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MultiServer: add !collect and collect_mode
CommonClient: make missing and checked location lookups faster FactorioClient: implement reverse grant technologies for collect/forfeit/coop
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11
host.yaml
11
host.yaml
@@ -23,12 +23,21 @@ server_options:
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# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
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hint_cost: 10 # Set to 0 if you want free hints
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# Forfeit modes
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# A Forfeit sends out the remaining items *from* a world that forfeits
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# "disabled" -> clients can't forfeit,
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# "enabled" -> clients can always forfeit
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# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
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# "auto" -> automatic forfeit on goal completion
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# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
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# "goal" -> forfeit is allowed after goal completion
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forfeit_mode: "goal"
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# Collect modes
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# A Collect sends the remaining items *to* a world that collects
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# "disabled" -> clients can't collect,
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# "enabled" -> clients can always collect
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# "auto" -> automatic collect on goal completion, "goal" -> clients can forfeit after achieving their goal
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# "auto-enabled" -> automatic collect on goal completion and collect forfeit is also enabled
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# "goal" -> collect is allowed after goal completion
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collect_mode: "disabled"
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# Remaining modes
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# !remaining handling, that tells a client which items remain in their pool
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# "enabled" -> Client can always ask for remaining items
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