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Civ6: Fix issue with names including civ-breaking characters (#5204)
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@@ -44,9 +44,10 @@ class CivVIContainer(APPlayerContainer):
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opened_zipfile.writestr(filename, yml)
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opened_zipfile.writestr(filename, yml)
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super().write_contents(opened_zipfile)
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super().write_contents(opened_zipfile)
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def sanitize_value(value: str) -> str:
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def sanitize_value(value: str) -> str:
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"""Removes values that can cause issues in XML"""
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"""Removes values that can cause issues in XML"""
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return value.replace('"', "'").replace('&', 'and')
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return value.replace('"', "'").replace('&', 'and').replace('{', '').replace('}', '')
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def get_cost(world: 'CivVIWorld', location: CivVILocationData) -> int:
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def get_cost(world: 'CivVIWorld', location: CivVILocationData) -> int:
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@@ -87,8 +88,10 @@ def generate_new_items(world: 'CivVIWorld') -> str:
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boost_civics = []
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boost_civics = []
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if world.options.boostsanity:
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if world.options.boostsanity:
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boost_techs = [location for location in locations if location.location_type == CivVICheckType.BOOST and location.name.split("_")[1] == "TECH"]
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boost_techs = [location for location in locations if location.location_type ==
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boost_civics = [location for location in locations if location.location_type == CivVICheckType.BOOST and location.name.split("_")[1] == "CIVIC"]
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CivVICheckType.BOOST and location.name.split("_")[1] == "TECH"]
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boost_civics = [location for location in locations if location.location_type ==
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CivVICheckType.BOOST and location.name.split("_")[1] == "CIVIC"]
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techs += boost_techs
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techs += boost_techs
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civics += boost_civics
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civics += boost_civics
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