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Docs: add dev FAQ for 'should I start with the APWorld or the client?' (#5716)
* Docs: add dev FAQ for 'should I start with the APWorld or the client?' * fix indentation of bullet point wrapped lines * use %20 for spaces in links * link to adding games.md and add #ap-modding-help to adding games.md * make APQuest a link * also linkify 'run a local server' * reword the 'judging client is easier' point to reflect a broader range of first-timers * move the 'not 100%' point into the introductory sentences, and tweak related wording * correct link
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@@ -17,7 +17,8 @@ it will not be detailed here.
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The client is an intermediary program between the game and the Archipelago server. This can either be a direct
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modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it
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must fulfill a few requirements in order to function as expected. Libraries for most modern languages and the spec for
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various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document.
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various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document. Additional help with specific game
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engines and rom formats can be found in the #ap-modding-help channel in the [Discord](https://archipelago.gg/discord).
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### Hard Requirements
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