From 65e8703b3389fda52e0f671a56649e97334241eb Mon Sep 17 00:00:00 2001 From: spinerak Date: Fri, 31 May 2024 02:08:17 +0200 Subject: [PATCH] no changes, just whitespaces --- worlds/yachtdice/Options.py | 4 ++-- worlds/yachtdice/__init__.py | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/worlds/yachtdice/Options.py b/worlds/yachtdice/Options.py index a543af9461..2b7b1b3481 100644 --- a/worlds/yachtdice/Options.py +++ b/worlds/yachtdice/Options.py @@ -15,7 +15,7 @@ class gameDifficulty(Choice): option_hard = 3 option_extreme = 4 default = 2 - + class scoreForLastCheck(Range): """ The items in the item pool will always allow you to reach a score of 1000. @@ -26,7 +26,7 @@ class scoreForLastCheck(Range): range_start = 500 range_end = 1000 default = 1000 - + class scoreForGoal(Range): """ This setting determines what score you need to reach to finish the game. diff --git a/worlds/yachtdice/__init__.py b/worlds/yachtdice/__init__.py index d4b0612938..0a69c2703b 100644 --- a/worlds/yachtdice/__init__.py +++ b/worlds/yachtdice/__init__.py @@ -159,7 +159,7 @@ class YachtDiceWorld(World): extraPointsAdded = 0 - while diceSimulation(self.itempool + self.precollected, "state_is_a_list", self.options) < 1000: + while diceSimulation(self.itempool + self.precollected, "state_is_a_list", self.options) < 1000: allitems = self.itempool + self.precollected dice_fragments_in_pool = allitems.count("Dice") * amDiceF + allitems.count("Dice Fragment") if dice_fragments_in_pool + 1 >= 9 * amDiceF: