rename has_blunt_weapon to has_melee_weapon

This commit is contained in:
Fabian Dill
2020-04-20 19:17:10 +02:00
parent 860faf6ef5
commit 1a53b0e69b
3 changed files with 38 additions and 38 deletions

View File

@@ -194,7 +194,7 @@ def generate_itempool(world, player):
for item in precollected_items:
world.push_precollected(ItemFactory(item, player))
if world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player):
if world.mode[player] == 'standard' and not world.state.has_melee_weapon(player):
if "Link's Uncle" not in placed_items:
found_sword = False
found_bow = False