diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index ec77811ffe..7cd05be796 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -1024,6 +1024,14 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ regions["Swamp Hero's Grave Region"].connect( connecting_region=regions["Back of Swamp"]) + cath_to_elev = regions["Cathedral"].connect( + connecting_region=regions["Cathedral to Gauntlet"], + rule=lambda state: (has_ability(prayer, state, world) + or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) + or options.entrance_rando) # elevator is always there in ER + regions["Cathedral to Gauntlet"].connect( + connecting_region=regions["Cathedral"]) + regions["Cathedral Gauntlet Checkpoint"].connect( connecting_region=regions["Cathedral Gauntlet"]) @@ -1265,6 +1273,12 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_ set_rule(monastery_front_to_back, lambda state: has_combat_reqs("Quarry", state, player)) + # only activating the fuse requires combat logic + set_rule(cath_to_elev, + lambda state: options.entrance_rando + or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) + or (has_ability(prayer, state, world) and has_combat_reqs("Cathedral", state, player))) + # for spots where you can go into and come out of an entrance to reset enemy aggro if world.options.entrance_rando: # for the chest outside of magic dagger house