Merge branch 'main' into breaking_changes

# Conflicts:
#	README.md
This commit is contained in:
Fabian Dill
2021-03-13 23:34:38 +01:00
354 changed files with 354 additions and 142 deletions

View File

@@ -18,7 +18,10 @@
# http://www.yamllint.com/
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
name: YourName%number% # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
#%player% will be replaced with actual player number.
#%number% will be replaced with the counter value of the name.
#%% will become % after all of the above processing is complete on the name.
### Logic Section ###
# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
glitches_required: # Determine the logic required to complete the seed
@@ -339,6 +342,10 @@ door_shuffle: # Only available if the host uses the doors branch, it is ignored
vanilla: 50 # Everything should be like in vanilla
basic: 0 # Dungeons are shuffled within themselves
crossed: 0 # Dungeons are shuffled across each other
# you can also define door shuffle seed, like so:
crossed-1000: 0 # using this method, you can have the same dungeon layout as another player and share dungeon layout information.
# however, other settings like intensity, universal keys, etc. may affect the shuffle result as well.
crossed-group-myfriends: 0 # using this method, everyone with "group-myfriends" will share the same seed
intensity: # Only available if the host uses the doors branch, it is ignored otherwise
1: 50 # Shuffles normal doors and spiral staircases
2: 0 # And shuffles open edges and straight staircases