 85619}, + ("Category Quadruple Ones and Twos", 1, 7): {0: 4137, 8: 95863}, + ("Category Quadruple Ones and Twos", 1, 8): {0: 1004, 8: 98996}, + ("Category Quadruple Ones and Twos", 2, 1): {0: 44566, 4: 22273, 8: 33161}, + ("Category Quadruple Ones and Twos", 2, 2): {0: 19963, 4: 24890, 8: 32262, 12: 22885}, + ("Category Quadruple Ones and Twos", 2, 3): {0: 13766, 4: 17158, 8: 34907, 12: 18539, 16: 15630}, + ("Category Quadruple Ones and Twos", 2, 4): {0: 6655, 8: 30200, 12: 26499, 16: 36646}, + ("Category Quadruple Ones and Twos", 2, 5): {0: 982, 8: 16426, 12: 24307, 16: 58285}, + ("Category Quadruple Ones and Twos", 2, 6): {0: 68, 8: 9887, 16: 90045}, + ("Category Quadruple Ones and Twos", 2, 7): {0: 11, 16: 99989}, + ("Category Quadruple Ones and Twos", 2, 8): {16: 100000}, + ("Category Quadruple Ones and Twos", 3, 1): {0: 29440, 4: 22574, 8: 27747, 12: 20239}, + ("Category Quadruple Ones and Twos", 3, 2): {0: 8857, 4: 16295, 8: 26434, 12: 22986, 16: 25428}, + ("Category Quadruple Ones and Twos", 3, 3): {0: 3649, 8: 15314, 12: 24619, 16: 38944, 20: 17474}, + ("Category Quadruple Ones and Twos", 3, 4): {0: 11, 8: 8430, 16: 41259, 20: 50300}, + ("Category Quadruple Ones and Twos", 3, 5): {20: 80030, 24: 19902, 8: 11, 16: 57}, + ("Category Quadruple Ones and Twos", 3, 6): {20: 23895, 24: 76105}, + ("Category Quadruple Ones and Twos", 3, 7): {24: 100000}, + ("Category Quadruple Ones and Twos", 3, 8): {24: 100000}, + ("Category Quadruple Ones and Twos", 4, 1): {0: 19691, 4: 19657, 8: 27288, 12: 16126, 16: 17238}, + ("Category Quadruple Ones and Twos", 4, 2): {0: 1222, 4: 15703, 12: 24015, 16: 34944, 20: 24116}, + ("Category Quadruple Ones and Twos", 4, 3): {0: 227, 12: 14519, 20: 62257, 24: 22997}, + ("Category Quadruple Ones and Twos", 4, 4): {0: 11, 20: 17266, 24: 67114, 28: 15609}, + ("Category Quadruple Ones and Twos", 4, 5): {24: 27365, 28: 72632, 20: 3}, + ("Category Quadruple Ones and Twos", 4, 6): {28: 81782, 32: 18215, 24: 3}, + ("Category Quadruple Ones and Twos", 4, 7): {28: 22319, 32: 77681}, + ("Category Quadruple Ones and Twos", 4, 8): {32: 100000}, + ("Category Quadruple Ones and Twos", 5, 1): {0: 13112, 4: 16534, 8: 24718, 12: 18558, 16: 27078}, + ("Category Quadruple Ones and Twos", 5, 2): {0: 21, 4: 15200, 16: 28784, 20: 32131, 24: 23864}, + ("Category Quadruple Ones and Twos", 5, 3): {0: 4, 16: 8475, 24: 66718, 28: 24803}, + ("Category Quadruple Ones and Twos", 5, 4): {28: 76149, 32: 23289, 24: 550, 20: 12}, + ("Category Quadruple Ones and Twos", 5, 5): {32: 81110, 36: 16222, 28: 2663, 24: 5}, + ("Category Quadruple Ones and Twos", 5, 6): {32: 18542, 36: 81458}, + ("Category Quadruple Ones and Twos", 5, 7): {36: 82036, 40: 17964}, + ("Category Quadruple Ones and Twos", 5, 8): {36: 27864, 40: 72136}, + ("Category Quadruple Ones and Twos", 6, 1): {0: 6419, 8: 16963, 12: 22116, 16: 33903, 20: 20599}, + ("Category Quadruple Ones and Twos", 6, 2): {0: 5, 16: 8913, 24: 67749, 28: 23333}, + ("Category Quadruple Ones and Twos", 6, 3): {28: 71779, 32: 27514, 16: 82, 24: 625}, + ("Category Quadruple Ones and Twos", 6, 4): {32: 72333, 36: 27328, 28: 337, 24: 2}, + ("Category Quadruple Ones and Twos", 6, 5): {36: 73993, 40: 25138, 32: 865, 28: 4}, + ("Category Quadruple Ones and Twos", 6, 6): {40: 80918, 44: 17126, 36: 1934, 32: 22}, + ("Category Quadruple Ones and Twos", 6, 7): {40: 20298, 44: 79702}, + ("Category Quadruple Ones and Twos", 6, 8): {44: 81077, 48: 18923}, + ("Category Quadruple Ones and Twos", 7, 1): {0: 508, 8: 10298, 16: 41828, 20: 30853, 24: 16513}, + ("Category Quadruple Ones and Twos", 7, 2): {16: 7429, 28: 69817, 32: 22754}, + ("Category Quadruple Ones and Twos", 7, 3): {32: 82871, 40: 16531, 16: 57, 28: 541}, + ("Category Quadruple Ones and Twos", 7, 4): {36: 67601, 44: 17916, 32: 909, 40: 13569, 28: 5}, + ("Category Quadruple Ones and Twos", 7, 5): {40: 67395, 48: 17447, 36: 364, 44: 14790, 32: 4}, + ("Category Quadruple Ones and Twos", 7, 6): {48: 91242, 40: 7151, 36: 38, 44: 1569}, + ("Category Quadruple Ones and Twos", 7, 7): {48: 80854, 52: 19146}, + ("Category Quadruple Ones and Twos", 7, 8): {48: 25334, 52: 74666}, + ("Category Quadruple Ones and Twos", 8, 1): {0: 119, 16: 17496, 20: 26705, 24: 55680}, + ("Category Quadruple Ones and Twos", 8, 2): {24: 569, 32: 72257, 36: 21817, 28: 5357}, + ("Category Quadruple Ones and Twos", 8, 3): {36: 66654, 44: 18473, 32: 1396, 40: 13477}, + ("Category Quadruple Ones and Twos", 8, 4): {44: 73954, 48: 22240, 36: 3178, 40: 628}, + ("Category Quadruple Ones and Twos", 8, 5): {48: 76082, 52: 22415, 44: 1500, 36: 3}, + ("Category Quadruple Ones and Twos", 8, 6): {52: 74901, 56: 21332, 48: 3766, 44: 1}, + ("Category Quadruple Ones and Twos", 8, 7): {56: 96171, 52: 3640, 48: 189}, + ("Category Quadruple Ones and Twos", 8, 8): {56: 78035, 60: 21965}, ("Category Micro Straight", 1, 1): {0: 100000}, ("Category Micro Straight", 1, 2): {0: 100000}, ("Category Micro Straight", 1, 3): {0: 100000}, diff --git a/worlds/yachtdice/__init__.py b/worlds/yachtdice/__init__.py index d86ee3382d..7efb8f9418 100644 --- a/worlds/yachtdice/__init__.py +++ b/worlds/yachtdice/__init__.py @@ -1,7 +1,7 @@ import math from typing import Dict -from BaseClasses import CollectionState, Entrance, Item, Region, Tutorial +from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Region, Tutorial from worlds.AutoWorld import WebWorld, World @@ -56,7 +56,7 @@ class YachtDiceWorld(World): item_name_groups = item_groups - ap_world_version = "2.1.2" + ap_world_version = "2.1.4" def _get_yachtdice_data(self): return { @@ -456,17 +456,19 @@ class YachtDiceWorld(World): if loc_data.region == board.name ] - # Add the victory item to the correct location. - # The website declares that the game is complete when the victory item is obtained. + # Change the victory location to an event and place the Victory item there. victory_location_name = f"{self.goal_score} score" - self.get_location(victory_location_name).place_locked_item(self.create_item("Victory")) + self.get_location(victory_location_name).address = None + self.get_location(victory_location_name).place_locked_item( + Item("Victory", ItemClassification.progression, None, self.player) + ) # add the regions connection = Entrance(self.player, "New Board", menu) menu.exits.append(connection) connection.connect(board) self.multiworld.regions += [menu, board] - + def get_filler_item_name(self) -> str: return "Good RNG" diff --git a/worlds/yachtdice/docs/en_Yacht Dice.md b/worlds/yachtdice/docs/en_Yacht Dice.md index 53eefe9e9c..c671dcee50 100644 --- a/worlds/yachtdice/docs/en_Yacht Dice.md +++ b/worlds/yachtdice/docs/en_Yacht Dice.md @@ -3,7 +3,7 @@ Welcome to Yacht Dice, the ultimate dice-rolling adventure in Archipelago! Cast your dice, chase high scores, and unlock valuable treasures. Discover new dice, extra rolls, multipliers, and special scoring categories to enhance your game. Roll your way to victory by reaching the target score! ## Understanding Location Checks -In Yacht Dice, location checks happen when you hit certain scores for the first time. The target score for your next location check is always displayed on the website. +In Yacht Dice, location checks happen when you hit certain scores for the first time. The target score for your next location check is always displayed in the game. ## Items and Their Effects When you receive an item, it could be extra dice, extra rolls, score multipliers, or new scoring categories. These boosts help you sail towards higher scores and more loot. Other items include extra points, lore, and fun facts to enrich your journey. diff --git a/worlds/yachtdice/docs/setup_en.md b/worlds/yachtdice/docs/setup_en.md index c76cd398ce..f6c15af2b6 100644 --- a/worlds/yachtdice/docs/setup_en.md +++ b/worlds/yachtdice/docs/setup_en.md @@ -3,19 +3,13 @@ ## Required Software - A browser (you are probably using one right now!). -- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). ## Playing the game Open the Yacht Dice website. There are two options: -- Download the latest release from [Yacht Dice Release](https://github.com/spinerak/ArchipelagoYachtDice/releases/latest) and unzip the Website.zip. Then open player.html in your browser. -- Cruise over to the [Yacht Dice website](https://yacht-dice-ap.netlify.app/). This also works on mobile. If the website is not available, use the first option. +- Cruise over to the [Yacht Dice Website](https://yacht-dice-ap.netlify.app/). This is the easiest option. If the website is unavailable, use the next option. +- Download the latest release from [Yacht Dice Release](https://github.com/spinerak/ArchipelagoYachtDice/releases/latest) and unzip the Website.zip. Then open index.html in your browser. -Both options have an "offline" play option to try out the game without having to generate a game first. +Press Archipelago, and after logging in, you are good to go. The website has a built-in client, where you can chat and send commands. +Both options also have a "Solo play" mode to try out the game without having to generate a game first. -## Play with Archipelago - -- Create your yaml file via the [Yacht Dice Player Options Page](../player-options). -- After generating, open the Yacht Dice website. After the tutoroll, fill in the room information. -- After logging in, you are good to go. The website has a built-in client, where you can chat and send commands. - -For more information on yaml files, generating Archipelago games, and connecting to servers, please see the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en). +For more information on generating Archipelago games and connecting to servers, please see the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en). \ No newline at end of file diff --git a/worlds/yugioh06/__init__.py b/worlds/yugioh06/__init__.py index 1cf44f090f..9070683f33 100644 --- a/worlds/yugioh06/__init__.py +++ b/worlds/yugioh06/__init__.py @@ -1,6 +1,6 @@ import os import pkgutil -from typing import Any, ClassVar, Dict, List +from typing import Any, ClassVar, Dict, List, Set import settings from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial @@ -17,12 +17,14 @@ from .items import ( draft_opponents, excluded_items, item_to_index, - tier_1_opponents, useful, + tier_1_opponents, + tier_2_opponents, + tier_3_opponents, + tier_4_opponents, + tier_5_opponents, ) -from .items import ( - challenges as challenges, -) +from .items import challenges as challenges from .locations import ( Bonuses, Campaign_Opponents, @@ -50,7 +52,7 @@ from .client_bh import YuGiOh2006Client class Yugioh06Web(WebWorld): theme = "stone" setup = Tutorial( - "Multiworld Setup Tutorial", + "Multiworld Setup Guide", "A guide to setting up Yu-Gi-Oh! - Ultimate Masters Edition - World Championship Tournament 2006 " "for Archipelago on your computer.", "English", @@ -109,9 +111,17 @@ class Yugioh06World(World): for k, v in Required_Cards.items(): location_name_to_id[k] = v + start_id - item_name_groups = { - "Core Booster": core_booster, - "Campaign Boss Beaten": ["Tier 1 Beaten", "Tier 2 Beaten", "Tier 3 Beaten", "Tier 4 Beaten", "Tier 5 Beaten"], + item_name_groups: Dict[str, Set[str]] = { + "Core Booster": set(core_booster), + "Campaign Boss Beaten": {"Tier 1 Beaten", "Tier 2 Beaten", "Tier 3 Beaten", "Tier 4 Beaten", "Tier 5 Beaten"}, + "Challenge": set(challenges), + "Tier 1 Opponent": set(tier_1_opponents), + "Tier 2 Opponent": set(tier_2_opponents), + "Tier 3 Opponent": set(tier_3_opponents), + "Tier 4 Opponent": set(tier_4_opponents), + "Tier 5 Opponent": set(tier_5_opponents), + "Campaign Opponent": set(tier_1_opponents + tier_2_opponents + tier_3_opponents + + tier_4_opponents + tier_5_opponents) } removed_challenges: List[str] @@ -430,7 +440,7 @@ class Yugioh06World(World): "final_campaign_boss_campaign_opponents": self.options.final_campaign_boss_campaign_opponents.value, "fourth_tier_5_campaign_boss_campaign_opponents": - self.options.fourth_tier_5_campaign_boss_unlock_condition.value, + self.options.fourth_tier_5_campaign_boss_campaign_opponents.value, "third_tier_5_campaign_boss_campaign_opponents": self.options.third_tier_5_campaign_boss_campaign_opponents.value, "number_of_challenges": self.options.number_of_challenges.value, diff --git a/worlds/yugioh06/items.py b/worlds/yugioh06/items.py index f0f877fd9f..0cfcf32992 100644 --- a/worlds/yugioh06/items.py +++ b/worlds/yugioh06/items.py @@ -183,6 +183,35 @@ tier_1_opponents: List[str] = [ "Campaign Tier 1 Column 5", ] +tier_2_opponents: List[str] = [ + "Campaign Tier 2 Column 1", + "Campaign Tier 2 Column 2", + "Campaign Tier 2 Column 3", + "Campaign Tier 2 Column 4", + "Campaign Tier 2 Column 5", +] + +tier_3_opponents: List[str] = [ + "Campaign Tier 3 Column 1", + "Campaign Tier 3 Column 2", + "Campaign Tier 3 Column 3", + "Campaign Tier 3 Column 4", + "Campaign Tier 3 Column 5", +] + +tier_4_opponents: List[str] = [ + "Campaign Tier 4 Column 1", + "Campaign Tier 4 Column 2", + "Campaign Tier 4 Column 3", + "Campaign Tier 4 Column 4", + "Campaign Tier 4 Column 5", +] + +tier_5_opponents: List[str] = [ + "Campaign Tier 5 Column 1", + "Campaign Tier 5 Column 2", +] + Banlist_Items: List[str] = [ "No Banlist", "Banlist September 2003", diff --git a/worlds/yugioh06/rules.py b/worlds/yugioh06/rules.py index a804c7e728..0b46e0b5d0 100644 --- a/worlds/yugioh06/rules.py +++ b/worlds/yugioh06/rules.py @@ -39,10 +39,10 @@ def set_rules(world): "No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2), "No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3), "Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 3), + yugioh06_difficulty(state, player, 2), "Extremely Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 2), + yugioh06_difficulty(state, player, 3), "Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), diff --git a/worlds/zillion/__init__.py b/worlds/zillion/__init__.py index cf61d93ca4..5a4e2bb48f 100644 --- a/worlds/zillion/__init__.py +++ b/worlds/zillion/__init__.py @@ -3,16 +3,17 @@ from contextlib import redirect_stdout import functools import settings import threading -import typing -from typing import Any, Dict, List, Set, Tuple, Optional +from typing import Any, ClassVar import os import logging +from typing_extensions import override + from BaseClasses import ItemClassification, LocationProgressType, \ MultiWorld, Item, CollectionState, Entrance, Tutorial from .gen_data import GenData -from .logic import cs_to_zz_locs +from .logic import ZillionLogicCache from .region import ZillionLocation, ZillionRegion from .options import ZillionOptions, validate, z_option_groups from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_name_to_id, \ @@ -21,7 +22,6 @@ from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_na from .item import ZillionItem from .patch import ZillionPatch -from zilliandomizer.randomizer import Randomizer as ZzRandomizer from zilliandomizer.system import System from zilliandomizer.logic_components.items import RESCUE, items as zz_items, Item as ZzItem from zilliandomizer.logic_components.locations import Location as ZzLocation, Req @@ -48,7 +48,7 @@ class ZillionSettings(settings.Group): """ rom_file: RomFile = RomFile(RomFile.copy_to) - rom_start: typing.Union[RomStart, bool] = RomStart("retroarch") + rom_start: RomStart | bool = RomStart("retroarch") class ZillionWebWorld(WebWorld): @@ -77,7 +77,7 @@ class ZillionWorld(World): options_dataclass = ZillionOptions options: ZillionOptions # type: ignore - settings: typing.ClassVar[ZillionSettings] # type: ignore + settings: ClassVar[ZillionSettings] # type: ignore # these type: ignore are because of this issue: https://github.com/python/typing/discussions/1486 topology_present = True # indicate if world type has any meaningful layout/pathing @@ -90,14 +90,14 @@ class ZillionWorld(World): class LogStreamInterface: logger: logging.Logger - buffer: List[str] + buffer: list[str] def __init__(self, logger: logging.Logger) -> None: self.logger = logger self.buffer = [] def write(self, msg: str) -> None: - if msg.endswith('\n'): + if msg.endswith("\n"): self.buffer.append(msg[:-1]) self.logger.debug("".join(self.buffer)) self.buffer = [] @@ -109,20 +109,21 @@ class ZillionWorld(World): lsi: LogStreamInterface - id_to_zz_item: Optional[Dict[int, ZzItem]] = None + id_to_zz_item: dict[int, ZzItem] | None = None zz_system: System - _item_counts: "Counter[str]" = Counter() + _item_counts: Counter[str] = Counter() """ These are the items counts that will be in the game, which might be different from the item counts the player asked for in options (if the player asked for something invalid). """ - my_locations: List[ZillionLocation] = [] + my_locations: list[ZillionLocation] = [] """ This is kind of a cache to avoid iterating through all the multiworld locations in logic. """ slot_data_ready: threading.Event """ This event is set in `generate_output` when the data is ready for `fill_slot_data` """ + logic_cache: ZillionLogicCache | None = None - def __init__(self, world: MultiWorld, player: int): + def __init__(self, world: MultiWorld, player: int) -> None: super().__init__(world, player) self.logger = logging.getLogger("Zillion") self.lsi = ZillionWorld.LogStreamInterface(self.logger) @@ -133,10 +134,8 @@ class ZillionWorld(World): _id_to_name, _id_to_zz_id, id_to_zz_item = make_id_to_others(start_char) self.id_to_zz_item = id_to_zz_item + @override def generate_early(self) -> None: - if not hasattr(self.multiworld, "zillion_logic_cache"): - setattr(self.multiworld, "zillion_logic_cache", {}) - zz_op, item_counts = validate(self.options) if zz_op.early_scope: @@ -153,16 +152,19 @@ class ZillionWorld(World): # just in case the options changed anything (I don't think they do) assert self.zz_system.randomizer, "init failed" for zz_name in self.zz_system.randomizer.locations: - if zz_name != 'main': + if zz_name != "main": assert self.zz_system.randomizer.loc_name_2_pretty[zz_name] in self.location_name_to_id, \ f"{self.zz_system.randomizer.loc_name_2_pretty[zz_name]} not in location map" self._make_item_maps(zz_op.start_char) + @override def create_regions(self) -> None: assert self.zz_system.randomizer, "generate_early hasn't been called" assert self.id_to_zz_item, "generate_early hasn't been called" p = self.player + logic_cache = ZillionLogicCache(p, self.zz_system.randomizer, self.id_to_zz_item) + self.logic_cache = logic_cache w = self.multiworld self.my_locations = [] @@ -178,38 +180,35 @@ class ZillionWorld(World): zz_loc.req.gun = 1 assert len(self.zz_system.randomizer.get_locations(Req(gun=1, jump=1))) != 0 - start = self.zz_system.randomizer.regions['start'] + start = self.zz_system.randomizer.regions["start"] - all: Dict[str, ZillionRegion] = {} + all_regions: dict[str, ZillionRegion] = {} for here_zz_name, zz_r in self.zz_system.randomizer.regions.items(): here_name = "Menu" if here_zz_name == "start" else zz_reg_name_to_reg_name(here_zz_name) - all[here_name] = ZillionRegion(zz_r, here_name, here_name, p, w) - self.multiworld.regions.append(all[here_name]) + all_regions[here_name] = ZillionRegion(zz_r, here_name, here_name, p, w) + self.multiworld.regions.append(all_regions[here_name]) limited_skill = Req(gun=3, jump=3, skill=self.zz_system.randomizer.options.skill, hp=940, red=1, floppy=126) queue = deque([start]) - done: Set[str] = set() + done: set[str] = set() while len(queue): zz_here = queue.popleft() here_name = "Menu" if zz_here.name == "start" else zz_reg_name_to_reg_name(zz_here.name) if here_name in done: continue - here = all[here_name] + here = all_regions[here_name] for zz_loc in zz_here.locations: # if local gun reqs didn't place "keyword" item if not zz_loc.item: def access_rule_wrapped(zz_loc_local: ZzLocation, - p: int, - zz_r: ZzRandomizer, - id_to_zz_item: Dict[int, ZzItem], + lc: ZillionLogicCache, cs: CollectionState) -> bool: - accessible = cs_to_zz_locs(cs, p, zz_r, id_to_zz_item) + accessible = lc.cs_to_zz_locs(cs) return zz_loc_local in accessible - access_rule = functools.partial(access_rule_wrapped, - zz_loc, self.player, self.zz_system.randomizer, self.id_to_zz_item) + access_rule = functools.partial(access_rule_wrapped, zz_loc, logic_cache) loc_name = self.zz_system.randomizer.loc_name_2_pretty[zz_loc.name] loc = ZillionLocation(zz_loc, self.player, loc_name, here) @@ -221,15 +220,16 @@ class ZillionWorld(World): self.my_locations.append(loc) for zz_dest in zz_here.connections.keys(): - dest_name = "Menu" if zz_dest.name == 'start' else zz_reg_name_to_reg_name(zz_dest.name) - dest = all[dest_name] - exit = Entrance(p, f"{here_name} to {dest_name}", here) - here.exits.append(exit) - exit.connect(dest) + dest_name = "Menu" if zz_dest.name == "start" else zz_reg_name_to_reg_name(zz_dest.name) + dest = all_regions[dest_name] + exit_ = Entrance(p, f"{here_name} to {dest_name}", here) + here.exits.append(exit_) + exit_.connect(dest) queue.append(zz_dest) done.add(here.name) + @override def create_items(self) -> None: if not self.id_to_zz_item: self._make_item_maps("JJ") @@ -253,14 +253,11 @@ class ZillionWorld(World): self.logger.debug(f"Zillion Items: {item_name} 1") self.multiworld.itempool.append(self.create_item(item_name)) - def set_rules(self) -> None: - # logic for this game is in create_regions - pass - + @override def generate_basic(self) -> None: assert self.zz_system.randomizer, "generate_early hasn't been called" # main location name is an alias - main_loc_name = self.zz_system.randomizer.loc_name_2_pretty[self.zz_system.randomizer.locations['main'].name] + main_loc_name = self.zz_system.randomizer.loc_name_2_pretty[self.zz_system.randomizer.locations["main"].name] self.multiworld.get_location(main_loc_name, self.player)\ .place_locked_item(self.create_item("Win")) @@ -268,22 +265,18 @@ class ZillionWorld(World): lambda state: state.has("Win", self.player) @staticmethod - def stage_generate_basic(multiworld: MultiWorld, *args: Any) -> None: + def stage_generate_basic(multiworld: MultiWorld, *args: Any) -> None: # noqa: ANN401 # item link pools are about to be created in main # JJ can't be an item link unless all the players share the same start_char # (The reason for this is that the JJ ZillionItem will have a different ZzItem depending # on whether the start char is Apple or Champ, and the logic depends on that ZzItem.) for group in multiworld.groups.values(): - # TODO: remove asserts on group when we can specify which members of TypedDict are optional - assert "game" in group - if group["game"] == "Zillion": - assert "item_pool" in group + if group["game"] == "Zillion" and "item_pool" in group: item_pool = group["item_pool"] to_stay: Chars = "JJ" if "JJ" in item_pool: - assert "players" in group - group_players = group["players"] - players_start_chars: List[Tuple[int, Chars]] = [] + group["players"] = group_players = set(group["players"]) + players_start_chars: list[tuple[int, Chars]] = [] for player in group_players: z_world = multiworld.worlds[player] assert isinstance(z_world, ZillionWorld) @@ -295,17 +288,17 @@ class ZillionWorld(World): elif start_char_counts["Champ"] > start_char_counts["Apple"]: to_stay = "Champ" else: # equal - choices: Tuple[Chars, ...] = ("Apple", "Champ") + choices: tuple[Chars, ...] = ("Apple", "Champ") to_stay = multiworld.random.choice(choices) for p, sc in players_start_chars: if sc != to_stay: group_players.remove(p) - assert "world" in group group_world = group["world"] assert isinstance(group_world, ZillionWorld) group_world._make_item_maps(to_stay) + @override def post_fill(self) -> None: """Optional Method that is called after regular fill. Can be used to do adjustments before output generation. This happens before progression balancing, so the items may not be in their final locations yet.""" @@ -321,10 +314,10 @@ class ZillionWorld(World): assert self.zz_system.randomizer, "generate_early hasn't been called" - # debug_zz_loc_ids: Dict[str, int] = {} + # debug_zz_loc_ids: dict[str, int] = {} empty = zz_items[4] multi_item = empty # a different patcher method differentiates empty from ap multi item - multi_items: Dict[str, Tuple[str, str]] = {} # zz_loc_name to (item_name, player_name) + multi_items: dict[str, tuple[str, str]] = {} # zz_loc_name to (item_name, player_name) for z_loc in self.multiworld.get_locations(self.player): assert isinstance(z_loc, ZillionLocation) # debug_zz_loc_ids[z_loc.zz_loc.name] = id(z_loc.zz_loc) @@ -347,7 +340,7 @@ class ZillionWorld(World): # print(id_) # print("size:", len(debug_zz_loc_ids)) - # debug_loc_to_id: Dict[str, int] = {} + # debug_loc_to_id: dict[str, int] = {} # regions = self.zz_randomizer.regions # for region in regions.values(): # for loc in region.locations: @@ -362,10 +355,11 @@ class ZillionWorld(World): f"in world {self.player} didn't get an item" ) - game_id = self.multiworld.player_name[self.player].encode() + b'\x00' + self.multiworld.seed_name[-6:].encode() + game_id = self.multiworld.player_name[self.player].encode() + b"\x00" + self.multiworld.seed_name[-6:].encode() return GenData(multi_items, self.zz_system.get_game(), game_id) + @override def generate_output(self, output_directory: str) -> None: """This method gets called from a threadpool, do not use multiworld.random here. If you need any last-second randomization, use self.random instead.""" @@ -387,6 +381,7 @@ class ZillionWorld(World): self.logger.debug(f"Zillion player {self.player} finished generate_output") + @override def fill_slot_data(self) -> ZillionSlotInfo: # json of WebHostLib.models.Slot """Fill in the `slot_data` field in the `Connected` network package. This is a way the generator can give custom data to the client. @@ -402,15 +397,9 @@ class ZillionWorld(World): game = self.zz_system.get_game() return get_slot_info(game.regions, game.char_order[0], game.loc_name_2_pretty) - # def modify_multidata(self, multidata: Dict[str, Any]) -> None: - # """For deeper modification of server multidata.""" - # # not modifying multidata, just want to call this at the end of the generation process - # cache = getattr(self.multiworld, "zillion_logic_cache") - # import sys - # print(sys.getsizeof(cache)) - # end of ordered Main.py calls + @override def create_item(self, name: str) -> Item: """Create an item for this world type and player. Warning: this may be called with self.multiworld = None, for example by MultiServer""" @@ -431,6 +420,7 @@ class ZillionWorld(World): z_item = ZillionItem(name, classification, item_id, self.player, zz_item) return z_item + @override def get_filler_item_name(self) -> str: """Called when the item pool needs to be filled with additional items to match location count.""" return "Empty" diff --git a/worlds/zillion/client.py b/worlds/zillion/client.py index 09d0565e1c..d629df583a 100644 --- a/worlds/zillion/client.py +++ b/worlds/zillion/client.py @@ -3,7 +3,7 @@ import base64 import io import pkgutil import platform -from typing import Any, ClassVar, Coroutine, Dict, List, Optional, Protocol, Tuple, cast +from typing import Any, ClassVar, Coroutine, Protocol, cast from CommonClient import CommonContext, server_loop, gui_enabled, \ ClientCommandProcessor, logger, get_base_parser @@ -11,6 +11,7 @@ from NetUtils import ClientStatus from Utils import async_start import colorama +from typing_extensions import override from zilliandomizer.zri.memory import Memory, RescueInfo from zilliandomizer.zri import events @@ -35,11 +36,11 @@ class ZillionCommandProcessor(ClientCommandProcessor): class ToggleCallback(Protocol): - def __call__(self) -> None: ... + def __call__(self) -> object: ... class SetRoomCallback(Protocol): - def __call__(self, rooms: List[List[int]]) -> None: ... + def __call__(self, rooms: list[list[int]]) -> object: ... class ZillionContext(CommonContext): @@ -47,7 +48,7 @@ class ZillionContext(CommonContext): command_processor = ZillionCommandProcessor items_handling = 1 # receive items from other players - known_name: Optional[str] + known_name: str | None """ This is almost the same as `auth` except `auth` is reset to `None` when server disconnects, and this isn't. """ from_game: "asyncio.Queue[events.EventFromGame]" @@ -56,11 +57,11 @@ class ZillionContext(CommonContext): """ local checks watched by server """ next_item: int """ index in `items_received` """ - ap_id_to_name: Dict[int, str] - ap_id_to_zz_id: Dict[int, int] + ap_id_to_name: dict[int, str] + ap_id_to_zz_id: dict[int, int] start_char: Chars = "JJ" - rescues: Dict[int, RescueInfo] = {} - loc_mem_to_id: Dict[int, int] = {} + rescues: dict[int, RescueInfo] = {} + loc_mem_to_id: dict[int, int] = {} got_room_info: asyncio.Event """ flag for connected to server """ got_slot_data: asyncio.Event @@ -119,22 +120,22 @@ class ZillionContext(CommonContext): self.finished_game = False self.items_received.clear() - # override - def on_deathlink(self, data: Dict[str, Any]) -> None: + @override + def on_deathlink(self, data: dict[str, Any]) -> None: self.to_game.put_nowait(events.DeathEventToGame()) return super().on_deathlink(data) - # override + @override async def server_auth(self, password_requested: bool = False) -> None: if password_requested and not self.password: await super().server_auth(password_requested) if not self.auth: - logger.info('waiting for connection to game...') + logger.info("waiting for connection to game...") return logger.info("logging in to server...") await self.send_connect() - # override + @override def run_gui(self) -> None: from kvui import GameManager from kivy.core.text import Label as CoreLabel @@ -154,10 +155,10 @@ class ZillionContext(CommonContext): MAP_WIDTH: ClassVar[int] = 281 map_background: CoreImage - _number_textures: List[Texture] = [] - rooms: List[List[int]] = [] + _number_textures: list[Texture] = [] + rooms: list[list[int]] = [] - def __init__(self, **kwargs: Any) -> None: + def __init__(self, **kwargs: Any) -> None: # noqa: ANN401 super().__init__(**kwargs) FILE_NAME = "empty-zillion-map-row-col-labels-281.png" @@ -183,7 +184,7 @@ class ZillionContext(CommonContext): label.refresh() self._number_textures.append(label.texture) - def update_map(self, *args: Any) -> None: + def update_map(self, *args: Any) -> None: # noqa: ANN401 self.canvas.clear() with self.canvas: @@ -203,6 +204,7 @@ class ZillionContext(CommonContext): num_texture = self._number_textures[num] Rectangle(texture=num_texture, size=num_texture.size, pos=pos) + @override def build(self) -> Layout: container = super().build() self.map_widget = ZillionManager.MapPanel(size_hint_x=None, width=ZillionManager.MapPanel.MAP_WIDTH) @@ -216,17 +218,18 @@ class ZillionContext(CommonContext): self.map_widget.width = 0 self.container.do_layout() - def set_rooms(self, rooms: List[List[int]]) -> None: + def set_rooms(self, rooms: list[list[int]]) -> None: self.map_widget.rooms = rooms self.map_widget.update_map() self.ui = ZillionManager(self) - self.ui_toggle_map = lambda: self.ui.toggle_map_width() - self.ui_set_rooms = lambda rooms: self.ui.set_rooms(rooms) + self.ui_toggle_map = lambda: isinstance(self.ui, ZillionManager) and self.ui.toggle_map_width() + self.ui_set_rooms = lambda rooms: isinstance(self.ui, ZillionManager) and self.ui.set_rooms(rooms) run_co: Coroutine[Any, Any, None] = self.ui.async_run() self.ui_task = asyncio.create_task(run_co, name="UI") - def on_package(self, cmd: str, args: Dict[str, Any]) -> None: + @override + def on_package(self, cmd: str, args: dict[str, Any]) -> None: self.room_item_numbers_to_ui() if cmd == "Connected": logger.info("logged in to Archipelago server") @@ -238,7 +241,7 @@ class ZillionContext(CommonContext): if "start_char" not in slot_data: logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `start_char`") return - self.start_char = slot_data['start_char'] + self.start_char = slot_data["start_char"] if self.start_char not in {"Apple", "Champ", "JJ"}: logger.warning("invalid Zillion `Connected` packet, " f"`slot_data` `start_char` has invalid value: {self.start_char}") @@ -259,7 +262,7 @@ class ZillionContext(CommonContext): self.rescues[0 if rescue_id == "0" else 1] = ri if "loc_mem_to_id" not in slot_data: - logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `loc_mem_to_id`") + logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `loc_mem_to_id`") return loc_mem_to_id = slot_data["loc_mem_to_id"] self.loc_mem_to_id = {} @@ -286,7 +289,7 @@ class ZillionContext(CommonContext): if "keys" not in args: logger.warning(f"invalid Retrieved packet to ZillionClient: {args}") return - keys = cast(Dict[str, Optional[str]], args["keys"]) + keys = cast(dict[str, str | None], args["keys"]) doors_b64 = keys.get(f"zillion-{self.auth}-doors", None) if doors_b64: logger.info("received door data from server") @@ -321,9 +324,9 @@ class ZillionContext(CommonContext): if server_id in self.missing_locations: self.ap_local_count += 1 n_locations = len(self.missing_locations) + len(self.checked_locations) - 1 # -1 to ignore win - logger.info(f'New Check: {loc_name} ({self.ap_local_count}/{n_locations})') + logger.info(f"New Check: {loc_name} ({self.ap_local_count}/{n_locations})") async_start(self.send_msgs([ - {"cmd": 'LocationChecks', "locations": [server_id]} + {"cmd": "LocationChecks", "locations": [server_id]} ])) else: # This will happen a lot in Zillion, @@ -334,7 +337,7 @@ class ZillionContext(CommonContext): elif isinstance(event_from_game, events.WinEventFromGame): if not self.finished_game: async_start(self.send_msgs([ - {"cmd": 'LocationChecks', "locations": [loc_name_to_id["J-6 bottom far left"]]}, + {"cmd": "LocationChecks", "locations": [loc_name_to_id["J-6 bottom far left"]]}, {"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL} ])) self.finished_game = True @@ -362,24 +365,24 @@ class ZillionContext(CommonContext): ap_id = self.items_received[index].item from_name = self.player_names[self.items_received[index].player] # TODO: colors in this text, like sni client? - logger.info(f'received {self.ap_id_to_name[ap_id]} from {from_name}') + logger.info(f"received {self.ap_id_to_name[ap_id]} from {from_name}") self.to_game.put_nowait( events.ItemEventToGame(zz_item_ids) ) self.next_item = len(self.items_received) -def name_seed_from_ram(data: bytes) -> Tuple[str, str]: +def name_seed_from_ram(data: bytes) -> tuple[str, str]: """ returns player name, and end of seed string """ if len(data) == 0: # no connection to game return "", "xxx" - null_index = data.find(b'\x00') + null_index = data.find(b"\x00") if null_index == -1: logger.warning(f"invalid game id in rom {repr(data)}") null_index = len(data) name = data[:null_index].decode() - null_index_2 = data.find(b'\x00', null_index + 1) + null_index_2 = data.find(b"\x00", null_index + 1) if null_index_2 == -1: null_index_2 = len(data) seed_name = data[null_index + 1:null_index_2].decode() @@ -479,8 +482,8 @@ async def zillion_sync_task(ctx: ZillionContext) -> None: async def main() -> None: parser = get_base_parser() - parser.add_argument('diff_file', default="", type=str, nargs="?", - help='Path to a .apzl Archipelago Binary Patch file') + parser.add_argument("diff_file", default="", type=str, nargs="?", + help="Path to a .apzl Archipelago Binary Patch file") # SNI parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical']) args = parser.parse_args() print(args) diff --git a/worlds/zillion/gen_data.py b/worlds/zillion/gen_data.py index 13cbee9ced..2140733961 100644 --- a/worlds/zillion/gen_data.py +++ b/worlds/zillion/gen_data.py @@ -1,6 +1,5 @@ from dataclasses import dataclass import json -from typing import Dict, Tuple from zilliandomizer.game import Game as ZzGame @@ -9,7 +8,7 @@ from zilliandomizer.game import Game as ZzGame class GenData: """ data passed from generation to patcher """ - multi_items: Dict[str, Tuple[str, str]] + multi_items: dict[str, tuple[str, str]] """ zz_loc_name to (item_name, player_name) """ zz_game: ZzGame game_id: bytes diff --git a/worlds/zillion/id_maps.py b/worlds/zillion/id_maps.py index 32d71fc79b..25762f99cd 100644 --- a/worlds/zillion/id_maps.py +++ b/worlds/zillion/id_maps.py @@ -1,5 +1,6 @@ from collections import defaultdict -from typing import Dict, Iterable, Mapping, Tuple, TypedDict +from collections.abc import Iterable, Mapping +from typing import TypedDict from zilliandomizer.logic_components.items import ( Item as ZzItem, @@ -40,13 +41,13 @@ _zz_rescue_1 = zz_item_name_to_zz_item["rescue_1"] _zz_empty = zz_item_name_to_zz_item["empty"] -def make_id_to_others(start_char: Chars) -> Tuple[ - Dict[int, str], Dict[int, int], Dict[int, ZzItem] +def make_id_to_others(start_char: Chars) -> tuple[ + dict[int, str], dict[int, int], dict[int, ZzItem] ]: """ returns id_to_name, id_to_zz_id, id_to_zz_item """ - id_to_name: Dict[int, str] = {} - id_to_zz_id: Dict[int, int] = {} - id_to_zz_item: Dict[int, ZzItem] = {} + id_to_name: dict[int, str] = {} + id_to_zz_id: dict[int, int] = {} + id_to_zz_item: dict[int, ZzItem] = {} if start_char == "JJ": name_to_zz_item = { @@ -91,14 +92,14 @@ def make_room_name(row: int, col: int) -> str: return f"{chr(ord('A') + row - 1)}-{col + 1}" -loc_name_to_id: Dict[str, int] = { +loc_name_to_id: dict[str, int] = { name: id_ + base_id for name, id_ in pretty_loc_name_to_id.items() } def zz_reg_name_to_reg_name(zz_reg_name: str) -> str: - if zz_reg_name[0] == 'r' and zz_reg_name[3] == 'c': + if zz_reg_name[0] == "r" and zz_reg_name[3] == "c": row, col = parse_reg_name(zz_reg_name) end = zz_reg_name[5:] return f"{make_room_name(row, col)} {end.upper()}" @@ -113,17 +114,17 @@ class ClientRescue(TypedDict): class ZillionSlotInfo(TypedDict): start_char: Chars - rescues: Dict[str, ClientRescue] - loc_mem_to_id: Dict[int, int] + rescues: dict[str, ClientRescue] + loc_mem_to_id: dict[int, int] """ memory location of canister to Archipelago location id number """ def get_slot_info(regions: Iterable[RegionData], start_char: Chars, loc_name_to_pretty: Mapping[str, str]) -> ZillionSlotInfo: - items_placed_in_map_index: Dict[int, int] = defaultdict(int) - rescue_locations: Dict[int, RescueInfo] = {} - loc_memory_to_loc_id: Dict[int, int] = {} + items_placed_in_map_index: dict[int, int] = defaultdict(int) + rescue_locations: dict[int, RescueInfo] = {} + loc_memory_to_loc_id: dict[int, int] = {} for region in regions: for loc in region.locations: assert loc.item, ("There should be an item placed in every location before " @@ -142,7 +143,7 @@ def get_slot_info(regions: Iterable[RegionData], loc_memory_to_loc_id[loc_memory] = pretty_loc_name_to_id[loc_name_to_pretty[loc.name]] items_placed_in_map_index[map_index] += 1 - rescues: Dict[str, ClientRescue] = {} + rescues: dict[str, ClientRescue] = {} for i in (0, 1): if i in rescue_locations: ri = rescue_locations[i] diff --git a/worlds/zillion/logic.py b/worlds/zillion/logic.py index dcbc6131f1..f3d1814a9e 100644 --- a/worlds/zillion/logic.py +++ b/worlds/zillion/logic.py @@ -1,4 +1,5 @@ -from typing import Dict, FrozenSet, Tuple, List, Counter as _Counter +from collections import Counter +from collections.abc import Mapping from BaseClasses import CollectionState @@ -35,7 +36,7 @@ def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int: return _hash -def item_counts(cs: CollectionState, p: int) -> Tuple[Tuple[str, int], ...]: +def item_counts(cs: CollectionState, p: int) -> tuple[tuple[str, int], ...]: """ the zilliandomizer items that player p has collected @@ -44,38 +45,51 @@ def item_counts(cs: CollectionState, p: int) -> Tuple[Tuple[str, int], ...]: return tuple((item_name, cs.count(item_name, p)) for item_name in item_name_to_id) -LogicCacheType = Dict[int, Tuple[Dict[int, _Counter[str]], FrozenSet[Location]]] -""" { hash: (cs.prog_items, accessible_locations) } """ +_cache_miss: tuple[None, frozenset[Location]] = (None, frozenset()) -def cs_to_zz_locs(cs: CollectionState, p: int, zz_r: Randomizer, id_to_zz_item: Dict[int, Item]) -> FrozenSet[Location]: - """ - given an Archipelago `CollectionState`, - returns frozenset of accessible zilliandomizer locations - """ - # caching this function because it would be slow - logic_cache: LogicCacheType = getattr(cs.multiworld, "zillion_logic_cache", {}) - _hash = set_randomizer_locs(cs, p, zz_r) - counts = item_counts(cs, p) - _hash += hash(counts) +class ZillionLogicCache: + _cache: dict[int, tuple[Counter[str], frozenset[Location]]] + """ `{ hash: (counter_from_prog_items, accessible_zz_locations) }` """ + _player: int + _zz_r: Randomizer + _id_to_zz_item: Mapping[int, Item] - if _hash in logic_cache and logic_cache[_hash][0] == cs.prog_items: - # print("cache hit") - return logic_cache[_hash][1] + def __init__(self, player: int, zz_r: Randomizer, id_to_zz_item: Mapping[int, Item]) -> None: + self._cache = {} + self._player = player + self._zz_r = zz_r + self._id_to_zz_item = id_to_zz_item - # print("cache miss") - have_items: List[Item] = [] - for name, count in counts: - have_items.extend([id_to_zz_item[item_name_to_id[name]]] * count) - # have_req is the result of converting AP CollectionState to zilliandomizer collection state - have_req = zz_r.make_ability(have_items) + def cs_to_zz_locs(self, cs: CollectionState) -> frozenset[Location]: + """ + given an Archipelago `CollectionState`, + returns frozenset of accessible zilliandomizer locations + """ + # caching this function because it would be slow + _hash = set_randomizer_locs(cs, self._player, self._zz_r) + counts = item_counts(cs, self._player) + _hash += hash(counts) - # This `get_locations` is where the core of the logic comes in. - # It takes a zilliandomizer collection state (a set of the abilities that I have) - # and returns list of all the zilliandomizer locations I can access with those abilities. - tr = frozenset(zz_r.get_locations(have_req)) + cntr, locs = self._cache.get(_hash, _cache_miss) + if cntr == cs.prog_items[self._player]: + # print("cache hit") + return locs - # save result in cache - logic_cache[_hash] = (cs.prog_items.copy(), tr) + # print("cache miss") + have_items: list[Item] = [] + for name, count in counts: + have_items.extend([self._id_to_zz_item[item_name_to_id[name]]] * count) + # have_req is the result of converting AP CollectionState to zilliandomizer collection state + have_req = self._zz_r.make_ability(have_items) + # print(f"{have_req=}") - return tr + # This `get_locations` is where the core of the logic comes in. + # It takes a zilliandomizer collection state (a set of the abilities that I have) + # and returns list of all the zilliandomizer locations I can access with those abilities. + tr = frozenset(self._zz_r.get_locations(have_req)) + + # save result in cache + self._cache[_hash] = (cs.prog_items[self._player].copy(), tr) + + return tr diff --git a/worlds/zillion/options.py b/worlds/zillion/options.py index 5de0b65c82..22a6984722 100644 --- a/worlds/zillion/options.py +++ b/worlds/zillion/options.py @@ -1,7 +1,6 @@ from collections import Counter from dataclasses import dataclass -from typing import ClassVar, Dict, Literal, Tuple -from typing_extensions import TypeGuard # remove when Python >= 3.10 +from typing import ClassVar, Literal, TypeGuard from Options import Choice, DefaultOnToggle, NamedRange, OptionGroup, PerGameCommonOptions, Range, Removed, Toggle @@ -108,7 +107,7 @@ class ZillionStartChar(Choice): display_name = "start character" default = "random" - _name_capitalization: ClassVar[Dict[int, Chars]] = { + _name_capitalization: ClassVar[dict[int, Chars]] = { option_jj: "JJ", option_apple: "Apple", option_champ: "Champ", @@ -233,6 +232,7 @@ class ZillionSkill(Range): range_start = 0 range_end = 5 default = 2 + display_name = "skill" class ZillionStartingCards(NamedRange): @@ -263,7 +263,7 @@ class ZillionMapGen(Choice): option_full = 2 default = 0 - def zz_value(self) -> Literal['none', 'rooms', 'full']: + def zz_value(self) -> Literal["none", "rooms", "full"]: if self.value == ZillionMapGen.option_none: return "none" if self.value == ZillionMapGen.option_rooms: @@ -305,7 +305,7 @@ z_option_groups = [ ] -def convert_item_counts(ic: "Counter[str]") -> ZzItemCounts: +def convert_item_counts(ic: Counter[str]) -> ZzItemCounts: tr: ZzItemCounts = { ID.card: ic["ID Card"], ID.red: ic["Red ID Card"], @@ -319,7 +319,7 @@ def convert_item_counts(ic: "Counter[str]") -> ZzItemCounts: return tr -def validate(options: ZillionOptions) -> "Tuple[ZzOptions, Counter[str]]": +def validate(options: ZillionOptions) -> tuple[ZzOptions, Counter[str]]: """ adjusts options to make game completion possible diff --git a/worlds/zillion/patch.py b/worlds/zillion/patch.py index 6bc6d04dd6..0eee3315f4 100644 --- a/worlds/zillion/patch.py +++ b/worlds/zillion/patch.py @@ -1,5 +1,5 @@ import os -from typing import Any, BinaryIO, Optional, cast +from typing import BinaryIO import zipfile from typing_extensions import override @@ -11,11 +11,11 @@ from zilliandomizer.patch import Patcher from .gen_data import GenData -USHASH = 'd4bf9e7bcf9a48da53785d2ae7bc4270' +US_HASH = "d4bf9e7bcf9a48da53785d2ae7bc4270" class ZillionPatch(APAutoPatchInterface): - hash = USHASH + hash = US_HASH game = "Zillion" patch_file_ending = ".apzl" result_file_ending = ".sms" @@ -23,8 +23,14 @@ class ZillionPatch(APAutoPatchInterface): gen_data_str: str """ JSON encoded """ - def __init__(self, *args: Any, gen_data_str: str = "", **kwargs: Any) -> None: - super().__init__(*args, **kwargs) + def __init__(self, + path: str | None = None, + player: int | None = None, + player_name: str = "", + server: str = "", + *, + gen_data_str: str = "") -> None: + super().__init__(path=path, player=player, player_name=player_name, server=server) self.gen_data_str = gen_data_str @classmethod @@ -44,15 +50,17 @@ class ZillionPatch(APAutoPatchInterface): super().read_contents(opened_zipfile) self.gen_data_str = opened_zipfile.read("gen_data.json").decode() + @override def patch(self, target: str) -> None: self.read() write_rom_from_gen_data(self.gen_data_str, target) -def get_base_rom_path(file_name: Optional[str] = None) -> str: - options = Utils.get_options() +def get_base_rom_path(file_name: str | None = None) -> str: + from . import ZillionSettings, ZillionWorld + settings: ZillionSettings = ZillionWorld.settings if not file_name: - file_name = cast(str, options["zillion_options"]["rom_file"]) + file_name = settings.rom_file if not os.path.exists(file_name): file_name = Utils.user_path(file_name) return file_name diff --git a/worlds/zillion/region.py b/worlds/zillion/region.py index cf5aa65889..40565f0082 100644 --- a/worlds/zillion/region.py +++ b/worlds/zillion/region.py @@ -1,9 +1,11 @@ -from typing import Optional -from BaseClasses import MultiWorld, Region, Location, Item, CollectionState +from typing_extensions import override + from zilliandomizer.logic_components.regions import Region as ZzRegion from zilliandomizer.logic_components.locations import Location as ZzLocation from zilliandomizer.logic_components.items import RESCUE +from BaseClasses import MultiWorld, Region, Location, Item, CollectionState + from .id_maps import loc_name_to_id from .item import ZillionItem @@ -28,12 +30,12 @@ class ZillionLocation(Location): zz_loc: ZzLocation, player: int, name: str, - parent: Optional[Region] = None) -> None: + parent: Region | None = None) -> None: loc_id = loc_name_to_id[name] super().__init__(player, name, loc_id, parent) self.zz_loc = zz_loc - # override + @override def can_fill(self, state: CollectionState, item: Item, check_access: bool = True) -> bool: saved_gun_req = -1 if isinstance(item, ZillionItem) \ diff --git a/worlds/zillion/test/TestReproducibleRandom.py b/worlds/zillion/test/TestReproducibleRandom.py index a92fae2407..352165449a 100644 --- a/worlds/zillion/test/TestReproducibleRandom.py +++ b/worlds/zillion/test/TestReproducibleRandom.py @@ -1,4 +1,3 @@ -from typing import cast from . import ZillionTestBase from .. import ZillionWorld @@ -9,7 +8,8 @@ class SeedTest(ZillionTestBase): def test_reproduce_seed(self) -> None: self.world_setup(42) - z_world = cast(ZillionWorld, self.multiworld.worlds[1]) + z_world = self.multiworld.worlds[1] + assert isinstance(z_world, ZillionWorld) r = z_world.zz_system.randomizer assert r randomized_requirements_first = tuple( @@ -18,7 +18,8 @@ class SeedTest(ZillionTestBase): ) self.world_setup(42) - z_world = cast(ZillionWorld, self.multiworld.worlds[1]) + z_world = self.multiworld.worlds[1] + assert isinstance(z_world, ZillionWorld) r = z_world.zz_system.randomizer assert r randomized_requirements_second = tuple( diff --git a/worlds/zillion/test/__init__.py b/worlds/zillion/test/__init__.py index fe62bae34c..a669442364 100644 --- a/worlds/zillion/test/__init__.py +++ b/worlds/zillion/test/__init__.py @@ -1,4 +1,3 @@ -from typing import cast from test.bases import WorldTestBase from .. import ZillionWorld @@ -13,8 +12,9 @@ class ZillionTestBase(WorldTestBase): This makes sure that gun 3 is required by making all the canisters in O-7 (including key word canisters) require gun 3. """ - zz_world = cast(ZillionWorld, self.multiworld.worlds[1]) - assert zz_world.zz_system.randomizer - for zz_loc_name, zz_loc in zz_world.zz_system.randomizer.locations.items(): + z_world = self.multiworld.worlds[1] + assert isinstance(z_world, ZillionWorld) + assert z_world.zz_system.randomizer + for zz_loc_name, zz_loc in z_world.zz_system.randomizer.locations.items(): if zz_loc_name.startswith("r15c6"): zz_loc.req.gun = 3