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Merge branch 'main' into breaking_changes
# Conflicts: # README.md
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@@ -18,7 +18,10 @@
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# http://www.yamllint.com/
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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name: YourName%number% # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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#%player% will be replaced with actual player number.
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#%number% will be replaced with the counter value of the name.
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#%% will become % after all of the above processing is complete on the name.
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### Logic Section ###
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# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
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glitches_required: # Determine the logic required to complete the seed
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@@ -339,6 +342,10 @@ door_shuffle: # Only available if the host uses the doors branch, it is ignored
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vanilla: 50 # Everything should be like in vanilla
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basic: 0 # Dungeons are shuffled within themselves
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crossed: 0 # Dungeons are shuffled across each other
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# you can also define door shuffle seed, like so:
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crossed-1000: 0 # using this method, you can have the same dungeon layout as another player and share dungeon layout information.
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# however, other settings like intensity, universal keys, etc. may affect the shuffle result as well.
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crossed-group-myfriends: 0 # using this method, everyone with "group-myfriends" will share the same seed
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intensity: # Only available if the host uses the doors branch, it is ignored otherwise
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1: 50 # Shuffles normal doors and spiral staircases
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2: 0 # And shuffles open edges and straight staircases
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