Stardew Valley: 0.6.7 Day 1 fixes (#6098)

- The Shane and Sebastian Portrait filler items werent tagged properly.
- The Beach Farm adds one secretsanity check, so it needs to be in the allsanity preset
- The Allsanity preset is renamed to "Maxsanity" to encourage better defined terminology and Allsanity means something else
- The "All Random" preset has been removed entirely. It has been the cause of too many beginner footguns over the years. People can still achieve the effect manually, but at least they'll have to try a little bit to ruin their own experience.
This commit is contained in:
agilbert1412
2026-04-07 15:38:04 -04:00
committed by GitHub
parent e0cfef3407
commit 36bab6f52a
16 changed files with 74 additions and 129 deletions

View File

@@ -1,7 +1,7 @@
import argparse
import json
from worlds.stardew_valley.test.options.presets import allsanity_mods_7_x_x_exclude_disabled
from worlds.stardew_valley.test.options.presets import maxsanity_mods_7_x_x_exclude_disabled
from ..bases import setup_solo_multiworld
from ...options import FarmType, EntranceRandomization
@@ -12,7 +12,7 @@ if __name__ == "__main__":
args = parser.parse_args()
seed = args.seed
options = allsanity_mods_7_x_x_exclude_disabled()
options = maxsanity_mods_7_x_x_exclude_disabled()
options[FarmType.internal_name] = FarmType.option_standard
options[EntranceRandomization.internal_name] = EntranceRandomization.option_buildings
multi_world = setup_solo_multiworld(options, seed=seed)