Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)

* Fix logic bug on daggerfish

* Make new region for pond.

* Fix SVE logic for crops

* Fix Distant Lands Cropsanity

* Fix failing tests.

* Reverting removing these for now.

* Fix bugs, add combat requirement

* convert str into tuple directly

* add ginger island to mod tests

* Move a lot of mod item logic to content pack

* Gut the rules from DL while we're at it.

* Import nuke

* Fix alecto

* Move back some rules for now.

* Move archaeology rules

* Add some comments why its done.

* Clean up archaeology and fix sve

* Moved dulse to water item class

* Remove digging like worms for now

* fix

* Add missing shipsanity location

* Move background names around or something idk

* Revert ArchaeologyTrash for now

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Co-authored-by: Jouramie <[email protected]>
This commit is contained in:
Witchybun
2024-07-25 09:22:46 +02:00
committed by GitHub
co-authored by Jouramie
parent 8949e21565
commit 205ca7fa37
21 changed files with 258 additions and 163 deletions
+21
View File
@@ -31,6 +31,27 @@ class YearRequirement(Requirement):
year: int
@dataclass(frozen=True)
class CombatRequirement(Requirement):
level: str
@dataclass(frozen=True)
class QuestRequirement(Requirement):
quest: str
@dataclass(frozen=True)
class RelationshipRequirement(Requirement):
npc: str
hearts: int
@dataclass(frozen=True)
class FishingRequirement(Requirement):
region: str
@dataclass(frozen=True)
class WalnutRequirement(Requirement):
amount: int