From 2ba0cd9883d9ce761645ea8fd67b8e9268cba20b Mon Sep 17 00:00:00 2001 From: Silvris <58583688+Silvris@users.noreply.github.com> Date: Tue, 14 May 2024 18:47:48 -0500 Subject: [PATCH] fix stone softlock because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside --- worlds/kdl3/Names/EnemyAbilities.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/kdl3/Names/EnemyAbilities.py b/worlds/kdl3/Names/EnemyAbilities.py index 016e3033ab..ace15054da 100644 --- a/worlds/kdl3/Names/EnemyAbilities.py +++ b/worlds/kdl3/Names/EnemyAbilities.py @@ -809,7 +809,7 @@ vanilla_enemies = {'Waddle Dee': 'No Ability', enemy_restrictive: List[Tuple[List[str], List[str]]] = [ # abilities, enemies, set_all (False to set any) - (["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7 + (["Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7 # Sand Canyon 6 (["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']), (["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']),