From 259d010a86acd5f747d5aa2f0a2afaea46fdbc22 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Sat, 21 Sep 2024 18:56:46 +0200 Subject: [PATCH] Update world api.md --- docs/world api.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/world api.md b/docs/world api.md index 0caac19af3..32dc07d11b 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -747,7 +747,7 @@ and check whether they **became locked**. There are a multitude of other ways you can optimise LogicMixin. Some games use a `mygame_state_is_stale` variable that they simply initialize as True, and set to True in collect/remove. -The calls to the actual recalculating functions are then moved to the start of the actual relevant access rules like this: +The calls to the actual recalculating functions are then moved to the start of the relevant access rules like this: ```python def can_defeat_enemy(state: CollectionState, player: int, enemy: str) -> bool: