From 3a70bf9f4f35d75b8e781f7e1a2f91e841d06a4f Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Wed, 31 Jul 2024 22:33:57 +0200 Subject: [PATCH] Update docs/apworld_dev_faq.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- docs/apworld_dev_faq.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/apworld_dev_faq.md b/docs/apworld_dev_faq.md index 986443a3a0..4d2da9a9ea 100644 --- a/docs/apworld_dev_faq.md +++ b/docs/apworld_dev_faq.md @@ -65,4 +65,4 @@ This keeps almost all of the performance upsides. Even a game making heavy use o The reason `location.can_reach` and `entrance.can_reach` are also affected is simple: They call `region.can_reach` on their respective parent/source region. We recognize it's a pretty bad beginner's trap (heck, not even a "beginner's" trap, just a trap - even for experienced AP devs), and some games are very complex with their access rules. -There is an open Pull Request that makes this behavior optional via a world class attribute: [Core: Region handling customization](https://github.com/ArchipelagoMW/Archipelago/pull/3682) +There is an open Pull Request that makes this behavior optional via a world class attribute: [Core: Region handling customization](https://github.com/ArchipelagoMW/Archipelago/pull/3682).