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rename has_blunt_weapon to has_melee_weapon
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@@ -194,7 +194,7 @@ def generate_itempool(world, player):
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for item in precollected_items:
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world.push_precollected(ItemFactory(item, player))
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if world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player):
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if world.mode[player] == 'standard' and not world.state.has_melee_weapon(player):
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if "Link's Uncle" not in placed_items:
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found_sword = False
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found_bow = False
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