Merge branch 'ArchipelagoMW:main' into new-options-api

This commit is contained in:
CookieCat
2023-12-08 08:44:38 -05:00
committed by GitHub
399 changed files with 82231 additions and 12988 deletions

View File

@@ -17,6 +17,12 @@
color: "FFFFFF"
<TabbedPanel>:
tab_width: root.width / app.tab_count
<TooltipLabel>:
text_size: self.width, None
size_hint_y: None
height: self.texture_size[1]
font_size: dp(20)
markup: True
<SelectableLabel>:
canvas.before:
Color:
@@ -24,11 +30,6 @@
Rectangle:
size: self.size
pos: self.pos
text_size: self.width, None
size_hint_y: None
height: self.texture_size[1]
font_size: dp(20)
markup: True
<UILog>:
messages: 1000 # amount of messages stored in client logs.
cols: 1
@@ -44,6 +45,70 @@
height: self.minimum_height
orientation: 'vertical'
spacing: dp(3)
<HintLabel>:
canvas.before:
Color:
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1) if self.striped else (0.18, 0.18, 0.18, 1)
Rectangle:
size: self.size
pos: self.pos
height: self.minimum_height
receiving_text: "Receiving Player"
item_text: "Item"
finding_text: "Finding Player"
location_text: "Location"
entrance_text: "Entrance"
found_text: "Found?"
TooltipLabel:
id: receiving
text: root.receiving_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: item
text: root.item_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: finding
text: root.finding_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: location
text: root.location_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: entrance
text: root.entrance_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: found
text: root.found_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
<HintLog>:
cols: 1
viewclass: 'HintLabel'
scroll_y: self.height
scroll_type: ["content", "bars"]
bar_width: dp(12)
effect_cls: "ScrollEffect"
SelectableRecycleBoxLayout:
default_size: None, dp(20)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
spacing: dp(3)
<ServerLabel>:
text: "Server:"
size_hint_x: None

View File

@@ -249,6 +249,24 @@ Response:
- `err` (`string`): A description of the problem
]]
local bizhawk_version = client.getversion()
local bizhawk_major, bizhawk_minor, bizhawk_patch = bizhawk_version:match("(%d+)%.(%d+)%.?(%d*)")
bizhawk_major = tonumber(bizhawk_major)
bizhawk_minor = tonumber(bizhawk_minor)
if bizhawk_patch == "" then
bizhawk_patch = 0
else
bizhawk_patch = tonumber(bizhawk_patch)
end
local lua_major, lua_minor = _VERSION:match("Lua (%d+)%.(%d+)")
lua_major = tonumber(lua_major)
lua_minor = tonumber(lua_minor)
if lua_major > 5 or (lua_major == 5 and lua_minor >= 3) then
require("lua_5_3_compat")
end
local base64 = require("base64")
local socket = require("socket")
local json = require("json")
@@ -257,7 +275,9 @@ local json = require("json")
-- Will cause lag due to large console output
local DEBUG = false
local SOCKET_PORT = 43055
local SOCKET_PORT_FIRST = 43055
local SOCKET_PORT_RANGE_SIZE = 5
local SOCKET_PORT_LAST = SOCKET_PORT_FIRST + SOCKET_PORT_RANGE_SIZE
local STATE_NOT_CONNECTED = 0
local STATE_CONNECTED = 1
@@ -277,24 +297,6 @@ local locked = false
local rom_hash = nil
local lua_major, lua_minor = _VERSION:match("Lua (%d+)%.(%d+)")
lua_major = tonumber(lua_major)
lua_minor = tonumber(lua_minor)
if lua_major > 5 or (lua_major == 5 and lua_minor >= 3) then
require("lua_5_3_compat")
end
local bizhawk_version = client.getversion()
local bizhawk_major, bizhawk_minor, bizhawk_patch = bizhawk_version:match("(%d+)%.(%d+)%.?(%d*)")
bizhawk_major = tonumber(bizhawk_major)
bizhawk_minor = tonumber(bizhawk_minor)
if bizhawk_patch == "" then
bizhawk_patch = 0
else
bizhawk_patch = tonumber(bizhawk_patch)
end
function queue_push (self, value)
self[self.right] = value
self.right = self.right + 1
@@ -435,7 +437,7 @@ function send_receive ()
end
if message == "VERSION" then
local result, err client_socket:send(tostring(SCRIPT_VERSION).."\n")
client_socket:send(tostring(SCRIPT_VERSION).."\n")
else
local res = {}
local data = json.decode(message)
@@ -463,14 +465,45 @@ function send_receive ()
end
end
function main ()
server, err = socket.bind("localhost", SOCKET_PORT)
function initialize_server ()
local err
local port = SOCKET_PORT_FIRST
local res = nil
server, err = socket.socket.tcp4()
while res == nil and port <= SOCKET_PORT_LAST do
res, err = server:bind("localhost", port)
if res == nil and err ~= "address already in use" then
print(err)
return
end
if res == nil then
port = port + 1
end
end
if port > SOCKET_PORT_LAST then
print("Too many instances of connector script already running. Exiting.")
return
end
res, err = server:listen(0)
if err ~= nil then
print(err)
return
end
server:settimeout(0)
end
function main ()
while true do
if server == nil then
initialize_server()
end
current_time = socket.socket.gettime()
timeout_timer = timeout_timer - (current_time - prev_time)
message_timer = message_timer - (current_time - prev_time)
@@ -482,16 +515,16 @@ function main ()
end
if current_state == STATE_NOT_CONNECTED then
if emu.framecount() % 60 == 0 then
server:settimeout(2)
if emu.framecount() % 30 == 0 then
print("Looking for client...")
local client, timeout = server:accept()
if timeout == nil then
print("Client connected")
current_state = STATE_CONNECTED
client_socket = client
server:close()
server = nil
client_socket:settimeout(0)
else
print("No client found. Trying again...")
end
end
else
@@ -527,27 +560,27 @@ else
emu.frameadvance()
end
end
rom_hash = gameinfo.getromhash()
print("Waiting for client to connect. Emulation will freeze intermittently until a client is found.\n")
print("Waiting for client to connect. This may take longer the more instances of this script you have open at once.\n")
local co = coroutine.create(main)
function tick ()
local status, err = coroutine.resume(co)
if not status then
if not status and err ~= "cannot resume dead coroutine" then
print("\nERROR: "..err)
print("Consider reporting this crash.\n")
if server ~= nil then
server:close()
end
co = coroutine.create(main)
end
end
-- Gambatte has a setting which can cause script execution to become
-- misaligned, so for GB and GBC we explicitly set the callback on
-- vblank instead.
@@ -557,7 +590,7 @@ else
else
event.onframeend(tick)
end
while true do
emu.frameadvance()
end

View File

@@ -1,224 +0,0 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local SCRIPT_VERSION = 3
local APIndex = 0x1A6E
local APDeathLinkAddress = 0x00FD
local APItemAddress = 0x00FF
local EventFlagAddress = 0x1735
local MissableAddress = 0x161A
local HiddenItemsAddress = 0x16DE
local RodAddress = 0x1716
local DexSanityAddress = 0x1A71
local InGameAddress = 0x1A84
local ClientCompatibilityAddress = 0xFF00
local ItemsReceived = nil
local playerName = nil
local seedName = nil
local deathlink_rec = nil
local deathlink_send = false
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local gbSocket = nil
local frame = 0
local compat = nil
local function defineMemoryFunctions()
local memDomain = {}
local domains = memory.getmemorydomainlist()
memDomain["rom"] = function() memory.usememorydomain("ROM") end
memDomain["wram"] = function() memory.usememorydomain("WRAM") end
return memDomain
end
local memDomain = defineMemoryFunctions()
u8 = memory.read_u8
wU8 = memory.write_u8
u16 = memory.read_u16_le
function uRange(address, bytes)
data = memory.readbyterange(address - 1, bytes + 1)
data[0] = nil
return data
end
function generateLocationsChecked()
memDomain.wram()
events = uRange(EventFlagAddress, 0x140)
missables = uRange(MissableAddress, 0x20)
hiddenitems = uRange(HiddenItemsAddress, 0x0E)
rod = {u8(RodAddress)}
dexsanity = uRange(DexSanityAddress, 19)
data = {}
categories = {events, missables, hiddenitems, rod}
if compat > 1 then
table.insert(categories, dexsanity)
end
for _, category in ipairs(categories) do
for _, v in ipairs(category) do
table.insert(data, v)
end
end
return data
end
local function arrayEqual(a1, a2)
if #a1 ~= #a2 then
return false
end
for i, v in ipairs(a1) do
if v ~= a2[i] then
return false
end
end
return true
end
function receive()
l, e = gbSocket:receive()
if e == 'closed' then
if curstate == STATE_OK then
print("Connection closed")
end
curstate = STATE_UNINITIALIZED
return
elseif e == 'timeout' then
return
elseif e ~= nil then
print(e)
curstate = STATE_UNINITIALIZED
return
end
if l ~= nil then
block = json.decode(l)
if block ~= nil then
local itemsBlock = block["items"]
if itemsBlock ~= nil then
ItemsReceived = itemsBlock
end
deathlink_rec = block["deathlink"]
end
end
-- Determine Message to send back
memDomain.rom()
newPlayerName = uRange(0xFFF0, 0x10)
newSeedName = uRange(0xFFDB, 21)
if (playerName ~= nil and not arrayEqual(playerName, newPlayerName)) or (seedName ~= nil and not arrayEqual(seedName, newSeedName)) then
print("ROM changed, quitting")
curstate = STATE_UNINITIALIZED
return
end
playerName = newPlayerName
seedName = newSeedName
local retTable = {}
retTable["scriptVersion"] = SCRIPT_VERSION
if compat == nil then
compat = u8(ClientCompatibilityAddress)
if compat < 2 then
InGameAddress = 0x1A71
end
end
retTable["clientCompatibilityVersion"] = compat
retTable["playerName"] = playerName
retTable["seedName"] = seedName
memDomain.wram()
in_game = u8(InGameAddress)
if in_game == 0x2A or in_game == 0xAC then
retTable["locations"] = generateLocationsChecked()
elseif in_game ~= 0 then
print("Game may have crashed")
curstate = STATE_UNINITIALIZED
return
end
retTable["deathLink"] = deathlink_send
deathlink_send = false
msg = json.encode(retTable).."\n"
local ret, error = gbSocket:send(msg)
if ret == nil then
print(error)
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
curstate = STATE_TENTATIVELY_CONNECTED
elseif curstate == STATE_TENTATIVELY_CONNECTED then
print("Connected!")
curstate = STATE_OK
end
end
function main()
if not checkBizHawkVersion() then
return
end
server, error = socket.bind('localhost', 17242)
while true do
frame = frame + 1
if not (curstate == prevstate) then
print("Current state: "..curstate)
prevstate = curstate
end
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
if (frame % 5 == 0) then
receive()
in_game = u8(InGameAddress)
if in_game == 0x2A or in_game == 0xAC then
if u8(APItemAddress) == 0x00 then
ItemIndex = u16(APIndex)
if deathlink_rec == true then
wU8(APDeathLinkAddress, 1)
elseif u8(APDeathLinkAddress) == 3 then
wU8(APDeathLinkAddress, 0)
deathlink_send = true
end
if ItemsReceived[ItemIndex + 1] ~= nil then
item_id = ItemsReceived[ItemIndex + 1] - 172000000
if item_id > 255 then
item_id = item_id - 256
end
wU8(APItemAddress, item_id)
end
end
end
end
elseif (curstate == STATE_UNINITIALIZED) then
if (frame % 60 == 0) then
print("Waiting for client.")
emu.frameadvance()
server:settimeout(2)
print("Attempting to connect")
local client, timeout = server:accept()
if timeout == nil then
curstate = STATE_INITIAL_CONNECTION_MADE
gbSocket = client
gbSocket:settimeout(0)
end
end
end
emu.frameadvance()
end
end
main()