mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-31 01:33:21 -07:00
Merge branch 'main' into allow_collect
This commit is contained in:
@@ -29,6 +29,20 @@ class Group(TypedDict, total=False):
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link_replacement: bool
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class ThreadBarrierProxy():
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"""Passes through getattr while passthrough is True"""
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def __init__(self, obj: Any):
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self.passthrough = True
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self.obj = obj
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def __getattr__(self, item):
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if self.passthrough:
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return getattr(self.obj, item)
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else:
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raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
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"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
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class MultiWorld():
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debug_types = False
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player_name: Dict[int, str]
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@@ -62,6 +76,9 @@ class MultiWorld():
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game: Dict[int, str]
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random: random.Random
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per_slot_randoms: Dict[int, random.Random]
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class AttributeProxy():
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def __init__(self, rule):
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self.rule = rule
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@@ -70,7 +87,8 @@ class MultiWorld():
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return self.rule(player)
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def __init__(self, players: int):
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self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
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# world-local random state is saved for multiple generations running concurrently
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self.random = ThreadBarrierProxy(random.Random())
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self.players = players
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self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
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self.glitch_triforce = False
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@@ -161,7 +179,7 @@ class MultiWorld():
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set_player_attr('completion_condition', lambda state: True)
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self.custom_data = {}
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self.worlds = {}
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self.slot_seeds = {}
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self.per_slot_randoms = {}
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self.plando_options = PlandoOptions.none
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def get_all_ids(self) -> Tuple[int, ...]:
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@@ -207,8 +225,8 @@ class MultiWorld():
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else:
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self.random.seed(self.seed)
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self.seed_name = name if name else str(self.seed)
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self.slot_seeds = {player: random.Random(self.random.getrandbits(64)) for player in
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range(1, self.players + 1)}
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self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
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range(1, self.players + 1)}
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def set_options(self, args: Namespace) -> None:
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for option_key in Options.common_options:
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@@ -292,7 +310,7 @@ class MultiWorld():
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self.state = CollectionState(self)
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def secure(self):
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self.random = secrets.SystemRandom()
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self.random = ThreadBarrierProxy(secrets.SystemRandom())
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self.is_race = True
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@functools.cached_property
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@@ -932,24 +950,9 @@ class CollectionState():
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self.stale[item.player] = True
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@unique
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class RegionType(IntEnum):
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Generic = 0
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LightWorld = 1
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DarkWorld = 2
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Cave = 3 # Also includes Houses
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Dungeon = 4
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@property
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def is_indoors(self) -> bool:
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"""Shorthand for checking if Cave or Dungeon"""
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return self in (RegionType.Cave, RegionType.Dungeon)
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class Region:
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name: str
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type: RegionType
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hint_text: str
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_hint_text: str
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player: int
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multiworld: Optional[MultiWorld]
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entrances: List[Entrance]
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@@ -963,14 +966,13 @@ class Region:
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is_light_world: bool = False
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is_dark_world: bool = False
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def __init__(self, name: str, type_: RegionType, hint: str, player: int, world: Optional[MultiWorld] = None):
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def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
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self.name = name
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self.type = type_
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self.entrances = []
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self.exits = []
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self.locations = []
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self.multiworld = world
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self.hint_text = hint
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self.multiworld = multiworld
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self._hint_text = hint
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self.player = player
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def can_reach(self, state: CollectionState) -> bool:
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@@ -986,6 +988,10 @@ class Region:
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return True
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return False
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@property
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def hint_text(self) -> str:
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return self._hint_text if self._hint_text else self.name
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def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
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for entrance in self.entrances:
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if is_main_entrance(entrance):
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@@ -1272,6 +1278,7 @@ class Spoiler():
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[('player', player), ('entrance', entrance), ('exit', exit_), ('direction', direction)])
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def parse_data(self):
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from worlds.alttp.SubClasses import LTTPRegionType
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self.medallions = OrderedDict()
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for player in self.multiworld.get_game_players("A Link to the Past"):
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self.medallions[f'Misery Mire ({self.multiworld.get_player_name(player)})'] = \
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@@ -1281,23 +1288,31 @@ class Spoiler():
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self.locations = OrderedDict()
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listed_locations = set()
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lw_locations = []
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dw_locations = []
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cave_locations = []
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for loc in self.multiworld.get_locations():
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if loc.game == "A Link to the Past":
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if loc not in listed_locations and loc.parent_region and \
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loc.parent_region.type == LTTPRegionType.LightWorld and loc.show_in_spoiler:
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lw_locations.append(loc)
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elif loc not in listed_locations and loc.parent_region and \
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loc.parent_region.type == LTTPRegionType.DarkWorld and loc.show_in_spoiler:
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dw_locations.append(loc)
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elif loc not in listed_locations and loc.parent_region and \
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loc.parent_region.type == LTTPRegionType.Cave and loc.show_in_spoiler:
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cave_locations.append(loc)
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lw_locations = [loc for loc in self.multiworld.get_locations() if
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loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and loc.show_in_spoiler]
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self.locations['Light World'] = OrderedDict(
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[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
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lw_locations])
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listed_locations.update(lw_locations)
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dw_locations = [loc for loc in self.multiworld.get_locations() if
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loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and loc.show_in_spoiler]
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self.locations['Dark World'] = OrderedDict(
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[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
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dw_locations])
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listed_locations.update(dw_locations)
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cave_locations = [loc for loc in self.multiworld.get_locations() if
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loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and loc.show_in_spoiler]
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self.locations['Caves'] = OrderedDict(
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[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
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cave_locations])
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