diff --git a/BaseClasses.py b/BaseClasses.py index da3ce498d4..94eb10de43 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -718,10 +718,6 @@ class CollectionState(): def count(self, item: str, player: int) -> int: return self.prog_items[player][item] - def item_count(self, item: str, player: int) -> int: - Utils.deprecate("Use count instead.") - return self.count(item, player) - def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool: """Returns True if the state contains at least `count` items matching any of the item names from a list.""" found: int = 0 @@ -1457,6 +1453,14 @@ class Tutorial(NamedTuple): authors: List[str] +class OptionGroup(NamedTuple): + """Define a grouping of options""" + name: str + """Name of the group to categorize this option in for display on the WebHost and in generated YAMLS.""" + options: List[Type[Options.Option]] + """Options to be in the defined group. """ + + class PlandoOptions(IntFlag): none = 0b0000 items = 0b0001 diff --git a/Launcher.py b/Launcher.py index 6426380dd7..503ad5f8bd 100644 --- a/Launcher.py +++ b/Launcher.py @@ -259,7 +259,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None): elif not args: args = {} - if "Patch|Game|Component" in args: + if args.get("Patch|Game|Component", None) is not None: file, component = identify(args["Patch|Game|Component"]) if file: args['file'] = file diff --git a/MultiServer.py b/MultiServer.py index f336a523c3..194f0a67fd 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -175,11 +175,13 @@ class Context: all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]] non_hintable_names: typing.Dict[str, typing.Set[str]] + logger: logging.Logger def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, - log_network: bool = False): + log_network: bool = False, logger: logging.Logger = logging.getLogger()): + self.logger = logger super(Context, self).__init__() self.slot_info = {} self.log_network = log_network @@ -287,12 +289,12 @@ class Context: try: await endpoint.socket.send(msg) except websockets.ConnectionClosed: - logging.exception(f"Exception during send_msgs, could not send {msg}") + self.logger.exception(f"Exception during send_msgs, could not send {msg}") await self.disconnect(endpoint) return False else: if self.log_network: - logging.info(f"Outgoing message: {msg}") + self.logger.info(f"Outgoing message: {msg}") return True async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool: @@ -301,12 +303,12 @@ class Context: try: await endpoint.socket.send(msg) except websockets.ConnectionClosed: - logging.exception("Exception during send_encoded_msgs") + self.logger.exception("Exception during send_encoded_msgs") await self.disconnect(endpoint) return False else: if self.log_network: - logging.info(f"Outgoing message: {msg}") + self.logger.info(f"Outgoing message: {msg}") return True async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool: @@ -317,11 +319,11 @@ class Context: try: websockets.broadcast(sockets, msg) except RuntimeError: - logging.exception("Exception during broadcast_send_encoded_msgs") + self.logger.exception("Exception during broadcast_send_encoded_msgs") return False else: if self.log_network: - logging.info(f"Outgoing broadcast: {msg}") + self.logger.info(f"Outgoing broadcast: {msg}") return True def broadcast_all(self, msgs: typing.List[dict]): @@ -330,7 +332,7 @@ class Context: async_start(self.broadcast_send_encoded_msgs(endpoints, msgs)) def broadcast_text_all(self, text: str, additional_arguments: dict = {}): - logging.info("Notice (all): %s" % text) + self.logger.info("Notice (all): %s" % text) self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}]) def broadcast_team(self, team: int, msgs: typing.List[dict]): @@ -352,7 +354,7 @@ class Context: def notify_client(self, client: Client, text: str, additional_arguments: dict = {}): if not client.auth: return - logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text)) + self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text)) async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}])) def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}): @@ -451,7 +453,7 @@ class Context: for game_name, data in decoded_obj.get("datapackage", {}).items(): if game_name in game_data_packages: data = game_data_packages[game_name] - logging.info(f"Loading embedded data package for game {game_name}") + self.logger.info(f"Loading embedded data package for game {game_name}") self.gamespackage[game_name] = data self.item_name_groups[game_name] = data["item_name_groups"] if "location_name_groups" in data: @@ -483,7 +485,7 @@ class Context: with open(self.save_filename, "wb") as f: f.write(zlib.compress(encoded_save)) except Exception as e: - logging.exception(e) + self.logger.exception(e) return False else: return True @@ -501,9 +503,9 @@ class Context: save_data = restricted_loads(zlib.decompress(f.read())) self.set_save(save_data) except FileNotFoundError: - logging.error('No save data found, starting a new game') + self.logger.error('No save data found, starting a new game') except Exception as e: - logging.exception(e) + self.logger.exception(e) self._start_async_saving() def _start_async_saving(self): @@ -520,11 +522,11 @@ class Context: next_wakeup = (second - get_datetime_second()) % self.auto_save_interval time.sleep(max(1.0, next_wakeup)) if self.save_dirty: - logging.debug("Saving via thread.") + self.logger.debug("Saving via thread.") self._save() except OperationalError as e: - logging.exception(e) - logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") + self.logger.exception(e) + self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") else: self.save_dirty = False self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True) @@ -598,7 +600,7 @@ class Context: if "stored_data" in savedata: self.stored_data = savedata["stored_data"] # count items and slots from lists for items_handling = remote - logging.info( + self.logger.info( f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items ' f'for {sum(k[2] for k in self.received_items)} players') @@ -640,13 +642,13 @@ class Context: try: raise Exception(f"Could not set server option {key}, skipping.") from e except Exception as e: - logging.exception(e) - logging.debug(f"Setting server option {key} to {value} from supplied multidata") + self.logger.exception(e) + self.logger.debug(f"Setting server option {key} to {value} from supplied multidata") setattr(self, key, value) elif key == "disable_item_cheat": self.item_cheat = not bool(value) else: - logging.debug(f"Unrecognized server option {key}") + self.logger.debug(f"Unrecognized server option {key}") def get_aliased_name(self, team: int, slot: int): if (team, slot) in self.name_aliases: @@ -680,7 +682,7 @@ class Context: self.hints[team, player].add(hint) new_hint_events.add(player) - logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) + self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) for slot in new_hint_events: self.on_new_hint(team, slot) for slot, hint_data in concerns.items(): @@ -739,21 +741,21 @@ async def server(websocket, path: str = "/", ctx: Context = None): try: if ctx.log_network: - logging.info("Incoming connection") + ctx.logger.info("Incoming connection") await on_client_connected(ctx, client) if ctx.log_network: - logging.info("Sent Room Info") + ctx.logger.info("Sent Room Info") async for data in websocket: if ctx.log_network: - logging.info(f"Incoming message: {data}") + ctx.logger.info(f"Incoming message: {data}") for msg in decode(data): await process_client_cmd(ctx, client, msg) except Exception as e: if not isinstance(e, websockets.WebSocketException): - logging.exception(e) + ctx.logger.exception(e) finally: if ctx.log_network: - logging.info("Disconnected") + ctx.logger.info("Disconnected") await ctx.disconnect(client) @@ -985,7 +987,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi new_item = NetworkItem(item_id, location, slot, flags) send_items_to(ctx, team, target_player, new_item) - logging.info('(Team #%d) %s sent %s to %s (%s)' % ( + ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % ( team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id], ctx.player_names[(team, target_player)], ctx.location_names[location])) info_text = json_format_send_event(new_item, target_player) @@ -1625,7 +1627,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): try: cmd: str = args["cmd"] except: - logging.exception(f"Could not get command from {args}") + ctx.logger.exception(f"Could not get command from {args}") await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None, "text": f"Could not get command from {args} at `cmd`"}]) raise @@ -1668,7 +1670,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): if ctx.compatibility == 0 and args['version'] != version_tuple: errors.add('IncompatibleVersion') if errors: - logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.") + ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.") await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}]) else: team, slot = ctx.connect_names[args['name']] @@ -2286,7 +2288,7 @@ async def auto_shutdown(ctx, to_cancel=None): if to_cancel: for task in to_cancel: task.cancel() - logging.info("Shutting down due to inactivity.") + ctx.logger.info("Shutting down due to inactivity.") while not ctx.exit_event.is_set(): if not ctx.client_activity_timers.values(): diff --git a/Options.py b/Options.py index 1eb0afeeee..6b4db10ac4 100644 --- a/Options.py +++ b/Options.py @@ -24,7 +24,7 @@ if typing.TYPE_CHECKING: class OptionError(ValueError): pass - + class Visibility(enum.IntFlag): none = 0b0000 template = 0b0001 @@ -140,12 +140,6 @@ class Option(typing.Generic[T], metaclass=AssembleOptions): def current_key(self) -> str: return self.name_lookup[self.value] - def get_current_option_name(self) -> str: - """Deprecated. use current_option_name instead. TODO remove around 0.4""" - logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated." - f" use current_option_name instead. Worlds should use {self}.current_key")) - return self.current_option_name - @property def current_option_name(self) -> str: """For display purposes. Worlds should be using current_key.""" @@ -750,37 +744,6 @@ class NamedRange(Range): return super().from_text(text) -class SpecialRange(NamedRange): - special_range_cutoff = 0 - - # TODO: remove class SpecialRange, earliest 3 releases after 0.4.3 - def __new__(cls, value: int) -> SpecialRange: - from Utils import deprecate - deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. " - "Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In " - "NamedRange, range_start specifies the lower end of the regular range, while special values can be " - "placed anywhere (below, inside, or above the regular range).") - return super().__new__(cls) - - @classmethod - def weighted_range(cls, text) -> Range: - if text == "random-low": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff)) - elif text == "random-high": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end)) - elif text == "random-middle": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end)) - elif text.startswith("random-range-"): - return cls.custom_range(text) - elif text == "random": - return cls(random.randint(cls.special_range_cutoff, cls.range_end)) - else: - raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. " - f"Acceptable values are: random, random-high, random-middle, random-low, " - f"random-range-low--, random-range-middle--, " - f"random-range-high--, or random-range--.") - - class FreezeValidKeys(AssembleOptions): def __new__(mcs, name, bases, attrs): if "valid_keys" in attrs: @@ -984,7 +947,7 @@ class CommonOptions(metaclass=OptionsMetaProperty): def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]: """ Returns a dictionary of [str, Option.value] - + :param option_names: names of the options to return :param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab` """ @@ -1198,15 +1161,21 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge for game_name, world in AutoWorldRegister.world_types.items(): if not world.hidden or generate_hidden: - all_options: typing.Dict[str, AssembleOptions] = { - option_name: option for option_name, option in world.options_dataclass.type_hints.items() - if option.visibility & Visibility.template - } + + option_groups = {option: option_group.name + for option_group in world.web.option_groups + for option in option_group.options} + ordered_groups = ["Game Options"] + [ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups] + grouped_options = {group: {} for group in ordered_groups} + for option_name, option in world.options_dataclass.type_hints.items(): + if option.visibility >= Visibility.template: + grouped_options[option_groups.get(option, "Game Options")][option_name] = option with open(local_path("data", "options.yaml")) as f: file_data = f.read() res = Template(file_data).render( - options=all_options, + option_groups=grouped_options, __version__=__version__, game=game_name, yaml_dump=yaml.dump, dictify_range=dictify_range, ) diff --git a/README.md b/README.md index dbf9865be6..c009d54fbe 100644 --- a/README.md +++ b/README.md @@ -66,6 +66,8 @@ Currently, the following games are supported: * A Short Hike * Yoshi's Island * Mario & Luigi: Superstar Saga +* Bomb Rush Cyberfunk +* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/WebHostLib/__init__.py b/WebHostLib/__init__.py index 69314c334e..fdf3037fe0 100644 --- a/WebHostLib/__init__.py +++ b/WebHostLib/__init__.py @@ -23,6 +23,7 @@ app.jinja_env.filters['all'] = all app.config["SELFHOST"] = True # application process is in charge of running the websites app.config["GENERATORS"] = 8 # maximum concurrent world gens +app.config["HOSTERS"] = 8 # maximum concurrent room hosters app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms. app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections @@ -83,6 +84,6 @@ def register(): from WebHostLib.customserver import run_server_process # to trigger app routing picking up on it - from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots + from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options app.register_blueprint(api.api_endpoints) diff --git a/WebHostLib/autolauncher.py b/WebHostLib/autolauncher.py index 7254dd46e1..78fff6c509 100644 --- a/WebHostLib/autolauncher.py +++ b/WebHostLib/autolauncher.py @@ -3,7 +3,6 @@ from __future__ import annotations import json import logging import multiprocessing -import threading import time import typing from uuid import UUID @@ -15,16 +14,6 @@ from Utils import restricted_loads from .locker import Locker, AlreadyRunningException -def launch_room(room: Room, config: dict): - # requires db_session! - if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout): - multiworld = multiworlds.get(room.id, None) - if not multiworld: - multiworld = MultiworldInstance(room, config) - - multiworld.start() - - def handle_generation_success(seed_id): logging.info(f"Generation finished for seed {seed_id}") @@ -59,21 +48,30 @@ def init_db(pony_config: dict): db.generate_mapping() +def cleanup(): + """delete unowned user-content""" + with db_session: + # >>> bool(uuid.UUID(int=0)) + # True + rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True) + seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True) + slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True) + # Command gets deleted by ponyorm Cascade Delete, as Room is Required + if rooms or seeds or slots: + logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.") + + def autohost(config: dict): def keep_running(): try: with Locker("autohost"): - # delete unowned user-content - with db_session: - # >>> bool(uuid.UUID(int=0)) - # True - rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True) - seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True) - slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True) - # Command gets deleted by ponyorm Cascade Delete, as Room is Required - if rooms or seeds or slots: - logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.") - run_guardian() + cleanup() + hosters = [] + for x in range(config["HOSTERS"]): + hoster = MultiworldInstance(config, x) + hosters.append(hoster) + hoster.start() + while 1: time.sleep(0.1) with db_session: @@ -81,7 +79,9 @@ def autohost(config: dict): room for room in Room if room.last_activity >= datetime.utcnow() - timedelta(days=3)) for room in rooms: - launch_room(room, config) + # we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled. + if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout): + hosters[room.id.int % len(hosters)].start_room(room.id) except AlreadyRunningException: logging.info("Autohost reports as already running, not starting another.") @@ -132,29 +132,38 @@ multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {} class MultiworldInstance(): - def __init__(self, room: Room, config: dict): - self.room_id = room.id + def __init__(self, config: dict, id: int): + self.room_ids = set() self.process: typing.Optional[multiprocessing.Process] = None - with guardian_lock: - multiworlds[self.room_id] = self self.ponyconfig = config["PONY"] self.cert = config["SELFLAUNCHCERT"] self.key = config["SELFLAUNCHKEY"] self.host = config["HOST_ADDRESS"] + self.rooms_to_start = multiprocessing.Queue() + self.rooms_shutting_down = multiprocessing.Queue() + self.name = f"MultiHoster{id}" def start(self): if self.process and self.process.is_alive(): return False - logging.info(f"Spinning up {self.room_id}") process = multiprocessing.Process(group=None, target=run_server_process, - args=(self.room_id, self.ponyconfig, get_static_server_data(), - self.cert, self.key, self.host), - name="MultiHost") + args=(self.name, self.ponyconfig, get_static_server_data(), + self.cert, self.key, self.host, + self.rooms_to_start, self.rooms_shutting_down), + name=self.name) process.start() - # bind after start to prevent thread sync issues with guardian. self.process = process + def start_room(self, room_id): + while not self.rooms_shutting_down.empty(): + self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None)) + if room_id in self.room_ids: + pass # should already be hosted currently. + else: + self.room_ids.add(room_id) + self.rooms_to_start.put(room_id) + def stop(self): if self.process: self.process.terminate() @@ -168,40 +177,6 @@ class MultiworldInstance(): self.process = None -guardian = None -guardian_lock = threading.Lock() - - -def run_guardian(): - global guardian - global multiworlds - with guardian_lock: - if not guardian: - try: - import resource - except ModuleNotFoundError: - pass # unix only module - else: - # Each Server is another file handle, so request as many as we can from the system - file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1] - # set soft limit to hard limit - resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit)) - - def guard(): - while 1: - time.sleep(1) - done = [] - with guardian_lock: - for key, instance in multiworlds.items(): - if instance.done(): - instance.collect() - done.append(key) - for key in done: - del (multiworlds[key]) - - guardian = threading.Thread(name="Guardian", target=guard) - - from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot from .customserver import run_server_process, get_static_server_data from .generate import gen_game diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index fb3b314753..04b4b6a0a0 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -5,6 +5,7 @@ import collections import datetime import functools import logging +import multiprocessing import pickle import random import socket @@ -53,17 +54,19 @@ del MultiServer class DBCommandProcessor(ServerCommandProcessor): def output(self, text: str): - logging.info(text) + self.ctx.logger.info(text) class WebHostContext(Context): room_id: int - def __init__(self, static_server_data: dict): + def __init__(self, static_server_data: dict, logger: logging.Logger): # static server data is used during _load_game_data to load required data, # without needing to import worlds system, which takes quite a bit of memory self.static_server_data = static_server_data - super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2) + super(WebHostContext, self).__init__("", 0, "", "", 1, + 40, True, "enabled", "enabled", + "enabled", 0, 2, logger=logger) del self.static_server_data self.main_loop = asyncio.get_running_loop() self.video = {} @@ -159,63 +162,95 @@ def get_static_server_data() -> dict: return data -def run_server_process(room_id, ponyconfig: dict, static_server_data: dict, +def set_up_logging(room_id) -> logging.Logger: + import os + # logger setup + logger = logging.getLogger(f"RoomLogger {room_id}") + + # this *should* be empty, but just in case. + for handler in logger.handlers[:]: + logger.removeHandler(handler) + handler.close() + + file_handler = logging.FileHandler( + os.path.join(Utils.user_path("logs"), f"{room_id}.txt"), + "a", + encoding="utf-8-sig") + file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s")) + logger.setLevel(logging.INFO) + logger.addHandler(file_handler) + return logger + + +def run_server_process(name: str, ponyconfig: dict, static_server_data: dict, cert_file: typing.Optional[str], cert_key_file: typing.Optional[str], - host: str): + host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue): + Utils.init_logging(name) + try: + import resource + except ModuleNotFoundError: + pass # unix only module + else: + # Each Server is another file handle, so request as many as we can from the system + file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1] + # set soft limit to hard limit + resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit)) + del resource, file_limit + # establish DB connection for multidata and multisave db.bind(**ponyconfig) db.generate_mapping(check_tables=False) - async def main(): - if "worlds" in sys.modules: - raise Exception("Worlds system should not be loaded in the custom server.") + if "worlds" in sys.modules: + raise Exception("Worlds system should not be loaded in the custom server.") - import gc - Utils.init_logging(str(room_id), write_mode="a") - ctx = WebHostContext(static_server_data) - ctx.load(room_id) - ctx.init_save() - ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None - gc.collect() # free intermediate objects used during setup + import gc + ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None + del cert_file, cert_key_file, ponyconfig + gc.collect() # free intermediate objects used during setup + + loop = asyncio.get_event_loop() + + async def start_room(room_id): try: - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) + logger = set_up_logging(room_id) + ctx = WebHostContext(static_server_data, logger) + ctx.load(room_id) + ctx.init_save() + try: + ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) - await ctx.server - except OSError: # likely port in use - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) + await ctx.server + except OSError: # likely port in use + ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) - await ctx.server - port = 0 - for wssocket in ctx.server.ws_server.sockets: - socketname = wssocket.getsockname() - if wssocket.family == socket.AF_INET6: - # Prefer IPv4, as most users seem to not have working ipv6 support - if not port: + await ctx.server + port = 0 + for wssocket in ctx.server.ws_server.sockets: + socketname = wssocket.getsockname() + if wssocket.family == socket.AF_INET6: + # Prefer IPv4, as most users seem to not have working ipv6 support + if not port: + port = socketname[1] + elif wssocket.family == socket.AF_INET: port = socketname[1] - elif wssocket.family == socket.AF_INET: - port = socketname[1] - if port: - logging.info(f'Hosting game at {host}:{port}') + if port: + ctx.logger.info(f'Hosting game at {host}:{port}') + with db_session: + room = Room.get(id=ctx.room_id) + room.last_port = port + else: + ctx.logger.exception("Could not determine port. Likely hosting failure.") with db_session: - room = Room.get(id=ctx.room_id) - room.last_port = port - else: - logging.exception("Could not determine port. Likely hosting failure.") - with db_session: - ctx.auto_shutdown = Room.get(id=room_id).timeout - ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) - await ctx.shutdown_task + ctx.auto_shutdown = Room.get(id=room_id).timeout + ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) + await ctx.shutdown_task - # ensure auto launch is on the same page in regard to room activity. - with db_session: - room: Room = Room.get(id=ctx.room_id) - room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60) + # ensure auto launch is on the same page in regard to room activity. + with db_session: + room: Room = Room.get(id=ctx.room_id) + room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60) - logging.info("Shutting down") - - with Locker(room_id): - try: - asyncio.run(main()) except (KeyboardInterrupt, SystemExit): with db_session: room = Room.get(id=room_id) @@ -228,3 +263,17 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict, # ensure the Room does not spin up again on its own, minute of safety buffer room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout) raise + finally: + rooms_shutting_down.put(room_id) + + class Starter(threading.Thread): + def run(self): + while 1: + next_room = rooms_to_run.get(block=True, timeout=None) + asyncio.run_coroutine_threadsafe(start_room(next_room), loop) + logging.info(f"Starting room {next_room} on {name}.") + + starter = Starter() + starter.daemon = True + starter.start() + loop.run_forever() diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index 018ad1bdd7..5072f113bd 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -37,25 +37,6 @@ def start_playing(): return render_template(f"startPlaying.html") -# TODO for back compat. remove around 0.4.5 -@app.route("/weighted-settings") -def weighted_settings(): - return redirect("weighted-options", 301) - - -@app.route("/weighted-options") -@cache.cached() -def weighted_options(): - return render_template("weighted-options.html") - - -# Player options pages -@app.route("/games//player-options") -@cache.cached() -def player_options(game: str): - return render_template("player-options.html", game=game, theme=get_world_theme(game)) - - # Game Info Pages @app.route('/games//info/') @cache.cached() diff --git a/WebHostLib/options.py b/WebHostLib/options.py index b3fd8d612a..e631d31b03 100644 --- a/WebHostLib/options.py +++ b/WebHostLib/options.py @@ -1,14 +1,17 @@ -import json -import logging +import collections.abc import os -import typing +import yaml +import requests +import json +import flask import Options -from Utils import local_path +from Options import Visibility +from flask import redirect, render_template, request, Response from worlds.AutoWorld import AutoWorldRegister - -handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints", - "exclude_locations", "priority_locations"} +from Utils import local_path +from textwrap import dedent +from . import app, cache def create(): @@ -17,189 +20,230 @@ def create(): Options.generate_yaml_templates(yaml_folder) - def get_html_doc(option_type: type(Options.Option)) -> str: - if not option_type.__doc__: - return "Please document me!" - return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip() - weighted_options = { - "baseOptions": { - "description": "Generated by https://archipelago.gg/", - "name": "", - "game": {}, +def get_world_theme(game_name: str): + if game_name in AutoWorldRegister.world_types: + return AutoWorldRegister.world_types[game_name].web.theme + return 'grass' + + +def render_options_page(template: str, world_name: str, is_complex: bool = False): + world = AutoWorldRegister.world_types[world_name] + if world.hidden or world.web.options_page is False: + return redirect("games") + + option_groups = {option: option_group.name + for option_group in world.web.option_groups + for option in option_group.options} + ordered_groups = ["Game Options", *[group.name for group in world.web.option_groups]] + grouped_options = {group: {} for group in ordered_groups} + for option_name, option in world.options_dataclass.type_hints.items(): + # Exclude settings from options pages if their visibility is disabled + if not is_complex and option.visibility < Visibility.simple_ui: + continue + + if is_complex and option.visibility < Visibility.complex_ui: + continue + + grouped_options[option_groups.get(option, "Game Options")][option_name] = option + + return render_template( + template, + world_name=world_name, + world=world, + option_groups=grouped_options, + issubclass=issubclass, + Options=Options, + theme=get_world_theme(world_name), + ) + + +def generate_game(player_name: str, formatted_options: dict): + payload = { + "race": 0, + "hint_cost": 10, + "forfeit_mode": "auto", + "remaining_mode": "disabled", + "collect_mode": "goal", + "weights": { + player_name: formatted_options, }, - "games": {}, } + r = requests.post("https://archipelago.gg/api/generate", json=payload) + if 200 <= r.status_code <= 299: + response_data = r.json() + return redirect(response_data["url"]) + else: + return r.text - for game_name, world in AutoWorldRegister.world_types.items(): - all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints +def send_yaml(player_name: str, formatted_options: dict): + response = Response(yaml.dump(formatted_options, sort_keys=False)) + response.headers["Content-Type"] = "text/yaml" + response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml" + return response - # Generate JSON files for player-options pages - player_options = { - "baseOptions": { - "description": f"Generated by https://archipelago.gg/ for {game_name}", - "game": game_name, - "name": "", - }, - } - game_options = {} - visible: typing.Set[str] = set() - visible_weighted: typing.Set[str] = set() +@app.template_filter("dedent") +def filter_dedent(text: str): + return dedent(text).strip("\n ") - for option_name, option in all_options.items(): - if option.visibility & Options.Visibility.simple_ui: - visible.add(option_name) - if option.visibility & Options.Visibility.complex_ui: - visible_weighted.add(option_name) - if option_name in handled_in_js: - pass +@app.template_test("ordered") +def test_ordered(obj): + return isinstance(obj, collections.abc.Sequence) - elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle): - game_options[option_name] = this_option = { - "type": "select", - "displayName": option.display_name if hasattr(option, "display_name") else option_name, - "description": get_html_doc(option), - "defaultValue": None, - "options": [] - } - for sub_option_id, sub_option_name in option.name_lookup.items(): - if sub_option_name != "random": - this_option["options"].append({ - "name": option.get_option_name(sub_option_id), - "value": sub_option_name, - }) - if sub_option_id == option.default: - this_option["defaultValue"] = sub_option_name +@app.route("/games//option-presets", methods=["GET"]) +@cache.cached() +def option_presets(game: str) -> Response: + world = AutoWorldRegister.world_types[game] + presets = {} - if not this_option["defaultValue"]: - this_option["defaultValue"] = "random" + if world.web.options_presets: + presets = presets | world.web.options_presets - elif issubclass(option, Options.Range): - game_options[option_name] = { - "type": "range", - "displayName": option.display_name if hasattr(option, "display_name") else option_name, - "description": get_html_doc(option), - "defaultValue": option.default if hasattr( - option, "default") and option.default != "random" else option.range_start, - "min": option.range_start, - "max": option.range_end, - } + class SetEncoder(json.JSONEncoder): + def default(self, obj): + from collections.abc import Set + if isinstance(obj, Set): + return list(obj) + return json.JSONEncoder.default(self, obj) - if issubclass(option, Options.NamedRange): - game_options[option_name]["type"] = 'named_range' - game_options[option_name]["value_names"] = {} - for key, val in option.special_range_names.items(): - game_options[option_name]["value_names"][key] = val + json_data = json.dumps(presets, cls=SetEncoder) + response = flask.Response(json_data) + response.headers["Content-Type"] = "application/json" + return response - elif issubclass(option, Options.ItemSet): - game_options[option_name] = { - "type": "items-list", - "displayName": option.display_name if hasattr(option, "display_name") else option_name, - "description": get_html_doc(option), - "defaultValue": list(option.default) - } - elif issubclass(option, Options.LocationSet): - game_options[option_name] = { - "type": "locations-list", - "displayName": option.display_name if hasattr(option, "display_name") else option_name, - "description": get_html_doc(option), - "defaultValue": list(option.default) - } +@app.route("/weighted-options") +def weighted_options_old(): + return redirect("games", 301) - elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict): - if option.valid_keys: - game_options[option_name] = { - "type": "custom-list", - "displayName": option.display_name if hasattr(option, "display_name") else option_name, - "description": get_html_doc(option), - "options": list(option.valid_keys), - "defaultValue": list(option.default) if hasattr(option, "default") else [] - } - else: - logging.debug(f"{option} not exported to Web Options.") +@app.route("/games//weighted-options") +@cache.cached() +def weighted_options(game: str): + return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True) - player_options["presetOptions"] = {} - for preset_name, preset in world.web.options_presets.items(): - player_options["presetOptions"][preset_name] = {} - for option_name, option_value in preset.items(): - # Random range type settings are not valid. - assert (not str(option_value).startswith("random-")), \ - f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \ - f"values are not supported for presets." - # Normal random is supported, but needs to be handled explicitly. - if option_value == "random": - player_options["presetOptions"][preset_name][option_name] = option_value +@app.route("/games//generate-weighted-yaml", methods=["POST"]) +def generate_weighted_yaml(game: str): + if request.method == "POST": + intent_generate = False + options = {} + + for key, val in request.form.items(): + if "||" not in key: + if len(str(val)) == 0: continue - option = world.options_dataclass.type_hints[option_name].from_any(option_value) - if isinstance(option, Options.NamedRange) and isinstance(option_value, str): - assert option_value in option.special_range_names, \ - f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \ - f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}." + options[key] = val + else: + if int(val) == 0: + continue - # Still use the true value for the option, not the name. - player_options["presetOptions"][preset_name][option_name] = option.value - elif isinstance(option, Options.Range): - player_options["presetOptions"][preset_name][option_name] = option.value - elif isinstance(option_value, str): - # For Choice and Toggle options, the value should be the name of the option. This is to prevent - # setting a preset for an option with an overridden from_text method that would normally be okay, - # but would not be okay for the webhost's current implementation of player options UI. - assert option.name_lookup[option.value] == option_value, \ - f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \ - f"Values must not be resolved to a different option via option.from_text (or an alias)." - player_options["presetOptions"][preset_name][option_name] = option.current_key - else: - # int and bool values are fine, just resolve them to the current key for webhost. - player_options["presetOptions"][preset_name][option_name] = option.current_key + [option, setting] = key.split("||") + options.setdefault(option, {})[setting] = int(val) - os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True) + # Error checking + if "name" not in options: + return "Player name is required." - filtered_player_options = player_options - filtered_player_options["gameOptions"] = { - option_name: option_data for option_name, option_data in game_options.items() - if option_name in visible + # Remove POST data irrelevant to YAML + if "intent-generate" in options: + intent_generate = True + del options["intent-generate"] + if "intent-export" in options: + del options["intent-export"] + + # Properly format YAML output + player_name = options["name"] + del options["name"] + + formatted_options = { + "name": player_name, + "game": game, + "description": f"Generated by https://archipelago.gg/ for {game}", + game: options, } - with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f: - json.dump(filtered_player_options, f, indent=2, separators=(',', ': ')) + if intent_generate: + return generate_game(player_name, formatted_options) - filtered_player_options["gameOptions"] = { - option_name: option_data for option_name, option_data in game_options.items() - if option_name in visible_weighted + else: + return send_yaml(player_name, formatted_options) + + +# Player options pages +@app.route("/games//player-options") +@cache.cached() +def player_options(game: str): + return render_options_page("playerOptions/playerOptions.html", game, is_complex=False) + + +# YAML generator for player-options +@app.route("/games//generate-yaml", methods=["POST"]) +def generate_yaml(game: str): + if request.method == "POST": + options = {} + intent_generate = False + for key, val in request.form.items(multi=True): + if key in options: + if not isinstance(options[key], list): + options[key] = [options[key]] + options[key].append(val) + else: + options[key] = val + + # Detect and build ItemDict options from their name pattern + for key, val in options.copy().items(): + key_parts = key.rsplit("||", 2) + if key_parts[-1] == "qty": + if key_parts[0] not in options: + options[key_parts[0]] = {} + if val != "0": + options[key_parts[0]][key_parts[1]] = int(val) + del options[key] + + # Detect random-* keys and set their options accordingly + for key, val in options.copy().items(): + if key.startswith("random-"): + options[key.removeprefix("random-")] = "random" + del options[key] + + # Error checking + if not options["name"]: + return "Player name is required." + + # Remove POST data irrelevant to YAML + preset_name = 'default' + if "intent-generate" in options: + intent_generate = True + del options["intent-generate"] + if "intent-export" in options: + del options["intent-export"] + if "game-options-preset" in options: + preset_name = options["game-options-preset"] + del options["game-options-preset"] + + # Properly format YAML output + player_name = options["name"] + del options["name"] + + description = f"Generated by https://archipelago.gg/ for {game}" + if preset_name != 'default' and preset_name != 'custom': + description += f" using {preset_name} preset" + + formatted_options = { + "name": player_name, + "game": game, + "description": description, + game: options, } - if not world.hidden and world.web.options_page is True: - # Add the random option to Choice, TextChoice, and Toggle options - for option in filtered_player_options["gameOptions"].values(): - if option["type"] == "select": - option["options"].append({"name": "Random", "value": "random"}) - - if not option["defaultValue"]: - option["defaultValue"] = "random" - - weighted_options["baseOptions"]["game"][game_name] = 0 - weighted_options["games"][game_name] = { - "gameSettings": filtered_player_options["gameOptions"], - "gameItems": tuple(world.item_names), - "gameItemGroups": [ - group for group in world.item_name_groups.keys() if group != "Everything" - ], - "gameItemDescriptions": world.item_descriptions, - "gameLocations": tuple(world.location_names), - "gameLocationGroups": [ - group for group in world.location_name_groups.keys() if group != "Everywhere" - ], - "gameLocationDescriptions": world.location_descriptions, - } - - with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f: - json.dump(weighted_options, f, indent=2, separators=(',', ': ')) + if intent_generate: + return generate_game(player_name, formatted_options) + else: + return send_yaml(player_name, formatted_options) diff --git a/WebHostLib/static/assets/player-options.js b/WebHostLib/static/assets/player-options.js deleted file mode 100644 index 92cd6c43f3..0000000000 --- a/WebHostLib/static/assets/player-options.js +++ /dev/null @@ -1,523 +0,0 @@ -let gameName = null; - -window.addEventListener('load', () => { - gameName = document.getElementById('player-options').getAttribute('data-game'); - - // Update game name on page - document.getElementById('game-name').innerText = gameName; - - fetchOptionData().then((results) => { - let optionHash = localStorage.getItem(`${gameName}-hash`); - if (!optionHash) { - // If no hash data has been set before, set it now - optionHash = md5(JSON.stringify(results)); - localStorage.setItem(`${gameName}-hash`, optionHash); - localStorage.removeItem(gameName); - } - - if (optionHash !== md5(JSON.stringify(results))) { - showUserMessage( - 'Your options are out of date! Click here to update them! Be aware this will reset them all to default.' - ); - document.getElementById('user-message').addEventListener('click', resetOptions); - } - - // Page setup - createDefaultOptions(results); - buildUI(results); - adjustHeaderWidth(); - - // Event listeners - document.getElementById('export-options').addEventListener('click', () => exportOptions()); - document.getElementById('generate-race').addEventListener('click', () => generateGame(true)); - document.getElementById('generate-game').addEventListener('click', () => generateGame()); - - // Name input field - const playerOptions = JSON.parse(localStorage.getItem(gameName)); - const nameInput = document.getElementById('player-name'); - nameInput.addEventListener('keyup', (event) => updateBaseOption(event)); - nameInput.value = playerOptions.name; - - // Presets - const presetSelect = document.getElementById('game-options-preset'); - presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value)); - for (const preset in results['presetOptions']) { - const presetOption = document.createElement('option'); - presetOption.innerText = preset; - presetSelect.appendChild(presetOption); - } - presetSelect.value = localStorage.getItem(`${gameName}-preset`); - results['presetOptions']['__default'] = {}; - }).catch((e) => { - console.error(e); - const url = new URL(window.location.href); - window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`); - }) -}); - -const resetOptions = () => { - localStorage.removeItem(gameName); - localStorage.removeItem(`${gameName}-hash`); - localStorage.removeItem(`${gameName}-preset`); - window.location.reload(); -}; - -const fetchOptionData = () => new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status !== 200) { - reject(ajax.responseText); - return; - } - try{ resolve(JSON.parse(ajax.responseText)); } - catch(error){ reject(error); } - }; - ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true); - ajax.send(); -}); - -const createDefaultOptions = (optionData) => { - if (!localStorage.getItem(gameName)) { - const newOptions = { - [gameName]: {}, - }; - for (let baseOption of Object.keys(optionData.baseOptions)){ - newOptions[baseOption] = optionData.baseOptions[baseOption]; - } - for (let gameOption of Object.keys(optionData.gameOptions)){ - newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue; - } - localStorage.setItem(gameName, JSON.stringify(newOptions)); - } - - if (!localStorage.getItem(`${gameName}-preset`)) { - localStorage.setItem(`${gameName}-preset`, '__default'); - } -}; - -const buildUI = (optionData) => { - // Game Options - const leftGameOpts = {}; - const rightGameOpts = {}; - Object.keys(optionData.gameOptions).forEach((key, index) => { - if (index < Object.keys(optionData.gameOptions).length / 2) { - leftGameOpts[key] = optionData.gameOptions[key]; - } else { - rightGameOpts[key] = optionData.gameOptions[key]; - } - }); - document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts)); - document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts)); -}; - -const buildOptionsTable = (options, romOpts = false) => { - const currentOptions = JSON.parse(localStorage.getItem(gameName)); - const table = document.createElement('table'); - const tbody = document.createElement('tbody'); - - Object.keys(options).forEach((option) => { - const tr = document.createElement('tr'); - - // td Left - const tdl = document.createElement('td'); - const label = document.createElement('label'); - label.textContent = `${options[option].displayName}: `; - label.setAttribute('for', option); - - const questionSpan = document.createElement('span'); - questionSpan.classList.add('interactive'); - questionSpan.setAttribute('data-tooltip', options[option].description); - questionSpan.innerText = '(?)'; - - label.appendChild(questionSpan); - tdl.appendChild(label); - tr.appendChild(tdl); - - // td Right - const tdr = document.createElement('td'); - let element = null; - - const randomButton = document.createElement('button'); - - switch(options[option].type) { - case 'select': - element = document.createElement('div'); - element.classList.add('select-container'); - let select = document.createElement('select'); - select.setAttribute('id', option); - select.setAttribute('data-key', option); - if (romOpts) { select.setAttribute('data-romOpt', '1'); } - options[option].options.forEach((opt) => { - const optionElement = document.createElement('option'); - optionElement.setAttribute('value', opt.value); - optionElement.innerText = opt.name; - - if ((isNaN(currentOptions[gameName][option]) && - (parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) || - (opt.value === currentOptions[gameName][option])) - { - optionElement.selected = true; - } - select.appendChild(optionElement); - }); - select.addEventListener('change', (event) => updateGameOption(event.target)); - element.appendChild(select); - - // Randomize button - randomButton.innerText = '🎲'; - randomButton.classList.add('randomize-button'); - randomButton.setAttribute('data-key', option); - randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); - randomButton.addEventListener('click', (event) => toggleRandomize(event, select)); - if (currentOptions[gameName][option] === 'random') { - randomButton.classList.add('active'); - select.disabled = true; - } - - element.appendChild(randomButton); - break; - - case 'range': - element = document.createElement('div'); - element.classList.add('range-container'); - - let range = document.createElement('input'); - range.setAttribute('id', option); - range.setAttribute('type', 'range'); - range.setAttribute('data-key', option); - range.setAttribute('min', options[option].min); - range.setAttribute('max', options[option].max); - range.value = currentOptions[gameName][option]; - range.addEventListener('change', (event) => { - document.getElementById(`${option}-value`).innerText = event.target.value; - updateGameOption(event.target); - }); - element.appendChild(range); - - let rangeVal = document.createElement('span'); - rangeVal.classList.add('range-value'); - rangeVal.setAttribute('id', `${option}-value`); - rangeVal.innerText = currentOptions[gameName][option] !== 'random' ? - currentOptions[gameName][option] : options[option].defaultValue; - element.appendChild(rangeVal); - - // Randomize button - randomButton.innerText = '🎲'; - randomButton.classList.add('randomize-button'); - randomButton.setAttribute('data-key', option); - randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); - randomButton.addEventListener('click', (event) => toggleRandomize(event, range)); - if (currentOptions[gameName][option] === 'random') { - randomButton.classList.add('active'); - range.disabled = true; - } - - element.appendChild(randomButton); - break; - - case 'named_range': - element = document.createElement('div'); - element.classList.add('named-range-container'); - - // Build the select element - let namedRangeSelect = document.createElement('select'); - namedRangeSelect.setAttribute('data-key', option); - Object.keys(options[option].value_names).forEach((presetName) => { - let presetOption = document.createElement('option'); - presetOption.innerText = presetName; - presetOption.value = options[option].value_names[presetName]; - const words = presetOption.innerText.split('_'); - for (let i = 0; i < words.length; i++) { - words[i] = words[i][0].toUpperCase() + words[i].substring(1); - } - presetOption.innerText = words.join(' '); - namedRangeSelect.appendChild(presetOption); - }); - let customOption = document.createElement('option'); - customOption.innerText = 'Custom'; - customOption.value = 'custom'; - customOption.selected = true; - namedRangeSelect.appendChild(customOption); - if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) { - namedRangeSelect.value = Number(currentOptions[gameName][option]); - } - - // Build range element - let namedRangeWrapper = document.createElement('div'); - namedRangeWrapper.classList.add('named-range-wrapper'); - let namedRange = document.createElement('input'); - namedRange.setAttribute('type', 'range'); - namedRange.setAttribute('data-key', option); - namedRange.setAttribute('min', options[option].min); - namedRange.setAttribute('max', options[option].max); - namedRange.value = currentOptions[gameName][option]; - - // Build rage value element - let namedRangeVal = document.createElement('span'); - namedRangeVal.classList.add('range-value'); - namedRangeVal.setAttribute('id', `${option}-value`); - namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ? - currentOptions[gameName][option] : options[option].defaultValue; - - // Configure select event listener - namedRangeSelect.addEventListener('change', (event) => { - if (event.target.value === 'custom') { return; } - - // Update range slider - namedRange.value = event.target.value; - document.getElementById(`${option}-value`).innerText = event.target.value; - updateGameOption(event.target); - }); - - // Configure range event handler - namedRange.addEventListener('change', (event) => { - // Update select element - namedRangeSelect.value = - (Object.values(options[option].value_names).includes(parseInt(event.target.value))) ? - parseInt(event.target.value) : 'custom'; - document.getElementById(`${option}-value`).innerText = event.target.value; - updateGameOption(event.target); - }); - - element.appendChild(namedRangeSelect); - namedRangeWrapper.appendChild(namedRange); - namedRangeWrapper.appendChild(namedRangeVal); - element.appendChild(namedRangeWrapper); - - // Randomize button - randomButton.innerText = '🎲'; - randomButton.classList.add('randomize-button'); - randomButton.setAttribute('data-key', option); - randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); - randomButton.addEventListener('click', (event) => toggleRandomize( - event, namedRange, namedRangeSelect) - ); - if (currentOptions[gameName][option] === 'random') { - randomButton.classList.add('active'); - namedRange.disabled = true; - namedRangeSelect.disabled = true; - } - - namedRangeWrapper.appendChild(randomButton); - break; - - default: - console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`); - return; - } - - tdr.appendChild(element); - tr.appendChild(tdr); - tbody.appendChild(tr); - }); - - table.appendChild(tbody); - return table; -}; - -const setPresets = (optionsData, presetName) => { - const defaults = optionsData['gameOptions']; - const preset = optionsData['presetOptions'][presetName]; - - localStorage.setItem(`${gameName}-preset`, presetName); - - if (!preset) { - console.error(`No presets defined for preset name: '${presetName}'`); - return; - } - - const updateOptionElement = (option, presetValue) => { - const optionElement = document.querySelector(`#${option}[data-key='${option}']`); - const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`); - - if (presetValue === 'random') { - randomElement.classList.add('active'); - optionElement.disabled = true; - updateGameOption(randomElement, false); - } else { - optionElement.value = presetValue; - randomElement.classList.remove('active'); - optionElement.disabled = undefined; - updateGameOption(optionElement, false); - } - }; - - for (const option in defaults) { - let presetValue = preset[option]; - if (presetValue === undefined) { - // Using the default value if not set in presets. - presetValue = defaults[option]['defaultValue']; - } - - switch (defaults[option].type) { - case 'range': - const numberElement = document.querySelector(`#${option}-value`); - if (presetValue === 'random') { - numberElement.innerText = defaults[option]['defaultValue'] === 'random' - ? defaults[option]['min'] // A fallback so we don't print 'random' in the UI. - : defaults[option]['defaultValue']; - } else { - numberElement.innerText = presetValue; - } - - updateOptionElement(option, presetValue); - break; - - case 'select': { - updateOptionElement(option, presetValue); - break; - } - - case 'named_range': { - const selectElement = document.querySelector(`select[data-key='${option}']`); - const rangeElement = document.querySelector(`input[data-key='${option}']`); - const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`); - - if (presetValue === 'random') { - randomElement.classList.add('active'); - selectElement.disabled = true; - rangeElement.disabled = true; - updateGameOption(randomElement, false); - } else { - rangeElement.value = presetValue; - selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ? - parseInt(presetValue) : 'custom'; - document.getElementById(`${option}-value`).innerText = presetValue; - - randomElement.classList.remove('active'); - selectElement.disabled = undefined; - rangeElement.disabled = undefined; - updateGameOption(rangeElement, false); - } - break; - } - - default: - console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`); - break; - } - } -}; - -const toggleRandomize = (event, inputElement, optionalSelectElement = null) => { - const active = event.target.classList.contains('active'); - const randomButton = event.target; - - if (active) { - randomButton.classList.remove('active'); - inputElement.disabled = undefined; - if (optionalSelectElement) { - optionalSelectElement.disabled = undefined; - } - } else { - randomButton.classList.add('active'); - inputElement.disabled = true; - if (optionalSelectElement) { - optionalSelectElement.disabled = true; - } - } - updateGameOption(active ? inputElement : randomButton); -}; - -const updateBaseOption = (event) => { - const options = JSON.parse(localStorage.getItem(gameName)); - options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ? - event.target.value : parseInt(event.target.value); - localStorage.setItem(gameName, JSON.stringify(options)); -}; - -const updateGameOption = (optionElement, toggleCustomPreset = true) => { - const options = JSON.parse(localStorage.getItem(gameName)); - - if (toggleCustomPreset) { - localStorage.setItem(`${gameName}-preset`, '__custom'); - const presetElement = document.getElementById('game-options-preset'); - presetElement.value = '__custom'; - } - - if (optionElement.classList.contains('randomize-button')) { - // If the event passed in is the randomize button, then we know what we must do. - options[gameName][optionElement.getAttribute('data-key')] = 'random'; - } else { - options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ? - optionElement.value : parseInt(optionElement.value, 10); - } - - localStorage.setItem(gameName, JSON.stringify(options)); -}; - -const exportOptions = () => { - const options = JSON.parse(localStorage.getItem(gameName)); - const preset = localStorage.getItem(`${gameName}-preset`); - switch (preset) { - case '__default': - options['description'] = `Generated by https://archipelago.gg with the default preset.`; - break; - - case '__custom': - options['description'] = `Generated by https://archipelago.gg.`; - break; - - default: - options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`; - } - - if (!options.name || options.name.toString().trim().length === 0) { - return showUserMessage('You must enter a player name!'); - } - const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`); - download(`${document.getElementById('player-name').value}.yaml`, yamlText); -}; - -/** Create an anchor and trigger a download of a text file. */ -const download = (filename, text) => { - const downloadLink = document.createElement('a'); - downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text)) - downloadLink.setAttribute('download', filename); - downloadLink.style.display = 'none'; - document.body.appendChild(downloadLink); - downloadLink.click(); - document.body.removeChild(downloadLink); -}; - -const generateGame = (raceMode = false) => { - const options = JSON.parse(localStorage.getItem(gameName)); - if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) { - return showUserMessage('You must enter a player name!'); - } - - axios.post('/api/generate', { - weights: { player: options }, - presetData: { player: options }, - playerCount: 1, - spoiler: 3, - race: raceMode ? '1' : '0', - }).then((response) => { - window.location.href = response.data.url; - }).catch((error) => { - let userMessage = 'Something went wrong and your game could not be generated.'; - if (error.response.data.text) { - userMessage += ' ' + error.response.data.text; - } - showUserMessage(userMessage); - console.error(error); - }); -}; - -const showUserMessage = (message) => { - const userMessage = document.getElementById('user-message'); - userMessage.innerText = message; - userMessage.classList.add('visible'); - window.scrollTo(0, 0); - userMessage.addEventListener('click', () => { - userMessage.classList.remove('visible'); - userMessage.addEventListener('click', hideUserMessage); - }); -}; - -const hideUserMessage = () => { - const userMessage = document.getElementById('user-message'); - userMessage.classList.remove('visible'); - userMessage.removeEventListener('click', hideUserMessage); -}; diff --git a/WebHostLib/static/assets/playerOptions.js b/WebHostLib/static/assets/playerOptions.js new file mode 100644 index 0000000000..d0f2e388c2 --- /dev/null +++ b/WebHostLib/static/assets/playerOptions.js @@ -0,0 +1,335 @@ +let presets = {}; + +window.addEventListener('load', async () => { + // Load settings from localStorage, if available + loadSettings(); + + // Fetch presets if available + await fetchPresets(); + + // Handle changes to range inputs + document.querySelectorAll('input[type=range]').forEach((range) => { + const optionName = range.getAttribute('id'); + range.addEventListener('change', () => { + document.getElementById(`${optionName}-value`).innerText = range.value; + + // Handle updating named range selects to "custom" if appropriate + const select = document.querySelector(`select[data-option-name=${optionName}]`); + if (select) { + let updated = false; + select?.childNodes.forEach((option) => { + if (option.value === range.value) { + select.value = range.value; + updated = true; + } + }); + if (!updated) { + select.value = 'custom'; + } + } + }); + }); + + // Handle changes to named range selects + document.querySelectorAll('.named-range-container select').forEach((select) => { + const optionName = select.getAttribute('data-option-name'); + select.addEventListener('change', (evt) => { + document.getElementById(optionName).value = evt.target.value; + document.getElementById(`${optionName}-value`).innerText = evt.target.value; + }); + }); + + // Handle changes to randomize checkboxes + document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => { + const optionName = checkbox.getAttribute('data-option-name'); + checkbox.addEventListener('change', () => { + const optionInput = document.getElementById(optionName); + const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`); + const customInput = document.getElementById(`${optionName}-custom`); + if (checkbox.checked) { + optionInput.setAttribute('disabled', '1'); + namedRangeSelect?.setAttribute('disabled', '1'); + if (customInput) { + customInput.setAttribute('disabled', '1'); + } + } else { + optionInput.removeAttribute('disabled'); + namedRangeSelect?.removeAttribute('disabled'); + if (customInput) { + customInput.removeAttribute('disabled'); + } + } + }); + }); + + // Handle changes to TextChoice input[type=text] + document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => { + const optionName = input.getAttribute('data-option-name'); + input.addEventListener('input', () => { + const select = document.getElementById(optionName); + const optionValues = []; + select.childNodes.forEach((option) => optionValues.push(option.value)); + select.value = (optionValues.includes(input.value)) ? input.value : 'custom'; + }); + }); + + // Handle changes to TextChoice select + document.querySelectorAll('.text-choice-container select').forEach((select) => { + const optionName = select.getAttribute('id'); + select.addEventListener('change', () => { + document.getElementById(`${optionName}-custom`).value = ''; + }); + }); + + // Update the "Option Preset" select to read "custom" when changes are made to relevant inputs + const presetSelect = document.getElementById('game-options-preset'); + document.querySelectorAll('input, select').forEach((input) => { + if ( // Ignore inputs which have no effect on yaml generation + (input.id === 'player-name') || + (input.id === 'game-options-preset') || + (input.classList.contains('group-toggle')) || + (input.type === 'submit') + ) { + return; + } + input.addEventListener('change', () => { + presetSelect.value = 'custom'; + }); + }); + + // Handle changes to presets select + document.getElementById('game-options-preset').addEventListener('change', choosePreset); + + // Save settings to localStorage when form is submitted + document.getElementById('options-form').addEventListener('submit', (evt) => { + const playerName = document.getElementById('player-name'); + if (!playerName.value.trim()) { + evt.preventDefault(); + window.scrollTo(0, 0); + showUserMessage('You must enter a player name!'); + } + + saveSettings(); + }); +}); + +// Save all settings to localStorage +const saveSettings = () => { + const options = { + inputs: {}, + checkboxes: {}, + }; + document.querySelectorAll('input, select').forEach((input) => { + if (input.type === 'submit') { + // Ignore submit inputs + } + else if (input.type === 'checkbox') { + options.checkboxes[input.id] = input.checked; + } + else { + options.inputs[input.id] = input.value + } + }); + const game = document.getElementById('player-options').getAttribute('data-game'); + localStorage.setItem(game, JSON.stringify(options)); +}; + +// Load all options from localStorage +const loadSettings = () => { + const game = document.getElementById('player-options').getAttribute('data-game'); + + const options = JSON.parse(localStorage.getItem(game)); + if (options) { + if (!options.inputs || !options.checkboxes) { + localStorage.removeItem(game); + return; + } + + // Restore value-based inputs and selects + Object.keys(options.inputs).forEach((key) => { + try{ + document.getElementById(key).value = options.inputs[key]; + const rangeValue = document.getElementById(`${key}-value`); + if (rangeValue) { + rangeValue.innerText = options.inputs[key]; + } + } catch (err) { + console.error(`Unable to restore value to input with id ${key}`); + } + }); + + // Restore checkboxes + Object.keys(options.checkboxes).forEach((key) => { + try{ + if (options.checkboxes[key]) { + document.getElementById(key).setAttribute('checked', '1'); + } + } catch (err) { + console.error(`Unable to restore value to input with id ${key}`); + } + }); + } + + // Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled + document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => { + const optionName = checkbox.getAttribute('data-option-name'); + if (checkbox.checked) { + const input = document.getElementById(optionName); + if (input) { + input.setAttribute('disabled', '1'); + } + const customInput = document.getElementById(`${optionName}-custom`); + if (customInput) { + customInput.setAttribute('disabled', '1'); + } + } + }); +}; + +/** + * Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen + * @returns {Promise} + */ +const fetchPresets = async () => { + const response = await fetch('option-presets'); + presets = await response.json(); + const presetSelect = document.getElementById('game-options-preset'); + presetSelect.removeAttribute('disabled'); + + const game = document.getElementById('player-options').getAttribute('data-game'); + const presetToApply = localStorage.getItem(`${game}-preset`); + const playerName = localStorage.getItem(`${game}-player`); + if (presetToApply) { + localStorage.removeItem(`${game}-preset`); + presetSelect.value = presetToApply; + applyPresets(presetToApply); + } + + if (playerName) { + document.getElementById('player-name').value = playerName; + localStorage.removeItem(`${game}-player`); + } +}; + +/** + * Clear the localStorage for this game and set a preset to be loaded upon page reload + * @param evt + */ +const choosePreset = (evt) => { + if (evt.target.value === 'custom') { return; } + + const game = document.getElementById('player-options').getAttribute('data-game'); + localStorage.removeItem(game); + + localStorage.setItem(`${game}-player`, document.getElementById('player-name').value); + if (evt.target.value !== 'default') { + localStorage.setItem(`${game}-preset`, evt.target.value); + } + + document.querySelectorAll('#options-form input, #options-form select').forEach((input) => { + if (input.id === 'player-name') { return; } + input.removeAttribute('value'); + }); + + window.location.replace(window.location.href); +}; + +const applyPresets = (presetName) => { + // Ignore the "default" preset, because it gets set automatically by Jinja + if (presetName === 'default') { + saveSettings(); + return; + } + + if (!presets[presetName]) { + console.error(`Unknown preset ${presetName} chosen`); + return; + } + + const preset = presets[presetName]; + Object.keys(preset).forEach((optionName) => { + const optionValue = preset[optionName]; + + // Handle List and Set options + if (Array.isArray(optionValue)) { + document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => { + if (optionValue.includes(checkbox.value)) { + checkbox.setAttribute('checked', '1'); + } else { + checkbox.removeAttribute('checked'); + } + }); + return; + } + + // Handle Dict options + if (typeof(optionValue) === 'object' && optionValue !== null) { + const itemNames = Object.keys(optionValue); + document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => { + const itemName = input.getAttribute('data-item-name'); + input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0 + }); + return; + } + + // Identify all possible elements + const normalInput = document.getElementById(optionName); + const customInput = document.getElementById(`${optionName}-custom`); + const rangeValue = document.getElementById(`${optionName}-value`); + const randomizeInput = document.getElementById(`random-${optionName}`); + const namedRangeSelect = document.getElementById(`${optionName}-select`); + + // It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here + let trueValue = optionValue; + if (namedRangeSelect) { + namedRangeSelect.querySelectorAll('option').forEach((opt) => { + if (opt.innerText.startsWith(optionValue)) { + trueValue = opt.value; + } + }); + namedRangeSelect.value = trueValue; + } + + // Handle options whose presets are "random" + if (optionValue === 'random') { + normalInput.setAttribute('disabled', '1'); + randomizeInput.setAttribute('checked', '1'); + if (customInput) { + customInput.setAttribute('disabled', '1'); + } + if (rangeValue) { + rangeValue.innerText = normalInput.value; + } + if (namedRangeSelect) { + namedRangeSelect.setAttribute('disabled', '1'); + } + return; + } + + // Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only) + normalInput.value = trueValue; + normalInput.removeAttribute('disabled'); + randomizeInput.removeAttribute('checked'); + if (customInput) { + document.getElementById(`${optionName}-custom`).removeAttribute('disabled'); + } + if (rangeValue) { + rangeValue.innerText = trueValue; + } + }); + + saveSettings(); +}; + +const showUserMessage = (text) => { + const userMessage = document.getElementById('user-message'); + userMessage.innerText = text; + userMessage.addEventListener('click', hideUserMessage); + userMessage.style.display = 'block'; +}; + +const hideUserMessage = () => { + const userMessage = document.getElementById('user-message'); + userMessage.removeEventListener('click', hideUserMessage); + userMessage.style.display = 'none'; +}; diff --git a/WebHostLib/static/assets/supportedGames.js b/WebHostLib/static/assets/supportedGames.js index 56eb15b5e5..b692db9283 100644 --- a/WebHostLib/static/assets/supportedGames.js +++ b/WebHostLib/static/assets/supportedGames.js @@ -1,18 +1,16 @@ window.addEventListener('load', () => { // Add toggle listener to all elements with .collapse-toggle - const toggleButtons = document.querySelectorAll('.collapse-toggle'); - toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse)); + const toggleButtons = document.querySelectorAll('details'); // Handle game filter input const gameSearch = document.getElementById('game-search'); gameSearch.value = ''; gameSearch.addEventListener('input', (evt) => { if (!evt.target.value.trim()) { - // If input is empty, display all collapsed games + // If input is empty, display all games as collapsed return toggleButtons.forEach((header) => { header.style.display = null; - header.firstElementChild.innerText = '▶'; - header.nextElementSibling.classList.add('collapsed'); + header.removeAttribute('open'); }); } @@ -21,12 +19,10 @@ window.addEventListener('load', () => { // If the game name includes the search string, display the game. If not, hide it if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) { header.style.display = null; - header.firstElementChild.innerText = '▼'; - header.nextElementSibling.classList.remove('collapsed'); + header.setAttribute('open', '1'); } else { header.style.display = 'none'; - header.firstElementChild.innerText = '▶'; - header.nextElementSibling.classList.add('collapsed'); + header.removeAttribute('open'); } }); }); @@ -35,30 +31,14 @@ window.addEventListener('load', () => { document.getElementById('collapse-all').addEventListener('click', collapseAll); }); -const toggleCollapse = (evt) => { - const gameArrow = evt.target.firstElementChild; - const gameInfo = evt.target.nextElementSibling; - if (gameInfo.classList.contains('collapsed')) { - gameArrow.innerText = '▼'; - gameInfo.classList.remove('collapsed'); - } else { - gameArrow.innerText = '▶'; - gameInfo.classList.add('collapsed'); - } -}; - const expandAll = () => { - document.querySelectorAll('.collapse-toggle').forEach((header) => { - if (header.style.display === 'none') { return; } - header.firstElementChild.innerText = '▼'; - header.nextElementSibling.classList.remove('collapsed'); + document.querySelectorAll('details').forEach((detail) => { + detail.setAttribute('open', '1'); }); }; const collapseAll = () => { - document.querySelectorAll('.collapse-toggle').forEach((header) => { - if (header.style.display === 'none') { return; } - header.firstElementChild.innerText = '▶'; - header.nextElementSibling.classList.add('collapsed'); + document.querySelectorAll('details').forEach((detail) => { + detail.removeAttribute('open'); }); }; diff --git a/WebHostLib/static/assets/weighted-options.js b/WebHostLib/static/assets/weighted-options.js deleted file mode 100644 index 80f8efd1d7..0000000000 --- a/WebHostLib/static/assets/weighted-options.js +++ /dev/null @@ -1,1190 +0,0 @@ -window.addEventListener('load', () => { - fetchSettingData().then((data) => { - let settingHash = localStorage.getItem('weighted-settings-hash'); - if (!settingHash) { - // If no hash data has been set before, set it now - settingHash = md5(JSON.stringify(data)); - localStorage.setItem('weighted-settings-hash', settingHash); - localStorage.removeItem('weighted-settings'); - } - - if (settingHash !== md5(JSON.stringify(data))) { - const userMessage = document.getElementById('user-message'); - userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " + - "them all to default."; - userMessage.classList.add('visible'); - userMessage.addEventListener('click', resetSettings); - } - - // Page setup - const settings = new WeightedSettings(data); - settings.buildUI(); - settings.updateVisibleGames(); - adjustHeaderWidth(); - - // Event listeners - document.getElementById('export-options').addEventListener('click', () => settings.export()); - document.getElementById('generate-race').addEventListener('click', () => settings.generateGame(true)); - document.getElementById('generate-game').addEventListener('click', () => settings.generateGame()); - - // Name input field - const nameInput = document.getElementById('player-name'); - nameInput.setAttribute('data-type', 'data'); - nameInput.setAttribute('data-setting', 'name'); - nameInput.addEventListener('keyup', (evt) => settings.updateBaseSetting(evt)); - nameInput.value = settings.current.name; - }); -}); - -const resetSettings = () => { - localStorage.removeItem('weighted-settings'); - localStorage.removeItem('weighted-settings-hash') - window.location.reload(); -}; - -const fetchSettingData = () => new Promise((resolve, reject) => { - fetch(new Request(`${window.location.origin}/static/generated/weighted-options.json`)).then((response) => { - try{ response.json().then((jsonObj) => resolve(jsonObj)); } - catch(error){ reject(error); } - }); -}); - -/// The weighted settings across all games. -class WeightedSettings { - // The data from the server describing the types of settings available for - // each game, as a JSON-safe blob. - data; - - // The settings chosen by the user as they'd appear in the YAML file, stored - // to and retrieved from local storage. - current; - - // A record mapping game names to the associated GameSettings. - games; - - constructor(data) { - this.data = data; - this.current = JSON.parse(localStorage.getItem('weighted-settings')); - this.games = Object.keys(this.data.games).map((game) => new GameSettings(this, game)); - if (this.current) { return; } - - this.current = {}; - - // Transfer base options directly - for (let baseOption of Object.keys(this.data.baseOptions)){ - this.current[baseOption] = this.data.baseOptions[baseOption]; - } - - // Set options per game - for (let game of Object.keys(this.data.games)) { - // Initialize game object - this.current[game] = {}; - - // Transfer game settings - for (let gameSetting of Object.keys(this.data.games[game].gameSettings)){ - this.current[game][gameSetting] = {}; - - const setting = this.data.games[game].gameSettings[gameSetting]; - switch(setting.type){ - case 'select': - setting.options.forEach((option) => { - this.current[game][gameSetting][option.value] = - (setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0; - }); - break; - case 'range': - case 'named_range': - this.current[game][gameSetting]['random'] = 0; - this.current[game][gameSetting]['random-low'] = 0; - this.current[game][gameSetting]['random-middle'] = 0; - this.current[game][gameSetting]['random-high'] = 0; - if (setting.hasOwnProperty('defaultValue')) { - this.current[game][gameSetting][setting.defaultValue] = 25; - } else { - this.current[game][gameSetting][setting.min] = 25; - } - break; - - case 'items-list': - case 'locations-list': - case 'custom-list': - this.current[game][gameSetting] = setting.defaultValue; - break; - - default: - console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`); - } - } - - this.current[game].start_inventory = {}; - this.current[game].exclude_locations = []; - this.current[game].priority_locations = []; - this.current[game].local_items = []; - this.current[game].non_local_items = []; - this.current[game].start_hints = []; - this.current[game].start_location_hints = []; - } - - this.save(); - } - - // Saves the current settings to local storage. - save() { - localStorage.setItem('weighted-settings', JSON.stringify(this.current)); - } - - buildUI() { - // Build the game-choice div - this.#buildGameChoice(); - - const gamesWrapper = document.getElementById('games-wrapper'); - this.games.forEach((game) => { - gamesWrapper.appendChild(game.buildUI()); - }); - } - - #buildGameChoice() { - const gameChoiceDiv = document.getElementById('game-choice'); - const h2 = document.createElement('h2'); - h2.innerText = 'Game Select'; - gameChoiceDiv.appendChild(h2); - - const gameSelectDescription = document.createElement('p'); - gameSelectDescription.classList.add('setting-description'); - gameSelectDescription.innerText = 'Choose which games you might be required to play.'; - gameChoiceDiv.appendChild(gameSelectDescription); - - const hintText = document.createElement('p'); - hintText.classList.add('hint-text'); - hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' + - 'to that section.' - gameChoiceDiv.appendChild(hintText); - - // Build the game choice table - const table = document.createElement('table'); - const tbody = document.createElement('tbody'); - - Object.keys(this.data.games).forEach((game) => { - const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - const span = document.createElement('span'); - span.innerText = game; - span.setAttribute('id', `${game}-game-option`) - tdLeft.appendChild(span); - tr.appendChild(tdLeft); - - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.setAttribute('data-type', 'weight'); - range.setAttribute('data-setting', 'game'); - range.setAttribute('data-option', game); - range.value = this.current.game[game]; - range.addEventListener('change', (evt) => { - this.updateBaseSetting(evt); - this.updateVisibleGames(); // Show or hide games based on the new settings - }); - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); - - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `game-${game}`) - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); - tbody.appendChild(tr); - }); - - table.appendChild(tbody); - gameChoiceDiv.appendChild(table); - } - - // Verifies that `this.settings` meets all the requirements for world - // generation, normalizes it for serialization, and returns the result. - #validateSettings() { - const settings = structuredClone(this.current); - const userMessage = document.getElementById('user-message'); - let errorMessage = null; - - // User must choose a name for their file - if ( - !settings.name || - settings.name.toString().trim().length === 0 || - settings.name.toString().toLowerCase().trim() === 'player' - ) { - userMessage.innerText = 'You forgot to set your player name at the top of the page!'; - userMessage.classList.add('visible'); - userMessage.scrollIntoView({ - behavior: 'smooth', - block: 'start', - }); - return; - } - - // Clean up the settings output - Object.keys(settings.game).forEach((game) => { - // Remove any disabled games - if (settings.game[game] === 0) { - delete settings.game[game]; - delete settings[game]; - return; - } - - Object.keys(settings[game]).forEach((setting) => { - // Remove any disabled options - Object.keys(settings[game][setting]).forEach((option) => { - if (settings[game][setting][option] === 0) { - delete settings[game][setting][option]; - } - }); - - if ( - Object.keys(settings[game][setting]).length === 0 && - !Array.isArray(settings[game][setting]) && - setting !== 'start_inventory' - ) { - errorMessage = `${game} // ${setting} has no values above zero!`; - } - - // Remove weights from options with only one possibility - if ( - Object.keys(settings[game][setting]).length === 1 && - !Array.isArray(settings[game][setting]) && - setting !== 'start_inventory' - ) { - settings[game][setting] = Object.keys(settings[game][setting])[0]; - } - - // Remove empty arrays - else if ( - ['exclude_locations', 'priority_locations', 'local_items', - 'non_local_items', 'start_hints', 'start_location_hints'].includes(setting) && - settings[game][setting].length === 0 - ) { - delete settings[game][setting]; - } - - // Remove empty start inventory - else if ( - setting === 'start_inventory' && - Object.keys(settings[game]['start_inventory']).length === 0 - ) { - delete settings[game]['start_inventory']; - } - }); - }); - - if (Object.keys(settings.game).length === 0) { - errorMessage = 'You have not chosen a game to play!'; - } - - // Remove weights if there is only one game - else if (Object.keys(settings.game).length === 1) { - settings.game = Object.keys(settings.game)[0]; - } - - // If an error occurred, alert the user and do not export the file - if (errorMessage) { - userMessage.innerText = errorMessage; - userMessage.classList.add('visible'); - userMessage.scrollIntoView({ - behavior: 'smooth', - block: 'start', - }); - return; - } - - // If no error occurred, hide the user message if it is visible - userMessage.classList.remove('visible'); - return settings; - } - - updateVisibleGames() { - Object.entries(this.current.game).forEach(([game, weight]) => { - const gameDiv = document.getElementById(`${game}-div`); - const gameOption = document.getElementById(`${game}-game-option`); - if (parseInt(weight, 10) > 0) { - gameDiv.classList.remove('invisible'); - gameOption.classList.add('jump-link'); - gameOption.addEventListener('click', () => { - const gameDiv = document.getElementById(`${game}-div`); - if (gameDiv.classList.contains('invisible')) { return; } - gameDiv.scrollIntoView({ - behavior: 'smooth', - block: 'start', - }); - }); - } else { - gameDiv.classList.add('invisible'); - gameOption.classList.remove('jump-link'); - } - }); - } - - updateBaseSetting(event) { - const setting = event.target.getAttribute('data-setting'); - const option = event.target.getAttribute('data-option'); - const type = event.target.getAttribute('data-type'); - - switch(type){ - case 'weight': - this.current[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10); - document.getElementById(`${setting}-${option}`).innerText = event.target.value; - break; - case 'data': - this.current[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10); - break; - } - - this.save(); - } - - export() { - const settings = this.#validateSettings(); - if (!settings) { return; } - - const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`); - download(`${document.getElementById('player-name').value}.yaml`, yamlText); - } - - generateGame(raceMode = false) { - const settings = this.#validateSettings(); - if (!settings) { return; } - - axios.post('/api/generate', { - weights: { player: JSON.stringify(settings) }, - presetData: { player: JSON.stringify(settings) }, - playerCount: 1, - spoiler: 3, - race: raceMode ? '1' : '0', - }).then((response) => { - window.location.href = response.data.url; - }).catch((error) => { - const userMessage = document.getElementById('user-message'); - userMessage.innerText = 'Something went wrong and your game could not be generated.'; - if (error.response.data.text) { - userMessage.innerText += ' ' + error.response.data.text; - } - userMessage.classList.add('visible'); - userMessage.scrollIntoView({ - behavior: 'smooth', - block: 'start', - }); - console.error(error); - }); - } -} - -// Settings for an individual game. -class GameSettings { - // The WeightedSettings that contains this game's settings. Used to save - // settings after editing. - #allSettings; - - // The name of this game. - name; - - // The data from the server describing the types of settings available for - // this game, as a JSON-safe blob. - get data() { - return this.#allSettings.data.games[this.name]; - } - - // The settings chosen by the user as they'd appear in the YAML file, stored - // to and retrieved from local storage. - get current() { - return this.#allSettings.current[this.name]; - } - - constructor(allSettings, name) { - this.#allSettings = allSettings; - this.name = name; - } - - // Builds and returns the settings UI for this game. - buildUI() { - // Create game div, invisible by default - const gameDiv = document.createElement('div'); - gameDiv.setAttribute('id', `${this.name}-div`); - gameDiv.classList.add('game-div'); - gameDiv.classList.add('invisible'); - - const gameHeader = document.createElement('h2'); - gameHeader.innerText = this.name; - gameDiv.appendChild(gameHeader); - - const collapseButton = document.createElement('a'); - collapseButton.innerText = '(Collapse)'; - gameDiv.appendChild(collapseButton); - - const expandButton = document.createElement('a'); - expandButton.innerText = '(Expand)'; - expandButton.classList.add('invisible'); - gameDiv.appendChild(expandButton); - - // Sort items and locations alphabetically. - this.data.gameItems.sort(); - this.data.gameLocations.sort(); - - const weightedSettingsDiv = this.#buildWeightedSettingsDiv(); - gameDiv.appendChild(weightedSettingsDiv); - - const itemPoolDiv = this.#buildItemPoolDiv(); - gameDiv.appendChild(itemPoolDiv); - - const hintsDiv = this.#buildHintsDiv(); - gameDiv.appendChild(hintsDiv); - - const locationsDiv = this.#buildPriorityExclusionDiv(); - gameDiv.appendChild(locationsDiv); - - collapseButton.addEventListener('click', () => { - collapseButton.classList.add('invisible'); - weightedSettingsDiv.classList.add('invisible'); - itemPoolDiv.classList.add('invisible'); - hintsDiv.classList.add('invisible'); - locationsDiv.classList.add('invisible'); - expandButton.classList.remove('invisible'); - }); - - expandButton.addEventListener('click', () => { - collapseButton.classList.remove('invisible'); - weightedSettingsDiv.classList.remove('invisible'); - itemPoolDiv.classList.remove('invisible'); - hintsDiv.classList.remove('invisible'); - locationsDiv.classList.remove('invisible'); - expandButton.classList.add('invisible'); - }); - - return gameDiv; - } - - #buildWeightedSettingsDiv() { - const settingsWrapper = document.createElement('div'); - settingsWrapper.classList.add('settings-wrapper'); - - Object.keys(this.data.gameSettings).forEach((settingName) => { - const setting = this.data.gameSettings[settingName]; - const settingWrapper = document.createElement('div'); - settingWrapper.classList.add('setting-wrapper'); - - const settingNameHeader = document.createElement('h4'); - settingNameHeader.innerText = setting.displayName; - settingWrapper.appendChild(settingNameHeader); - - const settingDescription = document.createElement('p'); - settingDescription.classList.add('setting-description'); - settingDescription.innerText = setting.description.replace(/(\n)/g, ' '); - settingWrapper.appendChild(settingDescription); - - switch(setting.type){ - case 'select': - const optionTable = document.createElement('table'); - const tbody = document.createElement('tbody'); - - // Add a weight range for each option - setting.options.forEach((option) => { - const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - tdLeft.innerText = option.name; - tr.appendChild(tdLeft); - - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('data-game', this.name); - range.setAttribute('data-setting', settingName); - range.setAttribute('data-option', option.value); - range.setAttribute('data-type', setting.type); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.addEventListener('change', (evt) => this.#updateRangeSetting(evt)); - range.value = this.current[settingName][option.value]; - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); - - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `${this.name}-${settingName}-${option.value}`); - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); - - tbody.appendChild(tr); - }); - - optionTable.appendChild(tbody); - settingWrapper.appendChild(optionTable); - break; - - case 'range': - case 'named_range': - const rangeTable = document.createElement('table'); - const rangeTbody = document.createElement('tbody'); - - const hintText = document.createElement('p'); - hintText.classList.add('hint-text'); - hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' + - `below, then press the "Add" button to add a weight for it.

Accepted values:
` + - `Normal range: ${setting.min} - ${setting.max}`; - - const acceptedValuesOutsideRange = []; - if (setting.hasOwnProperty('value_names')) { - Object.keys(setting.value_names).forEach((specialName) => { - if ( - (setting.value_names[specialName] < setting.min) || - (setting.value_names[specialName] > setting.max) - ) { - hintText.innerHTML += `
${specialName}: ${setting.value_names[specialName]}`; - acceptedValuesOutsideRange.push(setting.value_names[specialName]); - } - }); - - hintText.innerHTML += '

Certain values have special meaning:'; - Object.keys(setting.value_names).forEach((specialName) => { - hintText.innerHTML += `
${specialName}: ${setting.value_names[specialName]}`; - }); - } - - settingWrapper.appendChild(hintText); - - const addOptionDiv = document.createElement('div'); - addOptionDiv.classList.add('add-option-div'); - const optionInput = document.createElement('input'); - optionInput.setAttribute('id', `${this.name}-${settingName}-option`); - let placeholderText = `${setting.min} - ${setting.max}`; - acceptedValuesOutsideRange.forEach((aVal) => placeholderText += `, ${aVal}`); - optionInput.setAttribute('placeholder', placeholderText); - addOptionDiv.appendChild(optionInput); - const addOptionButton = document.createElement('button'); - addOptionButton.innerText = 'Add'; - addOptionDiv.appendChild(addOptionButton); - settingWrapper.appendChild(addOptionDiv); - optionInput.addEventListener('keydown', (evt) => { - if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); } - }); - - addOptionButton.addEventListener('click', () => { - const optionInput = document.getElementById(`${this.name}-${settingName}-option`); - let option = optionInput.value; - if (!option || !option.trim()) { return; } - option = parseInt(option, 10); - - let optionAcceptable = false; - if ((option >= setting.min) && (option <= setting.max)) { - optionAcceptable = true; - } - if (setting.hasOwnProperty('value_names') && Object.values(setting.value_names).includes(option)){ - optionAcceptable = true; - } - if (!optionAcceptable) { return; } - - optionInput.value = ''; - if (document.getElementById(`${this.name}-${settingName}-${option}-range`)) { return; } - - const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - tdLeft.innerText = option; - if ( - setting.hasOwnProperty('value_names') && - Object.values(setting.value_names).includes(parseInt(option, 10)) - ) { - const optionName = Object.keys(setting.value_names).find( - (key) => setting.value_names[key] === parseInt(option, 10) - ); - tdLeft.innerText += ` [${optionName}]`; - } - tr.appendChild(tdLeft); - - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('id', `${this.name}-${settingName}-${option}-range`); - range.setAttribute('data-game', this.name); - range.setAttribute('data-setting', settingName); - range.setAttribute('data-option', option); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.addEventListener('change', (evt) => this.#updateRangeSetting(evt)); - range.value = this.current[settingName][parseInt(option, 10)]; - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); - - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`) - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); - - const tdDelete = document.createElement('td'); - tdDelete.classList.add('td-delete'); - const deleteButton = document.createElement('span'); - deleteButton.classList.add('range-option-delete'); - deleteButton.innerText = '❌'; - deleteButton.addEventListener('click', () => { - range.value = 0; - range.dispatchEvent(new Event('change')); - rangeTbody.removeChild(tr); - }); - tdDelete.appendChild(deleteButton); - tr.appendChild(tdDelete); - - rangeTbody.appendChild(tr); - - // Save new option to settings - range.dispatchEvent(new Event('change')); - }); - - Object.keys(this.current[settingName]).forEach((option) => { - // These options are statically generated below, and should always appear even if they are deleted - // from localStorage - if (['random', 'random-low', 'random-middle', 'random-high'].includes(option)) { return; } - - const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - tdLeft.innerText = option; - if ( - setting.hasOwnProperty('value_names') && - Object.values(setting.value_names).includes(parseInt(option, 10)) - ) { - const optionName = Object.keys(setting.value_names).find( - (key) => setting.value_names[key] === parseInt(option, 10) - ); - tdLeft.innerText += ` [${optionName}]`; - } - tr.appendChild(tdLeft); - - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('id', `${this.name}-${settingName}-${option}-range`); - range.setAttribute('data-game', this.name); - range.setAttribute('data-setting', settingName); - range.setAttribute('data-option', option); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.addEventListener('change', (evt) => this.#updateRangeSetting(evt)); - range.value = this.current[settingName][parseInt(option, 10)]; - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); - - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`) - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); - - const tdDelete = document.createElement('td'); - tdDelete.classList.add('td-delete'); - const deleteButton = document.createElement('span'); - deleteButton.classList.add('range-option-delete'); - deleteButton.innerText = '❌'; - deleteButton.addEventListener('click', () => { - range.value = 0; - const changeEvent = new Event('change'); - changeEvent.action = 'rangeDelete'; - range.dispatchEvent(changeEvent); - rangeTbody.removeChild(tr); - }); - tdDelete.appendChild(deleteButton); - tr.appendChild(tdDelete); - - rangeTbody.appendChild(tr); - }); - - ['random', 'random-low', 'random-middle', 'random-high'].forEach((option) => { - const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - switch(option){ - case 'random': - tdLeft.innerText = 'Random'; - break; - case 'random-low': - tdLeft.innerText = "Random (Low)"; - break; - case 'random-middle': - tdLeft.innerText = 'Random (Middle)'; - break; - case 'random-high': - tdLeft.innerText = "Random (High)"; - break; - } - tr.appendChild(tdLeft); - - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('id', `${this.name}-${settingName}-${option}-range`); - range.setAttribute('data-game', this.name); - range.setAttribute('data-setting', settingName); - range.setAttribute('data-option', option); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.addEventListener('change', (evt) => this.#updateRangeSetting(evt)); - range.value = this.current[settingName][option]; - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); - - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `${this.name}-${settingName}-${option}`) - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); - rangeTbody.appendChild(tr); - }); - - rangeTable.appendChild(rangeTbody); - settingWrapper.appendChild(rangeTable); - break; - - case 'items-list': - const itemsList = this.#buildItemsDiv(settingName); - settingWrapper.appendChild(itemsList); - break; - - case 'locations-list': - const locationsList = this.#buildLocationsDiv(settingName); - settingWrapper.appendChild(locationsList); - break; - - case 'custom-list': - const customList = this.#buildListDiv(settingName, this.data.gameSettings[settingName].options); - settingWrapper.appendChild(customList); - break; - - default: - console.error(`Unknown setting type for ${this.name} setting ${settingName}: ${setting.type}`); - return; - } - - settingsWrapper.appendChild(settingWrapper); - }); - - return settingsWrapper; - } - - #buildItemPoolDiv() { - const itemsDiv = document.createElement('div'); - itemsDiv.classList.add('items-div'); - - const itemsDivHeader = document.createElement('h3'); - itemsDivHeader.innerText = 'Item Pool'; - itemsDiv.appendChild(itemsDivHeader); - - const itemsDescription = document.createElement('p'); - itemsDescription.classList.add('setting-description'); - itemsDescription.innerText = 'Choose if you would like to start with items, or control if they are placed in ' + - 'your seed or someone else\'s.'; - itemsDiv.appendChild(itemsDescription); - - const itemsHint = document.createElement('p'); - itemsHint.classList.add('hint-text'); - itemsHint.innerText = 'Drag and drop items from one box to another.'; - itemsDiv.appendChild(itemsHint); - - const itemsWrapper = document.createElement('div'); - itemsWrapper.classList.add('items-wrapper'); - - const itemDragoverHandler = (evt) => evt.preventDefault(); - const itemDropHandler = (evt) => this.#itemDropHandler(evt); - - // Create container divs for each category - const availableItemsWrapper = document.createElement('div'); - availableItemsWrapper.classList.add('item-set-wrapper'); - availableItemsWrapper.innerText = 'Available Items'; - const availableItems = document.createElement('div'); - availableItems.classList.add('item-container'); - availableItems.setAttribute('id', `${this.name}-available_items`); - availableItems.addEventListener('dragover', itemDragoverHandler); - availableItems.addEventListener('drop', itemDropHandler); - - const startInventoryWrapper = document.createElement('div'); - startInventoryWrapper.classList.add('item-set-wrapper'); - startInventoryWrapper.innerText = 'Start Inventory'; - const startInventory = document.createElement('div'); - startInventory.classList.add('item-container'); - startInventory.setAttribute('id', `${this.name}-start_inventory`); - startInventory.setAttribute('data-setting', 'start_inventory'); - startInventory.addEventListener('dragover', itemDragoverHandler); - startInventory.addEventListener('drop', itemDropHandler); - - const localItemsWrapper = document.createElement('div'); - localItemsWrapper.classList.add('item-set-wrapper'); - localItemsWrapper.innerText = 'Local Items'; - const localItems = document.createElement('div'); - localItems.classList.add('item-container'); - localItems.setAttribute('id', `${this.name}-local_items`); - localItems.setAttribute('data-setting', 'local_items') - localItems.addEventListener('dragover', itemDragoverHandler); - localItems.addEventListener('drop', itemDropHandler); - - const nonLocalItemsWrapper = document.createElement('div'); - nonLocalItemsWrapper.classList.add('item-set-wrapper'); - nonLocalItemsWrapper.innerText = 'Non-Local Items'; - const nonLocalItems = document.createElement('div'); - nonLocalItems.classList.add('item-container'); - nonLocalItems.setAttribute('id', `${this.name}-non_local_items`); - nonLocalItems.setAttribute('data-setting', 'non_local_items'); - nonLocalItems.addEventListener('dragover', itemDragoverHandler); - nonLocalItems.addEventListener('drop', itemDropHandler); - - // Populate the divs - this.data.gameItems.forEach((item) => { - if (Object.keys(this.current.start_inventory).includes(item)){ - const itemDiv = this.#buildItemQtyDiv(item); - itemDiv.setAttribute('data-setting', 'start_inventory'); - startInventory.appendChild(itemDiv); - } else if (this.current.local_items.includes(item)) { - const itemDiv = this.#buildItemDiv(item); - itemDiv.setAttribute('data-setting', 'local_items'); - localItems.appendChild(itemDiv); - } else if (this.current.non_local_items.includes(item)) { - const itemDiv = this.#buildItemDiv(item); - itemDiv.setAttribute('data-setting', 'non_local_items'); - nonLocalItems.appendChild(itemDiv); - } else { - const itemDiv = this.#buildItemDiv(item); - availableItems.appendChild(itemDiv); - } - }); - - availableItemsWrapper.appendChild(availableItems); - startInventoryWrapper.appendChild(startInventory); - localItemsWrapper.appendChild(localItems); - nonLocalItemsWrapper.appendChild(nonLocalItems); - itemsWrapper.appendChild(availableItemsWrapper); - itemsWrapper.appendChild(startInventoryWrapper); - itemsWrapper.appendChild(localItemsWrapper); - itemsWrapper.appendChild(nonLocalItemsWrapper); - itemsDiv.appendChild(itemsWrapper); - return itemsDiv; - } - - #buildItemDiv(item) { - const itemDiv = document.createElement('div'); - itemDiv.classList.add('item-div'); - itemDiv.setAttribute('id', `${this.name}-${item}`); - itemDiv.setAttribute('data-game', this.name); - itemDiv.setAttribute('data-item', item); - itemDiv.setAttribute('draggable', 'true'); - itemDiv.innerText = item; - itemDiv.addEventListener('dragstart', (evt) => { - evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id')); - }); - return itemDiv; - } - - #buildItemQtyDiv(item) { - const itemQtyDiv = document.createElement('div'); - itemQtyDiv.classList.add('item-qty-div'); - itemQtyDiv.setAttribute('id', `${this.name}-${item}`); - itemQtyDiv.setAttribute('data-game', this.name); - itemQtyDiv.setAttribute('data-item', item); - itemQtyDiv.setAttribute('draggable', 'true'); - itemQtyDiv.innerText = item; - - const inputWrapper = document.createElement('div'); - inputWrapper.classList.add('item-qty-input-wrapper') - - const itemQty = document.createElement('input'); - itemQty.setAttribute('value', this.current.start_inventory.hasOwnProperty(item) ? - this.current.start_inventory[item] : '1'); - itemQty.setAttribute('data-game', this.name); - itemQty.setAttribute('data-setting', 'start_inventory'); - itemQty.setAttribute('data-option', item); - itemQty.setAttribute('maxlength', '3'); - itemQty.addEventListener('keyup', (evt) => { - evt.target.value = isNaN(parseInt(evt.target.value)) ? 0 : parseInt(evt.target.value); - this.#updateItemSetting(evt); - }); - inputWrapper.appendChild(itemQty); - itemQtyDiv.appendChild(inputWrapper); - - itemQtyDiv.addEventListener('dragstart', (evt) => { - evt.dataTransfer.setData('text/plain', itemQtyDiv.getAttribute('id')); - }); - return itemQtyDiv; - } - - #itemDropHandler(evt) { - evt.preventDefault(); - const sourceId = evt.dataTransfer.getData('text/plain'); - const sourceDiv = document.getElementById(sourceId); - - const item = sourceDiv.getAttribute('data-item'); - - const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null; - const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null; - - const itemDiv = newSetting === 'start_inventory' ? this.#buildItemQtyDiv(item) : this.#buildItemDiv(item); - - if (oldSetting) { - if (oldSetting === 'start_inventory') { - if (this.current[oldSetting].hasOwnProperty(item)) { - delete this.current[oldSetting][item]; - } - } else { - if (this.current[oldSetting].includes(item)) { - this.current[oldSetting].splice(this.current[oldSetting].indexOf(item), 1); - } - } - } - - if (newSetting) { - itemDiv.setAttribute('data-setting', newSetting); - document.getElementById(`${this.name}-${newSetting}`).appendChild(itemDiv); - if (newSetting === 'start_inventory') { - this.current[newSetting][item] = 1; - } else { - if (!this.current[newSetting].includes(item)){ - this.current[newSetting].push(item); - } - } - } else { - // No setting was assigned, this item has been removed from the settings - document.getElementById(`${this.name}-available_items`).appendChild(itemDiv); - } - - // Remove the source drag object - sourceDiv.parentElement.removeChild(sourceDiv); - - // Save the updated settings - this.save(); - } - - #buildHintsDiv() { - const hintsDiv = document.createElement('div'); - hintsDiv.classList.add('hints-div'); - const hintsHeader = document.createElement('h3'); - hintsHeader.innerText = 'Item & Location Hints'; - hintsDiv.appendChild(hintsHeader); - const hintsDescription = document.createElement('p'); - hintsDescription.classList.add('setting-description'); - hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' + - ' items are, or what those locations contain.'; - hintsDiv.appendChild(hintsDescription); - - const itemHintsContainer = document.createElement('div'); - itemHintsContainer.classList.add('hints-container'); - - // Item Hints - const itemHintsWrapper = document.createElement('div'); - itemHintsWrapper.classList.add('hints-wrapper'); - itemHintsWrapper.innerText = 'Starting Item Hints'; - - const itemHintsDiv = this.#buildItemsDiv('start_hints'); - itemHintsWrapper.appendChild(itemHintsDiv); - itemHintsContainer.appendChild(itemHintsWrapper); - - // Starting Location Hints - const locationHintsWrapper = document.createElement('div'); - locationHintsWrapper.classList.add('hints-wrapper'); - locationHintsWrapper.innerText = 'Starting Location Hints'; - - const locationHintsDiv = this.#buildLocationsDiv('start_location_hints'); - locationHintsWrapper.appendChild(locationHintsDiv); - itemHintsContainer.appendChild(locationHintsWrapper); - - hintsDiv.appendChild(itemHintsContainer); - return hintsDiv; - } - - #buildPriorityExclusionDiv() { - const locationsDiv = document.createElement('div'); - locationsDiv.classList.add('locations-div'); - const locationsHeader = document.createElement('h3'); - locationsHeader.innerText = 'Priority & Exclusion Locations'; - locationsDiv.appendChild(locationsHeader); - const locationsDescription = document.createElement('p'); - locationsDescription.classList.add('setting-description'); - locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' + - 'excluded locations will not contain progression or useful items.'; - locationsDiv.appendChild(locationsDescription); - - const locationsContainer = document.createElement('div'); - locationsContainer.classList.add('locations-container'); - - // Priority Locations - const priorityLocationsWrapper = document.createElement('div'); - priorityLocationsWrapper.classList.add('locations-wrapper'); - priorityLocationsWrapper.innerText = 'Priority Locations'; - - const priorityLocationsDiv = this.#buildLocationsDiv('priority_locations'); - priorityLocationsWrapper.appendChild(priorityLocationsDiv); - locationsContainer.appendChild(priorityLocationsWrapper); - - // Exclude Locations - const excludeLocationsWrapper = document.createElement('div'); - excludeLocationsWrapper.classList.add('locations-wrapper'); - excludeLocationsWrapper.innerText = 'Exclude Locations'; - - const excludeLocationsDiv = this.#buildLocationsDiv('exclude_locations'); - excludeLocationsWrapper.appendChild(excludeLocationsDiv); - locationsContainer.appendChild(excludeLocationsWrapper); - - locationsDiv.appendChild(locationsContainer); - return locationsDiv; - } - - // Builds a div for a setting whose value is a list of locations. - #buildLocationsDiv(setting) { - return this.#buildListDiv(setting, this.data.gameLocations, { - groups: this.data.gameLocationGroups, - descriptions: this.data.gameLocationDescriptions, - }); - } - - // Builds a div for a setting whose value is a list of items. - #buildItemsDiv(setting) { - return this.#buildListDiv(setting, this.data.gameItems, { - groups: this.data.gameItemGroups, - descriptions: this.data.gameItemDescriptions - }); - } - - // Builds a div for a setting named `setting` with a list value that can - // contain `items`. - // - // The `groups` option can be a list of additional options for this list - // (usually `item_name_groups` or `location_name_groups`) that are displayed - // in a special section at the top of the list. - // - // The `descriptions` option can be a map from item names or group names to - // descriptions for the user's benefit. - #buildListDiv(setting, items, {groups = [], descriptions = {}} = {}) { - const div = document.createElement('div'); - div.classList.add('simple-list'); - - groups.forEach((group) => { - const row = this.#addListRow(setting, group, descriptions[group]); - div.appendChild(row); - }); - - if (groups.length > 0) { - div.appendChild(document.createElement('hr')); - } - - items.forEach((item) => { - const row = this.#addListRow(setting, item, descriptions[item]); - div.appendChild(row); - }); - - return div; - } - - // Builds and returns a row for a list of checkboxes. - // - // If `help` is passed, it's displayed as a help tooltip for this list item. - #addListRow(setting, item, help = undefined) { - const row = document.createElement('div'); - row.classList.add('list-row'); - - const label = document.createElement('label'); - label.setAttribute('for', `${this.name}-${setting}-${item}`); - - const checkbox = document.createElement('input'); - checkbox.setAttribute('type', 'checkbox'); - checkbox.setAttribute('id', `${this.name}-${setting}-${item}`); - checkbox.setAttribute('data-game', this.name); - checkbox.setAttribute('data-setting', setting); - checkbox.setAttribute('data-option', item); - if (this.current[setting].includes(item)) { - checkbox.setAttribute('checked', '1'); - } - checkbox.addEventListener('change', (evt) => this.#updateListSetting(evt)); - label.appendChild(checkbox); - - const name = document.createElement('span'); - name.innerText = item; - - if (help) { - const helpSpan = document.createElement('span'); - helpSpan.classList.add('interactive'); - helpSpan.setAttribute('data-tooltip', help); - helpSpan.innerText = '(?)'; - name.innerText += ' '; - name.appendChild(helpSpan); - - // Put the first 7 tooltips below their rows. CSS tooltips in scrolling - // containers can't be visible outside those containers, so this helps - // ensure they won't be pushed out the top. - if (helpSpan.parentNode.childNodes.length < 7) { - helpSpan.classList.add('tooltip-bottom'); - } - } - - label.appendChild(name); - - row.appendChild(label); - return row; - } - - #updateRangeSetting(evt) { - const setting = evt.target.getAttribute('data-setting'); - const option = evt.target.getAttribute('data-option'); - document.getElementById(`${this.name}-${setting}-${option}`).innerText = evt.target.value; - if (evt.action && evt.action === 'rangeDelete') { - delete this.current[setting][option]; - } else { - this.current[setting][option] = parseInt(evt.target.value, 10); - } - this.save(); - } - - #updateListSetting(evt) { - const setting = evt.target.getAttribute('data-setting'); - const option = evt.target.getAttribute('data-option'); - - if (evt.target.checked) { - // If the option is to be enabled and it is already enabled, do nothing - if (this.current[setting].includes(option)) { return; } - - this.current[setting].push(option); - } else { - // If the option is to be disabled and it is already disabled, do nothing - if (!this.current[setting].includes(option)) { return; } - - this.current[setting].splice(this.current[setting].indexOf(option), 1); - } - this.save(); - } - - #updateItemSetting(evt) { - const setting = evt.target.getAttribute('data-setting'); - const option = evt.target.getAttribute('data-option'); - if (setting === 'start_inventory') { - this.current[setting][option] = evt.target.value.trim() ? parseInt(evt.target.value) : 0; - } else { - this.current[setting][option] = isNaN(evt.target.value) ? - evt.target.value : parseInt(evt.target.value, 10); - } - this.save(); - } - - // Saves the current settings to local storage. - save() { - this.#allSettings.save(); - } -} - -/** Create an anchor and trigger a download of a text file. */ -const download = (filename, text) => { - const downloadLink = document.createElement('a'); - downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text)) - downloadLink.setAttribute('download', filename); - downloadLink.style.display = 'none'; - document.body.appendChild(downloadLink); - downloadLink.click(); - document.body.removeChild(downloadLink); -}; diff --git a/WebHostLib/static/assets/weightedOptions.js b/WebHostLib/static/assets/weightedOptions.js new file mode 100644 index 0000000000..0417ab174b --- /dev/null +++ b/WebHostLib/static/assets/weightedOptions.js @@ -0,0 +1,223 @@ +let deletedOptions = {}; + +window.addEventListener('load', () => { + const worldName = document.querySelector('#weighted-options').getAttribute('data-game'); + + // Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time + // and handles dynamically created elements + document.addEventListener('change', (evt) => { + // Handle updates to range inputs + if (evt.target.type === 'range') { + // Update span containing range value. All ranges have a corresponding `{rangeId}-value` span + document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value; + + // If the changed option was the name of a game, determine whether to show or hide that game's div + if (evt.target.id.startsWith('game||')) { + const gameName = evt.target.id.split('||')[1]; + const gameDiv = document.getElementById(`${gameName}-container`); + if (evt.target.value > 0) { + gameDiv.classList.remove('hidden'); + } else { + gameDiv.classList.add('hidden'); + } + } + } + }); + + // Generic click listener + document.addEventListener('click', (evt) => { + // Handle creating new rows for Range options + if (evt.target.classList.contains('add-range-option-button')) { + const optionName = evt.target.getAttribute('data-option'); + addRangeRow(optionName); + } + + // Handle deleting range rows + if (evt.target.classList.contains('range-option-delete')) { + const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`); + setDeletedOption( + targetRow.getAttribute('data-option-name'), + targetRow.getAttribute('data-value'), + ); + targetRow.parentElement.removeChild(targetRow); + } + }); + + // Listen for enter presses on inputs intended to add range rows + document.addEventListener('keydown', (evt) => { + if (evt.key === 'Enter') { + evt.preventDefault(); + } + + if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) { + const optionName = evt.target.getAttribute('data-option'); + addRangeRow(optionName); + } + }); + + // Detect form submission + document.getElementById('weighted-options-form').addEventListener('submit', (evt) => { + // Save data to localStorage + const weightedOptions = {}; + document.querySelectorAll('input[name]').forEach((input) => { + const keys = input.getAttribute('name').split('||'); + + // Determine keys + const optionName = keys[0] ?? null; + const subOption = keys[1] ?? null; + + // Ensure keys exist + if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; } + if (subOption && !weightedOptions[optionName][subOption]) { + weightedOptions[optionName][subOption] = null; + } + + if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); } + if (optionName) { return weightedOptions[optionName] = determineValue(input); } + }); + + localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions)); + localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions)); + }); + + // Remove all deleted values as specified by localStorage + deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}'); + Object.keys(deletedOptions).forEach((optionName) => { + deletedOptions[optionName].forEach((value) => { + const targetRow = document.querySelector(`tr[data-row="${value}-row"]`); + targetRow.parentElement.removeChild(targetRow); + }); + }); + + // Populate all settings from localStorage on page initialisation + const previousSettingsJson = localStorage.getItem(`${worldName}-weights`); + if (previousSettingsJson) { + const previousSettings = JSON.parse(previousSettingsJson); + Object.keys(previousSettings).forEach((option) => { + if (typeof previousSettings[option] === 'string') { + return document.querySelector(`input[name="${option}"]`).value = previousSettings[option]; + } + + Object.keys(previousSettings[option]).forEach((value) => { + const input = document.querySelector(`input[name="${option}||${value}"]`); + if (!input?.type) { + return console.error(`Unable to populate option with name ${option}||${value}.`); + } + + switch (input.type) { + case 'checkbox': + input.checked = (parseInt(previousSettings[option][value], 10) === 1); + break; + case 'range': + input.value = parseInt(previousSettings[option][value], 10); + break; + case 'number': + input.value = previousSettings[option][value].toString(); + break; + default: + console.error(`Found unsupported input type: ${input.type}`); + } + }); + }); + } +}); + +const addRangeRow = (optionName) => { + const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`; + const inputTarget = document.querySelector(inputQuery); + const newValue = inputTarget.value; + if (!/^-?\d+$/.test(newValue)) { + alert('Range values must be a positive or negative integer!'); + return; + } + inputTarget.value = ''; + const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`); + const tr = document.createElement('tr'); + tr.setAttribute('data-row', `${optionName}-${newValue}-row`); + tr.setAttribute('data-option-name', optionName); + tr.setAttribute('data-value', newValue); + const tdLeft = document.createElement('td'); + tdLeft.classList.add('td-left'); + const label = document.createElement('label'); + label.setAttribute('for', `${optionName}||${newValue}`); + label.innerText = newValue.toString(); + tdLeft.appendChild(label); + tr.appendChild(tdLeft); + const tdMiddle = document.createElement('td'); + tdMiddle.classList.add('td-middle'); + const range = document.createElement('input'); + range.setAttribute('type', 'range'); + range.setAttribute('min', '0'); + range.setAttribute('max', '50'); + range.setAttribute('value', '0'); + range.setAttribute('id', `${optionName}||${newValue}`); + range.setAttribute('name', `${optionName}||${newValue}`); + tdMiddle.appendChild(range); + tr.appendChild(tdMiddle); + const tdRight = document.createElement('td'); + tdRight.classList.add('td-right'); + const valueSpan = document.createElement('span'); + valueSpan.setAttribute('id', `${optionName}||${newValue}-value`); + valueSpan.innerText = '0'; + tdRight.appendChild(valueSpan); + tr.appendChild(tdRight); + const tdDelete = document.createElement('td'); + const deleteSpan = document.createElement('span'); + deleteSpan.classList.add('range-option-delete'); + deleteSpan.classList.add('js-required'); + deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`); + deleteSpan.innerText = '❌'; + tdDelete.appendChild(deleteSpan); + tr.appendChild(tdDelete); + tBody.appendChild(tr); + + // Remove this option from the set of deleted options if it exists + unsetDeletedOption(optionName, newValue); +}; + +/** + * Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox + * + * @param {object} input - The input element. + * @returns {number} The value of the input element. + */ +const determineValue = (input) => { + switch (input.type) { + case 'checkbox': + return (input.checked ? 1 : 0); + case 'range': + return parseInt(input.value, 10); + default: + return input.value; + } +}; + +/** + * Sets the deleted option value for a given world and option name. + * If the world or option does not exist, it creates the necessary entries. + * + * @param {string} optionName - The name of the option. + * @param {*} value - The value to be set for the deleted option. + * @returns {void} + */ +const setDeletedOption = (optionName, value) => { + deletedOptions[optionName] = deletedOptions[optionName] || []; + deletedOptions[optionName].push(`${optionName}-${value}`); +}; + +/** + * Removes a specific value from the deletedOptions object. + * + * @param {string} optionName - The name of the option. + * @param {*} value - The value to be removed + * @returns {void} + */ +const unsetDeletedOption = (optionName, value) => { + if (!deletedOptions.hasOwnProperty(optionName)) { return; } + if (deletedOptions[optionName].includes(`${optionName}-${value}`)) { + deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1); + } + if (deletedOptions[optionName].length === 0) { + delete deletedOptions[optionName]; + } +}; diff --git a/WebHostLib/static/styles/globalStyles.css b/WebHostLib/static/styles/globalStyles.css index a787b0c657..1a0144830e 100644 --- a/WebHostLib/static/styles/globalStyles.css +++ b/WebHostLib/static/styles/globalStyles.css @@ -44,7 +44,7 @@ a{ font-family: LexendDeca-Regular, sans-serif; } -button{ +button, input[type=submit]{ font-weight: 500; font-size: 0.9rem; padding: 10px 17px 11px 16px; /* top right bottom left */ @@ -57,7 +57,7 @@ button{ cursor: pointer; } -button:active{ +button:active, input[type=submit]:active{ border-right: 1px solid rgba(0, 0, 0, 0.5); border-bottom: 1px solid rgba(0, 0, 0, 0.5); padding-right: 16px; @@ -66,11 +66,11 @@ button:active{ margin-bottom: 2px; } -button.button-grass{ +button.button-grass, input[type=submit].button-grass{ border: 1px solid black; } -button.button-dirt{ +button.button-dirt, input[type=submit].button-dirt{ border: 1px solid black; } @@ -111,4 +111,4 @@ h5, h6{ .interactive{ color: #ffef00; -} \ No newline at end of file +} diff --git a/WebHostLib/static/styles/markdown.css b/WebHostLib/static/styles/markdown.css index dce135588e..e0165b7489 100644 --- a/WebHostLib/static/styles/markdown.css +++ b/WebHostLib/static/styles/markdown.css @@ -23,7 +23,7 @@ .markdown a{} -.markdown h1{ +.markdown h1, .markdown details summary.h1{ font-size: 52px; font-weight: normal; font-family: LondrinaSolid-Regular, sans-serif; @@ -33,7 +33,7 @@ text-shadow: 1px 1px 4px #000000; } -.markdown h2{ +.markdown h2, .markdown details summary.h2{ font-size: 38px; font-weight: normal; font-family: LondrinaSolid-Light, sans-serif; @@ -45,7 +45,7 @@ text-shadow: 1px 1px 2px #000000; } -.markdown h3{ +.markdown h3, .markdown details summary.h3{ font-size: 26px; font-family: LexendDeca-Regular, sans-serif; text-transform: none; @@ -55,7 +55,7 @@ margin-bottom: 0.5rem; } -.markdown h4{ +.markdown h4, .markdown details summary.h4{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 24px; @@ -63,21 +63,21 @@ margin-bottom: 24px; } -.markdown h5{ +.markdown h5, .markdown details summary.h5{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 22px; cursor: pointer; } -.markdown h6{ +.markdown h6, .markdown details summary.h6{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 20px; cursor: pointer;; } -.markdown h4, .markdown h5,.markdown h6{ +.markdown h4, .markdown h5, .markdown h6{ margin-bottom: 0.5rem; } diff --git a/WebHostLib/static/styles/player-options.css b/WebHostLib/static/styles/player-options.css deleted file mode 100644 index cc2d5e2de5..0000000000 --- a/WebHostLib/static/styles/player-options.css +++ /dev/null @@ -1,244 +0,0 @@ -html{ - background-image: url('../static/backgrounds/grass.png'); - background-repeat: repeat; - background-size: 650px 650px; -} - -#player-options{ - box-sizing: border-box; - max-width: 1024px; - margin-left: auto; - margin-right: auto; - background-color: rgba(0, 0, 0, 0.15); - border-radius: 8px; - padding: 1rem; - color: #eeffeb; -} - -#player-options #player-options-button-row{ - display: flex; - flex-direction: row; - justify-content: space-between; - margin-top: 15px; -} - -#player-options code{ - background-color: #d9cd8e; - border-radius: 4px; - padding-left: 0.25rem; - padding-right: 0.25rem; - color: #000000; -} - -#player-options #user-message{ - display: none; - width: calc(100% - 8px); - background-color: #ffe86b; - border-radius: 4px; - color: #000000; - padding: 4px; - text-align: center; -} - -#player-options #user-message.visible{ - display: block; - cursor: pointer; -} - -#player-options h1{ - font-size: 2.5rem; - font-weight: normal; - width: 100%; - margin-bottom: 0.5rem; - text-shadow: 1px 1px 4px #000000; -} - -#player-options h2{ - font-size: 40px; - font-weight: normal; - width: 100%; - margin-bottom: 0.5rem; - text-transform: lowercase; - text-shadow: 1px 1px 2px #000000; -} - -#player-options h3, #player-options h4, #player-options h5, #player-options h6{ - text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); -} - -#player-options input:not([type]){ - border: 1px solid #000000; - padding: 3px; - border-radius: 3px; - min-width: 150px; -} - -#player-options input:not([type]):focus{ - border: 1px solid #ffffff; -} - -#player-options select{ - border: 1px solid #000000; - padding: 3px; - border-radius: 3px; - min-width: 150px; - background-color: #ffffff; -} - -#player-options #game-options, #player-options #rom-options{ - display: flex; - flex-direction: row; -} - -#player-options #meta-options { - display: flex; - justify-content: space-between; - gap: 20px; - padding: 3px; -} - -#player-options div { - display: flex; - flex-grow: 1; -} - -#player-options #meta-options label { - display: inline-block; - min-width: 180px; - flex-grow: 1; -} - -#player-options #meta-options input, -#player-options #meta-options select { - box-sizing: border-box; - min-width: 150px; - width: 50%; -} - -#player-options .left, #player-options .right{ - flex-grow: 1; -} - -#player-options .left{ - margin-right: 10px; -} - -#player-options .right{ - margin-left: 10px; -} - -#player-options table{ - margin-bottom: 30px; - width: 100%; -} - -#player-options table .select-container{ - display: flex; - flex-direction: row; -} - -#player-options table .select-container select{ - min-width: 200px; - flex-grow: 1; -} - -#player-options table select:disabled{ - background-color: lightgray; -} - -#player-options table .range-container{ - display: flex; - flex-direction: row; -} - -#player-options table .range-container input[type=range]{ - flex-grow: 1; -} - -#player-options table .range-value{ - min-width: 20px; - margin-left: 0.25rem; -} - -#player-options table .named-range-container{ - display: flex; - flex-direction: column; -} - -#player-options table .named-range-wrapper{ - display: flex; - flex-direction: row; - margin-top: 0.25rem; -} - -#player-options table .named-range-wrapper input[type=range]{ - flex-grow: 1; -} - -#player-options table .randomize-button { - max-height: 24px; - line-height: 16px; - padding: 2px 8px; - margin: 0 0 0 0.25rem; - font-size: 12px; - border: 1px solid black; - border-radius: 3px; -} - -#player-options table .randomize-button.active { - background-color: #ffef00; /* Same as .interactive in globalStyles.css */ -} - -#player-options table .randomize-button[data-tooltip]::after { - left: unset; - right: 0; -} - -#player-options table label{ - display: block; - min-width: 200px; - margin-right: 4px; - cursor: default; -} - -#player-options th, #player-options td{ - border: none; - padding: 3px; - font-size: 17px; - vertical-align: top; -} - -@media all and (max-width: 1024px) { - #player-options { - border-radius: 0; - } - - #player-options #meta-options { - flex-direction: column; - justify-content: flex-start; - gap: 6px; - } - - #player-options #game-options{ - justify-content: flex-start; - flex-wrap: wrap; - } - - #player-options .left, - #player-options .right { - margin: 0; - } - - #game-options table { - margin-bottom: 0; - } - - #game-options table label{ - display: block; - min-width: 200px; - } - - #game-options table tr td { - width: 50%; - } -} diff --git a/WebHostLib/static/styles/playerOptions/playerOptions.css b/WebHostLib/static/styles/playerOptions/playerOptions.css new file mode 100644 index 0000000000..6165e3a0f6 --- /dev/null +++ b/WebHostLib/static/styles/playerOptions/playerOptions.css @@ -0,0 +1,310 @@ +@import "../markdown.css"; +html { + background-image: url("../../static/backgrounds/grass.png"); + background-repeat: repeat; + background-size: 650px 650px; + overflow-x: hidden; +} + +#player-options { + box-sizing: border-box; + max-width: 1024px; + margin-left: auto; + margin-right: auto; + background-color: rgba(0, 0, 0, 0.15); + border-radius: 8px; + padding: 1rem; + color: #eeffeb; + word-break: break-all; +} +#player-options #player-options-header h1 { + margin-bottom: 0; + padding-bottom: 0; +} +#player-options #player-options-header h1:nth-child(2) { + font-size: 1.4rem; + margin-top: -8px; + margin-bottom: 0.5rem; +} +#player-options .js-warning-banner { + width: calc(100% - 1rem); + padding: 0.5rem; + border-radius: 4px; + background-color: #f3f309; + color: #000000; + margin-bottom: 0.5rem; + text-align: center; +} +#player-options .group-container { + padding: 0; + margin: 0; +} +#player-options .group-container h2 { + user-select: none; + cursor: unset; +} +#player-options .group-container h2 label { + cursor: pointer; +} +#player-options #player-options-button-row { + display: flex; + flex-direction: row; + justify-content: space-between; + margin-top: 15px; +} +#player-options #user-message { + display: none; + width: calc(100% - 8px); + background-color: #ffe86b; + border-radius: 4px; + color: #000000; + padding: 4px; + text-align: center; + cursor: pointer; +} +#player-options h1 { + font-size: 2.5rem; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + text-shadow: 1px 1px 4px #000000; +} +#player-options h2 { + font-size: 40px; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + text-transform: lowercase; + text-shadow: 1px 1px 2px #000000; +} +#player-options h3, #player-options h4, #player-options h5, #player-options h6 { + text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); +} +#player-options input:not([type]) { + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; +} +#player-options input:not([type]):focus { + border: 1px solid #ffffff; +} +#player-options select { + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; + background-color: #ffffff; + text-overflow: ellipsis; +} +#player-options .game-options { + display: flex; + flex-direction: row; +} +#player-options .game-options .left, #player-options .game-options .right { + display: grid; + grid-template-columns: 12rem auto; + grid-row-gap: 0.5rem; + grid-auto-rows: min-content; + align-items: start; + min-width: 480px; + width: 50%; +} +#player-options #meta-options { + display: flex; + justify-content: space-between; + gap: 20px; + padding: 3px; +} +#player-options #meta-options input, #player-options #meta-options select { + box-sizing: border-box; + width: 200px; +} +#player-options .left, #player-options .right { + flex-grow: 1; + margin-bottom: 0.5rem; +} +#player-options .left { + margin-right: 20px; +} +#player-options .select-container { + display: flex; + flex-direction: row; + max-width: 270px; +} +#player-options .select-container select { + min-width: 200px; + flex-grow: 1; +} +#player-options .select-container select:disabled { + background-color: lightgray; +} +#player-options .range-container { + display: flex; + flex-direction: row; + max-width: 270px; +} +#player-options .range-container input[type=range] { + flex-grow: 1; +} +#player-options .range-container .range-value { + min-width: 20px; + margin-left: 0.25rem; +} +#player-options .named-range-container { + display: flex; + flex-direction: column; + max-width: 270px; +} +#player-options .named-range-container .named-range-wrapper { + display: flex; + flex-direction: row; + margin-top: 0.25rem; +} +#player-options .named-range-container .named-range-wrapper input[type=range] { + flex-grow: 1; +} +#player-options .free-text-container { + display: flex; + flex-direction: column; + max-width: 270px; +} +#player-options .free-text-container input[type=text] { + flex-grow: 1; +} +#player-options .text-choice-container { + display: flex; + flex-direction: column; + max-width: 270px; +} +#player-options .text-choice-container .text-choice-wrapper { + display: flex; + flex-direction: row; + margin-bottom: 0.25rem; +} +#player-options .text-choice-container .text-choice-wrapper select { + flex-grow: 1; +} +#player-options .option-container { + display: flex; + flex-direction: column; + background-color: rgba(0, 0, 0, 0.25); + border: 1px solid rgba(20, 20, 20, 0.25); + border-radius: 3px; + color: #ffffff; + max-height: 10rem; + min-width: 14.5rem; + overflow-y: auto; + padding-right: 0.25rem; + padding-left: 0.25rem; +} +#player-options .option-container .option-divider { + width: 100%; + height: 2px; + background-color: rgba(20, 20, 20, 0.25); + margin-top: 0.125rem; + margin-bottom: 0.125rem; +} +#player-options .option-container .option-entry { + display: flex; + flex-direction: row; + align-items: flex-start; + margin-bottom: 0.125rem; + margin-top: 0.125rem; + user-select: none; +} +#player-options .option-container .option-entry:hover { + background-color: rgba(20, 20, 20, 0.25); +} +#player-options .option-container .option-entry input[type=checkbox] { + margin-right: 0.25rem; +} +#player-options .option-container .option-entry input[type=number] { + max-width: 1.5rem; + max-height: 1rem; + margin-left: 0.125rem; + text-align: center; + /* Hide arrows on input[type=number] fields */ + -moz-appearance: textfield; +} +#player-options .option-container .option-entry input[type=number]::-webkit-outer-spin-button, #player-options .option-container .option-entry input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} +#player-options .option-container .option-entry label { + flex-grow: 1; + margin-right: 0; + min-width: unset; + display: unset; +} +#player-options .randomize-button { + display: flex; + flex-direction: column; + justify-content: center; + height: 22px; + max-width: 30px; + margin: 0 0 0 0.25rem; + font-size: 14px; + border: 1px solid black; + border-radius: 3px; + background-color: #d3d3d3; + user-select: none; +} +#player-options .randomize-button:hover { + background-color: #c0c0c0; + cursor: pointer; +} +#player-options .randomize-button label { + line-height: 22px; + padding-left: 5px; + padding-right: 2px; + margin-right: 4px; + width: 100%; + height: 100%; + min-width: unset; +} +#player-options .randomize-button label:hover { + cursor: pointer; +} +#player-options .randomize-button input[type=checkbox] { + display: none; +} +#player-options .randomize-button:has(input[type=checkbox]:checked) { + background-color: #ffef00; /* Same as .interactive in globalStyles.css */ +} +#player-options .randomize-button:has(input[type=checkbox]:checked):hover { + background-color: #eedd27; +} +#player-options .randomize-button[data-tooltip]::after { + left: unset; + right: 0; +} +#player-options label { + display: block; + margin-right: 4px; + cursor: default; + word-break: break-word; +} +#player-options th, #player-options td { + border: none; + padding: 3px; + font-size: 17px; + vertical-align: top; +} + +@media all and (max-width: 1024px) { + #player-options { + border-radius: 0; + } + #player-options #meta-options { + flex-direction: column; + justify-content: flex-start; + gap: 6px; + } + #player-options .game-options { + justify-content: flex-start; + flex-wrap: wrap; + } +} + +/*# sourceMappingURL=playerOptions.css.map */ diff --git a/WebHostLib/static/styles/playerOptions/playerOptions.css.map b/WebHostLib/static/styles/playerOptions/playerOptions.css.map new file mode 100644 index 0000000000..6797b88c7b --- /dev/null +++ b/WebHostLib/static/styles/playerOptions/playerOptions.css.map @@ -0,0 +1 @@ +{"version":3,"sourceRoot":"","sources":["playerOptions.scss"],"names":[],"mappings":"AAAQ;AAER;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AACA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAEA;EACI;;AAIR;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;;AAIR;EACI;IACI;;EAEA;IACI;IACA;IACA;;EAGJ;IACI;IACA","file":"playerOptions.css"} \ No newline at end of file diff --git a/WebHostLib/static/styles/playerOptions/playerOptions.scss b/WebHostLib/static/styles/playerOptions/playerOptions.scss new file mode 100644 index 0000000000..525b8ef154 --- /dev/null +++ b/WebHostLib/static/styles/playerOptions/playerOptions.scss @@ -0,0 +1,364 @@ +@import "../markdown.css"; + +html{ + background-image: url('../../static/backgrounds/grass.png'); + background-repeat: repeat; + background-size: 650px 650px; + overflow-x: hidden; +} + +#player-options{ + box-sizing: border-box; + max-width: 1024px; + margin-left: auto; + margin-right: auto; + background-color: rgba(0, 0, 0, 0.15); + border-radius: 8px; + padding: 1rem; + color: #eeffeb; + word-break: break-all; + + #player-options-header{ + h1{ + margin-bottom: 0; + padding-bottom: 0; + } + + h1:nth-child(2){ + font-size: 1.4rem; + margin-top: -8px; + margin-bottom: 0.5rem; + } + } + + .js-warning-banner{ + width: calc(100% - 1rem); + padding: 0.5rem; + border-radius: 4px; + background-color: #f3f309; + color: #000000; + margin-bottom: 0.5rem; + text-align: center; + } + + .group-container{ + padding: 0; + margin: 0; + + h2{ + user-select: none; + cursor: unset; + + label{ + cursor: pointer; + } + } + } + + #player-options-button-row{ + display: flex; + flex-direction: row; + justify-content: space-between; + margin-top: 15px; + } + + #user-message{ + display: none; + width: calc(100% - 8px); + background-color: #ffe86b; + border-radius: 4px; + color: #000000; + padding: 4px; + text-align: center; + cursor: pointer; + } + + h1{ + font-size: 2.5rem; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + text-shadow: 1px 1px 4px #000000; + } + + h2{ + font-size: 40px; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + text-transform: lowercase; + text-shadow: 1px 1px 2px #000000; + } + + h3, h4, h5, h6{ + text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); + } + + input:not([type]){ + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; + + &:focus{ + border: 1px solid #ffffff; + } + } + + select{ + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; + background-color: #ffffff; + text-overflow: ellipsis; + } + + .game-options{ + display: flex; + flex-direction: row; + + .left, .right{ + display: grid; + grid-template-columns: 12rem auto; + grid-row-gap: 0.5rem; + grid-auto-rows: min-content; + align-items: start; + min-width: 480px; + width: 50%; + } + } + + #meta-options{ + display: flex; + justify-content: space-between; + gap: 20px; + padding: 3px; + + input, select{ + box-sizing: border-box; + width: 200px; + } + } + + .left, .right{ + flex-grow: 1; + margin-bottom: 0.5rem; + } + + .left{ + margin-right: 20px; + } + + .select-container{ + display: flex; + flex-direction: row; + max-width: 270px; + + select{ + min-width: 200px; + flex-grow: 1; + + &:disabled{ + background-color: lightgray; + } + } + } + + .range-container{ + display: flex; + flex-direction: row; + max-width: 270px; + + input[type=range]{ + flex-grow: 1; + } + + .range-value{ + min-width: 20px; + margin-left: 0.25rem; + } + } + + .named-range-container{ + display: flex; + flex-direction: column; + max-width: 270px; + + .named-range-wrapper{ + display: flex; + flex-direction: row; + margin-top: 0.25rem; + + input[type=range]{ + flex-grow: 1; + } + } + } + + .free-text-container{ + display: flex; + flex-direction: column; + max-width: 270px; + + input[type=text]{ + flex-grow: 1; + } + } + + .text-choice-container{ + display: flex; + flex-direction: column; + max-width: 270px; + + .text-choice-wrapper{ + display: flex; + flex-direction: row; + margin-bottom: 0.25rem; + + select{ + flex-grow: 1; + } + } + } + + .option-container{ + display: flex; + flex-direction: column; + background-color: rgba(0, 0, 0, 0.25); + border: 1px solid rgba(20, 20, 20, 0.25); + border-radius: 3px; + color: #ffffff; + max-height: 10rem; + min-width: 14.5rem; + overflow-y: auto; + padding-right: 0.25rem; + padding-left: 0.25rem; + + .option-divider{ + width: 100%; + height: 2px; + background-color: rgba(20, 20, 20, 0.25); + margin-top: 0.125rem; + margin-bottom: 0.125rem; + } + + .option-entry{ + display: flex; + flex-direction: row; + align-items: flex-start; + margin-bottom: 0.125rem; + margin-top: 0.125rem; + user-select: none; + + &:hover{ + background-color: rgba(20, 20, 20, 0.25); + } + + input[type=checkbox]{ + margin-right: 0.25rem; + } + + input[type=number]{ + max-width: 1.5rem; + max-height: 1rem; + margin-left: 0.125rem; + text-align: center; + + /* Hide arrows on input[type=number] fields */ + -moz-appearance: textfield; + &::-webkit-outer-spin-button, &::-webkit-inner-spin-button{ + -webkit-appearance: none; + margin: 0; + } + } + + label{ + flex-grow: 1; + margin-right: 0; + min-width: unset; + display: unset; + } + } + } + + .randomize-button{ + display: flex; + flex-direction: column; + justify-content: center; + height: 22px; + max-width: 30px; + margin: 0 0 0 0.25rem; + font-size: 14px; + border: 1px solid black; + border-radius: 3px; + background-color: #d3d3d3; + user-select: none; + + &:hover{ + background-color: #c0c0c0; + cursor: pointer; + } + + label{ + line-height: 22px; + padding-left: 5px; + padding-right: 2px; + margin-right: 4px; + width: 100%; + height: 100%; + min-width: unset; + &:hover{ + cursor: pointer; + } + } + + input[type=checkbox]{ + display: none; + } + + &:has(input[type=checkbox]:checked){ + background-color: #ffef00; /* Same as .interactive in globalStyles.css */ + + &:hover{ + background-color: #eedd27; + } + } + + &[data-tooltip]::after{ + left: unset; + right: 0; + } + } + + label{ + display: block; + margin-right: 4px; + cursor: default; + word-break: break-word; + } + + th, td{ + border: none; + padding: 3px; + font-size: 17px; + vertical-align: top; + } +} + +@media all and (max-width: 1024px) { + #player-options { + border-radius: 0; + + #meta-options { + flex-direction: column; + justify-content: flex-start; + gap: 6px; + } + + .game-options{ + justify-content: flex-start; + flex-wrap: wrap; + } + } +} diff --git a/WebHostLib/static/styles/supportedGames.css b/WebHostLib/static/styles/supportedGames.css index 7396daa954..ab12f32071 100644 --- a/WebHostLib/static/styles/supportedGames.css +++ b/WebHostLib/static/styles/supportedGames.css @@ -8,30 +8,15 @@ cursor: unset; } -#games h1{ +#games h1, #games details summary.h1{ font-size: 60px; cursor: unset; } -#games h2{ +#games h2, #games details summary.h2{ color: #93dcff; margin-bottom: 2px; -} - -#games .collapse-toggle{ - cursor: pointer; -} - -#games h2 .collapse-arrow{ - font-size: 20px; - display: inline-block; /* make vertical-align work */ - padding-bottom: 9px; - vertical-align: middle; - padding-right: 8px; -} - -#games p.collapsed{ - display: none; + text-transform: none; } #games a{ diff --git a/WebHostLib/static/styles/tooltip.css b/WebHostLib/static/styles/tooltip.css index 7cd8463f64..02992b188b 100644 --- a/WebHostLib/static/styles/tooltip.css +++ b/WebHostLib/static/styles/tooltip.css @@ -42,6 +42,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{ visibility: visible; opacity: 1; + word-break: break-word; } /** Directional arrow styles */ diff --git a/WebHostLib/static/styles/weighted-options.css b/WebHostLib/static/styles/weighted-options.css deleted file mode 100644 index 8a66ca2370..0000000000 --- a/WebHostLib/static/styles/weighted-options.css +++ /dev/null @@ -1,315 +0,0 @@ -html{ - background-image: url('../static/backgrounds/grass.png'); - background-repeat: repeat; - background-size: 650px 650px; - scroll-padding-top: 90px; -} - -#weighted-settings{ - max-width: 1000px; - margin-left: auto; - margin-right: auto; - background-color: rgba(0, 0, 0, 0.15); - border-radius: 8px; - padding: 1rem; - color: #eeffeb; -} - -#weighted-settings #games-wrapper{ - width: 100%; -} - -#weighted-settings .setting-wrapper{ - width: 100%; - margin-bottom: 2rem; -} - -#weighted-settings .setting-wrapper .add-option-div{ - display: flex; - flex-direction: row; - justify-content: flex-start; - margin-bottom: 1rem; -} - -#weighted-settings .setting-wrapper .add-option-div button{ - width: auto; - height: auto; - margin: 0 0 0 0.15rem; - padding: 0 0.25rem; - border-radius: 4px; - cursor: default; -} - -#weighted-settings .setting-wrapper .add-option-div button:active{ - margin-bottom: 1px; -} - -#weighted-settings p.setting-description{ - margin: 0 0 1rem; -} - -#weighted-settings p.hint-text{ - margin: 0 0 1rem; - font-style: italic; -} - -#weighted-settings .jump-link{ - color: #ffef00; - cursor: pointer; - text-decoration: underline; -} - -#weighted-settings table{ - width: 100%; -} - -#weighted-settings table th, #weighted-settings table td{ - border: none; -} - -#weighted-settings table td{ - padding: 5px; -} - -#weighted-settings table .td-left{ - font-family: LexendDeca-Regular, sans-serif; - padding-right: 1rem; - width: 200px; -} - -#weighted-settings table .td-middle{ - display: flex; - flex-direction: column; - justify-content: space-evenly; - padding-right: 1rem; -} - -#weighted-settings table .td-right{ - width: 4rem; - text-align: right; -} - -#weighted-settings table .td-delete{ - width: 50px; - text-align: right; -} - -#weighted-settings table .range-option-delete{ - cursor: pointer; -} - -#weighted-settings .items-wrapper{ - display: flex; - flex-direction: row; - justify-content: space-between; -} - -#weighted-settings .items-div h3{ - margin-bottom: 0.5rem; -} - -#weighted-settings .items-wrapper .item-set-wrapper{ - width: 24%; - font-weight: bold; -} - -#weighted-settings .item-container{ - border: 1px solid #ffffff; - border-radius: 2px; - width: 100%; - height: 300px; - overflow-y: auto; - overflow-x: hidden; - margin-top: 0.125rem; - font-weight: normal; -} - -#weighted-settings .item-container .item-div{ - padding: 0.125rem 0.5rem; - cursor: pointer; -} - -#weighted-settings .item-container .item-div:hover{ - background-color: rgba(0, 0, 0, 0.1); -} - -#weighted-settings .item-container .item-qty-div{ - display: flex; - flex-direction: row; - justify-content: space-between; - padding: 0.125rem 0.5rem; - cursor: pointer; -} - -#weighted-settings .item-container .item-qty-div .item-qty-input-wrapper{ - display: flex; - flex-direction: column; - justify-content: space-around; -} - -#weighted-settings .item-container .item-qty-div input{ - min-width: unset; - width: 1.5rem; - text-align: center; -} - -#weighted-settings .item-container .item-qty-div:hover{ - background-color: rgba(0, 0, 0, 0.1); -} - -#weighted-settings .hints-div, #weighted-settings .locations-div{ - margin-top: 2rem; -} - -#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{ - margin-bottom: 0.5rem; -} - -#weighted-settings .hints-container, #weighted-settings .locations-container{ - display: flex; - flex-direction: row; - justify-content: space-between; -} - -#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{ - width: calc(50% - 0.5rem); - font-weight: bold; -} - -#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{ - margin-top: 0.25rem; - height: 300px; - font-weight: normal; -} - -#weighted-settings #weighted-settings-button-row{ - display: flex; - flex-direction: row; - justify-content: space-between; - margin-top: 15px; -} - -#weighted-settings code{ - background-color: #d9cd8e; - border-radius: 4px; - padding-left: 0.25rem; - padding-right: 0.25rem; - color: #000000; -} - -#weighted-settings #user-message{ - display: none; - width: calc(100% - 8px); - background-color: #ffe86b; - border-radius: 4px; - color: #000000; - padding: 4px; - text-align: center; -} - -#weighted-settings #user-message.visible{ - display: block; - cursor: pointer; -} - -#weighted-settings h1{ - font-size: 2.5rem; - font-weight: normal; - border-bottom: 1px solid #ffffff; - width: 100%; - margin-bottom: 0.5rem; - color: #ffffff; - text-shadow: 1px 1px 4px #000000; -} - -#weighted-settings h2{ - font-size: 2rem; - font-weight: normal; - border-bottom: 1px solid #ffffff; - width: 100%; - margin-bottom: 0.5rem; - color: #ffe993; - text-transform: none; - text-shadow: 1px 1px 2px #000000; -} - -#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{ - color: #ffffff; - text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); - text-transform: none; -} - -#weighted-settings a{ - color: #ffef00; - cursor: pointer; -} - -#weighted-settings input:not([type]){ - border: 1px solid #000000; - padding: 3px; - border-radius: 3px; - min-width: 150px; -} - -#weighted-settings input:not([type]):focus{ - border: 1px solid #ffffff; -} - -#weighted-settings select{ - border: 1px solid #000000; - padding: 3px; - border-radius: 3px; - min-width: 150px; - background-color: #ffffff; -} - -#weighted-settings .game-options, #weighted-settings .rom-options{ - display: flex; - flex-direction: column; -} - -#weighted-settings .simple-list{ - display: flex; - flex-direction: column; - - max-height: 300px; - overflow-y: auto; - border: 1px solid #ffffff; - border-radius: 4px; -} - -#weighted-settings .simple-list .list-row label{ - display: block; - width: calc(100% - 0.5rem); - padding: 0.0625rem 0.25rem; -} - -#weighted-settings .simple-list .list-row label:hover{ - background-color: rgba(0, 0, 0, 0.1); -} - -#weighted-settings .simple-list .list-row label input[type=checkbox]{ - margin-right: 0.5rem; -} - -#weighted-settings .simple-list hr{ - width: calc(100% - 2px); - margin: 2px auto; - border-bottom: 1px solid rgb(255 255 255 / 0.6); -} - -#weighted-settings .invisible{ - display: none; -} - -@media all and (max-width: 1000px), all and (orientation: portrait){ - #weighted-settings .game-options{ - justify-content: flex-start; - flex-wrap: wrap; - } - - #game-options table label{ - display: block; - min-width: 200px; - } -} diff --git a/WebHostLib/static/styles/weightedOptions/weightedOptions.css b/WebHostLib/static/styles/weightedOptions/weightedOptions.css new file mode 100644 index 0000000000..3cfc6d2499 --- /dev/null +++ b/WebHostLib/static/styles/weightedOptions/weightedOptions.css @@ -0,0 +1,232 @@ +html { + background-image: url("../../static/backgrounds/grass.png"); + background-repeat: repeat; + background-size: 650px 650px; + scroll-padding-top: 90px; +} + +#weighted-options { + max-width: 1000px; + margin-left: auto; + margin-right: auto; + background-color: rgba(0, 0, 0, 0.15); + border-radius: 8px; + padding: 1rem; + color: #eeffeb; +} +#weighted-options #weighted-options-header h1 { + margin-bottom: 0; + padding-bottom: 0; +} +#weighted-options #weighted-options-header h1:nth-child(2) { + font-size: 1.4rem; + margin-top: -8px; + margin-bottom: 0.5rem; +} +#weighted-options .js-warning-banner { + width: calc(100% - 1rem); + padding: 0.5rem; + border-radius: 4px; + background-color: #f3f309; + color: #000000; + margin-bottom: 0.5rem; + text-align: center; +} +#weighted-options .option-wrapper { + width: 100%; + margin-bottom: 2rem; +} +#weighted-options .option-wrapper .add-option-div { + display: flex; + flex-direction: row; + justify-content: flex-start; + margin-bottom: 1rem; +} +#weighted-options .option-wrapper .add-option-div button { + width: auto; + height: auto; + margin: 0 0 0 0.15rem; + padding: 0 0.25rem; + border-radius: 4px; + cursor: default; +} +#weighted-options .option-wrapper .add-option-div button:active { + margin-bottom: 1px; +} +#weighted-options p.option-description { + margin: 0 0 1rem; +} +#weighted-options p.hint-text { + margin: 0 0 1rem; + font-style: italic; +} +#weighted-options table { + width: 100%; + margin-top: 0.5rem; + margin-bottom: 1.5rem; +} +#weighted-options table th, #weighted-options table td { + border: none; +} +#weighted-options table td { + padding: 5px; +} +#weighted-options table .td-left { + font-family: LexendDeca-Regular, sans-serif; + padding-right: 1rem; + width: 200px; +} +#weighted-options table .td-middle { + display: flex; + flex-direction: column; + justify-content: space-evenly; + padding-right: 1rem; +} +#weighted-options table .td-right { + width: 4rem; + text-align: right; +} +#weighted-options table .td-delete { + width: 50px; + text-align: right; +} +#weighted-options table .range-option-delete { + cursor: pointer; +} +#weighted-options #weighted-options-button-row { + display: flex; + flex-direction: row; + justify-content: space-between; + margin-top: 15px; +} +#weighted-options #user-message { + display: none; + width: calc(100% - 8px); + background-color: #ffe86b; + border-radius: 4px; + color: #000000; + padding: 4px; + text-align: center; +} +#weighted-options #user-message.visible { + display: block; + cursor: pointer; +} +#weighted-options h1 { + font-size: 2.5rem; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + color: #ffffff; + text-shadow: 1px 1px 4px #000000; +} +#weighted-options h2, #weighted-options details summary.h2 { + font-size: 2rem; + font-weight: normal; + border-bottom: 1px solid #ffffff; + width: 100%; + margin-bottom: 0.5rem; + color: #ffe993; + text-transform: none; + text-shadow: 1px 1px 2px #000000; +} +#weighted-options h3, #weighted-options h4, #weighted-options h5, #weighted-options h6 { + color: #ffffff; + text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); + text-transform: none; + cursor: unset; +} +#weighted-options h3.option-group-header { + margin-top: 0.75rem; + font-weight: bold; +} +#weighted-options a { + color: #ffef00; + cursor: pointer; +} +#weighted-options input:not([type]) { + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; +} +#weighted-options input:not([type]):focus { + border: 1px solid #ffffff; +} +#weighted-options .invisible { + display: none; +} +#weighted-options .unsupported-option { + margin-top: 0.5rem; +} +#weighted-options .set-container, #weighted-options .dict-container, #weighted-options .list-container { + display: flex; + flex-direction: column; + background-color: rgba(0, 0, 0, 0.25); + border: 1px solid rgba(20, 20, 20, 0.25); + border-radius: 3px; + color: #ffffff; + max-height: 15rem; + min-width: 14.5rem; + overflow-y: auto; + padding-right: 0.25rem; + padding-left: 0.25rem; + margin-top: 0.5rem; +} +#weighted-options .set-container .divider, #weighted-options .dict-container .divider, #weighted-options .list-container .divider { + width: 100%; + height: 2px; + background-color: rgba(20, 20, 20, 0.25); + margin-top: 0.125rem; + margin-bottom: 0.125rem; +} +#weighted-options .set-container .set-entry, #weighted-options .set-container .dict-entry, #weighted-options .set-container .list-entry, #weighted-options .dict-container .set-entry, #weighted-options .dict-container .dict-entry, #weighted-options .dict-container .list-entry, #weighted-options .list-container .set-entry, #weighted-options .list-container .dict-entry, #weighted-options .list-container .list-entry { + display: flex; + flex-direction: row; + align-items: flex-start; + padding-bottom: 0.25rem; + padding-top: 0.25rem; + user-select: none; + line-height: 1rem; +} +#weighted-options .set-container .set-entry:hover, #weighted-options .set-container .dict-entry:hover, #weighted-options .set-container .list-entry:hover, #weighted-options .dict-container .set-entry:hover, #weighted-options .dict-container .dict-entry:hover, #weighted-options .dict-container .list-entry:hover, #weighted-options .list-container .set-entry:hover, #weighted-options .list-container .dict-entry:hover, #weighted-options .list-container .list-entry:hover { + background-color: rgba(20, 20, 20, 0.25); +} +#weighted-options .set-container .set-entry input[type=checkbox], #weighted-options .set-container .dict-entry input[type=checkbox], #weighted-options .set-container .list-entry input[type=checkbox], #weighted-options .dict-container .set-entry input[type=checkbox], #weighted-options .dict-container .dict-entry input[type=checkbox], #weighted-options .dict-container .list-entry input[type=checkbox], #weighted-options .list-container .set-entry input[type=checkbox], #weighted-options .list-container .dict-entry input[type=checkbox], #weighted-options .list-container .list-entry input[type=checkbox] { + margin-right: 0.25rem; +} +#weighted-options .set-container .set-entry input[type=number], #weighted-options .set-container .dict-entry input[type=number], #weighted-options .set-container .list-entry input[type=number], #weighted-options .dict-container .set-entry input[type=number], #weighted-options .dict-container .dict-entry input[type=number], #weighted-options .dict-container .list-entry input[type=number], #weighted-options .list-container .set-entry input[type=number], #weighted-options .list-container .dict-entry input[type=number], #weighted-options .list-container .list-entry input[type=number] { + max-width: 1.5rem; + max-height: 1rem; + margin-left: 0.125rem; + text-align: center; + /* Hide arrows on input[type=number] fields */ + -moz-appearance: textfield; +} +#weighted-options .set-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} +#weighted-options .set-container .set-entry label, #weighted-options .set-container .dict-entry label, #weighted-options .set-container .list-entry label, #weighted-options .dict-container .set-entry label, #weighted-options .dict-container .dict-entry label, #weighted-options .dict-container .list-entry label, #weighted-options .list-container .set-entry label, #weighted-options .list-container .dict-entry label, #weighted-options .list-container .list-entry label { + flex-grow: 1; + margin-right: 0; + min-width: unset; + display: unset; +} + +.hidden { + display: none; +} + +@media all and (max-width: 1000px), all and (orientation: portrait) { + #weighted-options .game-options { + justify-content: flex-start; + flex-wrap: wrap; + } + #game-options table label { + display: block; + min-width: 200px; + } +} + +/*# sourceMappingURL=weightedOptions.css.map */ diff --git a/WebHostLib/static/styles/weightedOptions/weightedOptions.css.map b/WebHostLib/static/styles/weightedOptions/weightedOptions.css.map new file mode 100644 index 0000000000..7c57cde015 --- /dev/null +++ b/WebHostLib/static/styles/weightedOptions/weightedOptions.css.map @@ -0,0 +1 @@ +{"version":3,"sourceRoot":"","sources":["weightedOptions.scss"],"names":[],"mappings":"AAAA;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAOZ;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAIA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;;AAMhB;EACI;;;AAGJ;EACI;IACI;IACA;;EAGJ;IACI;IACA","file":"weightedOptions.css"} \ No newline at end of file diff --git a/WebHostLib/static/styles/weightedOptions/weightedOptions.scss b/WebHostLib/static/styles/weightedOptions/weightedOptions.scss new file mode 100644 index 0000000000..7ff3a2c372 --- /dev/null +++ b/WebHostLib/static/styles/weightedOptions/weightedOptions.scss @@ -0,0 +1,274 @@ +html{ + background-image: url('../../static/backgrounds/grass.png'); + background-repeat: repeat; + background-size: 650px 650px; + scroll-padding-top: 90px; +} + +#weighted-options{ + max-width: 1000px; + margin-left: auto; + margin-right: auto; + background-color: rgba(0, 0, 0, 0.15); + border-radius: 8px; + padding: 1rem; + color: #eeffeb; + + #weighted-options-header{ + h1{ + margin-bottom: 0; + padding-bottom: 0; + } + + h1:nth-child(2){ + font-size: 1.4rem; + margin-top: -8px; + margin-bottom: 0.5rem; + } + } + + .js-warning-banner{ + width: calc(100% - 1rem); + padding: 0.5rem; + border-radius: 4px; + background-color: #f3f309; + color: #000000; + margin-bottom: 0.5rem; + text-align: center; + } + + .option-wrapper{ + width: 100%; + margin-bottom: 2rem; + + .add-option-div{ + display: flex; + flex-direction: row; + justify-content: flex-start; + margin-bottom: 1rem; + + button{ + width: auto; + height: auto; + margin: 0 0 0 0.15rem; + padding: 0 0.25rem; + border-radius: 4px; + cursor: default; + + &:active{ + margin-bottom: 1px; + } + } + } + } + + p{ + &.option-description{ + margin: 0 0 1rem; + } + + &.hint-text{ + margin: 0 0 1rem; + font-style: italic; + }; + } + + table{ + width: 100%; + margin-top: 0.5rem; + margin-bottom: 1.5rem; + + th, td{ + border: none; + } + + td{ + padding: 5px; + } + + .td-left{ + font-family: LexendDeca-Regular, sans-serif; + padding-right: 1rem; + width: 200px; + } + + .td-middle{ + display: flex; + flex-direction: column; + justify-content: space-evenly; + padding-right: 1rem; + } + + .td-right{ + width: 4rem; + text-align: right; + } + + .td-delete{ + width: 50px; + text-align: right; + } + + .range-option-delete{ + cursor: pointer; + } + } + + #weighted-options-button-row{ + display: flex; + flex-direction: row; + justify-content: space-between; + margin-top: 15px; + } + + #user-message{ + display: none; + width: calc(100% - 8px); + background-color: #ffe86b; + border-radius: 4px; + color: #000000; + padding: 4px; + text-align: center; + + &.visible{ + display: block; + cursor: pointer; + } + } + + h1{ + font-size: 2.5rem; + font-weight: normal; + width: 100%; + margin-bottom: 0.5rem; + color: #ffffff; + text-shadow: 1px 1px 4px #000000; + } + + h2, details summary.h2{ + font-size: 2rem; + font-weight: normal; + border-bottom: 1px solid #ffffff; + width: 100%; + margin-bottom: 0.5rem; + color: #ffe993; + text-transform: none; + text-shadow: 1px 1px 2px #000000; + } + + h3, h4, h5, h6{ + color: #ffffff; + text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5); + text-transform: none; + cursor: unset; + } + + h3{ + &.option-group-header{ + margin-top: 0.75rem; + font-weight: bold; + } + } + + a{ + color: #ffef00; + cursor: pointer; + } + + input:not([type]){ + border: 1px solid #000000; + padding: 3px; + border-radius: 3px; + min-width: 150px; + + &:focus{ + border: 1px solid #ffffff; + } + } + + .invisible{ + display: none; + } + + .unsupported-option{ + margin-top: 0.5rem; + } + + .set-container, .dict-container, .list-container{ + display: flex; + flex-direction: column; + background-color: rgba(0, 0, 0, 0.25); + border: 1px solid rgba(20, 20, 20, 0.25); + border-radius: 3px; + color: #ffffff; + max-height: 15rem; + min-width: 14.5rem; + overflow-y: auto; + padding-right: 0.25rem; + padding-left: 0.25rem; + margin-top: 0.5rem; + + .divider{ + width: 100%; + height: 2px; + background-color: rgba(20, 20, 20, 0.25); + margin-top: 0.125rem; + margin-bottom: 0.125rem; + } + + .set-entry, .dict-entry, .list-entry{ + display: flex; + flex-direction: row; + align-items: flex-start; + padding-bottom: 0.25rem; + padding-top: 0.25rem; + user-select: none; + line-height: 1rem; + + &:hover{ + background-color: rgba(20, 20, 20, 0.25); + } + + input[type=checkbox]{ + margin-right: 0.25rem; + } + + input[type=number]{ + max-width: 1.5rem; + max-height: 1rem; + margin-left: 0.125rem; + text-align: center; + + /* Hide arrows on input[type=number] fields */ + -moz-appearance: textfield; + &::-webkit-outer-spin-button, &::-webkit-inner-spin-button{ + -webkit-appearance: none; + margin: 0; + } + } + + label{ + flex-grow: 1; + margin-right: 0; + min-width: unset; + display: unset; + } + } + } +} + +.hidden{ + display: none; +} + +@media all and (max-width: 1000px), all and (orientation: portrait){ + #weighted-options .game-options{ + justify-content: flex-start; + flex-wrap: wrap; + } + + #game-options table label{ + display: block; + min-width: 200px; + } +} diff --git a/WebHostLib/templates/player-options.html b/WebHostLib/templates/player-options.html deleted file mode 100644 index 4c74975288..0000000000 --- a/WebHostLib/templates/player-options.html +++ /dev/null @@ -1,62 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {{ game }} Options - - - - - - -{% endblock %} - -{% block body %} - {% include 'header/'+theme+'Header.html' %} -
-
-

Player Options

-

Choose the options you would like to play with! You may generate a single-player game from this page, - or download an options file you can use to participate in a MultiWorld.

- -

- A more advanced options configuration for all games can be found on the - Weighted options page. -
- A list of all games you have generated can be found on the User Content Page. -
- You may also download the - template file for this game. -

- -
-
- - -
-
- - -
- -
- -

Game Options

-
-
-
-
- -
- - - -
-
-{% endblock %} diff --git a/WebHostLib/templates/playerOptions/macros.html b/WebHostLib/templates/playerOptions/macros.html new file mode 100644 index 0000000000..64964682fe --- /dev/null +++ b/WebHostLib/templates/playerOptions/macros.html @@ -0,0 +1,210 @@ +{% macro Toggle(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ + {{ RandomizeButton(option_name, option) }} +
+{% endmacro %} + +{% macro Choice(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ + {{ RandomizeButton(option_name, option) }} +
+{% endmacro %} + +{% macro Range(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ + + {{ option.default | default(option.range_start) if option.default != "random" else option.range_start }} + + {{ RandomizeButton(option_name, option) }} +
+{% endmacro %} + +{% macro NamedRange(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ +
+ + + {{ option.default | default(option.range_start) if option.default != "random" else option.range_start }} + + {{ RandomizeButton(option_name, option) }} +
+
+{% endmacro %} + +{% macro FreeText(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ +
+{% endmacro %} + +{% macro TextChoice(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+
+ + {{ RandomizeButton(option_name, option) }} +
+ +
+{% endmacro %} + +{% macro ItemDict(option_name, option, world) %} + {{ OptionTitle(option_name, option) }} +
+ {% for item_name in world.item_names|sort %} +
+ + +
+ {% endfor %} +
+{% endmacro %} + +{% macro OptionList(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ {% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %} +
+ + +
+ {% endfor %} +
+{% endmacro %} + +{% macro LocationSet(option_name, option, world) %} + {{ OptionTitle(option_name, option) }} +
+ {% for group_name in world.location_name_groups.keys()|sort %} + {% if group_name != "Everywhere" %} +
+ + +
+ {% endif %} + {% endfor %} + {% if world.location_name_groups.keys()|length > 1 %} +
 
+ {% endif %} + {% for location_name in world.location_names|sort %} +
+ + +
+ {% endfor %} +
+{% endmacro %} + +{% macro ItemSet(option_name, option, world) %} + {{ OptionTitle(option_name, option) }} +
+ {% for group_name in world.item_name_groups.keys()|sort %} + {% if group_name != "Everything" %} +
+ + +
+ {% endif %} + {% endfor %} + {% if world.item_name_groups.keys()|length > 1 %} +
 
+ {% endif %} + {% for item_name in world.item_names|sort %} +
+ + +
+ {% endfor %} +
+{% endmacro %} + +{% macro OptionSet(option_name, option) %} + {{ OptionTitle(option_name, option) }} +
+ {% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %} +
+ + +
+ {% endfor %} +
+{% endmacro %} + +{% macro OptionTitle(option_name, option) %} + +{% endmacro %} + +{% macro RandomizeButton(option_name, option) %} +
+ +
+{% endmacro %} diff --git a/WebHostLib/templates/playerOptions/playerOptions.html b/WebHostLib/templates/playerOptions/playerOptions.html new file mode 100644 index 0000000000..5657610914 --- /dev/null +++ b/WebHostLib/templates/playerOptions/playerOptions.html @@ -0,0 +1,166 @@ +{% extends 'pageWrapper.html' %} +{% import 'playerOptions/macros.html' as inputs %} + +{% block head %} + {{ world_name }} Options + + + + + + +{% endblock %} + +{% block body %} + {% include 'header/'+theme+'Header.html' %} +
+ + +
{{ message }}
+ +
+

{{ world_name }}

+

Player Options

+
+

Choose the options you would like to play with! You may generate a single-player game from this page, + or download an options file you can use to participate in a MultiWorld.

+ +

+ A more advanced options configuration for all games can be found on the + Weighted options page. +
+ A list of all games you have generated can be found on the User Content Page. +
+ You may also download the + template file for this game. +

+ +
+
+
+ + +
+
+ + +
+
+ +
+ {% for group_name, group_options in option_groups.items() %} +
+ {{ group_name }} +
+
+ {% for option_name, option in group_options.items() %} + {% if loop.index <= (loop.length / 2)|round(0,"ceil") %} + {% if issubclass(option, Options.Toggle) %} + {{ inputs.Toggle(option_name, option) }} + + {% elif issubclass(option, Options.TextChoice) %} + {{ inputs.TextChoice(option_name, option) }} + + {% elif issubclass(option, Options.Choice) %} + {{ inputs.Choice(option_name, option) }} + + {% elif issubclass(option, Options.NamedRange) %} + {{ inputs.NamedRange(option_name, option) }} + + {% elif issubclass(option, Options.Range) %} + {{ inputs.Range(option_name, option) }} + + {% elif issubclass(option, Options.FreeText) %} + {{ inputs.FreeText(option_name, option) }} + + {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} + {{ inputs.ItemDict(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionList) and option.valid_keys %} + {{ inputs.OptionList(option_name, option) }} + + {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} + {{ inputs.LocationSet(option_name, option, world) }} + + {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} + {{ inputs.ItemSet(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionSet) and option.valid_keys %} + {{ inputs.OptionSet(option_name, option) }} + + {% endif %} + {% endif %} + {% endfor %} +
+
+ {% for option_name, option in group_options.items() %} + {% if loop.index > (loop.length / 2)|round(0,"ceil") %} + {% if issubclass(option, Options.Toggle) %} + {{ inputs.Toggle(option_name, option) }} + + {% elif issubclass(option, Options.TextChoice) %} + {{ inputs.TextChoice(option_name, option) }} + + {% elif issubclass(option, Options.Choice) %} + {{ inputs.Choice(option_name, option) }} + + {% elif issubclass(option, Options.NamedRange) %} + {{ inputs.NamedRange(option_name, option) }} + + {% elif issubclass(option, Options.Range) %} + {{ inputs.Range(option_name, option) }} + + {% elif issubclass(option, Options.FreeText) %} + {{ inputs.FreeText(option_name, option) }} + + {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} + {{ inputs.ItemDict(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionList) and option.valid_keys %} + {{ inputs.OptionList(option_name, option) }} + + {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} + {{ inputs.LocationSet(option_name, option, world) }} + + {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} + {{ inputs.ItemSet(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionSet) and option.valid_keys %} + {{ inputs.OptionSet(option_name, option) }} + + {% endif %} + {% endif %} + {% endfor %} +
+
+
+ {% endfor %} +
+ +
+ + +
+
+
+{% endblock %} diff --git a/WebHostLib/templates/siteMap.html b/WebHostLib/templates/siteMap.html index 231ec83e24..cdd6ad45eb 100644 --- a/WebHostLib/templates/siteMap.html +++ b/WebHostLib/templates/siteMap.html @@ -24,7 +24,6 @@
  • Supported Games Page
  • Tutorials Page
  • User Content
  • -
  • Weighted Options Page
  • Game Statistics
  • Glossary
  • @@ -50,8 +49,12 @@ diff --git a/WebHostLib/templates/supportedGames.html b/WebHostLib/templates/supportedGames.html index 6666323c93..b3f20d2935 100644 --- a/WebHostLib/templates/supportedGames.html +++ b/WebHostLib/templates/supportedGames.html @@ -41,28 +41,28 @@ {% for game_name in worlds | title_sorted %} {% set world = worlds[game_name] %} -

    - {{ game_name }} -

    -
    + {{ game_name }} {{ world.__doc__ | default("No description provided.", true) }}
    Game Page {% if world.web.tutorials %} | - Setup Guides + Setup Guides {% endif %} {% if world.web.options_page is string %} | - Options Page + Options Page (External Link) {% elif world.web.options_page %} | Options Page + | + Advanced Options {% endif %} {% if world.web.bug_report_page %} | Report a Bug {% endif %} -

    +
    {% endfor %} {% endblock %} diff --git a/WebHostLib/templates/weighted-options.html b/WebHostLib/templates/weighted-options.html deleted file mode 100644 index 032a4eeb90..0000000000 --- a/WebHostLib/templates/weighted-options.html +++ /dev/null @@ -1,48 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {{ game }} Options - - - - - - -{% endblock %} - -{% block body %} - {% include 'header/grassHeader.html' %} -
    -
    -

    Weighted Options

    -

    Weighted options allow you to choose how likely a particular option is to be used in game generation. - The higher an option is weighted, the more likely the option will be chosen. Think of them like - entries in a raffle.

    - -

    Choose the games and options you would like to play with! You may generate a single-player game from - this page, or download an options file you can use to participate in a MultiWorld.

    - -

    A list of all games you have generated can be found on the User Content - page.

    - -


    - -

    - -
    - -
    - - -
    - -
    - -
    - - - -
    -
    -{% endblock %} diff --git a/WebHostLib/templates/weightedOptions/macros.html b/WebHostLib/templates/weightedOptions/macros.html new file mode 100644 index 0000000000..e7caab93c0 --- /dev/null +++ b/WebHostLib/templates/weightedOptions/macros.html @@ -0,0 +1,249 @@ +{% macro Toggle(option_name, option) %} + + + {{ RangeRow(option_name, option, "No", "false") }} + {{ RangeRow(option_name, option, "Yes", "true") }} + {{ RandomRows(option_name, option) }} + +
    +{% endmacro %} + +{% macro DefaultOnToggle(option_name, option) %} + + {{ Toggle(option_name, option) }} +{% endmacro %} + +{% macro Choice(option_name, option) %} + + + {% for id, name in option.name_lookup.items() %} + {% if name != 'random' %} + {{ RangeRow(option_name, option, option.get_option_name(id), name) }} + {% endif %} + {% endfor %} + {{ RandomRows(option_name, option) }} + +
    +{% endmacro %} + +{% macro Range(option_name, option) %} +
    + This is a range option. +

    + Accepted values:
    + Normal range: {{ option.range_start }} - {{ option.range_end }} + {% if option.special_range_names %} +

    + The following values has special meaning, and may fall outside the normal range. +
      + {% for name, value in option.special_range_names.items() %} +
    • {{ value }}: {{ name }}
    • + {% endfor %} +
    + {% endif %} +
    + + +
    +
    + + + {{ RangeRow(option_name, option, option.range_start, option.range_start, True) }} + {% if option.range_start < option.default < option.range_end %} + {{ RangeRow(option_name, option, option.default, option.default, True) }} + {% endif %} + {{ RangeRow(option_name, option, option.range_end, option.range_end, True) }} + {{ RandomRows(option_name, option) }} + +
    +{% endmacro %} + +{% macro NamedRange(option_name, option) %} + + {{ Range(option_name, option) }} +{% endmacro %} + +{% macro FreeText(option_name, option) %} +
    + This option allows custom values only. Please enter your desired values below. +
    + + +
    + + + + +
    +
    +{% endmacro %} + +{% macro TextChoice(option_name, option) %} +
    + Custom values are also allowed for this option. To create one, enter it into the input box below. +
    + + +
    +
    + + + {% for id, name in option.name_lookup.items() %} + {% if name != 'random' %} + {{ RangeRow(option_name, option, option.get_option_name(id), name) }} + {% endif %} + {% endfor %} + {{ RandomRows(option_name, option) }} + +
    +{% endmacro %} + +{% macro PlandoBosses(option_name, option) %} + + {{ TextChoice(option_name, option) }} +{% endmacro %} + +{% macro ItemDict(option_name, option, world) %} +
    + {% for item_name in world.item_names|sort %} +
    + + +
    + {% endfor %} +
    +{% endmacro %} + +{% macro OptionList(option_name, option) %} +
    + {% for key in option.valid_keys|sort %} +
    + + +
    + {% endfor %} +
    +{% endmacro %} + +{% macro LocationSet(option_name, option, world) %} +
    + {% for group_name in world.location_name_groups.keys()|sort %} + {% if group_name != "Everywhere" %} +
    + + +
    + {% endif %} + {% endfor %} + {% if world.location_name_groups.keys()|length > 1 %} +
     
    + {% endif %} + {% for location_name in world.location_names|sort %} +
    + + +
    + {% endfor %} +
    +{% endmacro %} + +{% macro ItemSet(option_name, option, world) %} +
    + {% for group_name in world.item_name_groups.keys()|sort %} + {% if group_name != "Everything" %} +
    + + +
    + {% endif %} + {% endfor %} + {% if world.item_name_groups.keys()|length > 1 %} +
     
    + {% endif %} + {% for item_name in world.item_names|sort %} +
    + + +
    + {% endfor %} +
    +{% endmacro %} + +{% macro OptionSet(option_name, option) %} +
    + {% for key in option.valid_keys|sort %} +
    + + +
    + {% endfor %} +
    +{% endmacro %} + +{% macro OptionTitleTd(option_name, value) %} + + + +{% endmacro %} + +{% macro RandomRows(option_name, option, extra_column=False) %} + {% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %} + {{ RangeRow(option_name, option, key, value) }} + {% endfor %} +{% endmacro %} + +{% macro RangeRow(option_name, option, display_value, value, can_delete=False) %} + + + + + + + + + + {% if option.default == value %} + 25 + {% else %} + 0 + {% endif %} + + + {% if can_delete %} + + + ❌ + + + {% else %} + + {% endif %} + +{% endmacro %} diff --git a/WebHostLib/templates/weightedOptions/weightedOptions.html b/WebHostLib/templates/weightedOptions/weightedOptions.html new file mode 100644 index 0000000000..c21671a863 --- /dev/null +++ b/WebHostLib/templates/weightedOptions/weightedOptions.html @@ -0,0 +1,119 @@ +{% extends 'pageWrapper.html' %} +{% import 'weightedOptions/macros.html' as inputs %} + +{% block head %} + {{ world_name }} Weighted Options + + + + +{% endblock %} + +{% block body %} + {% include 'header/'+theme+'Header.html' %} +
    + + +
    + +
    +

    {{ world_name }}

    +

    Weighted Options

    +
    + +
    + +

    Weighted options allow you to choose how likely a particular option's value is to be used in game + generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like + entries in a raffle.

    + +

    Choose the options you would like to play with! You may generate a single-player game from + this page, or download an options file you can use to participate in a MultiWorld.

    + +

    A list of all games you have generated can be found on the User Content + page.

    + + +


    + +

    + +
    + {% for group_name, group_options in option_groups.items() %} +
    + {{ group_name }} + {% for option_name, option in group_options.items() %} +
    +

    {{ option.display_name|default(option_name) }}

    +
    + {{ option.__doc__ }} +
    + {% if issubclass(option, Options.Toggle) %} + {{ inputs.Toggle(option_name, option) }} + + {% elif issubclass(option, Options.DefaultOnToggle) %} + {{ inputs.DefaultOnToggle(option_name, option) }} + + {% elif issubclass(option, Options.PlandoBosses) %} + {{ inputs.PlandoBosses(option_name, option) }} + + {% elif issubclass(option, Options.TextChoice) %} + {{ inputs.TextChoice(option_name, option) }} + + {% elif issubclass(option, Options.Choice) %} + {{ inputs.Choice(option_name, option) }} + + {% elif issubclass(option, Options.NamedRange) %} + {{ inputs.NamedRange(option_name, option) }} + + {% elif issubclass(option, Options.Range) %} + {{ inputs.Range(option_name, option) }} + + {% elif issubclass(option, Options.FreeText) %} + {{ inputs.FreeText(option_name, option) }} + + {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} + {{ inputs.ItemDict(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionList) and option.valid_keys %} + {{ inputs.OptionList(option_name, option) }} + + {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} + {{ inputs.LocationSet(option_name, option, world) }} + + {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} + {{ inputs.ItemSet(option_name, option, world) }} + + {% elif issubclass(option, Options.OptionSet) and option.valid_keys %} + {{ inputs.OptionSet(option_name, option) }} + + {% else %} +
    + This option is not supported. Please edit your .yaml file manually. +
    + + {% endif %} +
    + {% endfor %} +
    + {% endfor %} +
    + +
    + + +
    +
    +
    +{% endblock %} diff --git a/data/options.yaml b/data/options.yaml index 30bd328f99..8eea75a7cb 100644 --- a/data/options.yaml +++ b/data/options.yaml @@ -45,7 +45,10 @@ requires: {% endmacro %} {{ game }}: - {%- for option_key, option in options.items() %} + {%- for group_name, group_options in option_groups.items() %} + # {{ group_name }} + + {%- for option_key, option in group_options.items() %} {{ option_key }}: {%- if option.__doc__ %} # {{ option.__doc__ @@ -83,3 +86,4 @@ requires: {%- endif -%} {{ "\n" }} {%- endfor %} + {%- endfor %} diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 6a9994f5a1..77432bfcd4 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -16,6 +16,9 @@ # A Link to the Past /worlds/alttp/ @Berserker66 +# Aquaria +/worlds/aquaria/ @tioui + # ArchipIDLE /worlds/archipidle/ @LegendaryLinux @@ -25,6 +28,9 @@ # Blasphemous /worlds/blasphemous/ @TRPG0 +# Bomb Rush Cyberfunk +/worlds/bomb_rush_cyberfunk/ @TRPG0 + # Bumper Stickers /worlds/bumpstik/ @FelicitusNeko @@ -197,6 +203,9 @@ # Yoshi's Island /worlds/yoshisisland/ @PinkSwitch +#Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 +/worlds/yugioh06/ @rensen + # Zillion /worlds/zillion/ @beauxq diff --git a/docs/options api.md b/docs/options api.md index f1c01ac7e7..dbf37df7ae 100644 --- a/docs/options api.md +++ b/docs/options api.md @@ -85,6 +85,25 @@ class ExampleWorld(World): options: ExampleGameOptions ``` +### Option Groups +Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the +player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options" +group. + +```python +from worlds.AutoWorld import WebWorld +from BaseClasses import OptionGroup + +class MyWorldWeb(WebWorld): + option_groups = [ + OptionGroup('Color Options', [ + Options.ColorblindMode, + Options.FlashReduction, + Options.UIColors, + ]), + ] +``` + ### Option Checking Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after world instantiation. These are created as attributes on the MultiWorld and can be accessed with @@ -155,10 +174,12 @@ Gives the player starting hints for where the items defined here are. Gives the player starting hints for the items on locations defined here. ### ExcludeLocations -Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them. +Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be +placed on them. ### PriorityLocations -Marks locations given here as `LocationProgressType.Priority` forcing progression items on them. +Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in +the pool. ### ItemLinks Allows users to share their item pool with other players. Currently item links are per game. A link of one game between diff --git a/docs/running from source.md b/docs/running from source.md index b7367308d8..34083a603d 100644 --- a/docs/running from source.md +++ b/docs/running from source.md @@ -17,13 +17,14 @@ Then run any of the starting point scripts, like Generate.py, and the included M required modules and after pressing enter proceed to install everything automatically. After this, you should be able to run the programs. + * `Launcher.py` gives access to many components, including clients registered in `worlds/LauncherComponents.py`. + * The Launcher button "Generate Template Options" will generate default yamls for all worlds. * With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive. * `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally. * `--log_network` is a command line parameter useful for debugging. * `WebHost.py` will host the website on your computer. * You can copy `docs/webhost configuration sample.yaml` to `config.yaml` to change WebHost options (like the web hosting port number). - * As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`. ## Windows diff --git a/docs/world api.md b/docs/world api.md index 4f9fc2b1dd..6714fa3a21 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -181,8 +181,7 @@ required, and will prevent progression and useful items from being placed at exc #### Documenting Locations Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and -location groups. These descriptions will show up in location-selection options on the Weighted Options page. Extra -indentation and single newlines will be collapsed into spaces. +location groups. These descriptions will show up in location-selection options on the options pages. ```python # locations.py @@ -236,8 +235,7 @@ Other classifications include: #### Documenting Items Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item -groups. These descriptions will show up in item-selection options on the Weighted Options page. Extra indentation and -single newlines will be collapsed into spaces. +groups. These descriptions will show up in item-selection options on the options pages. ```python # items.py diff --git a/inno_setup.iss b/inno_setup.iss index 05bb27beca..529a96a33a 100644 --- a/inno_setup.iss +++ b/inno_setup.iss @@ -194,6 +194,11 @@ Root: HKCR; Subkey: "{#MyAppName}yipatch"; ValueData: "Archi Root: HKCR; Subkey: "{#MyAppName}yipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}yipatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: ".apygo06"; ValueData: "{#MyAppName}ygo06patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Archipelago Yu-Gi-Oh 2006 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: ""; + Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; diff --git a/test/general/test_items.py b/test/general/test_items.py index 25623d4d83..7c0b7050c6 100644 --- a/test/general/test_items.py +++ b/test/general/test_items.py @@ -25,6 +25,8 @@ class TestBase(unittest.TestCase): {"medallions", "stones", "rewards", "logic_bottles"}, "Starcraft 2": {"Missions", "WoL Missions"}, + "Yu-Gi-Oh! 2006": + {"Campaign Boss Beaten"} } for game_name, world_type in AutoWorldRegister.world_types.items(): with self.subTest(game_name, game_name=game_name): diff --git a/worlds/AutoWorld.py b/worlds/AutoWorld.py index faf14bed18..d269ee104c 100644 --- a/worlds/AutoWorld.py +++ b/worlds/AutoWorld.py @@ -3,7 +3,7 @@ from __future__ import annotations import hashlib import logging import pathlib -import random +from random import Random import re import sys import time @@ -11,11 +11,13 @@ from dataclasses import make_dataclass from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union) -from Options import PerGameCommonOptions -from BaseClasses import CollectionState +from Options import ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, PerGameCommonOptions, \ + PriorityLocations, \ + StartHints, \ + StartInventory, StartInventoryPool, StartLocationHints +from BaseClasses import CollectionState, OptionGroup if TYPE_CHECKING: - import random from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance from . import GamesPackage from settings import Group @@ -118,6 +120,33 @@ class AutoLogicRegister(type): return new_class +class WebWorldRegister(type): + def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> WebWorldRegister: + # don't allow an option to appear in multiple groups, allow "Item & Location Options" to appear anywhere by the + # dev, putting it at the end if they don't define options in it + option_groups: List[OptionGroup] = dct.get("option_groups", []) + item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints, + StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks] + seen_options = [] + item_group_in_list = False + for group in option_groups: + assert group.name != "Game Options", "Game Options is a pre-determined group and can not be defined." + if group.name == "Item & Location Options": + group.options.extend(item_and_loc_options) + item_group_in_list = True + else: + for option in group.options: + assert option not in item_and_loc_options, \ + f"{option} cannot be moved out of the \"Item & Location Options\" Group" + assert len(group.options) == len(set(group.options)), f"Duplicate options in option group {group.name}" + for option in group.options: + assert option not in seen_options, f"{option} found in two option groups" + seen_options.append(option) + if not item_group_in_list: + option_groups.append(OptionGroup("Item & Location Options", item_and_loc_options)) + return super().__new__(mcs, name, bases, dct) + + def _timed_call(method: Callable[..., Any], *args: Any, multiworld: Optional["MultiWorld"] = None, player: Optional[int] = None) -> Any: start = time.perf_counter() @@ -172,7 +201,7 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None: _timed_call(stage_callable, multiworld, *args) -class WebWorld: +class WebWorld(metaclass=WebWorldRegister): """Webhost integration""" options_page: Union[bool, str] = True @@ -194,6 +223,9 @@ class WebWorld: options_presets: Dict[str, Dict[str, Any]] = {} """A dictionary containing a collection of developer-defined game option presets.""" + option_groups: ClassVar[List[OptionGroup]] = [] + """Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options".""" + class World(metaclass=AutoWorldRegister): """A World object encompasses a game's Items, Locations, Rules and additional data or functionality required. @@ -206,8 +238,8 @@ class World(metaclass=AutoWorldRegister): game: ClassVar[str] """name the game""" - topology_present: ClassVar[bool] = False - """indicate if world type has any meaningful layout/pathing""" + topology_present: bool = False + """indicate if this world has any meaningful layout/pathing""" all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset() """gets automatically populated with all item and item group names""" @@ -283,7 +315,7 @@ class World(metaclass=AutoWorldRegister): location_names: ClassVar[Set[str]] """set of all potential location names""" - random: random.Random + random: Random """This world's random object. Should be used for any randomization needed in world for this player slot.""" settings_key: ClassVar[str] @@ -300,7 +332,7 @@ class World(metaclass=AutoWorldRegister): assert multiworld is not None self.multiworld = multiworld self.player = player - self.random = random.Random(multiworld.random.getrandbits(64)) + self.random = Random(multiworld.random.getrandbits(64)) multiworld.per_slot_randoms[player] = self.random def __getattr__(self, item: str) -> Any: @@ -504,6 +536,10 @@ class World(metaclass=AutoWorldRegister): def get_region(self, region_name: str) -> "Region": return self.multiworld.get_region(region_name, self.player) + @property + def player_name(self) -> str: + return self.multiworld.get_player_name(self.player) + @classmethod def get_data_package_data(cls) -> "GamesPackage": sorted_item_name_groups = { diff --git a/worlds/adventure/Options.py b/worlds/adventure/Options.py index fb09e5329b..9e0cc9d686 100644 --- a/worlds/adventure/Options.py +++ b/worlds/adventure/Options.py @@ -241,4 +241,4 @@ adventure_option_definitions: Dict[str, type(Option)] = { "difficulty_switch_b": DifficultySwitchB, "start_castle": StartCastle, -} \ No newline at end of file +} diff --git a/worlds/alttp/Rom.py b/worlds/alttp/Rom.py index 05460e0f9b..05113514e4 100644 --- a/worlds/alttp/Rom.py +++ b/worlds/alttp/Rom.py @@ -18,7 +18,7 @@ import subprocess import threading import concurrent.futures import bsdiff4 -from typing import Optional, List +from typing import Collection, Optional, List, SupportsIndex from BaseClasses import CollectionState, Region, Location, MultiWorld from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml, read_snes_rom @@ -52,7 +52,7 @@ except: enemizer_logger = logging.getLogger("Enemizer") -class LocalRom(object): +class LocalRom: def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None): self.name = name @@ -71,13 +71,13 @@ class LocalRom(object): def read_byte(self, address: int) -> int: return self.buffer[address] - def read_bytes(self, startaddress: int, length: int) -> bytes: + def read_bytes(self, startaddress: int, length: int) -> bytearray: return self.buffer[startaddress:startaddress + length] def write_byte(self, address: int, value: int): self.buffer[address] = value - def write_bytes(self, startaddress: int, values): + def write_bytes(self, startaddress: int, values: Collection[SupportsIndex]) -> None: self.buffer[startaddress:startaddress + len(values)] = values def encrypt_range(self, startaddress: int, length: int, key: bytes): diff --git a/worlds/alttp/docs/multiworld_es.md b/worlds/alttp/docs/multiworld_es.md index 0c907b1f7a..a8ed11cd32 100644 --- a/worlds/alttp/docs/multiworld_es.md +++ b/worlds/alttp/docs/multiworld_es.md @@ -64,7 +64,8 @@ configuración personal y descargar un fichero "YAML". ### Configuración YAML avanzada -Una version mas avanzada del fichero Yaml puede ser creada usando la pagina ["Weighted settings"](/weighted-settings), +Una version mas avanzada del fichero Yaml puede ser creada usando la pagina +["Weighted settings"](/games/A Link to the Past/weighted-options), la cual te permite tener almacenadas hasta 3 preajustes. La pagina "Weighted Settings" tiene muchas opciones representadas con controles deslizantes. Esto permite elegir cuan probable los valores de una categoría pueden ser elegidos sobre otros de la misma. diff --git a/worlds/alttp/docs/multiworld_fr.md b/worlds/alttp/docs/multiworld_fr.md index f2d55787f7..310f3a4f96 100644 --- a/worlds/alttp/docs/multiworld_fr.md +++ b/worlds/alttp/docs/multiworld_fr.md @@ -66,9 +66,10 @@ paramètres personnels et de les exporter vers un fichier YAML. ### Configuration avancée du fichier YAML Une version plus avancée du fichier YAML peut être créée en utilisant la page -des [paramètres de pondération](/weighted-settings), qui vous permet de configurer jusqu'à trois préréglages. Cette page -a de nombreuses options qui sont essentiellement représentées avec des curseurs glissants. Cela vous permet de choisir -quelles sont les chances qu'une certaine option apparaisse par rapport aux autres disponibles dans une même catégorie. +des [paramètres de pondération](/games/A Link to the Past/weighted-options), qui vous permet de configurer jusqu'à +trois préréglages. Cette page a de nombreuses options qui sont essentiellement représentées avec des curseurs +glissants. Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux +autres disponibles dans une même catégorie. Par exemple, imaginez que le générateur crée un seau étiqueté "Mélange des cartes", et qu'il place un morceau de papier pour chaque sous-option. Imaginez également que la valeur pour "On" est 20 et la valeur pour "Off" est 40. diff --git a/worlds/aquaria/Items.py b/worlds/aquaria/Items.py new file mode 100644 index 0000000000..7233484684 --- /dev/null +++ b/worlds/aquaria/Items.py @@ -0,0 +1,210 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage items in the Aquaria game multiworld randomizer +""" + +from typing import Optional +from enum import Enum +from BaseClasses import Item, ItemClassification + +class ItemType(Enum): + """ + Used to indicate to the multi-world if an item is usefull or not + """ + NORMAL = 0 + PROGRESSION = 1 + JUNK = 2 + +class ItemGroup(Enum): + """ + Used to group items + """ + COLLECTIBLE = 0 + INGREDIENT = 1 + RECIPE = 2 + HEALTH = 3 + UTILITY = 4 + SONG = 5 + TURTLE = 6 + +class AquariaItem(Item): + """ + A single item in the Aquaria game. + """ + game: str = "Aquaria" + """The name of the game""" + + def __init__(self, name: str, classification: ItemClassification, + code: Optional[int], player: int): + """ + Initialisation of the Item + :param name: The name of the item + :param classification: If the item is usefull or not + :param code: The ID of the item (if None, it is an event) + :param player: The ID of the player in the multiworld + """ + super().__init__(name, classification, code, player) + +class ItemData: + """ + Data of an item. + """ + id:int + count:int + type:ItemType + group:ItemGroup + + def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup): + """ + Initialisation of the item data + @param id: The item ID + @param count: the number of items in the pool + @param type: the importance type of the item + @param group: the usage of the item in the game + """ + self.id = id + self.count = count + self.type = type + self.group = group + +"""Information data for every (not event) item.""" +item_table = { + # name: ID, Nb, Item Type, Item Group + "Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone + "Arnassi statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue + "Big seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed + "Glowing seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed + "Black pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl + "Baby blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster + "Crab armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume + "Baby dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo + "Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss + "Energy statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue + "Krotite armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple + "Golden starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star + "Golden gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear + "Jelly beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon + "Jelly costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume + "Jelly plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant + "Mithalas doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll + "Mithalan dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume + "Mithalas banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner + "Mithalas pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot + "Mutant costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume + "Baby nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus + "Baby piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha + "Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume + "Seed bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag + "King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull + "Song plant spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed + "Stone head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head + "Sun key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key + "Girl costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume + "Odd container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest + "Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head + "Turtle egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg + "Jelly egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed + "Urchin costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume + "Baby walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker + "Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All + "Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi + "Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice + "Berry ice cream": ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream + "Buttery sea loaf": ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf + "Cold borscht": ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht + "Cold soup": ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup + "Crab cake": ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake + "Divine soup": ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup + "Dumbo ice cream": ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream + "Fish oil": ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil + "Glowing egg": ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg + "Hand roll": ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll + "Healing poultice": ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice + "Hearty soup": ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup + "Hot borscht": ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht + "Hot soup": ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup + "Ice cream": ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream + "Leadership roll": ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll + "Leaf poultice": ItemData(698055, 5, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice + "Leeching poultice": ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice + "Legendary cake": ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake + "Loaf of life": ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife + "Long life soup": ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup + "Magic soup": ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup + "Mushroom x 2": ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom + "Perogi": ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi + "Plant leaf": ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Plump perogi": ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi + "Poison loaf": ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf + "Poison soup": ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup + "Rainbow mushroom": ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom + "Rainbow soup": ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup + "Red berry": ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry + "Red bulb x 2": ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb + "Rotten cake": ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake + "Rotten loaf x 8": ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf + "Rotten meat": ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Royal soup": ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup + "Sea cake": ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake + "Sea loaf": ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf + "Shark fin soup": ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup + "Sight poultice": ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice + "Small bone x 2": ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone + "Small egg": ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg + "Small tentacle x 2": ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle + "Special bulb": ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb + "Special cake": ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake + "Spicy meat x 2": ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat + "Spicy roll": ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll + "Spicy soup": ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup + "Spider roll": ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll + "Swamp cake": ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake + "Tasty cake": ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake + "Tasty roll": ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll + "Tough cake": ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake + "Turtle soup": ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup + "Vedha sea crisp": ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp + "Veggie cake": ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake + "Veggie ice cream": ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream + "Veggie soup": ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup + "Volcano roll": ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll + "Health upgrade": ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_? + "Wok": ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok + "Eel oil x 2": ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil + "Fish meat x 2": ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat + "Fish oil x 3": ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil + "Glowing egg x 2": ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg + "Healing poultice x 2": ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice + "Hot soup x 2": ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup + "Leadership roll x 2": ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll + "Leaf poultice x 3": ItemData(698107, 2, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice + "Plant leaf x 2": ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Plant leaf x 3": ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Rotten meat x 2": ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Rotten meat x 8": ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Sea loaf x 2": ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf + "Small bone x 3": ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone + "Small egg x 2": ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg + "Li and Li song": ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li + "Shield song": ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield + "Beast form": ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast + "Sun form": ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun + "Nature form": ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature + "Energy form": ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy + "Bind song": ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind + "Fish form": ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish + "Spirit form": ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit + "Dual form": ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual + "Transturtle Veil top left": ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01 + "Transturtle Veil top right": ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02 + "Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION, + ItemGroup.TURTLE), # transport_openwater03 + "Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04 + "Transturtle Home water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea + "Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03 + "Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss + "Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05 + "Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse +} + diff --git a/worlds/aquaria/Locations.py b/worlds/aquaria/Locations.py new file mode 100644 index 0000000000..824b98a362 --- /dev/null +++ b/worlds/aquaria/Locations.py @@ -0,0 +1,574 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage locations in the Aquaria game multiworld randomizer +""" + +from BaseClasses import Location + + +class AquariaLocation(Location): + """ + A location in the game. + """ + game: str = "Aquaria" + """The name of the game""" + + def __init__(self, player: int, name="", code=None, parent=None) -> None: + """ + Initialisation of the object + :param player: the ID of the player + :param name: the name of the location + :param code: the ID (or address) of the location (Event if None) + :param parent: the Region that this location belongs to + """ + super(AquariaLocation, self).__init__(player, name, code, parent) + self.event = code is None + + +class AquariaLocations: + + locations_verse_cave_r = { + "Verse cave, bulb in the skeleton room": 698107, + "Verse cave, bulb in the path left of the skeleton room": 698108, + "Verse cave right area, Big Seed": 698175, + } + + locations_verse_cave_l = { + "Verse cave, the Naija hint about here shield ability": 698200, + "Verse cave left area, bulb in the center part": 698021, + "Verse cave left area, bulb in the right part": 698022, + "Verse cave left area, bulb under the rock at the end of the path": 698023, + } + + locations_home_water = { + "Home water, bulb below the grouper fish": 698058, + "Home water, bulb in the path bellow Nautilus Prime": 698059, + "Home water, bulb in the little room above the grouper fish": 698060, + "Home water, bulb in the end of the left path from the verse cave": 698061, + "Home water, bulb in the top left path": 698062, + "Home water, bulb in the bottom left room": 698063, + "Home water, bulb close to the Naija's home": 698064, + "Home water, bulb under the rock in the left path from the verse cave": 698065, + } + + locations_home_water_nautilus = { + "Home water, Nautilus Egg": 698194, + } + + locations_home_water_transturtle = { + "Home water, Transturtle": 698213, + } + + locations_naija_home = { + "Naija's home, bulb after the energy door": 698119, + "Naija's home, bulb under the rock at the right of the main path": 698120, + } + + locations_song_cave = { + "Song cave, Erulian spirit": 698206, + "Song cave, bulb in the top left part": 698071, + "Song cave, bulb in the big anemone room": 698072, + "Song cave, bulb in the path to the singing statues": 698073, + "Song cave, bulb under the rock in the path to the singing statues": 698074, + "Song cave, bulb under the rock close to the song door": 698075, + "Song cave, Verse egg": 698160, + "Song cave, Jelly beacon": 698178, + "Song cave, Anemone seed": 698162, + } + + locations_energy_temple_1 = { + "Energy temple first area, beating the energy statue": 698205, + "Energy temple first area, bulb in the bottom room blocked by a rock": 698027, + } + + locations_energy_temple_idol = { + "Energy temple first area, Energy Idol": 698170, + } + + locations_energy_temple_2 = { + "Energy temple second area, bulb under the rock": 698028, + } + + locations_energy_temple_altar = { + "Energy temple bottom entrance, Krotite armor": 698163, + } + + locations_energy_temple_3 = { + "Energy temple third area, bulb in the bottom path": 698029, + } + + locations_energy_temple_boss = { + "Energy temple boss area, Fallen god tooth": 698169, + } + + locations_energy_temple_blaster_room = { + "Energy temple blaster room, Blaster egg": 698195, + } + + locations_openwater_tl = { + "Open water top left area, bulb under the rock in the right path": 698001, + "Open water top left area, bulb under the rock in the left path": 698002, + "Open water top left area, bulb to the right of the save cristal": 698003, + } + + locations_openwater_tr = { + "Open water top right area, bulb in the small path before Mithalas": 698004, + "Open water top right area, bulb in the path from the left entrance": 698005, + "Open water top right area, bulb in the clearing close to the bottom exit": 698006, + "Open water top right area, bulb in the big clearing close to the save cristal": 698007, + "Open water top right area, bulb in the big clearing to the top exit": 698008, + "Open water top right area, first urn in the Mithalas exit": 698148, + "Open water top right area, second urn in the Mithalas exit": 698149, + "Open water top right area, third urn in the Mithalas exit": 698150, + } + locations_openwater_tr_turtle = { + "Open water top right area, bulb in the turtle room": 698009, + "Open water top right area, Transturtle": 698211, + } + + locations_openwater_bl = { + "Open water bottom left area, bulb behind the chomper fish": 698011, + "Open water bottom left area, bulb inside the downest fish pass": 698010, + } + + locations_skeleton_path = { + "Open water skeleton path, bulb close to the right exit": 698012, + "Open water skeleton path, bulb behind the chomper fish": 698013, + } + + locations_skeleton_path_sc = { + "Open water skeleton path, King skull": 698177, + } + + locations_arnassi = { + "Arnassi Ruins, bulb in the right part": 698014, + "Arnassi Ruins, bulb in the left part": 698015, + "Arnassi Ruins, bulb in the center part": 698016, + "Arnassi ruins, Song plant spore on the top of the ruins": 698179, + "Arnassi ruins, Arnassi Armor": 698191, + } + + locations_arnassi_path = { + "Arnassi Ruins, Arnassi statue": 698164, + "Arnassi Ruins, Transturtle": 698217, + } + + locations_arnassi_crab_boss = { + "Arnassi ruins, Crab armor": 698187, + } + + locations_simon = { + "Kelp forest, beating Simon says": 698156, + "Simon says area, Transturtle": 698216, + } + + locations_mithalas_city = { + "Mithalas city, first bulb in the left city part": 698030, + "Mithalas city, second bulb in the left city part": 698035, + "Mithalas city, bulb in the right part": 698031, + "Mithalas city, bulb at the top of the city": 698033, + "Mithalas city, first bulb in a broken home": 698034, + "Mithalas city, second bulb in a broken home": 698041, + "Mithalas city, bulb in the bottom left part": 698037, + "Mithalas city, first bulb in one of the homes": 698038, + "Mithalas city, second bulb in one of the homes": 698039, + "Mithalas city, first urn in one of the homes": 698123, + "Mithalas city, second urn in one of the homes": 698124, + "Mithalas city, first urn in the city reserve": 698125, + "Mithalas city, second urn in the city reserve": 698126, + "Mithalas city, third urn in the city reserve": 698127, + } + + locations_mithalas_city_top_path = { + "Mithalas city, first bulb at the end of the top path": 698032, + "Mithalas city, second bulb at the end of the top path": 698040, + "Mithalas city, bulb in the top path": 698036, + "Mithalas city, Mithalas pot": 698174, + "Mithalas city, urn in the cathedral flower tube entrance": 698128, + } + + locations_mithalas_city_fishpass = { + "Mithalas city, Doll": 698173, + "Mithalas city, urn inside a home fish pass": 698129, + } + + locations_cathedral_l = { + "Mithalas city castle, bulb in the flesh hole": 698042, + "Mithalas city castle, Blue banner": 698165, + "Mithalas city castle, urn in the bedroom": 698130, + "Mithalas city castle, first urn of the single lamp path": 698131, + "Mithalas city castle, second urn of the single lamp path": 698132, + "Mithalas city castle, urn in the bottom room": 698133, + "Mithalas city castle, first urn on the entrance path": 698134, + "Mithalas city castle, second urn on the entrance path": 698135, + } + + locations_cathedral_l_tube = { + "Mithalas castle, beating the priests": 698208, + } + + locations_cathedral_l_sc = { + "Mithalas city castle, Trident head": 698183, + } + + locations_cathedral_r = { + "Mithalas cathedral, first urn in the top right room": 698136, + "Mithalas cathedral, second urn in the top right room": 698137, + "Mithalas cathedral, third urn in the top right room": 698138, + "Mithalas cathedral, urn in the flesh room with fleas": 698139, + "Mithalas cathedral, first urn in the bottom right path": 698140, + "Mithalas cathedral, second urn in the bottom right path": 698141, + "Mithalas cathedral, urn behind the flesh vein": 698142, + "Mithalas cathedral, urn in the top left eyes boss room": 698143, + "Mithalas cathedral, first urn in the path behind the flesh vein": 698144, + "Mithalas cathedral, second urn in the path behind the flesh vein": 698145, + "Mithalas cathedral, third urn in the path behind the flesh vein": 698146, + "Mithalas cathedral, one of the urns in the top right room": 698147, + "Mithalas cathedral, Mithalan Dress": 698189, + "Mithalas cathedral right area, urn bellow the left entrance": 698198, + } + + locations_cathedral_underground = { + "Cathedral underground, bulb in the center part": 698113, + "Cathedral underground, first bulb in the top left part": 698114, + "Cathedral underground, second bulb in the top left part": 698115, + "Cathedral underground, third bulb in the top left part": 698116, + "Cathedral underground, bulb close to the save cristal": 698117, + "Cathedral underground, bulb in the bottom right path": 698118, + } + + locations_cathedral_boss = { + "Cathedral boss area, beating Mithalan God": 698202, + } + + locations_forest_tl = { + "Kelp Forest top left area, bulb in the bottom left clearing": 698044, + "Kelp Forest top left area, bulb in the path down from the top left clearing": 698045, + "Kelp Forest top left area, bulb in the top left clearing": 698046, + "Kelp Forest top left, Jelly Egg": 698185, + } + + locations_forest_tl_fp = { + "Kelp Forest top left area, bulb close to the Verse egg": 698047, + "Kelp forest top left area, Verse egg": 698158, + } + + locations_forest_tr = { + "Kelp Forest top right area, bulb under the rock in the right path": 698048, + "Kelp Forest top right area, bulb at the left of the center clearing": 698049, + "Kelp Forest top right area, bulb in the left path's big room": 698051, + "Kelp Forest top right area, bulb in the left path's small room": 698052, + "Kelp Forest top right area, bulb at the top of the center clearing": 698053, + "Kelp forest top right area, Black pearl": 698167, + } + + locations_forest_tr_fp = { + "Kelp Forest top right area, bulb in the top fish pass": 698050, + } + + locations_forest_bl = { + "Kelp Forest bottom left area, bulb close to the spirit crystals": 698054, + "Kelp forest bottom left area, Walker baby": 698186, + "Kelp Forest bottom left area, Transturtle": 698212, + } + + locations_forest_br = { + "Kelp forest bottom right area, Odd Container": 698168, + } + + locations_forest_boss = { + "Kelp forest boss area, beating Drunian God": 698204, + } + + locations_forest_boss_entrance = { + "Kelp Forest boss room, bulb at the bottom of the area": 698055, + } + + locations_forest_fish_cave = { + "Kelp Forest bottom left area, Fish cave puzzle": 698207, + } + + locations_forest_sprite_cave = { + "Kelp Forest sprite cave, bulb inside the fish pass": 698056, + } + + locations_forest_sprite_cave_tube = { + "Kelp Forest sprite cave, bulb in the second room": 698057, + "Kelp Forest Sprite Cave, Seed bag": 698176, + } + + locations_mermog_cave = { + "Mermog cave, bulb in the left part of the cave": 698121, + } + + locations_mermog_boss = { + "Mermog cave, Piranha Egg": 698197, + } + + locations_veil_tl = { + "The veil top left area, In the Li cave": 698199, + "The veil top left area, bulb under the rock in the top right path": 698078, + "The veil top left area, bulb hidden behind the blocking rock": 698076, + "The veil top left area, Transturtle": 698209, + } + + locations_veil_tl_fp = { + "The veil top left area, bulb inside the fish pass": 698077, + } + + locations_turtle_cave = { + "Turtle cave, Turtle Egg": 698184, + } + + locations_turtle_cave_bubble = { + "Turtle cave, bulb in bubble cliff": 698000, + "Turtle cave, Urchin costume": 698193, + } + + locations_veil_tr_r = { + "The veil top right area, bulb in the middle of the wall jump cliff": 698079, + "The veil top right area, golden starfish at the bottom right of the bottom path": 698180, + } + + locations_veil_tr_l = { + "The veil top right area, bulb in the top of the water fall": 698080, + "The veil top right area, Transturtle": 698210, + } + + locations_veil_bl = { + "The veil bottom area, bulb in the left path": 698082, + } + + locations_veil_b_sc = { + "The veil bottom area, bulb in the spirit path": 698081, + } + + locations_veil_bl_fp = { + "The veil bottom area, Verse egg": 698157, + } + + locations_veil_br = { + "The veil bottom area, Stone Head": 698181, + } + + locations_octo_cave_t = { + "Octopus cave, Dumbo Egg": 698196, + } + + locations_octo_cave_b = { + "Octopus cave, bulb in the path below the octopus cave path": 698122, + } + + locations_sun_temple_l = { + "Sun temple, bulb in the top left part": 698094, + "Sun temple, bulb in the top right part": 698095, + "Sun temple, bulb at the top of the high dark room": 698096, + "Sun temple, Golden Gear": 698171, + } + + locations_sun_temple_r = { + "Sun temple, first bulb of the temple": 698091, + "Sun temple, bulb on the left part": 698092, + "Sun temple, bulb in the hidden room of the right part": 698093, + "Sun temple, Sun key": 698182, + } + + locations_sun_temple_boss_path = { + "Sun Worm path, first path bulb": 698017, + "Sun Worm path, second path bulb": 698018, + "Sun Worm path, first cliff bulb": 698019, + "Sun Worm path, second cliff bulb": 698020, + } + + locations_sun_temple_boss = { + "Sun temple boss area, beating Sun God": 698203, + } + + locations_abyss_l = { + "Abyss left area, bulb in hidden path room": 698024, + "Abyss left area, bulb in the right part": 698025, + "Abyss left area, Glowing seed": 698166, + "Abyss left area, Glowing Plant": 698172, + } + + locations_abyss_lb = { + "Abyss left area, bulb in the bottom fish pass": 698026, + } + + locations_abyss_r = { + "Abyss right area, bulb behind the rock in the whale room": 698109, + "Abyss right area, bulb in the middle path": 698110, + "Abyss right area, bulb behind the rock in the middle path": 698111, + "Abyss right area, bulb in the left green room": 698112, + "Abyss right area, Transturtle": 698214, + } + + locations_ice_cave = { + "Ice cave, bulb in the room to the right": 698083, + "Ice cave, First bulbs in the top exit room": 698084, + "Ice cave, Second bulbs in the top exit room": 698085, + "Ice cave, third bulbs in the top exit room": 698086, + "Ice cave, bulb in the left room": 698087, + } + + locations_bubble_cave = { + "Bubble cave, bulb in the left cave wall": 698089, + "Bubble cave, bulb in the right cave wall (behind the ice cristal)": 698090, + } + + locations_bubble_cave_boss = { + "Bubble cave, Verse egg": 698161, + } + + locations_king_jellyfish_cave = { + "King Jellyfish cave, bulb in the right path from King Jelly": 698088, + "King Jellyfish cave, Jellyfish Costume": 698188, + } + + locations_whale = { + "The whale, Verse egg": 698159, + } + + locations_sunken_city_r = { + "Sunken city right area, crate close to the save cristal": 698154, + "Sunken city right area, crate in the left bottom room": 698155, + } + + locations_sunken_city_l = { + "Sunken city left area, crate in the little pipe room": 698151, + "Sunken city left area, crate close to the save cristal": 698152, + "Sunken city left area, crate before the bedroom": 698153, + } + + locations_sunken_city_l_bedroom = { + "Sunken city left area, Girl Costume": 698192, + } + + locations_sunken_city_boss = { + "Sunken city, bulb on the top of the boss area (boiler room)": 698043, + } + + locations_body_c = { + "The body center area, breaking li cage": 698201, + "The body main area, bulb on the main path blocking tube": 698097, + } + + locations_body_l = { + "The body left area, first bulb in the top face room": 698066, + "The body left area, second bulb in the top face room": 698069, + "The body left area, bulb bellow the water stream": 698067, + "The body left area, bulb in the top path to the top face room": 698068, + "The body left area, bulb in the bottom face room": 698070, + } + + locations_body_rt = { + "The body right area, bulb in the top face room": 698100, + } + + locations_body_rb = { + "The body right area, bulb in the top path to the bottom face room": 698098, + "The body right area, bulb in the bottom face room": 698099, + } + + locations_body_b = { + "The body bottom area, bulb in the Jelly Zap room": 698101, + "The body bottom area, bulb in the nautilus room": 698102, + "The body bottom area, Mutant Costume": 698190, + } + + locations_final_boss_tube = { + "Final boss area, first bulb in the turtle room": 698103, + "Final boss area, second bulbs in the turtle room": 698104, + "Final boss area, third bulbs in the turtle room": 698105, + "Final boss area, Transturtle": 698215, + } + + locations_final_boss = { + "Final boss area, bulb in the boss third form room": 698106, + } + + +location_table = { + **AquariaLocations.locations_openwater_tl, + **AquariaLocations.locations_openwater_tr, + **AquariaLocations.locations_openwater_tr_turtle, + **AquariaLocations.locations_openwater_bl, + **AquariaLocations.locations_skeleton_path, + **AquariaLocations.locations_skeleton_path_sc, + **AquariaLocations.locations_arnassi, + **AquariaLocations.locations_arnassi_path, + **AquariaLocations.locations_arnassi_crab_boss, + **AquariaLocations.locations_sun_temple_l, + **AquariaLocations.locations_sun_temple_r, + **AquariaLocations.locations_sun_temple_boss_path, + **AquariaLocations.locations_sun_temple_boss, + **AquariaLocations.locations_verse_cave_r, + **AquariaLocations.locations_verse_cave_l, + **AquariaLocations.locations_abyss_l, + **AquariaLocations.locations_abyss_lb, + **AquariaLocations.locations_abyss_r, + **AquariaLocations.locations_energy_temple_1, + **AquariaLocations.locations_energy_temple_2, + **AquariaLocations.locations_energy_temple_3, + **AquariaLocations.locations_energy_temple_boss, + **AquariaLocations.locations_energy_temple_blaster_room, + **AquariaLocations.locations_energy_temple_altar, + **AquariaLocations.locations_energy_temple_idol, + **AquariaLocations.locations_mithalas_city, + **AquariaLocations.locations_mithalas_city_top_path, + **AquariaLocations.locations_mithalas_city_fishpass, + **AquariaLocations.locations_cathedral_l, + **AquariaLocations.locations_cathedral_l_tube, + **AquariaLocations.locations_cathedral_l_sc, + **AquariaLocations.locations_cathedral_r, + **AquariaLocations.locations_cathedral_underground, + **AquariaLocations.locations_cathedral_boss, + **AquariaLocations.locations_forest_tl, + **AquariaLocations.locations_forest_tl_fp, + **AquariaLocations.locations_forest_tr, + **AquariaLocations.locations_forest_tr_fp, + **AquariaLocations.locations_forest_bl, + **AquariaLocations.locations_forest_br, + **AquariaLocations.locations_forest_boss, + **AquariaLocations.locations_forest_boss_entrance, + **AquariaLocations.locations_forest_sprite_cave, + **AquariaLocations.locations_forest_sprite_cave_tube, + **AquariaLocations.locations_forest_fish_cave, + **AquariaLocations.locations_home_water, + **AquariaLocations.locations_home_water_transturtle, + **AquariaLocations.locations_home_water_nautilus, + **AquariaLocations.locations_body_l, + **AquariaLocations.locations_body_rt, + **AquariaLocations.locations_body_rb, + **AquariaLocations.locations_body_c, + **AquariaLocations.locations_body_b, + **AquariaLocations.locations_final_boss_tube, + **AquariaLocations.locations_final_boss, + **AquariaLocations.locations_song_cave, + **AquariaLocations.locations_veil_tl, + **AquariaLocations.locations_veil_tl_fp, + **AquariaLocations.locations_turtle_cave, + **AquariaLocations.locations_turtle_cave_bubble, + **AquariaLocations.locations_veil_tr_r, + **AquariaLocations.locations_veil_tr_l, + **AquariaLocations.locations_veil_bl, + **AquariaLocations.locations_veil_b_sc, + **AquariaLocations.locations_veil_bl_fp, + **AquariaLocations.locations_veil_br, + **AquariaLocations.locations_ice_cave, + **AquariaLocations.locations_king_jellyfish_cave, + **AquariaLocations.locations_bubble_cave, + **AquariaLocations.locations_bubble_cave_boss, + **AquariaLocations.locations_naija_home, + **AquariaLocations.locations_mermog_cave, + **AquariaLocations.locations_mermog_boss, + **AquariaLocations.locations_octo_cave_t, + **AquariaLocations.locations_octo_cave_b, + **AquariaLocations.locations_sunken_city_l, + **AquariaLocations.locations_sunken_city_r, + **AquariaLocations.locations_sunken_city_boss, + **AquariaLocations.locations_sunken_city_l_bedroom, + **AquariaLocations.locations_simon, + **AquariaLocations.locations_whale, +} diff --git a/worlds/aquaria/Options.py b/worlds/aquaria/Options.py new file mode 100644 index 0000000000..5c4936e44b --- /dev/null +++ b/worlds/aquaria/Options.py @@ -0,0 +1,145 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage options in the Aquaria game multiworld randomizer +""" + +from dataclasses import dataclass +from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool + + +class IngredientRandomizer(Choice): + """ + Randomize Ingredients. Select if the simple ingredients (that does not have + a recipe) should be randomized. If 'common_ingredients' is selected, the + randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg". + """ + display_name = "Randomize Ingredients" + option_off = 0 + option_common_ingredients = 1 + option_all_ingredients = 2 + default = 0 + + +class DishRandomizer(Toggle): + """Randomize the drop of Dishes (Ingredients with recipe).""" + display_name = "Dish Randomizer" + + +class TurtleRandomizer(Choice): + """Randomize the transportation turtle.""" + display_name = "Turtle Randomizer" + option_no_turtle_randomization = 0 + option_randomize_all_turtle = 1 + option_randomize_turtle_other_than_the_final_one = 2 + default = 2 + + +class EarlyEnergyForm(DefaultOnToggle): + """ + Force the Energy Form to be in a location before leaving the areas around the Home Water. + """ + display_name = "Early Energy Form" + + +class AquarianTranslation(Toggle): + """Translate to English the Aquarian scripture in the game.""" + display_name = "Translate Aquarian" + + +class BigBossesToBeat(Range): + """ + A number of big bosses to beat before having access to the creator (the final boss). The big bosses are + "Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem". + """ + display_name = "Big bosses to beat" + range_start = 0 + range_end = 5 + default = 0 + + +class MiniBossesToBeat(Range): + """ + A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are + "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", + "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not + mini bosses. + """ + display_name = "Mini bosses to beat" + range_start = 0 + range_end = 8 + default = 0 + + +class Objective(Choice): + """ + The game objective can be only to kill the creator or to kill the creator + and having obtained the three every secret memories + """ + display_name = "Objective" + option_kill_the_creator = 0 + option_obtain_secrets_and_kill_the_creator = 1 + default = 0 + +class SkipFirstVision(Toggle): + """ + The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but + can be quite long when you already know what is going on. This option can be used to skip this vision. + """ + display_name = "Skip first Naija's vision" + +class NoProgressionHardOrHiddenLocation(Toggle): + """ + Make sure that there is no progression items at hard to get or hard to find locations. + Those locations that will be very High location (that need beast form, soup and skill to get), every + location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi + race, bosses and mini-bosses. Usefull for those that want a casual run. + """ + display_name = "No progression in hard or hidden locations" + +class LightNeededToGetToDarkPlaces(DefaultOnToggle): + """ + Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating + in dark place without light is extremely difficult. + """ + display_name = "Light needed to get to dark places" + +class BindSongNeededToGetUnderRockBulb(Toggle): + """ + Make sure that the bind song can be aquired before having to obtain sing bulb under rocks. + """ + display_name = "Bind song needed to get sing bulbs under rocks" + + +class UnconfineHomeWater(Choice): + """ + Open the way out of Home water area so that Naija can go to open water and beyond without the bind song. + """ + display_name = "Unconfine Home Water Area" + option_off = 0 + option_via_energy_door = 1 + option_via_transturtle = 2 + option_via_both = 3 + default = 0 + + +@dataclass +class AquariaOptions(PerGameCommonOptions): + """ + Every option in the Aquaria randomizer + """ + start_inventory_from_pool: StartInventoryPool + objective: Objective + mini_bosses_to_beat: MiniBossesToBeat + big_bosses_to_beat: BigBossesToBeat + turtle_randomizer: TurtleRandomizer + early_energy_form: EarlyEnergyForm + light_needed_to_get_to_dark_places: LightNeededToGetToDarkPlaces + bind_song_needed_to_get_under_rock_bulb: BindSongNeededToGetUnderRockBulb + unconfine_home_water: UnconfineHomeWater + no_progression_hard_or_hidden_locations: NoProgressionHardOrHiddenLocation + ingredient_randomizer: IngredientRandomizer + dish_randomizer: DishRandomizer + aquarian_translation: AquarianTranslation + skip_first_vision: SkipFirstVision + death_link: DeathLink diff --git a/worlds/aquaria/Regions.py b/worlds/aquaria/Regions.py new file mode 100755 index 0000000000..d16ef9f334 --- /dev/null +++ b/worlds/aquaria/Regions.py @@ -0,0 +1,1401 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Used to manage Regions in the Aquaria game multiworld randomizer +""" + +from typing import Dict, Optional +from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, LocationProgressType, CollectionState +from .Items import AquariaItem +from .Locations import AquariaLocations, AquariaLocation +from .Options import AquariaOptions +from worlds.generic.Rules import add_rule, set_rule + + +# Every condition to connect regions + +def _has_hot_soup(state:CollectionState, player: int) -> bool: + """`player` in `state` has the hotsoup item""" + return state.has("Hot soup", player) + + +def _has_tongue_cleared(state:CollectionState, player: int) -> bool: + """`player` in `state` has the Body tongue cleared item""" + return state.has("Body tongue cleared", player) + + +def _has_sun_crystal(state:CollectionState, player: int) -> bool: + """`player` in `state` has the Sun crystal item""" + return state.has("Has sun crystal", player) and _has_bind_song(state, player) + + +def _has_li(state:CollectionState, player: int) -> bool: + """`player` in `state` has Li in its team""" + return state.has("Li and Li song", player) + + +def _has_damaging_item(state:CollectionState, player: int) -> bool: + """`player` in `state` has the shield song item""" + return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby nautilus", + "Baby piranha", "Baby blaster"}, player) + + +def _has_shield_song(state:CollectionState, player: int) -> bool: + """`player` in `state` has the shield song item""" + return state.has("Shield song", player) + + +def _has_bind_song(state:CollectionState, player: int) -> bool: + """`player` in `state` has the bind song item""" + return state.has("Bind song", player) + + +def _has_energy_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the energy form item""" + return state.has("Energy form", player) + + +def _has_beast_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the beast form item""" + return state.has("Beast form", player) + + +def _has_nature_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the nature form item""" + return state.has("Nature form", player) + + +def _has_sun_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the sun form item""" + return state.has("Sun form", player) + + +def _has_light(state:CollectionState, player: int) -> bool: + """`player` in `state` has the light item""" + return state.has("Baby dumbo", player) or _has_sun_form(state, player) + + +def _has_dual_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the dual form item""" + return _has_li(state, player) and state.has("Dual form", player) + + +def _has_fish_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the fish form item""" + return state.has("Fish form", player) + + +def _has_spirit_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the spirit form item""" + return state.has("Spirit form", player) + + +def _has_big_bosses(state:CollectionState, player: int) -> bool: + """`player` in `state` has beated every big bosses""" + return state.has_all({"Fallen God beated", "Mithalan God beated", "Drunian God beated", + "Sun God beated", "The Golem beated"}, player) + + +def _has_mini_bosses(state:CollectionState, player: int) -> bool: + """`player` in `state` has beated every big bosses""" + return state.has_all({"Nautilus Prime beated", "Blaster Peg Prime beated", "Mergog beated", + "Mithalan priests beated", "Octopus Prime beated", "Crabbius Maximus beated", + "Mantis Shrimp Prime beated", "King Jellyfish God Prime beated"}, player) + + +def _has_secrets(state:CollectionState, player: int) -> bool: + return state.has_all({"First secret obtained", "Second secret obtained", "Third secret obtained"},player) + + +class AquariaRegions: + """ + Class used to create regions of the Aquaria game + """ + menu: Region + verse_cave_r: Region + verse_cave_l: Region + home_water: Region + home_water_nautilus: Region + home_water_transturtle: Region + naija_home: Region + song_cave: Region + energy_temple_1: Region + energy_temple_2: Region + energy_temple_3: Region + energy_temple_boss: Region + energy_temple_idol: Region + energy_temple_blaster_room: Region + energy_temple_altar: Region + openwater_tl: Region + openwater_tr: Region + openwater_tr_turtle: Region + openwater_bl: Region + openwater_br: Region + skeleton_path: Region + skeleton_path_sc: Region + arnassi: Region + arnassi_path: Region + arnassi_crab_boss: Region + simon: Region + mithalas_city: Region + mithalas_city_top_path: Region + mithalas_city_fishpass: Region + cathedral_l: Region + cathedral_l_tube: Region + cathedral_l_sc: Region + cathedral_r: Region + cathedral_underground: Region + cathedral_boss_l: Region + cathedral_boss_r: Region + forest_tl: Region + forest_tl_fp: Region + forest_tr: Region + forest_tr_fp: Region + forest_bl: Region + forest_br: Region + forest_boss: Region + forest_boss_entrance: Region + forest_sprite_cave: Region + forest_sprite_cave_tube: Region + mermog_cave: Region + mermog_boss: Region + forest_fish_cave: Region + veil_tl: Region + veil_tl_fp: Region + veil_tr_l: Region + veil_tr_r: Region + veil_bl: Region + veil_b_sc: Region + veil_bl_fp: Region + veil_br: Region + octo_cave_t: Region + octo_cave_b: Region + turtle_cave: Region + turtle_cave_bubble: Region + sun_temple_l: Region + sun_temple_r: Region + sun_temple_boss_path: Region + sun_temple_boss: Region + abyss_l: Region + abyss_lb: Region + abyss_r: Region + ice_cave: Region + bubble_cave: Region + bubble_cave_boss: Region + king_jellyfish_cave: Region + whale: Region + first_secret: Region + sunken_city_l: Region + sunken_city_r: Region + sunken_city_boss: Region + sunken_city_l_bedroom: Region + body_c: Region + body_l: Region + body_rt: Region + body_rb: Region + body_b: Region + final_boss_loby: Region + final_boss_tube: Region + final_boss: Region + final_boss_end: Region + """ + Every Region of the game + """ + + multiworld: MultiWorld + """ + The Current Multiworld game. + """ + + player: int + """ + The ID of the player + """ + + def __add_region(self, hint: str, + locations: Optional[Dict[str, Optional[int]]]) -> Region: + """ + Create a new Region, add it to the `world` regions and return it. + Be aware that this function have a side effect on ``world`.`regions` + """ + region: Region = Region(hint, self.player, self.multiworld, hint) + if locations is not None: + region.add_locations(locations, AquariaLocation) + return region + + + + def __create_home_water_area(self) -> None: + """ + Create the `verse_cave`, `home_water` and `song_cave*` regions + """ + self.menu = self.__add_region("Menu", None) + self.verse_cave_r = self.__add_region("Verse Cave right area", + AquariaLocations.locations_verse_cave_r) + self.verse_cave_l = self.__add_region("Verse Cave left area", + AquariaLocations.locations_verse_cave_l) + self.home_water = self.__add_region("Home Water", AquariaLocations.locations_home_water) + self.home_water_nautilus = self.__add_region("Home Water, Nautilus nest", + AquariaLocations.locations_home_water_nautilus) + self.home_water_transturtle = self.__add_region("Home Water, turtle room", + AquariaLocations.locations_home_water_transturtle) + self.naija_home = self.__add_region("Naija's home", AquariaLocations.locations_naija_home) + self.song_cave = self.__add_region("Song cave", AquariaLocations.locations_song_cave) + + def __create_energy_temple(self) -> None: + """ + Create the `energy_temple_*` regions + """ + self.energy_temple_1 = self.__add_region("Energy temple first area", + AquariaLocations.locations_energy_temple_1) + self.energy_temple_2 = self.__add_region("Energy temple second area", + AquariaLocations.locations_energy_temple_2) + self.energy_temple_3 = self.__add_region("Energy temple third area", + AquariaLocations.locations_energy_temple_3) + self.energy_temple_altar = self.__add_region("Energy temple bottom entrance", + AquariaLocations.locations_energy_temple_altar) + self.energy_temple_boss = self.__add_region("Energy temple fallen God room", + AquariaLocations.locations_energy_temple_boss) + self.energy_temple_idol = self.__add_region("Energy temple Idol room", + AquariaLocations.locations_energy_temple_idol) + self.energy_temple_blaster_room = self.__add_region("Energy temple blaster room", + AquariaLocations.locations_energy_temple_blaster_room) + + def __create_openwater(self) -> None: + """ + Create the `openwater_*`, `skeleton_path`, `arnassi*` and `simon` + regions + """ + self.openwater_tl = self.__add_region("Open water top left area", + AquariaLocations.locations_openwater_tl) + self.openwater_tr = self.__add_region("Open water top right area", + AquariaLocations.locations_openwater_tr) + self.openwater_tr_turtle = self.__add_region("Open water top right area, turtle room", + AquariaLocations.locations_openwater_tr_turtle) + self.openwater_bl = self.__add_region("Open water bottom left area", + AquariaLocations.locations_openwater_bl) + self.openwater_br = self.__add_region("Open water bottom right area", None) + self.skeleton_path = self.__add_region("Open water skeleton path", + AquariaLocations.locations_skeleton_path) + self.skeleton_path_sc = self.__add_region("Open water skeleton path spirit cristal", + AquariaLocations.locations_skeleton_path_sc) + self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi) + self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path", + AquariaLocations.locations_arnassi_path) + self.arnassi_crab_boss = self.__add_region("Arnassi Ruins, Crabbius Maximus lair", + AquariaLocations.locations_arnassi_crab_boss) + + def __create_mithalas(self) -> None: + """ + Create the `mithalas_city*` and `cathedral_*` regions + """ + self.mithalas_city = self.__add_region("Mithalas city", + AquariaLocations.locations_mithalas_city) + self.mithalas_city_fishpass = self.__add_region("Mithalas city fish pass", + AquariaLocations.locations_mithalas_city_fishpass) + self.mithalas_city_top_path = self.__add_region("Mithalas city top path", + AquariaLocations.locations_mithalas_city_top_path) + self.cathedral_l = self.__add_region("Mithalas castle", AquariaLocations.locations_cathedral_l) + self.cathedral_l_tube = self.__add_region("Mithalas castle, plant tube entrance", + AquariaLocations.locations_cathedral_l_tube) + self.cathedral_l_sc = self.__add_region("Mithalas castle spirit cristal", + AquariaLocations.locations_cathedral_l_sc) + self.cathedral_r = self.__add_region("Mithalas Cathedral", + AquariaLocations.locations_cathedral_r) + self.cathedral_underground = self.__add_region("Mithalas Cathedral underground area", + AquariaLocations.locations_cathedral_underground) + self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room", + AquariaLocations.locations_cathedral_boss) + self.cathedral_boss_l = self.__add_region("Mithalas Cathedral, after Mithalan God room", None) + + def __create_forest(self) -> None: + """ + Create the `forest_*` dans `mermog_cave` regions + """ + self.forest_tl = self.__add_region("Kelp forest top left area", + AquariaLocations.locations_forest_tl) + self.forest_tl_fp = self.__add_region("Kelp forest top left area fish pass", + AquariaLocations.locations_forest_tl_fp) + self.forest_tr = self.__add_region("Kelp forest top right area", + AquariaLocations.locations_forest_tr) + self.forest_tr_fp = self.__add_region("Kelp forest top right area fish pass", + AquariaLocations.locations_forest_tr_fp) + self.forest_bl = self.__add_region("Kelp forest bottom left area", + AquariaLocations.locations_forest_bl) + self.forest_br = self.__add_region("Kelp forest bottom right area", + AquariaLocations.locations_forest_br) + self.forest_sprite_cave = self.__add_region("Kelp forest spirit cave", + AquariaLocations.locations_forest_sprite_cave) + self.forest_sprite_cave_tube = self.__add_region("Kelp forest spirit cave after the plant tube", + AquariaLocations.locations_forest_sprite_cave_tube) + self.forest_boss = self.__add_region("Kelp forest Drunian God room", + AquariaLocations.locations_forest_boss) + self.forest_boss_entrance = self.__add_region("Kelp forest Drunian God room entrance", + AquariaLocations.locations_forest_boss_entrance) + self.mermog_cave = self.__add_region("Kelp forest Mermog cave", + AquariaLocations.locations_mermog_cave) + self.mermog_boss = self.__add_region("Kelp forest Mermog cave boss", + AquariaLocations.locations_mermog_boss) + self.forest_fish_cave = self.__add_region("Kelp forest fish cave", + AquariaLocations.locations_forest_fish_cave) + self.simon = self.__add_region("Kelp forest, Simon's room", AquariaLocations.locations_simon) + + def __create_veil(self) -> None: + """ + Create the `veil_*`, `octo_cave` and `turtle_cave` regions + """ + self.veil_tl = self.__add_region("The veil top left area", AquariaLocations.locations_veil_tl) + self.veil_tl_fp = self.__add_region("The veil top left area fish pass", + AquariaLocations.locations_veil_tl_fp) + self.turtle_cave = self.__add_region("The veil top left area, turtle cave", + AquariaLocations.locations_turtle_cave) + self.turtle_cave_bubble = self.__add_region("The veil top left area, turtle cave bubble cliff", + AquariaLocations.locations_turtle_cave_bubble) + self.veil_tr_l = self.__add_region("The veil top right area, left of temple", + AquariaLocations.locations_veil_tr_l) + self.veil_tr_r = self.__add_region("The veil top right area, right of temple", + AquariaLocations.locations_veil_tr_r) + self.octo_cave_t = self.__add_region("Octopus cave top entrance", + AquariaLocations.locations_octo_cave_t) + self.octo_cave_b = self.__add_region("Octopus cave bottom entrance", + AquariaLocations.locations_octo_cave_b) + self.veil_bl = self.__add_region("The veil bottom left area", + AquariaLocations.locations_veil_bl) + self.veil_b_sc = self.__add_region("The veil bottom spirit cristal area", + AquariaLocations.locations_veil_b_sc) + self.veil_bl_fp = self.__add_region("The veil bottom left area, in the sunken ship", + AquariaLocations.locations_veil_bl_fp) + self.veil_br = self.__add_region("The veil bottom right area", + AquariaLocations.locations_veil_br) + + def __create_sun_temple(self) -> None: + """ + Create the `sun_temple*` regions + """ + self.sun_temple_l = self.__add_region("Sun temple left area", + AquariaLocations.locations_sun_temple_l) + self.sun_temple_r = self.__add_region("Sun temple right area", + AquariaLocations.locations_sun_temple_r) + self.sun_temple_boss_path = self.__add_region("Sun temple before boss area", + AquariaLocations.locations_sun_temple_boss_path) + self.sun_temple_boss = self.__add_region("Sun temple boss area", + AquariaLocations.locations_sun_temple_boss) + + def __create_abyss(self) -> None: + """ + Create the `abyss_*`, `ice_cave`, `king_jellyfish_cave` and `whale` + regions + """ + self.abyss_l = self.__add_region("Abyss left area", + AquariaLocations.locations_abyss_l) + self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb) + self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r) + self.ice_cave = self.__add_region("Ice cave", AquariaLocations.locations_ice_cave) + self.bubble_cave = self.__add_region("Bubble cave", AquariaLocations.locations_bubble_cave) + self.bubble_cave_boss = self.__add_region("Bubble cave boss area", AquariaLocations.locations_bubble_cave_boss) + self.king_jellyfish_cave = self.__add_region("Abyss left area, King jellyfish cave", + AquariaLocations.locations_king_jellyfish_cave) + self.whale = self.__add_region("Inside the whale", AquariaLocations.locations_whale) + self.first_secret = self.__add_region("First secret area", None) + + def __create_sunken_city(self) -> None: + """ + Create the `sunken_city_*` regions + """ + self.sunken_city_l = self.__add_region("Sunken city left area", + AquariaLocations.locations_sunken_city_l) + self.sunken_city_l_bedroom = self.__add_region("Sunken city left area, bedroom", + AquariaLocations.locations_sunken_city_l_bedroom) + self.sunken_city_r = self.__add_region("Sunken city right area", + AquariaLocations.locations_sunken_city_r) + self.sunken_city_boss = self.__add_region("Sunken city boss area", + AquariaLocations.locations_sunken_city_boss) + + def __create_body(self) -> None: + """ + Create the `body_*` and `final_boss* regions + """ + self.body_c = self.__add_region("The body center area", + AquariaLocations.locations_body_c) + self.body_l = self.__add_region("The body left area", + AquariaLocations.locations_body_l) + self.body_rt = self.__add_region("The body right area, top path", + AquariaLocations.locations_body_rt) + self.body_rb = self.__add_region("The body right area, bottom path", + AquariaLocations.locations_body_rb) + self.body_b = self.__add_region("The body bottom area", + AquariaLocations.locations_body_b) + self.final_boss_loby = self.__add_region("The body, before final boss", None) + self.final_boss_tube = self.__add_region("The body, final boss area turtle room", + AquariaLocations.locations_final_boss_tube) + self.final_boss = self.__add_region("The body, final boss", + AquariaLocations.locations_final_boss) + self.final_boss_end = self.__add_region("The body, final boss area", None) + + def __connect_one_way_regions(self, source_name: str, destination_name: str, + source_region: Region, + destination_region: Region, rule=None) -> None: + """ + Connect from the `source_region` to the `destination_region` + """ + entrance = Entrance(source_region.player, source_name + " to " + destination_name, source_region) + source_region.exits.append(entrance) + entrance.connect(destination_region) + if rule is not None: + set_rule(entrance, rule) + + def __connect_regions(self, source_name: str, destination_name: str, + source_region: Region, + destination_region: Region, rule=None) -> None: + """ + Connect the `source_region` and the `destination_region` (two-way) + """ + self.__connect_one_way_regions(source_name, destination_name, source_region, destination_region, rule) + self.__connect_one_way_regions(destination_name, source_name, destination_region, source_region, rule) + + def __connect_home_water_regions(self) -> None: + """ + Connect entrances of the different regions around `home_water` + """ + self.__connect_regions("Menu", "Verse cave right area", + self.menu, self.verse_cave_r) + self.__connect_regions("Verse cave left area", "Verse cave right area", + self.verse_cave_l, self.verse_cave_r) + self.__connect_regions("Verse cave", "Home water", self.verse_cave_l, self.home_water) + self.__connect_regions("Home Water", "Haija's home", self.home_water, self.naija_home) + self.__connect_regions("Home Water", "Song cave", self.home_water, self.song_cave) + self.__connect_regions("Home Water", "Home water, nautilus nest", + self.home_water, self.home_water_nautilus, + lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player)) + self.__connect_regions("Home Water", "Home water transturtle room", + self.home_water, self.home_water_transturtle) + self.__connect_regions("Home Water", "Energy temple first area", + self.home_water, self.energy_temple_1, + lambda state: _has_bind_song(state, self.player)) + self.__connect_regions("Home Water", "Energy temple_altar", + self.home_water, self.energy_temple_altar, + lambda state: _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple second area", + self.energy_temple_1, self.energy_temple_2, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple idol room", + self.energy_temple_1, self.energy_temple_idol, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Energy temple idol room", "Energy temple boss area", + self.energy_temple_idol, self.energy_temple_boss, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Energy temple first area", "Energy temple boss area", + self.energy_temple_1, self.energy_temple_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Energy temple boss area", "Energy temple first area", + self.energy_temple_boss, self.energy_temple_1, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple second area", "Energy temple third area", + self.energy_temple_2, self.energy_temple_3, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple boss area", "Energy temple blaster room", + self.energy_temple_boss, self.energy_temple_blaster_room, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple blaster room", + self.energy_temple_1, self.energy_temple_blaster_room, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player) and + _has_beast_form(state, self.player)) + self.__connect_regions("Home Water", "Open water top left area", + self.home_water, self.openwater_tl) + + def __connect_open_water_regions(self) -> None: + """ + Connect entrances of the different regions around open water + """ + self.__connect_regions("Open water top left area", "Open water top right area", + self.openwater_tl, self.openwater_tr) + self.__connect_regions("Open water top left area", "Open water bottom left area", + self.openwater_tl, self.openwater_bl) + self.__connect_regions("Open water top left area", "forest bottom right area", + self.openwater_tl, self.forest_br) + self.__connect_regions("Open water top right area", "Open water top right area, turtle room", + self.openwater_tr, self.openwater_tr_turtle, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Open water top right area", "Open water bottom right area", + self.openwater_tr, self.openwater_br) + self.__connect_regions("Open water top right area", "Mithalas city", + self.openwater_tr, self.mithalas_city) + self.__connect_regions("Open water top right area", "Veil bottom left area", + self.openwater_tr, self.veil_bl) + self.__connect_one_way_regions("Open water top right area", "Veil bottom right", + self.openwater_tr, self.veil_br, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Veil bottom right", "Open water top right area", + self.veil_br, self.openwater_tr, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Open water bottom left area", "Open water bottom right area", + self.openwater_bl, self.openwater_br) + self.__connect_regions("Open water bottom left area", "Skeleton path", + self.openwater_bl, self.skeleton_path) + self.__connect_regions("Abyss left area", "Open water bottom left area", + self.abyss_l, self.openwater_bl) + self.__connect_regions("Skeleton path", "skeleton_path_sc", + self.skeleton_path, self.skeleton_path_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Abyss right area", "Open water bottom right area", + self.abyss_r, self.openwater_br) + self.__connect_one_way_regions("Open water bottom right area", "Arnassi", + self.openwater_br, self.arnassi, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Arnassi", "Open water bottom right area", + self.arnassi, self.openwater_br) + self.__connect_regions("Arnassi", "Arnassi path", + self.arnassi, self.arnassi_path) + self.__connect_one_way_regions("Arnassi path", "Arnassi crab boss area", + self.arnassi_path, self.arnassi_crab_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Arnassi crab boss area", "Arnassi path", + self.arnassi_crab_boss, self.arnassi_path) + + def __connect_mithalas_regions(self) -> None: + """ + Connect entrances of the different regions around Mithalas + """ + self.__connect_one_way_regions("Mithalas city", "Mithalas city top path", + self.mithalas_city, self.mithalas_city_top_path, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Mithalas city_top_path", "Mithalas city", + self.mithalas_city_top_path, self.mithalas_city) + self.__connect_regions("Mithalas city", "Mithalas city home with fishpass", + self.mithalas_city, self.mithalas_city_fishpass, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Mithalas city", "Mithalas castle", + self.mithalas_city, self.cathedral_l, + lambda state: _has_fish_form(state, self.player)) + self.__connect_one_way_regions("Mithalas city top path", "Mithalas castle, flower tube", + self.mithalas_city_top_path, + self.cathedral_l_tube, + lambda state: _has_nature_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas city top path", + self.cathedral_l_tube, + self.mithalas_city_top_path, + lambda state: _has_beast_form(state, self.player) and + _has_nature_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle flower tube area", "Mithalas castle, spirit crystals", + self.cathedral_l_tube, self.cathedral_l_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle_flower tube area", "Mithalas castle", + self.cathedral_l_tube, self.cathedral_l, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Mithalas castle", "Mithalas castle, spirit crystals", + self.cathedral_l, self.cathedral_l_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral boss left area", + self.cathedral_l, self.cathedral_boss_l, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral underground", + self.cathedral_l, self.cathedral_underground, + lambda state: _has_beast_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral right area", + self.cathedral_l, self.cathedral_r, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Cathedral right area", "Cathedral underground", + self.cathedral_r, self.cathedral_underground, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area", + self.cathedral_underground, self.cathedral_boss_r, + lambda state: _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground", + self.cathedral_boss_r, self.cathedral_underground, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Cathedral boss right area", "Cathedral boss left area", + self.cathedral_boss_r, self.cathedral_boss_l, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + + def __connect_forest_regions(self) -> None: + """ + Connect entrances of the different regions around the Kelp Forest + """ + self.__connect_regions("Forest bottom right", "Veil bottom left area", + self.forest_br, self.veil_bl) + self.__connect_regions("Forest bottom right", "Forest bottom left area", + self.forest_br, self.forest_bl) + self.__connect_regions("Forest bottom right", "Forest top right area", + self.forest_br, self.forest_tr) + self.__connect_regions("Forest bottom left area", "Forest fish cave", + self.forest_bl, self.forest_fish_cave) + self.__connect_regions("Forest bottom left area", "Forest top left area", + self.forest_bl, self.forest_tl) + self.__connect_regions("Forest bottom left area", "Forest boss entrance", + self.forest_bl, self.forest_boss_entrance, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Forest top left area", "Forest top left area, fish pass", + self.forest_tl, self.forest_tl_fp, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player) and + _has_fish_form(state, self.player)) + self.__connect_regions("Forest top left area", "Forest top right area", + self.forest_tl, self.forest_tr) + self.__connect_regions("Forest top left area", "Forest boss entrance", + self.forest_tl, self.forest_boss_entrance) + self.__connect_regions("Forest boss area", "Forest boss entrance", + self.forest_boss, self.forest_boss_entrance, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Forest top right area", "Forest top right area fish pass", + self.forest_tr, self.forest_tr_fp, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Forest top right area", "Forest sprite cave", + self.forest_tr, self.forest_sprite_cave) + self.__connect_regions("Forest sprite cave", "Forest sprite cave flower tube", + self.forest_sprite_cave, self.forest_sprite_cave_tube, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Forest top right area", "Mermog cave", + self.forest_tr_fp, self.mermog_cave) + self.__connect_regions("Fermog cave", "Fermog boss", + self.mermog_cave, self.mermog_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + + def __connect_veil_regions(self) -> None: + """ + Connect entrances of the different regions around The Veil + """ + self.__connect_regions("Veil bottom left area", "Veil bottom left area, fish pass", + self.veil_bl, self.veil_bl_fp, + lambda state: _has_fish_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_damaging_item(state, self.player)) + self.__connect_regions("Veil bottom left area", "Veil bottom area spirit crystals path", + self.veil_bl, self.veil_b_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Veil bottom area spirit crystals path", "Veil bottom right", + self.veil_b_sc, self.veil_br, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Veil bottom right", "Veil top left area", + self.veil_br, self.veil_tl, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Veil top left area", "Veil_top left area, fish pass", + self.veil_tl, self.veil_tl_fp, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Veil top left area", "Veil right of sun temple", + self.veil_tl, self.veil_tr_r) + self.__connect_regions("Veil top left area", "Turtle cave", + self.veil_tl, self.turtle_cave) + self.__connect_regions("Turtle cave", "Turtle cave bubble cliff", + self.turtle_cave, self.turtle_cave_bubble, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Veil right of sun temple", "Sun temple right area", + self.veil_tr_r, self.sun_temple_r) + self.__connect_regions("Sun temple right area", "Sun temple left area", + self.sun_temple_r, self.sun_temple_l, + lambda state: _has_bind_song(state, self.player)) + self.__connect_regions("Sun temple left area", "Veil left of sun temple", + self.sun_temple_l, self.veil_tr_l) + self.__connect_regions("Sun temple left area", "Sun temple before boss area", + self.sun_temple_l, self.sun_temple_boss_path) + self.__connect_regions("Sun temple before boss area", "Sun temple boss area", + self.sun_temple_boss_path, self.sun_temple_boss, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Sun temple boss area", "Veil left of sun temple", + self.sun_temple_boss, self.veil_tr_l) + self.__connect_regions("Veil left of sun temple", "Octo cave top path", + self.veil_tr_l, self.octo_cave_t, + lambda state: _has_fish_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Veil left of sun temple", "Octo cave bottom path", + self.veil_tr_l, self.octo_cave_b, + lambda state: _has_fish_form(state, self.player)) + + def __connect_abyss_regions(self) -> None: + """ + Connect entrances of the different regions around The Abyss + """ + self.__connect_regions("Abyss left area", "Abyss bottom of left area", + self.abyss_l, self.abyss_lb, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Abyss left bottom area", "Sunken city right area", + self.abyss_lb, self.sunken_city_r, + lambda state: _has_li(state, self.player)) + self.__connect_one_way_regions("Abyss left bottom area", "Body center area", + self.abyss_lb, self.body_c, + lambda state: _has_tongue_cleared(state, self.player)) + self.__connect_one_way_regions("Body center area", "Abyss left bottom area", + self.body_c, self.abyss_lb) + self.__connect_regions("Abyss left area", "King jellyfish cave", + self.abyss_l, self.king_jellyfish_cave, + lambda state: _has_energy_form(state, self.player) and + _has_beast_form(state, self.player)) + self.__connect_regions("Abyss left area", "Abyss right area", + self.abyss_l, self.abyss_r) + self.__connect_regions("Abyss right area", "Inside the whale", + self.abyss_r, self.whale, + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player)) + self.__connect_regions("Abyss right area", "First secret area", + self.abyss_r, self.first_secret, + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Abyss right area", "Ice cave", + self.abyss_r, self.ice_cave, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Abyss right area", "Bubble cave", + self.ice_cave, self.bubble_cave, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Bubble cave boss area", "Bubble cave", + self.bubble_cave, self.bubble_cave_boss, + lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player) + ) + + def __connect_sunken_city_regions(self) -> None: + """ + Connect entrances of the different regions around The Sunken City + """ + self.__connect_regions("Sunken city right area", "Sunken city left area", + self.sunken_city_r, self.sunken_city_l) + self.__connect_regions("Sunken city left area", "Sunken city bedroom", + self.sunken_city_l, self.sunken_city_l_bedroom, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Sunken city left area", "Sunken city boss area", + self.sunken_city_l, self.sunken_city_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + + def __connect_body_regions(self) -> None: + """ + Connect entrances of the different regions around The body + """ + self.__connect_regions("Body center area", "Body left area", + self.body_c, self.body_l) + self.__connect_regions("Body center area", "Body right area top path", + self.body_c, self.body_rt) + self.__connect_regions("Body center area", "Body right area bottom path", + self.body_c, self.body_rb) + self.__connect_regions("Body center area", "Body bottom area", + self.body_c, self.body_b, + lambda state: _has_dual_form(state, self.player)) + self.__connect_regions("Body bottom area", "Final boss area", + self.body_b, self.final_boss_loby, + lambda state: _has_dual_form(state, self.player)) + self.__connect_regions("Before Final boss", "Final boss tube", + self.final_boss_loby, self.final_boss_tube, + lambda state: _has_nature_form(state, self.player)) + self.__connect_one_way_regions("Before Final boss", "Final boss", + self.final_boss_loby, self.final_boss, + lambda state: _has_energy_form(state, self.player) and + _has_dual_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_one_way_regions("final boss third form area", "final boss end", + self.final_boss, self.final_boss_end) + + def __connect_transturtle(self, item_source: str, item_target: str, region_source: Region, region_target: Region, + rule=None) -> None: + """Connect a single transturtle to another one""" + if item_source != item_target: + if rule is None: + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, + lambda state: state.has(item_target, self.player)) + else: + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, rule) + + def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region, + region_target: Region) -> None: + """Connect the Arnassi ruins transturtle to another one""" + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, + lambda state: state.has(item_target, self.player) and + _has_fish_form(state, self.player)) + + def _connect_transturtle_to_other(self, item: str, region: Region) -> None: + """Connect a single transturtle to all others""" + self.__connect_transturtle(item, "Transturtle Veil top left", region, self.veil_tl) + self.__connect_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) + self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle) + self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) + self.__connect_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) + self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) + self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) + self.__connect_transturtle(item, "Transturtle Simon says", region, self.simon) + self.__connect_transturtle(item, "Transturtle Arnassi ruins", region, self.arnassi_path, + lambda state: state.has("Transturtle Arnassi ruins", self.player) and + _has_fish_form(state, self.player)) + + def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None: + """Connect the Arnassi ruins transturtle to all others""" + self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl) + self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) + self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region, + self.openwater_tr_turtle) + self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) + self.__connect_arnassi_path_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) + self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) + self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) + self.__connect_arnassi_path_transturtle(item, "Transturtle Simon says", region, self.simon) + + def __connect_transturtles(self) -> None: + """Connect every transturtle with others""" + self._connect_transturtle_to_other("Transturtle Veil top left", self.veil_tl) + self._connect_transturtle_to_other("Transturtle Veil top right", self.veil_tr_l) + self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle) + self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl) + self._connect_transturtle_to_other("Transturtle Home water", self.home_water_transturtle) + self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r) + self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube) + self._connect_transturtle_to_other("Transturtle Simon says", self.simon) + self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi ruins", self.arnassi_path) + + def connect_regions(self) -> None: + """ + Connect every region (entrances and exits) + """ + self.__connect_home_water_regions() + self.__connect_open_water_regions() + self.__connect_mithalas_regions() + self.__connect_forest_regions() + self.__connect_veil_regions() + self.__connect_abyss_regions() + self.__connect_sunken_city_regions() + self.__connect_body_regions() + self.__connect_transturtles() + + def __add_event_location(self, region: Region, name: str, event_name: str) -> None: + """ + Add an event to the `region` with the name `name` and the item + `event_name` + """ + location: AquariaLocation = AquariaLocation( + self.player, name, None, region + ) + region.locations.append(location) + location.place_locked_item(AquariaItem(event_name, + ItemClassification.progression, + None, + self.player)) + + def __add_event_big_bosses(self) -> None: + """ + Add every bit bosses (other than the creator) events to the `world` + """ + self.__add_event_location(self.energy_temple_boss, + "Beating Fallen God", + "Fallen God beated") + self.__add_event_location(self.cathedral_boss_r, + "Beating Mithalan God", + "Mithalan God beated") + self.__add_event_location(self.forest_boss, + "Beating Drunian God", + "Drunian God beated") + self.__add_event_location(self.sun_temple_boss, + "Beating Sun God", + "Sun God beated") + self.__add_event_location(self.sunken_city_boss, + "Beating the Golem", + "The Golem beated") + + def __add_event_mini_bosses(self) -> None: + """ + Add every mini bosses (excluding Energy statue and Simon says) + events to the `world` + """ + self.__add_event_location(self.home_water_nautilus, + "Beating Nautilus Prime", + "Nautilus Prime beated") + self.__add_event_location(self.energy_temple_blaster_room, + "Beating Blaster Peg Prime", + "Blaster Peg Prime beated") + self.__add_event_location(self.mermog_boss, + "Beating Mergog", + "Mergog beated") + self.__add_event_location(self.cathedral_l_tube, + "Beating Mithalan priests", + "Mithalan priests beated") + self.__add_event_location(self.octo_cave_t, + "Beating Octopus Prime", + "Octopus Prime beated") + self.__add_event_location(self.arnassi_crab_boss, + "Beating Crabbius Maximus", + "Crabbius Maximus beated") + self.__add_event_location(self.bubble_cave_boss, + "Beating Mantis Shrimp Prime", + "Mantis Shrimp Prime beated") + self.__add_event_location(self.king_jellyfish_cave, + "Beating King Jellyfish God Prime", + "King Jellyfish God Prime beated") + + def __add_event_secrets(self) -> None: + """ + Add secrets events to the `world` + """ + self.__add_event_location(self.first_secret, # Doit ajouter une région pour le "first secret" + "First secret", + "First secret obtained") + self.__add_event_location(self.mithalas_city, + "Second secret", + "Second secret obtained") + self.__add_event_location(self.sun_temple_l, + "Third secret", + "Third secret obtained") + + def add_event_locations(self) -> None: + """ + Add every event (locations and items) to the `world` + """ + self.__add_event_mini_bosses() + self.__add_event_big_bosses() + self.__add_event_secrets() + self.__add_event_location(self.sunken_city_boss, + "Sunken City cleared", + "Body tongue cleared") + self.__add_event_location(self.sun_temple_r, + "Sun Crystal", + "Has sun crystal") + self.__add_event_location(self.final_boss_end, "Objective complete", + "Victory") + + def __adjusting_urns_rules(self) -> None: + """Since Urns need to be broken, add a damaging item to rules""" + add_rule(self.multiworld.get_location("Open water top right area, first urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Open water top right area, second urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Open water top right area, third urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, first urn in one of the homes", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, second urn in one of the homes", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, first urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, second urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, third urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, urn in the cathedral flower tube entrance", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bedroom", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, first urn of the single lamp path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, second urn of the single lamp path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bottom room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, first urn on the entrance path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, second urn on the entrance path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, urn inside a home fish pass", self.player), + lambda state: _has_damaging_item(state, self.player)) + + def __adjusting_crates_rules(self) -> None: + """Since Crate need to be broken, add a damaging item to rules""" + add_rule(self.multiworld.get_location("Sunken city right area, crate close to the save cristal", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city right area, crate in the left bottom room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate in the little pipe room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate close to the save cristal", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate before the bedroom", self.player), + lambda state: _has_damaging_item(state, self.player)) + + def __adjusting_soup_rules(self) -> None: + """ + Modify rules for location that need soup + """ + add_rule(self.multiworld.get_location("Turtle cave, Urchin costume", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + + def __adjusting_under_rock_location(self) -> None: + """ + Modify rules implying bind song needed for bulb under rocks + """ + add_rule(self.multiworld.get_location("Home water, bulb under the rock in the left path from the verse cave", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Verse cave left area, bulb under the rock at the end of the path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Naija's home, bulb under the rock at the right of the main path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, bulb under the rock in the path to the singing statues", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, bulb under the rock close to the song door", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Energy temple second area, bulb under the rock", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the left path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", + self.player), lambda state: _has_bind_song(state, self.player)) + + def __adjusting_light_in_dark_place_rules(self) -> None: + add_rule(self.multiworld.get_location("Kelp forest top right area, Black pearl", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_location("Kelp forest bottom right area, Odd Container", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Open Water top right to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Veil top right to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Home water to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Simon says to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Arnassi ruins to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Open water bottom right area to Abyss right area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Open water bottom left area to Abyss left area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Sun temple left area to Sun temple right area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Sun temple right area to Sun temple left area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun temple left area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + + + + def __adjusting_manual_rules(self) -> None: + add_rule(self.multiworld.get_location("Mithalas cathedral, Mithalan Dress", self.player), + lambda state: _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the downest fish pass", self.player), + lambda state: _has_fish_form(state, self.player)) + add_rule(self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.player), + lambda state: _has_spirit_form(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb hidden behind the blocking rock", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player), + lambda state: _has_fish_form(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, Anemone seed", self.player), + lambda state: _has_nature_form(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, Verse egg", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Verse cave right area, Big Seed", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Arnassi ruins, Song plant spore on the top of the ruins", self.player), + lambda state: _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Energy temple first area, bulb in the bottom room blocked by a rock", + self.player), lambda state: _has_energy_form(state, self.player)) + add_rule(self.multiworld.get_location("Home water, bulb in the bottom left room", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Home water, bulb in the path bellow Nautilus Prime", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Naija's home, bulb after the energy door", self.player), + lambda state: _has_energy_form(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player), + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player)) + add_rule(self.multiworld.get_location("Arnassi ruins, Arnassi Armor", self.player), + lambda state: _has_fish_form(state, self.player) and + _has_spirit_form(state, self.player)) + + + + + def __no_progression_hard_or_hidden_location(self) -> None: + self.multiworld.get_location("Energy temple boss area, Fallen god tooth", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Cathedral boss area, beating Mithalan God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp forest boss area, beating Drunian God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple boss area, beating Sun God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sunken city, bulb on the top of the boss area (boiler room)", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Home water, Nautilus Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Energy temple blaster room, Blaster egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Mithalas castle, beating the priests", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Mermog cave, Piranha Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Octopus cave, Dumbo Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("King Jellyfish cave, bulb in the right path from King Jelly", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("King Jellyfish cave, Jellyfish Costume", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Final boss area, bulb in the boss third form room", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun Worm path, first cliff bulb", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun Worm path, second cliff bulb", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, bulb in the left cave wall", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, bulb in the right cave wall (behind the ice cristal)", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, Verse egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp forest bottom left area, Walker baby", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple, Sun key", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("The body bottom area, Mutant Costume", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple, bulb in the hidden room of the right part", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Arnassi ruins, Arnassi Armor", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + + def adjusting_rules(self, options: AquariaOptions) -> None: + """ + Modify rules for single location or optional rules + """ + self.__adjusting_urns_rules() + self.__adjusting_crates_rules() + self.__adjusting_soup_rules() + self.__adjusting_manual_rules() + if options.light_needed_to_get_to_dark_places: + self.__adjusting_light_in_dark_place_rules() + if options.bind_song_needed_to_get_under_rock_bulb: + self.__adjusting_under_rock_location() + + if options.mini_bosses_to_beat.value > 0: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_mini_bosses(state, self.player)) + if options.big_bosses_to_beat.value > 0: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_big_bosses(state, self.player)) + if options.objective.value == 1: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_secrets(state, self.player)) + if options.unconfine_home_water.value in [0, 1]: + add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), + lambda state: _has_bind_song(state, self.player)) + if options.unconfine_home_water.value in [0, 2]: + add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), + lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player)) + if options.early_energy_form: + add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), + lambda state: _has_energy_form(state, self.player)) + if options.early_energy_form: + add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), + lambda state: _has_energy_form(state, self.player)) + + if options.no_progression_hard_or_hidden_locations: + self.__no_progression_hard_or_hidden_location() + + def __add_home_water_regions_to_world(self) -> None: + """ + Add every region around home water to the `world` + """ + self.multiworld.regions.append(self.menu) + self.multiworld.regions.append(self.verse_cave_r) + self.multiworld.regions.append(self.verse_cave_l) + self.multiworld.regions.append(self.home_water) + self.multiworld.regions.append(self.home_water_nautilus) + self.multiworld.regions.append(self.home_water_transturtle) + self.multiworld.regions.append(self.naija_home) + self.multiworld.regions.append(self.song_cave) + self.multiworld.regions.append(self.energy_temple_1) + self.multiworld.regions.append(self.energy_temple_2) + self.multiworld.regions.append(self.energy_temple_3) + self.multiworld.regions.append(self.energy_temple_boss) + self.multiworld.regions.append(self.energy_temple_blaster_room) + self.multiworld.regions.append(self.energy_temple_altar) + + def __add_open_water_regions_to_world(self) -> None: + """ + Add every region around open water to the `world` + """ + self.multiworld.regions.append(self.openwater_tl) + self.multiworld.regions.append(self.openwater_tr) + self.multiworld.regions.append(self.openwater_tr_turtle) + self.multiworld.regions.append(self.openwater_bl) + self.multiworld.regions.append(self.openwater_br) + self.multiworld.regions.append(self.skeleton_path) + self.multiworld.regions.append(self.skeleton_path_sc) + self.multiworld.regions.append(self.arnassi) + self.multiworld.regions.append(self.arnassi_path) + self.multiworld.regions.append(self.arnassi_crab_boss) + self.multiworld.regions.append(self.simon) + + def __add_mithalas_regions_to_world(self) -> None: + """ + Add every region around Mithalas to the `world` + """ + self.multiworld.regions.append(self.mithalas_city) + self.multiworld.regions.append(self.mithalas_city_top_path) + self.multiworld.regions.append(self.mithalas_city_fishpass) + self.multiworld.regions.append(self.cathedral_l) + self.multiworld.regions.append(self.cathedral_l_tube) + self.multiworld.regions.append(self.cathedral_l_sc) + self.multiworld.regions.append(self.cathedral_r) + self.multiworld.regions.append(self.cathedral_underground) + self.multiworld.regions.append(self.cathedral_boss_l) + self.multiworld.regions.append(self.cathedral_boss_r) + + def __add_forest_regions_to_world(self) -> None: + """ + Add every region around the kelp forest to the `world` + """ + self.multiworld.regions.append(self.forest_tl) + self.multiworld.regions.append(self.forest_tl_fp) + self.multiworld.regions.append(self.forest_tr) + self.multiworld.regions.append(self.forest_tr_fp) + self.multiworld.regions.append(self.forest_bl) + self.multiworld.regions.append(self.forest_br) + self.multiworld.regions.append(self.forest_boss) + self.multiworld.regions.append(self.forest_boss_entrance) + self.multiworld.regions.append(self.forest_sprite_cave) + self.multiworld.regions.append(self.forest_sprite_cave_tube) + self.multiworld.regions.append(self.mermog_cave) + self.multiworld.regions.append(self.mermog_boss) + self.multiworld.regions.append(self.forest_fish_cave) + + def __add_veil_regions_to_world(self) -> None: + """ + Add every region around the Veil to the `world` + """ + self.multiworld.regions.append(self.veil_tl) + self.multiworld.regions.append(self.veil_tl_fp) + self.multiworld.regions.append(self.veil_tr_l) + self.multiworld.regions.append(self.veil_tr_r) + self.multiworld.regions.append(self.veil_bl) + self.multiworld.regions.append(self.veil_b_sc) + self.multiworld.regions.append(self.veil_bl_fp) + self.multiworld.regions.append(self.veil_br) + self.multiworld.regions.append(self.octo_cave_t) + self.multiworld.regions.append(self.octo_cave_b) + self.multiworld.regions.append(self.turtle_cave) + self.multiworld.regions.append(self.turtle_cave_bubble) + self.multiworld.regions.append(self.sun_temple_l) + self.multiworld.regions.append(self.sun_temple_r) + self.multiworld.regions.append(self.sun_temple_boss_path) + self.multiworld.regions.append(self.sun_temple_boss) + + def __add_abyss_regions_to_world(self) -> None: + """ + Add every region around the Abyss to the `world` + """ + self.multiworld.regions.append(self.abyss_l) + self.multiworld.regions.append(self.abyss_lb) + self.multiworld.regions.append(self.abyss_r) + self.multiworld.regions.append(self.ice_cave) + self.multiworld.regions.append(self.bubble_cave) + self.multiworld.regions.append(self.bubble_cave_boss) + self.multiworld.regions.append(self.king_jellyfish_cave) + self.multiworld.regions.append(self.whale) + self.multiworld.regions.append(self.sunken_city_l) + self.multiworld.regions.append(self.sunken_city_r) + self.multiworld.regions.append(self.sunken_city_boss) + self.multiworld.regions.append(self.sunken_city_l_bedroom) + + def __add_body_regions_to_world(self) -> None: + """ + Add every region around the Body to the `world` + """ + self.multiworld.regions.append(self.body_c) + self.multiworld.regions.append(self.body_l) + self.multiworld.regions.append(self.body_rt) + self.multiworld.regions.append(self.body_rb) + self.multiworld.regions.append(self.body_b) + self.multiworld.regions.append(self.final_boss_loby) + self.multiworld.regions.append(self.final_boss_tube) + self.multiworld.regions.append(self.final_boss) + self.multiworld.regions.append(self.final_boss_end) + + def add_regions_to_world(self) -> None: + """ + Add every region to the `world` + """ + self.__add_home_water_regions_to_world() + self.__add_open_water_regions_to_world() + self.__add_mithalas_regions_to_world() + self.__add_forest_regions_to_world() + self.__add_veil_regions_to_world() + self.__add_abyss_regions_to_world() + self.__add_body_regions_to_world() + + def __init__(self, multiworld: MultiWorld, player: int): + """ + Initialisation of the regions + """ + self.multiworld = multiworld + self.player = player + self.__create_home_water_area() + self.__create_energy_temple() + self.__create_openwater() + self.__create_mithalas() + self.__create_forest() + self.__create_veil() + self.__create_sun_temple() + self.__create_abyss() + self.__create_sunken_city() + self.__create_body() diff --git a/worlds/aquaria/__init__.py b/worlds/aquaria/__init__.py new file mode 100644 index 0000000000..e87e8c8b30 --- /dev/null +++ b/worlds/aquaria/__init__.py @@ -0,0 +1,218 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Main module for Aquaria game multiworld randomizer +""" + +from typing import List, Dict, ClassVar, Any +from ..AutoWorld import World, WebWorld +from BaseClasses import Tutorial, MultiWorld, ItemClassification +from .Items import item_table, AquariaItem, ItemType, ItemGroup +from .Locations import location_table +from .Options import AquariaOptions +from .Regions import AquariaRegions + + +class AquariaWeb(WebWorld): + """ + Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.) + """ + theme = "ocean" + + bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues" + + setup = Tutorial( + "Multiworld Setup Guide", + "A guide to setting up Aquaria for MultiWorld.", + "English", + "setup_en.md", + "setup/en", + ["Tioui"] + ) + + setup_fr = Tutorial( + "Guide de configuration Multimonde", + "Un guide pour configurer Aquaria MultiWorld", + "Français", + "setup_fr.md", + "setup/fr", + ["Tioui"] + ) + + tutorials = [setup, setup_fr] + + +class AquariaWorld(World): + """ + Aquaria is a side-scrolling action-adventure game. It follows Naija, an + aquatic humanoid woman, as she explores the underwater world of Aquaria. + Along her journey, she learns about the history of the world she inhabits + as well as her own past. The gameplay focuses on a combination of swimming, + singing, and combat, through which Naija can interact with the world. Her + songs can move items, affect plants and animals, and change her physical + appearance into other forms that have different abilities, like firing + projectiles at hostile creatures, or passing through barriers inaccessible + to her in her natural form. + From: https://en.wikipedia.org/wiki/Aquaria_(video_game) + """ + + game: str = "Aquaria" + "The name of the game" + + topology_present = True + "show path to required location checks in spoiler" + + web: WebWorld = AquariaWeb() + "The web page generation informations" + + item_name_to_id: ClassVar[Dict[str, int]] =\ + {name: data.id for name, data in item_table.items()} + "The name and associated ID of each item of the world" + + item_name_groups = { + "Damage": {"Energy form", "Nature form", "Beast form", + "Li and Li song", "Baby nautilus", "Baby piranha", + "Baby blaster"}, + "Light": {"Sun form", "Baby dumbo"} + } + """Grouping item make it easier to find them""" + + location_name_to_id = location_table + "The name and associated ID of each location of the world" + + base_id = 698000 + "The starting ID of the items and locations of the world" + + ingredients_substitution: List[int] + "Used to randomize ingredient drop" + + options_dataclass = AquariaOptions + "Used to manage world options" + + options: AquariaOptions + "Every options of the world" + + regions: AquariaRegions + "Used to manage Regions" + + exclude: List[str] + + def __init__(self, multiworld: MultiWorld, player: int): + """Initialisation of the Aquaria World""" + super(AquariaWorld, self).__init__(multiworld, player) + self.regions = AquariaRegions(multiworld, player) + self.ingredients_substitution = [] + self.exclude = [] + + def create_regions(self) -> None: + """ + Create every Region in `regions` + """ + self.regions.add_regions_to_world() + self.regions.connect_regions() + self.regions.add_event_locations() + + def create_item(self, name: str) -> AquariaItem: + """ + Create an AquariaItem using `name' as item name. + """ + result: AquariaItem + try: + data = item_table[name] + classification: ItemClassification = ItemClassification.useful + if data.type == ItemType.JUNK: + classification = ItemClassification.filler + elif data.type == ItemType.PROGRESSION: + classification = ItemClassification.progression + result = AquariaItem(name, classification, data.id, self.player) + except BaseException: + raise Exception('The item ' + name + ' is not valid.') + + return result + + def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None: + """Pre-assign an item to a location""" + if item_name not in precollected: + self.exclude.append(item_name) + data = item_table[item_name] + item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player) + self.multiworld.get_location(location_name, self.player).place_locked_item(item) + + def get_filler_item_name(self): + """Getting a random ingredient item as filler""" + ingredients = [] + for name, data in item_table.items(): + if data.group == ItemGroup.INGREDIENT: + ingredients.append(name) + filler_item_name = self.random.choice(ingredients) + return filler_item_name + + def create_items(self) -> None: + """Create every item in the world""" + precollected = [item.name for item in self.multiworld.precollected_items[self.player]] + if self.options.turtle_randomizer.value > 0: + if self.options.turtle_randomizer.value == 2: + self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) + else: + self.__pre_fill_item("Transturtle Veil top left", "The veil top left area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Veil top right", "The veil top right area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Open Water top right", "Open water top right area, Transturtle", + precollected) + self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle", + precollected) + self.__pre_fill_item("Transturtle Home water", "Home water, Transturtle", precollected) + self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) + # The last two are inverted because in the original game, they are special turtle that communicate directly + self.__pre_fill_item("Transturtle Simon says", "Arnassi Ruins, Transturtle", precollected) + self.__pre_fill_item("Transturtle Arnassi ruins", "Simon says area, Transturtle", precollected) + for name, data in item_table.items(): + if name in precollected: + precollected.remove(name) + self.multiworld.itempool.append(self.create_item(self.get_filler_item_name())) + else: + if name not in self.exclude: + for i in range(data.count): + item = self.create_item(name) + self.multiworld.itempool.append(item) + + def set_rules(self) -> None: + """ + Launched when the Multiworld generator is ready to generate rules + """ + + self.regions.adjusting_rules(self.options) + self.multiworld.completion_condition[self.player] = lambda \ + state: state.has("Victory", self.player) + + def generate_basic(self) -> None: + """ + Player-specific randomization that does not affect logic. + Used to fill then `ingredients_substitution` list + """ + simple_ingredients_substitution = [i for i in range(27)] + if self.options.ingredient_randomizer.value > 0: + if self.options.ingredient_randomizer.value == 1: + simple_ingredients_substitution.pop(-1) + simple_ingredients_substitution.pop(-1) + simple_ingredients_substitution.pop(-1) + self.random.shuffle(simple_ingredients_substitution) + if self.options.ingredient_randomizer.value == 1: + simple_ingredients_substitution.extend([24, 25, 26]) + dishes_substitution = [i for i in range(27, 76)] + if self.options.dish_randomizer: + self.random.shuffle(dishes_substitution) + self.ingredients_substitution.clear() + self.ingredients_substitution.extend(simple_ingredients_substitution) + self.ingredients_substitution.extend(dishes_substitution) + + def fill_slot_data(self) -> Dict[str, Any]: + return {"ingredientReplacement": self.ingredients_substitution, + "aquarianTranslate": bool(self.options.aquarian_translation.value), + "secret_needed": self.options.objective.value > 0, + "minibosses_to_kill": self.options.mini_bosses_to_beat.value, + "bigbosses_to_kill": self.options.big_bosses_to_beat.value, + "skip_first_vision": bool(self.options.skip_first_vision.value), + "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3], + "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3], + } diff --git a/worlds/aquaria/docs/en_Aquaria.md b/worlds/aquaria/docs/en_Aquaria.md new file mode 100644 index 0000000000..aa095b8356 --- /dev/null +++ b/worlds/aquaria/docs/en_Aquaria.md @@ -0,0 +1,64 @@ +# Aquaria + +## Game page in other languages: +* [Français](/games/Aquaria/info/fr) + +## Where is the options page? + +The player options page for this game contains all the options you need to configure and export a config file. Player +options page link: [Aquaria Player Options Page](../player-options). + +## What does randomization do to this game? +The locations in the randomizer are: + +- All sing bulbs; +- All Mithalas Urns; +- All Sunken City crates; +- Collectible treasure locations (including pet eggs and costumes); +- Beating Simon says; +- Li cave; +- Every Transportation Turtle (also called transturtle); +- Locations where you get songs, + * Erulian spirit cristal, + * Energy status mini-boss, + * Beating Mithalan God boss, + * Fish cave puzzle, + * Beating Drunian God boss, + * Beating Sun God boss, + * Breaking Li cage in the body + +Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates, +nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received. + +The items in the randomizer are: +- Dishes (used to learn recipes*); +- Some ingredients; +- The Wok (third plate used to cook 3 ingredients recipes everywhere); +- All collectible treasure (including pet eggs and costumes); +- Li and Li song; +- All songs (other than Li's song since it is learned when Li is obtained); +- Transportation to transturtles. + +Also, there is the option to randomize every ingredient drops (from fishes, monsters +or plants). + +*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf) +cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants +that drop dishes that have not been learned before will drop ingredients of this dish instead. + +## What is the goal of the game? +The goal of the Aquaria game is to beat the creator. You can also add other goals like getting +secret memories, beating a number of mini-bosses and beating a number of bosses. + +## Which items can be in another player's world? +Any items specified above can be in another player's world. + +## What does another world's item look like in Aquaria? +No visuals are shown when finding locations other than collectible treasure. +For those treasures, the visual of the treasure is visually unchanged. +After collecting a location check, a message will be shown to inform the player +what has been collected, and who will receive it. + +## When the player receives an item, what happens? +When you receive an item, a message will pop up to inform you where you received +the item from, and which one it is. \ No newline at end of file diff --git a/worlds/aquaria/docs/fr_Aquaria.md b/worlds/aquaria/docs/fr_Aquaria.md new file mode 100644 index 0000000000..4395b6dff9 --- /dev/null +++ b/worlds/aquaria/docs/fr_Aquaria.md @@ -0,0 +1,65 @@ +# Aquaria + +## Où se trouve la page des options ? + +La [page des options du joueur pour ce jeu](../player-options) contient tous +les options dont vous avez besoin pour configurer et exporter le fichier. + +## Quel est l'effet de la randomisation sur ce jeu ? + +Les localisations du "Ransomizer" sont: + +- tous les bulbes musicaux; +- toutes les urnes de Mithalas; +- toutes les caisses de la cité engloutie; +- les localisations des trésors de collections (incluant les oeufs d'animaux de compagnie et les costumes); +- Battre Simom dit; +- La caverne de Li; +- Les tortues de transportation (transturtle); +- Localisation ou on obtient normalement les musiques, + * cristal de l'esprit Erulien, + * le mini-boss de la statue de l'énergie, + * battre le dieu de Mithalas, + * résoudre l'énigme de la caverne des poissons, + * battre le dieu Drunien, + * battre le dieu du soleil, + * détruire la cage de Li dans le corps, + +À noter que, contrairement au jeu original, lors de l'ouverture d'un bulbe musical, d'une urne de Mithalas ou +d'une caisse de la cité engloutie, aucun objet n'en sortira. La localisation représentée par l'objet ouvert est reçue +dès l'ouverture. + +Les objets pouvant être obtenus sont: +- les recettes (permettant d'apprendre les recettes*); +- certains ingrédients; +- le Wok (la troisième assiette permettant de cuisiner avec trois ingrédients n'importe où); +- Tous les trésors de collection (incluant les oeufs d'animal de compagnie et les costumes); +- Li et la musique de Li; +- Toutes les musiques (autre que la musique de Li puisque cette dernière est apprise en obtenant Li); +- Les localisations de transportation. + +Il y a également l'option pour mélanger les ingrédients obtenus en éliminant des monstres, des poissons ou des plantes. + +*À noter que, contrairement au jeu original, il est impossible de cuisiner une recette qui n'a pas préalablement +été apprise en obtenant un repas en tant qu'objet. À noter également que les ennemies et plantes qui +donnent un repas dont la recette n'a pas préalablement été apprise vont donner les ingrédients de cette +recette. + +## Quel est le but de Aquaria ? + +Dans Aquaria, le but est de battre le monstre final (le créateur). Il est également possible d'ajouter +des buts comme obtenir les trois souvenirs secrets, ou devoir battre une quantité de boss ou de mini-boss. + +## Quels objets peuvent se trouver dans le monde d'un autre joueur ? + +Tous les objets indiqués plus haut peuvent être obtenus à partir du monde d'un autre joueur. + +## À quoi ressemble un objet d'un autre monde dans ce jeu + +Autre que pour les trésors de collection (dont le visuel demeure inchangé), +les autres localisations n'ont aucun visuel. Lorsqu'une localisation randomisée est obtenue, +un message est affiché à l'écran pour indiquer quel objet a été trouvé et pour quel joueur. + +## Que se passe-t-il lorsque le joueur reçoit un objet ? + +Chaque fois qu'un objet est reçu, un message apparaît à l'écran pour en informer le joueur. diff --git a/worlds/aquaria/docs/setup_en.md b/worlds/aquaria/docs/setup_en.md new file mode 100644 index 0000000000..435761e3f8 --- /dev/null +++ b/worlds/aquaria/docs/setup_en.md @@ -0,0 +1,114 @@ +# Aquaria Randomizer Setup Guide + +## Required Software + +- The original Aquaria Game (buyable from a lot of online game seller); +- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Installation and execution Procedures + +### Windows + +First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that +the original game will stop working. Copying the folder will guarantee that the original game keeps on working. +Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld +game you play will make sure that every game has their own save game. + +Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files +are those: +- aquaria_randomizer.exe +- OpenAL32.dll +- override (directory) +- SDL2.dll +- usersettings.xml +- wrap_oal.dll +- cacert.pem + +If there is a conflict between file in the original game folder and the unzipped files, you should override +the original files with the one of the unzipped randomizer. + +Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface +by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the +randomizer: + +```bash +aquaria_randomizer.exe --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +aquaria_randomizer.exe --name YourName --server theServer:thePort --password thePassword +``` + +### Linux when using the AppImage + +If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You +can do that from command line by using + +```bash +chmod +x Aquaria_Randomizer-*.AppImage +``` + +or by using the Graphical Explorer of your system. + +To launch the randomizer, just launch in command line: + +```bash +./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword +``` + +Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred, +the preceding commands will launch the game multiple times. + +### Linux when using the tar file + +First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that +the original game will stop working. Copying the folder will guarantee that the original game keeps on working. + +Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted +files are those: +- aquaria_randomizer +- override (directory) +- usersettings.xml +- cacert.pem + +If there is a conflict between file in the original game folder and the extracted files, you should override +the original files with the one of the extracted randomizer files. + +Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2. +On Debian base system (like Ubuntu), you can use the following command: + +```bash +sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev +``` + +Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`, +`libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are +old libraries that will not work on the recent build of the randomizer. + +To launch the randomizer, just launch in command line: + +```bash +./aquaria_randomizer --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword +``` + +Note: If you have a permission denied error when using the command line, you can use this command line to be +sure that your executable has executable permission: + +```bash +chmod +x aquaria_randomizer +``` diff --git a/worlds/aquaria/docs/setup_fr.md b/worlds/aquaria/docs/setup_fr.md new file mode 100644 index 0000000000..2c34f1e6a5 --- /dev/null +++ b/worlds/aquaria/docs/setup_fr.md @@ -0,0 +1,118 @@ +# Guide de configuration MultiWorld d'Aquaria + +## Logiciels nécessaires + +- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne) +- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Procédures d'installation et d'exécution + +### Windows + +En premier lieu, vous devriez effectuer une nouvelle copie du jeu d'Aquaria original à chaque fois que vous effectuez une +nouvelle partie. La première raison de cette copie est que le randomizer modifie des fichiers qui rendront possiblement +le jeu original non fonctionnel. La seconde raison d'effectuer cette copie est que les sauvegardes sont créées +directement dans le répertoire du jeu. Donc, la copie permet d'éviter de perdre vos sauvegardes du jeu d'origine ou +encore de charger une sauvegarde d'une ancienne partie de multiworld (ce qui pourrait avoir comme conséquence de briser +la logique du multiworld). + +Désarchiver le randomizer d'Aquaria et copier tous les fichiers de l'archive dans le répertoire du jeu d'Aquaria. Le +fichier d'archive devrait contenir les fichiers suivants: +- aquaria_randomizer.exe +- OpenAL32.dll +- override (directory) +- SDL2.dll +- usersettings.xml +- wrap_oal.dll +- cacert.pem + +S'il y a des conflits entre les fichiers de l'archive zip et les fichiers du jeu original, vous devez utiliser +les fichiers contenus dans l'archive zip. + +Finalement, pour lancer le randomizer, vous devez utiliser la ligne de commande (vous pouvez ouvrir une interface de +ligne de commande, entrez l'adresse `cmd` dans la barre d'adresse de l'explorateur de fichier de Windows). Voici +la ligne de commande à utiliser pour lancer le randomizer: + +```bash +aquaria_randomizer.exe --name VotreNom --server leServeur:LePort +``` + +ou, si vous devez entrer un mot de passe: + +```bash +aquaria_randomizer.exe --name VotreNom --server leServeur:LePort --password leMotDePasse +``` + +### Linux avec le fichier AppImage + +Si vous utilisez le fichier AppImage, copiez le fichier dans le répertoire du jeu d'Aquaria. Ensuite, assurez-vous de +le mettre exécutable. Vous pouvez mettre le fichier exécutable avec la commande suivante: + +```bash +chmod +x Aquaria_Randomizer-*.AppImage +``` + +ou bien en utilisant l'explorateur graphique de votre système. + +Pour lancer le randomizer, utiliser la commande suivante: + +```bash +./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort +``` + +Si vous devez entrer un mot de passe: + +```bash +./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort --password LeMotDePasse +``` + +À noter que vous ne devez pas avoir plusieurs fichiers AppImage différents dans le même répertoire. Si cette situation +survient, le jeu sera lancé plusieurs fois. + +### Linux avec le fichier tar + +En premier lieu, assurez-vous de faire une copie du répertoire du jeu d'origine d'Aquaria. Les fichiers contenus +dans le randomizer auront comme impact de rendre le jeu d'origine non fonctionnel. Donc, effectuer la copie du jeu +avant de déposer le randomizer à l'intérieur permet de vous assurer de garder une version du jeu d'origine fonctionnel. + +Désarchiver le fichier tar et copier tous les fichiers qu'il contient dans le répertoire du jeu d'origine d'Aquaria. Les +fichiers extraient du fichier tar devraient être les suivants: +- aquaria_randomizer +- override (directory) +- usersettings.xml +- cacert.pem + +S'il y a des conflits entre les fichiers de l'archive tar et les fichiers du jeu original, vous devez utiliser +les fichiers contenus dans l'archive tar. + +Ensuite, vous devez installer manuellement les librairies dont dépend le jeu: liblua5, libogg, libvorbis, libopenal and +libsdl2. Vous pouvez utiliser le système de "package" de votre système pour les installer. Voici un exemple avec +Debian (et Ubuntu): + +```bash +sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev +``` + +Notez également que s'il y a des fichiers ".so" dans le répertoire d'Aquaria (`libgcc_s.so.1`, `libopenal.so.1`, +`libSDL-1.2.so.0` and `libstdc++.so.6`), vous devriez les retirer. Il s'agit de vieille version des librairies qui +ne sont plus fonctionnelles dans les systèmes modernes et qui pourrait empêcher le randomizer de fonctionner. + +Pour lancer le randomizer, utiliser la commande suivante: + +```bash +./aquaria_randomizer --name VotreNom --server LeServeur:LePort +``` + +Si vous devez entrer un mot de passe: + +```bash +./aquaria_randomizer --name VotreNom --server LeServeur:LePort --password LeMotDePasse +``` + +Note: Si vous avez une erreur de permission lors de l'exécution du randomizer, vous pouvez utiliser cette commande +pour vous assurer que votre fichier est exécutable: + +```bash +chmod +x aquaria_randomizer +``` diff --git a/worlds/aquaria/test/__init__.py b/worlds/aquaria/test/__init__.py new file mode 100644 index 0000000000..75dfd73802 --- /dev/null +++ b/worlds/aquaria/test/__init__.py @@ -0,0 +1,218 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Base class for the Aquaria randomizer unit tests +""" + + +from test.bases import WorldTestBase + +# Every location accessible after the home water. +after_home_water_locations = [ + "Sun Crystal", + "Home water, Transturtle", + "Open water top left area, bulb under the rock in the right path", + "Open water top left area, bulb under the rock in the left path", + "Open water top left area, bulb to the right of the save cristal", + "Open water top right area, bulb in the small path before Mithalas", + "Open water top right area, bulb in the path from the left entrance", + "Open water top right area, bulb in the clearing close to the bottom exit", + "Open water top right area, bulb in the big clearing close to the save cristal", + "Open water top right area, bulb in the big clearing to the top exit", + "Open water top right area, first urn in the Mithalas exit", + "Open water top right area, second urn in the Mithalas exit", + "Open water top right area, third urn in the Mithalas exit", + "Open water top right area, bulb in the turtle room", + "Open water top right area, Transturtle", + "Open water bottom left area, bulb behind the chomper fish", + "Open water bottom left area, bulb inside the downest fish pass", + "Open water skeleton path, bulb close to the right exit", + "Open water skeleton path, bulb behind the chomper fish", + "Open water skeleton path, King skull", + "Arnassi Ruins, bulb in the right part", + "Arnassi Ruins, bulb in the left part", + "Arnassi Ruins, bulb in the center part", + "Arnassi ruins, Song plant spore on the top of the ruins", + "Arnassi ruins, Arnassi Armor", + "Arnassi Ruins, Arnassi statue", + "Arnassi Ruins, Transturtle", + "Arnassi ruins, Crab armor", + "Simon says area, Transturtle", + "Mithalas city, first bulb in the left city part", + "Mithalas city, second bulb in the left city part", + "Mithalas city, bulb in the right part", + "Mithalas city, bulb at the top of the city", + "Mithalas city, first bulb in a broken home", + "Mithalas city, second bulb in a broken home", + "Mithalas city, bulb in the bottom left part", + "Mithalas city, first bulb in one of the homes", + "Mithalas city, second bulb in one of the homes", + "Mithalas city, first urn in one of the homes", + "Mithalas city, second urn in one of the homes", + "Mithalas city, first urn in the city reserve", + "Mithalas city, second urn in the city reserve", + "Mithalas city, third urn in the city reserve", + "Mithalas city, first bulb at the end of the top path", + "Mithalas city, second bulb at the end of the top path", + "Mithalas city, bulb in the top path", + "Mithalas city, Mithalas pot", + "Mithalas city, urn in the cathedral flower tube entrance", + "Mithalas city, Doll", + "Mithalas city, urn inside a home fish pass", + "Mithalas city castle, bulb in the flesh hole", + "Mithalas city castle, Blue banner", + "Mithalas city castle, urn in the bedroom", + "Mithalas city castle, first urn of the single lamp path", + "Mithalas city castle, second urn of the single lamp path", + "Mithalas city castle, urn in the bottom room", + "Mithalas city castle, first urn on the entrance path", + "Mithalas city castle, second urn on the entrance path", + "Mithalas castle, beating the priests", + "Mithalas city castle, Trident head", + "Mithalas cathedral, first urn in the top right room", + "Mithalas cathedral, second urn in the top right room", + "Mithalas cathedral, third urn in the top right room", + "Mithalas cathedral, urn in the flesh room with fleas", + "Mithalas cathedral, first urn in the bottom right path", + "Mithalas cathedral, second urn in the bottom right path", + "Mithalas cathedral, urn behind the flesh vein", + "Mithalas cathedral, urn in the top left eyes boss room", + "Mithalas cathedral, first urn in the path behind the flesh vein", + "Mithalas cathedral, second urn in the path behind the flesh vein", + "Mithalas cathedral, third urn in the path behind the flesh vein", + "Mithalas cathedral, one of the urns in the top right room", + "Mithalas cathedral, Mithalan Dress", + "Mithalas cathedral right area, urn bellow the left entrance", + "Cathedral underground, bulb in the center part", + "Cathedral underground, first bulb in the top left part", + "Cathedral underground, second bulb in the top left part", + "Cathedral underground, third bulb in the top left part", + "Cathedral underground, bulb close to the save cristal", + "Cathedral underground, bulb in the bottom right path", + "Cathedral boss area, beating Mithalan God", + "Kelp Forest top left area, bulb in the bottom left clearing", + "Kelp Forest top left area, bulb in the path down from the top left clearing", + "Kelp Forest top left area, bulb in the top left clearing", + "Kelp Forest top left, Jelly Egg", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Kelp Forest top right area, bulb under the rock in the right path", + "Kelp Forest top right area, bulb at the left of the center clearing", + "Kelp Forest top right area, bulb in the left path's big room", + "Kelp Forest top right area, bulb in the left path's small room", + "Kelp Forest top right area, bulb at the top of the center clearing", + "Kelp forest top right area, Black pearl", + "Kelp Forest top right area, bulb in the top fish pass", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Kelp Forest bottom left area, Transturtle", + "Kelp forest bottom right area, Odd Container", + "Kelp forest boss area, beating Drunian God", + "Kelp Forest boss room, bulb at the bottom of the area", + "Kelp Forest bottom left area, Fish cave puzzle", + "Kelp Forest sprite cave, bulb inside the fish pass", + "Kelp Forest sprite cave, bulb in the second room", + "Kelp Forest Sprite Cave, Seed bag", + "Mermog cave, bulb in the left part of the cave", + "Mermog cave, Piranha Egg", + "The veil top left area, In the Li cave", + "The veil top left area, bulb under the rock in the top right path", + "The veil top left area, bulb hidden behind the blocking rock", + "The veil top left area, Transturtle", + "The veil top left area, bulb inside the fish pass", + "Turtle cave, Turtle Egg", + "Turtle cave, bulb in bubble cliff", + "Turtle cave, Urchin costume", + "The veil top right area, bulb in the middle of the wall jump cliff", + "The veil top right area, golden starfish at the bottom right of the bottom path", + "The veil top right area, bulb in the top of the water fall", + "The veil top right area, Transturtle", + "The veil bottom area, bulb in the left path", + "The veil bottom area, bulb in the spirit path", + "The veil bottom area, Verse egg", + "The veil bottom area, Stone Head", + "Octopus cave, Dumbo Egg", + "Octopus cave, bulb in the path below the octopus cave path", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sun temple, bulb in the top left part", + "Sun temple, bulb in the top right part", + "Sun temple, bulb at the top of the high dark room", + "Sun temple, Golden Gear", + "Sun temple, first bulb of the temple", + "Sun temple, bulb on the left part", + "Sun temple, bulb in the hidden room of the right part", + "Sun temple, Sun key", + "Sun Worm path, first path bulb", + "Sun Worm path, second path bulb", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "Sun temple boss area, beating Sun God", + "Abyss left area, bulb in hidden path room", + "Abyss left area, bulb in the right part", + "Abyss left area, Glowing seed", + "Abyss left area, Glowing Plant", + "Abyss left area, bulb in the bottom fish pass", + "Abyss right area, bulb behind the rock in the whale room", + "Abyss right area, bulb in the middle path", + "Abyss right area, bulb behind the rock in the middle path", + "Abyss right area, bulb in the left green room", + "Abyss right area, Transturtle", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "The whale, Verse egg", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, first bulb in the turtle room", + "Final boss area, second bulbs in the turtle room", + "Final boss area, third bulbs in the turtle room", + "Final boss area, Transturtle", + "Final boss area, bulb in the boss third form room", + "Kelp forest, beating Simon says", + "Beating Fallen God", + "Beating Mithalan God", + "Beating Drunian God", + "Beating Sun God", + "Beating the Golem", + "Beating Nautilus Prime", + "Beating Blaster Peg Prime", + "Beating Mergog", + "Beating Mithalan priests", + "Beating Octopus Prime", + "Beating Crabbius Maximus", + "Beating Mantis Shrimp Prime", + "Beating King Jellyfish God Prime", + "First secret", + "Second secret", + "Third secret", + "Sunken City cleared", + "Objective complete", +] + +class AquariaTestBase(WorldTestBase): + """Base class for Aquaria unit tests""" + game = "Aquaria" diff --git a/worlds/aquaria/test/test_beast_form_access.py b/worlds/aquaria/test/test_beast_form_access.py new file mode 100644 index 0000000000..a8d5551586 --- /dev/null +++ b/worlds/aquaria/test/test_beast_form_access.py @@ -0,0 +1,48 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the beast form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class BeastFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the beast form""" + + def test_beast_form_location(self) -> None: + """Test locations that require beast form""" + locations = [ + "Mithalas castle, beating the priests", + "Arnassi ruins, Crab armor", + "Arnassi ruins, Song plant spore on the top of the ruins", + "Mithalas city, first bulb at the end of the top path", + "Mithalas city, second bulb at the end of the top path", + "Mithalas city, bulb in the top path", + "Mithalas city, Mithalas pot", + "Mithalas city, urn in the cathedral flower tube entrance", + "Mermog cave, Piranha Egg", + "Mithalas cathedral, Mithalan Dress", + "Turtle cave, bulb in bubble cliff", + "Turtle cave, Urchin costume", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Octopus cave, Dumbo Egg", + "Beating the Golem", + "Beating Mergog", + "Beating Crabbius Maximus", + "Beating Octopus Prime", + "Beating Mantis Shrimp Prime", + "King Jellyfish cave, Jellyfish Costume", + "King Jellyfish cave, bulb in the right path from King Jelly", + "Beating King Jellyfish God Prime", + "Beating Mithalan priests", + "Sunken City cleared" + ] + items = [["Beast form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_bind_song_access.py b/worlds/aquaria/test/test_bind_song_access.py new file mode 100644 index 0000000000..b3a5c95c4d --- /dev/null +++ b/worlds/aquaria/test/test_bind_song_access.py @@ -0,0 +1,36 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (without the location + under rock needing bind song option) +""" + +from worlds.aquaria.test import AquariaTestBase, after_home_water_locations + + +class BindSongAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the bind song""" + options = { + "bind_song_needed_to_get_under_rock_bulb": False, + } + + def test_bind_song_location(self) -> None: + """Test locations that require Bind song""" + locations = [ + "Verse cave right area, Big Seed", + "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the bottom left room", + "Home water, Nautilus Egg", + "Song cave, Verse egg", + "Energy temple first area, beating the energy statue", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple first area, Energy Idol", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Bind song"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_bind_song_option_access.py b/worlds/aquaria/test/test_bind_song_option_access.py new file mode 100644 index 0000000000..9405b83e8e --- /dev/null +++ b/worlds/aquaria/test/test_bind_song_option_access.py @@ -0,0 +1,42 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (with the location + under rock needing bind song option) +""" + +from worlds.aquaria.test import AquariaTestBase +from worlds.aquaria.test.test_bind_song_access import after_home_water_locations + + +class BindSongOptionAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the bind song""" + options = { + "bind_song_needed_to_get_under_rock_bulb": True, + } + + def test_bind_song_location(self) -> None: + """Test locations that require Bind song with the bind song needed option activated""" + locations = [ + "Verse cave right area, Big Seed", + "Verse cave left area, bulb under the rock at the end of the path", + "Home water, bulb under the rock in the left path from the verse cave", + "Song cave, bulb under the rock close to the song door", + "Song cave, bulb under the rock in the path to the singing statues", + "Naija's home, bulb under the rock at the right of the main path", + "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the bottom left room", + "Home water, Nautilus Egg", + "Song cave, Verse egg", + "Energy temple first area, beating the energy statue", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple first area, Energy Idol", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Bind song"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_confined_home_water.py b/worlds/aquaria/test/test_confined_home_water.py new file mode 100644 index 0000000000..f4e0e7b679 --- /dev/null +++ b/worlds/aquaria/test/test_confined_home_water.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the home water confine via option +""" + +from worlds.aquaria.test import AquariaTestBase + + +class ConfinedHomeWaterAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option disabled""" + options = { + "unconfine_home_water": 0, + "early_energy_form": False + } + + def test_confine_home_water_location(self) -> None: + """Test region accessible with confined home water""" + self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") + self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_dual_song_access.py b/worlds/aquaria/test/test_dual_song_access.py new file mode 100644 index 0000000000..14c921d7cf --- /dev/null +++ b/worlds/aquaria/test/test_dual_song_access.py @@ -0,0 +1,26 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the dual song +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LiAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the dual song""" + options = { + "turtle_randomizer": 1, + } + + def test_li_song_location(self) -> None: + """Test locations that require the dual song""" + locations = [ + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Dual form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_energy_form_access.py b/worlds/aquaria/test/test_energy_form_access.py new file mode 100644 index 0000000000..17fb8d3b45 --- /dev/null +++ b/worlds/aquaria/test/test_energy_form_access.py @@ -0,0 +1,73 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (without the early + energy form option) +""" + +from worlds.aquaria.test import AquariaTestBase + + +class EnergyFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the energy form""" + options = { + "early_energy_form": False, + } + + def test_energy_form_location(self) -> None: + """Test locations that require Energy form""" + locations = [ + "Home water, Nautilus Egg", + "Naija's home, bulb after the energy door", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mithalas cathedral, first urn in the top right room", + "Mithalas cathedral, second urn in the top right room", + "Mithalas cathedral, third urn in the top right room", + "Mithalas cathedral, urn in the flesh room with fleas", + "Mithalas cathedral, first urn in the bottom right path", + "Mithalas cathedral, second urn in the bottom right path", + "Mithalas cathedral, urn behind the flesh vein", + "Mithalas cathedral, urn in the top left eyes boss room", + "Mithalas cathedral, first urn in the path behind the flesh vein", + "Mithalas cathedral, second urn in the path behind the flesh vein", + "Mithalas cathedral, third urn in the path behind the flesh vein", + "Mithalas cathedral, one of the urns in the top right room", + "Mithalas cathedral, Mithalan Dress", + "Mithalas cathedral right area, urn bellow the left entrance", + "Cathedral boss area, beating Mithalan God", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Kelp forest boss area, beating Drunian God", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "Sun temple boss area, beating Sun God", + "Arnassi ruins, Crab armor", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Final boss area, bulb in the boss third form room", + "Beating Fallen God", + "Beating Mithalan God", + "Beating Drunian God", + "Beating Sun God", + "Beating the Golem", + "Beating Nautilus Prime", + "Beating Blaster Peg Prime", + "Beating Mergog", + "Beating Mithalan priests", + "Beating Octopus Prime", + "Beating Crabbius Maximus", + "Beating King Jellyfish God Prime", + "First secret", + "Sunken City cleared", + "Objective complete", + + ] + items = [["Energy form"]] + self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_energy_form_access_option.py b/worlds/aquaria/test/test_energy_form_access_option.py new file mode 100644 index 0000000000..4dcbce6770 --- /dev/null +++ b/worlds/aquaria/test/test_energy_form_access_option.py @@ -0,0 +1,31 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (with the early + energy form option) +""" + +from worlds.aquaria.test import AquariaTestBase, after_home_water_locations + + +class EnergyFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the energy form""" + options = { + "early_energy_form": True, + } + + def test_energy_form_location(self) -> None: + """Test locations that require Energy form with early energy song enable""" + locations = [ + "Home water, Nautilus Egg", + "Naija's home, bulb after the energy door", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Energy form"]] + self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_fish_form_access.py b/worlds/aquaria/test/test_fish_form_access.py new file mode 100644 index 0000000000..e6c24cf03f --- /dev/null +++ b/worlds/aquaria/test/test_fish_form_access.py @@ -0,0 +1,37 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the fish form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class FishFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the fish form""" + options = { + "turtle_randomizer": 1, + } + + def test_fish_form_location(self) -> None: + """Test locations that require fish form""" + locations = [ + "The veil top left area, bulb inside the fish pass", + "Mithalas city, Doll", + "Mithalas city, urn inside a home fish pass", + "Kelp Forest top right area, bulb in the top fish pass", + "The veil bottom area, Verse egg", + "Open water bottom left area, bulb inside the downest fish pass", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Mermog cave, bulb in the left part of the cave", + "Mermog cave, Piranha Egg", + "Beating Mergog", + "Octopus cave, Dumbo Egg", + "Octopus cave, bulb in the path below the octopus cave path", + "Beating Octopus Prime", + "Abyss left area, bulb in the bottom fish pass", + "Arnassi ruins, Arnassi Armor" + ] + items = [["Fish form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_li_song_access.py b/worlds/aquaria/test/test_li_song_access.py new file mode 100644 index 0000000000..74f385ab78 --- /dev/null +++ b/worlds/aquaria/test/test_li_song_access.py @@ -0,0 +1,45 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without Li +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LiAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without Li""" + options = { + "turtle_randomizer": 1, + } + + def test_li_song_location(self) -> None: + """Test locations that require Li""" + locations = [ + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Beating the Golem", + "Sunken City cleared", + "Objective complete" + ] + items = [["Li and Li song", "Body tongue cleared"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_light_access.py b/worlds/aquaria/test/test_light_access.py new file mode 100644 index 0000000000..49414e5ace --- /dev/null +++ b/worlds/aquaria/test/test_light_access.py @@ -0,0 +1,71 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LightAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without light""" + options = { + "turtle_randomizer": 1, + "light_needed_to_get_to_dark_places": True, + } + + def test_light_location(self) -> None: + """Test locations that require light""" + locations = [ + # Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be + # tested. + # "Third secret", + # "Sun temple, bulb in the top left part", + # "Sun temple, bulb in the top right part", + # "Sun temple, bulb at the top of the high dark room", + # "Sun temple, Golden Gear", + # "Sun Worm path, first path bulb", + # "Sun Worm path, second path bulb", + # "Sun Worm path, first cliff bulb", + "Octopus cave, Dumbo Egg", + "Kelp forest bottom right area, Odd Container", + "Kelp forest top right area, Black pearl", + "Abyss left area, bulb in hidden path room", + "Abyss left area, bulb in the right part", + "Abyss left area, Glowing seed", + "Abyss left area, Glowing Plant", + "Abyss left area, bulb in the bottom fish pass", + "Abyss right area, bulb behind the rock in the whale room", + "Abyss right area, bulb in the middle path", + "Abyss right area, bulb behind the rock in the middle path", + "Abyss right area, bulb in the left green room", + "Abyss right area, Transturtle", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Beating Mantis Shrimp Prime", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Beating King Jellyfish God Prime", + "The whale, Verse egg", + "First secret", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Sunken City cleared", + "Beating the Golem", + "Beating Octopus Prime", + "Final boss area, bulb in the boss third form room", + "Objective complete", + ] + items = [["Sun form", "Baby dumbo", "Has sun crystal"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_nature_form_access.py b/worlds/aquaria/test/test_nature_form_access.py new file mode 100644 index 0000000000..07d4377b33 --- /dev/null +++ b/worlds/aquaria/test/test_nature_form_access.py @@ -0,0 +1,57 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the nature form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class NatureFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the nature form""" + options = { + "turtle_randomizer": 1, + } + + def test_nature_form_location(self) -> None: + """Test locations that require nature form""" + locations = [ + "Song cave, Anemone seed", + "Energy temple blaster room, Blaster egg", + "Beating Blaster Peg Prime", + "Kelp forest top left area, Verse egg", + "Kelp Forest top left area, bulb close to the Verse egg", + "Mithalas castle, beating the priests", + "Kelp Forest sprite cave, bulb in the second room", + "Kelp Forest Sprite Cave, Seed bag", + "Beating Mithalan priests", + "Abyss left area, bulb in the bottom fish pass", + "Bubble cave, Verse egg", + "Beating Mantis Shrimp Prime", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Beating the Golem", + "Sunken City cleared", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Nature form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py new file mode 100644 index 0000000000..5876ff31aa --- /dev/null +++ b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py @@ -0,0 +1,60 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled +""" + +from worlds.aquaria.test import AquariaTestBase +from BaseClasses import ItemClassification + + +class UNoProgressionHardHiddenTest(AquariaTestBase): + """Unit test used to test that no progression items can be put in hard or hidden locations when option enabled""" + options = { + "no_progression_hard_or_hidden_locations": True + } + + unfillable_locations = [ + "Energy temple boss area, Fallen god tooth", + "Cathedral boss area, beating Mithalan God", + "Kelp forest boss area, beating Drunian God", + "Sun temple boss area, beating Sun God", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Home water, Nautilus Egg", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Final boss area, bulb in the boss third form room", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Sun temple, Sun key", + "The body bottom area, Mutant Costume", + "Sun temple, bulb in the hidden room of the right part", + "Arnassi ruins, Arnassi Armor", + ] + + def test_unconfine_home_water_both_location_fillable(self) -> None: + """ + Unit test used to test that no progression items can be put in hard or hidden locations when option enabled + """ + for location in self.unfillable_locations: + for item_name in self.world.item_names: + item = self.get_item_by_name(item_name) + if item.classification == ItemClassification.progression: + self.assertFalse( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" can be filled with \"" + item_name + "\"") + else: + self.assertTrue( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" cannot be filled with \"" + item_name + "\"") + diff --git a/worlds/aquaria/test/test_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_progression_hard_hidden_locations.py new file mode 100644 index 0000000000..6450236097 --- /dev/null +++ b/worlds/aquaria/test/test_progression_hard_hidden_locations.py @@ -0,0 +1,53 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled +""" + +from worlds.aquaria.test import AquariaTestBase +from BaseClasses import ItemClassification + + +class UNoProgressionHardHiddenTest(AquariaTestBase): + """Unit test used to test that no progression items can be put in hard or hidden locations when option disabled""" + options = { + "no_progression_hard_or_hidden_locations": False + } + + unfillable_locations = [ + "Energy temple boss area, Fallen god tooth", + "Cathedral boss area, beating Mithalan God", + "Kelp forest boss area, beating Drunian God", + "Sun temple boss area, beating Sun God", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Home water, Nautilus Egg", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Final boss area, bulb in the boss third form room", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Sun temple, Sun key", + "The body bottom area, Mutant Costume", + "Sun temple, bulb in the hidden room of the right part", + "Arnassi ruins, Arnassi Armor", + ] + + def test_unconfine_home_water_both_location_fillable(self) -> None: + """Unit test used to test that progression items can be put in hard or hidden locations when option disabled""" + for location in self.unfillable_locations: + for item_name in self.world.item_names: + item = self.get_item_by_name(item_name) + self.assertTrue( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" cannot be filled with \"" + item_name + "\"") + diff --git a/worlds/aquaria/test/test_spirit_form_access.py b/worlds/aquaria/test/test_spirit_form_access.py new file mode 100644 index 0000000000..4d59d90a40 --- /dev/null +++ b/worlds/aquaria/test/test_spirit_form_access.py @@ -0,0 +1,36 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the spirit form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class SpiritFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the spirit form""" + + def test_spirit_form_location(self) -> None: + """Test locations that require spirit form""" + locations = [ + "The veil bottom area, bulb in the spirit path", + "Mithalas city castle, Trident head", + "Open water skeleton path, King skull", + "Kelp forest bottom left area, Walker baby", + "Abyss right area, bulb behind the rock in the whale room", + "The whale, Verse egg", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sunken city left area, Girl Costume", + "Beating Mantis Shrimp Prime", + "First secret", + "Arnassi ruins, Arnassi Armor", + ] + items = [["Spirit form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_sun_form_access.py b/worlds/aquaria/test/test_sun_form_access.py new file mode 100644 index 0000000000..159ab717c2 --- /dev/null +++ b/worlds/aquaria/test/test_sun_form_access.py @@ -0,0 +1,25 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the sun form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class SunFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the sun form""" + + def test_sun_form_location(self) -> None: + """Test locations that require sun form""" + locations = [ + "First secret", + "The whale, Verse egg", + "Abyss right area, bulb behind the rock in the whale room", + "Octopus cave, Dumbo Egg", + "Beating Octopus Prime", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Sun form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_both.py b/worlds/aquaria/test/test_unconfine_home_water_via_both.py new file mode 100644 index 0000000000..3af17f1b75 --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_both.py @@ -0,0 +1,21 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via transportation + turtle and energy door +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterBothAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 3, + "early_energy_form": False + } + + def test_unconfine_home_water_both_location(self) -> None: + """Test locations accessible with unconfined home water via energy door and transportation turtle""" + self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") + self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py new file mode 100644 index 0000000000..bfa82d65ea --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 1, + "early_energy_form": False + } + + def test_unconfine_home_water_energy_door_location(self) -> None: + """Test locations accessible with unconfined home water via energy door""" + self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") + self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py new file mode 100644 index 0000000000..627a92db29 --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 2, + "early_energy_form": False + } + + def test_unconfine_home_water_transturtle_location(self) -> None: + """Test locations accessible with unconfined home water via transportation turtle""" + self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") + self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Items.py b/worlds/bomb_rush_cyberfunk/Items.py new file mode 100644 index 0000000000..b8aa877205 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Items.py @@ -0,0 +1,553 @@ +from typing import TypedDict, List, Dict, Set +from enum import Enum + + +class BRCType(Enum): + Music = 0 + GraffitiM = 1 + GraffitiL = 2 + GraffitiXL = 3 + Skateboard = 4 + InlineSkates = 5 + BMX = 6 + Character = 7 + Outfit = 8 + REP = 9 + Camera = 10 + + +class ItemDict(TypedDict, total=False): + name: str + count: int + type: BRCType + + +base_id = 2308000 + + +item_table: List[ItemDict] = [ + # Music + {'name': "Music (GET ENUF)", + 'type': BRCType.Music}, + {'name': "Music (Chuckin Up)", + 'type': BRCType.Music}, + {'name': "Music (Spectres)", + 'type': BRCType.Music}, + {'name': "Music (You Can Say Hi)", + 'type': BRCType.Music}, + {'name': "Music (JACK DA FUNK)", + 'type': BRCType.Music}, + {'name': "Music (Feel The Funk (Computer Love))", + 'type': BRCType.Music}, + {'name': "Music (Big City Life)", + 'type': BRCType.Music}, + {'name': "Music (I Wanna Kno)", + 'type': BRCType.Music}, + {'name': "Music (Plume)", + 'type': BRCType.Music}, + {'name': "Music (Two Days Off)", + 'type': BRCType.Music}, + {'name': "Music (Scraped On The Way Out)", + 'type': BRCType.Music}, + {'name': "Music (Last Hoorah)", + 'type': BRCType.Music}, + {'name': "Music (State of Mind)", + 'type': BRCType.Music}, + {'name': "Music (AGUA)", + 'type': BRCType.Music}, + {'name': "Music (Condensed milk)", + 'type': BRCType.Music}, + {'name': "Music (Light Switch)", + 'type': BRCType.Music}, + {'name': "Music (Hair Dun Nails Dun)", + 'type': BRCType.Music}, + {'name': "Music (Precious Thing)", + 'type': BRCType.Music}, + {'name': "Music (Next To Me)", + 'type': BRCType.Music}, + {'name': "Music (Refuse)", + 'type': BRCType.Music}, + {'name': "Music (Iridium)", + 'type': BRCType.Music}, + {'name': "Music (Funk Express)", + 'type': BRCType.Music}, + {'name': "Music (In The Pocket)", + 'type': BRCType.Music}, + {'name': "Music (Bounce Upon A Time)", + 'type': BRCType.Music}, + {'name': "Music (hwbouths)", + 'type': BRCType.Music}, + {'name': "Music (Morning Glow)", + 'type': BRCType.Music}, + {'name': "Music (Chromebies)", + 'type': BRCType.Music}, + {'name': "Music (watchyaback!)", + 'type': BRCType.Music}, + {'name': "Music (Anime Break)", + 'type': BRCType.Music}, + {'name': "Music (DA PEOPLE)", + 'type': BRCType.Music}, + {'name': "Music (Trinitron)", + 'type': BRCType.Music}, + {'name': "Music (Operator)", + 'type': BRCType.Music}, + {'name': "Music (Sunshine Popping Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (House Cats Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (Breaking Machine Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (Beastmode Hip Hop Mixtape)", + 'type': BRCType.Music}, + + # Graffiti + {'name': "Graffiti (M - OVERWHELMME)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - QUICK BING)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - BLOCKY)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - Flow)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Pora)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Teddy 4)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - BOMB BEATS)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - SPRAYTANICPANIC!)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - SHOGUN)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - EVIL DARUMA)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - TeleBinge)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - All Screws Loose)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - 0m33)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Vom'B)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Street classic)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Thick Candy)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - colorBOMB)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Zona Leste)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Stacked Symbols)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - Constellation Circle)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - B-boy Love)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Devil 68)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - pico pow)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - 8 MINUTES OF LEAN MEAN)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (L - WHOLE SIXER)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - INFINITY)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Dynamo)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - VoodooBoy)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Fang It Up!)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - FREAKS)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Graffo Le Fou)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Lauder)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - SpawningSeason)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Moai Marathon)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Tius)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - KANI-BOZU)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - NOISY NINJA)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Dinner On The Court)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Campaign Trail)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - skate or di3)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Jd Vila Formosa)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Messenger Mural)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Solstice Script)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - RECORD.HEAD)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Boom)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - wild rush)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - buttercup)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - DIGITAL BLOCKBUSTER)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (XL - Gold Rush)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - WILD STRUXXA)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - VIBRATIONS)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Bevel)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - SECOND SIGHT)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bomb Croc)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - FATE)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Web Spitter)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - MOTORCYCLE GANG)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - CYBER TENGU)", + # 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Don't Screw Around)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Deep Dive)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - MegaHood)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Gamex UPA ABL)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - BiGSHiNYBoMB)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bomb Burner)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Astrological Augury)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Pirate's Life 4 Me)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bombing by FireMan)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - end 2 end)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Raver Funk)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - headphones on Helmet on)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - HIGH TECH WS)", + # 'type': BRCType.GraffitiXL}, + + # Skateboards + {'name': "Skateboard (Devon)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Terrence)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Maceo)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Lazer Accuracy)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Death Boogie)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Sylk)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Taiga)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Just Swell)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Mantra)", + 'type': BRCType.Skateboard}, + + # Inline Skates + {'name': "Inline Skates (Glaciers)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Sweet Royale)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Strawberry Missiles)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Ice Cold Killers)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Red Industry)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Mech Adversary)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Orange Blasters)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (ck)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Sharpshooters)", + 'type': BRCType.InlineSkates}, + + # BMX + {'name': "BMX (Mr. Taupe)", + 'type': BRCType.BMX}, + {'name': "BMX (Gum)", + 'type': BRCType.BMX}, + {'name': "BMX (Steel Wheeler)", + 'type': BRCType.BMX}, + {'name': "BMX (oyo)", + 'type': BRCType.BMX}, + {'name': "BMX (Rigid No.6)", + 'type': BRCType.BMX}, + {'name': "BMX (Ceremony)", + 'type': BRCType.BMX}, + {'name': "BMX (XXX)", + 'type': BRCType.BMX}, + {'name': "BMX (Terrazza)", + 'type': BRCType.BMX}, + {'name': "BMX (Dedication)", + 'type': BRCType.BMX}, + + # Outfits + {'name': "Outfit (Red - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Red - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Tryce - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Tryce - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Bel - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Bel - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Vinyl - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Vinyl - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Solace - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Solace - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Felix - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Felix - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rave - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rave - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Mesh - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Mesh - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Shine - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Shine - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rise - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rise - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Coil - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Coil - Winter)", + 'type': BRCType.Outfit}, + + # Characters + {'name': "Tryce", + 'type': BRCType.Character}, + {'name': "Bel", + 'type': BRCType.Character}, + {'name': "Vinyl", + 'type': BRCType.Character}, + {'name': "Solace", + 'type': BRCType.Character}, + {'name': "Rave", + 'type': BRCType.Character}, + {'name': "Mesh", + 'type': BRCType.Character}, + {'name': "Shine", + 'type': BRCType.Character}, + {'name': "Rise", + 'type': BRCType.Character}, + {'name': "Coil", + 'type': BRCType.Character}, + {'name': "Frank", + 'type': BRCType.Character}, + {'name': "Rietveld", + 'type': BRCType.Character}, + {'name': "DJ Cyber", + 'type': BRCType.Character}, + {'name': "Eclipse", + 'type': BRCType.Character}, + {'name': "DOT.EXE", + 'type': BRCType.Character}, + {'name': "Devil Theory", + 'type': BRCType.Character}, + {'name': "Flesh Prince", + 'type': BRCType.Character}, + {'name': "Futurism", + 'type': BRCType.Character}, + {'name': "Oldhead", + 'type': BRCType.Character}, + + # REP + {'name': "8 REP", + 'type': BRCType.REP}, + {'name': "16 REP", + 'type': BRCType.REP}, + {'name': "24 REP", + 'type': BRCType.REP}, + {'name': "32 REP", + 'type': BRCType.REP}, + {'name': "48 REP", + 'type': BRCType.REP}, + + # App + {'name': "Camera App", + 'type': BRCType.Camera} +] + + +group_table: Dict[str, Set[str]] = { + "graffitim": {"Graffiti (M - OVERWHELMME)", + "Graffiti (M - QUICK BING)", + "Graffiti (M - BLOCKY)", + "Graffiti (M - Pora)", + "Graffiti (M - Teddy 4)", + "Graffiti (M - BOMB BEATS)", + "Graffiti (M - SPRAYTANICPANIC!)", + "Graffiti (M - SHOGUN)", + "Graffiti (M - TeleBinge)", + "Graffiti (M - 0m33)", + "Graffiti (M - Vom'B)", + "Graffiti (M - Street classic)", + "Graffiti (M - Thick Candy)", + "Graffiti (M - colorBOMB)", + "Graffiti (M - Zona Leste)", + "Graffiti (M - Stacked Symbols)", + "Graffiti (M - B-boy Love)", + "Graffiti (M - Devil 68)", + "Graffiti (M - pico pow)"}, + "graffitil": {"Graffiti (L - WHOLE SIXER)", + "Graffiti (L - INFINITY)", + "Graffiti (L - VoodooBoy)", + "Graffiti (L - Fang It Up!)", + "Graffiti (L - FREAKS)", + "Graffiti (L - Graffo Le Fou)", + "Graffiti (L - Lauder)", + "Graffiti (L - SpawningSeason)", + "Graffiti (L - Moai Marathon)", + "Graffiti (L - Tius)", + "Graffiti (L - NOISY NINJA)", + "Graffiti (L - Campaign Trail)", + "Graffiti (L - skate or di3)", + "Graffiti (L - Jd Vila Formosa)", + "Graffiti (L - Messenger Mural)", + "Graffiti (L - RECORD.HEAD)", + "Graffiti (L - Boom)", + "Graffiti (L - wild rush)", + "Graffiti (L - buttercup)"}, + "graffitixl": {"Graffiti (XL - Gold Rush)", + "Graffiti (XL - WILD STRUXXA)", + "Graffiti (XL - VIBRATIONS)", + "Graffiti (XL - SECOND SIGHT)", + "Graffiti (XL - Bomb Croc)", + "Graffiti (XL - FATE)", + "Graffiti (XL - Web Spitter)", + "Graffiti (XL - MOTORCYCLE GANG)", + "Graffiti (XL - Deep Dive)", + "Graffiti (XL - MegaHood)", + "Graffiti (XL - Gamex UPA ABL)", + "Graffiti (XL - BiGSHiNYBoMB)", + "Graffiti (XL - Bomb Burner)", + "Graffiti (XL - Pirate's Life 4 Me)", + "Graffiti (XL - Bombing by FireMan)", + "Graffiti (XL - end 2 end)", + "Graffiti (XL - Raver Funk)", + "Graffiti (XL - headphones on Helmet on)"}, + "skateboard": {"Skateboard (Devon)", + "Skateboard (Terrence)", + "Skateboard (Maceo)", + "Skateboard (Lazer Accuracy)", + "Skateboard (Death Boogie)", + "Skateboard (Sylk)", + "Skateboard (Taiga)", + "Skateboard (Just Swell)", + "Skateboard (Mantra)"}, + "inline skates": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "skates": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "inline": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "bmx": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "bike": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "bicycle": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "characters": {"Tryce", + "Bel", + "Vinyl", + "Solace", + "Rave", + "Mesh", + "Shine", + "Rise", + "Coil", + "Frank", + "Rietveld", + "DJ Cyber", + "Eclipse", + "DOT.EXE", + "Devil Theory", + "Flesh Prince", + "Futurism", + "Oldhead"}, + "girl": {"Bel", + "Vinyl", + "Rave", + "Shine", + "Rise", + "Futurism"} +} \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Locations.py b/worlds/bomb_rush_cyberfunk/Locations.py new file mode 100644 index 0000000000..863e2ad020 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Locations.py @@ -0,0 +1,785 @@ +from typing import TypedDict, List +from .Regions import Stages + + +class LocationDict(TypedDict): + name: str + stage: Stages + game_id: str + + +class EventDict(TypedDict): + name: str + stage: str + item: str + + +location_table: List[LocationDict] = [ + {'name': "Hideout: Half pipe CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_CondensedMilk"}, + {'name': "Hideout: Garage tower CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_MorningGlow"}, + {'name': "Hideout: Rooftop CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_LightSwitch"}, + {'name': "Hideout: Under staircase graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_M1"}, + {'name': "Hideout: Secret area graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_L1"}, + {'name': "Hideout: Rear studio graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_XL1"}, + {'name': "Hideout: Corner ledge graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_M2"}, + {'name': "Hideout: Upper platform skateboard", + 'stage': Stages.H, + 'game_id': "SkateboardDeck3"}, + {'name': "Hideout: BMX garage skateboard", + 'stage': Stages.H, + 'game_id': "SkateboardDeck2"}, + {'name': "Hideout: Unlock phone app", + 'stage': Stages.H, + 'game_id': "camera"}, + {'name': "Hideout: Vinyl joins the crew", + 'stage': Stages.H, + 'game_id': "girl1"}, + {'name': "Hideout: Solace joins the crew", + 'stage': Stages.H, + 'game_id': "dummy"}, + + {'name': "Versum Hill: Main street Robo Post graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_L4"}, + {'name': "Versum Hill: Behind glass graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_L3"}, + {'name': "Versum Hill: Office room graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_M4"}, + {'name': "Versum Hill: Under bridge graffiti", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_XL4"}, + {'name': "Versum Hill: Train rail ledge skateboard", + 'stage': Stages.VH2, + 'game_id': "SkateboardDeck6"}, + {'name': "Versum Hill: Train station CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_PreciousThing"}, + {'name': "Versum Hill: Billboard platform outfit", + 'stage': Stages.VH2, + 'game_id': "MetalheadOutfit3"}, + {'name': "Versum Hill: Hilltop Robo Post CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_BounceUponATime"}, + {'name': "Versum Hill: Hill secret skateboard", + 'stage': Stages.VH2, + 'game_id': "SkateboardDeck7"}, + {'name': "Versum Hill: Rooftop CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_NextToMe"}, + {'name': "Versum Hill: Wallrunning challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_M3"}, + {'name': "Versum Hill: Manual challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_L2"}, + {'name': "Versum Hill: Corner challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_M13"}, + {'name': "Versum Hill: Side street alley outfit", + 'stage': Stages.VH3, + 'game_id': "MetalheadOutfit4"}, + {'name': "Versum Hill: Side street secret skateboard", + 'stage': Stages.VH3, + 'game_id': "SkateboardDeck9"}, + {'name': "Versum Hill: Basketball court alley skateboard", + 'stage': Stages.VH4, + 'game_id': "SkateboardDeck5"}, + {'name': "Versum Hill: Basketball court Robo Post CD", + 'stage': Stages.VH4, + 'game_id': "MusicTrack_Operator"}, + {'name': "Versum Hill: Underground mall billboard graffiti", + 'stage': Stages.VHO, + 'game_id': "UnlockGraffiti_grafTex_XL3"}, + {'name': "Versum Hill: Underground mall vending machine skateboard", + 'stage': Stages.VHO, + 'game_id': "SkateboardDeck8"}, + {'name': "Versum Hill: BMX gate outfit", + 'stage': Stages.VH1, + 'game_id': "AngelOutfit3"}, + {'name': "Versum Hill: Glass floor skates", + 'stage': Stages.VH2, + 'game_id': "InlineSkates4"}, + {'name': "Versum Hill: Basketball court shortcut CD", + 'stage': Stages.VH4, + 'game_id': "MusicTrack_GetEnuf"}, + {'name': "Versum Hill: Rave joins the crew", + 'stage': Stages.VHO, + 'game_id': "angel"}, + {'name': "Versum Hill: Frank joins the crew", + 'stage': Stages.VH2, + 'game_id': "frank"}, + {'name': "Versum Hill: Rietveld joins the crew", + 'stage': Stages.VH4, + 'game_id': "jetpackBossPlayer"}, + {'name': "Versum Hill: Big Polo", + 'stage': Stages.VH1, + 'game_id': "PoloBuilding/Mascot_Polo_sit_big"}, + {'name': "Versum Hill: Trash Polo", + 'stage': Stages.VH1, + 'game_id': "TrashCluster (1)/Mascot_Polo_street"}, + {'name': "Versum Hill: Fruit stand Polo", + 'stage': Stages.VHO, + 'game_id': "SecretRoom/Mascot_Polo_street"}, + + {'name': "Millennium Square: Center ramp graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_L6"}, + {'name': "Millennium Square: Rooftop staircase graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M8"}, + {'name': "Millennium Square: Toilet graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_XL6"}, + {'name': "Millennium Square: Trash graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M5"}, + {'name': "Millennium Square: Center tower graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M6"}, + {'name': "Millennium Square: Rooftop billboard graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_XL7"}, + {'name': "Millennium Square: Center Robo Post CD", + 'stage': Stages.MS, + 'game_id': "MusicTrack_FeelTheFunk"}, + {'name': "Millennium Square: Parking garage Robo Post CD", + 'stage': Stages.MS, + 'game_id': "MusicTrack_Plume"}, + {'name': "Millennium Square: Mall ledge outfit", + 'stage': Stages.MS, + 'game_id': "BlockGuyOutfit3"}, + {'name': "Millennium Square: Alley rooftop outfit", + 'stage': Stages.MS, + 'game_id': "BlockGuyOutfit4"}, + {'name': "Millennium Square: Alley staircase skateboard", + 'stage': Stages.MS, + 'game_id': "SkateboardDeck4"}, + {'name': "Millennium Square: Secret painting skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates2"}, + {'name': "Millennium Square: Vending machine skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates3"}, + {'name': "Millennium Square: Walkway roof skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates5"}, + {'name': "Millennium Square: Alley ledge skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates6"}, + {'name': "Millennium Square: DJ Cyber joins the crew", + 'stage': Stages.MS, + 'game_id': "dj"}, + {'name': "Millennium Square: Half pipe Polo", + 'stage': Stages.MS, + 'game_id': "propsSecretArea/Mascot_Polo_street"}, + + {'name': "Brink Terminal: Upside grind challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M10"}, + {'name': "Brink Terminal: Manual challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L8"}, + {'name': "Brink Terminal: Score challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M12"}, + {'name': "Brink Terminal: Under square ledge graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L9"}, + {'name': "Brink Terminal: Bus graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_XL9"}, + {'name': "Brink Terminal: Under square Robo Post graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M9"}, + {'name': "Brink Terminal: BMX gate graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L7"}, + {'name': "Brink Terminal: Square tower CD", + 'stage': Stages.BT1, + 'game_id': "MusicTrack_Chapter1Mixtape"}, + {'name': "Brink Terminal: Trash CD", + 'stage': Stages.BT1, + 'game_id': "MusicTrack_HairDunNailsDun"}, + {'name': "Brink Terminal: Shop roof outfit", + 'stage': Stages.BT1, + 'game_id': "AngelOutfit4"}, + {'name': "Brink Terminal: Underground glass skates", + 'stage': Stages.BTO1, + 'game_id': "InlineSkates8"}, + {'name': "Brink Terminal: Glass roof skates", + 'stage': Stages.BT1, + 'game_id': "InlineSkates10"}, + {'name': "Brink Terminal: Mesh's skateboard", + 'stage': Stages.BTO2, + 'game_id': "SkateboardDeck10"}, # double check this one + {'name': "Brink Terminal: Underground ramp skates", + 'stage': Stages.BTO1, + 'game_id': "InlineSkates7"}, + {'name': "Brink Terminal: Rooftop halfpipe graffiti", + 'stage': Stages.BT3, + 'game_id': "UnlockGraffiti_grafTex_M11"}, + {'name': "Brink Terminal: Wire grind CD", + 'stage': Stages.BT2, + 'game_id': "MusicTrack_Watchyaback"}, + {'name': "Brink Terminal: Rooftop glass CD", + 'stage': Stages.BT3, + 'game_id': "MusicTrack_Refuse"}, + {'name': "Brink Terminal: Tower core outfit", + 'stage': Stages.BT3, + 'game_id': "SpacegirlOutfit4"}, + {'name': "Brink Terminal: High rooftop outfit", + 'stage': Stages.BT3, + 'game_id': "WideKidOutfit3"}, + {'name': "Brink Terminal: Ocean platform CD", + 'stage': Stages.BTO2, + 'game_id': "MusicTrack_ScrapedOnTheWayOut"}, + {'name': "Brink Terminal: End of dock CD", + 'stage': Stages.BTO2, + 'game_id': "MusicTrack_Hwbouths"}, + {'name': "Brink Terminal: Dock Robo Post outfit", + 'stage': Stages.BTO2, + 'game_id': "WideKidOutfit4"}, + {'name': "Brink Terminal: Control room skates", + 'stage': Stages.BTO2, + 'game_id': "InlineSkates9"}, + {'name': "Brink Terminal: Mesh joins the crew", + 'stage': Stages.BTO2, + 'game_id': "wideKid"}, + {'name': "Brink Terminal: Eclipse joins the crew", + 'stage': Stages.BT1, + 'game_id': "medusa"}, + {'name': "Brink Terminal: Behind glass Polo", + 'stage': Stages.BT1, + 'game_id': "KingFood (Bear)/Mascot_Polo_street"}, + + {'name': "Millennium Mall: Warehouse pallet graffiti", + 'stage': Stages.MM1, + 'game_id': "UnlockGraffiti_grafTex_L5"}, + {'name': "Millennium Mall: Wall alcove graffiti", + 'stage': Stages.MM1, + 'game_id': "UnlockGraffiti_grafTex_XL10"}, + {'name': "Millennium Mall: Maintenance shaft CD", + 'stage': Stages.MM1, + 'game_id': "MusicTrack_MissingBreak"}, + {'name': "Millennium Mall: Glass cylinder CD", + 'stage': Stages.MM1, + 'game_id': "MusicTrack_DAPEOPLE"}, + {'name': "Millennium Mall: Lower Robo Post outfit", + 'stage': Stages.MM1, + 'game_id': "SpacegirlOutfit3"}, + {'name': "Millennium Mall: Atrium vending machine graffiti", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_M15"}, + {'name': "Millennium Mall: Trick challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_XL8"}, + {'name': "Millennium Mall: Slide challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_L10"}, + {'name': "Millennium Mall: Fish challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_L12"}, + {'name': "Millennium Mall: Score challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_XL11"}, + {'name': "Millennium Mall: Atrium top floor Robo Post CD", + 'stage': Stages.MM2, + 'game_id': "MusicTrack_TwoDaysOff"}, + {'name': "Millennium Mall: Atrium top floor floating CD", + 'stage': Stages.MM2, + 'game_id': "MusicTrack_Spectres"}, + {'name': "Millennium Mall: Atrium top floor BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike2"}, + {'name': "Millennium Mall: Theater entrance BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike3"}, + {'name': "Millennium Mall: Atrium BMX gate BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike5"}, + {'name': "Millennium Mall: Upside down rail outfit", + 'stage': Stages.MM2, + 'game_id': "BunGirlOutfit3"}, + {'name': "Millennium Mall: Theater stage corner graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_L15"}, + {'name': "Millennium Mall: Theater hanging billboards graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_XL15"}, + {'name': "Millennium Mall: Theater garage graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_M16"}, + {'name': "Millennium Mall: Theater maintenance CD", + 'stage': Stages.MM3, + 'game_id': "MusicTrack_WannaKno"}, + {'name': "Millennium Mall: Race track Robo Post CD", + 'stage': Stages.MMO2, + 'game_id': "MusicTrack_StateOfMind"}, + {'name': "Millennium Mall: Hanging lights CD", + 'stage': Stages.MMO1, + 'game_id': "MusicTrack_Chapter2Mixtape"}, + {'name': "Millennium Mall: Shine joins the crew", + 'stage': Stages.MM3, + 'game_id': "bunGirl"}, + {'name': "Millennium Mall: DOT.EXE joins the crew", + 'stage': Stages.MM2, + 'game_id': "eightBall"}, + + {'name': "Pyramid Island: Lower rooftop graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_L18"}, + {'name': "Pyramid Island: Polo graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_L16"}, + {'name': "Pyramid Island: Above entrance graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_XL16"}, + {'name': "Pyramid Island: BMX gate BMX", + 'stage': Stages.PI1, + 'game_id': "BMXBike6"}, + {'name': "Pyramid Island: Quarter pipe rooftop graffiti", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_M17"}, + {'name': "Pyramid Island: Supply port Robo Post CD", + 'stage': Stages.PI2, + 'game_id': "MusicTrack_Trinitron"}, + {'name': "Pyramid Island: Above gate ledge CD", + 'stage': Stages.PI2, + 'game_id': "MusicTrack_Agua"}, + {'name': "Pyramid Island: Smoke hole BMX", + 'stage': Stages.PI2, + 'game_id': "BMXBike8"}, + {'name': "Pyramid Island: Above gate rail outfit", + 'stage': Stages.PI2, + 'game_id': "VinylOutfit3"}, + {'name': "Pyramid Island: Rail loop outfit", + 'stage': Stages.PI2, + 'game_id': "BunGirlOutfit4"}, + {'name': "Pyramid Island: Score challenge reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_XL2"}, + {'name': "Pyramid Island: Score challenge 2 reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_L13"}, + {'name': "Pyramid Island: Quarter pipe challenge reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_XL12"}, + {'name': "Pyramid Island: Wind turbines CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_YouCanSayHi"}, + {'name': "Pyramid Island: Shortcut glass CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_Chromebies"}, + {'name': "Pyramid Island: Turret jump CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_ChuckinUp"}, + {'name': "Pyramid Island: Helipad BMX", + 'stage': Stages.PI3, + 'game_id': "BMXBike7"}, + {'name': "Pyramid Island: Pipe outfit", + 'stage': Stages.PI3, + 'game_id': "PufferGirlOutfit3"}, + {'name': "Pyramid Island: Trash outfit", + 'stage': Stages.PI3, + 'game_id': "PufferGirlOutfit4"}, + {'name': "Pyramid Island: Pyramid top CD", + 'stage': Stages.PI4, + 'game_id': "MusicTrack_BigCityLife"}, + {'name': "Pyramid Island: Pyramid top Robo Post CD", + 'stage': Stages.PI4, + 'game_id': "MusicTrack_Chapter3Mixtape"}, + {'name': "Pyramid Island: Maze outfit", + 'stage': Stages.PIO, + 'game_id': "VinylOutfit4"}, + {'name': "Pyramid Island: Rise joins the crew", + 'stage': Stages.PI4, + 'game_id': "pufferGirl"}, + {'name': "Pyramid Island: Devil Theory joins the crew", + 'stage': Stages.PI3, + 'game_id': "boarder"}, + {'name': "Pyramid Island: Polo pile 1", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave"}, + {'name': "Pyramid Island: Polo pile 2", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (1)"}, + {'name': "Pyramid Island: Polo pile 3", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (2)"}, + {'name': "Pyramid Island: Polo pile 4", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (3)"}, + {'name': "Pyramid Island: Maze glass Polo", + 'stage': Stages.PIO, + 'game_id': "Start/Mascot_Polo_sit_big (1)"}, + {'name': "Pyramid Island: Maze classroom Polo", + 'stage': Stages.PIO, + 'game_id': "PeteRoom/Mascot_Polo_sit_big_wave (1)"}, + {'name': "Pyramid Island: Maze vent Polo", + 'stage': Stages.PIO, + 'game_id': "CheckerRoom/Mascot_Polo_street"}, + {'name': "Pyramid Island: Big maze Polo", + 'stage': Stages.PIO, + 'game_id': "YellowPoloRoom/Mascot_Polo_sit_big"}, + {'name': "Pyramid Island: Maze desk Polo", + 'stage': Stages.PIO, + 'game_id': "PoloRoom/Mascot_Polo_sit_big"}, + {'name': "Pyramid Island: Maze forklift Polo", + 'stage': Stages.PIO, + 'game_id': "ForkliftRoom/Mascot_Polo_sit_big_wave"}, + + {'name': "Mataan: Robo Post graffiti", + 'stage': Stages.MA1, + 'game_id': "UnlockGraffiti_grafTex_XL17"}, + {'name': "Mataan: Secret ledge BMX", + 'stage': Stages.MA1, + 'game_id': "BMXBike9"}, + {'name': "Mataan: Highway rooftop BMX", + 'stage': Stages.MA1, + 'game_id': "BMXBike10"}, + {'name': "Mataan: Trash CD", + 'stage': Stages.MA2, + 'game_id': "MusicTrack_JackDaFunk"}, + {'name': "Mataan: Half pipe CD", + 'stage': Stages.MA2, + 'game_id': "MusicTrack_FunkExpress"}, + {'name': "Mataan: Across bull horns graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_L17"}, + {'name': "Mataan: Small rooftop graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_M18"}, + {'name': "Mataan: Trash graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_XL5"}, + {'name': "Mataan: Deep city Robo Post CD", + 'stage': Stages.MA3, + 'game_id': "MusicTrack_LastHoorah"}, + {'name': "Mataan: Deep city tower CD", + 'stage': Stages.MA3, + 'game_id': "MusicTrack_Chapter4Mixtape"}, + {'name': "Mataan: Race challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_M14"}, + {'name': "Mataan: Wallrunning challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_L14"}, + {'name': "Mataan: Score challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_XL13"}, + {'name': "Mataan: Deep city vent jump BMX", + 'stage': Stages.MA3, + 'game_id': "BMXBike4"}, + {'name': "Mataan: Deep city side wires outfit", + 'stage': Stages.MA3, + 'game_id': "DummyOutfit3"}, + {'name': "Mataan: Deep city center island outfit", + 'stage': Stages.MA3, + 'game_id': "DummyOutfit4"}, + {'name': "Mataan: Red light rail graffiti", + 'stage': Stages.MAO, + 'game_id': "UnlockGraffiti_grafTex_XL18"}, + {'name': "Mataan: Red light side alley outfit", + 'stage': Stages.MAO, + 'game_id': "RingDudeOutfit3"}, + {'name': "Mataan: Statue hand outfit", + 'stage': Stages.MA4, + 'game_id': "RingDudeOutfit4"}, + {'name': "Mataan: Crane CD", + 'stage': Stages.MA5, + 'game_id': "MusicTrack_InThePocket"}, + {'name': "Mataan: Elephant tower glass outfit", + 'stage': Stages.MA5, + 'game_id': "LegendFaceOutfit3"}, + {'name': "Mataan: Helipad outfit", + 'stage': Stages.MA5, + 'game_id': "LegendFaceOutfit4"}, + {'name': "Mataan: Vending machine CD", + 'stage': Stages.MA5, + 'game_id': "MusicTrack_Iridium"}, + {'name': "Mataan: Coil joins the crew", + 'stage': Stages.MA5, + 'game_id': "ringdude"}, + {'name': "Mataan: Flesh Prince joins the crew", + 'stage': Stages.MA5, + 'game_id': "prince"}, + {'name': "Mataan: Futurism joins the crew", + 'stage': Stages.MA5, + 'game_id': "futureGirl"}, + {'name': "Mataan: Trash Polo", + 'stage': Stages.MA2, + 'game_id': "PropsMallArea/Mascot_Polo_street"}, + {'name': "Mataan: Shopping Polo", + 'stage': Stages.MA5, + 'game_id': "propsMarket/Mascot_Polo_street"}, + + {'name': "Tagged 5 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf5"}, + {'name': "Tagged 10 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf10"}, + {'name': "Tagged 15 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf15"}, + {'name': "Tagged 20 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf20"}, + {'name': "Tagged 25 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf25"}, + {'name': "Tagged 30 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf30"}, + {'name': "Tagged 35 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf35"}, + {'name': "Tagged 40 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf40"}, + {'name': "Tagged 45 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf45"}, + {'name': "Tagged 50 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf50"}, + {'name': "Tagged 55 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf55"}, + {'name': "Tagged 60 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf60"}, + {'name': "Tagged 65 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf65"}, + {'name': "Tagged 70 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf70"}, + {'name': "Tagged 75 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf75"}, + {'name': "Tagged 80 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf80"}, + {'name': "Tagged 85 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf85"}, + {'name': "Tagged 90 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf90"}, + {'name': "Tagged 95 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf95"}, + {'name': "Tagged 100 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf100"}, + {'name': "Tagged 105 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf105"}, + {'name': "Tagged 110 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf110"}, + {'name': "Tagged 115 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf115"}, + {'name': "Tagged 120 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf120"}, + {'name': "Tagged 125 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf125"}, + {'name': "Tagged 130 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf130"}, + {'name': "Tagged 135 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf135"}, + {'name': "Tagged 140 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf140"}, + {'name': "Tagged 145 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf145"}, + {'name': "Tagged 150 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf150"}, + {'name': "Tagged 155 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf155"}, + {'name': "Tagged 160 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf160"}, + {'name': "Tagged 165 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf165"}, + {'name': "Tagged 170 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf170"}, + {'name': "Tagged 175 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf175"}, + {'name': "Tagged 180 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf180"}, + {'name': "Tagged 185 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf185"}, + {'name': "Tagged 190 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf190"}, + {'name': "Tagged 195 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf195"}, + {'name': "Tagged 200 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf200"}, + {'name': "Tagged 205 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf205"}, + {'name': "Tagged 210 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf210"}, + {'name': "Tagged 215 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf215"}, + {'name': "Tagged 220 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf220"}, + {'name': "Tagged 225 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf225"}, + {'name': "Tagged 230 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf230"}, + {'name': "Tagged 235 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf235"}, + {'name': "Tagged 240 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf240"}, + {'name': "Tagged 245 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf245"}, + {'name': "Tagged 250 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf250"}, + {'name': "Tagged 255 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf255"}, + {'name': "Tagged 260 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf260"}, + {'name': "Tagged 265 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf265"}, + {'name': "Tagged 270 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf270"}, + {'name': "Tagged 275 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf275"}, + {'name': "Tagged 280 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf280"}, + {'name': "Tagged 285 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf285"}, + {'name': "Tagged 290 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf290"}, + {'name': "Tagged 295 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf295"}, + {'name': "Tagged 300 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf300"}, + {'name': "Tagged 305 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf305"}, + {'name': "Tagged 310 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf310"}, + {'name': "Tagged 315 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf315"}, + {'name': "Tagged 320 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf320"}, + {'name': "Tagged 325 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf325"}, + {'name': "Tagged 330 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf330"}, + {'name': "Tagged 335 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf335"}, + {'name': "Tagged 340 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf340"}, + {'name': "Tagged 345 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf345"}, + {'name': "Tagged 350 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf350"}, + {'name': "Tagged 355 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf355"}, + {'name': "Tagged 360 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf360"}, + {'name': "Tagged 365 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf365"}, + {'name': "Tagged 370 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf370"}, + {'name': "Tagged 375 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf375"}, + {'name': "Tagged 380 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf380"}, + {'name': "Tagged 385 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf385"}, + {'name': "Tagged 389 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf379"}, +] + + +event_table: List[EventDict] = [ + {'name': "Versum Hill: Complete Chapter 1", + 'stage': Stages.VH4, + 'item': "Chapter Completed"}, + {'name': "Brink Terminal: Complete Chapter 2", + 'stage': Stages.BT3, + 'item': "Chapter Completed"}, + {'name': "Millennium Mall: Complete Chapter 3", + 'stage': Stages.MM3, + 'item': "Chapter Completed"}, + {'name': "Pyramid Island: Complete Chapter 4", + 'stage': Stages.PI3, + 'item': "Chapter Completed"}, + {'name': "Defeat Faux", + 'stage': Stages.MA5, + 'item': "Victory"}, +] \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Options.py b/worlds/bomb_rush_cyberfunk/Options.py new file mode 100644 index 0000000000..87fc2ca99c --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Options.py @@ -0,0 +1,162 @@ +from dataclasses import dataclass +from Options import Choice, Toggle, DefaultOnToggle, Range, DeathLink, PerGameCommonOptions +import typing + +if typing.TYPE_CHECKING: + from random import Random +else: + Random = typing.Any + + +class Logic(Choice): + """Choose the logic used by the randomizer.""" + display_name = "Logic" + option_glitchless = 0 + option_glitched = 1 + default = 0 + + +class SkipIntro(DefaultOnToggle): + """Skips escaping the police station. + Graffiti spots tagged during the intro will not unlock items.""" + display_name = "Skip Intro" + + +class SkipDreams(Toggle): + """Skips the dream sequences at the end of each chapter. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Skip Dreams" + + +class SkipHands(Toggle): + """Skips spraying the lion statue hands after the dream in Chapter 5.""" + display_name = "Skip Statue Hands" + + +class TotalRep(Range): + """Change the total amount of REP in your world. + At least 960 REP is needed to finish the game. + Will be rounded to the nearest number divisible by 8.""" + display_name = "Total REP" + range_start = 1000 + range_end = 2000 + default = 1400 + + def round_to_nearest_step(self): + rem: int = self.value % 8 + if rem >= 5: + self.value = self.value - rem + 8 + else: + self.value = self.value - rem + + def get_rep_item_counts(self, random_source: Random, location_count: int) -> typing.List[int]: + def increment_item(item: int) -> int: + if item >= 32: + item = 48 + else: + item += 8 + return item + + items = [8]*location_count + while sum(items) < self.value: + index = random_source.randint(0, location_count-1) + while items[index] >= 48: + index = random_source.randint(0, location_count-1) + items[index] = increment_item(items[index]) + + while sum(items) > self.value: + index = random_source.randint(0, location_count-1) + while not (items[index] == 16 or items[index] == 24 or items[index] == 32): + index = random_source.randint(0, location_count-1) + items[index] -= 8 + + return [items.count(8), items.count(16), items.count(24), items.count(32), items.count(48)] + + +class EndingREP(Toggle): + """Changes the final boss to require 1000 REP instead of 960 REP to start.""" + display_name = "Extra REP Required" + + +class StartStyle(Choice): + """Choose which movestyle to start with.""" + display_name = "Starting Movestyle" + option_skateboard = 2 + option_inline_skates = 3 + option_bmx = 1 + default = 2 + + +class LimitedGraffiti(Toggle): + """Each graffiti design can only be used a limited number of times before being removed from your inventory. + In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti, + uses will not be counted. + If enabled, doing graffiti is disabled during crew battles, to prevent softlocking.""" + display_name = "Limited Graffiti" + + +class SGraffiti(Choice): + """Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run + out, or combined, meaning that unlocking new characters will add 5 uses that any character can use. + Has no effect if Limited Graffiti is disabled.""" + display_name = "Small Graffiti Uses" + option_separate = 0 + option_combined = 1 + default = 0 + + +class JunkPhotos(Toggle): + """Skip taking pictures of Polo for items.""" + display_name = "Skip Polo Photos" + + +class DontSavePhotos(Toggle): + """Photos taken with the Camera app will not be saved. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Don't Save Photos" + + +class ScoreDifficulty(Choice): + """Alters the score required to win score challenges and crew battles. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Score Difficulty" + option_normal = 0 + option_medium = 1 + option_hard = 2 + option_very_hard = 3 + option_extreme = 4 + default = 0 + + +class DamageMultiplier(Range): + """Multiplies all damage received. + At 3x, most damage will OHKO the player, including falling into pits. + At 6x, all damage will OHKO the player. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Damage Multiplier" + range_start = 1 + range_end = 6 + default = 1 + + +class BRCDeathLink(DeathLink): + """When you die, everyone dies. The reverse is also true. + This can be changed later in the options menu inside the Archipelago phone app.""" + + +@dataclass +class BombRushCyberfunkOptions(PerGameCommonOptions): + logic: Logic + skip_intro: SkipIntro + skip_dreams: SkipDreams + skip_statue_hands: SkipHands + total_rep: TotalRep + extra_rep_required: EndingREP + starting_movestyle: StartStyle + limited_graffiti: LimitedGraffiti + small_graffiti_uses: SGraffiti + skip_polo_photos: JunkPhotos + dont_save_photos: DontSavePhotos + score_difficulty: ScoreDifficulty + damage_multiplier: DamageMultiplier + death_link: BRCDeathLink diff --git a/worlds/bomb_rush_cyberfunk/Regions.py b/worlds/bomb_rush_cyberfunk/Regions.py new file mode 100644 index 0000000000..206ae4ea5d --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Regions.py @@ -0,0 +1,103 @@ +from typing import Dict + + +class Stages: + Misc = "Misc" + H = "Hideout" + VH1 = "Versum Hill" + VH2 = "Versum Hill - After Roadblock" + VHO = "Versum Hill - Underground Mall" + VH3 = "Versum Hill - Side Street" + VH4 = "Versum Hill - Basketball Court" + MS = "Millennium Square" + BT1 = "Brink Terminal" + BTO1 = "Brink Terminal - Underground" + BTO2 = "Brink Terminal - Dock" + BT2 = "Brink Terminal - Planet Plaza" + BT3 = "Brink Terminal - Tower" + MM1 = "Millennium Mall" + MMO1 = "Millennium Mall - Hanging Lights" + MM2 = "Millennium Mall - Atrium" + MMO2 = "Millennium Mall - Race Track" + MM3 = "Millennium Mall - Theater" + PI1 = "Pyramid Island - Base" + PI2 = "Pyramid Island - After Gate" + PIO = "Pyramid Island - Maze" + PI3 = "Pyramid Island - Upper Areas" + PI4 = "Pyramid Island - Top" + MA1 = "Mataan - Streets" + MA2 = "Mataan - After Smoke Wall" + MA3 = "Mataan - Deep City" + MAO = "Mataan - Red Light District" + MA4 = "Mataan - Lion Statue" + MA5 = "Mataan - Skyscrapers" + + +region_exits: Dict[str, str] = { + Stages.Misc: [Stages.H], + Stages.H: [Stages.Misc, + Stages.VH1, + Stages.MS, + Stages.MA1], + Stages.VH1: [Stages.H, + Stages.VH2], + Stages.VH2: [Stages.H, + Stages.VH1, + Stages.MS, + Stages.VHO, + Stages.VH3, + Stages.VH4], + Stages.VHO: [Stages.VH2], + Stages.VH3: [Stages.VH2], + Stages.VH4: [Stages.VH2, + Stages.VH1], + Stages.MS: [Stages.VH2, + Stages.BT1, + Stages.MM1, + Stages.PI1, + Stages.MA1], + Stages.BT1: [Stages.MS, + Stages.BTO1, + Stages.BTO2, + Stages.BT2], + Stages.BTO1: [Stages.BT1], + Stages.BTO2: [Stages.BT1], + Stages.BT2: [Stages.BT1, + Stages.BT3], + Stages.BT3: [Stages.BT1, + Stages.BT2], + Stages.MM1: [Stages.MS, + Stages.MMO1, + Stages.MM2], + Stages.MMO1: [Stages.MM1], + Stages.MM2: [Stages.MM1, + Stages.MMO2, + Stages.MM3], + Stages.MMO2: [Stages.MM2], + Stages.MM3: [Stages.MM2, + Stages.MM1], + Stages.PI1: [Stages.MS, + Stages.PI2], + Stages.PI2: [Stages.PI1, + Stages.PIO, + Stages.PI3], + Stages.PIO: [Stages.PI2], + Stages.PI3: [Stages.PI1, + Stages.PI2, + Stages.PI4], + Stages.PI4: [Stages.PI1, + Stages.PI2, + Stages.PI3], + Stages.MA1: [Stages.H, + Stages.MS, + Stages.MA2], + Stages.MA2: [Stages.MA1, + Stages.MA3], + Stages.MA3: [Stages.MA2, + Stages.MAO, + Stages.MA4], + Stages.MAO: [Stages.MA3], + Stages.MA4: [Stages.MA3, + Stages.MA5], + Stages.MA5: [Stages.MA1] +} diff --git a/worlds/bomb_rush_cyberfunk/Rules.py b/worlds/bomb_rush_cyberfunk/Rules.py new file mode 100644 index 0000000000..6f31882cb1 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Rules.py @@ -0,0 +1,1039 @@ +from worlds.generic.Rules import set_rule, add_rule +from BaseClasses import CollectionState +from typing import Dict +from .Regions import Stages + + +def graffitiM(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitim", player) * 7 >= spots if limit \ + else state.has_group("graffitim", player) + + +def graffitiL(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitil", player) * 6 >= spots if limit \ + else state.has_group("graffitil", player) + + +def graffitiXL(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitixl", player) * 4 >= spots if limit \ + else state.has_group("graffitixl", player) + + +def skateboard(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 2 else state.has_group("skateboard", player) + + +def inline_skates(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 3 else state.has_group("skates", player) + + +def bmx(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 1 else state.has_group("bmx", player) + + +def camera(state: CollectionState, player: int) -> bool: + return state.has("Camera App", player) + + +def is_girl(state: CollectionState, player: int) -> bool: + return state.has_group("girl", player) + + +def current_chapter(state: CollectionState, player: int, chapter: int) -> bool: + return state.has("Chapter Completed", player, chapter-1) + + +def versum_hill_entrance(state: CollectionState, player: int) -> bool: + return rep(state, player, 20) + + +def versum_hill_ch1_roadblock(state: CollectionState, player: int, limit: bool) -> bool: + return graffitiL(state, player, limit, 10) + + +def versum_hill_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 50) + + +def versum_hill_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 58) + + +def versum_hill_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 65) + + +def versum_hill_all_challenges(state: CollectionState, player: int) -> bool: + return versum_hill_challenge3(state, player) + + +def versum_hill_basketball_court(state: CollectionState, player: int) -> bool: + return rep(state, player, 90) + + +def versum_hill_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 120) + + +def versum_hill_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 90) + and graffitiM(state, player, limit, 98) + ) + else: + return ( + rep(state, player, 90) + and graffitiM(state, player, limit, 27) + ) + + +def versum_hill_rietveld(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + current_chapter(state, player, 2) + and graffitiM(state, player, limit, 114) + ) + else: + return ( + current_chapter(state, player, 2) + and graffitiM(state, player, limit, 67) + ) + + +def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + if current_chapter(state, player, 4): + return ( + graffitiL(state, player, limit, 90) + and graffitiXL(state, player, limit, 51) + ) + elif current_chapter(state, player, 3): + return ( + graffitiL(state, player, limit, 89) + and graffitiXL(state, player, limit, 51) + ) + else: + return ( + graffitiL(state, player, limit, 85) + and graffitiXL(state, player, limit, 48) + ) + else: + return ( + graffitiL(state, player, limit, 26) + and graffitiXL(state, player, limit, 10) + ) + + +def millennium_square_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 2) + + +def brink_terminal_entrance(state: CollectionState, player: int) -> bool: + return ( + is_girl(state, player) + and rep(state, player, 180) + and current_chapter(state, player, 2) + ) + + +def brink_terminal_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 188) + + +def brink_terminal_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 200) + + +def brink_terminal_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 220) + + +def brink_terminal_all_challenges(state: CollectionState, player: int) -> bool: + return brink_terminal_challenge3(state, player) + + +def brink_terminal_plaza(state: CollectionState, player: int) -> bool: + return brink_terminal_all_challenges(state, player) + + +def brink_terminal_tower(state: CollectionState, player: int) -> bool: + return rep(state, player, 280) + + +def brink_terminal_oldhead_underground(state: CollectionState, player: int) -> bool: + return rep(state, player, 250) + + +def brink_terminal_oldhead_dock(state: CollectionState, player: int) -> bool: + return rep(state, player, 320) + + +def brink_terminal_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 280) + and graffitiL(state, player, limit, 103) + ) + else: + return ( + rep(state, player, 280) + and graffitiL(state, player, limit, 62) + ) + + +def brink_terminal_mesh(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and graffitiXL(state, player, limit, 45) + ) + else: + return ( + graffitiM(state, player, limit, 67) + and graffitiXL(state, player, limit, 45) + ) + + +def millennium_mall_entrance(state: CollectionState, player: int) -> bool: + return ( + rep(state, player, 380) + and current_chapter(state, player, 3) + ) + + +def millennium_mall_oldhead_ceiling(state: CollectionState, player: int, limit: bool) -> bool: + return ( + rep(state, player, 580) + or millennium_mall_theater(state, player, limit) + ) + + +def millennium_mall_switch(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and current_chapter(state, player, 3) + ) + else: + return ( + graffitiM(state, player, limit, 72) + and current_chapter(state, player, 3) + ) + + +def millennium_mall_big(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return millennium_mall_switch(state, player, limit, glitched) + + +def millennium_mall_oldhead_race(state: CollectionState, player: int) -> bool: + return rep(state, player, 530) + + +def millennium_mall_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 434) + + +def millennium_mall_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 442) + + +def millennium_mall_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 450) + + +def millennium_mall_challenge4(state: CollectionState, player: int) -> bool: + return rep(state, player, 458) + + +def millennium_mall_all_challenges(state: CollectionState, player: int) -> bool: + return millennium_mall_challenge4(state, player) + + +def millennium_mall_theater(state: CollectionState, player: int, limit: bool) -> bool: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 78) + ) + + +def millennium_mall_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 114) + and graffitiL(state, player, limit, 107) + ) + else: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 78) + and graffitiL(state, player, limit, 80) + ) + + +def pyramid_island_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 4) + + +def pyramid_island_gate(state: CollectionState, player: int) -> bool: + return rep(state, player, 620) + + +def pyramid_island_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 780) + + +def pyramid_island_challenge1(state: CollectionState, player: int) -> bool: + return ( + rep(state, player, 630) + and current_chapter(state, player, 4) + ) + + +def pyramid_island_race(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + pyramid_island_challenge1(state, player) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + pyramid_island_challenge1(state, player) + and graffitiL(state, player, limit, 93) + ) + + +def pyramid_island_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 650) + + +def pyramid_island_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 660) + + +def pyramid_island_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and rep(state, player, 660) + ) + else: + return ( + graffitiM(state, player, limit, 88) + and rep(state, player, 660) + ) + + +def pyramid_island_upper_half(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return pyramid_island_all_challenges(state, player, limit, glitched) + + +def pyramid_island_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 730) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + rep(state, player, 730) + and graffitiL(state, player, limit, 97) + ) + + +def pyramid_island_top(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 5) + + +def mataan_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 2) + + +def mataan_smoke_wall(state: CollectionState, player: int) -> bool: + return ( + current_chapter(state, player, 5) + and rep(state, player, 850) + ) + + +def mataan_challenge1(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + current_chapter(state, player, 5) + and rep(state, player, 864) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + current_chapter(state, player, 5) + and rep(state, player, 864) + and graffitiL(state, player, limit, 98) + ) + + +def mataan_deep_city(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return mataan_challenge1(state, player, limit, glitched) + + +def mataan_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 935) + + +def mataan_challenge2(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 880) + and graffitiXL(state, player, limit, 59) + ) + else: + return ( + rep(state, player, 880) + and graffitiXL(state, player, limit, 57) + ) + + +def mataan_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 920) + + +def mataan_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_challenge2(state, player, limit, glitched) + and mataan_challenge3(state, player) + ) + + +def mataan_smoke_wall2(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_all_challenges(state, player, limit, glitched) + and rep(state, player, 960) + ) + + +def mataan_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + mataan_smoke_wall2(state, player, limit, glitched) + and graffitiM(state, player, limit, 122) + and graffitiXL(state, player, limit, 59) + ) + else: + return ( + mataan_smoke_wall2(state, player, limit, glitched) + and graffitiM(state, player, limit, 117) + and graffitiXL(state, player, limit, 57) + ) + + +def mataan_deepest(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return mataan_crew_battle(state, player, limit, glitched) + + +def mataan_faux(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_deepest(state, player, limit, glitched) + and graffitiM(state, player, limit, 122) + ) + + +def spots_s_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 10 + conditions: Dict[str, int] = { + "versum_hill_entrance": 1, + "versum_hill_ch1_roadblock": 11, + "chapter2": 12, + "versum_hill_oldhead": 1, + "brink_terminal_entrance": 9, + "brink_terminal_plaza": 3, + "brink_terminal_tower": 0, + "chapter3": 6, + "brink_terminal_oldhead_dock": 1, + "millennium_mall_entrance": 3, + "millennium_mall_switch": 4, + "millennium_mall_theater": 3, + "chapter4": 2, + "pyramid_island_gate": 5, + "pyramid_island_upper_half": 8, + "pyramid_island_oldhead": 2, + "mataan_smoke_wall": 3, + "mataan_deep_city": 5, + "mataan_oldhead": 3, + "mataan_deepest": 2 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5) + if total <= sprayable: + return total + else: + return sprayable + else: + return total + + +def spots_s_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 75 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 13, + "chapter3": 6 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5) + if total <= sprayable: + return total + else: + return sprayable + else: + return total + + +def spots_m_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 4 + conditions: Dict[str, int] = { + "versum_hill_entrance": 3, + "versum_hill_ch1_roadblock": 13, + "versum_hill_all_challenges": 3, + "chapter2": 16, + "versum_hill_oldhead": 4, + "brink_terminal_entrance": 13, + "brink_terminal_plaza": 4, + "brink_terminal_tower": 0, + "chapter3": 3, + "brink_terminal_oldhead_dock": 4, + "millennium_mall_entrance": 5, + "millennium_mall_big": 6, + "millennium_mall_theater": 4, + "chapter4": 2, + "millennium_mall_oldhead_ceiling": 1, + "pyramid_island_gate": 3, + "pyramid_island_upper_half": 8, + "chapter5": 2, + "pyramid_island_oldhead": 5, + "mataan_deep_city": 7, + "skateboard": 1, + "mataan_oldhead": 1, + "mataan_smoke_wall2": 1, + "mataan_deepest": 10 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + elif access_name != "skateboard": + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitim", player) * 7 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitim", player): + return total + else: + return 0 + + +def spots_m_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 99 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 21, + "chapter3": 3 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitim", player) * 7 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitim", player): + return total + else: + return 0 + + +def spots_l_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 7 + conditions: Dict[str, int] = { + "inline_skates": 1, + "versum_hill_entrance": 2, + "versum_hill_ch1_roadblock": 13, + "versum_hill_all_challenges": 1, + "chapter2": 14, + "versum_hill_oldhead": 2, + "brink_terminal_entrance": 10, + "brink_terminal_plaza": 2, + "brink_terminal_oldhead_underground": 1, + "brink_terminal_tower": 1, + "chapter3": 4, + "brink_terminal_oldhead_dock": 4, + "millennium_mall_entrance": 3, + "millennium_mall_big": 8, + "millennium_mall_theater": 4, + "chapter4": 5, + "millennium_mall_oldhead_ceiling": 3, + "pyramid_island_gate": 4, + "pyramid_island_upper_half": 5, + "pyramid_island_crew_battle": 1, + "chapter5": 1, + "pyramid_island_oldhead": 2, + "mataan_smoke_wall": 1, + "mataan_deep_city": 2, + "skateboard": 1, + "mataan_oldhead": 2, + "mataan_deepest": 7 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + elif not (access_name == "inline_skates" or access_name == "skateboard"): + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitil", player) * 6 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitil", player): + return total + else: + return 0 + + +def spots_l_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 88 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 18, + "chapter3": 4, + "chapter4": 1 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitil", player) * 6 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitil", player): + return total + else: + return 0 + + +def spots_xl_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 3 + conditions: Dict[str, int] = { + "versum_hill_ch1_roadblock": 6, + "versum_hill_basketball_court": 1, + "chapter2": 9, + "brink_terminal_entrance": 3, + "brink_terminal_plaza": 1, + "brink_terminal_oldhead_underground": 1, + "brink_terminal_tower": 1, + "chapter3": 3, + "brink_terminal_oldhead_dock": 2, + "millennium_mall_entrance": 2, + "millennium_mall_big": 5, + "millennium_mall_theater": 5, + "chapter4": 3, + "millennium_mall_oldhead_ceiling": 1, + "pyramid_island_upper_half": 5, + "pyramid_island_oldhead": 3, + "mataan_smoke_wall": 2, + "mataan_deep_city": 2, + "mataan_oldhead": 2, + "mataan_deepest": 2 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitixl", player) * 4 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitixl", player): + return total + else: + return 0 + + +def spots_xl_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 51 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 7, + "chapter3": 3, + "chapter4": 1 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitixl", player) * 4 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitixl", player): + return total + else: + return 0 + + +def build_access_cache(state: CollectionState, player: int, movestyle: int, limit: bool, glitched: bool) -> Dict[str, bool]: + funcs: Dict[str, tuple] = { + "versum_hill_entrance": (state, player), + "versum_hill_ch1_roadblock": (state, player, limit), + "versum_hill_oldhead": (state, player), + "versum_hill_all_challenges": (state, player), + "versum_hill_basketball_court": (state, player), + "brink_terminal_entrance": (state, player), + "brink_terminal_oldhead_underground": (state, player), + "brink_terminal_oldhead_dock": (state, player), + "brink_terminal_plaza": (state, player), + "brink_terminal_tower": (state, player), + "millennium_mall_entrance": (state, player), + "millennium_mall_switch": (state, player, limit, glitched), + "millennium_mall_oldhead_ceiling": (state, player, limit), + "millennium_mall_big": (state, player, limit, glitched), + "millennium_mall_theater": (state, player, limit), + "pyramid_island_gate": (state, player), + "pyramid_island_oldhead": (state, player), + "pyramid_island_upper_half": (state, player, limit, glitched), + "pyramid_island_crew_battle": (state, player, limit, glitched), + "mataan_smoke_wall": (state, player), + "mataan_deep_city": (state, player, limit, glitched), + "mataan_oldhead": (state, player), + "mataan_smoke_wall2": (state, player, limit, glitched), + "mataan_deepest": (state, player, limit, glitched) + } + + access_cache: Dict[str, bool] = { + "skateboard": skateboard(state, player, movestyle), + "inline_skates": inline_skates(state, player, movestyle), + "chapter2": current_chapter(state, player, 2), + "chapter3": current_chapter(state, player, 3), + "chapter4": current_chapter(state, player, 4), + "chapter5": current_chapter(state, player, 5) + } + + stop: bool = False + for fname, fvars in funcs.items(): + if stop: + access_cache[fname] = False + continue + func = globals()[fname] + access: bool = func(*fvars) + access_cache[fname] = access + if not access and "oldhead" not in fname: + stop = True + + return access_cache + + +def graffiti_spots(state: CollectionState, player: int, movestyle: int, limit: bool, glitched: bool, spots: int) -> bool: + access_cache = build_access_cache(state, player, movestyle, limit, glitched) + + total: int = 0 + + if glitched: + total = spots_s_glitched(state, player, limit, access_cache) \ + + spots_m_glitched(state, player, limit, access_cache) \ + + spots_l_glitched(state, player, limit, access_cache) \ + + spots_xl_glitched(state, player, limit, access_cache) + else: + total = spots_s_glitchless(state, player, limit, access_cache) \ + + spots_m_glitchless(state, player, limit, access_cache) \ + + spots_l_glitchless(state, player, limit, access_cache) \ + + spots_xl_glitchless(state, player, limit, access_cache) + + return total >= spots + + +def rep(state: CollectionState, player: int, required: int) -> bool: + return state.has("rep", player, required) + + +def rules(brcworld): + multiworld = brcworld.multiworld + player = brcworld.player + + movestyle = brcworld.options.starting_movestyle + limit = brcworld.options.limited_graffiti + glitched = brcworld.options.logic + extra = brcworld.options.extra_rep_required + photos = not brcworld.options.skip_polo_photos + + # entrances + for e in multiworld.get_region(Stages.BT1, player).entrances: + set_rule(e, lambda state: brink_terminal_entrance(state, player)) + + if not glitched: + # versum hill + for e in multiworld.get_region(Stages.VH1, player).entrances: + set_rule(e, lambda state: versum_hill_entrance(state, player)) + for e in multiworld.get_region(Stages.VH2, player).entrances: + set_rule(e, lambda state: versum_hill_ch1_roadblock(state, player, limit)) + for e in multiworld.get_region(Stages.VHO, player).entrances: + set_rule(e, lambda state: versum_hill_oldhead(state, player)) + for e in multiworld.get_region(Stages.VH3, player).entrances: + set_rule(e, lambda state: versum_hill_all_challenges(state, player)) + for e in multiworld.get_region(Stages.VH4, player).entrances: + set_rule(e, lambda state: versum_hill_basketball_court(state, player)) + + # millennium square + for e in multiworld.get_region(Stages.MS, player).entrances: + set_rule(e, lambda state: millennium_square_entrance(state, player)) + + # brink terminal + for e in multiworld.get_region(Stages.BTO1, player).entrances: + set_rule(e, lambda state: brink_terminal_oldhead_underground(state, player)) + for e in multiworld.get_region(Stages.BTO2, player).entrances: + set_rule(e, lambda state: brink_terminal_oldhead_dock(state, player)) + for e in multiworld.get_region(Stages.BT2, player).entrances: + set_rule(e, lambda state: brink_terminal_plaza(state, player)) + for e in multiworld.get_region(Stages.BT3, player).entrances: + set_rule(e, lambda state: brink_terminal_tower(state, player)) + + # millennium mall + for e in multiworld.get_region(Stages.MM1, player).entrances: + set_rule(e, lambda state: millennium_mall_entrance(state, player)) + for e in multiworld.get_region(Stages.MMO1, player).entrances: + set_rule(e, lambda state: millennium_mall_oldhead_ceiling(state, player, limit)) + for e in multiworld.get_region(Stages.MM2, player).entrances: + set_rule(e, lambda state: millennium_mall_big(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MMO2, player).entrances: + set_rule(e, lambda state: millennium_mall_oldhead_race(state, player)) + for e in multiworld.get_region(Stages.MM3, player).entrances: + set_rule(e, lambda state: millennium_mall_theater(state, player, limit)) + + # pyramid island + for e in multiworld.get_region(Stages.PI1, player).entrances: + set_rule(e, lambda state: pyramid_island_entrance(state, player)) + for e in multiworld.get_region(Stages.PI2, player).entrances: + set_rule(e, lambda state: pyramid_island_gate(state, player)) + for e in multiworld.get_region(Stages.PIO, player).entrances: + set_rule(e, lambda state: pyramid_island_oldhead(state, player)) + for e in multiworld.get_region(Stages.PI3, player).entrances: + set_rule(e, lambda state: pyramid_island_upper_half(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.PI4, player).entrances: + set_rule(e, lambda state: pyramid_island_top(state, player)) + + # mataan + for e in multiworld.get_region(Stages.MA1, player).entrances: + set_rule(e, lambda state: mataan_entrance(state, player)) + for e in multiworld.get_region(Stages.MA2, player).entrances: + set_rule(e, lambda state: mataan_smoke_wall(state, player)) + for e in multiworld.get_region(Stages.MA3, player).entrances: + set_rule(e, lambda state: mataan_deep_city(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MAO, player).entrances: + set_rule(e, lambda state: mataan_oldhead(state, player)) + for e in multiworld.get_region(Stages.MA4, player).entrances: + set_rule(e, lambda state: mataan_smoke_wall2(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MA5, player).entrances: + set_rule(e, lambda state: mataan_deepest(state, player, limit, glitched)) + + # locations + # hideout + set_rule(multiworld.get_location("Hideout: BMX garage skateboard", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Hideout: Unlock phone app", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Hideout: Vinyl joins the crew", player), + lambda state: current_chapter(state, player, 4)) + set_rule(multiworld.get_location("Hideout: Solace joins the crew", player), + lambda state: current_chapter(state, player, 5)) + + # versum hill + set_rule(multiworld.get_location("Versum Hill: Wallrunning challenge reward", player), + lambda state: versum_hill_challenge1(state, player)) + set_rule(multiworld.get_location("Versum Hill: Manual challenge reward", player), + lambda state: versum_hill_challenge2(state, player)) + set_rule(multiworld.get_location("Versum Hill: Corner challenge reward", player), + lambda state: versum_hill_challenge3(state, player)) + set_rule(multiworld.get_location("Versum Hill: BMX gate outfit", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Versum Hill: Glass floor skates", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Versum Hill: Basketball court shortcut CD", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Versum Hill: Rave joins the crew", player), + lambda state: versum_hill_rave(state, player, limit, glitched)) + set_rule(multiworld.get_location("Versum Hill: Frank joins the crew", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Versum Hill: Rietveld joins the crew", player), + lambda state: versum_hill_rietveld(state, player, limit, glitched)) + if photos: + set_rule(multiworld.get_location("Versum Hill: Big Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Versum Hill: Trash Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Versum Hill: Fruit stand Polo", player), + lambda state: camera(state, player)) + + # millennium square + if photos: + set_rule(multiworld.get_location("Millennium Square: Half pipe Polo", player), + lambda state: camera(state, player)) + + # brink terminal + set_rule(multiworld.get_location("Brink Terminal: Upside grind challenge reward", player), + lambda state: brink_terminal_challenge1(state, player)) + set_rule(multiworld.get_location("Brink Terminal: Manual challenge reward", player), + lambda state: brink_terminal_challenge2(state, player)) + set_rule(multiworld.get_location("Brink Terminal: Score challenge reward", player), + lambda state: brink_terminal_challenge3(state, player)) + set_rule(multiworld.get_location("Brink Terminal: BMX gate graffiti", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Brink Terminal: Mesh's skateboard", player), + lambda state: brink_terminal_mesh(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Rooftop glass CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Brink Terminal: Mesh joins the crew", player), + lambda state: brink_terminal_mesh(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Eclipse joins the crew", player), + lambda state: current_chapter(state, player, 3)) + if photos: + set_rule(multiworld.get_location("Brink Terminal: Behind glass Polo", player), + lambda state: camera(state, player)) + + # millennium mall + set_rule(multiworld.get_location("Millennium Mall: Glass cylinder CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Millennium Mall: Trick challenge reward", player), + lambda state: millennium_mall_challenge1(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Slide challenge reward", player), + lambda state: millennium_mall_challenge2(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Fish challenge reward", player), + lambda state: millennium_mall_challenge3(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Score challenge reward", player), + lambda state: millennium_mall_challenge4(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Atrium BMX gate BMX", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Millennium Mall: Shine joins the crew", player), + lambda state: current_chapter(state, player, 4)) + set_rule(multiworld.get_location("Millennium Mall: DOT.EXE joins the crew", player), + lambda state: current_chapter(state, player, 4)) + + # pyramid island + set_rule(multiworld.get_location("Pyramid Island: BMX gate BMX", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Pyramid Island: Score challenge reward", player), + lambda state: pyramid_island_challenge1(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Score challenge 2 reward", player), + lambda state: pyramid_island_challenge2(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Quarter pipe challenge reward", player), + lambda state: pyramid_island_challenge3(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Shortcut glass CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Pyramid Island: Maze outfit", player), + lambda state: skateboard(state, player, movestyle)) + if not glitched: + add_rule(multiworld.get_location("Pyramid Island: Rise joins the crew", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Devil Theory joins the crew", player), + lambda state: current_chapter(state, player, 5)) + if photos: + set_rule(multiworld.get_location("Pyramid Island: Polo pile 1", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 2", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 3", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 4", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze glass Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze classroom Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze vent Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Big maze Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze desk Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze forklift Polo", player), + lambda state: camera(state, player)) + + # mataan + set_rule(multiworld.get_location("Mataan: Race challenge reward", player), + lambda state: mataan_challenge1(state, player, limit, glitched)) + set_rule(multiworld.get_location("Mataan: Wallrunning challenge reward", player), + lambda state: mataan_challenge2(state, player, limit, glitched)) + set_rule(multiworld.get_location("Mataan: Score challenge reward", player), + lambda state: mataan_challenge3(state, player)) + if photos: + set_rule(multiworld.get_location("Mataan: Trash Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Mataan: Shopping Polo", player), + lambda state: camera(state, player)) + + # events + set_rule(multiworld.get_location("Versum Hill: Complete Chapter 1", player), + lambda state: versum_hill_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Complete Chapter 2", player), + lambda state: brink_terminal_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Millennium Mall: Complete Chapter 3", player), + lambda state: millennium_mall_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Pyramid Island: Complete Chapter 4", player), + lambda state: pyramid_island_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Defeat Faux", player), + lambda state: mataan_faux(state, player, limit, glitched)) + + if extra: + add_rule(multiworld.get_location("Defeat Faux", player), + lambda state: rep(state, player, 1000)) + + # graffiti spots + spots: int = 0 + while spots < 385: + spots += 5 + set_rule(multiworld.get_location(f"Tagged {spots} Graffiti Spots", player), + lambda state, spot_count=spots: graffiti_spots(state, player, movestyle, limit, glitched, spot_count)) + + set_rule(multiworld.get_location("Tagged 389 Graffiti Spots", player), + lambda state: graffiti_spots(state, player, movestyle, limit, glitched, 389)) diff --git a/worlds/bomb_rush_cyberfunk/__init__.py b/worlds/bomb_rush_cyberfunk/__init__.py new file mode 100644 index 0000000000..2d078ae3bd --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/__init__.py @@ -0,0 +1,203 @@ +from typing import Any, Dict +from BaseClasses import MultiWorld, Region, Location, Item, Tutorial, ItemClassification, CollectionState +from worlds.AutoWorld import World, WebWorld +from .Items import base_id, item_table, group_table, BRCType +from .Locations import location_table, event_table +from .Regions import region_exits +from .Rules import rules +from .Options import BombRushCyberfunkOptions, StartStyle + + +class BombRushCyberfunkWeb(WebWorld): + theme = "ocean" + tutorials = [Tutorial( + "Multiworld Setup Guide", + "A guide to setting up Bomb Rush Cyberfunk randomizer and connecting to an Archipelago Multiworld", + "English", + "setup_en.md", + "setup/en", + ["TRPG"] + )] + + +class BombRushCyberfunkWorld(World): + """Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized + police to conquer the five boroughs of New Amsterdam. Become All City.""" + + game = "Bomb Rush Cyberfunk" + web = BombRushCyberfunkWeb() + + item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)} + item_name_to_type = {item["name"]: item["type"] for item in item_table} + location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)} + + item_name_groups = group_table + options_dataclass = BombRushCyberfunkOptions + options: BombRushCyberfunkOptions + + def __init__(self, multiworld: MultiWorld, player: int): + super(BombRushCyberfunkWorld, self).__init__(multiworld, player) + self.item_classification: Dict[BRCType, ItemClassification] = { + BRCType.Music: ItemClassification.filler, + BRCType.GraffitiM: ItemClassification.progression, + BRCType.GraffitiL: ItemClassification.progression, + BRCType.GraffitiXL: ItemClassification.progression, + BRCType.Outfit: ItemClassification.filler, + BRCType.Character: ItemClassification.progression, + BRCType.REP: ItemClassification.progression_skip_balancing, + BRCType.Camera: ItemClassification.progression + } + + def collect(self, state: "CollectionState", item: "Item") -> bool: + change = super().collect(state, item) + if change and "REP" in item.name: + rep: int = int(item.name[0:len(item.name)-4]) + state.prog_items[item.player]["rep"] += rep + return change + + def remove(self, state: "CollectionState", item: "Item") -> bool: + change = super().remove(state, item) + if change and "REP" in item.name: + rep: int = int(item.name[0:len(item.name)-4]) + state.prog_items[item.player]["rep"] -= rep + return change + + def set_rules(self): + rules(self) + + def get_item_classification(self, item_type: BRCType) -> ItemClassification: + classification = ItemClassification.filler + if item_type in self.item_classification.keys(): + classification = self.item_classification[item_type] + + return classification + + def create_item(self, name: str) -> "BombRushCyberfunkItem": + item_id: int = self.item_name_to_id[name] + item_type: BRCType = self.item_name_to_type[name] + classification = self.get_item_classification(item_type) + + return BombRushCyberfunkItem(name, classification, item_id, self.player) + + def create_event(self, event: str) -> "BombRushCyberfunkItem": + return BombRushCyberfunkItem(event, ItemClassification.progression_skip_balancing, None, self.player) + + def get_filler_item_name(self) -> str: + item = self.random.choice(item_table) + + while self.get_item_classification(item["type"]) == ItemClassification.progression: + item = self.random.choice(item_table) + + return item["name"] + + def generate_early(self): + if self.options.starting_movestyle == StartStyle.option_skateboard: + self.item_classification[BRCType.Skateboard] = ItemClassification.filler + else: + self.item_classification[BRCType.Skateboard] = ItemClassification.progression + + if self.options.starting_movestyle == StartStyle.option_inline_skates: + self.item_classification[BRCType.InlineSkates] = ItemClassification.filler + else: + self.item_classification[BRCType.InlineSkates] = ItemClassification.progression + + if self.options.starting_movestyle == StartStyle.option_bmx: + self.item_classification[BRCType.BMX] = ItemClassification.filler + else: + self.item_classification[BRCType.BMX] = ItemClassification.progression + + def create_items(self): + rep_locations: int = 87 + if self.options.skip_polo_photos: + rep_locations -= 18 + + self.options.total_rep.round_to_nearest_step() + rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations) + #print(sum([8*rep_counts[0], 16*rep_counts[1], 24*rep_counts[2], 32*rep_counts[3], 48*rep_counts[4]]), \ + # rep_counts) + + pool = [] + + for item in item_table: + if "REP" in item["name"]: + count: int = 0 + + if item["name"] == "8 REP": + count = rep_counts[0] + elif item["name"] == "16 REP": + count = rep_counts[1] + elif item["name"] == "24 REP": + count = rep_counts[2] + elif item["name"] == "32 REP": + count = rep_counts[3] + elif item["name"] == "48 REP": + count = rep_counts[4] + + if count > 0: + for _ in range(count): + pool.append(self.create_item(item["name"])) + else: + pool.append(self.create_item(item["name"])) + + self.multiworld.itempool += pool + + def create_regions(self): + multiworld = self.multiworld + player = self.player + + menu = Region("Menu", player, multiworld) + multiworld.regions.append(menu) + + for n in region_exits: + multiworld.regions += [Region(n, player, multiworld)] + + menu.add_exits({"Hideout": "New Game"}) + + for n in region_exits: + self.get_region(n).add_exits(region_exits[n]) + + for index, loc in enumerate(location_table): + if self.options.skip_polo_photos and "Polo" in loc["name"]: + continue + stage: Region = self.get_region(loc["stage"]) + stage.add_locations({loc["name"]: base_id + index}) + + for e in event_table: + stage: Region = self.get_region(e["stage"]) + event = BombRushCyberfunkLocation(player, e["name"], None, stage) + event.show_in_spoiler = False + event.place_locked_item(self.create_event(e["item"])) + stage.locations += [event] + + multiworld.completion_condition[player] = lambda state: state.has("Victory", player) + + def fill_slot_data(self) -> Dict[str, Any]: + options = self.options + + slot_data: Dict[str, Any] = { + "locations": {loc["game_id"]: (base_id + index) for index, loc in enumerate(location_table)}, + "logic": options.logic.value, + "skip_intro": bool(options.skip_intro.value), + "skip_dreams": bool(options.skip_dreams.value), + "skip_statue_hands": bool(options.skip_statue_hands.value), + "total_rep": options.total_rep.value, + "extra_rep_required": bool(options.extra_rep_required.value), + "starting_movestyle": options.starting_movestyle.value, + "limited_graffiti": bool(options.limited_graffiti.value), + "small_graffiti_uses": options.small_graffiti_uses.value, + "skip_polo_photos": bool(options.skip_polo_photos.value), + "dont_save_photos": bool(options.dont_save_photos.value), + "score_difficulty": int(options.score_difficulty.value), + "damage_multiplier": options.damage_multiplier.value, + "death_link": bool(options.death_link.value) + } + + return slot_data + + +class BombRushCyberfunkItem(Item): + game: str = "Bomb Rush Cyberfunk" + + +class BombRushCyberfunkLocation(Location): + game: str = "Bomb Rush Cyberfunk" diff --git a/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md b/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md new file mode 100644 index 0000000000..c6866e489f --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md @@ -0,0 +1,29 @@ +# Bomb Rush Cyberfunk + +## Where is the options page? + +The [player options page for this game](../player-options) contains all the options you need to configure and export +a config file. + +## What does randomization do in this game? + +The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no +longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld. + +Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every +5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL), +Skateboards, Inline Skates, BMX, Outfits, Characters, REP, and the Camera. + +Several changes have been made to the game for a better experience as a randomizer: + +- The prelude in the police station can be skipped. +- The map for each stage is always unlocked. +- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them. +- No M, L, or XL graffiti is unlocked at the beginning. +- Optionally, graffiti can be depleted after a certain number of uses. +- All characters except Red are locked. +- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements +are the same as the original game, but added together in order. At least 960 REP is needed to finish the game. + +The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the +"Archipelago" app which lets you view chat messages and change some options while playing. \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/docs/setup_en.md b/worlds/bomb_rush_cyberfunk/docs/setup_en.md new file mode 100644 index 0000000000..14da25adb3 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/docs/setup_en.md @@ -0,0 +1,41 @@ +# Bomb Rush Cyberfunk Multiworld Setup Guide + +## Quick Links + +- Bomb Rush Cyberfunk: [Steam](https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/) +- Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/BRC_Archipelago/), +[GitHub](https://github.com/TRPG0/BRC-Archipelago/releases) + +## Setup + +To install the Archipelago mod, you can use a mod manager like +[r2modman](https://thunderstore.io/c/bomb-rush-cyberfunk/p/ebkr/r2modman/), or install manually by following these steps: + +1. Download and install [BepInEx 5.4.22 x64](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) in your Bomb Rush +Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.* + +2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files. + +3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its +contents into `BepInEx\plugins`. + +After installing Archipelago, there are some additional mods that can also be installed for a better experience: + +- [MoreMap](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/MoreMap/) by TRPG + - Adds pins to the map for every type of collectible. +- [FasterLoadTimes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/cspotcode/FasterLoadTimes/) by cspotcode + - Load stages faster by skipping assets that are already loaded. +- [CutsceneSkip](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Jay/CutsceneSkip/) by Jay + - Makes every cutscene skippable. +- [GimmeMyBoost](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Yuri/GimmeMyBoost/) by Yuri + - Retains boost when loading into a new stage. +- [DisableAnnoyingCutscenes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/viliger/DisableAnnoyingCutscenes/) by viliger + - Disables the police cutscenes when increasing your heat level. +- [FastTravel](https://thunderstore.io/c/bomb-rush-cyberfunk/p/tari/FastTravel/) by tari + - Adds an app to the phone to call for a taxi from anywhere. + +## Connecting + +To connect to an Archipelago server, click one of the Archipelago buttons next to the save files. If the save file is +blank or already has randomizer save data, it will open a menu where you can enter the server address and port, your +name, and a password if necessary. Then click the check mark to connect to the server. \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/__init__.py b/worlds/bomb_rush_cyberfunk/test/__init__.py new file mode 100644 index 0000000000..9cd6c3a504 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/__init__.py @@ -0,0 +1,5 @@ +from test.bases import WorldTestBase + + +class BombRushCyberfunkTestBase(WorldTestBase): + game = "Bomb Rush Cyberfunk" \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py b/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py new file mode 100644 index 0000000000..af54023230 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py @@ -0,0 +1,284 @@ +from . import BombRushCyberfunkTestBase +from ..Rules import build_access_cache, spots_s_glitchless, spots_s_glitched, spots_m_glitchless, spots_m_glitched, \ + spots_l_glitchless, spots_l_glitched, spots_xl_glitched, spots_xl_glitchless + + +class TestSpotsGlitchless(BombRushCyberfunkTestBase): + @property + def run_default_tests(self) -> bool: + return False + + def test_spots_glitchless(self) -> None: + player = self.player + + self.collect_by_name([ + "Graffiti (M - OVERWHELMME)", + "Graffiti (L - WHOLE SIXER)", + "Graffiti (XL - Gold Rush)" + ]) + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - hideout + self.assertEqual(10, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(4, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(7, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(3, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Inline Skates (Glaciers)") + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + self.assertEqual(8, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 20 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH1-2 + self.assertEqual(22, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(20, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(23, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(9, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 65 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH3 + self.assertEqual(23, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(24, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 90 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH4 + self.assertEqual(10, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 1 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - MS + MA1 + self.assertEqual(34, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(39, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(38, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(19, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 120 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - VHO + self.assertEqual(35, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(43, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(40, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Bel") + self.multiworld.state.prog_items[player]["rep"] = 180 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT1 + self.assertEqual(44, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(56, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(50, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(22, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 220 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT2 + self.assertEqual(47, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(60, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(52, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(23, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 250 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BTO1 + self.assertEqual(53, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(24, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 280 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT3 / chapter 3 - MS + self.assertEqual(58, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(28, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 320 + self.multiworld.state.prog_items[player]["Chapter Completed"] = 2 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BTO2 / chapter 3 - MS + self.assertEqual(54, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(67, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(30, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 380 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 3 - MM1-2 + self.assertEqual(61, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(78, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(73, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(37, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 491 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 3 - MM3 + self.assertEqual(64, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(82, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(77, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(42, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 3 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - MS / BT / MMO1 / PI1 + self.assertEqual(66, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(85, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(85, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(46, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 620 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - PI2 + self.assertEqual(71, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(88, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(89, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 660 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - PI3 + self.assertEqual(79, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(96, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(94, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(51, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 730 + self.multiworld.state.prog_items[player]["Chapter Completed"] = 4 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - PI4 + self.assertEqual(98, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(96, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 780 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - PIO + self.assertEqual(81, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(103, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(98, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(54, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 850 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA2 + self.assertEqual(84, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(99, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(56, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 864 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA3 + self.assertEqual(89, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(111, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(102, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(58, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 935 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MAO + self.assertEqual(92, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(112, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(104, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(60, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 960 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA4-5 + self.assertEqual(94, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(123, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(111, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + +class TestSpotsGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched" + } + + @property + def run_default_tests(self) -> bool: + return False + + def test_spots_glitched(self) -> None: + player = self.player + + self.collect_by_name([ + "Graffiti (M - OVERWHELMME)", + "Graffiti (L - WHOLE SIXER)", + "Graffiti (XL - Gold Rush)" + ]) + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + self.assertEqual(75, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(99, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(88, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(51, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Bel") + self.multiworld.state.prog_items[player]["Chapter Completed"] = 1 + self.multiworld.state.prog_items[player]["rep"] = 180 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # brink terminal + self.assertEqual(88, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(120, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(106, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(58, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 2 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # chapter 3 + self.assertEqual(94, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(123, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(110, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(61, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 3 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # chapter 4 + self.assertEqual(111, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_options.py b/worlds/bomb_rush_cyberfunk/test/test_options.py new file mode 100644 index 0000000000..7640700dc0 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_options.py @@ -0,0 +1,29 @@ +from . import BombRushCyberfunkTestBase + + +class TestRegularGraffitiGlitchless(BombRushCyberfunkTestBase): + options = { + "logic": "glitchless", + "limited_graffiti": False + } + + +class TestLimitedGraffitiGlitchless(BombRushCyberfunkTestBase): + options = { + "logic": "glitchless", + "limited_graffiti": True + } + + +class TestRegularGraffitiGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched", + "limited_graffiti": False + } + + +class TestLimitedGraffitiGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched", + "limited_graffiti": True + } \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_rep_items.py b/worlds/bomb_rush_cyberfunk/test/test_rep_items.py new file mode 100644 index 0000000000..61272a3f09 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_rep_items.py @@ -0,0 +1,45 @@ +from . import BombRushCyberfunkTestBase +from typing import List + + +rep_item_names: List[str] = [ + "8 REP", + "16 REP", + "24 REP", + "32 REP", + "48 REP" +] + + +class TestCollectAndRemoveREP(BombRushCyberfunkTestBase): + @property + def run_default_tests(self) -> bool: + return False + + def test_default_rep_total(self) -> None: + self.collect_by_name(rep_item_names) + self.assertEqual(1400, self.multiworld.state.prog_items[self.player]["rep"]) + + new_total = 1400 + + if self.count("8 REP") > 0: + new_total -= 8 + self.remove(self.get_item_by_name("8 REP")) + + if self.count("16 REP") > 0: + new_total -= 16 + self.remove(self.get_item_by_name("16 REP")) + + if self.count("24 REP") > 0: + new_total -= 24 + self.remove(self.get_item_by_name("24 REP")) + + if self.count("32 REP") > 0: + new_total -= 32 + self.remove(self.get_item_by_name("32 REP")) + + if self.count("48 REP") > 0: + new_total -= 48 + self.remove(self.get_item_by_name("48 REP")) + + self.assertEqual(new_total, self.multiworld.state.prog_items[self.player]["rep"]) \ No newline at end of file diff --git a/worlds/cv64/text.py b/worlds/cv64/text.py index 76ffaf1f7d..3ba0b9153e 100644 --- a/worlds/cv64/text.py +++ b/worlds/cv64/text.py @@ -31,7 +31,7 @@ def cv64_string_to_bytearray(cv64text: str, a_advance: bool = False, append_end: if char in cv64_char_dict: text_bytes.extend([0x00, cv64_char_dict[char][0]]) else: - text_bytes.extend([0x00, 0x41]) + text_bytes.extend([0x00, 0x21]) if a_advance: text_bytes.extend([0xA3, 0x00]) @@ -45,7 +45,10 @@ def cv64_text_truncate(cv64text: str, textbox_len_limit: int) -> str: line_len = 0 for i in range(len(cv64text)): - line_len += cv64_char_dict[cv64text[i]][1] + if cv64text[i] in cv64_char_dict: + line_len += cv64_char_dict[cv64text[i]][1] + else: + line_len += 5 if line_len > textbox_len_limit: return cv64text[0x00:i] diff --git a/worlds/dkc3/Rom.py b/worlds/dkc3/Rom.py index efe8033d0f..0dc722a738 100644 --- a/worlds/dkc3/Rom.py +++ b/worlds/dkc3/Rom.py @@ -434,7 +434,7 @@ level_music_ids = [ 0x21, ] -class LocalRom(object): +class LocalRom: def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None): self.name = name @@ -457,7 +457,7 @@ class LocalRom(object): def read_byte(self, address: int) -> int: return self.buffer[address] - def read_bytes(self, startaddress: int, length: int) -> bytes: + def read_bytes(self, startaddress: int, length: int) -> bytearray: return self.buffer[startaddress:startaddress + length] def write_byte(self, address: int, value: int): diff --git a/worlds/ff1/Options.py b/worlds/ff1/Options.py index 0993d103d5..d8d24a529f 100644 --- a/worlds/ff1/Options.py +++ b/worlds/ff1/Options.py @@ -1,6 +1,6 @@ -from typing import Dict +from dataclasses import dataclass -from Options import OptionDict +from Options import OptionDict, PerGameCommonOptions class Locations(OptionDict): @@ -18,8 +18,8 @@ class Rules(OptionDict): display_name = "rules" -ff1_options: Dict[str, OptionDict] = { - "locations": Locations, - "items": Items, - "rules": Rules -} +@dataclass +class FF1Options(PerGameCommonOptions): + locations: Locations + items: Items + rules: Rules diff --git a/worlds/ff1/__init__.py b/worlds/ff1/__init__.py index 4ff361c072..ce5519b13a 100644 --- a/worlds/ff1/__init__.py +++ b/worlds/ff1/__init__.py @@ -5,7 +5,7 @@ from typing import Dict from BaseClasses import Item, Location, MultiWorld, Tutorial, ItemClassification from .Items import ItemData, FF1Items, FF1_STARTER_ITEMS, FF1_PROGRESSION_LIST, FF1_BRIDGE from .Locations import EventId, FF1Locations, generate_rule, CHAOS_TERMINATED_EVENT -from .Options import ff1_options +from .Options import FF1Options from ..AutoWorld import World, WebWorld @@ -34,7 +34,8 @@ class FF1World(World): Part puzzle and part speed-run, it breathes new life into one of the most influential games ever made. """ - option_definitions = ff1_options + options: FF1Options + options_dataclass = FF1Options settings: typing.ClassVar[FF1Settings] settings_key = "ffr_options" game = "Final Fantasy" @@ -58,20 +59,20 @@ class FF1World(World): def stage_assert_generate(cls, multiworld: MultiWorld) -> None: # Fail generation if there are no items in the pool for player in multiworld.get_game_players(cls.game): - options = get_options(multiworld, 'items', player) - assert options,\ + items = multiworld.worlds[player].options.items.value + assert items, \ f"FFR settings submitted with no key items ({multiworld.get_player_name(player)}). Please ensure you " \ f"generated the settings using finalfantasyrandomizer.com AND enabled the AP flag" def create_regions(self): - locations = get_options(self.multiworld, 'locations', self.player) - rules = get_options(self.multiworld, 'rules', self.player) + locations = self.options.locations.value + rules = self.options.rules.value menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules, self.multiworld) terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region) terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player) terminated_event.place_locked_item(terminated_item) - items = get_options(self.multiworld, 'items', self.player) + items = self.options.items.value goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]], self.player) terminated_event.access_rule = goal_rule @@ -93,7 +94,7 @@ class FF1World(World): self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player) def create_items(self): - items = get_options(self.multiworld, 'items', self.player) + items = self.options.items.value if FF1_BRIDGE in items.keys(): self._place_locked_item_in_sphere0(FF1_BRIDGE) if items: @@ -109,7 +110,7 @@ class FF1World(World): def _place_locked_item_in_sphere0(self, progression_item: str): if progression_item: - rules = get_options(self.multiworld, 'rules', self.player) + rules = self.options.rules.value sphere_0_locations = [name for name, rules in rules.items() if rules and len(rules[0]) == 0 and name not in self.locked_locations] if sphere_0_locations: @@ -126,7 +127,3 @@ class FF1World(World): def get_filler_item_name(self) -> str: return self.multiworld.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"]) - - -def get_options(world: MultiWorld, name: str, player: int): - return getattr(world, name, None)[player].value diff --git a/worlds/generic/docs/advanced_settings_en.md b/worlds/generic/docs/advanced_settings_en.md index f4ac027bef..5b1b583e61 100644 --- a/worlds/generic/docs/advanced_settings_en.md +++ b/worlds/generic/docs/advanced_settings_en.md @@ -3,13 +3,12 @@ This guide covers more the more advanced options available in YAML files. This g to edit their YAML file manually. This guide should take about 10 minutes to read. If you would like to generate a basic, fully playable YAML without editing a file, then visit the options page for the -game you intend to play. The weighted settings page can also handle most of the advanced settings discussed here. +game you intend to play. The options page can be found on the supported games page, just click the "Options Page" link under the name of the game you would like. * Supported games page: [Archipelago Games List](/games) -* Weighted settings page: [Archipelago Weighted Settings](/weighted-settings) Clicking on the "Export Options" button at the bottom-left will provide you with a pre-filled YAML with your options. The player options page also has a link to download a full template file for that game which will have every option @@ -132,9 +131,10 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en) the location without using any hint points. * `start_location_hints` is the same as `start_hints` but for locations, allowing you to hint for the item contained there without using any hint points. -* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk" - item which isn't necessary for progression to go in these locations. -* `priority_locations` is the inverse of `exclude_locations`, forcing a progression item in the defined locations. +* `exclude_locations` lets you define any locations that you don't want to do and forces a filler or trap item which + isn't necessary for progression into these locations. +* `priority_locations` lets you define any locations that you want to do and forces a progression item into these + locations. * `item_links` allows players to link their items into a group with the same item link name and game. The items declared in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links can also have local and non local items, forcing the items to either be placed within the worlds of the group or in diff --git a/worlds/hylics2/Options.py b/worlds/hylics2/Options.py index 85cf36b156..0c50fb42be 100644 --- a/worlds/hylics2/Options.py +++ b/worlds/hylics2/Options.py @@ -1,5 +1,5 @@ from dataclasses import dataclass -from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions +from Options import Choice, Removed, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions class PartyShuffle(Toggle): """Shuffles party members into the pool. @@ -18,10 +18,22 @@ class MedallionShuffle(Toggle): """Shuffles red medallions into the pool.""" display_name = "Shuffle Red Medallions" -class RandomStart(Toggle): - """Start the randomizer in 1 of 4 positions. - (Waynehouse, Viewax's Edifice, TV Island, Shield Facility)""" - display_name = "Randomize Start Location" +class StartLocation(Choice): + """Select the starting location from 1 of 4 positions.""" + display_name = "Start Location" + option_waynehouse = 0 + option_viewaxs_edifice = 1 + option_tv_island = 2 + option_shield_facility = 3 + default = 0 + + @classmethod + def get_option_name(cls, value: int) -> str: + if value == 1: + return "Viewax's Edifice" + if value == 2: + return "TV Island" + return super().get_option_name(value) class ExtraLogic(DefaultOnToggle): """Include some extra items in logic (CHARGE UP, 1x PAPER CUP) to prevent the game from becoming too difficult.""" @@ -37,6 +49,9 @@ class Hylics2Options(PerGameCommonOptions): party_shuffle: PartyShuffle gesture_shuffle: GestureShuffle medallion_shuffle: MedallionShuffle - random_start: RandomStart + start_location: StartLocation extra_items_in_logic: ExtraLogic - death_link: Hylics2DeathLink \ No newline at end of file + death_link: Hylics2DeathLink + + # Removed options + random_start: Removed diff --git a/worlds/hylics2/Rules.py b/worlds/hylics2/Rules.py index 2ecd149097..3914054193 100644 --- a/worlds/hylics2/Rules.py +++ b/worlds/hylics2/Rules.py @@ -132,8 +132,7 @@ def set_rules(hylics2world): extra = hylics2world.options.extra_items_in_logic party = hylics2world.options.party_shuffle medallion = hylics2world.options.medallion_shuffle - random_start = hylics2world.options.random_start - start_location = hylics2world.start_location + start_location = hylics2world.options.start_location # Afterlife add_rule(world.get_location("Afterlife: TV", player), @@ -499,7 +498,7 @@ def set_rules(hylics2world): add_rule(i, lambda state: enter_hylemxylem(state, player)) # random start logic (default) - if not random_start or random_start and start_location == "Waynehouse": + if start_location == "waynehouse": # entrances for i in world.get_region("Viewax", player).entrances: add_rule(i, lambda state: ( @@ -514,7 +513,7 @@ def set_rules(hylics2world): add_rule(i, lambda state: airship(state, player)) # random start logic (Viewax's Edifice) - elif random_start and start_location == "Viewax's Edifice": + elif start_location == "viewaxs_edifice": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: ( air_dash(state, player) @@ -544,8 +543,8 @@ def set_rules(hylics2world): for i in world.get_region("Sage Labyrinth", player).entrances: add_rule(i, lambda state: airship(state, player)) - # random start logic (TV Island) - elif random_start and start_location == "TV Island": + # start logic (TV Island) + elif start_location == "tv_island": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("New Muldul", player).entrances: @@ -563,8 +562,8 @@ def set_rules(hylics2world): for i in world.get_region("Sage Labyrinth", player).entrances: add_rule(i, lambda state: airship(state, player)) - # random start logic (Shield Facility) - elif random_start and start_location == "Shield Facility": + # start logic (Shield Facility) + elif start_location == "shield_facility": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("New Muldul", player).entrances: @@ -578,4 +577,4 @@ def set_rules(hylics2world): for i in world.get_region("TV Island", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("Sage Labyrinth", player).entrances: - add_rule(i, lambda state: airship(state, player)) \ No newline at end of file + add_rule(i, lambda state: airship(state, player)) diff --git a/worlds/hylics2/__init__.py b/worlds/hylics2/__init__.py index 93ec43f842..be7ebf1991 100644 --- a/worlds/hylics2/__init__.py +++ b/worlds/hylics2/__init__.py @@ -39,8 +39,6 @@ class Hylics2World(World): data_version = 3 - start_location = "Waynehouse" - def set_rules(self): Rules.set_rules(self) @@ -56,19 +54,6 @@ class Hylics2World(World): return Hylics2Item(event, ItemClassification.progression_skip_balancing, None, self.player) - # set random starting location if option is enabled - def generate_early(self): - if self.options.random_start: - i = self.random.randint(0, 3) - if i == 0: - self.start_location = "Waynehouse" - elif i == 1: - self.start_location = "Viewax's Edifice" - elif i == 2: - self.start_location = "TV Island" - elif i == 3: - self.start_location = "Shield Facility" - def create_items(self): # create item pool pool = [] @@ -149,8 +134,8 @@ class Hylics2World(World): slot_data: Dict[str, Any] = { "party_shuffle": self.options.party_shuffle.value, "medallion_shuffle": self.options.medallion_shuffle.value, - "random_start" : self.options.random_start.value, - "start_location" : self.start_location, + "random_start": int(self.options.start_location != "waynehouse"), + "start_location" : self.options.start_location.current_option_name, "death_link": self.options.death_link.value } return slot_data @@ -189,14 +174,14 @@ class Hylics2World(World): # create entrance and connect it to parent and destination regions ent = Entrance(self.player, f"{reg.name} {k}", reg) reg.exits.append(ent) - if k == "New Game" and self.options.random_start: - if self.start_location == "Waynehouse": + if k == "New Game": + if self.options.start_location == "waynehouse": ent.connect(region_table[2]) - elif self.start_location == "Viewax's Edifice": + elif self.options.start_location == "viewaxs_edifice": ent.connect(region_table[6]) - elif self.start_location == "TV Island": + elif self.options.start_location == "tv_island": ent.connect(region_table[9]) - elif self.start_location == "Shield Facility": + elif self.options.start_location == "shield_facility": ent.connect(region_table[11]) else: for name, num in Exits.exit_lookup_table.items(): diff --git a/worlds/messenger/__init__.py b/worlds/messenger/__init__.py index 21a2fa6ede..a03c33c2f7 100644 --- a/worlds/messenger/__init__.py +++ b/worlds/messenger/__init__.py @@ -155,7 +155,8 @@ class MessengerWorld(World): self.starting_portals.append("Searing Crags Portal") portals_to_strip = [portal for portal in ["Riviere Turquoise Portal", "Sunken Shrine Portal"] if portal in self.starting_portals] - self.starting_portals.remove(self.random.choice(portals_to_strip)) + if portals_to_strip: + self.starting_portals.remove(self.random.choice(portals_to_strip)) self.filler = FILLER.copy() if self.options.traps: diff --git a/worlds/messenger/test/test_portals.py b/worlds/messenger/test/test_portals.py index 6ebb183813..b1875ac0b3 100644 --- a/worlds/messenger/test/test_portals.py +++ b/worlds/messenger/test/test_portals.py @@ -4,6 +4,10 @@ from ..portals import PORTALS class PortalTestBase(MessengerTestBase): + options = { + "available_portals": 3, + } + def test_portal_reqs(self) -> None: """tests the paths to open a portal if only that portal is closed with vanilla connections.""" # portal and requirements to reach it if it's the only closed portal diff --git a/worlds/overcooked2/__init__.py b/worlds/overcooked2/__init__.py index 633b624b84..be66fa3a8a 100644 --- a/worlds/overcooked2/__init__.py +++ b/worlds/overcooked2/__init__.py @@ -217,8 +217,6 @@ class Overcooked2World(World): # Autoworld Hooks def generate_early(self): - self.player_name = self.multiworld.player_name[self.player] - # 0.0 to 1.0 where 1.0 is World Record self.star_threshold_scale = self.options.star_threshold_scale / 100.0 diff --git a/worlds/overcooked2/docs/setup_en.md b/worlds/overcooked2/docs/setup_en.md index 9f9eae5fc1..bb4c4959a7 100644 --- a/worlds/overcooked2/docs/setup_en.md +++ b/worlds/overcooked2/docs/setup_en.md @@ -51,8 +51,6 @@ To completely remove *OC2-Modding*, navigate to your game's installation folder 1. Visit the [Player Options](../../../../games/Overcooked!%202/player-options) page and configure the game-specific options to taste -*By default, these options will only use levels from the base game and the "Seasonal" free DLC updates. If you own any of the paid DLC, you may select individual DLC packs to include/exclude on the [Weighted Options](../../../../weighted-options) page* - 2. Export your yaml file and use it to generate a new randomized game *For instructions on how to generate an Archipelago game, refer to the [Archipelago Setup Guide](../../../../tutorial/Archipelago/setup/en)* diff --git a/worlds/pokemon_emerald/CHANGELOG.md b/worlds/pokemon_emerald/CHANGELOG.md index beb5344e6e..f0bed12577 100644 --- a/worlds/pokemon_emerald/CHANGELOG.md +++ b/worlds/pokemon_emerald/CHANGELOG.md @@ -1,3 +1,17 @@ +# 2.2.0 + +### Features + +- When you blacklist species from wild encounters and turn on dexsanity, blacklisted species are not added as locations +and won't show up in the wild. Previously they would be forced to show up exactly once. +- Added support for some new autotracking events. + +### Fixes + +- The Lilycove Wailmer now logically block you from the east. Actual game behavior is still unchanged for now. +- Water encounters in Slateport now correctly require Surf. +- Updated the tracker link in the setup guide. + # 2.1.1 ### Features @@ -12,10 +26,11 @@ _Separately released, branching from 2.0.0. Included procedure patch migration, ### Fixes -- Changed "Ho-oh" to "Ho-Oh" in options +- Changed "Ho-oh" to "Ho-Oh" in options. - Temporary fix to alleviate problems with sometimes not receiving certain items just after connecting if `remote_items` is `true`. -- Temporarily disable a possible location for Marine Cave to spawn, as its causes an overflow +- Temporarily disable a possible location for Marine Cave to spawn, as it causes an overflow. +- Water encounters in Dewford now correctly require Surf. # 2.0.0 diff --git a/worlds/sc2/docs/setup_en.md b/worlds/sc2/docs/setup_en.md index 391d5c29c8..4956109778 100644 --- a/worlds/sc2/docs/setup_en.md +++ b/worlds/sc2/docs/setup_en.md @@ -29,8 +29,6 @@ There are three basic ways to get a yaml: Remember the name you enter in the options page or in the yaml file, you'll need it to connect later! -Note that the basic Player Options page doesn't allow you to change all advanced options, such as excluding particular units or upgrades. Go through the [Weighted Options](https://archipelago.gg/weighted-options) page for that. - Check out [Creating a YAML](https://archipelago.gg/tutorial/Archipelago/setup/en#creating-a-yaml) for more game-agnostic information. ### Common yaml questions diff --git a/worlds/smw/Rom.py b/worlds/smw/Rom.py index 36078d4622..ff3b5c3163 100644 --- a/worlds/smw/Rom.py +++ b/worlds/smw/Rom.py @@ -83,7 +83,7 @@ class LocalRom: def read_byte(self, address: int) -> int: return self.buffer[address] - def read_bytes(self, startaddress: int, length: int) -> bytes: + def read_bytes(self, startaddress: int, length: int) -> bytearray: return self.buffer[startaddress:startaddress + length] def write_byte(self, address: int, value: int): diff --git a/worlds/wargroove/Options.py b/worlds/wargroove/Options.py index c8b8b37ee1..1af0772065 100644 --- a/worlds/wargroove/Options.py +++ b/worlds/wargroove/Options.py @@ -1,5 +1,6 @@ import typing -from Options import Choice, Option, Range +from dataclasses import dataclass +from Options import Choice, Option, Range, PerGameCommonOptions class IncomeBoost(Range): @@ -30,9 +31,8 @@ class CommanderChoice(Choice): option_unlockable_factions = 1 option_random_starting_faction = 2 - -wargroove_options: typing.Dict[str, type(Option)] = { - "income_boost": IncomeBoost, - "commander_defense_boost": CommanderDefenseBoost, - "commander_choice": CommanderChoice -} +@dataclass +class WargrooveOptions(PerGameCommonOptions): + income_boost: IncomeBoost + commander_defense_boost: CommanderDefenseBoost + commander_choice: CommanderChoice diff --git a/worlds/wargroove/__init__.py b/worlds/wargroove/__init__.py index abca210b2d..f204f468d1 100644 --- a/worlds/wargroove/__init__.py +++ b/worlds/wargroove/__init__.py @@ -7,8 +7,8 @@ from .Items import item_table, faction_table from .Locations import location_table from .Regions import create_regions from .Rules import set_rules -from ..AutoWorld import World, WebWorld -from .Options import wargroove_options +from worlds.AutoWorld import World, WebWorld +from .Options import WargrooveOptions class WargrooveSettings(settings.Group): @@ -38,11 +38,11 @@ class WargrooveWorld(World): Command an army, in this retro style turn based strategy game! """ - option_definitions = wargroove_options + options: WargrooveOptions + options_dataclass = WargrooveOptions settings: typing.ClassVar[WargrooveSettings] game = "Wargroove" topology_present = True - data_version = 1 web = WargrooveWeb() item_name_to_id = {name: data.code for name, data in item_table.items()} @@ -50,16 +50,17 @@ class WargrooveWorld(World): def _get_slot_data(self): return { - 'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16)), - 'income_boost': self.multiworld.income_boost[self.player], - 'commander_defense_boost': self.multiworld.commander_defense_boost[self.player], - 'can_choose_commander': self.multiworld.commander_choice[self.player] != 0, + 'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16)), + 'income_boost': self.options.income_boost.value, + 'commander_defense_boost': self.options.commander_defense_boost.value, + 'can_choose_commander': self.options.commander_choice.value != 0, + 'commander_choice': self.options.commander_choice.value, 'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option } def generate_early(self): # Selecting a random starting faction - if self.multiworld.commander_choice[self.player] == 2: + if self.options.commander_choice.value == 2: factions = [faction for faction in faction_table.keys() if faction != "Starter"] starting_faction = WargrooveItem(self.multiworld.random.choice(factions) + ' Commanders', self.player) self.multiworld.push_precollected(starting_faction) @@ -68,7 +69,7 @@ class WargrooveWorld(World): # Fill out our pool with our items from the item table pool = [] precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]} - ignore_faction_items = self.multiworld.commander_choice[self.player] == 0 + ignore_faction_items = self.options.commander_choice.value == 0 for name, data in item_table.items(): if data.code is not None and name not in precollected_item_names and not data.classification == ItemClassification.filler: if name.endswith(' Commanders') and ignore_faction_items: @@ -105,9 +106,6 @@ class WargrooveWorld(World): def fill_slot_data(self) -> dict: slot_data = self._get_slot_data() - for option_name in wargroove_options: - option = getattr(self.multiworld, option_name)[self.player] - slot_data[option_name] = int(option.value) return slot_data def get_filler_item_name(self) -> str: diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index a9c611acbe..f47ab57d5e 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -7,7 +7,7 @@ from typing import Any, Dict, List, Optional, cast from BaseClasses import CollectionState, Entrance, Location, Region, Tutorial -from Options import PerGameCommonOptions, Toggle +from Options import OptionError, PerGameCommonOptions, Toggle from worlds.AutoWorld import WebWorld, World from .data import static_items as static_witness_items @@ -124,9 +124,9 @@ class WitnessWorld(World): warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have any progression" f" items. Please turn on Symbol Shuffle, Door Shuffle or Laser Shuffle if that doesn't seem right.") elif not interacts_sufficiently_with_multiworld and self.multiworld.players > 1: - raise Exception(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have enough" - f" progression items that can be placed in other players' worlds. Please turn on Symbol" - f" Shuffle, Door Shuffle, or Obelisk Keys.") + raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have enough" + f" progression items that can be placed in other players' worlds. Please turn on Symbol" + f" Shuffle, Door Shuffle, or Obelisk Keys.") def generate_early(self) -> None: disabled_locations = self.options.exclude_locations.value diff --git a/worlds/witness/data/WitnessLogic.txt b/worlds/witness/data/WitnessLogic.txt index 4dc172ace0..6a89a8b060 100644 --- a/worlds/witness/data/WitnessLogic.txt +++ b/worlds/witness/data/WitnessLogic.txt @@ -482,7 +482,7 @@ Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 158207 - 0x03713 (Laser Shortcut Panel) - True - True Door - 0x0364E (Laser Shortcut) - 0x03713 158208 - 0x00B10 (Entry Left) - True - True -158209 - 0x00C92 (Entry Right) - True - True +158209 - 0x00C92 (Entry Right) - 0x00B10 - True Door - 0x0C128 (Entry Inner) - 0x00B10 Door - 0x0C153 (Entry Outer) - 0x00C92 158210 - 0x00290 (Outside 1) - 0x09D9B - True @@ -1033,7 +1033,7 @@ Mountain Floor 2 (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Near - 158427 - 0x09FD4 (Near Row 2) - 0x09FD3 - Stars & Colored Squares & Stars + Same Colored Symbol 158428 - 0x09FD6 (Near Row 3) - 0x09FD4 - Stars & Colored Squares & Stars + Same Colored Symbol 158429 - 0x09FD7 (Near Row 4) - 0x09FD6 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers -158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Colored Squares & Symmetry & Colored Dots +158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Symmetry & Colored Dots Door - 0x09FFB (Staircase Near) - 0x09FD8 Mountain Floor 2 At Door (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EDD: diff --git a/worlds/witness/data/WitnessLogicExpert.txt b/worlds/witness/data/WitnessLogicExpert.txt index b08ef9e4d9..7a8c37ac30 100644 --- a/worlds/witness/data/WitnessLogicExpert.txt +++ b/worlds/witness/data/WitnessLogicExpert.txt @@ -482,7 +482,7 @@ Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 158207 - 0x03713 (Laser Shortcut Panel) - True - True Door - 0x0364E (Laser Shortcut) - 0x03713 158208 - 0x00B10 (Entry Left) - True - True -158209 - 0x00C92 (Entry Right) - True - True +158209 - 0x00C92 (Entry Right) - 0x00B10 - True Door - 0x0C128 (Entry Inner) - 0x00B10 Door - 0x0C153 (Entry Outer) - 0x00C92 158210 - 0x00290 (Outside 1) - 0x09D9B - True diff --git a/worlds/witness/data/WitnessLogicVanilla.txt b/worlds/witness/data/WitnessLogicVanilla.txt index 09504187cf..84205030cc 100644 --- a/worlds/witness/data/WitnessLogicVanilla.txt +++ b/worlds/witness/data/WitnessLogicVanilla.txt @@ -482,7 +482,7 @@ Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 158207 - 0x03713 (Laser Shortcut Panel) - True - True Door - 0x0364E (Laser Shortcut) - 0x03713 158208 - 0x00B10 (Entry Left) - True - True -158209 - 0x00C92 (Entry Right) - True - True +158209 - 0x00C92 (Entry Right) - 0x00B10 - True Door - 0x0C128 (Entry Inner) - 0x00B10 Door - 0x0C153 (Entry Outer) - 0x00C92 158210 - 0x00290 (Outside 1) - 0x09D9B - True diff --git a/worlds/yoshisisland/Rom.py b/worlds/yoshisisland/Rom.py index fa3006afcf..0943ba8251 100644 --- a/worlds/yoshisisland/Rom.py +++ b/worlds/yoshisisland/Rom.py @@ -3,7 +3,7 @@ import os import Utils from worlds.Files import APDeltaPatch from settings import get_settings -from typing import TYPE_CHECKING +from typing import TYPE_CHECKING, Collection, SupportsIndex from .Options import YoshiColors, BowserDoor, PlayerGoal, MinigameChecks @@ -396,7 +396,7 @@ location_table = { 0x30510B: [0x14B2, 4] } -class LocalRom(object): +class LocalRom: def __init__(self, file: str) -> None: self.name = None @@ -413,13 +413,13 @@ class LocalRom(object): def read_byte(self, address: int) -> int: return self.buffer[address] - def read_bytes(self, startaddress: int, length: int) -> bytes: + def read_bytes(self, startaddress: int, length: int) -> bytearray: return self.buffer[startaddress:startaddress + length] def write_byte(self, address: int, value: int) -> None: self.buffer[address] = value - def write_bytes(self, startaddress: int, values: bytearray) -> None: + def write_bytes(self, startaddress: int, values: Collection[SupportsIndex]) -> None: self.buffer[startaddress:startaddress + len(values)] = values def write_to_file(self, file: str) -> None: diff --git a/worlds/yugioh06/__init__.py b/worlds/yugioh06/__init__.py new file mode 100644 index 0000000000..2640b13aca --- /dev/null +++ b/worlds/yugioh06/__init__.py @@ -0,0 +1,454 @@ +import os +import pkgutil +from typing import Any, ClassVar, Dict, List + +import settings +from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial + +import Utils +from worlds.AutoWorld import WebWorld, World + +from .boosterpacks import booster_contents as booster_contents +from .boosterpacks import get_booster_locations +from .items import ( + Banlist_Items, + booster_packs, + draft_boosters, + draft_opponents, + excluded_items, + item_to_index, + tier_1_opponents, + useful, +) +from .items import ( + challenges as challenges, +) +from .locations import ( + Bonuses, + Campaign_Opponents, + Limited_Duels, + Required_Cards, + Theme_Duels, + collection_events, + get_beat_challenge_events, + special, +) +from .logic import core_booster, yugioh06_difficulty +from .opponents import OpponentData, get_opponent_condition, get_opponent_locations, get_opponents +from .opponents import challenge_opponents as challenge_opponents +from .options import Yugioh06Options +from .rom import MD5America, MD5Europe, YGO06ProcedurePatch, write_tokens +from .rom import get_base_rom_path as get_base_rom_path +from .rom_values import banlist_ids as banlist_ids +from .rom_values import function_addresses as function_addresses +from .rom_values import structure_deck_selection as structure_deck_selection +from .rules import set_rules +from .structure_deck import get_deck_content_locations +from .client_bh import YuGiOh2006Client + + +class Yugioh06Web(WebWorld): + theme = "stone" + setup = Tutorial( + "Multiworld Setup Tutorial", + "A guide to setting up Yu-Gi-Oh! - Ultimate Masters Edition - World Championship Tournament 2006 " + "for Archipelago on your computer.", + "English", + "docs/setup_en.md", + "setup/en", + ["Rensen"], + ) + tutorials = [setup] + + +class Yugioh2006Setting(settings.Group): + class Yugioh2006RomFile(settings.UserFilePath): + """File name of your Yu-Gi-Oh 2006 ROM""" + + description = "Yu-Gi-Oh 2006 ROM File" + copy_to = "YuGiOh06.gba" + md5s = [MD5Europe, MD5America] + + rom_file: Yugioh2006RomFile = Yugioh2006RomFile(Yugioh2006RomFile.copy_to) + + +class Yugioh06World(World): + """ + Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 is the definitive Yu-Gi-Oh + simulator on the GBA. Featuring over 2000 cards and over 90 Challenges. + """ + + game = "Yu-Gi-Oh! 2006" + web = Yugioh06Web() + options: Yugioh06Options + options_dataclass = Yugioh06Options + settings_key = "yugioh06_settings" + settings: ClassVar[Yugioh2006Setting] + + item_name_to_id = {} + start_id = 5730000 + for k, v in item_to_index.items(): + item_name_to_id[k] = v + start_id + + location_name_to_id = {} + for k, v in Bonuses.items(): + location_name_to_id[k] = v + start_id + + for k, v in Limited_Duels.items(): + location_name_to_id[k] = v + start_id + + for k, v in Theme_Duels.items(): + location_name_to_id[k] = v + start_id + + for k, v in Campaign_Opponents.items(): + location_name_to_id[k] = v + start_id + + for k, v in special.items(): + location_name_to_id[k] = v + start_id + + for k, v in Required_Cards.items(): + location_name_to_id[k] = v + start_id + + item_name_groups = { + "Core Booster": core_booster, + "Campaign Boss Beaten": ["Tier 1 Beaten", "Tier 2 Beaten", "Tier 3 Beaten", "Tier 4 Beaten", "Tier 5 Beaten"], + } + + removed_challenges: List[str] + starting_booster: str + starting_opponent: str + campaign_opponents: List[OpponentData] + is_draft_mode: bool + + def __init__(self, world: MultiWorld, player: int): + super().__init__(world, player) + + def generate_early(self): + self.starting_opponent = "" + self.starting_booster = "" + self.removed_challenges = [] + # Universal tracker stuff, shouldn't do anything in standard gen + if hasattr(self.multiworld, "re_gen_passthrough"): + if "Yu-Gi-Oh! 2006" in self.multiworld.re_gen_passthrough: + # bypassing random yaml settings + slot_data = self.multiworld.re_gen_passthrough["Yu-Gi-Oh! 2006"] + self.options.structure_deck.value = slot_data["structure_deck"] + self.options.banlist.value = slot_data["banlist"] + self.options.final_campaign_boss_unlock_condition.value = slot_data[ + "final_campaign_boss_unlock_condition" + ] + self.options.fourth_tier_5_campaign_boss_unlock_condition.value = slot_data[ + "fourth_tier_5_campaign_boss_unlock_condition" + ] + self.options.third_tier_5_campaign_boss_unlock_condition.value = slot_data[ + "third_tier_5_campaign_boss_unlock_condition" + ] + self.options.final_campaign_boss_challenges.value = slot_data["final_campaign_boss_challenges"] + self.options.fourth_tier_5_campaign_boss_challenges.value = slot_data[ + "fourth_tier_5_campaign_boss_challenges" + ] + self.options.third_tier_5_campaign_boss_challenges.value = slot_data[ + "third_tier_5_campaign_boss_challenges" + ] + self.options.final_campaign_boss_campaign_opponents.value = slot_data[ + "final_campaign_boss_campaign_opponents" + ] + self.options.fourth_tier_5_campaign_boss_campaign_opponents.value = slot_data[ + "fourth_tier_5_campaign_boss_campaign_opponents" + ] + self.options.third_tier_5_campaign_boss_campaign_opponents.value = slot_data[ + "third_tier_5_campaign_boss_campaign_opponents" + ] + self.options.number_of_challenges.value = slot_data["number_of_challenges"] + self.removed_challenges = slot_data["removed challenges"] + self.starting_booster = slot_data["starting_booster"] + self.starting_opponent = slot_data["starting_opponent"] + + if self.options.structure_deck.current_key == "none": + self.is_draft_mode = True + boosters = draft_boosters + if self.options.campaign_opponents_shuffle.value: + opponents = tier_1_opponents + else: + opponents = draft_opponents + else: + self.is_draft_mode = False + boosters = booster_packs + opponents = tier_1_opponents + + if self.options.structure_deck.current_key == "random_deck": + self.options.structure_deck.value = self.random.randint(0, 5) + for item in self.options.start_inventory: + if item in opponents: + self.starting_opponent = item + if item in boosters: + self.starting_booster = item + if not self.starting_opponent: + self.starting_opponent = self.random.choice(opponents) + self.multiworld.push_precollected(self.create_item(self.starting_opponent)) + if not self.starting_booster: + self.starting_booster = self.random.choice(boosters) + self.multiworld.push_precollected(self.create_item(self.starting_booster)) + banlist = self.options.banlist.value + self.multiworld.push_precollected(self.create_item(Banlist_Items[banlist])) + + if not self.removed_challenges: + challenge = list(({**Limited_Duels, **Theme_Duels}).keys()) + noc = len(challenge) - max( + self.options.third_tier_5_campaign_boss_challenges.value + if self.options.third_tier_5_campaign_boss_unlock_condition == "challenges" + else 0, + self.options.fourth_tier_5_campaign_boss_challenges.value + if self.options.fourth_tier_5_campaign_boss_unlock_condition == "challenges" + else 0, + self.options.final_campaign_boss_challenges.value + if self.options.final_campaign_boss_unlock_condition == "challenges" + else 0, + self.options.number_of_challenges.value, + ) + + self.random.shuffle(challenge) + excluded = self.options.exclude_locations.value.intersection(challenge) + prio = self.options.priority_locations.value.intersection(challenge) + normal = [e for e in challenge if e not in excluded and e not in prio] + total = list(excluded) + normal + list(prio) + self.removed_challenges = total[:noc] + + self.campaign_opponents = get_opponents( + self.multiworld, self.player, self.options.campaign_opponents_shuffle.value + ) + + def create_region(self, name: str, locations=None, exits=None): + region = Region(name, self.player, self.multiworld) + if locations: + for location_name, lid in locations.items(): + if lid is not None and isinstance(lid, int): + lid = self.location_name_to_id[location_name] + else: + lid = None + location = Yugioh2006Location(self.player, location_name, lid, region) + region.locations.append(location) + + if exits: + for _exit in exits: + region.exits.append(Entrance(self.player, _exit, region)) + return region + + def create_regions(self): + structure_deck = self.options.structure_deck.current_key + self.multiworld.regions += [ + self.create_region("Menu", None, ["to Deck Edit", "to Campaign", "to Challenges", "to Card Shop"]), + self.create_region("Campaign", {**Bonuses, **Campaign_Opponents}), + self.create_region("Challenges"), + self.create_region("Card Shop", {**Required_Cards, **collection_events}), + self.create_region("Structure Deck", get_deck_content_locations(structure_deck)), + ] + + self.get_entrance("to Campaign").connect(self.get_region("Campaign")) + self.get_entrance("to Challenges").connect(self.get_region("Challenges")) + self.get_entrance("to Card Shop").connect(self.get_region("Card Shop")) + self.get_entrance("to Deck Edit").connect(self.get_region("Structure Deck")) + + campaign = self.get_region("Campaign") + # Campaign Opponents + for opponent in self.campaign_opponents: + unlock_item = "Campaign Tier " + str(opponent.tier) + " Column " + str(opponent.column) + region = self.create_region(opponent.name, get_opponent_locations(opponent)) + entrance = Entrance(self.player, unlock_item, campaign) + if opponent.tier == 5 and opponent.column > 2: + unlock_amount = 0 + is_challenge = True + if opponent.column == 3: + if self.options.third_tier_5_campaign_boss_unlock_condition.value == 1: + unlock_item = "Challenge Beaten" + unlock_amount = self.options.third_tier_5_campaign_boss_challenges.value + is_challenge = True + else: + unlock_item = "Campaign Boss Beaten" + unlock_amount = self.options.third_tier_5_campaign_boss_campaign_opponents.value + is_challenge = False + if opponent.column == 4: + if self.options.fourth_tier_5_campaign_boss_unlock_condition.value == 1: + unlock_item = "Challenge Beaten" + unlock_amount = self.options.fourth_tier_5_campaign_boss_challenges.value + is_challenge = True + else: + unlock_item = "Campaign Boss Beaten" + unlock_amount = self.options.fourth_tier_5_campaign_boss_campaign_opponents.value + is_challenge = False + if opponent.column == 5: + if self.options.final_campaign_boss_unlock_condition.value == 1: + unlock_item = "Challenge Beaten" + unlock_amount = self.options.final_campaign_boss_challenges.value + is_challenge = True + else: + unlock_item = "Campaign Boss Beaten" + unlock_amount = self.options.final_campaign_boss_campaign_opponents.value + is_challenge = False + entrance.access_rule = get_opponent_condition( + opponent, unlock_item, unlock_amount, self.player, is_challenge + ) + else: + entrance.access_rule = lambda state, unlock=unlock_item, opp=opponent: state.has( + unlock, self.player + ) and yugioh06_difficulty(state, self.player, opp.difficulty) + campaign.exits.append(entrance) + entrance.connect(region) + self.multiworld.regions.append(region) + + card_shop = self.get_region("Card Shop") + # Booster Contents + for booster in booster_packs: + region = self.create_region(booster, get_booster_locations(booster)) + entrance = Entrance(self.player, booster, card_shop) + entrance.access_rule = lambda state, unlock=booster: state.has(unlock, self.player) + card_shop.exits.append(entrance) + entrance.connect(region) + self.multiworld.regions.append(region) + + challenge_region = self.get_region("Challenges") + # Challenges + for challenge, lid in ({**Limited_Duels, **Theme_Duels}).items(): + if challenge in self.removed_challenges: + continue + region = self.create_region(challenge, {challenge: lid, challenge + " Complete": None}) + entrance = Entrance(self.player, challenge, challenge_region) + entrance.access_rule = lambda state, unlock=challenge: state.has(unlock + " Unlock", self.player) + challenge_region.exits.append(entrance) + entrance.connect(region) + self.multiworld.regions.append(region) + + def create_item(self, name: str) -> Item: + classification: ItemClassification = ItemClassification.progression + if name == "5000DP": + classification = ItemClassification.filler + if name in useful: + classification = ItemClassification.useful + return Item(name, classification, self.item_name_to_id[name], self.player) + + def create_filler(self) -> Item: + return self.create_item("5000DP") + + def get_filler_item_name(self) -> str: + return "5000DP" + + def create_items(self): + start_inventory = self.options.start_inventory.value.copy() + item_pool = [] + items = item_to_index.copy() + starting_list = Banlist_Items[self.options.banlist.value] + if not self.options.add_empty_banlist.value and starting_list != "No Banlist": + items.pop("No Banlist") + for rc in self.removed_challenges: + items.pop(rc + " Unlock") + items.pop(self.starting_opponent) + items.pop(self.starting_booster) + items.pop(starting_list) + for name in items: + if name in excluded_items or name in start_inventory: + continue + item = self.create_item(name) + item_pool.append(item) + + needed_item_pool_size = sum(loc not in self.removed_challenges for loc in self.location_name_to_id) + needed_filler_amount = needed_item_pool_size - len(item_pool) + item_pool += [self.create_item("5000DP") for _ in range(needed_filler_amount)] + + self.multiworld.itempool += item_pool + + for challenge in get_beat_challenge_events(self): + item = Yugioh2006Item("Challenge Beaten", ItemClassification.progression, None, self.player) + location = self.multiworld.get_location(challenge, self.player) + location.place_locked_item(item) + + for opponent in self.campaign_opponents: + for location_name, event in get_opponent_locations(opponent).items(): + if event is not None and not isinstance(event, int): + item = Yugioh2006Item(event, ItemClassification.progression, None, self.player) + location = self.multiworld.get_location(location_name, self.player) + location.place_locked_item(item) + + for booster in booster_packs: + for location_name, content in get_booster_locations(booster).items(): + item = Yugioh2006Item(content, ItemClassification.progression, None, self.player) + location = self.multiworld.get_location(location_name, self.player) + location.place_locked_item(item) + + structure_deck = self.options.structure_deck.current_key + for location_name, content in get_deck_content_locations(structure_deck).items(): + item = Yugioh2006Item(content, ItemClassification.progression, None, self.player) + location = self.multiworld.get_location(location_name, self.player) + location.place_locked_item(item) + + for event in collection_events: + item = Yugioh2006Item(event, ItemClassification.progression, None, self.player) + location = self.multiworld.get_location(event, self.player) + location.place_locked_item(item) + + def set_rules(self): + set_rules(self) + + def generate_output(self, output_directory: str): + outfilepname = f"_P{self.player}" + outfilepname += f"_{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}" + self.rom_name_text = f'YGO06{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0' + self.romName = bytearray(self.rom_name_text, "utf8")[:0x20] + self.romName.extend([0] * (0x20 - len(self.romName))) + self.rom_name = self.romName + self.playerName = bytearray(self.multiworld.player_name[self.player], "utf8")[:0x20] + self.playerName.extend([0] * (0x20 - len(self.playerName))) + patch = YGO06ProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player]) + patch.write_file("base_patch.bsdiff4", pkgutil.get_data(__name__, "patch.bsdiff4")) + if self.is_draft_mode: + patch.procedure.insert(1, ("apply_bsdiff4", ["draft_patch.bsdiff4"])) + patch.write_file("draft_patch.bsdiff4", pkgutil.get_data(__name__, "patches/draft.bsdiff4")) + if self.options.ocg_arts: + patch.procedure.insert(1, ("apply_bsdiff4", ["ocg_patch.bsdiff4"])) + patch.write_file("ocg_patch.bsdiff4", pkgutil.get_data(__name__, "patches/ocg.bsdiff4")) + write_tokens(self, patch) + + # Write Output + out_file_name = self.multiworld.get_out_file_name_base(self.player) + patch.write(os.path.join(output_directory, f"{out_file_name}{patch.patch_file_ending}")) + + def fill_slot_data(self) -> Dict[str, Any]: + slot_data: Dict[str, Any] = { + "structure_deck": self.options.structure_deck.value, + "banlist": self.options.banlist.value, + "final_campaign_boss_unlock_condition": self.options.final_campaign_boss_unlock_condition.value, + "fourth_tier_5_campaign_boss_unlock_condition": + self.options.fourth_tier_5_campaign_boss_unlock_condition.value, + "third_tier_5_campaign_boss_unlock_condition": + self.options.third_tier_5_campaign_boss_unlock_condition.value, + "final_campaign_boss_challenges": self.options.final_campaign_boss_challenges.value, + "fourth_tier_5_campaign_boss_challenges": + self.options.fourth_tier_5_campaign_boss_challenges.value, + "third_tier_5_campaign_boss_challenges": + self.options.third_tier_5_campaign_boss_campaign_opponents.value, + "final_campaign_boss_campaign_opponents": + self.options.final_campaign_boss_campaign_opponents.value, + "fourth_tier_5_campaign_boss_campaign_opponents": + self.options.fourth_tier_5_campaign_boss_unlock_condition.value, + "third_tier_5_campaign_boss_campaign_opponents": + self.options.third_tier_5_campaign_boss_campaign_opponents.value, + "number_of_challenges": self.options.number_of_challenges.value, + } + + slot_data["removed challenges"] = self.removed_challenges + slot_data["starting_booster"] = self.starting_booster + slot_data["starting_opponent"] = self.starting_opponent + return slot_data + + # for the universal tracker, doesn't get called in standard gen + @staticmethod + def interpret_slot_data(slot_data: Dict[str, Any]) -> Dict[str, Any]: + # returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough + return slot_data + + +class Yugioh2006Item(Item): + game: str = "Yu-Gi-Oh! 2006" + + +class Yugioh2006Location(Location): + game: str = "Yu-Gi-Oh! 2006" diff --git a/worlds/yugioh06/boosterpacks.py b/worlds/yugioh06/boosterpacks.py new file mode 100644 index 0000000000..f6f4ec7732 --- /dev/null +++ b/worlds/yugioh06/boosterpacks.py @@ -0,0 +1,923 @@ +from typing import Dict, Set + +booster_contents: Dict[str, Set[str]] = { + "LEGEND OF B.E.W.D.": { + "Exodia", + "Dark Magician", + "Polymerization", + "Skull Servant" + }, + "METAL RAIDERS": { + "Petit Moth", + "Cocoon of Evolution", + "Time Wizard", + "Gate Guardian", + "Kazejin", + "Suijin", + "Sanga of the Thunder", + "Sangan", + "Castle of Dark Illusions", + "Soul Release", + "Magician of Faith", + "Dark Elf", + "Summoned Skull", + "Sangan", + "7 Colored Fish", + "Tribute to the Doomed", + "Horn of Heaven", + "Magic Jammer", + "Seven Tools of the Bandit", + "Solemn Judgment", + "Dream Clown", + "Heavy Storm" + }, + "PHARAOH'S SERVANT": { + "Beast of Talwar", + "Jinzo", + "Gearfried the Iron Knight", + "Harpie's Brother", + "Gravity Bind", + "Solemn Wishes", + "Kiseitai", + "Morphing Jar #2", + "The Shallow Grave", + "Nobleman of Crossout", + "Magic Drain" + }, + "PHARAONIC GUARDIAN": { + "Don Zaloog", + "Reasoning", + "Dark Snake Syndrome", + "Helpoemer", + "Newdoria", + "Spirit Reaper", + "Yomi Ship", + "Pyramid Turtle", + "Master Kyonshee", + "Book of Life", + "Call of the Mummy", + "Gravekeeper's Spy", + "Gravekeeper's Guard", + "A Cat of Ill Omen", + "Jowls of Dark Demise", + "Non Aggression Area", + "Terraforming", + "Des Lacooda", + "Swarm of Locusts", + "Swarm of Scarabs", + "Wandering Mummy", + "Royal Keeper", + "Book of Moon", + "Book of Taiyou", + "Dust Tornado", + "Raigeki Break" + }, + "SPELL RULER": { + "Ritual", + "Messenger of Peace", + "Megamorph", + "Shining Angel", + "Mystic Tomato", + "Giant Rat", + "Mother Grizzly", + "UFO Turtle", + "Flying Kamakiri 1", + "Giant Germ", + "Nimble Momonga", + "Cyber Jar", + "Spear Cretin", + "Toon Mermaid", + "Toon Summoned Skull", + "Toon World", + "Rush Recklessly", + "The Reliable Guardian", + "Senju of the Thousand Hands", + "Sonic Bird", + "Mystical Space Typhoon" + }, + "LABYRINTH OF NIGHTMARE": { + "Destiny Board", + "Spirit Message 'I'", + "Spirit Message 'N'", + "Spirit Message 'A'", + "Spirit Message 'L'", + "Fusion Gate", + "Jowgen the Spiritualist", + "Fairy Box", + "Aqua Spirit", + "Rock Spirit", + "Spirit of Flames", + "Garuda the Wind Spirit", + "Hysteric Fairy", + "Kycoo the Ghost Destroyer", + "Gemini Elf", + "Amphibian Beast", + "Revival Jam", + "Dancing Fairy", + "Cure Mermaid", + "The Last Warrior from Another Planet", + "United We Stand", + "Earthbound Spirit", + "The Masked Beast" + }, + "LEGACY OF DARKNESS": { + "Last Turn", + "Yata-Garasu", + "Opticlops", + "Dark Ruler Ha Des", + "Exiled Force", + "Injection Fairy Lily", + "Spear Dragon", + "Luster Dragon #2", + "Twin-Headed Behemoth", + "Airknight Parshath", + "Freed the Matchless General", + "Marauding Captain", + "Reinforcement of the Army", + "Cave Dragon", + "Troop Dragon", + "Stamping Destruction", + "Creature Swap", + "Asura Priest", + "Fushi No Tori", + "Maharaghi", + "Susa Soldier", + "Emergency Provisions", + }, + "MAGICIAN'S FORCE": { + "Huge Revolution", + "Oppressed People", + "United Resistance", + "People Running About", + "X-Head Cannon", + "Y-Dragon Head", + "Z-Metal Tank", + "XY-Dragon Cannon", + "XZ-Tank Cannon", + "YZ-Tank Dragon", + "XYZ-Dragon Cannon", + "Cliff the Trap Remover", + "Wave-Motion Cannon", + "Ritual", + "Magical Merchant", + "Poison of the Old Man", + "Chaos Command Magician", + "Skilled Dark Magician", + "Dark Blade", + "Great Angus", + "Luster Dragon", + "Breaker the magical Warrior", + "Old Vindictive Magician", + "Apprentice Magician", + "Burning Beast", + "Freezing Beast", + "Pitch-Dark Dragon", + "Giant Orc", + "Second Goblin", + "Decayed Commander", + "Zombie Tiger", + "Vampire Orchis", + "Des Dendle", + "Frontline Base", + "Formation Union", + "Pitch-Black Power Stone", + "Magical Marionette", + "Royal Magical Library", + "Spell Shield Type-8", + "Tribute Doll", + }, + "DARK CRISIS": { + "Final Countdown", + "Ojama Green", + "Dark Scorpion Combination", + "Dark Scorpion - Chick the Yellow", + "Dark Scorpion - Meanae the Thorn", + "Dark Scorpion - Gorg the Strong", + "Ritual", + "Tsukuyomi", + "Ojama Trio", + "Kaiser Glider", + "D.D. Warrior Lady", + "Archfiend Soldier", + "Skull Archfiend of Lightning", + "Blindly Loyal Goblin", + "Gagagigo", + "Nin-Ken Dog", + "Zolga", + "Kelbek", + "Mudora", + "Cestus of Dagla", + "Vampire Lord", + "Metallizing Parasite - Lunatite", + "D. D. Trainer", + "Spell Reproduction", + "Contract with the Abyss", + "Dark Master - Zorc" + }, + "INVASION OF CHAOS": { + "Ojama Delta Hurricane", + "Ojama Yellow", + "Ojama Black", + "Heart of the Underdog", + "Chaos Emperor Dragon - Envoy of the End", + "Self-Destruct Button", + "Manticore of Darkness", + "Dimension Fusion", + "Gigantes", + "Inferno", + "Silpheed", + "Mad Dog of Darkness", + "Ryu Kokki", + "Berserk Gorilla", + "Neo Bug", + "Dark Driceratops", + "Hyper Hammerhead", + "Sea Serpent Warrior of Darkness", + "Giga Gagagigo", + "Terrorking Salmon", + "Blazing Inpachi", + "Stealth Bird", + "Reload", + "Cursed Seal of the Forbidden Spell", + "Stray Lambs", + "Manju of the Ten Thousand Hands" + }, + "ANCIENT SANCTUARY": { + "Monster Gate", + "Wall of Revealing Light", + "Mystik Wok", + "The Agent of Judgment - Saturn", + "Zaborg the Thunder Monarch", + "Regenerating Mummy", + "The End of Anubis", + "Solar Flare Dragon", + "Level Limit - Area B", + "King of the Swamp", + "Enemy Controller", + "Enchanting Fitting Room" + }, + "SOUL OF THE DUELIST": { + "Ninja Grandmaster Sasuke", + "Mystic Swordsman LV2", + "Mystic Swordsman LV4", + "Enraged Muka Muka", + "Mobius the Frost Monarch", + "Horus the Black Flame Dragon LV6", + "Ultimate Baseball Kid", + "Armed Dragon LV3", + "Armed Dragon LV5", + "Masked Dragon", + "Element Dragon", + "Horus the Black Flame Dragon LV4", + "Level Up!", + "Howling Insect", + "Mobius the Frost Monarch" + }, + "RISE OF DESTINY": { + "Homunculus the Alchemic Being", + "Thestalos the Firestorm Monarch", + "Roc from the Valley of Haze", + "Harpie Lady 1", + "Silent Swordsman Lv3", + "Mystic Swordsman LV6", + "Ultimate Insect Lv3", + "Divine Wrath", + "Serial Spell" + }, + "FLAMING ETERNITY": { + "Insect Knight", + "Chiron the Mage", + "Granmarg the Rock Monarch", + "Silent Swordsman Lv5", + "The Dark - Hex-Sealed Fusion", + "The Earth - Hex-Sealed Fusion", + "The Light - Hex-Sealed Fusion", + "Ultimate Insect Lv5", + "Blast Magician", + "Golem Sentry", + "Rescue Cat", + "Blade Rabbit" + }, + "THE LOST MILLENIUM": { + "Ritual", + "Megarock Dragon", + "D.D. Survivor", + "Hieracosphinx", + "Elemental Hero Flame Wingman", + "Elemental Hero Avian", + "Elemental Hero Burstinatrix", + "Elemental Hero Clayman", + "Elemental Hero Sparkman", + "Elemental Hero Thunder Giant", + "Aussa the Earth Charmer", + "Brain Control" + }, + "CYBERNETIC REVOLUTION": { + "Power Bond", + "Cyber Dragon", + "Cyber Twin Dragon", + "Cybernetic Magician", + "Indomitable Fighter Lei Lei", + "Protective Soul Ailin", + "Miracle Fusion", + "Elemental Hero Bubbleman", + "Jerry Beans Man" + }, + "ELEMENTAL ENERGY": { + "V-Tiger Jet", + "W-Wing Catapult", + "VW-Tiger Catapult", + "VWXYZ-Dragon Catapult Cannon", + "Zure, Knight of Dark World", + "Brron, Mad King of Dark World", + "Familiar-Possessed - Aussa", + "Familiar-Possessed - Eria", + "Familiar-Possessed - Hiita", + "Familiar-Possessed - Wynn", + "Oxygeddon", + "Roll Out!", + "Dark World Lightning", + "Elemental Hero Rampart Blaster", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Wildedge", + "Elemental Hero Wildheart", + "Elemental Hero Bladedge", + "Pot of Avarice", + "B.E.S. Tetran" + }, + "SHADOW OF INFINITY": { + "Hamon, Lord of Striking Thunder", + "Raviel, Lord of Phantasms", + "Uria, Lord of Searing Flames", + "Ritual", + "Treeborn Frog", + "Saber Beetle", + "Tenkabito Shien", + "Princess Pikeru", + "Gokipon", + "Demise, King of Armageddon", + "Anteatereatingant" + }, + "GAME GIFT COLLECTION": { + "Ritual", + "Valkyrion the Magna Warrior", + "Alpha the Magnet Warrior", + "Beta the Magnet Warrior", + "Gamma the Magnet Warrior", + "Magical Blast", + "Dunames Dark Witch", + "Vorse Raider", + "Exarion Universe", + "Abyss Soldier", + "Slate Warrior", + "Cyber-Tech Alligator", + "D.D. Assailant", + "Goblin Zombie", + "Elemental Hero Madballman", + "Mind Control", + "Toon Dark Magician Girl", + "Great Spirit", + "Graceful Dice", + "Negate Attack", + "Foolish Burial", + "Card Destruction", + "Dark Magic Ritual", + "Calamity of the Wicked" + }, + "Special Gift Collection": { + "Gate Guardian", + "Scapegoat", + "Gil Garth", + "La Jinn the Mystical Genie of the Lamp", + "Summoned Skull", + "Inferno Hammer", + "Gemini Elf", + "Cyber Harpie Lady", + "Dandylion", + "Blade Knight", + "Curse of Vampire", + "Elemental Hero Flame Wingman", + "Magician of Black Chaos" + }, + "Fairy Collection": { + "Silpheed", + "Dunames Dark Witch", + "Hysteric Fairy", + "The Agent of Judgment - Saturn", + "Shining Angel", + "Airknight Parshath", + "Dancing Fairy", + "Zolga", + "Kelbek", + "Mudora", + "Protective Soul Ailin", + "Marshmallon", + "Goddess with the Third Eye", + "Asura Priest", + "Manju of the Ten Thousand Hands", + "Senju of the Thousand Hands" + }, + "Dragon Collection": { + "Victory D.", + "Chaos Emperor Dragon - Envoy of the End", + "Kaiser Glider", + "Horus the Black Flame Dragon LV6", + "Luster Dragon", + "Luster Dragon #2" + "Spear Dragon", + "Armed Dragon LV3", + "Armed Dragon LV5", + "Twin-Headed Behemoth", + "Cave Dragon", + "Masked Dragon", + "Element Dragon", + "Troop Dragon", + "Horus the Black Flame Dragon LV4", + "Pitch-Dark Dragon" + }, + "Warrior Collection A": { + "Gate Guardian", + "Gearfried the Iron Knight", + "Dimensional Warrior", + "Command Knight", + "The Last Warrior from Another Planet", + "Dream Clown" + }, + "Warrior Collection B": { + "Don Zaloog", + "Dark Scorpion - Chick the Yellow", + "Dark Scorpion - Meanae the Thorn", + "Dark Scorpion - Gorg the Strong", + "Cliff the Trap Remover", + "Ninja Grandmaster Sasuke", + "D.D. Warrior Lady", + "Mystic Swordsman LV2", + "Mystic Swordsman LV4", + "Mystic Swordsman LV6", + "Dark Blade", + "Blindly Loyal Goblin", + "Exiled Force", + "Ultimate Baseball Kid", + "Freed the Matchless General", + "Holy Knight Ishzark", + "Silent Swordsman Lv3", + "Silent Swordsman Lv5", + "Warrior Lady of the Wasteland", + "D.D. Assailant", + "Blade Knight", + "Marauding Captain", + "Toon Goblin Attack Force" + }, + "Fiend Collection A": { + "Sangan", + "Castle of Dark Illusions", + "Barox", + "La Jinn the Mystical Genie of the Lamp", + "Summoned Skull", + "Beast of Talwar", + "Sangan", + "Giant Germ", + "Spear Cretin", + "Versago the Destroyer", + "Toon Summoned Skull" + }, + "Fiend Collection B": { + "Raviel, Lord of Phantasms", + "Yata-Garasu", + "Helpoemer", + "Archfiend Soldier", + "Skull Descovery Knight", + "Gil Garth", + "Opticlops", + "Zure, Knight of Dark World", + "Brron, Mad King of Dark World", + "D.D. Survivor", + "Skull Archfiend of Lightning", + "The End of Anubis", + "Dark Ruler Ha Des", + "Inferno Hammer", + "Legendary Fiend", + "Newdoria", + "Slate Warrior", + "Giant Orc", + "Second Goblin", + "Kiseitai", + "Jowls of Dark Demise", + "D. D. Trainer", + "Earthbound Spirit" + }, + "Machine Collection A": { + "Cyber-Stein", + "Mechanicalchaser", + "Jinzo", + "UFO Turtle", + "Cyber-Tech Alligator" + }, + "Machine Collection B": { + "X-Head Cannon", + "Y-Dragon Head", + "Z-Metal Tank", + "XY-Dragon Cannon", + "XZ-Tank Cannon", + "YZ-Tank Dragon", + "XYZ-Dragon Cannon", + "V-Tiger Jet", + "W-Wing Catapult", + "VW-Tiger Catapult", + "VWXYZ-Dragon Catapult Cannon", + "Cyber Dragon", + "Cyber Twin Dragon", + "Green Gadget", + "Red Gadget", + "Yellow Gadget", + "B.E.S. Tetran" + }, + "Spellcaster Collection A": { + "Exodia", + "Dark Sage", + "Dark Magician", + "Time Wizard", + "Kazejin", + "Magician of Faith", + "Dark Elf", + "Gemini Elf", + "Injection Fairy Lily", + "Cosmo Queen", + "Magician of Black Chaos" + }, + "Spellcaster Collection B": { + "Jowgen the Spiritualist", + "Tsukuyomi", + "Manticore of Darkness", + "Chaos Command Magician", + "Cybernetic Magician", + "Skilled Dark Magician", + "Kycoo the Ghost Destroyer", + "Toon Gemini Elf", + "Toon Masked Sorcerer", + "Toon Dark Magician Girl", + "Familiar-Possessed - Aussa", + "Familiar-Possessed - Eria", + "Familiar-Possessed - Hiita", + "Familiar-Possessed - Wynn", + "Breaker the magical Warrior", + "The Tricky", + "Gravekeeper's Spy", + "Gravekeeper's Guard", + "Summon Priest", + "Old Vindictive Magician", + "Apprentice Magician", + "Princess Pikeru", + "Blast Magician", + "Magical Marionette", + "Mythical Beast Cerberus", + "Royal Magical Library", + "Aussa the Earth Charmer", + + }, + "Zombie Collection": { + "Skull Servant", + "Regenerating Mummy", + "Ryu Kokki", + "Spirit Reaper", + "Pyramid Turtle", + "Master Kyonshee", + "Curse of Vampire", + "Vampire Lord", + "Goblin Zombie", + "Decayed Commander", + "Zombie Tiger", + "Des Lacooda", + "Wandering Mummy", + "Royal Keeper" + }, + "Special Monsters A": { + "X-Head Cannon", + "Y-Dragon Head", + "Z-Metal Tank", + "V-Tiger Jet", + "W-Wing Catapult", + "Yata-Garasu", + "Tsukuyomi", + "Dark Blade", + "Toon Gemini Elf", + "Toon Goblin Attack Force", + "Toon Masked Sorcerer", + "Toon Mermaid", + "Toon Dark Magician Girl", + "Toon Summoned Skull", + "Toon World", + "Burning Beast", + "Freezing Beast", + "Metallizing Parasite - Lunatite", + "Pitch-Dark Dragon", + "Giant Orc", + "Second Goblin", + "Decayed Commander", + "Zombie Tiger", + "Vampire Orchis", + "Des Dendle", + "Indomitable Fighter Lei Lei", + "Protective Soul Ailin", + "Frontline Base", + "Formation Union", + "Roll Out!", + "Asura Priest", + "Fushi No Tori", + "Maharaghi", + "Susa Soldier" + }, + "Special Monsters B": { + "Polymerization", + "Mystic Swordsman LV2", + "Mystic Swordsman LV4", + "Mystic Swordsman LV6", + "Horus the Black Flame Dragon LV6", + "Horus the Black Flame Dragon LV4", + "Armed Dragon LV3" + "Armed Dragon LV5", + "Silent Swordsman Lv3", + "Silent Swordsman Lv5", + "Elemental Hero Flame Wingman", + "Elemental Hero Avian", + "Elemental Hero Burstinatrix", + "Miracle Fusion", + "Elemental Hero Madballman", + "Elemental Hero Bubbleman", + "Elemental Hero Clayman", + "Elemental Hero Rampart Blaster", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Sparkman", + "Elemental Hero Steam Healer", + "Elemental Hero Thunder Giant", + "Elemental Hero Wildedge", + "Elemental Hero Wildheart", + "Elemental Hero Bladedge", + "Level Up!", + "Ultimate Insect Lv3", + "Ultimate Insect Lv5" + }, + "Reverse Collection": { + "Magical Merchant", + "Castle of Dark Illusions", + "Magician of Faith", + "Penguin Soldier", + "Blade Knight", + "Gravekeeper's Spy", + "Gravekeeper's Guard", + "Old Vindictive Magician", + "A Cat of Ill Omen", + "Jowls of Dark Demise", + "Cyber Jar", + "Morphing Jar", + "Morphing Jar #2", + "Needle Worm", + "Spear Cretin", + "Nobleman of Crossout", + "Aussa the Earth Charmer" + }, + "LP Recovery Collection": { + "Mystik Wok", + "Poison of the Old Man", + "Hysteric Fairy", + "Dancing Fairy", + "Zolga", + "Cestus of Dagla", + "Nimble Momonga", + "Solemn Wishes", + "Cure Mermaid", + "Princess Pikeru", + "Kiseitai", + "Elemental Hero Steam Healer", + "Fushi No Tori", + "Emergency Provisions" + }, + "Special Summon Collection A": { + "Perfectly Ultimate Great Moth", + "Dark Sage", + "Polymerization", + "Ritual", + "Cyber-Stein", + "Scapegoat", + "Aqua Spirit", + "Rock Spirit", + "Spirit of Flames", + "Garuda the Wind Spirit", + "Shining Angel", + "Mystic Tomato", + "Giant Rat", + "Mother Grizzly", + "UFO Turtle", + "Flying Kamakiri 1", + "Giant Germ", + "Revival Jam", + "Pyramid Turtle", + "Troop Dragon", + "Gravekeeper's Spy", + "Pitch-Dark Dragon", + "Decayed Commander", + "Zombie Tiger", + "Vampire Orchis", + "Des Dendle", + "Nimble Momonga", + "The Last Warrior from Another Planet", + "Embodiment of Apophis", + "Cyber Jar", + "Morphing Jar #2", + "Spear Cretin", + "Dark Magic Curtain" + }, + "Special Summon Collection B": { + "Monster Gate", + "Chaos Emperor Dragon - Envoy of the End", + "Ojama Trio", + "Dimension Fusion", + "Return from the Different Dimension", + "Gigantes", + "Inferno", + "Silpheed", + "Mystic Swordsman LV2", + "Mystic Swordsman LV4", + "Skilled Dark Magician", + "Horus the Black Flame Dragon LV6", + "Armed Dragon LV3", + "Armed Dragon LV5", + "Marauding Captain", + "Masked Dragon", + "The Tricky", + "Magical Dimension", + "Frontline Base", + "Formation Union", + "Princess Pikeru", + "Skull Zoma", + "Metal Reflect Slime" + "Level Up!", + "Howling Insect", + "Tribute Doll", + "Enchanting Fitting Room", + "Stray Lambs" + }, + "Special Summon Collection C": { + "Hamon, Lord of Striking Thunder", + "Raviel, Lord of Phantasms", + "Uria, Lord of Searing Flames", + "Treeborn Frog", + "Cyber Dragon", + "Familiar-Possessed - Aussa", + "Familiar-Possessed - Eria", + "Familiar-Possessed - Hiita", + "Familiar-Possessed - Wynn", + "Silent Swordsman Lv3", + "Silent Swordsman Lv5", + "Warrior Lady of the Wasteland", + "Dandylion", + "Curse of Vampire", + "Summon Priest", + "Miracle Fusion", + "Elemental Hero Bubbleman", + "The Dark - Hex-Sealed Fusion", + "The Earth - Hex-Sealed Fusion", + "The Light - Hex-Sealed Fusion", + "Ultimate Insect Lv3", + "Ultimate Insect Lv5", + "Rescue Cat", + "Anteatereatingant" + }, + "Equipment Collection": { + "Megamorph", + "Cestus of Dagla", + "United We Stand" + }, + "Continuous Spell/Trap A": { + "Destiny Board", + "Spirit Message 'I'", + "Spirit Message 'N'", + "Spirit Message 'A'", + "Spirit Message 'L'", + "Messenger of Peace", + "Fairy Box", + "Ultimate Offering", + "Gravity Bind", + "Solemn Wishes", + "Embodiment of Apophis", + "Toon World" + }, + "Continuous Spell/Trap B": { + "Hamon, Lord of Striking Thunder", + "Uria, Lord of Searing Flames", + "Wave-Motion Cannon", + "Heart of the Underdog", + "Wall of Revealing Light", + "Dark Snake Syndrome", + "Call of the Mummy", + "Frontline Base", + "Level Limit - Area B", + "Skull Zoma", + "Pitch-Black Power Stone", + "Metal Reflect Slime" + }, + "Quick/Counter Collection": { + "Mystik Wok", + "Poison of the Old Man", + "Scapegoat", + "Magical Dimension", + "Enemy Controller", + "Collapse", + "Emergency Provisions", + "Graceful Dice", + "Offerings to the Doomed", + "Reload", + "Rush Recklessly", + "The Reliable Guardian", + "Cursed Seal of the Forbidden Spell", + "Divine Wrath", + "Horn of Heaven", + "Magic Drain", + "Magic Jammer", + "Negate Attack", + "Seven Tools of the Bandit", + "Solemn Judgment", + "Spell Shield Type-8", + "Book of Moon", + "Serial Spell", + "Mystical Space Typhoon" + }, + "Direct Damage Collection": { + "Hamon, Lord of Striking Thunder", + "Chaos Emperor Dragon - Envoy of the End", + "Dark Snake Syndrome", + "Inferno", + "Exarion Universe", + "Kycoo the Ghost Destroyer", + "Giant Germ", + "Familiar-Possessed - Aussa", + "Familiar-Possessed - Eria", + "Familiar-Possessed - Hiita", + "Familiar-Possessed - Wynn", + "Dark Driceratops", + "Saber Beetle", + "Thestalos the Firestorm Monarch", + "Solar Flare Dragon", + "Ultimate Baseball Kid", + "Spear Dragon", + "Oxygeddon", + "Airknight Parshath", + "Vampire Lord", + "Stamping Destruction", + "Decayed Commander", + "Jowls of Dark Demise", + "Stealth Bird", + "Elemental Hero Bladedge", + }, + "Direct Attack Collection": { + "Victory D.", + "Dark Scorpion Combination", + "Spirit Reaper", + "Elemental Hero Rampart Blaster", + "Toon Gemini Elf", + "Toon Goblin Attack Force", + "Toon Masked Sorcerer", + "Toon Mermaid", + "Toon Summoned Skull", + "Toon Dark Magician Girl" + }, + "Monster Destroy Collection": { + "Hamon, Lord of Striking Thunder", + "Inferno", + "Ninja Grandmaster Sasuke", + "Zaborg the Thunder Monarch", + "Mystic Swordsman LV2", + "Mystic Swordsman LV4", + "Mystic Swordsman LV6", + "Skull Descovery Knight", + "Inferno Hammer", + "Ryu Kokki", + "Newdoria", + "Exiled Force", + "Yomi Ship", + "Armed Dragon LV5", + "Element Dragon", + "Old Vindictive Magician", + "Magical Dimension", + "Des Dendle", + "Nobleman of Crossout", + "Shield Crash", + "Tribute to the Doomed", + "Elemental Hero Flame Wingman", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Steam Healer", + "Blast Magician", + "Magical Marionette", + "Swarm of Scarabs", + "Offerings to the Doomed", + "Divine Wrath", + "Dream Clown" + }, +} + + +def get_booster_locations(booster: str) -> Dict[str, str]: + return { + f"{booster} {i}": content + for i, content in enumerate(booster_contents[booster]) + } diff --git a/worlds/yugioh06/client_bh.py b/worlds/yugioh06/client_bh.py new file mode 100644 index 0000000000..910eba7c6a --- /dev/null +++ b/worlds/yugioh06/client_bh.py @@ -0,0 +1,139 @@ +import math +from typing import TYPE_CHECKING, List, Optional, Set + +from NetUtils import ClientStatus, NetworkItem + +import worlds._bizhawk as bizhawk +from worlds._bizhawk.client import BizHawkClient +from worlds.yugioh06 import item_to_index + +if TYPE_CHECKING: + from worlds._bizhawk.context import BizHawkClientContext + + +class YuGiOh2006Client(BizHawkClient): + game = "Yu-Gi-Oh! 2006" + system = "GBA" + patch_suffix = ".apygo06" + local_checked_locations: Set[int] + goal_flag: int + rom_slot_name: Optional[str] + + def __init__(self) -> None: + super().__init__() + self.local_checked_locations = set() + self.rom_slot_name = None + + async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: + from CommonClient import logger + + try: + # Check if ROM is some version of Yu-Gi-Oh! 2006 + game_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0xA0, 11, "ROM")]))[0]).decode("ascii") + if game_name != "YUGIOHWCT06": + return False + + # Check if we can read the slot name. Doing this here instead of set_auth as a protection against + # validating a ROM where there's no slot name to read. + try: + slot_name_bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(0x30, 32, "ROM")]))[0] + self.rom_slot_name = bytes([byte for byte in slot_name_bytes if byte != 0]).decode("utf-8") + except UnicodeDecodeError: + logger.info("Could not read slot name from ROM. Are you sure this ROM matches this client version?") + return False + except UnicodeDecodeError: + return False + except bizhawk.RequestFailedError: + return False # Should verify on the next pass + + ctx.game = self.game + ctx.items_handling = 0b001 + ctx.want_slot_data = False + return True + + async def set_auth(self, ctx: "BizHawkClientContext") -> None: + ctx.auth = self.rom_slot_name + + async def game_watcher(self, ctx: "BizHawkClientContext") -> None: + try: + read_state = await bizhawk.read( + ctx.bizhawk_ctx, + [ + (0x0, 8, "EWRAM"), + (0x52E8, 32, "EWRAM"), + (0x5308, 32, "EWRAM"), + (0x5325, 1, "EWRAM"), + (0x6C38, 4, "EWRAM"), + ], + ) + game_state = read_state[0].decode("utf-8") + locations = read_state[1] + items = read_state[2] + amount_items = int.from_bytes(read_state[3], "little") + money = int.from_bytes(read_state[4], "little") + + # make sure save was created + if game_state != "YWCT2006": + return + local_items = bytearray(items) + await bizhawk.guarded_write( + ctx.bizhawk_ctx, + [(0x5308, parse_items(bytearray(items), ctx.items_received), "EWRAM")], + [(0x5308, local_items, "EWRAM")], + ) + money_received = 0 + for item in ctx.items_received: + if item.item == item_to_index["5000DP"] + 5730000: + money_received += 1 + if money_received > amount_items: + await bizhawk.guarded_write( + ctx.bizhawk_ctx, + [ + (0x6C38, (money + (money_received - amount_items) * 5000).to_bytes(4, "little"), "EWRAM"), + (0x5325, money_received.to_bytes(2, "little"), "EWRAM"), + ], + [ + (0x6C38, money.to_bytes(4, "little"), "EWRAM"), + (0x5325, amount_items.to_bytes(2, "little"), "EWRAM"), + ], + ) + + locs_to_send = set() + + # Check for set location flags. + for byte_i, byte in enumerate(bytearray(locations)): + for i in range(8): + and_value = 1 << i + if byte & and_value != 0: + flag_id = byte_i * 8 + i + + location_id = flag_id + 5730001 + if location_id in ctx.server_locations: + locs_to_send.add(location_id) + + # Send locations if there are any to send. + if locs_to_send != self.local_checked_locations: + self.local_checked_locations = locs_to_send + + if locs_to_send is not None: + await ctx.send_msgs([{"cmd": "LocationChecks", "locations": list(locs_to_send)}]) + + # Send game clear if we're in either any ending cutscene or the credits state. + if not ctx.finished_game and locations[18] & (1 << 5) != 0: + await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) + + except bizhawk.RequestFailedError: + # Exit handler and return to main loop to reconnect. + pass + + +# Parses bit-map for local items and adds the received items to that bit-map +def parse_items(local_items: bytearray, items: List[NetworkItem]) -> bytearray: + array = local_items + for item in items: + index = item.item - 5730001 + if index != 254: + byte = math.floor(index / 8) + bit = index % 8 + array[byte] = array[byte] | (1 << bit) + return array diff --git a/worlds/yugioh06/docs/en_Yu-Gi-Oh! 2006.md b/worlds/yugioh06/docs/en_Yu-Gi-Oh! 2006.md new file mode 100644 index 0000000000..ee8c95a3b1 --- /dev/null +++ b/worlds/yugioh06/docs/en_Yu-Gi-Oh! 2006.md @@ -0,0 +1,53 @@ +# Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 + +## Where is the options page? + +The [player options page for this game](../player-options) contains all the options you need to configure and +export a config file. + +## What does randomization do to this game? + +Unlocking Booster Packs, Campaign, Limited and Theme Duel Opponents has been changed. +You only need to beat each Campaign Opponent once. +Logic expects you to have access to the Booster Packs necessary to get the locations at a reasonable pace and consistency. +Logic remains, so the game is always able to be completed, but because of the shuffle, the player may need to defeat certain opponents before they +would in the vanilla game. + +You can change how much money you receive and how much booster packs cost. + +## What is the goal of Yu-Gi-Oh! 2006 when randomized? + +Defeat a certain amount of Limited/Theme Duels to Unlock the final Campaign Opponent and beat it. + +## What items and locations get shuffled? + +Locations in which items can be found: +- Getting a Duel Bonus for the first time +- Beating a certain amount campaign opponents of the same level. +- Beating a Limited/Theme Duel +- Obtaining certain cards (same that unlock a theme duel in vanilla) + +Items that are shuffled: +- Unlocking Booster Packs (the "ALL" Booster Packs are excluded) +- Unlocking Campaign Opponents +- Unlocking Limited/Theme Duels +- Banlists + +## What items are _not_ randomized? +Certain Key Items are kept in their original locations: +- Duel Puzzles +- Survival Mode +- Booster Pack Contents + +## Which items can be in another player's world? + +Any shuffled item can be in other players' worlds. + + +## What does another world's item look like in Yu-Gi-Oh! 2006? + +You can only tell when and what you got via the client. + +## When the player receives an item, what happens? + +The Opponent/Pack becomes available to you. diff --git a/worlds/yugioh06/docs/setup_en.md b/worlds/yugioh06/docs/setup_en.md new file mode 100644 index 0000000000..1beeaa6c62 --- /dev/null +++ b/worlds/yugioh06/docs/setup_en.md @@ -0,0 +1,72 @@ +# Setup Guide for Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 Archipelago + +## Important + +As we are using Bizhawk, this guide is only applicable to Windows and Linux systems. + +## Required Software + +- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) + - Version 2.7.0 and later are supported. + - Detailed installation instructions for Bizhawk can be found at the above link. + - Windows users must run the prereq installer first, which can also be found at the above link. +- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) +- A US or European Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 Rom + +## Configuring Bizhawk + +Once Bizhawk has been installed, open Bizhawk and change the following settings: + +- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to + "Lua+LuaInterface". This is required for the Lua script to function correctly. + **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** + **of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** + **"NLua+KopiLua" until this step is done.** +- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button. + This reduces the possibility of losing save data in emulator crashes. +- Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to + continue playing in the background, even if another window is selected, such as the Client. +- Under Config > Hotkeys, many hotkeys are listed, with many bound to common keys on the keyboard. You will likely want + to disable most of these, which you can do quickly using `Esc`. + +It is strongly recommended to associate GBA rom extensions (\*.gba) to the Bizhawk we've just installed. +To do so, we simply have to search any GBA rom we happened to own, right click and select "Open with...", unfold +the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder +and select EmuHawk.exe. + +## Configuring your YAML file + +### What is a YAML file and why do I need one? + +Your YAML file contains a set of configuration options which provide the generator with information about how it should +generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy +an experience customized for their taste, and different players in the same multiworld can all have different options. + +### Where do I get a YAML file? + +You can customize your options by visiting the +[Yu-Gi-Oh! 2006 Player Options Page](/games/Yu-Gi-Oh!%202006/player-options) + +## Joining a MultiWorld Game + +### Obtain your GBA patch file + +When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, +the host will provide you with either a link to download your data file, or with a zip file containing everyone's data +files. Your data file should have a `.apygo06` extension. + +Double-click on your `.apygo06` file to start your client and start the ROM patch process. Once the process is finished +(this can take a while), the client and the emulator will be started automatically (if you associated the extension +to the emulator as recommended). + +### Connect to the Multiserver + +Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" +menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. + +Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. + +To connect the client to the multiserver simply put `
    :` on the textfield on top and press enter (if the +server uses password, type in the bottom textfield `/connect
    : [password]`) + +Don't forget to start manipulating RNG early by shouting "Heart of the Cards!" during generation. \ No newline at end of file diff --git a/worlds/yugioh06/fusions.py b/worlds/yugioh06/fusions.py new file mode 100644 index 0000000000..22d03b389f --- /dev/null +++ b/worlds/yugioh06/fusions.py @@ -0,0 +1,72 @@ +from typing import List, NamedTuple + + +class FusionData(NamedTuple): + name: str + materials: List[str] + replaceable: bool + additional_spells: List[str] + + +fusions = { + "Elemental Hero Flame Wingman": FusionData( + "Elemental Hero Flame Wingman", + ["Elemental Hero Avian", "Elemental Hero Burstinatrix"], + True, + ["Miracle Fusion"]), + "Elemental Hero Madballman": FusionData( + "Elemental Hero Madballman", + ["Elemental Hero Bubbleman", "Elemental Hero Clayman"], + True, + ["Miracle Fusion"]), + "Elemental Hero Rampart Blaster": FusionData( + "Elemental Hero Rampart Blaster", + ["Elemental Hero Burstinatrix", "Elemental Hero Clayman"], + True, + ["Miracle Fusion"]), + "Elemental Hero Shining Flare Wingman": FusionData( + "Elemental Hero Shining Flare Wingman", + ["Elemental Hero Flame Wingman", "Elemental Hero Sparkman"], + True, + ["Miracle Fusion"]), + "Elemental Hero Steam Healer": FusionData( + "Elemental Hero Steam Healer", + ["Elemental Hero Burstinatrix", "Elemental Hero Bubbleman"], + True, + ["Miracle Fusion"]), + "Elemental Hero Wildedge": FusionData( + "Elemental Hero Wildedge", + ["Elemental Hero Wildheart", "Elemental Hero Bladedge"], + True, + ["Miracle Fusion"]) +} + +fusion_subs = ["The Dark - Hex-Sealed Fusion", + "The Earth - Hex-Sealed Fusion", + "The Light - Hex-Sealed Fusion", + "Goddess with the Third Eye", + "King of the Swamp", + "Versago the Destroyer", + # Only in All-packs + "Beastking of the Swamps", + "Mystical Sheep #1"] + + +def has_all_materials(state, monster, player): + data = fusions.get(monster) + if not state.has(monster, player): + return False + if data is None: + return True + else: + materials = data.replaceable and state.has_any(fusion_subs, player) + for material in data.materials: + materials += has_all_materials(state, material, player) + return materials >= len(data.materials) + + +def count_has_materials(state, monsters, player): + amount = 0 + for monster in monsters: + amount += has_all_materials(state, monster, player) + return amount diff --git a/worlds/yugioh06/items.py b/worlds/yugioh06/items.py new file mode 100644 index 0000000000..f0f877fd9f --- /dev/null +++ b/worlds/yugioh06/items.py @@ -0,0 +1,369 @@ +from typing import Dict, List + +item_to_index: Dict[str, int] = { + "LEGEND OF B.E.W.D.": 1, + "METAL RAIDERS": 2, + "PHARAOH'S SERVANT": 3, + "PHARAONIC GUARDIAN": 4, + "SPELL RULER": 5, + "LABYRINTH OF NIGHTMARE": 6, + "LEGACY OF DARKNESS": 7, + "MAGICIAN'S FORCE": 8, + "DARK CRISIS": 9, + "INVASION OF CHAOS": 10, + "ANCIENT SANCTUARY": 11, + "SOUL OF THE DUELIST": 12, + "RISE OF DESTINY": 13, + "FLAMING ETERNITY": 14, + "THE LOST MILLENIUM": 15, + "CYBERNETIC REVOLUTION": 16, + "ELEMENTAL ENERGY": 17, + "SHADOW OF INFINITY": 18, + "GAME GIFT COLLECTION": 19, + "Special Gift Collection": 20, + "Fairy Collection": 21, + "Dragon Collection": 22, + "Warrior Collection A": 23, + "Warrior Collection B": 24, + "Fiend Collection A": 25, + "Fiend Collection B": 26, + "Machine Collection A": 27, + "Machine Collection B": 28, + "Spellcaster Collection A": 29, + "Spellcaster Collection B": 30, + "Zombie Collection": 31, + "Special Monsters A": 32, + "Special Monsters B": 33, + "Reverse Collection": 34, + "LP Recovery Collection": 35, + "Special Summon Collection A": 36, + "Special Summon Collection B": 37, + "Special Summon Collection C": 38, + "Equipment Collection": 39, + "Continuous Spell/Trap A": 40, + "Continuous Spell/Trap B": 41, + "Quick/Counter Collection": 42, + "Direct Damage Collection": 43, + "Direct Attack Collection": 44, + "Monster Destroy Collection": 45, + "All Normal Monsters": 46, + "All Effect Monsters": 47, + "All Fusion Monsters": 48, + "All Traps": 49, + "All Spells": 50, + "All at Random": 51, + "LD01 All except Level 4 forbidden Unlock": 52, + "LD02 Medium/high Level forbidden Unlock": 53, + "LD03 ATK 1500 or more forbidden Unlock": 54, + "LD04 Flip Effects forbidden Unlock": 55, + "LD05 Tributes forbidden Unlock": 56, + "LD06 Traps forbidden Unlock": 57, + "LD07 Large Deck A Unlock": 58, + "LD08 Large Deck B Unlock": 59, + "LD09 Sets Forbidden Unlock": 60, + "LD10 All except LV monsters forbidden Unlock": 61, + "LD11 All except Fairies forbidden Unlock": 62, + "LD12 All except Wind forbidden Unlock": 63, + "LD13 All except monsters forbidden Unlock": 64, + "LD14 Level 3 or below forbidden Unlock": 65, + "LD15 DEF 1500 or less forbidden Unlock": 66, + "LD16 Effect Monsters forbidden Unlock": 67, + "LD17 Spells forbidden Unlock": 68, + "LD18 Attacks forbidden Unlock": 69, + "LD19 All except E-Hero's forbidden Unlock": 70, + "LD20 All except Warriors forbidden Unlock": 71, + "LD21 All except Dark forbidden Unlock": 72, + "LD22 All limited cards forbidden Unlock": 73, + "LD23 Refer to Mar 05 Banlist Unlock": 74, + "LD24 Refer to Sept 04 Banlist Unlock": 75, + "LD25 Low Life Points Unlock": 76, + "LD26 All except Toons forbidden Unlock": 77, + "LD27 All except Spirits forbidden Unlock": 78, + "LD28 All except Dragons forbidden Unlock": 79, + "LD29 All except Spellcasters forbidden Unlock": 80, + "LD30 All except Light forbidden Unlock": 81, + "LD31 All except Fire forbidden Unlock": 82, + "LD32 Decks with multiples forbidden Unlock": 83, + "LD33 Special Summons forbidden Unlock": 84, + "LD34 Normal Summons forbidden Unlock": 85, + "LD35 All except Zombies forbidden Unlock": 86, + "LD36 All except Earth forbidden Unlock": 87, + "LD37 All except Water forbidden Unlock": 88, + "LD38 Refer to Mar 04 Banlist Unlock": 89, + "LD39 Monsters forbidden Unlock": 90, + "LD40 Refer to Sept 05 Banlist Unlock": 91, + "LD41 Refer to Sept 03 Banlist Unlock": 92, + "TD01 Battle Damage Unlock": 93, + "TD02 Deflected Damage Unlock": 94, + "TD03 Normal Summon Unlock": 95, + "TD04 Ritual Summon Unlock": 96, + "TD05 Special Summon A Unlock": 97, + "TD06 20x Spell Unlock": 98, + "TD07 10x Trap Unlock": 99, + "TD08 Draw Unlock": 100, + "TD09 Hand Destruction Unlock": 101, + "TD10 During Opponent's Turn Unlock": 102, + "TD11 Recover Unlock": 103, + "TD12 Remove Monsters by Effect Unlock": 104, + "TD13 Flip Summon Unlock": 105, + "TD14 Special Summon B Unlock": 106, + "TD15 Token Unlock": 107, + "TD16 Union Unlock": 108, + "TD17 10x Quick Spell Unlock": 109, + "TD18 The Forbidden Unlock": 110, + "TD19 20 Turns Unlock": 111, + "TD20 Deck Destruction Unlock": 112, + "TD21 Victory D. Unlock": 113, + "TD22 The Preventers Fight Back Unlock": 114, + "TD23 Huge Revolution Unlock": 115, + "TD24 Victory in 5 Turns Unlock": 116, + "TD25 Moth Grows Up Unlock": 117, + "TD26 Magnetic Power Unlock": 118, + "TD27 Dark Sage Unlock": 119, + "TD28 Direct Damage Unlock": 120, + "TD29 Destroy Monsters in Battle Unlock": 121, + "TD30 Tribute Summon Unlock": 122, + "TD31 Special Summon C Unlock": 123, + "TD32 Toon Unlock": 124, + "TD33 10x Counter Unlock": 125, + "TD34 Destiny Board Unlock": 126, + "TD35 Huge Damage in a Turn Unlock": 127, + "TD36 V-Z In the House Unlock": 128, + "TD37 Uria, Lord of Searing Flames Unlock": 129, + "TD38 Hamon, Lord of Striking Thunder Unlock": 130, + "TD39 Raviel, Lord of Phantasms Unlock": 131, + "TD40 Make a Chain Unlock": 132, + "TD41 The Gatekeeper Stands Tall Unlock": 133, + "TD42 Serious Damage Unlock": 134, + "TD43 Return Monsters with Effects Unlock": 135, + "TD44 Fusion Summon Unlock": 136, + "TD45 Big Damage at once Unlock": 137, + "TD46 XYZ In the House Unlock": 138, + "TD47 Spell Counter Unlock": 139, + "TD48 Destroy Monsters with Effects Unlock": 140, + "TD49 Plunder Unlock": 141, + "TD50 Dark Scorpion Combination Unlock": 142, + "Campaign Tier 1 Column 1": 143, + "Campaign Tier 1 Column 2": 144, + "Campaign Tier 1 Column 3": 145, + "Campaign Tier 1 Column 4": 146, + "Campaign Tier 1 Column 5": 147, + "Campaign Tier 2 Column 1": 148, + "Campaign Tier 2 Column 2": 149, + "Campaign Tier 2 Column 3": 150, + "Campaign Tier 2 Column 4": 151, + "Campaign Tier 2 Column 5": 152, + "Campaign Tier 3 Column 1": 153, + "Campaign Tier 3 Column 2": 154, + "Campaign Tier 3 Column 3": 155, + "Campaign Tier 3 Column 4": 156, + "Campaign Tier 3 Column 5": 157, + "Campaign Tier 4 Column 1": 158, + "Campaign Tier 4 Column 2": 159, + "Campaign Tier 4 Column 3": 160, + "Campaign Tier 4 Column 4": 161, + "Campaign Tier 4 Column 5": 162, + "Campaign Tier 5 Column 1": 163, + "Campaign Tier 5 Column 2": 164, + "No Banlist": 167, + "Banlist September 2003": 168, + "Banlist March 2004": 169, + "Banlist September 2004": 170, + "Banlist March 2005": 171, + "Banlist September 2005": 172, + "5000DP": 254, + "Remote": 255, +} + +tier_1_opponents: List[str] = [ + "Campaign Tier 1 Column 1", + "Campaign Tier 1 Column 2", + "Campaign Tier 1 Column 3", + "Campaign Tier 1 Column 4", + "Campaign Tier 1 Column 5", +] + +Banlist_Items: List[str] = [ + "No Banlist", + "Banlist September 2003", + "Banlist March 2004", + "Banlist September 2004", + "Banlist March 2005", + "Banlist September 2005", +] + +draft_boosters: List[str] = [ + "METAL RAIDERS", + "PHARAOH'S SERVANT", + "PHARAONIC GUARDIAN", + "LABYRINTH OF NIGHTMARE", + "LEGACY OF DARKNESS", + "MAGICIAN'S FORCE", + "DARK CRISIS", + "INVASION OF CHAOS", + "RISE OF DESTINY", + "ELEMENTAL ENERGY", + "SHADOW OF INFINITY", +] + +draft_opponents: List[str] = ["Campaign Tier 1 Column 1", "Campaign Tier 1 Column 5"] + +booster_packs: List[str] = [ + "LEGEND OF B.E.W.D.", + "METAL RAIDERS", + "PHARAOH'S SERVANT", + "PHARAONIC GUARDIAN", + "SPELL RULER", + "LABYRINTH OF NIGHTMARE", + "LEGACY OF DARKNESS", + "MAGICIAN'S FORCE", + "DARK CRISIS", + "INVASION OF CHAOS", + "ANCIENT SANCTUARY", + "SOUL OF THE DUELIST", + "RISE OF DESTINY", + "FLAMING ETERNITY", + "THE LOST MILLENIUM", + "CYBERNETIC REVOLUTION", + "ELEMENTAL ENERGY", + "SHADOW OF INFINITY", + "GAME GIFT COLLECTION", + "Special Gift Collection", + "Fairy Collection", + "Dragon Collection", + "Warrior Collection A", + "Warrior Collection B", + "Fiend Collection A", + "Fiend Collection B", + "Machine Collection A", + "Machine Collection B", + "Spellcaster Collection A", + "Spellcaster Collection B", + "Zombie Collection", + "Special Monsters A", + "Special Monsters B", + "Reverse Collection", + "LP Recovery Collection", + "Special Summon Collection A", + "Special Summon Collection B", + "Special Summon Collection C", + "Equipment Collection", + "Continuous Spell/Trap A", + "Continuous Spell/Trap B", + "Quick/Counter Collection", + "Direct Damage Collection", + "Direct Attack Collection", + "Monster Destroy Collection", +] + +challenges: List[str] = [ + "LD01 All except Level 4 forbidden Unlock", + "LD02 Medium/high Level forbidden Unlock", + "LD03 ATK 1500 or more forbidden Unlock", + "LD04 Flip Effects forbidden Unlock", + "LD05 Tributes forbidden Unlock", + "LD06 Traps forbidden Unlock", + "LD07 Large Deck A Unlock", + "LD08 Large Deck B Unlock", + "LD09 Sets Forbidden Unlock", + "LD10 All except LV monsters forbidden Unlock", + "LD11 All except Fairies forbidden Unlock", + "LD12 All except Wind forbidden Unlock", + "LD13 All except monsters forbidden Unlock", + "LD14 Level 3 or below forbidden Unlock", + "LD15 DEF 1500 or less forbidden Unlock", + "LD16 Effect Monsters forbidden Unlock", + "LD17 Spells forbidden Unlock", + "LD18 Attacks forbidden Unlock", + "LD19 All except E-Hero's forbidden Unlock", + "LD20 All except Warriors forbidden Unlock", + "LD21 All except Dark forbidden Unlock", + "LD22 All limited cards forbidden Unlock", + "LD23 Refer to Mar 05 Banlist Unlock", + "LD24 Refer to Sept 04 Banlist Unlock", + "LD25 Low Life Points Unlock", + "LD26 All except Toons forbidden Unlock", + "LD27 All except Spirits forbidden Unlock", + "LD28 All except Dragons forbidden Unlock", + "LD29 All except Spellcasters forbidden Unlock", + "LD30 All except Light forbidden Unlock", + "LD31 All except Fire forbidden Unlock", + "LD32 Decks with multiples forbidden Unlock", + "LD33 Special Summons forbidden Unlock", + "LD34 Normal Summons forbidden Unlock", + "LD35 All except Zombies forbidden Unlock", + "LD36 All except Earth forbidden Unlock", + "LD37 All except Water forbidden Unlock", + "LD38 Refer to Mar 04 Banlist Unlock", + "LD39 Monsters forbidden Unlock", + "LD40 Refer to Sept 05 Banlist Unlock", + "LD41 Refer to Sept 03 Banlist Unlock", + "TD01 Battle Damage Unlock", + "TD02 Deflected Damage Unlock", + "TD03 Normal Summon Unlock", + "TD04 Ritual Summon Unlock", + "TD05 Special Summon A Unlock", + "TD06 20x Spell Unlock", + "TD07 10x Trap Unlock", + "TD08 Draw Unlock", + "TD09 Hand Destruction Unlock", + "TD10 During Opponent's Turn Unlock", + "TD11 Recover Unlock", + "TD12 Remove Monsters by Effect Unlock", + "TD13 Flip Summon Unlock", + "TD14 Special Summon B Unlock", + "TD15 Token Unlock", + "TD16 Union Unlock", + "TD17 10x Quick Spell Unlock", + "TD18 The Forbidden Unlock", + "TD19 20 Turns Unlock", + "TD20 Deck Destruction Unlock", + "TD21 Victory D. Unlock", + "TD22 The Preventers Fight Back Unlock", + "TD23 Huge Revolution Unlock", + "TD24 Victory in 5 Turns Unlock", + "TD25 Moth Grows Up Unlock", + "TD26 Magnetic Power Unlock", + "TD27 Dark Sage Unlock", + "TD28 Direct Damage Unlock", + "TD29 Destroy Monsters in Battle Unlock", + "TD30 Tribute Summon Unlock", + "TD31 Special Summon C Unlock", + "TD32 Toon Unlock", + "TD33 10x Counter Unlock", + "TD34 Destiny Board Unlock", + "TD35 Huge Damage in a Turn Unlock", + "TD36 V-Z In the House Unlock", + "TD37 Uria, Lord of Searing Flames Unlock", + "TD38 Hamon, Lord of Striking Thunder Unlock", + "TD39 Raviel, Lord of Phantasms Unlock", + "TD40 Make a Chain Unlock", + "TD41 The Gatekeeper Stands Tall Unlock", + "TD42 Serious Damage Unlock", + "TD43 Return Monsters with Effects Unlock", + "TD44 Fusion Summon Unlock", + "TD45 Big Damage at once Unlock", + "TD46 XYZ In the House Unlock", + "TD47 Spell Counter Unlock", + "TD48 Destroy Monsters with Effects Unlock", + "TD49 Plunder Unlock", + "TD50 Dark Scorpion Combination Unlock", +] + +excluded_items: List[str] = [ + "All Normal Monsters", + "All Effect Monsters", + "All Fusion Monsters", + "All Traps", + "All Spells", + "All at Random", + "5000DP", + "Remote", +] + +useful: List[str] = [ + "Banlist March 2004", + "Banlist September 2004", + "Banlist March 2005", + "Banlist September 2005", +] diff --git a/worlds/yugioh06/locations.py b/worlds/yugioh06/locations.py new file mode 100644 index 0000000000..f495bfede2 --- /dev/null +++ b/worlds/yugioh06/locations.py @@ -0,0 +1,213 @@ +Bonuses = { + "Duelist Bonus Level 1": 1, + "Duelist Bonus Level 2": 2, + "Duelist Bonus Level 3": 3, + "Duelist Bonus Level 4": 4, + "Duelist Bonus Level 5": 5, + "Battle Damage": 6, + "Battle Damage Only Bonus": 7, + "Max ATK Bonus": 8, + "Max Damage Bonus": 9, + "Destroyed in Battle Bonus": 10, + "Spell Card Bonus": 11, + "Trap Card Bonus": 12, + "Tribute Summon Bonus": 13, + "Fusion Summon Bonus": 14, + "Ritual Summon Bonus": 15, + "No Special Summon Bonus": 16, + "No Spell Cards Bonus": 17, + "No Trap Cards Bonus": 18, + "No Damage Bonus": 19, + "Over 20000 LP Bonus": 20, + "Low LP Bonus": 21, + "Extremely Low LP Bonus": 22, + "Low Deck Bonus": 23, + "Extremely Low Deck Bonus": 24, + "Effect Damage Only Bonus": 25, + "No More Cards Bonus": 26, + "Opponent's Turn Finish Bonus": 27, + "Exactly 0 LP Bonus": 28, + "Reversal Finish Bonus": 29, + "Quick Finish Bonus": 30, + "Exodia Finish Bonus": 31, + "Last Turn Finish Bonus": 32, + "Final Countdown Finish Bonus": 33, + "Destiny Board Finish Bonus": 34, + "Yata-Garasu Finish Bonus": 35, + "Skull Servant Finish Bonus": 36, + "Konami Bonus": 37, +} + +Limited_Duels = { + "LD01 All except Level 4 forbidden": 38, + "LD02 Medium/high Level forbidden": 39, + "LD03 ATK 1500 or more forbidden": 40, + "LD04 Flip Effects forbidden": 41, + "LD05 Tributes forbidden": 42, + "LD06 Traps forbidden": 43, + "LD07 Large Deck A": 44, + "LD08 Large Deck B": 45, + "LD09 Sets Forbidden": 46, + "LD10 All except LV monsters forbidden": 47, + "LD11 All except Fairies forbidden": 48, + "LD12 All except Wind forbidden": 49, + "LD13 All except monsters forbidden": 50, + "LD14 Level 3 or below forbidden": 51, + "LD15 DEF 1500 or less forbidden": 52, + "LD16 Effect Monsters forbidden": 53, + "LD17 Spells forbidden": 54, + "LD18 Attacks forbidden": 55, + "LD19 All except E-Hero's forbidden": 56, + "LD20 All except Warriors forbidden": 57, + "LD21 All except Dark forbidden": 58, + "LD22 All limited cards forbidden": 59, + "LD23 Refer to Mar 05 Banlist": 60, + "LD24 Refer to Sept 04 Banlist": 61, + "LD25 Low Life Points": 62, + "LD26 All except Toons forbidden": 63, + "LD27 All except Spirits forbidden": 64, + "LD28 All except Dragons forbidden": 65, + "LD29 All except Spellcasters forbidden": 66, + "LD30 All except Light forbidden": 67, + "LD31 All except Fire forbidden": 68, + "LD32 Decks with multiples forbidden": 69, + "LD33 Special Summons forbidden": 70, + "LD34 Normal Summons forbidden": 71, + "LD35 All except Zombies forbidden": 72, + "LD36 All except Earth forbidden": 73, + "LD37 All except Water forbidden": 74, + "LD38 Refer to Mar 04 Banlist": 75, + "LD39 Monsters forbidden": 76, + "LD40 Refer to Sept 05 Banlist": 77, + "LD41 Refer to Sept 03 Banlist": 78, +} + +Theme_Duels = { + "TD01 Battle Damage": 79, + "TD02 Deflected Damage": 80, + "TD03 Normal Summon": 81, + "TD04 Ritual Summon": 82, + "TD05 Special Summon A": 83, + "TD06 20x Spell": 84, + "TD07 10x Trap": 85, + "TD08 Draw": 86, + "TD09 Hand Destruction": 87, + "TD10 During Opponent's Turn": 88, + "TD11 Recover": 89, + "TD12 Remove Monsters by Effect": 90, + "TD13 Flip Summon": 91, + "TD14 Special Summon B": 92, + "TD15 Token": 93, + "TD16 Union": 94, + "TD17 10x Quick Spell": 95, + "TD18 The Forbidden": 96, + "TD19 20 Turns": 97, + "TD20 Deck Destruction": 98, + "TD21 Victory D.": 99, + "TD22 The Preventers Fight Back": 100, + "TD23 Huge Revolution": 101, + "TD24 Victory in 5 Turns": 102, + "TD25 Moth Grows Up": 103, + "TD26 Magnetic Power": 104, + "TD27 Dark Sage": 105, + "TD28 Direct Damage": 106, + "TD29 Destroy Monsters in Battle": 107, + "TD30 Tribute Summon": 108, + "TD31 Special Summon C": 109, + "TD32 Toon": 110, + "TD33 10x Counter": 111, + "TD34 Destiny Board": 112, + "TD35 Huge Damage in a Turn": 113, + "TD36 V-Z In the House": 114, + "TD37 Uria, Lord of Searing Flames": 115, + "TD38 Hamon, Lord of Striking Thunder": 116, + "TD39 Raviel, Lord of Phantasms": 117, + "TD40 Make a Chain": 118, + "TD41 The Gatekeeper Stands Tall": 119, + "TD42 Serious Damage": 120, + "TD43 Return Monsters with Effects": 121, + "TD44 Fusion Summon": 122, + "TD45 Big Damage at once": 123, + "TD46 XYZ In the House": 124, + "TD47 Spell Counter": 125, + "TD48 Destroy Monsters with Effects": 126, + "TD49 Plunder": 127, + "TD50 Dark Scorpion Combination": 128, +} + +Campaign_Opponents = { + "Campaign Tier 1: 1 Win": 129, + "Campaign Tier 1: 3 Wins A": 130, + "Campaign Tier 1: 3 Wins B": 131, + "Campaign Tier 1: 5 Wins A": 132, + "Campaign Tier 1: 5 Wins B": 133, + "Campaign Tier 2: 1 Win": 134, + "Campaign Tier 2: 3 Wins A": 135, + "Campaign Tier 2: 3 Wins B": 136, + "Campaign Tier 2: 5 Wins A": 137, + "Campaign Tier 2: 5 Wins B": 138, + "Campaign Tier 3: 1 Win": 139, + "Campaign Tier 3: 3 Wins A": 140, + "Campaign Tier 3: 3 Wins B": 141, + "Campaign Tier 3: 5 Wins A": 142, + "Campaign Tier 3: 5 Wins B": 143, + "Campaign Tier 4: 5 Wins A": 144, + "Campaign Tier 4: 5 Wins B": 145, +} + +special = { + "Campaign Tier 5: Column 1 Win": 146, + "Campaign Tier 5: Column 2 Win": 147, + "Campaign Tier 5: Column 3 Win": 148, + "Campaign Tier 5: Column 4 Win": 149, + # "Campaign Final Boss Win": 150, +} + +Required_Cards = { + "Obtain all pieces of Exodia": 154, + "Obtain Final Countdown": 155, + "Obtain Victory Dragon": 156, + "Obtain Ojama Delta Hurricane and its required cards": 157, + "Obtain Huge Revolution and its required cards": 158, + "Obtain Perfectly Ultimate Great Moth and its required cards": 159, + "Obtain Valkyrion the Magna Warrior and its pieces": 160, + "Obtain Dark Sage and its required cards": 161, + "Obtain Destiny Board and its letters": 162, + "Obtain all XYZ-Dragon Cannon fusions and their materials": 163, + "Obtain VWXYZ-Dragon Catapult Cannon and the fusion materials": 164, + "Obtain Hamon, Lord of Striking Thunder": 165, + "Obtain Raviel, Lord of Phantasms": 166, + "Obtain Uria, Lord of Searing Flames": 167, + "Obtain Gate Guardian and its pieces": 168, + "Obtain Dark Scorpion Combination and its required cards": 169, +} + +collection_events = { + "Ojama Delta Hurricane and required cards": None, + "Huge Revolution and its required cards": None, + "Perfectly Ultimate Great Moth and its required cards": None, + "Valkyrion the Magna Warrior and its pieces": None, + "Dark Sage and its required cards": None, + "Destiny Board and its letters": None, + "XYZ-Dragon Cannon fusions and their materials": None, + "VWXYZ-Dragon Catapult Cannon and the fusion materials": None, + "Gate Guardian and its pieces": None, + "Dark Scorpion Combination and its required cards": None, + "Can Exodia Win": None, + "Can Yata Lock": None, + "Can Stall with Monsters": None, + "Can Stall with ST": None, + "Can Last Turn Win": None, + "Has Back-row removal": None, +} + + +def get_beat_challenge_events(self): + beat_events = {} + for limited in Limited_Duels.keys(): + if limited not in self.removed_challenges: + beat_events[limited + " Complete"] = None + for theme in Theme_Duels.keys(): + if theme not in self.removed_challenges: + beat_events[theme + " Complete"] = None + return beat_events diff --git a/worlds/yugioh06/logic.py b/worlds/yugioh06/logic.py new file mode 100644 index 0000000000..3227cbfe67 --- /dev/null +++ b/worlds/yugioh06/logic.py @@ -0,0 +1,28 @@ +from typing import List + +from BaseClasses import CollectionState + +core_booster: List[str] = [ + "LEGEND OF B.E.W.D.", + "METAL RAIDERS", + "PHARAOH'S SERVANT", + "PHARAONIC GUARDIAN", + "SPELL RULER", + "LABYRINTH OF NIGHTMARE", + "LEGACY OF DARKNESS", + "MAGICIAN'S FORCE", + "DARK CRISIS", + "INVASION OF CHAOS", + "ANCIENT SANCTUARY", + "SOUL OF THE DUELIST", + "RISE OF DESTINY", + "FLAMING ETERNITY", + "THE LOST MILLENIUM", + "CYBERNETIC REVOLUTION", + "ELEMENTAL ENERGY", + "SHADOW OF INFINITY", +] + + +def yugioh06_difficulty(state: CollectionState, player: int, amount: int): + return state.has_from_list(core_booster, player, amount) diff --git a/worlds/yugioh06/opponents.py b/worlds/yugioh06/opponents.py new file mode 100644 index 0000000000..1746b56529 --- /dev/null +++ b/worlds/yugioh06/opponents.py @@ -0,0 +1,264 @@ +from typing import Dict, List, NamedTuple, Optional, Union + +from BaseClasses import MultiWorld +from worlds.generic.Rules import CollectionRule + +from worlds.yugioh06 import item_to_index, tier_1_opponents, yugioh06_difficulty +from worlds.yugioh06.locations import special + + +class OpponentData(NamedTuple): + id: int + name: str + campaign_info: List[str] + tier: int + column: int + card_id: int = 0 + deck_name_id: int = 0 + deck_file: str = "" + difficulty: int = 1 + additional_info: List[str] = [] + + def tier(self, tier): + self.tier = tier + + def column(self, column): + self.column = column + + +challenge_opponents = [ + # Theme + OpponentData(27, "Exarion Universe", [], 1, 1, 5452, 13001, "deck/theme_001.ydc\x00\x00\x00\x00", 0), + OpponentData(28, "Stone Statue of the Aztecs", [], 4, 1, 4754, 13002, "deck/theme_002.ydc\x00\x00\x00\x00", 3), + OpponentData(29, "Raging Flame Sprite", [], 1, 1, 6189, 13003, "deck/theme_003.ydc\x00\x00\x00\x00", 0), + OpponentData(30, "Princess Pikeru", [], 1, 1, 6605, 13004, "deck/theme_004.ydc\x00\x00\x00\x00", 0), + OpponentData(31, "Princess Curran", ["Quick-Finish"], 1, 1, 6606, 13005, "deck/theme_005.ydc\x00\x00\x00\x00", 0, + ["Has Back-row removal"]), + OpponentData(32, "Gearfried the Iron Knight", ["Quick-Finish"], 2, 1, 5059, 13006, + "deck/theme_006.ydc\x00\x00\x00\x00", 1), + OpponentData(33, "Zaborg the Thunder Monarch", [], 3, 1, 5965, 13007, "deck/theme_007.ydc\x00\x00\x00\x00", 2), + OpponentData(34, "Kycoo the Ghost Destroyer", ["Quick-Finish"], 3, 1, 5248, 13008, + "deck/theme_008.ydc\x00\x00\x00\x00"), + OpponentData(35, "Penguin Soldier", ["Quick-Finish"], 1, 1, 4608, 13009, "deck/theme_009.ydc\x00\x00\x00\x00", 0), + OpponentData(36, "Green Gadget", [], 5, 1, 6151, 13010, "deck/theme_010.ydc\x00\x00\x00\x00", 5), + OpponentData(37, "Guardian Sphinx", ["Quick-Finish"], 3, 1, 5422, 13011, "deck/theme_011.ydc\x00\x00\x00\x00", 3), + OpponentData(38, "Cyber-Tech Alligator", [], 2, 1, 4790, 13012, "deck/theme_012.ydc\x00\x00\x00\x00", 1), + OpponentData(39, "UFOroid Fighter", [], 3, 1, 6395, 13013, "deck/theme_013.ydc\x00\x00\x00\x00", 2), + OpponentData(40, "Relinquished", [], 3, 1, 4737, 13014, "deck/theme_014.ydc\x00\x00\x00\x00", 2), + OpponentData(41, "Manticore of Darkness", [], 2, 1, 5881, 13015, "deck/theme_015.ydc\x00\x00\x00\x00", 1), + OpponentData(42, "Vampire Lord", [], 3, 1, 5410, 13016, "deck/theme_016.ydc\x00\x00\x00\x00", 2), + OpponentData(43, "Gigantes", ["Quick-Finish"], 3, 1, 5831, 13017, "deck/theme_017.ydc\x00\x00\x00\x00", 2), + OpponentData(44, "Insect Queen", ["Quick-Finish"], 2, 1, 4768, 13018, "deck/theme_018.ydc\x00\x00\x00\x00", 1), + OpponentData(45, "Second Goblin", ["Quick-Finish"], 1, 1, 5587, 13019, "deck/theme_019.ydc\x00\x00\x00\x00", 0), + OpponentData(46, "Toon Summoned Skull", [], 4, 1, 4735, 13020, "deck/theme_020.ydc\x00\x00\x00\x00", 3), + OpponentData(47, "Iron Blacksmith Kotetsu", [], 2, 1, 5769, 13021, "deck/theme_021.ydc\x00\x00\x00\x00", 1), + OpponentData(48, "Magician of Faith", [], 1, 1, 4434, 13022, "deck/theme_022.ydc\x00\x00\x00\x00", 0), + OpponentData(49, "Mask of Darkness", [], 1, 1, 4108, 13023, "deck/theme_023.ydc\x00\x00\x00\x00", 0), + OpponentData(50, "Dark Ruler Vandalgyon", [], 3, 1, 6410, 13024, "deck/theme_024.ydc\x00\x00\x00\x00", 2), + OpponentData(51, "Aussa the Earth Charmer", ["Quick-Finish"], 2, 1, 6335, 13025, + "deck/theme_025.ydc\x00\x00\x00\x00", 1), + OpponentData(52, "Exodia Necross", ["Quick-Finish"], 2, 1, 5701, 13026, "deck/theme_026.ydc\x00\x00\x00\x00", 1), + OpponentData(53, "Dark Necrofear", [], 3, 1, 5222, 13027, "deck/theme_027.ydc\x00\x00\x00\x00", 2), + OpponentData(54, "Demise, King of Armageddon", [], 4, 1, 6613, 13028, "deck/theme_028.ydc\x00\x00\x00\x00", 2), + OpponentData(55, "Yamata Dragon", [], 3, 1, 5377, 13029, "deck/theme_029.ydc\x00\x00\x00\x00", 2), + OpponentData(56, "Blue-Eyes Ultimate Dragon", [], 3, 1, 4386, 13030, "deck/theme_030.ydc\x00\x00\x00\x00", 2), + OpponentData(57, "Wave-Motion Cannon", [], 4, 1, 5614, 13031, "deck/theme_031.ydc\x00\x00\x00\x00", 3, + ["Has Back-row removal"]), + # Unused opponent + # OpponentData(58, "Yata-Garasu", [], 1, 1, 5375, 13032, "deck/theme_031.ydc\x00\x00\x00\x00"), + # Unused opponent + # OpponentData(59, "Makyura the Destructor", [], 1, 1, 5285, 13033, "deck/theme_031.ydc\x00\x00\x00\x00"), + OpponentData(60, "Morphing Jar", [], 5, 1, 4597, 13034, "deck/theme_034.ydc\x00\x00\x00\x00", 4), + OpponentData(61, "Spirit Reaper", [], 2, 1, 5526, 13035, "deck/theme_035.ydc\x00\x00\x00\x00", 1), + OpponentData(62, "Victory D.", [], 3, 1, 5868, 13036, "deck/theme_036.ydc\x00\x00\x00\x00", 2), + OpponentData(63, "VWXYZ-Dragon Catapult Cannon", ["Quick-Finish"], 3, 1, 6484, 13037, + "deck/theme_037.ydc\x00\x00\x00\x00", 2), + OpponentData(64, "XYZ-Dragon Cannon", [], 2, 1, 5556, 13038, "deck/theme_038.ydc\x00\x00\x00\x00", 1), + OpponentData(65, "Uria, Lord of Searing Flames", [], 4, 1, 6563, 13039, "deck/theme_039.ydc\x00\x00\x00\x00", 3), + OpponentData(66, "Hamon, Lord of Striking Thunder", [], 4, 1, 6564, 13040, "deck/theme_040.ydc\x00\x00\x00\x00", 3), + OpponentData(67, "Raviel, Lord of Phantasms TD", [], 4, 1, 6565, 13041, "deck/theme_041.ydc\x00\x00\x00\x00", 3), + OpponentData(68, "Ojama Trio", [], 1, 1, 5738, 13042, "deck/theme_042.ydc\x00\x00\x00\x00", 0), + OpponentData(69, "People Running About", ["Quick-Finish"], 1, 1, 5578, 13043, "deck/theme_043.ydc\x00\x00\x00\x00", + 0), + OpponentData(70, "Cyber-Stein", [], 5, 1, 4426, 13044, "deck/theme_044.ydc\x00\x00\x00\x00", 4), + OpponentData(71, "Winged Kuriboh LV10", [], 4, 1, 6406, 13045, "deck/theme_045.ydc\x00\x00\x00\x00", 3), + OpponentData(72, "Blue-Eyes Shining Dragon", [], 3, 1, 6082, 13046, "deck/theme_046.ydc\x00\x00\x00\x00", 2), + OpponentData(73, "Perfectly Ultimate Great Moth", ["Quick-Finish"], 3, 1, 4073, 13047, + "deck/theme_047.ydc\x00\x00\x00\x00", 2), + OpponentData(74, "Gate Guardian", [], 4, 1, 4380, 13048, "deck/theme_048.ydc\x00\x00\x00\x00", 2), + OpponentData(75, "Valkyrion the Magna Warrior", [], 3, 1, 5002, 13049, "deck/theme_049.ydc\x00\x00\x00\x00", 2), + OpponentData(76, "Dark Sage", [], 4, 1, 5230, 13050, "deck/theme_050.ydc\x00\x00\x00\x00", 3), + OpponentData(77, "Don Zaloog", [], 4, 1, 5426, 13051, "deck/theme_051.ydc\x00\x00\x00\x00", 3), + OpponentData(78, "Blast Magician", ["Quick-Finish"], 2, 1, 6250, 13052, "deck/theme_052.ydc\x00\x00\x00\x00", 1), + # Limited + OpponentData(79, "Zombyra the Dark", [], 5, 1, 5245, 23000, "deck/limit_000.ydc\x00\x00\x00\x00", 5), + OpponentData(80, "Goblin Attack Force", [], 4, 1, 5145, 23001, "deck/limit_001.ydc\x00\x00\x00\x00", 3), + OpponentData(81, "Giant Kozaky", [], 4, 1, 6420, 23002, "deck/limit_002.ydc\x00\x00\x00\x00", 4), + OpponentData(82, "Big Shield Gardna", ["Quick-Finish"], 2, 1, 4764, 23003, "deck/limit_003.ydc\x00\x00\x00\x00", 1), + OpponentData(83, "Panther Warrior", [], 3, 1, 4751, 23004, "deck/limit_004.ydc\x00\x00\x00\x00", 2), + OpponentData(84, "Silent Magician LV4", ["Quick-Finish"], 2, 1, 6167, 23005, "deck/limit_005.ydc\x00\x00\x00\x00", + 1), + OpponentData(85, "Summoned Skull", [], 4, 1, 4028, 23006, "deck/limit_006.ydc\x00\x00\x00\x00", 3), + OpponentData(86, "Ancient Gear Golem", [], 5, 1, 6315, 23007, "deck/limit_007.ydc\x00\x00\x00\x00", 5), + OpponentData(87, "Chaos Sorcerer", [], 5, 1, 5833, 23008, "deck/limit_008.ydc\x00\x00\x00\x00", 5), + OpponentData(88, "Breaker the Magical Warrior", [], 5, 1, 5655, 23009, "deck/limit_009.ydc\x00\x00\x00\x00", 4), + OpponentData(89, "Dark Magician of Chaos", [], 4, 1, 5880, 23010, "deck/limit_010.ydc\x00\x00\x00\x00", 3), + OpponentData(90, "Stealth Bird", ["Quick-Finish"], 2, 1, 5882, 23011, "deck/limit_011.ydc\x00\x00\x00\x00", 1), + OpponentData(91, "Rapid-Fire Magician", ["Quick-Finish"], 2, 1, 6500, 23012, "deck/limit_012.ydc\x00\x00\x00\x00", + 1), + OpponentData(92, "Morphing Jar #2", [], 5, 1, 4969, 23013, "deck/limit_013.ydc\x00\x00\x00\x00", 4), + OpponentData(93, "Cyber Jar", [], 5, 1, 4913, 23014, "deck/limit_014.ydc\x00\x00\x00\x00", 4), + # Unused/Broken + # OpponentData(94, "Exodia the Forbidden One", [], 1, 1, 4027, 23015, "deck/limit_015.ydc\x00\x00\x00\x00"), + OpponentData(94, "Dark Paladin", [], 4, 1, 5628, 23016, "deck/limit_016.ydc\x00\x00\x00\x00", 3), + OpponentData(95, "F.G.D.", [], 5, 1, 5502, 23017, "deck/limit_017.ydc\x00\x00\x00\x00", 4), + OpponentData(96, "Blue-Eyes Toon Dragon", ["Quick-Finish"], 2, 1, 4773, 23018, "deck/limit_018.ydc\x00\x00\x00\x00", + 1), + OpponentData(97, "Tsukuyomi", [], 3, 1, 5780, 23019, "deck/limit_019.ydc\x00\x00\x00\x00", 2), + OpponentData(98, "Silent Swordsman LV3", ["Quick-Finish"], 2, 1, 6162, 23020, "deck/limit_020.ydc\x00\x00\x00\x00", + 2), + OpponentData(99, "Elemental Hero Flame Wingman", ["Quick-Finish"], 2, 1, 6344, 23021, + "deck/limit_021.ydc\x00\x00\x00\x00", 0), + OpponentData(100, "Armed Dragon LV7", ["Quick-Finish"], 2, 1, 6107, 23022, "deck/limit_022.ydc\x00\x00\x00\x00", 0), + OpponentData(101, "Alkana Knight Joker", ["Quick-Finish"], 1, 1, 6454, 23023, "deck/limit_023.ydc\x00\x00\x00\x00", + 0), + OpponentData(102, "Sorcerer of Dark Magic", [], 4, 1, 6086, 23024, "deck/limit_024.ydc\x00\x00\x00\x00", 3), + OpponentData(103, "Shinato, King of a Higher Plane", [], 4, 1, 5697, 23025, "deck/limit_025.ydc\x00\x00\x00\x00", + 3), + OpponentData(104, "Ryu Kokki", [], 5, 1, 5902, 23026, "deck/limit_026.ydc\x00\x00\x00\x00", 4), + OpponentData(105, "Cyber Dragon", [], 5, 1, 6390, 23027, "deck/limit_027.ydc\x00\x00\x00\x00", 4), + OpponentData(106, "Dark Dreadroute", ["Quick-Finish"], 3, 1, 6405, 23028, "deck/limit_028.ydc\x00\x00\x00\x00", 2), + OpponentData(107, "Ultimate Insect LV7", ["Quick-Finish"], 3, 1, 6319, 23029, "deck/limit_029.ydc\x00\x00\x00\x00", + 2), + OpponentData(108, "Thestalos the Firestorm Monarch", ["Quick-Finish"], 3, 1, 6190, 23030, + "deck/limit_030.ydc\x00\x00\x00\x00"), + OpponentData(109, "Master of Oz", ["Quick-Finish"], 3, 1, 6127, 23031, "deck/limit_031.ydc\x00\x00\x00\x00", 2), + OpponentData(110, "Orca Mega-Fortress of Darkness", ["Quick-Finish"], 3, 1, 5896, 23032, + "deck/limit_032.ydc\x00\x00\x00\x00", 2), + OpponentData(111, "Airknight Parshath", ["Quick-Finish"], 4, 1, 5023, 23033, "deck/limit_033.ydc\x00\x00\x00\x00", + 3), + OpponentData(112, "Dark Scorpion Burglars", ["Quick-Finish"], 4, 1, 5425, 23034, + "deck/limit_034.ydc\x00\x00\x00\x00", 3), + OpponentData(113, "Gilford the Lightning", [], 4, 1, 5451, 23035, "deck/limit_035.ydc\x00\x00\x00\x00", 3), + OpponentData(114, "Embodiment of Apophis", [], 2, 1, 5234, 23036, "deck/limit_036.ydc\x00\x00\x00\x00", 1), + OpponentData(115, "Great Maju Garzett", [], 5, 1, 5768, 23037, "deck/limit_037.ydc\x00\x00\x00\x00", 4), + OpponentData(116, "Black Luster Soldier - Envoy of the Beginning", [], 5, 1, 5835, 23038, + "deck/limit_038.ydc\x00\x00\x00\x00", 4), + OpponentData(117, "Red-Eyes B. Dragon", [], 4, 1, 4088, 23039, "deck/limit_039.ydc\x00\x00\x00\x00", 3), + OpponentData(118, "Blue-Eyes White Dragon", [], 4, 1, 4007, 23040, "deck/limit_040.ydc\x00\x00\x00\x00", 3), + OpponentData(119, "Dark Magician", [], 4, 1, 4041, 23041, "deck/limit_041.ydc\x00\x00\x00\x00", 3), + OpponentData(0, "Starter", ["Quick-Finish"], 1, 1, 4064, 1510, "deck/SD0_STARTER.ydc\x00\x00", 0), + OpponentData(10, "DRAGON'S ROAR", ["Quick-Finish"], 2, 1, 6292, 1511, "deck/SD1_DRAGON.ydc\x00\x00\x00", 1), + OpponentData(11, "ZOMBIE MADNESS", ["Quick-Finish"], 2, 1, 6293, 1512, "deck/SD2_UNDEAD.ydc\x00\x00\x00", 1), + OpponentData(12, "BLAZING DESTRUCTION", ["Quick-Finish"], 2, 1, 6368, 1513, "deck/SD3_FIRE.ydc\x00\x00\x00\x00\x00", + 1, + ["Has Back-row removal"]), + OpponentData(13, "FURY FROM THE DEEP", [], 2, 1, 6376, 1514, + "deck/SD4_UMI.ydc\x00\x00\x00\x00\x00\x00", 1, ["Has Back-row removal"]), + OpponentData(15, "WARRIORS TRIUMPH", ["Quick-Finish"], 2, 1, 6456, 1515, "deck/SD5_SOLDIER.ydc\x00\x00", 1), + OpponentData(16, "SPELLCASTERS JUDGEMENT", ["Quick-Finish"], 2, 1, 6530, 1516, "deck/SD6_MAGICIAN.ydc\x00", 1), + OpponentData(17, "INVICIBLE FORTRESS", [], 2, 1, 6640, 1517, "deck/SD7_GANSEKI.ydc\x00\x00", 1), + OpponentData(7, "Goblin King 2", ["Quick-Finish"], 3, 3, 5973, 8007, "deck/LV2_kingG2.ydc\x00\x00\x00", 2), +] + + +def get_opponents(multiworld: Optional[MultiWorld], player: Optional[int], randomize: bool = False) -> List[ + OpponentData]: + opponents_table: List[OpponentData] = [ + # Tier 1 + OpponentData(0, "Kuriboh", [], 1, 1, 4064, 8000, "deck/LV1_kuriboh.ydc\x00\x00"), + OpponentData(1, "Scapegoat", [], 1, 2, 4818, 8001, "deck/LV1_sukego.ydc\x00\x00\x00", 0, + ["Has Back-row removal"]), + OpponentData(2, "Skull Servant", [], 1, 3, 4030, 8002, "deck/LV1_waito.ydc\x00\x00\x00\x00", 0, + ["Has Back-row removal"]), + OpponentData(3, "Watapon", [], 1, 4, 6092, 8003, "deck/LV1_watapon.ydc\x00\x00", 0, ["Has Back-row removal"]), + OpponentData(4, "White Magician Pikeru", [], 1, 5, 5975, 8004, "deck/LV1_pikeru.ydc\x00\x00\x00"), + # Tier 2 + OpponentData(5, "Battery Man C", ["Quick-Finish"], 2, 1, 6428, 8005, "deck/LV2_denti.ydc\x00\x00\x00\x00", 1), + OpponentData(6, "Ojama Yellow", [], 2, 2, 5811, 8006, "deck/LV2_ojama.ydc\x00\x00\x00\x00", 1, + ["Has Back-row removal"]), + OpponentData(7, "Goblin King", ["Quick-Finish"], 2, 3, 5973, 8007, "deck/LV2_kingG.ydc\x00\x00\x00\x00", 1), + OpponentData(8, "Des Frog", ["Quick-Finish"], 2, 4, 6424, 8008, "deck/LV2_kaeru.ydc\x00\x00\x00\x00", 1), + OpponentData(9, "Water Dragon", ["Quick-Finish"], 2, 5, 6481, 8009, "deck/LV2_waterD.ydc\x00\x00\x00", 1), + # Tier 3 + OpponentData(10, "Red-Eyes Darkness Dragon", ["Quick-Finish"], 3, 1, 6292, 8010, "deck/LV3_RedEyes.ydc\x00\x00", + 2), + OpponentData(11, "Vampire Genesis", ["Quick-Finish"], 3, 2, 6293, 8011, "deck/LV3_vamp.ydc\x00\x00\x00\x00\x00", + 2), + OpponentData(12, "Infernal Flame Emperor", [], 3, 3, 6368, 8012, "deck/LV3_flame.ydc\x00\x00\x00\x00", 2, + ["Has Back-row removal"]), + OpponentData(13, "Ocean Dragon Lord - Neo-Daedalus", [], 3, 4, 6376, 8013, "deck/LV3_daidaros.ydc\x00", 2, + ["Has Back-row removal"]), + OpponentData(14, "Helios Duo Megiste", ["Quick-Finish"], 3, 5, 6647, 8014, "deck/LV3_heriosu.ydc\x00\x00", 2), + # Tier 4 + OpponentData(15, "Gilford the Legend", ["Quick-Finish"], 4, 1, 6456, 8015, "deck/LV4_gilfo.ydc\x00\x00\x00\x00", + 3), + OpponentData(16, "Dark Eradicator Warlock", ["Quick-Finish"], 4, 2, 6530, 8016, "deck/LV4_kuromadou.ydc", 3), + OpponentData(17, "Guardian Exode", [], 4, 3, 6640, 8017, "deck/LV4_exodo.ydc\x00\x00\x00\x00", 3), + OpponentData(18, "Goldd, Wu-Lord of Dark World", ["Quick-Finish"], 4, 4, 6505, 8018, "deck/LV4_ankokukai.ydc", + 3), + OpponentData(19, "Elemental Hero Erikshieler", ["Quick-Finish"], 4, 5, 6639, 8019, + "deck/LV4_Ehero.ydc\x00\x00\x00\x00", 3), + # Tier 5 + OpponentData(20, "Raviel, Lord of Phantasms", [], 5, 1, 6565, 8020, "deck/LV5_ravieru.ydc\x00\x00", 4), + OpponentData(21, "Horus the Black Flame Dragon LV8", [], 5, 2, 6100, 8021, "deck/LV5_horus.ydc\x00\x00\x00\x00", + 4), + OpponentData(22, "Stronghold", [], 5, 3, 6153, 8022, "deck/LV5_gadget.ydc\x00\x00\x00", 5), + OpponentData(23, "Sacred Phoenix of Nephthys", [], 5, 4, 6236, 8023, "deck/LV5_nephthys.ydc\x00", 6), + OpponentData(24, "Cyber End Dragon", ["Goal"], 5, 5, 6397, 8024, "deck/LV5_cyber.ydc\x00\x00\x00\x00", 7), + ] + world = multiworld.worlds[player] + if not randomize: + return opponents_table + opponents = opponents_table + challenge_opponents + start = world.random.choice([o for o in opponents if o.tier == 1 and len(o.additional_info) == 0]) + opponents.remove(start) + goal = world.random.choice([o for o in opponents if "Goal" in o.campaign_info]) + opponents.remove(goal) + world.random.shuffle(opponents) + chosen_ones = opponents[:23] + for item in (multiworld.precollected_items[player]): + if item.name in tier_1_opponents: + # convert item index to opponent index + chosen_ones.insert(item_to_index[item.name] - item_to_index["Campaign Tier 1 Column 1"], start) + break + chosen_ones.append(goal) + tier = 1 + column = 1 + recreation = [] + for opp in chosen_ones: + recreation.append(OpponentData(opp.id, opp.name, opp.campaign_info, tier, column, opp.card_id, + opp.deck_name_id, opp.deck_file, opp.difficulty)) + column += 1 + if column > 5: + column = 1 + tier += 1 + + return recreation + + +def get_opponent_locations(opponent: OpponentData) -> Dict[str, Optional[Union[str, int]]]: + location = {opponent.name + " Beaten": "Tier " + str(opponent.tier) + " Beaten"} + if opponent.tier > 4 and opponent.column != 5: + name = "Campaign Tier 5: Column " + str(opponent.column) + " Win" + # return a int instead so a item can be placed at this location later + location[name] = special[name] + for info in opponent.campaign_info: + location[opponent.name + "-> " + info] = info + return location + + +def get_opponent_condition(opponent: OpponentData, unlock_item: str, unlock_amount: int, player: int, + is_challenge: bool) -> CollectionRule: + if is_challenge: + return lambda state: ( + state.has(unlock_item, player, unlock_amount) + and yugioh06_difficulty(state, player, opponent.difficulty) + and state.has_all(opponent.additional_info, player) + ) + else: + return lambda state: ( + state.has_group(unlock_item, player, unlock_amount) + and yugioh06_difficulty(state, player, opponent.difficulty) + and state.has_all(opponent.additional_info, player) + ) diff --git a/worlds/yugioh06/options.py b/worlds/yugioh06/options.py new file mode 100644 index 0000000000..3100f5175d --- /dev/null +++ b/worlds/yugioh06/options.py @@ -0,0 +1,195 @@ +from dataclasses import dataclass + +from Options import Choice, DefaultOnToggle, PerGameCommonOptions, Range, Toggle + + +class StructureDeck(Choice): + """Which Structure Deck you start with""" + + display_name = "Structure Deck" + option_dragons_roar = 0 + option_zombie_madness = 1 + option_blazing_destruction = 2 + option_fury_from_the_deep = 3 + option_warriors_triumph = 4 + option_spellcasters_judgement = 5 + option_none = 6 + option_random_deck = 7 + default = 7 + + +class Banlist(Choice): + """Which Banlist you start with""" + + display_name = "Banlist" + option_no_banlist = 0 + option_september_2003 = 1 + option_march_2004 = 2 + option_september_2004 = 3 + option_march_2005 = 4 + option_september_2005 = 5 + default = option_september_2005 + + +class FinalCampaignBossUnlockCondition(Choice): + """How to unlock the final campaign boss and goal for the world""" + + display_name = "Final Campaign Boss unlock Condition" + option_campaign_opponents = 0 + option_challenges = 1 + + +class FourthTier5UnlockCondition(Choice): + """How to unlock the fourth campaign boss""" + + display_name = "Fourth Tier 5 Campaign Boss unlock Condition" + option_campaign_opponents = 0 + option_challenges = 1 + + +class ThirdTier5UnlockCondition(Choice): + """How to unlock the third campaign boss""" + + display_name = "Third Tier 5 Campaign Boss unlock Condition" + option_campaign_opponents = 0 + option_challenges = 1 + + +class FinalCampaignBossChallenges(Range): + """Number of Limited/Theme Duels completed for the Final Campaign Boss to appear""" + + display_name = "Final Campaign Boss challenges unlock amount" + range_start = 0 + range_end = 91 + default = 10 + + +class FourthTier5CampaignBossChallenges(Range): + """Number of Limited/Theme Duels completed for the Fourth Level 5 Campaign Opponent to appear""" + + display_name = "Fourth Tier 5 Campaign Boss unlock amount" + range_start = 0 + range_end = 91 + default = 5 + + +class ThirdTier5CampaignBossChallenges(Range): + """Number of Limited/Theme Duels completed for the Third Level 5 Campaign Opponent to appear""" + + display_name = "Third Tier 5 Campaign Boss unlock amount" + range_start = 0 + range_end = 91 + default = 2 + + +class FinalCampaignBossCampaignOpponents(Range): + """Number of Campaign Opponents Duels defeated for the Final Campaign Boss to appear""" + + display_name = "Final Campaign Boss campaign opponent unlock amount" + range_start = 0 + range_end = 24 + default = 12 + + +class FourthTier5CampaignBossCampaignOpponents(Range): + """Number of Campaign Opponents Duels defeated for the Fourth Level 5 Campaign Opponent to appear""" + + display_name = "Fourth Tier 5 Campaign Boss campaign opponent unlock amount" + range_start = 0 + range_end = 23 + default = 7 + + +class ThirdTier5CampaignBossCampaignOpponents(Range): + """Number of Campaign Opponents Duels defeated for the Third Level 5 Campaign Opponent to appear""" + + display_name = "Third Tier 5 Campaign Boss campaign opponent unlock amount" + range_start = 0 + range_end = 22 + default = 3 + + +class NumberOfChallenges(Range): + """Number of random Limited/Theme Duels that are included. The rest will be inaccessible.""" + + display_name = "Number of Challenges" + range_start = 0 + range_end = 91 + default = 10 + + +class StartingMoney(Range): + """The amount of money you start with""" + + display_name = "Starting Money" + range_start = 0 + range_end = 100000 + default = 3000 + + +class MoneyRewardMultiplier(Range): + """By which amount the campaign reward money is multiplied""" + + display_name = "Money Reward Multiplier" + range_start = 1 + range_end = 255 + default = 20 + + +class NormalizeBoostersPacks(DefaultOnToggle): + """If enabled every booster pack costs the same otherwise vanilla cost is used""" + + display_name = "Normalize Booster Packs" + + +class BoosterPackPrices(Range): + """ + Only Works if normalize booster packs is enabled. + Sets the amount that what every booster pack costs. + """ + + display_name = "Booster Pack Prices" + range_start = 1 + range_end = 3000 + default = 100 + + +class AddEmptyBanList(Toggle): + """Adds a Ban List where everything is at 3 to the item pool""" + + display_name = "Add Empty Ban List" + + +class CampaignOpponentsShuffle(Toggle): + """Replaces the campaign with random opponents from the entire game""" + + display_name = "Campaign Opponents Shuffle" + + +class OCGArts(Toggle): + """Always use the OCG artworks for cards""" + + display_name = "OCG Arts" + + +@dataclass +class Yugioh06Options(PerGameCommonOptions): + structure_deck: StructureDeck + banlist: Banlist + final_campaign_boss_unlock_condition: FinalCampaignBossUnlockCondition + fourth_tier_5_campaign_boss_unlock_condition: FourthTier5UnlockCondition + third_tier_5_campaign_boss_unlock_condition: ThirdTier5UnlockCondition + final_campaign_boss_challenges: FinalCampaignBossChallenges + fourth_tier_5_campaign_boss_challenges: FourthTier5CampaignBossChallenges + third_tier_5_campaign_boss_challenges: ThirdTier5CampaignBossChallenges + final_campaign_boss_campaign_opponents: FinalCampaignBossCampaignOpponents + fourth_tier_5_campaign_boss_campaign_opponents: FourthTier5CampaignBossCampaignOpponents + third_tier_5_campaign_boss_campaign_opponents: ThirdTier5CampaignBossCampaignOpponents + number_of_challenges: NumberOfChallenges + starting_money: StartingMoney + money_reward_multiplier: MoneyRewardMultiplier + normalize_boosters_packs: NormalizeBoostersPacks + booster_pack_prices: BoosterPackPrices + add_empty_banlist: AddEmptyBanList + campaign_opponents_shuffle: CampaignOpponentsShuffle + ocg_arts: OCGArts diff --git a/worlds/yugioh06/patch.bsdiff4 b/worlds/yugioh06/patch.bsdiff4 new file mode 100644 index 0000000000..877884d5c9 Binary files /dev/null and b/worlds/yugioh06/patch.bsdiff4 differ diff --git a/worlds/yugioh06/patches/draft.bsdiff4 b/worlds/yugioh06/patches/draft.bsdiff4 new file mode 100644 index 0000000000..73980b58ab Binary files /dev/null and b/worlds/yugioh06/patches/draft.bsdiff4 differ diff --git a/worlds/yugioh06/patches/ocg.bsdiff4 b/worlds/yugioh06/patches/ocg.bsdiff4 new file mode 100644 index 0000000000..8b4b69796d Binary files /dev/null and b/worlds/yugioh06/patches/ocg.bsdiff4 differ diff --git a/worlds/yugioh06/rom.py b/worlds/yugioh06/rom.py new file mode 100644 index 0000000000..0bd3f1cb76 --- /dev/null +++ b/worlds/yugioh06/rom.py @@ -0,0 +1,163 @@ +import hashlib +import math +import os +import struct + +from settings import get_settings + +import Utils +from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes + +from worlds.AutoWorld import World +from .items import item_to_index +from .rom_values import banlist_ids, function_addresses, structure_deck_selection + +MD5Europe = "020411d3b08f5639eb8cb878283f84bf" +MD5America = "b8a7c976b28172995fe9e465d654297a" + + +class YGO06ProcedurePatch(APProcedurePatch, APTokenMixin): + game = "Yu-Gi-Oh! 2006" + hash = MD5America + patch_file_ending = ".apygo06" + result_file_ending = ".gba" + + procedure = [("apply_bsdiff4", ["base_patch.bsdiff4"]), ("apply_tokens", ["token_data.bin"])] + + @classmethod + def get_source_data(cls) -> bytes: + return get_base_rom_bytes() + + +def write_tokens(world: World, patch: YGO06ProcedurePatch): + structure_deck = structure_deck_selection.get(world.options.structure_deck.value) + # set structure deck + patch.write_token(APTokenTypes.WRITE, 0x000FD0AA, struct.pack(" bytes: + base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None) + if not base_rom_bytes: + file_name = get_base_rom_path(file_name) + base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb"))) + + basemd5 = hashlib.md5() + basemd5.update(base_rom_bytes) + md5hash = basemd5.hexdigest() + if MD5Europe != md5hash and MD5America != md5hash: + raise Exception( + "Supplied Base Rom does not match known MD5 for" + "Yu-Gi-Oh! World Championship 2006 America or Europe " + "Get the correct game and version, then dump it" + ) + get_base_rom_bytes.base_rom_bytes = base_rom_bytes + return base_rom_bytes + + +def get_base_rom_path(file_name: str = "") -> str: + if not file_name: + file_name = get_settings().yugioh06_settings.rom_file + if not os.path.exists(file_name): + file_name = Utils.user_path(file_name) + return file_name diff --git a/worlds/yugioh06/rom_values.py b/worlds/yugioh06/rom_values.py new file mode 100644 index 0000000000..4fb310080d --- /dev/null +++ b/worlds/yugioh06/rom_values.py @@ -0,0 +1,38 @@ +structure_deck_selection = { + # DRAGON'S ROAR + 0: 0x1, + # ZOMBIE MADNESS + 1: 0x5, + # BLAZING DESTRUCTION + 2: 0x9, + # FURY FROM THE DEEP + 3: 0xD, + # Warrior'S TRIUMPH + 4: 0x11, + # SPELLCASTER'S JUDGEMENT + 5: 0x15, + # Draft Mode + 6: 0x1, +} + +banlist_ids = { + # NoList + 0: 0x0, + # September 2003 + 1: 0x5, + # March 2004 + 2: 0x6, + # September 2004 + 3: 0x7, + # March 2005 + 4: 0x8, + # September 2005 + 5: 0x9, +} + +function_addresses = { + # Count Campaign Opponents + 0: 0xF0C8, + # Count Challenges + 1: 0xEF3A, +} diff --git a/worlds/yugioh06/ruff.toml b/worlds/yugioh06/ruff.toml new file mode 100644 index 0000000000..8acb3b1470 --- /dev/null +++ b/worlds/yugioh06/ruff.toml @@ -0,0 +1,12 @@ +line-length = 120 + +[lint] +preview = true +select = ["E", "F", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"] +ignore = ["RUF012", "RUF100"] + +[per-file-ignores] +# The way options definitions work right now, world devs are forced to break line length requirements. +"options.py" = ["E501"] +# Yu Gi Oh specific: The structure of the Opponents.py file makes the line length violations acceptable. +"Opponents.py" = ["E501"] \ No newline at end of file diff --git a/worlds/yugioh06/rules.py b/worlds/yugioh06/rules.py new file mode 100644 index 0000000000..53ea95b27b --- /dev/null +++ b/worlds/yugioh06/rules.py @@ -0,0 +1,868 @@ +from worlds.generic.Rules import add_rule + +from . import yugioh06_difficulty +from .fusions import count_has_materials + + +def set_rules(world): + player = world.player + multiworld = world.multiworld + + location_rules = { + # Campaign + "Campaign Tier 1: 1 Win": lambda state: state.has("Tier 1 Beaten", player), + "Campaign Tier 1: 3 Wins A": lambda state: state.has("Tier 1 Beaten", player, 3), + "Campaign Tier 1: 3 Wins B": lambda state: state.has("Tier 1 Beaten", player, 3), + "Campaign Tier 1: 5 Wins A": lambda state: state.has("Tier 1 Beaten", player, 5), + "Campaign Tier 1: 5 Wins B": lambda state: state.has("Tier 1 Beaten", player, 5), + "Campaign Tier 2: 1 Win": lambda state: state.has("Tier 2 Beaten", player), + "Campaign Tier 2: 3 Wins A": lambda state: state.has("Tier 2 Beaten", player, 3), + "Campaign Tier 2: 3 Wins B": lambda state: state.has("Tier 2 Beaten", player, 3), + "Campaign Tier 2: 5 Wins A": lambda state: state.has("Tier 2 Beaten", player, 5), + "Campaign Tier 2: 5 Wins B": lambda state: state.has("Tier 2 Beaten", player, 5), + "Campaign Tier 3: 1 Win": lambda state: state.has("Tier 3 Beaten", player), + "Campaign Tier 3: 3 Wins A": lambda state: state.has("Tier 3 Beaten", player, 3), + "Campaign Tier 3: 3 Wins B": lambda state: state.has("Tier 3 Beaten", player, 3), + "Campaign Tier 3: 5 Wins A": lambda state: state.has("Tier 3 Beaten", player, 5), + "Campaign Tier 3: 5 Wins B": lambda state: state.has("Tier 3 Beaten", player, 5), + "Campaign Tier 4: 5 Wins A": lambda state: state.has("Tier 4 Beaten", player, 5), + "Campaign Tier 4: 5 Wins B": lambda state: state.has("Tier 4 Beaten", player, 5), + + # Bonuses + "Duelist Bonus Level 1": lambda state: state.has("Tier 1 Beaten", player), + "Duelist Bonus Level 2": lambda state: state.has("Tier 2 Beaten", player), + "Duelist Bonus Level 3": lambda state: state.has("Tier 3 Beaten", player), + "Duelist Bonus Level 4": lambda state: state.has("Tier 4 Beaten", player), + "Duelist Bonus Level 5": lambda state: state.has("Tier 5 Beaten", player), + "Max ATK Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "No Spell Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3), + "Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and + yugioh06_difficulty(state, player, 3), + "Extremely Low Deck Bonus": + lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and + yugioh06_difficulty(state, player, 2), + "Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), + "Quick Finish Bonus": lambda state: state.has("Quick-Finish", player) or yugioh06_difficulty(state, player, 6), + "Exodia Finish Bonus": lambda state: state.has("Can Exodia Win", player), + "Last Turn Finish Bonus": lambda state: state.has("Can Last Turn Win", player), + "Yata-Garasu Finish Bonus": lambda state: state.has("Can Yata Lock", player), + "Skull Servant Finish Bonus": lambda state: state.has("Skull Servant", player) and + yugioh06_difficulty(state, player, 3), + "Konami Bonus": lambda state: state.has_all(["Messenger of Peace", "Castle of Dark Illusions", "Mystik Wok"], + player) or (state.has_all(["Mystik Wok", "Barox", "Cyber-Stein", + "Poison of the Old Man"], + player) and yugioh06_difficulty(state, + player, 8)), + "Max Damage Bonus": lambda state: state.has_any(["Wave-Motion Cannon", "Megamorph", "United We Stand", + "Mage Power"], player), + "Fusion Summon Bonus": lambda state: state.has_any(["Polymerization", "Fusion Gate", "Power Bond"], player), + "Ritual Summon Bonus": lambda state: state.has("Ritual", player), + "Over 20000 LP Bonus": lambda state: can_gain_lp_every_turn(state, player) + and state.has("Can Stall with ST", player), + "Low LP Bonus": lambda state: state.has("Wall of Revealing Light", player) and yugioh06_difficulty(state, player, + 2), + "Extremely Low LP Bonus": lambda state: state.has_all(["Wall of Revealing Light", "Messenger of Peace"], player) + and yugioh06_difficulty(state, player, 4), + "Effect Damage Only Bonus": lambda state: state.has_all(["Solar Flare Dragon", "UFO Turtle"], player) + or state.has("Wave-Motion Cannon", player) + or state.can_reach("Final Countdown Finish Bonus", "Location", player) + or state.can_reach("Destiny Board Finish Bonus", "Location", player) + or state.has("Can Exodia Win", player) + or state.has("Can Last Turn Win", player), + "No More Cards Bonus": lambda state: state.has_any(["Cyber Jar", "Morphing Jar", + "Morphing Jar #2", "Needle Worm"], player) + and state.has_any(["The Shallow Grave", "Spear Cretin"], + player) and yugioh06_difficulty(state, player, 5), + "Final Countdown Finish Bonus": lambda state: state.has("Final Countdown", player) + and state.has("Can Stall with ST", player), + "Destiny Board Finish Bonus": lambda state: state.has("Can Stall with Monsters", player) and + state.has("Destiny Board and its letters", player) and + state.has("A Cat of Ill Omen", player), + + # Cards + "Obtain all pieces of Exodia": lambda state: state.has("Exodia", player), + "Obtain Final Countdown": lambda state: state.has("Final Countdown", player), + "Obtain Victory Dragon": lambda state: state.has("Victory D.", player), + "Obtain Ojama Delta Hurricane and its required cards": + lambda state: state.has("Ojama Delta Hurricane and required cards", player), + "Obtain Huge Revolution and its required cards": + lambda state: state.has("Huge Revolution and its required cards", player), + "Obtain Perfectly Ultimate Great Moth and its required cards": + lambda state: state.has("Perfectly Ultimate Great Moth and its required cards", player), + "Obtain Valkyrion the Magna Warrior and its pieces": + lambda state: state.has("Valkyrion the Magna Warrior and its pieces", player), + "Obtain Dark Sage and its required cards": lambda state: state.has("Dark Sage and its required cards", player), + "Obtain Destiny Board and its letters": lambda state: state.has("Destiny Board and its letters", player), + "Obtain all XYZ-Dragon Cannon fusions and their materials": + lambda state: state.has("XYZ-Dragon Cannon fusions and their materials", player), + "Obtain VWXYZ-Dragon Catapult Cannon and the fusion materials": + lambda state: state.has("VWXYZ-Dragon Catapult Cannon and the fusion materials", player), + "Obtain Hamon, Lord of Striking Thunder": + lambda state: state.has("Hamon, Lord of Striking Thunder", player), + "Obtain Raviel, Lord of Phantasms": + lambda state: state.has("Raviel, Lord of Phantasms", player), + "Obtain Uria, Lord of Searing Flames": + lambda state: state.has("Uria, Lord of Searing Flames", player), + "Obtain Gate Guardian and its pieces": + lambda state: state.has("Gate Guardian and its pieces", player), + "Obtain Dark Scorpion Combination and its required cards": + lambda state: state.has("Dark Scorpion Combination and its required cards", player), + # Collection Events + "Ojama Delta Hurricane and required cards": + lambda state: state.has_all(["Ojama Delta Hurricane", "Ojama Green", "Ojama Yellow", "Ojama Black"], + player), + "Huge Revolution and its required cards": + lambda state: state.has_all(["Huge Revolution", "Oppressed People", "United Resistance", + "People Running About"], player), + "Perfectly Ultimate Great Moth and its required cards": + lambda state: state.has_all(["Perfectly Ultimate Great Moth", "Petit Moth", "Cocoon of Evolution"], player), + "Valkyrion the Magna Warrior and its pieces": + lambda state: state.has_all(["Valkyrion the Magna Warrior", "Alpha the Magnet Warrior", + "Beta the Magnet Warrior", "Gamma the Magnet Warrior"], player), + "Dark Sage and its required cards": + lambda state: state.has_all(["Dark Sage", "Dark Magician", "Time Wizard"], player), + "Destiny Board and its letters": + lambda state: state.has_all(["Destiny Board", "Spirit Message 'I'", "Spirit Message 'N'", + "Spirit Message 'A'", "Spirit Message 'L'"], player), + "XYZ-Dragon Cannon fusions and their materials": + lambda state: state.has_all(["X-Head Cannon", "Y-Dragon Head", "Z-Metal Tank", + "XY-Dragon Cannon", "XZ-Tank Cannon", "YZ-Tank Dragon", "XYZ-Dragon Cannon"], + player), + "VWXYZ-Dragon Catapult Cannon and the fusion materials": + lambda state: state.has_all(["X-Head Cannon", "Y-Dragon Head", "Z-Metal Tank", "XYZ-Dragon Cannon", + "V-Tiger Jet", "W-Wing Catapult", "VW-Tiger Catapult", + "VWXYZ-Dragon Catapult Cannon"], + player), + "Gate Guardian and its pieces": + lambda state: state.has_all(["Gate Guardian", "Kazejin", "Suijin", "Sanga of the Thunder"], player), + "Dark Scorpion Combination and its required cards": + lambda state: state.has_all(["Dark Scorpion Combination", "Don Zaloog", "Dark Scorpion - Chick the Yellow", + "Dark Scorpion - Meanae the Thorn", "Dark Scorpion - Gorg the Strong", + "Cliff the Trap Remover"], player), + "Can Exodia Win": + lambda state: state.has_all(["Exodia", "Heart of the Underdog"], player), + "Can Last Turn Win": + lambda state: state.has_all(["Last Turn", "Wall of Revealing Light"], player) and + (state.has_any(["Jowgen the Spiritualist", "Jowls of Dark Demise", "Non Aggression Area"], + player) + or state.has_all(["Cyber-Stein", "The Last Warrior from Another Planet"], player)), + "Can Yata Lock": + lambda state: state.has_all(["Yata-Garasu", "Chaos Emperor Dragon - Envoy of the End", "Sangan"], player) + and state.has_any(["No Banlist", "Banlist September 2003"], player), + "Can Stall with Monsters": + lambda state: state.count_from_list_exclusive( + ["Spirit Reaper", "Giant Germ", "Marshmallon", "Nimble Momonga"], player) >= 2, + "Can Stall with ST": + lambda state: state.count_from_list_exclusive(["Level Limit - Area B", "Gravity Bind", "Messenger of Peace"], + player) >= 2, + "Has Back-row removal": + lambda state: back_row_removal(state, player) + + } + access_rules = { + # Limited + "LD01 All except Level 4 forbidden": + lambda state: yugioh06_difficulty(state, player, 2), + "LD02 Medium/high Level forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD03 ATK 1500 or more forbidden": + lambda state: yugioh06_difficulty(state, player, 4), + "LD04 Flip Effects forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD05 Tributes forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD06 Traps forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD07 Large Deck A": + lambda state: yugioh06_difficulty(state, player, 4), + "LD08 Large Deck B": + lambda state: yugioh06_difficulty(state, player, 4), + "LD09 Sets Forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD10 All except LV monsters forbidden": + lambda state: only_level(state, player) and yugioh06_difficulty(state, player, 2), + "LD11 All except Fairies forbidden": + lambda state: only_fairy(state, player) and yugioh06_difficulty(state, player, 2), + "LD12 All except Wind forbidden": + lambda state: only_wind(state, player) and yugioh06_difficulty(state, player, 2), + "LD13 All except monsters forbidden": + lambda state: yugioh06_difficulty(state, player, 3), + "LD14 Level 3 or below forbidden": + lambda state: yugioh06_difficulty(state, player, 1), + "LD15 DEF 1500 or less forbidden": + lambda state: yugioh06_difficulty(state, player, 3), + "LD16 Effect Monsters forbidden": + lambda state: only_normal(state, player) and yugioh06_difficulty(state, player, 4), + "LD17 Spells forbidden": + lambda state: yugioh06_difficulty(state, player, 3), + "LD18 Attacks forbidden": + lambda state: state.has_all(["Wave-Motion Cannon", "Stealth Bird"], player) + and state.count_from_list_exclusive(["Dark World Lightning", "Nobleman of Crossout", + "Shield Crash", "Tribute to the Doomed"], player) >= 2 + and yugioh06_difficulty(state, player, 3), + "LD19 All except E-Hero's forbidden": + lambda state: state.has_any(["Polymerization", "Fusion Gate"], player) and + count_has_materials(state, ["Elemental Hero Flame Wingman", + "Elemental Hero Madballman", + "Elemental Hero Rampart Blaster", + "Elemental Hero Steam Healer", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Wildedge"], player) >= 3 and + yugioh06_difficulty(state, player, 3), + "LD20 All except Warriors forbidden": + lambda state: only_warrior(state, player) and yugioh06_difficulty(state, player, 2), + "LD21 All except Dark forbidden": + lambda state: only_dark(state, player) and yugioh06_difficulty(state, player, 2), + "LD22 All limited cards forbidden": + lambda state: yugioh06_difficulty(state, player, 3), + "LD23 Refer to Mar 05 Banlist": + lambda state: yugioh06_difficulty(state, player, 5), + "LD24 Refer to Sept 04 Banlist": + lambda state: yugioh06_difficulty(state, player, 5), + "LD25 Low Life Points": + lambda state: yugioh06_difficulty(state, player, 5), + "LD26 All except Toons forbidden": + lambda state: only_toons(state, player) and yugioh06_difficulty(state, player, 2), + "LD27 All except Spirits forbidden": + lambda state: only_spirit(state, player) and yugioh06_difficulty(state, player, 2), + "LD28 All except Dragons forbidden": + lambda state: only_dragon(state, player) and yugioh06_difficulty(state, player, 2), + "LD29 All except Spellcasters forbidden": + lambda state: only_spellcaster(state, player) and yugioh06_difficulty(state, player, 2), + "LD30 All except Light forbidden": + lambda state: only_light(state, player) and yugioh06_difficulty(state, player, 2), + "LD31 All except Fire forbidden": + lambda state: only_fire(state, player) and yugioh06_difficulty(state, player, 2), + "LD32 Decks with multiples forbidden": + lambda state: yugioh06_difficulty(state, player, 4), + "LD33 Special Summons forbidden": + lambda state: yugioh06_difficulty(state, player, 2), + "LD34 Normal Summons forbidden": + lambda state: state.has_all(["Polymerization", "King of the Swamp"], player) and + count_has_materials(state, ["Elemental Hero Flame Wingman", + "Elemental Hero Madballman", + "Elemental Hero Rampart Blaster", + "Elemental Hero Steam Healer", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Wildedge"], player) >= 3 and + yugioh06_difficulty(state, player, 4), + "LD35 All except Zombies forbidden": + lambda state: only_zombie(state, player) and yugioh06_difficulty(state, player, 2), + "LD36 All except Earth forbidden": + lambda state: only_earth(state, player) and yugioh06_difficulty(state, player, 2), + "LD37 All except Water forbidden": + lambda state: only_water(state, player) and yugioh06_difficulty(state, player, 2), + "LD38 Refer to Mar 04 Banlist": + lambda state: yugioh06_difficulty(state, player, 4), + "LD39 Monsters forbidden": + lambda state: state.has_all(["Skull Zoma", "Embodiment of Apophis"], player) + and yugioh06_difficulty(state, player, 5), + "LD40 Refer to Sept 05 Banlist": + lambda state: yugioh06_difficulty(state, player, 5), + "LD41 Refer to Sept 03 Banlist": + lambda state: yugioh06_difficulty(state, player, 5), + # Theme Duels + "TD01 Battle Damage": + lambda state: yugioh06_difficulty(state, player, 1), + "TD02 Deflected Damage": + lambda state: state.has("Fairy Box", player) and yugioh06_difficulty(state, player, 1), + "TD03 Normal Summon": + lambda state: yugioh06_difficulty(state, player, 3), + "TD04 Ritual Summon": + lambda state: yugioh06_difficulty(state, player, 3) and + state.has_all(["Contract with the Abyss", + "Manju of the Ten Thousand Hands", + "Senju of the Thousand Hands", + "Sonic Bird", + "Pot of Avarice", + "Dark Master - Zorc", + "Demise, King of Armageddon", + "The Masked Beast", + "Magician of Black Chaos", + "Dark Magic Ritual"], player), + "TD05 Special Summon A": + lambda state: yugioh06_difficulty(state, player, 3), + "TD06 20x Spell": + lambda state: state.has("Magical Blast", player) and yugioh06_difficulty(state, player, 3), + "TD07 10x Trap": + lambda state: yugioh06_difficulty(state, player, 3), + "TD08 Draw": + lambda state: state.has_any(["Self-Destruct Button", "Dark Snake Syndrome"], player) and + yugioh06_difficulty(state, player, 3), + "TD09 Hand Destruction": + lambda state: state.has_all(["Cyber Jar", + "Morphing Jar", + "Book of Moon", + "Book of Taiyou", + "Card Destruction", + "Serial Spell", + "Spell Reproduction", + "The Shallow Grave"], player) and yugioh06_difficulty(state, player, 3), + "TD10 During Opponent's Turn": + lambda state: yugioh06_difficulty(state, player, 3), + "TD11 Recover": + lambda state: can_gain_lp_every_turn(state, player) and yugioh06_difficulty(state, player, 3), + "TD12 Remove Monsters by Effect": + lambda state: state.has("Soul Release", player) and yugioh06_difficulty(state, player, 2), + "TD13 Flip Summon": + lambda state: pacman_deck(state, player) and yugioh06_difficulty(state, player, 2), + "TD14 Special Summon B": + lambda state: state.has_any(["Manticore of Darkness", "Treeborn Frog"], player) and + state.has("Foolish Burial", player) and + yugioh06_difficulty(state, player, 2), + "TD15 Token": + lambda state: state.has_all(["Dandylion", "Ojama Trio", "Stray Lambs"], player) and + yugioh06_difficulty(state, player, 3), + "TD16 Union": + lambda state: equip_unions(state, player) and + yugioh06_difficulty(state, player, 2), + "TD17 10x Quick Spell": + lambda state: quick_plays(state, player) and + yugioh06_difficulty(state, player, 3), + "TD18 The Forbidden": + lambda state: state.has("Can Exodia Win", player), + "TD19 20 Turns": + lambda state: state.has("Final Countdown", player) and state.has("Can Stall with ST", player) and + yugioh06_difficulty(state, player, 3), + "TD20 Deck Destruction": + lambda state: state.has_any(["Cyber Jar", "Morphing Jar", "Morphing Jar #2", "Needle Worm"], player) + and state.has_any(["The Shallow Grave", "Spear Cretin"], + player) and yugioh06_difficulty(state, player, 2), + "TD21 Victory D.": + lambda state: state.has("Victory D.", player) and only_dragon(state, player) + and yugioh06_difficulty(state, player, 3), + "TD22 The Preventers Fight Back": + lambda state: state.has("Ojama Delta Hurricane and required cards", player) and + state.has_all(["Rescue Cat", "Enchanting Fitting Room", "Jerry Beans Man"], player) and + yugioh06_difficulty(state, player, 3), + "TD23 Huge Revolution": + lambda state: state.has("Huge Revolution and its required cards", player) and + state.has_all(["Enchanting Fitting Room", "Jerry Beans Man"], player) and + yugioh06_difficulty(state, player, 3), + "TD24 Victory in 5 Turns": + lambda state: yugioh06_difficulty(state, player, 3), + "TD25 Moth Grows Up": + lambda state: state.has("Perfectly Ultimate Great Moth and its required cards", player) and + state.has_all(["Gokipon", "Howling Insect"], player) and + yugioh06_difficulty(state, player, 3), + "TD26 Magnetic Power": + lambda state: state.has("Valkyrion the Magna Warrior and its pieces", player) and + yugioh06_difficulty(state, player, 2), + "TD27 Dark Sage": + lambda state: state.has("Dark Sage and its required cards", player) and + state.has_any(["Skilled Dark Magician", "Dark Magic Curtain"], player) and + yugioh06_difficulty(state, player, 2), + "TD28 Direct Damage": + lambda state: yugioh06_difficulty(state, player, 2), + "TD29 Destroy Monsters in Battle": + lambda state: yugioh06_difficulty(state, player, 2), + "TD30 Tribute Summon": + lambda state: state.has("Treeborn Frog", player) and yugioh06_difficulty(state, player, 2), + "TD31 Special Summon C": + lambda state: state.count_from_list_exclusive( + ["Aqua Spirit", "Rock Spirit", "Spirit of Flames", + "Garuda the Wind Spirit", "Gigantes", "Inferno", "Megarock Dragon", "Silpheed"], + player) > 4 and yugioh06_difficulty(state, player, 3), + "TD32 Toon": + lambda state: only_toons(state, player) and yugioh06_difficulty(state, player, 3), + "TD33 10x Counter": + lambda state: counter_traps(state, player) and yugioh06_difficulty(state, player, 2), + "TD34 Destiny Board": + lambda state: state.has("Destiny Board and its letters", player) + and state.has("Can Stall with Monsters", player) + and state.has("A Cat of Ill Omen", player) + and yugioh06_difficulty(state, player, 2), + "TD35 Huge Damage in a Turn": + lambda state: state.has_all(["Cyber-Stein", "Cyber Twin Dragon", "Megamorph"], player) + and yugioh06_difficulty(state, player, 3), + "TD36 V-Z In the House": + lambda state: state.has("VWXYZ-Dragon Catapult Cannon and the fusion materials", player) + and yugioh06_difficulty(state, player, 3), + "TD37 Uria, Lord of Searing Flames": + lambda state: state.has_all(["Uria, Lord of Searing Flames", + "Embodiment of Apophis", + "Skull Zoma", + "Metal Reflect Slime"], player) + and yugioh06_difficulty(state, player, 3), + "TD38 Hamon, Lord of Striking Thunder": + lambda state: state.has("Hamon, Lord of Striking Thunder", player) + and yugioh06_difficulty(state, player, 3), + "TD39 Raviel, Lord of Phantasms": + lambda state: state.has_all(["Raviel, Lord of Phantasms", "Giant Germ"], player) and + state.count_from_list_exclusive(["Archfiend Soldier", + "Skull Descovery Knight", + "Slate Warrior", + "D. D. Trainer", + "Earthbound Spirit"], player) >= 3 + and yugioh06_difficulty(state, player, 3), + "TD40 Make a Chain": + lambda state: state.has("Ultimate Offering", player) + and yugioh06_difficulty(state, player, 4), + "TD41 The Gatekeeper Stands Tall": + lambda state: state.has("Gate Guardian and its pieces", player) and + state.has_all(["Treeborn Frog", "Tribute Doll"], player) + and yugioh06_difficulty(state, player, 4), + "TD42 Serious Damage": + lambda state: yugioh06_difficulty(state, player, 3), + "TD43 Return Monsters with Effects": + lambda state: state.has_all(["Penguin Soldier", "Messenger of Peace"], player) + and yugioh06_difficulty(state, player, 4), + "TD44 Fusion Summon": + lambda state: state.has_all(["Fusion Gate", "Terraforming", "Dimension Fusion", + "Return from the Different Dimension"], player) and + count_has_materials(state, ["Elemental Hero Flame Wingman", + "Elemental Hero Madballman", + "Elemental Hero Rampart Blaster", + "Elemental Hero Steam Healer", + "Elemental Hero Shining Flare Wingman", + "Elemental Hero Wildedge"], player) >= 4 and + yugioh06_difficulty(state, player, 7), + "TD45 Big Damage at once": + lambda state: state.has("Wave-Motion Cannon", player) + and yugioh06_difficulty(state, player, 3), + "TD46 XYZ In the House": + lambda state: state.has("XYZ-Dragon Cannon fusions and their materials", player) and + state.has("Dimension Fusion", player), + "TD47 Spell Counter": + lambda state: spell_counter(state, player) and yugioh06_difficulty(state, player, 3), + "TD48 Destroy Monsters with Effects": + lambda state: state.has_all(["Blade Rabbit", "Dream Clown"], player) and + state.has("Can Stall with ST", player) and + yugioh06_difficulty(state, player, 3), + "TD49 Plunder": + lambda state: take_control(state, player) and yugioh06_difficulty(state, player, 5), + "TD50 Dark Scorpion Combination": + lambda state: state.has("Dark Scorpion Combination and its required cards", player) and + state.has_all(["Reinforcement of the Army", "Mystic Tomato"], player) and + yugioh06_difficulty(state, player, 3) + } + multiworld.completion_condition[player] = lambda state: state.has("Goal", player) + + for loc in multiworld.get_locations(player): + if loc.name in location_rules: + add_rule(loc, location_rules[loc.name]) + if loc.name in access_rules: + add_rule(multiworld.get_entrance(loc.name, player), access_rules[loc.name]) + + +def only_light(state, player): + return state.has_from_list_exclusive([ + "Dunames Dark Witch", + "X-Head Cannon", + "Homunculus the Alchemic Being", + "Hysteric Fairy", + "Ninja Grandmaster Sasuke"], player, 2)\ + and state.has_from_list_exclusive([ + "Chaos Command Magician", + "Cybernetic Magician", + "Kaiser Glider", + "The Agent of Judgment - Saturn", + "Zaborg the Thunder Monarch", + "Cyber Dragon"], player, 1) \ + and state.has_from_list_exclusive([ + "D.D. Warrior Lady", + "Mystic Swordsman LV2", + "Y-Dragon Head", + "Z-Metal Tank", + ], player, 2) and state.has("Shining Angel", player) + + +def only_dark(state, player): + return state.has_from_list_exclusive([ + "Dark Elf", + "Archfiend Soldier", + "Mad Dog of Darkness", + "Vorse Raider", + "Skilled Dark Magician", + "Skull Descovery Knight", + "Mechanicalchaser", + "Dark Blade", + "Gil Garth", + "La Jinn the Mystical Genie of the Lamp", + "Opticlops", + "Zure, Knight of Dark World", + "Brron, Mad King of Dark World", + "D.D. Survivor", + "Exarion Universe", + "Kycoo the Ghost Destroyer", + "Regenerating Mummy" + ], player, 2) \ + and state.has_any([ + "Summoned Skull", + "Skull Archfiend of Lightning", + "The End of Anubis", + "Dark Ruler Ha Des", + "Beast of Talwar", + "Inferno Hammer", + "Jinzo", + "Ryu Kokki" + ], player) \ + and state.has_from_list_exclusive([ + "Legendary Fiend", + "Don Zaloog", + "Newdoria", + "Sangan", + "Spirit Reaper", + "Giant Germ" + ], player, 2) and state.has("Mystic Tomato", player) + + +def only_earth(state, player): + return state.has_from_list_exclusive([ + "Berserk Gorilla", + "Gemini Elf", + "Insect Knight", + "Toon Gemini Elf", + "Familiar-Possessed - Aussa", + "Neo Bug", + "Blindly Loyal Goblin", + "Chiron the Mage", + "Gearfried the Iron Knight" + ], player, 2) and state.has_any([ + "Dark Driceratops", + "Granmarg the Rock Monarch", + "Hieracosphinx", + "Saber Beetle" + ], player) and state.has_from_list_exclusive([ + "Hyper Hammerhead", + "Green Gadget", + "Red Gadget", + "Yellow Gadget", + "Dimensional Warrior", + "Enraged Muka Muka", + "Exiled Force" + ], player, 2) and state.has("Giant Rat", player) + + +def only_water(state, player): + return state.has_from_list_exclusive([ + "Gagagigo", + "Familiar-Possessed - Eria", + "7 Colored Fish", + "Sea Serpent Warrior of Darkness", + "Abyss Soldier" + ], player, 2) and state.has_any([ + "Giga Gagagigo", + "Amphibian Beast", + "Terrorking Salmon", + "Mobius the Frost Monarch" + ], player) and state.has_from_list_exclusive([ + "Revival Jam", + "Yomi Ship", + "Treeborn Frog" + ], player, 2) and state.has("Mother Grizzly", player) + + +def only_fire(state, player): + return state.has_from_list_exclusive([ + "Blazing Inpachi", + "Familiar-Possessed - Hiita", + "Great Angus", + "Fire Beaters" + ], player, 2) and state.has_any([ + "Thestalos the Firestorm Monarch", + "Horus the Black Flame Dragon LV6" + ], player) and state.has_from_list_exclusive([ + "Solar Flare Dragon", + "Tenkabito Shien", + "Ultimate Baseball Kid" + ], player, 2) and state.has("UFO Turtle", player) + + +def only_wind(state, player): + return state.has_from_list_exclusive([ + "Luster Dragon", + "Slate Warrior", + "Spear Dragon", + "Familiar-Possessed - Wynn", + "Harpie's Brother", + "Nin-Ken Dog", + "Cyber Harpie Lady", + "Oxygeddon" + ], player, 2) and state.has_any([ + "Cyber-Tech Alligator", + "Luster Dragon #2", + "Armed Dragon LV5", + "Roc from the Valley of Haze" + ], player) and state.has_from_list_exclusive([ + "Armed Dragon LV3", + "Twin-Headed Behemoth", + "Harpie Lady 1" + ], player, 2) and state.has("Flying Kamakiri 1", player) + + +def only_fairy(state, player): + return state.has_any([ + "Dunames Dark Witch", + "Hysteric Fairy" + ], player) and (state.count_from_list_exclusive([ + "Dunames Dark Witch", + "Hysteric Fairy", + "Dancing Fairy", + "Zolga", + "Shining Angel", + "Kelbek", + "Mudora", + "Asura Priest", + "Cestus of Dagla" + ], player) + (state.has_any([ + "The Agent of Judgment - Saturn", + "Airknight Parshath" + ], player))) >= 7 + + +def only_warrior(state, player): + return state.has_any([ + "Dark Blade", + "Blindly Loyal Goblin", + "D.D. Survivor", + "Gearfried the Iron knight", + "Ninja Grandmaster Sasuke", + "Warrior Beaters" + ], player) and (state.count_from_list_exclusive([ + "Warrior Lady of the Wasteland", + "Exiled Force", + "Mystic Swordsman LV2", + "Dimensional Warrior", + "Dandylion", + "D.D. Assailant", + "Blade Knight", + "D.D. Warrior Lady", + "Marauding Captain", + "Command Knight", + "Reinforcement of the Army" + ], player) + (state.has_any([ + "Freed the Matchless General", + "Holy Knight Ishzark", + "Silent Swordsman Lv5" + ], player))) >= 7 + + +def only_zombie(state, player): + return state.has("Pyramid Turtle", player) \ + and state.has_from_list_exclusive([ + "Regenerating Mummy", + "Ryu Kokki", + "Spirit Reaper", + "Master Kyonshee", + "Curse of Vampire", + "Vampire Lord", + "Goblin Zombie", + "Curse of Vampire", + "Vampire Lord", + "Goblin Zombie", + "Book of Life", + "Call of the Mummy" + ], player, 6) + + +def only_dragon(state, player): + return state.has_any([ + "Luster Dragon", + "Spear Dragon", + "Cave Dragon" + ], player) and (state.count_from_list_exclusive([ + "Luster Dragon", + "Spear Dragon", + "Cave Dragon" + "Armed Dragon LV3", + "Masked Dragon", + "Twin-Headed Behemoth", + "Element Dragon", + "Troop Dragon", + "Horus the Black Flame Dragon LV4", + "Stamping Destruction" + ], player) + (state.has_any([ + "Luster Dragon #2", + "Armed Dragon LV5", + "Kaiser Glider", + "Horus the Black Flame Dragon LV6" + ], player))) >= 7 + + +def only_spellcaster(state, player): + return state.has_any([ + "Dark Elf", + "Gemini Elf", + "Skilled Dark Magician", + "Toon Gemini Elf", + "Kycoo the Ghost Destroyer", + "Familiar-Possessed - Aussa" + ], player) and (state.count_from_list_exclusive([ + "Dark Elf", + "Gemini Elf", + "Skilled Dark Magician", + "Toon Gemini Elf", + "Kycoo the Ghost Destroyer", + "Familiar-Possessed - Aussa", + "Breaker the magical Warrior", + "The Tricky", + "Injection Fairy Lily", + "Magician of Faith", + "Tsukuyomi", + "Gravekeeper's Spy", + "Gravekeeper's Guard", + "Summon Priest", + "Old Vindictive Magician", + "Apprentice Magician", + "Magical Dimension" + ], player) + (state.has_any([ + "Chaos Command Magician", + "Cybernetic Magician" + ], player))) >= 7 + + +def equip_unions(state, player): + return (state.has_all(["Burning Beast", "Freezing Beast", + "Metallizing Parasite - Lunatite", "Mother Grizzly"], player) or + state.has_all(["Dark Blade", "Pitch-Dark Dragon", + "Giant Orc", "Second Goblin", "Mystic Tomato"], player) or + state.has_all(["Decayed Commander", "Zombie Tiger", + "Vampire Orchis", "Des Dendle", "Giant Rat"], player) or + state.has_all(["Indomitable Fighter Lei Lei", "Protective Soul Ailin", + "V-Tiger Jet", "W-Wing Catapult", "Shining Angel"], player) or + state.has_all(["X-Head Cannon", "Y-Dragon Head", "Z-Metal Tank", "Shining Angel"], player)) and\ + state.has_any(["Frontline Base", "Formation Union", "Roll Out!"], player) + + +def can_gain_lp_every_turn(state, player): + return state.count_from_list_exclusive([ + "Solemn Wishes", + "Cure Mermaid", + "Dancing Fairy", + "Princess Pikeru", + "Kiseitai"], player) >= 3 + + +def only_normal(state, player): + return (state.has_from_list_exclusive([ + "Archfiend Soldier", + "Gemini Elf", + "Insect Knight", + "Luster Dragon", + "Mad Dog of Darkness", + "Vorse Raider", + "Blazing Inpachi", + "Gagagigo", + "Mechanicalchaser", + "7 Colored Fish", + "Dark Blade", + "Dunames Dark Witch", + "Giant Red Snake", + "Gil Garth", + "Great Angus", + "Harpie's Brother", + "La Jinn the Mystical Genie of the Lamp", + "Neo Bug", + "Nin-Ken Dog", + "Opticlops", + "Sea Serpent Warrior of Darkness", + "X-Head Cannon", + "Zure, Knight of Dark World"], player, 6) and + state.has_any([ + "Cyber-Tech Alligator", + "Summoned Skull", + "Giga Gagagigo", + "Amphibian Beast", + "Beast of Talwar", + "Luster Dragon #2", + "Terrorking Salmon"], player)) + + +def only_level(state, player): + return (state.has("Level Up!", player) and + (state.has_all(["Armed Dragon LV3", "Armed Dragon LV5"], player) + + state.has_all(["Horus the Black Flame Dragon LV4", "Horus the Black Flame Dragon LV6"], player) + + state.has_all(["Mystic Swordsman LV4", "Mystic Swordsman LV6"], player) + + state.has_all(["Silent Swordsman Lv3", "Silent Swordsman Lv5"], player) + + state.has_all(["Ultimate Insect Lv3", "Ultimate Insect Lv5"], player)) >= 3) + + +def spell_counter(state, player): + return (state.has("Pitch-Black Power Stone", player) and + state.has_from_list_exclusive(["Blast Magician", + "Magical Marionette", + "Mythical Beast Cerberus", + "Royal Magical Library", + "Spell-Counter Cards"], player, 2)) + + +def take_control(state, player): + return state.has_from_list_exclusive(["Aussa the Earth Charmer", + "Jowls of Dark Demise", + "Brain Control", + "Creature Swap", + "Enemy Controller", + "Mind Control", + "Magician of Faith"], player, 5) + + +def only_toons(state, player): + return state.has_all(["Toon Gemini Elf", + "Toon Goblin Attack Force", + "Toon Masked Sorcerer", + "Toon Mermaid", + "Toon Dark Magician Girl", + "Toon World"], player) + + +def only_spirit(state, player): + return state.has_all(["Asura Priest", + "Fushi No Tori", + "Maharaghi", + "Susa Soldier"], player) + + +def pacman_deck(state, player): + return state.has_from_list_exclusive(["Des Lacooda", + "Swarm of Locusts", + "Swarm of Scarabs", + "Wandering Mummy", + "Golem Sentry", + "Great Spirit", + "Royal Keeper", + "Stealth Bird"], player, 4) + + +def quick_plays(state, player): + return state.has_from_list_exclusive(["Collapse", + "Emergency Provisions", + "Enemy Controller", + "Graceful Dice", + "Mystik Wok", + "Offerings to the Doomed", + "Poison of the Old Man", + "Reload", + "Rush Recklessly", + "The Reliable Guardian"], player, 4) + + +def counter_traps(state, player): + return state.has_from_list_exclusive(["Cursed Seal of the Forbidden Spell", + "Divine Wrath", + "Horn of Heaven", + "Magic Drain", + "Magic Jammer", + "Negate Attack", + "Seven Tools of the Bandit", + "Solemn Judgment", + "Spell Shield Type-8"], player, 5) + + +def back_row_removal(state, player): + return state.has_from_list_exclusive(["Anteatereatingant", + "B.E.S. Tetran", + "Breaker the Magical Warrior", + "Calamity of the Wicked", + "Chiron the Mage", + "Dust Tornado", + "Heavy Storm", + "Mystical Space Typhoon", + "Mobius the Frost Monarch", + "Raigeki Break", + "Stamping Destruction", + "Swarm of Locusts"], player, 2) diff --git a/worlds/yugioh06/structure_deck.py b/worlds/yugioh06/structure_deck.py new file mode 100644 index 0000000000..d58223f2e2 --- /dev/null +++ b/worlds/yugioh06/structure_deck.py @@ -0,0 +1,83 @@ +from typing import Dict, Set + +structure_contents: Dict[str, Set] = { + "dragons_roar": { + "Luster Dragon", + "Armed Dragon LV3", + "Armed Dragon LV5", + "Masked Dragon", + "Twin-Headed Behemoth", + "Stamping Destruction", + "Nobleman of Crossout", + "Creature Swap", + "Reload", + "Stamping Destruction", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "zombie_madness": { + "Pyramid Turtle", + "Regenerating Mummy", + "Ryu Kokki", + "Book of Life", + "Call of the Mummy", + "Creature Swap", + "Reload", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "blazing_destruction": { + "Inferno", + "Solar Flare Dragon", + "UFO Turtle", + "Ultimate Baseball Kid", + "Fire Beaters", + "Tribute to The Doomed", + "Level Limit - Area B", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "fury_from_the_deep": { + "Mother Grizzly", + "Water Beaters", + "Gravity Bind", + "Reload", + "Mobius the Frost Monarch", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "warriors_triumph": { + "Gearfried the Iron Knight", + "D.D. Warrior Lady", + "Marauding Captain", + "Exiled Force", + "Reinforcement of the Army", + "Warrior Beaters", + "Reload", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "spellcasters_judgement": { + "Dark Magician", + "Apprentice Magician", + "Breaker the Magical Warrior", + "Magician of Faith", + "Skilled Dark Magician", + "Tsukuyomi", + "Magical Dimension", + "Mage PowerSpell-Counter Cards", + "Heavy Storm", + "Dust Tornado", + "Mystical Space Typhoon", + }, + "none": {}, +} + + +def get_deck_content_locations(deck: str) -> Dict[str, str]: + return {f"{deck} {i}": content for i, content in enumerate(structure_contents[deck])} diff --git a/worlds/zillion/__init__.py b/worlds/zillion/__init__.py index b4e382e097..62623edc08 100644 --- a/worlds/zillion/__init__.py +++ b/worlds/zillion/__init__.py @@ -332,7 +332,7 @@ class ZillionWorld(World): assert isinstance(z_loc, ZillionLocation) # debug_zz_loc_ids[z_loc.zz_loc.name] = id(z_loc.zz_loc) if z_loc.item is None: - self.logger.warn("generate_output location has no item - is that ok?") + self.logger.warning("generate_output location has no item - is that ok?") z_loc.zz_loc.item = empty elif z_loc.item.player == self.player: z_item = z_loc.item diff --git a/worlds/zillion/client.py b/worlds/zillion/client.py index 5c2e114530..be32028463 100644 --- a/worlds/zillion/client.py +++ b/worlds/zillion/client.py @@ -231,20 +231,20 @@ class ZillionContext(CommonContext): if cmd == "Connected": logger.info("logged in to Archipelago server") if "slot_data" not in args: - logger.warn("`Connected` packet missing `slot_data`") + logger.warning("`Connected` packet missing `slot_data`") return slot_data = args["slot_data"] if "start_char" not in slot_data: - logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `start_char`") + logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `start_char`") return self.start_char = slot_data['start_char'] if self.start_char not in {"Apple", "Champ", "JJ"}: - logger.warn("invalid Zillion `Connected` packet, " - f"`slot_data` `start_char` has invalid value: {self.start_char}") + logger.warning("invalid Zillion `Connected` packet, " + f"`slot_data` `start_char` has invalid value: {self.start_char}") if "rescues" not in slot_data: - logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `rescues`") + logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `rescues`") return rescues = slot_data["rescues"] self.rescues = {} @@ -272,8 +272,8 @@ class ZillionContext(CommonContext): self.loc_mem_to_id[mem] = id_ if len(self.loc_mem_to_id) != 394: - logger.warn("invalid Zillion `Connected` packet, " - f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}") + logger.warning("invalid Zillion `Connected` packet, " + f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}") self.got_slot_data.set()