diff --git a/docs/world api.md b/docs/world api.md index 0caac19af3..32dc07d11b 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -747,7 +747,7 @@ and check whether they **became locked**. There are a multitude of other ways you can optimise LogicMixin. Some games use a `mygame_state_is_stale` variable that they simply initialize as True, and set to True in collect/remove. -The calls to the actual recalculating functions are then moved to the start of the actual relevant access rules like this: +The calls to the actual recalculating functions are then moved to the start of the relevant access rules like this: ```python def can_defeat_enemy(state: CollectionState, player: int, enemy: str) -> bool: