diff --git a/.github/workflows/codeql-analysis.yml b/.github/workflows/codeql-analysis.yml index b0cfe35d2b..3abbb5f644 100644 --- a/.github/workflows/codeql-analysis.yml +++ b/.github/workflows/codeql-analysis.yml @@ -47,7 +47,7 @@ jobs: # Initializes the CodeQL tools for scanning. - name: Initialize CodeQL - uses: github/codeql-action/init@v2 + uses: github/codeql-action/init@v3 with: languages: ${{ matrix.language }} # If you wish to specify custom queries, you can do so here or in a config file. @@ -58,7 +58,7 @@ jobs: # Autobuild attempts to build any compiled languages (C/C++, C#, or Java). # If this step fails, then you should remove it and run the build manually (see below) - name: Autobuild - uses: github/codeql-action/autobuild@v2 + uses: github/codeql-action/autobuild@v3 # ℹ️ Command-line programs to run using the OS shell. # 📚 https://git.io/JvXDl @@ -72,4 +72,4 @@ jobs: # make release - name: Perform CodeQL Analysis - uses: github/codeql-action/analyze@v2 + uses: github/codeql-action/analyze@v3 diff --git a/.github/workflows/unittests.yml b/.github/workflows/unittests.yml index 9a3a6d1121..a38fef8fda 100644 --- a/.github/workflows/unittests.yml +++ b/.github/workflows/unittests.yml @@ -89,4 +89,4 @@ jobs: run: | source venv/bin/activate export PYTHONPATH=$(pwd) - python test/hosting/__main__.py + timeout 600 python test/hosting/__main__.py diff --git a/BaseClasses.py b/BaseClasses.py index b40b872f0c..46edeb5ea0 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -194,7 +194,9 @@ class MultiWorld(): self.player_types[new_id] = NetUtils.SlotType.group world_type = AutoWorld.AutoWorldRegister.world_types[game] self.worlds[new_id] = world_type.create_group(self, new_id, players) - self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id]) + self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id]) + self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id]) + self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id]) self.player_name[new_id] = name new_group = self.groups[new_id] = Group(name=name, game=game, players=players, @@ -339,9 +341,11 @@ class MultiWorld(): new_item.classification |= classifications[item_name] new_itempool.append(new_item) - region = Region("Menu", group_id, self, "ItemLink") + region = Region(group["world"].origin_region_name, group_id, self, "ItemLink") self.regions.append(region) locations = region.locations + # ensure that progression items are linked first, then non-progression + self.itempool.sort(key=lambda item: item.advancement) for item in self.itempool: count = common_item_count.get(item.player, {}).get(item.name, 0) if count: @@ -718,7 +722,7 @@ class CollectionState(): if new_region in reachable_regions: blocked_connections.remove(connection) elif connection.can_reach(self): - assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region" + assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region" reachable_regions.add(new_region) blocked_connections.remove(connection) blocked_connections.update(new_region.exits) @@ -944,6 +948,7 @@ class Entrance: self.player = player def can_reach(self, state: CollectionState) -> bool: + assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region" if self.parent_region.can_reach(state) and self.access_rule(state): if not self.hide_path and not self in state.path: state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None))) @@ -1164,7 +1169,7 @@ class Location: def can_reach(self, state: CollectionState) -> bool: # Region.can_reach is just a cache lookup, so placing it first for faster abort on average - assert self.parent_region, "Can't reach location without region" + assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region" return self.parent_region.can_reach(state) and self.access_rule(state) def place_locked_item(self, item: Item): @@ -1259,6 +1264,10 @@ class Item: def trap(self) -> bool: return ItemClassification.trap in self.classification + @property + def excludable(self) -> bool: + return not (self.advancement or self.useful) + @property def flags(self) -> int: return self.classification.as_flag() diff --git a/BizHawkClient.py b/BizHawkClient.py index 86c8e5197e..743785b25f 100644 --- a/BizHawkClient.py +++ b/BizHawkClient.py @@ -1,9 +1,10 @@ from __future__ import annotations +import sys import ModuleUpdate ModuleUpdate.update() from worlds._bizhawk.context import launch if __name__ == "__main__": - launch() + launch(*sys.argv[1:]) diff --git a/CommonClient.py b/CommonClient.py index 6bdd8fc819..77ed85b5c6 100644 --- a/CommonClient.py +++ b/CommonClient.py @@ -45,10 +45,21 @@ def get_ssl_context(): class ClientCommandProcessor(CommandProcessor): + """ + The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called + when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit". + + The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first + space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw + and method("one", "two", "three") without. + + In addition all docstrings for command methods will be displayed to the user on launch and when using "/help" + """ def __init__(self, ctx: CommonContext): self.ctx = ctx def output(self, text: str): + """Helper function to abstract logging to the CommonClient UI""" logger.info(text) def _cmd_exit(self) -> bool: @@ -164,13 +175,14 @@ class ClientCommandProcessor(CommandProcessor): async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate") def default(self, raw: str): + """The default message parser to be used when parsing any messages that do not match a command""" raw = self.ctx.on_user_say(raw) if raw: async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say") class CommonContext: - # Should be adjusted as needed in subclasses + # The following attributes are used to Connect and should be adjusted as needed in subclasses tags: typing.Set[str] = {"AP"} game: typing.Optional[str] = None items_handling: typing.Optional[int] = None @@ -343,6 +355,8 @@ class CommonContext: self.item_names = self.NameLookupDict(self, "item") self.location_names = self.NameLookupDict(self, "location") + self.versions = {} + self.checksums = {} self.jsontotextparser = JSONtoTextParser(self) self.rawjsontotextparser = RawJSONtoTextParser(self) @@ -429,7 +443,10 @@ class CommonContext: self.auth = await self.console_input() async def send_connect(self, **kwargs: typing.Any) -> None: - """ send `Connect` packet to log in to server """ + """ + Send a `Connect` packet to log in to the server, + additional keyword args can override any value in the connection packet + """ payload = { 'cmd': 'Connect', 'password': self.password, 'name': self.auth, 'version': Utils.version_tuple, @@ -439,6 +456,7 @@ class CommonContext: if kwargs: payload.update(kwargs) await self.send_msgs([payload]) + await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}]) async def console_input(self) -> str: if self.ui: @@ -459,6 +477,7 @@ class CommonContext: return False def slot_concerns_self(self, slot) -> bool: + """Helper function to abstract player groups, should be used instead of checking slot == self.slot directly.""" if slot == self.slot: return True if slot in self.slot_info: @@ -466,6 +485,7 @@ class CommonContext: return False def is_echoed_chat(self, print_json_packet: dict) -> bool: + """Helper function for filtering out messages sent by self.""" return print_json_packet.get("type", "") == "Chat" \ and print_json_packet.get("team", None) == self.team \ and print_json_packet.get("slot", None) == self.slot @@ -497,13 +517,14 @@ class CommonContext: """Gets called before sending a Say to the server from the user. Returned text is sent, or sending is aborted if None is returned.""" return text - + def on_ui_command(self, text: str) -> None: """Gets called by kivy when the user executes a command starting with `/` or `!`. The command processor is still called; this is just intended for command echoing.""" self.ui.print_json([{"text": text, "type": "color", "color": "orange"}]) def update_permissions(self, permissions: typing.Dict[str, int]): + """Internal method to parse and save server permissions from RoomInfo""" for permission_name, permission_flag in permissions.items(): try: flag = Permission(permission_flag) @@ -552,26 +573,34 @@ class CommonContext: needed_updates.add(game) continue - local_version: int = network_data_package["games"].get(game, {}).get("version", 0) - local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") - # no action required if local version is new enough - if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \ - or remote_checksum != local_checksum: - cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) - cache_version: int = cached_game.get("version", 0) - cache_checksum: typing.Optional[str] = cached_game.get("checksum") - # download remote version if cache is not new enough - if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ - or remote_checksum != cache_checksum: - needed_updates.add(game) + cached_version: int = self.versions.get(game, 0) + cached_checksum: typing.Optional[str] = self.checksums.get(game) + # no action required if cached version is new enough + if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \ + or remote_checksum != cached_checksum: + local_version: int = network_data_package["games"].get(game, {}).get("version", 0) + local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") + if ((remote_checksum or remote_version <= local_version and remote_version != 0) + and remote_checksum == local_checksum): + self.update_game(network_data_package["games"][game], game) else: - self.update_game(cached_game, game) + cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) + cache_version: int = cached_game.get("version", 0) + cache_checksum: typing.Optional[str] = cached_game.get("checksum") + # download remote version if cache is not new enough + if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ + or remote_checksum != cache_checksum: + needed_updates.add(game) + else: + self.update_game(cached_game, game) if needed_updates: await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates]) def update_game(self, game_package: dict, game: str): self.item_names.update_game(game, game_package["item_name_to_id"]) self.location_names.update_game(game, game_package["location_name_to_id"]) + self.versions[game] = game_package.get("version", 0) + self.checksums[game] = game_package.get("checksum") def update_data_package(self, data_package: dict): for game, game_data in data_package["games"].items(): @@ -613,6 +642,7 @@ class CommonContext: logger.info(f"DeathLink: Received from {data['source']}") async def send_death(self, death_text: str = ""): + """Helper function to send a deathlink using death_text as the unique death cause string.""" if self.server and self.server.socket: logger.info("DeathLink: Sending death to your friends...") self.last_death_link = time.time() @@ -626,6 +656,7 @@ class CommonContext: }]) async def update_death_link(self, death_link: bool): + """Helper function to set Death Link connection tag on/off and update the connection if already connected.""" old_tags = self.tags.copy() if death_link: self.tags.add("DeathLink") @@ -635,7 +666,7 @@ class CommonContext: await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]) def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]: - """Displays an error messagebox""" + """Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework""" if not self.ui: return None title = title or "Error" @@ -987,6 +1018,7 @@ async def console_loop(ctx: CommonContext): def get_base_parser(description: typing.Optional[str] = None): + """Base argument parser to be reused for components subclassing off of CommonClient""" import argparse parser = argparse.ArgumentParser(description=description) parser.add_argument('--connect', default=None, help='Address of the multiworld host.') @@ -1037,6 +1069,7 @@ def run_as_textclient(*args): parser.add_argument("url", nargs="?", help="Archipelago connection url") args = parser.parse_args(args) + # handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost if args.url: url = urllib.parse.urlparse(args.url) if url.scheme == "archipelago": @@ -1048,6 +1081,7 @@ def run_as_textclient(*args): else: parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281") + # use colorama to display colored text highlighting on windows colorama.init() asyncio.run(main(args)) diff --git a/Fill.py b/Fill.py index e2fcff0035..706cca6574 100644 --- a/Fill.py +++ b/Fill.py @@ -475,28 +475,26 @@ def distribute_items_restrictive(multiworld: MultiWorld, nonlocal lock_later lock_later.append(location) + single_player = multiworld.players == 1 and not multiworld.groups + if prioritylocations: # "priority fill" fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, - single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking, - name="Priority") + single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority") accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) defaultlocations = prioritylocations + defaultlocations if progitempool: # "advancement/progression fill" if panic_method == "swap": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True, + name="Progression", single_player_placement=single_player) elif panic_method == "raise": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + name="Progression", single_player_placement=single_player) elif panic_method == "start_inventory": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, allow_partial=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + allow_partial=True, name="Progression", single_player_placement=single_player) if progitempool: for item in progitempool: logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") diff --git a/Generate.py b/Generate.py index 4eba05cc52..bc359a203d 100644 --- a/Generate.py +++ b/Generate.py @@ -43,10 +43,10 @@ def mystery_argparse(): parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--log_level', default='info', help='Sets log level') - parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0), - help='Output rolled mystery results to yaml up to specified number (made for async multiworld)') - parser.add_argument('--plando', default=defaults.plando_options, - help='List of options that can be set manually. Can be combined, for example "bosses, items"') + parser.add_argument("--csv_output", action="store_true", + help="Output rolled player options to csv (made for async multiworld).") + parser.add_argument("--plando", default=defaults.plando_options, + help="List of options that can be set manually. Can be combined, for example \"bosses, items\"") parser.add_argument("--skip_prog_balancing", action="store_true", help="Skip progression balancing step during generation.") parser.add_argument("--skip_output", action="store_true", @@ -110,7 +110,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: player_files = {} for file in os.scandir(args.player_files_path): fname = file.name - if file.is_file() and not fname.startswith(".") and \ + if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \ os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}: path = os.path.join(args.player_files_path, fname) try: @@ -156,6 +156,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: erargs.skip_prog_balancing = args.skip_prog_balancing erargs.skip_output = args.skip_output erargs.name = {} + erargs.csv_output = args.csv_output settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \ {fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None) @@ -216,28 +217,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name): raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}") - if args.yaml_output: - import yaml - important = {} - for option, player_settings in vars(erargs).items(): - if type(player_settings) == dict: - if all(type(value) != list for value in player_settings.values()): - if len(player_settings.values()) > 1: - important[option] = {player: value for player, value in player_settings.items() if - player <= args.yaml_output} - else: - logging.debug(f"No player settings defined for option '{option}'") - - else: - if player_settings != "": # is not empty name - important[option] = player_settings - else: - logging.debug(f"No player settings defined for option '{option}'") - if args.outputpath: - os.makedirs(args.outputpath, exist_ok=True) - with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: - yaml.dump(important, f) - return erargs, seed diff --git a/Launcher.py b/Launcher.py index 42f93547cc..2620f786a5 100644 --- a/Launcher.py +++ b/Launcher.py @@ -35,7 +35,9 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename, def open_host_yaml(): - file = settings.get_settings().filename + s = settings.get_settings() + file = s.filename + s.save() assert file, "host.yaml missing" if is_linux: exe = which('sensible-editor') or which('gedit') or \ @@ -102,6 +104,7 @@ components.extend([ Component("Open host.yaml", func=open_host_yaml), Component("Open Patch", func=open_patch), Component("Generate Template Options", func=generate_yamls), + Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")), Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")), Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")), Component("Browse Files", func=browse_files), @@ -252,7 +255,7 @@ def run_gui(): _client_layout: Optional[ScrollBox] = None def __init__(self, ctx=None): - self.title = self.base_title + self.title = self.base_title + " " + Utils.__version__ self.ctx = ctx self.icon = r"data/icon.png" super().__init__() diff --git a/LinksAwakeningClient.py b/LinksAwakeningClient.py index a51645feac..298788098d 100644 --- a/LinksAwakeningClient.py +++ b/LinksAwakeningClient.py @@ -467,6 +467,8 @@ class LinksAwakeningContext(CommonContext): def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None: self.client = LinksAwakeningClient() + self.slot_data = {} + if magpie: self.magpie_enabled = True self.magpie = MagpieBridge() @@ -564,6 +566,8 @@ class LinksAwakeningContext(CommonContext): def on_package(self, cmd: str, args: dict): if cmd == "Connected": self.game = self.slot_info[self.slot].game + self.slot_data = args.get("slot_data", {}) + # TODO - use watcher_event if cmd == "ReceivedItems": for index, item in enumerate(args["items"], start=args["index"]): @@ -628,6 +632,7 @@ class LinksAwakeningContext(CommonContext): self.magpie.set_checks(self.client.tracker.all_checks) await self.magpie.set_item_tracker(self.client.item_tracker) await self.magpie.send_gps(self.client.gps_tracker) + self.magpie.slot_data = self.slot_data except Exception: # Don't let magpie errors take out the client pass diff --git a/Main.py b/Main.py index c931e22145..4008ca5e90 100644 --- a/Main.py +++ b/Main.py @@ -46,6 +46,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No multiworld.sprite_pool = args.sprite_pool.copy() multiworld.set_options(args) + if args.csv_output: + from Options import dump_player_options + dump_player_options(multiworld) multiworld.set_item_links() multiworld.state = CollectionState(multiworld) logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed) @@ -335,6 +338,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No "seed_name": multiworld.seed_name, "spheres": spheres, "datapackage": data_package, + "race_mode": int(multiworld.is_race), } AutoWorld.call_all(multiworld, "modify_multidata", multidata) diff --git a/MultiServer.py b/MultiServer.py index e0b137fd68..764b56362e 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -15,6 +15,7 @@ import math import operator import pickle import random +import shlex import threading import time import typing @@ -184,11 +185,9 @@ class Context: slot_info: typing.Dict[int, NetworkSlot] generator_version = Version(0, 0, 0) checksums: typing.Dict[str, str] - item_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))) + item_names: typing.Dict[str, typing.Dict[int, str]] item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] - location_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))) + location_names: typing.Dict[str, typing.Dict[int, str]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]] @@ -197,7 +196,6 @@ class Context: """ each sphere is { player: { location_id, ... } } """ logger: logging.Logger - def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, @@ -268,6 +266,10 @@ class Context: self.location_name_groups = {} self.all_item_and_group_names = {} self.all_location_and_group_names = {} + self.item_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')) + self.location_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')) self.non_hintable_names = collections.defaultdict(frozenset) self._load_game_data() @@ -427,6 +429,8 @@ class Context: use_embedded_server_options: bool): self.read_data = {} + # there might be a better place to put this. + self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0) mdata_ver = decoded_obj["minimum_versions"]["server"] if mdata_ver > version_tuple: raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}," @@ -1150,7 +1154,10 @@ class CommandProcessor(metaclass=CommandMeta): if not raw: return try: - command = raw.split() + try: + command = shlex.split(raw, comments=False) + except ValueError: # most likely: "ValueError: No closing quotation" + command = raw.split() basecommand = command[0] if basecommand[0] == self.marker: method = self.commands.get(basecommand[1:].lower(), None) @@ -1953,8 +1960,10 @@ class ServerCommandProcessor(CommonCommandProcessor): def _cmd_exit(self) -> bool: """Shutdown the server""" - self.ctx.server.ws_server.close() - self.ctx.exit_event.set() + try: + self.ctx.server.ws_server.close() + finally: + self.ctx.exit_event.set() return True @mark_raw diff --git a/NetUtils.py b/NetUtils.py index c451fa3f84..4776b228db 100644 --- a/NetUtils.py +++ b/NetUtils.py @@ -273,7 +273,8 @@ class RawJSONtoTextParser(JSONtoTextParser): color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, 'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43, - 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47} + 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47, + 'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors def color_code(*args): diff --git a/Options.py b/Options.py index b79714635d..aa6f175fa5 100644 --- a/Options.py +++ b/Options.py @@ -8,16 +8,17 @@ import numbers import random import typing import enum +from collections import defaultdict from copy import deepcopy from dataclasses import dataclass from schema import And, Optional, Or, Schema from typing_extensions import Self -from Utils import get_fuzzy_results, is_iterable_except_str +from Utils import get_fuzzy_results, is_iterable_except_str, output_path if typing.TYPE_CHECKING: - from BaseClasses import PlandoOptions + from BaseClasses import MultiWorld, PlandoOptions from worlds.AutoWorld import World import pathlib @@ -1335,7 +1336,7 @@ class PriorityLocations(LocationSet): class DeathLink(Toggle): - """When you die, everyone dies. Of course the reverse is true too.""" + """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" display_name = "Death Link" rich_text_doc = True @@ -1532,3 +1533,42 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f: f.write(res) + + +def dump_player_options(multiworld: MultiWorld) -> None: + from csv import DictWriter + + game_players = defaultdict(list) + for player, game in multiworld.game.items(): + game_players[game].append(player) + game_players = dict(sorted(game_players.items())) + + output = [] + per_game_option_names = [ + getattr(option, "display_name", option_key) + for option_key, option in PerGameCommonOptions.type_hints.items() + ] + all_option_names = per_game_option_names.copy() + for game, players in game_players.items(): + game_option_names = per_game_option_names.copy() + for player in players: + world = multiworld.worlds[player] + player_output = { + "Game": multiworld.game[player], + "Name": multiworld.get_player_name(player), + } + output.append(player_output) + for option_key, option in world.options_dataclass.type_hints.items(): + if issubclass(Removed, option): + continue + display_name = getattr(option, "display_name", option_key) + player_output[display_name] = getattr(world.options, option_key).current_option_name + if display_name not in game_option_names: + all_option_names.append(display_name) + game_option_names.append(display_name) + + with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file: + fields = ["Game", "Name", *all_option_names] + writer = DictWriter(file, fields) + writer.writeheader() + writer.writerows(output) diff --git a/SNIClient.py b/SNIClient.py index 222ed54f5c..19440e1dc5 100644 --- a/SNIClient.py +++ b/SNIClient.py @@ -633,7 +633,13 @@ async def game_watcher(ctx: SNIContext) -> None: if not ctx.client_handler: continue - rom_validated = await ctx.client_handler.validate_rom(ctx) + try: + rom_validated = await ctx.client_handler.validate_rom(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + rom_validated = False if not rom_validated or (ctx.auth and ctx.auth != ctx.rom): snes_logger.warning("ROM change detected, please reconnect to the multiworld server") @@ -649,7 +655,13 @@ async def game_watcher(ctx: SNIContext) -> None: perf_counter = time.perf_counter() - await ctx.client_handler.game_watcher(ctx) + try: + await ctx.client_handler.game_watcher(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + await snes_disconnect(ctx) async def run_game(romfile: str) -> None: diff --git a/Utils.py b/Utils.py index f89330cf7c..412011200f 100644 --- a/Utils.py +++ b/Utils.py @@ -31,6 +31,7 @@ if typing.TYPE_CHECKING: import tkinter import pathlib from BaseClasses import Region + import multiprocessing def tuplize_version(version: str) -> Version: @@ -46,7 +47,7 @@ class Version(typing.NamedTuple): return ".".join(str(item) for item in self) -__version__ = "0.5.0" +__version__ = "0.5.1" version_tuple = tuplize_version(__version__) is_linux = sys.platform.startswith("linux") @@ -423,7 +424,7 @@ class RestrictedUnpickler(pickle.Unpickler): if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}: return getattr(self.net_utils_module, name) # Options and Plando are unpickled by WebHost -> Generate - if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}: + if module == "worlds.generic" and name == "PlandoItem": if not self.generic_properties_module: self.generic_properties_module = importlib.import_module("worlds.generic") return getattr(self.generic_properties_module, name) @@ -434,7 +435,7 @@ class RestrictedUnpickler(pickle.Unpickler): else: mod = importlib.import_module(module) obj = getattr(mod, name) - if issubclass(obj, self.options_module.Option): + if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)): return obj # Forbid everything else. raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") @@ -664,6 +665,19 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str return None +def is_kivy_running() -> bool: + if "kivy" in sys.modules: + from kivy.app import App + return App.get_running_app() is not None + return False + + +def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_filename(*args)) + + def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \ -> typing.Optional[str]: logging.info(f"Opening file input dialog for {title}.") @@ -693,6 +707,13 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin f'This attempt was made because open_filename was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -702,6 +723,12 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin initialfile=suggest or None) +def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_directory(*args)) + + def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None @@ -725,9 +752,16 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: import tkinter.filedialog except Exception as e: logging.error('Could not load tkinter, which is likely not installed. ' - f'This attempt was made because open_filename was used for "{title}".') + f'This attempt was made because open_directory was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_directory, args=(res, title, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -740,12 +774,6 @@ def messagebox(title: str, text: str, error: bool = False) -> None: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None - def is_kivy_running(): - if "kivy" in sys.modules: - from kivy.app import App - return App.get_running_app() is not None - return False - if is_kivy_running(): from kvui import MessageBox MessageBox(title, text, error).open() diff --git a/WargrooveClient.py b/WargrooveClient.py index 39da044d65..f9971f7a6c 100644 --- a/WargrooveClient.py +++ b/WargrooveClient.py @@ -267,9 +267,7 @@ class WargrooveContext(CommonContext): def build(self): container = super().build() - panel = TabbedPanelItem(text="Wargroove") - panel.content = self.build_tracker() - self.tabs.add_widget(panel) + self.add_client_tab("Wargroove", self.build_tracker()) return container def build_tracker(self) -> TrackerLayout: diff --git a/WebHostLib/api/__init__.py b/WebHostLib/api/__init__.py index 4003243a28..cf05e87374 100644 --- a/WebHostLib/api/__init__.py +++ b/WebHostLib/api/__init__.py @@ -1,51 +1,15 @@ """API endpoints package.""" from typing import List, Tuple -from uuid import UUID -from flask import Blueprint, abort, url_for +from flask import Blueprint -import worlds.Files -from ..models import Room, Seed +from ..models import Seed api_endpoints = Blueprint('api', __name__, url_prefix="/api") -# unsorted/misc endpoints - def get_players(seed: Seed) -> List[Tuple[str, str]]: return [(slot.player_name, slot.game) for slot in seed.slots] -@api_endpoints.route('/room_status/') -def room_info(room: UUID): - room = Room.get(id=room) - if room is None: - return abort(404) - - def supports_apdeltapatch(game: str): - return game in worlds.Files.AutoPatchRegister.patch_types - downloads = [] - for slot in sorted(room.seed.slots): - if slot.data and not supports_apdeltapatch(slot.game): - slot_download = { - "slot": slot.player_id, - "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) - } - downloads.append(slot_download) - elif slot.data: - slot_download = { - "slot": slot.player_id, - "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) - } - downloads.append(slot_download) - return { - "tracker": room.tracker, - "players": get_players(room.seed), - "last_port": room.last_port, - "last_activity": room.last_activity, - "timeout": room.timeout, - "downloads": downloads, - } - - -from . import generate, user, datapackage # trigger registration +from . import datapackage, generate, room, user # trigger registration diff --git a/WebHostLib/api/room.py b/WebHostLib/api/room.py new file mode 100644 index 0000000000..9337975695 --- /dev/null +++ b/WebHostLib/api/room.py @@ -0,0 +1,42 @@ +from typing import Any, Dict +from uuid import UUID + +from flask import abort, url_for + +import worlds.Files +from . import api_endpoints, get_players +from ..models import Room + + +@api_endpoints.route('/room_status/') +def room_info(room_id: UUID) -> Dict[str, Any]: + room = Room.get(id=room_id) + if room is None: + return abort(404) + + def supports_apdeltapatch(game: str) -> bool: + return game in worlds.Files.AutoPatchRegister.patch_types + + downloads = [] + for slot in sorted(room.seed.slots): + if slot.data and not supports_apdeltapatch(slot.game): + slot_download = { + "slot": slot.player_id, + "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) + } + downloads.append(slot_download) + elif slot.data: + slot_download = { + "slot": slot.player_id, + "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) + } + downloads.append(slot_download) + + return { + "tracker": room.tracker, + "players": get_players(room.seed), + "last_port": room.last_port, + "last_activity": room.last_activity, + "timeout": room.timeout, + "downloads": downloads, + } diff --git a/WebHostLib/generate.py b/WebHostLib/generate.py index a12dc0f4ae..b19f3d4835 100644 --- a/WebHostLib/generate.py +++ b/WebHostLib/generate.py @@ -81,6 +81,7 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]) elif len(gen_options) > app.config["MAX_ROLL"]: flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " f"If you have a larger group, please generate it yourself and upload it.") + return redirect(url_for(request.endpoint, **(request.view_args or {}))) elif len(gen_options) >= app.config["JOB_THRESHOLD"]: gen = Generation( options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), @@ -134,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non {"bosses", "items", "connections", "texts"})) erargs.skip_prog_balancing = False erargs.skip_output = False + erargs.csv_output = False name_counter = Counter() for player, (playerfile, settings) in enumerate(gen_options.items(), 1): diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index 01c1ad84a7..c49b1ae178 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -5,6 +5,7 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union import jinja2.exceptions from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from pony.orm import count, commit, db_session +from werkzeug.utils import secure_filename from worlds.AutoWorld import AutoWorldRegister from . import app, cache @@ -69,14 +70,40 @@ def tutorial_landing(): @app.route('/faq//') @cache.cached() -def faq(lang): - return render_template("faq.html", lang=lang) +def faq(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Frequently Asked Questions", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/glossary//') @cache.cached() -def terms(lang): - return render_template("glossary.html", lang=lang) +def glossary(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Glossary", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/seed/') @@ -132,26 +159,41 @@ def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: return "Access Denied", 403 -@app.route('/room/', methods=['GET', 'POST']) +@app.post("/room/") +def host_room_command(room: UUID): + room: Room = Room.get(id=room) + if room is None: + return abort(404) + + if room.owner == session["_id"]: + cmd = request.form["cmd"] + if cmd: + Command(room=room, commandtext=cmd) + commit() + return redirect(url_for("host_room", room=room.id)) + + +@app.get("/room/") def host_room(room: UUID): room: Room = Room.get(id=room) if room is None: return abort(404) - if request.method == "POST": - if room.owner == session["_id"]: - cmd = request.form["cmd"] - if cmd: - Command(room=room, commandtext=cmd) - commit() - return redirect(url_for("host_room", room=room.id)) now = datetime.datetime.utcnow() # indicate that the page should reload to get the assigned port - should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3) + should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)) + or room.last_activity < now - datetime.timedelta(seconds=room.timeout)) with db_session: room.last_activity = now # will trigger a spinup, if it's not already running - def get_log(max_size: int = 1024000) -> str: + browser_tokens = "Mozilla", "Chrome", "Safari" + automated = ("update" in request.args + or "Discordbot" in request.user_agent.string + or not any(browser_token in request.user_agent.string for browser_token in browser_tokens)) + + def get_log(max_size: int = 0 if automated else 1024000) -> str: + if max_size == 0: + return "…" try: with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log: raw_size = 0 diff --git a/WebHostLib/requirements.txt b/WebHostLib/requirements.txt index c593cd63df..5c79415312 100644 --- a/WebHostLib/requirements.txt +++ b/WebHostLib/requirements.txt @@ -1,5 +1,5 @@ flask>=3.0.3 -werkzeug>=3.0.4 +werkzeug>=3.0.6 pony>=0.7.19 waitress>=3.0.0 Flask-Caching>=2.3.0 @@ -9,3 +9,5 @@ bokeh>=3.1.1; python_version <= '3.8' bokeh>=3.4.3; python_version == '3.9' bokeh>=3.5.2; python_version >= '3.10' markupsafe>=2.1.5 +Markdown>=3.7 +mdx-breakless-lists>=1.0.1 diff --git a/WebHostLib/static/assets/faq.js b/WebHostLib/static/assets/faq.js deleted file mode 100644 index 1bf5e5a659..0000000000 --- a/WebHostLib/static/assets/faq.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('faq-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the tutorial is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the tutorial."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/faq_en.md b/WebHostLib/static/assets/faq/en.md similarity index 100% rename from WebHostLib/static/assets/faq/faq_en.md rename to WebHostLib/static/assets/faq/en.md diff --git a/WebHostLib/static/assets/glossary.js b/WebHostLib/static/assets/glossary.js deleted file mode 100644 index 04a2920086..0000000000 --- a/WebHostLib/static/assets/glossary.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('glossary-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the glossary page is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the glossary."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/glossary_en.md b/WebHostLib/static/assets/glossary/en.md similarity index 100% rename from WebHostLib/static/assets/faq/glossary_en.md rename to WebHostLib/static/assets/glossary/en.md diff --git a/WebHostLib/static/assets/playerOptions.js b/WebHostLib/static/assets/playerOptions.js index d0f2e388c2..fbf96a3a71 100644 --- a/WebHostLib/static/assets/playerOptions.js +++ b/WebHostLib/static/assets/playerOptions.js @@ -288,6 +288,11 @@ const applyPresets = (presetName) => { } }); namedRangeSelect.value = trueValue; + // It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom" + if (namedRangeSelect.selectedIndex == -1) + { + namedRangeSelect.value = "custom"; + } } // Handle options whose presets are "random" diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png new file mode 100644 index 0000000000..537e279791 Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png differ diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp new file mode 100644 index 0000000000..f34cd5ff2e Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp differ diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-bottom-left-corner.png b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-bottom-left-corner.png index 326670b7eb..a0b41b0f8c 100644 Binary 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--git a/WebHostLib/static/static/decorations/rock-single.webp b/WebHostLib/static/static/decorations/rock-single.webp new file mode 100644 index 0000000000..e53a2fb5c4 Binary files /dev/null and b/WebHostLib/static/static/decorations/rock-single.webp differ diff --git a/WebHostLib/static/styles/hostRoom.css b/WebHostLib/static/styles/hostRoom.css index 827f74c04d..625b78cc5d 100644 --- a/WebHostLib/static/styles/hostRoom.css +++ b/WebHostLib/static/styles/hostRoom.css @@ -58,3 +58,28 @@ overflow-y: auto; max-height: 400px; } + +.loader{ + display: inline-block; + visibility: hidden; + margin-left: 5px; + width: 40px; + aspect-ratio: 4; + --_g: no-repeat radial-gradient(circle closest-side,#fff 90%,#fff0); + background: + var(--_g) 0 50%, + var(--_g) 50% 50%, + var(--_g) 100% 50%; + background-size: calc(100%/3) 100%; + animation: l7 1s infinite linear; +} + +.loader.loading{ + visibility: visible; +} + +@keyframes l7{ + 33%{background-size:calc(100%/3) 0% ,calc(100%/3) 100%,calc(100%/3) 100%} + 50%{background-size:calc(100%/3) 100%,calc(100%/3) 0 ,calc(100%/3) 100%} + 66%{background-size:calc(100%/3) 100%,calc(100%/3) 100%,calc(100%/3) 0 } +} diff --git a/WebHostLib/static/styles/markdown.css b/WebHostLib/static/styles/markdown.css index e0165b7489..5ead2c60f7 100644 --- a/WebHostLib/static/styles/markdown.css +++ b/WebHostLib/static/styles/markdown.css @@ -28,7 +28,7 @@ font-weight: normal; font-family: LondrinaSolid-Regular, sans-serif; text-transform: uppercase; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; text-shadow: 1px 1px 4px #000000; } @@ -37,7 +37,7 @@ font-size: 38px; font-weight: normal; font-family: LondrinaSolid-Light, sans-serif; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-top: 20px; margin-bottom: 0.5rem; @@ -50,7 +50,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; text-align: left; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-bottom: 0.5rem; } @@ -59,7 +59,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 24px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ margin-bottom: 24px; } @@ -67,20 +67,29 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 22px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h6, .markdown details summary.h6{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 20px; - cursor: pointer;; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h4, .markdown h5, .markdown h6{ margin-bottom: 0.5rem; } +.markdown h1 > a, +.markdown h2 > a, +.markdown h3 > a, +.markdown h4 > a, +.markdown h5 > a, +.markdown h6 > a { + color: inherit; +} + .markdown ul{ margin-top: 0.5rem; margin-bottom: 0.5rem; diff --git a/WebHostLib/templates/faq.html b/WebHostLib/templates/faq.html deleted file mode 100644 index 76bdb96d2e..0000000000 --- a/WebHostLib/templates/faq.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Frequently Asked Questions - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/genericTracker.html b/WebHostLib/templates/genericTracker.html index 5a53320408..947cf28372 100644 --- a/WebHostLib/templates/genericTracker.html +++ b/WebHostLib/templates/genericTracker.html @@ -99,14 +99,18 @@ {% if hint.finding_player == player %} {{ player_names_with_alias[(team, hint.finding_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.finding_player)] }} + + {{ player_names_with_alias[(team, hint.finding_player)] }} + {% endif %} {% if hint.receiving_player == player %} {{ player_names_with_alias[(team, hint.receiving_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.receiving_player)] }} + + {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% endif %} {{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }} diff --git a/WebHostLib/templates/glossary.html b/WebHostLib/templates/glossary.html deleted file mode 100644 index 921f678157..0000000000 --- a/WebHostLib/templates/glossary.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Glossary - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/hostRoom.html b/WebHostLib/templates/hostRoom.html index fa8e26c2cb..8e76dafc12 100644 --- a/WebHostLib/templates/hostRoom.html +++ b/WebHostLib/templates/hostRoom.html @@ -19,28 +19,30 @@ {% block body %} {% include 'header/grassHeader.html' %}
- {% if room.owner == session["_id"] %} - Room created from Seed #{{ room.seed.id|suuid }} -
- {% endif %} - {% if room.tracker %} - This room has a Multiworld Tracker - and a Sphere Tracker enabled. -
- {% endif %} - The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. - Should you wish to continue later, - anyone can simply refresh this page and the server will resume.
- {% if room.last_port == -1 %} - There was an error hosting this Room. Another attempt will be made on refreshing this page. - The most likely failure reason is that the multiworld is too old to be loaded now. - {% elif room.last_port %} - You can connect to this room by using - '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' - - in the client.
- {% endif %} + + {% if room.owner == session["_id"] %} + Room created from Seed #{{ room.seed.id|suuid }} +
+ {% endif %} + {% if room.tracker %} + This room has a Multiworld Tracker + and a Sphere Tracker enabled. +
+ {% endif %} + The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. + Should you wish to continue later, + anyone can simply refresh this page and the server will resume.
+ {% if room.last_port == -1 %} + There was an error hosting this Room. Another attempt will be made on refreshing this page. + The most likely failure reason is that the multiworld is too old to be loaded now. + {% elif room.last_port %} + You can connect to this room by using + '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' + + in the client.
+ {% endif %} +
{{ macros.list_patches_room(room) }} {% if room.owner == session["_id"] %}
@@ -49,6 +51,7 @@ +
@@ -62,6 +65,7 @@ let url = '{{ url_for('display_log', room = room.id) }}'; let bytesReceived = {{ log_len }}; let updateLogTimeout; + let updateLogImmediately = false; let awaitingCommandResponse = false; let logger = document.getElementById("logger"); @@ -78,29 +82,36 @@ async function updateLog() { try { - let res = await fetch(url, { - headers: { - 'Range': `bytes=${bytesReceived}-`, - } - }); - if (res.ok) { - let text = await res.text(); - if (text.length > 0) { - awaitingCommandResponse = false; - if (bytesReceived === 0 || res.status !== 206) { - logger.innerHTML = ''; - } - if (res.status !== 206) { - bytesReceived = 0; - } else { - bytesReceived += new Blob([text]).size; - } - if (logger.innerHTML.endsWith('…')) { - logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1); - } - logger.appendChild(document.createTextNode(text)); - scrollToBottom(logger); + if (!document.hidden) { + updateLogImmediately = false; + let res = await fetch(url, { + headers: { + 'Range': `bytes=${bytesReceived}-`, + } + }); + if (res.ok) { + let text = await res.text(); + if (text.length > 0) { + awaitingCommandResponse = false; + if (bytesReceived === 0 || res.status !== 206) { + logger.innerHTML = ''; + } + if (res.status !== 206) { + bytesReceived = 0; + } else { + bytesReceived += new Blob([text]).size; + } + if (logger.innerHTML.endsWith('…')) { + logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1); + } + logger.appendChild(document.createTextNode(text)); + scrollToBottom(logger); + let loader = document.getElementById("command-form").getElementsByClassName("loader")[0]; + loader.classList.remove("loading"); + } } + } else { + updateLogImmediately = true; } } finally { @@ -125,20 +136,62 @@ }); ev.preventDefault(); // has to happen before first await form.reset(); - let res = await req; - if (res.ok || res.type === 'opaqueredirect') { - awaitingCommandResponse = true; - window.clearTimeout(updateLogTimeout); - updateLogTimeout = window.setTimeout(updateLog, 100); - } else { - window.alert(res.statusText); + let loader = form.getElementsByClassName("loader")[0]; + loader.classList.add("loading"); + try { + let res = await req; + if (res.ok || res.type === 'opaqueredirect') { + awaitingCommandResponse = true; + window.clearTimeout(updateLogTimeout); + updateLogTimeout = window.setTimeout(updateLog, 100); + } else { + loader.classList.remove("loading"); + window.alert(res.statusText); + } + } catch (e) { + console.error(e); + loader.classList.remove("loading"); + window.alert(e.message); } } document.getElementById("command-form").addEventListener("submit", postForm); updateLogTimeout = window.setTimeout(updateLog, 1000); logger.scrollTop = logger.scrollHeight; + document.addEventListener("visibilitychange", () => { + if (!document.hidden && updateLogImmediately) { + updateLog(); + } + }) {% endif %} +
{% endblock %} diff --git a/WebHostLib/templates/markdown_document.html b/WebHostLib/templates/markdown_document.html new file mode 100644 index 0000000000..07b3c8354d --- /dev/null +++ b/WebHostLib/templates/markdown_document.html @@ -0,0 +1,13 @@ +{% extends 'pageWrapper.html' %} + +{% block head %} + {% include 'header/grassHeader.html' %} + {{ title }} + +{% endblock %} + +{% block body %} +
+ {{ html_from_markdown | safe}} +
+{% endblock %} diff --git a/WebHostLib/templates/playerOptions/macros.html b/WebHostLib/templates/playerOptions/macros.html index 30a4fc78df..64f0f140de 100644 --- a/WebHostLib/templates/playerOptions/macros.html +++ b/WebHostLib/templates/playerOptions/macros.html @@ -196,13 +196,14 @@ {% macro OptionTitle(option_name, option) %}
{{ room.seed.id|suuid }} {{ room.id|suuid }} - {{ room.seed.slots|length }} + + {{ room.seed.slots|length }} + {{ room.creation_time.strftime("%Y-%m-%d %H:%M") }} {{ room.last_activity.strftime("%Y-%m-%d %H:%M") }} - Delete next maintenance. + Delete next maintenance. {% endfor %} @@ -60,10 +78,15 @@ {% for seed in seeds %} {{ seed.id|suuid }} - {% if seed.multidata %}{{ seed.slots|length }}{% else %}1{% endif %} + + {% if seed.multidata %} + {{ seed.slots|length }} + {% else %} + 1 + {% endif %} {{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }} - Delete next maintenance. + Delete next maintenance. {% endfor %} diff --git a/WebHostLib/tracker.py b/WebHostLib/tracker.py index 75b5fb0202..5450ef5103 100644 --- a/WebHostLib/tracker.py +++ b/WebHostLib/tracker.py @@ -5,7 +5,7 @@ from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple, from uuid import UUID from email.utils import parsedate_to_datetime -from flask import render_template, make_response, Response, request +from flask import make_response, render_template, request, Request, Response from werkzeug.exceptions import abort from MultiServer import Context, get_saving_second @@ -298,17 +298,25 @@ class TrackerData: return self._multidata.get("spheres", []) -def _process_if_request_valid(incoming_request, room: Optional[Room]) -> Optional[Response]: +def _process_if_request_valid(incoming_request: Request, room: Optional[Room]) -> Optional[Response]: if not room: abort(404) - if_modified = incoming_request.headers.get("If-Modified-Since", None) - if if_modified: - if_modified = parsedate_to_datetime(if_modified) + if_modified_str: Optional[str] = incoming_request.headers.get("If-Modified-Since", None) + if if_modified_str: + if_modified = parsedate_to_datetime(if_modified_str) + if if_modified.tzinfo is None: + abort(400) # standard requires "GMT" timezone + # database may use datetime.utcnow(), which is timezone-naive. convert to timezone-aware. + last_activity = room.last_activity + if last_activity.tzinfo is None: + last_activity = room.last_activity.replace(tzinfo=datetime.timezone.utc) # if_modified has less precision than last_activity, so we bring them to same precision - if if_modified >= room.last_activity.replace(microsecond=0): + if if_modified >= last_activity.replace(microsecond=0): return make_response("", 304) + return None + @app.route("/tracker///") def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool = False) -> Response: diff --git a/docs/network protocol.md b/docs/network protocol.md index f8080fecc8..4a96a43f81 100644 --- a/docs/network protocol.md +++ b/docs/network protocol.md @@ -268,6 +268,7 @@ Additional arguments added to the [Set](#Set) package that triggered this [SetRe These packets are sent purely from client to server. They are not accepted by clients. * [Connect](#Connect) +* [ConnectUpdate](#ConnectUpdate) * [Sync](#Sync) * [LocationChecks](#LocationChecks) * [LocationScouts](#LocationScouts) @@ -395,6 +396,7 @@ Some special keys exist with specific return data, all of them have the prefix ` | item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. | | location_name_groups_{game_name} | dict\[str, list\[str\]\] | location_name_groups belonging to the requested game. | | client_status_{team}_{slot} | [ClientStatus](#ClientStatus) | The current game status of the requested player. | +| race_mode | int | 0 if race mode is disabled, and 1 if it's enabled. | ### Set Used to write data to the server's data storage, that data can then be shared across worlds or just saved for later. Values for keys in the data storage can be retrieved with a [Get](#Get) package, or monitored with a [SetNotify](#SetNotify) package. diff --git a/docs/running from source.md b/docs/running from source.md index a161265fcb..ef1594da95 100644 --- a/docs/running from source.md +++ b/docs/running from source.md @@ -85,4 +85,4 @@ PyCharm has a built-in version control integration that supports Git. ## Running tests -Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. +Information about running tests can be found in [tests.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/tests.md#running-tests) diff --git a/docs/tests.md b/docs/tests.md index 7a3531f0f8..c8655ccf3f 100644 --- a/docs/tests.md +++ b/docs/tests.md @@ -84,7 +84,19 @@ testing portions of your code that can be tested without relying on a multiworld ## Running Tests -In PyCharm, running all tests can be done by right-clicking the root `test` directory and selecting `run Python tests`. -If you do not have pytest installed, you may get import failures. To solve this, edit the run configuration, and set the -working directory of the run to the Archipelago directory. If you only want to run your world's defined tests, repeat -the steps for the test directory within your world. +#### Using Pycharm + +In PyCharm, running all tests can be done by right-clicking the root test directory and selecting Run 'Archipelago Unittests'. +Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this, edit the run configuration, +and set the working directory to the Archipelago directory which contains all the project files. + +If you only want to run your world's defined tests, repeat the steps for the test directory within your world. +Your working directory should be the directory of your world in the worlds directory and the script should be the +tests folder within your world. + +You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window +next to the run and debug buttons. + +#### Running Tests without Pycharm + +Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. diff --git a/kvui.py b/kvui.py index 65cf52c7a4..74d8ad0673 100644 --- a/kvui.py +++ b/kvui.py @@ -243,6 +243,9 @@ class ServerLabel(HovererableLabel): f"\nYou currently have {ctx.hint_points} points." elif ctx.hint_cost == 0: text += "\n!hint is free to use." + if ctx.stored_data and "_read_race_mode" in ctx.stored_data: + text += "\nRace mode is enabled." \ + if ctx.stored_data["_read_race_mode"] else "\nRace mode is disabled." else: text += f"\nYou are not authenticated yet." @@ -536,9 +539,8 @@ class GameManager(App): # show Archipelago tab if other logging is present self.tabs.add_widget(panel) - hint_panel = TabbedPanelItem(text="Hints") - self.log_panels["Hints"] = hint_panel.content = HintLog(self.json_to_kivy_parser) - self.tabs.add_widget(hint_panel) + hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser)) + self.log_panels["Hints"] = hint_panel.content if len(self.logging_pairs) == 1: self.tabs.default_tab_text = "Archipelago" @@ -572,6 +574,14 @@ class GameManager(App): return self.container + def add_client_tab(self, title: str, content: Widget) -> Widget: + """Adds a new tab to the client window with a given title, and provides a given Widget as its content. + Returns the new tab widget, with the provided content being placed on the tab as content.""" + new_tab = TabbedPanelItem(text=title) + new_tab.content = content + self.tabs.add_widget(new_tab) + return new_tab + def update_texts(self, dt): if hasattr(self.tabs.content.children[0], "fix_heights"): self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream diff --git a/requirements.txt b/requirements.txt index 6fe14c9f32..946546cb69 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,5 +1,5 @@ colorama>=0.4.6 -websockets>=13.0.1 +websockets>=13.0.1,<14 PyYAML>=6.0.2 jellyfish>=1.1.0 jinja2>=3.1.4 diff --git a/setup.py b/setup.py index 0c9ee2c293..afbe17726d 100644 --- a/setup.py +++ b/setup.py @@ -5,7 +5,6 @@ import platform import shutil import sys import sysconfig -import typing import warnings import zipfile import urllib.request @@ -14,14 +13,14 @@ import json import threading import subprocess -from collections.abc import Iterable from hashlib import sha3_512 from pathlib import Path +from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union # This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it +requirement = 'cx-Freeze==7.2.0' try: - requirement = 'cx-Freeze==7.2.0' import pkg_resources try: pkg_resources.require(requirement) @@ -30,7 +29,7 @@ try: install_cx_freeze = True except ImportError: install_cx_freeze = True - pkg_resources = None # type: ignore [assignment] + pkg_resources = None # type: ignore[assignment] if install_cx_freeze: # check if pip is available @@ -61,7 +60,7 @@ from Cython.Build import cythonize # On Python < 3.10 LogicMixin is not currently supported. -non_apworlds: set = { +non_apworlds: Set[str] = { "A Link to the Past", "Adventure", "ArchipIDLE", @@ -84,7 +83,7 @@ non_apworlds: set = { if sys.version_info < (3,10): non_apworlds.add("Hollow Knight") -def download_SNI(): +def download_SNI() -> None: print("Updating SNI") machine_to_go = { "x86_64": "amd64", @@ -94,7 +93,7 @@ def download_SNI(): platform_name = platform.system().lower() machine_name = platform.machine().lower() # force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH - machine_name = "amd64" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name) + machine_name = "universal" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name) with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request: data = json.load(request) files = data["assets"] @@ -105,17 +104,19 @@ def download_SNI(): download_url: str = file["browser_download_url"] machine_match = download_url.rsplit("-", 1)[1].split(".", 1)[0] == machine_name if platform_name in download_url and machine_match: + source_url = download_url # prefer "many" builds if "many" in download_url: - source_url = download_url break - source_url = download_url + # prefer the correct windows or windows7 build + if platform_name == "windows" and ("windows7" in download_url) == (sys.version_info < (3, 9)): + break if source_url and source_url.endswith(".zip"): with urllib.request.urlopen(source_url) as download: with zipfile.ZipFile(io.BytesIO(download.read()), "r") as zf: - for member in zf.infolist(): - zf.extract(member, path="SNI") + for zf_member in zf.infolist(): + zf.extract(zf_member, path="SNI") print(f"Downloaded SNI from {source_url}") elif source_url and (source_url.endswith(".tar.xz") or source_url.endswith(".tar.gz")): @@ -129,11 +130,13 @@ def download_SNI(): raise ValueError(f"Unexpected file '{member.name}' in {source_url}") elif member.isdir() and not sni_dir: sni_dir = member.name - elif member.isfile() and not sni_dir or not member.name.startswith(sni_dir): + elif member.isfile() and not sni_dir or sni_dir and not member.name.startswith(sni_dir): raise ValueError(f"Expected folder before '{member.name}' in {source_url}") elif member.isfile() and sni_dir: tf.extract(member) # sadly SNI is in its own folder on non-windows, so we need to rename + if not sni_dir: + raise ValueError("Did not find SNI in archive") shutil.rmtree("SNI", True) os.rename(sni_dir, "SNI") print(f"Downloaded SNI from {source_url}") @@ -145,7 +148,7 @@ def download_SNI(): print(f"No SNI found for system spec {platform_name} {machine_name}") -signtool: typing.Optional[str] +signtool: Optional[str] if os.path.exists("X:/pw.txt"): print("Using signtool") with open("X:/pw.txt", encoding="utf-8-sig") as f: @@ -197,13 +200,13 @@ extra_data = ["LICENSE", "data", "EnemizerCLI", "SNI"] extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else [] -def remove_sprites_from_folder(folder): +def remove_sprites_from_folder(folder: Path) -> None: for file in os.listdir(folder): if file != ".gitignore": os.remove(folder / file) -def _threaded_hash(filepath): +def _threaded_hash(filepath: Union[str, Path]) -> str: hasher = sha3_512() hasher.update(open(filepath, "rb").read()) return base64.b85encode(hasher.digest()).decode() @@ -217,11 +220,11 @@ class BuildCommand(setuptools.command.build.build): yes: bool last_yes: bool = False # used by sub commands of build - def initialize_options(self): + def initialize_options(self) -> None: super().initialize_options() type(self).last_yes = self.yes = False - def finalize_options(self): + def finalize_options(self) -> None: super().finalize_options() type(self).last_yes = self.yes @@ -233,27 +236,27 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): ('extra-data=', None, 'Additional files to add.'), ] yes: bool - extra_data: Iterable # [any] not available in 3.8 - extra_libs: Iterable # work around broken include_files + extra_data: Iterable[str] + extra_libs: Iterable[str] # work around broken include_files buildfolder: Path libfolder: Path library: Path buildtime: datetime.datetime - def initialize_options(self): + def initialize_options(self) -> None: super().initialize_options() self.yes = BuildCommand.last_yes self.extra_data = [] self.extra_libs = [] - def finalize_options(self): + def finalize_options(self) -> None: super().finalize_options() self.buildfolder = self.build_exe self.libfolder = Path(self.buildfolder, "lib") self.library = Path(self.libfolder, "library.zip") - def installfile(self, path, subpath=None, keep_content: bool = False): + def installfile(self, path: Path, subpath: Optional[Union[str, Path]] = None, keep_content: bool = False) -> None: folder = self.buildfolder if subpath: folder /= subpath @@ -268,7 +271,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): else: print('Warning,', path, 'not found') - def create_manifest(self, create_hashes=False): + def create_manifest(self, create_hashes: bool = False) -> None: # Since the setup is now split into components and the manifest is not, # it makes most sense to just remove the hashes for now. Not aware of anyone using them. hashes = {} @@ -290,7 +293,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): json.dump(manifest, open(manifestpath, "wt"), indent=4) print("Created Manifest") - def run(self): + def run(self) -> None: # start downloading sni asap sni_thread = threading.Thread(target=download_SNI, name="SNI Downloader") sni_thread.start() @@ -341,7 +344,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): # post build steps if is_windows: # kivy_deps is win32 only, linux picks them up automatically - from kivy_deps import sdl2, glew + from kivy_deps import sdl2, glew # type: ignore for folder in sdl2.dep_bins + glew.dep_bins: shutil.copytree(folder, self.libfolder, dirs_exist_ok=True) print(f"copying {folder} -> {self.libfolder}") @@ -362,7 +365,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): self.installfile(Path(data)) # kivi data files - import kivy + import kivy # type: ignore[import-untyped] shutil.copytree(os.path.join(os.path.dirname(kivy.__file__), "data"), self.buildfolder / "data", dirs_exist_ok=True) @@ -372,7 +375,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): from worlds.AutoWorld import AutoWorldRegister assert not non_apworlds - set(AutoWorldRegister.world_types), \ f"Unknown world {non_apworlds - set(AutoWorldRegister.world_types)} designated for .apworld" - folders_to_remove: typing.List[str] = [] + folders_to_remove: List[str] = [] disabled_worlds_folder = "worlds_disabled" for entry in os.listdir(disabled_worlds_folder): if os.path.isdir(os.path.join(disabled_worlds_folder, entry)): @@ -393,7 +396,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): shutil.rmtree(world_directory) shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml") try: - from maseya import z3pr + from maseya import z3pr # type: ignore[import-untyped] except ImportError: print("Maseya Palette Shuffle not found, skipping data files.") else: @@ -444,16 +447,16 @@ class AppImageCommand(setuptools.Command): ("app-exec=", None, "The application to run inside the image."), ("yes", "y", 'Answer "yes" to all questions.'), ] - build_folder: typing.Optional[Path] - dist_file: typing.Optional[Path] - app_dir: typing.Optional[Path] + build_folder: Optional[Path] + dist_file: Optional[Path] + app_dir: Optional[Path] app_name: str - app_exec: typing.Optional[Path] - app_icon: typing.Optional[Path] # source file + app_exec: Optional[Path] + app_icon: Optional[Path] # source file app_id: str # lower case name, used for icon and .desktop yes: bool - def write_desktop(self): + def write_desktop(self) -> None: assert self.app_dir, "Invalid app_dir" desktop_filename = self.app_dir / f"{self.app_id}.desktop" with open(desktop_filename, 'w', encoding="utf-8") as f: @@ -468,7 +471,7 @@ class AppImageCommand(setuptools.Command): ))) desktop_filename.chmod(0o755) - def write_launcher(self, default_exe: Path): + def write_launcher(self, default_exe: Path) -> None: assert self.app_dir, "Invalid app_dir" launcher_filename = self.app_dir / "AppRun" with open(launcher_filename, 'w', encoding="utf-8") as f: @@ -491,7 +494,7 @@ $APPDIR/$exe "$@" """) launcher_filename.chmod(0o755) - def install_icon(self, src: Path, name: typing.Optional[str] = None, symlink: typing.Optional[Path] = None): + def install_icon(self, src: Path, name: Optional[str] = None, symlink: Optional[Path] = None) -> None: assert self.app_dir, "Invalid app_dir" try: from PIL import Image @@ -513,7 +516,8 @@ $APPDIR/$exe "$@" if symlink: symlink.symlink_to(dest_file.relative_to(symlink.parent)) - def initialize_options(self): + def initialize_options(self) -> None: + assert self.distribution.metadata.name self.build_folder = None self.app_dir = None self.app_name = self.distribution.metadata.name @@ -527,17 +531,22 @@ $APPDIR/$exe "$@" )) self.yes = False - def finalize_options(self): + def finalize_options(self) -> None: + assert self.build_folder if not self.app_dir: self.app_dir = self.build_folder.parent / "AppDir" self.app_id = self.app_name.lower() - def run(self): + def run(self) -> None: + assert self.build_folder and self.dist_file, "Command not properly set up" + assert ( + self.app_icon and self.app_id and self.app_dir and self.app_exec and self.app_name + ), "AppImageCommand not properly set up" self.dist_file.parent.mkdir(parents=True, exist_ok=True) if self.app_dir.is_dir(): shutil.rmtree(self.app_dir) self.app_dir.mkdir(parents=True) - opt_dir = self.app_dir / "opt" / self.distribution.metadata.name + opt_dir = self.app_dir / "opt" / self.app_name shutil.copytree(self.build_folder, opt_dir) root_icon = self.app_dir / f'{self.app_id}{self.app_icon.suffix}' self.install_icon(self.app_icon, self.app_id, symlink=root_icon) @@ -548,7 +557,7 @@ $APPDIR/$exe "$@" subprocess.call(f'ARCH={build_arch} ./appimagetool -n "{self.app_dir}" "{self.dist_file}"', shell=True) -def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: +def find_libs(*args: str) -> Sequence[Tuple[str, str]]: """Try to find system libraries to be included.""" if not args: return [] @@ -556,7 +565,7 @@ def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: arch = build_arch.replace('_', '-') libc = 'libc6' # we currently don't support musl - def parse(line): + def parse(line: str) -> Tuple[Tuple[str, str, str], str]: lib, path = line.strip().split(' => ') lib, typ = lib.split(' ', 1) for test_arch in ('x86-64', 'i386', 'aarch64'): @@ -577,26 +586,29 @@ def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]: ldconfig = shutil.which("ldconfig") assert ldconfig, "Make sure ldconfig is in PATH" data = subprocess.run([ldconfig, "-p"], capture_output=True, text=True).stdout.split("\n")[1:] - find_libs.cache = { # type: ignore [attr-defined] + find_libs.cache = { # type: ignore[attr-defined] k: v for k, v in (parse(line) for line in data if "=>" in line) } - def find_lib(lib, arch, libc): - for k, v in find_libs.cache.items(): + def find_lib(lib: str, arch: str, libc: str) -> Optional[str]: + cache: Dict[Tuple[str, str, str], str] = getattr(find_libs, "cache") + for k, v in cache.items(): if k == (lib, arch, libc): return v - for k, v, in find_libs.cache.items(): + for k, v, in cache.items(): if k[0].startswith(lib) and k[1] == arch and k[2] == libc: return v return None - res = [] + res: List[Tuple[str, str]] = [] for arg in args: # try exact match, empty libc, empty arch, empty arch and libc file = find_lib(arg, arch, libc) file = file or find_lib(arg, arch, '') file = file or find_lib(arg, '', libc) file = file or find_lib(arg, '', '') + if not file: + raise ValueError(f"Could not find lib {arg}") # resolve symlinks for n in range(0, 5): res.append((file, os.path.join('lib', os.path.basename(file)))) @@ -620,7 +632,7 @@ cx_Freeze.setup( "packages": ["worlds", "kivy", "cymem", "websockets"], "includes": [], "excludes": ["numpy", "Cython", "PySide2", "PIL", - "pandas"], + "pandas", "zstandard"], "zip_include_packages": ["*"], "zip_exclude_packages": ["worlds", "sc2", "orjson"], # TODO: remove orjson here once we drop py3.8 support "include_files": [], # broken in cx 6.14.0, we use more special sauce now diff --git a/test/general/test_fill.py b/test/general/test_fill.py index 2dba147aca..c8bcec9581 100644 --- a/test/general/test_fill.py +++ b/test/general/test_fill.py @@ -688,8 +688,8 @@ class TestDistributeItemsRestrictive(unittest.TestCase): for item in multiworld.get_items(): item.classification = ItemClassification.useful - multiworld.local_items[player1.id].value = set(names(player1.basic_items)) - multiworld.local_items[player2.id].value = set(names(player2.basic_items)) + multiworld.worlds[player1.id].options.local_items.value = set(names(player1.basic_items)) + multiworld.worlds[player2.id].options.local_items.value = set(names(player2.basic_items)) locality_rules(multiworld) distribute_items_restrictive(multiworld) @@ -795,8 +795,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression(self) -> None: """Tests that progression balancing moves progression items earlier""" - self.multiworld.progression_balancing[self.player1.id].value = 50 - self.multiworld.progression_balancing[self.player2.id].value = 50 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -808,8 +808,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression_light(self) -> None: """Test that progression balancing still moves items earlier on minimum value""" - self.multiworld.progression_balancing[self.player1.id].value = 1 - self.multiworld.progression_balancing[self.player2.id].value = 1 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 1 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 1 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -822,8 +822,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_balances_progression_heavy(self) -> None: """Test that progression balancing moves items earlier on maximum value""" - self.multiworld.progression_balancing[self.player1.id].value = 99 - self.multiworld.progression_balancing[self.player2.id].value = 99 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 99 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 99 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -836,8 +836,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_skips_balancing_progression(self) -> None: """Test that progression balancing is skipped when players have it disabled""" - self.multiworld.progression_balancing[self.player1.id].value = 0 - self.multiworld.progression_balancing[self.player2.id].value = 0 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 0 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 0 self.assertRegionContains( self.player1.regions[2], self.player2.prog_items[0]) @@ -849,8 +849,8 @@ class TestBalanceMultiworldProgression(unittest.TestCase): def test_ignores_priority_locations(self) -> None: """Test that progression items on priority locations don't get moved by balancing""" - self.multiworld.progression_balancing[self.player1.id].value = 50 - self.multiworld.progression_balancing[self.player2.id].value = 50 + self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50 + self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50 self.player2.prog_items[0].location.progress_type = LocationProgressType.PRIORITY diff --git a/test/general/test_options.py b/test/general/test_options.py index 2229b7ea7e..d6d5ce6da0 100644 --- a/test/general/test_options.py +++ b/test/general/test_options.py @@ -21,6 +21,17 @@ class TestOptions(unittest.TestCase): self.assertFalse(hasattr(world_type, "options"), f"Unexpected assignment to {world_type.__name__}.options!") + def test_duplicate_options(self) -> None: + """Tests that a world doesn't reuse the same option class.""" + for game_name, world_type in AutoWorldRegister.world_types.items(): + with self.subTest(game=game_name): + seen_options = set() + for option in world_type.options_dataclass.type_hints.values(): + if not option.visibility: + continue + self.assertFalse(option in seen_options, f"{option} found in assigned options multiple times.") + seen_options.add(option) + def test_item_links_name_groups(self): """Tests that item links successfully unfold item_name_groups""" item_link_groups = [ @@ -59,3 +70,12 @@ class TestOptions(unittest.TestCase): item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)} for link in item_links.values(): self.assertEqual(link.value[0], item_link_group[0]) + + def test_pickle_dumps(self): + """Test options can be pickled into database for WebHost generation""" + import pickle + for gamename, world_type in AutoWorldRegister.world_types.items(): + if not world_type.hidden: + for option_key, option in world_type.options_dataclass.type_hints.items(): + with self.subTest(game=gamename, option=option_key): + pickle.dumps(option(option.default)) diff --git a/test/multiworld/test_multiworlds.py b/test/multiworld/test_multiworlds.py index 8415ac4c84..3c1d0e4544 100644 --- a/test/multiworld/test_multiworlds.py +++ b/test/multiworld/test_multiworlds.py @@ -71,7 +71,7 @@ class TestTwoPlayerMulti(MultiworldTestBase): for world in self.multiworld.worlds.values(): world.options.accessibility.value = Accessibility.option_full self.assertSteps(gen_steps) - with self.subTest("filling multiworld", seed=self.multiworld.seed): - distribute_items_restrictive(self.multiworld) - call_all(self.multiworld, "post_fill") - self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") + with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed): + distribute_items_restrictive(self.multiworld) + call_all(self.multiworld, "post_fill") + self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") diff --git a/test/programs/data/weights/weights.yaml b/test/programs/data/weights/weights.yaml new file mode 100644 index 0000000000..1e3c65d8f9 --- /dev/null +++ b/test/programs/data/weights/weights.yaml @@ -0,0 +1,10 @@ +name: Player{number} +game: Archipelago # we only need to test options work and this "supports" all the base options +Archipelago: + progression_balancing: + 0: 50 + 50: 50 + 99: 50 + accessibility: + 0: 50 + 2: 50 diff --git a/test/programs/test_generate.py b/test/programs/test_generate.py index 9281c9c753..51800a0ec5 100644 --- a/test/programs/test_generate.py +++ b/test/programs/test_generate.py @@ -92,3 +92,48 @@ class TestGenerateMain(unittest.TestCase): user_path.cached_path = user_path_backup self.assertOutput(self.output_tempdir.name) + + +class TestGenerateWeights(TestGenerateMain): + """Tests Generate.py using a weighted file to generate for multiple players.""" + + # this test will probably break if something in generation is changed that affects the seed before the weights get processed + # can be fixed by changing the expected_results dict + generate_dir = TestGenerateMain.generate_dir + run_dir = TestGenerateMain.run_dir + abs_input_dir = Path(__file__).parent / "data" / "weights" + rel_input_dir = abs_input_dir.relative_to(run_dir) # directly supplied relative paths are relative to cwd + yaml_input_dir = abs_input_dir.relative_to(generate_dir) # yaml paths are relative to user_path + + # don't need to run these tests + test_generate_absolute = None + test_generate_relative = None + + def test_generate_yaml(self): + from settings import get_settings + from Utils import user_path, local_path + settings = get_settings() + settings.generator.player_files_path = settings.generator.PlayerFilesPath(self.yaml_input_dir) + settings.generator.players = 5 # arbitrary number, should be enough + settings._filename = None + user_path_backup = user_path.cached_path + user_path.cached_path = local_path() + try: + sys.argv = [sys.argv[0], "--seed", "1"] + namespace, seed = Generate.main() + finally: + user_path.cached_path = user_path_backup + + # there's likely a better way to do this, but hardcode the results from seed 1 to ensure they're always this + expected_results = { + "accessibility": [0, 2, 0, 2, 2], + "progression_balancing": [0, 50, 99, 0, 50], + } + + self.assertEqual(seed, 1) + for option_name, results in expected_results.items(): + for player, result in enumerate(results, 1): + self.assertEqual( + result, getattr(namespace, option_name)[player].value, + "Generated results from weights file did not match expected value." + ) diff --git a/test/webhost/data/One_Archipelago.archipelago b/test/webhost/data/One_Archipelago.archipelago new file mode 100644 index 0000000000..8b7a8ce0a8 Binary files /dev/null and b/test/webhost/data/One_Archipelago.archipelago differ diff --git a/test/webhost/test_generate.py b/test/webhost/test_generate.py new file mode 100644 index 0000000000..5440f6e02b --- /dev/null +++ b/test/webhost/test_generate.py @@ -0,0 +1,73 @@ +import zipfile +from io import BytesIO + +from flask import url_for + +from . import TestBase + + +class TestGenerate(TestBase): + def test_valid_yaml(self) -> None: + """ + Verify that posting a valid yaml will start generating a game. + """ + with self.app.app_context(), self.app.test_request_context(): + yaml_data = """ + name: Player1 + game: Archipelago + Archipelago: {} + """ + response = self.client.post(url_for("generate"), + data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")}, + follow_redirects=True) + self.assertEqual(response.status_code, 200) + self.assertTrue("/seed/" in response.request.path or + "/wait/" in response.request.path, + f"Response did not properly redirect ({response.request.path})") + + def test_empty_zip(self) -> None: + """ + Verify that posting an empty zip will give an error. + """ + with self.app.app_context(), self.app.test_request_context(): + zip_data = BytesIO() + zipfile.ZipFile(zip_data, "w").close() + zip_data.seek(0) + self.assertGreater(len(zip_data.read()), 0) + zip_data.seek(0) + response = self.client.post(url_for("generate"), + data={"file": (zip_data, "test.zip")}, + follow_redirects=True) + self.assertIn("user-message", response.text, + "Request did not call flash()") + self.assertIn("not find any valid files", response.text, + "Response shows unexpected error") + self.assertIn("generate-game-form", response.text, + "Response did not get user back to the form") + + def test_too_many_players(self) -> None: + """ + Verify that posting too many players will give an error. + """ + max_roll = self.app.config["MAX_ROLL"] + # validate that max roll has a sensible value, otherwise we probably changed how it works + self.assertIsInstance(max_roll, int) + self.assertGreater(max_roll, 1) + self.assertLess(max_roll, 100) + # create a yaml with max_roll+1 players and watch it fail + with self.app.app_context(), self.app.test_request_context(): + yaml_data = "---\n".join([ + f"name: Player{n}\n" + "game: Archipelago\n" + "Archipelago: {}\n" + for n in range(1, max_roll + 2) + ]) + response = self.client.post(url_for("generate"), + data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")}, + follow_redirects=True) + self.assertIn("user-message", response.text, + "Request did not call flash()") + self.assertIn("limited to", response.text, + "Response shows unexpected error") + self.assertIn("generate-game-form", response.text, + "Response did not get user back to the form") diff --git a/test/webhost/test_host_room.py b/test/webhost/test_host_room.py index e9dae41dd0..4aa83e3b1c 100644 --- a/test/webhost/test_host_room.py +++ b/test/webhost/test_host_room.py @@ -131,7 +131,8 @@ class TestHostFakeRoom(TestBase): f.write(text) with self.app.app_context(), self.app.test_request_context(): - response = self.client.get(url_for("host_room", room=self.room_id)) + response = self.client.get(url_for("host_room", room=self.room_id), + headers={"User-Agent": "Mozilla/5.0"}) response_text = response.get_data(True) self.assertEqual(response.status_code, 200) self.assertIn("href=\"/seed/", response_text) diff --git a/test/webhost/test_tracker.py b/test/webhost/test_tracker.py new file mode 100644 index 0000000000..58145d77f3 --- /dev/null +++ b/test/webhost/test_tracker.py @@ -0,0 +1,95 @@ +import os +import pickle +from pathlib import Path +from typing import ClassVar +from uuid import UUID, uuid4 + +from flask import url_for + +from . import TestBase + + +class TestTracker(TestBase): + room_id: UUID + tracker_uuid: UUID + log_filename: str + data: ClassVar[bytes] + + @classmethod + def setUpClass(cls) -> None: + super().setUpClass() + with (Path(__file__).parent / "data" / "One_Archipelago.archipelago").open("rb") as f: + cls.data = f.read() + + def setUp(self) -> None: + from pony.orm import db_session + from MultiServer import Context as MultiServerContext + from Utils import user_path + from WebHostLib.models import GameDataPackage, Room, Seed + + super().setUp() + + multidata = MultiServerContext.decompress(self.data) + + with self.client.session_transaction() as session: + session["_id"] = uuid4() + self.tracker_uuid = uuid4() + with db_session: + # store game datapackage(s) + for game, game_data in multidata["datapackage"].items(): + if not GameDataPackage.get(checksum=game_data["checksum"]): + GameDataPackage(checksum=game_data["checksum"], + data=pickle.dumps(game_data)) + # create an empty seed and a room from it + seed = Seed(multidata=self.data, owner=session["_id"]) + room = Room(seed=seed, owner=session["_id"], tracker=self.tracker_uuid) + self.room_id = room.id + self.log_filename = user_path("logs", f"{self.room_id}.txt") + + def tearDown(self) -> None: + from pony.orm import db_session, select + from WebHostLib.models import Command, Room + + with db_session: + for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore + command.delete() + room: Room = Room.get(id=self.room_id) + room.seed.delete() + room.delete() + + try: + os.unlink(self.log_filename) + except FileNotFoundError: + pass + + def test_valid_if_modified_since(self) -> None: + """ + Verify that we get a 200 response for valid If-Modified-Since + """ + with self.app.app_context(), self.app.test_request_context(): + response = self.client.get( + url_for( + "get_player_tracker", + tracker=self.tracker_uuid, + tracked_team=0, + tracked_player=1, + ), + headers={"If-Modified-Since": "Wed, 21 Oct 2015 07:28:00 GMT"}, + ) + self.assertEqual(response.status_code, 200) + + def test_invalid_if_modified_since(self) -> None: + """ + Verify that we get a 400 response for invalid If-Modified-Since + """ + with self.app.app_context(), self.app.test_request_context(): + response = self.client.get( + url_for( + "get_player_tracker", + tracker=self.tracker_uuid, + tracked_team=1, + tracked_player=0, + ), + headers={"If-Modified-Since": "Wed, 21 Oct 2015 07:28:00"}, # missing timezone + ) + self.assertEqual(response.status_code, 400) diff --git a/worlds/AutoSNIClient.py b/worlds/AutoSNIClient.py index 2b984d9c88..b3f40be295 100644 --- a/worlds/AutoSNIClient.py +++ b/worlds/AutoSNIClient.py @@ -1,6 +1,7 @@ from __future__ import annotations import abc +import logging from typing import TYPE_CHECKING, ClassVar, Dict, Iterable, Tuple, Any, Optional, Union from typing_extensions import TypeGuard @@ -60,8 +61,12 @@ class AutoSNIClientRegister(abc.ABCMeta): @staticmethod async def get_handler(ctx: SNIContext) -> Optional[SNIClient]: for _game, handler in AutoSNIClientRegister.game_handlers.items(): - if await handler.validate_rom(ctx): - return handler + try: + if await handler.validate_rom(ctx): + return handler + except Exception as e: + text_file_logger = logging.getLogger() + text_file_logger.exception(e) return None diff --git a/worlds/AutoWorld.py b/worlds/AutoWorld.py index 19ec9a14a8..3c4edc1b0c 100644 --- a/worlds/AutoWorld.py +++ b/worlds/AutoWorld.py @@ -10,7 +10,7 @@ from dataclasses import make_dataclass from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union) -from Options import item_and_loc_options, OptionGroup, PerGameCommonOptions +from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions from BaseClasses import CollectionState if TYPE_CHECKING: @@ -342,7 +342,7 @@ class World(metaclass=AutoWorldRegister): # overridable methods that get called by Main.py, sorted by execution order # can also be implemented as a classmethod and called "stage_", - # in that case the MultiWorld object is passed as an argument, and it gets called once for the entire multiworld. + # in that case the MultiWorld object is passed as the first argument, and it gets called once for the entire multiworld. # An example of this can be found in alttp as stage_pre_fill @classmethod @@ -480,6 +480,7 @@ class World(metaclass=AutoWorldRegister): group = cls(multiworld, new_player_id) group.options = cls.options_dataclass(**{option_key: option.from_any(option.default) for option_key, option in cls.options_dataclass.type_hints.items()}) + group.options.accessibility = ItemsAccessibility(ItemsAccessibility.option_items) return group diff --git a/worlds/_bizhawk/__init__.py b/worlds/_bizhawk/__init__.py index 74f2954b98..3627f385c2 100644 --- a/worlds/_bizhawk/__init__.py +++ b/worlds/_bizhawk/__init__.py @@ -223,8 +223,8 @@ async def set_message_interval(ctx: BizHawkContext, value: float) -> None: raise SyncError(f"Expected response of type SET_MESSAGE_INTERVAL_RESPONSE but got {res['type']}") -async def guarded_read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int, str]], - guard_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> typing.Optional[typing.List[bytes]]: +async def guarded_read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]], + guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> typing.Optional[typing.List[bytes]]: """Reads an array of bytes at 1 or more addresses if and only if every byte in guard_list matches its expected value. @@ -266,7 +266,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[ return ret -async def read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int, str]]) -> typing.List[bytes]: +async def read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]]) -> typing.List[bytes]: """Reads data at 1 or more addresses. Items in `read_list` should be organized `(address, size, domain)` where @@ -278,8 +278,8 @@ async def read(ctx: BizHawkContext, read_list: typing.List[typing.Tuple[int, int return await guarded_read(ctx, read_list, []) -async def guarded_write(ctx: BizHawkContext, write_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]], - guard_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> bool: +async def guarded_write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]], + guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> bool: """Writes data to 1 or more addresses if and only if every byte in guard_list matches its expected value. Items in `write_list` should be organized `(address, value, domain)` where @@ -316,7 +316,7 @@ async def guarded_write(ctx: BizHawkContext, write_list: typing.List[typing.Tupl return True -async def write(ctx: BizHawkContext, write_list: typing.List[typing.Tuple[int, typing.Iterable[int], str]]) -> None: +async def write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> None: """Writes data to 1 or more addresses. Items in write_list should be organized `(address, value, domain)` where diff --git a/worlds/_bizhawk/client.py b/worlds/_bizhawk/client.py index 00370c277a..415b663e60 100644 --- a/worlds/_bizhawk/client.py +++ b/worlds/_bizhawk/client.py @@ -15,7 +15,7 @@ if TYPE_CHECKING: def launch_client(*args) -> None: from .context import launch - launch_subprocess(launch, name="BizHawkClient") + launch_subprocess(launch, name="BizHawkClient", args=args) component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client, diff --git a/worlds/_bizhawk/context.py b/worlds/_bizhawk/context.py index 896c8fb7b5..2a3965a54f 100644 --- a/worlds/_bizhawk/context.py +++ b/worlds/_bizhawk/context.py @@ -239,11 +239,11 @@ async def _patch_and_run_game(patch_file: str): logger.exception(exc) -def launch() -> None: +def launch(*launch_args) -> None: async def main(): parser = get_base_parser() parser.add_argument("patch_file", default="", type=str, nargs="?", help="Path to an Archipelago patch file") - args = parser.parse_args() + args = parser.parse_args(launch_args) ctx = BizHawkClientContext(args.connect, args.password) ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop") diff --git a/worlds/ahit/Client.py b/worlds/ahit/Client.py index 2cd67e4682..cbb5f2a13d 100644 --- a/worlds/ahit/Client.py +++ b/worlds/ahit/Client.py @@ -4,7 +4,7 @@ import websockets import functools from copy import deepcopy from typing import List, Any, Iterable -from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem +from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem, NetworkPlayer from MultiServer import Endpoint from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser @@ -101,12 +101,35 @@ class AHITContext(CommonContext): def on_package(self, cmd: str, args: dict): if cmd == "Connected": - self.connected_msg = encode([args]) + json = args + # This data is not needed and causes the game to freeze for long periods of time in large asyncs. + if "slot_info" in json.keys(): + json["slot_info"] = {} + if "players" in json.keys(): + me: NetworkPlayer + for n in json["players"]: + if n.slot == json["slot"] and n.team == json["team"]: + me = n + break + + # Only put our player info in there as we actually need it + json["players"] = [me] + if DEBUG: + print(json) + self.connected_msg = encode([json]) if self.awaiting_info: self.server_msgs.append(self.room_info) self.update_items() self.awaiting_info = False + elif cmd == "RoomUpdate": + # Same story as above + json = args + if "players" in json.keys(): + json["players"] = [] + + self.server_msgs.append(encode(json)) + elif cmd == "ReceivedItems": if args["index"] == 0: self.full_inventory.clear() @@ -166,6 +189,17 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None): await ctx.disconnect_proxy() break + if ctx.auth: + name = msg.get("name", "") + if name != "" and name != ctx.auth: + logger.info("Aborting proxy connection: player name mismatch from save file") + logger.info(f"Expected: {ctx.auth}, got: {name}") + text = encode([{"cmd": "PrintJSON", + "data": [{"text": "Connection aborted - player name mismatch"}]}]) + await ctx.send_msgs_proxy(text) + await ctx.disconnect_proxy() + break + if ctx.connected_msg and ctx.is_connected(): await ctx.send_msgs_proxy(ctx.connected_msg) ctx.update_items() diff --git a/worlds/ahit/DeathWishLocations.py b/worlds/ahit/DeathWishLocations.py index ef74cadcaa..ce339c7c19 100644 --- a/worlds/ahit/DeathWishLocations.py +++ b/worlds/ahit/DeathWishLocations.py @@ -152,10 +152,10 @@ def create_dw_regions(world: "HatInTimeWorld"): for name in annoying_dws: world.excluded_dws.append(name) - if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses: + if not world.options.DWEnableBonus and world.options.DWAutoCompleteBonuses: for name in death_wishes: world.excluded_bonuses.append(name) - elif world.options.DWExcludeAnnoyingBonuses: + if world.options.DWExcludeAnnoyingBonuses and not world.options.DWAutoCompleteBonuses: for name in annoying_bonuses: world.excluded_bonuses.append(name) diff --git a/worlds/ahit/__init__.py b/worlds/ahit/__init__.py index dd5e88abbc..14cf13ec34 100644 --- a/worlds/ahit/__init__.py +++ b/worlds/ahit/__init__.py @@ -253,7 +253,8 @@ class HatInTimeWorld(World): else: item_name = loc.item.name - shop_item_names.setdefault(str(loc.address), item_name) + shop_item_names.setdefault(str(loc.address), + f"{item_name} ({self.multiworld.get_player_name(loc.item.player)})") slot_data["ShopItemNames"] = shop_item_names diff --git a/worlds/alttp/EntranceShuffle.py b/worlds/alttp/EntranceShuffle.py index f759b6309a..d0487494aa 100644 --- a/worlds/alttp/EntranceShuffle.py +++ b/worlds/alttp/EntranceShuffle.py @@ -3338,25 +3338,6 @@ inverted_default_dungeon_connections = [('Desert Palace Entrance (South)', 'Dese ('Turtle Rock Exit (Front)', 'Dark Death Mountain'), ('Ice Palace Exit', 'Dark Lake Hylia')] -# Regions that can be required to access entrances through rules, not paths -indirect_connections = { - "Turtle Rock (Top)": "Turtle Rock", - "East Dark World": "Pyramid Fairy", - "Dark Desert": "Pyramid Fairy", - "West Dark World": "Pyramid Fairy", - "South Dark World": "Pyramid Fairy", - "Light World": "Pyramid Fairy", - "Old Man Cave": "Old Man S&Q" -} - -indirect_connections_inverted = { - "Inverted Big Bomb Shop": "Pyramid Fairy", -} - -indirect_connections_not_inverted = { - "Big Bomb Shop": "Pyramid Fairy", -} - # format: # Key=Name # addr = (door_index, exitdata) # multiexit diff --git a/worlds/alttp/__init__.py b/worlds/alttp/__init__.py index 3cdbb1cb45..f897d37629 100644 --- a/worlds/alttp/__init__.py +++ b/worlds/alttp/__init__.py @@ -8,8 +8,7 @@ import typing import Utils from BaseClasses import Item, CollectionState, Tutorial, MultiWorld from .Dungeons import create_dungeons, Dungeon -from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \ - indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted +from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect from .InvertedRegions import create_inverted_regions, mark_dark_world_regions from .ItemPool import generate_itempool, difficulties from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem @@ -137,6 +136,7 @@ class ALTTPWorld(World): settings_key = "lttp_options" settings: typing.ClassVar[ALTTPSettings] topology_present = True + explicit_indirect_conditions = False item_name_groups = item_name_groups location_name_groups = { "Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right", @@ -394,23 +394,13 @@ class ALTTPWorld(World): if multiworld.mode[player] != 'inverted': link_entrances(multiworld, player) mark_light_world_regions(multiworld, player) - for region_name, entrance_name in indirect_connections_not_inverted.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) else: link_inverted_entrances(multiworld, player) mark_dark_world_regions(multiworld, player) - for region_name, entrance_name in indirect_connections_inverted.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) multiworld.random = old_random plando_connect(multiworld, player) - for region_name, entrance_name in indirect_connections.items(): - multiworld.register_indirect_condition(multiworld.get_region(region_name, player), - multiworld.get_entrance(entrance_name, player)) - def collect_item(self, state: CollectionState, item: Item, remove=False): item_name = item.name if item_name.startswith('Progressive '): diff --git a/worlds/alttp/test/items/TestDifficulty.py b/worlds/alttp/test/items/TestDifficulty.py index 8fee56f393..69dd8a4dc6 100644 --- a/worlds/alttp/test/items/TestDifficulty.py +++ b/worlds/alttp/test/items/TestDifficulty.py @@ -1,5 +1,5 @@ from worlds.alttp.ItemPool import difficulties -from test.TestBase import TestBase +from test.bases import TestBase base_items = 41 extra_counts = (15, 15, 10, 5, 25) diff --git a/worlds/alttp/test/items/TestPrizes.py b/worlds/alttp/test/items/TestPrizes.py index 5e729093f9..5a9f6aa9c9 100644 --- a/worlds/alttp/test/items/TestPrizes.py +++ b/worlds/alttp/test/items/TestPrizes.py @@ -1,7 +1,7 @@ from typing import List from BaseClasses import Item, Location -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class TestPrizes(WorldTestBase): diff --git a/worlds/alttp/test/minor_glitches/TestMinor.py b/worlds/alttp/test/minor_glitches/TestMinor.py index 8432028bf0..7663c20a29 100644 --- a/worlds/alttp/test/minor_glitches/TestMinor.py +++ b/worlds/alttp/test/minor_glitches/TestMinor.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/alttp/test/owg/TestVanillaOWG.py b/worlds/alttp/test/owg/TestVanillaOWG.py index 67156eb972..e51970bc50 100644 --- a/worlds/alttp/test/owg/TestVanillaOWG.py +++ b/worlds/alttp/test/owg/TestVanillaOWG.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/alttp/test/shops/TestSram.py b/worlds/alttp/test/shops/TestSram.py index f5feedfb37..74a41a6289 100644 --- a/worlds/alttp/test/shops/TestSram.py +++ b/worlds/alttp/test/shops/TestSram.py @@ -1,5 +1,5 @@ from worlds.alttp.Shops import shop_table -from test.TestBase import TestBase +from test.bases import TestBase class TestSram(TestBase): diff --git a/worlds/alttp/test/vanilla/TestVanilla.py b/worlds/alttp/test/vanilla/TestVanilla.py index 7eebc349d4..9b5db7b122 100644 --- a/worlds/alttp/test/vanilla/TestVanilla.py +++ b/worlds/alttp/test/vanilla/TestVanilla.py @@ -2,7 +2,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.InvertedRegions import mark_dark_world_regions from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory -from test.TestBase import TestBase +from test.bases import TestBase from worlds.alttp.Options import GlitchesRequired from worlds.alttp.test import LTTPTestBase diff --git a/worlds/aquaria/Regions.py b/worlds/aquaria/Regions.py index 3ec1fb880e..792d7b73df 100755 --- a/worlds/aquaria/Regions.py +++ b/worlds/aquaria/Regions.py @@ -738,9 +738,7 @@ class AquariaRegions: self.__connect_regions("Sun Temple left area", "Veil left of sun temple", self.sun_temple_l, self.veil_tr_l) self.__connect_regions("Sun Temple left area", "Sun Temple before boss area", - self.sun_temple_l, self.sun_temple_boss_path, - lambda state: _has_light(state, self.player) or - _has_sun_crystal(state, self.player)) + self.sun_temple_l, self.sun_temple_boss_path) self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area", self.sun_temple_boss_path, self.sun_temple_boss, lambda state: _has_energy_attack_item(state, self.player)) @@ -775,14 +773,11 @@ class AquariaRegions: self.abyss_l, self.king_jellyfish_cave, lambda state: (_has_energy_form(state, self.player) and _has_beast_form(state, self.player)) or - _has_dual_form(state, self.player)) + _has_dual_form(state, self.player)) self.__connect_regions("Abyss left area", "Abyss right area", self.abyss_l, self.abyss_r) - self.__connect_one_way_regions("Abyss right area", "Abyss right area, transturtle", + self.__connect_regions("Abyss right area", "Abyss right area, transturtle", self.abyss_r, self.abyss_r_transturtle) - self.__connect_one_way_regions("Abyss right area, transturtle", "Abyss right area", - self.abyss_r_transturtle, self.abyss_r, - lambda state: _has_light(state, self.player)) self.__connect_regions("Abyss right area", "Inside the whale", self.abyss_r, self.whale, lambda state: _has_spirit_form(state, self.player) and @@ -1092,12 +1087,10 @@ class AquariaRegions: lambda state: _has_light(state, self.player)) add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player), lambda state: _has_light(state, self.player)) - add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player), - lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) - add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player), - lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player), lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Abyss right area, transturtle to Abyss right area", self.player), + lambda state: _has_light(state, self.player)) def __adjusting_manual_rules(self) -> None: add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player), @@ -1151,6 +1144,10 @@ class AquariaRegions: lambda state: state.has("Sun God beated", self.player)) add_rule(self.multiworld.get_location("The Body center area, breaking Li's cage", self.player), lambda state: _has_tongue_cleared(state, self.player)) + add_rule(self.multiworld.get_location( + "Open Water top right area, bulb in the small path before Mithalas", + self.player), lambda state: _has_bind_song(state, self.player) + ) def __no_progression_hard_or_hidden_location(self) -> None: self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth", diff --git a/worlds/aquaria/__init__.py b/worlds/aquaria/__init__.py index 1fb04036d8..f79978f25f 100644 --- a/worlds/aquaria/__init__.py +++ b/worlds/aquaria/__init__.py @@ -130,12 +130,13 @@ class AquariaWorld(World): return result - def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None: + def __pre_fill_item(self, item_name: str, location_name: str, precollected, + itemClassification: ItemClassification = ItemClassification.useful) -> None: """Pre-assign an item to a location""" if item_name not in precollected: self.exclude.append(item_name) data = item_table[item_name] - item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player) + item = AquariaItem(item_name, itemClassification, data.id, self.player) self.multiworld.get_location(location_name, self.player).place_locked_item(item) def get_filler_item_name(self): @@ -164,7 +165,8 @@ class AquariaWorld(World): self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected) self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected) # The last two are inverted because in the original game, they are special turtle that communicate directly - self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected) + self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected, + ItemClassification.progression) self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected) for name, data in item_table.items(): if name not in self.exclude: @@ -212,4 +214,8 @@ class AquariaWorld(World): "skip_first_vision": bool(self.options.skip_first_vision.value), "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3], "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3], + "bind_song_needed_to_get_under_rock_bulb": bool(self.options.bind_song_needed_to_get_under_rock_bulb), + "no_progression_hard_or_hidden_locations": bool(self.options.no_progression_hard_or_hidden_locations), + "light_needed_to_get_to_dark_places": bool(self.options.light_needed_to_get_to_dark_places), + "turtle_randomizer": self.options.turtle_randomizer.value, } diff --git a/worlds/aquaria/docs/setup_en.md b/worlds/aquaria/docs/setup_en.md index 34196757a3..8177725ded 100644 --- a/worlds/aquaria/docs/setup_en.md +++ b/worlds/aquaria/docs/setup_en.md @@ -8,6 +8,8 @@ ## Optional Software - For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) +- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), for use with +[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest) ## Installation and execution Procedures @@ -113,3 +115,16 @@ sure that your executable has executable permission: ```bash chmod +x aquaria_randomizer ``` + +## Auto-Tracking + +Aquaria has a fully functional map tracker that supports auto-tracking. + +1. Download [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) and +[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest). +2. Put the tracker pack into /packs/ in your PopTracker install. +3. Open PopTracker, and load the Aquaria pack. +4. For autotracking, click on the "AP" symbol at the top. +5. Enter the Archipelago server address (the one you connected your client to), slot name, and password. + +This pack will automatically prompt you to update if one is available. diff --git a/worlds/aquaria/docs/setup_fr.md b/worlds/aquaria/docs/setup_fr.md index 2c34f1e6a5..66b6d61197 100644 --- a/worlds/aquaria/docs/setup_fr.md +++ b/worlds/aquaria/docs/setup_fr.md @@ -2,9 +2,14 @@ ## Logiciels nécessaires -- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne) -- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- Une copie du jeu Aquaria non-modifiée (disponible sur la majorité des sites de ventes de jeux vidéos en ligne) +- Le client du Randomizer d'Aquaria [Aquaria randomizer] +(https://github.com/tioui/Aquaria_Randomizer/releases) + +## Logiciels optionnels + - De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) +- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), pour utiliser avec [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest) ## Procédures d'installation et d'exécution @@ -116,3 +121,15 @@ pour vous assurer que votre fichier est exécutable: ```bash chmod +x aquaria_randomizer ``` + +## Tracking automatique + +Aquaria a un tracker complet qui supporte le tracking automatique. + +1. Téléchargez [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) et [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest). +2. Mettre le fichier compressé du tracker dans le sous-répertoire /packs/ du répertoire d'installation de PopTracker. +3. Lancez PopTracker, et ouvrez le pack d'Aquaria. +4. Pour activer le tracking automatique, cliquez sur le symbole "AP" dans le haut de la fenêtre. +5. Entrez l'adresse du serveur Archipelago (le serveur auquel vous avez connecté le client), le nom de votre slot, et le mot de passe (si un mot de passe est nécessaire). + +Le logiciel vous indiquera si une mise à jour du pack est disponible. diff --git a/worlds/blasphemous/__init__.py b/worlds/blasphemous/__init__.py index b110c316da..67031710e4 100644 --- a/worlds/blasphemous/__init__.py +++ b/worlds/blasphemous/__init__.py @@ -199,8 +199,6 @@ class BlasphemousWorld(World): self.multiworld.itempool += pool - - def pre_fill(self): self.place_items_from_dict(unrandomized_dict) if self.options.thorn_shuffle == "vanilla": @@ -335,4 +333,4 @@ class BlasphemousItem(Item): class BlasphemousLocation(Location): - game: str = "Blasphemous" \ No newline at end of file + game: str = "Blasphemous" diff --git a/worlds/bumpstik/__init__.py b/worlds/bumpstik/__init__.py index fe261dc94d..ffe9efd2de 100644 --- a/worlds/bumpstik/__init__.py +++ b/worlds/bumpstik/__init__.py @@ -125,6 +125,6 @@ class BumpStikWorld(World): lambda state: state.has("Hazard Bumper", self.player, 25) self.multiworld.completion_condition[self.player] = \ - lambda state: state.has("Booster Bumper", self.player, 5) and \ - state.has("Treasure Bumper", self.player, 32) + lambda state: state.has_all_counts({"Booster Bumper": 5, "Treasure Bumper": 32, "Hazard Bumper": 25}, \ + self.player) diff --git a/worlds/bumpstik/test/__init__.py b/worlds/bumpstik/test/__init__.py index 1199d7b8e5..5f40426e5b 100644 --- a/worlds/bumpstik/test/__init__.py +++ b/worlds/bumpstik/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class BumpStikTestBase(WorldTestBase): diff --git a/worlds/checksfinder/__init__.py b/worlds/checksfinder/__init__.py index 9ba57b0591..0b9b7105bf 100644 --- a/worlds/checksfinder/__init__.py +++ b/worlds/checksfinder/__init__.py @@ -11,19 +11,18 @@ client_version = 7 class ChecksFinderWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", - "A guide to setting up the Archipelago ChecksFinder software on your computer. This guide covers " - "single-player, multiworld, and related software.", + "A guide to playing Archipelago ChecksFinder.", "English", "setup_en.md", "setup/en", - ["Mewlif"] + ["SunCat"] )] class ChecksFinderWorld(World): """ - ChecksFinder is a game where you avoid mines and find checks inside the board - with the mines! You win when you get all your items and beat the board! + ChecksFinder is a game where you avoid mines and collect checks by beating boards! + You win when you get all your items and beat the last board! """ game = "ChecksFinder" options_dataclass = PerGameCommonOptions diff --git a/worlds/cv64/__init__.py b/worlds/cv64/__init__.py index 0d384acc8f..1bd069a2ce 100644 --- a/worlds/cv64/__init__.py +++ b/worlds/cv64/__init__.py @@ -89,7 +89,7 @@ class CV64World(World): def generate_early(self) -> None: # Generate the player's unique authentication - self.auth = bytearray(self.multiworld.random.getrandbits(8) for _ in range(16)) + self.auth = bytearray(self.random.getrandbits(8) for _ in range(16)) self.total_s1s = self.options.total_special1s.value self.s1s_per_warp = self.options.special1s_per_warp.value diff --git a/worlds/dark_souls_3/Bosses.py b/worlds/dark_souls_3/Bosses.py index 008a297132..fac7d913c3 100644 --- a/worlds/dark_souls_3/Bosses.py +++ b/worlds/dark_souls_3/Bosses.py @@ -63,6 +63,9 @@ all_bosses = [ DS3BossInfo("Deacons of the Deep", 3500800, locations = { "CD: Soul of the Deacons of the Deep", "CD: Small Doll - boss drop", + "CD: Archdeacon White Crown - boss room after killing boss", + "CD: Archdeacon Holy Garb - boss room after killing boss", + "CD: Archdeacon Skirt - boss room after killing boss", "FS: Hawkwood's Shield - gravestone after Hawkwood leaves", }), DS3BossInfo("Abyss Watchers", 3300801, before_storm_ruler = True, locations = { diff --git a/worlds/dark_souls_3/__init__.py b/worlds/dark_souls_3/__init__.py index 46c7ef1336..1aec6945eb 100644 --- a/worlds/dark_souls_3/__init__.py +++ b/worlds/dark_souls_3/__init__.py @@ -89,6 +89,7 @@ class DarkSouls3World(World): self.all_excluded_locations = set() def generate_early(self) -> None: + self.created_regions = set() self.all_excluded_locations.update(self.options.exclude_locations.value) # Inform Universal Tracker where Yhorm is being randomized to. @@ -294,6 +295,7 @@ class DarkSouls3World(World): new_region.locations.append(new_location) self.multiworld.regions.append(new_region) + self.created_regions.add(region_name) return new_region def create_items(self) -> None: @@ -612,9 +614,7 @@ class DarkSouls3World(World): self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows") # Define the access rules to some specific locations - if self._is_location_available("FS: Lift Chamber Key - Leonhard"): - self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", - "Lift Chamber Key") + self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", "Lift Chamber Key") self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit", "Jailbreaker's Key") self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key") @@ -1307,7 +1307,7 @@ class DarkSouls3World(World): def _add_entrance_rule(self, region: str, rule: Union[CollectionRule, str]) -> None: """Sets a rule for the entrance to the given region.""" assert region in location_tables - if not any(region == reg for reg in self.multiworld.regions.region_cache[self.player]): return + if region not in self.created_regions: return if isinstance(rule, str): if " -> " not in rule: assert item_dictionary[rule].classification == ItemClassification.progression diff --git a/worlds/dark_souls_3/docs/setup_en.md b/worlds/dark_souls_3/docs/setup_en.md index ed90289a8b..484afdce3f 100644 --- a/worlds/dark_souls_3/docs/setup_en.md +++ b/worlds/dark_souls_3/docs/setup_en.md @@ -3,7 +3,7 @@ ## Required Software - [Dark Souls III](https://store.steampowered.com/app/374320/DARK_SOULS_III/) -- [Dark Souls III AP Client](https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/releases) +- [Dark Souls III AP Client](https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest) ## Optional Software @@ -11,13 +11,15 @@ ## Setting Up -First, download the client from the link above. It doesn't need to go into any particular directory; -it'll automatically locate _Dark Souls III_ in your Steam installation folder. +First, download the client from the link above (`DS3.Archipelago.*.zip`). It doesn't need to go +into any particular directory; it'll automatically locate _Dark Souls III_ in your Steam +installation folder. Version 3.0.0 of the randomizer _only_ supports the latest version of _Dark Souls III_, 1.15.2. This is the latest version, so you don't need to do any downpatching! However, if you've already downpatched your game to use an older version of the randomizer, you'll need to reinstall the latest -version before using this version. +version before using this version. You should also delete the `dinput8.dll` file if you still have +one from an older randomizer version. ### One-Time Setup @@ -35,8 +37,9 @@ randomized item and (optionally) enemy locations. You only need to do this once To run _Dark Souls III_ in Archipelago mode: -1. Start Steam. **Do not run in offline mode.** The mod will make sure you don't connect to the - DS3 servers, and running Steam in offline mode will make certain scripted invaders fail to spawn. +1. Start Steam. **Do not run in offline mode.** Running Steam in offline mode will make certain + scripted invaders fail to spawn. Instead, change the game itself to offline mode on the menu + screen. 2. Run `launchmod_darksouls3.bat`. This will start _Dark Souls III_ as well as a command prompt that you can use to interact with the Archipelago server. @@ -52,4 +55,21 @@ To run _Dark Souls III_ in Archipelago mode: ### Where do I get a config file? The [Player Options](/games/Dark%20Souls%20III/player-options) page on the website allows you to -configure your personal options and export them into a config file. +configure your personal options and export them into a config file. The [AP client archive] also +includes an options template. + +[AP client archive]: https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest + +### Does this work with Proton? + +The *Dark Souls III* Archipelago randomizer supports running on Linux under Proton. There are a few +things to keep in mind: + +* Because `DS3Randomizer.exe` relies on the .NET runtime, you'll need to install + the [.NET Runtime] under **plain [WINE]**, then run `DS3Randomizer.exe` under + plain WINE as well. It won't work as a Proton app! + +* To run the game itself, just run `launchmod_darksouls3.bat` under Proton. + +[.NET Runtime]: https://dotnet.microsoft.com/en-us/download/dotnet/8.0 +[WINE]: https://www.winehq.org/ diff --git a/worlds/dark_souls_3/test/TestDarkSouls3.py b/worlds/dark_souls_3/test/TestDarkSouls3.py index e590cd732b..7acdad465d 100644 --- a/worlds/dark_souls_3/test/TestDarkSouls3.py +++ b/worlds/dark_souls_3/test/TestDarkSouls3.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from worlds.dark_souls_3.Items import item_dictionary from worlds.dark_souls_3.Locations import location_tables diff --git a/worlds/dlcquest/test/TestOptionsLong.py b/worlds/dlcquest/test/TestOptionsLong.py index 3e9acac7e7..c6c594b6a0 100644 --- a/worlds/dlcquest/test/TestOptionsLong.py +++ b/worlds/dlcquest/test/TestOptionsLong.py @@ -5,7 +5,6 @@ from Options import NamedRange from .option_names import options_to_include from .checks.world_checks import assert_can_win, assert_same_number_items_locations from . import DLCQuestTestBase, setup_dlc_quest_solo_multiworld -from ... import AutoWorldRegister def basic_checks(tester: DLCQuestTestBase, multiworld: MultiWorld): diff --git a/worlds/dlcquest/test/__init__.py b/worlds/dlcquest/test/__init__.py index 8a39b43a2c..0432ae8b60 100644 --- a/worlds/dlcquest/test/__init__.py +++ b/worlds/dlcquest/test/__init__.py @@ -4,7 +4,7 @@ from typing import Dict, FrozenSet, Tuple, Any from argparse import Namespace from BaseClasses import MultiWorld -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from .. import DLCqworld from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld from worlds.AutoWorld import call_all diff --git a/worlds/dlcquest/test/checks/world_checks.py b/worlds/dlcquest/test/checks/world_checks.py index cc2fa7f51a..48c919c0f6 100644 --- a/worlds/dlcquest/test/checks/world_checks.py +++ b/worlds/dlcquest/test/checks/world_checks.py @@ -1,6 +1,6 @@ from typing import List -from BaseClasses import MultiWorld, ItemClassification +from BaseClasses import MultiWorld from .. import DLCQuestTestBase from ... import Options @@ -14,7 +14,7 @@ def get_all_location_names(multiworld: MultiWorld) -> List[str]: def assert_victory_exists(tester: DLCQuestTestBase, multiworld: MultiWorld): - campaign = multiworld.campaign[1] + campaign = multiworld.worlds[1].options.campaign all_items = [item.name for item in multiworld.get_items()] if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both: tester.assertIn("Victory Basic", all_items) @@ -25,7 +25,7 @@ def assert_victory_exists(tester: DLCQuestTestBase, multiworld: MultiWorld): def collect_all_then_assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld): for item in multiworld.get_items(): multiworld.state.collect(item) - campaign = multiworld.campaign[1] + campaign = multiworld.worlds[1].options.campaign if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both: tester.assertTrue(multiworld.find_item("Victory Basic", 1).can_reach(multiworld.state)) if campaign == Options.Campaign.option_live_freemium_or_die or campaign == Options.Campaign.option_both: @@ -39,4 +39,4 @@ def assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld): def assert_same_number_items_locations(tester: DLCQuestTestBase, multiworld: MultiWorld): non_event_locations = [location for location in multiworld.get_locations() if not location.advancement] - tester.assertEqual(len(multiworld.itempool), len(non_event_locations)) \ No newline at end of file + tester.assertEqual(len(multiworld.itempool), len(non_event_locations)) diff --git a/worlds/doom_1993/Locations.py b/worlds/doom_1993/Locations.py index 2cbb9b9d15..90a6916cd7 100644 --- a/worlds/doom_1993/Locations.py +++ b/worlds/doom_1993/Locations.py @@ -2214,13 +2214,13 @@ location_table: Dict[int, LocationDict] = { 'map': 2, 'index': 217, 'doom_type': 2006, - 'region': "Perfect Hatred (E4M2) Blue"}, + 'region': "Perfect Hatred (E4M2) Upper"}, 351367: {'name': 'Perfect Hatred (E4M2) - Exit', 'episode': 4, 'map': 2, 'index': -1, 'doom_type': -1, - 'region': "Perfect Hatred (E4M2) Blue"}, + 'region': "Perfect Hatred (E4M2) Upper"}, 351368: {'name': 'Sever the Wicked (E4M3) - Invulnerability', 'episode': 4, 'map': 3, diff --git a/worlds/doom_1993/Regions.py b/worlds/doom_1993/Regions.py index f013bdceaf..c32f7b4701 100644 --- a/worlds/doom_1993/Regions.py +++ b/worlds/doom_1993/Regions.py @@ -502,13 +502,12 @@ regions:List[RegionDict] = [ "episode":4, "connections":[ {"target":"Perfect Hatred (E4M2) Blue","pro":False}, - {"target":"Perfect Hatred (E4M2) Yellow","pro":False}]}, + {"target":"Perfect Hatred (E4M2) Yellow","pro":False}, + {"target":"Perfect Hatred (E4M2) Upper","pro":True}]}, {"name":"Perfect Hatred (E4M2) Blue", "connects_to_hub":False, "episode":4, - "connections":[ - {"target":"Perfect Hatred (E4M2) Main","pro":False}, - {"target":"Perfect Hatred (E4M2) Cave","pro":False}]}, + "connections":[{"target":"Perfect Hatred (E4M2) Upper","pro":False}]}, {"name":"Perfect Hatred (E4M2) Yellow", "connects_to_hub":False, "episode":4, @@ -518,7 +517,13 @@ regions:List[RegionDict] = [ {"name":"Perfect Hatred (E4M2) Cave", "connects_to_hub":False, "episode":4, - "connections":[]}, + "connections":[{"target":"Perfect Hatred (E4M2) Main","pro":False}]}, + {"name":"Perfect Hatred (E4M2) Upper", + "connects_to_hub":False, + "episode":4, + "connections":[ + {"target":"Perfect Hatred (E4M2) Cave","pro":False}, + {"target":"Perfect Hatred (E4M2) Main","pro":False}]}, # Sever the Wicked (E4M3) {"name":"Sever the Wicked (E4M3) Main", diff --git a/worlds/doom_1993/Rules.py b/worlds/doom_1993/Rules.py index 4faeb4a27d..89b09ff9f2 100644 --- a/worlds/doom_1993/Rules.py +++ b/worlds/doom_1993/Rules.py @@ -403,9 +403,8 @@ def set_episode4_rules(player, multiworld, pro): state.has("Chaingun", player, 1)) and (state.has("Plasma gun", player, 1) or state.has("BFG9000", player, 1))) set_rule(multiworld.get_entrance("Hell Beneath (E4M1) Main -> Hell Beneath (E4M1) Blue", player), lambda state: - state.has("Shotgun", player, 1) or - state.has("Chaingun", player, 1) or - state.has("Hell Beneath (E4M1) - Blue skull key", player, 1)) + (state.has("Hell Beneath (E4M1) - Blue skull key", player, 1)) and (state.has("Shotgun", player, 1) or + state.has("Chaingun", player, 1))) # Perfect Hatred (E4M2) set_rule(multiworld.get_entrance("Hub -> Perfect Hatred (E4M2) Main", player), lambda state: diff --git a/worlds/doom_ii/Locations.py b/worlds/doom_ii/Locations.py index 3ce87b8a66..376f19446f 100644 --- a/worlds/doom_ii/Locations.py +++ b/worlds/doom_ii/Locations.py @@ -1470,7 +1470,7 @@ location_table: Dict[int, LocationDict] = { 'map': 6, 'index': 102, 'doom_type': 2006, - 'region': "Tenements (MAP17) Main"}, + 'region': "Tenements (MAP17) Yellow"}, 361243: {'name': 'Tenements (MAP17) - Plasma gun', 'episode': 2, 'map': 6, diff --git a/worlds/factorio/Client.py b/worlds/factorio/Client.py index 23dfa0633e..3c35c4cb09 100644 --- a/worlds/factorio/Client.py +++ b/worlds/factorio/Client.py @@ -304,13 +304,13 @@ def stream_factorio_output(pipe, queue, process): async def factorio_server_watcher(ctx: FactorioContext): - savegame_name = os.path.abspath(ctx.savegame_name) + savegame_name = os.path.abspath(os.path.join(ctx.write_data_path, "saves", "Archipelago", ctx.savegame_name)) if not os.path.exists(savegame_name): logger.info(f"Creating savegame {savegame_name}") subprocess.run(( executable, "--create", savegame_name, "--preset", "archipelago" )) - factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name, + factorio_process = subprocess.Popen((executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)), stderr=subprocess.PIPE, stdout=subprocess.PIPE, @@ -331,7 +331,8 @@ async def factorio_server_watcher(ctx: FactorioContext): factorio_queue.task_done() if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg: - ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password) + ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password, + timeout=5) if not ctx.server: logger.info("Established bridge to Factorio Server. " "Ready to connect to Archipelago via /connect") @@ -405,8 +406,7 @@ async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient): info = json.loads(rcon_client.send_command("/ap-rcon-info")) ctx.auth = info["slot_name"] ctx.seed_name = info["seed_name"] - # 0.2.0 addition, not present earlier - death_link = bool(info.get("death_link", False)) + death_link = info["death_link"] ctx.energy_link_increment = info.get("energy_link", 0) logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}") if ctx.energy_link_increment and ctx.ui: diff --git a/worlds/factorio/Mod.py b/worlds/factorio/Mod.py index d7b3d4b1eb..7dee04afbe 100644 --- a/worlds/factorio/Mod.py +++ b/worlds/factorio/Mod.py @@ -1,5 +1,6 @@ """Outputs a Factorio Mod to facilitate integration with Archipelago""" +import dataclasses import json import os import shutil @@ -34,9 +35,11 @@ base_info = { "author": "Berserker", "homepage": "https://archipelago.gg", "description": "Integration client for the Archipelago Randomizer", - "factorio_version": "1.1", + "factorio_version": "2.0", "dependencies": [ - "base >= 1.1.0", + "base >= 2.0.15", + "? quality >= 2.0.15", + "! space-age", "? science-not-invited", "? factory-levels" ] @@ -88,6 +91,8 @@ class FactorioModFile(worlds.Files.APContainer): def generate_mod(world: "Factorio", output_directory: str): player = world.player multiworld = world.multiworld + random = world.random + global data_final_template, locale_template, control_template, data_template, settings_template with template_load_lock: if not data_final_template: @@ -110,8 +115,6 @@ def generate_mod(world: "Factorio", output_directory: str): mod_name = f"AP-{multiworld.seed_name}-P{player}-{multiworld.get_file_safe_player_name(player)}" versioned_mod_name = mod_name + "_" + Utils.__version__ - random = multiworld.per_slot_randoms[player] - def flop_random(low, high, base=None): """Guarantees 50% below base and 50% above base, uniform distribution in each direction.""" if base: @@ -129,43 +132,43 @@ def generate_mod(world: "Factorio", output_directory: str): "base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup, "mod_name": mod_name, - "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(), - "custom_technologies": multiworld.worlds[player].custom_technologies, + "allowed_science_packs": world.options.max_science_pack.get_allowed_packs(), + "custom_technologies": world.custom_technologies, "tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites, - "slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name, + "slot_name": world.player_name, + "seed_name": multiworld.seed_name, "slot_player": player, - "starting_items": multiworld.starting_items[player], "recipes": recipes, - "random": random, "flop_random": flop_random, - "recipe_time_scale": recipe_time_scales.get(multiworld.recipe_time[player].value, None), - "recipe_time_range": recipe_time_ranges.get(multiworld.recipe_time[player].value, None), + "recipes": recipes, + "random": random, + "flop_random": flop_random, + "recipe_time_scale": recipe_time_scales.get(world.options.recipe_time.value, None), + "recipe_time_range": recipe_time_ranges.get(world.options.recipe_time.value, None), "free_sample_blacklist": {item: 1 for item in free_sample_exclusions}, + "free_sample_quality_name": world.options.free_samples_quality.current_key, "progressive_technology_table": {tech.name: tech.progressive for tech in progressive_technology_table.values()}, "custom_recipes": world.custom_recipes, - "max_science_pack": multiworld.max_science_pack[player].value, "liquids": fluids, - "goal": multiworld.goal[player].value, - "energy_link": multiworld.energy_link[player].value, - "useless_technologies": useless_technologies, - "chunk_shuffle": multiworld.chunk_shuffle[player].value if hasattr(multiworld, "chunk_shuffle") else 0, + "removed_technologies": world.removed_technologies, + "chunk_shuffle": 0, } - for factorio_option in Options.factorio_options: + for factorio_option, factorio_option_instance in dataclasses.asdict(world.options).items(): if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]: continue - template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value + template_data[factorio_option] = factorio_option_instance.value - if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe: + if world.options.silo == Options.Silo.option_randomize_recipe: template_data["free_sample_blacklist"]["rocket-silo"] = 1 - if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe: + if world.options.satellite == Options.Satellite.option_randomize_recipe: template_data["free_sample_blacklist"]["satellite"] = 1 - template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value}) - template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value}) + template_data["free_sample_blacklist"].update({item: 1 for item in world.options.free_sample_blacklist.value}) + template_data["free_sample_blacklist"].update({item: 0 for item in world.options.free_sample_whitelist.value}) zf_path = os.path.join(output_directory, versioned_mod_name + ".zip") - mod = FactorioModFile(zf_path, player=player, player_name=multiworld.player_name[player]) + mod = FactorioModFile(zf_path, player=player, player_name=world.player_name) if world.zip_path: with zipfile.ZipFile(world.zip_path) as zf: diff --git a/worlds/factorio/Options.py b/worlds/factorio/Options.py index 3429ebbd42..5a41250fa7 100644 --- a/worlds/factorio/Options.py +++ b/worlds/factorio/Options.py @@ -1,11 +1,13 @@ from __future__ import annotations -import typing -import datetime -from Options import Choice, OptionDict, OptionSet, Option, DefaultOnToggle, Range, DeathLink, Toggle, \ - StartInventoryPool +from dataclasses import dataclass +import typing + from schema import Schema, Optional, And, Or +from Options import Choice, OptionDict, OptionSet, DefaultOnToggle, Range, DeathLink, Toggle, \ + StartInventoryPool, PerGameCommonOptions + # schema helpers FloatRange = lambda low, high: And(Or(int, float), lambda f: low <= f <= high) LuaBool = Or(bool, And(int, lambda n: n in (0, 1))) @@ -119,6 +121,18 @@ class FreeSamples(Choice): default = 3 +class FreeSamplesQuality(Choice): + """If free samples are on, determine the quality of the granted items. + Requires the quality mod, which is part of the Space Age DLC. Without it, normal quality is given.""" + display_name = "Free Samples Quality" + option_normal = 0 + option_uncommon = 1 + option_rare = 2 + option_epic = 3 + option_legendary = 4 + default = 0 + + class TechTreeLayout(Choice): """Selects how the tech tree nodes are interwoven. Single: No dependencies @@ -281,17 +295,21 @@ class FactorioWorldGen(OptionDict): # FIXME: do we want default be a rando-optimized default or in-game DS? value: typing.Dict[str, typing.Dict[str, typing.Any]] default = { - "terrain_segmentation": 0.5, - "water": 1.5, "autoplace_controls": { + # terrain + "water": {"frequency": 1, "size": 1, "richness": 1}, + "nauvis_cliff": {"frequency": 1, "size": 1, "richness": 1}, + "starting_area_moisture": {"frequency": 1, "size": 1, "richness": 1}, + # resources "coal": {"frequency": 1, "size": 3, "richness": 6}, "copper-ore": {"frequency": 1, "size": 3, "richness": 6}, "crude-oil": {"frequency": 1, "size": 3, "richness": 6}, - "enemy-base": {"frequency": 1, "size": 1, "richness": 1}, "iron-ore": {"frequency": 1, "size": 3, "richness": 6}, "stone": {"frequency": 1, "size": 3, "richness": 6}, + "uranium-ore": {"frequency": 1, "size": 3, "richness": 6}, + # misc "trees": {"frequency": 1, "size": 1, "richness": 1}, - "uranium-ore": {"frequency": 1, "size": 3, "richness": 6} + "enemy-base": {"frequency": 1, "size": 1, "richness": 1}, }, "seed": None, "starting_area": 1, @@ -333,8 +351,6 @@ class FactorioWorldGen(OptionDict): } schema = Schema({ "basic": { - Optional("terrain_segmentation"): FloatRange(0.166, 6), - Optional("water"): FloatRange(0.166, 6), Optional("autoplace_controls"): { str: { "frequency": FloatRange(0, 6), @@ -422,50 +438,38 @@ class EnergyLink(Toggle): display_name = "EnergyLink" -factorio_options: typing.Dict[str, type(Option)] = { - "max_science_pack": MaxSciencePack, - "goal": Goal, - "tech_tree_layout": TechTreeLayout, - "min_tech_cost": MinTechCost, - "max_tech_cost": MaxTechCost, - "tech_cost_distribution": TechCostDistribution, - "tech_cost_mix": TechCostMix, - "ramping_tech_costs": RampingTechCosts, - "silo": Silo, - "satellite": Satellite, - "free_samples": FreeSamples, - "tech_tree_information": TechTreeInformation, - "starting_items": FactorioStartItems, - "free_sample_blacklist": FactorioFreeSampleBlacklist, - "free_sample_whitelist": FactorioFreeSampleWhitelist, - "recipe_time": RecipeTime, - "recipe_ingredients": RecipeIngredients, - "recipe_ingredients_offset": RecipeIngredientsOffset, - "imported_blueprints": ImportedBlueprint, - "world_gen": FactorioWorldGen, - "progressive": Progressive, - "teleport_traps": TeleportTrapCount, - "grenade_traps": GrenadeTrapCount, - "cluster_grenade_traps": ClusterGrenadeTrapCount, - "artillery_traps": ArtilleryTrapCount, - "atomic_rocket_traps": AtomicRocketTrapCount, - "attack_traps": AttackTrapCount, - "evolution_traps": EvolutionTrapCount, - "evolution_trap_increase": EvolutionTrapIncrease, - "death_link": DeathLink, - "energy_link": EnergyLink, - "start_inventory_from_pool": StartInventoryPool, -} - -# spoilers below. If you spoil it for yourself, please at least don't spoil it for anyone else. -if datetime.datetime.today().month == 4: - - class ChunkShuffle(Toggle): - """Entrance Randomizer.""" - display_name = "Chunk Shuffle" - - - if datetime.datetime.today().day > 1: - ChunkShuffle.__doc__ += """ - 2023 April Fool's option. Shuffles chunk border transitions.""" - factorio_options["chunk_shuffle"] = ChunkShuffle +@dataclass +class FactorioOptions(PerGameCommonOptions): + max_science_pack: MaxSciencePack + goal: Goal + tech_tree_layout: TechTreeLayout + min_tech_cost: MinTechCost + max_tech_cost: MaxTechCost + tech_cost_distribution: TechCostDistribution + tech_cost_mix: TechCostMix + ramping_tech_costs: RampingTechCosts + silo: Silo + satellite: Satellite + free_samples: FreeSamples + free_samples_quality: FreeSamplesQuality + tech_tree_information: TechTreeInformation + starting_items: FactorioStartItems + free_sample_blacklist: FactorioFreeSampleBlacklist + free_sample_whitelist: FactorioFreeSampleWhitelist + recipe_time: RecipeTime + recipe_ingredients: RecipeIngredients + recipe_ingredients_offset: RecipeIngredientsOffset + imported_blueprints: ImportedBlueprint + world_gen: FactorioWorldGen + progressive: Progressive + teleport_traps: TeleportTrapCount + grenade_traps: GrenadeTrapCount + cluster_grenade_traps: ClusterGrenadeTrapCount + artillery_traps: ArtilleryTrapCount + atomic_rocket_traps: AtomicRocketTrapCount + attack_traps: AttackTrapCount + evolution_traps: EvolutionTrapCount + evolution_trap_increase: EvolutionTrapIncrease + death_link: DeathLink + energy_link: EnergyLink + start_inventory_from_pool: StartInventoryPool diff --git a/worlds/factorio/Shapes.py b/worlds/factorio/Shapes.py index d40871f7fa..2a81cc3fb0 100644 --- a/worlds/factorio/Shapes.py +++ b/worlds/factorio/Shapes.py @@ -19,12 +19,10 @@ def _sorter(location: "FactorioScienceLocation"): return location.complexity, location.rel_cost -def get_shapes(factorio_world: "Factorio") -> Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]]: - world = factorio_world.multiworld - player = factorio_world.player +def get_shapes(world: "Factorio") -> Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]]: prerequisites: Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]] = {} - layout = world.tech_tree_layout[player].value - locations: List["FactorioScienceLocation"] = sorted(factorio_world.science_locations, key=lambda loc: loc.name) + layout = world.options.tech_tree_layout.value + locations: List["FactorioScienceLocation"] = sorted(world.science_locations, key=lambda loc: loc.name) world.random.shuffle(locations) if layout == TechTreeLayout.option_single: @@ -247,5 +245,5 @@ def get_shapes(factorio_world: "Factorio") -> Dict["FactorioScienceLocation", Se else: raise NotImplementedError(f"Layout {layout} is not implemented.") - factorio_world.tech_tree_layout_prerequisites = prerequisites + world.tech_tree_layout_prerequisites = prerequisites return prerequisites diff --git a/worlds/factorio/Technologies.py b/worlds/factorio/Technologies.py index 096396c0e7..6111462e8c 100644 --- a/worlds/factorio/Technologies.py +++ b/worlds/factorio/Technologies.py @@ -1,24 +1,23 @@ from __future__ import annotations -import orjson -import logging -import os -import string +import functools import pkgutil +import string from collections import Counter from concurrent.futures import ThreadPoolExecutor -from typing import Dict, Set, FrozenSet, Tuple, Union, List, Any +from typing import Dict, Set, FrozenSet, Tuple, Union, List, Any, Optional + +import orjson import Utils from . import Options factorio_tech_id = factorio_base_id = 2 ** 17 -# Factorio technologies are imported from a .json document in /data -source_folder = os.path.join(os.path.dirname(__file__), "data") pool = ThreadPoolExecutor(1) +# Factorio technologies are imported from a .json document in /data def load_json_data(data_name: str) -> Union[List[str], Dict[str, Any]]: return orjson.loads(pkgutil.get_data(__name__, "data/" + data_name + ".json")) @@ -33,8 +32,23 @@ items_future = pool.submit(load_json_data, "items") tech_table: Dict[str, int] = {} technology_table: Dict[str, Technology] = {} +start_unlocked_recipes = { + "offshore-pump", + "boiler", + "steam-engine", + "automation-science-pack", + "inserter", + "small-electric-pole", + "copper-cable", + "lab", + "electronic-circuit", + "electric-mining-drill", + "pipe", + "pipe-to-ground", +} -def always(state): + +def always(state) -> bool: return True @@ -51,15 +65,13 @@ class FactorioElement: class Technology(FactorioElement): # maybe make subclass of Location? has_modifier: bool factorio_id: int - ingredients: Set[str] progressive: Tuple[str] unlocks: Union[Set[str], bool] # bool case is for progressive technologies - def __init__(self, name: str, ingredients: Set[str], factorio_id: int, progressive: Tuple[str] = (), + def __init__(self, technology_name: str, factorio_id: int, progressive: Tuple[str] = (), has_modifier: bool = False, unlocks: Union[Set[str], bool] = None): - self.name = name + self.name = technology_name self.factorio_id = factorio_id - self.ingredients = ingredients self.progressive = progressive self.has_modifier = has_modifier if unlocks: @@ -67,19 +79,6 @@ class Technology(FactorioElement): # maybe make subclass of Location? else: self.unlocks = set() - def build_rule(self, player: int): - logging.debug(f"Building rules for {self.name}") - - return lambda state: all(state.has(f"Automated {ingredient}", player) - for ingredient in self.ingredients) - - def get_prior_technologies(self) -> Set[Technology]: - """Get Technologies that have to precede this one to resolve tree connections.""" - technologies = set() - for ingredient in self.ingredients: - technologies |= required_technologies[ingredient] # technologies that unlock the recipes - return technologies - def __hash__(self): return self.factorio_id @@ -92,22 +91,22 @@ class Technology(FactorioElement): # maybe make subclass of Location? class CustomTechnology(Technology): """A particularly configured Technology for a world.""" + ingredients: Set[str] def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int): - ingredients = origin.ingredients & allowed_packs - military_allowed = "military-science-pack" in allowed_packs \ - and ((ingredients & {"chemical-science-pack", "production-science-pack", "utility-science-pack"}) - or origin.name == "rocket-silo") + ingredients = allowed_packs self.player = player - if origin.name not in world.worlds[player].special_nodes: - if military_allowed: - ingredients.add("military-science-pack") - ingredients = list(ingredients) - ingredients.sort() # deterministic sample - ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients))) - elif origin.name == "rocket-silo" and military_allowed: - ingredients.add("military-science-pack") - super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id) + if origin.name not in world.special_nodes: + ingredients = set(world.random.sample(list(ingredients), world.random.randint(1, len(ingredients)))) + self.ingredients = ingredients + super(CustomTechnology, self).__init__(origin.name, origin.factorio_id) + + def get_prior_technologies(self) -> Set[Technology]: + """Get Technologies that have to precede this one to resolve tree connections.""" + technologies = set() + for ingredient in self.ingredients: + technologies |= required_technologies[ingredient] # technologies that unlock the recipes + return technologies class Recipe(FactorioElement): @@ -150,19 +149,22 @@ class Recipe(FactorioElement): ingredients = sum(self.ingredients.values()) return min(ingredients / amount for product, amount in self.products.items()) - @property + @functools.cached_property def base_cost(self) -> Dict[str, int]: ingredients = Counter() - for ingredient, cost in self.ingredients.items(): - if ingredient in all_product_sources: - for recipe in all_product_sources[ingredient]: - if recipe.ingredients: - ingredients.update({name: amount * cost / recipe.products[ingredient] for name, amount in - recipe.base_cost.items()}) - else: - ingredients[ingredient] += recipe.energy * cost / recipe.products[ingredient] - else: - ingredients[ingredient] += cost + try: + for ingredient, cost in self.ingredients.items(): + if ingredient in all_product_sources: + for recipe in all_product_sources[ingredient]: + if recipe.ingredients: + ingredients.update({name: amount * cost / recipe.products[ingredient] for name, amount in + recipe.base_cost.items()}) + else: + ingredients[ingredient] += recipe.energy * cost / recipe.products[ingredient] + else: + ingredients[ingredient] += cost + except RecursionError as e: + raise Exception(f"Infinite recursion in ingredients of {self}.") from e return ingredients @property @@ -192,9 +194,12 @@ recipe_sources: Dict[str, Set[str]] = {} # recipe_name -> technology source # recipes and technologies can share names in Factorio for technology_name, data in sorted(techs_future.result().items()): - current_ingredients = set(data["ingredients"]) - technology = Technology(technology_name, current_ingredients, factorio_tech_id, - has_modifier=data["has_modifier"], unlocks=set(data["unlocks"])) + technology = Technology( + technology_name, + factorio_tech_id, + has_modifier=data["has_modifier"], + unlocks=set(data["unlocks"]) - start_unlocked_recipes, + ) factorio_tech_id += 1 tech_table[technology_name] = technology.factorio_id technology_table[technology_name] = technology @@ -227,11 +232,12 @@ for recipe_name, recipe_data in raw_recipes.items(): recipes[recipe_name] = recipe if set(recipe.products).isdisjoint( # prevents loop recipes like uranium centrifuging - set(recipe.ingredients)) and ("empty-barrel" not in recipe.products or recipe.name == "empty-barrel") and \ + set(recipe.ingredients)) and ("barrel" not in recipe.products or recipe.name == "barrel") and \ not recipe_name.endswith("-reprocessing"): for product_name in recipe.products: all_product_sources.setdefault(product_name, set()).add(recipe) +assert all(recipe_name in raw_recipes for recipe_name in start_unlocked_recipes), "Unknown Recipe defined." machines: Dict[str, Machine] = {} @@ -249,9 +255,7 @@ del machines_future # build requirements graph for all technology ingredients -all_ingredient_names: Set[str] = set() -for technology in technology_table.values(): - all_ingredient_names |= technology.ingredients +all_ingredient_names: Set[str] = set(Options.MaxSciencePack.get_ordered_science_packs()) def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]: @@ -320,13 +324,17 @@ required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))) -def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]: +def get_rocket_requirements(silo_recipe: Optional[Recipe], part_recipe: Recipe, + satellite_recipe: Optional[Recipe], cargo_landing_pad_recipe: Optional[Recipe]) -> Set[str]: techs = set() if silo_recipe: for ingredient in silo_recipe.ingredients: techs |= recursively_get_unlocking_technologies(ingredient) for ingredient in part_recipe.ingredients: techs |= recursively_get_unlocking_technologies(ingredient) + if cargo_landing_pad_recipe: + for ingredient in cargo_landing_pad_recipe.ingredients: + techs |= recursively_get_unlocking_technologies(ingredient) if satellite_recipe: techs |= satellite_recipe.unlocking_technologies for ingredient in satellite_recipe.ingredients: @@ -383,15 +391,15 @@ progressive_rows["progressive-processing"] = ( "uranium-processing", "kovarex-enrichment-process", "nuclear-fuel-reprocessing") progressive_rows["progressive-rocketry"] = ("rocketry", "explosive-rocketry", "atomic-bomb") progressive_rows["progressive-vehicle"] = ("automobilism", "tank", "spidertron") -progressive_rows["progressive-train-network"] = ("railway", "fluid-wagon", - "automated-rail-transportation", "rail-signals") +progressive_rows["progressive-fluid-handling"] = ("fluid-handling", "fluid-wagon") +progressive_rows["progressive-train-network"] = ("railway", "automated-rail-transportation") progressive_rows["progressive-engine"] = ("engine", "electric-engine") progressive_rows["progressive-armor"] = ("heavy-armor", "modular-armor", "power-armor", "power-armor-mk2") progressive_rows["progressive-personal-battery"] = ("battery-equipment", "battery-mk2-equipment") progressive_rows["progressive-energy-shield"] = ("energy-shield-equipment", "energy-shield-mk2-equipment") progressive_rows["progressive-wall"] = ("stone-wall", "gate") progressive_rows["progressive-follower"] = ("defender", "distractor", "destroyer") -progressive_rows["progressive-inserter"] = ("fast-inserter", "stack-inserter") +progressive_rows["progressive-inserter"] = ("fast-inserter", "bulk-inserter") progressive_rows["progressive-turret"] = ("gun-turret", "laser-turret") progressive_rows["progressive-flamethrower"] = ("flamethrower",) # leaving out flammables, as they do nothing progressive_rows["progressive-personal-roboport-equipment"] = ("personal-roboport-equipment", @@ -403,7 +411,7 @@ sorted_rows = sorted(progressive_rows) source_target_mapping: Dict[str, str] = { "progressive-braking-force": "progressive-train-network", "progressive-inserter-capacity-bonus": "progressive-inserter", - "progressive-refined-flammables": "progressive-flamethrower" + "progressive-refined-flammables": "progressive-flamethrower", } for source, target in source_target_mapping.items(): @@ -417,12 +425,14 @@ progressive_technology_table: Dict[str, Technology] = {} for root in sorted_rows: progressive = progressive_rows[root] - assert all(tech in tech_table for tech in progressive), "declared a progressive technology without base technology" + assert all(tech in tech_table for tech in progressive), \ + (f"Declared a progressive technology ({root}) without base technology. " + f"Missing: f{tuple(tech for tech in progressive if tech not in tech_table)}") factorio_tech_id += 1 - progressive_technology = Technology(root, technology_table[progressive[0]].ingredients, factorio_tech_id, - progressive, + progressive_technology = Technology(root, factorio_tech_id, + tuple(progressive), has_modifier=any(technology_table[tech].has_modifier for tech in progressive), - unlocks=any(technology_table[tech].unlocks for tech in progressive)) + unlocks=any(technology_table[tech].unlocks for tech in progressive),) progressive_tech_table[root] = progressive_technology.factorio_id progressive_technology_table[root] = progressive_technology diff --git a/worlds/factorio/__init__.py b/worlds/factorio/__init__.py index 753c567286..9f1f3cb573 100644 --- a/worlds/factorio/__init__.py +++ b/worlds/factorio/__init__.py @@ -2,19 +2,20 @@ from __future__ import annotations import collections import logging -import settings import typing -from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification +import Utils +import settings +from BaseClasses import Region, Location, Item, Tutorial, ItemClassification from worlds.AutoWorld import World, WebWorld from worlds.LauncherComponents import Component, components, Type, launch_subprocess from worlds.generic import Rules from .Locations import location_pools, location_table from .Mod import generate_mod -from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution +from .Options import FactorioOptions, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution from .Shapes import get_shapes from .Technologies import base_tech_table, recipe_sources, base_technology_table, \ - all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \ + all_product_sources, required_technologies, get_rocket_requirements, \ progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \ get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \ fluids, stacking_items, valid_ingredients, progressive_rows @@ -89,25 +90,29 @@ class Factorio(World): advancement_technologies: typing.Set[str] web = FactorioWeb() + options_dataclass = FactorioOptions + options: FactorioOptions item_name_to_id = all_items location_name_to_id = location_table item_name_groups = { "Progressive": set(progressive_tech_table.keys()), } - required_client_version = (0, 4, 2) - + required_client_version = (0, 5, 1) + if Utils.version_tuple < required_client_version: + raise Exception(f"Update Archipelago to use this world ({game}).") ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs() tech_tree_layout_prerequisites: typing.Dict[FactorioScienceLocation, typing.Set[FactorioScienceLocation]] tech_mix: int = 0 skip_silo: bool = False origin_region_name = "Nauvis" science_locations: typing.List[FactorioScienceLocation] - + removed_technologies: typing.Set[str] settings: typing.ClassVar[FactorioSettings] def __init__(self, world, player: int): super(Factorio, self).__init__(world, player) + self.removed_technologies = useless_technologies.copy() self.advancement_technologies = set() self.custom_recipes = {} self.science_locations = [] @@ -117,32 +122,32 @@ class Factorio(World): def generate_early(self) -> None: # if max < min, then swap max and min - if self.multiworld.max_tech_cost[self.player] < self.multiworld.min_tech_cost[self.player]: - self.multiworld.min_tech_cost[self.player].value, self.multiworld.max_tech_cost[self.player].value = \ - self.multiworld.max_tech_cost[self.player].value, self.multiworld.min_tech_cost[self.player].value - self.tech_mix = self.multiworld.tech_cost_mix[self.player] - self.skip_silo = self.multiworld.silo[self.player].value == Silo.option_spawn + if self.options.max_tech_cost < self.options.min_tech_cost: + self.options.min_tech_cost.value, self.options.max_tech_cost.value = \ + self.options.max_tech_cost.value, self.options.min_tech_cost.value + self.tech_mix = self.options.tech_cost_mix.value + self.skip_silo = self.options.silo.value == Silo.option_spawn def create_regions(self): player = self.player - random = self.multiworld.random + random = self.random nauvis = Region("Nauvis", player, self.multiworld) location_count = len(base_tech_table) - len(useless_technologies) - self.skip_silo + \ - self.multiworld.evolution_traps[player] + \ - self.multiworld.attack_traps[player] + \ - self.multiworld.teleport_traps[player] + \ - self.multiworld.grenade_traps[player] + \ - self.multiworld.cluster_grenade_traps[player] + \ - self.multiworld.atomic_rocket_traps[player] + \ - self.multiworld.artillery_traps[player] + self.options.evolution_traps + \ + self.options.attack_traps + \ + self.options.teleport_traps + \ + self.options.grenade_traps + \ + self.options.cluster_grenade_traps + \ + self.options.atomic_rocket_traps + \ + self.options.artillery_traps location_pool = [] - for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for pack in sorted(self.options.max_science_pack.get_allowed_packs()): location_pool.extend(location_pools[pack]) try: - location_names = self.multiworld.random.sample(location_pool, location_count) + location_names = random.sample(location_pool, location_count) except ValueError as e: # should be "ValueError: Sample larger than population or is negative" raise Exception("Too many traps for too few locations. Either decrease the trap count, " @@ -150,9 +155,9 @@ class Factorio(World): self.science_locations = [FactorioScienceLocation(player, loc_name, self.location_name_to_id[loc_name], nauvis) for loc_name in location_names] - distribution: TechCostDistribution = self.multiworld.tech_cost_distribution[self.player] - min_cost = self.multiworld.min_tech_cost[self.player] - max_cost = self.multiworld.max_tech_cost[self.player] + distribution: TechCostDistribution = self.options.tech_cost_distribution + min_cost = self.options.min_tech_cost.value + max_cost = self.options.max_tech_cost.value if distribution == distribution.option_even: rand_values = (random.randint(min_cost, max_cost) for _ in self.science_locations) else: @@ -161,7 +166,7 @@ class Factorio(World): distribution.option_high: max_cost}[distribution.value] rand_values = (random.triangular(min_cost, max_cost, mode) for _ in self.science_locations) rand_values = sorted(rand_values) - if self.multiworld.ramping_tech_costs[self.player]: + if self.options.ramping_tech_costs: def sorter(loc: FactorioScienceLocation): return loc.complexity, loc.rel_cost else: @@ -176,7 +181,7 @@ class Factorio(World): event = FactorioItem("Victory", ItemClassification.progression, None, player) location.place_locked_item(event) - for ingredient in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for ingredient in sorted(self.options.max_science_pack.get_allowed_packs()): location = FactorioLocation(player, f"Automate {ingredient}", None, nauvis) nauvis.locations.append(location) event = FactorioItem(f"Automated {ingredient}", ItemClassification.progression, None, player) @@ -185,33 +190,30 @@ class Factorio(World): self.multiworld.regions.append(nauvis) def create_items(self) -> None: - player = self.player self.custom_technologies = self.set_custom_technologies() self.set_custom_recipes() traps = ("Evolution", "Attack", "Teleport", "Grenade", "Cluster Grenade", "Artillery", "Atomic Rocket") for trap_name in traps: self.multiworld.itempool.extend(self.create_item(f"{trap_name} Trap") for _ in - range(getattr(self.multiworld, - f"{trap_name.lower().replace(' ', '_')}_traps")[player])) + range(getattr(self.options, + f"{trap_name.lower().replace(' ', '_')}_traps"))) - want_progressives = collections.defaultdict(lambda: self.multiworld.progressive[player]. - want_progressives(self.multiworld.random)) + want_progressives = collections.defaultdict(lambda: self.options.progressive. + want_progressives(self.random)) cost_sorted_locations = sorted(self.science_locations, key=lambda location: location.name) special_index = {"automation": 0, "logistics": 1, "rocket-silo": -1} loc: FactorioScienceLocation - if self.multiworld.tech_tree_information[player] == TechTreeInformation.option_full: + if self.options.tech_tree_information == TechTreeInformation.option_full: # mark all locations as pre-hinted for loc in self.science_locations: loc.revealed = True if self.skip_silo: - removed = useless_technologies | {"rocket-silo"} - else: - removed = useless_technologies + self.removed_technologies |= {"rocket-silo"} for tech_name in base_tech_table: - if tech_name not in removed: + if tech_name not in self.removed_technologies: progressive_item_name = tech_to_progressive_lookup.get(tech_name, tech_name) want_progressive = want_progressives[progressive_item_name] item_name = progressive_item_name if want_progressive else tech_name @@ -229,58 +231,66 @@ class Factorio(World): loc.revealed = True def set_rules(self): - world = self.multiworld player = self.player shapes = get_shapes(self) - for ingredient in self.multiworld.max_science_pack[self.player].get_allowed_packs(): - location = world.get_location(f"Automate {ingredient}", player) + for ingredient in self.options.max_science_pack.get_allowed_packs(): + location = self.get_location(f"Automate {ingredient}") - if self.multiworld.recipe_ingredients[self.player]: + if self.options.recipe_ingredients: custom_recipe = self.custom_recipes[ingredient] location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \ - (ingredient not in technology_table or state.has(ingredient, player)) and \ + (not technology_table[ingredient].unlocks or state.has(ingredient, player)) and \ all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients for technology in required_technologies[sub_ingredient]) and \ all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine]) + else: location.access_rule = lambda state, ingredient=ingredient: \ all(state.has(technology.name, player) for technology in required_technologies[ingredient]) for location in self.science_locations: - Rules.set_rule(location, lambda state, ingredients=location.ingredients: + Rules.set_rule(location, lambda state, ingredients=frozenset(location.ingredients): all(state.has(f"Automated {ingredient}", player) for ingredient in ingredients)) prerequisites = shapes.get(location) if prerequisites: - Rules.add_rule(location, lambda state, locations= - prerequisites: all(state.can_reach(loc) for loc in locations)) + Rules.add_rule(location, lambda state, locations=frozenset(prerequisites): + all(state.can_reach(loc) for loc in locations)) silo_recipe = None - if self.multiworld.silo[self.player] == Silo.option_spawn: - silo_recipe = self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \ - else next(iter(all_product_sources.get("rocket-silo"))) + cargo_pad_recipe = None + if self.options.silo == Silo.option_spawn: + silo_recipe = self.get_recipe("rocket-silo") + cargo_pad_recipe = self.get_recipe("cargo-landing-pad") part_recipe = self.custom_recipes["rocket-part"] satellite_recipe = None - if self.multiworld.goal[self.player] == Goal.option_satellite: - satellite_recipe = self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \ - else next(iter(all_product_sources.get("satellite"))) - victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe) - if self.multiworld.silo[self.player] != Silo.option_spawn: - victory_tech_names.add("rocket-silo") - world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player) - for technology in - victory_tech_names) + if self.options.goal == Goal.option_satellite: + satellite_recipe = self.get_recipe("satellite") + victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe, cargo_pad_recipe) + if self.options.silo == Silo.option_spawn: + victory_tech_names -= {"rocket-silo"} + else: + victory_tech_names |= {"rocket-silo"} + self.get_location("Rocket Launch").access_rule = lambda state: all(state.has(technology, player) + for technology in + victory_tech_names) + for tech_name in victory_tech_names: + if not self.multiworld.get_all_state(True).has(tech_name, player): + print(tech_name) + self.multiworld.completion_condition[player] = lambda state: state.has('Victory', player) - world.completion_condition[player] = lambda state: state.has('Victory', player) + def get_recipe(self, name: str) -> Recipe: + return self.custom_recipes[name] if name in self.custom_recipes \ + else next(iter(all_product_sources.get(name))) def generate_basic(self): - map_basic_settings = self.multiworld.world_gen[self.player].value["basic"] + map_basic_settings = self.options.world_gen.value["basic"] if map_basic_settings.get("seed", None) is None: # allow seed 0 # 32 bit uint - map_basic_settings["seed"] = self.multiworld.per_slot_randoms[self.player].randint(0, 2 ** 32 - 1) + map_basic_settings["seed"] = self.random.randint(0, 2 ** 32 - 1) - start_location_hints: typing.Set[str] = self.multiworld.start_location_hints[self.player].value + start_location_hints: typing.Set[str] = self.options.start_location_hints.value for loc in self.science_locations: # show start_location_hints ingame @@ -304,8 +314,6 @@ class Factorio(World): return super(Factorio, self).collect_item(state, item, remove) - option_definitions = factorio_options - @classmethod def stage_write_spoiler(cls, world, spoiler_handle): factorio_players = world.get_game_players(cls.game) @@ -323,9 +331,11 @@ class Factorio(World): def make_quick_recipe(self, original: Recipe, pool: list, allow_liquids: int = 2, ingredients_offset: int = 0) -> Recipe: + count: int = len(original.ingredients) + ingredients_offset + assert len(pool) >= count, f"Can't pick {count} many items from pool {pool}." new_ingredients = {} liquids_used = 0 - for _ in range(len(original.ingredients) + ingredients_offset): + for _ in range(count): new_ingredient = pool.pop() if new_ingredient in fluids: while liquids_used == allow_liquids and new_ingredient in fluids: @@ -345,7 +355,7 @@ class Factorio(World): # have to first sort for determinism, while filtering out non-stacking items pool: typing.List[str] = sorted(pool & valid_ingredients) # then sort with random data to shuffle - self.multiworld.random.shuffle(pool) + self.random.shuffle(pool) target_raw = int(sum((count for ingredient, count in original.base_cost.items())) * factor) target_energy = original.total_energy * factor target_num_ingredients = len(original.ingredients) + ingredients_offset @@ -389,7 +399,7 @@ class Factorio(World): if min_num > max_num: fallback_pool.append(ingredient) continue # can't use that ingredient - num = self.multiworld.random.randint(min_num, max_num) + num = self.random.randint(min_num, max_num) new_ingredients[ingredient] = num remaining_raw -= num * ingredient_raw remaining_energy -= num * ingredient_energy @@ -433,66 +443,67 @@ class Factorio(World): def set_custom_technologies(self): custom_technologies = {} - allowed_packs = self.multiworld.max_science_pack[self.player].get_allowed_packs() + allowed_packs = self.options.max_science_pack.get_allowed_packs() for technology_name, technology in base_technology_table.items(): - custom_technologies[technology_name] = technology.get_custom(self.multiworld, allowed_packs, self.player) + custom_technologies[technology_name] = technology.get_custom(self, allowed_packs, self.player) return custom_technologies def set_custom_recipes(self): - ingredients_offset = self.multiworld.recipe_ingredients_offset[self.player] + ingredients_offset = self.options.recipe_ingredients_offset original_rocket_part = recipes["rocket-part"] science_pack_pools = get_science_pack_pools() - valid_pool = sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_max_pack()] & valid_ingredients) - self.multiworld.random.shuffle(valid_pool) + valid_pool = sorted(science_pack_pools[self.options.max_science_pack.get_max_pack()] + & valid_ingredients) + self.random.shuffle(valid_pool) self.custom_recipes = {"rocket-part": Recipe("rocket-part", original_rocket_part.category, {valid_pool[x]: 10 for x in range(3 + ingredients_offset)}, original_rocket_part.products, original_rocket_part.energy)} - if self.multiworld.recipe_ingredients[self.player]: + if self.options.recipe_ingredients: valid_pool = [] - for pack in self.multiworld.max_science_pack[self.player].get_ordered_science_packs(): + for pack in self.options.max_science_pack.get_ordered_science_packs(): valid_pool += sorted(science_pack_pools[pack]) - self.multiworld.random.shuffle(valid_pool) + self.random.shuffle(valid_pool) if pack in recipes: # skips over space science pack new_recipe = self.make_quick_recipe(recipes[pack], valid_pool, ingredients_offset= - ingredients_offset) + ingredients_offset.value) self.custom_recipes[pack] = new_recipe - if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe \ - or self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe: + if self.options.silo.value == Silo.option_randomize_recipe \ + or self.options.satellite.value == Satellite.option_randomize_recipe: valid_pool = set() - for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()): + for pack in sorted(self.options.max_science_pack.get_allowed_packs()): valid_pool |= science_pack_pools[pack] - if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe: + if self.options.silo.value == Silo.option_randomize_recipe: new_recipe = self.make_balanced_recipe( recipes["rocket-silo"], valid_pool, - factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7, - ingredients_offset=ingredients_offset) + factor=(self.options.max_science_pack.value + 1) / 7, + ingredients_offset=ingredients_offset.value) self.custom_recipes["rocket-silo"] = new_recipe - if self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe: + if self.options.satellite.value == Satellite.option_randomize_recipe: new_recipe = self.make_balanced_recipe( recipes["satellite"], valid_pool, - factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7, - ingredients_offset=ingredients_offset) + factor=(self.options.max_science_pack.value + 1) / 7, + ingredients_offset=ingredients_offset.value) self.custom_recipes["satellite"] = new_recipe bridge = "ap-energy-bridge" new_recipe = self.make_quick_recipe( Recipe(bridge, "crafting", {"replace_1": 1, "replace_2": 1, "replace_3": 1, "replace_4": 1, "replace_5": 1, "replace_6": 1}, {bridge: 1}, 10), - sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_ordered_science_packs()[0]]), - ingredients_offset=ingredients_offset) + sorted(science_pack_pools[self.options.max_science_pack.get_ordered_science_packs()[0]]), + ingredients_offset=ingredients_offset.value) for ingredient_name in new_recipe.ingredients: - new_recipe.ingredients[ingredient_name] = self.multiworld.random.randint(50, 500) + new_recipe.ingredients[ingredient_name] = self.random.randint(50, 500) self.custom_recipes[bridge] = new_recipe - needed_recipes = self.multiworld.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"} - if self.multiworld.silo[self.player] != Silo.option_spawn: - needed_recipes |= {"rocket-silo"} - if self.multiworld.goal[self.player].value == Goal.option_satellite: + needed_recipes = self.options.max_science_pack.get_allowed_packs() | {"rocket-part"} + if self.options.silo != Silo.option_spawn: + needed_recipes |= {"rocket-silo", "cargo-landing-pad"} + if self.options.goal.value == Goal.option_satellite: needed_recipes |= {"satellite"} for recipe in needed_recipes: @@ -542,7 +553,8 @@ class FactorioScienceLocation(FactorioLocation): self.ingredients = {Factorio.ordered_science_packs[self.complexity]: 1} for complexity in range(self.complexity): - if parent.multiworld.tech_cost_mix[self.player] > parent.multiworld.random.randint(0, 99): + if (parent.multiworld.worlds[self.player].options.tech_cost_mix > + parent.multiworld.worlds[self.player].random.randint(0, 99)): self.ingredients[Factorio.ordered_science_packs[complexity]] = 1 @property diff --git a/worlds/factorio/data/fluids.json b/worlds/factorio/data/fluids.json index 448ccf4e49..6972690f53 100644 --- a/worlds/factorio/data/fluids.json +++ b/worlds/factorio/data/fluids.json @@ -1 +1 @@ -["fluid-unknown","water","crude-oil","steam","heavy-oil","light-oil","petroleum-gas","sulfuric-acid","lubricant"] \ No newline at end of file +["water","steam","crude-oil","petroleum-gas","light-oil","heavy-oil","lubricant","sulfuric-acid","parameter-0","parameter-1","parameter-2","parameter-3","parameter-4","parameter-5","parameter-6","parameter-7","parameter-8","parameter-9","fluid-unknown"] \ No newline at end of file diff --git a/worlds/factorio/data/items.json b/worlds/factorio/data/items.json index fa34430f40..d9ec7befba 100644 --- a/worlds/factorio/data/items.json +++ b/worlds/factorio/data/items.json @@ -1 +1 @@ -{"wooden-chest":50,"iron-chest":50,"steel-chest":50,"storage-tank":50,"transport-belt":100,"fast-transport-belt":100,"express-transport-belt":100,"underground-belt":50,"fast-underground-belt":50,"express-underground-belt":50,"splitter":50,"fast-splitter":50,"express-splitter":50,"loader":50,"fast-loader":50,"express-loader":50,"burner-inserter":50,"inserter":50,"long-handed-inserter":50,"fast-inserter":50,"filter-inserter":50,"stack-inserter":50,"stack-filter-inserter":50,"small-electric-pole":50,"medium-electric-pole":50,"big-electric-pole":50,"substation":50,"pipe":100,"pipe-to-ground":50,"pump":50,"rail":100,"train-stop":10,"rail-signal":50,"rail-chain-signal":50,"locomotive":5,"cargo-wagon":5,"fluid-wagon":5,"artillery-wagon":5,"car":1,"tank":1,"spidertron":1,"spidertron-remote":1,"logistic-robot":50,"construction-robot":50,"logistic-chest-active-provider":50,"logistic-chest-passive-provider":50,"logistic-chest-storage":50,"logistic-chest-buffer":50,"logistic-chest-requester":50,"roboport":10,"small-lamp":50,"red-wire":200,"green-wire":200,"arithmetic-combinator":50,"decider-combinator":50,"constant-combinator":50,"power-switch":50,"programmable-speaker":50,"stone-brick":100,"concrete":100,"hazard-concrete":100,"refined-concrete":100,"refined-hazard-concrete":100,"landfill":100,"cliff-explosives":20,"dummy-steel-axe":1,"repair-pack":100,"blueprint":1,"deconstruction-planner":1,"upgrade-planner":1,"blueprint-book":1,"copy-paste-tool":1,"cut-paste-tool":1,"boiler":50,"steam-engine":10,"solar-panel":50,"accumulator":50,"nuclear-reactor":10,"heat-pipe":50,"heat-exchanger":50,"steam-turbine":10,"burner-mining-drill":50,"electric-mining-drill":50,"offshore-pump":20,"pumpjack":20,"stone-furnace":50,"steel-furnace":50,"electric-furnace":50,"assembling-machine-1":50,"assembling-machine-2":50,"assembling-machine-3":50,"oil-refinery":10,"chemical-plant":10,"centrifuge":50,"lab":10,"beacon":10,"speed-module":50,"speed-module-2":50,"speed-module-3":50,"effectivity-module":50,"effectivity-module-2":50,"effectivity-module-3":50,"productivity-module":50,"productivity-module-2":50,"productivity-module-3":50,"rocket-silo":1,"satellite":1,"wood":100,"coal":50,"stone":50,"iron-ore":50,"copper-ore":50,"uranium-ore":50,"raw-fish":100,"iron-plate":100,"copper-plate":100,"solid-fuel":50,"steel-plate":100,"plastic-bar":100,"sulfur":50,"battery":200,"explosives":50,"crude-oil-barrel":10,"heavy-oil-barrel":10,"light-oil-barrel":10,"lubricant-barrel":10,"petroleum-gas-barrel":10,"sulfuric-acid-barrel":10,"water-barrel":10,"copper-cable":200,"iron-stick":100,"iron-gear-wheel":100,"empty-barrel":10,"electronic-circuit":200,"advanced-circuit":200,"processing-unit":100,"engine-unit":50,"electric-engine-unit":50,"flying-robot-frame":50,"rocket-control-unit":10,"low-density-structure":10,"rocket-fuel":10,"rocket-part":5,"nuclear-fuel":1,"uranium-235":100,"uranium-238":100,"uranium-fuel-cell":50,"used-up-uranium-fuel-cell":50,"automation-science-pack":200,"logistic-science-pack":200,"military-science-pack":200,"chemical-science-pack":200,"production-science-pack":200,"utility-science-pack":200,"space-science-pack":2000,"coin":100000,"pistol":5,"submachine-gun":5,"tank-machine-gun":1,"vehicle-machine-gun":1,"tank-flamethrower":1,"shotgun":5,"combat-shotgun":5,"rocket-launcher":5,"flamethrower":5,"land-mine":100,"artillery-wagon-cannon":1,"spidertron-rocket-launcher-1":1,"spidertron-rocket-launcher-2":1,"spidertron-rocket-launcher-3":1,"spidertron-rocket-launcher-4":1,"tank-cannon":1,"firearm-magazine":200,"piercing-rounds-magazine":200,"uranium-rounds-magazine":200,"shotgun-shell":200,"piercing-shotgun-shell":200,"cannon-shell":200,"explosive-cannon-shell":200,"uranium-cannon-shell":200,"explosive-uranium-cannon-shell":200,"artillery-shell":1,"rocket":200,"explosive-rocket":200,"atomic-bomb":10,"flamethrower-ammo":100,"grenade":100,"cluster-grenade":100,"poison-capsule":100,"slowdown-capsule":100,"defender-capsule":100,"distractor-capsule":100,"destroyer-capsule":100,"light-armor":1,"heavy-armor":1,"modular-armor":1,"power-armor":1,"power-armor-mk2":1,"solar-panel-equipment":20,"fusion-reactor-equipment":20,"battery-equipment":20,"battery-mk2-equipment":20,"belt-immunity-equipment":20,"exoskeleton-equipment":20,"personal-roboport-equipment":20,"personal-roboport-mk2-equipment":20,"night-vision-equipment":20,"energy-shield-equipment":20,"energy-shield-mk2-equipment":20,"personal-laser-defense-equipment":20,"discharge-defense-equipment":20,"discharge-defense-remote":1,"stone-wall":100,"gate":50,"gun-turret":50,"laser-turret":50,"flamethrower-turret":50,"artillery-turret":10,"artillery-targeting-remote":1,"radar":50,"player-port":50,"item-unknown":1,"electric-energy-interface":50,"linked-chest":10,"heat-interface":20,"linked-belt":10,"infinity-chest":10,"infinity-pipe":10,"selection-tool":1,"item-with-inventory":1,"item-with-label":1,"item-with-tags":1,"simple-entity-with-force":50,"simple-entity-with-owner":50,"burner-generator":10} \ No newline at end of file +{"wooden-chest":50,"iron-chest":50,"steel-chest":50,"storage-tank":50,"transport-belt":100,"fast-transport-belt":100,"express-transport-belt":100,"underground-belt":50,"fast-underground-belt":50,"express-underground-belt":50,"splitter":50,"fast-splitter":50,"express-splitter":50,"loader":50,"fast-loader":50,"express-loader":50,"burner-inserter":50,"inserter":50,"long-handed-inserter":50,"fast-inserter":50,"bulk-inserter":50,"small-electric-pole":50,"medium-electric-pole":50,"big-electric-pole":50,"substation":50,"pipe":100,"pipe-to-ground":50,"pump":50,"rail":100,"train-stop":10,"rail-signal":50,"rail-chain-signal":50,"locomotive":5,"cargo-wagon":5,"fluid-wagon":5,"artillery-wagon":5,"car":1,"tank":1,"spidertron":1,"logistic-robot":50,"construction-robot":50,"active-provider-chest":50,"passive-provider-chest":50,"storage-chest":50,"buffer-chest":50,"requester-chest":50,"roboport":10,"small-lamp":50,"arithmetic-combinator":50,"decider-combinator":50,"selector-combinator":50,"constant-combinator":50,"power-switch":10,"programmable-speaker":10,"display-panel":10,"stone-brick":100,"concrete":100,"hazard-concrete":100,"refined-concrete":100,"refined-hazard-concrete":100,"landfill":100,"cliff-explosives":20,"repair-pack":100,"blueprint":1,"deconstruction-planner":1,"upgrade-planner":1,"blueprint-book":1,"copy-paste-tool":1,"cut-paste-tool":1,"boiler":50,"steam-engine":10,"solar-panel":50,"accumulator":50,"nuclear-reactor":10,"heat-pipe":50,"heat-exchanger":50,"steam-turbine":10,"burner-mining-drill":50,"electric-mining-drill":50,"offshore-pump":20,"pumpjack":20,"stone-furnace":50,"steel-furnace":50,"electric-furnace":50,"assembling-machine-1":50,"assembling-machine-2":50,"assembling-machine-3":50,"oil-refinery":10,"chemical-plant":10,"centrifuge":50,"lab":10,"beacon":20,"speed-module":50,"speed-module-2":50,"speed-module-3":50,"efficiency-module":50,"efficiency-module-2":50,"efficiency-module-3":50,"productivity-module":50,"productivity-module-2":50,"productivity-module-3":50,"empty-module-slot":1,"rocket-silo":1,"cargo-landing-pad":1,"satellite":1,"wood":100,"coal":50,"stone":50,"iron-ore":50,"copper-ore":50,"uranium-ore":50,"raw-fish":100,"iron-plate":100,"copper-plate":100,"steel-plate":100,"solid-fuel":50,"plastic-bar":100,"sulfur":50,"battery":200,"explosives":50,"water-barrel":10,"crude-oil-barrel":10,"petroleum-gas-barrel":10,"light-oil-barrel":10,"heavy-oil-barrel":10,"lubricant-barrel":10,"sulfuric-acid-barrel":10,"iron-gear-wheel":100,"iron-stick":100,"copper-cable":200,"barrel":10,"electronic-circuit":200,"advanced-circuit":200,"processing-unit":100,"engine-unit":50,"electric-engine-unit":50,"flying-robot-frame":50,"low-density-structure":50,"rocket-fuel":20,"rocket-part":5,"uranium-235":100,"uranium-238":100,"uranium-fuel-cell":50,"depleted-uranium-fuel-cell":50,"nuclear-fuel":1,"automation-science-pack":200,"logistic-science-pack":200,"military-science-pack":200,"chemical-science-pack":200,"production-science-pack":200,"utility-science-pack":200,"space-science-pack":2000,"coin":100000,"science":1,"pistol":5,"submachine-gun":5,"tank-machine-gun":1,"vehicle-machine-gun":1,"tank-flamethrower":1,"shotgun":5,"combat-shotgun":5,"rocket-launcher":5,"flamethrower":5,"artillery-wagon-cannon":1,"spidertron-rocket-launcher-1":1,"spidertron-rocket-launcher-2":1,"spidertron-rocket-launcher-3":1,"spidertron-rocket-launcher-4":1,"tank-cannon":1,"firearm-magazine":100,"piercing-rounds-magazine":100,"uranium-rounds-magazine":100,"shotgun-shell":100,"piercing-shotgun-shell":100,"cannon-shell":100,"explosive-cannon-shell":100,"uranium-cannon-shell":100,"explosive-uranium-cannon-shell":100,"artillery-shell":1,"rocket":100,"explosive-rocket":100,"atomic-bomb":10,"flamethrower-ammo":100,"grenade":100,"cluster-grenade":100,"poison-capsule":100,"slowdown-capsule":100,"defender-capsule":100,"distractor-capsule":100,"destroyer-capsule":100,"light-armor":1,"heavy-armor":1,"modular-armor":1,"power-armor":1,"power-armor-mk2":1,"solar-panel-equipment":20,"fission-reactor-equipment":20,"battery-equipment":20,"battery-mk2-equipment":20,"belt-immunity-equipment":20,"exoskeleton-equipment":20,"personal-roboport-equipment":20,"personal-roboport-mk2-equipment":20,"night-vision-equipment":20,"energy-shield-equipment":20,"energy-shield-mk2-equipment":20,"personal-laser-defense-equipment":20,"discharge-defense-equipment":20,"stone-wall":100,"gate":50,"radar":50,"land-mine":100,"gun-turret":50,"laser-turret":50,"flamethrower-turret":50,"artillery-turret":10,"parameter-0":1,"parameter-1":1,"parameter-2":1,"parameter-3":1,"parameter-4":1,"parameter-5":1,"parameter-6":1,"parameter-7":1,"parameter-8":1,"parameter-9":1,"copper-wire":1,"green-wire":1,"red-wire":1,"spidertron-remote":1,"discharge-defense-remote":1,"artillery-targeting-remote":1,"item-unknown":1,"electric-energy-interface":50,"linked-chest":10,"heat-interface":20,"lane-splitter":50,"linked-belt":10,"infinity-chest":10,"infinity-pipe":10,"selection-tool":1,"simple-entity-with-force":50,"simple-entity-with-owner":50,"burner-generator":10} \ No newline at end of file diff --git a/worlds/factorio/data/machines.json b/worlds/factorio/data/machines.json index 15a79580d0..c8629ab8be 100644 --- a/worlds/factorio/data/machines.json +++ b/worlds/factorio/data/machines.json @@ -1 +1 @@ -{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"oil-refinery":{"oil-processing":true},"chemical-plant":{"chemistry":true},"centrifuge":{"centrifuging":true},"rocket-silo":{"rocket-building":true},"character":{"crafting":true}} \ No newline at end of file +{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true,"parameters":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true,"parameters":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true,"parameters":true},"oil-refinery":{"oil-processing":true,"parameters":true},"chemical-plant":{"chemistry":true,"parameters":true},"centrifuge":{"centrifuging":true,"parameters":true},"rocket-silo":{"rocket-building":true,"parameters":true},"character":{"crafting":true}} \ No newline at end of file diff --git a/worlds/factorio/data/mod/lib.lua b/worlds/factorio/data/mod/lib.lua index 2b18f119a4..7be7403e48 100644 --- a/worlds/factorio/data/mod/lib.lua +++ b/worlds/factorio/data/mod/lib.lua @@ -1,9 +1,9 @@ function get_any_stack_size(name) - local item = game.item_prototypes[name] + local item = prototypes.item[name] if item ~= nil then return item.stack_size end - item = game.equipment_prototypes[name] + item = prototypes.equipment[name] if item ~= nil then return item.stack_size end @@ -24,7 +24,7 @@ function split(s, sep) end function random_offset_position(position, offset) - return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-1024, 1024)} + return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-offset, offset)} end function fire_entity_at_players(entity_name, speed) @@ -36,4 +36,4 @@ function fire_entity_at_players(entity_name, speed) target=current_character, speed=speed} end end -end \ No newline at end of file +end diff --git a/worlds/factorio/data/mod_template/control.lua b/worlds/factorio/data/mod_template/control.lua index ace231e12b..4383357546 100644 --- a/worlds/factorio/data/mod_template/control.lua +++ b/worlds/factorio/data/mod_template/control.lua @@ -143,24 +143,24 @@ function on_check_energy_link(event) local force = "player" local bridges = surface.find_entities_filtered({name="ap-energy-bridge", force=force}) local bridgecount = table_size(bridges) - global.forcedata[force].energy_bridges = bridgecount - if global.forcedata[force].energy == nil then - global.forcedata[force].energy = 0 + storage.forcedata[force].energy_bridges = bridgecount + if storage.forcedata[force].energy == nil then + storage.forcedata[force].energy = 0 end - if global.forcedata[force].energy < ENERGY_INCREMENT * bridgecount * 5 then + if storage.forcedata[force].energy < ENERGY_INCREMENT * bridgecount * 5 then for i, bridge in ipairs(bridges) do if bridge.energy > ENERGY_INCREMENT*3 then - global.forcedata[force].energy = global.forcedata[force].energy + (ENERGY_INCREMENT * ENERGY_LINK_EFFICIENCY) + storage.forcedata[force].energy = storage.forcedata[force].energy + (ENERGY_INCREMENT * ENERGY_LINK_EFFICIENCY) bridge.energy = bridge.energy - ENERGY_INCREMENT end end end for i, bridge in ipairs(bridges) do - if global.forcedata[force].energy < ENERGY_INCREMENT then + if storage.forcedata[force].energy < ENERGY_INCREMENT then break end - if bridge.energy < ENERGY_INCREMENT*2 and global.forcedata[force].energy > ENERGY_INCREMENT then - global.forcedata[force].energy = global.forcedata[force].energy - ENERGY_INCREMENT + if bridge.energy < ENERGY_INCREMENT*2 and storage.forcedata[force].energy > ENERGY_INCREMENT then + storage.forcedata[force].energy = storage.forcedata[force].energy - ENERGY_INCREMENT bridge.energy = bridge.energy + ENERGY_INCREMENT end end @@ -186,23 +186,41 @@ function check_spawn_silo(force) local surface = game.get_surface(1) local spawn_position = force.get_spawn_position(surface) spawn_entity(surface, force, "rocket-silo", spawn_position.x, spawn_position.y, 80, true, true) + spawn_entity(surface, force, "cargo-landing-pad", spawn_position.x, spawn_position.y, 80, true, true) end end function check_despawn_silo(force) - if not force.players or #force.players < 1 and force.get_entity_count("rocket-silo") > 0 then - local surface = game.get_surface(1) - local spawn_position = force.get_spawn_position(surface) - local x1 = spawn_position.x - 41 - local x2 = spawn_position.x + 41 - local y1 = spawn_position.y - 41 - local y2 = spawn_position.y + 41 - local silos = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, - name = "rocket-silo", - force = force} - for i,silo in ipairs(silos) do - silo.destructible = true - silo.destroy() + if not force.players or #force.players < 1 then + if force.get_entity_count("rocket-silo") > 0 then + local surface = game.get_surface(1) + local spawn_position = force.get_spawn_position(surface) + local x1 = spawn_position.x - 41 + local x2 = spawn_position.x + 41 + local y1 = spawn_position.y - 41 + local y2 = spawn_position.y + 41 + local silos = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, + name = "rocket-silo", + force = force} + for i, silo in ipairs(silos) do + silo.destructible = true + silo.destroy() + end + end + if force.get_entity_count("cargo-landing-pad") > 0 then + local surface = game.get_surface(1) + local spawn_position = force.get_spawn_position(surface) + local x1 = spawn_position.x - 41 + local x2 = spawn_position.x + 41 + local y1 = spawn_position.y - 41 + local y2 = spawn_position.y + 41 + local pads = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} }, + name = "cargo-landing-pad", + force = force} + for i, pad in ipairs(pads) do + pad.destructible = true + pad.destroy() + end end end end @@ -214,19 +232,18 @@ function on_force_created(event) if type(event.force) == "string" then -- should be of type LuaForce force = game.forces[force] end - force.research_queue_enabled = true local data = {} data['earned_samples'] = {{ dict_to_lua(starting_items) }} data["victory"] = 0 data["death_link_tick"] = 0 data["energy"] = 0 data["energy_bridges"] = 0 - global.forcedata[event.force] = data + storage.forcedata[event.force] = data {%- if silo == 2 %} check_spawn_silo(force) {%- endif %} -{%- for tech_name in useless_technologies %} - force.technologies.{{ tech_name }}.researched = true +{%- for tech_name in removed_technologies %} + force.technologies["{{ tech_name }}"].researched = true {%- endfor %} end script.on_event(defines.events.on_force_created, on_force_created) @@ -236,7 +253,7 @@ function on_force_destroyed(event) {%- if silo == 2 %} check_despawn_silo(event.force) {%- endif %} - global.forcedata[event.force.name] = nil + storage.forcedata[event.force.name] = nil end function on_runtime_mod_setting_changed(event) @@ -267,8 +284,8 @@ function on_player_created(event) -- FIXME: This (probably) fires before any other mod has a chance to change the player's force -- For now, they will (probably) always be on the 'player' force when this event fires. local data = {} - data['pending_samples'] = table.deepcopy(global.forcedata[player.force.name]['earned_samples']) - global.playerdata[player.index] = data + data['pending_samples'] = table.deepcopy(storage.forcedata[player.force.name]['earned_samples']) + storage.playerdata[player.index] = data update_player(player.index) -- Attempt to send pending free samples, if relevant. {%- if silo == 2 %} check_spawn_silo(game.players[event.player_index].force) @@ -287,14 +304,19 @@ end script.on_event(defines.events.on_player_changed_force, on_player_changed_force) function on_player_removed(event) - global.playerdata[event.player_index] = nil + storage.playerdata[event.player_index] = nil end script.on_event(defines.events.on_player_removed, on_player_removed) function on_rocket_launched(event) - if event.rocket and event.rocket.valid and global.forcedata[event.rocket.force.name]['victory'] == 0 then - if event.rocket.get_item_count("satellite") > 0 or GOAL == 0 then - global.forcedata[event.rocket.force.name]['victory'] = 1 + if event.rocket and event.rocket.valid and storage.forcedata[event.rocket.force.name]['victory'] == 0 then + satellite_count = 0 + cargo_pod = event.rocket.cargo_pod + if cargo_pod then + satellite_count = cargo_pod.get_item_count("satellite") + end + if satellite_count > 0 or GOAL == 0 then + storage.forcedata[event.rocket.force.name]['victory'] = 1 dumpInfo(event.rocket.force) game.set_game_state { @@ -318,7 +340,7 @@ function update_player(index) if not character or not character.valid then return end - local data = global.playerdata[index] + local data = storage.playerdata[index] local samples = data['pending_samples'] local sent --player.print(serpent.block(data['pending_samples'])) @@ -327,14 +349,17 @@ function update_player(index) for name, count in pairs(samples) do stack.name = name stack.count = count - if game.item_prototypes[name] then + if script.active_mods["quality"] then + stack.quality = "{{ free_sample_quality_name }}" + end + if prototypes.item[name] then if character.can_insert(stack) then sent = character.insert(stack) else sent = 0 end if sent > 0 then - player.print("Received " .. sent .. "x [item=" .. name .. "]") + player.print("Received " .. sent .. "x [item=" .. name .. ",quality={{ free_sample_quality_name }}]") data.suppress_full_inventory_message = false end if sent ~= count then -- Couldn't full send. @@ -372,19 +397,19 @@ function add_samples(force, name, count) end t[name] = (t[name] or 0) + count end - -- Add to global table of earned samples for future new players - add_to_table(global.forcedata[force.name]['earned_samples']) + -- Add to storage table of earned samples for future new players + add_to_table(storage.forcedata[force.name]['earned_samples']) -- Add to existing players for _, player in pairs(force.players) do - add_to_table(global.playerdata[player.index]['pending_samples']) + add_to_table(storage.playerdata[player.index]['pending_samples']) update_player(player.index) end end script.on_init(function() {% if not imported_blueprints %}set_permissions(){% endif %} - global.forcedata = {} - global.playerdata = {} + storage.forcedata = {} + storage.playerdata = {} -- Fire dummy events for all currently existing forces. local e = {} for name, _ in pairs(game.forces) do @@ -420,12 +445,12 @@ script.on_event(defines.events.on_research_finished, function(event) if FREE_SAMPLES == 0 then return -- Nothing else to do end - if not technology.effects then + if not technology.prototype.effects then return -- No technology effects, so nothing to do. end - for _, effect in pairs(technology.effects) do + for _, effect in pairs(technology.prototype.effects) do if effect.type == "unlock-recipe" then - local recipe = game.recipe_prototypes[effect.recipe] + local recipe = prototypes.recipe[effect.recipe] for _, result in pairs(recipe.products) do if result.type == "item" and result.amount then local name = result.name @@ -477,7 +502,7 @@ function kill_players(force) end function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) - local prototype = game.entity_prototypes[name] + local prototype = prototypes.entity[name] local args = { -- For can_place_entity and place_entity name = prototype.name, position = {x = x, y = y}, @@ -537,7 +562,7 @@ function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) } local entities = surface.find_entities_filtered { area = collision_area, - collision_mask = prototype.collision_mask + collision_mask = prototype.collision_mask.layers } local can_place = true for _, entity in pairs(entities) do @@ -560,6 +585,9 @@ function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores) end args.build_check_type = defines.build_check_type.script args.create_build_effect_smoke = false + if script.active_mods["quality"] then + args.quality = "{{ free_sample_quality_name }}" + end new_entity = surface.create_entity(args) if new_entity then new_entity.destructible = false @@ -585,7 +613,7 @@ script.on_event(defines.events.on_entity_died, function(event) end local force = event.entity.force - global.forcedata[force.name].death_link_tick = game.tick + storage.forcedata[force.name].death_link_tick = game.tick dumpInfo(force) kill_players(force) end, {LuaEntityDiedEventFilter = {["filter"] = "name", ["name"] = "character"}}) @@ -600,7 +628,7 @@ commands.add_command("ap-sync", "Used by the Archipelago client to get progress force = game.players[call.player_index].force end local research_done = {} - local forcedata = chain_lookup(global, "forcedata", force.name) + local forcedata = chain_lookup(storage, "forcedata", force.name) local data_collection = { ["research_done"] = research_done, ["victory"] = chain_lookup(forcedata, "victory"), @@ -616,7 +644,7 @@ commands.add_command("ap-sync", "Used by the Archipelago client to get progress research_done[tech_name] = tech.researched end end - rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection})) + rcon.print(helpers.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection})) end) commands.add_command("ap-print", "Used by the Archipelago client to print messages", function (call) @@ -655,8 +683,8 @@ end, } commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call) - if global.index_sync == nil then - global.index_sync = {} + if storage.index_sync == nil then + storage.index_sync = {} end local tech local force = game.forces["player"] @@ -680,8 +708,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi end return elseif progressive_technologies[item_name] ~= nil then - if global.index_sync[index] ~= item_name then -- not yet received prog item - global.index_sync[index] = item_name + if storage.index_sync[index] ~= item_name then -- not yet received prog item + storage.index_sync[index] = item_name local tech_stack = progressive_technologies[item_name] for _, item_name in ipairs(tech_stack) do tech = force.technologies[item_name] @@ -696,7 +724,7 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi elseif force.technologies[item_name] ~= nil then tech = force.technologies[item_name] if tech ~= nil then - global.index_sync[index] = tech + storage.index_sync[index] = tech if tech.researched ~= true then game.print({"", "Received [technology=" .. tech.name .. "] from ", source}) game.play_sound({path="utility/research_completed"}) @@ -704,8 +732,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi end end elseif TRAP_TABLE[item_name] ~= nil then - if global.index_sync[index] ~= item_name then -- not yet received trap - global.index_sync[index] = item_name + if storage.index_sync[index] ~= item_name then -- not yet received trap + storage.index_sync[index] = item_name game.print({"", "Received ", item_name, " from ", source}) TRAP_TABLE[item_name]() end @@ -716,7 +744,7 @@ end) commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call) - rcon.print(game.table_to_json({ + rcon.print(helpers.table_to_json({ ["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["death_link"] = DEATH_LINK, @@ -726,7 +754,7 @@ end) {% if allow_cheats -%} -commands.add_command("ap-spawn-silo", "Attempts to spawn a silo around 0,0", function(call) +commands.add_command("ap-spawn-silo", "Attempts to spawn a silo and cargo landing pad around 0,0", function(call) spawn_entity(game.player.surface, game.player.force, "rocket-silo", 0, 0, 80, true, true) end) {% endif -%} @@ -742,7 +770,7 @@ end) commands.add_command("ap-energylink", "Used by the Archipelago client to manage Energy Link", function(call) local change = tonumber(call.parameter or "0") local force = "player" - global.forcedata[force].energy = global.forcedata[force].energy + change + storage.forcedata[force].energy = storage.forcedata[force].energy + change end) commands.add_command("energy-link", "Print the status of the Archipelago energy link.", function(call) diff --git a/worlds/factorio/data/mod_template/data-final-fixes.lua b/worlds/factorio/data/mod_template/data-final-fixes.lua index 3021fd5dad..dc068c4f62 100644 --- a/worlds/factorio/data/mod_template/data-final-fixes.lua +++ b/worlds/factorio/data/mod_template/data-final-fixes.lua @@ -6,43 +6,46 @@ data.raw["rocket-silo"]["rocket-silo"].fluid_boxes = { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { 0, 5 } }, - { type = "input", position = { 0, -5 } }, - { type = "input", position = { 5, 0 } }, - { type = "input", position = { -5, 0 } } + { flow_direction = "input", direction = defines.direction.south, position = { 0, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { 0, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, 0 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, 0 } } } }, { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { -3, 5 } }, - { type = "input", position = { -3, -5 } }, - { type = "input", position = { 5, -3 } }, - { type = "input", position = { -5, -3 } } + { flow_direction = "input", direction = defines.direction.south, position = { -3, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { -3, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, -3 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, -3 } } } }, { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), + volume = 1000, base_area = 10, base_level = -1, pipe_connections = { - { type = "input", position = { 3, 5 } }, - { type = "input", position = { 3, -5 } }, - { type = "input", position = { 5, 3 } }, - { type = "input", position = { -5, 3 } } + { flow_direction = "input", direction = defines.direction.south, position = { 3, 4.2 } }, + { flow_direction = "input", direction = defines.direction.north, position = { 3, -4.2 } }, + { flow_direction = "input", direction = defines.direction.east, position = { 4.2, 3 } }, + { flow_direction = "input", direction = defines.direction.west, position = { -4.2, 3 } } } - }, - off_when_no_fluid_recipe = true + } } +data.raw["rocket-silo"]["rocket-silo"].fluid_boxes_off_when_no_fluid_recipe = true {%- for recipe_name, recipe in custom_recipes.items() %} data.raw["recipe"]["{{recipe_name}}"].category = "{{recipe.category}}" diff --git a/worlds/factorio/data/mod_template/data.lua b/worlds/factorio/data/mod_template/data.lua index 82053453ea..43151ff008 100644 --- a/worlds/factorio/data/mod_template/data.lua +++ b/worlds/factorio/data/mod_template/data.lua @@ -18,12 +18,9 @@ energy_bridge.energy_source.buffer_capacity = "50MJ" energy_bridge.energy_source.input_flow_limit = "10MW" energy_bridge.energy_source.output_flow_limit = "10MW" tint_icon(energy_bridge, energy_bridge_tint()) -energy_bridge.picture.layers[1].tint = energy_bridge_tint() -energy_bridge.picture.layers[1].hr_version.tint = energy_bridge_tint() -energy_bridge.charge_animation.layers[1].layers[1].tint = energy_bridge_tint() -energy_bridge.charge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint() -energy_bridge.discharge_animation.layers[1].layers[1].tint = energy_bridge_tint() -energy_bridge.discharge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint() +energy_bridge.chargable_graphics.picture.layers[1].tint = energy_bridge_tint() +energy_bridge.chargable_graphics.charge_animation.layers[1].layers[1].tint = energy_bridge_tint() +energy_bridge.chargable_graphics.discharge_animation.layers[1].layers[1].tint = energy_bridge_tint() data.raw["accumulator"]["ap-energy-bridge"] = energy_bridge local energy_bridge_item = table.deepcopy(data.raw["item"]["accumulator"]) @@ -35,9 +32,9 @@ data.raw["item"]["ap-energy-bridge"] = energy_bridge_item local energy_bridge_recipe = table.deepcopy(data.raw["recipe"]["accumulator"]) energy_bridge_recipe.name = "ap-energy-bridge" -energy_bridge_recipe.result = energy_bridge_item.name +energy_bridge_recipe.results = { {type = "item", name = energy_bridge_item.name, amount = 1} } energy_bridge_recipe.energy_required = 1 -energy_bridge_recipe.enabled = {{ energy_link }} +energy_bridge_recipe.enabled = {% if energy_link %}true{% else %}false{% endif %} energy_bridge_recipe.localised_name = "Archipelago EnergyLink Bridge" data.raw["recipe"]["ap-energy-bridge"] = energy_bridge_recipe diff --git a/worlds/factorio/data/mod_template/macros.lua b/worlds/factorio/data/mod_template/macros.lua index 1b271031a3..f1530359c8 100644 --- a/worlds/factorio/data/mod_template/macros.lua +++ b/worlds/factorio/data/mod_template/macros.lua @@ -26,4 +26,4 @@ {type = {% if key in liquids %}"fluid"{% else %}"item"{% endif %}, name = "{{ key }}", amount = {{ value | safe }}}{% if not loop.last %},{% endif %} {% endfor -%} } -{%- endmacro %} \ No newline at end of file +{%- endmacro %} diff --git a/worlds/factorio/data/mod_template/settings.lua b/worlds/factorio/data/mod_template/settings.lua index 73e131a60e..41d30e58d5 100644 --- a/worlds/factorio/data/mod_template/settings.lua +++ b/worlds/factorio/data/mod_template/settings.lua @@ -27,4 +27,4 @@ data:extend({ default_value = false {% endif %} } -}) \ No newline at end of file +}) diff --git a/worlds/factorio/data/recipes.json b/worlds/factorio/data/recipes.json index 4c4ab81526..b0633b493d 100644 --- a/worlds/factorio/data/recipes.json +++ b/worlds/factorio/data/recipes.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/worlds/generic/docs/plando_en.md b/worlds/generic/docs/plando_en.md index 161b1e465b..1980e81cbc 100644 --- a/worlds/generic/docs/plando_en.md +++ b/worlds/generic/docs/plando_en.md @@ -22,9 +22,9 @@ enabled (opt-in). * You can add the necessary plando modules for your settings to the `requires` section of your YAML. Doing so will throw an error if the options that you need to generate properly are not enabled to ensure you will get the results you desire. Only enter in the plando modules that you are using here but it should look like: ```yaml - requires: - version: current.version.number - plando: bosses, items, texts, connections +requires: + version: current.version.number + plando: bosses, items, texts, connections ``` ## Item Plando @@ -74,77 +74,77 @@ A list of all available items and locations can be found in the [website's datap ### Examples ```yaml -plando_items: - # example block 1 - Timespinner - - item: - Empire Orb: 1 - Radiant Orb: 1 - location: Starter Chest 1 - from_pool: true - world: true - percentage: 50 - - # example block 2 - Ocarina of Time - - items: - Kokiri Sword: 1 - Biggoron Sword: 1 - Bow: 1 - Magic Meter: 1 - Progressive Strength Upgrade: 3 - Progressive Hookshot: 2 - locations: - - Deku Tree Slingshot Chest - - Dodongos Cavern Bomb Bag Chest - - Jabu Jabus Belly Boomerang Chest - - Bottom of the Well Lens of Truth Chest - - Forest Temple Bow Chest - - Fire Temple Megaton Hammer Chest - - Water Temple Longshot Chest - - Shadow Temple Hover Boots Chest - - Spirit Temple Silver Gauntlets Chest - world: false - - # example block 3 - Slay the Spire - - items: - Boss Relic: 3 - locations: - - Boss Relic 1 - - Boss Relic 2 - - Boss Relic 3 - - # example block 4 - Factorio - - items: - progressive-electric-energy-distribution: 2 - electric-energy-accumulators: 1 - progressive-turret: 2 - locations: - - military - - gun-turret - - logistic-science-pack - - steel-processing - percentage: 80 - force: true - -# example block 5 - Secret of Evermore - - items: - Levitate: 1 - Revealer: 1 - Energize: 1 - locations: - - Master Sword Pedestal - - Boss Relic 1 - world: true - count: 2 - -# example block 6 - A Link to the Past - - items: - Progressive Sword: 4 - world: - - BobsSlaytheSpire - - BobsRogueLegacy - count: - min: 1 - max: 4 + plando_items: + # example block 1 - Timespinner + - item: + Empire Orb: 1 + Radiant Orb: 1 + location: Starter Chest 1 + from_pool: true + world: true + percentage: 50 + + # example block 2 - Ocarina of Time + - items: + Kokiri Sword: 1 + Biggoron Sword: 1 + Bow: 1 + Magic Meter: 1 + Progressive Strength Upgrade: 3 + Progressive Hookshot: 2 + locations: + - Deku Tree Slingshot Chest + - Dodongos Cavern Bomb Bag Chest + - Jabu Jabus Belly Boomerang Chest + - Bottom of the Well Lens of Truth Chest + - Forest Temple Bow Chest + - Fire Temple Megaton Hammer Chest + - Water Temple Longshot Chest + - Shadow Temple Hover Boots Chest + - Spirit Temple Silver Gauntlets Chest + world: false + + # example block 3 - Slay the Spire + - items: + Boss Relic: 3 + locations: + - Boss Relic 1 + - Boss Relic 2 + - Boss Relic 3 + + # example block 4 - Factorio + - items: + progressive-electric-energy-distribution: 2 + electric-energy-accumulators: 1 + progressive-turret: 2 + locations: + - military + - gun-turret + - logistic-science-pack + - steel-processing + percentage: 80 + force: true + + # example block 5 - Secret of Evermore + - items: + Levitate: 1 + Revealer: 1 + Energize: 1 + locations: + - Master Sword Pedestal + - Boss Relic 1 + world: true + count: 2 + + # example block 6 - A Link to the Past + - items: + Progressive Sword: 4 + world: + - BobsSlaytheSpire + - BobsRogueLegacy + count: + min: 1 + max: 4 ``` 1. This block has a 50% chance to occur, and if it does, it will place either the Empire Orb or Radiant Orb on another player's Starter Chest 1 and removes the chosen item from the item pool. @@ -221,25 +221,25 @@ its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections). ### Examples ```yaml -plando_connections: - # example block 1 - A Link to the Past - - entrance: Cave Shop (Lake Hylia) - exit: Cave 45 - direction: entrance - - entrance: Cave 45 - exit: Cave Shop (Lake Hylia) - direction: entrance - - entrance: Agahnims Tower - exit: Old Man Cave Exit (West) - direction: exit - - # example block 2 - Minecraft - - entrance: Overworld Structure 1 - exit: Nether Fortress - direction: both - - entrance: Overworld Structure 2 - exit: Village - direction: both + plando_connections: + # example block 1 - A Link to the Past + - entrance: Cave Shop (Lake Hylia) + exit: Cave 45 + direction: entrance + - entrance: Cave 45 + exit: Cave Shop (Lake Hylia) + direction: entrance + - entrance: Agahnims Tower + exit: Old Man Cave Exit (West) + direction: exit + + # example block 2 - Minecraft + - entrance: Overworld Structure 1 + exit: Nether Fortress + direction: both + - entrance: Overworld Structure 2 + exit: Village + direction: both ``` 1. These connections are decoupled, so going into the Lake Hylia Cave Shop will take you to the inside of Cave 45, and diff --git a/worlds/hk/Options.py b/worlds/hk/Options.py index c1206d41ee..fc8eae1c0a 100644 --- a/worlds/hk/Options.py +++ b/worlds/hk/Options.py @@ -77,7 +77,7 @@ option_docstrings = { "RandomizeLoreTablets": "Randomize Lore items into the itempool, one per Lore Tablet, and place randomized item " "grants on the tablets themselves.\n You must still read the tablet to get the item.", "PreciseMovement": "Places skips into logic which require extremely precise player movement, possibly without " - "movement skills such as\n dash or hook.", + "movement skills such as\n dash or claw.", "ProficientCombat": "Places skips into logic which require proficient combat, possibly with limited items.", "BackgroundObjectPogos": "Places skips into logic for locations which are reachable via pogoing off of " "background objects.", diff --git a/worlds/hk/__init__.py b/worlds/hk/__init__.py index 860243ee95..486aa164cd 100644 --- a/worlds/hk/__init__.py +++ b/worlds/hk/__init__.py @@ -21,6 +21,16 @@ from .Charms import names as charm_names from BaseClasses import Region, Location, MultiWorld, Item, LocationProgressType, Tutorial, ItemClassification, CollectionState from worlds.AutoWorld import World, LogicMixin, WebWorld +from settings import Group, Bool + + +class HollowKnightSettings(Group): + class DisableMapModSpoilers(Bool): + """Disallows the APMapMod from showing spoiler placements.""" + + disable_spoilers: typing.Union[DisableMapModSpoilers, bool] = False + + path_of_pain_locations = { "Soul_Totem-Path_of_Pain_Below_Thornskip", "Lore_Tablet-Path_of_Pain_Entrance", @@ -124,14 +134,25 @@ shop_cost_types: typing.Dict[str, typing.Tuple[str, ...]] = { class HKWeb(WebWorld): - tutorials = [Tutorial( + setup_en = Tutorial( "Mod Setup and Use Guide", "A guide to playing Hollow Knight with Archipelago.", "English", "setup_en.md", "setup/en", ["Ijwu"] - )] + ) + + setup_pt_br = Tutorial( + setup_en.tutorial_name, + setup_en.description, + "Português Brasileiro", + "setup_pt_br.md", + "setup/pt_br", + ["JoaoVictor-FA"] + ) + + tutorials = [setup_en, setup_pt_br] bug_report_page = "https://github.com/Ijwu/Archipelago.HollowKnight/issues/new?assignees=&labels=bug%2C+needs+investigation&template=bug_report.md&title=" @@ -145,6 +166,7 @@ class HKWorld(World): game: str = "Hollow Knight" options_dataclass = HKOptions options: HKOptions + settings: typing.ClassVar[HollowKnightSettings] web = HKWeb() @@ -487,9 +509,13 @@ class HKWorld(World): per_player_grubs_per_player[player][player] += 1 if grub.location and grub.location.player in group_lookup.keys(): - for real_player in group_lookup[grub.location.player]: + # will count the item linked grub instead + pass + elif player in group_lookup: + for real_player in group_lookup[player]: grub_count_per_player[real_player] += 1 else: + # for non-linked grubs grub_count_per_player[player] += 1 for player, count in grub_count_per_player.items(): @@ -512,26 +538,16 @@ class HKWorld(World): for option_name in hollow_knight_options: option = getattr(self.options, option_name) try: + # exclude more complex types - we only care about int, bool, enum for player options; the client + # can get them back to the necessary type. optionvalue = int(option.value) - except TypeError: - pass # C# side is currently typed as dict[str, int], drop what doesn't fit - else: options[option_name] = optionvalue + except TypeError: + pass # 32 bit int slot_data["seed"] = self.random.randint(-2147483647, 2147483646) - # Backwards compatibility for shop cost data (HKAP < 0.1.0) - if not self.options.CostSanity: - for shop, terms in shop_cost_types.items(): - unit = cost_terms[next(iter(terms))].option - if unit == "Geo": - continue - slot_data[f"{unit}_costs"] = { - loc.name: next(iter(loc.costs.values())) - for loc in self.created_multi_locations[shop] - } - # HKAP 0.1.0 and later cost data. location_costs = {} for region in self.multiworld.get_regions(self.player): @@ -544,6 +560,8 @@ class HKWorld(World): slot_data["grub_count"] = self.grub_count + slot_data["is_race"] = self.settings.disable_spoilers or self.multiworld.is_race + return slot_data def create_item(self, name: str) -> HKItem: diff --git a/worlds/hk/docs/setup_en.md b/worlds/hk/docs/setup_en.md index c046785038..21cdcb68b3 100644 --- a/worlds/hk/docs/setup_en.md +++ b/worlds/hk/docs/setup_en.md @@ -15,7 +15,7 @@ ### What to do if Lumafly fails to find your installation directory 1. Find the directory manually. * Xbox Game Pass: - 1. Enter the XBox app and move your mouse over "Hollow Knight" on the left sidebar. + 1. Enter the Xbox app and move your mouse over "Hollow Knight" on the left sidebar. 2. Click the three points then click "Manage". 3. Go to the "Files" tab and select "Browse...". 4. Click "Hollow Knight", then "Content", then click the path bar and copy it. diff --git a/worlds/hk/docs/setup_pt_br.md b/worlds/hk/docs/setup_pt_br.md new file mode 100644 index 0000000000..9ae1ea89d5 --- /dev/null +++ b/worlds/hk/docs/setup_pt_br.md @@ -0,0 +1,52 @@ +# Guia de configuração para Hollow Knight no Archipelago + +## Programas obrigatórios +* Baixe e extraia o Lumafly Mod Manager (gerenciador de mods Lumafly) do [Site Lumafly](https://themulhima.github.io/Lumafly/). +* Uma cópia legal de Hollow Knight. + * Versões Steam, Gog, e Xbox Game Pass do jogo são suportadas. + * Windows, Mac, e Linux (incluindo Steam Deck) são suportados. + +## Instalando o mod Archipelago Mod usando Lumafly +1. Abra o Lumafly e confirme que ele localizou sua pasta de instalação do Hollow Knight. +2. Clique em "Install (instalar)" perto da opção "Archipelago" mod. + * Se quiser, instale também o "Archipelago Map Mod (mod do mapa do archipelago)" para usá-lo como rastreador dentro do jogo. +3. Abra o jogo, tudo preparado! + +### O que fazer se o Lumafly falha em encontrar a sua pasta de instalação +1. Encontre a pasta manualmente. + * Xbox Game Pass: + 1. Entre no seu aplicativo Xbox e mova seu mouse em cima de "Hollow Knight" na sua barra da esquerda. + 2. Clique nos 3 pontos depois clique gerenciar. + 3. Vá nos arquivos e selecione procurar. + 4. Clique em "Hollow Knight", depois em "Content (Conteúdo)", depois clique na barra com o endereço e a copie. + * Steam: + 1. Você provavelmente colocou sua biblioteca Steam num local não padrão. Se esse for o caso você provavelmente sabe onde está. + . Encontre sua biblioteca Steam, depois encontre a pasta do Hollow Knight e copie seu endereço. + * Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight` + * Linux/Steam Deck - `~/.local/share/Steam/steamapps/common/Hollow Knight` + * Mac - `~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app` +2. Rode o Lumafly como administrador e, quando ele perguntar pelo endereço do arquivo, cole o endereço do arquivo que você copiou. + +## Configurando seu arquivo YAML +### O que é um YAML e por que eu preciso de um? +Um arquivo YAML é a forma que você informa suas configurações do jogador para o Archipelago. +Olhe o [guia de configuração básica de um multiworld](/tutorial/Archipelago/setup/en) aqui no site do Archipelago para aprender mais. + +### Onde eu consigo o YAML? +Você pode usar a [página de configurações do jogador para Hollow Knight](/games/Hollow%20Knight/player-options) aqui no site do Archipelago +para gerar o YAML usando a interface gráfica. + +### Entrando numa partida de Archipelago no Hollow Knight +1. Começe o jogo depois de instalar todos os mods necessários. +2. Crie um **novo jogo salvo.** +3. Selecione o modo de jogo **Archipelago** do menu de seleção. +4. Coloque as configurações corretas do seu servidor Archipelago. +5. Aperte em **Começar**. O jogo vai travar por uns segundos enquanto ele coloca todos itens. +6. O jogo vai te colocar imediatamente numa partida randomizada. + * Se você está esperando uma contagem então espere ele cair antes de apertar começar. + * Ou clique em começar e pause o jogo enquanto estiver nele. + +## Dicas e outros comandos +Enquanto jogar um multiworld, você pode interagir com o servidor usando vários comandos listados no +[Guia de comandos](/tutorial/Archipelago/commands/en). Você pode usar o cliente de texto do Archipelago para isso, +que está incluido na ultima versão do [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/latest). diff --git a/worlds/hk/test/__init__.py b/worlds/hk/test/__init__.py new file mode 100644 index 0000000000..c41d20127f --- /dev/null +++ b/worlds/hk/test/__init__.py @@ -0,0 +1,62 @@ +import typing +from argparse import Namespace +from BaseClasses import CollectionState, MultiWorld +from Options import ItemLinks +from test.bases import WorldTestBase +from worlds.AutoWorld import AutoWorldRegister, call_all +from .. import HKWorld + + +class linkedTestHK(): + run_default_tests = False + game = "Hollow Knight" + world: HKWorld + expected_grubs: int + item_link_group: typing.List[typing.Dict[str, typing.Any]] + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any(self.item_link_group), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": False, + "replacement_item": "One_Geo", + }]) + }) + return args + + def world_setup(self) -> None: + """ + Create a multiworld with two players that share an itemlink + """ + self.multiworld = MultiWorld(2) + self.multiworld.game = {1: self.game, 2: self.game} + self.multiworld.player_name = {1: "Linker 1", 2: "Linker 2"} + self.multiworld.set_seed() + args = Namespace() + options_dataclass = AutoWorldRegister.world_types[self.game].options_dataclass + for name, option in options_dataclass.type_hints.items(): + setattr(args, name, { + 1: option.from_any(self.options.get(name, option.default)), + 2: option.from_any(self.options.get(name, option.default)) + }) + args = self.setup_item_links(args) + self.multiworld.set_options(args) + self.multiworld.set_item_links() + # groups get added to state during its constructor so this has to be after item links are set + self.multiworld.state = CollectionState(self.multiworld) + gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic") + for step in gen_steps: + call_all(self.multiworld, step) + # link the items together and stop at prefill + self.multiworld.link_items() + self.multiworld._all_state = None + call_all(self.multiworld, "pre_fill") + + self.world = self.multiworld.worlds[self.player] + + def test_grub_count(self) -> None: + assert self.world.grub_count == self.expected_grubs, \ + f"Expected {self.expected_grubs} but found {self.world.grub_count}" diff --git a/worlds/hk/test/test_grub_count.py b/worlds/hk/test/test_grub_count.py new file mode 100644 index 0000000000..dba15b614d --- /dev/null +++ b/worlds/hk/test/test_grub_count.py @@ -0,0 +1,165 @@ +from . import linkedTestHK, WorldTestBase +from Options import ItemLinks + + +class test_grubcount_limited(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": 20, + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 20 + + +class test_grubcount_default(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 46 + + +class test_grubcount_all_unlinked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + item_link_group = [] + expected_grubs = 46 + + +class test_grubcount_all_linked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + item_link_group = [{ + "name": "ItemLinkTest", + "item_pool": ["Grub"], + "link_replacement": True, + "replacement_item": "Grub", + }] + expected_grubs = 46 + 23 + + +class test_replacement_only(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 18 # the count of grubs + skills removed from item links + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_replacement_only_unlinked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 9 # Player1s replacement Grubs + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_ignore_others(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + # player2 has more than 46 grubs but they are unlinked so player1s grubs are vanilla + expected_grubs = 46 + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "One_Geo", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": False, + "replacement_item": "Grub", + }]) + }) + return args + + +class test_replacement_only_linked(linkedTestHK, WorldTestBase): + options = { + "RandomizeGrubs": True, + "GrubHuntGoal": "all", + "Goal": "any", + } + expected_grubs = 46 + 9 # Player2s linkreplacement grubs + + def setup_item_links(self, args): + setattr(args, "item_links", + { + 1: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "One_Geo", + }]), + 2: ItemLinks.from_any([{ + "name": "ItemLinkTest", + "item_pool": ["Skills"], + "link_replacement": True, + "replacement_item": "Grub", + }]) + }) + return args diff --git a/worlds/kdl3/__init__.py b/worlds/kdl3/__init__.py index f01c82dd16..1b5acbe97a 100644 --- a/worlds/kdl3/__init__.py +++ b/worlds/kdl3/__init__.py @@ -325,7 +325,7 @@ class KDL3World(World): def generate_output(self, output_directory: str) -> None: try: - patch = KDL3ProcedurePatch() + patch = KDL3ProcedurePatch(player=self.player, player_name=self.player_name) patch_rom(self, patch) self.rom_name = patch.name diff --git a/worlds/kh1/Client.py b/worlds/kh1/Client.py index acfd5dba38..33fba85f6c 100644 --- a/worlds/kh1/Client.py +++ b/worlds/kh1/Client.py @@ -31,6 +31,9 @@ def check_stdin() -> None: print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.") class KH1ClientCommandProcessor(ClientCommandProcessor): + def __init__(self, ctx): + super().__init__(ctx) + def _cmd_deathlink(self): """Toggles Deathlink""" global death_link @@ -40,6 +43,40 @@ class KH1ClientCommandProcessor(ClientCommandProcessor): else: death_link = True self.output(f"Death Link turned on") + + def _cmd_goal(self): + """Prints goal setting""" + if "goal" in self.ctx.slot_data.keys(): + self.output(str(self.ctx.slot_data["goal"])) + else: + self.output("Unknown") + + def _cmd_eotw_unlock(self): + """Prints End of the World Unlock setting""" + if "required_reports_door" in self.ctx.slot_data.keys(): + if self.ctx.slot_data["required_reports_door"] > 13: + self.output("Item") + else: + self.output(str(self.ctx.slot_data["required_reports_eotw"]) + " reports") + else: + self.output("Unknown") + + def _cmd_door_unlock(self): + """Prints Final Rest Door Unlock setting""" + if "door" in self.ctx.slot_data.keys(): + if self.ctx.slot_data["door"] == "reports": + self.output(str(self.ctx.slot_data["required_reports_door"]) + " reports") + else: + self.output(str(self.ctx.slot_data["door"])) + else: + self.output("Unknown") + + def _cmd_advanced_logic(self): + """Prints advanced logic setting""" + if "advanced_logic" in self.ctx.slot_data.keys(): + self.output(str(self.ctx.slot_data["advanced_logic"])) + else: + self.output("Unknown") class KH1Context(CommonContext): command_processor: int = KH1ClientCommandProcessor @@ -51,6 +88,8 @@ class KH1Context(CommonContext): self.send_index: int = 0 self.syncing = False self.awaiting_bridge = False + self.hinted_synth_location_ids = False + self.slot_data = {} # self.game_communication_path: files go in this path to pass data between us and the actual game if "localappdata" in os.environ: self.game_communication_path = os.path.expandvars(r"%localappdata%/KH1FM") @@ -104,6 +143,7 @@ class KH1Context(CommonContext): f.close() #Handle Slot Data + self.slot_data = args['slot_data'] for key in list(args['slot_data'].keys()): with open(os.path.join(self.game_communication_path, key + ".cfg"), 'w') as f: f.write(str(args['slot_data'][key])) @@ -217,11 +257,13 @@ async def game_watcher(ctx: KH1Context): if timegm(time.strptime(st, '%Y%m%d%H%M%S')) > ctx.last_death_link and int(time.time()) % int(timegm(time.strptime(st, '%Y%m%d%H%M%S'))) < 10: await ctx.send_death(death_text = "Sora was defeated!") if file.find("insynthshop") > -1: - await ctx.send_msgs([{ - "cmd": "LocationScouts", - "locations": [2656401,2656402,2656403,2656404,2656405,2656406], - "create_as_hint": 2 - }]) + if not ctx.hinted_synth_location_ids: + await ctx.send_msgs([{ + "cmd": "LocationScouts", + "locations": [2656401,2656402,2656403,2656404,2656405,2656406], + "create_as_hint": 2 + }]) + ctx.hinted_synth_location_ids = True ctx.locations_checked = sending message = [{"cmd": 'LocationChecks', "locations": sending}] await ctx.send_msgs(message) diff --git a/worlds/kh2/__init__.py b/worlds/kh2/__init__.py index faf0bed885..2809460aed 100644 --- a/worlds/kh2/__init__.py +++ b/worlds/kh2/__init__.py @@ -101,7 +101,18 @@ class KH2World(World): if ability in self.goofy_ability_dict and self.goofy_ability_dict[ability] >= 1: self.goofy_ability_dict[ability] -= 1 - slot_data = self.options.as_dict("Goal", "FinalXemnas", "LuckyEmblemsRequired", "BountyRequired") + slot_data = self.options.as_dict( + "Goal", + "FinalXemnas", + "LuckyEmblemsRequired", + "BountyRequired", + "FightLogic", + "FinalFormLogic", + "AutoFormLogic", + "LevelDepth", + "DonaldGoofyStatsanity", + "CorSkipToggle" + ) slot_data.update({ "hitlist": [], # remove this after next update "PoptrackerVersionCheck": 4.3, diff --git a/worlds/kh2/docs/setup_en.md b/worlds/kh2/docs/setup_en.md index ed4d90bb54..9fe9b23a13 100644 --- a/worlds/kh2/docs/setup_en.md +++ b/worlds/kh2/docs/setup_en.md @@ -36,10 +36,16 @@ When you generate a game you will see a download link for a KH2 .zip seed on the Make sure the seed is on the top of the list (Highest Priority)
After Installing the seed click `Mod Loader -> Build/Build and Run`. Every slot is a unique mod to install and will be needed be repatched for different slots/rooms. +

Optional Software:

+ +- [Kingdom Hearts 2 AP Tracker](https://github.com/palex00/kh2-ap-tracker/releases/latest/), for use with +[PopTracker](https://github.com/black-sliver/PopTracker/releases) +

What the Mod Manager Should Look Like.

![image](https://i.imgur.com/Si4oZ8w.png) +

Using the KH2 Client

Once you have started the game through OpenKH Mod Manager and are on the title screen run the [ArchipelagoKH2Client.exe](https://github.com/ArchipelagoMW/Archipelago/releases).
@@ -73,10 +79,24 @@ Enter `The room's port number` into the top box where the x's are and pr - Run the game in windows/borderless windowed mode. Fullscreen is stable but the game can crash if you alt-tab out. - Make sure to save in a different save slot when playing in an async or disconnecting from the server to play a different seed -

Logic Sheet

+

Logic Sheet & PopTracker Autotracking

Have any questions on what's in logic? This spreadsheet made by Bulcon has the answer [Requirements/logic sheet](https://docs.google.com/spreadsheets/d/1nNi8ohEs1fv-sDQQRaP45o6NoRcMlLJsGckBonweDMY/edit?usp=sharing) +Alternatively you can use the Kingdom Hearts 2 PopTracker Pack that is based off of the logic sheet above and does all the work for you. + +

PopTracker Pack

+ +1. Download [Kingdom Hearts 2 AP Tracker](https://github.com/palex00/kh2-ap-tracker/releases/latest/) and +[PopTracker](https://github.com/black-sliver/PopTracker/releases). +2. Put the tracker pack into packs/ in your PopTracker install. +3. Open PopTracker, and load the Kingdom Hearts 2 pack. +4. For autotracking, click on the "AP" symbol at the top. +5. Enter the Archipelago server address (the one you connected your client to), slot name, and password. + +This pack will handle logic, received items, checked locations and autotabbing for you! + +

F.A.Q.

- Why is my Client giving me a "Cannot Open Process: " error? diff --git a/worlds/ladx/Items.py b/worlds/ladx/Items.py index 9f4784f749..1f9358a4f5 100644 --- a/worlds/ladx/Items.py +++ b/worlds/ladx/Items.py @@ -83,8 +83,8 @@ class ItemName: RUPEES_200 = "200 Rupees" RUPEES_500 = "500 Rupees" SEASHELL = "Seashell" - MESSAGE = "Master Stalfos' Message" - GEL = "Gel" + MESSAGE = "Nothing" + GEL = "Zol Attack" BOOMERANG = "Boomerang" HEART_PIECE = "Heart Piece" BOWWOW = "BowWow" diff --git a/worlds/ladx/LADXR/patches/goldenLeaf.py b/worlds/ladx/LADXR/patches/goldenLeaf.py index 87cefae0f6..b35c722a43 100644 --- a/worlds/ladx/LADXR/patches/goldenLeaf.py +++ b/worlds/ladx/LADXR/patches/goldenLeaf.py @@ -29,6 +29,7 @@ def fixGoldenLeaf(rom): rom.patch(0x03, 0x0980, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # If leaves >= 6 move richard rom.patch(0x06, 0x0059, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # If leaves >= 6 move richard rom.patch(0x06, 0x007D, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # Richard message if no leaves - rom.patch(0x06, 0x00B8, ASM("ld [$DB15], a"), ASM("ld [wGoldenLeaves], a")) # Stores FF in the leaf counter if we opened the path + rom.patch(0x06, 0x00B6, ASM("ld a, $FF"), ASM("ld a, $06")) + rom.patch(0x06, 0x00B8, ASM("ld [$DB15], a"), ASM("ld [wGoldenLeaves], a")) # Stores 6 in the leaf counter if we opened the path (instead of FF, so that nothing breaks if we get more for some reason) # 6:40EE uses leaves == 6 to check if we have collected the key, but only to change the message. # rom.patch(0x06, 0x2AEF, ASM("ld a, [$DB15]"), ASM("ld a, [wGoldenLeaves]")) # Telephone message handler diff --git a/worlds/ladx/LADXR/patches/owl.py b/worlds/ladx/LADXR/patches/owl.py index 47e575191a..20b8221604 100644 --- a/worlds/ladx/LADXR/patches/owl.py +++ b/worlds/ladx/LADXR/patches/owl.py @@ -81,23 +81,23 @@ talking: ; Give powder ld a, [$DB4C] - cp $10 + cp $20 jr nc, doNotGivePowder - ld a, $10 + ld a, $20 ld [$DB4C], a doNotGivePowder: ld a, [$DB4D] - cp $10 + cp $30 jr nc, doNotGiveBombs - ld a, $10 + ld a, $30 ld [$DB4D], a doNotGiveBombs: ld a, [$DB45] - cp $10 + cp $30 jr nc, doNotGiveArrows - ld a, $10 + ld a, $30 ld [$DB45], a doNotGiveArrows: diff --git a/worlds/ladx/Tracker.py b/worlds/ladx/Tracker.py index 851fca1644..5f48b64c4f 100644 --- a/worlds/ladx/Tracker.py +++ b/worlds/ladx/Tracker.py @@ -149,6 +149,8 @@ class MagpieBridge: item_tracker = None ws = None features = [] + slot_data = {} + async def handler(self, websocket): self.ws = websocket while True: @@ -163,6 +165,9 @@ class MagpieBridge: await self.send_all_inventory() if "checks" in self.features: await self.send_all_checks() + if "slot_data" in self.features: + await self.send_slot_data(self.slot_data) + # Translate renamed IDs back to LADXR IDs @staticmethod def fixup_id(the_id): @@ -222,6 +227,18 @@ class MagpieBridge: return await gps.send_location(self.ws) + async def send_slot_data(self, slot_data): + if not self.ws: + return + + logger.debug("Sending slot_data to magpie.") + message = { + "type": "slot_data", + "slot_data": slot_data + } + + await self.ws.send(json.dumps(message)) + async def serve(self): async with websockets.serve(lambda w: self.handler(w), "", 17026, logger=logger): await asyncio.Future() # run forever @@ -237,4 +254,3 @@ class MagpieBridge: await self.send_all_inventory() else: await self.send_inventory_diffs() - diff --git a/worlds/ladx/__init__.py b/worlds/ladx/__init__.py index c958ef212f..2846b40e67 100644 --- a/worlds/ladx/__init__.py +++ b/worlds/ladx/__init__.py @@ -216,7 +216,7 @@ class LinksAwakeningWorld(World): for _ in range(count): if item_name in exclude: exclude.remove(item_name) # this is destructive. create unique list above - self.multiworld.itempool.append(self.create_item("Master Stalfos' Message")) + self.multiworld.itempool.append(self.create_item("Nothing")) else: item = self.create_item(item_name) @@ -512,3 +512,34 @@ class LinksAwakeningWorld(World): if change and item.name in self.rupees: state.prog_items[self.player]["RUPEES"] -= self.rupees[item.name] return change + + def get_filler_item_name(self) -> str: + return "Nothing" + + def fill_slot_data(self): + slot_data = {} + + if not self.multiworld.is_race: + # all of these option are NOT used by the LADX- or Text-Client. + # they are used by Magpie tracker (https://github.com/kbranch/Magpie/wiki/Autotracker-API) + # for convenient auto-tracking of the generated settings and adjusting the tracker accordingly + + slot_options = ["instrument_count"] + + slot_options_display_name = [ + "goal", "logic", "tradequest", "rooster", + "experimental_dungeon_shuffle", "experimental_entrance_shuffle", "trendy_game", "gfxmod", + "shuffle_nightmare_keys", "shuffle_small_keys", "shuffle_maps", + "shuffle_compasses", "shuffle_stone_beaks", "shuffle_instruments", "nag_messages" + ] + + # use the default behaviour to grab options + slot_data = self.options.as_dict(*slot_options) + + # for options which should not get the internal int value but the display name use the extra handling + slot_data.update({ + option: value.current_key + for option, value in dataclasses.asdict(self.options).items() if option in slot_options_display_name + }) + + return slot_data diff --git a/worlds/ladx/test/__init__.py b/worlds/ladx/test/__init__.py index 0e616ac557..059a09b072 100644 --- a/worlds/ladx/test/__init__.py +++ b/worlds/ladx/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase from ..Common import LINKS_AWAKENING class LADXTestBase(WorldTestBase): game = LINKS_AWAKENING diff --git a/worlds/landstalker/__init__.py b/worlds/landstalker/__init__.py index 2b3dc41239..8463e56e54 100644 --- a/worlds/landstalker/__init__.py +++ b/worlds/landstalker/__init__.py @@ -38,7 +38,7 @@ class LandstalkerWorld(World): item_name_to_id = build_item_name_to_id_table() location_name_to_id = build_location_name_to_id_table() - cached_spheres: ClassVar[List[Set[Location]]] + cached_spheres: List[Set[Location]] def __init__(self, multiworld, player): super().__init__(multiworld, player) @@ -47,6 +47,7 @@ class LandstalkerWorld(World): self.dark_region_ids = [] self.teleport_tree_pairs = [] self.jewel_items = [] + self.cached_spheres = [] def fill_slot_data(self) -> dict: # Generate hints. @@ -220,14 +221,17 @@ class LandstalkerWorld(World): return 4 @classmethod - def stage_post_fill(cls, multiworld): + def stage_post_fill(cls, multiworld: MultiWorld): # Cache spheres for hint calculation after fill completes. - cls.cached_spheres = list(multiworld.get_spheres()) + cached_spheres = list(multiworld.get_spheres()) + for world in multiworld.get_game_worlds(cls.game): + world.cached_spheres = cached_spheres @classmethod - def stage_modify_multidata(cls, *_): + def stage_modify_multidata(cls, multiworld: MultiWorld, *_): # Clean up all references in cached spheres after generation completes. - del cls.cached_spheres + for world in multiworld.get_game_worlds(cls.game): + world.cached_spheres = [] def adjust_shop_prices(self): # Calculate prices for items in shops once all items have their final position diff --git a/worlds/lingo/data/LL1.yaml b/worlds/lingo/data/LL1.yaml index 16a1573b1d..3783b68af9 100644 --- a/worlds/lingo/data/LL1.yaml +++ b/worlds/lingo/data/LL1.yaml @@ -482,7 +482,9 @@ Crossroads: door: Crossroads Entrance The Tenacious: - door: Tenacious Entrance + - door: Tenacious Entrance + - room: The Tenacious + door: Shortcut to Hub Room Near Far Area: True Hedge Maze: door: Shortcut to Hedge Maze @@ -1964,7 +1966,10 @@ entrances: The Observant: warp: True - Eight Room: True + Eight Room: + # It is possible to get to the second floor warpless, but there are no warpless exits from the second floor, + # meaning that this connection is essentially always a warp for the purposes of Pilgrimage. + warp: True Eight Alcove: door: Eight Door Orange Tower Sixth Floor: diff --git a/worlds/lingo/data/generated.dat b/worlds/lingo/data/generated.dat index e2d3d06bec..9abb0276c8 100644 Binary files a/worlds/lingo/data/generated.dat and b/worlds/lingo/data/generated.dat differ diff --git a/worlds/lingo/options.py b/worlds/lingo/options.py index 2fd57ff5ed..2d6e9967df 100644 --- a/worlds/lingo/options.py +++ b/worlds/lingo/options.py @@ -80,10 +80,15 @@ class ShuffleColors(DefaultOnToggle): class ShufflePanels(Choice): - """If on, the puzzles on each panel are randomized. + """Determines how panel puzzles are randomized. - On "rearrange", the puzzles are the same as the ones in the base game, but - are placed in different areas. + - **None:** Most panels remain the same as in the base game. Note that there are + some panels (in particular, in Starting Room and Second Room) that are changed + by the randomizer even when panel shuffle is disabled. + - **Rearrange:** The puzzles are the same as the ones in the base game, but are + placed in different areas. + + More options for puzzle randomization are planned in the future. """ display_name = "Shuffle Panels" option_none = 0 diff --git a/worlds/lufia2ac/test/__init__.py b/worlds/lufia2ac/test/__init__.py index 24925675e3..306ffa7716 100644 --- a/worlds/lufia2ac/test/__init__.py +++ b/worlds/lufia2ac/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class L2ACTestBase(WorldTestBase): diff --git a/worlds/messenger/docs/en_The Messenger.md b/worlds/messenger/docs/en_The Messenger.md index 8248a4755d..a68ee5ba4c 100644 --- a/worlds/messenger/docs/en_The Messenger.md +++ b/worlds/messenger/docs/en_The Messenger.md @@ -39,7 +39,9 @@ You can find items wherever items can be picked up in the original game. This in When you attempt to hint for items in Archipelago you can use either the name for the specific item, or the name of a group of items. Hinting for a group will choose a random item from the group that you do not currently have and hint -for it. The groups you can use for The Messenger are: +for it. + +The groups you can use for The Messenger are: * Notes - This covers the music notes * Keys - An alternative name for the music notes * Crest - The Sun and Moon Crests @@ -50,26 +52,26 @@ for it. The groups you can use for The Messenger are: * The player can return to the Tower of Time HQ at any point by selecting the button from the options menu * This can cause issues if used at specific times. If used in any of these known problematic areas, immediately -quit to title and reload the save. The currently known areas include: + quit to title and reload the save. The currently known areas include: * During Boss fights * After Courage Note collection (Corrupted Future chase) * After reaching ninja village a teleport option is added to the menu to reach it quickly * Toggle Windmill Shuriken button is added to option menu once the item is received * The mod option menu will also have a hint item button, as well as a release and collect button that are all placed -when the player fulfills the necessary conditions. + when the player fulfills the necessary conditions. * After running the game with the mod, a config file (APConfig.toml) will be generated in your game folder that can be -used to modify certain settings such as text size and color. This can also be used to specify a player name that can't -be entered in game. + used to modify certain settings such as text size and color. This can also be used to specify a player name that can't + be entered in game. ## Known issues * Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item * If you receive the Magic Firefly while in Quillshroom Marsh, The De-curse Queen cutscene will not play. You can exit -to Searing Crags and re-enter to get it to play correctly. + to Searing Crags and re-enter to get it to play correctly. * Teleporting back to HQ, then returning to the same level you just left through a Portal can cause Ninja to run left -and enter a different portal than the one entered by the player or lead to other incorrect inputs, causing a soft lock + and enter a different portal than the one entered by the player or lead to other incorrect inputs, causing a soft lock * Text entry menus don't accept controller input * In power seal hunt mode, the chest must be opened by entering the shop from a level. Teleporting to HQ and opening the -chest will not work. + chest will not work. ## What do I do if I have a problem? diff --git a/worlds/messenger/docs/setup_en.md b/worlds/messenger/docs/setup_en.md index c1770e7474..64b706c264 100644 --- a/worlds/messenger/docs/setup_en.md +++ b/worlds/messenger/docs/setup_en.md @@ -41,14 +41,27 @@ These steps can also be followed to launch the game and check for mod updates af ## Joining a MultiWorld Game +### Automatic Connection on archipelago.gg + +1. Go to the room page of the MultiWorld you are going to join. +2. Click on your slot name on the left side. +3. Click the "The Messenger" button in the prompt. +4. Follow the remaining prompts. This process will check that you have the mod installed and will also check for updates + before launching The Messenger. If you are using the Steam version of The Messenger you may also get a prompt from + Steam asking if the game should be launched with arguments. These arguments are the URI which the mod uses to + connect. +5. Start a new save. You will already be connected in The Messenger and do not need to go through the menus. + +### Manual Connection + 1. Launch the game 2. Navigate to `Options > Archipelago Options` 3. Enter connection info using the relevant option buttons * **The game is limited to alphanumerical characters, `.`, and `-`.** * This defaults to `archipelago.gg` and does not need to be manually changed if connecting to a game hosted on the -website. + website. * If using a name that cannot be entered in the in game menus, there is a config file (APConfig.toml) in the game -directory. When using this, all connection information must be entered in the file. + directory. When using this, all connection information must be entered in the file. 4. Select the `Connect to Archipelago` button 5. Navigate to save file selection 6. Start a new game diff --git a/worlds/messenger/portals.py b/worlds/messenger/portals.py index 1da210cb23..17152a1a15 100644 --- a/worlds/messenger/portals.py +++ b/worlds/messenger/portals.py @@ -215,13 +215,13 @@ def shuffle_portals(world: "MessengerWorld") -> None: if "Portal" in warp: exit_string += "Portal" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}00")) elif warp in SHOP_POINTS[parent]: exit_string += f"{warp} Shop" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) else: exit_string += f"{warp} Checkpoint" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) world.spoiler_portal_mapping[in_portal] = exit_string connect_portal(world, in_portal, exit_string) @@ -230,12 +230,15 @@ def shuffle_portals(world: "MessengerWorld") -> None: def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None: """checks the provided plando connections for portals and connects them""" + nonlocal available_portals + for connection in plando_connections: - if connection.entrance not in PORTALS: - continue # let it crash here if input is invalid - create_mapping(connection.entrance, connection.exit) + available_portals.remove(connection.exit) + parent = create_mapping(connection.entrance, connection.exit) world.plando_portals.append(connection.entrance) + if shuffle_type < ShufflePortals.option_anywhere: + available_portals = [port for port in available_portals if port not in shop_points[parent]] shuffle_type = world.options.shuffle_portals shop_points = deepcopy(SHOP_POINTS) @@ -251,8 +254,13 @@ def shuffle_portals(world: "MessengerWorld") -> None: plando = world.options.portal_plando.value if not plando: plando = world.options.plando_connections.value - if plando and world.multiworld.plando_options & PlandoOptions.connections: - handle_planned_portals(plando) + if plando and world.multiworld.plando_options & PlandoOptions.connections and not world.plando_portals: + try: + handle_planned_portals(plando) + # any failure i expect will trigger on available_portals.remove + except ValueError: + raise ValueError(f"Unable to complete portal plando for Player {world.player_name}. " + f"If you attempted to plando a checkpoint, checkpoints must be shuffled.") for portal in PORTALS: if portal in world.plando_portals: @@ -276,8 +284,13 @@ def disconnect_portals(world: "MessengerWorld") -> None: entrance.connected_region = None if portal in world.spoiler_portal_mapping: del world.spoiler_portal_mapping[portal] - if len(world.portal_mapping) > len(world.spoiler_portal_mapping): - world.portal_mapping = world.portal_mapping[:len(world.spoiler_portal_mapping)] + if world.plando_portals: + indexes = [PORTALS.index(portal) for portal in world.plando_portals] + planned_portals = [] + for index, portal_coord in enumerate(world.portal_mapping): + if index in indexes: + planned_portals.append(portal_coord) + world.portal_mapping = planned_portals def validate_portals(world: "MessengerWorld") -> bool: diff --git a/worlds/messenger/rules.py b/worlds/messenger/rules.py index 85b73dec41..c354ad70ab 100644 --- a/worlds/messenger/rules.py +++ b/worlds/messenger/rules.py @@ -220,6 +220,8 @@ class MessengerRules: } self.location_rules = { + # hq + "Money Wrench": self.can_shop, # ninja village "Ninja Village Seal - Tree House": self.has_dart, diff --git a/worlds/messenger/test/test_shop.py b/worlds/messenger/test/test_shop.py index 971ff1763b..ce6fd19e33 100644 --- a/worlds/messenger/test/test_shop.py +++ b/worlds/messenger/test/test_shop.py @@ -1,5 +1,6 @@ from typing import Dict +from BaseClasses import CollectionState from . import MessengerTestBase from ..shop import SHOP_ITEMS, FIGURINES @@ -89,3 +90,15 @@ class PlandoTest(MessengerTestBase): self.assertTrue(loc in FIGURINES) self.assertEqual(len(figures), len(FIGURINES)) + + max_cost_state = CollectionState(self.multiworld) + self.assertFalse(self.world.get_location("Money Wrench").can_reach(max_cost_state)) + prog_shards = [] + for item in self.multiworld.itempool: + if "Time Shard " in item.name: + value = int(item.name.strip("Time Shard ()")) + if value >= 100: + prog_shards.append(item) + for shard in prog_shards: + max_cost_state.collect(shard, True) + self.assertTrue(self.world.get_location("Money Wrench").can_reach(max_cost_state)) diff --git a/worlds/minecraft/Structures.py b/worlds/minecraft/Structures.py index df3d944a6c..d4f62f3498 100644 --- a/worlds/minecraft/Structures.py +++ b/worlds/minecraft/Structures.py @@ -29,7 +29,7 @@ def shuffle_structures(self: "MinecraftWorld") -> None: # Connect plando structures first if self.options.plando_connections: - for conn in self.plando_connections: + for conn in self.options.plando_connections: set_pair(conn.entrance, conn.exit) # The algorithm tries to place the most restrictive structures first. This algorithm always works on the diff --git a/worlds/mlss/Client.py b/worlds/mlss/Client.py index 1f08b85610..75f6ac6530 100644 --- a/worlds/mlss/Client.py +++ b/worlds/mlss/Client.py @@ -85,7 +85,7 @@ class MLSSClient(BizHawkClient): if not self.seed_verify: seed = await bizhawk.read(ctx.bizhawk_ctx, [(0xDF00A0, len(ctx.seed_name), "ROM")]) seed = seed[0].decode("UTF-8") - if seed != ctx.seed_name: + if seed not in ctx.seed_name: logger.info( "ERROR: The ROM you loaded is for a different game of AP. " "Please make sure the host has sent you the correct patch file," @@ -143,17 +143,30 @@ class MLSSClient(BizHawkClient): # If RAM address isn't 0x0 yet break out and try again later to give the rest of the items for i in range(len(ctx.items_received) - received_index): item_data = items_by_id[ctx.items_received[received_index + i].item] - b = await bizhawk.guarded_read(ctx.bizhawk_ctx, [(0x3057, 1, "EWRAM")], [(0x3057, [0x0], "EWRAM")]) - if b is None: + result = False + total = 0 + while not result: + await asyncio.sleep(0.05) + total += 0.05 + result = await bizhawk.guarded_write( + ctx.bizhawk_ctx, + [ + (0x3057, [id_to_RAM(item_data.itemID)], "EWRAM") + ], + [(0x3057, [0x0], "EWRAM")] + ) + if result: + total = 0 + if total >= 1: + break + if not result: break await bizhawk.write( ctx.bizhawk_ctx, [ - (0x3057, [id_to_RAM(item_data.itemID)], "EWRAM"), (0x4808, [(received_index + i + 1) // 0x100, (received_index + i + 1) % 0x100], "EWRAM"), - ], + ] ) - await asyncio.sleep(0.1) # Early return and location send if you are currently in a shop, # since other flags aren't going to change diff --git a/worlds/mlss/Data.py b/worlds/mlss/Data.py index 749e63bcf2..add14aa008 100644 --- a/worlds/mlss/Data.py +++ b/worlds/mlss/Data.py @@ -1,6 +1,9 @@ flying = [ 0x14, 0x1D, + 0x32, + 0x33, + 0x40, 0x4C ] @@ -23,7 +26,6 @@ enemies = [ 0x5032AC, 0x5032CC, 0x5032EC, - 0x50330C, 0x50332C, 0x50334C, 0x50336C, @@ -151,7 +153,7 @@ enemies = [ 0x50458C, 0x5045AC, 0x50468C, - 0x5046CC, + # 0x5046CC, 6 enemy formation 0x5046EC, 0x50470C ] diff --git a/worlds/mlss/Items.py b/worlds/mlss/Items.py index b95f1a0bc0..717443ddfc 100644 --- a/worlds/mlss/Items.py +++ b/worlds/mlss/Items.py @@ -78,21 +78,21 @@ itemList: typing.List[ItemData] = [ ItemData(77771060, "Beanstar Piece 3", ItemClassification.progression, 0x67), ItemData(77771061, "Beanstar Piece 4", ItemClassification.progression, 0x70), ItemData(77771062, "Spangle", ItemClassification.progression, 0x72), - ItemData(77771063, "Beanlet 1", ItemClassification.filler, 0x73), - ItemData(77771064, "Beanlet 2", ItemClassification.filler, 0x74), - ItemData(77771065, "Beanlet 3", ItemClassification.filler, 0x75), - ItemData(77771066, "Beanlet 4", ItemClassification.filler, 0x76), - ItemData(77771067, "Beanlet 5", ItemClassification.filler, 0x77), - ItemData(77771068, "Beanstone 1", ItemClassification.filler, 0x80), - ItemData(77771069, "Beanstone 2", ItemClassification.filler, 0x81), - ItemData(77771070, "Beanstone 3", ItemClassification.filler, 0x82), - ItemData(77771071, "Beanstone 4", ItemClassification.filler, 0x83), - ItemData(77771072, "Beanstone 5", ItemClassification.filler, 0x84), - ItemData(77771073, "Beanstone 6", ItemClassification.filler, 0x85), - ItemData(77771074, "Beanstone 7", ItemClassification.filler, 0x86), - ItemData(77771075, "Beanstone 8", ItemClassification.filler, 0x87), - ItemData(77771076, "Beanstone 9", ItemClassification.filler, 0x90), - ItemData(77771077, "Beanstone 10", ItemClassification.filler, 0x91), + ItemData(77771063, "Beanlet 1", ItemClassification.useful, 0x73), + ItemData(77771064, "Beanlet 2", ItemClassification.useful, 0x74), + ItemData(77771065, "Beanlet 3", ItemClassification.useful, 0x75), + ItemData(77771066, "Beanlet 4", ItemClassification.useful, 0x76), + ItemData(77771067, "Beanlet 5", ItemClassification.useful, 0x77), + ItemData(77771068, "Beanstone 1", ItemClassification.useful, 0x80), + ItemData(77771069, "Beanstone 2", ItemClassification.useful, 0x81), + ItemData(77771070, "Beanstone 3", ItemClassification.useful, 0x82), + ItemData(77771071, "Beanstone 4", ItemClassification.useful, 0x83), + ItemData(77771072, "Beanstone 5", ItemClassification.useful, 0x84), + ItemData(77771073, "Beanstone 6", ItemClassification.useful, 0x85), + ItemData(77771074, "Beanstone 7", ItemClassification.useful, 0x86), + ItemData(77771075, "Beanstone 8", ItemClassification.useful, 0x87), + ItemData(77771076, "Beanstone 9", ItemClassification.useful, 0x90), + ItemData(77771077, "Beanstone 10", ItemClassification.useful, 0x91), ItemData(77771078, "Secret Scroll 1", ItemClassification.useful, 0x92), ItemData(77771079, "Secret Scroll 2", ItemClassification.useful, 0x93), ItemData(77771080, "Castle Badge", ItemClassification.useful, 0x9F), diff --git a/worlds/mlss/Locations.py b/worlds/mlss/Locations.py index 8c00432a8f..a2787ef9b1 100644 --- a/worlds/mlss/Locations.py +++ b/worlds/mlss/Locations.py @@ -4,9 +4,6 @@ from BaseClasses import Location class LocationData: - name: str = "" - id: int = 0x00 - def __init__(self, name, id_, itemType): self.name = name self.itemType = itemType @@ -93,8 +90,8 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Below Summit Block 1", 0x39D873, 0), LocationData("Hoohoo Mountain Below Summit Block 2", 0x39D87B, 0), LocationData("Hoohoo Mountain Below Summit Block 3", 0x39D883, 0), - LocationData("Hoohoo Mountain After Hoohooros Block 1", 0x39D890, 0), - LocationData("Hoohoo Mountain After Hoohooros Block 2", 0x39D8A0, 0), + LocationData("Hoohoo Mountain Past Hoohooros Block 1", 0x39D890, 0), + LocationData("Hoohoo Mountain Past Hoohooros Block 2", 0x39D8A0, 0), LocationData("Hoohoo Mountain Hoohooros Room Block 1", 0x39D8AD, 0), LocationData("Hoohoo Mountain Hoohooros Room Block 2", 0x39D8B5, 0), LocationData("Hoohoo Mountain Before Hoohooros Block", 0x39D8D2, 0), @@ -104,7 +101,7 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Room 1 Block 2", 0x39D924, 0), LocationData("Hoohoo Mountain Room 1 Block 3", 0x39D92C, 0), LocationData("Hoohoo Mountain Base Room 1 Block", 0x39D939, 0), - LocationData("Hoohoo Village Right Side Block", 0x39D957, 0), + LocationData("Hoohoo Village Eastside Block", 0x39D957, 0), LocationData("Hoohoo Village Bridge Room Block 1", 0x39D96F, 0), LocationData("Hoohoo Village Bridge Room Block 2", 0x39D97F, 0), LocationData("Hoohoo Village Bridge Room Block 3", 0x39D98F, 0), @@ -119,8 +116,8 @@ mainArea: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Base Boostatue Room Digspot 2", 0x39D9E1, 0), LocationData("Hoohoo Mountain Base Grassy Area Block 1", 0x39D9FE, 0), LocationData("Hoohoo Mountain Base Grassy Area Block 2", 0x39D9F6, 0), - LocationData("Hoohoo Mountain Base After Minecart Minigame Block 1", 0x39DA35, 0), - LocationData("Hoohoo Mountain Base After Minecart Minigame Block 2", 0x39DA2D, 0), + LocationData("Hoohoo Mountain Base Past Minecart Minigame Block 1", 0x39DA35, 0), + LocationData("Hoohoo Mountain Base Past Minecart Minigame Block 2", 0x39DA2D, 0), LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 1", 0x39DA77, 0), LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 2", 0x39DA7F, 0), LocationData("Hoohoo Village South Cave Block", 0x39DACD, 0), @@ -143,14 +140,14 @@ mainArea: typing.List[LocationData] = [ LocationData("Shop Starting Flag 3", 0x3C05F4, 3), LocationData("Hoohoo Mountain Summit Digspot", 0x39D85E, 0), LocationData("Hoohoo Mountain Below Summit Digspot", 0x39D86B, 0), - LocationData("Hoohoo Mountain After Hoohooros Digspot", 0x39D898, 0), + LocationData("Hoohoo Mountain Past Hoohooros Digspot", 0x39D898, 0), LocationData("Hoohoo Mountain Hoohooros Room Digspot 1", 0x39D8BD, 0), LocationData("Hoohoo Mountain Hoohooros Room Digspot 2", 0x39D8C5, 0), LocationData("Hoohoo Mountain Before Hoohooros Digspot", 0x39D8E2, 0), LocationData("Hoohoo Mountain Room 2 Digspot 1", 0x39D907, 0), LocationData("Hoohoo Mountain Room 2 Digspot 2", 0x39D90F, 0), LocationData("Hoohoo Mountain Base Room 1 Digspot", 0x39D941, 0), - LocationData("Hoohoo Village Right Side Digspot", 0x39D95F, 0), + LocationData("Hoohoo Village Eastside Digspot", 0x39D95F, 0), LocationData("Hoohoo Village Super Hammer Cave Digspot", 0x39DB02, 0), LocationData("Hoohoo Village Super Hammer Cave Block", 0x39DAEA, 0), LocationData("Hoohoo Village North Cave Room 2 Digspot", 0x39DAB5, 0), @@ -267,7 +264,7 @@ coins: typing.List[LocationData] = [ LocationData("Chucklehuck Woods Cave Room 3 Coin Block", 0x39DDB4, 0), LocationData("Chucklehuck Woods Pipe 5 Room Coin Block", 0x39DDE6, 0), LocationData("Chucklehuck Woods Room 7 Coin Block", 0x39DE31, 0), - LocationData("Chucklehuck Woods After Chuckleroot Coin Block", 0x39DF14, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Coin Block", 0x39DF14, 0), LocationData("Chucklehuck Woods Koopa Room Coin Block", 0x39DF53, 0), LocationData("Chucklehuck Woods Winkle Area Cave Coin Block", 0x39DF80, 0), LocationData("Sewers Prison Room Coin Block", 0x39E01E, 0), @@ -286,11 +283,12 @@ baseUltraRocks: typing.List[LocationData] = [ LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1", 0x39DA42, 0), LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2", 0x39DA4A, 0), LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3", 0x39DA52, 0), - LocationData("Hoohoo Mountain Base Boostatue Room Digspot 3 (Rightside)", 0x39D9E9, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Digspot 3 (Right Side)", 0x39D9E9, 0), LocationData("Hoohoo Mountain Base Mole Near Teehee Valley", 0x277A45, 1), LocationData("Teehee Valley Entrance To Hoohoo Mountain Digspot", 0x39E5B5, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 1", 0x39E5C8, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 2", 0x39E5D0, 0), + LocationData("Teehee Valley Upper Maze Room 1 Block", 0x39E5E0, 0), + LocationData("Teehee Valley Upper Maze Room 2 Digspot 1", 0x39E5C8, 0), + LocationData("Teehee Valley Upper Maze Room 2 Digspot 2", 0x39E5D0, 0), LocationData("Hoohoo Mountain Base Guffawha Ruins Entrance Digspot", 0x39DA0B, 0), LocationData("Hoohoo Mountain Base Teehee Valley Entrance Digspot", 0x39DA20, 0), LocationData("Hoohoo Mountain Base Teehee Valley Entrance Block", 0x39DA18, 0), @@ -345,12 +343,12 @@ chucklehuck: typing.List[LocationData] = [ LocationData("Chucklehuck Woods Southwest of Chuckleroot Block", 0x39DEC2, 0), LocationData("Chucklehuck Woods Wiggler room Digspot 1", 0x39DECF, 0), LocationData("Chucklehuck Woods Wiggler room Digspot 2", 0x39DED7, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 1", 0x39DEE4, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 2", 0x39DEEC, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 3", 0x39DEF4, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 4", 0x39DEFC, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 5", 0x39DF04, 0), - LocationData("Chucklehuck Woods After Chuckleroot Block 6", 0x39DF0C, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 1", 0x39DEE4, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 2", 0x39DEEC, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 3", 0x39DEF4, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 4", 0x39DEFC, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 5", 0x39DF04, 0), + LocationData("Chucklehuck Woods Past Chuckleroot Block 6", 0x39DF0C, 0), LocationData("Chucklehuck Woods Koopa Room Block 1", 0x39DF4B, 0), LocationData("Chucklehuck Woods Koopa Room Block 2", 0x39DF5B, 0), LocationData("Chucklehuck Woods Koopa Room Digspot", 0x39DF63, 0), @@ -367,14 +365,14 @@ chucklehuck: typing.List[LocationData] = [ ] castleTown: typing.List[LocationData] = [ - LocationData("Beanbean Castle Town Left Side House Block 1", 0x39D7A4, 0), - LocationData("Beanbean Castle Town Left Side House Block 2", 0x39D7AC, 0), - LocationData("Beanbean Castle Town Left Side House Block 3", 0x39D7B4, 0), - LocationData("Beanbean Castle Town Left Side House Block 4", 0x39D7BC, 0), - LocationData("Beanbean Castle Town Right Side House Block 1", 0x39D7D8, 0), - LocationData("Beanbean Castle Town Right Side House Block 2", 0x39D7E0, 0), - LocationData("Beanbean Castle Town Right Side House Block 3", 0x39D7E8, 0), - LocationData("Beanbean Castle Town Right Side House Block 4", 0x39D7F0, 0), + LocationData("Beanbean Castle Town West Side House Block 1", 0x39D7A4, 0), + LocationData("Beanbean Castle Town West Side House Block 2", 0x39D7AC, 0), + LocationData("Beanbean Castle Town West Side House Block 3", 0x39D7B4, 0), + LocationData("Beanbean Castle Town West Side House Block 4", 0x39D7BC, 0), + LocationData("Beanbean Castle Town East Side House Block 1", 0x39D7D8, 0), + LocationData("Beanbean Castle Town East Side House Block 2", 0x39D7E0, 0), + LocationData("Beanbean Castle Town East Side House Block 3", 0x39D7E8, 0), + LocationData("Beanbean Castle Town East Side House Block 4", 0x39D7F0, 0), LocationData("Beanbean Castle Peach's Extra Dress", 0x1E9433, 2), LocationData("Beanbean Castle Fake Beanstar", 0x1E9432, 2), LocationData("Beanbean Castle Town Beanlet 1", 0x251347, 1), @@ -444,14 +442,14 @@ piranhaFlag: typing.List[LocationData] = [ ] kidnappedFlag: typing.List[LocationData] = [ - LocationData("Badge Shop Enter Fungitown Flag 1", 0x3C0640, 2), - LocationData("Badge Shop Enter Fungitown Flag 2", 0x3C0642, 2), - LocationData("Badge Shop Enter Fungitown Flag 3", 0x3C0644, 2), - LocationData("Pants Shop Enter Fungitown Flag 1", 0x3C0646, 2), - LocationData("Pants Shop Enter Fungitown Flag 2", 0x3C0648, 2), - LocationData("Pants Shop Enter Fungitown Flag 3", 0x3C064A, 2), - LocationData("Shop Enter Fungitown Flag 1", 0x3C0606, 3), - LocationData("Shop Enter Fungitown Flag 2", 0x3C0608, 3), + LocationData("Badge Shop Trunkle Flag 1", 0x3C0640, 2), + LocationData("Badge Shop Trunkle Flag 2", 0x3C0642, 2), + LocationData("Badge Shop Trunkle Flag 3", 0x3C0644, 2), + LocationData("Pants Shop Trunkle Flag 1", 0x3C0646, 2), + LocationData("Pants Shop Trunkle Flag 2", 0x3C0648, 2), + LocationData("Pants Shop Trunkle Flag 3", 0x3C064A, 2), + LocationData("Shop Trunkle Flag 1", 0x3C0606, 3), + LocationData("Shop Trunkle Flag 2", 0x3C0608, 3), ] beanstarFlag: typing.List[LocationData] = [ @@ -553,21 +551,21 @@ surfable: typing.List[LocationData] = [ airport: typing.List[LocationData] = [ LocationData("Airport Entrance Digspot", 0x39E2DC, 0), LocationData("Airport Lobby Digspot", 0x39E2E9, 0), - LocationData("Airport Leftside Digspot 1", 0x39E2F6, 0), - LocationData("Airport Leftside Digspot 2", 0x39E2FE, 0), - LocationData("Airport Leftside Digspot 3", 0x39E306, 0), - LocationData("Airport Leftside Digspot 4", 0x39E30E, 0), - LocationData("Airport Leftside Digspot 5", 0x39E316, 0), + LocationData("Airport Westside Digspot 1", 0x39E2F6, 0), + LocationData("Airport Westside Digspot 2", 0x39E2FE, 0), + LocationData("Airport Westside Digspot 3", 0x39E306, 0), + LocationData("Airport Westside Digspot 4", 0x39E30E, 0), + LocationData("Airport Westside Digspot 5", 0x39E316, 0), LocationData("Airport Center Digspot 1", 0x39E323, 0), LocationData("Airport Center Digspot 2", 0x39E32B, 0), LocationData("Airport Center Digspot 3", 0x39E333, 0), LocationData("Airport Center Digspot 4", 0x39E33B, 0), LocationData("Airport Center Digspot 5", 0x39E343, 0), - LocationData("Airport Rightside Digspot 1", 0x39E350, 0), - LocationData("Airport Rightside Digspot 2", 0x39E358, 0), - LocationData("Airport Rightside Digspot 3", 0x39E360, 0), - LocationData("Airport Rightside Digspot 4", 0x39E368, 0), - LocationData("Airport Rightside Digspot 5", 0x39E370, 0), + LocationData("Airport Eastside Digspot 1", 0x39E350, 0), + LocationData("Airport Eastside Digspot 2", 0x39E358, 0), + LocationData("Airport Eastside Digspot 3", 0x39E360, 0), + LocationData("Airport Eastside Digspot 4", 0x39E368, 0), + LocationData("Airport Eastside Digspot 5", 0x39E370, 0), ] gwarharEntrance: typing.List[LocationData] = [ @@ -617,7 +615,6 @@ teeheeValley: typing.List[LocationData] = [ LocationData("Teehee Valley Past Ultra Hammer Rock Block 2", 0x39E590, 0), LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 1", 0x39E598, 0), LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 3", 0x39E5A8, 0), - LocationData("Teehee Valley Solo Luigi Maze Room 1 Block", 0x39E5E0, 0), LocationData("Teehee Valley Before Trunkle Digspot", 0x39E5F0, 0), LocationData("S.S. Chuckola Storage Room Block 1", 0x39E610, 0), LocationData("S.S. Chuckola Storage Room Block 2", 0x39E628, 0), @@ -667,7 +664,7 @@ bowsers: typing.List[LocationData] = [ LocationData("Bowser's Castle Iggy & Morton Hallway Block 1", 0x39E9EF, 0), LocationData("Bowser's Castle Iggy & Morton Hallway Block 2", 0x39E9F7, 0), LocationData("Bowser's Castle Iggy & Morton Hallway Digspot", 0x39E9FF, 0), - LocationData("Bowser's Castle After Morton Block", 0x39EA0C, 0), + LocationData("Bowser's Castle Past Morton Block", 0x39EA0C, 0), LocationData("Bowser's Castle Morton Room 1 Digspot", 0x39EA89, 0), LocationData("Bowser's Castle Lemmy Room 1 Block", 0x39EA9C, 0), LocationData("Bowser's Castle Lemmy Room 1 Digspot", 0x39EAA4, 0), @@ -705,16 +702,16 @@ jokesEntrance: typing.List[LocationData] = [ LocationData("Joke's End Second Floor West Room Block 4", 0x39E781, 0), LocationData("Joke's End Mole Reward 1", 0x27788E, 1), LocationData("Joke's End Mole Reward 2", 0x2778D2, 1), -] - -jokesMain: typing.List[LocationData] = [ LocationData("Joke's End Furnace Room 1 Block 1", 0x39E70F, 0), LocationData("Joke's End Furnace Room 1 Block 2", 0x39E717, 0), LocationData("Joke's End Furnace Room 1 Block 3", 0x39E71F, 0), LocationData("Joke's End Northeast of Boiler Room 1 Block", 0x39E732, 0), - LocationData("Joke's End Northeast of Boiler Room 3 Digspot", 0x39E73F, 0), LocationData("Joke's End Northeast of Boiler Room 2 Block", 0x39E74C, 0), LocationData("Joke's End Northeast of Boiler Room 2 Digspot", 0x39E754, 0), + LocationData("Joke's End Northeast of Boiler Room 3 Digspot", 0x39E73F, 0), +] + +jokesMain: typing.List[LocationData] = [ LocationData("Joke's End Second Floor East Room Digspot", 0x39E794, 0), LocationData("Joke's End Final Split up Room Digspot", 0x39E7A7, 0), LocationData("Joke's End South of Bridge Room Block", 0x39E7B4, 0), @@ -740,10 +737,10 @@ jokesMain: typing.List[LocationData] = [ postJokes: typing.List[LocationData] = [ LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)", 0x39E5A0, 0), - LocationData("Teehee Valley Before Popple Digspot 1", 0x39E55B, 0), - LocationData("Teehee Valley Before Popple Digspot 2", 0x39E563, 0), - LocationData("Teehee Valley Before Popple Digspot 3", 0x39E56B, 0), - LocationData("Teehee Valley Before Popple Digspot 4", 0x39E573, 0), + LocationData("Teehee Valley Before Birdo Digspot 1", 0x39E55B, 0), + LocationData("Teehee Valley Before Birdo Digspot 2", 0x39E563, 0), + LocationData("Teehee Valley Before Birdo Digspot 3", 0x39E56B, 0), + LocationData("Teehee Valley Before Birdo Digspot 4", 0x39E573, 0), ] theater: typing.List[LocationData] = [ @@ -766,6 +763,10 @@ oasis: typing.List[LocationData] = [ LocationData("Oho Oasis Thunderhand", 0x1E9409, 2), ] +cacklettas_soul: typing.List[LocationData] = [ + LocationData("Cackletta's Soul", None, 0), +] + nonBlock = [ (0x434B, 0x1, 0x243844), # Farm Mole 1 (0x434B, 0x1, 0x24387D), # Farm Mole 2 @@ -1171,15 +1172,15 @@ all_locations: typing.List[LocationData] = ( + fungitownBeanstar + fungitownBirdo + bowsers + + bowsersMini + jokesEntrance + jokesMain + postJokes + theater + oasis + gwarharMain - + bowsersMini + baseUltraRocks + coins ) -location_table: typing.Dict[str, int] = {locData.name: locData.id for locData in all_locations} +location_table: typing.Dict[str, int] = {location.name: location.id for location in all_locations} diff --git a/worlds/mlss/Names/LocationName.py b/worlds/mlss/Names/LocationName.py index 7cbc2e4f31..5b38b2a10f 100644 --- a/worlds/mlss/Names/LocationName.py +++ b/worlds/mlss/Names/LocationName.py @@ -8,14 +8,14 @@ class LocationName: StardustFields4Block3 = "Stardust Fields Room 4 Block 3" StardustFields5Block = "Stardust Fields Room 5 Block" HoohooVillageHammerHouseBlock = "Hoohoo Village Hammer House Block" - BeanbeanCastleTownLeftSideHouseBlock1 = "Beanbean Castle Town Left Side House Block 1" - BeanbeanCastleTownLeftSideHouseBlock2 = "Beanbean Castle Town Left Side House Block 2" - BeanbeanCastleTownLeftSideHouseBlock3 = "Beanbean Castle Town Left Side House Block 3" - BeanbeanCastleTownLeftSideHouseBlock4 = "Beanbean Castle Town Left Side House Block 4" - BeanbeanCastleTownRightSideHouseBlock1 = "Beanbean Castle Town Right Side House Block 1" - BeanbeanCastleTownRightSideHouseBlock2 = "Beanbean Castle Town Right Side House Block 2" - BeanbeanCastleTownRightSideHouseBlock3 = "Beanbean Castle Town Right Side House Block 3" - BeanbeanCastleTownRightSideHouseBlock4 = "Beanbean Castle Town Right Side House Block 4" + BeanbeanCastleTownWestsideHouseBlock1 = "Beanbean Castle Town Westside House Block 1" + BeanbeanCastleTownWestsideHouseBlock2 = "Beanbean Castle Town Westside House Block 2" + BeanbeanCastleTownWestsideHouseBlock3 = "Beanbean Castle Town Westside House Block 3" + BeanbeanCastleTownWestsideHouseBlock4 = "Beanbean Castle Town Westside House Block 4" + BeanbeanCastleTownEastsideHouseBlock1 = "Beanbean Castle Town Eastside House Block 1" + BeanbeanCastleTownEastsideHouseBlock2 = "Beanbean Castle Town Eastside House Block 2" + BeanbeanCastleTownEastsideHouseBlock3 = "Beanbean Castle Town Eastside House Block 3" + BeanbeanCastleTownEastsideHouseBlock4 = "Beanbean Castle Town Eastside House Block 4" BeanbeanCastleTownMiniMarioBlock1 = "Beanbean Castle Town Mini Mario Block 1" BeanbeanCastleTownMiniMarioBlock2 = "Beanbean Castle Town Mini Mario Block 2" BeanbeanCastleTownMiniMarioBlock3 = "Beanbean Castle Town Mini Mario Block 3" @@ -26,9 +26,9 @@ class LocationName: HoohooMountainBelowSummitBlock1 = "Hoohoo Mountain Below Summit Block 1" HoohooMountainBelowSummitBlock2 = "Hoohoo Mountain Below Summit Block 2" HoohooMountainBelowSummitBlock3 = "Hoohoo Mountain Below Summit Block 3" - HoohooMountainAfterHoohoorosBlock1 = "Hoohoo Mountain After Hoohooros Block 1" - HoohooMountainAfterHoohoorosDigspot = "Hoohoo Mountain After Hoohooros Digspot" - HoohooMountainAfterHoohoorosBlock2 = "Hoohoo Mountain After Hoohooros Block 2" + HoohooMountainPastHoohoorosBlock1 = "Hoohoo Mountain Past Hoohooros Block 1" + HoohooMountainPastHoohoorosDigspot = "Hoohoo Mountain Past Hoohooros Digspot" + HoohooMountainPastHoohoorosBlock2 = "Hoohoo Mountain Past Hoohooros Block 2" HoohooMountainHoohoorosRoomBlock1 = "Hoohoo Mountain Hoohooros Room Block 1" HoohooMountainHoohoorosRoomBlock2 = "Hoohoo Mountain Hoohooros Room Block 2" HoohooMountainHoohoorosRoomDigspot1 = "Hoohoo Mountain Hoohooros Room Digspot 1" @@ -44,8 +44,8 @@ class LocationName: HoohooMountainRoom1Block3 = "Hoohoo Mountain Room 1 Block 3" HoohooMountainBaseRoom1Block = "Hoohoo Mountain Base Room 1 Block" HoohooMountainBaseRoom1Digspot = "Hoohoo Mountain Base Room 1 Digspot" - HoohooVillageRightSideBlock = "Hoohoo Village Right Side Block" - HoohooVillageRightSideDigspot = "Hoohoo Village Right Side Digspot" + HoohooVillageEastsideBlock = "Hoohoo Village Eastside Block" + HoohooVillageEastsideDigspot = "Hoohoo Village Eastside Digspot" HoohooVillageBridgeRoomBlock1 = "Hoohoo Village Bridge Room Block 1" HoohooVillageBridgeRoomBlock2 = "Hoohoo Village Bridge Room Block 2" HoohooVillageBridgeRoomBlock3 = "Hoohoo Village Bridge Room Block 3" @@ -65,8 +65,8 @@ class LocationName: HoohooMountainBaseGuffawhaRuinsEntranceDigspot = "Hoohoo Mountain Base Guffawha Ruins Entrance Digspot" HoohooMountainBaseTeeheeValleyEntranceDigspot = "Hoohoo Mountain Base Teehee Valley Entrance Digspot" HoohooMountainBaseTeeheeValleyEntranceBlock = "Hoohoo Mountain Base Teehee Valley Entrance Block" - HoohooMountainBaseAfterMinecartMinigameBlock1 = "Hoohoo Mountain Base After Minecart Minigame Block 1" - HoohooMountainBaseAfterMinecartMinigameBlock2 = "Hoohoo Mountain Base After Minecart Minigame Block 2" + HoohooMountainBasePastMinecartMinigameBlock1 = "Hoohoo Mountain Base Past Minecart Minigame Block 1" + HoohooMountainBasePastMinecartMinigameBlock2 = "Hoohoo Mountain Base Past Minecart Minigame Block 2" HoohooMountainBasePastUltraHammerRocksBlock1 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1" HoohooMountainBasePastUltraHammerRocksBlock2 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2" HoohooMountainBasePastUltraHammerRocksBlock3 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3" @@ -148,12 +148,12 @@ class LocationName: ChucklehuckWoodsSouthwestOfChucklerootBlock = "Chucklehuck Woods Southwest of Chuckleroot Block" ChucklehuckWoodsWigglerRoomDigspot1 = "Chucklehuck Woods Wiggler Room Digspot 1" ChucklehuckWoodsWigglerRoomDigspot2 = "Chucklehuck Woods Wiggler Room Digspot 2" - ChucklehuckWoodsAfterChucklerootBlock1 = "Chucklehuck Woods After Chuckleroot Block 1" - ChucklehuckWoodsAfterChucklerootBlock2 = "Chucklehuck Woods After Chuckleroot Block 2" - ChucklehuckWoodsAfterChucklerootBlock3 = "Chucklehuck Woods After Chuckleroot Block 3" - ChucklehuckWoodsAfterChucklerootBlock4 = "Chucklehuck Woods After Chuckleroot Block 4" - ChucklehuckWoodsAfterChucklerootBlock5 = "Chucklehuck Woods After Chuckleroot Block 5" - ChucklehuckWoodsAfterChucklerootBlock6 = "Chucklehuck Woods After Chuckleroot Block 6" + ChucklehuckWoodsPastChucklerootBlock1 = "Chucklehuck Woods Past Chuckleroot Block 1" + ChucklehuckWoodsPastChucklerootBlock2 = "Chucklehuck Woods Past Chuckleroot Block 2" + ChucklehuckWoodsPastChucklerootBlock3 = "Chucklehuck Woods Past Chuckleroot Block 3" + ChucklehuckWoodsPastChucklerootBlock4 = "Chucklehuck Woods Past Chuckleroot Block 4" + ChucklehuckWoodsPastChucklerootBlock5 = "Chucklehuck Woods Past Chuckleroot Block 5" + ChucklehuckWoodsPastChucklerootBlock6 = "Chucklehuck Woods Past Chuckleroot Block 6" WinkleAreaBeanstarRoomBlock = "Winkle Area Beanstar Room Block" WinkleAreaDigspot = "Winkle Area Digspot" WinkleAreaOutsideColosseumBlock = "Winkle Area Outside Colosseum Block" @@ -232,21 +232,21 @@ class LocationName: WoohooHooniversityPastCacklettaRoom2Digspot = "Woohoo Hooniversity Past Cackletta Room 2 Digspot" AirportEntranceDigspot = "Airport Entrance Digspot" AirportLobbyDigspot = "Airport Lobby Digspot" - AirportLeftsideDigspot1 = "Airport Leftside Digspot 1" - AirportLeftsideDigspot2 = "Airport Leftside Digspot 2" - AirportLeftsideDigspot3 = "Airport Leftside Digspot 3" - AirportLeftsideDigspot4 = "Airport Leftside Digspot 4" - AirportLeftsideDigspot5 = "Airport Leftside Digspot 5" + AirportWestsideDigspot1 = "Airport Westside Digspot 1" + AirportWestsideDigspot2 = "Airport Westside Digspot 2" + AirportWestsideDigspot3 = "Airport Westside Digspot 3" + AirportWestsideDigspot4 = "Airport Westside Digspot 4" + AirportWestsideDigspot5 = "Airport Westside Digspot 5" AirportCenterDigspot1 = "Airport Center Digspot 1" AirportCenterDigspot2 = "Airport Center Digspot 2" AirportCenterDigspot3 = "Airport Center Digspot 3" AirportCenterDigspot4 = "Airport Center Digspot 4" AirportCenterDigspot5 = "Airport Center Digspot 5" - AirportRightsideDigspot1 = "Airport Rightside Digspot 1" - AirportRightsideDigspot2 = "Airport Rightside Digspot 2" - AirportRightsideDigspot3 = "Airport Rightside Digspot 3" - AirportRightsideDigspot4 = "Airport Rightside Digspot 4" - AirportRightsideDigspot5 = "Airport Rightside Digspot 5" + AirportEastsideDigspot1 = "Airport Eastside Digspot 1" + AirportEastsideDigspot2 = "Airport Eastside Digspot 2" + AirportEastsideDigspot3 = "Airport Eastside Digspot 3" + AirportEastsideDigspot4 = "Airport Eastside Digspot 4" + AirportEastsideDigspot5 = "Airport Eastside Digspot 5" GwarharLagoonPipeRoomDigspot = "Gwarhar Lagoon Pipe Room Digspot" GwarharLagoonMassageParlorEntranceDigspot = "Gwarhar Lagoon Massage Parlor Entrance Digspot" GwarharLagoonPastHermieDigspot = "Gwarhar Lagoon Past Hermie Digspot" @@ -276,10 +276,10 @@ class LocationName: WoohooHooniversityBasementRoom4Block = "Woohoo Hooniversity Basement Room 4 Block" WoohooHooniversityPoppleRoomDigspot1 = "Woohoo Hooniversity Popple Room Digspot 1" WoohooHooniversityPoppleRoomDigspot2 = "Woohoo Hooniversity Popple Room Digspot 2" - TeeheeValleyBeforePoppleDigspot1 = "Teehee Valley Before Popple Digspot 1" - TeeheeValleyBeforePoppleDigspot2 = "Teehee Valley Before Popple Digspot 2" - TeeheeValleyBeforePoppleDigspot3 = "Teehee Valley Before Popple Digspot 3" - TeeheeValleyBeforePoppleDigspot4 = "Teehee Valley Before Popple Digspot 4" + TeeheeValleyBeforeBirdoDigspot1 = "Teehee Valley Before Birdo Digspot 1" + TeeheeValleyBeforeBirdoDigspot2 = "Teehee Valley Before Birdo Digspot 2" + TeeheeValleyBeforeBirdoDigspot3 = "Teehee Valley Before Birdo Digspot 3" + TeeheeValleyBeforeBirdoDigspot4 = "Teehee Valley Before Birdo Digspot 4" TeeheeValleyRoom1Digspot1 = "Teehee Valley Room 1 Digspot 1" TeeheeValleyRoom1Digspot2 = "Teehee Valley Room 1 Digspot 2" TeeheeValleyRoom1Digspot3 = "Teehee Valley Room 1 Digspot 3" @@ -296,9 +296,9 @@ class LocationName: TeeheeValleyPastUltraHammersDigspot2 = "Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)" TeeheeValleyPastUltraHammersDigspot3 = "Teehee Valley Past Ultra Hammer Rock Digspot 3" TeeheeValleyEntranceToHoohooMountainDigspot = "Teehee Valley Entrance To Hoohoo Mountain Digspot" - TeeheeValleySoloLuigiMazeRoom2Digspot1 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 1" - TeeheeValleySoloLuigiMazeRoom2Digspot2 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 2" - TeeheeValleySoloLuigiMazeRoom1Block = "Teehee Valley Solo Luigi Maze Room 1 Block" + TeeheeValleyUpperMazeRoom2Digspot1 = "Teehee Valley Upper Maze Room 2 Digspot 1" + TeeheeValleyUpperMazeRoom2Digspot2 = "Teehee Valley Upper Maze Room 2 Digspot 2" + TeeheeValleyUpperMazeRoom1Block = "Teehee Valley Upper Maze Room 1 Block" TeeheeValleyBeforeTrunkleDigspot = "Teehee Valley Before Trunkle Digspot" TeeheeValleyTrunkleRoomDigspot = "Teehee Valley Trunkle Room Digspot" SSChuckolaStorageRoomBlock1 = "S.S. Chuckola Storage Room Block 1" @@ -314,10 +314,10 @@ class LocationName: JokesEndFurnaceRoom1Block1 = "Joke's End Furnace Room 1 Block 1" JokesEndFurnaceRoom1Block2 = "Joke's End Furnace Room 1 Block 2" JokesEndFurnaceRoom1Block3 = "Joke's End Furnace Room 1 Block 3" - JokesEndNortheastOfBoilerRoom1Block = "Joke's End Northeast Of Boiler Room 1 Block" - JokesEndNortheastOfBoilerRoom3Digspot = "Joke's End Northeast Of Boiler Room 3 Digspot" - JokesEndNortheastOfBoilerRoom2Block1 = "Joke's End Northeast Of Boiler Room 2 Block" - JokesEndNortheastOfBoilerRoom2Block2 = "Joke's End Northeast Of Boiler Room 2 Digspot" + JokesEndNortheastOfBoilerRoom1Block = "Joke's End Northeast of Boiler Room 1 Block" + JokesEndNortheastOfBoilerRoom3Digspot = "Joke's End Northeast of Boiler Room 3 Digspot" + JokesEndNortheastOfBoilerRoom2Block1 = "Joke's End Northeast of Boiler Room 2 Block" + JokesEndNortheastOfBoilerRoom2Digspot = "Joke's End Northeast of Boiler Room 2 Digspot" JokesEndSecondFloorWestRoomBlock1 = "Joke's End Second Floor West Room Block 1" JokesEndSecondFloorWestRoomBlock2 = "Joke's End Second Floor West Room Block 2" JokesEndSecondFloorWestRoomBlock3 = "Joke's End Second Floor West Room Block 3" @@ -505,7 +505,7 @@ class LocationName: BowsersCastleIggyMortonHallwayBlock1 = "Bowser's Castle Iggy & Morton Hallway Block 1" BowsersCastleIggyMortonHallwayBlock2 = "Bowser's Castle Iggy & Morton Hallway Block 2" BowsersCastleIggyMortonHallwayDigspot = "Bowser's Castle Iggy & Morton Hallway Digspot" - BowsersCastleAfterMortonBlock = "Bowser's Castle After Morton Block" + BowsersCastlePastMortonBlock = "Bowser's Castle Past Morton Block" BowsersCastleLudwigRoyHallwayBlock1 = "Bowser's Castle Ludwig & Roy Hallway Block 1" BowsersCastleLudwigRoyHallwayBlock2 = "Bowser's Castle Ludwig & Roy Hallway Block 2" BowsersCastleRoyCorridorBlock1 = "Bowser's Castle Roy Corridor Block 1" @@ -546,7 +546,7 @@ class LocationName: ChucklehuckWoodsCaveRoom3CoinBlock = "Chucklehuck Woods Cave Room 3 Coin Block" ChucklehuckWoodsPipe5RoomCoinBlock = "Chucklehuck Woods Pipe 5 Room Coin Block" ChucklehuckWoodsRoom7CoinBlock = "Chucklehuck Woods Room 7 Coin Block" - ChucklehuckWoodsAfterChucklerootCoinBlock = "Chucklehuck Woods After Chuckleroot Coin Block" + ChucklehuckWoodsPastChucklerootCoinBlock = "Chucklehuck Woods Past Chuckleroot Coin Block" ChucklehuckWoodsKoopaRoomCoinBlock = "Chucklehuck Woods Koopa Room Coin Block" ChucklehuckWoodsWinkleAreaCaveCoinBlock = "Chucklehuck Woods Winkle Area Cave Coin Block" SewersPrisonRoomCoinBlock = "Sewers Prison Room Coin Block" diff --git a/worlds/mlss/Options.py b/worlds/mlss/Options.py index 14c1ef3a7d..73e8ebd401 100644 --- a/worlds/mlss/Options.py +++ b/worlds/mlss/Options.py @@ -1,4 +1,4 @@ -from Options import Choice, Toggle, StartInventoryPool, PerGameCommonOptions, Range +from Options import Choice, Toggle, StartInventoryPool, PerGameCommonOptions, Range, Removed from dataclasses import dataclass @@ -282,7 +282,8 @@ class MLSSOptions(PerGameCommonOptions): extra_pipes: ExtraPipes skip_minecart: SkipMinecart disable_surf: DisableSurf - harhalls_pants: HarhallsPants + disable_harhalls_pants: HarhallsPants + harhalls_pants: Removed block_visibility: HiddenVisible chuckle_beans: ChuckleBeans music_options: MusicOptions diff --git a/worlds/mlss/Regions.py b/worlds/mlss/Regions.py index 992e99e2c7..7dd5e94511 100644 --- a/worlds/mlss/Regions.py +++ b/worlds/mlss/Regions.py @@ -33,6 +33,7 @@ from .Locations import ( postJokes, baseUltraRocks, coins, + cacklettas_soul, ) from . import StateLogic @@ -40,44 +41,45 @@ if typing.TYPE_CHECKING: from . import MLSSWorld -def create_regions(world: "MLSSWorld", excluded: typing.List[str]): +def create_regions(world: "MLSSWorld"): menu_region = Region("Menu", world.player, world.multiworld) world.multiworld.regions.append(menu_region) - create_region(world, "Main Area", mainArea, excluded) - create_region(world, "Chucklehuck Woods", chucklehuck, excluded) - create_region(world, "Beanbean Castle Town", castleTown, excluded) - create_region(world, "Shop Starting Flag", startingFlag, excluded) - create_region(world, "Shop Chuckolator Flag", chuckolatorFlag, excluded) - create_region(world, "Shop Mom Piranha Flag", piranhaFlag, excluded) - create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag, excluded) - create_region(world, "Shop Beanstar Complete Flag", beanstarFlag, excluded) - create_region(world, "Shop Birdo Flag", birdoFlag, excluded) - create_region(world, "Surfable", surfable, excluded) - create_region(world, "Hooniversity", hooniversity, excluded) - create_region(world, "GwarharEntrance", gwarharEntrance, excluded) - create_region(world, "GwarharMain", gwarharMain, excluded) - create_region(world, "TeeheeValley", teeheeValley, excluded) - create_region(world, "Winkle", winkle, excluded) - create_region(world, "Sewers", sewers, excluded) - create_region(world, "Airport", airport, excluded) - create_region(world, "JokesEntrance", jokesEntrance, excluded) - create_region(world, "JokesMain", jokesMain, excluded) - create_region(world, "PostJokes", postJokes, excluded) - create_region(world, "Theater", theater, excluded) - create_region(world, "Fungitown", fungitown, excluded) - create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar, excluded) - create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo, excluded) - create_region(world, "BooStatue", booStatue, excluded) - create_region(world, "Oasis", oasis, excluded) - create_region(world, "BaseUltraRocks", baseUltraRocks, excluded) + create_region(world, "Main Area", mainArea) + create_region(world, "Chucklehuck Woods", chucklehuck) + create_region(world, "Beanbean Castle Town", castleTown) + create_region(world, "Shop Starting Flag", startingFlag) + create_region(world, "Shop Chuckolator Flag", chuckolatorFlag) + create_region(world, "Shop Mom Piranha Flag", piranhaFlag) + create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag) + create_region(world, "Shop Beanstar Complete Flag", beanstarFlag) + create_region(world, "Shop Birdo Flag", birdoFlag) + create_region(world, "Surfable", surfable) + create_region(world, "Hooniversity", hooniversity) + create_region(world, "GwarharEntrance", gwarharEntrance) + create_region(world, "GwarharMain", gwarharMain) + create_region(world, "TeeheeValley", teeheeValley) + create_region(world, "Winkle", winkle) + create_region(world, "Sewers", sewers) + create_region(world, "Airport", airport) + create_region(world, "JokesEntrance", jokesEntrance) + create_region(world, "JokesMain", jokesMain) + create_region(world, "PostJokes", postJokes) + create_region(world, "Theater", theater) + create_region(world, "Fungitown", fungitown) + create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar) + create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo) + create_region(world, "BooStatue", booStatue) + create_region(world, "Oasis", oasis) + create_region(world, "BaseUltraRocks", baseUltraRocks) + create_region(world, "Cackletta's Soul", cacklettas_soul) if world.options.coins: - create_region(world, "Coins", coins, excluded) + create_region(world, "Coins", coins) if not world.options.castle_skip: - create_region(world, "Bowser's Castle", bowsers, excluded) - create_region(world, "Bowser's Castle Mini", bowsersMini, excluded) + create_region(world, "Bowser's Castle", bowsers) + create_region(world, "Bowser's Castle Mini", bowsersMini) def connect_regions(world: "MLSSWorld"): @@ -221,6 +223,9 @@ def connect_regions(world: "MLSSWorld"): "Bowser's Castle Mini", lambda state: StateLogic.canMini(state, world.player) and StateLogic.thunder(state, world.player), ) + connect(world, names, "Bowser's Castle Mini", "Cackletta's Soul") + else: + connect(world, names, "PostJokes", "Cackletta's Soul") connect(world, names, "Chucklehuck Woods", "Winkle", lambda state: StateLogic.canDash(state, world.player)) connect( world, @@ -282,11 +287,11 @@ def connect_regions(world: "MLSSWorld"): ) -def create_region(world: "MLSSWorld", name, locations, excluded): +def create_region(world: "MLSSWorld", name, locations): ret = Region(name, world.player, world.multiworld) for location in locations: loc = MLSSLocation(world.player, location.name, location.id, ret) - if location.name in excluded: + if location.name in world.disabled_locations: continue ret.locations.append(loc) world.multiworld.regions.append(ret) diff --git a/worlds/mlss/Rom.py b/worlds/mlss/Rom.py index 7cbbe88751..03eac040ef 100644 --- a/worlds/mlss/Rom.py +++ b/worlds/mlss/Rom.py @@ -8,7 +8,7 @@ from BaseClasses import Item, Location from settings import get_settings from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension from .Items import item_table -from .Locations import shop, badge, pants, location_table, hidden, all_locations +from .Locations import shop, badge, pants, location_table, all_locations if TYPE_CHECKING: from . import MLSSWorld @@ -88,7 +88,7 @@ class MLSSPatchExtension(APPatchExtension): return rom stream = io.BytesIO(rom) - for location in all_locations: + for location in [location for location in all_locations if location.itemType == 0]: stream.seek(location.id - 6) b = stream.read(1) if b[0] == 0x10 and options["block_visibility"] == 1: @@ -133,7 +133,7 @@ class MLSSPatchExtension(APPatchExtension): stream = io.BytesIO(rom) random.seed(options["seed"] + options["player"]) - if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2) and options["randomize_enemies"] == 0: + if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2 and options["randomize_enemies"] == 0): raw = [] for pos in bosses: stream.seek(pos + 1) @@ -164,6 +164,7 @@ class MLSSPatchExtension(APPatchExtension): enemies_raw = [] groups = [] + boss_groups = [] if options["randomize_enemies"] == 0: return stream.getvalue() @@ -171,7 +172,7 @@ class MLSSPatchExtension(APPatchExtension): if options["randomize_bosses"] == 2: for pos in bosses: stream.seek(pos + 1) - groups += [stream.read(0x1F)] + boss_groups += [stream.read(0x1F)] for pos in enemies: stream.seek(pos + 8) @@ -221,12 +222,19 @@ class MLSSPatchExtension(APPatchExtension): groups += [raw] chomp = False - random.shuffle(groups) arr = enemies if options["randomize_bosses"] == 2: arr += bosses + groups += boss_groups + + random.shuffle(groups) for pos in arr: + if arr[-1] in boss_groups: + stream.seek(pos) + temp = stream.read(1) + stream.seek(pos) + stream.write(bytes([temp[0] | 0x8])) stream.seek(pos + 1) stream.write(groups.pop()) @@ -320,20 +328,9 @@ def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None: patch.write_token(APTokenTypes.WRITE, address + 3, bytes([world.random.randint(0x0, 0x26)])) for location_name in location_table.keys(): - if ( - (world.options.skip_minecart and "Minecart" in location_name and "After" not in location_name) - or (world.options.castle_skip and "Bowser" in location_name) - or (world.options.disable_surf and "Surf Minigame" in location_name) - or (world.options.harhalls_pants and "Harhall's" in location_name) - ): + if location_name in world.disabled_locations: continue - if (world.options.chuckle_beans == 0 and "Digspot" in location_name) or ( - world.options.chuckle_beans == 1 and location_table[location_name] in hidden - ): - continue - if not world.options.coins and "Coin" in location_name: - continue - location = world.multiworld.get_location(location_name, world.player) + location = world.get_location(location_name) item = location.item address = [address for address in all_locations if address.name == location.name] item_inject(world, patch, location.address, address[0].itemType, item) diff --git a/worlds/mlss/Rules.py b/worlds/mlss/Rules.py index 13627eafc4..b0b5a36465 100644 --- a/worlds/mlss/Rules.py +++ b/worlds/mlss/Rules.py @@ -13,7 +13,7 @@ def set_rules(world: "MLSSWorld", excluded): for location in all_locations: if "Digspot" in location.name: if (world.options.skip_minecart and "Minecart" in location.name) or ( - world.options.castle_skip and "Bowser" in location.name + world.options.castle_skip and "Bowser" in location.name ): continue if world.options.chuckle_beans == 0 or world.options.chuckle_beans == 1 and location.id in hidden: @@ -218,9 +218,9 @@ def set_rules(world: "MLSSWorld", excluded): add_rule( world.get_location(LocationName.BeanbeanOutskirtsUltraHammerUpgrade), lambda state: StateLogic.thunder(state, world.player) - and StateLogic.pieces(state, world.player) - and StateLogic.castleTown(state, world.player) - and StateLogic.rose(state, world.player), + and StateLogic.pieces(state, world.player) + and StateLogic.castleTown(state, world.player) + and StateLogic.rose(state, world.player), ) add_rule( world.get_location(LocationName.BeanbeanOutskirtsSoloLuigiCaveMole), @@ -235,27 +235,27 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock1), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock1), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock2), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock2), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock3), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock3), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock4), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock4), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock5), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock5), lambda state: StateLogic.fruits(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock6), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootBlock6), lambda state: StateLogic.fruits(state, world.player), ) add_rule( @@ -350,10 +350,6 @@ def set_rules(world: "MLSSWorld", excluded): world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock2), lambda state: StateLogic.ultra(state, world.player), ) - add_rule( - world.get_location(LocationName.TeeheeValleySoloLuigiMazeRoom1Block), - lambda state: StateLogic.ultra(state, world.player), - ) add_rule( world.get_location(LocationName.OhoOasisFirebrand), lambda state: StateLogic.canMini(state, world.player), @@ -462,6 +458,143 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.canCrash(state, world.player), ) + if world.options.randomize_bosses.value != 0: + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainSummitDigspot), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + if world.options.chuckle_beans == 2: + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomDigspot2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomDigspot2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooVillageHammers), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPeasleysRose), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainHoohoorosRoomBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBelowSummitBlock3), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosBlock1), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosBlock2), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainPastHoohoorosConnectorRoomBlock), + lambda state: StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player), + ) + + if not world.options.difficult_logic: + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Digspot), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom3Digspot), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom1Block), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndNortheastOfBoilerRoom2Block1), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block1), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block2), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndFurnaceRoom1Block3), + lambda state: StateLogic.canCrash(state, world.player), + ) + if world.options.coins: add_rule( world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock1), @@ -516,7 +649,7 @@ def set_rules(world: "MLSSWorld", excluded): lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player), ) add_rule( - world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootCoinBlock), + world.get_location(LocationName.ChucklehuckWoodsPastChucklerootCoinBlock), lambda state: StateLogic.brooch(state, world.player) and StateLogic.fruits(state, world.player), ) add_rule( @@ -546,23 +679,23 @@ def set_rules(world: "MLSSWorld", excluded): add_rule( world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2CoinBlock), lambda state: StateLogic.canDash(state, world.player) - and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)), + and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)), ) add_rule( world.get_location(LocationName.JokesEndSecondFloorWestRoomCoinBlock), lambda state: StateLogic.ultra(state, world.player) - and StateLogic.fire(state, world.player) - and ( - StateLogic.membership(state, world.player) - or (StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player)) - ), + and StateLogic.fire(state, world.player) + and (StateLogic.membership(state, world.player) + or (StateLogic.canDig(state, world.player) + and StateLogic.canMini(state, world.player))), ) add_rule( world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock), lambda state: StateLogic.ultra(state, world.player) - and StateLogic.fire(state, world.player) - and StateLogic.canDig(state, world.player) - and (StateLogic.membership(state, world.player) or StateLogic.canMini(state, world.player)), + and StateLogic.fire(state, world.player) + and StateLogic.canDig(state, world.player) + and (StateLogic.membership(state, world.player) + or StateLogic.canMini(state, world.player)), ) if not world.options.difficult_logic: add_rule( diff --git a/worlds/mlss/__init__.py b/worlds/mlss/__init__.py index f44343c230..bb7ed05154 100644 --- a/worlds/mlss/__init__.py +++ b/worlds/mlss/__init__.py @@ -4,7 +4,7 @@ import typing import settings from BaseClasses import Tutorial, ItemClassification from worlds.AutoWorld import WebWorld, World -from typing import List, Dict, Any +from typing import Set, Dict, Any from .Locations import all_locations, location_table, bowsers, bowsersMini, hidden, coins from .Options import MLSSOptions from .Items import MLSSItem, itemList, item_frequencies, item_table @@ -55,29 +55,29 @@ class MLSSWorld(World): settings: typing.ClassVar[MLSSSettings] item_name_to_id = {name: data.code for name, data in item_table.items()} location_name_to_id = {loc_data.name: loc_data.id for loc_data in all_locations} - required_client_version = (0, 4, 5) + required_client_version = (0, 5, 0) - disabled_locations: List[str] + disabled_locations: Set[str] def generate_early(self) -> None: - self.disabled_locations = [] - if self.options.chuckle_beans == 0: - self.disabled_locations += [location.name for location in all_locations if "Digspot" in location.name] - if self.options.castle_skip: - self.disabled_locations += [location.name for location in all_locations if "Bowser" in location.name] - if self.options.chuckle_beans == 1: - self.disabled_locations = [location.name for location in all_locations if location.id in hidden] + self.disabled_locations = set() if self.options.skip_minecart: - self.disabled_locations += [LocationName.HoohooMountainBaseMinecartCaveDigspot] + self.disabled_locations.update([LocationName.HoohooMountainBaseMinecartCaveDigspot]) if self.options.disable_surf: - self.disabled_locations += [LocationName.SurfMinigame] - if self.options.harhalls_pants: - self.disabled_locations += [LocationName.HarhallsPants] + self.disabled_locations.update([LocationName.SurfMinigame]) + if self.options.disable_harhalls_pants: + self.disabled_locations.update([LocationName.HarhallsPants]) + if self.options.chuckle_beans == 0: + self.disabled_locations.update([location.name for location in all_locations if "Digspot" in location.name]) + if self.options.chuckle_beans == 1: + self.disabled_locations.update([location.name for location in all_locations if location.id in hidden]) + if self.options.castle_skip: + self.disabled_locations.update([location.name for location in bowsers + bowsersMini]) if not self.options.coins: - self.disabled_locations += [location.name for location in all_locations if location in coins] + self.disabled_locations.update([location.name for location in coins]) def create_regions(self) -> None: - create_regions(self, self.disabled_locations) + create_regions(self) connect_regions(self) item = self.create_item("Mushroom") @@ -90,13 +90,15 @@ class MLSSWorld(World): self.get_location(LocationName.PantsShopStartingFlag1).place_locked_item(item) item = self.create_item("Chuckle Bean") self.get_location(LocationName.PantsShopStartingFlag2).place_locked_item(item) + item = MLSSItem("Victory", ItemClassification.progression, None, self.player) + self.get_location("Cackletta's Soul").place_locked_item(item) def fill_slot_data(self) -> Dict[str, Any]: return { "CastleSkip": self.options.castle_skip.value, "SkipMinecart": self.options.skip_minecart.value, "DisableSurf": self.options.disable_surf.value, - "HarhallsPants": self.options.harhalls_pants.value, + "HarhallsPants": self.options.disable_harhalls_pants.value, "ChuckleBeans": self.options.chuckle_beans.value, "DifficultLogic": self.options.difficult_logic.value, "Coins": self.options.coins.value, @@ -111,7 +113,7 @@ class MLSSWorld(World): freq = item_frequencies.get(item.itemName, 1) if item in precollected: freq = max(freq - precollected.count(item), 0) - if self.options.harhalls_pants and "Harhall's" in item.itemName: + if self.options.disable_harhalls_pants and "Harhall's" in item.itemName: continue required_items += [item.itemName for _ in range(freq)] @@ -135,21 +137,7 @@ class MLSSWorld(World): filler_items += [item.itemName for _ in range(freq)] # And finally take as many fillers as we need to have the same amount of items and locations. - remaining = len(all_locations) - len(required_items) - 5 - if self.options.castle_skip: - remaining -= len(bowsers) + len(bowsersMini) - (5 if self.options.chuckle_beans == 0 else 0) - if self.options.skip_minecart and self.options.chuckle_beans == 2: - remaining -= 1 - if self.options.disable_surf: - remaining -= 1 - if self.options.harhalls_pants: - remaining -= 1 - if self.options.chuckle_beans == 0: - remaining -= 192 - if self.options.chuckle_beans == 1: - remaining -= 59 - if not self.options.coins: - remaining -= len(coins) + remaining = len(all_locations) - len(required_items) - len(self.disabled_locations) - 5 self.multiworld.itempool += [ self.create_item(filler_item_name) for filler_item_name in self.random.sample(filler_items, remaining) @@ -157,21 +145,14 @@ class MLSSWorld(World): def set_rules(self) -> None: set_rules(self, self.disabled_locations) - if self.options.castle_skip: - self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( - "PostJokes", "Region", self.player - ) - else: - self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( - "Bowser's Castle Mini", "Region", self.player - ) + self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) def create_item(self, name: str) -> MLSSItem: item = item_table[name] return MLSSItem(item.itemName, item.classification, item.code, self.player) def get_filler_item_name(self) -> str: - return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))) + return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))).itemName def generate_output(self, output_directory: str) -> None: patch = MLSSProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player]) diff --git a/worlds/mlss/data/basepatch.bsdiff b/worlds/mlss/data/basepatch.bsdiff index 8f9324995e..7ed6c38ea9 100644 Binary files a/worlds/mlss/data/basepatch.bsdiff and b/worlds/mlss/data/basepatch.bsdiff differ diff --git a/worlds/mm2/rules.py b/worlds/mm2/rules.py index c30688f2ad..eddd099274 100644 --- a/worlds/mm2/rules.py +++ b/worlds/mm2/rules.py @@ -37,7 +37,7 @@ weapons_to_name: Dict[int, str] = { minimum_weakness_requirement: Dict[int, int] = { 0: 1, # Mega Buster is free 1: 14, # 2 shots of Atomic Fire - 2: 1, # 14 shots of Air Shooter, although you likely hit more than one shot + 2: 2, # 14 shots of Air Shooter 3: 4, # 9 uses of Leaf Shield, 3 ends up 1 damage off 4: 1, # 56 uses of Bubble Lead 5: 1, # 224 uses of Quick Boomerang diff --git a/worlds/mmbn3/Items.py b/worlds/mmbn3/Items.py index 2e249ce79e..30ec311ecb 100644 --- a/worlds/mmbn3/Items.py +++ b/worlds/mmbn3/Items.py @@ -171,7 +171,7 @@ chipList: typing.List[ItemData] = [ ItemData(0xB31063, ItemName.SandStage_C, ItemClassification.filler, ItemType.Chip, 182, chip_code('C')), ItemData(0xB31064, ItemName.SideGun_S, ItemClassification.filler, ItemType.Chip, 12, chip_code('S')), ItemData(0xB31065, ItemName.Slasher_B, ItemClassification.useful, ItemType.Chip, 43, chip_code('B')), - ItemData(0xB31066, ItemName.SloGuage_star, ItemClassification.filler, ItemType.Chip, 157, chip_code('*')), + ItemData(0xB31066, ItemName.SloGauge_star, ItemClassification.filler, ItemType.Chip, 157, chip_code('*')), ItemData(0xB31067, ItemName.Snake_D, ItemClassification.useful, ItemType.Chip, 131, chip_code('D')), ItemData(0xB31068, ItemName.Snctuary_C, ItemClassification.useful, ItemType.Chip, 184, chip_code('C')), ItemData(0xB31069, ItemName.Spreader_star, ItemClassification.useful, ItemType.Chip, 13, chip_code('*')), diff --git a/worlds/mmbn3/Names/ItemName.py b/worlds/mmbn3/Names/ItemName.py index 441bdc591c..677eff22b3 100644 --- a/worlds/mmbn3/Names/ItemName.py +++ b/worlds/mmbn3/Names/ItemName.py @@ -72,7 +72,7 @@ class ItemName(): SandStage_C = "SandStage C" SideGun_S = "SideGun S" Slasher_B = "Slasher B" - SloGuage_star = "SloGuage *" + SloGauge_star = "SloGauge *" Snake_D = "Snake D" Snctuary_C = "Snctuary C" Spreader_star = "Spreader *" @@ -235,4 +235,4 @@ class ItemName(): RegUP3 = "RegUP3" SubMem = "SubMem" - Victory = "Victory" \ No newline at end of file + Victory = "Victory" diff --git a/worlds/mmbn3/__init__.py b/worlds/mmbn3/__init__.py index 97725e728b..6d28b101c3 100644 --- a/worlds/mmbn3/__init__.py +++ b/worlds/mmbn3/__init__.py @@ -97,6 +97,28 @@ class MMBN3World(World): add_item_rule(loc, lambda item: not item.advancement) region.locations.append(loc) self.multiworld.regions.append(region) + + # Regions which contribute to explore score when accessible. + explore_score_region_names = ( + RegionName.WWW_Island, + RegionName.SciLab_Overworld, + RegionName.SciLab_Cyberworld, + RegionName.Yoka_Overworld, + RegionName.Yoka_Cyberworld, + RegionName.Beach_Overworld, + RegionName.Beach_Cyberworld, + RegionName.Undernet, + RegionName.Deep_Undernet, + RegionName.Secret_Area, + ) + explore_score_regions = [self.get_region(region_name) for region_name in explore_score_region_names] + + # Entrances which use explore score in their logic need to register all the explore score regions as indirect + # conditions. + def register_explore_score_indirect_conditions(entrance): + for explore_score_region in explore_score_regions: + self.multiworld.register_indirect_condition(explore_score_region, entrance) + for region_info in regions: region = name_to_region[region_info.name] for connection in region_info.connections: @@ -119,6 +141,7 @@ class MMBN3World(World): entrance.access_rule = lambda state: \ state.has(ItemName.CSciPas, self.player) or \ state.can_reach(RegionName.SciLab_Overworld, "Region", self.player) + self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance) if connection == RegionName.Yoka_Cyberworld: entrance.access_rule = lambda state: \ state.has(ItemName.CYokaPas, self.player) or \ @@ -126,16 +149,19 @@ class MMBN3World(World): state.can_reach(RegionName.SciLab_Overworld, "Region", self.player) and state.has(ItemName.Press, self.player) ) + self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance) if connection == RegionName.Beach_Cyberworld: entrance.access_rule = lambda state: state.has(ItemName.CBeacPas, self.player) and\ state.can_reach(RegionName.Yoka_Overworld, "Region", self.player) - + self.multiworld.register_indirect_condition(self.get_region(RegionName.Yoka_Overworld), entrance) if connection == RegionName.Undernet: entrance.access_rule = lambda state: self.explore_score(state) > 8 and\ state.has(ItemName.Press, self.player) + register_explore_score_indirect_conditions(entrance) if connection == RegionName.Secret_Area: entrance.access_rule = lambda state: self.explore_score(state) > 12 and\ state.has(ItemName.Hammer, self.player) + register_explore_score_indirect_conditions(entrance) if connection == RegionName.WWW_Island: entrance.access_rule = lambda state:\ state.has(ItemName.Progressive_Undernet_Rank, self.player, 8) diff --git a/worlds/musedash/MuseDashData.txt b/worlds/musedash/MuseDashData.txt index 1f1a2a011c..d913449ed5 100644 --- a/worlds/musedash/MuseDashData.txt +++ b/worlds/musedash/MuseDashData.txt @@ -31,7 +31,7 @@ Blackest Luxury Car|0-18|Default Music|True|3|6|8| Medicine of Sing|0-19|Default Music|False|3|6|8| irregulyze|0-20|Default Music|True|3|6|8| I don't care about Christmas though|0-47|Default Music|False|4|6|8| -Imaginary World|0-21|Default Music|True|4|6|8| +Imaginary World|0-21|Default Music|True|4|6|8|10 Dysthymia|0-22|Default Music|True|4|7|9| From the New World|0-42|Default Music|False|2|5|7| NISEGAO|0-33|Default Music|True|4|7|9| @@ -266,7 +266,7 @@ Medusa|31-1|Happy Otaku Pack Vol.11|False|4|6|8|10 Final Step!|31-2|Happy Otaku Pack Vol.11|False|5|7|10| MAGENTA POTION|31-3|Happy Otaku Pack Vol.11|False|4|7|9| Cross Ray|31-4|Happy Otaku Pack Vol.11|False|3|6|9| -Square Lake|31-5|Happy Otaku Pack Vol.11|True|6|8|9|11 +Square Lake|31-5|Happy Otaku Pack Vol.11|False|6|8|9|11 Girly Cupid|30-0|Cute Is Everything Vol.6|False|3|6|8| sheep in the light|30-1|Cute Is Everything Vol.6|False|2|5|8| Breaker city|30-2|Cute Is Everything Vol.6|False|4|6|9| @@ -353,7 +353,7 @@ Re End of a Dream|16-1|Give Up TREATMENT Vol.6|False|5|8|11| Etude -Storm-|16-2|Give Up TREATMENT Vol.6|True|6|8|10| Unlimited Katharsis|16-3|Give Up TREATMENT Vol.6|False|4|6|10| Magic Knight Girl|16-4|Give Up TREATMENT Vol.6|False|4|7|9| -Eeliaas|16-5|Give Up TREATMENT Vol.6|True|6|9|11| +Eeliaas|16-5|Give Up TREATMENT Vol.6|False|6|9|11| Magic Spell|15-0|Cute Is Everything Vol.3|True|2|5|7| Colorful Star, Colored Drawing, Travel Poem|15-1|Cute Is Everything Vol.3|False|3|4|6| Satell Knight|15-2|Cute Is Everything Vol.3|False|3|6|8| @@ -396,7 +396,7 @@ Chronomia|9-2|Happy Otaku Pack Vol.4|False|5|7|10| Dandelion's Daydream|9-3|Happy Otaku Pack Vol.4|True|5|7|8| Lorikeet Flat design|9-4|Happy Otaku Pack Vol.4|True|5|7|10| GOODRAGE|9-5|Happy Otaku Pack Vol.4|False|6|9|11| -Altale|8-0|Give Up TREATMENT Vol.3|False|3|5|7| +Altale|8-0|Give Up TREATMENT Vol.3|False|3|5|7|10 Brain Power|8-1|Give Up TREATMENT Vol.3|False|4|7|10| Berry Go!!|8-2|Give Up TREATMENT Vol.3|False|3|6|9| Sweet* Witch* Girl*|8-3|Give Up TREATMENT Vol.3|False|6|8|10|? @@ -579,4 +579,19 @@ The Whole Rest|77-1|Let's Rhythm Jam!|False|5|8|10|11 Hydra|77-2|Let's Rhythm Jam!|False|4|7|11| Pastel Lines|77-3|Let's Rhythm Jam!|False|3|6|9| LINK x LIN#S|77-4|Let's Rhythm Jam!|False|3|6|9| -Arcade ViruZ|77-5|Let's Rhythm Jam!|False|6|8|10| +Arcade ViruZ|77-5|Let's Rhythm Jam!|False|6|8|11| +Eve Avenir|78-0|Endless Pirouette|True|6|8|10| +Silverstring|78-1|Endless Pirouette|True|5|7|10| +Melusia|78-2|Endless Pirouette|False|5|7|10|11 +Devil's Castle|78-3|Endless Pirouette|True|4|7|10| +Abatement|78-4|Endless Pirouette|True|6|8|10|11 +Azalea|78-5|Endless Pirouette|False|4|8|10| +Brightly World|78-6|Endless Pirouette|True|6|8|10| +We'll meet in every world ***|78-7|Endless Pirouette|True|7|9|11| +Collapsar|78-8|Endless Pirouette|True|7|9|10|11 +Parousia|78-9|Endless Pirouette|False|6|8|10| +Gunners in the Rain|79-0|Ensemble Arcanum|False|5|8|10| +Halzion|79-1|Ensemble Arcanum|False|2|5|8| +SHOWTIME!!|79-2|Ensemble Arcanum|False|6|8|10| +Achromic Riddle|79-3|Ensemble Arcanum|False|6|8|10|11 +karanosu|79-4|Ensemble Arcanum|False|3|6|8| diff --git a/worlds/musedash/Options.py b/worlds/musedash/Options.py index 7164aa3e13..e647c18d70 100644 --- a/worlds/musedash/Options.py +++ b/worlds/musedash/Options.py @@ -39,7 +39,7 @@ class AdditionalSongs(Range): - The final song count may be lower due to other settings. """ range_start = 15 - range_end = 534 # Note will probably not reach this high if any other settings are done. + range_end = 600 # Note will probably not reach this high if any other settings are done. default = 40 display_name = "Additional Song Count" diff --git a/worlds/noita/items.py b/worlds/noita/items.py index 6b662fbee6..1cb7d96013 100644 --- a/worlds/noita/items.py +++ b/worlds/noita/items.py @@ -100,13 +100,13 @@ item_table: Dict[str, ItemData] = { "Wand (Tier 5)": ItemData(110010, "Wands", ItemClassification.useful, 1), "Wand (Tier 6)": ItemData(110011, "Wands", ItemClassification.useful, 1), "Kantele": ItemData(110012, "Wands", ItemClassification.useful), - "Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression, 1), - "Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression, 1), - "Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression, 1), - "Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression, 1), - "Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression, 1), - "Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression, 1), - "All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression, 1), + "Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression | ItemClassification.useful, 1), + "All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression | ItemClassification.useful, 1), "Spatial Awareness Perk": ItemData(110020, "Perks", ItemClassification.progression), "Extra Life Perk": ItemData(110021, "Repeatable Perks", ItemClassification.useful, 1), "Orb": ItemData(110022, "Orbs", ItemClassification.progression_skip_balancing), diff --git a/worlds/oot/Cosmetics.py b/worlds/oot/Cosmetics.py index f40f8a1ebb..4a748c60aa 100644 --- a/worlds/oot/Cosmetics.py +++ b/worlds/oot/Cosmetics.py @@ -1,9 +1,9 @@ from .Utils import data_path, __version__ from .Colors import * import logging -import worlds.oot.Music as music -import worlds.oot.Sounds as sfx -import worlds.oot.IconManip as icon +from . import Music as music +from . import Sounds as sfx +from . import IconManip as icon from .JSONDump import dump_obj, CollapseList, CollapseDict, AlignedDict, SortedDict import json @@ -105,7 +105,7 @@ def patch_tunic_colors(rom, ootworld, symbols): # handle random if tunic_option == 'Random Choice': - tunic_option = random.choice(tunic_color_list) + tunic_option = ootworld.random.choice(tunic_color_list) # handle completely random if tunic_option == 'Completely Random': color = generate_random_color() @@ -156,9 +156,9 @@ def patch_navi_colors(rom, ootworld, symbols): # choose a random choice for the whole group if navi_option_inner == 'Random Choice': - navi_option_inner = random.choice(navi_color_list) + navi_option_inner = ootworld.random.choice(navi_color_list) if navi_option_outer == 'Random Choice': - navi_option_outer = random.choice(navi_color_list) + navi_option_outer = ootworld.random.choice(navi_color_list) if navi_option_outer == 'Match Inner': navi_option_outer = navi_option_inner @@ -233,9 +233,9 @@ def patch_sword_trails(rom, ootworld, symbols): # handle random choice if option_inner == 'Random Choice': - option_inner = random.choice(sword_trail_color_list) + option_inner = ootworld.random.choice(sword_trail_color_list) if option_outer == 'Random Choice': - option_outer = random.choice(sword_trail_color_list) + option_outer = ootworld.random.choice(sword_trail_color_list) if option_outer == 'Match Inner': option_outer = option_inner @@ -326,9 +326,9 @@ def patch_trails(rom, ootworld, trails): # handle random choice if option_inner == 'Random Choice': - option_inner = random.choice(trail_color_list) + option_inner = ootworld.random.choice(trail_color_list) if option_outer == 'Random Choice': - option_outer = random.choice(trail_color_list) + option_outer = ootworld.random.choice(trail_color_list) if option_outer == 'Match Inner': option_outer = option_inner @@ -393,7 +393,7 @@ def patch_gauntlet_colors(rom, ootworld, symbols): # handle random if gauntlet_option == 'Random Choice': - gauntlet_option = random.choice(gauntlet_color_list) + gauntlet_option = ootworld.random.choice(gauntlet_color_list) # handle completely random if gauntlet_option == 'Completely Random': color = generate_random_color() @@ -424,10 +424,10 @@ def patch_shield_frame_colors(rom, ootworld, symbols): # handle random if shield_frame_option == 'Random Choice': - shield_frame_option = random.choice(shield_frame_color_list) + shield_frame_option = ootworld.random.choice(shield_frame_color_list) # handle completely random if shield_frame_option == 'Completely Random': - color = [random.getrandbits(8), random.getrandbits(8), random.getrandbits(8)] + color = [ootworld.random.getrandbits(8), ootworld.random.getrandbits(8), ootworld.random.getrandbits(8)] # grab the color from the list elif shield_frame_option in shield_frame_colors: color = list(shield_frame_colors[shield_frame_option]) @@ -458,7 +458,7 @@ def patch_heart_colors(rom, ootworld, symbols): # handle random if heart_option == 'Random Choice': - heart_option = random.choice(heart_color_list) + heart_option = ootworld.random.choice(heart_color_list) # handle completely random if heart_option == 'Completely Random': color = generate_random_color() @@ -495,7 +495,7 @@ def patch_magic_colors(rom, ootworld, symbols): magic_option = format_cosmetic_option_result(ootworld.__dict__[magic_setting]) if magic_option == 'Random Choice': - magic_option = random.choice(magic_color_list) + magic_option = ootworld.random.choice(magic_color_list) if magic_option == 'Completely Random': color = generate_random_color() @@ -559,7 +559,7 @@ def patch_button_colors(rom, ootworld, symbols): # handle random if button_option == 'Random Choice': - button_option = random.choice(list(button_colors.keys())) + button_option = ootworld.random.choice(list(button_colors.keys())) # handle completely random if button_option == 'Completely Random': fixed_font_color = [10, 10, 10] @@ -618,11 +618,11 @@ def patch_sfx(rom, ootworld, symbols): rom.write_int16(loc, sound_id) else: if selection == 'random-choice': - selection = random.choice(sfx.get_hook_pool(hook)).value.keyword + selection = ootworld.random.choice(sfx.get_hook_pool(hook)).value.keyword elif selection == 'random-ear-safe': - selection = random.choice(sfx.get_hook_pool(hook, "TRUE")).value.keyword + selection = ootworld.random.choice(sfx.get_hook_pool(hook, "TRUE")).value.keyword elif selection == 'completely-random': - selection = random.choice(sfx.standard).value.keyword + selection = ootworld.random.choice(sfx.standard).value.keyword sound_id = sound_dict[selection] for loc in hook.value.locations: rom.write_int16(loc, sound_id) @@ -644,7 +644,7 @@ def patch_instrument(rom, ootworld, symbols): choice = ootworld.sfx_ocarina if choice == 'random-choice': - choice = random.choice(list(instruments.keys())) + choice = ootworld.random.choice(list(instruments.keys())) rom.write_byte(0x00B53C7B, instruments[choice]) rom.write_byte(0x00B4BF6F, instruments[choice]) # For Lost Woods Skull Kids' minigame in Lost Woods @@ -769,7 +769,6 @@ patch_sets[0x1F073FD9] = { def patch_cosmetics(ootworld, rom): # Use the world's slot seed for cosmetics - random.seed(ootworld.multiworld.per_slot_randoms[ootworld.player].random()) # try to detect the cosmetic patch data format versioned_patch_set = None diff --git a/worlds/oot/Entrance.py b/worlds/oot/Entrance.py index 6c4b6428f5..8b041f045d 100644 --- a/worlds/oot/Entrance.py +++ b/worlds/oot/Entrance.py @@ -3,9 +3,9 @@ from BaseClasses import Entrance class OOTEntrance(Entrance): game: str = 'Ocarina of Time' - def __init__(self, player, world, name='', parent=None): + def __init__(self, player, multiworld, name='', parent=None): super(OOTEntrance, self).__init__(player, name, parent) - self.multiworld = world + self.multiworld = multiworld self.access_rules = [] self.reverse = None self.replaces = None diff --git a/worlds/oot/EntranceShuffle.py b/worlds/oot/EntranceShuffle.py index cda442ffb1..66c5df804c 100644 --- a/worlds/oot/EntranceShuffle.py +++ b/worlds/oot/EntranceShuffle.py @@ -440,16 +440,16 @@ class EntranceShuffleError(Exception): def shuffle_random_entrances(ootworld): - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player # Gather locations to keep reachable for validation all_state = ootworld.get_state_with_complete_itempool() all_state.sweep_for_advancements(locations=ootworld.get_locations()) - locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} + locations_to_ensure_reachable = {loc for loc in multiworld.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} # Set entrance data for all entrances - set_all_entrances_data(world, player) + set_all_entrances_data(multiworld, player) # Determine entrance pools based on settings one_way_entrance_pools = {} @@ -547,10 +547,10 @@ def shuffle_random_entrances(ootworld): none_state = CollectionState(ootworld.multiworld) # Plando entrances - if world.plando_connections[player]: + if ootworld.options.plando_connections: rollbacks = [] all_targets = {**one_way_target_entrance_pools, **target_entrance_pools} - for conn in world.plando_connections[player]: + for conn in ootworld.options.plando_connections: try: entrance = ootworld.get_entrance(conn.entrance) exit = ootworld.get_entrance(conn.exit) @@ -628,7 +628,7 @@ def shuffle_random_entrances(ootworld): logging.getLogger('').error(f'Root has too many entrances left after shuffling entrances') # Game is beatable new_all_state = ootworld.get_state_with_complete_itempool() - if not world.has_beaten_game(new_all_state, player): + if not multiworld.has_beaten_game(new_all_state, player): raise EntranceShuffleError('Cannot beat game') # Validate world validate_world(ootworld, None, locations_to_ensure_reachable, all_state, none_state) @@ -675,7 +675,7 @@ def place_one_way_priority_entrance(ootworld, priority_name, allowed_regions, al all_state, none_state, one_way_entrance_pools, one_way_target_entrance_pools): avail_pool = list(chain.from_iterable(one_way_entrance_pools[t] for t in allowed_types if t in one_way_entrance_pools)) - ootworld.multiworld.random.shuffle(avail_pool) + ootworld.random.shuffle(avail_pool) for entrance in avail_pool: if entrance.replaces: @@ -725,11 +725,11 @@ def shuffle_entrance_pool(ootworld, pool_type, entrance_pool, target_entrances, raise EntranceShuffleError(f'Entrance placement attempt count exceeded for world {ootworld.player}') def shuffle_entrances(ootworld, pool_type, entrances, target_entrances, rollbacks, locations_to_ensure_reachable, all_state, none_state): - ootworld.multiworld.random.shuffle(entrances) + ootworld.random.shuffle(entrances) for entrance in entrances: if entrance.connected_region != None: continue - ootworld.multiworld.random.shuffle(target_entrances) + ootworld.random.shuffle(target_entrances) # Here we deliberately introduce bias by prioritizing certain interiors, i.e. the ones most likely to cause problems. # success rate over randomization if pool_type in {'InteriorSoft', 'MixedSoft'}: @@ -785,7 +785,7 @@ def split_entrances_by_requirements(ootworld, entrances_to_split, assumed_entran # TODO: improve this function def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all_state_orig, none_state_orig): - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player all_state = all_state_orig.copy() @@ -828,8 +828,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all if ootworld.shuffle_interior_entrances and (ootworld.misc_hints or ootworld.hints != 'none') and \ (entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior']): # Ensure Kak Potion Shop entrances are in the same hint area so there is no ambiguity as to which entrance is used for hints - potion_front = get_entrance_replacing(world.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player) - potion_back = get_entrance_replacing(world.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player) + potion_front = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Front', player), 'Kakariko Village -> Kak Potion Shop Front', player) + potion_back = get_entrance_replacing(multiworld.get_region('Kak Potion Shop Back', player), 'Kak Backyard -> Kak Potion Shop Back', player) if potion_front is not None and potion_back is not None and not same_hint_area(potion_front, potion_back): raise EntranceShuffleError('Kak Potion Shop entrances are not in the same hint area') elif (potion_front and not potion_back) or (not potion_front and potion_back): @@ -840,8 +840,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all # When cows are shuffled, ensure the same thing for Impa's House, since the cow is reachable from both sides if ootworld.shuffle_cows: - impas_front = get_entrance_replacing(world.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player) - impas_back = get_entrance_replacing(world.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player) + impas_front = get_entrance_replacing(multiworld.get_region('Kak Impas House', player), 'Kakariko Village -> Kak Impas House', player) + impas_back = get_entrance_replacing(multiworld.get_region('Kak Impas House Back', player), 'Kak Impas Ledge -> Kak Impas House Back', player) if impas_front is not None and impas_back is not None and not same_hint_area(impas_front, impas_back): raise EntranceShuffleError('Kak Impas House entrances are not in the same hint area') elif (impas_front and not impas_back) or (not impas_front and impas_back): @@ -861,25 +861,25 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all any(region for region in time_travel_state.adult_reachable_regions[player] if region.time_passes)): raise EntranceShuffleError('Time passing is not guaranteed as both ages') - if ootworld.starting_age == 'child' and (world.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]): + if ootworld.starting_age == 'child' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.adult_reachable_regions[player]): raise EntranceShuffleError('Path to ToT as adult not guaranteed') - if ootworld.starting_age == 'adult' and (world.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]): + if ootworld.starting_age == 'adult' and (multiworld.get_region('Temple of Time', player) not in time_travel_state.child_reachable_regions[player]): raise EntranceShuffleError('Path to ToT as child not guaranteed') if (ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances) and \ (entrance_placed == None or entrance_placed.type in ['Interior', 'SpecialInterior', 'Overworld', 'Spawn', 'WarpSong', 'OwlDrop']): # Ensure big poe shop is always reachable as adult - if world.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]: + if multiworld.get_region('Market Guard House', player) not in time_travel_state.adult_reachable_regions[player]: raise EntranceShuffleError('Big Poe Shop access not guaranteed as adult') if ootworld.shopsanity == 'off': # Ensure that Goron and Zora shops are accessible as adult - if world.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]: + if multiworld.get_region('GC Shop', player) not in all_state.adult_reachable_regions[player]: raise EntranceShuffleError('Goron City Shop not accessible as adult') - if world.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]: + if multiworld.get_region('ZD Shop', player) not in all_state.adult_reachable_regions[player]: raise EntranceShuffleError('Zora\'s Domain Shop not accessible as adult') if ootworld.open_forest == 'closed': # Ensure that Kokiri Shop is reachable as child with no items - if world.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]: + if multiworld.get_region('KF Kokiri Shop', player) not in none_state.child_reachable_regions[player]: raise EntranceShuffleError('Kokiri Forest Shop not accessible as child in closed forest') diff --git a/worlds/oot/HintList.py b/worlds/oot/HintList.py index b0f20858e7..28a5d37a51 100644 --- a/worlds/oot/HintList.py +++ b/worlds/oot/HintList.py @@ -1,5 +1,3 @@ -import random - from BaseClasses import LocationProgressType from .Items import OOTItem @@ -28,7 +26,7 @@ class Hint(object): text = "" type = [] - def __init__(self, name, text, type, choice=None): + def __init__(self, name, text, type, rand, choice=None): self.name = name self.type = [type] if not isinstance(type, list) else type @@ -36,31 +34,31 @@ class Hint(object): self.text = text else: if choice == None: - self.text = random.choice(text) + self.text = rand.choice(text) else: self.text = text[choice] -def getHint(item, clearer_hint=False): +def getHint(item, rand, clearer_hint=False): if item in hintTable: textOptions, clearText, hintType = hintTable[item] if clearer_hint: if clearText == None: - return Hint(item, textOptions, hintType, 0) - return Hint(item, clearText, hintType) + return Hint(item, textOptions, hintType, rand, 0) + return Hint(item, clearText, hintType, rand) else: - return Hint(item, textOptions, hintType) + return Hint(item, textOptions, hintType, rand) elif isinstance(item, str): - return Hint(item, item, 'generic') + return Hint(item, item, 'generic', rand) else: # is an Item - return Hint(item.name, item.hint_text, 'item') + return Hint(item.name, item.hint_text, 'item', rand) def getHintGroup(group, world): ret = [] for name in hintTable: - hint = getHint(name, world.clearer_hints) + hint = getHint(name, world.random, world.clearer_hints) if hint.name in world.always_hints and group == 'always': hint.type = 'always' @@ -95,7 +93,7 @@ def getHintGroup(group, world): def getRequiredHints(world): ret = [] for name in hintTable: - hint = getHint(name) + hint = getHint(name, world.random) if 'always' in hint.type or hint.name in conditional_always and conditional_always[hint.name](world): ret.append(hint) return ret @@ -1689,7 +1687,7 @@ def hintExclusions(world, clear_cache=False): location_hints = [] for name in hintTable: - hint = getHint(name, world.clearer_hints) + hint = getHint(name, world.random, world.clearer_hints) if any(item in hint.type for item in ['always', 'dual_always', diff --git a/worlds/oot/Hints.py b/worlds/oot/Hints.py index e63e135e50..c01241d048 100644 --- a/worlds/oot/Hints.py +++ b/worlds/oot/Hints.py @@ -136,13 +136,13 @@ def getItemGenericName(item): def isRestrictedDungeonItem(dungeon, item): if not isinstance(item, OOTItem): return False - if (item.map or item.compass) and dungeon.multiworld.shuffle_mapcompass == 'dungeon': + if (item.map or item.compass) and dungeon.world.options.shuffle_mapcompass == 'dungeon': return item in dungeon.dungeon_items - if item.type == 'SmallKey' and dungeon.multiworld.shuffle_smallkeys == 'dungeon': + if item.type == 'SmallKey' and dungeon.world.options.shuffle_smallkeys == 'dungeon': return item in dungeon.small_keys - if item.type == 'BossKey' and dungeon.multiworld.shuffle_bosskeys == 'dungeon': + if item.type == 'BossKey' and dungeon.world.options.shuffle_bosskeys == 'dungeon': return item in dungeon.boss_key - if item.type == 'GanonBossKey' and dungeon.multiworld.shuffle_ganon_bosskey == 'dungeon': + if item.type == 'GanonBossKey' and dungeon.world.options.shuffle_ganon_bosskey == 'dungeon': return item in dungeon.boss_key return False @@ -261,8 +261,8 @@ hintPrefixes = [ '', ] -def getSimpleHintNoPrefix(item): - hint = getHint(item.name, True).text +def getSimpleHintNoPrefix(item, rand): + hint = getHint(item.name, rand, True).text for prefix in hintPrefixes: if hint.startswith(prefix): @@ -417,9 +417,9 @@ class HintArea(Enum): # Formats the hint text for this area with proper grammar. # Dungeons are hinted differently depending on the clearer_hints setting. - def text(self, clearer_hints, preposition=False, world=None): + def text(self, rand, clearer_hints, preposition=False, world=None): if self.is_dungeon: - text = getHint(self.dungeon_name, clearer_hints).text + text = getHint(self.dungeon_name, rand, clearer_hints).text else: text = str(self) prefix, suffix = text.replace('#', '').split(' ', 1) @@ -489,7 +489,7 @@ def get_woth_hint(world, checked): if getattr(location.parent_region, "dungeon", None): world.woth_dungeon += 1 - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.random, world.clearer_hints).text else: location_text = get_hint_area(location) @@ -570,9 +570,9 @@ def get_good_item_hint(world, checked): location = world.hint_rng.choice(locations) checked[location.player].add(location.name) - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if getattr(location.parent_region, "dungeon", None): - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.hint_rng, world.clearer_hints).text return (GossipText('#%s# hoards #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) else: @@ -613,10 +613,10 @@ def get_specific_item_hint(world, checked): location = world.hint_rng.choice(locations) checked[location.player].add(location.name) - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if getattr(location.parent_region, "dungeon", None): - location_text = getHint(location.parent_region.dungeon.name, world.clearer_hints).text + location_text = getHint(location.parent_region.dungeon.name, world.hint_rng, world.clearer_hints).text if world.hint_dist_user.get('vague_named_items', False): return (GossipText('#%s# may be on the hero\'s path.' % (location_text), ['Green']), location) else: @@ -648,9 +648,9 @@ def get_random_location_hint(world, checked): checked[location.player].add(location.name) dungeon = location.parent_region.dungeon - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text if dungeon: - location_text = getHint(dungeon.name, world.clearer_hints).text + location_text = getHint(dungeon.name, world.hint_rng, world.clearer_hints).text return (GossipText('#%s# hoards #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) else: @@ -675,7 +675,7 @@ def get_specific_hint(world, checked, type): location_text = hint.text if '#' not in location_text: location_text = '#%s#' % location_text - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text return (GossipText('%s #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), location) @@ -724,9 +724,9 @@ def get_entrance_hint(world, checked): connected_region = entrance.connected_region if connected_region.dungeon: - region_text = getHint(connected_region.dungeon.name, world.clearer_hints).text + region_text = getHint(connected_region.dungeon.name, world.hint_rng, world.clearer_hints).text else: - region_text = getHint(connected_region.name, world.clearer_hints).text + region_text = getHint(connected_region.name, world.hint_rng, world.clearer_hints).text if '#' not in region_text: region_text = '#%s#' % region_text @@ -882,10 +882,10 @@ def buildWorldGossipHints(world, checkedLocations=None): if location.name in world.hint_text_overrides: location_text = world.hint_text_overrides[location.name] else: - location_text = getHint(location.name, world.clearer_hints).text + location_text = getHint(location.name, world.hint_rng, world.clearer_hints).text if '#' not in location_text: location_text = '#%s#' % location_text - item_text = getHint(getItemGenericName(location.item), world.clearer_hints).text + item_text = getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text add_hint(world, stoneGroups, GossipText('%s #%s#.' % (attach_name(location_text, location, world), attach_name(item_text, location.item, world)), ['Green', 'Red']), hint_dist['always'][1], location, force_reachable=True) logging.getLogger('').debug('Placed always hint for %s.', location.name) @@ -1003,16 +1003,16 @@ def buildAltarHints(world, messages, include_rewards=True, include_wincons=True) ('Goron Ruby', 'Red'), ('Zora Sapphire', 'Blue'), ] - child_text += getHint('Spiritual Stone Text Start', world.clearer_hints).text + '\x04' + child_text += getHint('Spiritual Stone Text Start', world.hint_rng, world.clearer_hints).text + '\x04' for (reward, color) in bossRewardsSpiritualStones: child_text += buildBossString(reward, color, world) - child_text += getHint('Child Altar Text End', world.clearer_hints).text + child_text += getHint('Child Altar Text End', world.hint_rng, world.clearer_hints).text child_text += '\x0B' update_message_by_id(messages, 0x707A, get_raw_text(child_text), 0x20) # text that appears at altar as an adult. adult_text = '\x08' - adult_text += getHint('Adult Altar Text Start', world.clearer_hints).text + '\x04' + adult_text += getHint('Adult Altar Text Start', world.hint_rng, world.clearer_hints).text + '\x04' if include_rewards: bossRewardsMedallions = [ ('Light Medallion', 'Light Blue'), @@ -1029,7 +1029,7 @@ def buildAltarHints(world, messages, include_rewards=True, include_wincons=True) adult_text += '\x04' adult_text += buildGanonBossKeyString(world) else: - adult_text += getHint('Adult Altar Text End', world.clearer_hints).text + adult_text += getHint('Adult Altar Text End', world.hint_rng, world.clearer_hints).text adult_text += '\x0B' update_message_by_id(messages, 0x7057, get_raw_text(adult_text), 0x20) @@ -1044,7 +1044,7 @@ def buildBossString(reward, color, world): text = GossipText(f"\x08\x13{item_icon}One in #@'s pocket#...", [color], prefix='') else: location = world.hinted_dungeon_reward_locations[reward] - location_text = HintArea.at(location).text(world.clearer_hints, preposition=True) + location_text = HintArea.at(location).text(world.hint_rng, world.clearer_hints, preposition=True) text = GossipText(f"\x08\x13{item_icon}One {location_text}...", [color], prefix='') return str(text) + '\x04' @@ -1054,7 +1054,7 @@ def buildBridgeReqsString(world): if world.bridge == 'open': string += "The awakened ones will have #already created a bridge# to the castle where the evil dwells." else: - item_req_string = getHint('bridge_' + world.bridge, world.clearer_hints).text + item_req_string = getHint('bridge_' + world.bridge, world.hint_rng, world.clearer_hints).text if world.bridge == 'medallions': item_req_string = str(world.bridge_medallions) + ' ' + item_req_string elif world.bridge == 'stones': @@ -1077,7 +1077,7 @@ def buildGanonBossKeyString(world): string += "And the door to the \x05\x41evil one\x05\x40's chamber will be left #unlocked#." else: if world.shuffle_ganon_bosskey == 'on_lacs': - item_req_string = getHint('lacs_' + world.lacs_condition, world.clearer_hints).text + item_req_string = getHint('lacs_' + world.lacs_condition, world.hint_rng, world.clearer_hints).text if world.lacs_condition == 'medallions': item_req_string = str(world.lacs_medallions) + ' ' + item_req_string elif world.lacs_condition == 'stones': @@ -1092,7 +1092,7 @@ def buildGanonBossKeyString(world): item_req_string = '#%s#' % item_req_string bk_location_string = "provided by Zelda once %s are retrieved" % item_req_string elif world.shuffle_ganon_bosskey in ['stones', 'medallions', 'dungeons', 'tokens', 'hearts']: - item_req_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.clearer_hints).text + item_req_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.hint_rng, world.clearer_hints).text if world.shuffle_ganon_bosskey == 'medallions': item_req_string = str(world.ganon_bosskey_medallions) + ' ' + item_req_string elif world.shuffle_ganon_bosskey == 'stones': @@ -1107,7 +1107,7 @@ def buildGanonBossKeyString(world): item_req_string = '#%s#' % item_req_string bk_location_string = "automatically granted once %s are retrieved" % item_req_string else: - bk_location_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.clearer_hints).text + bk_location_string = getHint('ganonBK_' + world.shuffle_ganon_bosskey, world.hint_rng, world.clearer_hints).text string += "And the \x05\x41evil one\x05\x40's key will be %s." % bk_location_string return str(GossipText(string, ['Yellow'], prefix='')) @@ -1142,16 +1142,16 @@ def buildMiscItemHints(world, messages): if location.player != world.player: player_text = world.multiworld.get_player_name(location.player) + "'s " if location.game == 'Ocarina of Time': - area = HintArea.at(location, use_alt_hint=data['use_alt_hint']).text(world.clearer_hints, world=None) + area = HintArea.at(location, use_alt_hint=data['use_alt_hint']).text(world.hint_rng, world.clearer_hints, world=None) else: area = location.name text = data['default_item_text'].format(area=rom_safe_text(player_text + area)) elif 'default_item_fallback' in data: text = data['default_item_fallback'] else: - text = getHint('Validation Line', world.clearer_hints).text + text = getHint('Validation Line', world.hint_rng, world.clearer_hints).text location = world.get_location('Ganons Tower Boss Key Chest') - text += f"#{getHint(getItemGenericName(location.item), world.clearer_hints).text}#" + text += f"#{getHint(getItemGenericName(location.item), world.hint_rng, world.clearer_hints).text}#" for find, replace in data.get('replace', {}).items(): text = text.replace(find, replace) @@ -1165,7 +1165,7 @@ def buildMiscLocationHints(world, messages): if hint_type in world.misc_hints: location = world.get_location(data['item_location']) item = location.item - item_text = getHint(getItemGenericName(item), world.clearer_hints).text + item_text = getHint(getItemGenericName(item), world.hint_rng, world.clearer_hints).text if item.player != world.player: item_text += f' for {world.multiworld.get_player_name(item.player)}' text = data['location_text'].format(item=rom_safe_text(item_text)) diff --git a/worlds/oot/ItemPool.py b/worlds/oot/ItemPool.py index 6ca6bc9268..805d1fc72d 100644 --- a/worlds/oot/ItemPool.py +++ b/worlds/oot/ItemPool.py @@ -295,16 +295,14 @@ random = None def get_junk_pool(ootworld): junk_pool[:] = list(junk_pool_base) - if ootworld.junk_ice_traps == 'on': + if ootworld.options.junk_ice_traps == 'on': junk_pool.append(('Ice Trap', 10)) - elif ootworld.junk_ice_traps in ['mayhem', 'onslaught']: + elif ootworld.options.junk_ice_traps in ['mayhem', 'onslaught']: junk_pool[:] = [('Ice Trap', 1)] return junk_pool -def get_junk_item(count=1, pool=None, plando_pool=None): - global random - +def get_junk_item(rand, count=1, pool=None, plando_pool=None): if count < 1: raise ValueError("get_junk_item argument 'count' must be greater than 0.") @@ -323,17 +321,17 @@ def get_junk_item(count=1, pool=None, plando_pool=None): raise RuntimeError("Not enough junk is available in the item pool to replace removed items.") else: junk_items, junk_weights = zip(*junk_pool) - return_pool.extend(random.choices(junk_items, weights=junk_weights, k=count)) + return_pool.extend(rand.choices(junk_items, weights=junk_weights, k=count)) return return_pool -def replace_max_item(items, item, max): +def replace_max_item(items, item, max, rand): count = 0 for i,val in enumerate(items): if val == item: if count >= max: - items[i] = get_junk_item()[0] + items[i] = get_junk_item(rand)[0] count += 1 @@ -375,7 +373,7 @@ def get_pool_core(world): pending_junk_pool.append('Kokiri Sword') if world.shuffle_ocarinas: pending_junk_pool.append('Ocarina') - if world.shuffle_beans and world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0): + if world.shuffle_beans and world.options.start_inventory.value.get('Magic Bean Pack', 0): pending_junk_pool.append('Magic Bean Pack') if (world.gerudo_fortress != "open" and world.shuffle_hideoutkeys in ['any_dungeon', 'overworld', 'keysanity', 'regional']): @@ -450,7 +448,7 @@ def get_pool_core(world): else: item = deku_scrubs_items[location.vanilla_item] if isinstance(item, list): - item = random.choices([i[0] for i in item], weights=[i[1] for i in item], k=1)[0] + item = world.random.choices([i[0] for i in item], weights=[i[1] for i in item], k=1)[0] shuffle_item = True # Kokiri Sword @@ -489,7 +487,7 @@ def get_pool_core(world): # Cows elif location.vanilla_item == 'Milk': if world.shuffle_cows: - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = world.shuffle_cows if not shuffle_item: location.show_in_spoiler = False @@ -508,13 +506,13 @@ def get_pool_core(world): item = 'Rutos Letter' ruto_bottles -= 1 else: - item = random.choice(normal_bottles) + item = world.random.choice(normal_bottles) shuffle_item = True # Magic Beans elif location.vanilla_item == 'Buy Magic Bean': if world.shuffle_beans: - item = 'Magic Bean Pack' if not world.multiworld.start_inventory[world.player].value.get('Magic Bean Pack', 0) else get_junk_item()[0] + item = 'Magic Bean Pack' if not world.options.start_inventory.value.get('Magic Bean Pack', 0) else get_junk_item(world.random)[0] shuffle_item = world.shuffle_beans if not shuffle_item: location.show_in_spoiler = False @@ -528,7 +526,7 @@ def get_pool_core(world): # Adult Trade Item elif location.vanilla_item == 'Pocket Egg': potential_trade_items = world.adult_trade_start if world.adult_trade_start else trade_items - item = random.choice(sorted(potential_trade_items)) + item = world.random.choice(sorted(potential_trade_items)) world.selected_adult_trade_item = item shuffle_item = True @@ -541,7 +539,7 @@ def get_pool_core(world): shuffle_item = False location.show_in_spoiler = False if shuffle_item and world.gerudo_fortress == 'normal' and 'Thieves Hideout' in world.key_rings: - item = get_junk_item()[0] if location.name != 'Hideout 1 Torch Jail Gerudo Key' else 'Small Key Ring (Thieves Hideout)' + item = get_junk_item(world.random)[0] if location.name != 'Hideout 1 Torch Jail Gerudo Key' else 'Small Key Ring (Thieves Hideout)' # Freestanding Rupees and Hearts elif location.type in ['ActorOverride', 'Freestanding', 'RupeeTower']: @@ -618,7 +616,7 @@ def get_pool_core(world): elif dungeon.name in world.key_rings and not dungeon.small_keys: item = dungeon.item_name("Small Key Ring") elif dungeon.name in world.key_rings: - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = True # Any other item in a dungeon. elif location.type in ["Chest", "NPC", "Song", "Collectable", "Cutscene", "BossHeart"]: @@ -630,7 +628,7 @@ def get_pool_core(world): if shuffle_setting in ['remove', 'startwith']: world.multiworld.push_precollected(dungeon_collection[-1]) world.remove_from_start_inventory.append(dungeon_collection[-1].name) - item = get_junk_item()[0] + item = get_junk_item(world.random)[0] shuffle_item = True elif shuffle_setting in ['any_dungeon', 'overworld', 'regional']: dungeon_collection[-1].priority = True @@ -658,9 +656,9 @@ def get_pool_core(world): shop_non_item_count = len(world.shop_prices) shop_item_count = shop_slots_count - shop_non_item_count - pool.extend(random.sample(remain_shop_items, shop_item_count)) + pool.extend(world.random.sample(remain_shop_items, shop_item_count)) if shop_non_item_count: - pool.extend(get_junk_item(shop_non_item_count)) + pool.extend(get_junk_item(world.random, shop_non_item_count)) # Extra rupees for shopsanity. if world.shopsanity not in ['off', '0']: @@ -706,19 +704,19 @@ def get_pool_core(world): if world.shuffle_ganon_bosskey in ['stones', 'medallions', 'dungeons', 'tokens', 'hearts', 'triforce']: placed_items['Gift from Sages'] = 'Boss Key (Ganons Castle)' - pool.extend(get_junk_item()) + pool.extend(get_junk_item(world.random)) else: placed_items['Gift from Sages'] = IGNORE_LOCATION world.get_location('Gift from Sages').show_in_spoiler = False if world.junk_ice_traps == 'off': - replace_max_item(pool, 'Ice Trap', 0) + replace_max_item(pool, 'Ice Trap', 0, world.random) elif world.junk_ice_traps == 'onslaught': for item in [item for item, weight in junk_pool_base] + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)']: - replace_max_item(pool, item, 0) + replace_max_item(pool, item, 0, world.random) for item, maximum in item_difficulty_max[world.item_pool_value].items(): - replace_max_item(pool, item, maximum) + replace_max_item(pool, item, maximum, world.random) # world.distribution.alter_pool(world, pool) @@ -748,7 +746,7 @@ def get_pool_core(world): pending_item = pending_junk_pool.pop() if not junk_candidates: raise RuntimeError("Not enough junk exists in item pool for %s (+%d others) to be added." % (pending_item, len(pending_junk_pool) - 1)) - junk_item = random.choice(junk_candidates) + junk_item = world.random.choice(junk_candidates) junk_candidates.remove(junk_item) pool.remove(junk_item) pool.append(pending_item) diff --git a/worlds/oot/Messages.py b/worlds/oot/Messages.py index 25c2a9934d..5059c01f3c 100644 --- a/worlds/oot/Messages.py +++ b/worlds/oot/Messages.py @@ -1,6 +1,5 @@ # text details: https://wiki.cloudmodding.com/oot/Text_Format -import random from .HintList import misc_item_hint_table, misc_location_hint_table from .TextBox import line_wrap from .Utils import find_last @@ -969,7 +968,7 @@ def repack_messages(rom, messages, permutation=None, always_allow_skip=True, spe rom.write_bytes(entry_offset, [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]) # shuffles the messages in the game, making sure to keep various message types in their own group -def shuffle_messages(messages, except_hints=True, always_allow_skip=True): +def shuffle_messages(messages, rand, except_hints=True, always_allow_skip=True): permutation = [i for i, _ in enumerate(messages)] @@ -1002,7 +1001,7 @@ def shuffle_messages(messages, except_hints=True, always_allow_skip=True): def shuffle_group(group): group_permutation = [i for i, _ in enumerate(group)] - random.shuffle(group_permutation) + rand.shuffle(group_permutation) for index_from, index_to in enumerate(group_permutation): permutation[group[index_to].index] = group[index_from].index diff --git a/worlds/oot/Music.py b/worlds/oot/Music.py index 6ed1ab54ae..1bb3b65aac 100644 --- a/worlds/oot/Music.py +++ b/worlds/oot/Music.py @@ -1,6 +1,5 @@ #Much of this is heavily inspired from and/or based on az64's / Deathbasket's MM randomizer -import random import os from .Utils import compare_version, data_path @@ -175,7 +174,7 @@ def process_sequences(rom, sequences, target_sequences, disabled_source_sequence return sequences, target_sequences -def shuffle_music(sequences, target_sequences, music_mapping, log): +def shuffle_music(sequences, target_sequences, music_mapping, log, rand): sequence_dict = {} sequence_ids = [] @@ -191,7 +190,7 @@ def shuffle_music(sequences, target_sequences, music_mapping, log): # Shuffle the sequences if len(sequences) < len(target_sequences): raise Exception(f"Not enough custom music/fanfares ({len(sequences)}) to omit base Ocarina of Time sequences ({len(target_sequences)}).") - random.shuffle(sequence_ids) + rand.shuffle(sequence_ids) sequences = [] for target_sequence in target_sequences: @@ -328,7 +327,7 @@ def rebuild_sequences(rom, sequences): rom.write_byte(base, j.instrument_set) -def shuffle_pointers_table(rom, ids, music_mapping, log): +def shuffle_pointers_table(rom, ids, music_mapping, log, rand): # Read in all the Music data bgm_data = {} bgm_ids = [] @@ -341,7 +340,7 @@ def shuffle_pointers_table(rom, ids, music_mapping, log): bgm_ids.append(bgm[0]) # shuffle data - random.shuffle(bgm_ids) + rand.shuffle(bgm_ids) # Write Music data back in random ordering for bgm in ids: @@ -424,13 +423,13 @@ def randomize_music(rom, ootworld, music_mapping): # process_sequences(rom, sequences, target_sequences, disabled_source_sequences, disabled_target_sequences, bgm_ids) # if ootworld.background_music == 'random_custom_only': # sequences = [seq for seq in sequences if seq.cosmetic_name not in [x[0] for x in bgm_ids] or seq.cosmetic_name in music_mapping.values()] - # sequences, log = shuffle_music(sequences, target_sequences, music_mapping, log) + # sequences, log = shuffle_music(sequences, target_sequences, music_mapping, log, ootworld.random) # if ootworld.fanfares in ['random', 'random_custom_only'] or ff_mapped or ocarina_mapped: # process_sequences(rom, fanfare_sequences, fanfare_target_sequences, disabled_source_sequences, disabled_target_sequences, ff_ids, 'fanfare') # if ootworld.fanfares == 'random_custom_only': # fanfare_sequences = [seq for seq in fanfare_sequences if seq.cosmetic_name not in [x[0] for x in fanfare_sequence_ids] or seq.cosmetic_name in music_mapping.values()] - # fanfare_sequences, log = shuffle_music(fanfare_sequences, fanfare_target_sequences, music_mapping, log) + # fanfare_sequences, log = shuffle_music(fanfare_sequences, fanfare_target_sequences, music_mapping, log, ootworld.random) # if disabled_source_sequences: # log = disable_music(rom, disabled_source_sequences.values(), log) @@ -438,10 +437,10 @@ def randomize_music(rom, ootworld, music_mapping): # rebuild_sequences(rom, sequences + fanfare_sequences) # else: if ootworld.background_music == 'randomized' or bgm_mapped: - log = shuffle_pointers_table(rom, bgm_ids, music_mapping, log) + log = shuffle_pointers_table(rom, bgm_ids, music_mapping, log, ootworld.random) if ootworld.fanfares == 'randomized' or ff_mapped or ocarina_mapped: - log = shuffle_pointers_table(rom, ff_ids, music_mapping, log) + log = shuffle_pointers_table(rom, ff_ids, music_mapping, log, ootworld.random) # end_else if disabled_target_sequences: log = disable_music(rom, disabled_target_sequences.values(), log) diff --git a/worlds/oot/N64Patch.py b/worlds/oot/N64Patch.py index 5af3279e80..3013a94a8e 100644 --- a/worlds/oot/N64Patch.py +++ b/worlds/oot/N64Patch.py @@ -1,5 +1,4 @@ import struct -import random import io import array import zlib @@ -88,7 +87,7 @@ def write_block_section(start, key_skip, in_data, patch_data, is_continue): # xor_range is the range the XOR key will read from. This range is not # too important, but I tried to choose from a section that didn't really # have big gaps of 0s which we want to avoid. -def create_patch_file(rom, xor_range=(0x00B8AD30, 0x00F029A0)): +def create_patch_file(rom, rand, xor_range=(0x00B8AD30, 0x00F029A0)): dma_start, dma_end = rom.get_dma_table_range() # add header @@ -100,7 +99,7 @@ def create_patch_file(rom, xor_range=(0x00B8AD30, 0x00F029A0)): # get random xor key. This range is chosen because it generally # doesn't have many sections of 0s - xor_address = random.Random().randint(*xor_range) + xor_address = rand.randint(*xor_range) patch_data.append_int32(xor_address) new_buffer = copy.copy(rom.original.buffer) diff --git a/worlds/oot/Options.py b/worlds/oot/Options.py index daf072adb5..613c5d01b3 100644 --- a/worlds/oot/Options.py +++ b/worlds/oot/Options.py @@ -1,6 +1,8 @@ import typing import random -from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, OptionSet, DeathLink, PlandoConnections +from dataclasses import dataclass +from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, OptionSet, DeathLink, PlandoConnections, \ + PerGameCommonOptions, OptionGroup from .EntranceShuffle import entrance_shuffle_table from .LogicTricks import normalized_name_tricks from .ColorSFXOptions import * @@ -1281,21 +1283,166 @@ class LogicTricks(OptionList): valid_keys_casefold = True -# All options assembled into a single dict -oot_options: typing.Dict[str, type(Option)] = { - "plando_connections": OoTPlandoConnections, - "logic_rules": Logic, - "logic_no_night_tokens_without_suns_song": NightTokens, - **open_options, - **world_options, - **bridge_options, - **dungeon_items_options, - **shuffle_options, - **timesavers_options, - **misc_options, - **itempool_options, - **cosmetic_options, - **sfx_options, - "logic_tricks": LogicTricks, - "death_link": DeathLink, -} +@dataclass +class OoTOptions(PerGameCommonOptions): + plando_connections: OoTPlandoConnections + death_link: DeathLink + logic_rules: Logic + logic_no_night_tokens_without_suns_song: NightTokens + logic_tricks: LogicTricks + open_forest: Forest + open_kakariko: Gate + open_door_of_time: DoorOfTime + zora_fountain: Fountain + gerudo_fortress: Fortress + bridge: Bridge + trials: Trials + starting_age: StartingAge + shuffle_interior_entrances: InteriorEntrances + shuffle_grotto_entrances: GrottoEntrances + shuffle_dungeon_entrances: DungeonEntrances + shuffle_overworld_entrances: OverworldEntrances + owl_drops: OwlDrops + warp_songs: WarpSongs + spawn_positions: SpawnPositions + shuffle_bosses: BossEntrances + # mix_entrance_pools: MixEntrancePools + # decouple_entrances: DecoupleEntrances + triforce_hunt: TriforceHunt + triforce_goal: TriforceGoal + extra_triforce_percentage: ExtraTriforces + bombchus_in_logic: LogicalChus + dungeon_shortcuts: DungeonShortcuts + dungeon_shortcuts_list: DungeonShortcutsList + mq_dungeons_mode: MQDungeons + mq_dungeons_list: MQDungeonList + mq_dungeons_count: MQDungeonCount + # empty_dungeons_mode: EmptyDungeons + # empty_dungeons_list: EmptyDungeonList + # empty_dungeon_count: EmptyDungeonCount + bridge_stones: BridgeStones + bridge_medallions: BridgeMedallions + bridge_rewards: BridgeRewards + bridge_tokens: BridgeTokens + bridge_hearts: BridgeHearts + shuffle_mapcompass: ShuffleMapCompass + shuffle_smallkeys: ShuffleKeys + shuffle_hideoutkeys: ShuffleGerudoKeys + shuffle_bosskeys: ShuffleBossKeys + enhance_map_compass: EnhanceMC + shuffle_ganon_bosskey: ShuffleGanonBK + ganon_bosskey_medallions: GanonBKMedallions + ganon_bosskey_stones: GanonBKStones + ganon_bosskey_rewards: GanonBKRewards + ganon_bosskey_tokens: GanonBKTokens + ganon_bosskey_hearts: GanonBKHearts + key_rings: KeyRings + key_rings_list: KeyRingList + shuffle_song_items: SongShuffle + shopsanity: ShopShuffle + shop_slots: ShopSlots + shopsanity_prices: ShopPrices + tokensanity: TokenShuffle + shuffle_scrubs: ScrubShuffle + shuffle_child_trade: ShuffleChildTrade + shuffle_freestanding_items: ShuffleFreestanding + shuffle_pots: ShufflePots + shuffle_crates: ShuffleCrates + shuffle_cows: ShuffleCows + shuffle_beehives: ShuffleBeehives + shuffle_kokiri_sword: ShuffleSword + shuffle_ocarinas: ShuffleOcarinas + shuffle_gerudo_card: ShuffleCard + shuffle_beans: ShuffleBeans + shuffle_medigoron_carpet_salesman: ShuffleMedigoronCarpet + shuffle_frog_song_rupees: ShuffleFrogRupees + no_escape_sequence: SkipEscape + no_guard_stealth: SkipStealth + no_epona_race: SkipEponaRace + skip_some_minigame_phases: SkipMinigamePhases + complete_mask_quest: CompleteMaskQuest + useful_cutscenes: UsefulCutscenes + fast_chests: FastChests + free_scarecrow: FreeScarecrow + fast_bunny_hood: FastBunny + plant_beans: PlantBeans + chicken_count: ChickenCount + big_poe_count: BigPoeCount + fae_torch_count: FAETorchCount + correct_chest_appearances: CorrectChestAppearance + minor_items_as_major_chest: MinorInMajor + invisible_chests: InvisibleChests + correct_potcrate_appearances: CorrectPotCrateAppearance + hints: Hints + misc_hints: MiscHints + hint_dist: HintDistribution + text_shuffle: TextShuffle + damage_multiplier: DamageMultiplier + deadly_bonks: DeadlyBonks + no_collectible_hearts: HeroMode + starting_tod: StartingToD + blue_fire_arrows: BlueFireArrows + fix_broken_drops: FixBrokenDrops + start_with_consumables: ConsumableStart + start_with_rupees: RupeeStart + item_pool_value: ItemPoolValue + junk_ice_traps: IceTraps + ice_trap_appearance: IceTrapVisual + adult_trade_start: AdultTradeStart + default_targeting: Targeting + display_dpad: DisplayDpad + dpad_dungeon_menu: DpadDungeonMenu + correct_model_colors: CorrectColors + background_music: BackgroundMusic + fanfares: Fanfares + ocarina_fanfares: OcarinaFanfares + kokiri_color: kokiri_color + goron_color: goron_color + zora_color: zora_color + silver_gauntlets_color: silver_gauntlets_color + golden_gauntlets_color: golden_gauntlets_color + mirror_shield_frame_color: mirror_shield_frame_color + navi_color_default_inner: navi_color_default_inner + navi_color_default_outer: navi_color_default_outer + navi_color_enemy_inner: navi_color_enemy_inner + navi_color_enemy_outer: navi_color_enemy_outer + navi_color_npc_inner: navi_color_npc_inner + navi_color_npc_outer: navi_color_npc_outer + navi_color_prop_inner: navi_color_prop_inner + navi_color_prop_outer: navi_color_prop_outer + sword_trail_duration: SwordTrailDuration + sword_trail_color_inner: sword_trail_color_inner + sword_trail_color_outer: sword_trail_color_outer + bombchu_trail_color_inner: bombchu_trail_color_inner + bombchu_trail_color_outer: bombchu_trail_color_outer + boomerang_trail_color_inner: boomerang_trail_color_inner + boomerang_trail_color_outer: boomerang_trail_color_outer + heart_color: heart_color + magic_color: magic_color + a_button_color: a_button_color + b_button_color: b_button_color + c_button_color: c_button_color + start_button_color: start_button_color + sfx_navi_overworld: sfx_navi_overworld + sfx_navi_enemy: sfx_navi_enemy + sfx_low_hp: sfx_low_hp + sfx_menu_cursor: sfx_menu_cursor + sfx_menu_select: sfx_menu_select + sfx_nightfall: sfx_nightfall + sfx_horse_neigh: sfx_horse_neigh + sfx_hover_boots: sfx_hover_boots + sfx_ocarina: SfxOcarina + + +oot_option_groups: typing.List[OptionGroup] = [ + OptionGroup("Open", [option for option in open_options.values()]), + OptionGroup("World", [*[option for option in world_options.values()], + *[option for option in bridge_options.values()]]), + OptionGroup("Shuffle", [option for option in shuffle_options.values()]), + OptionGroup("Dungeon Items", [option for option in dungeon_items_options.values()]), + OptionGroup("Timesavers", [option for option in timesavers_options.values()]), + OptionGroup("Misc", [option for option in misc_options.values()]), + OptionGroup("Item Pool", [option for option in itempool_options.values()]), + OptionGroup("Cosmetics", [option for option in cosmetic_options.values()]), + OptionGroup("SFX", [option for option in sfx_options.values()]) +] diff --git a/worlds/oot/Patches.py b/worlds/oot/Patches.py index 2219d7bb95..561d7c3f7b 100644 --- a/worlds/oot/Patches.py +++ b/worlds/oot/Patches.py @@ -208,8 +208,8 @@ def patch_rom(world, rom): # Fix Ice Cavern Alcove Camera if not world.dungeon_mq['Ice Cavern']: - rom.write_byte(0x2BECA25,0x01); - rom.write_byte(0x2BECA2D,0x01); + rom.write_byte(0x2BECA25,0x01) + rom.write_byte(0x2BECA2D,0x01) # Fix GS rewards to be static rom.write_int32(0xEA3934, 0) @@ -944,7 +944,7 @@ def patch_rom(world, rom): scene_table = 0x00B71440 for scene in range(0x00, 0x65): - scene_start = rom.read_int32(scene_table + (scene * 0x14)); + scene_start = rom.read_int32(scene_table + (scene * 0x14)) add_scene_exits(scene_start) return exit_table @@ -1632,10 +1632,10 @@ def patch_rom(world, rom): reward_text = None elif getattr(location.item, 'looks_like_item', None) is not None: jabu_item = location.item.looks_like_item - reward_text = create_fake_name(getHint(getItemGenericName(location.item.looks_like_item), True).text) + reward_text = create_fake_name(getHint(getItemGenericName(location.item.looks_like_item), world.hint_rng, True).text) else: jabu_item = location.item - reward_text = getHint(getItemGenericName(location.item), True).text + reward_text = getHint(getItemGenericName(location.item), world.hint_rng, True).text # Update "Princess Ruto got the Spiritual Stone!" text before the midboss in Jabu if reward_text is None: @@ -1687,7 +1687,7 @@ def patch_rom(world, rom): # Sets hooks for gossip stone changes - symbol = rom.sym("GOSSIP_HINT_CONDITION"); + symbol = rom.sym("GOSSIP_HINT_CONDITION") if world.hints == 'none': rom.write_int32(symbol, 0) @@ -2264,9 +2264,9 @@ def patch_rom(world, rom): # text shuffle if world.text_shuffle == 'except_hints': - permutation = shuffle_messages(messages, except_hints=True) + permutation = shuffle_messages(messages, world.random, except_hints=True) elif world.text_shuffle == 'complete': - permutation = shuffle_messages(messages, except_hints=False) + permutation = shuffle_messages(messages, world.random, except_hints=False) # update warp song preview text boxes update_warp_song_text(messages, world) @@ -2358,7 +2358,7 @@ def patch_rom(world, rom): # Write numeric seed truncated to 32 bits for rng seeding # Overwritten with new seed every time a new rng value is generated - rng_seed = world.multiworld.per_slot_randoms[world.player].getrandbits(32) + rng_seed = world.random.getrandbits(32) rom.write_int32(rom.sym('RNG_SEED_INT'), rng_seed) # Static initial seed value for one-time random actions like the Hylian Shield discount rom.write_int32(rom.sym('RANDOMIZER_RNG_SEED'), rng_seed) @@ -2560,7 +2560,7 @@ def scene_get_actors(rom, actor_func, scene_data, scene, alternate=None, process room_count = rom.read_byte(scene_data + 1) room_list = scene_start + (rom.read_int32(scene_data + 4) & 0x00FFFFFF) for _ in range(0, room_count): - room_data = rom.read_int32(room_list); + room_data = rom.read_int32(room_list) if not room_data in processed_rooms: actors.update(room_get_actors(rom, actor_func, room_data, scene)) @@ -2591,7 +2591,7 @@ def get_actor_list(rom, actor_func): actors = {} scene_table = 0x00B71440 for scene in range(0x00, 0x65): - scene_data = rom.read_int32(scene_table + (scene * 0x14)); + scene_data = rom.read_int32(scene_table + (scene * 0x14)) actors.update(scene_get_actors(rom, actor_func, scene_data, scene)) return actors @@ -2605,7 +2605,7 @@ def get_override_itemid(override_table, scene, type, flags): def remove_entrance_blockers(rom): def remove_entrance_blockers_do(rom, actor_id, actor, scene): if actor_id == 0x014E and scene == 97: - actor_var = rom.read_int16(actor + 14); + actor_var = rom.read_int16(actor + 14) if actor_var == 0xFF01: rom.write_int16(actor + 14, 0x0700) get_actor_list(rom, remove_entrance_blockers_do) @@ -2789,7 +2789,7 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F purchase_text = '\x08%s %d Rupees\x09\x01%s\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (split_item_name[0], location.price, split_item_name[1]) else: if item_display.game == "Ocarina of Time": - shop_item_name = getSimpleHintNoPrefix(item_display) + shop_item_name = getSimpleHintNoPrefix(item_display, world.random) else: shop_item_name = item_display.name diff --git a/worlds/oot/Regions.py b/worlds/oot/Regions.py index 5d5cc9b138..4a3d7e416a 100644 --- a/worlds/oot/Regions.py +++ b/worlds/oot/Regions.py @@ -64,7 +64,7 @@ class OOTRegion(Region): return None def can_reach(self, state): - if state.stale[self.player]: + if state._oot_stale[self.player]: stored_age = state.age[self.player] state._oot_update_age_reachable_regions(self.player) state.age[self.player] = stored_age diff --git a/worlds/oot/RuleParser.py b/worlds/oot/RuleParser.py index 0791ad5d1a..e5390474b7 100644 --- a/worlds/oot/RuleParser.py +++ b/worlds/oot/RuleParser.py @@ -53,7 +53,7 @@ def isliteral(expr): class Rule_AST_Transformer(ast.NodeTransformer): def __init__(self, world, player): - self.multiworld = world + self.world = world self.player = player self.events = set() # map Region -> rule ast string -> item name @@ -86,9 +86,9 @@ class Rule_AST_Transformer(ast.NodeTransformer): ctx=ast.Load()), args=[ast.Str(escaped_items[node.id]), ast.Constant(self.player)], keywords=[]) - elif node.id in self.multiworld.__dict__: + elif node.id in self.world.__dict__: # Settings are constant - return ast.parse('%r' % self.multiworld.__dict__[node.id], mode='eval').body + return ast.parse('%r' % self.world.__dict__[node.id], mode='eval').body elif node.id in State.__dict__: return self.make_call(node, node.id, [], []) elif node.id in self.kwarg_defaults or node.id in allowed_globals: @@ -137,7 +137,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): if isinstance(count, ast.Name): # Must be a settings constant - count = ast.parse('%r' % self.multiworld.__dict__[count.id], mode='eval').body + count = ast.parse('%r' % self.world.__dict__[count.id], mode='eval').body if iname in escaped_items: iname = escaped_items[iname] @@ -182,7 +182,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): new_args = [] for child in node.args: if isinstance(child, ast.Name): - if child.id in self.multiworld.__dict__: + if child.id in self.world.__dict__: # child = ast.Attribute( # value=ast.Attribute( # value=ast.Name(id='state', ctx=ast.Load()), @@ -190,7 +190,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # ctx=ast.Load()), # attr=child.id, # ctx=ast.Load()) - child = ast.Constant(getattr(self.multiworld, child.id)) + child = ast.Constant(getattr(self.world, child.id)) elif child.id in rule_aliases: child = self.visit(child) elif child.id in escaped_items: @@ -242,7 +242,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # Fast check for json can_use if (len(node.ops) == 1 and isinstance(node.ops[0], ast.Eq) and isinstance(node.left, ast.Name) and isinstance(node.comparators[0], ast.Name) - and node.left.id not in self.multiworld.__dict__ and node.comparators[0].id not in self.multiworld.__dict__): + and node.left.id not in self.world.__dict__ and node.comparators[0].id not in self.world.__dict__): return ast.NameConstant(node.left.id == node.comparators[0].id) node.left = escape_or_string(node.left) @@ -378,7 +378,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): # Requires the target regions have been defined in the world. def create_delayed_rules(self): for region_name, node, subrule_name in self.delayed_rules: - region = self.multiworld.multiworld.get_region(region_name, self.player) + region = self.world.multiworld.get_region(region_name, self.player) event = OOTLocation(self.player, subrule_name, type='Event', parent=region, internal=True) event.show_in_spoiler = False @@ -395,7 +395,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): set_rule(event, access_rule) region.locations.append(event) - self.multiworld.make_event_item(subrule_name, event) + self.world.make_event_item(subrule_name, event) # Safeguard in case this is called multiple times per world self.delayed_rules.clear() @@ -448,7 +448,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): ## Handlers for compile-time optimizations (former State functions) def at_day(self, node): - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAY or (tod == NONE and (ss or find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -456,7 +456,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.NameConstant(True) def at_dampe_time(self, node): - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAMPE or (tod == NONE and (find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -464,10 +464,10 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.NameConstant(True) def at_night(self, node): - if self.current_spot.type == 'GS Token' and self.multiworld.logic_no_night_tokens_without_suns_song: + if self.current_spot.type == 'GS Token' and self.world.logic_no_night_tokens_without_suns_song: # Using visit here to resolve 'can_play' rule return self.visit(ast.parse('can_play(Suns_Song)', mode='eval').body) - if self.multiworld.ensure_tod_access: + if self.world.ensure_tod_access: # tod has DAMPE or (tod == NONE and (ss or find a path from a provider)) # parsing is better than constructing this expression by hand r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region @@ -501,7 +501,7 @@ class Rule_AST_Transformer(ast.NodeTransformer): return ast.parse(f"state._oot_reach_as_age('{r.name}', 'adult', {self.player})", mode='eval').body def current_spot_starting_age_access(self, node): - return self.current_spot_child_access(node) if self.multiworld.starting_age == 'child' else self.current_spot_adult_access(node) + return self.current_spot_child_access(node) if self.world.starting_age == 'child' else self.current_spot_adult_access(node) def has_bottle(self, node): return ast.parse(f"state._oot_has_bottle({self.player})", mode='eval').body diff --git a/worlds/oot/Rules.py b/worlds/oot/Rules.py index 4bbf15435c..00f4aeb4b7 100644 --- a/worlds/oot/Rules.py +++ b/worlds/oot/Rules.py @@ -8,12 +8,17 @@ from .Hints import HintArea from .Items import oot_is_item_of_type from .LocationList import dungeon_song_locations -from BaseClasses import CollectionState +from BaseClasses import CollectionState, MultiWorld from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item -from ..AutoWorld import LogicMixin +from worlds.AutoWorld import LogicMixin class OOTLogic(LogicMixin): + def init_mixin(self, parent: MultiWorld): + # Separate stale state for OOTRegion.can_reach() to use because CollectionState.update_reachable_regions() sets + # `self.state[player] = False` for all players without updating OOT's age region accessibility. + self._oot_stale = {player: True for player, world in parent.worlds.items() + if parent.worlds[player].game == "Ocarina of Time"} def _oot_has_stones(self, count, player): return self.has_group("stones", player, count) @@ -92,9 +97,9 @@ class OOTLogic(LogicMixin): return False # Store the age before calling this! - def _oot_update_age_reachable_regions(self, player): - self.stale[player] = False - for age in ['child', 'adult']: + def _oot_update_age_reachable_regions(self, player): + self._oot_stale[player] = False + for age in ['child', 'adult']: self.age[player] = age rrp = getattr(self, f'{age}_reachable_regions')[player] bc = getattr(self, f'{age}_blocked_connections')[player] @@ -127,17 +132,17 @@ class OOTLogic(LogicMixin): def set_rules(ootworld): logger = logging.getLogger('') - world = ootworld.multiworld + multiworld = ootworld.multiworld player = ootworld.player if ootworld.logic_rules != 'no_logic': if ootworld.triforce_hunt: - world.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal) + multiworld.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal) else: - world.completion_condition[player] = lambda state: state.has('Triforce', player) + multiworld.completion_condition[player] = lambda state: state.has('Triforce', player) # ganon can only carry triforce - world.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce' + multiworld.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce' # is_child = ootworld.parser.parse_rule('is_child') guarantee_hint = ootworld.parser.parse_rule('guarantee_hint') @@ -151,22 +156,22 @@ def set_rules(ootworld): if (ootworld.dungeon_mq['Forest Temple'] and ootworld.shuffle_bosskeys == 'dungeon' and ootworld.shuffle_smallkeys == 'dungeon' and ootworld.tokensanity == 'off'): # First room chest needs to be a small key. Make sure the boss key isn't placed here. - location = world.get_location('Forest Temple MQ First Room Chest', player) + location = multiworld.get_location('Forest Temple MQ First Room Chest', player) forbid_item(location, 'Boss Key (Forest Temple)', ootworld.player) if ootworld.shuffle_song_items in {'song', 'dungeon'} and not ootworld.songs_as_items: # Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else. # This is required if map/compass included, or any_dungeon shuffle. - location = world.get_location('Sheik in Ice Cavern', player) + location = multiworld.get_location('Sheik in Ice Cavern', player) add_item_rule(location, lambda item: oot_is_item_of_type(item, 'Song')) if ootworld.shuffle_child_trade == 'skip_child_zelda': # Song from Impa must be local - location = world.get_location('Song from Impa', player) + location = multiworld.get_location('Song from Impa', player) add_item_rule(location, lambda item: item.player == player) for name in ootworld.always_hints: - add_rule(world.get_location(name, player), guarantee_hint) + add_rule(multiworld.get_location(name, player), guarantee_hint) # TODO: re-add hints once they are working # if location.type == 'HintStone' and ootworld.hints == 'mask': diff --git a/worlds/oot/TextBox.py b/worlds/oot/TextBox.py index a9db479962..e502d73904 100644 --- a/worlds/oot/TextBox.py +++ b/worlds/oot/TextBox.py @@ -1,4 +1,4 @@ -import worlds.oot.Messages as Messages +from . import Messages # Least common multiple of all possible character widths. A line wrap must occur when the combined widths of all of the # characters on a line reach this value. diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index ee78958b2d..975902ae6e 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -20,7 +20,7 @@ from .ItemPool import generate_itempool, get_junk_item, get_junk_pool from .Regions import OOTRegion, TimeOfDay from .Rules import set_rules, set_shop_rules, set_entrances_based_rules from .RuleParser import Rule_AST_Transformer -from .Options import oot_options +from .Options import OoTOptions, oot_option_groups from .Utils import data_path, read_json from .LocationList import business_scrubs, set_drop_location_names, dungeon_song_locations from .DungeonList import dungeon_table, create_dungeons @@ -30,12 +30,12 @@ from .Patches import OoTContainer, patch_rom from .N64Patch import create_patch_file from .Cosmetics import patch_cosmetics -from Utils import get_options +from settings import get_settings from BaseClasses import MultiWorld, CollectionState, Tutorial, LocationProgressType from Options import Range, Toggle, VerifyKeys, Accessibility, PlandoConnections from Fill import fill_restrictive, fast_fill, FillError from worlds.generic.Rules import exclusion_rules, add_item_rule -from ..AutoWorld import World, AutoLogicRegister, WebWorld +from worlds.AutoWorld import World, AutoLogicRegister, WebWorld # OoT's generate_output doesn't benefit from more than 2 threads, instead it uses a lot of memory. i_o_limiter = threading.Semaphore(2) @@ -128,6 +128,7 @@ class OOTWeb(WebWorld): ) tutorials = [setup, setup_es, setup_fr, setup_de] + option_groups = oot_option_groups class OOTWorld(World): @@ -137,7 +138,8 @@ class OOTWorld(World): to rescue the Seven Sages, and then confront Ganondorf to save Hyrule! """ game: str = "Ocarina of Time" - option_definitions: dict = oot_options + options_dataclass = OoTOptions + options: OoTOptions settings: typing.ClassVar[OOTSettings] topology_present: bool = True item_name_to_id = {item_name: oot_data_to_ap_id(data, False) for item_name, data in item_table.items() if @@ -182,6 +184,10 @@ class OOTWorld(World): "Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)", "Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)", "Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"}, + + # aliases + "Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot + "Hookshot": {"Progressive Hookshot"}, # for consistency, mostly } location_name_groups = build_location_name_groups() @@ -195,15 +201,15 @@ class OOTWorld(World): @classmethod def stage_assert_generate(cls, multiworld: MultiWorld): - rom = Rom(file=get_options()['oot_options']['rom_file']) + rom = Rom(file=get_settings()['oot_options']['rom_file']) # Option parsing, handling incompatible options, building useful-item table def generate_early(self): self.parser = Rule_AST_Transformer(self, self.player) - for (option_name, option) in oot_options.items(): - result = getattr(self.multiworld, option_name)[self.player] + for option_name in self.options_dataclass.type_hints: + result = getattr(self.options, option_name) if isinstance(result, Range): option_value = int(result) elif isinstance(result, Toggle): @@ -223,8 +229,8 @@ class OOTWorld(World): self.remove_from_start_inventory = [] # some items will be precollected but not in the inventory self.starting_items = Counter() self.songs_as_items = False - self.file_hash = [self.multiworld.random.randint(0, 31) for i in range(5)] - self.connect_name = ''.join(self.multiworld.random.choices(printable, k=16)) + self.file_hash = [self.random.randint(0, 31) for i in range(5)] + self.connect_name = ''.join(self.random.choices(printable, k=16)) self.collectible_flag_addresses = {} # Incompatible option handling @@ -283,7 +289,7 @@ class OOTWorld(World): local_types.append('BossKey') if self.shuffle_ganon_bosskey != 'keysanity': local_types.append('GanonBossKey') - self.multiworld.local_items[self.player].value |= set(name for name, data in item_table.items() if data[0] in local_types) + self.options.local_items.value |= set(name for name, data in item_table.items() if data[0] in local_types) # If any songs are itemlinked, set songs_as_items for group in self.multiworld.groups.values(): @@ -297,7 +303,7 @@ class OOTWorld(World): # Determine skipped trials in GT # This needs to be done before the logic rules in GT are parsed trial_list = ['Forest', 'Fire', 'Water', 'Spirit', 'Shadow', 'Light'] - chosen_trials = self.multiworld.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip + chosen_trials = self.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip self.skipped_trials = {trial: (trial not in chosen_trials) for trial in trial_list} # Determine tricks in logic @@ -311,8 +317,8 @@ class OOTWorld(World): # No Logic forces all tricks on, prog balancing off and beatable-only elif self.logic_rules == 'no_logic': - self.multiworld.progression_balancing[self.player].value = False - self.multiworld.accessibility[self.player].value = Accessibility.option_minimal + self.options.progression_balancing.value = False + self.options.accessibility.value = Accessibility.option_minimal for trick in normalized_name_tricks.values(): setattr(self, trick['name'], True) @@ -333,8 +339,8 @@ class OOTWorld(World): # Set internal names used by the OoT generator self.keysanity = self.shuffle_smallkeys in ['keysanity', 'remove', 'any_dungeon', 'overworld'] - self.trials_random = self.multiworld.trials[self.player].randomized - self.mq_dungeons_random = self.multiworld.mq_dungeons_count[self.player].randomized + self.trials_random = self.options.trials.randomized + self.mq_dungeons_random = self.options.mq_dungeons_count.randomized self.easier_fire_arrow_entry = self.fae_torch_count < 24 if self.misc_hints: @@ -393,8 +399,8 @@ class OOTWorld(World): elif self.key_rings == 'choose': self.key_rings = self.key_rings_list elif self.key_rings == 'random_dungeons': - self.key_rings = self.multiworld.random.sample(keyring_dungeons, - self.multiworld.random.randint(0, len(keyring_dungeons))) + self.key_rings = self.random.sample(keyring_dungeons, + self.random.randint(0, len(keyring_dungeons))) # Determine which dungeons are MQ. Not compatible with glitched logic. mq_dungeons = set() @@ -405,7 +411,7 @@ class OOTWorld(World): elif self.mq_dungeons_mode == 'specific': mq_dungeons = self.mq_dungeons_specific elif self.mq_dungeons_mode == 'count': - mq_dungeons = self.multiworld.random.sample(all_dungeons, self.mq_dungeons_count) + mq_dungeons = self.random.sample(all_dungeons, self.mq_dungeons_count) else: self.mq_dungeons_mode = 'count' self.mq_dungeons_count = 0 @@ -425,8 +431,8 @@ class OOTWorld(World): elif self.dungeon_shortcuts_choice == 'all': self.dungeon_shortcuts = set(shortcut_dungeons) elif self.dungeon_shortcuts_choice == 'random': - self.dungeon_shortcuts = self.multiworld.random.sample(shortcut_dungeons, - self.multiworld.random.randint(0, len(shortcut_dungeons))) + self.dungeon_shortcuts = self.random.sample(shortcut_dungeons, + self.random.randint(0, len(shortcut_dungeons))) # == 'choice', leave as previous else: self.dungeon_shortcuts = set() @@ -576,7 +582,7 @@ class OOTWorld(World): new_exit = OOTEntrance(self.player, self.multiworld, '%s -> %s' % (new_region.name, exit), new_region) new_exit.vanilla_connected_region = exit new_exit.rule_string = rule - if self.multiworld.logic_rules != 'none': + if self.options.logic_rules != 'no_logic': self.parser.parse_spot_rule(new_exit) if new_exit.never: logger.debug('Dropping unreachable exit: %s', new_exit.name) @@ -607,7 +613,7 @@ class OOTWorld(World): elif self.shuffle_scrubs == 'random': # this is a random value between 0-99 # average value is ~33 rupees - price = int(self.multiworld.random.betavariate(1, 2) * 99) + price = int(self.random.betavariate(1, 2) * 99) # Set price in the dictionary as well as the location. self.scrub_prices[scrub_item] = price @@ -624,7 +630,7 @@ class OOTWorld(World): self.shop_prices = {} for region in self.regions: if self.shopsanity == 'random': - shop_item_count = self.multiworld.random.randint(0, 4) + shop_item_count = self.random.randint(0, 4) else: shop_item_count = int(self.shopsanity) @@ -632,17 +638,17 @@ class OOTWorld(World): if location.type == 'Shop': if location.name[-1:] in shop_item_indexes[:shop_item_count]: if self.shopsanity_prices == 'normal': - self.shop_prices[location.name] = int(self.multiworld.random.betavariate(1.5, 2) * 60) * 5 + self.shop_prices[location.name] = int(self.random.betavariate(1.5, 2) * 60) * 5 elif self.shopsanity_prices == 'affordable': self.shop_prices[location.name] = 10 elif self.shopsanity_prices == 'starting_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,100,5) + self.shop_prices[location.name] = self.random.randrange(0,100,5) elif self.shopsanity_prices == 'adults_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,201,5) + self.shop_prices[location.name] = self.random.randrange(0,201,5) elif self.shopsanity_prices == 'giants_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,501,5) + self.shop_prices[location.name] = self.random.randrange(0,501,5) elif self.shopsanity_prices == 'tycoons_wallet': - self.shop_prices[location.name] = self.multiworld.random.randrange(0,1000,5) + self.shop_prices[location.name] = self.random.randrange(0,1000,5) # Fill boss prizes @@ -667,8 +673,8 @@ class OOTWorld(World): while bossCount: bossCount -= 1 - self.multiworld.random.shuffle(prizepool) - self.multiworld.random.shuffle(prize_locs) + self.random.shuffle(prizepool) + self.random.shuffle(prize_locs) item = prizepool.pop() loc = prize_locs.pop() loc.place_locked_item(item) @@ -778,7 +784,7 @@ class OOTWorld(World): # Call the junk fill and get a replacement if item in self.itempool: self.itempool.remove(item) - self.itempool.append(self.create_item(*get_junk_item(pool=junk_pool))) + self.itempool.append(self.create_item(*get_junk_item(self.random, pool=junk_pool))) if self.start_with_consumables: self.starting_items['Deku Sticks'] = 30 self.starting_items['Deku Nuts'] = 40 @@ -881,7 +887,7 @@ class OOTWorld(World): # Prefill shops, songs, and dungeon items items = self.get_pre_fill_items() locations = list(self.multiworld.get_unfilled_locations(self.player)) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) # Set up initial state state = CollectionState(self.multiworld) @@ -910,7 +916,7 @@ class OOTWorld(World): if isinstance(locations, list): for item in stage_items: self.pre_fill_items.remove(item) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) fill_restrictive(self.multiworld, prefill_state(state), locations, stage_items, single_player_placement=True, lock=True, allow_excluded=True) else: @@ -923,7 +929,7 @@ class OOTWorld(World): if isinstance(locations, list): for item in dungeon_items: self.pre_fill_items.remove(item) - self.multiworld.random.shuffle(locations) + self.random.shuffle(locations) fill_restrictive(self.multiworld, prefill_state(state), locations, dungeon_items, single_player_placement=True, lock=True, allow_excluded=True) @@ -964,7 +970,7 @@ class OOTWorld(World): while tries: try: - self.multiworld.random.shuffle(song_locations) + self.random.shuffle(song_locations) fill_restrictive(self.multiworld, prefill_state(state), song_locations[:], songs[:], single_player_placement=True, lock=True, allow_excluded=True) logger.debug(f"Successfully placed songs for player {self.player} after {6 - tries} attempt(s)") @@ -996,7 +1002,7 @@ class OOTWorld(World): 'Buy Goron Tunic': 1, 'Buy Zora Tunic': 1, }.get(item.name, 0)) # place Deku Shields if needed, then tunics, then other advancement - self.multiworld.random.shuffle(shop_locations) + self.random.shuffle(shop_locations) self.pre_fill_items = [] # all prefill should be done fill_restrictive(self.multiworld, prefill_state(state), shop_locations, shop_prog, single_player_placement=True, lock=True, allow_excluded=True) @@ -1028,7 +1034,7 @@ class OOTWorld(World): ganon_junk_fill = min(1, ganon_junk_fill) gc = next(filter(lambda dungeon: dungeon.name == 'Ganons Castle', self.dungeons)) locations = [loc.name for region in gc.regions for loc in region.locations if loc.item is None] - junk_fill_locations = self.multiworld.random.sample(locations, round(len(locations) * ganon_junk_fill)) + junk_fill_locations = self.random.sample(locations, round(len(locations) * ganon_junk_fill)) exclusion_rules(self.multiworld, self.player, junk_fill_locations) # Locations which are not sendable must be converted to events @@ -1074,13 +1080,13 @@ class OOTWorld(World): trap_location_ids = [loc.address for loc in self.get_locations() if loc.item.trap] self.trap_appearances = {} for loc_id in trap_location_ids: - self.trap_appearances[loc_id] = self.create_item(self.multiworld.per_slot_randoms[self.player].choice(self.fake_items).name) + self.trap_appearances[loc_id] = self.create_item(self.random.choice(self.fake_items).name) # Seed hint RNG, used for ganon text lines also - self.hint_rng = self.multiworld.per_slot_randoms[self.player] + self.hint_rng = self.random outfile_name = self.multiworld.get_out_file_name_base(self.player) - rom = Rom(file=get_options()['oot_options']['rom_file']) + rom = Rom(file=get_settings()['oot_options']['rom_file']) try: if self.hints != 'none': buildWorldGossipHints(self) @@ -1092,7 +1098,7 @@ class OOTWorld(World): finally: self.collectible_flags_available.set() rom.update_header() - patch_data = create_patch_file(rom) + patch_data = create_patch_file(rom, self.random) rom.restore() apz5 = OoTContainer(patch_data, outfile_name, output_directory, @@ -1301,6 +1307,7 @@ class OOTWorld(World): # the appropriate number of keys in the collection state when they are # picked up. def collect(self, state: CollectionState, item: OOTItem) -> bool: + state._oot_stale[self.player] = True if item.advancement and item.special and item.special.get('alias', False): alt_item_name, count = item.special.get('alias') state.prog_items[self.player][alt_item_name] += count @@ -1313,8 +1320,12 @@ class OOTWorld(World): state.prog_items[self.player][alt_item_name] -= count if state.prog_items[self.player][alt_item_name] < 1: del (state.prog_items[self.player][alt_item_name]) + state._oot_stale[self.player] = True return True - return super().remove(state, item) + changed = super().remove(state, item) + if changed: + state._oot_stale[self.player] = True + return changed # Helper functions @@ -1337,23 +1348,9 @@ class OOTWorld(World): def get_locations(self): return self.multiworld.get_locations(self.player) - def get_location(self, location): - return self.multiworld.get_location(location, self.player) - - def get_region(self, region_name): - try: - return self._regions_cache[region_name] - except KeyError: - ret = self.multiworld.get_region(region_name, self.player) - self._regions_cache[region_name] = ret - return ret - def get_entrances(self): return self.multiworld.get_entrances(self.player) - def get_entrance(self, entrance): - return self.multiworld.get_entrance(entrance, self.player) - def is_major_item(self, item: OOTItem): if item.type == 'Token': return self.bridge == 'tokens' or self.lacs_condition == 'tokens' @@ -1389,12 +1386,12 @@ class OOTWorld(World): # If free_scarecrow give Scarecrow Song if self.free_scarecrow: all_state.collect(self.create_item("Scarecrow Song"), prevent_sweep=True) - all_state.stale[self.player] = True + all_state._oot_stale[self.player] = True return all_state def get_filler_item_name(self) -> str: - return get_junk_item(count=1, pool=get_junk_pool(self))[0] + return get_junk_item(self.random, count=1, pool=get_junk_pool(self))[0] def valid_dungeon_item_location(world: OOTWorld, option: str, dungeon: str, loc: OOTLocation) -> bool: diff --git a/worlds/osrs/Options.py b/worlds/osrs/Options.py index 520cd8e8b0..81e017eddb 100644 --- a/worlds/osrs/Options.py +++ b/worlds/osrs/Options.py @@ -63,6 +63,7 @@ class MaxCombatLevel(Range): The highest combat level of monster to possibly be assigned as a task. If set to 0, no combat tasks will be generated. """ + display_name = "Max Required Enemy Combat Level" range_start = 0 range_end = 1520 default = 50 @@ -74,6 +75,7 @@ class MaxCombatTasks(Range): If set to 0, no combat tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Combat Task Count" range_start = 0 range_end = MAX_COMBAT_TASKS default = MAX_COMBAT_TASKS @@ -85,6 +87,7 @@ class CombatTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Combat Task Weight" range_start = 0 range_end = 99 default = 50 @@ -95,6 +98,7 @@ class MaxPrayerLevel(Range): The highest Prayer requirement of any task generated. If set to 0, no Prayer tasks will be generated. """ + display_name = "Max Required Prayer Level" range_start = 0 range_end = 99 default = 50 @@ -106,6 +110,7 @@ class MaxPrayerTasks(Range): If set to 0, no Prayer tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Prayer Task Count" range_start = 0 range_end = MAX_PRAYER_TASKS default = MAX_PRAYER_TASKS @@ -117,6 +122,7 @@ class PrayerTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Prayer Task Weight" range_start = 0 range_end = 99 default = 50 @@ -127,6 +133,7 @@ class MaxMagicLevel(Range): The highest Magic requirement of any task generated. If set to 0, no Magic tasks will be generated. """ + display_name = "Max Required Magic Level" range_start = 0 range_end = 99 default = 50 @@ -138,6 +145,7 @@ class MaxMagicTasks(Range): If set to 0, no Magic tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Magic Task Count" range_start = 0 range_end = MAX_MAGIC_TASKS default = MAX_MAGIC_TASKS @@ -149,6 +157,7 @@ class MagicTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Magic Task Weight" range_start = 0 range_end = 99 default = 50 @@ -159,6 +168,7 @@ class MaxRunecraftLevel(Range): The highest Runecraft requirement of any task generated. If set to 0, no Runecraft tasks will be generated. """ + display_name = "Max Required Runecraft Level" range_start = 0 range_end = 99 default = 50 @@ -170,6 +180,7 @@ class MaxRunecraftTasks(Range): If set to 0, no Runecraft tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Runecraft Task Count" range_start = 0 range_end = MAX_RUNECRAFT_TASKS default = MAX_RUNECRAFT_TASKS @@ -181,6 +192,7 @@ class RunecraftTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Runecraft Task Weight" range_start = 0 range_end = 99 default = 50 @@ -191,6 +203,7 @@ class MaxCraftingLevel(Range): The highest Crafting requirement of any task generated. If set to 0, no Crafting tasks will be generated. """ + display_name = "Max Required Crafting Level" range_start = 0 range_end = 99 default = 50 @@ -202,6 +215,7 @@ class MaxCraftingTasks(Range): If set to 0, no Crafting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Crafting Task Count" range_start = 0 range_end = MAX_CRAFTING_TASKS default = MAX_CRAFTING_TASKS @@ -213,6 +227,7 @@ class CraftingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Crafting Task Weight" range_start = 0 range_end = 99 default = 50 @@ -223,6 +238,7 @@ class MaxMiningLevel(Range): The highest Mining requirement of any task generated. If set to 0, no Mining tasks will be generated. """ + display_name = "Max Required Mining Level" range_start = 0 range_end = 99 default = 50 @@ -234,6 +250,7 @@ class MaxMiningTasks(Range): If set to 0, no Mining tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Mining Task Count" range_start = 0 range_end = MAX_MINING_TASKS default = MAX_MINING_TASKS @@ -245,6 +262,7 @@ class MiningTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Mining Task Weight" range_start = 0 range_end = 99 default = 50 @@ -255,6 +273,7 @@ class MaxSmithingLevel(Range): The highest Smithing requirement of any task generated. If set to 0, no Smithing tasks will be generated. """ + display_name = "Max Required Smithing Level" range_start = 0 range_end = 99 default = 50 @@ -266,6 +285,7 @@ class MaxSmithingTasks(Range): If set to 0, no Smithing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Smithing Task Count" range_start = 0 range_end = MAX_SMITHING_TASKS default = MAX_SMITHING_TASKS @@ -277,6 +297,7 @@ class SmithingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Smithing Task Weight" range_start = 0 range_end = 99 default = 50 @@ -287,6 +308,7 @@ class MaxFishingLevel(Range): The highest Fishing requirement of any task generated. If set to 0, no Fishing tasks will be generated. """ + display_name = "Max Required Fishing Level" range_start = 0 range_end = 99 default = 50 @@ -298,6 +320,7 @@ class MaxFishingTasks(Range): If set to 0, no Fishing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Fishing Task Count" range_start = 0 range_end = MAX_FISHING_TASKS default = MAX_FISHING_TASKS @@ -309,6 +332,7 @@ class FishingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Fishing Task Weight" range_start = 0 range_end = 99 default = 50 @@ -319,6 +343,7 @@ class MaxCookingLevel(Range): The highest Cooking requirement of any task generated. If set to 0, no Cooking tasks will be generated. """ + display_name = "Max Required Cooking Level" range_start = 0 range_end = 99 default = 50 @@ -330,6 +355,7 @@ class MaxCookingTasks(Range): If set to 0, no Cooking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Cooking Task Count" range_start = 0 range_end = MAX_COOKING_TASKS default = MAX_COOKING_TASKS @@ -341,6 +367,7 @@ class CookingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Cooking Task Weight" range_start = 0 range_end = 99 default = 50 @@ -351,6 +378,7 @@ class MaxFiremakingLevel(Range): The highest Firemaking requirement of any task generated. If set to 0, no Firemaking tasks will be generated. """ + display_name = "Max Required Firemaking Level" range_start = 0 range_end = 99 default = 50 @@ -362,6 +390,7 @@ class MaxFiremakingTasks(Range): If set to 0, no Firemaking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Firemaking Task Count" range_start = 0 range_end = MAX_FIREMAKING_TASKS default = MAX_FIREMAKING_TASKS @@ -373,6 +402,7 @@ class FiremakingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Firemaking Task Weight" range_start = 0 range_end = 99 default = 50 @@ -383,6 +413,7 @@ class MaxWoodcuttingLevel(Range): The highest Woodcutting requirement of any task generated. If set to 0, no Woodcutting tasks will be generated. """ + display_name = "Max Required Woodcutting Level" range_start = 0 range_end = 99 default = 50 @@ -394,6 +425,7 @@ class MaxWoodcuttingTasks(Range): If set to 0, no Woodcutting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned. """ + display_name = "Max Woodcutting Task Count" range_start = 0 range_end = MAX_WOODCUTTING_TASKS default = MAX_WOODCUTTING_TASKS @@ -405,6 +437,7 @@ class WoodcuttingTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "Woodcutting Task Weight" range_start = 0 range_end = 99 default = 50 @@ -416,6 +449,7 @@ class MinimumGeneralTasks(Range): General progression tasks will be used to fill out any holes caused by having fewer possible tasks than needed, so there is no maximum. """ + display_name = "Minimum General Task Count" range_start = 0 range_end = NON_QUEST_LOCATION_COUNT default = 10 @@ -427,6 +461,7 @@ class GeneralTaskWeight(Range): Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25. """ + display_name = "General Task Weight" range_start = 0 range_end = 99 default = 50 diff --git a/worlds/osrs/__init__.py b/worlds/osrs/__init__.py index 1b7ca9c1e0..58f23a2bc1 100644 --- a/worlds/osrs/__init__.py +++ b/worlds/osrs/__init__.py @@ -33,6 +33,12 @@ class OSRSWeb(WebWorld): class OSRSWorld(World): + """ + The best retro fantasy MMORPG on the planet. Old School is RuneScape but… older! This is the open world you know and love, but as it was in 2007. + The Randomizer takes the form of a Chunk-Restricted f2p Ironman that takes a brand new account up through defeating + the Green Dragon of Crandor and earning a spot in the fabled Champion's Guild! + """ + game = "Old School Runescape" options_dataclass = OSRSOptions options: OSRSOptions @@ -84,16 +90,18 @@ class OSRSWorld(World): rnd = self.random starting_area = self.options.starting_area + + #UT specific override, if we are in normal gen, resolve starting area, we will get it from slot_data in UT + if not hasattr(self.multiworld, "generation_is_fake"): + if starting_area.value == StartingArea.option_any_bank: + self.starting_area_item = rnd.choice(starting_area_dict) + elif starting_area.value < StartingArea.option_chunksanity: + self.starting_area_item = starting_area_dict[starting_area.value] + else: + self.starting_area_item = rnd.choice(chunksanity_starting_chunks) - if starting_area.value == StartingArea.option_any_bank: - self.starting_area_item = rnd.choice(starting_area_dict) - elif starting_area.value < StartingArea.option_chunksanity: - self.starting_area_item = starting_area_dict[starting_area.value] - else: - self.starting_area_item = rnd.choice(chunksanity_starting_chunks) - - # Set Starting Chunk - self.multiworld.push_precollected(self.create_item(self.starting_area_item)) + # Set Starting Chunk + self.multiworld.push_precollected(self.create_item(self.starting_area_item)) """ This function pulls from LogicCSVToPython so that it sends the correct tag of the repository to the client. @@ -103,8 +111,23 @@ class OSRSWorld(World): def fill_slot_data(self): data = self.options.as_dict("brutal_grinds") data["data_csv_tag"] = data_csv_tag + data["starting_area"] = str(self.starting_area_item) #these aren't actually strings, they just play them on tv return data + def interpret_slot_data(self, slot_data: typing.Dict[str, typing.Any]) -> None: + if "starting_area" in slot_data: + self.starting_area_item = slot_data["starting_area"] + menu_region = self.multiworld.get_region("Menu",self.player) + menu_region.exits.clear() #prevent making extra exits if players just reconnect to a differnet slot + if self.starting_area_item in chunksanity_special_region_names: + starting_area_region = chunksanity_special_region_names[self.starting_area_item] + else: + starting_area_region = self.starting_area_item[6:] # len("Area: ") + starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") + starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) + starting_entrance.connect(self.region_name_to_data[starting_area_region]) + + def create_regions(self) -> None: """ called to place player's regions into the MultiWorld's regions list. If it's hard to separate, this can be done @@ -122,13 +145,14 @@ class OSRSWorld(World): # Removes the word "Area: " from the item name to get the region it applies to. # I figured tacking "Area: " at the beginning would make it _easier_ to tell apart. Turns out it made it worse - if self.starting_area_item in chunksanity_special_region_names: - starting_area_region = chunksanity_special_region_names[self.starting_area_item] - else: - starting_area_region = self.starting_area_item[6:] # len("Area: ") - starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") - starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) - starting_entrance.connect(self.region_name_to_data[starting_area_region]) + if self.starting_area_item != "": #if area hasn't been set, then we shouldn't connect it + if self.starting_area_item in chunksanity_special_region_names: + starting_area_region = chunksanity_special_region_names[self.starting_area_item] + else: + starting_area_region = self.starting_area_item[6:] # len("Area: ") + starting_entrance = menu_region.create_exit(f"Start->{starting_area_region}") + starting_entrance.access_rule = lambda state: state.has(self.starting_area_item, self.player) + starting_entrance.connect(self.region_name_to_data[starting_area_region]) # Create entrances between regions for region_row in region_rows: @@ -166,12 +190,83 @@ class OSRSWorld(World): cooking_level_rule = self.get_skill_rule("cooking", 32) entrance.access_rule = lambda state: state.has(item_name, self.player) and \ cooking_level_rule(state) + if self.options.brutal_grinds: + cooking_level_32_regions = { + RegionNames.Milk, + RegionNames.Egg, + RegionNames.Shrimp, + RegionNames.Wheat, + RegionNames.Windmill, + } + else: + # Level 15 cooking and higher requires level 20 fishing. + fishing_level_20_regions = { + RegionNames.Shrimp, + RegionNames.Port_Sarim, + } + cooking_level_32_regions = { + RegionNames.Milk, + RegionNames.Egg, + RegionNames.Shrimp, + RegionNames.Wheat, + RegionNames.Windmill, + RegionNames.Fly_Fish, + *fishing_level_20_regions, + } + for region_name in cooking_level_32_regions: + self.multiworld.register_indirect_condition(self.get_region(region_name), entrance) return if outbound_region_name == RegionNames.Crafting_Guild: item_name = self.region_rows_by_name[outbound_region_name].itemReq.replace('*', '') crafting_level_rule = self.get_skill_rule("crafting", 40) entrance.access_rule = lambda state: state.has(item_name, self.player) and \ crafting_level_rule(state) + if self.options.brutal_grinds: + crafting_level_40_regions = { + # can_spin + RegionNames.Sheep, + RegionNames.Spinning_Wheel, + # can_pot + RegionNames.Clay_Rock, + RegionNames.Barbarian_Village, + # can_tan + RegionNames.Milk, + RegionNames.Al_Kharid, + } + else: + mould_access_regions = { + RegionNames.Al_Kharid, + RegionNames.Rimmington, + } + smithing_level_20_regions = { + RegionNames.Bronze_Ores, + RegionNames.Iron_Rock, + RegionNames.Furnace, + RegionNames.Anvil, + } + smithing_level_40_regions = { + *smithing_level_20_regions, + RegionNames.Coal_Rock, + } + crafting_level_40_regions = { + # can_tan + RegionNames.Milk, + RegionNames.Al_Kharid, + # can_silver + RegionNames.Silver_Rock, + RegionNames.Furnace, + *mould_access_regions, + # can_smelt_silver + *smithing_level_20_regions, + # can_gold + RegionNames.Gold_Rock, + RegionNames.Furnace, + *mould_access_regions, + # can_smelt_gold + *smithing_level_40_regions, + } + for region_name in crafting_level_40_regions: + self.multiworld.register_indirect_condition(self.get_region(region_name), entrance) return if outbound_region_name == RegionNames.Corsair_Cove: item_name = self.region_rows_by_name[outbound_region_name].itemReq.replace('*', '') @@ -200,6 +295,20 @@ class OSRSWorld(World): woodcutting_rule_d3 = self.get_skill_rule("woodcutting", 42) woodcutting_rule_all = self.get_skill_rule("woodcutting", 57) + def add_indirect_conditions_for_woodcutting_levels(entrance, *levels: int): + if self.options.brutal_grinds: + # No access to specific regions required. + return + # Currently, each level requirement requires everything from the previous level requirements, so the + # maximum level requirement can be taken. + max_level = max(levels, default=0) + max_level = min(max_level, self.options.max_woodcutting_level.value) + if 15 <= max_level < 30: + self.multiworld.register_indirect_condition(self.get_region(RegionNames.Oak_Tree), entrance) + elif 30 <= max_level: + self.multiworld.register_indirect_condition(self.get_region(RegionNames.Oak_Tree), entrance) + self.multiworld.register_indirect_condition(self.get_region(RegionNames.Willow_Tree), entrance) + if region_row.name == RegionNames.Lumbridge: # Canoe Tree access for the Location if outbound_region_name == RegionNames.Canoe_Tree: @@ -212,6 +321,7 @@ class OSRSWorld(World): and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) or \ (state.can_reach_region(RegionNames.Wilderness) and woodcutting_rule_all(state) and self.options.max_woodcutting_level >= 57) + add_indirect_conditions_for_woodcutting_levels(entrance, 12, 27, 42, 57) self.multiworld.register_indirect_condition( self.multiworld.get_region(RegionNames.South_Of_Varrock, self.player), entrance) self.multiworld.register_indirect_condition( @@ -225,12 +335,15 @@ class OSRSWorld(World): if outbound_region_name == RegionNames.Barbarian_Village: entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ and self.options.max_woodcutting_level >= 27 + add_indirect_conditions_for_woodcutting_levels(entrance, 27) if outbound_region_name == RegionNames.Edgeville: entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ and self.options.max_woodcutting_level >= 42 + add_indirect_conditions_for_woodcutting_levels(entrance, 42) if outbound_region_name == RegionNames.Wilderness: entrance.access_rule = lambda state: woodcutting_rule_all(state) \ and self.options.max_woodcutting_level >= 57 + add_indirect_conditions_for_woodcutting_levels(entrance, 57) if region_row.name == RegionNames.South_Of_Varrock: if outbound_region_name == RegionNames.Canoe_Tree: @@ -243,6 +356,7 @@ class OSRSWorld(World): and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ (state.can_reach_region(RegionNames.Wilderness) and woodcutting_rule_d3(state) and self.options.max_woodcutting_level >= 42) + add_indirect_conditions_for_woodcutting_levels(entrance, 12, 27, 42) self.multiworld.register_indirect_condition( self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) self.multiworld.register_indirect_condition( @@ -256,12 +370,15 @@ class OSRSWorld(World): if outbound_region_name == RegionNames.Barbarian_Village: entrance.access_rule = lambda state: woodcutting_rule_d1(state) \ and self.options.max_woodcutting_level >= 12 + add_indirect_conditions_for_woodcutting_levels(entrance, 12) if outbound_region_name == RegionNames.Edgeville: entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ and self.options.max_woodcutting_level >= 27 + add_indirect_conditions_for_woodcutting_levels(entrance, 27) if outbound_region_name == RegionNames.Wilderness: entrance.access_rule = lambda state: woodcutting_rule_all(state) \ and self.options.max_woodcutting_level >= 42 + add_indirect_conditions_for_woodcutting_levels(entrance, 42) if region_row.name == RegionNames.Barbarian_Village: if outbound_region_name == RegionNames.Canoe_Tree: entrance.access_rule = \ @@ -273,6 +390,7 @@ class OSRSWorld(World): and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ (state.can_reach_region(RegionNames.Wilderness) and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) + add_indirect_conditions_for_woodcutting_levels(entrance, 12, 27) self.multiworld.register_indirect_condition( self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) self.multiworld.register_indirect_condition( @@ -285,13 +403,16 @@ class OSRSWorld(World): if outbound_region_name == RegionNames.Lumbridge: entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ and self.options.max_woodcutting_level >= 27 + add_indirect_conditions_for_woodcutting_levels(entrance, 27) if outbound_region_name == RegionNames.South_Of_Varrock: entrance.access_rule = lambda state: woodcutting_rule_d1(state) \ and self.options.max_woodcutting_level >= 12 + add_indirect_conditions_for_woodcutting_levels(entrance, 12) # Edgeville does not need to be checked, because it's already adjacent if outbound_region_name == RegionNames.Wilderness: entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ and self.options.max_woodcutting_level >= 42 + add_indirect_conditions_for_woodcutting_levels(entrance, 42) if region_row.name == RegionNames.Edgeville: if outbound_region_name == RegionNames.Canoe_Tree: entrance.access_rule = \ @@ -303,6 +424,7 @@ class OSRSWorld(World): and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) or \ (state.can_reach_region(RegionNames.Wilderness) and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) + add_indirect_conditions_for_woodcutting_levels(entrance, 12, 27, 42) self.multiworld.register_indirect_condition( self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) self.multiworld.register_indirect_condition( @@ -315,9 +437,11 @@ class OSRSWorld(World): if outbound_region_name == RegionNames.Lumbridge: entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ and self.options.max_woodcutting_level >= 42 + add_indirect_conditions_for_woodcutting_levels(entrance, 42) if outbound_region_name == RegionNames.South_Of_Varrock: entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ and self.options.max_woodcutting_level >= 27 + add_indirect_conditions_for_woodcutting_levels(entrance, 27) # Barbarian Village does not need to be checked, because it's already adjacent # Wilderness does not need to be checked, because it's already adjacent if region_row.name == RegionNames.Wilderness: @@ -331,6 +455,7 @@ class OSRSWorld(World): and woodcutting_rule_d2(state) and self.options.max_woodcutting_level >= 27) or \ (state.can_reach_region(RegionNames.Edgeville) and woodcutting_rule_d1(state) and self.options.max_woodcutting_level >= 12) + add_indirect_conditions_for_woodcutting_levels(entrance, 12, 27, 42, 57) self.multiworld.register_indirect_condition( self.multiworld.get_region(RegionNames.Lumbridge, self.player), entrance) self.multiworld.register_indirect_condition( @@ -343,12 +468,15 @@ class OSRSWorld(World): if outbound_region_name == RegionNames.Lumbridge: entrance.access_rule = lambda state: woodcutting_rule_all(state) \ and self.options.max_woodcutting_level >= 57 + add_indirect_conditions_for_woodcutting_levels(entrance, 57) if outbound_region_name == RegionNames.South_Of_Varrock: entrance.access_rule = lambda state: woodcutting_rule_d3(state) \ and self.options.max_woodcutting_level >= 42 + add_indirect_conditions_for_woodcutting_levels(entrance, 42) if outbound_region_name == RegionNames.Barbarian_Village: entrance.access_rule = lambda state: woodcutting_rule_d2(state) \ and self.options.max_woodcutting_level >= 27 + add_indirect_conditions_for_woodcutting_levels(entrance, 27) # Edgeville does not need to be checked, because it's already adjacent def roll_locations(self): @@ -635,7 +763,7 @@ class OSRSWorld(World): else: return lambda state: can_tan(state) or (can_silver(state) and can_smelt_silver(state)) or \ (can_gold(state) and can_smelt_gold(state)) - if skill.lower() == "Cooking": + if skill.lower() == "cooking": if self.options.brutal_grinds or level < 15: return lambda state: state.can_reach(RegionNames.Milk, "Region", self.player) or \ state.can_reach(RegionNames.Egg, "Region", self.player) or \ diff --git a/worlds/overcooked2/Logic.py b/worlds/overcooked2/Logic.py index 20111aa01d..cf26850949 100644 --- a/worlds/overcooked2/Logic.py +++ b/worlds/overcooked2/Logic.py @@ -35,17 +35,13 @@ def has_requirements_for_level_star( state: CollectionState, level: Overcooked2GenericLevel, stars: int, player: int) -> bool: assert 0 <= stars <= 3 - # First ensure that previous stars are obtainable - if stars > 1: - if not has_requirements_for_level_star(state, level, stars-1, player): - return False - - # Second, ensure that global requirements are met + # First, ensure that global requirements for this many stars are met. + # Lower numbers of stars are implied meetable if this level is meetable. if not meets_requirements(state, "*", stars, player): return False - # Finally, return success only if this level's requirements are met - return meets_requirements(state, level.shortname, stars, player) + # Then return success only if this level's requirements are met at all stars up through this one + return all(meets_requirements(state, level.shortname, s, player) for s in range(1, stars + 1)) def meets_requirements(state: CollectionState, name: str, stars: int, player: int): @@ -421,6 +417,7 @@ level_logic = { }, ), ( # 3-star + # Necessarily implies 2-star [ # Exclusive "Progressive Dash", "Spare Plate", diff --git a/worlds/pokemon_emerald/CHANGELOG.md b/worlds/pokemon_emerald/CHANGELOG.md index 0437c0dae8..0dd874b250 100644 --- a/worlds/pokemon_emerald/CHANGELOG.md +++ b/worlds/pokemon_emerald/CHANGELOG.md @@ -1,3 +1,28 @@ +# 2.3.0 + +### Features + +- Added a Swedish translation of the setup guide. +- The client communicates map transitions to any trackers connected to the slot. +- Added the player's Normalize Encounter Rates option to slot data for trackers. + +### Fixes + +- Fixed a rare issue where receiving a wonder trade could partially corrupt the save data, preventing the player from +receiving new items. +- Fixed the client spamming the "goal complete" status update to the server instead of sending it once. +- Fixed the `trainer_party_blacklist` option checking for the existence of the "_Legendaries" shortcut in the +`starter_blacklist` option instead of itself. +- Fixed a logic issue where the "Mauville City - Coin Case from Lady in House" location only required a Harbor Mail if +the player randomized NPC gifts. +- The Dig tutor has its compatibility percentage raised to 50% if the player's TM/tutor compatibility is set lower. +- A Team Magma Grunt in the Space Center which could become unreachable while trainersanity is active by overlapping +with another NPC was moved to an unoccupied space. +- Fixed a problem where the client would crash on certain operating systems while using certain python versions if the +player tried to wonder trade. +- Prevent the poke flute sound from replacing the evolution fanfare, which would cause the game to wait in silence for +a long time during the evolution scene. + # 2.2.0 ### Features @@ -175,6 +200,7 @@ turn to face you when you run. species equally likely to appear, but makes rare encounters less rare. - Added `Trick House` location group. - Removed `Postgame Locations` location group. +- Added a Spanish translation of the setup guide. ### QoL diff --git a/worlds/pokemon_emerald/__init__.py b/worlds/pokemon_emerald/__init__.py index d281dde23c..a87f93ece5 100644 --- a/worlds/pokemon_emerald/__init__.py +++ b/worlds/pokemon_emerald/__init__.py @@ -177,7 +177,7 @@ class PokemonEmeraldWorld(World): for species_name in self.options.trainer_party_blacklist.value if species_name != "_Legendaries" } - if "_Legendaries" in self.options.starter_blacklist.value: + if "_Legendaries" in self.options.trainer_party_blacklist.value: self.blacklisted_opponent_pokemon |= LEGENDARY_POKEMON # In race mode we don't patch any item location information into the ROM diff --git a/worlds/pokemon_emerald/client.py b/worlds/pokemon_emerald/client.py index cda829def9..5add7b3fca 100644 --- a/worlds/pokemon_emerald/client.py +++ b/worlds/pokemon_emerald/client.py @@ -117,6 +117,11 @@ LEGENDARY_NAMES = {k.lower(): v for k, v in { DEFEATED_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_DEFEATED_{name}"]: name for name in LEGENDARY_NAMES.values()} CAUGHT_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_CAUGHT_{name}"]: name for name in LEGENDARY_NAMES.values()} +SHOAL_CAVE_MAPS = tuple(data.constants[map_name] for map_name in [ + "MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM", + "MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM", +]) + class PokemonEmeraldClient(BizHawkClient): game = "Pokemon Emerald" @@ -133,6 +138,7 @@ class PokemonEmeraldClient(BizHawkClient): latest_wonder_trade_reply: dict wonder_trade_cooldown: int wonder_trade_cooldown_timer: int + queued_received_trade: Optional[str] death_counter: Optional[int] previous_death_link: float @@ -153,6 +159,7 @@ class PokemonEmeraldClient(BizHawkClient): self.previous_death_link = 0 self.ignore_next_death_link = False self.current_map = None + self.queued_received_trade = None async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: from CommonClient import logger @@ -350,6 +357,7 @@ class PokemonEmeraldClient(BizHawkClient): # Send game clear if not ctx.finished_game and game_clear: + ctx.finished_game = True await ctx.send_msgs([{ "cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL, @@ -411,13 +419,17 @@ class PokemonEmeraldClient(BizHawkClient): read_result = await bizhawk.guarded_read( ctx.bizhawk_ctx, - [(sb1_address + 0x4, 2, "System Bus")], - [guards["SAVE BLOCK 1"]] + [ + (sb1_address + 0x4, 2, "System Bus"), # Current map + (sb1_address + 0x1450 + (data.constants["FLAG_SYS_SHOAL_TIDE"] // 8), 1, "System Bus"), + ], + [guards["IN OVERWORLD"], guards["SAVE BLOCK 1"]] ) if read_result is None: # Save block moved return current_map = int.from_bytes(read_result[0], "big") + shoal_cave = int(read_result[1][0] & (1 << (data.constants["FLAG_SYS_SHOAL_TIDE"] % 8)) > 0) if current_map != self.current_map: self.current_map = current_map await ctx.send_msgs([{ @@ -426,6 +438,7 @@ class PokemonEmeraldClient(BizHawkClient): "data": { "type": "MapUpdate", "mapId": current_map, + **({"tide": shoal_cave} if current_map in SHOAL_CAVE_MAPS else {}), }, }]) @@ -542,28 +555,36 @@ class PokemonEmeraldClient(BizHawkClient): if trade_is_sent == 0 and wonder_trade_pokemon_data[19] == 2: # Game has wonder trade data to send. Send it to data storage, remove it from the game's memory, # and mark that the game is waiting on receiving a trade - Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data))) - await bizhawk.write(ctx.bizhawk_ctx, [ + success = await bizhawk.guarded_write(ctx.bizhawk_ctx, [ (sb1_address + 0x377C, bytes(0x50), "System Bus"), (sb1_address + 0x37CC, [1], "System Bus"), - ]) + ], [guards["SAVE BLOCK 1"]]) + if success: + Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data))) elif trade_is_sent != 0 and wonder_trade_pokemon_data[19] != 2: - # Game is waiting on receiving a trade. See if there are any available trades that were not - # sent by this player, and if so, try to receive one. - if self.wonder_trade_cooldown_timer <= 0 and f"pokemon_wonder_trades_{ctx.team}" in ctx.stored_data: + # Game is waiting on receiving a trade. + if self.queued_received_trade is not None: + # Client is holding a trade, ready to write it into the game + success = await bizhawk.guarded_write(ctx.bizhawk_ctx, [ + (sb1_address + 0x377C, json_to_pokemon_data(self.queued_received_trade), "System Bus"), + ], [guards["SAVE BLOCK 1"]]) + + # Notify the player if it was written, otherwise hold it for the next loop + if success: + logger.info("Wonder trade received!") + self.queued_received_trade = None + + elif self.wonder_trade_cooldown_timer <= 0 and f"pokemon_wonder_trades_{ctx.team}" in ctx.stored_data: + # See if there are any available trades that were not sent by this player. If so, try to receive one. if any(item[0] != ctx.slot for key, item in ctx.stored_data.get(f"pokemon_wonder_trades_{ctx.team}", {}).items() if key != "_lock" and orjson.loads(item[1])["species"] <= 386): - received_trade = await self.wonder_trade_receive(ctx) - if received_trade is None: + self.queued_received_trade = await self.wonder_trade_receive(ctx) + if self.queued_received_trade is None: self.wonder_trade_cooldown_timer = self.wonder_trade_cooldown self.wonder_trade_cooldown *= 2 self.wonder_trade_cooldown += random.randrange(0, 500) else: - await bizhawk.write(ctx.bizhawk_ctx, [ - (sb1_address + 0x377C, json_to_pokemon_data(received_trade), "System Bus"), - ]) - logger.info("Wonder trade received!") self.wonder_trade_cooldown = 5000 else: diff --git a/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md b/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md index 9a3991e97f..732b2092a2 100644 --- a/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md +++ b/worlds/pokemon_emerald/docs/en_Pokemon Emerald.md @@ -30,7 +30,7 @@ randomizer. Here are some of the more important ones: - The Wally catching tutorial is skipped - All text is instant and, with an option, can be automatically progressed by holding A - When a Repel runs out, you will be prompted to use another -- Many more minor improvements… +- [Many more minor improvements…](/tutorial/Pokemon%20Emerald/rom_changes/en) ## Where is my starting inventory? diff --git a/worlds/pokemon_emerald/docs/rom changes.md b/worlds/pokemon_emerald/docs/rom_changes_en.md similarity index 100% rename from worlds/pokemon_emerald/docs/rom changes.md rename to worlds/pokemon_emerald/docs/rom_changes_en.md diff --git a/worlds/pokemon_emerald/options.py b/worlds/pokemon_emerald/options.py index e05b5d96ac..8fcc74d1c3 100644 --- a/worlds/pokemon_emerald/options.py +++ b/worlds/pokemon_emerald/options.py @@ -123,6 +123,8 @@ class Dexsanity(Toggle): Defeating gym leaders provides dex info, allowing you to see where on the map you can catch species you need. Each pokedex entry adds a Poke Ball, Great Ball, or Ultra Ball to the pool. + + Warning: This adds a lot of locations and will slow you down significantly. """ display_name = "Dexsanity" @@ -132,6 +134,8 @@ class Trainersanity(Toggle): Defeating a trainer gives you an item. Trainers are no longer missable. Trainers no longer give you money for winning. Each trainer adds a valuable item (Nugget, Stardust, etc.) to the pool. + + Warning: This adds a lot of locations and will slow you down significantly. """ display_name = "Trainersanity" @@ -265,6 +269,8 @@ class RandomizeWildPokemon(Choice): """ Randomizes wild pokemon encounters (grass, caves, water, fishing). + Warning: Matching both base stats and type may severely limit the variety for certain pokemon. + - Vanilla: Wild encounters are unchanged - Match Base Stats: Wild pokemon are replaced with species with approximately the same bst - Match Type: Wild pokemon are replaced with species that share a type with the original @@ -327,6 +333,8 @@ class RandomizeTrainerParties(Choice): """ Randomizes the parties of all trainers. + Warning: Matching both base stats and type may severely limit the variety for certain pokemon. + - Vanilla: Parties are unchanged - Match Base Stats: Trainer pokemon are replaced with species with approximately the same bst - Match Type: Trainer pokemon are replaced with species that share a type with the original @@ -357,6 +365,10 @@ class TrainerPartyBlacklist(OptionSet): class ForceFullyEvolved(Range): """ When an opponent uses a pokemon of the specified level or higher, restricts the species to only fully evolved pokemon. + + Only applies when trainer parties are randomized. + + Warning: Combining a low value with matched base stats may severely limit the variety for certain pokemon. """ display_name = "Force Fully Evolved" range_start = 1 diff --git a/worlds/pokemon_emerald/rom.py b/worlds/pokemon_emerald/rom.py index 2c0b5021d0..e2a7a4800b 100644 --- a/worlds/pokemon_emerald/rom.py +++ b/worlds/pokemon_emerald/rom.py @@ -73,6 +73,7 @@ _FANFARES: Dict[str, int] = { "MUS_OBTAIN_SYMBOL": 318, "MUS_REGISTER_MATCH_CALL": 135, } +_EVOLUTION_FANFARE_INDEX = list(_FANFARES.keys()).index("MUS_EVOLVED") CAVE_EVENT_NAME_TO_ID = { "TERRA_CAVE_ROUTE_114_1": 1, @@ -661,6 +662,15 @@ def write_tokens(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePat # Shuffle the lists, pair new tracks with original tracks, set the new track ids, and set new fanfare durations randomized_fanfares = [fanfare_name for fanfare_name in _FANFARES] world.random.shuffle(randomized_fanfares) + + # Prevent the evolution fanfare from receiving the poke flute by swapping it with something else. + # The poke flute sound causes the evolution scene to get stuck for like 40 seconds + if randomized_fanfares[_EVOLUTION_FANFARE_INDEX] == "MUS_RG_POKE_FLUTE": + swap_index = (_EVOLUTION_FANFARE_INDEX + 1) % len(_FANFARES) + temp = randomized_fanfares[_EVOLUTION_FANFARE_INDEX] + randomized_fanfares[_EVOLUTION_FANFARE_INDEX] = randomized_fanfares[swap_index] + randomized_fanfares[swap_index] = temp + for i, fanfare_pair in enumerate(zip(_FANFARES.keys(), randomized_fanfares)): patch.write_token( APTokenTypes.WRITE, diff --git a/worlds/pokemon_emerald/test/__init__.py b/worlds/pokemon_emerald/test/__init__.py index 84ce64003d..bf2a8da5b0 100644 --- a/worlds/pokemon_emerald/test/__init__.py +++ b/worlds/pokemon_emerald/test/__init__.py @@ -1,4 +1,4 @@ -from test.TestBase import WorldTestBase +from test.bases import WorldTestBase class PokemonEmeraldTestBase(WorldTestBase): diff --git a/worlds/pokemon_emerald/test/test_warps.py b/worlds/pokemon_emerald/test/test_warps.py index 75a2417dfb..d1b5b01dcf 100644 --- a/worlds/pokemon_emerald/test/test_warps.py +++ b/worlds/pokemon_emerald/test/test_warps.py @@ -1,4 +1,4 @@ -from test.TestBase import TestBase +from test.bases import TestBase from ..data import Warp diff --git a/worlds/pokemon_rb/__init__.py b/worlds/pokemon_rb/__init__.py index c1d8431898..98b1a0c614 100644 --- a/worlds/pokemon_rb/__init__.py +++ b/worlds/pokemon_rb/__init__.py @@ -3,6 +3,7 @@ import settings import typing import threading import base64 +import random from copy import deepcopy from typing import TextIO @@ -14,7 +15,7 @@ from worlds.generic.Rules import add_item_rule from .items import item_table, item_groups from .locations import location_data, PokemonRBLocation from .regions import create_regions -from .options import pokemon_rb_options +from .options import PokemonRBOptions from .rom_addresses import rom_addresses from .text import encode_text from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, RedDeltaPatch, BlueDeltaPatch @@ -71,7 +72,10 @@ class PokemonRedBlueWorld(World): Elite Four to become the champion!""" # -MuffinJets#4559 game = "Pokemon Red and Blue" - option_definitions = pokemon_rb_options + + options_dataclass = PokemonRBOptions + options: PokemonRBOptions + settings: typing.ClassVar[PokemonSettings] required_client_version = (0, 4, 2) @@ -85,8 +89,8 @@ class PokemonRedBlueWorld(World): web = PokemonWebWorld() - def __init__(self, world: MultiWorld, player: int): - super().__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super().__init__(multiworld, player) self.item_pool = [] self.total_key_items = None self.fly_map = None @@ -101,11 +105,11 @@ class PokemonRedBlueWorld(World): self.learnsets = None self.trainer_name = None self.rival_name = None - self.type_chart = None self.traps = None self.trade_mons = {} self.finished_level_scaling = threading.Event() self.dexsanity_table = [] + self.trainersanity_table = [] self.local_locs = [] @classmethod @@ -113,11 +117,109 @@ class PokemonRedBlueWorld(World): versions = set() for player in multiworld.player_ids: if multiworld.worlds[player].game == "Pokemon Red and Blue": - versions.add(multiworld.game_version[player].current_key) + versions.add(multiworld.worlds[player].options.game_version.current_key) for version in versions: if not os.path.exists(get_base_rom_path(version)): raise FileNotFoundError(get_base_rom_path(version)) + @classmethod + def stage_generate_early(cls, multiworld: MultiWorld): + + seed_groups = {} + pokemon_rb_worlds = multiworld.get_game_worlds("Pokemon Red and Blue") + + for world in pokemon_rb_worlds: + if not (world.options.type_chart_seed.value.isdigit() or world.options.type_chart_seed.value == "random"): + seed_groups[world.options.type_chart_seed.value] = seed_groups.get(world.options.type_chart_seed.value, + []) + [world] + + copy_chart_worlds = {} + + for worlds in seed_groups.values(): + chosen_world = multiworld.random.choice(worlds) + for world in worlds: + if world is not chosen_world: + copy_chart_worlds[world.player] = chosen_world + + for world in pokemon_rb_worlds: + if world.player in copy_chart_worlds: + continue + tc_random = world.random + if world.options.type_chart_seed.value.isdigit(): + tc_random = random.Random() + tc_random.seed(int(world.options.type_chart_seed.value)) + + if world.options.randomize_type_chart == "vanilla": + chart = deepcopy(poke_data.type_chart) + elif world.options.randomize_type_chart == "randomize": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + tc_random.shuffle(matchups) + immunities = world.options.immunity_matchups.value + super_effectives = world.options.super_effective_matchups.value + not_very_effectives = world.options.not_very_effective_matchups.value + normals = world.options.normal_matchups.value + while super_effectives + not_very_effectives + normals < 225 - immunities: + if super_effectives == not_very_effectives == normals == 0: + super_effectives = 225 + not_very_effectives = 225 + normals = 225 + else: + super_effectives += world.options.super_effective_matchups.value + not_very_effectives += world.options.not_very_effective_matchups.value + normals += world.options.normal_matchups.value + if super_effectives + not_very_effectives + normals > 225 - immunities: + total = super_effectives + not_very_effectives + normals + excess = total - (225 - immunities) + subtract_amounts = ( + int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * normals)) + super_effectives -= subtract_amounts[0] + not_very_effectives -= subtract_amounts[1] + normals -= subtract_amounts[2] + while super_effectives + not_very_effectives + normals > 225 - immunities: + r = tc_random.randint(0, 2) + if r == 0 and super_effectives: + super_effectives -= 1 + elif r == 1 and not_very_effectives: + not_very_effectives -= 1 + elif normals: + normals -= 1 + chart = [] + for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], + [0, 10, 20, 5]): + for _ in range(matchup_list): + matchup = matchups.pop() + matchup.append(matchup_value) + chart.append(matchup) + elif world.options.randomize_type_chart == "chaos": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + chart = [] + values = list(range(21)) + tc_random.shuffle(matchups) + tc_random.shuffle(values) + for matchup in matchups: + value = values.pop(0) + values.append(value) + matchup.append(value) + chart.append(matchup) + # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" + # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to + # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes + # to the way effectiveness messages are generated. + world.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) + + for player in copy_chart_worlds: + multiworld.worlds[player].type_chart = copy_chart_worlds[player].type_chart + def generate_early(self): def encode_name(name, t): try: @@ -126,33 +228,33 @@ class PokemonRedBlueWorld(World): return encode_text(name, length=8, whitespace="@", safety=True) except KeyError as e: raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e - if self.multiworld.trainer_name[self.player] == "choose_in_game": + if self.options.trainer_name == "choose_in_game": self.trainer_name = "choose_in_game" else: - self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player") - if self.multiworld.rival_name[self.player] == "choose_in_game": + self.trainer_name = encode_name(self.options.trainer_name.value, "Player") + if self.options.rival_name == "choose_in_game": self.rival_name = "choose_in_game" else: - self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival") + self.rival_name = encode_name(self.options.rival_name.value, "Rival") - if not self.multiworld.badgesanity[self.player]: - self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"] + if not self.options.badgesanity: + self.options.non_local_items.value -= self.item_name_groups["Badges"] - if self.multiworld.key_items_only[self.player]: - self.multiworld.trainersanity[self.player] = self.multiworld.trainersanity[self.player].from_text("off") - self.multiworld.dexsanity[self.player].value = 0 - self.multiworld.randomize_hidden_items[self.player] = \ - self.multiworld.randomize_hidden_items[self.player].from_text("off") + if self.options.key_items_only: + self.options.trainersanity.value = 0 + self.options.dexsanity.value = 0 + self.options.randomize_hidden_items = \ + self.options.randomize_hidden_items.from_text("off") - if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2: + if self.options.badges_needed_for_hm_moves.value >= 2: badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"] - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3: + if self.options.badges_needed_for_hm_moves.value == 3: badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"] - self.multiworld.random.shuffle(badges) + self.random.shuffle(badges) badges_to_add += [badges.pop(), badges.pop()] hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"] - self.multiworld.random.shuffle(hm_moves) + self.random.shuffle(hm_moves) self.extra_badges = {} for badge in badges_to_add: self.extra_badges[hm_moves.pop()] = badge @@ -160,79 +262,17 @@ class PokemonRedBlueWorld(World): process_move_data(self) process_pokemon_data(self) - if self.multiworld.randomize_type_chart[self.player] == "vanilla": - chart = deepcopy(poke_data.type_chart) - elif self.multiworld.randomize_type_chart[self.player] == "randomize": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - self.multiworld.random.shuffle(matchups) - immunities = self.multiworld.immunity_matchups[self.player].value - super_effectives = self.multiworld.super_effective_matchups[self.player].value - not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value - normals = self.multiworld.normal_matchups[self.player].value - while super_effectives + not_very_effectives + normals < 225 - immunities: - if super_effectives == not_very_effectives == normals == 0: - super_effectives = 225 - not_very_effectives = 225 - normals = 225 - else: - super_effectives += self.multiworld.super_effective_matchups[self.player].value - not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value - normals += self.multiworld.normal_matchups[self.player].value - if super_effectives + not_very_effectives + normals > 225 - immunities: - total = super_effectives + not_very_effectives + normals - excess = total - (225 - immunities) - subtract_amounts = ( - int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * normals)) - super_effectives -= subtract_amounts[0] - not_very_effectives -= subtract_amounts[1] - normals -= subtract_amounts[2] - while super_effectives + not_very_effectives + normals > 225 - immunities: - r = self.multiworld.random.randint(0, 2) - if r == 0 and super_effectives: - super_effectives -= 1 - elif r == 1 and not_very_effectives: - not_very_effectives -= 1 - elif normals: - normals -= 1 - chart = [] - for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], - [0, 10, 20, 5]): - for _ in range(matchup_list): - matchup = matchups.pop() - matchup.append(matchup_value) - chart.append(matchup) - elif self.multiworld.randomize_type_chart[self.player] == "chaos": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - chart = [] - values = list(range(21)) - self.multiworld.random.shuffle(matchups) - self.multiworld.random.shuffle(values) - for matchup in matchups: - value = values.pop(0) - values.append(value) - matchup.append(value) - chart.append(matchup) - # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" - # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to - # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes - # to the way effectiveness messages are generated. - self.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) - self.dexsanity_table = [ - *(True for _ in range(round(self.multiworld.dexsanity[self.player].value * 1.51))), - *(False for _ in range(151 - round(self.multiworld.dexsanity[self.player].value * 1.51))) + *(True for _ in range(round(self.options.dexsanity.value))), + *(False for _ in range(151 - round(self.options.dexsanity.value))) ] - self.multiworld.random.shuffle(self.dexsanity_table) + self.random.shuffle(self.dexsanity_table) + + self.trainersanity_table = [ + *(True for _ in range(self.options.trainersanity.value)), + *(False for _ in range(317 - self.options.trainersanity.value)) + ] + self.random.shuffle(self.trainersanity_table) def create_items(self): self.multiworld.itempool += self.item_pool @@ -275,9 +315,9 @@ class PokemonRedBlueWorld(World): filleritempool += [item for item in unplaced_items if (not item.advancement) and (not item.useful)] def fill_hook(self, progitempool, usefulitempool, filleritempool, fill_locations): - if not self.multiworld.badgesanity[self.player]: + if not self.options.badgesanity: # Door Shuffle options besides Simple place badges during door shuffling - if self.multiworld.door_shuffle[self.player] in ("off", "simple"): + if self.options.door_shuffle in ("off", "simple"): badges = [item for item in progitempool if "Badge" in item.name and item.player == self.player] for badge in badges: self.multiworld.itempool.remove(badge) @@ -297,8 +337,8 @@ class PokemonRedBlueWorld(World): for mon in poke_data.pokemon_data.keys(): state.collect(self.create_item(mon), True) state.sweep_for_advancements() - self.multiworld.random.shuffle(badges) - self.multiworld.random.shuffle(badgelocs) + self.random.shuffle(badges) + self.random.shuffle(badgelocs) badgelocs_copy = badgelocs.copy() # allow_partial so that unplaced badges aren't lost, for debugging purposes fill_restrictive(self.multiworld, state, badgelocs_copy, badges, True, True, allow_partial=True) @@ -318,7 +358,7 @@ class PokemonRedBlueWorld(World): raise FillError(f"Failed to place badges for player {self.player}") verify_hm_moves(self.multiworld, self, self.player) - if self.multiworld.key_items_only[self.player]: + if self.options.key_items_only: return tms = [item for item in usefulitempool + filleritempool if item.name.startswith("TM") and (item.player == @@ -340,7 +380,7 @@ class PokemonRedBlueWorld(World): int((int(tm.name[2:4]) - 1) / 8)] & 1 << ((int(tm.name[2:4]) - 1) % 8)] if not learnable_tms: learnable_tms = tms - tm = self.multiworld.random.choice(learnable_tms) + tm = self.random.choice(learnable_tms) loc.place_locked_item(tm) fill_locations.remove(loc) @@ -370,9 +410,9 @@ class PokemonRedBlueWorld(World): if not all_state.can_reach(location, player=self.player): evolutions_region.locations.remove(location) - if self.multiworld.old_man[self.player] == "early_parcel": + if self.options.old_man == "early_parcel": self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1 - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: for i, mon in enumerate(poke_data.pokemon_data): if self.dexsanity_table[i]: location = self.multiworld.get_location(f"Pokedex - {mon}", self.player) @@ -384,13 +424,13 @@ class PokemonRedBlueWorld(World): locs = {self.multiworld.get_location("Fossil - Choice A", self.player), self.multiworld.get_location("Fossil - Choice B", self.player)} - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: rule = None - if self.multiworld.fossil_check_item_types[self.player] == "key_items": + if self.options.fossil_check_item_types == "key_items": rule = lambda i: i.advancement - elif self.multiworld.fossil_check_item_types[self.player] == "unique_items": + elif self.options.fossil_check_item_types == "unique_items": rule = lambda i: i.name in item_groups["Unique"] - elif self.multiworld.fossil_check_item_types[self.player] == "no_key_items": + elif self.options.fossil_check_item_types == "no_key_items": rule = lambda i: not i.advancement if rule: for loc in locs: @@ -406,16 +446,16 @@ class PokemonRedBlueWorld(World): if loc.item is None: locs.add(loc) - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: loc = self.multiworld.get_location("Player's House 2F - Player's PC", self.player) if loc.item is None: locs.add(loc) for loc in sorted(locs): - if loc.name in self.multiworld.priority_locations[self.player].value: + if loc.name in self.options.priority_locations.value: add_item_rule(loc, lambda i: i.advancement) add_item_rule(loc, lambda i: i.player == self.player) - if self.multiworld.old_man[self.player] == "early_parcel" and loc.name != "Player's House 2F - Player's PC": + if self.options.old_man == "early_parcel" and loc.name != "Player's House 2F - Player's PC": add_item_rule(loc, lambda i: i.name != "Oak's Parcel") self.local_locs = locs @@ -440,10 +480,10 @@ class PokemonRedBlueWorld(World): else: region_mons.add(location.item.name) - self.multiworld.elite_four_pokedex_condition[self.player].total = \ - int((len(reachable_mons) / 100) * self.multiworld.elite_four_pokedex_condition[self.player].value) + self.options.elite_four_pokedex_condition.total = \ + int((len(reachable_mons) / 100) * self.options.elite_four_pokedex_condition.value) - if self.multiworld.accessibility[self.player] == "full": + if self.options.accessibility == "full": balls = [self.create_item(ball) for ball in ["Poke Ball", "Great Ball", "Ultra Ball"]] traps = [self.create_item(trap) for trap in item_groups["Traps"]] locations = [location for location in self.multiworld.get_locations(self.player) if "Pokedex - " in @@ -469,7 +509,7 @@ class PokemonRedBlueWorld(World): else: break else: - self.multiworld.random.shuffle(traps) + self.random.shuffle(traps) for trap in traps: try: self.multiworld.itempool.remove(trap) @@ -486,6 +526,7 @@ class PokemonRedBlueWorld(World): # This cuts down on time spent calculating the spoiler playthrough. found_mons = set() for sphere in multiworld.get_spheres(): + mon_locations_in_sphere = {} for location in sphere: if (location.game == "Pokemon Red and Blue" and (location.item.name in poke_data.pokemon_data.keys() or "Static " in location.item.name) @@ -494,25 +535,33 @@ class PokemonRedBlueWorld(World): if key in found_mons: location.item.classification = ItemClassification.useful else: - found_mons.add(key) + mon_locations_in_sphere.setdefault(key, []).append(location) + for key, mon_locations in mon_locations_in_sphere.items(): + found_mons.add(key) + if len(mon_locations) > 1: + # Sort for deterministic results. + mon_locations.sort() + # Convert all but the first to useful classification. + for location in mon_locations[1:]: + location.item.classification = ItemClassification.useful def create_regions(self): - if (self.multiworld.old_man[self.player] == "vanilla" or - self.multiworld.door_shuffle[self.player] in ("full", "insanity")): - fly_map_codes = self.multiworld.random.sample(range(2, 11), 2) - elif (self.multiworld.door_shuffle[self.player] == "simple" or - self.multiworld.route_3_condition[self.player] == "boulder_badge" or - (self.multiworld.route_3_condition[self.player] == "any_badge" and - self.multiworld.badgesanity[self.player])): - fly_map_codes = self.multiworld.random.sample(range(3, 11), 2) + if (self.options.old_man == "vanilla" or + self.options.door_shuffle in ("full", "insanity")): + fly_map_codes = self.random.sample(range(2, 11), 2) + elif (self.options.door_shuffle == "simple" or + self.options.route_3_condition == "boulder_badge" or + (self.options.route_3_condition == "any_badge" and + self.options.badgesanity)): + fly_map_codes = self.random.sample(range(3, 11), 2) else: - fly_map_codes = self.multiworld.random.sample([4, 6, 7, 8, 9, 10], 2) - if self.multiworld.free_fly_location[self.player]: + fly_map_codes = self.random.sample([4, 6, 7, 8, 9, 10], 2) + if self.options.free_fly_location: fly_map_code = fly_map_codes[0] else: fly_map_code = 0 - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: town_map_fly_map_code = fly_map_codes[1] else: town_map_fly_map_code = 0 @@ -528,7 +577,7 @@ class PokemonRedBlueWorld(World): self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player) def set_rules(self): - set_rules(self.multiworld, self.player) + set_rules(self.multiworld, self, self.player) def create_item(self, name: str) -> Item: return PokemonRBItem(name, self.player) @@ -548,19 +597,19 @@ class PokemonRedBlueWorld(World): multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]] def write_spoiler_header(self, spoiler_handle: TextIO): - spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.multiworld.cerulean_cave_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Key Items: {self.multiworld.elite_four_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Pokemon: {self.multiworld.elite_four_pokedex_condition[self.player].total}\n") - if self.multiworld.free_fly_location[self.player]: + spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.options.cerulean_cave_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Key Items: {self.options.elite_four_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Pokemon: {self.options.elite_four_pokedex_condition.total}\n") + if self.options.free_fly_location: spoiler_handle.write(f"Free Fly Location: {self.fly_map}\n") - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: spoiler_handle.write(f"Town Map Fly Location: {self.town_map_fly_map}\n") if self.extra_badges: for hm_move, badge in self.extra_badges.items(): spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n") def write_spoiler(self, spoiler_handle): - if self.multiworld.randomize_type_chart[self.player].value: + if self.options.randomize_type_chart: spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n") for matchup in self.type_chart: spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n") @@ -571,39 +620,39 @@ class PokemonRedBlueWorld(World): spoiler_handle.write(location.name + ": " + location.item.name + "\n") def get_filler_item_name(self) -> str: - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value - + self.multiworld.sleep_trap_weight[self.player].value) + combined_traps = (self.options.poison_trap_weight.value + + self.options.fire_trap_weight.value + + self.options.paralyze_trap_weight.value + + self.options.ice_trap_weight.value + + self.options.sleep_trap_weight.value) if (combined_traps > 0 and - self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value): + self.random.randint(1, 100) <= self.options.trap_percentage.value): return self.select_trap() banned_items = item_groups["Unique"] - if (((not self.multiworld.tea[self.player]) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) - and (not self.multiworld.door_shuffle[self.player])): + if (((not self.options.tea) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) + and (not self.options.door_shuffle)): # under these conditions, you should never be able to reach the Copycat or Pokémon Tower without being # able to reach the Celadon Department Store, so Poké Dolls would not allow early access to anything banned_items.append("Poke Doll") - if not self.multiworld.tea[self.player]: + if not self.options.tea: banned_items += item_groups["Vending Machine Drinks"] - return self.multiworld.random.choice([item for item in item_table if item_table[item].id and item_table[ + return self.random.choice([item for item in item_table if item_table[item].id and item_table[ item].classification == ItemClassification.filler and item not in banned_items]) def select_trap(self): if self.traps is None: self.traps = [] - self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value - self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value - self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value - self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value - self.traps += ["Sleep Trap"] * self.multiworld.sleep_trap_weight[self.player].value - return self.multiworld.random.choice(self.traps) + self.traps += ["Poison Trap"] * self.options.poison_trap_weight.value + self.traps += ["Fire Trap"] * self.options.fire_trap_weight.value + self.traps += ["Paralyze Trap"] * self.options.paralyze_trap_weight.value + self.traps += ["Ice Trap"] * self.options.ice_trap_weight.value + self.traps += ["Sleep Trap"] * self.options.sleep_trap_weight.value + return self.random.choice(self.traps) def extend_hint_information(self, hint_data): - if self.multiworld.dexsanity[self.player] or self.multiworld.door_shuffle[self.player]: + if self.options.dexsanity or self.options.door_shuffle: hint_data[self.player] = {} - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: mon_locations = {mon: set() for mon in poke_data.pokemon_data.keys()} for loc in location_data: if loc.type in ["Wild Encounter", "Static Pokemon", "Legendary Pokemon", "Missable Pokemon"]: @@ -616,57 +665,60 @@ class PokemonRedBlueWorld(World): hint_data[self.player][self.multiworld.get_location(f"Pokedex - {mon}", self.player).address] =\ ", ".join(mon_locations[mon]) - if self.multiworld.door_shuffle[self.player]: + if self.options.door_shuffle: for location in self.multiworld.get_locations(self.player): if location.parent_region.entrance_hint and location.address: hint_data[self.player][location.address] = location.parent_region.entrance_hint def fill_slot_data(self) -> dict: - return { - "second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value, - "require_item_finder": self.multiworld.require_item_finder[self.player].value, - "randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value, - "badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value, - "oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value, - "oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value, - "oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value, - "extra_key_items": self.multiworld.extra_key_items[self.player].value, - "extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value, - "tea": self.multiworld.tea[self.player].value, - "old_man": self.multiworld.old_man[self.player].value, - "elite_four_badges_condition": self.multiworld.elite_four_badges_condition[self.player].value, - "elite_four_key_items_condition": self.multiworld.elite_four_key_items_condition[self.player].total, - "elite_four_pokedex_condition": self.multiworld.elite_four_pokedex_condition[self.player].total, - "victory_road_condition": self.multiworld.victory_road_condition[self.player].value, - "route_22_gate_condition": self.multiworld.route_22_gate_condition[self.player].value, - "route_3_condition": self.multiworld.route_3_condition[self.player].value, - "robbed_house_officer": self.multiworld.robbed_house_officer[self.player].value, - "viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value, - "cerulean_cave_badges_condition": self.multiworld.cerulean_cave_badges_condition[self.player].value, - "cerulean_cave_key_items_condition": self.multiworld.cerulean_cave_key_items_condition[self.player].total, + ret = { + "second_fossil_check_condition": self.options.second_fossil_check_condition.value, + "require_item_finder": self.options.require_item_finder.value, + "randomize_hidden_items": self.options.randomize_hidden_items.value, + "badges_needed_for_hm_moves": self.options.badges_needed_for_hm_moves.value, + "oaks_aide_rt_2": self.options.oaks_aide_rt_2.value, + "oaks_aide_rt_11": self.options.oaks_aide_rt_11.value, + "oaks_aide_rt_15": self.options.oaks_aide_rt_15.value, + "extra_key_items": self.options.extra_key_items.value, + "extra_strength_boulders": self.options.extra_strength_boulders.value, + "tea": self.options.tea.value, + "old_man": self.options.old_man.value, + "elite_four_badges_condition": self.options.elite_four_badges_condition.value, + "elite_four_key_items_condition": self.options.elite_four_key_items_condition.total, + "elite_four_pokedex_condition": self.options.elite_four_pokedex_condition.total, + "victory_road_condition": self.options.victory_road_condition.value, + "route_22_gate_condition": self.options.route_22_gate_condition.value, + "route_3_condition": self.options.route_3_condition.value, + "robbed_house_officer": self.options.robbed_house_officer.value, + "viridian_gym_condition": self.options.viridian_gym_condition.value, + "cerulean_cave_badges_condition": self.options.cerulean_cave_badges_condition.value, + "cerulean_cave_key_items_condition": self.options.cerulean_cave_key_items_condition.total, "free_fly_map": self.fly_map_code, "town_map_fly_map": self.town_map_fly_map_code, "extra_badges": self.extra_badges, - "type_chart": self.type_chart, - "randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value, - "trainersanity": self.multiworld.trainersanity[self.player].value, - "death_link": self.multiworld.death_link[self.player].value, - "prizesanity": self.multiworld.prizesanity[self.player].value, - "key_items_only": self.multiworld.key_items_only[self.player].value, - "poke_doll_skip": self.multiworld.poke_doll_skip[self.player].value, - "bicycle_gate_skips": self.multiworld.bicycle_gate_skips[self.player].value, - "stonesanity": self.multiworld.stonesanity[self.player].value, - "door_shuffle": self.multiworld.door_shuffle[self.player].value, - "warp_tile_shuffle": self.multiworld.warp_tile_shuffle[self.player].value, - "dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value, - "split_card_key": self.multiworld.split_card_key[self.player].value, - "all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value, - "require_pokedex": self.multiworld.require_pokedex[self.player].value, - "area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value, - "blind_trainers": self.multiworld.blind_trainers[self.player].value, + "randomize_pokedex": self.options.randomize_pokedex.value, + "trainersanity": self.options.trainersanity.value, + "death_link": self.options.death_link.value, + "prizesanity": self.options.prizesanity.value, + "key_items_only": self.options.key_items_only.value, + "poke_doll_skip": self.options.poke_doll_skip.value, + "bicycle_gate_skips": self.options.bicycle_gate_skips.value, + "stonesanity": self.options.stonesanity.value, + "door_shuffle": self.options.door_shuffle.value, + "warp_tile_shuffle": self.options.warp_tile_shuffle.value, + "dark_rock_tunnel_logic": self.options.dark_rock_tunnel_logic.value, + "split_card_key": self.options.split_card_key.value, + "all_elevators_locked": self.options.all_elevators_locked.value, + "require_pokedex": self.options.require_pokedex.value, + "area_1_to_1_mapping": self.options.area_1_to_1_mapping.value, + "blind_trainers": self.options.blind_trainers.value, + "v5_update": True, } + if self.options.type_chart_seed == "random" or self.options.type_chart_seed.value.isdigit(): + ret["type_chart"] = self.type_chart + return ret class PokemonRBItem(Item): game = "Pokemon Red and Blue" diff --git a/worlds/pokemon_rb/basepatch_blue.bsdiff4 b/worlds/pokemon_rb/basepatch_blue.bsdiff4 index 0f65564a73..bcd94c632d 100644 Binary files a/worlds/pokemon_rb/basepatch_blue.bsdiff4 and b/worlds/pokemon_rb/basepatch_blue.bsdiff4 differ diff --git a/worlds/pokemon_rb/basepatch_red.bsdiff4 b/worlds/pokemon_rb/basepatch_red.bsdiff4 index 826b7bf8b4..4b207108cf 100644 Binary files a/worlds/pokemon_rb/basepatch_red.bsdiff4 and b/worlds/pokemon_rb/basepatch_red.bsdiff4 differ diff --git a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md index 1e5c14eb99..6811b59260 100644 --- a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md +++ b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md @@ -60,11 +60,12 @@ and Safari Zone. Adds 4 extra item locations to Rock Tunnel B1F * Split Card Key: Splits the Card Key into 10 different Card Keys, one for each floor of Silph Co that has locked doors. Adds 9 location checks to friendly NPCs in Silph Co. You can also choose Progressive Card Keys to always obtain the keys in order from Card Key 2F to Card Key 11F. -* Trainersanity: Adds location checks to 317 trainers. Does not include scripted trainers, most of which disappear +* Trainersanity: Adds location checks to trainers. You may choose between 0 and 317 trainersanity checks. Trainers +will be randomly selected to be given checks. Does not include scripted trainers, most of which disappear after battling them, but also includes Gym Leaders. You must talk to the trainer after defeating them to receive -your prize. Adds 317 random filler items to the item pool -* Dexsanity: Location checks occur when registering Pokémon as owned in the Pokédex. You can choose a percentage -of Pokémon to have checks added to, chosen randomly. You can identify which Pokémon have location checks by an empty +your prize. Adds random filler items to the item pool. +* Dexsanity: Location checks occur when registering Pokémon as owned in the Pokédex. You can choose between 0 and 151 +Pokémon to have checks added to, chosen randomly. You can identify which Pokémon have location checks by an empty Poké Ball icon shown in battle or in the Pokédex menu. ## Which items can be in another player's world? diff --git a/worlds/pokemon_rb/encounters.py b/worlds/pokemon_rb/encounters.py index 6d1762b0ca..fbe4abfe44 100644 --- a/worlds/pokemon_rb/encounters.py +++ b/worlds/pokemon_rb/encounters.py @@ -8,7 +8,7 @@ def get_encounter_slots(self): for location in encounter_slots: if isinstance(location.original_item, list): - location.original_item = location.original_item[not self.multiworld.game_version[self.player].value] + location.original_item = location.original_item[not self.options.game_version.value] return encounter_slots @@ -39,16 +39,16 @@ def randomize_pokemon(self, mon, mons_list, randomize_type, random): return mon -def process_trainer_data(self): +def process_trainer_data(world): mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.trainer_legendaries[self.player].value] + or world.options.trainer_legendaries.value] unevolved_mons = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] + or world.options.randomize_legendary_pokemon.value == 3] evolved_mons = [mon for mon in mons_list if mon not in unevolved_mons] rival_map = { - "Charmander": self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name[9:], # strip the - "Squirtle": self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name[9:], # 'Missable' - "Bulbasaur": self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name[9:], # from the name + "Charmander": world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name[9:], # strip the + "Squirtle": world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name[9:], # 'Missable' + "Bulbasaur": world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name[9:], # from the name } def add_evolutions(): @@ -60,7 +60,7 @@ def process_trainer_data(self): rival_map[poke_data.evolves_to[a]] = b add_evolutions() add_evolutions() - parties_objs = [location for location in self.multiworld.get_locations(self.player) + parties_objs = [location for location in world.multiworld.get_locations(world.player) if location.type == "Trainer Parties"] # Process Rival parties in order "Route 22 " is not a typo parties_objs.sort(key=lambda i: 0 if "Oak's Lab" in i.name else 1 if "Route 22 " in i.name else 2 if "Cerulean City" @@ -75,25 +75,25 @@ def process_trainer_data(self): for i, mon in enumerate(rival_party): if mon in ("Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise"): - if self.multiworld.randomize_starter_pokemon[self.player]: + if world.options.randomize_starter_pokemon: rival_party[i] = rival_map[mon] - elif self.multiworld.randomize_trainer_parties[self.player]: + elif world.options.randomize_trainer_parties: if mon in rival_map: rival_party[i] = rival_map[mon] else: - new_mon = randomize_pokemon(self, mon, + new_mon = randomize_pokemon(world, mon, unevolved_mons if mon in unevolved_mons else evolved_mons, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + world.options.randomize_trainer_parties.value, + world.random) rival_map[mon] = new_mon rival_party[i] = new_mon add_evolutions() else: - if self.multiworld.randomize_trainer_parties[self.player]: + if world.options.randomize_trainer_parties: for i, mon in enumerate(party["party"]): - party["party"][i] = randomize_pokemon(self, mon, mons_list, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + party["party"][i] = randomize_pokemon(world, mon, mons_list, + world.options.randomize_trainer_parties.value, + world.random) def process_pokemon_locations(self): @@ -106,21 +106,21 @@ def process_pokemon_locations(self): placed_mons = {pokemon: 0 for pokemon in poke_data.pokemon_data.keys()} mons_list = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - if self.multiworld.randomize_legendary_pokemon[self.player] == "vanilla": + or self.options.randomize_legendary_pokemon.value == 3] + if self.options.randomize_legendary_pokemon == "vanilla": for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item("Static " + slot.original_item)) - elif self.multiworld.randomize_legendary_pokemon[self.player] == "shuffle": - self.multiworld.random.shuffle(legendary_mons) + elif self.options.randomize_legendary_pokemon == "shuffle": + self.random.shuffle(legendary_mons) for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) mon = legendary_mons.pop() location.place_locked_item(self.create_item("Static " + mon)) placed_mons[mon] += 1 - elif self.multiworld.randomize_legendary_pokemon[self.player] == "static": + elif self.options.randomize_legendary_pokemon == "static": static_slots = static_slots + legendary_slots - self.multiworld.random.shuffle(static_slots) + self.random.shuffle(static_slots) static_slots.sort(key=lambda s: s.name != "Pokemon Tower 6F - Restless Soul") while legendary_slots: swap_slot = legendary_slots.pop() @@ -131,12 +131,12 @@ def process_pokemon_locations(self): location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item(slot_type + " " + swap_slot.original_item)) swap_slot.original_item = slot.original_item - elif self.multiworld.randomize_legendary_pokemon[self.player] == "any": + elif self.options.randomize_legendary_pokemon == "any": static_slots = static_slots + legendary_slots for slot in static_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_static_pokemon[self.player].value + randomize_type = self.options.randomize_static_pokemon.value slot_type = slot.type.split()[0] if slot_type == "Legendary": slot_type = "Static" @@ -145,7 +145,7 @@ def process_pokemon_locations(self): else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, randomize_type, - self.multiworld.random)) + self.random)) location.place_locked_item(mon) if slot_type != "Missable": placed_mons[mon.name.replace("Static ", "")] += 1 @@ -153,16 +153,16 @@ def process_pokemon_locations(self): chosen_mons = set() for slot in starter_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_starter_pokemon[self.player].value + randomize_type = self.options.randomize_starter_pokemon.value slot_type = "Missable" if not randomize_type: location.place_locked_item(self.create_item(slot_type + " " + slot.original_item)) else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) while mon.name in chosen_mons: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) chosen_mons.add(mon.name) location.place_locked_item(mon) @@ -170,10 +170,10 @@ def process_pokemon_locations(self): encounter_slots = encounter_slots_master.copy() zone_mapping = {} - if self.multiworld.randomize_wild_pokemon[self.player]: + if self.options.randomize_wild_pokemon: mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - self.multiworld.random.shuffle(encounter_slots) + or self.options.randomize_legendary_pokemon.value == 3] + self.random.shuffle(encounter_slots) locations = [] for slot in encounter_slots: location = self.multiworld.get_location(slot.name, self.player) @@ -181,11 +181,11 @@ def process_pokemon_locations(self): if zone not in zone_mapping: zone_mapping[zone] = {} original_mon = slot.original_item - if self.multiworld.area_1_to_1_mapping[self.player] and original_mon in zone_mapping[zone]: + if self.options.area_1_to_1_mapping and original_mon in zone_mapping[zone]: mon = zone_mapping[zone][original_mon] else: mon = randomize_pokemon(self, original_mon, mons_list, - self.multiworld.randomize_wild_pokemon[self.player].value, self.multiworld.random) + self.options.randomize_wild_pokemon.value, self.random) # while ("Pokemon Tower 6F" in slot.name and self.multiworld.get_location("Pokemon Tower 6F - Restless Soul", self.player).item.name @@ -194,7 +194,7 @@ def process_pokemon_locations(self): # the battle is treates as the Restless Soul battle and you cannot catch it. So, prevent any wild mons # from being the same species as the Restless Soul. # to account for the possibility that only one ground type Pokemon exists, match only stats for this fix - mon = randomize_pokemon(self, original_mon, mons_list, 2, self.multiworld.random) + mon = randomize_pokemon(self, original_mon, mons_list, 2, self.random) placed_mons[mon] += 1 location.item = self.create_item(mon) location.locked = True @@ -204,28 +204,28 @@ def process_pokemon_locations(self): mons_to_add = [] remaining_pokemon = [pokemon for pokemon in poke_data.pokemon_data.keys() if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - if self.multiworld.catch_em_all[self.player] == "first_stage": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + if self.options.catch_em_all == "first_stage": mons_to_add = [pokemon for pokemon in poke_data.first_stage_pokemon if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - elif self.multiworld.catch_em_all[self.player] == "all_pokemon": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + elif self.options.catch_em_all == "all_pokemon": mons_to_add = remaining_pokemon.copy() - logic_needed_mons = max(self.multiworld.oaks_aide_rt_2[self.player].value, - self.multiworld.oaks_aide_rt_11[self.player].value, - self.multiworld.oaks_aide_rt_15[self.player].value) - if self.multiworld.accessibility[self.player] == "minimal": + logic_needed_mons = max(self.options.oaks_aide_rt_2.value, + self.options.oaks_aide_rt_11.value, + self.options.oaks_aide_rt_15.value) + if self.options.accessibility == "minimal": logic_needed_mons = 0 - self.multiworld.random.shuffle(remaining_pokemon) + self.random.shuffle(remaining_pokemon) while (len([pokemon for pokemon in placed_mons if placed_mons[pokemon] > 0]) + len(mons_to_add) < logic_needed_mons): mons_to_add.append(remaining_pokemon.pop()) for mon in mons_to_add: stat_base = get_base_stat_total(mon) candidate_locations = encounter_slots_master.copy() - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_base_stats", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_base_stats", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: abs(get_base_stat_total(slot.original_item) - stat_base)) - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_types", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_types", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: not any([poke_data.pokemon_data[slot.original_item]["type1"] in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]], poke_data.pokemon_data[slot.original_item]["type2"] in @@ -233,12 +233,12 @@ def process_pokemon_locations(self): candidate_locations = [self.multiworld.get_location(location.name, self.player) for location in candidate_locations] for location in candidate_locations: zone = " - ".join(location.name.split(" - ")[:-1]) - if self.multiworld.catch_em_all[self.player] == "all_pokemon" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "all_pokemon" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name]: continue - if self.multiworld.catch_em_all[self.player] == "first_stage" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "first_stage" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name and l.name @@ -246,10 +246,10 @@ def process_pokemon_locations(self): continue if placed_mons[location.item.name] < 2 and (location.item.name in poke_data.first_stage_pokemon - or self.multiworld.catch_em_all[self.player]): + or self.options.catch_em_all): continue - if self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.area_1_to_1_mapping: place_locations = [place_location for place_location in candidate_locations if place_location.name.startswith(zone) and place_location.item.name == location.item.name] diff --git a/worlds/pokemon_rb/items.py b/worlds/pokemon_rb/items.py index de29f341c6..fb439c4f80 100644 --- a/worlds/pokemon_rb/items.py +++ b/worlds/pokemon_rb/items.py @@ -194,6 +194,8 @@ item_table = { "Fuji Saved": ItemData(None, ItemClassification.progression, []), "Silph Co Liberated": ItemData(None, ItemClassification.progression, []), "Become Champion": ItemData(None, ItemClassification.progression, []), + "Mt Moon Fossils": ItemData(None, ItemClassification.progression, []), + "Cinnabar Lab": ItemData(None, ItemClassification.progression, []), "Trainer Parties": ItemData(None, ItemClassification.filler, []) } diff --git a/worlds/pokemon_rb/level_scaling.py b/worlds/pokemon_rb/level_scaling.py index 79cda39472..76e00d9847 100644 --- a/worlds/pokemon_rb/level_scaling.py +++ b/worlds/pokemon_rb/level_scaling.py @@ -10,9 +10,9 @@ def level_scaling(multiworld): while locations: sphere = set() for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if (multiworld.level_scaling[world.player] != "by_spheres_and_distance" - and (multiworld.level_scaling[world.player] != "auto" or multiworld.door_shuffle[world.player] - in ("off", "simple"))): + if (world.options.level_scaling != "by_spheres_and_distance" + and (world.options.level_scaling != "auto" + or world.options.door_shuffle in ("off", "simple"))): continue regions = {multiworld.get_region("Menu", world.player)} checked_regions = set() @@ -41,7 +41,8 @@ def level_scaling(multiworld): # reach them earlier. We treat them both as reachable right away for this purpose return True if (location.name == "Route 25 - Item" and state.can_reach("Route 25", "Region", location.player) - and multiworld.blind_trainers[location.player].value < 100): + and multiworld.worlds[location.player].options.blind_trainers.value < 100 + and "Route 25 - Jr. Trainer M" not in multiworld.regions.location_cache[location.player]): # Assume they will take their one chance to get the trainer to walk out of the way to reach # the item behind them return True @@ -95,9 +96,9 @@ def level_scaling(multiworld): if (location.item.game == "Pokemon Red and Blue" and (location.item.name.startswith("Missable ") or location.item.name.startswith("Static ")) and location.name != "Pokemon Tower 6F - Restless Soul"): - # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic static Pokemon - # are not considered for moves or evolutions, as you could release them and potentially soft lock - # the game. However, for level scaling purposes, we will treat them as not missable or static. + # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic, and static + # Pokemon are not considered for moves or evolutions, as you could release them and potentially soft + # lock the game. However, for level scaling purposes, we will treat them as not missable or static. # We would not want someone playing a minimal accessibility Dexsanity game to get what would be # technically an "out of logic" Mansion Key from selecting Bulbasaur at the beginning of the game # and end up in the Mansion early and encountering level 67 Pokémon @@ -106,7 +107,7 @@ def level_scaling(multiworld): else: state.collect(location.item, True, location) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if multiworld.level_scaling[world.player] == "off": + if world.options.level_scaling == "off": continue level_list_copy = level_list.copy() for sphere in spheres: @@ -136,4 +137,4 @@ def level_scaling(multiworld): else: sphere_objects[object].level = level_list_copy.pop(0) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - world.finished_level_scaling.set() + world.finished_level_scaling.set() \ No newline at end of file diff --git a/worlds/pokemon_rb/locations.py b/worlds/pokemon_rb/locations.py index 6aee25df26..5885183baa 100644 --- a/worlds/pokemon_rb/locations.py +++ b/worlds/pokemon_rb/locations.py @@ -5,46 +5,48 @@ from . import poke_data loc_id_start = 172000000 -def trainersanity(multiworld, player): - return multiworld.trainersanity[player] - - -def dexsanity(multiworld, player): - include = multiworld.worlds[player].dexsanity_table.pop(0) - multiworld.worlds[player].dexsanity_table.append(include) +def trainersanity(world, player): + include = world.trainersanity_table.pop(0) + world.trainersanity_table.append(include) return include -def hidden_items(multiworld, player): - return multiworld.randomize_hidden_items[player] +def dexsanity(world, player): + include = world.dexsanity_table.pop(0) + world.dexsanity_table.append(include) + return include -def hidden_moon_stones(multiworld, player): - return multiworld.randomize_hidden_items[player] or multiworld.stonesanity[player] +def hidden_items(world, player): + return world.options.randomize_hidden_items -def tea(multiworld, player): - return multiworld.tea[player] +def hidden_moon_stones(world, player): + return world.options.randomize_hidden_items or world.options.stonesanity -def extra_key_items(multiworld, player): - return multiworld.extra_key_items[player] +def tea(world, player): + return world.options.tea -def always_on(multiworld, player): +def extra_key_items(world, player): + return world.options.extra_key_items + + +def always_on(world, player): return True -def prizesanity(multiworld, player): - return multiworld.prizesanity[player] +def prizesanity(world, player): + return world.options.prizesanity -def split_card_key(multiworld, player): - return multiworld.split_card_key[player].value > 0 +def split_card_key(world, player): + return world.options.split_card_key.value > 0 -def not_stonesanity(multiworld, player): - return not multiworld.stonesanity[player] +def not_stonesanity(world, player): + return not world.options.stonesanity class LocationData: @@ -395,7 +397,7 @@ location_data = [ LocationData("Silph Co 5F", "Hidden Item Pot Plant", "Elixir", rom_addresses['Hidden_Item_Silph_Co_5F'], Hidden(18), inclusion=hidden_items), LocationData("Silph Co 9F-SW", "Hidden Item Nurse Bed", "Max Potion", rom_addresses['Hidden_Item_Silph_Co_9F'], Hidden(19), inclusion=hidden_items), LocationData("Saffron Copycat's House 2F", "Hidden Item Desk", "Nugget", rom_addresses['Hidden_Item_Copycats_House'], Hidden(20), inclusion=hidden_items), - LocationData("Cerulean Cave 1F-NW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), + LocationData("Cerulean Cave 1F-SW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), LocationData("Cerulean Cave B1F-E", "Hidden Item Northeast Rocks", "Ultra Ball", rom_addresses['Hidden_Item_Cerulean_Cave_B1F'], Hidden(22), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Central Dead End", "Max Elixir", rom_addresses['Hidden_Item_Power_Plant_1'], Hidden(23), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Before Zapdos", "PP Up", rom_addresses['Hidden_Item_Power_Plant_2'], Hidden(24), inclusion=hidden_items), @@ -786,6 +788,8 @@ location_data = [ LocationData("Celadon Game Corner", "", "Game Corner", event=True), LocationData("Cinnabar Island", "", "Cinnabar Island", event=True), + LocationData("Cinnabar Lab", "", "Cinnabar Lab", event=True), + LocationData("Mt Moon B2F", "Mt Moon Fossils", "Mt Moon Fossils", event=True), LocationData("Celadon Department Store 4F", "Buy Poke Doll", "Buy Poke Doll", event=True), LocationData("Celadon Department Store 4F", "Buy Fire Stone", "Fire Stone", event=True, inclusion=not_stonesanity), LocationData("Celadon Department Store 4F", "Buy Water Stone", "Water Stone", event=True, inclusion=not_stonesanity), diff --git a/worlds/pokemon_rb/logic.py b/worlds/pokemon_rb/logic.py index cbe28e0ddb..03e3fa3dfa 100644 --- a/worlds/pokemon_rb/logic.py +++ b/worlds/pokemon_rb/logic.py @@ -1,49 +1,47 @@ from . import poke_data -def can_surf(state, player): - return (((state.has("HM03 Surf", player) and can_learn_hm(state, "Surf", player)) - or state.has("Flippers", player)) and (state.has("Soul Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Surf"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_surf(state, world, player): + return (((state.has("HM03 Surf", player) and can_learn_hm(state, world, "Surf", player))) and (state.has("Soul Badge", player) or + state.has(world.extra_badges.get("Surf"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_cut(state, player): - return ((state.has("HM01 Cut", player) and can_learn_hm(state, "Cut", player) or state.has("Master Sword", player)) - and (state.has("Cascade Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Cut"), player) or - state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_cut(state, world, player): + return ((state.has("HM01 Cut", player) and can_learn_hm(state, world, "Cut", player)) + and (state.has("Cascade Badge", player) or state.has(world.extra_badges.get("Cut"), player) or + world.options.badges_needed_for_hm_moves.value == 0)) -def can_fly(state, player): - return (((state.has("HM02 Fly", player) and can_learn_hm(state, "Fly", player)) or state.has("Flute", player)) and - (state.has("Thunder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Fly"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_fly(state, world, player): + return (((state.has("HM02 Fly", player) and can_learn_hm(state, world, "Fly", player)) or state.has("Flute", player)) and + (state.has("Thunder Badge", player) or state.has(world.extra_badges.get("Fly"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_strength(state, player): - return ((state.has("HM04 Strength", player) and can_learn_hm(state, "Strength", player)) or +def can_strength(state, world, player): + return ((state.has("HM04 Strength", player) and can_learn_hm(state, world, "Strength", player)) or state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Strength"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0) + state.has(world.extra_badges.get("Strength"), player) + or world.options.badges_needed_for_hm_moves.value == 0) -def can_flash(state, player): - return (((state.has("HM05 Flash", player) and can_learn_hm(state, "Flash", player)) or state.has("Lamp", player)) - and (state.has("Boulder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Flash"), - player) or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_flash(state, world, player): + return (((state.has("HM05 Flash", player) and can_learn_hm(state, world, "Flash", player)) or state.has("Lamp", player)) + and (state.has("Boulder Badge", player) or state.has(world.extra_badges.get("Flash"), + player) or world.options.badges_needed_for_hm_moves.value == 0)) -def can_learn_hm(state, move, player): - for pokemon, data in state.multiworld.worlds[player].local_poke_data.items(): +def can_learn_hm(state, world, move, player): + for pokemon, data in world.local_poke_data.items(): if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength", "Flash"].index(move) + 2): return True return False -def can_get_hidden_items(state, player): - return state.has("Item Finder", player) or not state.multiworld.require_item_finder[player].value +def can_get_hidden_items(state, world, player): + return state.has("Item Finder", player) or not world.options.require_item_finder.value def has_key_items(state, count, player): @@ -53,13 +51,14 @@ def has_key_items(state, count, player): "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", "Card Key 11F", "Exp. All", "Fire Stone", "Thunder Stone", "Water Stone", - "Leaf Stone", "Moon Stone"] if state.has(item, player)]) + "Leaf Stone", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if state.has(item, player)]) + min(state.count("Progressive Card Key", player), 10)) return key_items >= count -def can_pass_guards(state, player): - if state.multiworld.tea[player]: +def can_pass_guards(state, world, player): + if world.options.tea: return state.has("Tea", player) else: return state.has("Vending Machine Drinks", player) @@ -70,8 +69,8 @@ def has_badges(state, count, player): "Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count -def oaks_aide(state, count, player): - return ((not state.multiworld.require_pokedex[player] or state.has("Pokedex", player)) +def oaks_aide(state, world, count, player): + return ((not world.options.require_pokedex or state.has("Pokedex", player)) and has_pokemon(state, count, player)) @@ -85,9 +84,7 @@ def has_pokemon(state, count, player): def fossil_checks(state, count, player): - return (state.can_reach('Mt Moon B2F', 'Region', player) and - state.can_reach('Cinnabar Lab Fossil Room', 'Region', player) and - state.can_reach('Cinnabar Island', 'Region', player) and len( + return (state.has_all(["Mt Moon Fossils", "Cinnabar Lab", "Cinnabar Island"], player) and len( [item for item in ["Dome Fossil", "Helix Fossil", "Old Amber"] if state.has(item, player)]) >= count) @@ -96,19 +93,19 @@ def card_key(state, floor, player): state.has("Progressive Card Key", player, floor - 1) -def rock_tunnel(state, player): - return can_flash(state, player) or not state.multiworld.dark_rock_tunnel_logic[player] +def rock_tunnel(state, world, player): + return can_flash(state, world, player) or not world.options.dark_rock_tunnel_logic -def route_3(state, player): - if state.multiworld.route_3_condition[player] == "defeat_brock": +def route(state, world, player): + if world.options.route_3_condition == "defeat_brock": return state.has("Defeat Brock", player) - elif state.multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player) - elif state.multiworld.route_3_condition[player] == "boulder_badge": + elif world.options.route_3_condition == "boulder_badge": return state.has("Boulder Badge", player) - elif state.multiworld.route_3_condition[player] == "any_badge": + elif world.options.route_3_condition == "any_badge": return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"], player) # open diff --git a/worlds/pokemon_rb/options.py b/worlds/pokemon_rb/options.py index 9f217e82e6..21679bec00 100644 --- a/worlds/pokemon_rb/options.py +++ b/worlds/pokemon_rb/options.py @@ -1,4 +1,6 @@ -from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility +from dataclasses import dataclass +from Options import (PerGameCommonOptions, Toggle, Choice, Range, NamedRange, FreeText, TextChoice, DeathLink, + ItemsAccessibility) class GameVersion(Choice): @@ -263,12 +265,18 @@ class PrizeSanity(Toggle): default = 0 -class TrainerSanity(Toggle): - """Add a location check to every trainer in the game, which can be obtained by talking to a trainer after defeating - them. Does not affect gym leaders and some scripted event battles (including all Rival, Giovanni, and - Cinnabar Gym battles).""" +class TrainerSanity(NamedRange): + """Add location checks to trainers, which can be obtained by talking to a trainer after defeating them. Does not + affect gym leaders and some scripted event battles. You may specify a number of trainers to have checks, and in + this case they will be randomly selected. There is no in-game indication as to which trainers have checks.""" display_name = "Trainersanity" default = 0 + range_start = 0 + range_end = 317 + special_range_names = { + "disabled": 0, + "full": 317 + } class RequirePokedex(Toggle): @@ -286,19 +294,19 @@ class AllPokemonSeen(Toggle): class DexSanity(NamedRange): - """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to - have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable - Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage - of all 151 Pokemon. - If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to - Professor Oak or evaluating the Pokedex via Oak's PC.""" + """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify the exact number of Dexsanity + checks to add, and they will be distributed to Pokemon randomly. + If Accessibility is set to Full, Dexsanity checks for Pokemon that are not logically reachable will be removed, + so the number could be lower than you specified. + If Pokedex is required, the Dexsanity checks for Pokemon you acquired before acquiring the Pokedex can be found by + talking to Professor Oak or evaluating the Pokedex via Oak's PC.""" display_name = "Dexsanity" default = 0 range_start = 0 - range_end = 100 + range_end = 151 special_range_names = { "disabled": 0, - "full": 100 + "full": 151 } @@ -519,7 +527,8 @@ class TrainerLegendaries(Toggle): class BlindTrainers(Range): """Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a - battle. If you move into and out of their line of sight without stopping, this chance will only trigger once.""" + battle. If you move into and out of their line of sight without stopping, this chance will only trigger once. + Trainers which have Trainersanity location checks ignore the Blind Trainers setting.""" display_name = "Blind Trainers" range_start = 0 range_end = 100 @@ -704,6 +713,15 @@ class RandomizeTypeChart(Choice): default = 0 +class TypeChartSeed(FreeText): + """You can enter a number to use as a seed for the type chart. If you enter anything besides a number or "random", + it will be used as a type chart group name, and everyone using the same group name will get the same type chart, + made using the type chart options of one random player within the group. If a group name is used, the type matchup + information will not be made available for trackers.""" + display_name = "Type Chart Seed" + default = "random" + + class NormalMatchups(Range): """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups. No effect if 'chaos' is chosen""" @@ -850,8 +868,8 @@ class BicycleGateSkips(Choice): class RandomizePokemonPalettes(Choice): - """Modify palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow - Evolutions will randomize palettes but palettes will remain the same through evolutions (except Eeveelutions), + """Modify Super Gameboy palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, + Follow Evolutions will randomize palettes but they will remain the same through evolutions (except Eeveelutions), Completely Random will randomize all Pokemons' palettes individually""" display_name = "Randomize Pokemon Palettes" option_vanilla = 0 @@ -860,104 +878,105 @@ class RandomizePokemonPalettes(Choice): option_completely_random = 3 -pokemon_rb_options = { - "accessibility": ItemsAccessibility, - "game_version": GameVersion, - "trainer_name": TrainerName, - "rival_name": RivalName, - #"goal": Goal, - "elite_four_badges_condition": EliteFourBadgesCondition, - "elite_four_key_items_condition": EliteFourKeyItemsCondition, - "elite_four_pokedex_condition": EliteFourPokedexCondition, - "victory_road_condition": VictoryRoadCondition, - "route_22_gate_condition": Route22GateCondition, - "viridian_gym_condition": ViridianGymCondition, - "cerulean_cave_badges_condition": CeruleanCaveBadgesCondition, - "cerulean_cave_key_items_condition": CeruleanCaveKeyItemsCondition, - "route_3_condition": Route3Condition, - "robbed_house_officer": RobbedHouseOfficer, - "second_fossil_check_condition": SecondFossilCheckCondition, - "fossil_check_item_types": FossilCheckItemTypes, - "exp_all": ExpAll, - "old_man": OldMan, - "badgesanity": BadgeSanity, - "badges_needed_for_hm_moves": BadgesNeededForHMMoves, - "key_items_only": KeyItemsOnly, - "tea": Tea, - "extra_key_items": ExtraKeyItems, - "split_card_key": SplitCardKey, - "all_elevators_locked": AllElevatorsLocked, - "extra_strength_boulders": ExtraStrengthBoulders, - "require_item_finder": RequireItemFinder, - "randomize_hidden_items": RandomizeHiddenItems, - "prizesanity": PrizeSanity, - "trainersanity": TrainerSanity, - "dexsanity": DexSanity, - "randomize_pokedex": RandomizePokedex, - "require_pokedex": RequirePokedex, - "all_pokemon_seen": AllPokemonSeen, - "oaks_aide_rt_2": OaksAidRt2, - "oaks_aide_rt_11": OaksAidRt11, - "oaks_aide_rt_15": OaksAidRt15, - "stonesanity": Stonesanity, - "door_shuffle": DoorShuffle, - "warp_tile_shuffle": WarpTileShuffle, - "randomize_rock_tunnel": RandomizeRockTunnel, - "dark_rock_tunnel_logic": DarkRockTunnelLogic, - "free_fly_location": FreeFlyLocation, - "town_map_fly_location": TownMapFlyLocation, - "blind_trainers": BlindTrainers, - "minimum_steps_between_encounters": MinimumStepsBetweenEncounters, - "level_scaling": LevelScaling, - "exp_modifier": ExpModifier, - "randomize_wild_pokemon": RandomizeWildPokemon, - "area_1_to_1_mapping": Area1To1Mapping, - "randomize_starter_pokemon": RandomizeStarterPokemon, - "randomize_static_pokemon": RandomizeStaticPokemon, - "randomize_legendary_pokemon": RandomizeLegendaryPokemon, - "catch_em_all": CatchEmAll, - "randomize_pokemon_stats": RandomizePokemonStats, - "randomize_pokemon_catch_rates": RandomizePokemonCatchRates, - "minimum_catch_rate": MinimumCatchRate, - "randomize_trainer_parties": RandomizeTrainerParties, - "trainer_legendaries": TrainerLegendaries, - "move_balancing": MoveBalancing, - "fix_combat_bugs": FixCombatBugs, - "randomize_pokemon_movesets": RandomizePokemonMovesets, - "confine_transform_to_ditto": ConfineTranstormToDitto, - "start_with_four_moves": StartWithFourMoves, - "same_type_attack_bonus": SameTypeAttackBonus, - "randomize_tm_moves": RandomizeTMMoves, - "tm_same_type_compatibility": TMSameTypeCompatibility, - "tm_normal_type_compatibility": TMNormalTypeCompatibility, - "tm_other_type_compatibility": TMOtherTypeCompatibility, - "hm_same_type_compatibility": HMSameTypeCompatibility, - "hm_normal_type_compatibility": HMNormalTypeCompatibility, - "hm_other_type_compatibility": HMOtherTypeCompatibility, - "inherit_tm_hm_compatibility": InheritTMHMCompatibility, - "randomize_move_types": RandomizeMoveTypes, - "randomize_pokemon_types": RandomizePokemonTypes, - "secondary_type_chance": SecondaryTypeChance, - "randomize_type_chart": RandomizeTypeChart, - "normal_matchups": NormalMatchups, - "super_effective_matchups": SuperEffectiveMatchups, - "not_very_effective_matchups": NotVeryEffectiveMatchups, - "immunity_matchups": ImmunityMatchups, - "safari_zone_normal_battles": SafariZoneNormalBattles, - "normalize_encounter_chances": NormalizeEncounterChances, - "reusable_tms": ReusableTMs, - "better_shops": BetterShops, - "master_ball_price": MasterBallPrice, - "starting_money": StartingMoney, - "lose_money_on_blackout": LoseMoneyOnBlackout, - "poke_doll_skip": PokeDollSkip, - "bicycle_gate_skips": BicycleGateSkips, - "trap_percentage": TrapPercentage, - "poison_trap_weight": PoisonTrapWeight, - "fire_trap_weight": FireTrapWeight, - "paralyze_trap_weight": ParalyzeTrapWeight, - "sleep_trap_weight": SleepTrapWeight, - "ice_trap_weight": IceTrapWeight, - "randomize_pokemon_palettes": RandomizePokemonPalettes, - "death_link": DeathLink -} +@dataclass +class PokemonRBOptions(PerGameCommonOptions): + accessibility: ItemsAccessibility + game_version: GameVersion + trainer_name: TrainerName + rival_name: RivalName + # goal: Goal + elite_four_badges_condition: EliteFourBadgesCondition + elite_four_key_items_condition: EliteFourKeyItemsCondition + elite_four_pokedex_condition: EliteFourPokedexCondition + victory_road_condition: VictoryRoadCondition + route_22_gate_condition: Route22GateCondition + viridian_gym_condition: ViridianGymCondition + cerulean_cave_badges_condition: CeruleanCaveBadgesCondition + cerulean_cave_key_items_condition: CeruleanCaveKeyItemsCondition + route_3_condition: Route3Condition + robbed_house_officer: RobbedHouseOfficer + second_fossil_check_condition: SecondFossilCheckCondition + fossil_check_item_types: FossilCheckItemTypes + exp_all: ExpAll + old_man: OldMan + badgesanity: BadgeSanity + badges_needed_for_hm_moves: BadgesNeededForHMMoves + key_items_only: KeyItemsOnly + tea: Tea + extra_key_items: ExtraKeyItems + split_card_key: SplitCardKey + all_elevators_locked: AllElevatorsLocked + extra_strength_boulders: ExtraStrengthBoulders + require_item_finder: RequireItemFinder + randomize_hidden_items: RandomizeHiddenItems + prizesanity: PrizeSanity + trainersanity: TrainerSanity + dexsanity: DexSanity + randomize_pokedex: RandomizePokedex + require_pokedex: RequirePokedex + all_pokemon_seen: AllPokemonSeen + oaks_aide_rt_2: OaksAidRt2 + oaks_aide_rt_11: OaksAidRt11 + oaks_aide_rt_15: OaksAidRt15 + stonesanity: Stonesanity + door_shuffle: DoorShuffle + warp_tile_shuffle: WarpTileShuffle + randomize_rock_tunnel: RandomizeRockTunnel + dark_rock_tunnel_logic: DarkRockTunnelLogic + free_fly_location: FreeFlyLocation + town_map_fly_location: TownMapFlyLocation + blind_trainers: BlindTrainers + minimum_steps_between_encounters: MinimumStepsBetweenEncounters + level_scaling: LevelScaling + exp_modifier: ExpModifier + randomize_wild_pokemon: RandomizeWildPokemon + area_1_to_1_mapping: Area1To1Mapping + randomize_starter_pokemon: RandomizeStarterPokemon + randomize_static_pokemon: RandomizeStaticPokemon + randomize_legendary_pokemon: RandomizeLegendaryPokemon + catch_em_all: CatchEmAll + randomize_pokemon_stats: RandomizePokemonStats + randomize_pokemon_catch_rates: RandomizePokemonCatchRates + minimum_catch_rate: MinimumCatchRate + randomize_trainer_parties: RandomizeTrainerParties + trainer_legendaries: TrainerLegendaries + move_balancing: MoveBalancing + fix_combat_bugs: FixCombatBugs + randomize_pokemon_movesets: RandomizePokemonMovesets + confine_transform_to_ditto: ConfineTranstormToDitto + start_with_four_moves: StartWithFourMoves + same_type_attack_bonus: SameTypeAttackBonus + randomize_tm_moves: RandomizeTMMoves + tm_same_type_compatibility: TMSameTypeCompatibility + tm_normal_type_compatibility: TMNormalTypeCompatibility + tm_other_type_compatibility: TMOtherTypeCompatibility + hm_same_type_compatibility: HMSameTypeCompatibility + hm_normal_type_compatibility: HMNormalTypeCompatibility + hm_other_type_compatibility: HMOtherTypeCompatibility + inherit_tm_hm_compatibility: InheritTMHMCompatibility + randomize_move_types: RandomizeMoveTypes + randomize_pokemon_types: RandomizePokemonTypes + secondary_type_chance: SecondaryTypeChance + randomize_type_chart: RandomizeTypeChart + normal_matchups: NormalMatchups + super_effective_matchups: SuperEffectiveMatchups + not_very_effective_matchups: NotVeryEffectiveMatchups + immunity_matchups: ImmunityMatchups + type_chart_seed: TypeChartSeed + safari_zone_normal_battles: SafariZoneNormalBattles + normalize_encounter_chances: NormalizeEncounterChances + reusable_tms: ReusableTMs + better_shops: BetterShops + master_ball_price: MasterBallPrice + starting_money: StartingMoney + lose_money_on_blackout: LoseMoneyOnBlackout + poke_doll_skip: PokeDollSkip + bicycle_gate_skips: BicycleGateSkips + trap_percentage: TrapPercentage + poison_trap_weight: PoisonTrapWeight + fire_trap_weight: FireTrapWeight + paralyze_trap_weight: ParalyzeTrapWeight + sleep_trap_weight: SleepTrapWeight + ice_trap_weight: IceTrapWeight + randomize_pokemon_palettes: RandomizePokemonPalettes + death_link: DeathLink diff --git a/worlds/pokemon_rb/pokemon.py b/worlds/pokemon_rb/pokemon.py index 28098a2c53..32c0e36869 100644 --- a/worlds/pokemon_rb/pokemon.py +++ b/worlds/pokemon_rb/pokemon.py @@ -3,8 +3,8 @@ from . import poke_data, logic from .rom_addresses import rom_addresses -def set_mon_palettes(self, random, data): - if self.multiworld.randomize_pokemon_palettes[self.player] == "vanilla": +def set_mon_palettes(world, random, data): + if world.options.randomize_pokemon_palettes == "vanilla": return pallet_map = { "Poison": 0x0F, @@ -25,9 +25,9 @@ def set_mon_palettes(self, random, data): } palettes = [] for mon in poke_data.pokemon_data: - if self.multiworld.randomize_pokemon_palettes[self.player] == "primary_type": - pallet = pallet_map[self.local_poke_data[mon]["type1"]] - elif (self.multiworld.randomize_pokemon_palettes[self.player] == "follow_evolutions" and mon in + if world.options.randomize_pokemon_palettes == "primary_type": + pallet = pallet_map[world.local_poke_data[mon]["type1"]] + elif (world.options.randomize_pokemon_palettes == "follow_evolutions" and mon in poke_data.evolves_from and poke_data.evolves_from[mon] != "Eevee"): pallet = palettes[-1] else: # completely_random or follow_evolutions and it is not an evolved form (except eeveelutions) @@ -93,40 +93,41 @@ def move_power(move_data): return power -def process_move_data(self): - self.local_move_data = deepcopy(poke_data.moves) +def process_move_data(world): + world.local_move_data = deepcopy(poke_data.moves) - if self.multiworld.randomize_move_types[self.player]: - for move, data in self.local_move_data.items(): + if world.options.randomize_move_types: + for move, data in world.local_move_data.items(): if move == "No Move": continue # The chance of randomized moves choosing a normal type move is high, so we want to retain having a higher # rate of normal type moves - data["type"] = self.multiworld.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) + data["type"] = world.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) - if self.multiworld.move_balancing[self.player]: - self.local_move_data["Sing"]["accuracy"] = 30 - self.local_move_data["Sleep Powder"]["accuracy"] = 40 - self.local_move_data["Spore"]["accuracy"] = 50 - self.local_move_data["Sonicboom"]["effect"] = 0 - self.local_move_data["Sonicboom"]["power"] = 50 - self.local_move_data["Dragon Rage"]["effect"] = 0 - self.local_move_data["Dragon Rage"]["power"] = 80 - self.local_move_data["Horn Drill"]["effect"] = 0 - self.local_move_data["Horn Drill"]["power"] = 70 - self.local_move_data["Horn Drill"]["accuracy"] = 90 - self.local_move_data["Guillotine"]["effect"] = 0 - self.local_move_data["Guillotine"]["power"] = 70 - self.local_move_data["Guillotine"]["accuracy"] = 90 - self.local_move_data["Fissure"]["effect"] = 0 - self.local_move_data["Fissure"]["power"] = 70 - self.local_move_data["Fissure"]["accuracy"] = 90 - self.local_move_data["Blizzard"]["accuracy"] = 70 - if self.multiworld.randomize_tm_moves[self.player]: - self.local_tms = self.multiworld.random.sample([move for move in poke_data.moves.keys() if move not in - ["No Move"] + poke_data.hm_moves], 50) + if world.options.move_balancing: + world.local_move_data["Sing"]["accuracy"] = 30 + world.local_move_data["Sleep Powder"]["accuracy"] = 40 + world.local_move_data["Spore"]["accuracy"] = 50 + world.local_move_data["Sonicboom"]["effect"] = 0 + world.local_move_data["Sonicboom"]["power"] = 50 + world.local_move_data["Dragon Rage"]["effect"] = 0 + world.local_move_data["Dragon Rage"]["power"] = 80 + world.local_move_data["Horn Drill"]["effect"] = 0 + world.local_move_data["Horn Drill"]["power"] = 70 + world.local_move_data["Horn Drill"]["accuracy"] = 90 + world.local_move_data["Guillotine"]["effect"] = 0 + world.local_move_data["Guillotine"]["power"] = 70 + world.local_move_data["Guillotine"]["accuracy"] = 90 + world.local_move_data["Fissure"]["effect"] = 0 + world.local_move_data["Fissure"]["power"] = 70 + world.local_move_data["Fissure"]["accuracy"] = 90 + world.local_move_data["Blizzard"]["accuracy"] = 70 + + if world.options.randomize_tm_moves: + world.local_tms = world.random.sample([move for move in poke_data.moves.keys() if move not in + ["No Move"] + poke_data.hm_moves], 50) else: - self.local_tms = poke_data.tm_moves.copy() + world.local_tms = poke_data.tm_moves.copy() def process_pokemon_data(self): @@ -138,12 +139,12 @@ def process_pokemon_data(self): compat_hms = set() for mon, mon_data in local_poke_data.items(): - if self.multiworld.randomize_pokemon_stats[self.player] == "shuffle": + if self.options.randomize_pokemon_stats == "shuffle": stats = [mon_data["hp"], mon_data["atk"], mon_data["def"], mon_data["spd"], mon_data["spc"]] if mon in poke_data.evolves_from: stat_shuffle_map = local_poke_data[poke_data.evolves_from[mon]]["stat_shuffle_map"] else: - stat_shuffle_map = self.multiworld.random.sample(range(0, 5), 5) + stat_shuffle_map = self.random.sample(range(0, 5), 5) mon_data["stat_shuffle_map"] = stat_shuffle_map mon_data["hp"] = stats[stat_shuffle_map[0]] @@ -151,7 +152,7 @@ def process_pokemon_data(self): mon_data["def"] = stats[stat_shuffle_map[2]] mon_data["spd"] = stats[stat_shuffle_map[3]] mon_data["spc"] = stats[stat_shuffle_map[4]] - elif self.multiworld.randomize_pokemon_stats[self.player] == "randomize": + elif self.options.randomize_pokemon_stats == "randomize": first_run = True while (mon_data["hp"] > 255 or mon_data["atk"] > 255 or mon_data["def"] > 255 or mon_data["spd"] > 255 or mon_data["spc"] > 255 or first_run): @@ -168,9 +169,9 @@ def process_pokemon_data(self): mon_data[stat] = 10 total_stats -= 10 assert total_stats >= 0, f"Error distributing stats for {mon} for player {self.player}" - dist = [self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100] + dist = [self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100] total_dist = sum(dist) mon_data["hp"] += int(round(dist[0] / total_dist * total_stats)) @@ -178,30 +179,30 @@ def process_pokemon_data(self): mon_data["def"] += int(round(dist[2] / total_dist * total_stats)) mon_data["spd"] += int(round(dist[3] / total_dist * total_stats)) mon_data["spc"] += int(round(dist[4] / total_dist * total_stats)) - if self.multiworld.randomize_pokemon_types[self.player]: - if self.multiworld.randomize_pokemon_types[self.player].value == 1 and mon in poke_data.evolves_from: + if self.options.randomize_pokemon_types: + if self.options.randomize_pokemon_types.value == 1 and mon in poke_data.evolves_from: type1 = local_poke_data[poke_data.evolves_from[mon]]["type1"] type2 = local_poke_data[poke_data.evolves_from[mon]]["type2"] if type1 == type2: - if self.multiworld.secondary_type_chance[self.player].value == -1: + if self.options.secondary_type_chance.value == -1: if mon_data["type1"] != mon_data["type2"]: while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) - elif self.multiworld.random.randint(1, 100) <= self.multiworld.secondary_type_chance[self.player].value: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) + elif self.random.randint(1, 100) <= self.options.secondary_type_chance.value: + type2 = self.random.choice(list(poke_data.type_names.values())) else: - type1 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type1 = self.random.choice(list(poke_data.type_names.values())) type2 = type1 - if ((self.multiworld.secondary_type_chance[self.player].value == -1 and mon_data["type1"] - != mon_data["type2"]) or self.multiworld.random.randint(1, 100) - <= self.multiworld.secondary_type_chance[self.player].value): + if ((self.options.secondary_type_chance.value == -1 and mon_data["type1"] + != mon_data["type2"]) or self.random.randint(1, 100) + <= self.options.secondary_type_chance.value): while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) mon_data["type1"] = type1 mon_data["type2"] = type2 - if self.multiworld.randomize_pokemon_movesets[self.player]: - if self.multiworld.randomize_pokemon_movesets[self.player] == "prefer_types": + if self.options.randomize_pokemon_movesets: + if self.options.randomize_pokemon_movesets == "prefer_types": if mon_data["type1"] == "Normal" and mon_data["type2"] == "Normal": chances = [[75, "Normal"]] elif mon_data["type1"] == "Normal" or mon_data["type2"] == "Normal": @@ -219,9 +220,9 @@ def process_pokemon_data(self): moves = list(poke_data.moves.keys()) for move in ["No Move"] + poke_data.hm_moves: moves.remove(move) - if self.multiworld.confine_transform_to_ditto[self.player]: + if self.options.confine_transform_to_ditto: moves.remove("Transform") - if self.multiworld.start_with_four_moves[self.player]: + if self.options.start_with_four_moves: num_moves = 4 else: num_moves = len([i for i in [mon_data["start move 1"], mon_data["start move 2"], @@ -231,12 +232,12 @@ def process_pokemon_data(self): non_power_moves = [] learnsets[mon] = [] for i in range(num_moves): - if i == 0 and mon == "Ditto" and self.multiworld.confine_transform_to_ditto[self.player]: + if i == 0 and mon == "Ditto" and self.options.confine_transform_to_ditto: move = "Transform" else: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) - while move == "Transform" and self.multiworld.confine_transform_to_ditto[self.player]: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) + move = get_move(self.local_move_data, moves, chances, self.random) + while move == "Transform" and self.options.confine_transform_to_ditto: + move = get_move(self.local_move_data, moves, chances, self.random) if self.local_move_data[move]["power"] < 5: non_power_moves.append(move) else: @@ -244,59 +245,58 @@ def process_pokemon_data(self): learnsets[mon].sort(key=lambda move: move_power(self.local_move_data[move])) if learnsets[mon]: for move in non_power_moves: - learnsets[mon].insert(self.multiworld.random.randint(1, len(learnsets[mon])), move) + learnsets[mon].insert(self.random.randint(1, len(learnsets[mon])), move) else: learnsets[mon] = non_power_moves for i in range(1, 5): - if mon_data[f"start move {i}"] != "No Move" or self.multiworld.start_with_four_moves[self.player]: + if mon_data[f"start move {i}"] != "No Move" or self.options.start_with_four_moves: mon_data[f"start move {i}"] = learnsets[mon].pop(0) - if self.multiworld.randomize_pokemon_catch_rates[self.player]: - mon_data["catch rate"] = self.multiworld.random.randint(self.multiworld.minimum_catch_rate[self.player], - 255) + if self.options.randomize_pokemon_catch_rates: + mon_data["catch rate"] = self.random.randint(self.options.minimum_catch_rate, 255) else: - mon_data["catch rate"] = max(self.multiworld.minimum_catch_rate[self.player], mon_data["catch rate"]) + mon_data["catch rate"] = max(self.options.minimum_catch_rate, mon_data["catch rate"]) def roll_tm_compat(roll_move): if self.local_move_data[roll_move]["type"] in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_same_type_compatibility[self.player].value == -1: + if self.options.hm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_same_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_same_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_same_type_compatibility[self.player].value == -1: + if self.options.tm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_same_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_same_type_compatibility.value elif self.local_move_data[roll_move]["type"] == "Normal" and "Normal" not in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_normal_type_compatibility[self.player].value == -1: + if self.options.hm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_normal_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_normal_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_normal_type_compatibility[self.player].value == -1: + if self.options.tm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_normal_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_normal_type_compatibility.value else: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_other_type_compatibility[self.player].value == -1: + if self.options.hm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_other_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_other_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_other_type_compatibility[self.player].value == -1: + if self.options.tm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_other_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_other_type_compatibility.value for flag, tm_move in enumerate(tms_hms): - if mon in poke_data.evolves_from and self.multiworld.inherit_tm_hm_compatibility[self.player]: + if mon in poke_data.evolves_from and self.options.inherit_tm_hm_compatibility: if local_poke_data[poke_data.evolves_from[mon]]["tms"][int(flag / 8)] & 1 << (flag % 8): # always inherit learnable tms/hms @@ -310,7 +310,7 @@ def process_pokemon_data(self): # so this gets full chance roll bit = roll_tm_compat(tm_move) # otherwise 50% reduced chance to add compatibility over pre-evolved form - elif self.multiworld.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): + elif self.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): bit = 1 else: bit = 0 @@ -322,15 +322,13 @@ def process_pokemon_data(self): mon_data["tms"][int(flag / 8)] &= ~(1 << (flag % 8)) hm_verify = ["Surf", "Strength"] - if self.multiworld.accessibility[self.player] != "minimal" or ((not - self.multiworld.badgesanity[self.player]) and max(self.multiworld.elite_four_badges_condition[self.player], - self.multiworld.route_22_gate_condition[self.player], self.multiworld.victory_road_condition[self.player]) - > 7) or (self.multiworld.door_shuffle[self.player] not in ("off", "simple")): + if self.options.accessibility != "minimal" or ((not + self.options.badgesanity) and max(self.options.elite_four_badges_condition, + self.options.route_22_gate_condition, self.options.victory_road_condition) + > 7) or (self.options.door_shuffle not in ("off", "simple")): hm_verify += ["Cut"] - if self.multiworld.accessibility[self.player] != "minimal" or (not - self.multiworld.dark_rock_tunnel_logic[self.player]) and ((self.multiworld.trainersanity[self.player] or - self.multiworld.extra_key_items[self.player]) - or self.multiworld.door_shuffle[self.player]): + if (self.options.accessibility != "minimal" or (not self.options.dark_rock_tunnel_logic) and + ((self.options.trainersanity or self.options.extra_key_items) or self.options.door_shuffle)): hm_verify += ["Flash"] # Fly does not need to be verified. Full/Insanity/Decoupled door shuffle connects reachable regions to unreachable # regions, so if Fly is available and can be learned, the towns you can fly to would be considered reachable for @@ -339,8 +337,7 @@ def process_pokemon_data(self): for hm_move in hm_verify: if hm_move not in compat_hms: - mon = self.multiworld.random.choice([mon for mon in poke_data.pokemon_data if mon not in - poke_data.legendary_pokemon]) + mon = self.random.choice([mon for mon in poke_data.pokemon_data if mon not in poke_data.legendary_pokemon]) flag = tms_hms.index(hm_move) local_poke_data[mon]["tms"][int(flag / 8)] |= 1 << (flag % 8) @@ -352,7 +349,7 @@ def verify_hm_moves(multiworld, world, player): def intervene(move, test_state): move_bit = pow(2, poke_data.hm_moves.index(move) + 2) viable_mons = [mon for mon in world.local_poke_data if world.local_poke_data[mon]["tms"][6] & move_bit] - if multiworld.randomize_wild_pokemon[player] and viable_mons: + if world.options.randomize_wild_pokemon and viable_mons: accessible_slots = [loc for loc in multiworld.get_reachable_locations(test_state, player) if loc.type == "Wild Encounter"] @@ -364,7 +361,7 @@ def verify_hm_moves(multiworld, world, player): placed_mons = [slot.item.name for slot in accessible_slots] - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: placed_mons.sort(key=lambda i: number_of_zones(i)) else: # this sort method doesn't work if you reference the same list being sorted in the lambda @@ -372,10 +369,10 @@ def verify_hm_moves(multiworld, world, player): placed_mons.sort(key=lambda i: placed_mons_copy.count(i)) placed_mon = placed_mons.pop() - replace_mon = multiworld.random.choice(viable_mons) - replace_slot = multiworld.random.choice([slot for slot in accessible_slots if slot.item.name + replace_mon = world.random.choice(viable_mons) + replace_slot = world.random.choice([slot for slot in accessible_slots if slot.item.name == placed_mon]) - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: zone = " - ".join(replace_slot.name.split(" - ")[:-1]) replace_slots = [slot for slot in accessible_slots if slot.name.startswith(zone) and slot.item.name == placed_mon] @@ -387,7 +384,7 @@ def verify_hm_moves(multiworld, world, player): tms_hms = world.local_tms + poke_data.hm_moves flag = tms_hms.index(move) mon_list = [mon for mon in poke_data.pokemon_data.keys() if test_state.has(mon, player)] - multiworld.random.shuffle(mon_list) + world.random.shuffle(mon_list) mon_list.sort(key=lambda mon: world.local_move_data[move]["type"] not in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]]) for mon in mon_list: @@ -399,31 +396,31 @@ def verify_hm_moves(multiworld, world, player): while True: intervene_move = None test_state = multiworld.get_all_state(False) - if not logic.can_learn_hm(test_state, "Surf", player): + if not logic.can_learn_hm(test_state, world, "Surf", player): intervene_move = "Surf" - elif not logic.can_learn_hm(test_state, "Strength", player): + elif not logic.can_learn_hm(test_state, world, "Strength", player): intervene_move = "Strength" # cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off, # as you will require cut to access celadon gyn - elif ((not logic.can_learn_hm(test_state, "Cut", player)) and - (multiworld.accessibility[player] != "minimal" or ((not - multiworld.badgesanity[player]) and max( - multiworld.elite_four_badges_condition[player], - multiworld.route_22_gate_condition[player], - multiworld.victory_road_condition[player]) - > 7) or (multiworld.door_shuffle[player] not in ("off", "simple")))): + elif ((not logic.can_learn_hm(test_state, world, "Cut", player)) and + (world.options.accessibility != "minimal" or ((not + world.options.badgesanity) and max( + world.options.elite_four_badges_condition, + world.options.route_22_gate_condition, + world.options.victory_road_condition) + > 7) or (world.options.door_shuffle not in ("off", "simple")))): intervene_move = "Cut" - elif ((not logic.can_learn_hm(test_state, "Flash", player)) - and multiworld.dark_rock_tunnel_logic[player] - and (multiworld.accessibility[player] != "minimal" - or multiworld.door_shuffle[player])): + elif ((not logic.can_learn_hm(test_state, world, "Flash", player)) + and world.options.dark_rock_tunnel_logic + and (world.options.accessibility != "minimal" + or world.options.door_shuffle)): intervene_move = "Flash" # If no Pokémon can learn Fly, then during door shuffle it would simply not treat the free fly maps # as reachable, and if on no door shuffle or simple, fly is simply never necessary. # We only intervene if a Pokémon is able to learn fly but none are reachable, as that would have been # considered in door shuffle. - elif ((not logic.can_learn_hm(test_state, "Fly", player)) - and multiworld.door_shuffle[player] not in + elif ((not logic.can_learn_hm(test_state, world, "Fly", player)) + and world.options.door_shuffle not in ("off", "simple") and [world.fly_map, world.town_map_fly_map] != ["Pallet Town", "Pallet Town"]): intervene_move = "Fly" if intervene_move: @@ -432,4 +429,4 @@ def verify_hm_moves(multiworld, world, player): intervene(intervene_move, test_state) last_intervene = intervene_move else: - break \ No newline at end of file + break diff --git a/worlds/pokemon_rb/regions.py b/worlds/pokemon_rb/regions.py index 938c39b320..575f4a61ca 100644 --- a/worlds/pokemon_rb/regions.py +++ b/worlds/pokemon_rb/regions.py @@ -1409,21 +1409,20 @@ connecting_interior_entrances = [ ['Route 2-E to Route 2 Gate', 'Route 2-SE to Route 2 Gate'], ['Cerulean City-Badge House Backyard to Cerulean Badge House', 'Cerulean City to Cerulean Badge House'], - ['Cerulean City-T to Cerulean Trashed House', - 'Cerulean City-Outskirts to Cerulean Trashed House'], - ['Fuchsia City to Fuchsia Good Rod House', - 'Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House'], - ['Route 11-E to Route 11 Gate 1F', 'Route 11-C to Route 11 Gate 1F'], - ['Route 12-N to Route 12 Gate 1F', 'Route 12-L to Route 12 Gate 1F'], - ['Route 15 to Route 15 Gate 1F', 'Route 15-W to Route 15 Gate 1F'], - ['Route 16-NE to Route 16 Gate 1F-N', 'Route 16-NW to Route 16 Gate 1F-N'], + ['Cerulean City-Outskirts to Cerulean Trashed House', + 'Cerulean City-T to Cerulean Trashed House',], + ['Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House', 'Fuchsia City to Fuchsia Good Rod House'], + ['Route 11-C to Route 11 Gate 1F', 'Route 11-E to Route 11 Gate 1F'], + ['Route 12-L to Route 12 Gate 1F', 'Route 12-N to Route 12 Gate 1F'], + ['Route 15-W to Route 15 Gate 1F', 'Route 15 to Route 15 Gate 1F'], + ['Route 16-NW to Route 16 Gate 1F-N', 'Route 16-NE to Route 16 Gate 1F-N'], ['Route 16-SW to Route 16 Gate 1F-W', 'Route 16-C to Route 16 Gate 1F-E'], ['Route 18-W to Route 18 Gate 1F-W', 'Route 18-E to Route 18 Gate 1F-E'], ['Route 5 to Route 5 Gate-N', 'Route 5-S to Route 5 Gate-S'], - ['Route 6 to Route 6 Gate-S', 'Route 6-N to Route 6 Gate-N'], + ['Route 6-N to Route 6 Gate-N', 'Route 6 to Route 6 Gate-S'], ['Route 7 to Route 7 Gate-W', 'Route 7-E to Route 7 Gate-E'], - ['Route 8 to Route 8 Gate-E', 'Route 8-W to Route 8 Gate-W'], - ['Route 22 to Route 22 Gate-S', 'Route 23-S to Route 22 Gate-N'] + ['Route 8-W to Route 8 Gate-W', 'Route 8 to Route 8 Gate-E',], + ['Route 23-S to Route 22 Gate-N', 'Route 22 to Route 22 Gate-S'] ] dungeons = [ @@ -1484,7 +1483,7 @@ def create_region(multiworld: MultiWorld, player: int, name: str, locations_per_ for location in locations_per_region.get(name, []): location.parent_region = ret ret.locations.append(location) - if multiworld.randomize_hidden_items[player] == "exclude" and "Hidden" in location.name: + if multiworld.worlds[player].options.randomize_hidden_items == "exclude" and "Hidden" in location.name: location.progress_type = LocationProgressType.EXCLUDED if exits: for exit in exits: @@ -1500,32 +1499,34 @@ def outdoor_map(name): return False -def create_regions(self): - multiworld = self.multiworld - player = self.player +def create_regions(world): + multiworld = world.multiworld + player = world.player locations_per_region = {} - start_inventory = self.multiworld.start_inventory[self.player].value.copy() - if self.multiworld.randomize_pokedex[self.player] == "start_with": + start_inventory = world.options.start_inventory.value.copy() + if world.options.randomize_pokedex == "start_with": start_inventory["Pokedex"] = 1 - self.multiworld.push_precollected(self.create_item("Pokedex")) - if self.multiworld.exp_all[self.player] == "start_with": + world.multiworld.push_precollected(world.create_item("Pokedex")) + if world.options.exp_all == "start_with": start_inventory["Exp. All"] = 1 - self.multiworld.push_precollected(self.create_item("Exp. All")) + world.multiworld.push_precollected(world.create_item("Exp. All")) + + world.item_pool = [] + combined_traps = (world.options.poison_trap_weight.value + + world.options.fire_trap_weight.value + + world.options.paralyze_trap_weight.value + + world.options.ice_trap_weight.value + + world.options.sleep_trap_weight.value) - self.item_pool = [] - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value) stones = ["Moon Stone", "Fire Stone", "Water Stone", "Thunder Stone", "Leaf Stone"] for location in location_data: locations_per_region.setdefault(location.region, []) # The check for list is so that we don't try to check the item table with a list as a key - if location.inclusion(multiworld, player) and (isinstance(location.original_item, list) or - not (self.multiworld.key_items_only[self.player] and item_table[location.original_item].classification - not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not + if location.inclusion(world, player) and (isinstance(location.original_item, list) or + not (world.options.key_items_only and item_table[location.original_item].classification + not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not location.event)): location_object = PokemonRBLocation(player, location.name, location.address, location.rom_address, location.type, location.level, location.level_address) @@ -1535,51 +1536,53 @@ def create_regions(self): event = location.event if location.original_item is None: - item = self.create_filler() - elif location.original_item == "Exp. All" and self.multiworld.exp_all[self.player] == "remove": - item = self.create_filler() + item = world.create_filler() + elif location.original_item == "Exp. All" and world.options.exp_all == "remove": + item = world.create_filler() elif location.original_item == "Pokedex": - if self.multiworld.randomize_pokedex[self.player] == "vanilla": + if world.options.randomize_pokedex == "vanilla": + location_object.event = True event = True - item = self.create_item("Pokedex") - elif location.original_item == "Moon Stone" and self.multiworld.stonesanity[self.player]: + item = world.create_item("Pokedex") + elif location.original_item == "Moon Stone" and world.options.stonesanity: stone = stones.pop() - item = self.create_item(stone) + item = world.create_item(stone) elif location.original_item.startswith("TM"): - if self.multiworld.randomize_tm_moves[self.player]: - item = self.create_item(location.original_item.split(" ")[0]) + if world.options.randomize_tm_moves: + item = world.create_item(location.original_item.split(" ")[0]) else: - item = self.create_item(location.original_item) - elif location.original_item == "Card Key" and self.multiworld.split_card_key[self.player] == "on": - item = self.create_item("Card Key 3F") - elif "Card Key" in location.original_item and self.multiworld.split_card_key[self.player] == "progressive": - item = self.create_item("Progressive Card Key") + item = world.create_item(location.original_item) + elif location.original_item == "Card Key" and world.options.split_card_key == "on": + item = world.create_item("Card Key 3F") + elif "Card Key" in location.original_item and world.options.split_card_key == "progressive": + item = world.create_item("Progressive Card Key") else: - item = self.create_item(location.original_item) - if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100) - <= self.multiworld.trap_percentage[self.player].value and combined_traps != 0): - item = self.create_item(self.select_trap()) + item = world.create_item(location.original_item) + if (item.classification == ItemClassification.filler and world.random.randint(1, 100) + <= world.options.trap_percentage.value and combined_traps != 0): + item = world.create_item(world.select_trap()) - if self.multiworld.key_items_only[self.player] and (not location.event) and (not item.advancement) and location.original_item != "Exp. All": + if (world.options.key_items_only and (location.original_item != "Exp. All") + and not (location.event or item.advancement)): continue if item.name in start_inventory and start_inventory[item.name] > 0 and \ location.original_item in item_groups["Unique"]: start_inventory[location.original_item] -= 1 - item = self.create_filler() + item = world.create_filler() if event: location_object.place_locked_item(item) if location.type == "Trainer Parties": location_object.party_data = deepcopy(location.party_data) else: - self.item_pool.append(item) + world.item_pool.append(item) - self.multiworld.random.shuffle(self.item_pool) - advancement_items = [item.name for item in self.item_pool if item.advancement] \ - + [item.name for item in self.multiworld.precollected_items[self.player] if + world.random.shuffle(world.item_pool) + advancement_items = [item.name for item in world.item_pool if item.advancement] \ + + [item.name for item in world.multiworld.precollected_items[world.player] if item.advancement] - self.total_key_items = len( + world.total_key_items = len( # The stonesanity items are not checked for here and instead just always added as the `+ 4` # They will always exist, but if stonesanity is off, then only as events. # We don't want to just add 4 if stonesanity is off while still putting them in this list in case @@ -1589,15 +1592,16 @@ def create_regions(self): "Secret Key", "Poke Flute", "Mansion Key", "Safari Pass", "Plant Key", "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", - "Card Key 11F", "Exp. All", "Moon Stone"] if item in advancement_items]) + 4 + "Card Key 11F", "Exp. All", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if item in advancement_items]) + 4 if "Progressive Card Key" in advancement_items: - self.total_key_items += 10 + world.total_key_items += 10 - self.multiworld.cerulean_cave_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.cerulean_cave_key_items_condition[self.player].value) + world.options.cerulean_cave_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.cerulean_cave_key_items_condition.value) - self.multiworld.elite_four_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.elite_four_key_items_condition[self.player].value) + world.options.elite_four_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.elite_four_key_items_condition.value) regions = [create_region(multiworld, player, region, locations_per_region) for region in warp_data] multiworld.regions += regions @@ -1609,7 +1613,7 @@ def create_regions(self): connect(multiworld, player, "Menu", "Pokedex", one_way=True) connect(multiworld, player, "Menu", "Evolution", one_way=True) connect(multiworld, player, "Menu", "Fossil", lambda state: logic.fossil_checks(state, - state.multiworld.second_fossil_check_condition[player].value, player), one_way=True) + world.options.second_fossil_check_condition.value, player), one_way=True) connect(multiworld, player, "Pallet Town", "Route 1") connect(multiworld, player, "Route 1", "Viridian City") connect(multiworld, player, "Viridian City", "Route 22") @@ -1617,24 +1621,24 @@ def create_regions(self): connect(multiworld, player, "Route 2-SW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 2-NW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 22 Gate-S", "Route 22 Gate-N", - lambda state: logic.has_badges(state, state.multiworld.route_22_gate_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, state.multiworld.victory_road_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, player)) + lambda state: logic.has_badges(state, world.options.route_22_gate_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, world.options.victory_road_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Viridian City-N", "Viridian City-G", lambda state: - logic.has_badges(state, state.multiworld.viridian_gym_condition[player].value, player)) - connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, player)) + logic.has_badges(state, world.options.viridian_gym_condition.value, player)) + connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 2-SW", "Viridian City-N") connect(multiworld, player, "Route 2-NW", "Pewter City") connect(multiworld, player, "Pewter City", "Pewter City-E") connect(multiworld, player, "Pewter City-M", "Pewter City", one_way=True) - connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route_3(state, player), one_way=True) + connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route(state, world, player), one_way=True) connect(multiworld, player, "Route 3", "Pewter City-E", one_way=True) connect(multiworld, player, "Route 4-W", "Route 3") - connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Mt Moon B2F", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-NE", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-C", "Mt Moon B2F-Wild", one_way=True) @@ -1644,14 +1648,14 @@ def create_regions(self): connect(multiworld, player, "Cerulean City", "Route 24") connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player)) connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True) - connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Cerulean City-Outskirts", "Route 5") - connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Route 24", "Route 25") connect(multiworld, player, "Route 9", "Route 10-N") - connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not state.multiworld.extra_key_items[player].value) + connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not world.options.extra_key_items.value) connect(multiworld, player, "Pallet Town", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Viridian City", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Route 22", "Route 22 Fishing", lambda state: state.has("Super Rod", player), one_way=True) @@ -1697,10 +1701,10 @@ def create_regions(self): connect(multiworld, player, "Pallet Town", "Old Rod Fishing", lambda state: state.has("Old Rod", player), one_way=True) connect(multiworld, player, "Pallet Town", "Good Rod Fishing", lambda state: state.has("Good Rod", player), one_way=True) connect(multiworld, player, "Cinnabar Lab Fossil Room", "Fossil Level", lambda state: logic.fossil_checks(state, 1, player), one_way=True) - connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, player)) + connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) connect(multiworld, player, "Saffron City", "Route 5-S") connect(multiworld, player, "Saffron City", "Route 6-N") connect(multiworld, player, "Saffron City", "Route 7-E") @@ -1710,59 +1714,59 @@ def create_regions(self): connect(multiworld, player, "Saffron City", "Saffron City-G", lambda state: state.has("Silph Co Liberated", player)) connect(multiworld, player, "Saffron City", "Saffron City-Silph", lambda state: state.has("Fuji Saved", player)) connect(multiworld, player, "Route 6", "Vermilion City") - connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, player) or logic.can_cut(state, player)) + connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, world, player) or logic.can_cut(state, world, player)) connect(multiworld, player, "Vermilion City", "Vermilion City-Dock", lambda state: state.has("S.S. Ticket", player)) connect(multiworld, player, "Vermilion City", "Route 11") - connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 12-W", "Route 11-E", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-N", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-S", lambda state: state.has("Poke Flute", player)) - connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 12-L", "Lavender Town") connect(multiworld, player, "Route 10-S", "Lavender Town") connect(multiworld, player, "Route 8", "Lavender Town") - connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and state.multiworld.poke_doll_skip[player])) - connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and world.options.poke_doll_skip)) + connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 7", "Celadon City") - connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Celadon City", "Route 16-E") - connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 16-E", "Route 16-C", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 17", "Route 16-SW") connect(multiworld, player, "Route 17", "Route 18-W") # connect(multiworld, player, "Pokemon Mansion 2F", "Pokemon Mansion 2F-NW", one_way=True) - connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not state.multiworld.extra_key_items[player].value, one_way=True) + connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not world.options.extra_key_items.value, one_way=True) connect(multiworld, player, "Fuchsia City", "Route 15-W") connect(multiworld, player, "Fuchsia City", "Route 18-E") connect(multiworld, player, "Route 15", "Route 14") - connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 14", "Route 13") - connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, player) or logic.can_surf(state, player) or not state.multiworld.extra_strength_boulders[player].value) + connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, world, player) or logic.can_surf(state, world, player) or not world.options.extra_strength_boulders.value) connect(multiworld, player, "Route 12-S", "Route 13-E") connect(multiworld, player, "Fuchsia City", "Route 19-N") - connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19-S") - connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 20-W", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 19-S", "Route 19/20-Water", one_way=True) - connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone West", "Safari Zone West-Wild", one_way=True) connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West-Wild", one_way=True) - connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-Wild", one_way=True) - connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, player)) - connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, player), one_way=True) + connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, world, player)) + connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, world, player), one_way=True) connect(multiworld, player, "Victory Road 3F", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F-Wild", one_way=True) @@ -1771,10 +1775,10 @@ def create_regions(self): connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-E", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-SE", "Victory Road 2F-Wild", one_way=True) - connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, player) and state.has("Victory Road Boulder", player), one_way=True) - connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, player)) + connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Victory Road Boulder", player), one_way=True) + connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, world, player)) connect(multiworld, player, "Victory Road 1F", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B1F-W", "Mt Moon B1F-Wild", one_way=True) @@ -1796,50 +1800,50 @@ def create_regions(self): connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-NE", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-SE", "Seafoam Islands B3F-Wild", one_way=True) - connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Seafoam Islands B4F-W", "Seafoam Islands B4F", one_way=True) - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, player) and logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6)) - connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or state.multiworld.old_man[player].value == 2 or logic.can_cut(state, player)) - connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, player) or not state.multiworld.extra_strength_boulders[player]) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, world, player) and logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6)) + connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or world.options.old_man.value == 2 or logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, world, player) or not world.options.extra_strength_boulders) connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-G", lambda state: state.has("Secret Key", player)) - connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not state.multiworld.extra_key_items[player].value) - connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not state.multiworld.extra_key_items[player]) or state.has("Hideout Key", player), one_way=True) + connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not world.options.extra_key_items.value) + connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not world.options.extra_key_items) or state.has("Hideout Key", player), one_way=True) connect(multiworld, player, "Celadon Game Corner-Hidden Stairs", "Celadon Game Corner", one_way=True) connect(multiworld, player, "Rocket Hideout B1F-SE", "Rocket Hideout B1F", one_way=True) - connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, state.multiworld.elite_four_badges_condition[player].value, player) and logic.has_pokemon(state, state.multiworld.elite_four_pokedex_condition[player].total, player) and logic.has_key_items(state, state.multiworld.elite_four_key_items_condition[player].total, player) and (state.has("Pokedex", player, int(state.multiworld.elite_four_pokedex_condition[player].total > 1) * state.multiworld.require_pokedex[player].value))) + connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, world.options.elite_four_badges_condition.value, player) and logic.has_pokemon(state, world.options.elite_four_pokedex_condition.total, player) and logic.has_key_items(state, world.options.elite_four_key_items_condition.total, player) and (state.has("Pokedex", player, int(world.options.elite_four_pokedex_condition.total > 1) * world.options.require_pokedex.value))) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SW", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 2F-E", "Pokemon Mansion 2F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F-SE", "Pokemon Mansion 1F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F", "Pokemon Mansion 1F-Wild", one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NW", "Cerulean Cave 1F-Wild", one_way=True) - connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-SE", one_way=True) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-NW", lambda state: logic.card_key(state, 2, player)) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-SW", lambda state: logic.card_key(state, 2, player)) @@ -1858,80 +1862,80 @@ def create_regions(self): connect(multiworld, player, "Silph Co 9F-NW", "Silph Co 9F-SW", lambda state: logic.card_key(state, 9, player)) connect(multiworld, player, "Silph Co 10F", "Silph Co 10F-SE", lambda state: logic.card_key(state, 10, player)) connect(multiworld, player, "Silph Co 11F-W", "Silph Co 11F-C", lambda state: logic.card_key(state, 11, player)) - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B1F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B2F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B4F", lambda state: state.has("Lift Key", player)) - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Route 23-N", "Indigo Plateau") connect(multiworld, player, "Cerulean City-Water", "Cerulean City-Cave", lambda state: - logic.has_badges(state, self.multiworld.cerulean_cave_badges_condition[player].value, player) and - logic.has_key_items(state, self.multiworld.cerulean_cave_key_items_condition[player].total, player) and logic.can_surf(state, player)) + logic.has_badges(state, world.options.cerulean_cave_badges_condition.value, player) and + logic.has_key_items(state, world.options.cerulean_cave_key_items_condition.total, player) and logic.can_surf(state, world, player)) # access to any part of a city will enable flying to the Pokemon Center - connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") - connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") - connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") - connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") - connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") - connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") - connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") + connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") + connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") + connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") + connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") + connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") + connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") + connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") # drops connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)") connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)") connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop)") connect(multiworld, player, "Seafoam Islands B1F-NE", "Seafoam Islands B2F-NE", one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) # If you haven't dropped the boulders, you'll go straight to B4F connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True, name="Seafoam Islands B1F to Seafoam Islands B4F (Drop)") - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 2F", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 1F-SE", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 2F-C", one_way=True) - if multiworld.worlds[player].fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].fly_map, - lambda state: logic.can_fly(state, player), one_way=True, name="Free Fly Location") + if world.fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.fly_map, + lambda state: logic.can_fly(state, world, player), one_way=True, name="Free Fly Location") - if multiworld.worlds[player].town_map_fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].town_map_fly_map, - lambda state: logic.can_fly(state, player) and state.has("Town Map", player), one_way=True, + if world.town_map_fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.town_map_fly_map, + lambda state: logic.can_fly(state, world, player) and state.has("Town Map", player), one_way=True, name="Town Map Fly Location") - cache = multiworld.regions.entrance_cache[self.player].copy() - if multiworld.badgesanity[player] or multiworld.door_shuffle[player] in ("off", "simple"): + cache = multiworld.regions.entrance_cache[world.player].copy() + if world.options.badgesanity or world.options.door_shuffle in ("off", "simple"): badges = None badge_locs = None else: - badges = [item for item in self.item_pool if "Badge" in item.name] + badges = [item for item in world.item_pool if "Badge" in item.name] for badge in badges: - self.item_pool.remove(badge) + world.item_pool.remove(badge) badge_locs = [multiworld.get_location(loc, player) for loc in [ "Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize", "Vermilion Gym - Lt. Surge Prize", "Celadon Gym - Erika Prize", "Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize", @@ -1939,15 +1943,18 @@ def create_regions(self): ]] for attempt in range(10): try: - door_shuffle(self, multiworld, player, badges, badge_locs) + door_shuffle(world, multiworld, player, badges, badge_locs) except DoorShuffleException as e: if attempt == 9: raise e - for region in self.multiworld.get_regions(player): + for region in world.multiworld.get_regions(player): for entrance in reversed(region.exits): if isinstance(entrance, PokemonRBWarp): region.exits.remove(entrance) - multiworld.regions.entrance_cache[self.player] = cache.copy() + for entrance in reversed(region.entrances): + if isinstance(entrance, PokemonRBWarp): + region.entrances.remove(entrance) + multiworld.regions.entrance_cache[world.player] = cache.copy() if badge_locs: for loc in badge_locs: loc.item = None @@ -1965,36 +1972,36 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): shuffle = True interior = False if not outdoor_map(region.name) and not outdoor_map(entrance_data['to']['map']): - if multiworld.door_shuffle[player] not in ("full", "insanity", "decoupled"): + if world.options.door_shuffle not in ("full", "insanity", "decoupled"): shuffle = False interior = True - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": if sorted([entrance_data['to']['map'], region.name]) == ["Celadon Game Corner-Hidden Stairs", "Rocket Hideout B1F"]: shuffle = True elif sorted([entrance_data['to']['map'], region.name]) == ["Celadon City", "Celadon Game Corner"]: shuffle = False - if (multiworld.randomize_rock_tunnel[player] and "Rock Tunnel" in region.name and "Rock Tunnel" in + if (world.options.randomize_rock_tunnel and "Rock Tunnel" in region.name and "Rock Tunnel" in entrance_data['to']['map']): shuffle = False elif (f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"]) in silph_co_warps + saffron_gym_warps: - if multiworld.warp_tile_shuffle[player]: + if world.options.warp_tile_shuffle: shuffle = True - if multiworld.warp_tile_shuffle[player] == "mixed" and multiworld.door_shuffle[player] == "full": + if world.options.warp_tile_shuffle == "mixed" and world.options.door_shuffle == "full": interior = True else: interior = False else: shuffle = False - elif not multiworld.door_shuffle[player]: + elif not world.options.door_shuffle: shuffle = False if shuffle: entrance = PokemonRBWarp(player, f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"], region, entrance_data["id"], entrance_data["address"], entrance_data["flags"] if "flags" in entrance_data else "") - if interior and multiworld.door_shuffle[player] == "full": + if interior and world.options.door_shuffle == "full": full_interiors.append(entrance) else: entrances.append(entrance) @@ -2006,22 +2013,22 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections = set() one_way_forced_connections = set() - if multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle: + if world.options.door_shuffle in ("full", "insanity", "decoupled"): safari_zone_doors = [door for pair in safari_zone_connections for door in pair] safari_zone_doors.sort() order = ["Center", "East", "North", "West"] - multiworld.random.shuffle(order) + world.random.shuffle(order) usable_doors = ["Safari Zone Gate-N to Safari Zone Center-S"] for section in order: section_doors = [door for door in safari_zone_doors if door.startswith(f"Safari Zone {section}")] - connect_door_a = multiworld.random.choice(usable_doors) - connect_door_b = multiworld.random.choice(section_doors) + connect_door_a = world.random.choice(usable_doors) + connect_door_b = world.random.choice(section_doors) usable_doors.remove(connect_door_a) section_doors.remove(connect_door_b) forced_connections.add((connect_door_a, connect_door_b)) usable_doors += section_doors - multiworld.random.shuffle(usable_doors) + world.random.shuffle(usable_doors) while usable_doors: forced_connections.add((usable_doors.pop(), usable_doors.pop())) else: @@ -2029,32 +2036,32 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): usable_safe_rooms = safe_rooms.copy() - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": forced_connections.update(simple_mandatory_connections) else: usable_safe_rooms += pokemarts - if multiworld.key_items_only[player]: + if world.options.key_items_only: usable_safe_rooms.remove("Viridian Pokemart to Viridian City") - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle in ("full", "insanity", "decoupled"): forced_connections.update(full_mandatory_connections) - r = multiworld.random.randint(0, 3) + r = world.random.randint(0, 3) if r == 2: forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + mansion_dead_ends + world.random.choice(mansion_stair_destinations + mansion_dead_ends + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] == "full": + if world.options.door_shuffle == "full": forced_connections.add(("Pokemon Mansion 1F to Pokemon Mansion 2F", "Pokemon Mansion 3F to Pokemon Mansion 2F")) elif r == 3: - dead_end = multiworld.random.randint(0, 1) + dead_end = world.random.randint(0, 1) forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", mansion_dead_ends[dead_end])) forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion B1F to Pokemon Mansion 1F-SE")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + [mansion_dead_ends[dead_end ^ 1]]))) else: forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", @@ -2062,40 +2069,40 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", mansion_dead_ends[r ^ 1])) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] in ("insanity", "decoupled"): + if world.options.door_shuffle in ("insanity", "decoupled"): usable_safe_rooms += insanity_safe_rooms - safe_rooms_sample = multiworld.random.sample(usable_safe_rooms, 6) + safe_rooms_sample = world.random.sample(usable_safe_rooms, 6) pallet_safe_room = safe_rooms_sample[-1] - for a, b in zip(multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + for a, b in zip(world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3), ["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room]): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": for a, b in zip(["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room], - multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3)): one_way_forced_connections.add((a, b)) for a, b in zip(safari_zone_houses, safe_rooms_sample): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": - for a, b in zip(multiworld.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), + if world.options.door_shuffle == "decoupled": + for a, b in zip(world.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), safari_zone_houses): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": # force Indigo Plateau Lobby to vanilla location on simple, otherwise shuffle with Pokemon Centers. - for a, b in zip(multiworld.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): + for a, b in zip(world.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): forced_connections.add((a, b)) forced_connections.add((pokemon_center_entrances[-1], pokemon_centers[-1])) - forced_pokemarts = multiworld.random.sample(pokemart_entrances, 8) - if multiworld.key_items_only[player]: + forced_pokemarts = world.random.sample(pokemart_entrances, 8) + if world.options.key_items_only: forced_pokemarts.sort(key=lambda i: i[0] != "Viridian Pokemart to Viridian City") for a, b in zip(forced_pokemarts, pokemarts): forced_connections.add((a, b)) @@ -2104,21 +2111,21 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # fly / blackout warps. Rather than mess with those coordinates (besides in Pallet Town) or have players # warping outside an entrance that isn't the Pokemon Center, just always put Pokemon Centers at Pokemon # Center entrances - for a, b in zip(multiworld.random.sample(pokemon_center_entrances, 12), pokemon_centers): + for a, b in zip(world.random.sample(pokemon_center_entrances, 12), pokemon_centers): one_way_forced_connections.add((a, b)) # Ensure a Pokemart is available at the beginning of the game - if multiworld.key_items_only[player]: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), + if world.options.key_items_only: + one_way_forced_connections.add((world.random.choice(initial_doors), "Viridian Pokemart to Viridian City")) elif "Pokemart" not in pallet_safe_room: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), multiworld.random.choice( + one_way_forced_connections.add((world.random.choice(initial_doors), world.random.choice( [mart for mart in pokemarts if mart not in safe_rooms_sample]))) - if multiworld.warp_tile_shuffle[player] == "shuffle" or (multiworld.warp_tile_shuffle[player] == "mixed" - and multiworld.door_shuffle[player] - in ("off", "simple", "interiors")): - warps = multiworld.random.sample(silph_co_warps, len(silph_co_warps)) + if world.options.warp_tile_shuffle == "shuffle" or (world.options.warp_tile_shuffle == "mixed" + and world.options.door_shuffle + in ("off", "simple", "interiors")): + warps = world.random.sample(silph_co_warps, len(silph_co_warps)) # The only warp tiles never reachable from the stairs/elevators are the two 7F-NW warps (where the rival is) # and the final 11F-W warp. As long as the two 7F-NW warps aren't connected to each other, everything should # always be reachable. @@ -2129,9 +2136,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # Shuffle Saffron Gym sections, then connect one warp from each section to the next. # Then connect the rest at random. - warps = multiworld.random.sample(saffron_gym_warps, len(saffron_gym_warps)) + warps = world.random.sample(saffron_gym_warps, len(saffron_gym_warps)) solution = ["SW", "W", "NW", "N", "NE", "E", "SE"] - multiworld.random.shuffle(solution) + world.random.shuffle(solution) solution = ["S"] + solution + ["C"] for i in range(len(solution) - 1): f, t = solution[i], solution[i + 1] @@ -2151,7 +2158,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add((warps.pop(), warps.pop(),)) dc_destinations = None - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations = entrances.copy() for pair in one_way_forced_connections: entrance_a = multiworld.get_entrance(pair[0], player) @@ -2179,11 +2186,11 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): full_interiors.remove(entrance_b) else: raise DoorShuffleException("Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice.") - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations.remove(entrance_a) dc_destinations.remove(entrance_b) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": def connect_connecting_interiors(interior_exits, exterior_entrances): for interior, exterior in zip(interior_exits, exterior_entrances): for a, b in zip(interior, exterior): @@ -2222,68 +2229,68 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): single_entrance_dungeon_entrances = dungeon_entrances.copy() for i in range(2): - if not multiworld.random.randint(0, 2): + if not world.random.randint(0, 2): placed_connecting_interior_dungeons.append(multi_purpose_dungeons[i]) interior_dungeon_entrances.append([multi_purpose_dungeon_entrances[i], None]) else: placed_single_entrance_dungeons.append(multi_purpose_dungeons[i]) single_entrance_dungeon_entrances.append(multi_purpose_dungeon_entrances[i]) - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) while placed_connecting_interior_dungeons[0] in unsafe_connecting_interior_dungeons: - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) connect_connecting_interiors(placed_connecting_interior_dungeons, interior_dungeon_entrances) interiors = connecting_interiors.copy() - multiworld.random.shuffle(interiors) + world.random.shuffle(interiors) while ((connecting_interiors[2] in (interiors[2], interiors[10], interiors[11]) # Dept Store at Dept Store # or Rt 16 Gate S or N and (interiors[11] in connecting_interiors[13:17] # Saffron Gate at Rt 16 Gate S or interiors[12] in connecting_interiors[13:17])) # Saffron Gate at Rt 18 Gate and interiors[15] in connecting_interiors[13:17] # Saffron Gate at Rt 7 Gate and interiors[1] in connecting_interiors[13:17] # Saffron Gate at Rt 7-8 Underground Path - and (not multiworld.tea[player]) and multiworld.worlds[player].fly_map != "Celadon City" - and multiworld.worlds[player].town_map_fly_map != "Celadon City"): - multiworld.random.shuffle(interiors) + and (not world.options.tea) and world.fly_map != "Celadon City" + and world.town_map_fly_map != "Celadon City"): + world.random.shuffle(interiors) connect_connecting_interiors(interiors, connecting_interior_entrances) placed_gyms = gyms.copy() - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) # Celadon Gym requires Cut access to reach the Gym Leader. There are some scenarios where its placement # could make badge placement impossible def celadon_gym_problem(): # Badgesanity or no badges needed for HM moves means gyms can go anywhere - if multiworld.badgesanity[player] or not multiworld.badges_needed_for_hm_moves[player]: + if world.options.badgesanity or not world.options.badges_needed_for_hm_moves: return False # Celadon Gym in Pewter City and need one or more badges for Viridian City gym. # No gym leaders would be reachable. - if gyms[3] == placed_gyms[0] and multiworld.viridian_gym_condition[player] > 0: + if gyms[3] == placed_gyms[0] and world.options.viridian_gym_condition > 0: return True # Celadon Gym not on Cinnabar Island or can access Viridian City gym with one badge - if not gyms[3] == placed_gyms[6] and multiworld.viridian_gym_condition[player] > 1: + if not gyms[3] == placed_gyms[6] and world.options.viridian_gym_condition > 1: return False # At this point we need to see if we can get beyond Pewter/Cinnabar with just one badge # Can get Fly access from Pewter City gym and fly beyond Pewter/Cinnabar - if multiworld.worlds[player].fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", - "Indigo Plateau") and multiworld.worlds[player].town_map_fly_map not in ("Pallet Town", + if world.fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", + "Indigo Plateau") and world.town_map_fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", "Indigo Plateau"): return False # Route 3 condition is boulder badge but Mt Moon entrance leads to safe dungeons or Rock Tunnel - if multiworld.route_3_condition[player] == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ + if world.options.route_3_condition == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ in (unsafe_connecting_interior_dungeons[0], unsafe_connecting_interior_dungeons[2]): return False # Route 3 condition is Defeat Brock and he is in Pewter City, or any other condition besides Boulder Badge. # Any badge can land in Pewter City, so the only problematic dungeon at Mt Moon is Seafoam Islands since # it requires two badges - if (((multiworld.route_3_condition[player] == "defeat_brock" and gyms[0] == placed_gyms[0]) - or multiworld.route_3_condition[player] not in ("defeat_brock", "boulder_badge")) + if (((world.options.route_3_condition == "defeat_brock" and gyms[0] == placed_gyms[0]) + or world.options.route_3_condition not in ("defeat_brock", "boulder_badge")) and placed_connecting_interior_dungeons[2] != unsafe_connecting_interior_dungeons[0]): return False @@ -2305,31 +2312,31 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): and interiors[0] in connecting_interiors[13:17] # Saffron Gate at Underground Path North South and interiors[13] in connecting_interiors[13:17] # Saffron Gate at Route 5 Saffron Gate and multi_purpose_dungeons[0] == placed_connecting_interior_dungeons[4] # Pokémon Mansion at Rock Tunnel, which is - and (not multiworld.tea[player]) # not traversable backwards - and multiworld.route_3_condition[player] == "defeat_brock" - and multiworld.worlds[player].fly_map != "Cerulean City" - and multiworld.worlds[player].town_map_fly_map != "Cerulean City"): + and (not world.options.tea) # not traversable backwards + and world.options.route_3_condition == "defeat_brock" + and world.fly_map != "Cerulean City" + and world.town_map_fly_map != "Cerulean City"): return True while celadon_gym_problem() or cerulean_city_problem(): - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) connect_interiors(placed_gyms, gym_entrances) - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) while dungeons[4] == placed_single_entrance_dungeons[0]: # Pokémon Tower at Silph Co - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) connect_interiors(placed_single_entrance_dungeons, single_entrance_dungeon_entrances) remaining_entrances = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name)] - multiworld.random.shuffle(remaining_entrances) + world.random.shuffle(remaining_entrances) remaining_interiors = [entrance for entrance in entrances if entrance not in remaining_entrances] for entrance_a, entrance_b in zip(remaining_entrances, remaining_interiors): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] == "full": - multiworld.random.shuffle(full_interiors) + elif world.options.door_shuffle: + if world.options.door_shuffle == "full": + world.random.shuffle(full_interiors) def search_for_exit(entrance, region, checked_regions): checked_regions.add(region) @@ -2344,6 +2351,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): return found_exit return None + e = multiworld.get_entrance("Underground Path Route 5 to Underground Path North South", player) while True: for entrance_a in full_interiors: if search_for_exit(entrance_a, entrance_a.parent_region, set()) is None: @@ -2363,7 +2371,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): break loop_out_interiors = [] - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) for entrance in reversed(entrances): if not outdoor_map(entrance.parent_region.name): found_exit = search_for_exit(entrance, entrance.parent_region, set()) @@ -2380,26 +2388,26 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player] == "interiors": + elif world.options.door_shuffle == "interiors": loop_out_interiors = [[multiworld.get_entrance(e[0], player), multiworld.get_entrance(e[1], player)] for e - in multiworld.random.sample(unsafe_connecting_interior_dungeons - + safe_connecting_interior_dungeons, 2)] + in world.random.sample(unsafe_connecting_interior_dungeons + + safe_connecting_interior_dungeons, 2)] entrances.remove(loop_out_interiors[0][1]) entrances.remove(loop_out_interiors[1][1]) - if not multiworld.badgesanity[player]: - multiworld.random.shuffle(badges) - while badges[3].name == "Cascade Badge" and multiworld.badges_needed_for_hm_moves[player]: - multiworld.random.shuffle(badges) + if not world.options.badgesanity: + world.random.shuffle(badges) + while badges[3].name == "Cascade Badge" and world.options.badges_needed_for_hm_moves: + world.random.shuffle(badges) for badge, loc in zip(badges, badge_locs): loc.place_locked_item(badge) state = multiworld.state.copy() for item, data in item_table.items(): if (data.id or item in poke_data.pokemon_data) and data.classification == ItemClassification.progression \ - and ("Badge" not in item or multiworld.badgesanity[player]): + and ("Badge" not in item or world.options.badgesanity): state.collect(world.create_item(item)) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) reachable_entrances = [] relevant_events = [ @@ -2415,13 +2423,13 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): "Victory Road Boulder", "Silph Co Liberated", ] - if multiworld.robbed_house_officer[player]: + if world.options.robbed_house_officer: relevant_events.append("Help Bill") - if multiworld.tea[player]: + if world.options.tea: relevant_events.append("Vending Machine Drinks") - if multiworld.route_3_condition[player] == "defeat_brock": + if world.options.route_3_condition == "defeat_brock": relevant_events.append("Defeat Brock") - elif multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": relevant_events += [ "Defeat Brock", "Defeat Misty", @@ -2447,7 +2455,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): def dead_end(e): if e.can_reach(state): return True - elif multiworld.door_shuffle[player] == "decoupled": + elif world.options.door_shuffle == "decoupled": # Any unreachable exit in decoupled is not a dead end return False region = e.parent_region @@ -2482,10 +2490,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): state.update_reachable_regions(player) state.sweep_for_advancements(locations=event_locations) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) - if multiworld.door_shuffle[player] == "decoupled": - multiworld.random.shuffle(dc_destinations) + if world.options.door_shuffle == "decoupled": + world.random.shuffle(dc_destinations) else: entrances.sort(key=lambda e: e.name not in entrance_only) @@ -2502,15 +2510,15 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): is_outdoor_map = outdoor_map(entrance_a.parent_region.name) - if multiworld.door_shuffle[player] in ("interiors", "full") or len(entrances) != len(reachable_entrances): + if world.options.door_shuffle in ("interiors", "full") or len(entrances) != len(reachable_entrances): find_dead_end = False if (len(reachable_entrances) > - (1 if multiworld.door_shuffle[player] in ("insanity", "decoupled") else 8) and len(entrances) + (1 if world.options.door_shuffle in ("insanity", "decoupled") else 8) and len(entrances) <= (starting_entrances - 3)): find_dead_end = True - if (multiworld.door_shuffle[player] in ("interiors", "full") and len(entrances) < 48 + if (world.options.door_shuffle in ("interiors", "full") and len(entrances) < 48 and not is_outdoor_map): # Try to prevent a situation where the only remaining outdoor entrances are ones that cannot be # reached except by connecting directly to it. @@ -2519,9 +2527,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): in reachable_entrances if not outdoor_map(entrance.parent_region.name)]) > 1: find_dead_end = True - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": destinations = dc_destinations - elif multiworld.door_shuffle[player] in ("interiors", "full"): + elif world.options.door_shuffle in ("interiors", "full"): destinations = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name) is not is_outdoor_map] if not destinations: @@ -2531,7 +2539,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): destinations.sort(key=lambda e: e == entrance_a) for entrance in destinations: - if (dead_end(entrance) is find_dead_end and (multiworld.door_shuffle[player] != "decoupled" + if (dead_end(entrance) is find_dead_end and (world.options.door_shuffle != "decoupled" or entrance.parent_region.name.split("-")[0] != entrance_a.parent_region.name.split("-")[0])): entrance_b = entrance @@ -2540,28 +2548,28 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): else: entrance_b = destinations.pop(0) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): # on Interiors/Full, the destinations variable does not point to the entrances list, so we need to # remove from that list here. entrances.remove(entrance_b) else: # Everything is reachable. Just start connecting the rest of the doors at random. - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": entrance_b = dc_destinations.pop(0) else: entrance_b = entrances.pop(0) entrance_a.connect(entrance_b) - if multiworld.door_shuffle[player] != "decoupled": + if world.options.door_shuffle != "decoupled": entrance_b.connect(entrance_a) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): for pair in loop_out_interiors: pair[1].connected_region = pair[0].connected_region pair[1].parent_region.entrances.append(pair[0]) pair[1].target = pair[0].target - if multiworld.door_shuffle[player]: + if world.options.door_shuffle: for region in multiworld.get_regions(player): checked_regions = {region} @@ -2585,10 +2593,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): region.entrance_hint = check_region(region) -def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, +def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, one_way=False, name=None): - source_region = world.get_region(source, player) - target_region = world.get_region(target, player) + source_region = multiworld.get_region(source, player) + target_region = multiworld.get_region(target, player) if name is None: name = source + " to " + target @@ -2604,7 +2612,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call source_region.exits.append(connection) connection.connect(target_region) if not one_way: - connect(world, player, target, source, rule, True) + connect(multiworld, player, target, source, rule, True) class PokemonRBWarp(Entrance): @@ -2621,7 +2629,7 @@ class PokemonRBWarp(Entrance): if self.connected_region is None: return False if "Elevator" in self.parent_region.name and ( - (state.multiworld.all_elevators_locked[self.player] + (state.multiworld.worlds[self.player].options.all_elevators_locked or "Rocket Hideout" in self.parent_region.name) and not state.has("Lift Key", self.player)): return False diff --git a/worlds/pokemon_rb/rom.py b/worlds/pokemon_rb/rom.py index b6c1221a29..5ebd204c9a 100644 --- a/worlds/pokemon_rb/rom.py +++ b/worlds/pokemon_rb/rom.py @@ -13,22 +13,22 @@ from .regions import PokemonRBWarp, map_ids, town_map_coords from . import poke_data -def write_quizzes(self, data, random): +def write_quizzes(world, data, random): def get_quiz(q, a): if q == 0: r = random.randint(0, 3) if r == 0: - mon = self.trade_mons["Trade_Dux"] + mon = world.trade_mons["Trade_Dux"] text = "A woman inVermilion City" elif r == 1: - mon = self.trade_mons["Trade_Lola"] + mon = world.trade_mons["Trade_Lola"] text = "A man inCerulean City" elif r == 2: - mon = self.trade_mons["Trade_Marcel"] + mon = world.trade_mons["Trade_Marcel"] text = "Someone on Route 2" elif r == 3: - mon = self.trade_mons["Trade_Spot"] + mon = world.trade_mons["Trade_Spot"] text = "Someone on Route 5" if not a: answers.append(0) @@ -38,21 +38,30 @@ def write_quizzes(self, data, random): return encode_text(f"{text}was looking for{mon}?") elif q == 1: - for location in self.multiworld.get_filled_locations(): - if location.item.name == "Secret Key" and location.item.player == self.player: + for location in world.multiworld.get_filled_locations(): + if location.item.name == "Secret Key" and location.item.player == world.player: break - player_name = self.multiworld.player_name[location.player] + player_name = world.multiworld.player_name[location.player] if not a: - if len(self.multiworld.player_name) > 1: + if len(world.multiworld.player_name) > 1: old_name = player_name while old_name == player_name: - player_name = random.choice(list(self.multiworld.player_name.values())) + player_name = random.choice(list(world.multiworld.player_name.values())) else: return encode_text("You're playingin a multiworldwith otherplayers?") - if player_name == self.multiworld.player_name[self.player]: - player_name = "yourself" - player_name = encode_text(player_name, force=True, safety=True) - return encode_text(f"The Secret Key wasfound by") + player_name + encode_text("") + if world.multiworld.get_entrance( + "Cinnabar Island-G to Cinnabar Gym", world.player).connected_region.name == "Cinnabar Gym": + if player_name == world.multiworld.player_name[world.player]: + player_name = "yourself" + player_name = encode_text(player_name, force=True, safety=True) + return encode_text(f"The Secret Key wasfound by") + player_name + encode_text("?") + else: + # Might not have found it yet + if player_name == world.multiworld.player_name[world.player]: + return encode_text(f"The Secret Key wasplaced inyour own world?") + player_name = encode_text(player_name, force=True, safety=True) + return (encode_text(f"The Secret Key wasplaced in") + player_name + + encode_text("'sworld?")) elif q == 2: if a: return encode_text(f"#mon ispronouncedPo-kay-mon?") @@ -62,8 +71,8 @@ def write_quizzes(self, data, random): else: return encode_text(f"#mon ispronouncedPo-kuh-mon?") elif q == 3: - starters = [" ".join(self.multiworld.get_location( - f"Oak's Lab - Starter {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 4)] + starters = [" ".join(world.multiworld.get_location( + f"Oak's Lab - Starter {i}", world.player).item.name.split(" ")[1:]) for i in range(1, 4)] mon = random.choice(starters) nots = random.choice(range(8, 16, 2)) if random.randint(0, 1): @@ -82,10 +91,10 @@ def write_quizzes(self, data, random): return encode_text(text) elif q == 4: if a: - tm_text = self.local_tms[27] + tm_text = world.local_tms[27] else: - if self.multiworld.randomize_tm_moves[self.player]: - wrong_tms = self.local_tms.copy() + if world.options.randomize_tm_moves: + wrong_tms = world.local_tms.copy() wrong_tms.pop(27) tm_text = random.choice(wrong_tms) else: @@ -102,12 +111,36 @@ def write_quizzes(self, data, random): i = random.randint(0, random.choice([9, 99])) return encode_text(f"POLIWAG evolves {i}times?") elif q == 7: - entity = "Motor Carrier" - if not a: - entity = random.choice(["Driver", "Shipper"]) - return encode_text("Title 49 of theU.S. Code ofFederalRegulations part397.67 states" - f"that the{entity}is responsiblefor planningroutes when" - "hazardousmaterials aretransported?") + q2 = random.randint(0, 2) + if q2 == 0: + entity = "Motor Carrier" + if not a: + entity = random.choice(["Driver", "Shipper"]) + return encode_text("Title 49 of theU.S. Code ofFederalRegulations part397.67 " + f"statesthat the{entity}is responsiblefor planning" + "routes whenhazardousmaterials aretransported?") + elif q2 == 1: + if a: + state = random.choice( + ['Alabama', 'Alaska', 'Arizona', 'Arkansas', 'California', 'Colorado', 'Connecticut', + 'Delaware', 'Florida', 'Georgia', 'Hawaii', 'Idaho', 'Illinois', 'Indiana', 'Iowa', 'Kansas', + 'Kentucky', 'Louisiana', 'Maine', 'Maryland', 'Massachusetts', 'Michigan', 'Minnesota', + 'Mississippi', 'Missouri', 'Montana', 'Nebraska', 'Nevada', 'New Jersey', 'New Mexico', + 'New York', 'North Carolina', 'North Dakota', 'Ohio', 'Oklahoma', 'Oregon', 'Pennsylvania', + 'Rhode Island', 'South Carolina', 'South Dakota', 'Tennessee', 'Texas', 'Utah', 'Vermont', + 'Virginia', 'Washington', 'West Virginia', 'Wisconsin', 'Wyoming']) + else: + state = "New Hampshire" + return encode_text( + f"As of 2024,{state}has a lawrequiring allfront seat vehicleoccupants to useseatbelts?") + elif q2 == 2: + if a: + country = random.choice(["The United States", "Mexico", "Canada", "Germany", "France", "China", + "Russia", "Spain", "Brazil", "Ukraine", "Saudi Arabia", "Egypt"]) + else: + country = random.choice(["The U.K.", "Pakistan", "India", "Japan", "Australia", + "New Zealand", "Thailand"]) + return encode_text(f"As of 2020,drivers in{country}drive on theright side ofthe road?") elif q == 8: mon = random.choice(list(poke_data.evolution_levels.keys())) level = poke_data.evolution_levels[mon] @@ -115,17 +148,17 @@ def write_quizzes(self, data, random): level += random.choice(range(1, 6)) * random.choice((-1, 1)) return encode_text(f"{mon} evolvesat level {level}?") elif q == 9: - move = random.choice(list(self.local_move_data.keys())) - actual_type = self.local_move_data[move]["type"] + move = random.choice(list(world.local_move_data.keys())) + actual_type = world.local_move_data[move]["type"] question_type = actual_type while question_type == actual_type and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{move} is{question_type} type?") elif q == 10: mon = random.choice(list(poke_data.pokemon_data.keys())) - actual_type = self.local_poke_data[mon][random.choice(("type1", "type2"))] + actual_type = world.local_poke_data[mon][random.choice(("type1", "type2"))] question_type = actual_type - while question_type in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]] and not a: + while question_type in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]] and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{mon} is{question_type} type?") elif q == 11: @@ -147,8 +180,8 @@ def write_quizzes(self, data, random): return encode_text(f"{equation}= {question_result}?") elif q == 12: route = random.choice((12, 16)) - actual_mon = self.multiworld.get_location(f"Route {route} - Sleeping Pokemon", - self.player).item.name.split("Static ")[1] + actual_mon = world.multiworld.get_location(f"Route {route} - Sleeping Pokemon", + world.player).item.name.split("Static ")[1] question_mon = actual_mon while question_mon == actual_mon and not a: question_mon = random.choice(list(poke_data.pokemon_data.keys())) @@ -157,7 +190,7 @@ def write_quizzes(self, data, random): type1 = random.choice(list(poke_data.type_ids.keys())) type2 = random.choice(list(poke_data.type_ids.keys())) eff_msgs = ["super effective", "no ", "not veryeffective", "normal "] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[0] == type1 and matchup[1] == type2: if matchup[2] > 10: eff = eff_msgs[0] @@ -175,15 +208,25 @@ def write_quizzes(self, data, random): eff = random.choice(eff_msgs) return encode_text(f"{type1} deals{eff}damage to{type2} type?") elif q == 14: - fossil_level = self.multiworld.get_location("Fossil Level - Trainer Parties", - self.player).party_data[0]['level'] + fossil_level = world.multiworld.get_location("Fossil Level - Trainer Parties", + world.player).party_data[0]['level'] if not a: fossil_level += random.choice((-5, 5)) return encode_text(f"Fossil #MONrevive at level{fossil_level}?") + elif q == 15: + if a: + fodmap = random.choice(["garlic", "onion", "milk", "watermelon", "cherries", "wheat", "barley", + "pistachios", "cashews", "kidney beans", "apples", "honey"]) + else: + fodmap = random.choice(["carrots", "potatoes", "oranges", "pineapple", "blueberries", "parmesan", + "eggs", "beef", "chicken", "oat", "rice", "maple syrup", "peanuts"]) + are_is = "are" if fodmap[-1] == "s" else "is" + return encode_text(f"According toMonash Uni.,{fodmap} {are_is}considered highin FODMAPs?") answers = [random.randint(0, 1) for _ in range(6)] - questions = random.sample((range(0, 15)), 6) + questions = random.sample((range(0, 16)), 6) + question_texts = [] for i, question in enumerate(questions): question_texts.append(get_quiz(question, answers[i])) @@ -193,9 +236,9 @@ def write_quizzes(self, data, random): write_bytes(data, question_texts[i], rom_addresses[f"Text_Quiz_{quiz}"]) -def generate_output(self, output_directory: str): - random = self.multiworld.per_slot_randoms[self.player] - game_version = self.multiworld.game_version[self.player].current_key +def generate_output(world, output_directory: str): + random = world.random + game_version = world.options.game_version.current_key data = bytes(get_base_rom_bytes(game_version)) base_patch = pkgutil.get_data(__name__, f'basepatch_{game_version}.bsdiff4') @@ -205,8 +248,8 @@ def generate_output(self, output_directory: str): basemd5 = hashlib.md5() basemd5.update(data) - pallet_connections = {entrance: self.multiworld.get_entrance(f"Pallet Town to {entrance}", - self.player).connected_region.name for + pallet_connections = {entrance: world.multiworld.get_entrance(f"Pallet Town to {entrance}", + world.player).connected_region.name for entrance in ["Player's House 1F", "Oak's Lab", "Rival's House"]} paths = None @@ -222,11 +265,11 @@ def generate_output(self, output_directory: str): elif pallet_connections["Oak's Lab"] == "Player's House 1F": write_bytes(data, [0x5F, 0xC7, 0x0C, 0x0C, 0x00, 0x00], rom_addresses["Pallet_Fly_Coords"]) - for region in self.multiworld.get_regions(self.player): + for region in world.multiworld.get_regions(world.player): for entrance in region.exits: if isinstance(entrance, PokemonRBWarp): - self.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", - self.player) + world.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", + world.player) warp_ids = (entrance.warp_id,) if isinstance(entrance.warp_id, int) else entrance.warp_id warp_to_ids = (entrance.target,) if isinstance(entrance.target, int) else entrance.target for i, warp_id in enumerate(warp_ids): @@ -241,32 +284,32 @@ def generate_output(self, output_directory: str): data[address] = 0 if "Elevator" in connected_map_name else warp_to_ids[i] data[address + 1] = map_ids[connected_map_name] - if self.multiworld.door_shuffle[self.player] == "simple": + if world.options.door_shuffle == "simple": for (entrance, _, _, map_coords_entries, map_name, _) in town_map_coords.values(): - destination = self.multiworld.get_entrance(entrance, self.player).connected_region.name + destination = world.multiworld.get_entrance(entrance, world.player).connected_region.name (_, x, y, _, _, map_order_entry) = town_map_coords[destination] for map_coord_entry in map_coords_entries: data[rom_addresses["Town_Map_Coords"] + (map_coord_entry * 4) + 1] = (y << 4) | x data[rom_addresses["Town_Map_Order"] + map_order_entry] = map_ids[map_name] - if not self.multiworld.key_items_only[self.player]: + if not world.options.key_items_only: for i, gym_leader in enumerate(("Pewter Gym - Brock TM", "Cerulean Gym - Misty TM", "Vermilion Gym - Lt. Surge TM", "Celadon Gym - Erika TM", "Fuchsia Gym - Koga TM", "Saffron Gym - Sabrina TM", "Cinnabar Gym - Blaine TM", "Viridian Gym - Giovanni TM")): - item_name = self.multiworld.get_location(gym_leader, self.player).item.name + item_name = world.multiworld.get_location(gym_leader, world.player).item.name if item_name.startswith("TM"): try: tm = int(item_name[2:4]) - move = poke_data.moves[self.local_tms[tm - 1]]["id"] + move = poke_data.moves[world.local_tms[tm - 1]]["id"] data[rom_addresses["Gym_Leader_Moves"] + (2 * i)] = move except KeyError: pass def set_trade_mon(address, loc): - mon = self.multiworld.get_location(loc, self.player).item.name + mon = world.multiworld.get_location(loc, world.player).item.name data[rom_addresses[address]] = poke_data.pokemon_data[mon]["id"] - self.trade_mons[address] = mon + world.trade_mons[address] = mon if game_version == "red": set_trade_mon("Trade_Terry", "Safari Zone Center - Wild Pokemon - 5") @@ -282,10 +325,10 @@ def generate_output(self, output_directory: str): set_trade_mon("Trade_Doris", "Cerulean Cave 1F - Wild Pokemon - 9") set_trade_mon("Trade_Crinkles", "Route 12 - Wild Pokemon - 4") - data[rom_addresses['Fly_Location']] = self.fly_map_code - data[rom_addresses['Map_Fly_Location']] = self.town_map_fly_map_code + data[rom_addresses['Fly_Location']] = world.fly_map_code + data[rom_addresses['Map_Fly_Location']] = world.town_map_fly_map_code - if self.multiworld.fix_combat_bugs[self.player]: + if world.options.fix_combat_bugs: data[rom_addresses["Option_Fix_Combat_Bugs"]] = 1 data[rom_addresses["Option_Fix_Combat_Bugs_Focus_Energy"]] = 0x28 # jr z data[rom_addresses["Option_Fix_Combat_Bugs_HP_Drain_Dream_Eater"]] = 0x1A # ld a, (de) @@ -298,25 +341,25 @@ def generate_output(self, output_directory: str): data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Effect"] + 1] = 5 # 5 bytes ahead data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Stat_Modifiers"]] = 1 - if self.multiworld.poke_doll_skip[self.player] == "in_logic": + if world.options.poke_doll_skip == "in_logic": data[rom_addresses["Option_Silph_Scope_Skip"]] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 1] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 2] = 0x00 # nop - if self.multiworld.bicycle_gate_skips[self.player] == "patched": + if world.options.bicycle_gate_skips == "patched": data[rom_addresses["Option_Route_16_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_16_Gate_Fix"] + 1] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"] + 1] = 0x00 # nop - if self.multiworld.door_shuffle[self.player]: + if world.options.door_shuffle: data[rom_addresses["Entrance_Shuffle_Fuji_Warp"]] = 1 # prevent warping to Fuji's House from Pokemon Tower 7F - if self.multiworld.all_elevators_locked[self.player]: + if world.options.all_elevators_locked: data[rom_addresses["Option_Locked_Elevator_Celadon"]] = 0x20 # jr nz data[rom_addresses["Option_Locked_Elevator_Silph"]] = 0x20 # jr nz - if self.multiworld.tea[self.player].value: + if world.options.tea: data[rom_addresses["Option_Tea"]] = 1 data[rom_addresses["Guard_Drink_List"]] = 0x54 data[rom_addresses["Guard_Drink_List"] + 1] = 0 @@ -325,90 +368,94 @@ def generate_output(self, output_directory: str): "Oh wait there,the road's closed."), rom_addresses["Text_Saffron_Gate"]) + data[rom_addresses["Tea_Key_Item_A"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_B"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_C"]] = 0x28 # jr .z + data[rom_addresses["Fossils_Needed_For_Second_Item"]] = ( - self.multiworld.second_fossil_check_condition[self.player].value) + world.options.second_fossil_check_condition.value) - data[rom_addresses["Option_Lose_Money"]] = int(not self.multiworld.lose_money_on_blackout[self.player].value) + data[rom_addresses["Option_Lose_Money"]] = int(not world.options.lose_money_on_blackout.value) - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: data[rom_addresses['Option_Extra_Key_Items_A']] = 1 data[rom_addresses['Option_Extra_Key_Items_B']] = 1 data[rom_addresses['Option_Extra_Key_Items_C']] = 1 data[rom_addresses['Option_Extra_Key_Items_D']] = 1 - data[rom_addresses["Option_Split_Card_Key"]] = self.multiworld.split_card_key[self.player].value - data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55) - data[rom_addresses["Option_Cerulean_Cave_Badges"]] = self.multiworld.cerulean_cave_badges_condition[self.player].value - data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = self.multiworld.cerulean_cave_key_items_condition[self.player].total - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_badges_condition[self.player].value)), rom_addresses["Text_Cerulean_Cave_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_key_items_condition[self.player].total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) - data[rom_addresses['Option_Encounter_Minimum_Steps']] = self.multiworld.minimum_steps_between_encounters[self.player].value - data[rom_addresses['Option_Route23_Badges']] = self.multiworld.victory_road_condition[self.player].value - data[rom_addresses['Option_Victory_Road_Badges']] = self.multiworld.route_22_gate_condition[self.player].value - data[rom_addresses['Option_Elite_Four_Pokedex']] = self.multiworld.elite_four_pokedex_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Key_Items']] = self.multiworld.elite_four_key_items_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Badges']] = self.multiworld.elite_four_badges_condition[self.player].value - write_bytes(data, encode_text(str(self.multiworld.elite_four_badges_condition[self.player].value)), rom_addresses["Text_Elite_Four_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_key_items_condition[self.player].total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_pokedex_condition[self.player].total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) - write_bytes(data, encode_text(str(self.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) + data[rom_addresses["Option_Split_Card_Key"]] = world.options.split_card_key.value + data[rom_addresses["Option_Blind_Trainers"]] = round(world.options.blind_trainers.value * 2.55) + data[rom_addresses["Option_Cerulean_Cave_Badges"]] = world.options.cerulean_cave_badges_condition.value + data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = world.options.cerulean_cave_key_items_condition.total + write_bytes(data, encode_text(str(world.options.cerulean_cave_badges_condition.value)), rom_addresses["Text_Cerulean_Cave_Badges"]) + write_bytes(data, encode_text(str(world.options.cerulean_cave_key_items_condition.total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) + data[rom_addresses['Option_Encounter_Minimum_Steps']] = world.options.minimum_steps_between_encounters.value + data[rom_addresses['Option_Route23_Badges']] = world.options.victory_road_condition.value + data[rom_addresses['Option_Victory_Road_Badges']] = world.options.route_22_gate_condition.value + data[rom_addresses['Option_Elite_Four_Pokedex']] = world.options.elite_four_pokedex_condition.total + data[rom_addresses['Option_Elite_Four_Key_Items']] = world.options.elite_four_key_items_condition.total + data[rom_addresses['Option_Elite_Four_Badges']] = world.options.elite_four_badges_condition.value + write_bytes(data, encode_text(str(world.options.elite_four_badges_condition.value)), rom_addresses["Text_Elite_Four_Badges"]) + write_bytes(data, encode_text(str(world.options.elite_four_key_items_condition.total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) + write_bytes(data, encode_text(str(world.options.elite_four_pokedex_condition.total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) + write_bytes(data, encode_text(str(world.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) - data[rom_addresses['Option_Viridian_Gym_Badges']] = self.multiworld.viridian_gym_condition[self.player].value - data[rom_addresses['Option_EXP_Modifier']] = self.multiworld.exp_modifier[self.player].value - if not self.multiworld.require_item_finder[self.player]: + data[rom_addresses['Option_Viridian_Gym_Badges']] = world.options.viridian_gym_condition.value + data[rom_addresses['Option_EXP_Modifier']] = world.options.exp_modifier.value + if not world.options.require_item_finder: data[rom_addresses['Option_Itemfinder']] = 0 # nop - if self.multiworld.extra_strength_boulders[self.player]: + if world.options.extra_strength_boulders: for i in range(0, 3): data[rom_addresses['Option_Boulders'] + (i * 3)] = 0x15 - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: for i in range(0, 4): data[rom_addresses['Option_Rock_Tunnel_Extra_Items'] + (i * 3)] = 0x15 - if self.multiworld.old_man[self.player] == "open_viridian_city": + if world.options.old_man == "open_viridian_city": data[rom_addresses['Option_Old_Man']] = 0x11 data[rom_addresses['Option_Old_Man_Lying']] = 0x15 - data[rom_addresses['Option_Route3_Guard_B']] = self.multiworld.route_3_condition[self.player].value - if self.multiworld.route_3_condition[self.player] == "open": + data[rom_addresses['Option_Route3_Guard_B']] = world.options.route_3_condition.value + if world.options.route_3_condition == "open": data[rom_addresses['Option_Route3_Guard_A']] = 0x11 - if not self.multiworld.robbed_house_officer[self.player]: + if not world.options.robbed_house_officer: data[rom_addresses['Option_Trashed_House_Guard_A']] = 0x15 data[rom_addresses['Option_Trashed_House_Guard_B']] = 0x11 - if self.multiworld.require_pokedex[self.player]: + if world.options.require_pokedex: data[rom_addresses["Require_Pokedex_A"]] = 1 data[rom_addresses["Require_Pokedex_B"]] = 1 data[rom_addresses["Require_Pokedex_C"]] = 1 else: data[rom_addresses["Require_Pokedex_D"]] = 0x18 # jr - if self.multiworld.dexsanity[self.player]: + if world.options.dexsanity: data[rom_addresses["Option_Dexsanity_A"]] = 1 data[rom_addresses["Option_Dexsanity_B"]] = 1 - if self.multiworld.all_pokemon_seen[self.player]: + if world.options.all_pokemon_seen: data[rom_addresses["Option_Pokedex_Seen"]] = 1 - money = str(self.multiworld.starting_money[self.player].value).zfill(6) + money = str(world.options.starting_money.value).zfill(6) data[rom_addresses["Starting_Money_High"]] = int(money[:2], 16) data[rom_addresses["Starting_Money_Middle"]] = int(money[2:4], 16) data[rom_addresses["Starting_Money_Low"]] = int(money[4:], 16) data[rom_addresses["Text_Badges_Needed_Viridian_Gym"]] = encode_text( - str(self.multiworld.viridian_gym_condition[self.player].value))[0] + str(world.options.viridian_gym_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_A"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_B"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_C"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_D"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Badges_Needed"]] = encode_text( - str(self.multiworld.elite_four_badges_condition[self.player].value))[0] + str(world.options.elite_four_badges_condition.value))[0] write_bytes(data, encode_text( - " ".join(self.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", self.player).item.name.upper().split()[1:])), + " ".join(world.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", world.player).item.name.upper().split()[1:])), rom_addresses["Text_Magikarp_Salesman"]) - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 0: + if world.options.badges_needed_for_hm_moves.value == 0: for hm_move in poke_data.hm_moves: write_bytes(data, bytearray([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]), rom_addresses["HM_" + hm_move + "_Badge_a"]) - elif self.extra_badges: + elif world.extra_badges: written_badges = {} - for hm_move, badge in self.extra_badges.items(): + for hm_move, badge in world.extra_badges.items(): data[rom_addresses["HM_" + hm_move + "_Badge_b"]] = {"Boulder Badge": 0x47, "Cascade Badge": 0x4F, "Thunder Badge": 0x57, "Rainbow Badge": 0x5F, "Soul Badge": 0x67, "Marsh Badge": 0x6F, @@ -427,7 +474,7 @@ def generate_output(self, output_directory: str): write_bytes(data, encode_text("Nothing"), rom_addresses["Badge_Text_" + badge.replace(" ", "_")]) type_loc = rom_addresses["Type_Chart"] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[2] != 10: # don't needlessly divide damage by 10 and multiply by 10 data[type_loc] = poke_data.type_ids[matchup[0]] data[type_loc + 1] = poke_data.type_ids[matchup[1]] @@ -437,52 +484,49 @@ def generate_output(self, output_directory: str): data[type_loc + 1] = 0xFF data[type_loc + 2] = 0xFF - if self.multiworld.normalize_encounter_chances[self.player].value: + if world.options.normalize_encounter_chances.value: chances = [25, 51, 77, 103, 129, 155, 180, 205, 230, 255] for i, chance in enumerate(chances): data[rom_addresses['Encounter_Chances'] + (i * 2)] = chance - for mon, mon_data in self.local_poke_data.items(): + for mon, mon_data in world.local_poke_data.items(): if mon == "Mew": address = rom_addresses["Base_Stats_Mew"] else: address = rom_addresses["Base_Stats"] + (28 * (mon_data["dex"] - 1)) - data[address + 1] = self.local_poke_data[mon]["hp"] - data[address + 2] = self.local_poke_data[mon]["atk"] - data[address + 3] = self.local_poke_data[mon]["def"] - data[address + 4] = self.local_poke_data[mon]["spd"] - data[address + 5] = self.local_poke_data[mon]["spc"] - data[address + 6] = poke_data.type_ids[self.local_poke_data[mon]["type1"]] - data[address + 7] = poke_data.type_ids[self.local_poke_data[mon]["type2"]] - data[address + 8] = self.local_poke_data[mon]["catch rate"] - data[address + 15] = poke_data.moves[self.local_poke_data[mon]["start move 1"]]["id"] - data[address + 16] = poke_data.moves[self.local_poke_data[mon]["start move 2"]]["id"] - data[address + 17] = poke_data.moves[self.local_poke_data[mon]["start move 3"]]["id"] - data[address + 18] = poke_data.moves[self.local_poke_data[mon]["start move 4"]]["id"] - write_bytes(data, self.local_poke_data[mon]["tms"], address + 20) - if mon in self.learnsets and self.learnsets[mon]: + data[address + 1] = world.local_poke_data[mon]["hp"] + data[address + 2] = world.local_poke_data[mon]["atk"] + data[address + 3] = world.local_poke_data[mon]["def"] + data[address + 4] = world.local_poke_data[mon]["spd"] + data[address + 5] = world.local_poke_data[mon]["spc"] + data[address + 6] = poke_data.type_ids[world.local_poke_data[mon]["type1"]] + data[address + 7] = poke_data.type_ids[world.local_poke_data[mon]["type2"]] + data[address + 8] = world.local_poke_data[mon]["catch rate"] + data[address + 15] = poke_data.moves[world.local_poke_data[mon]["start move 1"]]["id"] + data[address + 16] = poke_data.moves[world.local_poke_data[mon]["start move 2"]]["id"] + data[address + 17] = poke_data.moves[world.local_poke_data[mon]["start move 3"]]["id"] + data[address + 18] = poke_data.moves[world.local_poke_data[mon]["start move 4"]]["id"] + write_bytes(data, world.local_poke_data[mon]["tms"], address + 20) + if mon in world.learnsets and world.learnsets[mon]: address = rom_addresses["Learnset_" + mon.replace(" ", "")] - for i, move in enumerate(self.learnsets[mon]): + for i, move in enumerate(world.learnsets[mon]): data[(address + 1) + i * 2] = poke_data.moves[move]["id"] - data[rom_addresses["Option_Aide_Rt2"]] = self.multiworld.oaks_aide_rt_2[self.player].value - data[rom_addresses["Option_Aide_Rt11"]] = self.multiworld.oaks_aide_rt_11[self.player].value - data[rom_addresses["Option_Aide_Rt15"]] = self.multiworld.oaks_aide_rt_15[self.player].value + data[rom_addresses["Option_Aide_Rt2"]] = world.options.oaks_aide_rt_2.value + data[rom_addresses["Option_Aide_Rt11"]] = world.options.oaks_aide_rt_11.value + data[rom_addresses["Option_Aide_Rt15"]] = world.options.oaks_aide_rt_15.value - if self.multiworld.safari_zone_normal_battles[self.player].value == 1: + if world.options.safari_zone_normal_battles.value == 1: data[rom_addresses["Option_Safari_Zone_Battle_Type"]] = 255 - if self.multiworld.reusable_tms[self.player].value: + if world.options.reusable_tms.value: data[rom_addresses["Option_Reusable_TMs"]] = 0xC9 - for i in range(1, 10): - data[rom_addresses[f"Option_Trainersanity{i}"]] = self.multiworld.trainersanity[self.player].value + data[rom_addresses["Option_Always_Half_STAB"]] = int(not world.options.same_type_attack_bonus.value) - data[rom_addresses["Option_Always_Half_STAB"]] = int(not self.multiworld.same_type_attack_bonus[self.player].value) - - if self.multiworld.better_shops[self.player]: + if world.options.better_shops: inventory = ["Poke Ball", "Great Ball", "Ultra Ball"] - if self.multiworld.better_shops[self.player].value == 2: + if world.options.better_shops.value == 2: inventory.append("Master Ball") inventory += ["Potion", "Super Potion", "Hyper Potion", "Max Potion", "Full Restore", "Revive", "Antidote", "Awakening", "Burn Heal", "Ice Heal", "Paralyze Heal", "Full Heal", "Repel", "Super Repel", @@ -492,30 +536,30 @@ def generate_output(self, output_directory: str): shop_data.append(0xFF) for shop in range(1, 11): write_bytes(data, shop_data, rom_addresses[f"Shop{shop}"]) - if self.multiworld.stonesanity[self.player]: + if world.options.stonesanity: write_bytes(data, bytearray([0xFE, 1, item_table["Poke Doll"].id - 172000000, 0xFF]), rom_addresses[f"Shop_Stones"]) - price = str(self.multiworld.master_ball_price[self.player].value).zfill(6) + price = str(world.options.master_ball_price.value).zfill(6) price = bytearray([int(price[:2], 16), int(price[2:4], 16), int(price[4:], 16)]) write_bytes(data, price, rom_addresses["Price_Master_Ball"]) # Money values in Red and Blue are weird - for item in reversed(self.multiworld.precollected_items[self.player]): + for item in reversed(world.multiworld.precollected_items[world.player]): if data[rom_addresses["Start_Inventory"] + item.code - 172000000] < 255: data[rom_addresses["Start_Inventory"] + item.code - 172000000] += 1 - set_mon_palettes(self, random, data) + set_mon_palettes(world, random, data) - for move_data in self.local_move_data.values(): + for move_data in world.local_move_data.values(): if move_data["id"] == 0: continue address = rom_addresses["Move_Data"] + ((move_data["id"] - 1) * 6) write_bytes(data, bytearray([move_data["id"], move_data["effect"], move_data["power"], poke_data.type_ids[move_data["type"]], round(move_data["accuracy"] * 2.55), move_data["pp"]]), address) - TM_IDs = bytearray([poke_data.moves[move]["id"] for move in self.local_tms]) + TM_IDs = bytearray([poke_data.moves[move]["id"] for move in world.local_tms]) write_bytes(data, TM_IDs, rom_addresses["TM_Moves"]) - if self.multiworld.randomize_rock_tunnel[self.player]: + if world.options.randomize_rock_tunnel: seed = randomize_rock_tunnel(data, random) write_bytes(data, encode_text(f"SEED: {seed}"), rom_addresses["Text_Rock_Tunnel_Sign"]) @@ -524,44 +568,44 @@ def generate_output(self, output_directory: str): data[rom_addresses['Title_Mon_First']] = mons.pop() for mon in range(0, 16): data[rom_addresses['Title_Mons'] + mon] = mons.pop() - if self.multiworld.game_version[self.player].value: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) + if world.options.game_version.value: + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) else: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) - write_bytes(data, encode_text(self.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) + write_bytes(data, encode_text(world.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) - slot_name = self.multiworld.player_name[self.player] + slot_name = world.multiworld.player_name[world.player] slot_name.replace("@", " ") slot_name.replace("<", " ") slot_name.replace(">", " ") write_bytes(data, encode_text(slot_name, 16, True, True), rom_addresses['Title_Slot_Name']) - if self.trainer_name == "choose_in_game": + if world.trainer_name == "choose_in_game": data[rom_addresses["Skip_Player_Name"]] = 0 else: - write_bytes(data, self.trainer_name, rom_addresses['Player_Name']) - if self.rival_name == "choose_in_game": + write_bytes(data, world.trainer_name, rom_addresses['Player_Name']) + if world.rival_name == "choose_in_game": data[rom_addresses["Skip_Rival_Name"]] = 0 else: - write_bytes(data, self.rival_name, rom_addresses['Rival_Name']) + write_bytes(data, world.rival_name, rom_addresses['Rival_Name']) data[0xFF00] = 2 # client compatibility version - rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0', + rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21] rom_name.extend([0] * (21 - len(rom_name))) write_bytes(data, rom_name, 0xFFC6) - write_bytes(data, self.multiworld.seed_name.encode(), 0xFFDB) - write_bytes(data, self.multiworld.player_name[self.player].encode(), 0xFFF0) + write_bytes(data, world.multiworld.seed_name.encode(), 0xFFDB) + write_bytes(data, world.multiworld.player_name[world.player].encode(), 0xFFF0) - self.finished_level_scaling.wait() + world.finished_level_scaling.wait() - write_quizzes(self, data, random) + write_quizzes(world, data, random) - for location in self.multiworld.get_locations(self.player): + for location in world.multiworld.get_locations(world.player): if location.party_data: for party in location.party_data: if not isinstance(party["party_address"], list): @@ -588,7 +632,7 @@ def generate_output(self, output_directory: str): continue elif location.rom_address is None: continue - if location.item and location.item.player == self.player: + if location.item and location.item.player == world.player: if location.rom_address: rom_address = location.rom_address if not isinstance(rom_address, list): @@ -599,7 +643,7 @@ def generate_output(self, output_directory: str): elif " ".join(location.item.name.split()[1:]) in poke_data.pokemon_data.keys(): data[address] = poke_data.pokemon_data[" ".join(location.item.name.split()[1:])]["id"] else: - item_id = self.item_name_to_id[location.item.name] - 172000000 + item_id = world.item_name_to_id[location.item.name] - 172000000 if item_id > 255: item_id -= 256 data[address] = item_id @@ -613,18 +657,18 @@ def generate_output(self, output_directory: str): for address in rom_address: data[address] = 0x2C # AP Item - outfilepname = f'_P{self.player}' - outfilepname += f"_{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}" \ - if self.multiworld.player_name[self.player] != 'Player%d' % self.player else '' - rompath = os.path.join(output_directory, f'AP_{self.multiworld.seed_name}{outfilepname}.gb') + outfilepname = f'_P{world.player}' + outfilepname += f"_{world.multiworld.get_file_safe_player_name(world.player).replace(' ', '_')}" \ + if world.multiworld.player_name[world.player] != 'Player%d' % world.player else '' + rompath = os.path.join(output_directory, f'AP_{world.multiworld.seed_name}{outfilepname}.gb') with open(rompath, 'wb') as outfile: outfile.write(data) - if self.multiworld.game_version[self.player].current_key == "red": - patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + if world.options.game_version.current_key == "red": + patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) else: - patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) patch.write() os.unlink(rompath) diff --git a/worlds/pokemon_rb/rom_addresses.py b/worlds/pokemon_rb/rom_addresses.py index e5c073971d..ec233d94d4 100644 --- a/worlds/pokemon_rb/rom_addresses.py +++ b/worlds/pokemon_rb/rom_addresses.py @@ -1,10 +1,9 @@ rom_addresses = { "Option_Encounter_Minimum_Steps": 0x3c1, "Option_Pitch_Black_Rock_Tunnel": 0x76a, - "Option_Blind_Trainers": 0x30d5, - "Option_Trainersanity1": 0x3165, - "Option_Split_Card_Key": 0x3e1e, - "Option_Fix_Combat_Bugs": 0x3e1f, + "Option_Blind_Trainers": 0x32f0, + "Option_Split_Card_Key": 0x3e19, + "Option_Fix_Combat_Bugs": 0x3e1a, "Option_Lose_Money": 0x40d4, "Base_Stats_Mew": 0x4260, "Title_Mon_First": 0x4373, @@ -115,9 +114,10 @@ rom_addresses = { "HM_Strength_Badge_b": 0x131ed, "HM_Flash_Badge_a": 0x131fc, "HM_Flash_Badge_b": 0x13201, - "Trainer_Screen_Total_Key_Items": 0x135dc, - "TM_Moves": 0x137b1, - "Encounter_Chances": 0x13950, + "Tea_Key_Item_A": 0x135ac, + "Trainer_Screen_Total_Key_Items": 0x1361b, + "TM_Moves": 0x137f0, + "Encounter_Chances": 0x1398f, "Warps_CeladonCity": 0x18026, "Warps_PalletTown": 0x182c7, "Warps_ViridianCity": 0x18388, @@ -128,52 +128,54 @@ rom_addresses = { "Option_Viridian_Gym_Badges": 0x1901d, "Event_Sleepy_Guy": 0x191d1, "Option_Route3_Guard_B": 0x1928a, - "Starter2_K": 0x19611, - "Starter3_K": 0x19619, - "Event_Rocket_Thief": 0x19733, - "Option_Cerulean_Cave_Badges": 0x19861, - "Option_Cerulean_Cave_Key_Items": 0x19868, - "Text_Cerulean_Cave_Badges": 0x198d7, - "Text_Cerulean_Cave_Key_Items": 0x198e5, - "Event_Stranded_Man": 0x19b3c, - "Event_Rivals_Sister": 0x19d0f, - "Warps_BluesHouse": 0x19d65, - "Warps_VermilionTradeHouse": 0x19dbc, - "Require_Pokedex_D": 0x19e53, - "Option_Elite_Four_Key_Items": 0x19e9d, - "Option_Elite_Four_Pokedex": 0x19ea4, - "Option_Elite_Four_Badges": 0x19eab, - "Text_Elite_Four_Badges": 0x19f47, - "Text_Elite_Four_Key_Items": 0x19f51, - "Text_Elite_Four_Pokedex": 0x19f64, - "Shop10": 0x1a018, - "Warps_IndigoPlateauLobby": 0x1a044, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a16c, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a17a, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a188, - "Event_SKC4F": 0x1a19b, - "Warps_SilphCo4F": 0x1a21d, - "Missable_Silph_Co_4F_Item_1": 0x1a25d, - "Missable_Silph_Co_4F_Item_2": 0x1a264, - "Missable_Silph_Co_4F_Item_3": 0x1a26b, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a3c3, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a3d1, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a3df, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a3ed, - "Event_SKC5F": 0x1a400, - "Warps_SilphCo5F": 0x1a4aa, - "Missable_Silph_Co_5F_Item_1": 0x1a4f2, - "Missable_Silph_Co_5F_Item_2": 0x1a4f9, - "Missable_Silph_Co_5F_Item_3": 0x1a500, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a630, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a63e, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a64c, - "Event_SKC6F": 0x1a66d, - "Warps_SilphCo6F": 0x1a74b, - "Missable_Silph_Co_6F_Item_1": 0x1a79b, - "Missable_Silph_Co_6F_Item_2": 0x1a7a2, - "Path_Pallet_Oak": 0x1a928, - "Path_Pallet_Player": 0x1a935, + "Starter2_K": 0x19618, + "Starter3_K": 0x19620, + "Event_Rocket_Thief": 0x1973a, + "Tea_Key_Item_C": 0x1988f, + "Option_Cerulean_Cave_Badges": 0x198a0, + "Option_Cerulean_Cave_Key_Items": 0x198a7, + "Text_Cerulean_Cave_Badges": 0x19916, + "Text_Cerulean_Cave_Key_Items": 0x19924, + "Event_Stranded_Man": 0x19b7b, + "Event_Rivals_Sister": 0x19d4e, + "Warps_BluesHouse": 0x19da4, + "Warps_VermilionTradeHouse": 0x19dfb, + "Require_Pokedex_D": 0x19e99, + "Tea_Key_Item_B": 0x19f13, + "Option_Elite_Four_Key_Items": 0x19f1b, + "Option_Elite_Four_Pokedex": 0x19f22, + "Option_Elite_Four_Badges": 0x19f29, + "Text_Elite_Four_Badges": 0x19fc5, + "Text_Elite_Four_Key_Items": 0x19fcf, + "Text_Elite_Four_Pokedex": 0x19fe2, + "Shop10": 0x1a096, + "Warps_IndigoPlateauLobby": 0x1a0c2, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a1ea, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a1f8, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a206, + "Event_SKC4F": 0x1a219, + "Warps_SilphCo4F": 0x1a29b, + "Missable_Silph_Co_4F_Item_1": 0x1a2db, + "Missable_Silph_Co_4F_Item_2": 0x1a2e2, + "Missable_Silph_Co_4F_Item_3": 0x1a2e9, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a441, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a44f, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a45d, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a46b, + "Event_SKC5F": 0x1a47e, + "Warps_SilphCo5F": 0x1a528, + "Missable_Silph_Co_5F_Item_1": 0x1a570, + "Missable_Silph_Co_5F_Item_2": 0x1a577, + "Missable_Silph_Co_5F_Item_3": 0x1a57e, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a6ae, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a6bc, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a6ca, + "Event_SKC6F": 0x1a6eb, + "Warps_SilphCo6F": 0x1a7c9, + "Missable_Silph_Co_6F_Item_1": 0x1a819, + "Missable_Silph_Co_6F_Item_2": 0x1a820, + "Path_Pallet_Oak": 0x1a9a6, + "Path_Pallet_Player": 0x1a9b3, "Warps_CinnabarIsland": 0x1c026, "Warps_Route1": 0x1c0e9, "Option_Extra_Key_Items_B": 0x1ca46, @@ -191,75 +193,75 @@ rom_addresses = { "Starter2_E": 0x1d2f7, "Starter3_E": 0x1d2ff, "Event_Pokedex": 0x1d363, - "Event_Oaks_Gift": 0x1d393, - "Starter2_P": 0x1d481, - "Starter3_P": 0x1d489, - "Warps_OaksLab": 0x1d6af, - "Event_Pokemart_Quest": 0x1d76b, - "Shop1": 0x1d795, - "Warps_ViridianMart": 0x1d7d8, - "Warps_ViridianSchoolHouse": 0x1d82b, - "Warps_ViridianNicknameHouse": 0x1d889, - "Warps_PewterNidoranHouse": 0x1d8e4, - "Warps_PewterSpeechHouse": 0x1d927, - "Warps_CeruleanTrashedHouse": 0x1d98d, - "Warps_CeruleanTradeHouse": 0x1d9de, - "Event_Bicycle_Shop": 0x1da2f, - "Bike_Shop_Item_Display": 0x1da8a, - "Warps_BikeShop": 0x1db45, - "Event_Fuji": 0x1dbfd, - "Warps_MrFujisHouse": 0x1dc44, - "Warps_LavenderCuboneHouse": 0x1dcc0, - "Warps_NameRatersHouse": 0x1ddae, - "Warps_VermilionPidgeyHouse": 0x1ddf8, - "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de4e, - "Warps_VermilionDock": 0x1de70, - "Static_Encounter_Mew": 0x1de7e, - "Gift_Eevee": 0x1def7, - "Warps_CeladonMansionRoofHouse": 0x1df0e, - "Shop7": 0x1df49, - "Warps_FuchsiaMart": 0x1df74, - "Warps_SaffronPidgeyHouse": 0x1dfdd, - "Event_Mr_Psychic": 0x1e020, - "Warps_MrPsychicsHouse": 0x1e05d, - "Warps_DiglettsCaveRoute2": 0x1e092, - "Warps_Route2TradeHouse": 0x1e0da, - "Warps_Route5Gate": 0x1e1db, - "Warps_Route6Gate": 0x1e2ad, - "Warps_Route7Gate": 0x1e383, - "Warps_Route8Gate": 0x1e454, - "Warps_UndergroundPathRoute8": 0x1e4a5, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e511, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e51f, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e52d, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e53b, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e549, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e557, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e565, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e573, - "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e581, - "Warps_PowerPlant": 0x1e5de, - "Static_Encounter_Voltorb_A": 0x1e5f0, - "Static_Encounter_Voltorb_B": 0x1e5f8, - "Static_Encounter_Voltorb_C": 0x1e600, - "Static_Encounter_Electrode_A": 0x1e608, - "Static_Encounter_Voltorb_D": 0x1e610, - "Static_Encounter_Voltorb_E": 0x1e618, - "Static_Encounter_Electrode_B": 0x1e620, - "Static_Encounter_Voltorb_F": 0x1e628, - "Static_Encounter_Zapdos": 0x1e630, - "Missable_Power_Plant_Item_1": 0x1e638, - "Missable_Power_Plant_Item_2": 0x1e63f, - "Missable_Power_Plant_Item_3": 0x1e646, - "Missable_Power_Plant_Item_4": 0x1e64d, - "Missable_Power_Plant_Item_5": 0x1e654, - "Warps_DiglettsCaveRoute11": 0x1e7e9, - "Event_Rt16_House_Woman": 0x1e827, - "Warps_Route16FlyHouse": 0x1e870, - "Option_Victory_Road_Badges": 0x1e8f3, - "Warps_Route22Gate": 0x1e9e3, - "Event_Bill": 0x1eb24, - "Warps_BillsHouse": 0x1eb83, + "Event_Oaks_Gift": 0x1d398, + "Starter2_P": 0x1d486, + "Starter3_P": 0x1d48e, + "Warps_OaksLab": 0x1d6b4, + "Event_Pokemart_Quest": 0x1d770, + "Shop1": 0x1d79a, + "Warps_ViridianMart": 0x1d7dd, + "Warps_ViridianSchoolHouse": 0x1d830, + "Warps_ViridianNicknameHouse": 0x1d88e, + "Warps_PewterNidoranHouse": 0x1d8e9, + "Warps_PewterSpeechHouse": 0x1d92c, + "Warps_CeruleanTrashedHouse": 0x1d992, + "Warps_CeruleanTradeHouse": 0x1d9e3, + "Event_Bicycle_Shop": 0x1da34, + "Bike_Shop_Item_Display": 0x1da8f, + "Warps_BikeShop": 0x1db4a, + "Event_Fuji": 0x1dc02, + "Warps_MrFujisHouse": 0x1dc49, + "Warps_LavenderCuboneHouse": 0x1dcc5, + "Warps_NameRatersHouse": 0x1ddb3, + "Warps_VermilionPidgeyHouse": 0x1ddfd, + "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de53, + "Warps_VermilionDock": 0x1de75, + "Static_Encounter_Mew": 0x1de83, + "Gift_Eevee": 0x1defc, + "Warps_CeladonMansionRoofHouse": 0x1df13, + "Shop7": 0x1df4e, + "Warps_FuchsiaMart": 0x1df79, + "Warps_SaffronPidgeyHouse": 0x1dfe2, + "Event_Mr_Psychic": 0x1e025, + "Warps_MrPsychicsHouse": 0x1e062, + "Warps_DiglettsCaveRoute2": 0x1e097, + "Warps_Route2TradeHouse": 0x1e0df, + "Warps_Route5Gate": 0x1e1e0, + "Warps_Route6Gate": 0x1e2b2, + "Warps_Route7Gate": 0x1e388, + "Warps_Route8Gate": 0x1e459, + "Warps_UndergroundPathRoute8": 0x1e4aa, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e516, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e524, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e532, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e540, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e54e, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e55c, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e56a, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e578, + "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e586, + "Warps_PowerPlant": 0x1e5e3, + "Static_Encounter_Voltorb_A": 0x1e5f5, + "Static_Encounter_Voltorb_B": 0x1e5fd, + "Static_Encounter_Voltorb_C": 0x1e605, + "Static_Encounter_Electrode_A": 0x1e60d, + "Static_Encounter_Voltorb_D": 0x1e615, + "Static_Encounter_Voltorb_E": 0x1e61d, + "Static_Encounter_Electrode_B": 0x1e625, + "Static_Encounter_Voltorb_F": 0x1e62d, + "Static_Encounter_Zapdos": 0x1e635, + "Missable_Power_Plant_Item_1": 0x1e63d, + "Missable_Power_Plant_Item_2": 0x1e644, + "Missable_Power_Plant_Item_3": 0x1e64b, + "Missable_Power_Plant_Item_4": 0x1e652, + "Missable_Power_Plant_Item_5": 0x1e659, + "Warps_DiglettsCaveRoute11": 0x1e7ee, + "Event_Rt16_House_Woman": 0x1e82c, + "Warps_Route16FlyHouse": 0x1e875, + "Option_Victory_Road_Badges": 0x1e8f8, + "Warps_Route22Gate": 0x1e9e8, + "Event_Bill": 0x1eb29, + "Warps_BillsHouse": 0x1eb88, "Starter1_O": 0x372b0, "Starter2_O": 0x372b4, "Starter3_O": 0x372b8, @@ -1470,74 +1472,73 @@ rom_addresses = { "Trainersanity_EVENT_BEAT_POKEMONTOWER_5_TRAINER_3_ITEM": 0x609ea, "Warps_PokemonTower5F": 0x60a5e, "Missable_Pokemon_Tower_5F_Item": 0x60a92, - "Option_Trainersanity2": 0x60b2a, - "Ghost_Battle1": 0x60b83, - "Ghost_Battle_Level": 0x60b88, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c25, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c33, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c41, - "Ghost_Battle2": 0x60c69, - "Warps_PokemonTower6F": 0x60cbe, - "Missable_Pokemon_Tower_6F_Item_1": 0x60ce4, - "Missable_Pokemon_Tower_6F_Item_2": 0x60ceb, - "Entrance_Shuffle_Fuji_Warp": 0x60deb, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60edf, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60eed, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60efb, - "Warps_PokemonTower7F": 0x60f8b, - "Warps_CeladonMart1F": 0x61033, - "Gift_Aerodactyl": 0x610f5, - "Gift_Omanyte": 0x610f9, - "Gift_Kabuto": 0x610fd, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x611de, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x611ec, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x611fa, - "Warps_ViridianForest": 0x61273, - "Missable_Viridian_Forest_Item_1": 0x612c1, - "Missable_Viridian_Forest_Item_2": 0x612c8, - "Missable_Viridian_Forest_Item_3": 0x612cf, - "Warps_SSAnne1F": 0x61310, - "Starter2_M": 0x614e5, - "Starter3_M": 0x614ed, - "Warps_SSAnne2F": 0x615ab, - "Warps_SSAnneB1F": 0x616c9, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x61771, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x6177f, - "Warps_SSAnneBow": 0x617c6, - "Warps_SSAnneKitchen": 0x618b6, - "Event_SS_Anne_Captain": 0x6194e, - "Warps_SSAnneCaptainsRoom": 0x619d5, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a3d, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a4b, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a59, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a67, - "Warps_SSAnne1FRooms": 0x61af7, - "Missable_SS_Anne_1F_Item": 0x61b53, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c24, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c32, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c40, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c4e, - "Warps_SSAnne2FRooms": 0x61d2c, - "Missable_SS_Anne_2F_Item_1": 0x61d88, - "Missable_SS_Anne_2F_Item_2": 0x61d9b, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e2c, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e3a, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e48, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e56, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e64, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e72, - "Warps_SSAnneB1FRooms": 0x61f20, - "Missable_SS_Anne_B1F_Item_1": 0x61f8a, - "Missable_SS_Anne_B1F_Item_2": 0x61f91, - "Missable_SS_Anne_B1F_Item_3": 0x61f98, - "Warps_UndergroundPathNorthSouth": 0x61fd5, - "Warps_UndergroundPathWestEast": 0x61ff9, - "Warps_DiglettsCave": 0x6201d, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62358, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62366, - "Event_Silph_Co_President": 0x62373, - "Event_SKC11F": 0x623bd, - "Warps_SilphCo11F": 0x62446, + "Ghost_Battle1": 0x60b93, + "Ghost_Battle_Level": 0x60b98, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c35, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c43, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c51, + "Ghost_Battle2": 0x60c79, + "Warps_PokemonTower6F": 0x60cce, + "Missable_Pokemon_Tower_6F_Item_1": 0x60cf4, + "Missable_Pokemon_Tower_6F_Item_2": 0x60cfb, + "Entrance_Shuffle_Fuji_Warp": 0x60dfb, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60eef, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60efd, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60f0b, + "Warps_PokemonTower7F": 0x60f9b, + "Warps_CeladonMart1F": 0x61043, + "Gift_Aerodactyl": 0x61105, + "Gift_Omanyte": 0x61109, + "Gift_Kabuto": 0x6110d, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x61209, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x61217, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x61225, + "Warps_ViridianForest": 0x6129e, + "Missable_Viridian_Forest_Item_1": 0x612ec, + "Missable_Viridian_Forest_Item_2": 0x612f3, + "Missable_Viridian_Forest_Item_3": 0x612fa, + "Warps_SSAnne1F": 0x6133b, + "Starter2_M": 0x61510, + "Starter3_M": 0x61518, + "Warps_SSAnne2F": 0x615d6, + "Warps_SSAnneB1F": 0x616f4, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x6179c, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x617aa, + "Warps_SSAnneBow": 0x617f1, + "Warps_SSAnneKitchen": 0x618e1, + "Event_SS_Anne_Captain": 0x61979, + "Warps_SSAnneCaptainsRoom": 0x61a00, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a68, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a76, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a84, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a92, + "Warps_SSAnne1FRooms": 0x61b22, + "Missable_SS_Anne_1F_Item": 0x61b7e, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c4f, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c5d, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c6b, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c79, + "Warps_SSAnne2FRooms": 0x61d57, + "Missable_SS_Anne_2F_Item_1": 0x61db3, + "Missable_SS_Anne_2F_Item_2": 0x61dc6, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e57, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e65, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e73, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e81, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e8f, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e9d, + "Warps_SSAnneB1FRooms": 0x61f4b, + "Missable_SS_Anne_B1F_Item_1": 0x61fb5, + "Missable_SS_Anne_B1F_Item_2": 0x61fbc, + "Missable_SS_Anne_B1F_Item_3": 0x61fc3, + "Warps_UndergroundPathNorthSouth": 0x62000, + "Warps_UndergroundPathWestEast": 0x62024, + "Warps_DiglettsCave": 0x62048, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62383, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62391, + "Event_Silph_Co_President": 0x6239e, + "Event_SKC11F": 0x623e8, + "Warps_SilphCo11F": 0x62471, "Ghost_Battle4": 0x708e1, "Town_Map_Order": 0x70f0f, "Town_Map_Coords": 0x71381, @@ -1589,44 +1590,37 @@ rom_addresses = { "Warps_FuchsiaMeetingRoom": 0x75879, "Badge_Cinnabar_Gym": 0x759de, "Event_Cinnabar_Gym": 0x759f2, - "Option_Trainersanity4": 0x75ace, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75ada, - "Option_Trainersanity3": 0x75b1e, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2a, - "Option_Trainersanity5": 0x75b85, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b91, - "Option_Trainersanity6": 0x75bd5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be1, - "Option_Trainersanity7": 0x75c25, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c31, - "Option_Trainersanity8": 0x75c75, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c81, - "Option_Trainersanity9": 0x75cc5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cd1, - "Warps_CinnabarGym": 0x75d1b, - "Warps_CinnabarLab": 0x75e02, - "Warps_CinnabarLabTradeRoom": 0x75e94, - "Event_Lab_Scientist": 0x75ee9, - "Warps_CinnabarLabMetronomeRoom": 0x75f35, - "Fossils_Needed_For_Second_Item": 0x75fb6, - "Fossil_Level": 0x76017, - "Event_Dome_Fossil_B": 0x76031, - "Event_Helix_Fossil_B": 0x76051, - "Warps_CinnabarLabFossilRoom": 0x760d2, - "Warps_CinnabarPokecenter": 0x76128, - "Shop8": 0x7616f, - "Warps_CinnabarMart": 0x7619b, - "Warps_CopycatsHouse1F": 0x761ed, - "Starter2_N": 0x762a2, - "Starter3_N": 0x762aa, - "Warps_ChampionsRoom": 0x764d5, - "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76604, - "Warps_LoreleisRoom": 0x76628, - "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7675d, - "Warps_BrunosRoom": 0x76781, - "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768bc, - "Warps_AgathasRoom": 0x768e0, - "Option_Itemfinder": 0x76a33, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75adc, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2e, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b97, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be9, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c3b, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c8d, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cdf, + "Warps_CinnabarGym": 0x75d29, + "Warps_CinnabarLab": 0x75e10, + "Warps_CinnabarLabTradeRoom": 0x75ea2, + "Event_Lab_Scientist": 0x75ef7, + "Warps_CinnabarLabMetronomeRoom": 0x75f43, + "Fossils_Needed_For_Second_Item": 0x75fc4, + "Fossil_Level": 0x76025, + "Event_Dome_Fossil_B": 0x7603f, + "Event_Helix_Fossil_B": 0x7605f, + "Warps_CinnabarLabFossilRoom": 0x760e0, + "Warps_CinnabarPokecenter": 0x76136, + "Shop8": 0x7617d, + "Warps_CinnabarMart": 0x761a9, + "Warps_CopycatsHouse1F": 0x761fb, + "Starter2_N": 0x762b0, + "Starter3_N": 0x762b8, + "Warps_ChampionsRoom": 0x764e3, + "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76612, + "Warps_LoreleisRoom": 0x76636, + "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7676b, + "Warps_BrunosRoom": 0x7678f, + "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768ca, + "Warps_AgathasRoom": 0x768ee, + "Option_Itemfinder": 0x76a41, "Text_Quiz_A": 0x88806, "Text_Quiz_B": 0x8893a, "Text_Quiz_C": 0x88a6e, diff --git a/worlds/pokemon_rb/rules.py b/worlds/pokemon_rb/rules.py index 1d68f31489..ba4bfd471c 100644 --- a/worlds/pokemon_rb/rules.py +++ b/worlds/pokemon_rb/rules.py @@ -3,7 +3,7 @@ from .items import item_groups from . import logic -def set_rules(multiworld, player): +def set_rules(multiworld, world, player): item_rules = { # Some items do special things when they are passed into the GiveItem function in the game, but @@ -15,54 +15,46 @@ def set_rules(multiworld, player): not in i.name) } - if multiworld.prizesanity[player]: + if world.options.prizesanity: def prize_rule(i): return i.player != player or i.name in item_groups["Unique"] item_rules["Celadon Prize Corner - Item Prize 1"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 2"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 3"] = prize_rule - if multiworld.accessibility[player] != "full": - multiworld.get_location("Cerulean Bicycle Shop", player).always_allow = (lambda state, item: - item.name == "Bike Voucher" - and item.player == player) - multiworld.get_location("Fuchsia Warden's House - Safari Zone Warden", player).always_allow = (lambda state, item: - item.name == "Gold Teeth" and - item.player == player) - access_rules = { "Rival's House - Rival's Sister": lambda state: state.has("Oak's Parcel", player), "Oak's Lab - Oak's Post-Route-22-Rival Gift": lambda state: state.has("Oak's Parcel", player), - "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, player) or logic.can_surf(state, player), - "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_2[player].value + 5, player), + "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, world, player) or logic.can_surf(state, world, player), + "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_2.value + 5, player), "Cerulean Bicycle Shop": lambda state: state.has("Bike Voucher", player) or location_item_name(state, "Cerulean Bicycle Shop", player) == ("Bike Voucher", player), "Lavender Mr. Fuji's House - Mr. Fuji": lambda state: state.has("Fuji Saved", player), - "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_11[player].value + 5, player), - "Celadon City - Stranded Man": lambda state: logic.can_surf(state, player), + "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_11.value + 5, player), + "Celadon City - Stranded Man": lambda state: logic.can_surf(state, world, player), "Fuchsia Warden's House - Safari Zone Warden": lambda state: state.has("Gold Teeth", player) or location_item_name(state, "Fuchsia Warden's House - Safari Zone Warden", player) == ("Gold Teeth", player), - "Route 12 - Island Item": lambda state: logic.can_surf(state, player), - "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_15[player].value + 5, player), - "Route 25 - Item": lambda state: logic.can_cut(state, player), - "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, player), - "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, player), + "Route 12 - Island Item": lambda state: logic.can_surf(state, world, player), + "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_15.value + 5, player), + "Route 25 - Item": lambda state: logic.can_cut(state, world, player), + "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, world, player), + "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, world, player), "Saffron Copycat's House 2F - Copycat": lambda state: state.has("Buy Poke Doll", player), "Celadon Game Corner - West Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - Center Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - East Gambler's Gift": lambda state: state.has("Coin Case", player), - "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), + "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), "Celadon Prize Corner - Item Prize 1": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), "Celadon Prize Corner - Item Prize 2": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), @@ -79,9 +71,9 @@ def set_rules(multiworld, player): "Cinnabar Lab Fossil Room - Dome Fossil Pokemon": lambda state: state.has("Dome Fossil", player) and state.has("Cinnabar Island", player), "Route 12 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), "Route 16 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), - "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, player) and state.has("Seafoam Boss Boulders", player), - "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, player), - "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, player), + "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Boss Boulders", player), + "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), + "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), **{f"Pokemon Tower {floor}F - Wild Pokemon - {slot}": lambda state: state.has("Silph Scope", player) for floor in range(3, 8) for slot in range(1, 11)}, "Pokemon Tower 6F - Restless Soul": lambda state: state.has("Silph Scope", player), # just for level scaling @@ -103,101 +95,101 @@ def set_rules(multiworld, player): "Route 22 - Trainer Parties": lambda state: state.has("Oak's Parcel", player), # # Rock Tunnel - "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, player), + "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, world, player), # Pokédex check "Oak's Lab - Oak's Parcel Reward": lambda state: state.has("Oak's Parcel", player), # Hidden items - "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, world, player), - "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, player), + "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, world, player), "Route 10 - Hidden Item Behind Rock Tunnel Entrance Cuttable Tree": lambda - state: logic.can_get_hidden_items(state, player) and logic.can_cut(state, player), - "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player) and logic.can_cut(state, world, player), + "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, world, player), "Rocket Hideout B4F - Hidden Item Behind Giovanni": lambda state: - logic.can_get_hidden_items(state, player), - "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, + logic.can_get_hidden_items(state, world, player), + "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, player), - "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, + "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, world, player), - "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, + "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, world, player), - "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, player), - "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), + "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, world, player), + "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), # if you can reach any exit boulders, that means you can drop into the water tunnel and auto-surf - "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, player), + "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, world, player), "Pokemon Mansion 1F - Hidden Item Block Near Entrance Carpet": lambda - state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, player), - "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, world, player), - "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, player), - "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, player), - "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, player), + "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, world, player), + "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Northern Stairs": lambda - state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Southern Stairs": lambda - state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, player), - "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, world, player), + "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, player), - "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, player), + "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, world, player), # Evolutions "Evolution - Ivysaur": lambda state: state.has("Bulbasaur", player) and logic.evolve_level(state, 16, player), @@ -281,5 +273,4 @@ def set_rules(multiworld, player): if loc.name.startswith("Pokedex"): mon = loc.name.split(" - ")[1] add_rule(loc, lambda state, i=mon: (state.has("Pokedex", player) or not - state.multiworld.require_pokedex[player]) and (state.has(i, player) - or state.has(f"Static {i}", player))) + world.options.require_pokedex) and (state.has(i, player) or state.has(f"Static {i}", player))) diff --git a/worlds/rogue_legacy/__init__.py b/worlds/rogue_legacy/__init__.py index 290f4a60ac..7ffdd459db 100644 --- a/worlds/rogue_legacy/__init__.py +++ b/worlds/rogue_legacy/__init__.py @@ -46,30 +46,6 @@ class RLWorld(World): return self.options.as_dict(*[name for name in self.options_dataclass.type_hints.keys()]) def generate_early(self): - location_ids_used_per_game = { - world.game: set(world.location_id_to_name) for world in self.multiworld.worlds.values() - } - item_ids_used_per_game = { - world.game: set(world.item_id_to_name) for world in self.multiworld.worlds.values() - } - overlapping_games = set() - - for id_lookup in (location_ids_used_per_game, item_ids_used_per_game): - for game_1, ids_1 in id_lookup.items(): - for game_2, ids_2 in id_lookup.items(): - if game_1 == game_2: - continue - - if ids_1 & ids_2: - overlapping_games.add(tuple(sorted([game_1, game_2]))) - - if overlapping_games: - raise RuntimeError( - "In this multiworld, there are games with overlapping item/location IDs.\n" - "The current Rogue Legacy does not support these and a fix is not currently planned.\n" - f"The overlapping games are: {overlapping_games}" - ) - # Check validation of names. additional_lady_names = len(self.options.additional_lady_names.value) additional_sir_names = len(self.options.additional_sir_names.value) diff --git a/worlds/sc2/Client.py b/worlds/sc2/Client.py index bb325ba1da..813cf28845 100644 --- a/worlds/sc2/Client.py +++ b/worlds/sc2/Client.py @@ -97,12 +97,12 @@ class ConfigurableOptionInfo(typing.NamedTuple): class ColouredMessage: - def __init__(self, text: str = '') -> None: + def __init__(self, text: str = '', *, keep_markup: bool = False) -> None: self.parts: typing.List[dict] = [] if text: - self(text) - def __call__(self, text: str) -> 'ColouredMessage': - add_json_text(self.parts, text) + self(text, keep_markup=keep_markup) + def __call__(self, text: str, *, keep_markup: bool = False) -> 'ColouredMessage': + add_json_text(self.parts, text, keep_markup=keep_markup) return self def coloured(self, text: str, colour: str) -> 'ColouredMessage': add_json_text(self.parts, text, type="color", color=colour) @@ -128,7 +128,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): # Note(mm): Bold/underline can help readability, but unfortunately the CommonClient does not filter bold tags from command-line output. # Regardless, using `on_print_json` to get formatted text in the GUI and output in the command-line and in the logs, # without having to branch code from CommonClient - self.ctx.on_print_json({"data": [{"text": text}]}) + self.ctx.on_print_json({"data": [{"text": text, "keep_markup": True}]}) def _cmd_difficulty(self, difficulty: str = "") -> bool: """Overrides the current difficulty set for the world. Takes the argument casual, normal, hard, or brutal""" @@ -257,7 +257,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): print_faction_title() has_printed_faction_title = True (ColouredMessage('* ').item(item.item, self.ctx.slot, flags=item.flags) - (" from ").location(item.location, self.ctx.slot) + (" from ").location(item.location, item.player) (" by ").player(item.player) ).send(self.ctx) @@ -278,7 +278,7 @@ class StarcraftClientProcessor(ClientCommandProcessor): for item in received_items_of_this_type: filter_match_count += len(received_items_of_this_type) (ColouredMessage(' * ').item(item.item, self.ctx.slot, flags=item.flags) - (" from ").location(item.location, self.ctx.slot) + (" from ").location(item.location, item.player) (" by ").player(item.player) ).send(self.ctx) diff --git a/worlds/sc2/ClientGui.py b/worlds/sc2/ClientGui.py index 22e444efe7..51c55b437d 100644 --- a/worlds/sc2/ClientGui.py +++ b/worlds/sc2/ClientGui.py @@ -1,7 +1,8 @@ from typing import * import asyncio -from kvui import GameManager, HoverBehavior, ServerToolTip +from NetUtils import JSONMessagePart +from kvui import GameManager, HoverBehavior, ServerToolTip, KivyJSONtoTextParser from kivy.app import App from kivy.clock import Clock from kivy.uix.tabbedpanel import TabbedPanelItem @@ -69,6 +70,18 @@ class MissionLayout(GridLayout): class MissionCategory(GridLayout): pass + +class SC2JSONtoKivyParser(KivyJSONtoTextParser): + def _handle_text(self, node: JSONMessagePart): + if node.get("keep_markup", False): + for ref in node.get("refs", []): + node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]" + self.ref_count += 1 + return super(KivyJSONtoTextParser, self)._handle_text(node) + else: + return super()._handle_text(node) + + class SC2Manager(GameManager): logging_pairs = [ ("Client", "Archipelago"), @@ -87,6 +100,7 @@ class SC2Manager(GameManager): def __init__(self, ctx) -> None: super().__init__(ctx) + self.json_to_kivy_parser = SC2JSONtoKivyParser(ctx) def clear_tooltip(self) -> None: if self.ctx.current_tooltip: @@ -97,13 +111,10 @@ class SC2Manager(GameManager): def build(self): container = super().build() - panel = TabbedPanelItem(text="Starcraft 2 Launcher") - panel.content = CampaignScroll() + panel = self.add_client_tab("Starcraft 2 Launcher", CampaignScroll()) self.campaign_panel = MultiCampaignLayout() panel.content.add_widget(self.campaign_panel) - self.tabs.add_widget(panel) - Clock.schedule_interval(self.build_mission_table, 0.5) return container diff --git a/worlds/sc2/Items.py b/worlds/sc2/Items.py index 8277d0e7e1..ee1f34d75b 100644 --- a/worlds/sc2/Items.py +++ b/worlds/sc2/Items.py @@ -1274,16 +1274,16 @@ item_table = { description="Defensive structure. Slows the attack and movement speeds of all nearby Zerg units."), ItemNames.STRUCTURE_ARMOR: ItemData(620 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 9, SC2Race.TERRAN, - description="Increases armor of all Terran structures by 2."), + description="Increases armor of all Terran structures by 2.", origin={"ext"}), ItemNames.HI_SEC_AUTO_TRACKING: ItemData(621 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 10, SC2Race.TERRAN, - description="Increases attack range of all Terran structures by 1."), + description="Increases attack range of all Terran structures by 1.", origin={"ext"}), ItemNames.ADVANCED_OPTICS: ItemData(622 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 11, SC2Race.TERRAN, - description="Increases attack range of all Terran mechanical units by 1."), + description="Increases attack range of all Terran mechanical units by 1.", origin={"ext"}), ItemNames.ROGUE_FORCES: ItemData(623 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 12, SC2Race.TERRAN, - description="Mercenary calldowns are no longer limited by charges."), + description="Mercenary calldowns are no longer limited by charges.", origin={"ext"}), ItemNames.ZEALOT: ItemData(700 + SC2WOL_ITEM_ID_OFFSET, "Unit", 0, SC2Race.PROTOSS, @@ -2369,7 +2369,8 @@ progressive_if_ext = { ItemNames.BATTLECRUISER_PROGRESSIVE_MISSILE_PODS, ItemNames.THOR_PROGRESSIVE_IMMORTALITY_PROTOCOL, ItemNames.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM, - ItemNames.DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL + ItemNames.DIAMONDBACK_PROGRESSIVE_TRI_LITHIUM_POWER_CELL, + ItemNames.PROGRESSIVE_ORBITAL_COMMAND } kerrigan_actives: typing.List[typing.Set[str]] = [ diff --git a/worlds/sc2/Locations.py b/worlds/sc2/Locations.py index bf9c06fa3f..53f41f4e4c 100644 --- a/worlds/sc2/Locations.py +++ b/worlds/sc2/Locations.py @@ -1445,11 +1445,11 @@ def get_locations(world: Optional[World]) -> Tuple[LocationData, ...]: LocationData("The Escape", "The Escape: Agent Stone", SC2NCO_LOC_ID_OFFSET + 105, LocationType.VANILLA, lambda state: logic.the_escape_requirement(state)), LocationData("Sudden Strike", "Sudden Strike: Victory", SC2NCO_LOC_ID_OFFSET + 200, LocationType.VICTORY, - lambda state: logic.sudden_strike_can_reach_objectives(state)), + lambda state: logic.sudden_strike_requirement(state)), LocationData("Sudden Strike", "Sudden Strike: Research Center", SC2NCO_LOC_ID_OFFSET + 201, LocationType.VANILLA, lambda state: logic.sudden_strike_can_reach_objectives(state)), LocationData("Sudden Strike", "Sudden Strike: Weaponry Labs", SC2NCO_LOC_ID_OFFSET + 202, LocationType.VANILLA, - lambda state: logic.sudden_strike_requirement(state)), + lambda state: logic.sudden_strike_can_reach_objectives(state)), LocationData("Sudden Strike", "Sudden Strike: Brutalisk", SC2NCO_LOC_ID_OFFSET + 203, LocationType.EXTRA, lambda state: logic.sudden_strike_requirement(state)), LocationData("Enemy Intelligence", "Enemy Intelligence: Victory", SC2NCO_LOC_ID_OFFSET + 300, LocationType.VICTORY, diff --git a/worlds/sm64ex/Options.py b/worlds/sm64ex/Options.py index 60ec4bbe13..8269d3a262 100644 --- a/worlds/sm64ex/Options.py +++ b/worlds/sm64ex/Options.py @@ -91,12 +91,11 @@ class BuddyChecks(Toggle): display_name = "Bob-omb Buddy Checks" -class ExclamationBoxes(Choice): +class ExclamationBoxes(Toggle): """Include 1Up Exclamation Boxes during randomization. Adds 29 locations to the pool.""" display_name = "Randomize 1Up !-Blocks" - option_Off = 0 - option_1Ups_Only = 1 + alias_1Ups_Only = 1 class CompletionType(Choice): diff --git a/worlds/sm64ex/Regions.py b/worlds/sm64ex/Regions.py index 6fc2d74b96..52126bcf9f 100644 --- a/worlds/sm64ex/Regions.py +++ b/worlds/sm64ex/Regions.py @@ -246,10 +246,10 @@ def create_regions(world: MultiWorld, options: SM64Options, player: int): regBitS.subregions = [bits_top] -def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None): +def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None) -> Entrance: sourceRegion = world.get_region(source, player) targetRegion = world.get_region(target, player) - sourceRegion.connect(targetRegion, rule=rule) + return sourceRegion.connect(targetRegion, rule=rule) def create_region(name: str, player: int, world: MultiWorld) -> SM64Region: diff --git a/worlds/sm64ex/Rules.py b/worlds/sm64ex/Rules.py index 9add8d9b29..1535f9ca1f 100644 --- a/worlds/sm64ex/Rules.py +++ b/worlds/sm64ex/Rules.py @@ -92,9 +92,12 @@ def set_rules(world, options: SM64Options, player: int, area_connections: dict, connect_regions(world, player, "Hazy Maze Cave", randomized_entrances_s["Cavern of the Metal Cap"]) connect_regions(world, player, "Basement", randomized_entrances_s["Vanish Cap under the Moat"], rf.build_rule("GP")) - connect_regions(world, player, "Basement", randomized_entrances_s["Bowser in the Fire Sea"], - lambda state: state.has("Power Star", player, star_costs["BasementDoorCost"]) and - state.can_reach("DDD: Board Bowser's Sub", 'Location', player)) + entrance = connect_regions(world, player, "Basement", randomized_entrances_s["Bowser in the Fire Sea"], + lambda state: state.has("Power Star", player, star_costs["BasementDoorCost"]) and + state.can_reach("DDD: Board Bowser's Sub", 'Location', player)) + # Access to "DDD: Board Bowser's Sub" does not require access to other locations or regions, so the only region that + # needs to be registered is its parent region. + world.register_indirect_condition(world.get_location("DDD: Board Bowser's Sub", player).parent_region, entrance) connect_regions(world, player, "Menu", "Second Floor", lambda state: state.has("Second Floor Key", player) or state.has("Progressive Key", player, 2)) diff --git a/worlds/sm64ex/__init__.py b/worlds/sm64ex/__init__.py index 833ae56ca3..d4bafbafcc 100644 --- a/worlds/sm64ex/__init__.py +++ b/worlds/sm64ex/__init__.py @@ -55,7 +55,7 @@ class SM64World(World): for action in self.options.move_rando_actions.value: max_stars -= 1 self.move_rando_bitvec |= (1 << (action_item_table[action] - action_item_table['Double Jump'])) - if (self.options.exclamation_boxes > 0): + if self.options.exclamation_boxes: max_stars += 29 self.number_of_stars = min(self.options.amount_of_stars, max_stars) self.filler_count = max_stars - self.number_of_stars @@ -133,7 +133,7 @@ class SM64World(World): self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI")) self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR")) - if (self.options.exclamation_boxes == 0): + if not self.options.exclamation_boxes: self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom")) self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom")) self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom")) diff --git a/worlds/sm64ex/docs/setup_en.md b/worlds/sm64ex/docs/setup_en.md index 5983057f7d..afb5bad50f 100644 --- a/worlds/sm64ex/docs/setup_en.md +++ b/worlds/sm64ex/docs/setup_en.md @@ -36,6 +36,8 @@ Then continue to `Using the Launcher` - Windows: If you did not use the default install directory for MSYS, close this window, check `Show advanced options` and reopen using `Re-check Requirements`. You can then set the path manually. 5. When finished, use `Compile default SM64AP build` to continue - Advanced user can use `Show advanced options` to build with custom makeflags (`BETTERCAMERA`, `NODRAWINGDISTANCE`, ...), different repos and branches, and game patches such as 60FPS, Enhanced Moveset and others. + - [Available Makeflags](https://github.com/sm64pc/sm64ex/wiki/Build-options) + - [Included Game Patches](https://github.com/N00byKing/sm64ex/blob/archipelago/enhancements/README.md) 6. Press `Download Files` to prepare the build, afterwards `Create Build`. 7. SM64EX will now be compiled. This can take a while. @@ -77,9 +79,6 @@ Should your name or password have spaces, enclose it in quotes: `"YourPassword"` Should the connection fail (for example when using the wrong name or IP/Port combination) the game will inform you of that. Additionally, any time the game is not connected (for example when the connection is unstable) it will attempt to reconnect and display a status text. -**Important:** You must start a new file for every new seed you play. Using `⭐x0` files is **not** sufficient. -Failing to use a new file may make some locations unavailable. However, this can be fixed without losing any progress by exiting and starting a new file. - ### Playing offline To play offline, first generate a seed on the game's options page. @@ -129,18 +128,6 @@ To use this batch file, double-click it. A window will open. Type the five-digi Once you provide those two bits of information, the game will open. - If the game only says `Connecting`, try again. Double-check the port number and slot name; even a single typo will cause your connection to fail. -### Addendum - Deleting old saves - -Loading an old Mario save alongside a new seed is a bad idea, as it can cause locked doors and castle secret stars to already be unlocked / obtained. You should avoid opening a save that says "Stars x 0" as opposed to one that simply says "New". - -You can manually delete these old saves in-game before starting a new game, but that can be tedious. With a small edit to the batch files, you can delete these old saves automatically. Just add the line `del %AppData%\sm64ex\*.bin` to the batch file, above the `start` command. For example, here is `offline.bat` with the additional line: - -`del %AppData%\sm64ex\*.bin` - -`start sm64.us.f3dex2e.exe --sm64ap_file %1` - -This extra line deletes any previous save data before opening the game. Don't worry about lost stars or checks - the AP server (or in the case of offline, the `.save` file) keeps track of your star count, unlocked keys/caps/cannons, and which locations have already been checked, so you won't have to redo them. At worst you'll have to rewatch the door unlocking animations, and catch the rabbit Mips twice for his first star again if you haven't yet collected the second one. - ## Installation Troubleshooting Start the game from the command line to view helpful messages regarding SM64EX. @@ -166,8 +153,9 @@ The Japanese Version should have no problem displaying these. ### Toad does not have an item for me. -This happens when you load an existing file that had already received an item from that toad. +This happens on older builds when you load an existing file that had already received an item from that toad. To resolve this, exit and start from a `NEW` file. The server will automatically restore your progress. +Alternatively, updating your build will prevent this issue in the future. ### What happens if I lose connection? diff --git a/worlds/stardew_valley/content/vanilla/pelican_town.py b/worlds/stardew_valley/content/vanilla/pelican_town.py index 220b46eae2..913fe4b8ad 100644 --- a/worlds/stardew_valley/content/vanilla/pelican_town.py +++ b/worlds/stardew_valley/content/vanilla/pelican_town.py @@ -1,8 +1,8 @@ from ..game_content import ContentPack from ...data import villagers_data, fish_data -from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource +from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource, CompoundSource from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource -from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement +from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource from ...strings.book_names import Book from ...strings.crop_names import Fruit @@ -229,8 +229,10 @@ pelican_town = ContentPack( ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.mapping_cave_systems: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), - GenericSource(regions=(Region.adventurer_guild_bedroom,)), - ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), + CompoundSource(sources=( + GenericSource(regions=(Region.adventurer_guild_bedroom,)), + ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3), + ))), Book.monster_compendium: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), CustomRuleSource(create_rule=lambda logic: logic.monster.can_kill_many(Generic.any)), @@ -248,10 +250,7 @@ pelican_town = ContentPack( ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.the_art_o_crabbing: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), - GenericSource(regions=(Region.beach,), - other_requirements=(ToolRequirement(Tool.fishing_rod, ToolMaterial.iridium), - SkillRequirement(Skill.fishing, 6), - SeasonRequirement(Season.winter))), + CustomRuleSource(create_rule=lambda logic: logic.festival.has_squidfest_day_1_iridium_reward()), ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),), Book.treasure_appraisal_guide: ( Tag(ItemTag.BOOK, ItemTag.BOOK_POWER), diff --git a/worlds/stardew_valley/data/craftable_data.py b/worlds/stardew_valley/data/craftable_data.py index d83478a620..713db47320 100644 --- a/worlds/stardew_valley/data/craftable_data.py +++ b/worlds/stardew_valley/data/craftable_data.py @@ -1,7 +1,7 @@ from typing import Dict, List, Optional from .recipe_source import RecipeSource, StarterSource, QueenOfSauceSource, ShopSource, SkillSource, FriendshipSource, ShopTradeSource, CutsceneSource, \ - ArchipelagoSource, LogicSource, SpecialOrderSource, FestivalShopSource, QuestSource, MasterySource + ArchipelagoSource, LogicSource, SpecialOrderSource, FestivalShopSource, QuestSource, MasterySource, SkillCraftsanitySource from ..mods.mod_data import ModNames from ..strings.animal_product_names import AnimalProduct from ..strings.artisan_good_names import ArtisanGood @@ -64,6 +64,11 @@ def skill_recipe(name: str, skill: str, level: int, ingredients: Dict[str, int], return create_recipe(name, ingredients, source, mod_name) +def skill_craftsanity_recipe(name: str, skill: str, level: int, ingredients: Dict[str, int], mod_name: Optional[str] = None) -> CraftingRecipe: + source = SkillCraftsanitySource(skill, level) + return create_recipe(name, ingredients, source, mod_name) + + def mastery_recipe(name: str, skill: str, ingredients: Dict[str, int], mod_name: Optional[str] = None) -> CraftingRecipe: source = MasterySource(skill) return create_recipe(name, ingredients, source, mod_name) @@ -249,7 +254,9 @@ bait_maker = skill_recipe(Machine.bait_maker, Skill.fishing, 6, {MetalBar.iron: charcoal_kiln = skill_recipe(Machine.charcoal_kiln, Skill.foraging, 2, {Material.wood: 20, MetalBar.copper: 2}) crystalarium = skill_recipe(Machine.crystalarium, Skill.mining, 9, {Material.stone: 99, MetalBar.gold: 5, MetalBar.iridium: 2, ArtisanGood.battery_pack: 1}) -furnace = skill_recipe(Machine.furnace, Skill.mining, 1, {Ore.copper: 20, Material.stone: 25}) +# In-Game, the Furnace recipe is completely unique. It is the only recipe that is obtained in a cutscene after doing a skill-related action. +# So it has a custom source that needs both the craftsanity item from AP and the skill, if craftsanity is enabled. +furnace = skill_craftsanity_recipe(Machine.furnace, Skill.mining, 1, {Ore.copper: 20, Material.stone: 25}) geode_crusher = special_order_recipe(Machine.geode_crusher, SpecialOrder.cave_patrol, {MetalBar.gold: 2, Material.stone: 50, Mineral.diamond: 1}) mushroom_log = skill_recipe(Machine.mushroom_log, Skill.foraging, 4, {Material.hardwood: 10, Material.moss: 10}) heavy_tapper = ap_recipe(Machine.heavy_tapper, {Material.hardwood: 30, MetalBar.radioactive: 1}) diff --git a/worlds/stardew_valley/data/game_item.py b/worlds/stardew_valley/data/game_item.py index 2107ca30d3..6c8d30ed8e 100644 --- a/worlds/stardew_valley/data/game_item.py +++ b/worlds/stardew_valley/data/game_item.py @@ -59,6 +59,11 @@ class CustomRuleSource(ItemSource): create_rule: Callable[[Any], StardewRule] +@dataclass(frozen=True, **kw_only) +class CompoundSource(ItemSource): + sources: Tuple[ItemSource, ...] = () + + class Tag(ItemSource): """Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking.""" tag: Tuple[ItemTag, ...] diff --git a/worlds/stardew_valley/data/items.csv b/worlds/stardew_valley/data/items.csv index e026090f86..ffcae223e2 100644 --- a/worlds/stardew_valley/data/items.csv +++ b/worlds/stardew_valley/data/items.csv @@ -474,7 +474,7 @@ id,name,classification,groups,mod_name 507,Resource Pack: 40 Calico Egg,useful,"FESTIVAL", 508,Resource Pack: 35 Calico Egg,useful,"FESTIVAL", 509,Resource Pack: 30 Calico Egg,useful,"FESTIVAL", -510,Book: The Art O' Crabbing,useful,"FESTIVAL", +510,Book: The Art O' Crabbing,progression,"FESTIVAL", 511,Mr Qi's Plane Ride,progression,, 521,Power: Price Catalogue,useful,"BOOK_POWER", 522,Power: Mapping Cave Systems,useful,"BOOK_POWER", @@ -819,6 +819,7 @@ id,name,classification,groups,mod_name 5289,Prismatic Shard,filler,"RESOURCE_PACK", 5290,Stardrop Tea,filler,"RESOURCE_PACK", 5291,Resource Pack: 2 Artifact Trove,filler,"RESOURCE_PACK", +5292,Resource Pack: 20 Cinder Shard,filler,"GINGER_ISLAND,RESOURCE_PACK", 10001,Luck Level,progression,SKILL_LEVEL_UP,Luck Skill 10002,Magic Level,progression,SKILL_LEVEL_UP,Magic 10003,Socializing Level,progression,SKILL_LEVEL_UP,Socializing Skill diff --git a/worlds/stardew_valley/data/locations.csv b/worlds/stardew_valley/data/locations.csv index 608b6a5f57..680ddfcbac 100644 --- a/worlds/stardew_valley/data/locations.csv +++ b/worlds/stardew_valley/data/locations.csv @@ -313,14 +313,14 @@ id,region,name,tags,mod_name 611,JotPK World 2,JotPK: Cowboy 2,"ARCADE_MACHINE,JOTPK", 612,Junimo Kart 1,Junimo Kart: Crumble Cavern,"ARCADE_MACHINE,JUNIMO_KART", 613,Junimo Kart 1,Junimo Kart: Slippery Slopes,"ARCADE_MACHINE,JUNIMO_KART", -614,Junimo Kart 2,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART", +614,Junimo Kart 4,Junimo Kart: Secret Level,"ARCADE_MACHINE,JUNIMO_KART", 615,Junimo Kart 2,Junimo Kart: The Gem Sea Giant,"ARCADE_MACHINE,JUNIMO_KART", 616,Junimo Kart 2,Junimo Kart: Slomp's Stomp,"ARCADE_MACHINE,JUNIMO_KART", 617,Junimo Kart 2,Junimo Kart: Ghastly Galleon,"ARCADE_MACHINE,JUNIMO_KART", 618,Junimo Kart 3,Junimo Kart: Glowshroom Grotto,"ARCADE_MACHINE,JUNIMO_KART", 619,Junimo Kart 3,Junimo Kart: Red Hot Rollercoaster,"ARCADE_MACHINE,JUNIMO_KART", 620,JotPK World 3,Journey of the Prairie King Victory,"ARCADE_MACHINE_VICTORY,JOTPK", -621,Junimo Kart 3,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART", +621,Junimo Kart 4,Junimo Kart: Sunset Speedway (Victory),"ARCADE_MACHINE_VICTORY,JUNIMO_KART", 701,Secret Woods,Old Master Cannoli,MANDATORY, 702,Beach,Beach Bridge Repair,MANDATORY, 703,Desert,Galaxy Sword Shrine,MANDATORY, diff --git a/worlds/stardew_valley/data/recipe_source.py b/worlds/stardew_valley/data/recipe_source.py index 24b03bf77b..ead4d62f16 100644 --- a/worlds/stardew_valley/data/recipe_source.py +++ b/worlds/stardew_valley/data/recipe_source.py @@ -94,6 +94,11 @@ class SkillSource(RecipeSource): return f"SkillSource at level {self.level} {self.skill}" +class SkillCraftsanitySource(SkillSource): + def __repr__(self): + return f"SkillCraftsanitySource at level {self.level} {self.skill}" + + class MasterySource(RecipeSource): skill: str diff --git a/worlds/stardew_valley/logic/crafting_logic.py b/worlds/stardew_valley/logic/crafting_logic.py index e346e4ba23..0403230eee 100644 --- a/worlds/stardew_valley/logic/crafting_logic.py +++ b/worlds/stardew_valley/logic/crafting_logic.py @@ -14,7 +14,7 @@ from .special_order_logic import SpecialOrderLogicMixin from .. import options from ..data.craftable_data import CraftingRecipe, all_crafting_recipes_by_name from ..data.recipe_source import CutsceneSource, ShopTradeSource, ArchipelagoSource, LogicSource, SpecialOrderSource, \ - FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource + FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource, SkillCraftsanitySource from ..locations import locations_by_tag, LocationTags from ..options import Craftsanity, SpecialOrderLocations, ExcludeGingerIsland, SkillProgression from ..stardew_rule import StardewRule, True_, False_ @@ -54,8 +54,7 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]): return self.logic.crafting.received_recipe(recipe.item) if self.options.craftsanity == Craftsanity.option_none: return self.logic.crafting.can_learn_recipe(recipe) - if isinstance(recipe.source, StarterSource) or isinstance(recipe.source, ShopTradeSource) or isinstance( - recipe.source, ShopSource): + if isinstance(recipe.source, (StarterSource, ShopTradeSource, ShopSource, SkillCraftsanitySource)): return self.logic.crafting.received_recipe(recipe.item) if isinstance(recipe.source, SpecialOrderSource) and self.options.special_order_locations & SpecialOrderLocations.option_board: return self.logic.crafting.received_recipe(recipe.item) @@ -71,6 +70,8 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]): return self.logic.money.can_trade_at(recipe.source.region, recipe.source.currency, recipe.source.price) if isinstance(recipe.source, ShopSource): return self.logic.money.can_spend_at(recipe.source.region, recipe.source.price) + if isinstance(recipe.source, SkillCraftsanitySource): + return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) & self.logic.skill.can_earn_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, SkillSource): return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, MasterySource): diff --git a/worlds/stardew_valley/logic/festival_logic.py b/worlds/stardew_valley/logic/festival_logic.py new file mode 100644 index 0000000000..2b22617202 --- /dev/null +++ b/worlds/stardew_valley/logic/festival_logic.py @@ -0,0 +1,186 @@ +from typing import Union + +from .action_logic import ActionLogicMixin +from .animal_logic import AnimalLogicMixin +from .artisan_logic import ArtisanLogicMixin +from .base_logic import BaseLogicMixin, BaseLogic +from .fishing_logic import FishingLogicMixin +from .gift_logic import GiftLogicMixin +from .has_logic import HasLogicMixin +from .money_logic import MoneyLogicMixin +from .monster_logic import MonsterLogicMixin +from .museum_logic import MuseumLogicMixin +from .received_logic import ReceivedLogicMixin +from .region_logic import RegionLogicMixin +from .relationship_logic import RelationshipLogicMixin +from .skill_logic import SkillLogicMixin +from .time_logic import TimeLogicMixin +from ..options import FestivalLocations +from ..stardew_rule import StardewRule +from ..strings.book_names import Book +from ..strings.craftable_names import Fishing +from ..strings.crop_names import Fruit, Vegetable +from ..strings.festival_check_names import FestivalCheck +from ..strings.fish_names import Fish +from ..strings.forageable_names import Forageable +from ..strings.generic_names import Generic +from ..strings.machine_names import Machine +from ..strings.monster_names import Monster +from ..strings.region_names import Region + + +class FestivalLogicMixin(BaseLogicMixin): + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.festival = FestivalLogic(*args, **kwargs) + + +class FestivalLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, FestivalLogicMixin, ArtisanLogicMixin, AnimalLogicMixin, MoneyLogicMixin, TimeLogicMixin, +SkillLogicMixin, RegionLogicMixin, ActionLogicMixin, MonsterLogicMixin, RelationshipLogicMixin, FishingLogicMixin, MuseumLogicMixin, GiftLogicMixin]]): + + def initialize_rules(self): + self.registry.festival_rules.update({ + FestivalCheck.egg_hunt: self.logic.festival.can_win_egg_hunt(), + FestivalCheck.strawberry_seeds: self.logic.money.can_spend(1000), + FestivalCheck.dance: self.logic.relationship.has_hearts_with_any_bachelor(4), + FestivalCheck.tub_o_flowers: self.logic.money.can_spend(2000), + FestivalCheck.rarecrow_5: self.logic.money.can_spend(2500), + FestivalCheck.luau_soup: self.logic.festival.can_succeed_luau_soup(), + FestivalCheck.moonlight_jellies: self.logic.true_, + FestivalCheck.moonlight_jellies_banner: self.logic.money.can_spend(800), + FestivalCheck.starport_decal: self.logic.money.can_spend(1000), + FestivalCheck.smashing_stone: self.logic.true_, + FestivalCheck.grange_display: self.logic.festival.can_succeed_grange_display(), + FestivalCheck.rarecrow_1: self.logic.true_, # only cost star tokens + FestivalCheck.fair_stardrop: self.logic.true_, # only cost star tokens + FestivalCheck.spirit_eve_maze: self.logic.true_, + FestivalCheck.jack_o_lantern: self.logic.money.can_spend(2000), + FestivalCheck.rarecrow_2: self.logic.money.can_spend(5000), + FestivalCheck.fishing_competition: self.logic.festival.can_win_fishing_competition(), + FestivalCheck.rarecrow_4: self.logic.money.can_spend(5000), + FestivalCheck.mermaid_pearl: self.logic.has(Forageable.secret_note), + FestivalCheck.cone_hat: self.logic.money.can_spend(2500), + FestivalCheck.iridium_fireplace: self.logic.money.can_spend(15000), + FestivalCheck.rarecrow_7: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_artifacts(20), + FestivalCheck.rarecrow_8: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_items(40), + FestivalCheck.lupini_red_eagle: self.logic.money.can_spend(1200), + FestivalCheck.lupini_portrait_mermaid: self.logic.money.can_spend(1200), + FestivalCheck.lupini_solar_kingdom: self.logic.money.can_spend(1200), + FestivalCheck.lupini_clouds: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_1000_years: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_three_trees: self.logic.time.has_year_two & self.logic.money.can_spend(1200), + FestivalCheck.lupini_the_serpent: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.lupini_tropical_fish: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.lupini_land_of_clay: self.logic.time.has_year_three & self.logic.money.can_spend(1200), + FestivalCheck.secret_santa: self.logic.gifts.has_any_universal_love, + FestivalCheck.legend_of_the_winter_star: self.logic.true_, + FestivalCheck.rarecrow_3: self.logic.true_, + FestivalCheck.all_rarecrows: self.logic.region.can_reach(Region.farm) & self.logic.festival.has_all_rarecrows(), + FestivalCheck.calico_race: self.logic.true_, + FestivalCheck.mummy_mask: self.logic.true_, + FestivalCheck.calico_statue: self.logic.true_, + FestivalCheck.emily_outfit_service: self.logic.true_, + FestivalCheck.earthy_mousse: self.logic.true_, + FestivalCheck.sweet_bean_cake: self.logic.true_, + FestivalCheck.skull_cave_casserole: self.logic.true_, + FestivalCheck.spicy_tacos: self.logic.true_, + FestivalCheck.mountain_chili: self.logic.true_, + FestivalCheck.crystal_cake: self.logic.true_, + FestivalCheck.cave_kebab: self.logic.true_, + FestivalCheck.hot_log: self.logic.true_, + FestivalCheck.sour_salad: self.logic.true_, + FestivalCheck.superfood_cake: self.logic.true_, + FestivalCheck.warrior_smoothie: self.logic.true_, + FestivalCheck.rumpled_fruit_skin: self.logic.true_, + FestivalCheck.calico_pizza: self.logic.true_, + FestivalCheck.stuffed_mushrooms: self.logic.true_, + FestivalCheck.elf_quesadilla: self.logic.true_, + FestivalCheck.nachos_of_the_desert: self.logic.true_, + FestivalCheck.cloppino: self.logic.true_, + FestivalCheck.rainforest_shrimp: self.logic.true_, + FestivalCheck.shrimp_donut: self.logic.true_, + FestivalCheck.smell_of_the_sea: self.logic.true_, + FestivalCheck.desert_gumbo: self.logic.true_, + FestivalCheck.free_cactis: self.logic.true_, + FestivalCheck.monster_hunt: self.logic.monster.can_kill(Monster.serpent), + FestivalCheck.deep_dive: self.logic.region.can_reach(Region.skull_cavern_50), + FestivalCheck.treasure_hunt: self.logic.region.can_reach(Region.skull_cavern_25), + FestivalCheck.touch_calico_statue: self.logic.region.can_reach(Region.skull_cavern_25), + FestivalCheck.real_calico_egg_hunter: self.logic.region.can_reach(Region.skull_cavern_100), + FestivalCheck.willy_challenge: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.scorpion_carp]), + FestivalCheck.desert_scholar: self.logic.true_, + FestivalCheck.squidfest_day_1_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), + FestivalCheck.squidfest_day_1_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), + FestivalCheck.squidfest_day_1_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), + FestivalCheck.squidfest_day_1_iridium: self.logic.festival.can_squidfest_day_1_iridium_reward(), + FestivalCheck.squidfest_day_2_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), + FestivalCheck.squidfest_day_2_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), + FestivalCheck.squidfest_day_2_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), + FestivalCheck.squidfest_day_2_iridium: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & + self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]), + }) + for i in range(1, 11): + check_name = f"{FestivalCheck.trout_derby_reward_pattern}{i}" + self.registry.festival_rules[check_name] = self.logic.fishing.can_catch_fish(self.content.fishes[Fish.rainbow_trout]) + + def can_squidfest_day_1_iridium_reward(self) -> StardewRule: + return self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]) + + def has_squidfest_day_1_iridium_reward(self) -> StardewRule: + if self.options.festival_locations == FestivalLocations.option_disabled: + return self.logic.festival.can_squidfest_day_1_iridium_reward() + else: + return self.logic.received(f"Book: {Book.the_art_o_crabbing}") + + def can_win_egg_hunt(self) -> StardewRule: + return self.logic.true_ + + def can_succeed_luau_soup(self) -> StardewRule: + if self.options.festival_locations != FestivalLocations.option_hard: + return self.logic.true_ + eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish, + Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber) + fish_rule = self.logic.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray + eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon, + Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry, + Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, + Vegetable.hops, Vegetable.wheat) + keg_rules = [self.logic.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items] + aged_rule = self.logic.has(Machine.cask) & self.logic.or_(*keg_rules) + # There are a few other valid items, but I don't feel like coding them all + return fish_rule | aged_rule + + def can_succeed_grange_display(self) -> StardewRule: + if self.options.festival_locations != FestivalLocations.option_hard: + return self.logic.true_ + + animal_rule = self.logic.animal.has_animal(Generic.any) + artisan_rule = self.logic.artisan.can_keg(Generic.any) | self.logic.artisan.can_preserves_jar(Generic.any) + cooking_rule = self.logic.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough + fish_rule = self.logic.skill.can_fish(difficulty=50) + forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall + mineral_rule = self.logic.action.can_open_geode(Generic.any) # More than half the minerals are good enough + good_fruits = (fruit + for fruit in + (Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate, + Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit) + if fruit in self.content.game_items) + fruit_rule = self.logic.has_any(*good_fruits) + good_vegetables = (vegeteable + for vegeteable in + (Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale, + Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin) + if vegeteable in self.content.game_items) + vegetable_rule = self.logic.has_any(*good_vegetables) + + return animal_rule & artisan_rule & cooking_rule & fish_rule & \ + forage_rule & fruit_rule & mineral_rule & vegetable_rule + + def can_win_fishing_competition(self) -> StardewRule: + return self.logic.skill.can_fish(difficulty=60) + + def has_all_rarecrows(self) -> StardewRule: + rules = [] + for rarecrow_number in range(1, 9): + rules.append(self.logic.received(f"Rarecrow #{rarecrow_number}")) + return self.logic.and_(*rules) diff --git a/worlds/stardew_valley/logic/logic.py b/worlds/stardew_valley/logic/logic.py index fb0d938fbb..9d4447439f 100644 --- a/worlds/stardew_valley/logic/logic.py +++ b/worlds/stardew_valley/logic/logic.py @@ -16,6 +16,7 @@ from .combat_logic import CombatLogicMixin from .cooking_logic import CookingLogicMixin from .crafting_logic import CraftingLogicMixin from .farming_logic import FarmingLogicMixin +from .festival_logic import FestivalLogicMixin from .fishing_logic import FishingLogicMixin from .gift_logic import GiftLogicMixin from .grind_logic import GrindLogicMixin @@ -62,7 +63,6 @@ from ..strings.crop_names import Fruit, Vegetable from ..strings.currency_names import Currency from ..strings.decoration_names import Decoration from ..strings.fertilizer_names import Fertilizer, SpeedGro, RetainingSoil -from ..strings.festival_check_names import FestivalCheck from ..strings.fish_names import Fish, Trash, WaterItem, WaterChest from ..strings.flower_names import Flower from ..strings.food_names import Meal, Beverage @@ -94,7 +94,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin CombatLogicMixin, MagicLogicMixin, MonsterLogicMixin, ToolLogicMixin, PetLogicMixin, QualityLogicMixin, SkillLogicMixin, FarmingLogicMixin, BundleLogicMixin, FishingLogicMixin, MineLogicMixin, CookingLogicMixin, AbilityLogicMixin, SpecialOrderLogicMixin, QuestLogicMixin, CraftingLogicMixin, ModLogicMixin, HarvestingLogicMixin, SourceLogicMixin, - RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, WalnutLogicMixin): + RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin): player: int options: StardewValleyOptions content: StardewContent @@ -363,89 +363,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin self.quest.initialize_rules() self.quest.update_rules(self.mod.quest.get_modded_quest_rules()) - self.registry.festival_rules.update({ - FestivalCheck.egg_hunt: self.can_win_egg_hunt(), - FestivalCheck.strawberry_seeds: self.money.can_spend(1000), - FestivalCheck.dance: self.relationship.has_hearts_with_any_bachelor(4), - FestivalCheck.tub_o_flowers: self.money.can_spend(2000), - FestivalCheck.rarecrow_5: self.money.can_spend(2500), - FestivalCheck.luau_soup: self.can_succeed_luau_soup(), - FestivalCheck.moonlight_jellies: True_(), - FestivalCheck.moonlight_jellies_banner: self.money.can_spend(800), - FestivalCheck.starport_decal: self.money.can_spend(1000), - FestivalCheck.smashing_stone: True_(), - FestivalCheck.grange_display: self.can_succeed_grange_display(), - FestivalCheck.rarecrow_1: True_(), # only cost star tokens - FestivalCheck.fair_stardrop: True_(), # only cost star tokens - FestivalCheck.spirit_eve_maze: True_(), - FestivalCheck.jack_o_lantern: self.money.can_spend(2000), - FestivalCheck.rarecrow_2: self.money.can_spend(5000), - FestivalCheck.fishing_competition: self.can_win_fishing_competition(), - FestivalCheck.rarecrow_4: self.money.can_spend(5000), - FestivalCheck.mermaid_pearl: self.has(Forageable.secret_note), - FestivalCheck.cone_hat: self.money.can_spend(2500), - FestivalCheck.iridium_fireplace: self.money.can_spend(15000), - FestivalCheck.rarecrow_7: self.money.can_spend(5000) & self.museum.can_donate_museum_artifacts(20), - FestivalCheck.rarecrow_8: self.money.can_spend(5000) & self.museum.can_donate_museum_items(40), - FestivalCheck.lupini_red_eagle: self.money.can_spend(1200), - FestivalCheck.lupini_portrait_mermaid: self.money.can_spend(1200), - FestivalCheck.lupini_solar_kingdom: self.money.can_spend(1200), - FestivalCheck.lupini_clouds: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_1000_years: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_three_trees: self.time.has_year_two & self.money.can_spend(1200), - FestivalCheck.lupini_the_serpent: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.lupini_tropical_fish: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.lupini_land_of_clay: self.time.has_year_three & self.money.can_spend(1200), - FestivalCheck.secret_santa: self.gifts.has_any_universal_love, - FestivalCheck.legend_of_the_winter_star: True_(), - FestivalCheck.rarecrow_3: True_(), - FestivalCheck.all_rarecrows: self.region.can_reach(Region.farm) & self.has_all_rarecrows(), - FestivalCheck.calico_race: True_(), - FestivalCheck.mummy_mask: True_(), - FestivalCheck.calico_statue: True_(), - FestivalCheck.emily_outfit_service: True_(), - FestivalCheck.earthy_mousse: True_(), - FestivalCheck.sweet_bean_cake: True_(), - FestivalCheck.skull_cave_casserole: True_(), - FestivalCheck.spicy_tacos: True_(), - FestivalCheck.mountain_chili: True_(), - FestivalCheck.crystal_cake: True_(), - FestivalCheck.cave_kebab: True_(), - FestivalCheck.hot_log: True_(), - FestivalCheck.sour_salad: True_(), - FestivalCheck.superfood_cake: True_(), - FestivalCheck.warrior_smoothie: True_(), - FestivalCheck.rumpled_fruit_skin: True_(), - FestivalCheck.calico_pizza: True_(), - FestivalCheck.stuffed_mushrooms: True_(), - FestivalCheck.elf_quesadilla: True_(), - FestivalCheck.nachos_of_the_desert: True_(), - FestivalCheck.cloppino: True_(), - FestivalCheck.rainforest_shrimp: True_(), - FestivalCheck.shrimp_donut: True_(), - FestivalCheck.smell_of_the_sea: True_(), - FestivalCheck.desert_gumbo: True_(), - FestivalCheck.free_cactis: True_(), - FestivalCheck.monster_hunt: self.monster.can_kill(Monster.serpent), - FestivalCheck.deep_dive: self.region.can_reach(Region.skull_cavern_50), - FestivalCheck.treasure_hunt: self.region.can_reach(Region.skull_cavern_25), - FestivalCheck.touch_calico_statue: self.region.can_reach(Region.skull_cavern_25), - FestivalCheck.real_calico_egg_hunter: self.region.can_reach(Region.skull_cavern_100), - FestivalCheck.willy_challenge: self.fishing.can_catch_fish(content.fishes[Fish.scorpion_carp]), - FestivalCheck.desert_scholar: True_(), - FestivalCheck.squidfest_day_1_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_1_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait), - FestivalCheck.squidfest_day_1_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait), - FestivalCheck.squidfest_day_1_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & - self.fishing.has_specific_bait(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_2_copper: self.fishing.can_catch_fish(content.fishes[Fish.squid]), - FestivalCheck.squidfest_day_2_iron: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.bait), - FestivalCheck.squidfest_day_2_gold: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & self.has(Fishing.deluxe_bait), - FestivalCheck.squidfest_day_2_iridium: self.fishing.can_catch_fish(content.fishes[Fish.squid]) & - self.fishing.has_specific_bait(content.fishes[Fish.squid]), - }) - for i in range(1, 11): - self.registry.festival_rules[f"{FestivalCheck.trout_derby_reward_pattern}{i}"] = self.fishing.can_catch_fish(content.fishes[Fish.rainbow_trout]) + self.festival.initialize_rules() self.special_order.initialize_rules() self.special_order.update_rules(self.mod.special_order.get_modded_special_orders_rules()) @@ -486,53 +404,6 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin ] return self.count(12, *rules_worth_a_point) - def can_win_egg_hunt(self) -> StardewRule: - return True_() - - def can_succeed_luau_soup(self) -> StardewRule: - if self.options.festival_locations != FestivalLocations.option_hard: - return True_() - eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish, - Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber) - fish_rule = self.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray - eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon, - Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry, - Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, - Vegetable.hops, Vegetable.wheat) - keg_rules = [self.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items] - aged_rule = self.has(Machine.cask) & self.logic.or_(*keg_rules) - # There are a few other valid items, but I don't feel like coding them all - return fish_rule | aged_rule - - def can_succeed_grange_display(self) -> StardewRule: - if self.options.festival_locations != FestivalLocations.option_hard: - return True_() - - animal_rule = self.animal.has_animal(Generic.any) - artisan_rule = self.artisan.can_keg(Generic.any) | self.artisan.can_preserves_jar(Generic.any) - cooking_rule = self.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough - fish_rule = self.skill.can_fish(difficulty=50) - forage_rule = self.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall - mineral_rule = self.action.can_open_geode(Generic.any) # More than half the minerals are good enough - good_fruits = (fruit - for fruit in - (Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate, - Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit) - if fruit in self.content.game_items) - fruit_rule = self.has_any(*good_fruits) - good_vegetables = (vegeteable - for vegeteable in - (Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale, - Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin) - if vegeteable in self.content.game_items) - vegetable_rule = self.has_any(*good_vegetables) - - return animal_rule & artisan_rule & cooking_rule & fish_rule & \ - forage_rule & fruit_rule & mineral_rule & vegetable_rule - - def can_win_fishing_competition(self) -> StardewRule: - return self.skill.can_fish(difficulty=60) - def has_island_trader(self) -> StardewRule: if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true: return False_() @@ -571,12 +442,6 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin return self.received("Stardrop", number_of_stardrops_to_receive) & self.logic.and_(*other_rules) - def has_all_rarecrows(self) -> StardewRule: - rules = [] - for rarecrow_number in range(1, 9): - rules.append(self.received(f"Rarecrow #{rarecrow_number}")) - return self.logic.and_(*rules) - def has_abandoned_jojamart(self) -> StardewRule: return self.received(CommunityUpgrade.movie_theater, 1) diff --git a/worlds/stardew_valley/logic/source_logic.py b/worlds/stardew_valley/logic/source_logic.py index 0e9b8e976f..9ef68a020e 100644 --- a/worlds/stardew_valley/logic/source_logic.py +++ b/worlds/stardew_valley/logic/source_logic.py @@ -12,7 +12,7 @@ from .region_logic import RegionLogicMixin from .requirement_logic import RequirementLogicMixin from .tool_logic import ToolLogicMixin from ..data.artisan import MachineSource -from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource +from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource, CompoundSource from ..data.harvest import ForagingSource, FruitBatsSource, MushroomCaveSource, SeasonalForagingSource, \ HarvestCropSource, HarvestFruitTreeSource, ArtifactSpotSource from ..data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource @@ -25,7 +25,7 @@ class SourceLogicMixin(BaseLogicMixin): class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin, -ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): + ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): def has_access_to_item(self, item: GameItem): rules = [] @@ -40,6 +40,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): return self.logic.or_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements) for source in sources)) + def has_access_to_all(self, sources: Iterable[ItemSource]): + return self.logic.and_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements) + for source in sources)) + @functools.singledispatchmethod def has_access_to(self, source: Any): raise ValueError(f"Sources of type{type(source)} have no rule registered.") @@ -52,6 +56,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): def _(self, source: CustomRuleSource): return source.create_rule(self.logic) + @has_access_to.register + def _(self, source: CompoundSource): + return self.logic.source.has_access_to_all(source.sources) + @has_access_to.register def _(self, source: ForagingSource): return self.logic.harvesting.can_forage_from(source) diff --git a/worlds/stardew_valley/presets.py b/worlds/stardew_valley/presets.py index cf6f87a150..1861a91423 100644 --- a/worlds/stardew_valley/presets.py +++ b/worlds/stardew_valley/presets.py @@ -57,8 +57,6 @@ all_random_settings = { } easy_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "very rich", @@ -103,8 +101,6 @@ easy_settings = { } medium_settings = { - "progression_balancing": 25, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "rich", @@ -149,8 +145,6 @@ medium_settings = { } hard_settings = { - "progression_balancing": 0, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_grandpa_evaluation, FarmType.internal_name: "random", StartingMoney.internal_name: "extra", @@ -195,8 +189,6 @@ hard_settings = { } nightmare_settings = { - "progression_balancing": 0, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_community_center, FarmType.internal_name: "random", StartingMoney.internal_name: "vanilla", @@ -241,8 +233,6 @@ nightmare_settings = { } short_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.option_bottom_of_the_mines, FarmType.internal_name: "random", StartingMoney.internal_name: "filthy rich", @@ -287,8 +277,6 @@ short_settings = { } minsanity_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_minimal, Goal.internal_name: Goal.default, FarmType.internal_name: "random", StartingMoney.internal_name: StartingMoney.default, @@ -333,8 +321,6 @@ minsanity_settings = { } allsanity_settings = { - "progression_balancing": ProgressionBalancing.default, - "accessibility": Accessibility.option_full, Goal.internal_name: Goal.default, FarmType.internal_name: "random", StartingMoney.internal_name: StartingMoney.default, diff --git a/worlds/stardew_valley/regions.py b/worlds/stardew_valley/regions.py index b0fc7fa0ea..5b7db5ac79 100644 --- a/worlds/stardew_valley/regions.py +++ b/worlds/stardew_valley/regions.py @@ -87,7 +87,8 @@ vanilla_regions = [ RegionData(Region.jotpk_world_3), RegionData(Region.junimo_kart_1, [Entrance.reach_junimo_kart_2]), RegionData(Region.junimo_kart_2, [Entrance.reach_junimo_kart_3]), - RegionData(Region.junimo_kart_3), + RegionData(Region.junimo_kart_3, [Entrance.reach_junimo_kart_4]), + RegionData(Region.junimo_kart_4), RegionData(Region.alex_house), RegionData(Region.trailer), RegionData(Region.mayor_house), @@ -330,6 +331,7 @@ vanilla_connections = [ ConnectionData(Entrance.play_junimo_kart, Region.junimo_kart_1), ConnectionData(Entrance.reach_junimo_kart_2, Region.junimo_kart_2), ConnectionData(Entrance.reach_junimo_kart_3, Region.junimo_kart_3), + ConnectionData(Entrance.reach_junimo_kart_4, Region.junimo_kart_4), ConnectionData(Entrance.town_to_sam_house, Region.sam_house, flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(Entrance.town_to_haley_house, Region.haley_house, diff --git a/worlds/stardew_valley/rules.py b/worlds/stardew_valley/rules.py index e9bdd8c25b..eda2d4377e 100644 --- a/worlds/stardew_valley/rules.py +++ b/worlds/stardew_valley/rules.py @@ -39,6 +39,7 @@ from .strings.crop_names import Fruit, Vegetable from .strings.entrance_names import dig_to_mines_floor, dig_to_skull_floor, Entrance, move_to_woods_depth, DeepWoodsEntrance, AlecEntrance, \ SVEEntrance, LaceyEntrance, BoardingHouseEntrance, LogicEntrance from .strings.forageable_names import Forageable +from .strings.generic_names import Generic from .strings.geode_names import Geode from .strings.material_names import Material from .strings.metal_names import MetalBar, Mineral @@ -263,6 +264,7 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S set_entrance_rule(multiworld, player, LogicEntrance.buy_experience_books, logic.time.has_lived_months(2)) set_entrance_rule(multiworld, player, LogicEntrance.buy_year1_books, logic.time.has_year_two) set_entrance_rule(multiworld, player, LogicEntrance.buy_year3_books, logic.time.has_year_three) + set_entrance_rule(multiworld, player, Entrance.adventurer_guild_to_bedroom, logic.monster.can_kill_max(Generic.any)) def set_dangerous_mine_rules(logic, multiworld, player, world_options: StardewValleyOptions): @@ -889,7 +891,7 @@ def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player logic.has("Junimo Kart Medium Buff")) MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_3, player), logic.has("Junimo Kart Big Buff")) - MultiWorldRules.add_rule(multiworld.get_location("Junimo Kart: Sunset Speedway (Victory)", player), + MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_4, player), logic.has("Junimo Kart Max Buff")) MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_journey_of_the_prairie_king, player), logic.has("JotPK Small Buff")) diff --git a/worlds/stardew_valley/strings/entrance_names.py b/worlds/stardew_valley/strings/entrance_names.py index 58a919f2a8..b1c84004eb 100644 --- a/worlds/stardew_valley/strings/entrance_names.py +++ b/worlds/stardew_valley/strings/entrance_names.py @@ -94,6 +94,7 @@ class Entrance: play_junimo_kart = "Play Junimo Kart" reach_junimo_kart_2 = "Reach Junimo Kart 2" reach_junimo_kart_3 = "Reach Junimo Kart 3" + reach_junimo_kart_4 = "Reach Junimo Kart 4" enter_locker_room = "Bathhouse Entrance to Locker Room" enter_public_bath = "Locker Room to Public Bath" enter_witch_swamp = "Witch Warp Cave to Witch's Swamp" diff --git a/worlds/stardew_valley/strings/region_names.py b/worlds/stardew_valley/strings/region_names.py index 58763b6fcb..2bbc6228ab 100644 --- a/worlds/stardew_valley/strings/region_names.py +++ b/worlds/stardew_valley/strings/region_names.py @@ -114,6 +114,7 @@ class Region: junimo_kart_1 = "Junimo Kart 1" junimo_kart_2 = "Junimo Kart 2" junimo_kart_3 = "Junimo Kart 3" + junimo_kart_4 = "Junimo Kart 4" mines_floor_5 = "The Mines - Floor 5" mines_floor_10 = "The Mines - Floor 10" mines_floor_15 = "The Mines - Floor 15" diff --git a/worlds/stardew_valley/test/__init__.py b/worlds/stardew_valley/test/__init__.py index e7278cba28..3fe05d205c 100644 --- a/worlds/stardew_valley/test/__init__.py +++ b/worlds/stardew_valley/test/__init__.py @@ -256,10 +256,10 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase): return False return super().run_default_tests - def collect_lots_of_money(self): + def collect_lots_of_money(self, percent: float = 0.25): self.multiworld.state.collect(self.world.create_item("Shipping Bin"), prevent_sweep=False) real_total_prog_items = self.multiworld.worlds[self.player].total_progression_items - required_prog_items = int(round(real_total_prog_items * 0.25)) + required_prog_items = int(round(real_total_prog_items * percent)) for i in range(required_prog_items): self.multiworld.state.collect(self.world.create_item("Stardrop"), prevent_sweep=False) self.multiworld.worlds[self.player].total_progression_items = real_total_prog_items diff --git a/worlds/stardew_valley/test/assertion/rule_assert.py b/worlds/stardew_valley/test/assertion/rule_assert.py index 5a1dad2925..1031a18e11 100644 --- a/worlds/stardew_valley/test/assertion/rule_assert.py +++ b/worlds/stardew_valley/test/assertion/rule_assert.py @@ -1,3 +1,4 @@ +from typing import List from unittest import TestCase from BaseClasses import CollectionState, Location @@ -14,6 +15,10 @@ class RuleAssertMixin(TestCase): raise AssertionError(f"Error while checking rule {rule}: {e}" f"\nExplanation: {expl}") + def assert_rules_true(self, rules: List[StardewRule], state: CollectionState): + for rule in rules: + self.assert_rule_true(rule, state) + def assert_rule_false(self, rule: StardewRule, state: CollectionState): expl = explain(rule, state, expected=False) try: @@ -22,6 +27,10 @@ class RuleAssertMixin(TestCase): raise AssertionError(f"Error while checking rule {rule}: {e}" f"\nExplanation: {expl}") + def assert_rules_false(self, rules: List[StardewRule], state: CollectionState): + for rule in rules: + self.assert_rule_false(rule, state) + def assert_rule_can_be_resolved(self, rule: StardewRule, complete_state: CollectionState): expl = explain(rule, complete_state) try: diff --git a/worlds/stardew_valley/test/rules/TestBooks.py b/worlds/stardew_valley/test/rules/TestBooks.py new file mode 100644 index 0000000000..6605e7e645 --- /dev/null +++ b/worlds/stardew_valley/test/rules/TestBooks.py @@ -0,0 +1,26 @@ +from ... import options +from ...test import SVTestBase + + +class TestBooksLogic(SVTestBase): + options = { + options.Booksanity.internal_name: options.Booksanity.option_all, + } + + def test_need_weapon_for_mapping_cave_systems(self): + self.collect_lots_of_money(0.5) + + location = self.multiworld.get_location("Read Mapping Cave Systems", self.player) + + self.assert_reach_location_false(location, self.multiworld.state) + + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.collect("Progressive Mine Elevator") + self.assert_reach_location_false(location, self.multiworld.state) + + self.collect("Progressive Weapon") + self.assert_reach_location_true(location, self.multiworld.state) + + diff --git a/worlds/stardew_valley/test/rules/TestBundles.py b/worlds/stardew_valley/test/rules/TestBundles.py index ab376c90d4..0bc7f9bfdf 100644 --- a/worlds/stardew_valley/test/rules/TestBundles.py +++ b/worlds/stardew_valley/test/rules/TestBundles.py @@ -56,6 +56,7 @@ class TestRaccoonBundlesLogic(SVTestBase): self.collect("Mushroom Boxes") self.collect("Progressive Fishing Rod", 4) self.collect("Fishing Level", 10) + self.collect("Furnace Recipe") self.assertFalse(raccoon_rule_1(self.multiworld.state)) self.assertFalse(raccoon_rule_3(self.multiworld.state)) diff --git a/worlds/stardew_valley/test/rules/TestCraftingRecipes.py b/worlds/stardew_valley/test/rules/TestCraftingRecipes.py index 93c325ae5c..4719edea1d 100644 --- a/worlds/stardew_valley/test/rules/TestCraftingRecipes.py +++ b/worlds/stardew_valley/test/rules/TestCraftingRecipes.py @@ -50,6 +50,23 @@ class TestCraftsanityLogic(SVTestBase): self.multiworld.state.collect(self.create_item("Jack-O-Lantern Recipe"), prevent_sweep=False) self.assert_rule_true(rule, self.multiworld.state) + def test_require_furnace_recipe_for_smelting_checks(self): + locations = ["Craft Furnace", "Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"] + rules = [self.world.logic.region.can_reach_location(location) for location in locations] + self.collect([self.create_item("Progressive Pickaxe")] * 4) + self.collect([self.create_item("Progressive Fishing Rod")] * 4) + self.collect([self.create_item("Progressive Sword")] * 4) + self.collect([self.create_item("Progressive Mine Elevator")] * 24) + self.collect([self.create_item("Progressive Trash Can")] * 2) + self.collect([self.create_item("Mining Level")] * 10) + self.collect([self.create_item("Combat Level")] * 10) + self.collect([self.create_item("Fishing Level")] * 10) + self.collect_all_the_money() + self.assert_rules_false(rules, self.multiworld.state) + + self.multiworld.state.collect(self.create_item("Furnace Recipe"), prevent_sweep=False) + self.assert_rules_true(rules, self.multiworld.state) + class TestCraftsanityWithFestivalsLogic(SVTestBase): options = { @@ -101,6 +118,23 @@ class TestNoCraftsanityLogic(SVTestBase): self.collect([self.create_item("Progressive Season")] * 2) self.assert_rule_true(rule, self.multiworld.state) + def test_requires_mining_levels_for_smelting_checks(self): + locations = ["Smelting", "Copper Pickaxe Upgrade", "Gold Trash Can Upgrade"] + rules = [self.world.logic.region.can_reach_location(location) for location in locations] + self.collect([self.create_item("Progressive Pickaxe")] * 4) + self.collect([self.create_item("Progressive Fishing Rod")] * 4) + self.collect([self.create_item("Progressive Sword")] * 4) + self.collect([self.create_item("Progressive Mine Elevator")] * 24) + self.collect([self.create_item("Progressive Trash Can")] * 2) + self.multiworld.state.collect(self.create_item("Furnace Recipe"), prevent_sweep=False) + self.collect([self.create_item("Combat Level")] * 10) + self.collect([self.create_item("Fishing Level")] * 10) + self.collect_all_the_money() + self.assert_rules_false(rules, self.multiworld.state) + + self.collect([self.create_item("Mining Level")] * 10) + self.assert_rules_true(rules, self.multiworld.state) + class TestNoCraftsanityWithFestivalsLogic(SVTestBase): options = { diff --git a/worlds/timespinner/Locations.py b/worlds/timespinner/Locations.py index f99dd76155..2423e06bb0 100644 --- a/worlds/timespinner/Locations.py +++ b/worlds/timespinner/Locations.py @@ -207,7 +207,7 @@ def get_location_datas(player: Optional[int], options: Optional[TimespinnerOptio LocationData('Library', 'Library: Terminal 2 (Lachiem)', 1337156, lambda state: state.has('Tablet', player)), LocationData('Library', 'Library: Terminal 1 (Windaria)', 1337157, lambda state: state.has('Tablet', player)), # 1337158 Is lost in time - LocationData('Library', 'Library: Terminal 3 (Emporer Nuvius)', 1337159, lambda state: state.has('Tablet', player)), + LocationData('Library', 'Library: Terminal 3 (Emperor Nuvius)', 1337159, lambda state: state.has('Tablet', player)), LocationData('Library', 'Library: V terminal 1 (War of the Sisters)', 1337160, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), LocationData('Library', 'Library: V terminal 2 (Lake Desolation Map)', 1337161, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), LocationData('Library', 'Library: V terminal 3 (Vilete)', 1337162, lambda state: state.has_all({'Tablet', 'Library Keycard V'}, player)), diff --git a/worlds/timespinner/Options.py b/worlds/timespinner/Options.py index 20ad8132c4..f6a3dba3e3 100644 --- a/worlds/timespinner/Options.py +++ b/worlds/timespinner/Options.py @@ -417,13 +417,16 @@ class HiddenTraps(Traps): """List of traps that may be in the item pool to find""" visibility = Visibility.none -class OptionsHider: - @classmethod - def hidden(cls, option: Type[Option[Any]]) -> Type[Option]: - new_option = AssembleOptions(f"{option}Hidden", option.__bases__, vars(option).copy()) - new_option.visibility = Visibility.none - new_option.__doc__ = option.__doc__ - return new_option +class HiddenDeathLink(DeathLink): + """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" + visibility = Visibility.none + +def hidden(option: Type[Option[Any]]) -> Type[Option]: + new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy()) + new_option.visibility = Visibility.none + new_option.__doc__ = option.__doc__ + globals()[f"{option.__name__}Hidden"] = new_option + return new_option class HasReplacedCamelCase(Toggle): """For internal use will display a warning message if true""" @@ -431,41 +434,41 @@ class HasReplacedCamelCase(Toggle): @dataclass class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions): - StartWithJewelryBox: OptionsHider.hidden(StartWithJewelryBox) # type: ignore - DownloadableItems: OptionsHider.hidden(DownloadableItems) # type: ignore - EyeSpy: OptionsHider.hidden(EyeSpy) # type: ignore - StartWithMeyef: OptionsHider.hidden(StartWithMeyef) # type: ignore - QuickSeed: OptionsHider.hidden(QuickSeed) # type: ignore - SpecificKeycards: OptionsHider.hidden(SpecificKeycards) # type: ignore - Inverted: OptionsHider.hidden(Inverted) # type: ignore - GyreArchives: OptionsHider.hidden(GyreArchives) # type: ignore - Cantoran: OptionsHider.hidden(Cantoran) # type: ignore - LoreChecks: OptionsHider.hidden(LoreChecks) # type: ignore - BossRando: OptionsHider.hidden(BossRando) # type: ignore - DamageRando: OptionsHider.hidden(DamageRando) # type: ignore + StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore + DownloadableItems: hidden(DownloadableItems) # type: ignore + EyeSpy: hidden(EyeSpy) # type: ignore + StartWithMeyef: hidden(StartWithMeyef) # type: ignore + QuickSeed: hidden(QuickSeed) # type: ignore + SpecificKeycards: hidden(SpecificKeycards) # type: ignore + Inverted: hidden(Inverted) # type: ignore + GyreArchives: hidden(GyreArchives) # type: ignore + Cantoran: hidden(Cantoran) # type: ignore + LoreChecks: hidden(LoreChecks) # type: ignore + BossRando: hidden(BossRando) # type: ignore + DamageRando: hidden(DamageRando) # type: ignore DamageRandoOverrides: HiddenDamageRandoOverrides - HpCap: OptionsHider.hidden(HpCap) # type: ignore - LevelCap: OptionsHider.hidden(LevelCap) # type: ignore - ExtraEarringsXP: OptionsHider.hidden(ExtraEarringsXP) # type: ignore - BossHealing: OptionsHider.hidden(BossHealing) # type: ignore - ShopFill: OptionsHider.hidden(ShopFill) # type: ignore - ShopWarpShards: OptionsHider.hidden(ShopWarpShards) # type: ignore - ShopMultiplier: OptionsHider.hidden(ShopMultiplier) # type: ignore - LootPool: OptionsHider.hidden(LootPool) # type: ignore - DropRateCategory: OptionsHider.hidden(DropRateCategory) # type: ignore - FixedDropRate: OptionsHider.hidden(FixedDropRate) # type: ignore - LootTierDistro: OptionsHider.hidden(LootTierDistro) # type: ignore - ShowBestiary: OptionsHider.hidden(ShowBestiary) # type: ignore - ShowDrops: OptionsHider.hidden(ShowDrops) # type: ignore - EnterSandman: OptionsHider.hidden(EnterSandman) # type: ignore - DadPercent: OptionsHider.hidden(DadPercent) # type: ignore - RisingTides: OptionsHider.hidden(RisingTides) # type: ignore + HpCap: hidden(HpCap) # type: ignore + LevelCap: hidden(LevelCap) # type: ignore + ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore + BossHealing: hidden(BossHealing) # type: ignore + ShopFill: hidden(ShopFill) # type: ignore + ShopWarpShards: hidden(ShopWarpShards) # type: ignore + ShopMultiplier: hidden(ShopMultiplier) # type: ignore + LootPool: hidden(LootPool) # type: ignore + DropRateCategory: hidden(DropRateCategory) # type: ignore + FixedDropRate: hidden(FixedDropRate) # type: ignore + LootTierDistro: hidden(LootTierDistro) # type: ignore + ShowBestiary: hidden(ShowBestiary) # type: ignore + ShowDrops: hidden(ShowDrops) # type: ignore + EnterSandman: hidden(EnterSandman) # type: ignore + DadPercent: hidden(DadPercent) # type: ignore + RisingTides: hidden(RisingTides) # type: ignore RisingTidesOverrides: HiddenRisingTidesOverrides - UnchainedKeys: OptionsHider.hidden(UnchainedKeys) # type: ignore - PresentAccessWithWheelAndSpindle: OptionsHider.hidden(PresentAccessWithWheelAndSpindle) # type: ignore - TrapChance: OptionsHider.hidden(TrapChance) # type: ignore + UnchainedKeys: hidden(UnchainedKeys) # type: ignore + PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore + TrapChance: hidden(TrapChance) # type: ignore Traps: HiddenTraps # type: ignore - DeathLink: OptionsHider.hidden(DeathLink) # type: ignore + DeathLink: HiddenDeathLink # type: ignore has_replaced_options: HasReplacedCamelCase def handle_backward_compatibility(self) -> None: diff --git a/worlds/timespinner/__init__.py b/worlds/timespinner/__init__.py index 66744cffdf..f241d44681 100644 --- a/worlds/timespinner/__init__.py +++ b/worlds/timespinner/__init__.py @@ -190,7 +190,7 @@ class TimespinnerWorld(World): if self.options.has_replaced_options: warning = \ - f"NOTICE: Timespinner options for player '{self.player_name}' where renamed from PasCalCase to snake_case, " \ + f"NOTICE: Timespinner options for player '{self.player_name}' were renamed from PascalCase to snake_case, " \ "please update your yaml" spoiler_handle.write("\n") diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index cdd968acce..6360ba4938 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -274,6 +274,12 @@ class TunicWorld(World): if items_to_create[page] > 0: tunic_items.append(self.create_item(page, ItemClassification.useful)) items_to_create[page] = 0 + # if ice grapple logic is on, probably really want icebolt + elif self.options.ice_grappling: + page = "Pages 52-53 (Icebolt)" + if items_to_create[page] > 0: + tunic_items.append(self.create_item(page, ItemClassification.progression | ItemClassification.useful)) + items_to_create[page] = 0 if self.options.maskless: tunic_items.append(self.create_item("Scavenger Mask", ItemClassification.useful)) diff --git a/worlds/tunic/docs/en_TUNIC.md b/worlds/tunic/docs/en_TUNIC.md index b2e1a71897..ab751d8e66 100644 --- a/worlds/tunic/docs/en_TUNIC.md +++ b/worlds/tunic/docs/en_TUNIC.md @@ -56,6 +56,7 @@ In general: - Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes. - The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance. - The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside. +- For the Ice Grappling, Ladder Storage, and Laurels Zips options, there is [this document](https://docs.google.com/document/d/1SFZBfsqZWH1_EAV9zyZobvrBcvCd3_54JP3iVnJ8rUg/edit?usp=sharing) that shows the individual applications of these tricks in logic. For the Entrance Randomizer: - Activating a fuse to turn on a yellow teleporter pad also activates its counterpart in the Far Shore. diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index 65175e41ca..6f5eec020b 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -344,9 +344,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ connecting_region=regions["Overworld"], rule=lambda state: state.has_any({grapple, laurels}, player)) - regions["Overworld"].connect( + cube_entrance = regions["Overworld"].connect( connecting_region=regions["Cube Cave Entrance Region"], rule=lambda state: state.has(gun, player) or can_shop(state, world)) + world.multiworld.register_indirect_condition(regions["Shop"], cube_entrance) regions["Cube Cave Entrance Region"].connect( connecting_region=regions["Overworld"]) @@ -762,7 +763,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Beneath the Vault Ladder Exit"].connect( connecting_region=regions["Beneath the Vault Main"], rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world) - and has_lantern(state, world)) + and has_lantern(state, world) + # there's some boxes in the way + and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player))) + # on the reverse trip, you can lure an enemy over to break the boxes if needed regions["Beneath the Vault Main"].connect( connecting_region=regions["Beneath the Vault Ladder Exit"], rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)) @@ -1339,13 +1343,26 @@ def set_er_location_rules(world: "TunicWorld") -> None: set_rule(world.get_location("Frog's Domain - Escape Chest"), lambda state: state.has_any({grapple, laurels}, player)) + # Library Lab + set_rule(world.get_location("Library Lab - Page 1"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 2"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 3"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + # Eastern Vault Fortress set_rule(world.get_location("Fortress Arena - Hexagon Red"), lambda state: state.has(vault_key, player)) + # yes, you can clear the leaves with dagger + # gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have + # but really, I expect the player to just throw a bomb at them if they don't have melee + set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"), + lambda state: has_stick(state, player) or state.has(ice_dagger, player)) # Beneath the Vault set_rule(world.get_location("Beneath the Fortress - Bridge"), - lambda state: state.has_group("Melee Weapons", player, 1) or state.has_any({laurels, fire_wand}, player)) + lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player)) # Quarry set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"), diff --git a/worlds/tunic/items.py b/worlds/tunic/items.py index 55aa3468fc..b6ce5d8995 100644 --- a/worlds/tunic/items.py +++ b/worlds/tunic/items.py @@ -1,10 +1,10 @@ from itertools import groupby from typing import Dict, List, Set, NamedTuple -from BaseClasses import ItemClassification +from BaseClasses import ItemClassification as IC class TunicItemData(NamedTuple): - classification: ItemClassification + classification: IC quantity_in_item_pool: int item_id_offset: int item_group: str = "" @@ -13,157 +13,157 @@ class TunicItemData(NamedTuple): item_base_id = 509342400 item_table: Dict[str, TunicItemData] = { - "Firecracker x2": TunicItemData(ItemClassification.filler, 3, 0, "Bombs"), - "Firecracker x3": TunicItemData(ItemClassification.filler, 3, 1, "Bombs"), - "Firecracker x4": TunicItemData(ItemClassification.filler, 3, 2, "Bombs"), - "Firecracker x5": TunicItemData(ItemClassification.filler, 1, 3, "Bombs"), - "Firecracker x6": TunicItemData(ItemClassification.filler, 2, 4, "Bombs"), - "Fire Bomb x2": TunicItemData(ItemClassification.filler, 2, 5, "Bombs"), - "Fire Bomb x3": TunicItemData(ItemClassification.filler, 1, 6, "Bombs"), - "Ice Bomb x2": TunicItemData(ItemClassification.filler, 2, 7, "Bombs"), - "Ice Bomb x3": TunicItemData(ItemClassification.filler, 2, 8, "Bombs"), - "Ice Bomb x5": TunicItemData(ItemClassification.filler, 1, 9, "Bombs"), - "Lure": TunicItemData(ItemClassification.filler, 4, 10, "Consumables"), - "Lure x2": TunicItemData(ItemClassification.filler, 1, 11, "Consumables"), - "Pepper x2": TunicItemData(ItemClassification.filler, 4, 12, "Consumables"), - "Ivy x3": TunicItemData(ItemClassification.filler, 2, 13, "Consumables"), - "Effigy": TunicItemData(ItemClassification.useful, 12, 14, "Money"), - "HP Berry": TunicItemData(ItemClassification.filler, 2, 15, "Consumables"), - "HP Berry x2": TunicItemData(ItemClassification.filler, 4, 16, "Consumables"), - "HP Berry x3": TunicItemData(ItemClassification.filler, 2, 17, "Consumables"), - "MP Berry": TunicItemData(ItemClassification.filler, 4, 18, "Consumables"), - "MP Berry x2": TunicItemData(ItemClassification.filler, 2, 19, "Consumables"), - "MP Berry x3": TunicItemData(ItemClassification.filler, 7, 20, "Consumables"), - "Fairy": TunicItemData(ItemClassification.progression, 20, 21), - "Stick": TunicItemData(ItemClassification.progression, 1, 22, "Weapons"), - "Sword": TunicItemData(ItemClassification.progression, 3, 23, "Weapons"), - "Sword Upgrade": TunicItemData(ItemClassification.progression, 4, 24, "Weapons"), - "Magic Wand": TunicItemData(ItemClassification.progression, 1, 25, "Weapons"), - "Magic Dagger": TunicItemData(ItemClassification.progression, 1, 26), - "Magic Orb": TunicItemData(ItemClassification.progression, 1, 27), - "Hero's Laurels": TunicItemData(ItemClassification.progression, 1, 28), - "Lantern": TunicItemData(ItemClassification.progression, 1, 29), - "Gun": TunicItemData(ItemClassification.progression, 1, 30, "Weapons"), - "Shield": TunicItemData(ItemClassification.useful, 1, 31), - "Dath Stone": TunicItemData(ItemClassification.useful, 1, 32), - "Hourglass": TunicItemData(ItemClassification.useful, 1, 33), - "Old House Key": TunicItemData(ItemClassification.progression, 1, 34, "Keys"), - "Key": TunicItemData(ItemClassification.progression, 2, 35, "Keys"), - "Fortress Vault Key": TunicItemData(ItemClassification.progression, 1, 36, "Keys"), - "Flask Shard": TunicItemData(ItemClassification.useful, 12, 37), - "Potion Flask": TunicItemData(ItemClassification.useful, 5, 38, "Flask"), - "Golden Coin": TunicItemData(ItemClassification.progression, 17, 39), - "Card Slot": TunicItemData(ItemClassification.useful, 4, 40), - "Red Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 41, "Hexagons"), - "Green Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 42, "Hexagons"), - "Blue Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 43, "Hexagons"), - "Gold Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 0, 44, "Hexagons"), - "ATT Offering": TunicItemData(ItemClassification.useful, 4, 45, "Offerings"), - "DEF Offering": TunicItemData(ItemClassification.useful, 4, 46, "Offerings"), - "Potion Offering": TunicItemData(ItemClassification.useful, 3, 47, "Offerings"), - "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), - "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), - "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), - "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"), - "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"), - "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"), - "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"), - "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"), - "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"), - "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), - "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), - "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), - "Cyan Peril Ring": TunicItemData(ItemClassification.useful, 1, 60, "Cards"), - "Bracer": TunicItemData(ItemClassification.useful, 1, 61, "Cards"), - "Dagger Strap": TunicItemData(ItemClassification.useful, 1, 62, "Cards"), - "Inverted Ash": TunicItemData(ItemClassification.useful, 1, 63, "Cards"), - "Lucky Cup": TunicItemData(ItemClassification.useful, 1, 64, "Cards"), - "Magic Echo": TunicItemData(ItemClassification.useful, 1, 65, "Cards"), - "Anklet": TunicItemData(ItemClassification.useful, 1, 66, "Cards"), - "Muffling Bell": TunicItemData(ItemClassification.useful, 1, 67, "Cards"), - "Glass Cannon": TunicItemData(ItemClassification.useful, 1, 68, "Cards"), - "Perfume": TunicItemData(ItemClassification.useful, 1, 69, "Cards"), - "Louder Echo": TunicItemData(ItemClassification.useful, 1, 70, "Cards"), - "Aura's Gem": TunicItemData(ItemClassification.useful, 1, 71, "Cards"), - "Bone Card": TunicItemData(ItemClassification.useful, 1, 72, "Cards"), - "Mr Mayor": TunicItemData(ItemClassification.useful, 1, 73, "Golden Treasures"), - "Secret Legend": TunicItemData(ItemClassification.useful, 1, 74, "Golden Treasures"), - "Sacred Geometry": TunicItemData(ItemClassification.useful, 1, 75, "Golden Treasures"), - "Vintage": TunicItemData(ItemClassification.useful, 1, 76, "Golden Treasures"), - "Just Some Pals": TunicItemData(ItemClassification.useful, 1, 77, "Golden Treasures"), - "Regal Weasel": TunicItemData(ItemClassification.useful, 1, 78, "Golden Treasures"), - "Spring Falls": TunicItemData(ItemClassification.useful, 1, 79, "Golden Treasures"), - "Power Up": TunicItemData(ItemClassification.useful, 1, 80, "Golden Treasures"), - "Back To Work": TunicItemData(ItemClassification.useful, 1, 81, "Golden Treasures"), - "Phonomath": TunicItemData(ItemClassification.useful, 1, 82, "Golden Treasures"), - "Dusty": TunicItemData(ItemClassification.useful, 1, 83, "Golden Treasures"), - "Forever Friend": TunicItemData(ItemClassification.useful, 1, 84, "Golden Treasures"), - "Fool Trap": TunicItemData(ItemClassification.trap, 0, 85), - "Money x1": TunicItemData(ItemClassification.filler, 3, 86, "Money"), - "Money x10": TunicItemData(ItemClassification.filler, 1, 87, "Money"), - "Money x15": TunicItemData(ItemClassification.filler, 10, 88, "Money"), - "Money x16": TunicItemData(ItemClassification.filler, 1, 89, "Money"), - "Money x20": TunicItemData(ItemClassification.filler, 17, 90, "Money"), - "Money x25": TunicItemData(ItemClassification.filler, 14, 91, "Money"), - "Money x30": TunicItemData(ItemClassification.filler, 4, 92, "Money"), - "Money x32": TunicItemData(ItemClassification.filler, 4, 93, "Money"), - "Money x40": TunicItemData(ItemClassification.filler, 3, 94, "Money"), - "Money x48": TunicItemData(ItemClassification.filler, 1, 95, "Money"), - "Money x50": TunicItemData(ItemClassification.filler, 7, 96, "Money"), - "Money x64": TunicItemData(ItemClassification.filler, 1, 97, "Money"), - "Money x100": TunicItemData(ItemClassification.filler, 5, 98, "Money"), - "Money x128": TunicItemData(ItemClassification.useful, 3, 99, "Money"), - "Money x200": TunicItemData(ItemClassification.useful, 1, 100, "Money"), - "Money x255": TunicItemData(ItemClassification.useful, 1, 101, "Money"), - "Pages 0-1": TunicItemData(ItemClassification.useful, 1, 102, "Pages"), - "Pages 2-3": TunicItemData(ItemClassification.useful, 1, 103, "Pages"), - "Pages 4-5": TunicItemData(ItemClassification.useful, 1, 104, "Pages"), - "Pages 6-7": TunicItemData(ItemClassification.useful, 1, 105, "Pages"), - "Pages 8-9": TunicItemData(ItemClassification.useful, 1, 106, "Pages"), - "Pages 10-11": TunicItemData(ItemClassification.useful, 1, 107, "Pages"), - "Pages 12-13": TunicItemData(ItemClassification.useful, 1, 108, "Pages"), - "Pages 14-15": TunicItemData(ItemClassification.useful, 1, 109, "Pages"), - "Pages 16-17": TunicItemData(ItemClassification.useful, 1, 110, "Pages"), - "Pages 18-19": TunicItemData(ItemClassification.useful, 1, 111, "Pages"), - "Pages 20-21": TunicItemData(ItemClassification.useful, 1, 112, "Pages"), - "Pages 22-23": TunicItemData(ItemClassification.useful, 1, 113, "Pages"), - "Pages 24-25 (Prayer)": TunicItemData(ItemClassification.progression, 1, 114, "Pages"), - "Pages 26-27": TunicItemData(ItemClassification.useful, 1, 115, "Pages"), - "Pages 28-29": TunicItemData(ItemClassification.useful, 1, 116, "Pages"), - "Pages 30-31": TunicItemData(ItemClassification.useful, 1, 117, "Pages"), - "Pages 32-33": TunicItemData(ItemClassification.useful, 1, 118, "Pages"), - "Pages 34-35": TunicItemData(ItemClassification.useful, 1, 119, "Pages"), - "Pages 36-37": TunicItemData(ItemClassification.useful, 1, 120, "Pages"), - "Pages 38-39": TunicItemData(ItemClassification.useful, 1, 121, "Pages"), - "Pages 40-41": TunicItemData(ItemClassification.useful, 1, 122, "Pages"), - "Pages 42-43 (Holy Cross)": TunicItemData(ItemClassification.progression, 1, 123, "Pages"), - "Pages 44-45": TunicItemData(ItemClassification.useful, 1, 124, "Pages"), - "Pages 46-47": TunicItemData(ItemClassification.useful, 1, 125, "Pages"), - "Pages 48-49": TunicItemData(ItemClassification.useful, 1, 126, "Pages"), - "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), - "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), - "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), - "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), - "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), - "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), - "Ladder near Temple Rafters": TunicItemData(ItemClassification.progression, 0, 133, "Ladders"), - "Ladders near Dark Tomb": TunicItemData(ItemClassification.progression, 0, 134, "Ladders"), - "Ladder to Quarry": TunicItemData(ItemClassification.progression, 0, 135, "Ladders"), - "Ladders to West Bell": TunicItemData(ItemClassification.progression, 0, 136, "Ladders"), - "Ladders in Overworld Town": TunicItemData(ItemClassification.progression, 0, 137, "Ladders"), - "Ladder to Ruined Atoll": TunicItemData(ItemClassification.progression, 0, 138, "Ladders"), - "Ladder to Swamp": TunicItemData(ItemClassification.progression, 0, 139, "Ladders"), - "Ladders in Well": TunicItemData(ItemClassification.progression, 0, 140, "Ladders"), - "Ladder in Dark Tomb": TunicItemData(ItemClassification.progression, 0, 141, "Ladders"), - "Ladder to East Forest": TunicItemData(ItemClassification.progression, 0, 142, "Ladders"), - "Ladders to Lower Forest": TunicItemData(ItemClassification.progression, 0, 143, "Ladders"), - "Ladder to Beneath the Vault": TunicItemData(ItemClassification.progression, 0, 144, "Ladders"), - "Ladders in Hourglass Cave": TunicItemData(ItemClassification.progression, 0, 145, "Ladders"), - "Ladders in South Atoll": TunicItemData(ItemClassification.progression, 0, 146, "Ladders"), - "Ladders to Frog's Domain": TunicItemData(ItemClassification.progression, 0, 147, "Ladders"), - "Ladders in Library": TunicItemData(ItemClassification.progression, 0, 148, "Ladders"), - "Ladders in Lower Quarry": TunicItemData(ItemClassification.progression, 0, 149, "Ladders"), - "Ladders in Swamp": TunicItemData(ItemClassification.progression, 0, 150, "Ladders"), + "Firecracker x2": TunicItemData(IC.filler, 3, 0, "Bombs"), + "Firecracker x3": TunicItemData(IC.filler, 3, 1, "Bombs"), + "Firecracker x4": TunicItemData(IC.filler, 3, 2, "Bombs"), + "Firecracker x5": TunicItemData(IC.filler, 1, 3, "Bombs"), + "Firecracker x6": TunicItemData(IC.filler, 2, 4, "Bombs"), + "Fire Bomb x2": TunicItemData(IC.filler, 2, 5, "Bombs"), + "Fire Bomb x3": TunicItemData(IC.filler, 1, 6, "Bombs"), + "Ice Bomb x2": TunicItemData(IC.filler, 2, 7, "Bombs"), + "Ice Bomb x3": TunicItemData(IC.filler, 2, 8, "Bombs"), + "Ice Bomb x5": TunicItemData(IC.filler, 1, 9, "Bombs"), + "Lure": TunicItemData(IC.filler, 4, 10, "Consumables"), + "Lure x2": TunicItemData(IC.filler, 1, 11, "Consumables"), + "Pepper x2": TunicItemData(IC.filler, 4, 12, "Consumables"), + "Ivy x3": TunicItemData(IC.filler, 2, 13, "Consumables"), + "Effigy": TunicItemData(IC.useful, 12, 14, "Money"), + "HP Berry": TunicItemData(IC.filler, 2, 15, "Consumables"), + "HP Berry x2": TunicItemData(IC.filler, 4, 16, "Consumables"), + "HP Berry x3": TunicItemData(IC.filler, 2, 17, "Consumables"), + "MP Berry": TunicItemData(IC.filler, 4, 18, "Consumables"), + "MP Berry x2": TunicItemData(IC.filler, 2, 19, "Consumables"), + "MP Berry x3": TunicItemData(IC.filler, 7, 20, "Consumables"), + "Fairy": TunicItemData(IC.progression, 20, 21), + "Stick": TunicItemData(IC.progression | IC.useful, 1, 22, "Weapons"), + "Sword": TunicItemData(IC.progression | IC.useful, 3, 23, "Weapons"), + "Sword Upgrade": TunicItemData(IC.progression | IC.useful, 4, 24, "Weapons"), + "Magic Wand": TunicItemData(IC.progression | IC.useful, 1, 25, "Weapons"), + "Magic Dagger": TunicItemData(IC.progression | IC.useful, 1, 26), + "Magic Orb": TunicItemData(IC.progression | IC.useful, 1, 27), + "Hero's Laurels": TunicItemData(IC.progression | IC.useful, 1, 28), + "Lantern": TunicItemData(IC.progression, 1, 29), + "Gun": TunicItemData(IC.progression | IC.useful, 1, 30, "Weapons"), + "Shield": TunicItemData(IC.useful, 1, 31), + "Dath Stone": TunicItemData(IC.useful, 1, 32), + "Hourglass": TunicItemData(IC.useful, 1, 33), + "Old House Key": TunicItemData(IC.progression, 1, 34, "Keys"), + "Key": TunicItemData(IC.progression, 2, 35, "Keys"), + "Fortress Vault Key": TunicItemData(IC.progression, 1, 36, "Keys"), + "Flask Shard": TunicItemData(IC.useful, 12, 37), + "Potion Flask": TunicItemData(IC.useful, 5, 38, "Flask"), + "Golden Coin": TunicItemData(IC.progression, 17, 39), + "Card Slot": TunicItemData(IC.useful, 4, 40), + "Red Questagon": TunicItemData(IC.progression_skip_balancing, 1, 41, "Hexagons"), + "Green Questagon": TunicItemData(IC.progression_skip_balancing, 1, 42, "Hexagons"), + "Blue Questagon": TunicItemData(IC.progression_skip_balancing, 1, 43, "Hexagons"), + "Gold Questagon": TunicItemData(IC.progression_skip_balancing, 0, 44, "Hexagons"), + "ATT Offering": TunicItemData(IC.useful, 4, 45, "Offerings"), + "DEF Offering": TunicItemData(IC.useful, 4, 46, "Offerings"), + "Potion Offering": TunicItemData(IC.useful, 3, 47, "Offerings"), + "HP Offering": TunicItemData(IC.useful, 6, 48, "Offerings"), + "MP Offering": TunicItemData(IC.useful, 3, 49, "Offerings"), + "SP Offering": TunicItemData(IC.useful, 2, 50, "Offerings"), + "Hero Relic - ATT": TunicItemData(IC.progression_skip_balancing, 1, 51, "Hero Relics"), + "Hero Relic - DEF": TunicItemData(IC.progression_skip_balancing, 1, 52, "Hero Relics"), + "Hero Relic - HP": TunicItemData(IC.progression_skip_balancing, 1, 53, "Hero Relics"), + "Hero Relic - MP": TunicItemData(IC.progression_skip_balancing, 1, 54, "Hero Relics"), + "Hero Relic - POTION": TunicItemData(IC.progression_skip_balancing, 1, 55, "Hero Relics"), + "Hero Relic - SP": TunicItemData(IC.progression_skip_balancing, 1, 56, "Hero Relics"), + "Orange Peril Ring": TunicItemData(IC.useful, 1, 57, "Cards"), + "Tincture": TunicItemData(IC.useful, 1, 58, "Cards"), + "Scavenger Mask": TunicItemData(IC.progression, 1, 59, "Cards"), + "Cyan Peril Ring": TunicItemData(IC.useful, 1, 60, "Cards"), + "Bracer": TunicItemData(IC.useful, 1, 61, "Cards"), + "Dagger Strap": TunicItemData(IC.useful, 1, 62, "Cards"), + "Inverted Ash": TunicItemData(IC.useful, 1, 63, "Cards"), + "Lucky Cup": TunicItemData(IC.useful, 1, 64, "Cards"), + "Magic Echo": TunicItemData(IC.useful, 1, 65, "Cards"), + "Anklet": TunicItemData(IC.useful, 1, 66, "Cards"), + "Muffling Bell": TunicItemData(IC.useful, 1, 67, "Cards"), + "Glass Cannon": TunicItemData(IC.useful, 1, 68, "Cards"), + "Perfume": TunicItemData(IC.useful, 1, 69, "Cards"), + "Louder Echo": TunicItemData(IC.useful, 1, 70, "Cards"), + "Aura's Gem": TunicItemData(IC.useful, 1, 71, "Cards"), + "Bone Card": TunicItemData(IC.useful, 1, 72, "Cards"), + "Mr Mayor": TunicItemData(IC.useful, 1, 73, "Golden Treasures"), + "Secret Legend": TunicItemData(IC.useful, 1, 74, "Golden Treasures"), + "Sacred Geometry": TunicItemData(IC.useful, 1, 75, "Golden Treasures"), + "Vintage": TunicItemData(IC.useful, 1, 76, "Golden Treasures"), + "Just Some Pals": TunicItemData(IC.useful, 1, 77, "Golden Treasures"), + "Regal Weasel": TunicItemData(IC.useful, 1, 78, "Golden Treasures"), + "Spring Falls": TunicItemData(IC.useful, 1, 79, "Golden Treasures"), + "Power Up": TunicItemData(IC.useful, 1, 80, "Golden Treasures"), + "Back To Work": TunicItemData(IC.useful, 1, 81, "Golden Treasures"), + "Phonomath": TunicItemData(IC.useful, 1, 82, "Golden Treasures"), + "Dusty": TunicItemData(IC.useful, 1, 83, "Golden Treasures"), + "Forever Friend": TunicItemData(IC.useful, 1, 84, "Golden Treasures"), + "Fool Trap": TunicItemData(IC.trap, 0, 85), + "Money x1": TunicItemData(IC.filler, 3, 86, "Money"), + "Money x10": TunicItemData(IC.filler, 1, 87, "Money"), + "Money x15": TunicItemData(IC.filler, 10, 88, "Money"), + "Money x16": TunicItemData(IC.filler, 1, 89, "Money"), + "Money x20": TunicItemData(IC.filler, 17, 90, "Money"), + "Money x25": TunicItemData(IC.filler, 14, 91, "Money"), + "Money x30": TunicItemData(IC.filler, 4, 92, "Money"), + "Money x32": TunicItemData(IC.filler, 4, 93, "Money"), + "Money x40": TunicItemData(IC.filler, 3, 94, "Money"), + "Money x48": TunicItemData(IC.filler, 1, 95, "Money"), + "Money x50": TunicItemData(IC.filler, 7, 96, "Money"), + "Money x64": TunicItemData(IC.filler, 1, 97, "Money"), + "Money x100": TunicItemData(IC.filler, 5, 98, "Money"), + "Money x128": TunicItemData(IC.useful, 3, 99, "Money"), + "Money x200": TunicItemData(IC.useful, 1, 100, "Money"), + "Money x255": TunicItemData(IC.useful, 1, 101, "Money"), + "Pages 0-1": TunicItemData(IC.useful, 1, 102, "Pages"), + "Pages 2-3": TunicItemData(IC.useful, 1, 103, "Pages"), + "Pages 4-5": TunicItemData(IC.useful, 1, 104, "Pages"), + "Pages 6-7": TunicItemData(IC.useful, 1, 105, "Pages"), + "Pages 8-9": TunicItemData(IC.useful, 1, 106, "Pages"), + "Pages 10-11": TunicItemData(IC.useful, 1, 107, "Pages"), + "Pages 12-13": TunicItemData(IC.useful, 1, 108, "Pages"), + "Pages 14-15": TunicItemData(IC.useful, 1, 109, "Pages"), + "Pages 16-17": TunicItemData(IC.useful, 1, 110, "Pages"), + "Pages 18-19": TunicItemData(IC.useful, 1, 111, "Pages"), + "Pages 20-21": TunicItemData(IC.useful, 1, 112, "Pages"), + "Pages 22-23": TunicItemData(IC.useful, 1, 113, "Pages"), + "Pages 24-25 (Prayer)": TunicItemData(IC.progression | IC.useful, 1, 114, "Pages"), + "Pages 26-27": TunicItemData(IC.useful, 1, 115, "Pages"), + "Pages 28-29": TunicItemData(IC.useful, 1, 116, "Pages"), + "Pages 30-31": TunicItemData(IC.useful, 1, 117, "Pages"), + "Pages 32-33": TunicItemData(IC.useful, 1, 118, "Pages"), + "Pages 34-35": TunicItemData(IC.useful, 1, 119, "Pages"), + "Pages 36-37": TunicItemData(IC.useful, 1, 120, "Pages"), + "Pages 38-39": TunicItemData(IC.useful, 1, 121, "Pages"), + "Pages 40-41": TunicItemData(IC.useful, 1, 122, "Pages"), + "Pages 42-43 (Holy Cross)": TunicItemData(IC.progression | IC.useful, 1, 123, "Pages"), + "Pages 44-45": TunicItemData(IC.useful, 1, 124, "Pages"), + "Pages 46-47": TunicItemData(IC.useful, 1, 125, "Pages"), + "Pages 48-49": TunicItemData(IC.useful, 1, 126, "Pages"), + "Pages 50-51": TunicItemData(IC.useful, 1, 127, "Pages"), + "Pages 52-53 (Icebolt)": TunicItemData(IC.progression, 1, 128, "Pages"), + "Pages 54-55": TunicItemData(IC.useful, 1, 129, "Pages"), + "Ladders near Weathervane": TunicItemData(IC.progression, 0, 130, "Ladders"), + "Ladders near Overworld Checkpoint": TunicItemData(IC.progression, 0, 131, "Ladders"), + "Ladders near Patrol Cave": TunicItemData(IC.progression, 0, 132, "Ladders"), + "Ladder near Temple Rafters": TunicItemData(IC.progression, 0, 133, "Ladders"), + "Ladders near Dark Tomb": TunicItemData(IC.progression, 0, 134, "Ladders"), + "Ladder to Quarry": TunicItemData(IC.progression, 0, 135, "Ladders"), + "Ladders to West Bell": TunicItemData(IC.progression, 0, 136, "Ladders"), + "Ladders in Overworld Town": TunicItemData(IC.progression, 0, 137, "Ladders"), + "Ladder to Ruined Atoll": TunicItemData(IC.progression, 0, 138, "Ladders"), + "Ladder to Swamp": TunicItemData(IC.progression, 0, 139, "Ladders"), + "Ladders in Well": TunicItemData(IC.progression, 0, 140, "Ladders"), + "Ladder in Dark Tomb": TunicItemData(IC.progression, 0, 141, "Ladders"), + "Ladder to East Forest": TunicItemData(IC.progression, 0, 142, "Ladders"), + "Ladders to Lower Forest": TunicItemData(IC.progression, 0, 143, "Ladders"), + "Ladder to Beneath the Vault": TunicItemData(IC.progression, 0, 144, "Ladders"), + "Ladders in Hourglass Cave": TunicItemData(IC.progression, 0, 145, "Ladders"), + "Ladders in South Atoll": TunicItemData(IC.progression, 0, 146, "Ladders"), + "Ladders to Frog's Domain": TunicItemData(IC.progression, 0, 147, "Ladders"), + "Ladders in Library": TunicItemData(IC.progression, 0, 148, "Ladders"), + "Ladders in Lower Quarry": TunicItemData(IC.progression, 0, 149, "Ladders"), + "Ladders in Swamp": TunicItemData(IC.progression, 0, 150, "Ladders"), } # items to be replaced by fool traps @@ -208,7 +208,7 @@ slot_data_item_names = [ item_name_to_id: Dict[str, int] = {name: item_base_id + data.item_id_offset for name, data in item_table.items()} -filler_items: List[str] = [name for name, data in item_table.items() if data.classification == ItemClassification.filler] +filler_items: List[str] = [name for name, data in item_table.items() if data.classification == IC.filler] def get_item_group(item_name: str) -> str: diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index 1683b3ca5a..cdd37a8894 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -183,7 +183,7 @@ class IceGrappling(Choice): Easy includes ice grappling enemies that are in range without luring them. May include clips through terrain. Medium includes using ice grapples to push enemies through doors or off ledges without luring them. Also includes bringing an enemy over to the Temple Door to grapple through it. Hard includes luring or grappling enemies to get to where you want to go. - The Medium and Hard options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. + Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Note: You will still be expected to ice grapple to the slime in East Forest from below with this option off. """ internal_name = "ice_grappling" @@ -201,7 +201,7 @@ class LadderStorage(Choice): Easy includes uses of Ladder Storage to get to open doors over a long distance without too much difficulty. May include convenient elevation changes (going up Mountain stairs, stairs in front of Special Shop, etc.). Medium includes the above as well as changing your elevation using the environment and getting knocked down by melee enemies mid-LS. Hard includes the above as well as going behind the map to enter closed doors from behind, shooting a fuse with the magic wand to knock yourself down at close range, and getting into the Cathedral Secret Legend room mid-LS. - Enabling any of these difficulty options will give the player the Torch item to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. + Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Opening individual chests while doing ladder storage is excluded due to tedium. Knocking yourself out of LS with a bomb is excluded due to the problematic nature of consumables in logic. """ diff --git a/worlds/tunic/rules.py b/worlds/tunic/rules.py index 942bbc773a..aa69666dae 100644 --- a/worlds/tunic/rules.py +++ b/worlds/tunic/rules.py @@ -114,7 +114,9 @@ def set_region_rules(world: "TunicWorld") -> None: or can_ladder_storage(state, world) # using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules world.get_entrance("Overworld -> Beneath the Vault").access_rule = \ - lambda state: has_lantern(state, world) and has_ability(prayer, state, world) + lambda state: (has_lantern(state, world) and has_ability(prayer, state, world) + # there's some boxes in the way + and (has_stick(state, player) or state.has_any((gun, grapple, fire_wand), player))) world.get_entrance("Ruined Atoll -> Library").access_rule = \ lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world) world.get_entrance("Overworld -> Quarry").access_rule = \ @@ -296,9 +298,20 @@ def set_location_rules(world: "TunicWorld") -> None: set_rule(world.get_location("Frog's Domain - Escape Chest"), lambda state: state.has_any({grapple, laurels}, player)) + # Library Lab + set_rule(world.get_location("Library Lab - Page 1"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 2"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + set_rule(world.get_location("Library Lab - Page 3"), + lambda state: has_stick(state, player) or state.has_any((fire_wand, gun), player)) + # Eastern Vault Fortress + # yes, you can clear the leaves with dagger + # gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have + # but really, I expect the player to just throw a bomb at them if they don't have melee set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"), - lambda state: state.has(laurels, player)) + lambda state: state.has(laurels, player) and (has_stick(state, player) or state.has(ice_dagger, player))) set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"), lambda state: has_sword(state, player) and (has_ability(prayer, state, world) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index b4b38c883e..a21a5bb3ca 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -14,7 +14,7 @@ from .data import static_items as static_witness_items from .data import static_locations as static_witness_locations from .data import static_logic as static_witness_logic from .data.item_definition_classes import DoorItemDefinition, ItemData -from .data.utils import get_audio_logs +from .data.utils import cast_not_none, get_audio_logs from .hints import CompactHintData, create_all_hints, make_compact_hint_data, make_laser_hints from .locations import WitnessPlayerLocations from .options import TheWitnessOptions, witness_option_groups @@ -50,12 +50,14 @@ class WitnessWorld(World): topology_present = False web = WitnessWebWorld() + origin_region_name = "Entry" + options_dataclass = TheWitnessOptions options: TheWitnessOptions item_name_to_id = { # ITEM_DATA doesn't have any event items in it - name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() + name: cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() } location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID item_name_groups = static_witness_items.ITEM_GROUPS @@ -336,7 +338,7 @@ class WitnessWorld(World): for item_name, hint in laser_hints.items(): item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]) self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player) - already_hinted_locations.add(cast(Location, hint.location)) + already_hinted_locations.add(cast_not_none(hint.location)) # Audio Log Hints diff --git a/worlds/witness/data/WitnessLogic.txt b/worlds/witness/data/WitnessLogic.txt index fabd142881..8fadf68c31 100644 --- a/worlds/witness/data/WitnessLogic.txt +++ b/worlds/witness/data/WitnessLogic.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: diff --git a/worlds/witness/data/WitnessLogicExpert.txt b/worlds/witness/data/WitnessLogicExpert.txt index 200138dee1..c6d6efa964 100644 --- a/worlds/witness/data/WitnessLogicExpert.txt +++ b/worlds/witness/data/WitnessLogicExpert.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: diff --git a/worlds/witness/data/WitnessLogicVanilla.txt b/worlds/witness/data/WitnessLogicVanilla.txt index 67a42ba7e4..1186c47023 100644 --- a/worlds/witness/data/WitnessLogicVanilla.txt +++ b/worlds/witness/data/WitnessLogicVanilla.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: diff --git a/worlds/witness/data/WitnessLogicVariety.txt b/worlds/witness/data/WitnessLogicVariety.txt index a3c388dfb1..31263aa337 100644 --- a/worlds/witness/data/WitnessLogicVariety.txt +++ b/worlds/witness/data/WitnessLogicVariety.txt @@ -1,7 +1,5 @@ ==Tutorial (Inside)== -Menu (Menu) - Entry - True: - Entry (Entry): Tutorial First Hallway (Tutorial First Hallway) - Entry - True - Tutorial First Hallway Room - 0x00064: diff --git a/worlds/witness/data/utils.py b/worlds/witness/data/utils.py index 84eca5afc4..737daff70f 100644 --- a/worlds/witness/data/utils.py +++ b/worlds/witness/data/utils.py @@ -1,7 +1,7 @@ from math import floor from pkgutil import get_data from random import Random -from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar +from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Optional, Set, Tuple, TypeVar T = TypeVar("T") @@ -13,6 +13,11 @@ T = TypeVar("T") WitnessRule = FrozenSet[FrozenSet[str]] +def cast_not_none(value: Optional[T]) -> T: + assert value is not None + return value + + def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]: positions = range(len(population)) indices: List[int] = [] diff --git a/worlds/witness/hints.py b/worlds/witness/hints.py index 99e8eea2eb..dac7e3fb4d 100644 --- a/worlds/witness/hints.py +++ b/worlds/witness/hints.py @@ -250,8 +250,11 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes elif group_type == "Group": location_name = f"a \"{chosen_group}\" location in {player_name}'s world" elif group_type == "Region": - if chosen_group == "Menu": - location_name = f"a location near the start of {player_name}'s game (\"Menu\" region)" + origin_region_name = world.multiworld.worlds[hint.location.player].origin_region_name + if chosen_group == origin_region_name: + location_name = ( + f"a location in the origin region of {player_name}'s world (\"{origin_region_name}\" region)" + ) else: location_name = f"a location in {player_name}'s \"{chosen_group}\" region" diff --git a/worlds/witness/player_items.py b/worlds/witness/player_items.py index 72dfc2b7ee..4c98cb7849 100644 --- a/worlds/witness/player_items.py +++ b/worlds/witness/player_items.py @@ -15,7 +15,7 @@ from .data.item_definition_classes import ( ProgressiveItemDefinition, WeightedItemDefinition, ) -from .data.utils import build_weighted_int_list +from .data.utils import build_weighted_int_list, cast_not_none from .locations import WitnessPlayerLocations from .player_logic import WitnessPlayerLogic @@ -200,7 +200,7 @@ class WitnessPlayerItems: """ return [ # data.ap_code is guaranteed for a symbol definition - cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() + cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL ] @@ -211,8 +211,8 @@ class WitnessPlayerItems: if isinstance(item.definition, ProgressiveItemDefinition): # Note: we need to reference the static table here rather than the player-specific one because the child # items were removed from the pool when we pruned out all progression items not in the options. - output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code) - for child_item in item.definition.child_item_names] + output[cast_not_none(item.ap_code)] = [cast_not_none(static_witness_items.ITEM_DATA[child_item].ap_code) + for child_item in item.definition.child_item_names] return output diff --git a/worlds/witness/rules.py b/worlds/witness/rules.py index 2f3210a214..74ea2aef57 100644 --- a/worlds/witness/rules.py +++ b/worlds/witness/rules.py @@ -214,7 +214,7 @@ def optimize_requirement_option(requirement_option: List[Union[CollectionRule, S This optimises out a requirement like [("Progressive Dots": 1), ("Progressive Dots": 2)] to only the "2" version. """ - direct_items = [rule for rule in requirement_option if isinstance(rule, tuple)] + direct_items = [rule for rule in requirement_option if isinstance(rule, SimpleItemRepresentation)] if not direct_items: return requirement_option @@ -224,7 +224,7 @@ def optimize_requirement_option(requirement_option: List[Union[CollectionRule, S return [ rule for rule in requirement_option - if not (isinstance(rule, tuple) and rule[1] < max_per_item[rule[0]]) + if not (isinstance(rule, SimpleItemRepresentation) and rule[1] < max_per_item[rule[0]]) ] @@ -234,12 +234,6 @@ def convert_requirement_option(requirement: List[Union[CollectionRule, SimpleIte Converts a list of CollectionRules and SimpleItemRepresentations to just a list of CollectionRules. If the list is ONLY SimpleItemRepresentations, we can just return a CollectionRule based on state.has_all_counts() """ - converted_sublist = [] - - for rule in requirement: - if not isinstance(rule, tuple): - converted_sublist.append(rule) - continue collection_rules = [rule for rule in requirement if not isinstance(rule, SimpleItemRepresentation)] item_rules = [rule for rule in requirement if isinstance(rule, SimpleItemRepresentation)] diff --git a/worlds/witness/test/__init__.py b/worlds/witness/test/__init__.py index 4453609ddc..c3b427851a 100644 --- a/worlds/witness/test/__init__.py +++ b/worlds/witness/test/__init__.py @@ -1,4 +1,4 @@ -from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union, cast +from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union from BaseClasses import CollectionState, Entrance, Item, Location, Region @@ -7,6 +7,7 @@ from test.general import gen_steps, setup_multiworld from test.multiworld.test_multiworlds import MultiworldTestBase from .. import WitnessWorld +from ..data.utils import cast_not_none class WitnessTestBase(WorldTestBase): @@ -32,7 +33,7 @@ class WitnessTestBase(WorldTestBase): event_items = [item for item in self.multiworld.get_items() if item.name == item_name] self.assertTrue(event_items, f"Event item {item_name} does not exist.") - event_locations = [cast(Location, event_item.location) for event_item in event_items] + event_locations = [cast_not_none(event_item.location) for event_item in event_items] # Checking for an access dependency on an event item requires a bit of extra work, # as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it. diff --git a/worlds/yachtdice/Items.py b/worlds/yachtdice/Items.py index fa52c93ad6..d6488498f5 100644 --- a/worlds/yachtdice/Items.py +++ b/worlds/yachtdice/Items.py @@ -16,9 +16,7 @@ class YachtDiceItem(Item): item_table = { - # victory item, always placed manually at goal location - "Victory": ItemData(16871244000 - 1, ItemClassification.progression), - "Dice": ItemData(16871244000, ItemClassification.progression), + "Dice": ItemData(16871244000, ItemClassification.progression | ItemClassification.useful), "Dice Fragment": ItemData(16871244001, ItemClassification.progression), "Roll": ItemData(16871244002, ItemClassification.progression), "Roll Fragment": ItemData(16871244003, ItemClassification.progression), @@ -66,7 +64,7 @@ item_table = { # These points are included in the logic and might be necessary to progress. "1 Point": ItemData(16871244301, ItemClassification.progression_skip_balancing), "10 Points": ItemData(16871244302, ItemClassification.progression), - "100 Points": ItemData(16871244303, ItemClassification.progression), + "100 Points": ItemData(16871244303, ItemClassification.progression | ItemClassification.useful), } # item groups for better hinting diff --git a/worlds/yachtdice/Options.py b/worlds/yachtdice/Options.py index e687936224..f311caa5a9 100644 --- a/worlds/yachtdice/Options.py +++ b/worlds/yachtdice/Options.py @@ -80,7 +80,7 @@ class NumberRollFragmentsPerRoll(Range): """ Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. - The other three rolls are split into fragments, according to this option. + The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool. """ diff --git a/worlds/yachtdice/Rules.py b/worlds/yachtdice/Rules.py index d99f5b1474..3fb712fdca 100644 --- a/worlds/yachtdice/Rules.py +++ b/worlds/yachtdice/Rules.py @@ -101,14 +101,15 @@ def dice_simulation_strings(categories, num_dice, num_rolls, fixed_mult, step_mu return yachtdice_cache[player][tup] # sort categories because for the step multiplier, you will want low-scoring categories first - categories.sort(key=lambda category: category.mean_score(num_dice, num_rolls)) + # to avoid errors with order changing when obtaining rolls, we order assuming 4 rolls + categories.sort(key=lambda category: category.mean_score(num_dice, 4)) # function to add two discrete distribution. # defaultdict is a dict where you don't need to check if an id is present, you can just use += (lot faster) def add_distributions(dist1, dist2): combined_dist = defaultdict(float) - for val1, prob1 in dist1.items(): - for val2, prob2 in dist2.items(): + for val2, prob2 in dist2.items(): + for val1, prob1 in dist1.items(): combined_dist[val1 + val2] += prob1 * prob2 return dict(combined_dist) diff --git a/worlds/yachtdice/YachtWeights.py b/worlds/yachtdice/YachtWeights.py index 5f647f3420..f18766d949 100644 --- a/worlds/yachtdice/YachtWeights.py +++ b/worlds/yachtdice/YachtWeights.py @@ -1,11 +1,3 @@ -# A file containing the results of our simulations. -# Every entry consists of a key. This key has input category, number of dice, and number of rolls. -# The value then shows a list of all possible scores to get, and how many times of 100000 it achieved. - -# example: ("Category Choice", 2, 2): -# {8: 13639, 9: 12220, 10: 13755, 5: 4889, 6: 9840, 7: 14772, 12: 7780, 11: 15622, 2: 1269, 3: 2445, 4: 3769} -# this example shows the outcomes for the category "Category Choice", with 2 dice and 2 rolls. -# 13639 out of 100000 times, a score of 8 was achieved for example. yacht_weights = { ("Category Ones", 0, 0): {0: 100000}, ("Category Ones", 0, 1): {0: 100000}, @@ -30,64 +22,64 @@ yacht_weights = { ("Category Ones", 2, 2): {0: 100000}, ("Category Ones", 2, 3): {0: 33544, 1: 66456}, ("Category Ones", 2, 4): {0: 23342, 1: 76658}, - ("Category Ones", 2, 5): {0: 16036, 2: 83964}, - ("Category Ones", 2, 6): {0: 11355, 2: 88645}, - ("Category Ones", 2, 7): {0: 7812, 2: 92188}, - ("Category Ones", 2, 8): {0: 5395, 2: 94605}, + ("Category Ones", 2, 5): {0: 16036, 1: 83964}, + ("Category Ones", 2, 6): {0: 11355, 1: 88645}, + ("Category Ones", 2, 7): {0: 7812, 1: 92188}, + ("Category Ones", 2, 8): {0: 5395, 1: 94605}, ("Category Ones", 3, 0): {0: 100000}, ("Category Ones", 3, 1): {0: 100000}, ("Category Ones", 3, 2): {0: 33327, 1: 66673}, - ("Category Ones", 3, 3): {0: 19432, 2: 80568}, - ("Category Ones", 3, 4): {0: 11191, 2: 88809}, - ("Category Ones", 3, 5): {0: 35427, 2: 64573}, - ("Category Ones", 3, 6): {0: 26198, 2: 73802}, - ("Category Ones", 3, 7): {0: 18851, 3: 81149}, - ("Category Ones", 3, 8): {0: 13847, 3: 86153}, + ("Category Ones", 3, 3): {0: 19432, 1: 80568}, + ("Category Ones", 3, 4): {0: 11191, 1: 88809}, + ("Category Ones", 3, 5): {0: 3963, 2: 64583, 1: 31454}, + ("Category Ones", 3, 6): {0: 3286, 2: 96714}, + ("Category Ones", 3, 7): {0: 57, 2: 99943}, + ("Category Ones", 3, 8): {2: 100000}, ("Category Ones", 4, 0): {0: 100000}, ("Category Ones", 4, 1): {0: 100000}, - ("Category Ones", 4, 2): {0: 23349, 2: 76651}, - ("Category Ones", 4, 3): {0: 11366, 2: 88634}, - ("Category Ones", 4, 4): {0: 28572, 3: 71428}, - ("Category Ones", 4, 5): {0: 17976, 3: 82024}, - ("Category Ones", 4, 6): {0: 1253, 3: 98747}, - ("Category Ones", 4, 7): {0: 31228, 3: 68772}, - ("Category Ones", 4, 8): {0: 23273, 4: 76727}, + ("Category Ones", 4, 2): {0: 23349, 1: 76651}, + ("Category Ones", 4, 3): {0: 11366, 1: 88634}, + ("Category Ones", 4, 4): {0: 3246, 2: 71438, 1: 25316}, + ("Category Ones", 4, 5): {0: 1466, 2: 98534}, + ("Category Ones", 4, 6): {0: 7, 2: 99993}, + ("Category Ones", 4, 7): {0: 2, 2: 31222, 3: 68776}, + ("Category Ones", 4, 8): {3: 99999, 2: 1}, ("Category Ones", 5, 0): {0: 100000}, ("Category Ones", 5, 1): {0: 100000}, - ("Category Ones", 5, 2): {0: 16212, 2: 83788}, - ("Category Ones", 5, 3): {0: 30104, 3: 69896}, - ("Category Ones", 5, 4): {0: 2552, 3: 97448}, - ("Category Ones", 5, 5): {0: 32028, 4: 67972}, - ("Category Ones", 5, 6): {0: 21215, 4: 78785}, - ("Category Ones", 5, 7): {0: 2295, 4: 97705}, - ("Category Ones", 5, 8): {0: 1167, 4: 98833}, + ("Category Ones", 5, 2): {0: 16212, 1: 83788}, + ("Category Ones", 5, 3): {0: 4879, 2: 69906, 1: 25215}, + ("Category Ones", 5, 4): {0: 1513, 2: 98487}, + ("Category Ones", 5, 5): {0: 484, 2: 31541, 3: 67975}, + ("Category Ones", 5, 6): {3: 99785, 2: 215}, + ("Category Ones", 5, 7): {3: 100000}, + ("Category Ones", 5, 8): {4: 66815, 3: 33185}, ("Category Ones", 6, 0): {0: 100000}, ("Category Ones", 6, 1): {0: 33501, 1: 66499}, - ("Category Ones", 6, 2): {0: 40705, 2: 59295}, - ("Category Ones", 6, 3): {0: 3764, 3: 96236}, - ("Category Ones", 6, 4): {0: 9324, 4: 90676}, - ("Category Ones", 6, 5): {0: 4208, 4: 95792}, - ("Category Ones", 6, 6): {0: 158, 5: 99842}, - ("Category Ones", 6, 7): {0: 5503, 5: 94497}, - ("Category Ones", 6, 8): {0: 2896, 5: 97104}, + ("Category Ones", 6, 2): {0: 11326, 1: 88674}, + ("Category Ones", 6, 3): {0: 2289, 2: 79783, 1: 17928}, + ("Category Ones", 6, 4): {0: 10, 3: 68933, 2: 30973, 1: 84}, + ("Category Ones", 6, 5): {0: 4, 3: 99996}, + ("Category Ones", 6, 6): {2: 1, 4: 67785, 3: 32214}, + ("Category Ones", 6, 7): {4: 100000}, + ("Category Ones", 6, 8): {4: 100000}, ("Category Ones", 7, 0): {0: 100000}, - ("Category Ones", 7, 1): {0: 27838, 2: 72162}, - ("Category Ones", 7, 2): {0: 7796, 3: 92204}, - ("Category Ones", 7, 3): {0: 13389, 4: 86611}, - ("Category Ones", 7, 4): {0: 5252, 4: 94748}, - ("Category Ones", 7, 5): {0: 9854, 5: 90146}, - ("Category Ones", 7, 6): {0: 4625, 5: 95375}, - ("Category Ones", 7, 7): {0: 30339, 6: 69661}, - ("Category Ones", 7, 8): {0: 5519, 6: 94481}, + ("Category Ones", 7, 1): {0: 27838, 1: 72162}, + ("Category Ones", 7, 2): {0: 8807, 2: 68364, 1: 22829}, + ("Category Ones", 7, 3): {0: 75, 3: 62348, 2: 35246, 1: 2331}, + ("Category Ones", 7, 4): {0: 6, 3: 99994}, + ("Category Ones", 7, 5): {3: 29500, 4: 70500}, + ("Category Ones", 7, 6): {4: 100000}, + ("Category Ones", 7, 7): {4: 30322, 5: 69678}, + ("Category Ones", 7, 8): {5: 100000}, ("Category Ones", 8, 0): {0: 100000}, - ("Category Ones", 8, 1): {0: 23156, 2: 76844}, - ("Category Ones", 8, 2): {0: 5472, 3: 94528}, - ("Category Ones", 8, 3): {0: 8661, 4: 91339}, - ("Category Ones", 8, 4): {0: 12125, 5: 87875}, - ("Category Ones", 8, 5): {0: 5173, 5: 94827}, - ("Category Ones", 8, 6): {0: 8872, 6: 91128}, - ("Category Ones", 8, 7): {0: 4236, 6: 95764}, - ("Category Ones", 8, 8): {0: 9107, 7: 90893}, + ("Category Ones", 8, 1): {0: 23156, 1: 76844}, + ("Category Ones", 8, 2): {0: 5678, 2: 75480, 1: 18842}, + ("Category Ones", 8, 3): {0: 28, 3: 99972}, + ("Category Ones", 8, 4): {3: 32486, 4: 67514}, + ("Category Ones", 8, 5): {4: 100000}, + ("Category Ones", 8, 6): {5: 74125, 4: 25875}, + ("Category Ones", 8, 7): {6: 60476, 5: 29297, 4: 10227}, + ("Category Ones", 8, 8): {6: 99999, 5: 1}, ("Category Twos", 0, 0): {0: 100000}, ("Category Twos", 0, 1): {0: 100000}, ("Category Twos", 0, 2): {0: 100000}, @@ -99,7 +91,7 @@ yacht_weights = { ("Category Twos", 0, 8): {0: 100000}, ("Category Twos", 1, 0): {0: 100000}, ("Category Twos", 1, 1): {0: 100000}, - ("Category Twos", 1, 2): {0: 100000}, + ("Category Twos", 1, 2): {0: 69690, 2: 30310}, ("Category Twos", 1, 3): {0: 57818, 2: 42182}, ("Category Twos", 1, 4): {0: 48418, 2: 51582}, ("Category Twos", 1, 5): {0: 40301, 2: 59699}, @@ -107,68 +99,68 @@ yacht_weights = { ("Category Twos", 1, 7): {0: 28182, 2: 71818}, ("Category Twos", 1, 8): {0: 23406, 2: 76594}, ("Category Twos", 2, 0): {0: 100000}, - ("Category Twos", 2, 1): {0: 100000}, + ("Category Twos", 2, 1): {0: 69724, 2: 30276}, ("Category Twos", 2, 2): {0: 48238, 2: 51762}, - ("Category Twos", 2, 3): {0: 33290, 4: 66710}, - ("Category Twos", 2, 4): {0: 23136, 4: 76864}, - ("Category Twos", 2, 5): {0: 16146, 4: 83854}, - ("Category Twos", 2, 6): {0: 11083, 4: 88917}, - ("Category Twos", 2, 7): {0: 7662, 4: 92338}, - ("Category Twos", 2, 8): {0: 5354, 4: 94646}, + ("Category Twos", 2, 3): {0: 33290, 2: 66710}, + ("Category Twos", 2, 4): {0: 23136, 2: 76864}, + ("Category Twos", 2, 5): {0: 16146, 2: 48200, 4: 35654}, + ("Category Twos", 2, 6): {0: 11083, 2: 44497, 4: 44420}, + ("Category Twos", 2, 7): {0: 7662, 2: 40343, 4: 51995}, + ("Category Twos", 2, 8): {0: 5354, 2: 35526, 4: 59120}, ("Category Twos", 3, 0): {0: 100000}, ("Category Twos", 3, 1): {0: 58021, 2: 41979}, - ("Category Twos", 3, 2): {0: 33548, 4: 66452}, - ("Category Twos", 3, 3): {0: 19375, 4: 80625}, - ("Category Twos", 3, 4): {0: 10998, 4: 89002}, - ("Category Twos", 3, 5): {0: 6519, 6: 93481}, - ("Category Twos", 3, 6): {0: 3619, 6: 96381}, - ("Category Twos", 3, 7): {0: 2195, 6: 97805}, - ("Category Twos", 3, 8): {0: 13675, 6: 86325}, + ("Category Twos", 3, 2): {0: 33548, 2: 66452}, + ("Category Twos", 3, 3): {0: 19375, 2: 42372, 4: 38253}, + ("Category Twos", 3, 4): {0: 10998, 2: 36435, 4: 52567}, + ("Category Twos", 3, 5): {0: 7954, 4: 92046}, + ("Category Twos", 3, 6): {0: 347, 4: 99653}, + ("Category Twos", 3, 7): {0: 2, 4: 62851, 6: 37147}, + ("Category Twos", 3, 8): {6: 99476, 4: 524}, ("Category Twos", 4, 0): {0: 100000}, ("Category Twos", 4, 1): {0: 48235, 2: 51765}, - ("Category Twos", 4, 2): {0: 23289, 4: 76711}, - ("Category Twos", 4, 3): {0: 11177, 6: 88823}, - ("Category Twos", 4, 4): {0: 5499, 6: 94501}, - ("Category Twos", 4, 5): {0: 18356, 6: 81644}, - ("Category Twos", 4, 6): {0: 11169, 8: 88831}, - ("Category Twos", 4, 7): {0: 6945, 8: 93055}, - ("Category Twos", 4, 8): {0: 4091, 8: 95909}, + ("Category Twos", 4, 2): {0: 23289, 2: 40678, 4: 36033}, + ("Category Twos", 4, 3): {0: 11177, 2: 32677, 4: 56146}, + ("Category Twos", 4, 4): {0: 5522, 4: 60436, 6: 34042}, + ("Category Twos", 4, 5): {0: 4358, 6: 95642}, + ("Category Twos", 4, 6): {0: 20, 6: 99980}, + ("Category Twos", 4, 7): {6: 100000}, + ("Category Twos", 4, 8): {6: 65250, 8: 34750}, ("Category Twos", 5, 0): {0: 100000}, - ("Category Twos", 5, 1): {0: 40028, 4: 59972}, - ("Category Twos", 5, 2): {0: 16009, 6: 83991}, - ("Category Twos", 5, 3): {0: 6489, 6: 93511}, - ("Category Twos", 5, 4): {0: 16690, 8: 83310}, - ("Category Twos", 5, 5): {0: 9016, 8: 90984}, - ("Category Twos", 5, 6): {0: 4602, 8: 95398}, - ("Category Twos", 5, 7): {0: 13627, 10: 86373}, - ("Category Twos", 5, 8): {0: 8742, 10: 91258}, + ("Category Twos", 5, 1): {0: 40028, 2: 59972}, + ("Category Twos", 5, 2): {0: 16009, 2: 35901, 4: 48090}, + ("Category Twos", 5, 3): {0: 6820, 4: 57489, 6: 35691}, + ("Category Twos", 5, 4): {0: 5285, 6: 94715}, + ("Category Twos", 5, 5): {0: 18, 6: 66613, 8: 33369}, + ("Category Twos", 5, 6): {8: 99073, 6: 927}, + ("Category Twos", 5, 7): {8: 100000}, + ("Category Twos", 5, 8): {8: 100000}, ("Category Twos", 6, 0): {0: 100000}, - ("Category Twos", 6, 1): {0: 33502, 4: 66498}, - ("Category Twos", 6, 2): {0: 11210, 6: 88790}, - ("Category Twos", 6, 3): {0: 3673, 6: 96327}, - ("Category Twos", 6, 4): {0: 9291, 8: 90709}, - ("Category Twos", 6, 5): {0: 441, 8: 99559}, - ("Category Twos", 6, 6): {0: 10255, 10: 89745}, - ("Category Twos", 6, 7): {0: 5646, 10: 94354}, - ("Category Twos", 6, 8): {0: 14287, 12: 85713}, + ("Category Twos", 6, 1): {0: 33502, 2: 66498}, + ("Category Twos", 6, 2): {0: 13681, 4: 59162, 2: 27157}, + ("Category Twos", 6, 3): {0: 5486, 6: 94514}, + ("Category Twos", 6, 4): {0: 190, 6: 62108, 8: 37702}, + ("Category Twos", 6, 5): {8: 99882, 6: 118}, + ("Category Twos", 6, 6): {8: 65144, 10: 34856}, + ("Category Twos", 6, 7): {10: 99524, 8: 476}, + ("Category Twos", 6, 8): {10: 100000}, ("Category Twos", 7, 0): {0: 100000}, - ("Category Twos", 7, 1): {0: 27683, 4: 72317}, - ("Category Twos", 7, 2): {0: 7824, 6: 92176}, - ("Category Twos", 7, 3): {0: 13167, 8: 86833}, - ("Category Twos", 7, 4): {0: 564, 10: 99436}, - ("Category Twos", 7, 5): {0: 9824, 10: 90176}, - ("Category Twos", 7, 6): {0: 702, 12: 99298}, - ("Category Twos", 7, 7): {0: 10186, 12: 89814}, - ("Category Twos", 7, 8): {0: 942, 12: 99058}, + ("Category Twos", 7, 1): {0: 27683, 2: 39060, 4: 33257}, + ("Category Twos", 7, 2): {0: 8683, 4: 54932, 6: 36385}, + ("Category Twos", 7, 3): {0: 373, 6: 66572, 8: 33055}, + ("Category Twos", 7, 4): {8: 99816, 6: 184}, + ("Category Twos", 7, 5): {8: 58124, 10: 41876}, + ("Category Twos", 7, 6): {10: 99948, 8: 52}, + ("Category Twos", 7, 7): {10: 62549, 12: 37451}, + ("Category Twos", 7, 8): {12: 99818, 10: 182}, ("Category Twos", 8, 0): {0: 100000}, - ("Category Twos", 8, 1): {0: 23378, 4: 76622}, - ("Category Twos", 8, 2): {0: 5420, 8: 94580}, - ("Category Twos", 8, 3): {0: 8560, 10: 91440}, - ("Category Twos", 8, 4): {0: 12199, 12: 87801}, - ("Category Twos", 8, 5): {0: 879, 12: 99121}, - ("Category Twos", 8, 6): {0: 9033, 14: 90967}, - ("Category Twos", 8, 7): {0: 15767, 14: 84233}, - ("Category Twos", 8, 8): {2: 9033, 14: 90967}, + ("Category Twos", 8, 1): {0: 23378, 2: 37157, 4: 39465}, + ("Category Twos", 8, 2): {0: 5602, 6: 94398}, + ("Category Twos", 8, 3): {0: 8, 6: 10911, 8: 89081}, + ("Category Twos", 8, 4): {8: 59809, 10: 40191}, + ("Category Twos", 8, 5): {10: 68808, 12: 31114, 8: 78}, + ("Category Twos", 8, 6): {12: 98712, 10: 1287, 8: 1}, + ("Category Twos", 8, 7): {12: 100000}, + ("Category Twos", 8, 8): {12: 59018, 14: 40982}, ("Category Threes", 0, 0): {0: 100000}, ("Category Threes", 0, 1): {0: 100000}, ("Category Threes", 0, 2): {0: 100000}, @@ -190,66 +182,66 @@ yacht_weights = { ("Category Threes", 2, 0): {0: 100000}, ("Category Threes", 2, 1): {0: 69419, 3: 30581}, ("Category Threes", 2, 2): {0: 48202, 3: 51798}, - ("Category Threes", 2, 3): {0: 33376, 6: 66624}, - ("Category Threes", 2, 4): {0: 23276, 6: 76724}, - ("Category Threes", 2, 5): {0: 16092, 6: 83908}, - ("Category Threes", 2, 6): {0: 11232, 6: 88768}, - ("Category Threes", 2, 7): {0: 7589, 6: 92411}, - ("Category Threes", 2, 8): {0: 5447, 6: 94553}, + ("Category Threes", 2, 3): {0: 33376, 3: 66624}, + ("Category Threes", 2, 4): {0: 23276, 3: 49810, 6: 26914}, + ("Category Threes", 2, 5): {0: 16092, 3: 47718, 6: 36190}, + ("Category Threes", 2, 6): {0: 11232, 3: 44515, 6: 44253}, + ("Category Threes", 2, 7): {0: 7589, 3: 40459, 6: 51952}, + ("Category Threes", 2, 8): {0: 5447, 3: 35804, 6: 58749}, ("Category Threes", 3, 0): {0: 100000}, ("Category Threes", 3, 1): {0: 57964, 3: 42036}, - ("Category Threes", 3, 2): {0: 33637, 6: 66363}, - ("Category Threes", 3, 3): {0: 19520, 6: 80480}, - ("Category Threes", 3, 4): {0: 11265, 6: 88735}, - ("Category Threes", 3, 5): {0: 6419, 6: 72177, 9: 21404}, - ("Category Threes", 3, 6): {0: 3810, 6: 66884, 9: 29306}, - ("Category Threes", 3, 7): {0: 2174, 6: 60595, 9: 37231}, - ("Category Threes", 3, 8): {0: 1237, 6: 53693, 9: 45070}, + ("Category Threes", 3, 2): {0: 33637, 3: 44263, 6: 22100}, + ("Category Threes", 3, 3): {0: 19520, 3: 42382, 6: 38098}, + ("Category Threes", 3, 4): {0: 11265, 3: 35772, 6: 52963}, + ("Category Threes", 3, 5): {0: 6419, 3: 28916, 6: 43261, 9: 21404}, + ("Category Threes", 3, 6): {0: 3810, 3: 22496, 6: 44388, 9: 29306}, + ("Category Threes", 3, 7): {0: 1317, 6: 30047, 9: 68636}, + ("Category Threes", 3, 8): 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100000}, ("Category Sixes", 0, 2): {0: 100000}, @@ -445,54 +437,54 @@ yacht_weights = { ("Category Sixes", 3, 3): {0: 19366, 6: 42246, 12: 38388}, ("Category Sixes", 3, 4): {0: 11144, 6: 36281, 12: 38817, 18: 13758}, ("Category Sixes", 3, 5): {0: 6414, 6: 28891, 12: 43114, 18: 21581}, - ("Category Sixes", 3, 6): {0: 3870, 12: 66712, 18: 29418}, - ("Category Sixes", 3, 7): {0: 2188, 12: 60290, 18: 37522}, - ("Category Sixes", 3, 8): {0: 1289, 12: 53503, 18: 45208}, + ("Category Sixes", 3, 6): {0: 3870, 6: 22394, 12: 44318, 18: 29418}, + ("Category Sixes", 3, 7): {0: 2188, 6: 16803, 12: 43487, 18: 37522}, + ("Category Sixes", 3, 8): {0: 1289, 6: 12421, 12: 41082, 18: 45208}, ("Category Sixes", 4, 0): {0: 100000}, ("Category Sixes", 4, 1): {0: 48197, 6: 38521, 12: 13282}, ("Category Sixes", 4, 2): {0: 23155, 6: 41179, 12: 35666}, ("Category Sixes", 4, 3): {0: 11256, 6: 32609, 12: 35588, 18: 20547}, - ("Category Sixes", 4, 4): {0: 5324, 12: 60474, 18: 34202}, - ("Category Sixes", 4, 5): {0: 2658, 12: 50173, 18: 34476, 24: 12693}, - ("Category Sixes", 4, 6): {0: 1282, 12: 39852, 18: 39379, 24: 19487}, - ("Category Sixes", 4, 7): {0: 588, 12: 30598, 18: 41935, 24: 26879}, - ("Category Sixes", 4, 8): {0: 4180, 18: 61222, 24: 34598}, + ("Category Sixes", 4, 4): {0: 5324, 6: 23265, 12: 37209, 18: 34202}, + ("Category Sixes", 4, 5): {0: 2658, 6: 15488, 12: 34685, 18: 34476, 24: 12693}, + ("Category Sixes", 4, 6): {0: 2045, 12: 19683, 18: 48559, 24: 29713}, + ("Category Sixes", 4, 7): {0: 1470, 18: 34646, 24: 63884}, + ("Category Sixes", 4, 8): {0: 22, 18: 12111, 24: 87867}, ("Category Sixes", 5, 0): {0: 100000}, ("Category Sixes", 5, 1): {0: 40393, 6: 39904, 12: 19703}, ("Category Sixes", 5, 2): {0: 16202, 6: 35664, 12: 31241, 18: 16893}, - ("Category Sixes", 5, 3): {0: 6456, 12: 58124, 18: 25020, 24: 10400}, - ("Category Sixes", 5, 4): {0: 2581, 12: 44335, 18: 32198, 24: 20886}, - ("Category Sixes", 5, 5): {0: 1119, 12: 30838, 18: 34716, 24: 33327}, - ("Category Sixes", 5, 6): {0: 4563, 18: 49516, 24: 32829, 30: 13092}, - ("Category Sixes", 5, 7): {0: 2315, 18: 40699, 24: 37560, 30: 19426}, - ("Category Sixes", 5, 8): {0: 1246, 18: 31964, 24: 40134, 30: 26656}, + ("Category Sixes", 5, 3): {0: 6456, 6: 23539, 12: 34585, 18: 25020, 24: 10400}, + ("Category Sixes", 5, 4): {0: 2581, 6: 13980, 12: 30355, 18: 32198, 24: 20886}, + ("Category Sixes", 5, 5): {0: 1472, 12: 13518, 18: 37752, 24: 47258}, + ("Category Sixes", 5, 6): {0: 476, 18: 14559, 24: 71856, 30: 13109}, + ("Category Sixes", 5, 7): {0: 275, 24: 52573, 30: 47152}, + ("Category Sixes", 5, 8): {24: 16500, 30: 83500}, ("Category Sixes", 6, 0): {0: 100000}, - ("Category Sixes", 6, 1): {0: 33316, 6: 40218, 18: 26466}, - ("Category Sixes", 6, 2): {0: 11256, 6: 29444, 12: 32590, 24: 26710}, - ("Category Sixes", 6, 3): {0: 3787, 12: 46139, 18: 29107, 24: 20967}, - ("Category Sixes", 6, 4): {0: 1286, 12: 29719, 18: 31264, 24: 25039, 30: 12692}, - ("Category Sixes", 6, 5): {0: 4190, 18: 41667, 24: 30919, 30: 23224}, - ("Category Sixes", 6, 6): {0: 1804, 18: 30702, 24: 32923, 30: 34571}, - ("Category Sixes", 6, 7): {0: 51, 24: 53324, 30: 32487, 36: 14138}, - ("Category Sixes", 6, 8): {0: 2886, 24: 39510, 30: 37212, 36: 20392}, + ("Category Sixes", 6, 1): {0: 33316, 6: 40218, 12: 26466}, + ("Category Sixes", 6, 2): {0: 11256, 6: 29444, 12: 32590, 18: 26710}, + ("Category Sixes", 6, 3): {0: 3787, 6: 16266, 12: 29873, 18: 29107, 24: 20967}, + ("Category Sixes", 6, 4): {0: 1875, 12: 13602, 18: 33731, 24: 38090, 30: 12702}, + ("Category Sixes", 6, 5): {0: 433, 18: 10665, 24: 47398, 30: 41504}, + ("Category Sixes", 6, 6): {0: 89, 24: 14905, 30: 85006}, + ("Category Sixes", 6, 7): {0: 19, 30: 85816, 36: 14165}, + ("Category Sixes", 6, 8): {30: 43219, 36: 56781}, ("Category Sixes", 7, 0): {0: 100000}, - ("Category Sixes", 7, 1): {0: 27852, 6: 38984, 18: 33164}, - ("Category Sixes", 7, 2): {0: 7883, 12: 55404, 24: 36713}, - ("Category Sixes", 7, 3): {0: 2186, 12: 35249, 18: 29650, 30: 32915}, - ("Category Sixes", 7, 4): {0: 5062, 18: 40976, 24: 28335, 36: 25627}, - ("Category Sixes", 7, 5): {0: 1947, 18: 27260, 24: 29254, 30: 25790, 36: 15749}, - ("Category Sixes", 7, 6): {0: 4568, 24: 38799, 30: 30698, 42: 25935}, - ("Category Sixes", 7, 7): {0: 2081, 24: 28590, 30: 31709, 36: 37620}, - ("Category Sixes", 7, 8): {0: 73, 30: 51135, 36: 33183, 42: 15609}, + ("Category Sixes", 7, 1): {0: 27852, 6: 38984, 12: 33164}, + ("Category Sixes", 7, 2): {0: 7883, 6: 23846, 12: 31558, 18: 23295, 24: 13418}, + ("Category Sixes", 7, 3): {0: 2186, 6: 10928, 12: 24321, 18: 29650, 24: 21177, 30: 11738}, + ("Category Sixes", 7, 4): {0: 1034, 18: 12857, 24: 37227, 30: 48882}, + ("Category Sixes", 7, 5): {0: 300, 30: 83887, 36: 15813}, + ("Category Sixes", 7, 6): {30: 31359, 36: 68641}, + ("Category Sixes", 7, 7): {36: 89879, 42: 10121}, + ("Category Sixes", 7, 8): {36: 49549, 42: 50451}, ("Category Sixes", 8, 0): {0: 100000}, ("Category Sixes", 8, 1): {0: 23220, 6: 37213, 12: 25961, 18: 13606}, - ("Category Sixes", 8, 2): {0: 5280, 12: 48607, 18: 25777, 30: 20336}, - ("Category Sixes", 8, 3): {0: 1246, 12: 25869, 18: 27277, 30: 45608}, - ("Category Sixes", 8, 4): {0: 2761, 18: 29831, 24: 27146, 36: 40262}, - ("Category Sixes", 8, 5): {0: 5100, 24: 35948, 30: 27655, 42: 31297}, - ("Category Sixes", 8, 6): {0: 2067, 30: 51586, 36: 27024, 42: 19323}, - ("Category Sixes", 8, 7): {0: 4269, 30: 35032, 36: 30772, 48: 29927}, - ("Category Sixes", 8, 8): {6: 2012, 30: 25871, 36: 31116, 42: 28870, 48: 12131}, + ("Category Sixes", 8, 2): {0: 5280, 6: 18943, 12: 29664, 18: 25777, 24: 20336}, + ("Category Sixes", 8, 3): {0: 2024, 12: 12586, 18: 28717, 24: 35860, 30: 20813}, + ("Category Sixes", 8, 4): {0: 175, 24: 10907, 30: 72017, 36: 16901}, + ("Category Sixes", 8, 5): {0: 1, 30: 23224, 36: 66215, 42: 10560}, + ("Category Sixes", 8, 6): {36: 29563, 42: 70437}, + ("Category Sixes", 8, 7): {42: 99990, 36: 10}, + ("Category Sixes", 8, 8): {42: 87843, 48: 12157}, ("Category Choice", 0, 0): {0: 100000}, ("Category Choice", 0, 1): {0: 100000}, ("Category Choice", 0, 2): {0: 100000}, @@ -503,77 +495,77 @@ yacht_weights = { ("Category Choice", 0, 7): {0: 100000}, ("Category Choice", 0, 8): {0: 100000}, ("Category Choice", 1, 0): {0: 100000}, - ("Category Choice", 1, 1): {1: 33315, 5: 66685}, - ("Category Choice", 1, 2): {1: 10921, 5: 89079}, - ("Category Choice", 1, 3): {1: 27995, 6: 72005}, - ("Category Choice", 1, 4): {1: 15490, 6: 84510}, - ("Category Choice", 1, 5): {1: 6390, 6: 93610}, - ("Category Choice", 1, 6): {1: 34656, 6: 65344}, - ("Category Choice", 1, 7): {1: 28829, 6: 71171}, - ("Category Choice", 1, 8): {1: 23996, 6: 76004}, + ("Category Choice", 1, 1): {1: 33315, 3: 66685}, + ("Category Choice", 1, 2): {1: 32981, 4: 67019}, + ("Category Choice", 1, 3): {1: 12312, 4: 25020, 5: 62668}, + ("Category Choice", 1, 4): {1: 11564, 5: 88436}, + ("Category Choice", 1, 5): {1: 2956, 5: 97044}, + ("Category Choice", 1, 6): {4: 1024, 6: 65357, 5: 33619}, + ("Category Choice", 1, 7): {6: 100000}, + ("Category Choice", 1, 8): {6: 100000}, ("Category Choice", 2, 0): {0: 100000}, - ("Category Choice", 2, 1): {2: 16796, 8: 83204}, - ("Category Choice", 2, 2): {2: 22212, 10: 77788}, - ("Category Choice", 2, 3): {2: 29002, 11: 70998}, - ("Category Choice", 2, 4): {2: 22485, 11: 77515}, - ("Category Choice", 2, 5): {2: 28019, 12: 71981}, - ("Category Choice", 2, 6): {2: 23193, 12: 76807}, - ("Category Choice", 2, 7): {2: 11255, 8: 38369, 12: 50376}, - ("Category Choice", 2, 8): {2: 9297, 12: 90703}, + ("Category Choice", 2, 1): {2: 27810, 6: 72190}, + ("Category Choice", 2, 2): {2: 10285, 6: 26698, 8: 63017}, + ("Category Choice", 2, 3): {2: 3965, 8: 96035}, + ("Category Choice", 2, 4): {2: 143, 8: 33731, 9: 66126}, + ("Category Choice", 2, 5): {8: 12687, 10: 62544, 9: 24769}, + ("Category Choice", 2, 6): {10: 100000}, + ("Category Choice", 2, 7): {11: 66194, 10: 33806}, + ("Category Choice", 2, 8): {11: 100000}, ("Category Choice", 3, 0): {0: 100000}, - ("Category Choice", 3, 1): {3: 25983, 12: 74017}, - ("Category Choice", 3, 2): {3: 24419, 14: 75581}, - ("Category Choice", 3, 3): {3: 24466, 15: 75534}, - ("Category Choice", 3, 4): {3: 25866, 16: 74134}, - ("Category Choice", 3, 5): {3: 30994, 17: 69006}, - ("Category Choice", 3, 6): {3: 13523, 13: 41606, 17: 44871}, - ("Category Choice", 3, 7): {3: 28667, 18: 71333}, - ("Category Choice", 3, 8): {3: 23852, 18: 76148}, + ("Category Choice", 3, 1): {3: 10461, 6: 27156, 10: 62383}, + ("Category Choice", 3, 2): {3: 3586, 6: 31281, 12: 65133}, + ("Category Choice", 3, 3): {3: 1491, 12: 33737, 13: 64772}, + ("Category Choice", 3, 4): {12: 13802, 14: 60820, 13: 25378}, + ("Category Choice", 3, 5): {14: 99999, 13: 1}, + ("Category Choice", 3, 6): {15: 64851, 14: 35149}, + ("Category Choice", 3, 7): {16: 62341, 15: 24422, 14: 13237}, + ("Category Choice", 3, 8): {16: 100000}, ("Category Choice", 4, 0): {0: 100000}, - ("Category Choice", 4, 1): {4: 1125, 7: 32443, 16: 66432}, - ("Category Choice", 4, 2): {4: 18156, 14: 39494, 18: 42350}, - ("Category Choice", 4, 3): {4: 538, 9: 32084, 20: 67378}, - ("Category Choice", 4, 4): {4: 30873, 21: 69127}, - ("Category Choice", 4, 5): {4: 31056, 22: 68944}, - ("Category Choice", 4, 6): {4: 22939, 19: 43956, 23: 33105}, - ("Category Choice", 4, 7): {5: 16935, 19: 41836, 23: 41229}, - ("Category Choice", 4, 8): {5: 31948, 24: 68052}, + ("Category Choice", 4, 1): {4: 4748, 10: 28815, 13: 66437}, + ("Category Choice", 4, 2): {12: 12006, 16: 64226, 13: 23768}, + ("Category Choice", 4, 3): {16: 32567, 17: 67433}, + ("Category Choice", 4, 4): {16: 30845, 18: 69155}, + ("Category Choice", 4, 5): {16: 9568, 19: 68981, 18: 21451}, + ("Category Choice", 4, 6): {18: 10841, 20: 65051, 19: 24108}, + ("Category Choice", 4, 7): {18: 4198, 21: 61270, 20: 25195, 19: 9337}, + ("Category Choice", 4, 8): {21: 99999, 20: 1}, ("Category Choice", 5, 0): {0: 100000}, - ("Category Choice", 5, 1): {5: 21998, 15: 38001, 19: 40001}, - ("Category Choice", 5, 2): {5: 26627, 19: 38217, 23: 35156}, - ("Category Choice", 5, 3): {6: 22251, 24: 77749}, - ("Category Choice", 5, 4): {5: 27098, 22: 39632, 26: 33270}, - ("Category Choice", 5, 5): {6: 1166, 16: 32131, 27: 66703}, - ("Category Choice", 5, 6): {7: 1177, 17: 32221, 28: 66602}, - ("Category Choice", 5, 7): {8: 25048, 25: 42590, 29: 32362}, - ("Category Choice", 5, 8): {9: 18270, 25: 41089, 29: 40641}, + ("Category Choice", 5, 1): {5: 4485, 13: 35340, 17: 60175}, + ("Category Choice", 5, 2): {16: 35286, 20: 64714}, + ("Category Choice", 5, 3): {20: 39254, 22: 60746}, + ("Category Choice", 5, 4): {20: 35320, 23: 64680}, + ("Category Choice", 5, 5): {22: 33253, 24: 66747}, + ("Category Choice", 5, 6): {22: 11089, 25: 66653, 24: 22258}, + ("Category Choice", 5, 7): {24: 12216, 26: 63214, 22: 50, 25: 24520}, + ("Category Choice", 5, 8): {24: 4866, 27: 60314, 26: 25089, 25: 9731}, ("Category Choice", 6, 0): {0: 100000}, - ("Category Choice", 6, 1): {6: 27848, 23: 72152}, - ("Category Choice", 6, 2): {8: 27078, 27: 72922}, - ("Category Choice", 6, 3): {6: 27876, 29: 72124}, - ("Category Choice", 6, 4): {9: 30912, 31: 69088}, - ("Category Choice", 6, 5): {10: 27761, 28: 38016, 32: 34223}, - ("Category Choice", 6, 6): {13: 25547, 29: 39452, 33: 35001}, - ("Category Choice", 6, 7): {12: 767, 22: 32355, 34: 66878}, - ("Category Choice", 6, 8): {12: 25224, 31: 41692, 35: 33084}, + ("Category Choice", 6, 1): {6: 2276, 17: 33774, 20: 63950}, + ("Category Choice", 6, 2): {20: 34853, 24: 65147}, + ("Category Choice", 6, 3): {22: 12477, 26: 64201, 24: 23322}, + ("Category Choice", 6, 4): {24: 14073, 28: 60688, 26: 25239}, + ("Category Choice", 6, 5): {26: 35591, 29: 64409}, + ("Category Choice", 6, 6): {26: 33229, 30: 66771}, + ("Category Choice", 6, 7): {28: 33078, 31: 66922}, + ("Category Choice", 6, 8): {28: 12143, 31: 24567, 32: 63290}, ("Category Choice", 7, 0): {0: 100000}, - ("Category Choice", 7, 1): {7: 1237, 15: 32047, 27: 66716}, - ("Category Choice", 7, 2): {10: 27324, 31: 72676}, - ("Category Choice", 7, 3): {10: 759, 20: 32233, 34: 67008}, - ("Category Choice", 7, 4): {13: 26663, 35: 73337}, - ("Category Choice", 7, 5): {12: 29276, 37: 70724}, - ("Category Choice", 7, 6): {14: 26539, 38: 73461}, - ("Category Choice", 7, 7): {16: 24675, 35: 38365, 39: 36960}, - ("Category Choice", 7, 8): {14: 2, 19: 31688, 40: 68310}, + ("Category Choice", 7, 1): {7: 1558, 20: 31716, 23: 66726}, + ("Category Choice", 7, 2): {23: 34663, 28: 65337}, + ("Category Choice", 7, 3): {28: 32932, 30: 67062, 23: 6}, + ("Category Choice", 7, 4): {28: 11163, 32: 66108, 30: 22729}, + ("Category Choice", 7, 5): {30: 12528, 34: 63034, 32: 24438}, + ("Category Choice", 7, 6): {30: 4270, 35: 65916, 34: 21485, 32: 8329}, + ("Category Choice", 7, 7): {32: 4014, 36: 68134, 35: 21006, 34: 6846}, + ("Category Choice", 7, 8): {34: 3434, 37: 68373, 36: 21550, 35: 6643}, ("Category Choice", 8, 0): {0: 100000}, - ("Category Choice", 8, 1): {10: 23768, 25: 38280, 30: 37952}, - ("Category Choice", 8, 2): {11: 27666, 31: 38472, 36: 33862}, - ("Category Choice", 8, 3): {12: 24387, 33: 37477, 38: 38136}, - ("Category Choice", 8, 4): {16: 23316, 35: 38117, 40: 38567}, - ("Category Choice", 8, 5): {16: 30949, 42: 69051}, - ("Category Choice", 8, 6): {16: 26968, 43: 73032}, - ("Category Choice", 8, 7): {20: 24559, 44: 75441}, - ("Category Choice", 8, 8): {20: 1, 23: 22731, 41: 37835, 45: 39433}, + ("Category Choice", 8, 1): {10: 1400, 23: 36664, 27: 61936}, + ("Category Choice", 8, 2): {27: 34595, 32: 65405}, + ("Category Choice", 8, 3): {30: 13097, 35: 62142, 32: 24761}, + ("Category Choice", 8, 4): {35: 36672, 37: 63328}, + ("Category Choice", 8, 5): {39: 61292, 35: 14195, 37: 24513}, + ("Category Choice", 8, 6): {40: 65672, 39: 21040, 35: 4873, 37: 8415}, + ("Category Choice", 8, 7): {39: 13561, 42: 60493, 40: 25946}, + ("Category Choice", 8, 8): {39: 5250, 43: 61284, 42: 23421, 40: 10045}, ("Category Inverse Choice", 0, 0): {0: 100000}, ("Category Inverse Choice", 0, 1): {0: 100000}, ("Category Inverse Choice", 0, 2): {0: 100000}, @@ -584,77 +576,77 @@ yacht_weights = { ("Category Inverse Choice", 0, 7): {0: 100000}, ("Category Inverse Choice", 0, 8): {0: 100000}, ("Category Inverse Choice", 1, 0): {0: 100000}, - ("Category Inverse Choice", 1, 1): {1: 33315, 5: 66685}, - ("Category Inverse Choice", 1, 2): {1: 10921, 5: 89079}, - ("Category Inverse Choice", 1, 3): {1: 27995, 6: 72005}, - ("Category Inverse Choice", 1, 4): {1: 15490, 6: 84510}, - ("Category Inverse Choice", 1, 5): {1: 6390, 6: 93610}, - ("Category Inverse Choice", 1, 6): {1: 34656, 6: 65344}, - ("Category Inverse Choice", 1, 7): {1: 28829, 6: 71171}, - ("Category Inverse Choice", 1, 8): {1: 23996, 6: 76004}, + ("Category Inverse Choice", 1, 1): {1: 33315, 3: 66685}, + ("Category Inverse Choice", 1, 2): {1: 32981, 4: 67019}, + ("Category Inverse Choice", 1, 3): {1: 12312, 4: 25020, 5: 62668}, + ("Category Inverse Choice", 1, 4): {1: 11564, 5: 88436}, + ("Category Inverse Choice", 1, 5): {1: 2956, 5: 97044}, + ("Category Inverse Choice", 1, 6): {4: 1024, 6: 65357, 5: 33619}, + ("Category Inverse Choice", 1, 7): {6: 100000}, + ("Category Inverse Choice", 1, 8): {6: 100000}, ("Category Inverse Choice", 2, 0): {0: 100000}, - ("Category Inverse Choice", 2, 1): {2: 16796, 8: 83204}, - ("Category Inverse Choice", 2, 2): {2: 22212, 10: 77788}, - ("Category Inverse Choice", 2, 3): {2: 29002, 11: 70998}, - ("Category Inverse Choice", 2, 4): {2: 22485, 11: 77515}, - ("Category Inverse Choice", 2, 5): {2: 28019, 12: 71981}, - ("Category Inverse Choice", 2, 6): {2: 23193, 12: 76807}, - ("Category Inverse Choice", 2, 7): {2: 11255, 8: 38369, 12: 50376}, - ("Category Inverse Choice", 2, 8): {2: 9297, 12: 90703}, + ("Category Inverse Choice", 2, 1): {2: 27810, 6: 72190}, + ("Category Inverse Choice", 2, 2): {2: 10285, 6: 26698, 8: 63017}, + ("Category Inverse Choice", 2, 3): {2: 3965, 8: 96035}, + ("Category Inverse Choice", 2, 4): {2: 143, 8: 33731, 9: 66126}, + ("Category Inverse Choice", 2, 5): {8: 12687, 10: 62544, 9: 24769}, + ("Category Inverse Choice", 2, 6): {10: 100000}, + ("Category Inverse Choice", 2, 7): {11: 66194, 10: 33806}, + ("Category Inverse Choice", 2, 8): {11: 100000}, ("Category Inverse Choice", 3, 0): {0: 100000}, - ("Category Inverse Choice", 3, 1): {3: 25983, 12: 74017}, - ("Category Inverse Choice", 3, 2): {3: 24419, 14: 75581}, - ("Category Inverse Choice", 3, 3): {3: 24466, 15: 75534}, - ("Category Inverse Choice", 3, 4): {3: 25866, 16: 74134}, - ("Category Inverse Choice", 3, 5): {3: 30994, 17: 69006}, - ("Category Inverse Choice", 3, 6): {3: 13523, 13: 41606, 17: 44871}, - ("Category Inverse Choice", 3, 7): {3: 28667, 18: 71333}, - ("Category Inverse Choice", 3, 8): {3: 23852, 18: 76148}, + ("Category Inverse Choice", 3, 1): {3: 10461, 6: 27156, 10: 62383}, + ("Category Inverse Choice", 3, 2): {3: 3586, 6: 31281, 12: 65133}, + ("Category Inverse Choice", 3, 3): {3: 1491, 12: 33737, 13: 64772}, + ("Category Inverse Choice", 3, 4): {12: 13802, 14: 60820, 13: 25378}, + ("Category Inverse Choice", 3, 5): {14: 99999, 13: 1}, + ("Category Inverse Choice", 3, 6): {15: 64851, 14: 35149}, + ("Category Inverse Choice", 3, 7): {16: 62341, 15: 24422, 14: 13237}, + ("Category Inverse Choice", 3, 8): {16: 100000}, ("Category Inverse Choice", 4, 0): {0: 100000}, - ("Category Inverse Choice", 4, 1): {4: 1125, 7: 32443, 16: 66432}, - ("Category Inverse Choice", 4, 2): {4: 18156, 14: 39494, 18: 42350}, - ("Category Inverse Choice", 4, 3): {4: 538, 9: 32084, 20: 67378}, - ("Category Inverse Choice", 4, 4): {4: 30873, 21: 69127}, - ("Category Inverse Choice", 4, 5): {4: 31056, 22: 68944}, - ("Category Inverse Choice", 4, 6): {4: 22939, 19: 43956, 23: 33105}, - ("Category Inverse Choice", 4, 7): {5: 16935, 19: 41836, 23: 41229}, - ("Category Inverse Choice", 4, 8): {5: 31948, 24: 68052}, + ("Category Inverse Choice", 4, 1): {4: 4748, 10: 28815, 13: 66437}, + ("Category Inverse Choice", 4, 2): {12: 12006, 16: 64226, 13: 23768}, + ("Category Inverse Choice", 4, 3): {16: 32567, 17: 67433}, + ("Category Inverse Choice", 4, 4): {16: 30845, 18: 69155}, + ("Category Inverse Choice", 4, 5): {16: 9568, 19: 68981, 18: 21451}, + ("Category Inverse Choice", 4, 6): {18: 10841, 20: 65051, 19: 24108}, + ("Category Inverse Choice", 4, 7): {18: 4198, 21: 61270, 20: 25195, 19: 9337}, + ("Category Inverse Choice", 4, 8): {21: 99999, 20: 1}, ("Category Inverse Choice", 5, 0): {0: 100000}, - ("Category Inverse Choice", 5, 1): {5: 21998, 15: 38001, 19: 40001}, - ("Category Inverse Choice", 5, 2): {5: 26627, 19: 38217, 23: 35156}, - ("Category Inverse Choice", 5, 3): {6: 22251, 24: 77749}, - ("Category Inverse Choice", 5, 4): {5: 27098, 22: 39632, 26: 33270}, - ("Category Inverse Choice", 5, 5): {6: 1166, 16: 32131, 27: 66703}, - ("Category Inverse Choice", 5, 6): {7: 1177, 17: 32221, 28: 66602}, - ("Category Inverse Choice", 5, 7): {8: 25048, 25: 42590, 29: 32362}, - ("Category Inverse Choice", 5, 8): {9: 18270, 25: 41089, 29: 40641}, + ("Category Inverse Choice", 5, 1): {5: 4485, 13: 35340, 17: 60175}, + ("Category Inverse Choice", 5, 2): {16: 35286, 20: 64714}, + ("Category Inverse Choice", 5, 3): {20: 39254, 22: 60746}, + ("Category Inverse Choice", 5, 4): {20: 35320, 23: 64680}, + ("Category Inverse Choice", 5, 5): {22: 33253, 24: 66747}, + ("Category Inverse Choice", 5, 6): {22: 11089, 25: 66653, 24: 22258}, + ("Category Inverse Choice", 5, 7): {24: 12216, 26: 63214, 22: 50, 25: 24520}, + ("Category Inverse Choice", 5, 8): {24: 4866, 27: 60314, 26: 25089, 25: 9731}, ("Category Inverse Choice", 6, 0): {0: 100000}, - ("Category Inverse Choice", 6, 1): {6: 27848, 23: 72152}, - ("Category Inverse Choice", 6, 2): {8: 27078, 27: 72922}, - ("Category Inverse Choice", 6, 3): {6: 27876, 29: 72124}, - ("Category Inverse Choice", 6, 4): {9: 30912, 31: 69088}, - ("Category Inverse Choice", 6, 5): {10: 27761, 28: 38016, 32: 34223}, - ("Category Inverse Choice", 6, 6): {13: 25547, 29: 39452, 33: 35001}, - ("Category Inverse Choice", 6, 7): {12: 767, 22: 32355, 34: 66878}, - ("Category Inverse Choice", 6, 8): {12: 25224, 31: 41692, 35: 33084}, + ("Category Inverse Choice", 6, 1): {6: 2276, 17: 33774, 20: 63950}, + ("Category Inverse Choice", 6, 2): {20: 34853, 24: 65147}, + ("Category Inverse Choice", 6, 3): {22: 12477, 26: 64201, 24: 23322}, + ("Category Inverse Choice", 6, 4): {24: 14073, 28: 60688, 26: 25239}, + ("Category Inverse Choice", 6, 5): {26: 35591, 29: 64409}, + ("Category Inverse Choice", 6, 6): {26: 33229, 30: 66771}, + ("Category Inverse Choice", 6, 7): {28: 33078, 31: 66922}, + ("Category Inverse Choice", 6, 8): {28: 12143, 31: 24567, 32: 63290}, ("Category Inverse Choice", 7, 0): {0: 100000}, - ("Category Inverse Choice", 7, 1): {7: 1237, 15: 32047, 27: 66716}, - ("Category Inverse Choice", 7, 2): {10: 27324, 31: 72676}, - ("Category Inverse Choice", 7, 3): {10: 759, 20: 32233, 34: 67008}, - ("Category Inverse Choice", 7, 4): {13: 26663, 35: 73337}, - ("Category Inverse Choice", 7, 5): {12: 29276, 37: 70724}, - ("Category Inverse Choice", 7, 6): {14: 26539, 38: 73461}, - ("Category Inverse Choice", 7, 7): {16: 24675, 35: 38365, 39: 36960}, - ("Category Inverse Choice", 7, 8): {14: 2, 19: 31688, 40: 68310}, + ("Category Inverse Choice", 7, 1): {7: 1558, 20: 31716, 23: 66726}, + ("Category Inverse Choice", 7, 2): {23: 34663, 28: 65337}, + ("Category Inverse Choice", 7, 3): {28: 32932, 30: 67062, 23: 6}, + ("Category Inverse Choice", 7, 4): {28: 11163, 32: 66108, 30: 22729}, + ("Category Inverse Choice", 7, 5): {30: 12528, 34: 63034, 32: 24438}, + ("Category Inverse Choice", 7, 6): {30: 4270, 35: 65916, 34: 21485, 32: 8329}, + ("Category Inverse Choice", 7, 7): {32: 4014, 36: 68134, 35: 21006, 34: 6846}, + ("Category Inverse Choice", 7, 8): {34: 3434, 37: 68373, 36: 21550, 35: 6643}, ("Category Inverse Choice", 8, 0): {0: 100000}, - ("Category Inverse Choice", 8, 1): {10: 23768, 25: 38280, 30: 37952}, - ("Category Inverse Choice", 8, 2): {11: 27666, 31: 38472, 36: 33862}, - ("Category Inverse Choice", 8, 3): {12: 24387, 33: 37477, 38: 38136}, - ("Category Inverse Choice", 8, 4): {16: 23316, 35: 38117, 40: 38567}, - ("Category Inverse Choice", 8, 5): {16: 30949, 42: 69051}, - ("Category Inverse Choice", 8, 6): {16: 26968, 43: 73032}, - ("Category Inverse Choice", 8, 7): {20: 24559, 44: 75441}, - ("Category Inverse Choice", 8, 8): {20: 1, 23: 22731, 41: 37835, 45: 39433}, + ("Category Inverse Choice", 8, 1): {10: 1400, 23: 36664, 27: 61936}, + ("Category Inverse Choice", 8, 2): {27: 34595, 32: 65405}, + ("Category Inverse Choice", 8, 3): {30: 13097, 35: 62142, 32: 24761}, + ("Category Inverse Choice", 8, 4): {35: 36672, 37: 63328}, + ("Category Inverse Choice", 8, 5): {39: 61292, 35: 14195, 37: 24513}, + ("Category Inverse Choice", 8, 6): {40: 65672, 39: 21040, 35: 4873, 37: 8415}, + ("Category Inverse Choice", 8, 7): {39: 13561, 42: 60493, 40: 25946}, + ("Category Inverse Choice", 8, 8): {39: 5250, 43: 61284, 42: 23421, 40: 10045}, ("Category Pair", 0, 0): {0: 100000}, ("Category Pair", 0, 1): {0: 100000}, ("Category Pair", 0, 2): {0: 100000}, @@ -1319,54 +1311,54 @@ yacht_weights = { ("Category Distincts", 2, 6): {1: 1, 2: 99999}, ("Category Distincts", 2, 7): {2: 100000}, ("Category Distincts", 2, 8): {2: 100000}, - ("Category Distincts", 3, 1): {1: 2760, 3: 97240}, - ("Category Distincts", 3, 2): {1: 15014, 3: 84986}, - ("Category Distincts", 3, 3): {1: 4866, 3: 95134}, - ("Category Distincts", 3, 4): {2: 1659, 3: 98341}, - ("Category Distincts", 3, 5): {2: 575, 3: 99425}, - ("Category Distincts", 3, 6): {2: 200, 3: 99800}, - ("Category Distincts", 3, 7): {2: 69, 3: 99931}, - ("Category Distincts", 3, 8): {2: 22, 3: 99978}, - ("Category Distincts", 4, 1): {1: 16634, 3: 83366}, - ("Category Distincts", 4, 2): {1: 1893, 4: 98107}, - ("Category Distincts", 4, 3): {2: 19861, 4: 80139}, - ("Category Distincts", 4, 4): {2: 9879, 4: 90121}, - ("Category Distincts", 4, 5): {2: 4906, 4: 95094}, - ("Category Distincts", 4, 6): {3: 2494, 4: 97506}, - ("Category Distincts", 4, 7): {3: 1297, 4: 98703}, - ("Category Distincts", 4, 8): {3: 611, 4: 99389}, - ("Category Distincts", 5, 1): {1: 5798, 4: 94202}, - ("Category Distincts", 5, 2): {2: 11843, 4: 88157}, - ("Category Distincts", 5, 3): {2: 3022, 5: 96978}, - ("Category Distincts", 5, 4): {3: 32354, 5: 67646}, - ("Category Distincts", 5, 5): {3: 21606, 5: 78394}, - ("Category Distincts", 5, 6): {3: 14525, 5: 85475}, - ("Category Distincts", 5, 7): {3: 9660, 5: 90340}, - ("Category Distincts", 5, 8): {3: 6463, 5: 93537}, - ("Category Distincts", 6, 1): {1: 25012, 4: 74988}, - ("Category Distincts", 6, 2): {2: 3299, 5: 96701}, - ("Category Distincts", 6, 3): {3: 17793, 5: 82207}, - ("Category Distincts", 6, 4): {3: 7831, 5: 92169}, - ("Category Distincts", 6, 5): {3: 3699, 6: 96301}, - ("Category Distincts", 6, 6): {4: 1557, 6: 98443}, - ("Category Distincts", 6, 7): {4: 728, 6: 99272}, - ("Category Distincts", 6, 8): {4: 321, 6: 99679}, - ("Category Distincts", 7, 1): {1: 13671, 5: 86329}, - ("Category Distincts", 7, 2): {2: 19686, 5: 80314}, - ("Category Distincts", 7, 3): {3: 6051, 6: 93949}, - ("Category Distincts", 7, 4): {3: 1796, 6: 98204}, - ("Category Distincts", 7, 5): {4: 28257, 6: 71743}, - ("Category Distincts", 7, 6): {4: 19581, 6: 80419}, - ("Category Distincts", 7, 7): {4: 13618, 6: 86382}, - ("Category Distincts", 7, 8): {4: 9545, 6: 90455}, - ("Category Distincts", 8, 1): {1: 7137, 5: 92863}, - ("Category Distincts", 8, 2): {2: 9414, 6: 90586}, - ("Category Distincts", 8, 3): {3: 1976, 6: 98024}, - ("Category Distincts", 8, 4): {4: 21397, 6: 78603}, - ("Category Distincts", 8, 5): {4: 12592, 6: 87408}, - ("Category Distincts", 8, 6): {4: 7177, 6: 92823}, - ("Category Distincts", 8, 7): {4: 4179, 6: 95821}, - ("Category Distincts", 8, 8): {5: 2440, 6: 97560}, + ("Category Distincts", 3, 1): {1: 2760, 2: 97240}, + ("Category Distincts", 3, 2): {1: 414, 3: 84996, 2: 14590}, + ("Category Distincts", 3, 3): {1: 109, 3: 99891}, + ("Category Distincts", 3, 4): {2: 11, 3: 99989}, + ("Category Distincts", 3, 5): {3: 100000}, + ("Category Distincts", 3, 6): {3: 100000}, + ("Category Distincts", 3, 7): {3: 100000}, + ("Category Distincts", 3, 8): {3: 100000}, + ("Category Distincts", 4, 1): {1: 458, 3: 83376, 2: 16166}, + ("Category Distincts", 4, 2): {1: 26, 4: 61232, 3: 37802, 2: 940}, + ("Category Distincts", 4, 3): {2: 3, 4: 97020, 3: 2977}, + ("Category Distincts", 4, 4): {4: 100000}, + ("Category Distincts", 4, 5): {4: 100000}, + ("Category Distincts", 4, 6): {4: 100000}, + ("Category Distincts", 4, 7): {4: 100000}, + ("Category Distincts", 4, 8): {4: 100000}, + ("Category Distincts", 5, 1): {1: 159, 3: 99841}, + ("Category Distincts", 5, 2): {2: 18, 4: 88167, 3: 11815}, + ("Category Distincts", 5, 3): {4: 100000}, + ("Category Distincts", 5, 4): {5: 67650, 4: 32350}, + ("Category Distincts", 5, 5): {5: 100000}, + ("Category Distincts", 5, 6): {5: 100000}, + ("Category Distincts", 5, 7): {5: 100000}, + ("Category Distincts", 5, 8): {5: 100000}, + ("Category Distincts", 6, 1): {1: 39, 4: 74998, 3: 24963}, + ("Category Distincts", 6, 2): {2: 1, 5: 61568, 4: 37296, 3: 1135}, + ("Category Distincts", 6, 3): {5: 93157, 4: 6843}, + ("Category Distincts", 6, 4): {5: 100000}, + ("Category Distincts", 6, 5): {5: 100000}, + ("Category Distincts", 6, 6): {5: 100000}, + ("Category Distincts", 6, 7): {5: 100000}, + ("Category Distincts", 6, 8): {6: 65828, 5: 34172}, + ("Category Distincts", 7, 1): {1: 13, 4: 99987}, + ("Category Distincts", 7, 2): {5: 99580, 4: 420}, + ("Category Distincts", 7, 3): {5: 100000}, + ("Category Distincts", 7, 4): {5: 100000}, + ("Category Distincts", 7, 5): {6: 71744, 5: 28256}, + ("Category Distincts", 7, 6): {6: 100000}, + ("Category Distincts", 7, 7): {6: 100000}, + ("Category Distincts", 7, 8): {6: 100000}, + ("Category Distincts", 8, 1): {4: 100000}, + ("Category Distincts", 8, 2): {5: 99981, 4: 19}, + ("Category Distincts", 8, 3): {6: 63291, 5: 36709}, + ("Category Distincts", 8, 4): {6: 99994, 5: 6}, + ("Category Distincts", 8, 5): {6: 100000}, + ("Category Distincts", 8, 6): {6: 100000}, + ("Category Distincts", 8, 7): {6: 100000}, + ("Category Distincts", 8, 8): {6: 100000}, ("Category Two times Ones", 0, 0): {0: 100000}, ("Category Two times Ones", 0, 1): {0: 100000}, ("Category Two times Ones", 0, 2): {0: 100000}, @@ -1378,7 +1370,7 @@ yacht_weights = { ("Category Two times Ones", 0, 8): {0: 100000}, ("Category Two times Ones", 1, 0): {0: 100000}, ("Category Two times Ones", 1, 1): {0: 100000}, - ("Category Two times Ones", 1, 2): {0: 100000}, + ("Category Two times Ones", 1, 2): {0: 69690, 2: 30310}, ("Category Two times Ones", 1, 3): {0: 57818, 2: 42182}, ("Category Two times Ones", 1, 4): {0: 48418, 2: 51582}, ("Category Two times Ones", 1, 5): {0: 40301, 2: 59699}, @@ -1386,68 +1378,68 @@ yacht_weights = { ("Category Two times Ones", 1, 7): {0: 28182, 2: 71818}, ("Category Two times Ones", 1, 8): {0: 23406, 2: 76594}, ("Category Two times Ones", 2, 0): {0: 100000}, - ("Category Two times Ones", 2, 1): {0: 100000}, + ("Category Two times Ones", 2, 1): {0: 69724, 2: 30276}, ("Category Two times Ones", 2, 2): {0: 48238, 2: 51762}, - ("Category Two times Ones", 2, 3): {0: 33290, 4: 66710}, - ("Category Two times Ones", 2, 4): {0: 23136, 4: 76864}, - ("Category Two times Ones", 2, 5): {0: 16146, 4: 83854}, - ("Category Two times Ones", 2, 6): {0: 11083, 4: 88917}, - ("Category Two times Ones", 2, 7): {0: 7662, 4: 92338}, - ("Category Two times Ones", 2, 8): {0: 5354, 4: 94646}, + ("Category Two times Ones", 2, 3): {0: 33290, 2: 66710}, + ("Category Two times Ones", 2, 4): {0: 23136, 2: 76864}, + ("Category Two times Ones", 2, 5): {0: 16146, 2: 48200, 4: 35654}, + ("Category Two times Ones", 2, 6): {0: 11083, 2: 44497, 4: 44420}, + ("Category Two times Ones", 2, 7): {0: 7662, 2: 40343, 4: 51995}, + ("Category Two times Ones", 2, 8): {0: 5354, 2: 35526, 4: 59120}, ("Category Two times Ones", 3, 0): {0: 100000}, ("Category Two times Ones", 3, 1): {0: 58021, 2: 41979}, - ("Category Two times Ones", 3, 2): {0: 33548, 4: 66452}, - ("Category Two times Ones", 3, 3): {0: 19375, 4: 80625}, - ("Category Two times Ones", 3, 4): {0: 10998, 4: 89002}, - ("Category Two times Ones", 3, 5): {0: 6519, 6: 93481}, - ("Category Two times Ones", 3, 6): {0: 3619, 6: 96381}, - ("Category Two times Ones", 3, 7): {0: 2195, 6: 97805}, - ("Category Two times Ones", 3, 8): {0: 13675, 6: 86325}, + ("Category Two times Ones", 3, 2): {0: 33548, 2: 66452}, + ("Category Two times Ones", 3, 3): {0: 19375, 2: 42372, 4: 38253}, + ("Category Two times Ones", 3, 4): {0: 10998, 2: 36435, 4: 52567}, + ("Category Two times Ones", 3, 5): {0: 7954, 4: 92046}, + ("Category Two times Ones", 3, 6): {0: 347, 4: 99653}, + ("Category Two times Ones", 3, 7): {0: 2, 4: 62851, 6: 37147}, + ("Category Two times Ones", 3, 8): {6: 99476, 4: 524}, ("Category Two times Ones", 4, 0): {0: 100000}, ("Category Two times Ones", 4, 1): {0: 48235, 2: 51765}, - ("Category Two times Ones", 4, 2): {0: 23289, 4: 76711}, - ("Category Two times Ones", 4, 3): {0: 11177, 6: 88823}, - ("Category Two times Ones", 4, 4): {0: 5499, 6: 94501}, - ("Category Two times Ones", 4, 5): {0: 18356, 6: 81644}, - ("Category Two times Ones", 4, 6): {0: 11169, 8: 88831}, - ("Category Two times Ones", 4, 7): {0: 6945, 8: 93055}, - ("Category Two times Ones", 4, 8): {0: 4091, 8: 95909}, + ("Category Two times Ones", 4, 2): {0: 23289, 2: 40678, 4: 36033}, + ("Category Two times Ones", 4, 3): {0: 11177, 2: 32677, 4: 56146}, + ("Category Two times Ones", 4, 4): {0: 5522, 4: 60436, 6: 34042}, + ("Category Two times Ones", 4, 5): {0: 4358, 6: 95642}, + ("Category Two times Ones", 4, 6): {0: 20, 6: 99980}, + ("Category Two times Ones", 4, 7): {6: 100000}, + ("Category Two times Ones", 4, 8): {6: 65250, 8: 34750}, ("Category Two times Ones", 5, 0): {0: 100000}, - ("Category Two times Ones", 5, 1): {0: 40028, 4: 59972}, - ("Category Two times Ones", 5, 2): {0: 16009, 6: 83991}, - ("Category Two times Ones", 5, 3): {0: 6489, 6: 93511}, - ("Category Two times Ones", 5, 4): {0: 16690, 8: 83310}, - ("Category Two times Ones", 5, 5): {0: 9016, 8: 90984}, - ("Category Two times Ones", 5, 6): {0: 4602, 8: 95398}, - ("Category Two times Ones", 5, 7): {0: 13627, 10: 86373}, - ("Category Two times Ones", 5, 8): {0: 8742, 10: 91258}, + ("Category Two times Ones", 5, 1): {0: 40028, 2: 59972}, + ("Category Two times Ones", 5, 2): {0: 16009, 2: 35901, 4: 48090}, + ("Category Two times Ones", 5, 3): {0: 6820, 4: 57489, 6: 35691}, + ("Category Two times Ones", 5, 4): {0: 5285, 6: 94715}, + ("Category Two times Ones", 5, 5): {0: 18, 6: 66613, 8: 33369}, + ("Category Two times Ones", 5, 6): {8: 99073, 6: 927}, + ("Category Two times Ones", 5, 7): {8: 100000}, + ("Category Two times Ones", 5, 8): {8: 100000}, ("Category Two times Ones", 6, 0): {0: 100000}, - ("Category Two times Ones", 6, 1): {0: 33502, 4: 66498}, - ("Category Two times Ones", 6, 2): {0: 11210, 6: 88790}, - ("Category Two times Ones", 6, 3): {0: 3673, 6: 96327}, - ("Category Two times Ones", 6, 4): {0: 9291, 8: 90709}, - ("Category Two times Ones", 6, 5): {0: 441, 8: 99559}, - ("Category Two times Ones", 6, 6): {0: 10255, 10: 89745}, - ("Category Two times Ones", 6, 7): {0: 5646, 10: 94354}, - ("Category Two times Ones", 6, 8): {0: 14287, 12: 85713}, + ("Category Two times Ones", 6, 1): {0: 33502, 2: 66498}, + ("Category Two times Ones", 6, 2): {0: 13681, 4: 59162, 2: 27157}, + ("Category Two times Ones", 6, 3): {0: 5486, 6: 94514}, + ("Category Two times Ones", 6, 4): {0: 190, 6: 62108, 8: 37702}, + ("Category Two times Ones", 6, 5): {8: 99882, 6: 118}, + ("Category Two times Ones", 6, 6): {8: 65144, 10: 34856}, + ("Category Two times Ones", 6, 7): {10: 99524, 8: 476}, + ("Category Two times Ones", 6, 8): {10: 100000}, ("Category Two times Ones", 7, 0): {0: 100000}, - ("Category Two times Ones", 7, 1): {0: 27683, 4: 72317}, - ("Category Two times Ones", 7, 2): {0: 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8): {36: 27864, 40: 72136}, + ("Category Quadruple Ones and Twos", 6, 1): {0: 6419, 8: 16963, 12: 22116, 16: 33903, 20: 20599}, + ("Category Quadruple Ones and Twos", 6, 2): {0: 5, 16: 8913, 24: 67749, 28: 23333}, + ("Category Quadruple Ones and Twos", 6, 3): {28: 71779, 32: 27514, 16: 82, 24: 625}, + ("Category Quadruple Ones and Twos", 6, 4): {32: 72333, 36: 27328, 28: 337, 24: 2}, + ("Category Quadruple Ones and Twos", 6, 5): {36: 73993, 40: 25138, 32: 865, 28: 4}, + ("Category Quadruple Ones and Twos", 6, 6): {40: 80918, 44: 17126, 36: 1934, 32: 22}, + ("Category Quadruple Ones and Twos", 6, 7): {40: 20298, 44: 79702}, + ("Category Quadruple Ones and Twos", 6, 8): {44: 81077, 48: 18923}, + ("Category Quadruple Ones and Twos", 7, 1): {0: 508, 8: 10298, 16: 41828, 20: 30853, 24: 16513}, + ("Category Quadruple Ones and Twos", 7, 2): {16: 7429, 28: 69817, 32: 22754}, + ("Category Quadruple Ones and Twos", 7, 3): {32: 82871, 40: 16531, 16: 57, 28: 541}, + ("Category Quadruple Ones and 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("Category Quadruple Ones and Twos", 8, 8): {56: 78035, 60: 21965}, ("Category Micro Straight", 1, 1): {0: 100000}, ("Category Micro Straight", 1, 2): {0: 100000}, ("Category Micro Straight", 1, 3): {0: 100000}, diff --git a/worlds/yachtdice/__init__.py b/worlds/yachtdice/__init__.py index d86ee3382d..7efb8f9418 100644 --- a/worlds/yachtdice/__init__.py +++ b/worlds/yachtdice/__init__.py @@ -1,7 +1,7 @@ import math from typing import Dict -from BaseClasses import CollectionState, Entrance, Item, Region, Tutorial +from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Region, Tutorial from worlds.AutoWorld import WebWorld, World @@ -56,7 +56,7 @@ class YachtDiceWorld(World): item_name_groups = item_groups - ap_world_version = "2.1.2" + ap_world_version = "2.1.4" def _get_yachtdice_data(self): return { @@ -456,17 +456,19 @@ class YachtDiceWorld(World): if loc_data.region == board.name ] - # Add the victory item to the correct location. - # The website declares that the game is complete when the victory item is obtained. + # Change the victory location to an event and place the Victory item there. victory_location_name = f"{self.goal_score} score" - self.get_location(victory_location_name).place_locked_item(self.create_item("Victory")) + self.get_location(victory_location_name).address = None + self.get_location(victory_location_name).place_locked_item( + Item("Victory", ItemClassification.progression, None, self.player) + ) # add the regions connection = Entrance(self.player, "New Board", menu) menu.exits.append(connection) connection.connect(board) self.multiworld.regions += [menu, board] - + def get_filler_item_name(self) -> str: return "Good RNG" diff --git a/worlds/yachtdice/docs/en_Yacht Dice.md b/worlds/yachtdice/docs/en_Yacht Dice.md index 53eefe9e9c..c671dcee50 100644 --- a/worlds/yachtdice/docs/en_Yacht Dice.md +++ b/worlds/yachtdice/docs/en_Yacht Dice.md @@ -3,7 +3,7 @@ Welcome to Yacht Dice, the ultimate dice-rolling adventure in Archipelago! Cast your dice, chase high scores, and unlock valuable treasures. Discover new dice, extra rolls, multipliers, and special scoring categories to enhance your game. Roll your way to victory by reaching the target score! ## Understanding Location Checks -In Yacht Dice, location checks happen when you hit certain scores for the first time. The target score for your next location check is always displayed on the website. +In Yacht Dice, location checks happen when you hit certain scores for the first time. The target score for your next location check is always displayed in the game. ## Items and Their Effects When you receive an item, it could be extra dice, extra rolls, score multipliers, or new scoring categories. These boosts help you sail towards higher scores and more loot. Other items include extra points, lore, and fun facts to enrich your journey. diff --git a/worlds/yachtdice/docs/setup_en.md b/worlds/yachtdice/docs/setup_en.md index c76cd398ce..f6c15af2b6 100644 --- a/worlds/yachtdice/docs/setup_en.md +++ b/worlds/yachtdice/docs/setup_en.md @@ -3,19 +3,13 @@ ## Required Software - A browser (you are probably using one right now!). -- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). ## Playing the game Open the Yacht Dice website. There are two options: -- Download the latest release from [Yacht Dice Release](https://github.com/spinerak/ArchipelagoYachtDice/releases/latest) and unzip the Website.zip. Then open player.html in your browser. -- Cruise over to the [Yacht Dice website](https://yacht-dice-ap.netlify.app/). This also works on mobile. If the website is not available, use the first option. +- Cruise over to the [Yacht Dice Website](https://yacht-dice-ap.netlify.app/). This is the easiest option. If the website is unavailable, use the next option. +- Download the latest release from [Yacht Dice Release](https://github.com/spinerak/ArchipelagoYachtDice/releases/latest) and unzip the Website.zip. Then open index.html in your browser. -Both options have an "offline" play option to try out the game without having to generate a game first. +Press Archipelago, and after logging in, you are good to go. The website has a built-in client, where you can chat and send commands. +Both options also have a "Solo play" mode to try out the game without having to generate a game first. -## Play with Archipelago - -- Create your yaml file via the [Yacht Dice Player Options Page](../player-options). -- After generating, open the Yacht Dice website. After the tutoroll, fill in the room information. -- After logging in, you are good to go. The website has a built-in client, where you can chat and send commands. - -For more information on yaml files, generating Archipelago games, and connecting to servers, please see the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en). +For more information on generating Archipelago games and connecting to servers, please see the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en). \ No newline at end of file diff --git a/worlds/yugioh06/__init__.py b/worlds/yugioh06/__init__.py index 1cf44f090f..a39b52cd09 100644 --- a/worlds/yugioh06/__init__.py +++ b/worlds/yugioh06/__init__.py @@ -430,7 +430,7 @@ class Yugioh06World(World): "final_campaign_boss_campaign_opponents": self.options.final_campaign_boss_campaign_opponents.value, "fourth_tier_5_campaign_boss_campaign_opponents": - self.options.fourth_tier_5_campaign_boss_unlock_condition.value, + self.options.fourth_tier_5_campaign_boss_campaign_opponents.value, "third_tier_5_campaign_boss_campaign_opponents": self.options.third_tier_5_campaign_boss_campaign_opponents.value, "number_of_challenges": self.options.number_of_challenges.value, diff --git a/worlds/yugioh06/rules.py b/worlds/yugioh06/rules.py index a804c7e728..0b46e0b5d0 100644 --- a/worlds/yugioh06/rules.py +++ b/worlds/yugioh06/rules.py @@ -39,10 +39,10 @@ def set_rules(world): "No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2), "No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3), "Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 3), + yugioh06_difficulty(state, player, 2), "Extremely Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 2), + yugioh06_difficulty(state, player, 3), "Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), diff --git a/worlds/zillion/__init__.py b/worlds/zillion/__init__.py index cf61d93ca4..d5e86bb332 100644 --- a/worlds/zillion/__init__.py +++ b/worlds/zillion/__init__.py @@ -4,7 +4,7 @@ import functools import settings import threading import typing -from typing import Any, Dict, List, Set, Tuple, Optional +from typing import Any, Dict, List, Set, Tuple, Optional, Union import os import logging @@ -12,7 +12,7 @@ from BaseClasses import ItemClassification, LocationProgressType, \ MultiWorld, Item, CollectionState, Entrance, Tutorial from .gen_data import GenData -from .logic import cs_to_zz_locs +from .logic import ZillionLogicCache from .region import ZillionLocation, ZillionRegion from .options import ZillionOptions, validate, z_option_groups from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_name_to_id, \ @@ -21,7 +21,6 @@ from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_na from .item import ZillionItem from .patch import ZillionPatch -from zilliandomizer.randomizer import Randomizer as ZzRandomizer from zilliandomizer.system import System from zilliandomizer.logic_components.items import RESCUE, items as zz_items, Item as ZzItem from zilliandomizer.logic_components.locations import Location as ZzLocation, Req @@ -121,6 +120,7 @@ class ZillionWorld(World): """ This is kind of a cache to avoid iterating through all the multiworld locations in logic. """ slot_data_ready: threading.Event """ This event is set in `generate_output` when the data is ready for `fill_slot_data` """ + logic_cache: Union[ZillionLogicCache, None] = None def __init__(self, world: MultiWorld, player: int): super().__init__(world, player) @@ -134,9 +134,6 @@ class ZillionWorld(World): self.id_to_zz_item = id_to_zz_item def generate_early(self) -> None: - if not hasattr(self.multiworld, "zillion_logic_cache"): - setattr(self.multiworld, "zillion_logic_cache", {}) - zz_op, item_counts = validate(self.options) if zz_op.early_scope: @@ -163,6 +160,8 @@ class ZillionWorld(World): assert self.zz_system.randomizer, "generate_early hasn't been called" assert self.id_to_zz_item, "generate_early hasn't been called" p = self.player + logic_cache = ZillionLogicCache(p, self.zz_system.randomizer, self.id_to_zz_item) + self.logic_cache = logic_cache w = self.multiworld self.my_locations = [] @@ -201,15 +200,12 @@ class ZillionWorld(World): if not zz_loc.item: def access_rule_wrapped(zz_loc_local: ZzLocation, - p: int, - zz_r: ZzRandomizer, - id_to_zz_item: Dict[int, ZzItem], + lc: ZillionLogicCache, cs: CollectionState) -> bool: - accessible = cs_to_zz_locs(cs, p, zz_r, id_to_zz_item) + accessible = lc.cs_to_zz_locs(cs) return zz_loc_local in accessible - access_rule = functools.partial(access_rule_wrapped, - zz_loc, self.player, self.zz_system.randomizer, self.id_to_zz_item) + access_rule = functools.partial(access_rule_wrapped, zz_loc, logic_cache) loc_name = self.zz_system.randomizer.loc_name_2_pretty[zz_loc.name] loc = ZillionLocation(zz_loc, self.player, loc_name, here) @@ -402,13 +398,6 @@ class ZillionWorld(World): game = self.zz_system.get_game() return get_slot_info(game.regions, game.char_order[0], game.loc_name_2_pretty) - # def modify_multidata(self, multidata: Dict[str, Any]) -> None: - # """For deeper modification of server multidata.""" - # # not modifying multidata, just want to call this at the end of the generation process - # cache = getattr(self.multiworld, "zillion_logic_cache") - # import sys - # print(sys.getsizeof(cache)) - # end of ordered Main.py calls def create_item(self, name: str) -> Item: diff --git a/worlds/zillion/logic.py b/worlds/zillion/logic.py index dcbc6131f1..a14910a200 100644 --- a/worlds/zillion/logic.py +++ b/worlds/zillion/logic.py @@ -1,4 +1,4 @@ -from typing import Dict, FrozenSet, Tuple, List, Counter as _Counter +from typing import Dict, FrozenSet, Mapping, Tuple, List, Counter as _Counter from BaseClasses import CollectionState @@ -44,38 +44,51 @@ def item_counts(cs: CollectionState, p: int) -> Tuple[Tuple[str, int], ...]: return tuple((item_name, cs.count(item_name, p)) for item_name in item_name_to_id) -LogicCacheType = Dict[int, Tuple[Dict[int, _Counter[str]], FrozenSet[Location]]] -""" { hash: (cs.prog_items, accessible_locations) } """ +_cache_miss: Tuple[None, FrozenSet[Location]] = (None, frozenset()) -def cs_to_zz_locs(cs: CollectionState, p: int, zz_r: Randomizer, id_to_zz_item: Dict[int, Item]) -> FrozenSet[Location]: - """ - given an Archipelago `CollectionState`, - returns frozenset of accessible zilliandomizer locations - """ - # caching this function because it would be slow - logic_cache: LogicCacheType = getattr(cs.multiworld, "zillion_logic_cache", {}) - _hash = set_randomizer_locs(cs, p, zz_r) - counts = item_counts(cs, p) - _hash += hash(counts) +class ZillionLogicCache: + _cache: Dict[int, Tuple[_Counter[str], FrozenSet[Location]]] + """ `{ hash: (counter_from_prog_items, accessible_zz_locations) }` """ + _player: int + _zz_r: Randomizer + _id_to_zz_item: Mapping[int, Item] - if _hash in logic_cache and logic_cache[_hash][0] == cs.prog_items: - # print("cache hit") - return logic_cache[_hash][1] + def __init__(self, player: int, zz_r: Randomizer, id_to_zz_item: Mapping[int, Item]) -> None: + self._cache = {} + self._player = player + self._zz_r = zz_r + self._id_to_zz_item = id_to_zz_item - # print("cache miss") - have_items: List[Item] = [] - for name, count in counts: - have_items.extend([id_to_zz_item[item_name_to_id[name]]] * count) - # have_req is the result of converting AP CollectionState to zilliandomizer collection state - have_req = zz_r.make_ability(have_items) + def cs_to_zz_locs(self, cs: CollectionState) -> FrozenSet[Location]: + """ + given an Archipelago `CollectionState`, + returns frozenset of accessible zilliandomizer locations + """ + # caching this function because it would be slow + _hash = set_randomizer_locs(cs, self._player, self._zz_r) + counts = item_counts(cs, self._player) + _hash += hash(counts) - # This `get_locations` is where the core of the logic comes in. - # It takes a zilliandomizer collection state (a set of the abilities that I have) - # and returns list of all the zilliandomizer locations I can access with those abilities. - tr = frozenset(zz_r.get_locations(have_req)) + cntr, locs = self._cache.get(_hash, _cache_miss) + if cntr == cs.prog_items[self._player]: + # print("cache hit") + return locs - # save result in cache - logic_cache[_hash] = (cs.prog_items.copy(), tr) + # print("cache miss") + have_items: List[Item] = [] + for name, count in counts: + have_items.extend([self._id_to_zz_item[item_name_to_id[name]]] * count) + # have_req is the result of converting AP CollectionState to zilliandomizer collection state + have_req = self._zz_r.make_ability(have_items) + # print(f"{have_req=}") - return tr + # This `get_locations` is where the core of the logic comes in. + # It takes a zilliandomizer collection state (a set of the abilities that I have) + # and returns list of all the zilliandomizer locations I can access with those abilities. + tr = frozenset(self._zz_r.get_locations(have_req)) + + # save result in cache + self._cache[_hash] = (cs.prog_items[self._player].copy(), tr) + + return tr