diff --git a/worlds/ror2/__init__.py b/worlds/ror2/__init__.py index 8735ce81fd..6574a176dc 100644 --- a/worlds/ror2/__init__.py +++ b/worlds/ror2/__init__.py @@ -103,12 +103,10 @@ class RiskOfRainWorld(World): if self.options.dlc_sotv: environment_offset_table = shift_by_offset(environment_sotv_table, environment_offset) environments_pool = {**environments_pool, **environment_offset_table} - environments_to_precollect = 5 if self.options.begin_with_loop else 1 - # percollect environments for each stage (or just stage 1) - for i in range(environments_to_precollect): - unlock = self.random.choices(list(environment_available_orderedstages_table[i].keys()), k=1) - self.multiworld.push_precollected(self.create_item(unlock[0])) - environments_pool.pop(unlock[0]) + # percollect starting environment for stage 1 + unlock = self.random.choices(list(environment_available_orderedstages_table[0].keys()), k=1) + self.multiworld.push_precollected(self.create_item(unlock[0])) + environments_pool.pop(unlock[0]) # Generate item pool itempool: List[str] = ["Beads of Fealty", "Radar Scanner"] diff --git a/worlds/ror2/options.py b/worlds/ror2/options.py index 7daf8a8446..abb8e91da2 100644 --- a/worlds/ror2/options.py +++ b/worlds/ror2/options.py @@ -142,14 +142,6 @@ class FinalStageDeath(Toggle): display_name = "Final Stage Death is Win" -class BeginWithLoop(Toggle): - """ - Enable to precollect a full loop of environments. - Only has an effect with Explore Mode. - """ - display_name = "Begin With Loop" - - class DLC_SOTV(Toggle): """ Enable if you are using SOTV DLC. @@ -385,7 +377,6 @@ class ROR2Options(PerGameCommonOptions): total_revivals: TotalRevivals start_with_revive: StartWithRevive final_stage_death: FinalStageDeath - begin_with_loop: BeginWithLoop dlc_sotv: DLC_SOTV death_link: DeathLink item_pickup_step: ItemPickupStep